(self, hand_2d, board_2d)
for docs refer to PokerEnv
for docs refer to PokerEnv
for docs refer to PokerEnv
def get_hand_rank(self, hand_2d, board_2d):
        """
        for docs refer to PokerEnv
        """
        if board_2d[0, 0] == hand_2d[0, 0]:
            return 10000 + hand_2d[0, 0]
        else:
            return hand_2d[0, 0]
def get_hand_rank ( self , hand_2d , board_2d ) : if board_2d [ 0 , 0 ] == hand_2d [ 0 , 0 ] : return 10000 + hand_2d [ 0 , 0 ] else : return hand_2d [ 0 , 0 ]