(v1, v2, v3, v4, vidx, tidx, trim_curves, tessellate_args)
return [], tris
Triangular tessellation algorithm for surfaces with no trims.

    This function can be directly used as an input to :func:`.make_triangle_mesh` using ``tessellate_func`` keyword
    argument.

    :param v1: vertex 1
    :type v1: Vertex
    :param v2: vertex 2
    :type v2: Vertex
    :param v3: vertex 3
    :type v3: Vertex
    :param v4: vertex 4
    :type v4: Vertex
    :param vidx: vertex numbering start value
    :type vidx: int
    :param tidx: triangle numbering start value
    :type tidx: int
    :param trim_curves: trim curves
    :type: list, tuple
    :param tessellate_args: tessellation arguments
    :type tessellate_args: dict
    :return: lists of vertex and triangle objects in (vertex_list, triangle_list) format
    :type: tuple
Triangular tessellation algorithm for surfaces with no trims.
Triangular tessellation algorithm for surfaces with no trims .
def surface_tessellate(v1, v2, v3, v4, vidx, tidx, trim_curves, tessellate_args):
    """ Triangular tessellation algorithm for surfaces with no trims.

    This function can be directly used as an input to :func:`.make_triangle_mesh` using ``tessellate_func`` keyword
    argument.

    :param v1: vertex 1
    :type v1: Vertex
    :param v2: vertex 2
    :type v2: Vertex
    :param v3: vertex 3
    :type v3: Vertex
    :param v4: vertex 4
    :type v4: Vertex
    :param vidx: vertex numbering start value
    :type vidx: int
    :param tidx: triangle numbering start value
    :type tidx: int
    :param trim_curves: trim curves
    :type: list, tuple
    :param tessellate_args: tessellation arguments
    :type tessellate_args: dict
    :return: lists of vertex and triangle objects in (vertex_list, triangle_list) format
    :type: tuple
    """
    # Triangulate vertices
    tris = polygon_triangulate(tidx, v1, v2, v3, v4)

    # Return vertex and triangle lists
    return [], tris
def surface_tessellate ( v1 , v2 , v3 , v4 , vidx , tidx , trim_curves , tessellate_args ) : # Triangulate vertices tris = polygon_triangulate ( tidx , v1 , v2 , v3 , v4 ) # Return vertex and triangle lists return [ ] , tris