// Path: 1.3.07-Exercise-RectangularFlower/core/src/com/udacity/gamedev/rectangularflower/RectangularFlower.java
// public class RectangularFlower extends ApplicationAdapter {
// 
//     ShapeRenderer shapeRenderer;
// 
//     @Override
//     public void create () {
//         shapeRenderer = new ShapeRenderer();
//     }
// 
//     @Override
//     public void dispose() {
//         super.dispose();
//         shapeRenderer.dispose();
//     }
// 
//     @Override
//     public void render () {
//         Gdx.gl.glClearColor(0, 0, 0, 1);
//         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//         shapeRenderer.begin(ShapeType.Filled);
//         shapeRenderer.setColor(Color.GREEN);
//         shapeRenderer.rectLine(100, 0, 100, 300, 20);
// 
//         // TODO: Draw two leaves on the stem
// 
//         // TODO: Set the active color to yellow
// 
//         // TODO: Use a loop to draw 20 of these petals in a circle
// 
//         float petalAngle = 45.0f;
//         shapeRenderer.rect(100, 300, 0, 0, 40, 40, 1, 1, petalAngle);
// 
//         shapeRenderer.end();
//     }
// }


import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.udacity.gamedev.rectangularflower.RectangularFlower;
package com.udacity.gamedev.rectangularflower.desktop;


public class DesktopLauncher {
	public static void main (String[] arg) {
		LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
// Path: 1.3.07-Exercise-RectangularFlower/core/src/com/udacity/gamedev/rectangularflower/RectangularFlower.java
// public class RectangularFlower extends ApplicationAdapter {
// 
//     ShapeRenderer shapeRenderer;
// 
//     @Override
//     public void create () {
//         shapeRenderer = new ShapeRenderer();
//     }
// 
//     @Override
//     public void dispose() {
//         super.dispose();
//         shapeRenderer.dispose();
//     }
// 
//     @Override
//     public void render () {
//         Gdx.gl.glClearColor(0, 0, 0, 1);
//         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//         shapeRenderer.begin(ShapeType.Filled);
//         shapeRenderer.setColor(Color.GREEN);
//         shapeRenderer.rectLine(100, 0, 100, 300, 20);
// 
//         // TODO: Draw two leaves on the stem
// 
//         // TODO: Set the active color to yellow
// 
//         // TODO: Use a loop to draw 20 of these petals in a circle
// 
//         float petalAngle = 45.0f;
//         shapeRenderer.rect(100, 300, 0, 0, 40, 40, 1, 1, petalAngle);
// 
//         shapeRenderer.end();
//     }
// }


// Path: 1.3.07-Solution-RectangularFlower/desktop/src/com/udacity/gamedev/rectangularflower/desktop/DesktopLauncher.java
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.udacity.gamedev.rectangularflower.RectangularFlower;

package com.udacity.gamedev.rectangularflower.desktop;


public class DesktopLauncher {
	public static void main (String[] arg) {
		LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
		new LwjglApplication(new RectangularFlower(), config);