(self, *args, **kwargs)
Draw a 3D mesh.
        
        Arguments:
        
          * position: the positions as 3D vertices,
          * normal: the normals as 3D vectors,
          * color: the color of each vertex, as 4D vertices.
          * camera_angle: the view angle of the camera, in radians.
          * camera_ratio: the W/H ratio of the camera.
          * camera_zrange: a pair with the far and near z values for the camera
            projection.
Draw a 3D mesh.
        
        Arguments:
        
          * position: the positions as 3D vertices,
          * normal: the normals as 3D vectors,
          * color: the color of each vertex, as 4D vertices.
          * camera_angle: the view angle of the camera, in radians.
          * camera_ratio: the W/H ratio of the camera.
          * camera_zrange: a pair with the far and near z values for the camera
            projection.
Draw a 3D mesh . Arguments : * position : the positions as 3D vertices * normal : the normals as 3D vectors * color : the color of each vertex as 4D vertices . * camera_angle : the view angle of the camera in radians . * camera_ratio : the W / H ratio of the camera . * camera_zrange : a pair with the far and near z values for the camera projection .
def mesh(self, *args, **kwargs):
        """Draw a 3D mesh.
        
        Arguments:
        
          * position: the positions as 3D vertices,
          * normal: the normals as 3D vectors,
          * color: the color of each vertex, as 4D vertices.
          * camera_angle: the view angle of the camera, in radians.
          * camera_ratio: the W/H ratio of the camera.
          * camera_zrange: a pair with the far and near z values for the camera
            projection.
        
        """
        self.pmclass = mgs.MeshPaintManager
        self.imclass = mgs.MeshInteractionManager
        self.antialiasing = True
        self.bindingsclass = mgs.MeshBindings
        self.add_visual(vs.MeshVisual, *args, **kwargs)
def mesh ( self , * args , * * kwargs ) : self . pmclass = mgs . MeshPaintManager self . imclass = mgs . MeshInteractionManager self . antialiasing = True self . bindingsclass = mgs . MeshBindings self . add_visual ( vs . MeshVisual , * args , * * kwargs )