// Path: app/src/main/java/hu/supercluster/gameoflife/game/cellularautomaton/Fill.java
// public class Fill {
//     private final float percentage;
//     private final int state;
// 
//     public Fill(float percentage, int state) {
//         this.percentage = percentage;
//         this.state = state;
//     }
// 
//     public float getPercentage() {
//         return percentage;
//     }
// 
//     public int getState() {
//         return state;
//     }
// }
// 
// Path: app/src/main/java/hu/supercluster/gameoflife/game/visualization/cell/CellColors.java
// public interface CellColors {
//     Paint getPaint(int state);
// }


import android.graphics.Point;
import hu.supercluster.gameoflife.game.cellularautomaton.Fill;
import hu.supercluster.gameoflife.game.visualization.cell.CellColors;
package hu.supercluster.gameoflife.game.manager;



public class GameParams {
    private final int screenOrientation;
    private final Point displaySize;
    private int gridSizeX;
    private int gridSizeY;
    private final int cellSizeInPixels;
    private final Fill fill;
// Path: app/src/main/java/hu/supercluster/gameoflife/game/cellularautomaton/Fill.java
// public class Fill {
//     private final float percentage;
//     private final int state;
// 
//     public Fill(float percentage, int state) {
//         this.percentage = percentage;
//         this.state = state;
//     }
// 
//     public float getPercentage() {
//         return percentage;
//     }
// 
//     public int getState() {
//         return state;
//     }
// }
// 
// Path: app/src/main/java/hu/supercluster/gameoflife/game/visualization/cell/CellColors.java
// public interface CellColors {
//     Paint getPaint(int state);
// }


// Path: app/src/main/java/hu/supercluster/gameoflife/game/manager/GameParams.java
import android.graphics.Point;
import hu.supercluster.gameoflife.game.cellularautomaton.Fill;
import hu.supercluster.gameoflife.game.visualization.cell.CellColors;

package hu.supercluster.gameoflife.game.manager;



public class GameParams {
    private final int screenOrientation;
    private final Point displaySize;
    private int gridSizeX;
    private int gridSizeY;
    private final int cellSizeInPixels;
    private final Fill fill;
    private final CellColors cellColors;