You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: runtime_dependency.go
    path of file: ./repos/steampipe/pkg/steampipeconfig/modconfig
    
    the code of the file until where you have to start completion: package modconfig

import (
	"fmt"
)

type RuntimeDependency struct {
	PropertyPath       *ParsedPropertyPath
	TargetPropertyName *string
	// TACTICAL the name of the parent property - either "args" or "param.<name>"
	ParentPropertyName  string
	TargetPropertyIndex *int

	// TACTICAL - if set, wrap the dependency value in an array
	// this provides support for args which convert a runtime dependency to
    
func (d *RuntimeDependency) ValidateSource(dashboard *Dashboard, workspace ResourceMapsProvider) error {
	// TODO  [node_reuse] re-add parse time validation https://github.com/turbot/steampipe/issues/2925
	//resourceName := d.PropertyPath.ToResourceName()
	//var found bool
	////var sourceResource HclResource
	//switch d.PropertyPath.ItemType {
	//// if this is a 'with' resolve from the parent resource
	//case BlockTypeParam:
	//	_, found = d.ParentResource.ResolveWithFromTree(resourceName)
	//case BlockTypeWith:
	//	_, found = d.ParentResource.ResolveWithFromTree(resourceName)
	//// if this dependency has a 'self' prefix, resolve from the current dashboard container
	//case BlockTypeInput:
	//	_, found = dashboard.GetInput(resourceName)
	//
	//	//default:
	//	//	// otherwise, resolve from the global inputs
	//	//	_, found = workspace.GetResourceMaps().GlobalDashboardInputs[resourceName]
	//}
	//if !found {
	//	return fmt.Errorf("could not resolve runtime dependency resource %s", d.PropertyPath)
	//}

	return nil
}