You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: build.rs
    path of file: ./repos/ruffle/core
    
    the code of the file until where you have to start completion: fn main() {
    build_playerglobal::build_playerglobal(
        "../".into(),
        std::env::var("OUT_DIR").unwrap().into(),
        cfg!(feature = "known_stubs"),
    )
    .expect("Failed to build playerglobal");

    
fn main() {
    build_playerglobal::build_playerglobal(
        "../".into(),
        std::env::var("OUT_DIR").unwrap().into(),
        cfg!(feature = "known_stubs"),
    )
    .expect("Failed to build playerglobal");

    // This is overly conservative - it will cause us to rebuild playerglobal.swf
    // if *any* files in this directory change, not just .as files.
    // However, this script is fast to run, so it shouldn't matter in practice.
    // If Cargo ever adds glob support to 'rerun-if-changed', we should use it.
    println!("cargo:rerun-if-changed=src/avm2/globals/");
}