(angle_x, angle_y, angle_z)
return R
Get rotation matrix
    :param angle_x: angle around x-axis in deg
    :param angle_y: angle around y-axis in deg
    :param angle_z: angle around z-axis in deg
    :return: 4x4 rotation matrix
Get rotation matrix
    :param angle_x: angle around x-axis in deg
    :param angle_y: angle around y-axis in deg
    :param angle_z: angle around z-axis in deg
    :return: 4x4 rotation matrix
Get rotation matrix : param angle_x : angle around x - axis in deg : param angle_y : angle around y - axis in deg : param angle_z : angle around z - axis in deg : return : 4x4 rotation matrix
def getRotationMatrix(angle_x, angle_y, angle_z):
    """
    Get rotation matrix
    :param angle_x: angle around x-axis in deg
    :param angle_y: angle around y-axis in deg
    :param angle_z: angle around z-axis in deg
    :return: 4x4 rotation matrix
    """
    alpha_x = angle_x * numpy.pi / 180.
    alpha_y = angle_y * numpy.pi / 180.
    alpha_z = angle_z * numpy.pi / 180.
    R = numpy.eye(4)
    from transforms3d.euler import euler2mat
    R[:3, :3] = euler2mat(alpha_x, alpha_y, alpha_z, 'rxyz')
    return R
def getRotationMatrix ( angle_x , angle_y , angle_z ) : alpha_x = angle_x * numpy . pi / 180. alpha_y = angle_y * numpy . pi / 180. alpha_z = angle_z * numpy . pi / 180. R = numpy . eye ( 4 ) from transforms3d . euler import euler2mat R [ : 3 , : 3 ] = euler2mat ( alpha_x , alpha_y , alpha_z , 'rxyz' ) return R