You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: format.rs
    path of file: ./repos/crunchy-cli/crunchy-cli-core/src/utils
    
    the code of the file until where you have to start completion: use crate::utils::filter::real_dedup_vec;
use crate::utils::locale::LanguageTagging;
use crate::utils::log::tab_info;
use crate::utils::os::{is_special_file, sanitize};
use anyhow::Result;
use chrono::{Datelike, Duration};
use crunchyroll_rs::media::{Resolution, SkipEvents, Stream, Subtitle, VariantData};
use crunchyroll_rs::{Concert, Episode, Locale, MediaCollection, Movie, MusicVideo};
use log::{debug, info};
use std::cmp::Ordering;
use std::collections::BTreeMap;
use std::env;
use std::path::{Path, PathBuf};

#[derive(Clone)]
pub stru
    
    pub fn visual_output(&self, dst: &Path) {
        info!(
            "Downloading {} to {}",
            self.title,
            if is_special_file(dst) || dst.to_str().unwrap() == "-" {
                dst.to_string_lossy().to_string()
            } else {
                format!("'{}'", dst.to_str().unwrap())
            }
        );
        tab_info!(
            "Episode: S{:02}E{:0>2}",
            self.season_number,
            self.episode_number
        );
        tab_info!(
            "Audio: {}",
            self.locales
                .iter()
                .map(|(a, _)| a.to_string())
                .collect::<Vec<String>>()
                .join(", ")
        );
        let mut subtitles: Vec<Locale> = self.locales.iter().flat_map(|(_, s)| s.clone()).collect();
        real_dedup_vec(&mut subtitles);
        tab_info!(
            "Subtitles: {}",
            subtitles
                .into_iter()
                .map(|l| l.to_string())
                .collect::<Vec<String>>()
                .join(", ")
        );
        tab_info!("Resolution: {}", self.resolution);
        tab_info!("FPS: {:.2}", self.fps)
    }