(self, width=_CFG["width"], height=_CFG["height"],
              startx=_CFG["leftright"], starty=_CFG["topbottom"])
Set the size and position of the main window.

        Arguments:
        width: as integer a size in pixels, as float a fraction of the screen.
          Default is 50% of screen.
        height: as integer the height in pixels, as float a fraction of the
          screen. Default is 75% of screen.
        startx: if positive, starting position in pixels from the left
          edge of the screen, if negative from the right edge
          Default, startx=None is to center window horizontally.
        starty: if positive, starting position in pixels from the top
          edge of the screen, if negative from the bottom edge
          Default, starty=None is to center window vertically.

        Examples (for a Screen instance named screen):
        >>> screen.setup (width=200, height=200, startx=0, starty=0)

        sets window to 200x200 pixels, in upper left of screen

        >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)

        sets window to 75% of screen by 50% of screen and centers
Set the size and position of the main window.
Set the size and position of the main window .
def setup(self, width=_CFG["width"], height=_CFG["height"],
              startx=_CFG["leftright"], starty=_CFG["topbottom"]):
        """ Set the size and position of the main window.

        Arguments:
        width: as integer a size in pixels, as float a fraction of the screen.
          Default is 50% of screen.
        height: as integer the height in pixels, as float a fraction of the
          screen. Default is 75% of screen.
        startx: if positive, starting position in pixels from the left
          edge of the screen, if negative from the right edge
          Default, startx=None is to center window horizontally.
        starty: if positive, starting position in pixels from the top
          edge of the screen, if negative from the bottom edge
          Default, starty=None is to center window vertically.

        Examples (for a Screen instance named screen):
        >>> screen.setup (width=200, height=200, startx=0, starty=0)

        sets window to 200x200 pixels, in upper left of screen

        >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)

        sets window to 75% of screen by 50% of screen and centers
        """
        if not hasattr(self._root, "set_geometry"):
            return
        sw = self._root.win_width()
        sh = self._root.win_height()
        if isinstance(width, float) and 0 <= width <= 1:
            width = sw*width
        if startx is None:
            startx = (sw - width) / 2
        if isinstance(height, float) and 0 <= height <= 1:
            height = sh*height
        if starty is None:
            starty = (sh - height) / 2
        self._root.set_geometry(width, height, startx, starty)
        self.update()
def setup ( self , width = _CFG [ "width" ] , height = _CFG [ "height" ] , startx = _CFG [ "leftright" ] , starty = _CFG [ "topbottom" ] ) : if not hasattr ( self . _root , "set_geometry" ) : return sw = self . _root . win_width ( ) sh = self . _root . win_height ( ) if isinstance ( width , float ) and 0 <= width <= 1 : width = sw * width if startx is None : startx = ( sw - width ) / 2 if isinstance ( height , float ) and 0 <= height <= 1 : height = sh * height if starty is None : starty = ( sh - height ) / 2 self . _root . set_geometry ( width , height , startx , starty ) self . update ( )