(self, action, turn_id)
Description: Send the action to the server for playing out  
        Arguments:  
        * action: The action that has to be sent  
        * turn_id: The ID of the step taken by the server (To sync up the \
action of the agent and server)
Description: Send the action to the server for playing out  
        Arguments:  
        * action: The action that has to be sent  
        * turn_id: The ID of the step taken by the server (To sync up the \
action of the agent and server)
Description : Send the action to the server for playing out Arguments : * action : The action that has to be sent * turn_id : The ID of the step taken by the server ( To sync up the \ action of the agent and server )
def send_move(self, action, turn_id):
        """Description: Send the action to the server for playing out  
        Arguments:  
        * action: The action that has to be sent  
        * turn_id: The ID of the step taken by the server (To sync up the \
action of the agent and server)"""
        self._send(
            intent=constants.NetworkCommands.match_act.value,
            player_id=self.id,
            act=action,
            match_id=self.match_id,
            turn_id=turn_id)
def send_move ( self , action , turn_id ) : self . _send ( intent = constants . NetworkCommands . match_act . value , player_id = self . id , act = action , match_id = self . match_id , turn_id = turn_id )