import time
from random import uniform
from typing import Callable, Optional


class Retry:
    def __init__(self, total: int = 3, backoff_factor: float = 0.2, jitter: float = 0.2) -> None:
        self.total = total
        self.__backoff_factor = backoff_factor
        self.__jitter = jitter

        if self.total <= 0:
            raise ValueError("total must be greater than zero")

        if self.__backoff_factor <= 0:
            raise ValueError("backoff_factor must be greater than zero")

        if self.__jitter <= 0:
            raise ValueError("jitter must be greater than zero")

    def calc_backoff_time(self, attempt: int) -> float:
        sleep_duration = self.__backoff_factor * (2 ** max(0, attempt - 1))
        sleep_duration += uniform(0.5 * self.__jitter, 1.5 * self.__jitter)

        return sleep_duration

    def sleep_before_retry(
        self,
        attempt: int,
        logging_method: Optional[Callable] = None,
        retry_target: Optional[str] = None,
    ) -> float:
        sleep_duration = self.calc_backoff_time(attempt)

        if logging_method:
            if retry_target:
                msg = "Retrying '{}' in ".format(retry_target)
            else:
                msg = "Retrying in "

            msg += "{:.2f} seconds ... (attempt={})".format(sleep_duration, attempt)

            logging_method(msg)

        time.sleep(sleep_duration)

        return sleep_duration

import time
from random import uniform
from typing import Callable, Optional


class Retry:
    def __init__(
        self, total: int = 3, backoff_factor: float = 0.2, jitter: float = 0.2, quiet: bool = False
    ) -> None:
        self.total = total
        self.__backoff_factor = backoff_factor
        self.__jitter = jitter
        self.__quiet = quiet

        if self.total <= 0:
            raise ValueError("total must be greater than zero")

        if self.__backoff_factor <= 0:
            raise ValueError("backoff_factor must be greater than zero")

        if self.__jitter <= 0:
            raise ValueError("jitter must be greater than zero")

    def calc_backoff_time(self, attempt: int) -> float:
        sleep_duration = self.__backoff_factor * (2 ** max(0, attempt - 1))
        sleep_duration += uniform(0.5 * self.__jitter, 1.5 * self.__jitter)

        return sleep_duration

    def sleep_before_retry(
        self,
        attempt: int,
        logging_method: Optional[Callable] = None,
        retry_target: Optional[str] = None,
    ) -> float:
        sleep_duration = self.calc_backoff_time(attempt)

        if logging_method and not self.__quiet:
            if retry_target:
                msg = "Retrying '{}' in ".format(retry_target)
            else:
                msg = "Retrying in "

            msg += "{:.2f} seconds ... (attempt={})".format(sleep_duration, attempt)

            logging_method(msg)

        time.sleep(sleep_duration)

        return sleep_duration

Add quiet mode support for Retry
Add quiet mode support for Retry

  import time
  from random import uniform
  from typing import Callable, Optional
  
  
  class Retry:
+     def __init__(
-     def __init__(self, total: int = 3, backoff_factor: float = 0.2, jitter: float = 0.2) -> None:
+         self, total: int = 3, backoff_factor: float = 0.2, jitter: float = 0.2, quiet: bool = False
+     ) -> None:
          self.total = total
          self.__backoff_factor = backoff_factor
          self.__jitter = jitter
+         self.__quiet = quiet
  
          if self.total <= 0:
              raise ValueError("total must be greater than zero")
  
          if self.__backoff_factor <= 0:
              raise ValueError("backoff_factor must be greater than zero")
  
          if self.__jitter <= 0:
              raise ValueError("jitter must be greater than zero")
  
      def calc_backoff_time(self, attempt: int) -> float:
          sleep_duration = self.__backoff_factor * (2 ** max(0, attempt - 1))
          sleep_duration += uniform(0.5 * self.__jitter, 1.5 * self.__jitter)
  
          return sleep_duration
  
      def sleep_before_retry(
          self,
          attempt: int,
          logging_method: Optional[Callable] = None,
          retry_target: Optional[str] = None,
      ) -> float:
          sleep_duration = self.calc_backoff_time(attempt)
  
-         if logging_method:
+         if logging_method and not self.__quiet:
              if retry_target:
                  msg = "Retrying '{}' in ".format(retry_target)
              else:
                  msg = "Retrying in "
  
              msg += "{:.2f} seconds ... (attempt={})".format(sleep_duration, attempt)
  
              logging_method(msg)
  
          time.sleep(sleep_duration)
  
          return sleep_duration
  
Add quiet mode support for Retry
## Code Before:
import time
from random import uniform
from typing import Callable, Optional


class Retry:
    def __init__(self, total: int = 3, backoff_factor: float = 0.2, jitter: float = 0.2) -> None:
        self.total = total
        self.__backoff_factor = backoff_factor
        self.__jitter = jitter

        if self.total <= 0:
            raise ValueError("total must be greater than zero")

        if self.__backoff_factor <= 0:
            raise ValueError("backoff_factor must be greater than zero")

        if self.__jitter <= 0:
            raise ValueError("jitter must be greater than zero")

    def calc_backoff_time(self, attempt: int) -> float:
        sleep_duration = self.__backoff_factor * (2 ** max(0, attempt - 1))
        sleep_duration += uniform(0.5 * self.__jitter, 1.5 * self.__jitter)

        return sleep_duration

    def sleep_before_retry(
        self,
        attempt: int,
        logging_method: Optional[Callable] = None,
        retry_target: Optional[str] = None,
    ) -> float:
        sleep_duration = self.calc_backoff_time(attempt)

        if logging_method:
            if retry_target:
                msg = "Retrying '{}' in ".format(retry_target)
            else:
                msg = "Retrying in "

            msg += "{:.2f} seconds ... (attempt={})".format(sleep_duration, attempt)

            logging_method(msg)

        time.sleep(sleep_duration)

        return sleep_duration

## Instruction:
Add quiet mode support for Retry
## Code After:
import time
from random import uniform
from typing import Callable, Optional


class Retry:
    def __init__(
        self, total: int = 3, backoff_factor: float = 0.2, jitter: float = 0.2, quiet: bool = False
    ) -> None:
        self.total = total
        self.__backoff_factor = backoff_factor
        self.__jitter = jitter
        self.__quiet = quiet

        if self.total <= 0:
            raise ValueError("total must be greater than zero")

        if self.__backoff_factor <= 0:
            raise ValueError("backoff_factor must be greater than zero")

        if self.__jitter <= 0:
            raise ValueError("jitter must be greater than zero")

    def calc_backoff_time(self, attempt: int) -> float:
        sleep_duration = self.__backoff_factor * (2 ** max(0, attempt - 1))
        sleep_duration += uniform(0.5 * self.__jitter, 1.5 * self.__jitter)

        return sleep_duration

    def sleep_before_retry(
        self,
        attempt: int,
        logging_method: Optional[Callable] = None,
        retry_target: Optional[str] = None,
    ) -> float:
        sleep_duration = self.calc_backoff_time(attempt)

        if logging_method and not self.__quiet:
            if retry_target:
                msg = "Retrying '{}' in ".format(retry_target)
            else:
                msg = "Retrying in "

            msg += "{:.2f} seconds ... (attempt={})".format(sleep_duration, attempt)

            logging_method(msg)

        time.sleep(sleep_duration)

        return sleep_duration
