You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: clip.go
    path of file: ./repos/caire/vendor/gioui.org/gpu
    
    the code of the file until where you have to start completion: package gpu

import (
	"encoding/binary"
	"math"

	"gioui.org/internal/f32"
	"gioui.org/internal/stroke"
)

type quadSplitter struct {
	bounds  f32.Rectangle
	contour uint32
	d       *drawOps

	// scratch space used by calls to stroke.SplitCubic
	scratch []stroke.QuadSegment
}

func encodeQuadTo(data []byte, meta uint32, from, ctrl, to f32.Point) {
	// inlined code:
	//   encodeVertex(data, meta, -1, 1, from, ctrl, to)
	//   encodeVertex(data[vertStride:], met
    
func encodeQuadTo(data []byte, meta uint32, from, ctrl, to f32.Point) {
	// inlined code:
	//   encodeVertex(data, meta, -1, 1, from, ctrl, to)
	//   encodeVertex(data[vertStride:], meta, 1, 1, from, ctrl, to)
	//   encodeVertex(data[vertStride*2:], meta, -1, -1, from, ctrl, to)
	//   encodeVertex(data[vertStride*3:], meta, 1, -1, from, ctrl, to)
	// this code needs to stay in sync with `vertex.encode`.

	bo := binary.LittleEndian
	data = data[:vertStride*4]

	// encode the main template
	bo.PutUint32(data[4:8], meta)
	bo.PutUint32(data[8:12], math.Float32bits(from.X))
	bo.PutUint32(data[12:16], math.Float32bits(from.Y))
	bo.PutUint32(data[16:20], math.Float32bits(ctrl.X))
	bo.PutUint32(data[20:24], math.Float32bits(ctrl.Y))
	bo.PutUint32(data[24:28], math.Float32bits(to.X))
	bo.PutUint32(data[28:32], math.Float32bits(to.Y))

	copy(data[vertStride*1:vertStride*2], data[vertStride*0:vertStride*1])
	copy(data[vertStride*2:vertStride*3], data[vertStride*0:vertStride*1])
	copy(data[vertStride*3:vertStride*4], data[vertStride*0:vertStride*1])

	bo.PutUint32(data[vertStride*0:vertStride*0+4], math.Float32bits(nwCorner))
	bo.PutUint32(data[vertStride*1:vertStride*1+4], math.Float32bits(neCorner))
	bo.PutUint32(data[vertStride*2:vertStride*2+4], math.Float32bits(swCorner))
	bo.PutUint32(data[vertStride*3:vertStride*3+4], math.Float32bits(seCorner))
}