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# Texture baker |
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Small texture baker which rasterizes barycentric coordinates to a tensor. |
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It also implements an interpolation module which can be used to bake attributes to textures then. |
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## Usage |
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The baker can quickly bake vertex attributes to the a texture atlas based on the UV coordinates. |
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It supports baking on the CPU and GPU. |
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```python |
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from texture_baker import TextureBaker |
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mesh = ... |
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uv = mesh.uv # num_vertex, 2 |
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triangle_idx = mesh.faces # num_faces, 3 |
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vertices = mesh.vertices # num_vertex, 3 |
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tb = TextureBaker() |
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# First get the barycentric coordinates |
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rast = tb.rasterize( |
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uv=uv, face_indices=triangle_idx, bake_resolution=1024 |
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) |
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# Then interpolate vertex attributes |
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position_bake = tb.interpolate(attr=vertices, rast=rast, face_indices=triangle_idx) |
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``` |
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