()
return {
            'renderer_name': gl.glGetString(gl.GL_RENDERER),
            'opengl_version': gl.glGetString(gl.GL_VERSION),
            'glsl_version': gl.glGetString(gl.GL_SHADING_LANGUAGE_VERSION)
        }
Return information about the client renderer.
        
        Arguments:
          * info: a dictionary with the following keys:
              * renderer_name
              * opengl_version
              * glsl_version
Return information about the client renderer.
        
        Arguments:
          * info: a dictionary with the following keys:
              * renderer_name
              * opengl_version
              * glsl_version
Return information about the client renderer . Arguments : * info : a dictionary with the following keys : * renderer_name * opengl_version * glsl_version
def get_renderer_info():
        """Return information about the client renderer.
        
        Arguments:
          * info: a dictionary with the following keys:
              * renderer_name
              * opengl_version
              * glsl_version
              
        """
        return {
            'renderer_name': gl.glGetString(gl.GL_RENDERER),
            'opengl_version': gl.glGetString(gl.GL_VERSION),
            'glsl_version': gl.glGetString(gl.GL_SHADING_LANGUAGE_VERSION)
        }
def get_renderer_info ( ) : return { 'renderer_name' : gl . glGetString ( gl . GL_RENDERER ) , 'opengl_version' : gl . glGetString ( gl . GL_VERSION ) , 'glsl_version' : gl . glGetString ( gl . GL_SHADING_LANGUAGE_VERSION ) }