from ..utils import *


##
# Minions



from ..utils import *


##
# Minions

class OG_234:
	"Darkshire Alchemist"
	play = Heal(TARGET, 5)


class OG_335:
	"Shifting Shade"
	deathrattle = Give(CONTROLLER, Copy(RANDOM(ENEMY_DECK)))


##
# Spells

class OG_094:
	"Power Word: Tentacles"
	play = Buff(TARGET, "OG_094e")

OG_094e = buff(+2, +6)

Implement Darkshire Alchemist, Shifting Shade, Power Word: Tentacles
Implement Darkshire Alchemist, Shifting Shade, Power Word: Tentacles

  from ..utils import *
  
  
  ##
  # Minions
  
+ class OG_234:
+ 	"Darkshire Alchemist"
+ 	play = Heal(TARGET, 5)
  
  
+ class OG_335:
+ 	"Shifting Shade"
+ 	deathrattle = Give(CONTROLLER, Copy(RANDOM(ENEMY_DECK)))
+ 
+ 
+ ##
+ # Spells
+ 
+ class OG_094:
+ 	"Power Word: Tentacles"
+ 	play = Buff(TARGET, "OG_094e")
+ 
+ OG_094e = buff(+2, +6)
+ 
Implement Darkshire Alchemist, Shifting Shade, Power Word: Tentacles
## Code Before:
from ..utils import *


##
# Minions



## Instruction:
Implement Darkshire Alchemist, Shifting Shade, Power Word: Tentacles
## Code After:
from ..utils import *


##
# Minions

class OG_234:
	"Darkshire Alchemist"
	play = Heal(TARGET, 5)


class OG_335:
	"Shifting Shade"
	deathrattle = Give(CONTROLLER, Copy(RANDOM(ENEMY_DECK)))


##
# Spells

class OG_094:
	"Power Word: Tentacles"
	play = Buff(TARGET, "OG_094e")

OG_094e = buff(+2, +6)
