(has_eaten_all_dots, power_pellet_active, touching_ghost)
:param has_eaten_all_dots: bool - has the player "eaten" all the dots?
    :param power_pellet_active: bool - does the player have an active power pellet?
    :param touching_ghost:  bool - is the player touching a ghost?
    :return: bool
def win(has_eaten_all_dots, power_pellet_active, touching_ghost):
    """

    :param has_eaten_all_dots: bool - has the player "eaten" all the dots?
    :param power_pellet_active: bool - does the player have an active power pellet?
    :param touching_ghost:  bool - is the player touching a ghost?
    :return: bool
    """
    pass
def win ( has_eaten_all_dots , power_pellet_active , touching_ghost ) : pass