// Path: game-graphics/src/main/java/com/game/graphics/input/Keyboard.java
// public class Keyboard {
// 
// 	public static final int KEY_UP = 200;
// 	public static final int KEY_LEFT = 203;
// 	public static final int KEY_RIGHT = 205;
// 	public static final int KEY_DOWN = 208;
// 
// 	public static final int KEY_F1 = 59;
// 	public static final int KEY_F2 = 60;
// 	public static final int KEY_F3 = 61;
// 	public static final int KEY_F4 = 62;
// 	public static final int KEY_F5 = 63;
// 	public static final int KEY_F6 = 64;
// 	public static final int KEY_F7 = 65;
// 	public static final int KEY_F8 = 66;
// 	public static final int KEY_F9 = 67;
// 	public static final int KEY_F10 = 68;
// 	public static final int KEY_F11 = 87;
// 	public static final int KEY_F12 = 88;
// 	public static final int KEY_F13 = 100;
// 	public static final int KEY_F14 = 101;
// 	public static final int KEY_F15 = 102;
// 
// 	public Keyboard() {
// 		try {
// 			org.lwjgl.input.Keyboard.enableRepeatEvents(true);
// 			org.lwjgl.input.Keyboard.create();
// 		}
// 		catch (LWJGLException e) {
// 			// fatal error
// 			throw new RuntimeException("Error setting up keyboard: " + e);
// 		}
// 	}
// 
// 	public boolean isKeyDown(int keyCode) {
// 		return org.lwjgl.input.Keyboard.isKeyDown(keyCode);
// 	}
// 
// 	public void update(KeyListener listener) {
// 		while (org.lwjgl.input.Keyboard.next()) {
// 			// If it wasn't a press, ignore it
// 			if (!org.lwjgl.input.Keyboard.getEventKeyState())
// 				continue;
// 
// 			listener.keyPressed(org.lwjgl.input.Keyboard.getEventKey(), org.lwjgl.input.Keyboard.getEventCharacter());
// 		}
// 	}
// }


import com.game.graphics.input.Keyboard;
package com.game.client.engine;


public class Camera {
	public static final int ROTATION_STEP = 10;
	public static final int ROTATION_DEFAULT = 0;

	public static final int ZOOM_STEP = 1;
	public static final int ZOOM_DEFAULT = 8;
	public static final int ZOOM_MIN = 6;
	public static final int ZOOM_MAX = 12;

// Path: game-graphics/src/main/java/com/game/graphics/input/Keyboard.java
// public class Keyboard {
// 
// 	public static final int KEY_UP = 200;
// 	public static final int KEY_LEFT = 203;
// 	public static final int KEY_RIGHT = 205;
// 	public static final int KEY_DOWN = 208;
// 
// 	public static final int KEY_F1 = 59;
// 	public static final int KEY_F2 = 60;
// 	public static final int KEY_F3 = 61;
// 	public static final int KEY_F4 = 62;
// 	public static final int KEY_F5 = 63;
// 	public static final int KEY_F6 = 64;
// 	public static final int KEY_F7 = 65;
// 	public static final int KEY_F8 = 66;
// 	public static final int KEY_F9 = 67;
// 	public static final int KEY_F10 = 68;
// 	public static final int KEY_F11 = 87;
// 	public static final int KEY_F12 = 88;
// 	public static final int KEY_F13 = 100;
// 	public static final int KEY_F14 = 101;
// 	public static final int KEY_F15 = 102;
// 
// 	public Keyboard() {
// 		try {
// 			org.lwjgl.input.Keyboard.enableRepeatEvents(true);
// 			org.lwjgl.input.Keyboard.create();
// 		}
// 		catch (LWJGLException e) {
// 			// fatal error
// 			throw new RuntimeException("Error setting up keyboard: " + e);
// 		}
// 	}
// 
// 	public boolean isKeyDown(int keyCode) {
// 		return org.lwjgl.input.Keyboard.isKeyDown(keyCode);
// 	}
// 
// 	public void update(KeyListener listener) {
// 		while (org.lwjgl.input.Keyboard.next()) {
// 			// If it wasn't a press, ignore it
// 			if (!org.lwjgl.input.Keyboard.getEventKeyState())
// 				continue;
// 
// 			listener.keyPressed(org.lwjgl.input.Keyboard.getEventKey(), org.lwjgl.input.Keyboard.getEventCharacter());
// 		}
// 	}
// }


// Path: game-client/src/main/java/com/game/client/engine/Camera.java
import com.game.graphics.input.Keyboard;

package com.game.client.engine;


public class Camera {
	public static final int ROTATION_STEP = 10;
	public static final int ROTATION_DEFAULT = 0;

	public static final int ZOOM_STEP = 1;
	public static final int ZOOM_DEFAULT = 8;
	public static final int ZOOM_MIN = 6;
	public static final int ZOOM_MAX = 12;

	protected final Keyboard keyboard;