// Path: omok/gui/GuiInterface.java
// public interface GuiInterface {
// 	public void setTextToLogWindow(String str);
// 	public void setUserList(Vector<String> userList);
// 	public void showMessageBox(String sender, String message, boolean option);
// 	public JList getJList();
// 	public void unShow();
// 	public String getInputText();
// 	public void setTextToInput(String string);
// 	public void setTotalUser(Vector<String> userList);
// 	public void setUserListFrame(UserListFrame userListFrame);
// 	public void setPanel(PanelInterface panel);
// 	public void setPanel(GameLobbyInter panel);
// 	public void setPanel(LobbyGuiInter panel);
// 	public void setPanel(RoomGuiInter panel);
// }


import gui.GuiInterface;
package gameClient;


public interface ClientInterface {
	void sendMessage(String message, short state);
	void sendSlip(String to, String text, short message_slip);
// Path: omok/gui/GuiInterface.java
// public interface GuiInterface {
// 	public void setTextToLogWindow(String str);
// 	public void setUserList(Vector<String> userList);
// 	public void showMessageBox(String sender, String message, boolean option);
// 	public JList getJList();
// 	public void unShow();
// 	public String getInputText();
// 	public void setTextToInput(String string);
// 	public void setTotalUser(Vector<String> userList);
// 	public void setUserListFrame(UserListFrame userListFrame);
// 	public void setPanel(PanelInterface panel);
// 	public void setPanel(GameLobbyInter panel);
// 	public void setPanel(LobbyGuiInter panel);
// 	public void setPanel(RoomGuiInter panel);
// }


// Path: omok/gameClient/ClientInterface.java
import gui.GuiInterface;

package gameClient;


public interface ClientInterface {
	void sendMessage(String message, short state);
	void sendSlip(String to, String text, short message_slip);
	GuiInterface getGui();