(self, project)
return SHOTS
Build sequences/shots folder structure list
        :return:
Build sequences/shots folder structure list
        :return:
Build sequences / shots folder structure list : return :
def build_shot_folders(self, project):
        """
        Build sequences/shots folder structure list
        :return:
        """

        SHOTS = []

        # Get sequences
        self.eve_data.get_project_sequences(project)

        for sequence in self.eve_data.project_sequences:

            # Get shots
            self.eve_data.get_sequence_shots(sequence.id)
            if self.eve_data.sequence_shots:
                for shot in self.eve_data.sequence_shots:
                    folder = [sequence.name, [[shot.name, []]]]
                    SHOTS.append(folder)
            else:
                # If there is no shots in the sequence
                SHOTS.append([sequence.name, []])

        return SHOTS
def build_shot_folders ( self , project ) : SHOTS = [ ] # Get sequences self . eve_data . get_project_sequences ( project ) for sequence in self . eve_data . project_sequences : # Get shots self . eve_data . get_sequence_shots ( sequence . id ) if self . eve_data . sequence_shots : for shot in self . eve_data . sequence_shots : folder = [ sequence . name , [ [ shot . name , [ ] ] ] ] SHOTS . append ( folder ) else : # If there is no shots in the sequence SHOTS . append ( [ sequence . name , [ ] ] ) return SHOTS