You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: glow_01_basic.rs
    path of file: ./repos/imgui-rs/imgui-glow-renderer/examples
    
    the code of the file until where you have to start completion: //! A basic self-contained example to get you from zero-to-demo-window as fast
//! as possible.

use std::{num::NonZeroU32, time::Instant};

use glow::HasContext;
use glutin::{
    config::ConfigTemplateBuilder,
    context::{ContextAttributesBuilder, NotCurrentGlContext, PossiblyCurrentContext},
    display::{GetGlDisplay, GlDisplay},
    surface::{GlSurface, Surface, SurfaceAttributesBuilder, WindowSurface},
};
use imgui_winit_support::{
    winit::{
        dpi::LogicalSize,
        event_loop::EventLoop,
        window::{Window, WindowBuilder},
    },
    WinitPlatform,
};
use raw_window_handle::HasRawWindowHandle;

const TITLE: &str = "Hello, imgui-rs!";

fn main() {
    // Common setup for creating a winit window and imgui context, not specifc
    // to this renderer at all except that glutin is used to create the window
    // since it will give us access to a GL context
    let (event_loop, window, surface, context) = create_window();
    let (mut winit_platform, mut imgui_context) = imgui_init(&window);

    // OpenGL context from glow
    let gl = glow_context(&context);

    // OpenGL renderer from this crate
    let mut ig_renderer = imgui_glow_renderer::AutoRenderer::initialize(gl, &mut imgui_context)
        .expect("failed to create renderer");

    let mut last_frame = Instant::now();

    // Standard winit event loop
    event_loop
        .run(move |event, window_target| {
            match event {
                winit::event::Event::NewEvents(_) => {
                    let now = Instant::now();
                    imgui_context
                        .io_mut()
                        .update_delta_time(now.duration_since(last_frame));
                    last_frame = now;
                }
                winit::event::Event::AboutToWait => {
                    winit_platform
                        .prepare_frame(imgui_context.io_mut(), &window)
                        .unwrap();
                    window.request_redraw();
                }
                winit::event::Event::WindowEvent {
                    event: winit::event::WindowEvent::RedrawRequested,
                    ..
                } => {
                    // The renderer assumes you'll be clearing the buffer yourself
                    unsafe { ig_renderer.gl_context().clear(glow::COLOR_BUFFER_BIT) };

                    let ui = imgui_context.frame();
                    ui.show_demo_window(&mut true);

                    winit_platform.prepare_render(ui, &window);
                    le
    
fn main() {
    // Common setup for creating a winit window and imgui context, not specifc
    // to this renderer at all except that glutin is used to create the window
    // since it will give us access to a GL context
    let (event_loop, window, surface, context) = create_window();
    let (mut winit_platform, mut imgui_context) = imgui_init(&window);

    // OpenGL context from glow
    let gl = glow_context(&context);

    // OpenGL renderer from this crate
    let mut ig_renderer = imgui_glow_renderer::AutoRenderer::initialize(gl, &mut imgui_context)
        .expect("failed to create renderer");

    let mut last_frame = Instant::now();

    // Standard winit event loop
    event_loop
        .run(move |event, window_target| {
            match event {
                winit::event::Event::NewEvents(_) => {
                    let now = Instant::now();
                    imgui_context
                        .io_mut()
                        .update_delta_time(now.duration_since(last_frame));
                    last_frame = now;
                }
                winit::event::Event::AboutToWait => {
                    winit_platform
                        .prepare_frame(imgui_context.io_mut(), &window)
                        .unwrap();
                    window.request_redraw();
                }
                winit::event::Event::WindowEvent {
                    event: winit::event::WindowEvent::RedrawRequested,
                    ..
                } => {
                    // The renderer assumes you'll be clearing the buffer yourself
                    unsafe { ig_renderer.gl_context().clear(glow::COLOR_BUFFER_BIT) };

                    let ui = imgui_context.frame();
                    ui.show_demo_window(&mut true);

                    winit_platform.prepare_render(ui, &window);
                    let draw_data = imgui_context.render();

                    // This is the only extra render step to add
                    ig_renderer
                        .render(draw_data)
                        .expect("error rendering imgui");

                    surface
                        .swap_buffers(&context)
                        .expect("Failed to swap buffers");
                }
                winit::event::Event::WindowEvent {
                    event: winit::event::WindowEvent::CloseRequested,
                    ..
                } => {
                    window_target.exit();
                }
                winit::event::Event::WindowEvent {
                    event: winit::event::WindowEvent::Resized(new_size),
                    ..
                } => {
                    if new_size.width > 0 && new_size.height > 0 {
                        surface.resize(
                            &context,
                            NonZeroU32::new(new_size.width).unwrap(),
                            NonZeroU32::new(new_size.height).unwrap(),
                        );
                    }
                    winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
                }
                event => {
                    winit_platform.handle_event(imgui_context.io_mut(), &window, &event);
                }
            }
        })
        .expect("EventLoop error");
}