You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: btree.go
    path of file: ./repos/moby/vendor/github.com/google/btree
    
    the code of the file until where you have to start completion: // Copyright 2014 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

//go:build !go1.18
// +build !go1.18

// Package btree implements in-memory B-Trees of arbitrary degree.
//
// btree implements an in-memory B-Tree for use as an ordered data structure.
// It is not meant for persistent storage solutions.
//
// It has a flatter structure than an equivalent red-black or other binary tree,
// which in some cases yields better memory usage and/or performance.
// See some discussion on the matter here:
//   http://google-opensource.blogspot.com/2013/01/c-containers-that-save-memory-and-time.html
// Note, though, that this project is in no way related to the C++ B-Tree
// implementation written about there.
//
// Within this tree, each node contains a slice of items and a (possibly nil)
// slice of children.  For basic numeric values or raw structs, this can cause
// efficiency differences when compared to equivalent C++ template code that
// stores values in arrays within the node:
//   * Due to the overhead of storing values as interfaces (each
//     va
    
func (n *node) iterate(dir direction, start, stop Item, includeStart bool, hit bool, iter ItemIterator) (bool, bool) {
	var ok, found bool
	var index int
	switch dir {
	case ascend:
		if start != nil {
			index, _ = n.items.find(start)
		}
		for i := index; i < len(n.items); i++ {
			if len(n.children) > 0 {
				if hit, ok = n.children[i].iterate(dir, start, stop, includeStart, hit, iter); !ok {
					return hit, false
				}
			}
			if !includeStart && !hit && start != nil && !start.Less(n.items[i]) {
				hit = true
				continue
			}
			hit = true
			if stop != nil && !n.items[i].Less(stop) {
				return hit, false
			}
			if !iter(n.items[i]) {
				return hit, false
			}
		}
		if len(n.children) > 0 {
			if hit, ok = n.children[len(n.children)-1].iterate(dir, start, stop, includeStart, hit, iter); !ok {
				return hit, false
			}
		}
	case descend:
		if start != nil {
			index, found = n.items.find(start)
			if !found {
				index = index - 1
			}
		} else {
			index = len(n.items) - 1
		}
		for i := index; i >= 0; i-- {
			if start != nil && !n.items[i].Less(start) {
				if !includeStart || hit || start.Less(n.items[i]) {
					continue
				}
			}
			if len(n.children) > 0 {
				if hit, ok = n.children[i+1].iterate(dir, start, stop, includeStart, hit, iter); !ok {
					return hit, false
				}
			}
			if stop != nil && !stop.Less(n.items[i]) {
				return hit, false //	continue
			}
			hit = true
			if !iter(n.items[i]) {
				return hit, false
			}
		}
		if len(n.children) > 0 {
			if hit, ok = n.children[0].iterate(dir, start, stop, includeStart, hit, iter); !ok {
				return hit, false
			}
		}
	}
	return hit, true
}