(power_pellet_active, touching_ghost)
:param power_pellet_active: bool - does the player have an active power pellet?
    :param touching_ghost:  bool - is the player touching a ghost?
    :return: bool
def eat_ghost(power_pellet_active, touching_ghost):
    """

    :param power_pellet_active: bool - does the player have an active power pellet?
    :param touching_ghost:  bool - is the player touching a ghost?
    :return: bool
    """
    pass
def eat_ghost ( power_pellet_active , touching_ghost ) : pass