(tile, level)
return quadkey
Transform tile coordinates to a quadkey
Transform tile coordinates to a quadkey
Transform tile coordinates to a quadkey
def tile_to_quadkey(tile, level):
        """Transform tile coordinates to a quadkey"""
        tile_x = tile[0]
        tile_y = tile[1]
        quadkey = ""
        for i in xrange(level):
            bit = level - i
            digit = ord('0')
            mask = 1 << (bit - 1)  # if (bit - 1) > 0 else 1 >> (bit - 1)
            if (tile_x & mask) is not 0:
                digit += 1
            if (tile_y & mask) is not 0:
                digit += 2
            quadkey += chr(digit)
        return quadkey
def tile_to_quadkey ( tile , level ) : tile_x = tile [ 0 ] tile_y = tile [ 1 ] quadkey = "" for i in xrange ( level ) : bit = level - i digit = ord ( '0' ) mask = 1 << ( bit - 1 ) # if (bit - 1) > 0 else 1 >> (bit - 1) if ( tile_x & mask ) is not 0 : digit += 1 if ( tile_y & mask ) is not 0 : digit += 2 quadkey += chr ( digit ) return quadkey