(pts, color, **kwargs)
return actor
Creates a VTK actor for rendering scatter plots.

    :param pts: points
    :type pts: vtkFloatArray
    :param color: actor color
    :type color: list
    :return: a VTK actor
    :rtype: vtkActor
Creates a VTK actor for rendering scatter plots.
Creates a VTK actor for rendering scatter plots .
def create_actor_pts(pts, color, **kwargs):
    """ Creates a VTK actor for rendering scatter plots.

    :param pts: points
    :type pts: vtkFloatArray
    :param color: actor color
    :type color: list
    :return: a VTK actor
    :rtype: vtkActor
    """
    # Keyword arguments
    array_name = kwargs.get('name', "")
    array_index = kwargs.get('index', 0)
    point_size = kwargs.get('size', 5)
    point_sphere = kwargs.get('point_as_sphere', True)

    # Create points
    points = vtk.vtkPoints()
    points.SetData(pts)

    # Create a PolyData object and add points
    polydata = vtk.vtkPolyData()
    polydata.SetPoints(points)

    # Run vertex glyph filter on the points array
    vertex_filter = vtk.vtkVertexGlyphFilter()
    vertex_filter.SetInputData(polydata)

    # Map ploy data to the graphics primitives
    mapper = vtk.vtkPolyDataMapper()
    mapper.SetInputConnection(vertex_filter.GetOutputPort())
    mapper.SetArrayName(array_name)
    mapper.SetArrayId(array_index)

    # Create an actor and set its properties
    actor = vtk.vtkActor()
    actor.SetMapper(mapper)
    actor.GetProperty().SetColor(*color)
    actor.GetProperty().SetPointSize(point_size)
    actor.GetProperty().SetRenderPointsAsSpheres(point_sphere)

    # Return the actor
    return actor
def create_actor_pts ( pts , color , * * kwargs ) : # Keyword arguments array_name = kwargs . get ( 'name' , "" ) array_index = kwargs . get ( 'index' , 0 ) point_size = kwargs . get ( 'size' , 5 ) point_sphere = kwargs . get ( 'point_as_sphere' , True ) # Create points points = vtk . vtkPoints ( ) points . SetData ( pts ) # Create a PolyData object and add points polydata = vtk . vtkPolyData ( ) polydata . SetPoints ( points ) # Run vertex glyph filter on the points array vertex_filter = vtk . vtkVertexGlyphFilter ( ) vertex_filter . SetInputData ( polydata ) # Map ploy data to the graphics primitives mapper = vtk . vtkPolyDataMapper ( ) mapper . SetInputConnection ( vertex_filter . GetOutputPort ( ) ) mapper . SetArrayName ( array_name ) mapper . SetArrayId ( array_index ) # Create an actor and set its properties actor = vtk . vtkActor ( ) actor . SetMapper ( mapper ) actor . GetProperty ( ) . SetColor ( * color ) actor . GetProperty ( ) . SetPointSize ( point_size ) actor . GetProperty ( ) . SetRenderPointsAsSpheres ( point_sphere ) # Return the actor return actor