(self, name)
Initialize an uniform: get the location after the shaders have
        been compiled.
Initialize an uniform: get the location after the shaders have
        been compiled.
Initialize an uniform : get the location after the shaders have been compiled .
def initialize_uniform(self, name):
        """Initialize an uniform: get the location after the shaders have
        been compiled."""
        location = self.shader_manager.get_uniform_location(name)
        variable = self.get_variable(name)
        variable['location'] = location
def initialize_uniform ( self , name ) : location = self . shader_manager . get_uniform_location ( name ) variable = self . get_variable ( name ) variable [ 'location' ] = location