(self, filename=None, compressed_size=None)
Initializer.

        Prefer factory functions such as Game.from_p8_file().

        Args:
          filename: The filename, if any, for tool messages.
          compressed_size: The byte size of the compressed Lua data region,
            or None if the Lua region was not compressed (.p8 or v0 .p8.png).
Initializer.
Initializer .
def __init__(self, filename=None, compressed_size=None):
        """Initializer.

        Prefer factory functions such as Game.from_p8_file().

        Args:
          filename: The filename, if any, for tool messages.
          compressed_size: The byte size of the compressed Lua data region,
            or None if the Lua region was not compressed (.p8 or v0 .p8.png).
        """
        self.filename = filename
        self.compressed_size = compressed_size

        self.lua = None
        self.gfx = None
        self.gff = None
        self.map = None
        self.sfx = None
        self.music = None
        self.label = None

        self.version = None
def __init__ ( self , filename = None , compressed_size = None ) : self . filename = filename self . compressed_size = compressed_size self . lua = None self . gfx = None self . gff = None self . map = None self . sfx = None self . music = None self . label = None self . version = None