You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: vector_test.rs
    path of file: ./repos/gdext/itest/rust/src/builtin_tests/geometry
    
    the code of the file until where you have to start completion: /*
 * Copyright (c) godot-rust; Bromeon and contributors.
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at https://mozilla.org/MPL/2.0/.
 */

use crate::framework::itest;

use godot::builtin::inner::{InnerVector2, InnerVector3};
use godot::builtin::{real, real_consts::PI, Vector2, Vector3};
use godot::private::class_macros::assert_eq_approx;

#[itest]
fn vector2_e
    
fn vector3_equiv() {
    for c in 0..10 {
        let angle = 0.2 * c as real * PI;
        let z = 0.2 * c as real - 1.0;

        let outer = Vector3::new(angle.cos(), angle.sin(), z);
        let inner = InnerVector3::from_outer(&outer);

        let x_axis = Vector3::new(1.0, 0.0, 0.0);
        let y_axis = Vector3::new(0.0, 1.0, 0.0);
        let z_axis = Vector3::new(0.0, 0.0, 1.0);

        assert_eq_approx!(
            outer.reflect(x_axis),
            inner.reflect(x_axis),
            "reflect (x-axis)\n",
        );

        assert_eq_approx!(
            outer.reflect(y_axis),
            inner.reflect(y_axis),
            "reflect (y-axis)\n",
        );

        assert_eq_approx!(
            outer.reflect(z_axis),
            inner.reflect(z_axis),
            "reflect (z-axis)\n",
        );
    }
}