(self, other)
return Rectangle(
            max(self._left, other._left),
            max(self._top, other._top),
            min(self._right, other._right),
            min(self._bottom, other._bottom),
        )
Returns the intersection of this rectangle with another.

        Example::

            >>> r1 = Rectangle(10, 10, 30, 30)
            >>> r2 = Rectangle(20, 20, 50, 50)
            >>> r3 = Rectangle(70, 70, 90, 90)
            >>> r1.intersection(r2)
            Rectangle(20.0, 20.0, 30.0, 30.0)
            >>> r2 & r1
            Rectangle(20.0, 20.0, 30.0, 30.0)
            >>> r2.intersection(r1) == r1.intersection(r2)
            True
            >>> r1.intersection(r3)
            Rectangle(0.0, 0.0, 0.0, 0.0)
Returns the intersection of this rectangle with another.
Returns the intersection of this rectangle with another .
def intersection(self, other):
        """Returns the intersection of this rectangle with another.

        Example::

            >>> r1 = Rectangle(10, 10, 30, 30)
            >>> r2 = Rectangle(20, 20, 50, 50)
            >>> r3 = Rectangle(70, 70, 90, 90)
            >>> r1.intersection(r2)
            Rectangle(20.0, 20.0, 30.0, 30.0)
            >>> r2 & r1
            Rectangle(20.0, 20.0, 30.0, 30.0)
            >>> r2.intersection(r1) == r1.intersection(r2)
            True
            >>> r1.intersection(r3)
            Rectangle(0.0, 0.0, 0.0, 0.0)
        """
        if self.isdisjoint(other):
            return Rectangle(0, 0, 0, 0)
        return Rectangle(
            max(self._left, other._left),
            max(self._top, other._top),
            min(self._right, other._right),
            min(self._bottom, other._bottom),
        )
def intersection ( self , other ) : if self . isdisjoint ( other ) : return Rectangle ( 0 , 0 , 0 , 0 ) return Rectangle ( max ( self . _left , other . _left ) , max ( self . _top , other . _top ) , min ( self . _right , other . _right ) , min ( self . _bottom , other . _bottom ) , )