// Path: 1.8.04-Exercise-AddDifficultySelectScreen/core/src/com/udacity/gamedev/icicles/Constants.java
// public enum Difficulty {
//     EASY(EASY_SPAWNS_PER_SECOND, EASY_LABEL),
//     MEDIUM(MEDIUM_SPAWNS_PER_SECOND, MEDIUM_LABEL),
//     HARD(HARD_SPAWNS_PER_SECOND, HARD_LABEL);
// 
//     float spawnRate;
//     String label;
// 
//     Difficulty(float spawnRate, String label) {
//         this.spawnRate = spawnRate;
//         this.label = label;
//     }
// }


import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.viewport.ExtendViewport;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.udacity.gamedev.icicles.Constants.Difficulty;
package com.udacity.gamedev.icicles;



public class IciclesScreen extends InputAdapter implements Screen {

    public static final String TAG = IciclesScreen.class.getName();

    public static final Color BACKGROUND_COLOR = Color.BLUE;

    IciclesGame game;
// Path: 1.8.04-Exercise-AddDifficultySelectScreen/core/src/com/udacity/gamedev/icicles/Constants.java
// public enum Difficulty {
//     EASY(EASY_SPAWNS_PER_SECOND, EASY_LABEL),
//     MEDIUM(MEDIUM_SPAWNS_PER_SECOND, MEDIUM_LABEL),
//     HARD(HARD_SPAWNS_PER_SECOND, HARD_LABEL);
// 
//     float spawnRate;
//     String label;
// 
//     Difficulty(float spawnRate, String label) {
//         this.spawnRate = spawnRate;
//         this.label = label;
//     }
// }


// Path: IciclesComplete/core/src/com/udacity/gamedev/icicles/IciclesScreen.java
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.viewport.ExtendViewport;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.udacity.gamedev.icicles.Constants.Difficulty;

package com.udacity.gamedev.icicles;



public class IciclesScreen extends InputAdapter implements Screen {

    public static final String TAG = IciclesScreen.class.getName();

    public static final Color BACKGROUND_COLOR = Color.BLUE;

    IciclesGame game;
    Difficulty difficulty;