Q:

Hook recv and unreadable buffer

I have an application that shows a WebBrowser component, which contains a flash application that create a XMLSocket with a server.
I'm now trying to hook recv ( luckly a LocalHook) for log purpuse, but when I try to read the socket content I get only strange chars, but if i set the hook with SpyStudio I get readable strings.
Here is the code I use : 

I set the hook with
CreateRecvHook = LocalHook.Create(
    LocalHook.GetProcAddress("ws2_32.dll", "recv"),
    new Drecv(recv_Hooked),
    this);

CreateRecvHook.ThreadACL.SetExclusiveACL(new Int32[] { 0 });

I set up everything I need with
[DllImport("ws2_32.dll")]
static extern int recv(
            IntPtr socketHandle,
            IntPtr buf,
            int count,
            int socketFlags
    );

[UnmanagedFunctionPointer(CallingConvention.StdCall,
    CharSet = CharSet.Unicode,
    SetLastError = true)]

delegate int Drecv(
            IntPtr socketHandle,
            IntPtr buf,
            int count,
            int socketFlags
    );

static int recv_Hooked(
            IntPtr socketHandle,
            IntPtr buf,
            int count,
            int socketFlags)
{
    byte[] test = new byte[count];
    Marshal.Copy(buf, test, 0, count);

IntPtr ptr = IntPtr.Zero;

ptr = Marshal.AllocHGlobal(count);
Marshal.Copy(test, 0, ptr, count);

string s = System.Text.UnicodeEncoding.Unicode.GetString(test);
Debug.WriteLine(s);
System.IO.StreamWriter file = new System.IO.StreamWriter("log.txt");
file.WriteLine(s);

file.Close();
return recv(socketHandle, buf, count, socketFlags);;

}

I've already tried using different Encoding without success. As a side note, the WebBrowser doesn't seems to have any problem.

A:

You're saving the content of the uninitialized buffer, no wonder it's garbage.
There is nothing in that buffer until after recv (the real one) fills it in.  You also can't know how many bytes are actually valid except by inspecting the return code from the real recv.

