You are an expert in writing code in many different languages. Your goal is to perform code completion for the following code, keeping in mind the rest of the code and the file meta data.
    Metadata details:
    filename: mod.rs
    path of file: ./repos/bevy/crates/bevy_render/src/camera
    
    the code of the file until where you have to start completion: #[allow(clippy::module_inception)]
mod camera;
mod camera_driver_node;
mod clear_color;
mod manual_texture_view;
mod projection;

pub use camera::*;
pub use camera_driver_node::*;
pub use clear_color::*;
pub use manual_textu
    
    fn build(&self, app: &mut App) {
        app.register_type::<Camera>()
            .register_type::<ClearColor>()
            .register_type::<CameraRenderGraph>()
            .register_type::<CameraMainTextureUsages>()
            .register_type::<Exposure>()
            .register_type::<TemporalJitter>()
            .register_type::<MipBias>()
            .init_resource::<ManualTextureViews>()
            .init_resource::<ClearColor>()
            .add_plugins((
                CameraProjectionPlugin::<Projection>::default(),
                CameraProjectionPlugin::<OrthographicProjection>::default(),
                CameraProjectionPlugin::<PerspectiveProjection>::default(),
                ExtractResourcePlugin::<ManualTextureViews>::default(),
                ExtractResourcePlugin::<ClearColor>::default(),
                ExtractComponentPlugin::<CameraMainTextureUsages>::default(),
            ));

        if let Ok(render_app) = app.get_sub_app_mut(RenderApp) {
            render_app
                .init_resource::<SortedCameras>()
                .add_systems(ExtractSchedule, extract_cameras)
                .add_systems(Render, sort_cameras.in_set(RenderSet::ManageViews));
            let camera_driver_node = CameraDriverNode::new(&mut render_app.world);
            let mut render_graph = render_app.world.resource_mut::<RenderGraph>();
            render_graph.add_node(crate::graph::CameraDriverLabel, camera_driver_node);
        }
    }