(self, dir=os.getcwd(), debug=False, args=[])
Runs the editor for the Unreal project in the specified directory (or without a project if dir is None)
Runs the editor for the Unreal project in the specified directory (or without a project if dir is None)
Runs the editor for the Unreal project in the specified directory ( or without a project if dir is None )
def runEditor(self, dir=os.getcwd(), debug=False, args=[]):
		"""
		Runs the editor for the Unreal project in the specified directory (or without a project if dir is None)
		"""
		projectFile = self.getProjectDescriptor(dir) if dir is not None else ''
		extraFlags = ['-debug'] + args if debug == True else args
		Utility.run([self.getEditorBinary(True), projectFile] + extraFlags + ['-stdout', '-FullStdOutLogOutput'], raiseOnError=True)
def runEditor ( self , dir = os . getcwd ( ) , debug = False , args = [ ] ) : projectFile = self . getProjectDescriptor ( dir ) if dir is not None else '' extraFlags = [ '-debug' ] + args if debug == True else args Utility . run ( [ self . getEditorBinary ( True ) , projectFile ] + extraFlags + [ '-stdout' , '-FullStdOutLogOutput' ] , raiseOnError = True )