You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: execute.rs
    path of file: ./repos/MCHPRS/crates/core/src/plot/worldedit
    
    the code of the file until where you have to start completion: use super::*;
use crate::chat::{ChatComponentBuilder, ColorCode};
use crate::config::CONFIG;
use crate::player::PacketSender;
use crate::plot::PLOT_BLOCK_HEIGHT;
use crate::utils::HyphenatedUUID;
use mchprs_blocks::block_entities::InventoryEntry;
use mchprs_blocks::blocks::{Block, FlipDirection, RotateAmt};
use mchprs_blocks::items::{Item, ItemStack};
use mchprs_blocks::{BlockFace, BlockFacing, BlockPos};
use mchprs_network::packets::clientbound::*;
use mchprs_network::packets::SlotData;
use once_cell::sync::Lazy;
use schematic::{load_schematic, save_schematic};
use std::time::Instant;
use tracing::error;

pub(super) fn execute_wand(ctx: CommandExecuteContext<'_>) {
    let item = ItemStack {
        count: 1,
        item_type: It
    
pub(super) fn execute_redo(ctx: CommandExecuteContext<'_>) {
    if ctx.player.worldedit_redo.is_empty() {
        ctx.player
            .send_error_message("There is nothing left to redo.");
        return;
    }
    let redo = ctx.player.worldedit_redo.pop().unwrap();
    if redo.plot_x != ctx.plot.x || redo.plot_z != ctx.plot.z {
        ctx.player
            .send_error_message("Cannot redo outside of your current plot.");
        return;
    }
    let undo = WorldEditUndo {
        clipboards: redo
            .clipboards
            .iter()
            .map(|clipboard| {
                let first_pos = BlockPos {
                    x: redo.pos.x - clipboard.offset_x,
                    y: redo.pos.y - clipboard.offset_y,
                    z: redo.pos.z - clipboard.offset_z,
                };
                let second_pos = BlockPos {
                    x: first_pos.x + clipboard.size_x as i32 - 1,
                    y: first_pos.y + clipboard.size_y as i32 - 1,
                    z: first_pos.z + clipboard.size_z as i32 - 1,
                };
                create_clipboard(ctx.plot, redo.pos, first_pos, second_pos)
            })
            .collect(),
        ..redo
    };
    for clipboard in &redo.clipboards {
        paste_clipboard(ctx.plot, clipboard, redo.pos, false);
    }
    ctx.player.worldedit_undo.push(undo);
}