(self, state, when)
return ok
Checks state `state` to see if the breakpoint should fire.

        :param state:   The state.
        :param when:    Whether the check is happening before or after the event.
        :return:        A boolean representing whether the checkpoint should fire.
Checks state `state` to see if the breakpoint should fire.
Checks state state to see if the breakpoint should fire .
def check(self, state, when):
        """
        Checks state `state` to see if the breakpoint should fire.

        :param state:   The state.
        :param when:    Whether the check is happening before or after the event.
        :return:        A boolean representing whether the checkpoint should fire.
        """
        ok = self.enabled and (when == self.when or self.when == BP_BOTH)
        if not ok:
            return ok
        l.debug("... after enabled and when: %s", ok)

        for a in [ _ for _ in self.kwargs if not _.endswith("_unique") ]:
            current_expr = getattr(state.inspect, a)
            needed = self.kwargs.get(a, None)

            l.debug("... checking condition %s", a)

            if current_expr is None and needed is None:
                l.debug("...... both None, True")
                c_ok = True
            elif current_expr is not None and needed is not None:
                if state.solver.solution(current_expr, needed):
                    l.debug("...... is_solution!")
                    c_ok = True
                else:
                    l.debug("...... not solution...")
                    c_ok = False

                if c_ok and self.kwargs.get(a+'_unique', True):
                    l.debug("...... checking uniqueness")
                    if not state.solver.unique(current_expr):
                        l.debug("...... not unique")
                        c_ok = False
            else:
                l.debug("...... one None, False")
                c_ok = False

            ok = ok and c_ok
            if not ok:
                return ok
            l.debug("... after condition %s: %s", a, ok)

        ok = ok and (self.condition is None or self.condition(state))
        l.debug("... after condition func: %s", ok)
        return ok
def check ( self , state , when ) : ok = self . enabled and ( when == self . when or self . when == BP_BOTH ) if not ok : return ok l . debug ( "... after enabled and when: %s" , ok ) for a in [ _ for _ in self . kwargs if not _ . endswith ( "_unique" ) ] : current_expr = getattr ( state . inspect , a ) needed = self . kwargs . get ( a , None ) l . debug ( "... checking condition %s" , a ) if current_expr is None and needed is None : l . debug ( "...... both None, True" ) c_ok = True elif current_expr is not None and needed is not None : if state . solver . solution ( current_expr , needed ) : l . debug ( "...... is_solution!" ) c_ok = True else : l . debug ( "...... not solution..." ) c_ok = False if c_ok and self . kwargs . get ( a + '_unique' , True ) : l . debug ( "...... checking uniqueness" ) if not state . solver . unique ( current_expr ) : l . debug ( "...... not unique" ) c_ok = False else : l . debug ( "...... one None, False" ) c_ok = False ok = ok and c_ok if not ok : return ok l . debug ( "... after condition %s: %s" , a , ok ) ok = ok and ( self . condition is None or self . condition ( state ) ) l . debug ( "... after condition func: %s" , ok ) return ok