// Path: src/communication/Communication.java
// public abstract class Communication {
// 	public Handler mHandler;
// 
// 	public static final String TAG = "MULTIWII"; // debug
// 
// 	public boolean Connected = false;
// 	public String address = "";
// 
// 	Context context;
// 
// 	protected int mState;
// 	
// 	public long BytesSent=0;
// 	public long BytesRecieved=0;
// 
// 	// Constants that indicate the current connection state
// 	public static final int STATE_NONE = 0; // we're doing nothing
// 	public static final int STATE_CONNECTING = 2; // now initiating an outgoing
// 													// connection
// 	public static final int STATE_CONNECTED = 3; // now connected to a remote
// 													// device
// 
// 	// Message types sent from the BluetoothChatService Handler
// 	public static final int MESSAGE_STATE_CHANGE = 1;
// 	public static final int MESSAGE_READ = 2;
// 	public static final int MESSAGE_WRITE = 3;
// 	public static final int MESSAGE_DEVICE_NAME = 4;
// 	public static final int MESSAGE_TOAST = 5;
// 
// 	// Key names received from the BluetoothChatService Handler
// 	public static final String DEVICE_NAME = "device_name";
// 	public static final String TOAST = "toast";
// 
// 	public Communication(Context context) {
// 		this.context = context;
// 	}
// 
// 	public void SetHandler(Handler handler) {
// 		mHandler = handler;
// 		Log.d("ccc", "Communication Got Handler. SetHandler()");
// 	}
// 
// 	/**
// 	 * Set the current state of the chat connection
// 	 * 
// 	 * @param state
// 	 *            An integer defining the current connection state
// 	 */
// 	protected synchronized void setState(int state) {
// 		// if (D)
// 		Log.d(TAG, "setState() " + mState + " -> " + state);
// 		mState = state;
// 
// 		// Give the new state to the Handler so the UI Activity can update
// 		if (mHandler != null)
// 			mHandler.obtainMessage(MESSAGE_STATE_CHANGE, state, -1).sendToTarget();
// 		else
// 			Log.d("ccc", "setState() Handle=null error state" + " -> " + state);
// 
// 	}
// 
// 	/**
// 	 * Return the current connection state.
// 	 */
// 	public synchronized int getState() {
// 		return mState;
// 	}
// 
// 	/**
// 	 * Sends Message to UI via Handler
// 	 * 
// 	 * @param message
// 	 */
// 	protected void sendMessageToUI_Toast(String message) {
// 		// Send a failure message back to the Activity
// 		if (mHandler != null) {
// 			Message msg = mHandler.obtainMessage(MESSAGE_TOAST);
// 			Bundle bundle = new Bundle();
// 			bundle.putString(TOAST, message);
// 			msg.setData(bundle);
// 			mHandler.sendMessage(msg);
// 		}
// 	}
// 
// 	public void sendDeviceName(String deviceName) {
// 		// Send the name of the connected device back to the UI Activity
// 		if (mHandler != null) {
// 			Message msg = mHandler.obtainMessage(MESSAGE_DEVICE_NAME);
// 			Bundle bundle = new Bundle();
// 			bundle.putString(DEVICE_NAME, deviceName);
// 			msg.setData(bundle);
// 			mHandler.sendMessage(msg);
// 		}
// 	}
// 
// 	public abstract void Enable();
// 
// 	/**
// 	 * After connection is made set Connected=true
// 	 * 
// 	 * @param address
// 	 *            -address of device
// 	 */
// 	public abstract void Connect(String address, int speed);
// 
// 	public abstract boolean dataAvailable();
// 
// 	public abstract byte Read();
// 
// 	public  void Write(byte[] arr){
// 		BytesSent+=arr.length;
// 	}
// 
// 	public abstract void Close();
// 
// 	public abstract void Disable();
// }


import java.util.ArrayList;
import android.util.Log;
import communication.Communication;
/*  MultiWii EZ-GUI
    Copyright (C) <2012>  Bartosz Szczygiel (eziosoft)

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.ezio.multiwii.frsky;




public class FrskyProtocol {

	public FrskyHubProtocol frskyHubProtocol = new FrskyHubProtocol();

	public int Analog1 = 0;
	public int Analog2 = 0;
	public int RxRSSI = 0;
	public int TxRSSI = 0;

	int f = 0;
	int frame[] = new int[11];

