You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: reflection.rs
    path of file: ./repos/bevy/examples/reflection
    
    the code of the file until where you have to start completion: //! Illustrates how "reflection" works in Bevy.
//!
//! Reflection provides a way to dynamically interact with Rust types, such as accessing fields
//! by their string name. Reflection is a core part of Bevy and enables a number of interesting
//! features (like scenes).

use bevy::{
    prelude::*,
    reflect::{
        serde::{ReflectSerializer, UntypedReflectDeserializer},
        DynamicStruct,
    },
};
use serde::de::DeserializeSeed;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
    
    
fn setup(type_registry: Res<AppTypeRegistry>) {
    let mut value = Foo {
        a: 1,
        _ignored: NonReflectedValue { _a: 10 },
        nested: Bar { b: 8 },
    };

    // You can set field values like this. The type must match exactly or this will fail.
    *value.get_field_mut("a").unwrap() = 2usize;
    assert_eq!(value.a, 2);
    assert_eq!(*value.get_field::<usize>("a").unwrap(), 2);

    // You can also get the &dyn Reflect value of a field like this
    let field = value.field("a").unwrap();

    // you can downcast Reflect values like this:
    assert_eq!(*field.downcast_ref::<usize>().unwrap(), 2);

    // DynamicStruct also implements the `Struct` and `Reflect` traits.
    let mut patch = DynamicStruct::default();
    patch.insert("a", 4usize);

    // You can "apply" Reflect implementations on top of other Reflect implementations.
    // This will only set fields with the same name, and it will fail if the types don't match.
    // You can use this to "patch" your types with new values.
    value.apply(&patch);
    assert_eq!(value.a, 4);

    let type_registry = type_registry.read();
    // By default, all derived `Reflect` types can be Serialized using serde. No need to derive
    // Serialize!
    let serializer = ReflectSerializer::new(&value, &type_registry);
    let ron_string =
        ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();
    info!("{}\n", ron_string);

    // Dynamic properties can be deserialized
    let reflect_deserializer = UntypedReflectDeserializer::new(&type_registry);
    let mut deserializer = ron::de::Deserializer::from_str(&ron_string).unwrap();
    let reflect_value = reflect_deserializer.deserialize(&mut deserializer).unwrap();

    // Deserializing returns a Box<dyn Reflect> value. Generally, deserializing a value will return
    // the "dynamic" variant of a type. For example, deserializing a struct will return the
    // DynamicStruct type. "Value types" will be deserialized as themselves.
    let _deserialized_struct = reflect_value.downcast_ref::<DynamicStruct>();

    // Reflect has its own `partial_eq` implementation, named `reflect_partial_eq`. This behaves
    // like normal `partial_eq`, but it treats "dynamic" and "non-dynamic" types the same. The
    // `Foo` struct and deserialized `DynamicStruct` are considered equal for this reason:
    assert!(reflect_value.reflect_partial_eq(&value).unwrap());

    // By "patching" `Foo` with the deserialized DynamicStruct, we can "Deserialize" Foo.
    // This means we can serialize and deserialize with a single `Reflect` derive!
    value.apply(&*reflect_value);
}