(self, **win_args)
The event loop thread function. Do not override or call
        directly (it is called by __init__).
The event loop thread function. Do not override or call
        directly (it is called by __init__).
The event loop thread function . Do not override or call directly ( it is called by __init__ ) .
def __event_loop__(self, **win_args):
        """
        The event loop thread function. Do not override or call
        directly (it is called by __init__).
        """
        gl_lock.acquire()
        try:
            try:
                super(ManagedWindow, self).__init__(**self.win_args)
                self.switch_to()
                self.setup()
            except Exception as e:
                print("Window initialization failed: %s" % (str(e)))
                self.has_exit = True
        finally:
            gl_lock.release()

        clock = Clock()
        clock.set_fps_limit(self.fps_limit)
        while not self.has_exit:
            dt = clock.tick()
            gl_lock.acquire()
            try:
                try:
                    self.switch_to()
                    self.dispatch_events()
                    self.clear()
                    self.update(dt)
                    self.draw()
                    self.flip()
                except Exception as e:
                    print("Uncaught exception in event loop: %s" % str(e))
                    self.has_exit = True
            finally:
                gl_lock.release()
        super(ManagedWindow, self).close()
def __event_loop__ ( self , * * win_args ) : gl_lock . acquire ( ) try : try : super ( ManagedWindow , self ) . __init__ ( * * self . win_args ) self . switch_to ( ) self . setup ( ) except Exception as e : print ( "Window initialization failed: %s" % ( str ( e ) ) ) self . has_exit = True finally : gl_lock . release ( ) clock = Clock ( ) clock . set_fps_limit ( self . fps_limit ) while not self . has_exit : dt = clock . tick ( ) gl_lock . acquire ( ) try : try : self . switch_to ( ) self . dispatch_events ( ) self . clear ( ) self . update ( dt ) self . draw ( ) self . flip ( ) except Exception as e : print ( "Uncaught exception in event loop: %s" % str ( e ) ) self . has_exit = True finally : gl_lock . release ( ) super ( ManagedWindow , self ) . close ( )