(self)
Begin a reinitialization process, where paint_manager.initialize()
        is called after initialization. The visual initializer is then
        called again, but it is only used to update the data, not to create
        the visual variables and the shader, which have already been created
        in the first place.
Begin a reinitialization process, where paint_manager.initialize()
        is called after initialization. The visual initializer is then
        called again, but it is only used to update the data, not to create
        the visual variables and the shader, which have already been created
        in the first place.
Begin a reinitialization process where paint_manager . initialize () is called after initialization . The visual initializer is then called again but it is only used to update the data not to create the visual variables and the shader which have already been created in the first place .
def reinit(self):
        """Begin a reinitialization process, where paint_manager.initialize()
        is called after initialization. The visual initializer is then
        called again, but it is only used to update the data, not to create
        the visual variables and the shader, which have already been created
        in the first place."""
        self.data_updating = {}
        self.reinitialization = True
        # force the bounds to be defined again
        self.bounds = None
def reinit ( self ) : self . data_updating = { } self . reinitialization = True # force the bounds to be defined again self . bounds = None