(self,
               players,
               arena,
               ball=None,
               initializer=None,
               observables=None,
               disable_walker_contacts=False,
               nconmax_per_player=200,
               njmax_per_player=200,
               control_timestep=0.025,
               tracking_cameras=())
See base class.
See base class.
See base class .
def __init__(self,
               players,
               arena,
               ball=None,
               initializer=None,
               observables=None,
               disable_walker_contacts=False,
               nconmax_per_player=200,
               njmax_per_player=200,
               control_timestep=0.025,
               tracking_cameras=()):
    """See base class."""
    super().__init__(
        players,
        arena,
        ball=ball,
        initializer=initializer,
        observables=observables,
        disable_walker_contacts=disable_walker_contacts,
        nconmax_per_player=nconmax_per_player,
        njmax_per_player=njmax_per_player,
        control_timestep=control_timestep,
        tracking_cameras=tracking_cameras)

    # If `True`, reset ball entity trackers before the next step.
    self._should_reset = False
def __init__ ( self , players , arena , ball = None , initializer = None , observables = None , disable_walker_contacts = False , nconmax_per_player = 200 , njmax_per_player = 200 , control_timestep = 0.025 , tracking_cameras = ( ) ) : super ( ) . __init__ ( players , arena , ball = ball , initializer = initializer , observables = observables , disable_walker_contacts = disable_walker_contacts , nconmax_per_player = nconmax_per_player , njmax_per_player = njmax_per_player , control_timestep = control_timestep , tracking_cameras = tracking_cameras ) # If `True`, reset ball entity trackers before the next step. self . _should_reset = False