Hello guys, here I'm uploading my game-projects. First one is - 'JumpingBall', it bounces until it hit the bottom wall and you're done. Be careful!
from tkinter import *
import random
import time

counter = 0
class Ball:
   def __init__(self, canvas, paddle, color):
   self.canvas = canvas
      self.paddle = paddle
      self.score = score
      self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
      self.canvas.move(self.id, 245, 100)
      starts = [-3, -2, -1, 1, 2, 3]
      random.shuffle(starts)
      self.x = starts[0]
      self.y = -3
      self.canvas_height = self.canvas.winfo_height()
      self.canvas_width = self.canvas.winfo_width()
      
      self.hit_bottom = False
      
   def hit_paddle(self, pos):
      paddle_pos = self.canvas.coords(self.paddle.id)
      if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
           if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
               self.x += self.paddle.x
               self.score.hit()
               return True
      return False
      
   def draw(self):
      self.canvas.move(self.id, self.x, self.y)
      pos = self.canvas.coords(self.id)
      if pos[1] <= 0:
          self.y = 3
      if pos[3] >= self.canvas_height:
          self.hit_bottom = True
      if pos[3] >= self.canvas_height:
          self.y = -3
      if self.hit_paddle(pos) == True:
          self.y = -3
      if pos[0] <= 0:
          self.x = 3
      if pos[2] >= self.canvas_width:
          self.x = -3
      
      

class Paddle:
    def turn_left(self, evt):
        self.x = -2

    def turn_right(self, evt):
        self.x = 2

    def start_game(self, evt):
        self.started = True
    def __init__(self, canvas, color):
        self.canvas = canvas
        self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
        self.canvas.move(self.id, 200, 300)
        self.x = 0
        self.canvas_width = self.canvas.winfo_width()
        self.started = False
        self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
        self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
        self.canvas.bind_all('<Button-1>', self.start_game)
        
    def draw(self):
        self.canvas.move(self.id, self.x, 0)
        pos = self.canvas.coords(self.id)
        if pos[0] <= 0:
            self.x = 0
        elif pos[2] >= self.canvas_width:
            self.x = 0

    def turn_left(self, evt):
        self.x = -2

    def turn_right(self, evt):
        self.x = 2

class Score:
    def __init__(self, canvas, color):
        self.score = 0
        self.canvas = canvas
        self.id = canvas.create_text(470, 10, text = self.score, fill = color,
                                     font=('Courier', 22))
    def hit(self):
        self.score += 10
        self.canvas.itemconfig(self.id, text=self.score)
                               
tk = Tk()
tk.title('GAME')
tk.resizable(0, 0)
tk.wm_attributes("-topmost", 1)
canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()

score = Score(canvas, 'green')
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')
game_over_text = canvas.create_text(250, 200, text='GAME OVER',
state='hidden', font=('Times', 15))
points = canvas.create_text(430, 370, text='Made by SLD', font=(('Helvetica', 15)))

while 1:
    if ball.hit_bottom == False and paddle.started == True:
      ball.draw()
      paddle.draw()
    if ball.hit_bottom == True:
        time.sleep(1)
        canvas.itemconfig(game_over_text, state='normal')
    tk.update_idletasks()
    tk.update()
    time.sleep(0.01)
    if counter == 0:
        time.sleep(3)
        
    counter += 1
    
      


JumpingBall/jumping_game.py
slavcho179/GamesWithPython
import pygame
pygame.init()

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600

screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

run = True

player = pygame.Rect((300, 250, 50, 50))
while run:

    screen.fill((0, 0, 0))

    pygame.draw.rect(screen, (255, 0, 0), player)
    key = pygame.key.get_pressed()
    if key[pygame.K_a] == True:
        player.move_ip(-1, 0)
    if key[pygame.K_d] == True:
        player.move_ip(1, 0)
    if key[pygame.K_w] == True:
        player.move_ip(0, -1)
    if key[pygame.K_s] == True:
        player.move_ip(0, 1)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    pygame.display.update()
pygame.quit()

MovingSquare/test.py
slavcho179/GamesWithPython