(self, sock_info)
return sock_info
This side-effecty function checks if this socket has been idle for
        for longer than the max idle time, or if the socket has been closed by
        some external network error, and if so, attempts to create a new
        socket. If this connection attempt fails we raise the
        ConnectionFailure.

        Checking sockets lets us avoid seeing *some*
        :class:`~pymongo.errors.AutoReconnect` exceptions on server
        hiccups, etc. We only check if the socket was closed by an external
        error if it has been > 1 second since the socket was checked into the
        pool, to keep performance reasonable - we can't avoid AutoReconnects
        completely anyway.
This side-effecty function checks if this socket has been idle for
        for longer than the max idle time, or if the socket has been closed by
        some external network error, and if so, attempts to create a new
        socket. If this connection attempt fails we raise the
        ConnectionFailure.
This side - effecty function checks if this socket has been idle for for longer than the max idle time or if the socket has been closed by some external network error and if so attempts to create a new socket . If this connection attempt fails we raise the ConnectionFailure .
def _check(self, sock_info):
        """This side-effecty function checks if this socket has been idle for
        for longer than the max idle time, or if the socket has been closed by
        some external network error, and if so, attempts to create a new
        socket. If this connection attempt fails we raise the
        ConnectionFailure.

        Checking sockets lets us avoid seeing *some*
        :class:`~pymongo.errors.AutoReconnect` exceptions on server
        hiccups, etc. We only check if the socket was closed by an external
        error if it has been > 1 second since the socket was checked into the
        pool, to keep performance reasonable - we can't avoid AutoReconnects
        completely anyway.
        """
        # How long since socket was last checked in.
        idle_time_seconds = _time() - sock_info.last_checkin
        # If socket is idle, open a new one.
        if (self.opts.max_idle_time_ms is not None and
                idle_time_seconds * 1000 > self.opts.max_idle_time_ms):
            sock_info.close()
            return self.connect()

        if (self._check_interval_seconds is not None and (
                0 == self._check_interval_seconds or
                idle_time_seconds > self._check_interval_seconds)):
            if self.socket_checker.socket_closed(sock_info.sock):
                sock_info.close()
                return self.connect()

        return sock_info
def _check ( self , sock_info ) : # How long since socket was last checked in. idle_time_seconds = _time ( ) - sock_info . last_checkin # If socket is idle, open a new one. if ( self . opts . max_idle_time_ms is not None and idle_time_seconds * 1000 > self . opts . max_idle_time_ms ) : sock_info . close ( ) return self . connect ( ) if ( self . _check_interval_seconds is not None and ( 0 == self . _check_interval_seconds or idle_time_seconds > self . _check_interval_seconds ) ) : if self . socket_checker . socket_closed ( sock_info . sock ) : sock_info . close ( ) return self . connect ( ) return sock_info