(board, position, enemies)
return constants.Item(board[position]) in enemies
Determins if a position is an enemy
Determins if a position is an enemy
Determins if a position is an enemy
def position_is_enemy(board, position, enemies):
    '''Determins if a position is an enemy'''
    return constants.Item(board[position]) in enemies
def position_is_enemy ( board , position , enemies ) : return constants . Item ( board [ position ] ) in enemies