You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: finished.go
    path of file: ./repos/chaos-mesh/controllers/utils/controller
    
    the code of the file until where you have to start completion: // Copyright 2021 Chaos Mesh Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

package controller

import (
	"time"

	"github.com/chaos-mesh/chaos-mesh/api/v1alpha1"
)

func IsChaosFinished(obj v1alpha1.InnerObject, now time.Time) bool {
	finished, _ := IsChaosFinishedWithUntilStop(obj, now)
	return finished
}

func IsChaosFinishedWithUntilStop(obj v1alpha1.InnerObject, now time.Time) (
    
func IsChaosFinishedWithUntilStop(obj v1alpha1.InnerObject, now time.Time) (bool, time.Duration) {
	status := obj.GetStatus()
	if obj.IsOneShot() {
		finished := true
		if len(status.Experiment.Records) == 0 {
			finished = false
		} else {
			for _, record := range status.Experiment.Records {
				if record.Phase != v1alpha1.Injected {
					finished = false
				}
			}
		}
		// this oneshot chaos hasn't finished, retry after 1 second
		return finished, time.Duration(time.Second)
	}

	finished := true

	if status.Experiment.DesiredPhase == v1alpha1.RunningPhase {
		finished = false
	} else {
		// If one of the record has not been recovered, it's not finished
		for _, record := range status.Experiment.Records {
			if record.Phase != v1alpha1.NotInjected {
				finished = false
			}
		}
	}

	durationExceeded, untilStop, err := obj.DurationExceeded(now)
	if err != nil {
		return finished, untilStop
	}
	if durationExceeded {
		return finished, untilStop
	}

	return false, untilStop
}