You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: main.go
    path of file: ./repos/raylib-go/examples/textures/image_loading
    
    the code of the file until where you have to start completion: package main

import (
	"github.com/gen2brain/raylib-go/raylib"
)

func main() {
	screenWidth := int32(800)
	screenHeight := int32(450)

	rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading")

	// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

	image := rl.LoadImage("raylib_logo.png")  // Loaded in CPU memory (RAM)
	texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)

	rl.UnloadImage(image) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM

	rl.SetTargetFPS(60)

	for !rl.WindowShouldClose() {
		rl.BeginDrawing()

		rl.ClearBackground(rl.RayWhite)

		rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)

		rl.DrawText("this IS a texture lo
    
func main() {
	screenWidth := int32(800)
	screenHeight := int32(450)

	rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading")

	// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

	image := rl.LoadImage("raylib_logo.png")  // Loaded in CPU memory (RAM)
	texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)

	rl.UnloadImage(image) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM

	rl.SetTargetFPS(60)

	for !rl.WindowShouldClose() {
		rl.BeginDrawing()

		rl.ClearBackground(rl.RayWhite)

		rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)

		rl.DrawText("this IS a texture loaded from an image!", 300, 370, 10, rl.Gray)

		rl.EndDrawing()
	}

	rl.UnloadTexture(texture)

	rl.CloseWindow()
}