You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: integration.rs
    path of file: ./repos/rivet/svc/pkg/game/ops/logo-upload-complete/tests
    
    the code of the file until where you have to start completion: use chirp_worker::prelude::*;
use proto::backend;

const TEST_BODY: &[u8] = b"test file";

#[worker_test]
async fn empty(ctx: TestCtx) {
	let game_res = op!([ctx] faker_game {
		..Default::default()
	})
	.await
	.unwrap();
	let game_id = game_res.game_id.unwrap();

	// Create the upload
	let upload_prepare_res = op!([ctx] upload_prepare {
		bucket: "bucket-game-logo".into(),
		files: vec![
			backend::upload::PrepareFile {
				path: "image.png".to_owned(),
				mime: Some("image/png".into()),
				content_length: TEST_BODY.len() as u64,
				..Default::default()
			},
		],
	})
	.await
	.unwrap();

	let upload_id = upload_prepare_res.upload_id.unwrap();
	let presigned_request = upload_prepare_res.presigned_requests.first().unwrap();

	tracing::info!("writing test files");
	let res = reqwest::Client::new()
		.put(&presigned_request.url)
		.body(TEST_BODY.to_vec())
		.header("content-type", "image/png")
		.send()
		.await

    
async fn empty(ctx: TestCtx) {
	let game_res = op!([ctx] faker_game {
		..Default::default()
	})
	.await
	.unwrap();
	let game_id = game_res.game_id.unwrap();

	// Create the upload
	let upload_prepare_res = op!([ctx] upload_prepare {
		bucket: "bucket-game-logo".into(),
		files: vec![
			backend::upload::PrepareFile {
				path: "image.png".to_owned(),
				mime: Some("image/png".into()),
				content_length: TEST_BODY.len() as u64,
				..Default::default()
			},
		],
	})
	.await
	.unwrap();

	let upload_id = upload_prepare_res.upload_id.unwrap();
	let presigned_request = upload_prepare_res.presigned_requests.first().unwrap();

	tracing::info!("writing test files");
	let res = reqwest::Client::new()
		.put(&presigned_request.url)
		.body(TEST_BODY.to_vec())
		.header("content-type", "image/png")
		.send()
		.await
		.expect("failed to upload");
	if res.status().is_success() {
		tracing::info!("uploaded successfully");
	} else {
		panic!(
			"failed to upload ({}): {:?}",
			res.status(),
			res.text().await
		);
	}
	op!([ctx] game_logo_upload_complete {
		game_id: Some(game_id),
		upload_id: Some(upload_id)
	})
	.await
	.unwrap();

	let uploads_res = op!([ctx] upload_get {
		upload_ids: vec![upload_id]
	})
	.await
	.unwrap();

	let upload = uploads_res.uploads.first().unwrap();

	assert!(upload.complete_ts.is_some(), "Upload did not complete");
}