(self, desired_speed, random=None)
Initializes an instance of `Move`.

    Args:
      desired_speed: A float. If this value is zero, reward is given simply
        for standing upright. Otherwise this specifies the horizontal velocity
        at which the velocity-dependent reward component is maximized.
      random: Optional, either a `numpy.random.RandomState` instance, an
        integer seed for creating a new `RandomState`, or None to select a seed
        automatically (default).
Initializes an instance of `Move`.
Initializes an instance of Move .
def __init__(self, desired_speed, random=None):
    """Initializes an instance of `Move`.

    Args:
      desired_speed: A float. If this value is zero, reward is given simply
        for standing upright. Otherwise this specifies the horizontal velocity
        at which the velocity-dependent reward component is maximized.
      random: Optional, either a `numpy.random.RandomState` instance, an
        integer seed for creating a new `RandomState`, or None to select a seed
        automatically (default).
    """
    self._desired_speed = desired_speed
    super().__init__(random=random)
def __init__ ( self , desired_speed , random = None ) : self . _desired_speed = desired_speed super ( ) . __init__ ( random = random )