You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: balancer.go
    path of file: ./repos/hubble-ui/backend/vendor/google.golang.org/grpc/balancer/base
    
    the code of the file until where you have to start completion: /*
 *
 * Copyright 2017 gRPC authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distribute
    
func (b *baseBalancer) updateSubConnState(sc balancer.SubConn, state balancer.SubConnState) {
	s := state.ConnectivityState
	if logger.V(2) {
		logger.Infof("base.baseBalancer: handle SubConn state change: %p, %v", sc, s)
	}
	oldS, ok := b.scStates[sc]
	if !ok {
		if logger.V(2) {
			logger.Infof("base.baseBalancer: got state changes for an unknown SubConn: %p, %v", sc, s)
		}
		return
	}
	if oldS == connectivity.TransientFailure &&
		(s == connectivity.Connecting || s == connectivity.Idle) {
		// Once a subconn enters TRANSIENT_FAILURE, ignore subsequent IDLE or
		// CONNECTING transitions to prevent the aggregated state from being
		// always CONNECTING when many backends exist but are all down.
		if s == connectivity.Idle {
			sc.Connect()
		}
		return
	}
	b.scStates[sc] = s
	switch s {
	case connectivity.Idle:
		sc.Connect()
	case connectivity.Shutdown:
		// When an address was removed by resolver, b called Shutdown but kept
		// the sc's state in scStates. Remove state for this sc here.
		delete(b.scStates, sc)
	case connectivity.TransientFailure:
		// Save error to be reported via picker.
		b.connErr = state.ConnectionError
	}

	b.state = b.csEvltr.RecordTransition(oldS, s)

	// Regenerate picker when one of the following happens:
	//  - this sc entered or left ready
	//  - the aggregated state of balancer is TransientFailure
	//    (may need to update error message)
	if (s == connectivity.Ready) != (oldS == connectivity.Ready) ||
		b.state == connectivity.TransientFailure {
		b.regeneratePicker()
	}
	b.cc.UpdateState(balancer.State{ConnectivityState: b.state, Picker: b.picker})
}