You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: clientbound.rs
    path of file: ./repos/MCHPRS/crates/network/src/packets
    
    the code of the file until where you have to start completion: use super::{PacketEncoder, PacketEncoderExt, PalettedContainer, SlotData};
use crate::nbt_map::NBTMap;
use bitvec::bits;
use bitvec::prelude::Lsb0;
use serde::Serialize;
use std::collections::HashMap;

pub trait ClientBoundPacket {
    fn encode(&self) -> PacketEncoder;
}

// Server List Ping Packets

pub struct CResponse {
    pub json_response: String,
}

impl ClientBoundPacket for CResponse {
    fn encode(&self) -> PacketEncoder {
        let mut buf = Vec::new();
        buf.write_string
    
    fn encode(&self, buf: &mut Vec<u8>) {
        let mut dimension_map: NBTMap<CJoinGameDimensionElement> =
            NBTMap::new("minecraft:dimension_type".to_owned());
        for (name, element) in &self.dimensions {
            dimension_map.push_element(name.clone(), element.clone());
        }
        let mut biome_map = NBTMap::new("minecraft:worldgen/biome".to_owned());
        for (name, element) in &self.biomes {
            biome_map.push_element(name.clone(), element.clone());
        }
        let codec = CJoinGameDimensionCodecInner {
            dimensions: dimension_map,
            biomes: biome_map,
        };
        buf.write_nbt(&codec);
    }