(self)
return True
Do not call directly.
Do not call directly.
Do not call directly .
def draw(self):
        """Do not call directly."""

        if self.hidden:
            return False

        if self.background_color is not None:
            render.fillrect(self.surface, self.background_color,
                            rect=pygame.Rect((0, 0), self.frame.size))

        for child in self.children:
            if not child.hidden:
                child.draw()

                topleft = child.frame.topleft

                if child.shadowed:
                    shadow_size = theme.current.shadow_size
                    shadow_topleft = (topleft[0] - shadow_size // 2,
                                      topleft[1] - shadow_size // 2)
                    self.surface.blit(child.shadow_image, shadow_topleft)

                self.surface.blit(child.surface, topleft)

                if child.border_color and child.border_widths is not None:
                    if (type(child.border_widths) is int and
                        child.border_widths > 0):
                        pygame.draw.rect(self.surface, child.border_color,
                                         child.frame, child.border_widths)
                    else:
                        tw, lw, bw, rw = child.get_border_widths()

                        tl = (child.frame.left, child.frame.top)
                        tr = (child.frame.right - 1, child.frame.top)
                        bl = (child.frame.left, child.frame.bottom - 1)
                        br = (child.frame.right - 1, child.frame.bottom - 1)

                        if tw > 0:
                            pygame.draw.line(self.surface, child.border_color,
                                             tl, tr, tw)
                        if lw > 0:
                            pygame.draw.line(self.surface, child.border_color,
                                             tl, bl, lw)
                        if bw > 0:
                            pygame.draw.line(self.surface, child.border_color,
                                             bl, br, bw)
                        if rw > 0:
                            pygame.draw.line(self.surface, child.border_color,
                                             tr, br, rw)
        return True
def draw ( self ) : if self . hidden : return False if self . background_color is not None : render . fillrect ( self . surface , self . background_color , rect = pygame . Rect ( ( 0 , 0 ) , self . frame . size ) ) for child in self . children : if not child . hidden : child . draw ( ) topleft = child . frame . topleft if child . shadowed : shadow_size = theme . current . shadow_size shadow_topleft = ( topleft [ 0 ] - shadow_size // 2 , topleft [ 1 ] - shadow_size // 2 ) self . surface . blit ( child . shadow_image , shadow_topleft ) self . surface . blit ( child . surface , topleft ) if child . border_color and child . border_widths is not None : if ( type ( child . border_widths ) is int and child . border_widths > 0 ) : pygame . draw . rect ( self . surface , child . border_color , child . frame , child . border_widths ) else : tw , lw , bw , rw = child . get_border_widths ( ) tl = ( child . frame . left , child . frame . top ) tr = ( child . frame . right - 1 , child . frame . top ) bl = ( child . frame . left , child . frame . bottom - 1 ) br = ( child . frame . right - 1 , child . frame . bottom - 1 ) if tw > 0 : pygame . draw . line ( self . surface , child . border_color , tl , tr , tw ) if lw > 0 : pygame . draw . line ( self . surface , child . border_color , tl , bl , lw ) if bw > 0 : pygame . draw . line ( self . surface , child . border_color , bl , br , bw ) if rw > 0 : pygame . draw . line ( self . surface , child . border_color , tr , br , rw ) return True