You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: log.rs
    path of file: ./repos/bevy-cheatbook/src/code013/src/fundamentals
    
    the code of the file until where you have to start completion: use bevy::prelude::*;

fn main1() {
let mut app = App::new();

// ANCHOR: log-settings
use bevy::log::LogPlugin;

app.add_plugins(DefaultPlugins.set(LogPlugin {
    filter: "info,wgpu_core=warn,wgpu_hal=warn,mygame=debug".into(),
    level: bevy::log::Level::DEBUG,
    update_subscriber: None,
}));
// ANCHOR_END: log-settings
}

fn main2() {
let mut app = App::new();

// ANCHOR: log-settings-debugrelease
use bevy::log::LogPlugin;

// this code is compiled only if debug assertions are enabled (debug mode)
#[cfg(debug_assertions)]
app.add_plugins(DefaultPlugins.set(LogPlugin {
    level: bevy::log::Level::DEBUG,
    filter: "debug,w
    
fn main2() {
let mut app = App::new();

// ANCHOR: log-settings-debugrelease
use bevy::log::LogPlugin;

// this code is compiled only if debug assertions are enabled (debug mode)
#[cfg(debug_assertions)]
app.add_plugins(DefaultPlugins.set(LogPlugin {
    level: bevy::log::Level::DEBUG,
    filter: "debug,wgpu_core=warn,wgpu_hal=warn,mygame=debug".into(),
    update_subscriber: None,
}));

// this code is compiled only if debug assertions are disabled (release mode)
#[cfg(not(debug_assertions))]
app.add_plugins(DefaultPlugins.set(LogPlugin {
    level: bevy::log::Level::INFO,
    filter: "info,wgpu_core=warn,wgpu_hal=warn".into(),
    update_subscriber: None,
}));
// ANCHOR_END: log-settings-debugrelease
}