(self, libs)
return details.getIncludeDirectories(self.getEngineRoot(), delimiter='\n')
Retrieves the list of include directories for building against the Unreal-bundled versions of the specified third-party libraries
Retrieves the list of include directories for building against the Unreal-bundled versions of the specified third-party libraries
Retrieves the list of include directories for building against the Unreal - bundled versions of the specified third - party libraries
def getThirdPartyLibIncludeDirs(self, libs):
		"""
		Retrieves the list of include directories for building against the Unreal-bundled versions of the specified third-party libraries
		"""
		platformDefaults = True
		if libs and libs[0] == '--nodefaults':
			platformDefaults = False
			libs = libs[1:]

		details = self.getThirdpartyLibs(libs, includePlatformDefaults=platformDefaults)
		return details.getIncludeDirectories(self.getEngineRoot(), delimiter='\n')
def getThirdPartyLibIncludeDirs ( self , libs ) : platformDefaults = True if libs and libs [ 0 ] == '--nodefaults' : platformDefaults = False libs = libs [ 1 : ] details = self . getThirdpartyLibs ( libs , includePlatformDefaults = platformDefaults ) return details . getIncludeDirectories ( self . getEngineRoot ( ) , delimiter = '\n' )