You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: decode.go
    path of file: ./repos/vfox/internal/luai
    
    the code of the file until where you have to start completion: /*
 *    Copyright 2024 Han Li and contributors
 *
 *    Licensed under the Apache License, Version 2.0 (the "License");
 *    you may not use this file except in compliance with the License.
 *    You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *    Unless required by applicable law or agreed to in writing, software
 *    distributed under the License is distributed on an "AS IS" BASIS,
 *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *    See the License for the specific language governing permissions and
 *    limitations under the License.
 */

package luai

import (
	"errors"
	"reflect"
	"strconv"

	lua "github.com/yuin/gopher-lua"
)

// modified from https://cs.opensource.google/go/go/+/master:src/encoding/json/decode.go
// indirect walks down v allocating pointers as needed,
// until it gets to a non-pointer.
func indirect(v reflect.Value) reflect.Value {
	// Issue https://github.com/golang/go/issues/24153 indicates that it is generally not a guaranteed property
	// that you may round-trip a reflect.Value by calling Value.Addr().Elem()
	// and expect the value to still be settable for values derived from
	// unexported embedded struct fields.
	//
	// The logic below effectively does this 
    
func indirect(v reflect.Value) reflect.Value {
	// Issue https://github.com/golang/go/issues/24153 indicates that it is generally not a guaranteed property
	// that you may round-trip a reflect.Value by calling Value.Addr().Elem()
	// and expect the value to still be settable for values derived from
	// unexported embedded struct fields.
	//
	// The logic below effectively does this when it first addresses the value
	// (to satisfy possible pointer methods) and continues to dereference
	// subsequent pointers as necessary.
	//
	// After the first round-trip, we set v back to the original value to
	// preserve the original RW flags contained in reflect.Value.
	v0 := v
	haveAddr := false

	// If v is a named type and is addressable,
	// start with its address, so that if the type has pointer methods,
	// we find them.
	if v.Kind() != reflect.Pointer && v.Type().Name() != "" && v.CanAddr() {
		haveAddr = true
		v = v.Addr()
	}
	for {
		// Load value from interface, but only if the result will be
		// usefully addressable.
		if v.Kind() == reflect.Interface && !v.IsNil() {
			e := v.Elem()
			if e.Kind() == reflect.Pointer && !e.IsNil() && (e.Elem().Kind() == reflect.Pointer) {
				haveAddr = false
				v = e
				continue
			}
		}

		if v.Kind() != reflect.Pointer {
			break
		}

		// Prevent infinite loop if v is an interface pointing to its own address:
		//     var v interface{}
		//     v = &v
		if v.Elem().Kind() == reflect.Interface && v.Elem().Elem() == v {
			v = v.Elem()
			break
		}
		if v.IsNil() {
			v.Set(reflect.New(v.Type().Elem()))
		}

		if haveAddr {
			v = v0 // restore original value after round-trip Value.Addr().Elem()
			haveAddr = false
		} else {
			v = v.Elem()
		}
	}
	return v
}