You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: todomvc.rs
    path of file: ./repos/dioxus/examples
    
    the code of the file until where you have to start completion: //! The typical TodoMVC app, implemented in Dioxus.

use dioxus::prelude::*;
use dioxus_elements::input_data::keyboard_types::Key;
use std::collections::HashMap;

fn main() {
    launch(app);
}

#[derive(PartialEq, Eq, Clone, Copy)]
enum FilterState {
    All,
    Active,
    Completed,
}

#[derive(Debug, PartialEq, Eq)]
struct TodoItem {
    id: u32,
    checked: bool,
    contents: String,
}

fn app() -> Element {
    // We store the todos in a HashMap in a Signal.
    // Each key is the id of the todo, and the value is the todo itself.
    let mut todos = use_signal(HashMap::<u32, TodoItem>::new);

    let filter = use_signal(|| FilterState::All);

    // We use a simple memoized signal to calculate the number of active todos.
    // Whenever the todos change, the active_todo_count will be recalculated.
    let active_todo_count =
        use_memo(move || todos.read().values().filter(|item| !item.checked).count());

    // We use a memoized signal to filter the todos based on the current filter state.
    // Whenever the todos or filter change, the filtered_todos will be recalculated.
    // Note that we're only storing the IDs of the todos, not the todos themselves.
    let filtered_todos = use_memo(move || {
        let mut filtered_todos = todos
            .read()
            .iter()
            .filter(|(_, item)| match filter() {
       
    
fn TodoEntry(mut todos: Signal<HashMap<u32, TodoItem>>, id: u32) -> Element {
    let mut is_editing = use_signal(|| false);

    // To avoid re-rendering this component when the todo list changes, we isolate our reads to memos
    // This way, the component will only re-render when the contents of the todo change, or when the editing state changes.
    // This does involve taking a local clone of the todo contents, but it allows us to prevent this component from re-rendering
    let checked = use_memo(move || todos.read().get(&id).unwrap().checked);
    let contents = use_memo(move || todos.read().get(&id).unwrap().contents.clone());

    rsx! {
        li {
            // Dioxus lets you use if statements in rsx to conditionally render attributes
            // These will get merged into a single class attribute
            class: if checked() { "completed" },
            class: if is_editing() { "editing" },

            // Some basic controls for the todo
            div { class: "view",
                input {
                    class: "toggle",
                    r#type: "checkbox",
                    id: "cbg-{id}",
                    checked: "{checked}",
                    oninput: move |evt| todos.write().get_mut(&id).unwrap().checked = evt.checked(),
                }
                label {
                    r#for: "cbg-{id}",
                    ondoubleclick: move |_| is_editing.set(true),
                    prevent_default: "onclick",
                    "{contents}"
                }
                button {
                    class: "destroy",
                    onclick: move |_| { todos.write().remove(&id); },
                    prevent_default: "onclick"
                }
            }

            // Only render the actual input if we're editing
            if is_editing() {
                input {
                    class: "edit",
                    value: "{contents}",
                    oninput: move |evt| todos.write().get_mut(&id).unwrap().contents = evt.value(),
                    autofocus: "true",
                    onfocusout: move |_| is_editing.set(false),
                    onkeydown: move |evt| {
                        match evt.key() {
                            Key::Enter | Key::Escape | Key::Tab => is_editing.set(false),
                            _ => {}
                        }
                    }
                }
            }
        }
    }
}