// Path: src/communication/Communication.java
// public abstract class Communication {
// 	public Handler mHandler;
// 
// 	public static final String TAG = "MULTIWII"; // debug
// 
// 	public boolean Connected = false;
// 	public String address = "";
// 
// 	Context context;
// 
// 	protected int mState;
// 	
// 	public long BytesSent=0;
// 	public long BytesRecieved=0;
// 
// 	// Constants that indicate the current connection state
// 	public static final int STATE_NONE = 0; // we're doing nothing
// 	public static final int STATE_CONNECTING = 2; // now initiating an outgoing
// 													// connection
// 	public static final int STATE_CONNECTED = 3; // now connected to a remote
// 													// device
// 
// 	// Message types sent from the BluetoothChatService Handler
// 	public static final int MESSAGE_STATE_CHANGE = 1;
// 	public static final int MESSAGE_READ = 2;
// 	public static final int MESSAGE_WRITE = 3;
// 	public static final int MESSAGE_DEVICE_NAME = 4;
// 	public static final int MESSAGE_TOAST = 5;
// 
// 	// Key names received from the BluetoothChatService Handler
// 	public static final String DEVICE_NAME = "device_name";
// 	public static final String TOAST = "toast";
// 
// 	public Communication(Context context) {
// 		this.context = context;
// 	}
// 
// 	public void SetHandler(Handler handler) {
// 		mHandler = handler;
// 		Log.d("ccc", "Communication Got Handler. SetHandler()");
// 	}
// 
// 	/**
// 	 * Set the current state of the chat connection
// 	 * 
// 	 * @param state
// 	 *            An integer defining the current connection state
// 	 */
// 	protected synchronized void setState(int state) {
// 		// if (D)
// 		Log.d(TAG, "setState() " + mState + " -> " + state);
// 		mState = state;
// 
// 		// Give the new state to the Handler so the UI Activity can update
// 		if (mHandler != null)
// 			mHandler.obtainMessage(MESSAGE_STATE_CHANGE, state, -1).sendToTarget();
// 		else
// 			Log.d("ccc", "setState() Handle=null error state" + " -> " + state);
// 
// 	}
// 
// 	/**
// 	 * Return the current connection state.
// 	 */
// 	public synchronized int getState() {
// 		return mState;
// 	}
// 
// 	/**
// 	 * Sends Message to UI via Handler
// 	 * 
// 	 * @param message
// 	 */
// 	protected void sendMessageToUI_Toast(String message) {
// 		// Send a failure message back to the Activity
// 		if (mHandler != null) {
// 			Message msg = mHandler.obtainMessage(MESSAGE_TOAST);
// 			Bundle bundle = new Bundle();
// 			bundle.putString(TOAST, message);
// 			msg.setData(bundle);
// 			mHandler.sendMessage(msg);
// 		}
// 	}
// 
// 	public void sendDeviceName(String deviceName) {
// 		// Send the name of the connected device back to the UI Activity
// 		if (mHandler != null) {
// 			Message msg = mHandler.obtainMessage(MESSAGE_DEVICE_NAME);
// 			Bundle bundle = new Bundle();
// 			bundle.putString(DEVICE_NAME, deviceName);
// 			msg.setData(bundle);
// 			mHandler.sendMessage(msg);
// 		}
// 	}
// 
// 	public abstract void Enable();
// 
// 	/**
// 	 * After connection is made set Connected=true
// 	 * 
// 	 * @param address
// 	 *            -address of device
// 	 */
// 	public abstract void Connect(String address, int speed);
// 
// 	public abstract boolean dataAvailable();
// 
// 	public abstract byte Read();
// 
// 	public  void Write(byte[] arr){
// 		BytesSent+=arr.length;
// 	}
// 
// 	public abstract void Close();
// 
// 	public abstract void Disable();
// }


// Path: src/com/ezio/multiwii/frsky/FrskyProtocol.java
import java.util.ArrayList;
import android.util.Log;
import communication.Communication;

/*  MultiWii EZ-GUI
    Copyright (C) <2012>  Bartosz Szczygiel (eziosoft)

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.ezio.multiwii.frsky;




public class FrskyProtocol {

	public FrskyHubProtocol frskyHubProtocol = new FrskyHubProtocol();

	public int Analog1 = 0;
	public int Analog2 = 0;
	public int RxRSSI = 0;
	public int TxRSSI = 0;

	int f = 0;
	int frame[] = new int[11];

	Communication communicationFrsky;