try:
    import _path
except NameError:
    pass
import pygame
import spyral
import sys

SIZE = (640, 480)
BG_COLOR = (0, 0, 0)

class Game(spyral.Scene):
    """
    A Scene represents a distinct state of your game. They could be menus,
    different subgames, or any other things which are mostly distinct.
    
    A Scene should define two methods, update and render.
    """
    def __init__(self):
        """
        The __init__ message for a scene should set up the camera(s) for the
        scene, and other structures which are needed for the scene
        """
        spyral.Scene.__init__(self, SIZE)
        
        self.register("system.quit", sys.exit)

print spyral.widgets
spyral.widgets.register('Testing', 'a')
print spyral.widgets.Testing(1,2,3)
print spyral.widgets.TextInputWidget


if __name__ == "__main__":
    spyral.director.init(SIZE) # the director is the manager for your scenes
    spyral.director.run(scene=Game()) # This will run your game. It will not return.

try:
    import _path
except NameError:
    pass
import pygame
import spyral
import sys

SIZE = (640, 480)
BG_COLOR = (0, 0, 0)

class Game(spyral.Scene):
    """
    A Scene represents a distinct state of your game. They could be menus,
    different subgames, or any other things which are mostly distinct.
    
    A Scene should define two methods, update and render.
    """
    def __init__(self):
        """
        The __init__ message for a scene should set up the camera(s) for the
        scene, and other structures which are needed for the scene
        """
        spyral.Scene.__init__(self, SIZE)
        
        self.register("system.quit", sys.exit)

if __name__ == "__main__":
    spyral.director.init(SIZE) # the director is the manager for your scenes
    spyral.director.run(scene=Game()) # This will run your game. It will not return.

Remove some accidentally committed code.
Remove some accidentally committed code.

  try:
      import _path
  except NameError:
      pass
  import pygame
  import spyral
  import sys
  
  SIZE = (640, 480)
  BG_COLOR = (0, 0, 0)
  
  class Game(spyral.Scene):
      """
      A Scene represents a distinct state of your game. They could be menus,
      different subgames, or any other things which are mostly distinct.
      
      A Scene should define two methods, update and render.
      """
      def __init__(self):
          """
          The __init__ message for a scene should set up the camera(s) for the
          scene, and other structures which are needed for the scene
          """
          spyral.Scene.__init__(self, SIZE)
          
          self.register("system.quit", sys.exit)
  
- print spyral.widgets
- spyral.widgets.register('Testing', 'a')
- print spyral.widgets.Testing(1,2,3)
- print spyral.widgets.TextInputWidget
- 
- 
  if __name__ == "__main__":
      spyral.director.init(SIZE) # the director is the manager for your scenes
      spyral.director.run(scene=Game()) # This will run your game. It will not return.
  
Remove some accidentally committed code.
## Code Before:
try:
    import _path
except NameError:
    pass
import pygame
import spyral
import sys

SIZE = (640, 480)
BG_COLOR = (0, 0, 0)

class Game(spyral.Scene):
    """
    A Scene represents a distinct state of your game. They could be menus,
    different subgames, or any other things which are mostly distinct.
    
    A Scene should define two methods, update and render.
    """
    def __init__(self):
        """
        The __init__ message for a scene should set up the camera(s) for the
        scene, and other structures which are needed for the scene
        """
        spyral.Scene.__init__(self, SIZE)
        
        self.register("system.quit", sys.exit)

print spyral.widgets
spyral.widgets.register('Testing', 'a')
print spyral.widgets.Testing(1,2,3)
print spyral.widgets.TextInputWidget


if __name__ == "__main__":
    spyral.director.init(SIZE) # the director is the manager for your scenes
    spyral.director.run(scene=Game()) # This will run your game. It will not return.

## Instruction:
Remove some accidentally committed code.
## Code After:
try:
    import _path
except NameError:
    pass
import pygame
import spyral
import sys

SIZE = (640, 480)
BG_COLOR = (0, 0, 0)

class Game(spyral.Scene):
    """
    A Scene represents a distinct state of your game. They could be menus,
    different subgames, or any other things which are mostly distinct.
    
    A Scene should define two methods, update and render.
    """
    def __init__(self):
        """
        The __init__ message for a scene should set up the camera(s) for the
        scene, and other structures which are needed for the scene
        """
        spyral.Scene.__init__(self, SIZE)
        
        self.register("system.quit", sys.exit)

if __name__ == "__main__":
    spyral.director.init(SIZE) # the director is the manager for your scenes
    spyral.director.run(scene=Game()) # This will run your game. It will not return.
