(self, color, square)
return False
Checks if the given side attacks the given square. Pinned pieces still
        count as attackers.
Checks if the given side attacks the given square. Pinned pieces still
        count as attackers.
Checks if the given side attacks the given square . Pinned pieces still count as attackers .
def is_attacked_by(self, color, square):
        """
        Checks if the given side attacks the given square. Pinned pieces still
        count as attackers.
        """
        if BB_PAWN_ATTACKS[color ^ 1][square] & (self.pawns | self.bishops) & self.occupied_co[color]:
            return True

        if self.knight_attacks_from(square) & self.knights & self.occupied_co[color]:
            return True

        if self.bishop_attacks_from(square) & (self.bishops | self.queens) & self.occupied_co[color]:
            return True

        if self.rook_attacks_from(square) & (self.rooks | self.queens) & self.occupied_co[color]:
            return True

        if self.king_attacks_from(square) & (self.kings | self.queens) & self.occupied_co[color]:
            return True

        return False
def is_attacked_by ( self , color , square ) : if BB_PAWN_ATTACKS [ color ^ 1 ] [ square ] & ( self . pawns | self . bishops ) & self . occupied_co [ color ] : return True if self . knight_attacks_from ( square ) & self . knights & self . occupied_co [ color ] : return True if self . bishop_attacks_from ( square ) & ( self . bishops | self . queens ) & self . occupied_co [ color ] : return True if self . rook_attacks_from ( square ) & ( self . rooks | self . queens ) & self . occupied_co [ color ] : return True if self . king_attacks_from ( square ) & ( self . kings | self . queens ) & self . occupied_co [ color ] : return True return False