You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: other_tutorial.rs
    path of file: ./repos/uiua/site/src
    
    the code of the file until where you have to start completion: use enum_iterator::{all, Sequence};
use leptos::*;
use leptos_meta::Title;
use leptos_router::*;
use uiua::{Primitive, SysOp};


    
pub fn ImagesAndGifs() -> impl IntoView {
    use Primitive::*;
    view! {
        <Title text="Images and GIFs - Uiua Docs"/>
        <h1>"Images and GIFs"</h1>
        <p>"Uiua has built-in support for generating images and GIFs."</p>

        <Hd id="images">"Images"</Hd>
        <p>"Creating an image is as simple as creating an array of pixel data."</p>
        <p>"To start, we can create a list of numbers from 0 to 1 by dividing a "<Prim prim=Range/>" by its length."</p>
        <Editor example="÷⟜⇡10"/>
        <p>"If we make the list a bit bigger and "<Prim prim=Table/>" it with itself, we can form a square array of numbers."</p>
        <p>"Let's see what that looks like with different functions used in the "<Prim prim=Table/>"."</p>
        <Editor example="⊞<. ÷⟜⇡100"/>
        <Editor example="⊞×. ÷⟜⇡100"/>
        <Editor example="⊞◿. ÷⟜⇡100"/>
        <p>"We can use a bit of math(s) to make more interesting patterns. Here, we use a "<Prim prim=Dip/>" and "<Prim prim=Identity/>" in the "<Prim prim=Table/>" to turn each list into its own image. See what happens if you remove "<Prim prim=Lt/>"."</p>
        <Editor example="< ⊞⊙∘ -1/2 : ×0.2∿×τ . ÷⟜⇡100"/>
        <p>"So far, these images have all been rank-2 arrays of grayscale pixel data, but rank-3 arrays allow for multiple color channels!"</p>
        <p>"The last axis is always the colors. In this example, we create an array with "<Prim prim=Shape/>" "<code>"[100 100 2]"</code>". Because there are only 2 color channels, the image will be interpreted as grayscale with an alpha channel."</p>
        <Editor example="⊞⊟. ÷⟜⇡100"/>
        <p>"With 3 or 4 color channels, you can create full-color images."</p>
        <Editor example="⊞(⊂⊂.). ÷⟜⇡100 # RGB"/>
        <Editor example="⊞(⊂.⊂). ÷⟜⇡100 # RGBA"/>
        <p>"In the examples above, the image array is constructed in such a way that the color channels are already the last axis. To create an image by combining color channels, it may be necessary to use "<Prim prim=Transpose/>"."</p>
        <Editor example="< ⊞⊙∘ -0.4 : ×0.2∿×τ . ÷⟜⇡100\n[⍉.⇌.]\n△. # Not a valid image shape\n⍉:\n△. # Valid image shape"/>
        <p>"Of course, images need not be sqaure."</p>
        <Editor example="⊞< :+1/2÷3∿×τ: ∩(÷100⇡) 100 300"/>

        <Hd id="gifs">"GIFs"</Hd>
        <p>"To create a GIF, simply create an array where every row is an image."</p>
        <p>"Here, we define a function that takes a frame parameter and generates an image, then evaluate it for each value in a range."</p>
        <Editor example="F ← <⊞×. ÷⟜⇡100 ÷2+1∿×τ\n∵F÷⟜⇡30"/>

        <Hd id="system-functions">"System Functions"</Hd>
        <p>"If you use the native interpreter, arrays will not be automatically converted into images or GIFs like they are on the website. To generate them, you must explicitly call certain system functions."</p>
        <p>"You can find lists of "<A href="/docs/imag">"image"</A>" and "<A href="/docs/gif">"GIF"</A>" system functions on the main docs page."</p>
        <p>"One system function that is particularly useful on the website is "<Prim prim=Sys(SysOp::GifShow)/>", which lets you set the framerate of a GIF."</p>
        <Editor example="÷2+1∿×τ÷⟜⇡30\n∵(⍉[⍉..]⊞× ⟜(+∿) ÷⟜⇡80)\n&gifs 30"/>
    }
}