You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: dispatch.go
    path of file: ./repos/aether-app/aether-core/aether/backend/dispatch
    
    the code of the file until where you have to start completion: // Backend > Dispatch
// This file is the subsystem that decides on which remotes to connect to.

package dispatch

import (
	"aether-core/aether/io/api"
	// "aether-core/aether/io/persistence"
	"aether-core/aether/services/globals"
	"aether-core/aether/services/logging"
	// "aether-core/aether/services/safesleep"
	"errors"
	"fmt"
	// "github.com/davecgh/go-spew/spew"
	// "github.com/pkg/errors"
	// "aether-core/aether/services/toolbox"
	"strings"
	// "time"
	// "net"
)

/*
Dispatcher is the big thing here.
One thing to keep thinking about, this behaviour of the dispatch to get one online node that is not excluded, might actually create 'islands' that only connect to each other.
To be able to diagnose this, I might need to build a tool 
    
func NeighbourWatch() {
	logging.Log(2, "NeighbourWatch triggers.")
	/*=======================================
	=            Bootstrap check            =
	=======================================*/
	/*
		Check if bootstrap needs to run. If so, that's what needs to happen before anything else.

		This is important because the first bootstrap can fail. If that happens, we want to be able to continue trying without waiting another 6 hours for the next bootstrap tick.

		This function checks whether enough time has passed since the last successful bootstrap. If it hasn't it just bails without doing anything.
	*/
	Bootstrap()
	/*=====  End of Bootstrap check  ======*/

	loc, subloc, port := globals.BackendTransientConfig.NeighboursList.Pop()
	a := api.Address{
		Location:    api.Location(loc),
		Sublocation: api.Location(subloc),
		Port:        port,
	}
	// The pop was blank
	if isBlank(a) {
		Scout()
		return
	}
	// The pop was not blank...
	err := connect(a)
	// ...but it failed
	if err != nil {
		// Run the scout and it'll try to connect to something up to 10 times.
		scoutErr := Scout()
		if scoutErr != nil {
			logging.Logf(1, "NeighbourWatch: Connect failed. Error: %#v", scoutErr)
			// log and bail.
			return
		}
	}
	// if err != nil {
	// 	// if it failed because the remote was too busy,
	// 	if strings.Contains(err.Error(), "Received status code: 429") {
	// 		// add the failed node as exclusion, and attempt to find another.
	// 		excl := []api.Address{a}
	// 		Scout(&excl, false)
	// 		return
	// 	}
	// 	// if it failed because for any other reason,
	// 	logging.Logf(1, "NeighbourWatch: Connect failed. Error: %#v", err)
	// 	// log and bail.
	// 	return
	// }
	// our connect succeeded, all is well. return.
	// return
}