You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: unsound_collection_transmute.rs
    path of file: ./repos/rust-clippy/clippy_lints/src/transmute
    
    the code of the file until where you have to start completion: use super::utils::is_layout_incompatible;
use super::UNSOUND_COLLECTION_TRANSMUTE;
use clippy_utils::diagnostics::span_lint;
use rustc_hir::Expr;
use rustc_lint::LateContext;
use rustc_middle::ty::{self, Ty};
use rustc_span::symbol::sym;

/// Checks for `unsound_collection_transmute` lint.
/// Returns `true` if it's triggered, otherwise returns `false`.
pub(super) fn check<'tcx>(cx: &LateContext<'tcx>, e: &'tcx Expr<'_>, fro
    
pub(super) fn check<'tcx>(cx: &LateContext<'tcx>, e: &'tcx Expr<'_>, from_ty: Ty<'tcx>, to_ty: Ty<'tcx>) -> bool {
    match (&from_ty.kind(), &to_ty.kind()) {
        (ty::Adt(from_adt, from_args), ty::Adt(to_adt, to_args)) => {
            if from_adt.did() != to_adt.did() {
                return false;
            }
            if !matches!(
                cx.tcx.get_diagnostic_name(to_adt.did()),
                Some(
                    sym::BTreeMap
                        | sym::BTreeSet
                        | sym::BinaryHeap
                        | sym::HashMap
                        | sym::HashSet
                        | sym::Vec
                        | sym::VecDeque
                )
            ) {
                return false;
            }
            if from_args
                .types()
                .zip(to_args.types())
                .any(|(from_ty, to_ty)| is_layout_incompatible(cx, from_ty, to_ty))
            {
                span_lint(
                    cx,
                    UNSOUND_COLLECTION_TRANSMUTE,
                    e.span,
                    &format!("transmute from `{from_ty}` to `{to_ty}` with mismatched layout is unsound"),
                );
                true
            } else {
                false
            }
        },
        _ => false,
    }
}