// Path: src/main/java/com/legobmw99/stormlight/modules/powers/PowersSetup.java
// public class PowersSetup {
// 
//     public static final DeferredRegister<MobEffect> EFFECTS = DeferredRegister.create(ForgeRegistries.MOB_EFFECTS, Stormlight.MODID);
// 
//     public static final RegistryObject<MobEffect> STORMLIGHT = EFFECTS.register("stormlight", () -> new GenericEffect(MobEffectCategory.BENEFICIAL, 0));
//     public static final RegistryObject<MobEffect> SLICKING = EFFECTS.register("slicking", () -> new StormlightEffect(16737535));
//     public static final RegistryObject<MobEffect> STICKING = EFFECTS.register("sticking", () -> new StormlightEffect(6579455));
//     public static final RegistryObject<MobEffect> COHESION = EFFECTS.register("cohesion", () -> new StormlightEffect(16777010));
//     public static final RegistryObject<MobEffect> TENSION = EFFECTS.register("tension", () -> new StormlightEffect(16711780));
//     public static final RegistryObject<MobEffect> GRAVITATION = EFFECTS.register("gravitation",
//                                                                                  () -> new StormlightEffect(6605055).addAttributeModifier(ForgeMod.ENTITY_GRAVITY.get(),
//                                                                                                                                           "a81758d2-c355-11eb-8529-0242ac130003",
//                                                                                                                                           -0.08,
//                                                                                                                                           AttributeModifier.Operation.ADDITION));
// 
// 
//     public static void register() {
//         EFFECTS.register(FMLJavaModLoadingContext.get().getModEventBus());
//     }
// 
// 
//     public static void init(final FMLCommonSetupEvent e) {
//         ArgumentTypes.register("stormlight_ideal", StormlightArgType.IdealType.class, new EmptyArgumentSerializer<>(() -> StormlightArgType.IdealType.INSTANCE));
//         ArgumentTypes.register("stormlight_order", StormlightArgType.OrderType.class, new EmptyArgumentSerializer<>(() -> StormlightArgType.OrderType.INSTANCE));
// 
//         MinecraftForge.EVENT_BUS.register(PowersEventHandler.class);
//     }
// }


import com.legobmw99.stormlight.modules.powers.PowersSetup;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.EntityCollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
package com.legobmw99.stormlight.modules.powers.mixin;


/**
 * Primarily handles the Cohesion effect of phasing through blocks. Inspired by Origins
 */
@Mixin(BlockBehaviour.BlockStateBase.class)
public abstract class AbstractBlockstateMixin {

    @Shadow(remap = false)
    public abstract Block getBlock();

    @Shadow(remap = false)
    protected abstract BlockState asState();

    @Inject(at = @At("HEAD"), method = "getCollisionShape(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/phys/shapes/CollisionContext;)Lnet/minecraft/world/phys/shapes/VoxelShape;", cancellable = true, remap = false)
    private void noClip(BlockGetter world, BlockPos pos, CollisionContext context, CallbackInfoReturnable<VoxelShape> info) {
        if (context instanceof EntityCollisionContext ectx) {
            Entity entity = ectx.getEntity();
// Path: src/main/java/com/legobmw99/stormlight/modules/powers/PowersSetup.java
// public class PowersSetup {
// 
//     public static final DeferredRegister<MobEffect> EFFECTS = DeferredRegister.create(ForgeRegistries.MOB_EFFECTS, Stormlight.MODID);
// 
//     public static final RegistryObject<MobEffect> STORMLIGHT = EFFECTS.register("stormlight", () -> new GenericEffect(MobEffectCategory.BENEFICIAL, 0));
//     public static final RegistryObject<MobEffect> SLICKING = EFFECTS.register("slicking", () -> new StormlightEffect(16737535));
//     public static final RegistryObject<MobEffect> STICKING = EFFECTS.register("sticking", () -> new StormlightEffect(6579455));
//     public static final RegistryObject<MobEffect> COHESION = EFFECTS.register("cohesion", () -> new StormlightEffect(16777010));
//     public static final RegistryObject<MobEffect> TENSION = EFFECTS.register("tension", () -> new StormlightEffect(16711780));
//     public static final RegistryObject<MobEffect> GRAVITATION = EFFECTS.register("gravitation",
//                                                                                  () -> new StormlightEffect(6605055).addAttributeModifier(ForgeMod.ENTITY_GRAVITY.get(),
//                                                                                                                                           "a81758d2-c355-11eb-8529-0242ac130003",
//                                                                                                                                           -0.08,
//                                                                                                                                           AttributeModifier.Operation.ADDITION));
// 
// 
//     public static void register() {
//         EFFECTS.register(FMLJavaModLoadingContext.get().getModEventBus());
//     }
// 
// 
//     public static void init(final FMLCommonSetupEvent e) {
//         ArgumentTypes.register("stormlight_ideal", StormlightArgType.IdealType.class, new EmptyArgumentSerializer<>(() -> StormlightArgType.IdealType.INSTANCE));
//         ArgumentTypes.register("stormlight_order", StormlightArgType.OrderType.class, new EmptyArgumentSerializer<>(() -> StormlightArgType.OrderType.INSTANCE));
// 
//         MinecraftForge.EVENT_BUS.register(PowersEventHandler.class);
//     }
// }


// Path: src/main/java/com/legobmw99/stormlight/modules/powers/mixin/AbstractBlockstateMixin.java
import com.legobmw99.stormlight.modules.powers.PowersSetup;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.EntityCollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;

package com.legobmw99.stormlight.modules.powers.mixin;


/**
 * Primarily handles the Cohesion effect of phasing through blocks. Inspired by Origins
 */
@Mixin(BlockBehaviour.BlockStateBase.class)
public abstract class AbstractBlockstateMixin {

    @Shadow(remap = false)
    public abstract Block getBlock();

    @Shadow(remap = false)
    protected abstract BlockState asState();

    @Inject(at = @At("HEAD"), method = "getCollisionShape(Lnet/minecraft/world/level/BlockGetter;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/phys/shapes/CollisionContext;)Lnet/minecraft/world/phys/shapes/VoxelShape;", cancellable = true, remap = false)
    private void noClip(BlockGetter world, BlockPos pos, CollisionContext context, CallbackInfoReturnable<VoxelShape> info) {
        if (context instanceof EntityCollisionContext ectx) {
            Entity entity = ectx.getEntity();
            if (entity instanceof LivingEntity && ((LivingEntity) entity).hasEffect(PowersSetup.COHESION.get())) {