(self)
return self.execute('''
            if(GameManager._instance.over) {"ended"}
            else if(GameManager._instance.won && !GameManager._instance.keepPlaying) {"won"}
            else {"running"}
            ''')
Check if the game is in an unusual state.
Check if the game is in an unusual state.
Check if the game is in an unusual state .
def get_status(self):
        ''' Check if the game is in an unusual state. '''
        return self.execute('''
            if(GameManager._instance.over) {"ended"}
            else if(GameManager._instance.won && !GameManager._instance.keepPlaying) {"won"}
            else {"running"}
            ''')
def get_status ( self ) : return self . execute ( '''
            if(GameManager._instance.over) {"ended"}
            else if(GameManager._instance.won && !GameManager._instance.keepPlaying) {"won"}
            else {"running"}
            ''' )