def load_image(image_name, fade_enabled=False):
    """fade_enabled should be True if you want images to be able to fade"""
    try:
        #! Add stuff for loading images of the correct resolution
        # depending on the player's resolution settings
        if not fade_enabled:
            return pygame.image.load("".join((
                file_directory, "Image Files\\",
                image_name, ".png"
                ))).convert_alpha()   # Fixes per pixel alphas permanently
        else:
            return pygame.image.load("".join((
                file_directory, "Image Files\\",
                image_name, ".png"
                ))).convert()
    except Exception as error:
        log("".join(("Failed to load image: ", image_name, ".png")))

def load_image(image_name, fade_enabled=False):
    """fade_enabled should be True if you want images to be able to fade"""
    try:
        #! Add stuff for loading images of the correct resolution
        # depending on the player's resolution settings
        if not fade_enabled:
            return pygame.image.load("".join((
                file_directory, "assets\\images\\",
                image_name, ".png"
                ))).convert_alpha()   # Fixes per pixel alphas permanently
        else:
            return pygame.image.load("".join((
                file_directory, "assets\\images\\",
                image_name, ".png"
                ))).convert()
    except Exception as error:
        log("".join(("Failed to load image: ", image_name, ".png")))

Fix error in file path of where images are loaded from in load_image()
Fix error in file path of where images are loaded from in load_image()

  def load_image(image_name, fade_enabled=False):
      """fade_enabled should be True if you want images to be able to fade"""
      try:
          #! Add stuff for loading images of the correct resolution
          # depending on the player's resolution settings
          if not fade_enabled:
              return pygame.image.load("".join((
-                 file_directory, "Image Files\\",
+                 file_directory, "assets\\images\\",
                  image_name, ".png"
                  ))).convert_alpha()   # Fixes per pixel alphas permanently
          else:
              return pygame.image.load("".join((
-                 file_directory, "Image Files\\",
+                 file_directory, "assets\\images\\",
                  image_name, ".png"
                  ))).convert()
      except Exception as error:
          log("".join(("Failed to load image: ", image_name, ".png")))
  
Fix error in file path of where images are loaded from in load_image()
## Code Before:
def load_image(image_name, fade_enabled=False):
    """fade_enabled should be True if you want images to be able to fade"""
    try:
        #! Add stuff for loading images of the correct resolution
        # depending on the player's resolution settings
        if not fade_enabled:
            return pygame.image.load("".join((
                file_directory, "Image Files\\",
                image_name, ".png"
                ))).convert_alpha()   # Fixes per pixel alphas permanently
        else:
            return pygame.image.load("".join((
                file_directory, "Image Files\\",
                image_name, ".png"
                ))).convert()
    except Exception as error:
        log("".join(("Failed to load image: ", image_name, ".png")))

## Instruction:
Fix error in file path of where images are loaded from in load_image()
## Code After:
def load_image(image_name, fade_enabled=False):
    """fade_enabled should be True if you want images to be able to fade"""
    try:
        #! Add stuff for loading images of the correct resolution
        # depending on the player's resolution settings
        if not fade_enabled:
            return pygame.image.load("".join((
                file_directory, "assets\\images\\",
                image_name, ".png"
                ))).convert_alpha()   # Fixes per pixel alphas permanently
        else:
            return pygame.image.load("".join((
                file_directory, "assets\\images\\",
                image_name, ".png"
                ))).convert()
    except Exception as error:
        log("".join(("Failed to load image: ", image_name, ".png")))
