You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: constraints.rs
    path of file: ./repos/rustrogueliketutorial/chapter-47-town1/src/map_builders/waveform_collapse
    
    the code of the file until where you have to start completion: use super::{TileType, Map, MapChunk, tile_idx_in_chunk};
use std::collections::HashSet;

pub fn build_patterns(map : &Map, chunk_size: i32, include_flipping: bool, dedupe: bool) -> Vec<Vec<TileType>> {
    let chunks_x = map.width / chunk_size;
    let chunks_y = map.height / chunk_size;
    let mut patterns = Vec::new();

    for cy in 0..chunks_y {
        for cx in 0..chunks_x {
            // Normal orientation
            let mut pattern : Vec<TileType> = Vec::new();
            let start_x = cx * chunk_size;
            let end_x = (cx+1) * chunk_size;
            let start_y = cy * chunk_size;
            let end_y = (cy+1) * chunk_size;

            for y in start_y .. end_y {
                for x in start_x .. end_x {
                    let idx = map.xy_idx(x, y);
                    pattern.push(map.tiles[idx]);
                }
            }
            patterns.push(pattern);

            if include_flipping {
                // Flip horizontal
                pattern = Vec::new();
                for y in start_y .. end_y {
                    for x in start_x .. end_x {
                        let idx = map.xy_idx(end_x - (x+1), y);
                        pattern.push(map.tiles[idx]);
                    }
                }
                patterns.push(pattern);

                // Flip vertical
                pattern = Vec::new();
                for y in start_y .. end_y {
                    for x in start_x .. end_x {
                        let idx = map.xy_idx(x, end_y - (y+1));
                        pattern.push(map.tiles[idx]);
                    }
                }
                patterns.push(pattern);

                // Flip both
                pattern = Vec::new();
                for y in start_y .. end_y {
                    for x in start_x .. end_x {
                        let idx = map.xy_idx(end_x - (
    
pub fn patterns_to_constraints(patterns: Vec<Vec<TileType>>, chunk_size : i32) -> Vec<MapChunk> {
    // Move into the new constraints object
    let mut constraints : Vec<MapChunk> = Vec::new();
    for p in patterns {
        let mut new_chunk = MapChunk{
            pattern: p,
            exits: [ Vec::new(), Vec::new(), Vec::new(), Vec::new() ],
            has_exits : true,
            compatible_with: [ Vec::new(), Vec::new(), Vec::new(), Vec::new() ]
        };
        for exit in new_chunk.exits.iter_mut() {
            for _i in 0..chunk_size {
                exit.push(false);
            }
        }

        let mut n_exits = 0;
        for x in 0..chunk_size {
            // Check for north-bound exits
            let north_idx = tile_idx_in_chunk(chunk_size, x, 0);
            if new_chunk.pattern[north_idx] == TileType::Floor {
                new_chunk.exits[0][x as usize] = true;
                n_exits += 1;
            }

            // Check for south-bound exits
            let south_idx = tile_idx_in_chunk(chunk_size, x, chunk_size-1);
            if new_chunk.pattern[south_idx] == TileType::Floor {
                new_chunk.exits[1][x as usize] = true;
                n_exits += 1;
            }

            // Check for west-bound exits
            let west_idx = tile_idx_in_chunk(chunk_size, 0, x);
            if new_chunk.pattern[west_idx] == TileType::Floor {
                new_chunk.exits[2][x as usize] = true;
                n_exits += 1;
            }

            // Check for east-bound exits
            let east_idx = tile_idx_in_chunk(chunk_size, chunk_size-1, x);
            if new_chunk.pattern[east_idx] == TileType::Floor {
                new_chunk.exits[3][x as usize] = true;
                n_exits += 1;
            }
        }

        if n_exits == 0 {
            new_chunk.has_exits = false;
        }

        constraints.push(new_chunk);
    }

    // Build compatibility matrix
    let ch = constraints.clone();
    for c in constraints.iter_mut() {
        for (j,potential) in ch.iter().enumerate() {
            // If there are no exits at all, it's compatible
            if !c.has_exits || !potential.has_exits {
                for compat in c.compatible_with.iter_mut() {
                    compat.push(j);
                }
            } else {
                // Evaluate compatibilty by direction
                for (direction, exit_list) in c.exits.iter_mut().enumerate() {
                    let opposite = match direction {
                        0 => 1, // Our North, Their South
                        1 => 0, // Our South, Their North
                        2 => 3, // Our West, Their East
                        _ => 2 // Our East, Their West
                    };

                    let mut it_fits = false;
                    let mut has_any = false;
                    for (slot, can_enter) in exit_list.iter().enumerate() {
                        if *can_enter {
                            has_any = true;
                            if potential.exits[opposite][slot] {
                                it_fits = true;
                            }
                        }
                    }
                    if it_fits {
                        c.compatible_with[direction].push(j);
                    }
                    if !has_any {
                        // There's no exits on this side, let's match only if
                        // the other edge also has no exits
                        let matching_exit_count = potential.exits[opposite].iter().filter(|a| !**a).count();
                        if matching_exit_count == 0 {
                            c.compatible_with[direction].push(j);
                        }
                    }
                }
            }
        }
    }

    constraints
}