(self, thing: Optional[Union[List[SimState], SimState]]=None, **kwargs)
return SimulationManager(self.project, active_states=thing, **kwargs)
Constructs a new simulation manager.

        :param thing:           Optional - What to put in the new SimulationManager's active stash (either a SimState or a list of SimStates).
        :param kwargs:          Any additional keyword arguments will be passed to the SimulationManager constructor
        :returns:               The new SimulationManager
        :rtype:                 angr.sim_manager.SimulationManager

        Many different types can be passed to this method:

        * If nothing is passed in, the SimulationManager is seeded with a state initialized for the program
          entry point, i.e. :meth:`entry_state()`.
        * If a :class:`SimState` is passed in, the SimulationManager is seeded with that state.
        * If a list is passed in, the list must contain only SimStates and the whole list will be used to seed the SimulationManager.
Constructs a new simulation manager.
Constructs a new simulation manager .
def simulation_manager(self, thing: Optional[Union[List[SimState], SimState]]=None, **kwargs) -> 'SimulationManager':
        """
        Constructs a new simulation manager.

        :param thing:           Optional - What to put in the new SimulationManager's active stash (either a SimState or a list of SimStates).
        :param kwargs:          Any additional keyword arguments will be passed to the SimulationManager constructor
        :returns:               The new SimulationManager
        :rtype:                 angr.sim_manager.SimulationManager

        Many different types can be passed to this method:

        * If nothing is passed in, the SimulationManager is seeded with a state initialized for the program
          entry point, i.e. :meth:`entry_state()`.
        * If a :class:`SimState` is passed in, the SimulationManager is seeded with that state.
        * If a list is passed in, the list must contain only SimStates and the whole list will be used to seed the SimulationManager.
        """
        if thing is None:
            thing = [ self.entry_state() ]
        elif isinstance(thing, (list, tuple)):
            if any(not isinstance(val, SimState) for val in thing):
                raise AngrError("Bad type to initialize SimulationManager")
        elif isinstance(thing, SimState):
            thing = [ thing ]
        else:
            raise AngrError("BadType to initialze SimulationManager: %s" % repr(thing))

        return SimulationManager(self.project, active_states=thing, **kwargs)
def simulation_manager ( self , thing : Optional [ Union [ List [ SimState ] , SimState ] ] = None , * * kwargs ) -> 'SimulationManager' : if thing is None : thing = [ self . entry_state ( ) ] elif isinstance ( thing , ( list , tuple ) ) : if any ( not isinstance ( val , SimState ) for val in thing ) : raise AngrError ( "Bad type to initialize SimulationManager" ) elif isinstance ( thing , SimState ) : thing = [ thing ] else : raise AngrError ( "BadType to initialze SimulationManager: %s" % repr ( thing ) ) return SimulationManager ( self . project , active_states = thing , * * kwargs )