import spyral.memoize
import spyral.point
import spyral.camera
import spyral.util
import spyral.sprite
import spyral.gui
import spyral.scene
import spyral._lib
import pygame

director = scene.Director()

def init():
    pygame.init()
    pygame.font.init()
import spyral.memoize
import spyral.point
import spyral.camera
import spyral.util
import spyral.sprite
import spyral.gui
import spyral.scene
import spyral._lib
import spyral.event
import pygame

director = scene.Director()

def init():
    pygame.init()
    pygame.font.init()
Add an event module import
Add an event module import

  import spyral.memoize
  import spyral.point
  import spyral.camera
  import spyral.util
  import spyral.sprite
  import spyral.gui
  import spyral.scene
  import spyral._lib
+ import spyral.event
  import pygame
  
  director = scene.Director()
  
  def init():
      pygame.init()
      pygame.font.init()
Add an event module import
## Code Before:
import spyral.memoize
import spyral.point
import spyral.camera
import spyral.util
import spyral.sprite
import spyral.gui
import spyral.scene
import spyral._lib
import pygame

director = scene.Director()

def init():
    pygame.init()
    pygame.font.init()
## Instruction:
Add an event module import
## Code After:
import spyral.memoize
import spyral.point
import spyral.camera
import spyral.util
import spyral.sprite
import spyral.gui
import spyral.scene
import spyral._lib
import spyral.event
import pygame

director = scene.Director()

def init():
    pygame.init()
    pygame.font.init()