(self, move)
move = [y1, x1, y2, x2]
move = [y1, x1, y2, x2]
move = [ y1 x1 y2 x2 ]
def make_move(self, move):
        """ move = [y1, x1, y2, x2] """

        if move == "None":
            return

        self.board[move[0], move[1]] = 0
        self.board[move[2], move[3]] = self.current_player
        if self.current_player == 1:
            self.musketeers.remove((move[0], move[1]))
            self.musketeers.append((move[2], move[3]))
def make_move ( self , move ) : if move == "None" : return self . board [ move [ 0 ] , move [ 1 ] ] = 0 self . board [ move [ 2 ] , move [ 3 ] ] = self . current_player if self . current_player == 1 : self . musketeers . remove ( ( move [ 0 ] , move [ 1 ] ) ) self . musketeers . append ( ( move [ 2 ] , move [ 3 ] ) )