(self, x, y=None)
Move turtle to an absolute position.

        Aliases: setpos | setposition | goto:

        Arguments:
        x -- a number      or     a pair/vector of numbers
        y -- a number             None

        call: goto(x, y)         # two coordinates
        --or: goto((x, y))       # a pair (tuple) of coordinates
        --or: goto(vec)          # e.g. as returned by pos()

        Move turtle to an absolute position. If the pen is down,
        a line will be drawn. The turtle's orientation does not change.

        Example (for a Turtle instance named turtle):
        >>> tp = turtle.pos()
        >>> tp
        (0.00, 0.00)
        >>> turtle.setpos(60,30)
        >>> turtle.pos()
        (60.00,30.00)
        >>> turtle.setpos((20,80))
        >>> turtle.pos()
        (20.00,80.00)
        >>> turtle.setpos(tp)
        >>> turtle.pos()
        (0.00,0.00)
Move turtle to an absolute position.
Move turtle to an absolute position .
def goto(self, x, y=None):
        """Move turtle to an absolute position.

        Aliases: setpos | setposition | goto:

        Arguments:
        x -- a number      or     a pair/vector of numbers
        y -- a number             None

        call: goto(x, y)         # two coordinates
        --or: goto((x, y))       # a pair (tuple) of coordinates
        --or: goto(vec)          # e.g. as returned by pos()

        Move turtle to an absolute position. If the pen is down,
        a line will be drawn. The turtle's orientation does not change.

        Example (for a Turtle instance named turtle):
        >>> tp = turtle.pos()
        >>> tp
        (0.00, 0.00)
        >>> turtle.setpos(60,30)
        >>> turtle.pos()
        (60.00,30.00)
        >>> turtle.setpos((20,80))
        >>> turtle.pos()
        (20.00,80.00)
        >>> turtle.setpos(tp)
        >>> turtle.pos()
        (0.00,0.00)
        """
        if y is None:
            self._goto(Vec2D(*x))
        else:
            self._goto(Vec2D(x, y))
def goto ( self , x , y = None ) : if y is None : self . _goto ( Vec2D ( * x ) ) else : self . _goto ( Vec2D ( x , y ) )