// Path: core/src/com/kowaisugoi/game/graphics/Transition.java
// public interface Transition {
//     public void draw(SpriteBatch batch);
// 
//     public void draw(ShapeRenderer renderer);
// 
//     public void update(float delta);
// 
//     public void play();
// }
// 
// Path: core/src/com/kowaisugoi/game/interactables/objects/ItemId.java
// public enum ItemId {
//     KEY_HOUSE,
//     GLASS,
//     GLASS_SNOW,
//     GLASS_WATER,
//     SHOVEL,
//     HAMMER,
//     STICK,
//     STICK_RAGS,
//     STICK_RAGS_ALCOHOL,
//     TORCH,
//     PRYBAR,
//     CAR_KEYS
// }


import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Disposable;
import com.kowaisugoi.game.graphics.Transition;
import com.kowaisugoi.game.interactables.objects.ItemId;
package com.kowaisugoi.game.rooms;


public interface Room extends Disposable {
    public void drawFx(SpriteBatch batch);

    public void draw(SpriteBatch batch);

    public void draw(ShapeRenderer batch);

    public boolean click(float curX, float curY);

// Path: core/src/com/kowaisugoi/game/graphics/Transition.java
// public interface Transition {
//     public void draw(SpriteBatch batch);
// 
//     public void draw(ShapeRenderer renderer);
// 
//     public void update(float delta);
// 
//     public void play();
// }
// 
// Path: core/src/com/kowaisugoi/game/interactables/objects/ItemId.java
// public enum ItemId {
//     KEY_HOUSE,
//     GLASS,
//     GLASS_SNOW,
//     GLASS_WATER,
//     SHOVEL,
//     HAMMER,
//     STICK,
//     STICK_RAGS,
//     STICK_RAGS_ALCOHOL,
//     TORCH,
//     PRYBAR,
//     CAR_KEYS
// }


// Path: core/src/com/kowaisugoi/game/rooms/Room.java
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Disposable;
import com.kowaisugoi.game.graphics.Transition;
import com.kowaisugoi.game.interactables.objects.ItemId;

package com.kowaisugoi.game.rooms;


public interface Room extends Disposable {
    public void drawFx(SpriteBatch batch);

    public void draw(SpriteBatch batch);

    public void draw(ShapeRenderer batch);

    public boolean click(float curX, float curY);

    public boolean click(float curX, float curY, ItemId itemId);