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Air cra's have been OP since launch. They have to keep nerfing them, because they are the OP long range class. The fact that you can peg an enemy from across the map with homing arrow and tornado arrow in the first place, is the reason why it's not supposed to be as strong. I hear a lot of QQ from air cra's thinking that someday Ankama will decide to put them back to their previous place as the 1-shot champions, and thats simply not going to happen.

Keep your pants on, there will probably be a few more nerfs to air (and buffs to earth) coming in the near future.

Osa summons are all being homogenized :\ Soon there won't be a reason to get another pet unless its for flat HP/damage gains..

Air cra's have been OP since launch. They have to keep nerfing them, because they are the OP long range class. The fact that you can peg an enemy from across the map with homing arrow and tornado arrow in the first place, is the reason why it's not supposed to be as strong.

homing arrow? with a base of a mighty 100 damage.

and now its not a tornado arrow anymore, so, its just a low power aoe with no proc.

So..about those new pets: are there seriously only air and fire damage pets? This does not make any sense. If you introduce elemental damage pets with added initiative it would be logical to have all four elements.

Can air cras as least have a slight buff for once, we have no other good damaging spells. Going hybrid at this stage is very undesirable so mono element is pretty much the only way to go. Now that its weaker can we atleast cast it 3 times, like every other class would have the opportunity to do.Replace long distance combat with a (neutral) beacon and give us another damaging spell.

I like a lot of the changes here, but the change to the phosph set is going to hit me really hard. After finally getting the set that I wanted since I came back to wakfu, I have to pretty much scrap everything and start from scratch in order to get the same effect. I wasn't even stacking the set with an mp breastplate, which this change is obviously being implemented to prevent. I might not mind as much if this change had been broadcasted a bit sooner than two days before it was going to happen. I am going to be hobbled for weeks.

I also dont understand the changes to air cra. Its not like tornado proc'd very often after the last nerf storm arrow got, haha.

Air cra did not get the nerf stick as hard as everyone is QQ'ing. Storm was 59.8 (52 +26*.3) damage for 3/2...meaning ~12 damage per AP/MP spent. I am aware this does not take into affect higher rate of proc on crits. I don't want to do all that math right now, especially since that won't raise damage per AP/MP by half a point. Now it's 50 for 3/1...meaning 12.5 damage per AP/MP spent.

Air cra now get more damage per AP/MP. Sure, your "base damage" goes down a little, but air cra now wouldn't be recommended to stat 2MP. 1 MP, maybe none. That leaves you with more agi to pump, so 37-60% higher elemental %.

Thanks for giving the ecaflip a revamp without any heads up or warnings these changes has killed the earth branch good job wakfu. Stop taking making nerfs based on people saying the class or spell branch is over powered, if you guys did any kind of in game research you would find all these people making accusations dont play them game to the fullest extent. Its like saying im level 120 being beat by level 120s so go nerf that build because im to lazy to get the best equips for the class im playing.. and you wonder why the player base is so low..