You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: view.rs
    path of file: ./repos/lapce/lapce-app/src/editor
    
    the code of the file until where you have to start completion: use std::{cmp, path::PathBuf, rc::Rc, sync::Arc};

use floem::{
    action::{set_ime_allowed, set_ime_cursor_area},
    context::PaintCx,
    event::{Event, EventListener},
    id::Id,
    keyboard::ModifiersState,
    peniko::{
        kurbo::{Line, Point, Rect, Size},
        Color,
    },
    reactive::{
        create_effect, create_memo, create_rw_signal, Memo, ReadSignal, RwSignal,
    },
    style::{CursorStyle, Style},
    taffy::prelude::NodeId,
    view::{AnyWidget, View, ViewData, Widget},
    views::{
        clip, container, dyn_stack,
        editor::{
            view::{
                cursor_caret, DiffSectionKind, EditorView as FloemEditorView,
                LineRegion, ScreenLines,
            },
            visual_line::{RVLine, VLine},
            Editor,
        },
        empty, label, scroll, stack, svg, Decorators,
    },
    EventPropagation, Renderer,
};
use itertools::Itertools;
use lapce_core::{
    buffer::{diff::DiffLines, rope_text::RopeText},
    cursor::{CursorAffinity, CursorMode},
};
use lapce_rpc::dap_types::{DapId, SourceBreakpoint};
use lapce_xi_rope::find::CaseMatching;

use supe
    
    fn paint(&mut self, cx: &mut PaintCx) {
        let viewport = self.viewport.get_untracked();
        let e_data = &self.editor;
        let ed = &e_data.editor;
        let config = e_data.common.config.get_untracked();
        let doc = e_data.doc();
        let is_local = doc.content.with_untracked(|content| content.is_local());

        // We repeatedly get the screen lines because we don't currently carefully manage the
        // paint functions to avoid potentially needing to recompute them, which could *maybe*
        // make them invalid.
        // TODO: One way to get around the above issue would be to more careful, since we
        // technically don't need to stop it from *recomputing* just stop any possible changes, but
        // avoiding recomputation seems easiest/clearest.
        // I expect that most/all of the paint functions could restrict themselves to only what is
        // within the active screen lines without issue.
        let screen_lines = ed.screen_lines.get_untracked();
        self.paint_cursor(cx, is_local, &screen_lines);
        let screen_lines = ed.screen_lines.get_untracked();
        self.paint_diff_sections(cx, viewport, &screen_lines, &config);
        let screen_lines = ed.screen_lines.get_untracked();
        self.paint_find(cx, &screen_lines);
        let screen_lines = ed.screen_lines.get_untracked();
        self.paint_bracket_highlights_scope_lines(cx, viewport, &screen_lines);
        let screen_lines = ed.screen_lines.get_untracked();
        FloemEditorView::paint_text(cx, ed, viewport, &screen_lines);
        let screen_lines = ed.screen_lines.get_untracked();
        self.paint_sticky_headers(cx, viewport, &screen_lines);
        self.paint_scroll_bar(cx, viewport, is_local, config);
    }