(self, node, parent=None)
return node_obj
Create a structure of tree nodes from the given model
Create a structure of tree nodes from the given model
Create a structure of tree nodes from the given model
def walkcreate(self, node, parent=None):
        """Create a structure of tree nodes from the given model"""
        node_obj = TreeNode(self.tree_adapter, node, parent)
        self.scene.addItem(node_obj)
        if parent:
            edge = GraphicsEdge(node1=parent, node2=node_obj)
            self.scene.addItem(edge)
            parent.graph_add_edge(edge)
        for child_inst in self.tree_adapter.children(node):
            if child_inst is not None:
                self.walkcreate(child_inst, node_obj)
        return node_obj
def walkcreate ( self , node , parent = None ) : node_obj = TreeNode ( self . tree_adapter , node , parent ) self . scene . addItem ( node_obj ) if parent : edge = GraphicsEdge ( node1 = parent , node2 = node_obj ) self . scene . addItem ( edge ) parent . graph_add_edge ( edge ) for child_inst in self . tree_adapter . children ( node ) : if child_inst is not None : self . walkcreate ( child_inst , node_obj ) return node_obj