import re
import lib.webutil as webutil
from lib.data import players as player_data

def handle(command_text):
    player_components = command_text.split(' ')
    new_player_id = re.sub('[<@]', '', player_components[2].split('|')[0])

    player = player_data.get_player(new_player_id)
    if player is not None:
        return webutil.respond_success('A player record for you already exists.')

    player_data.add_player(new_player_id)
    return webutil.respond_success('Alright, <@' + new_player_id + '>, you\'re ready to play!')

import re
import lib.webutil as webutil
import slack.util as slackutil
from lib.data import players as player_data

def handle(command_text):
    player_components = command_text.split(' ')
    new_player_id = re.sub('[<@]', '', player_components[2].split('|')[0])

    player = player_data.get_player(new_player_id)
    if player is not None:
        return webutil.respond_success('A player record for <@' + new_player_id + '> already exists.')

    player_data.add_player(new_player_id)
    return webutil.respond_success(slackutil.in_channel_response('Alright, <@' + new_player_id + '> is ready to play!'))

Update response for adding a player
Update response for adding a player

  import re
  import lib.webutil as webutil
+ import slack.util as slackutil
  from lib.data import players as player_data
  
  def handle(command_text):
      player_components = command_text.split(' ')
      new_player_id = re.sub('[<@]', '', player_components[2].split('|')[0])
  
      player = player_data.get_player(new_player_id)
      if player is not None:
-         return webutil.respond_success('A player record for you already exists.')
+         return webutil.respond_success('A player record for <@' + new_player_id + '> already exists.')
  
      player_data.add_player(new_player_id)
-     return webutil.respond_success('Alright, <@' + new_player_id + '>, you\'re ready to play!')
+     return webutil.respond_success(slackutil.in_channel_response('Alright, <@' + new_player_id + '> is ready to play!'))
  
Update response for adding a player
## Code Before:
import re
import lib.webutil as webutil
from lib.data import players as player_data

def handle(command_text):
    player_components = command_text.split(' ')
    new_player_id = re.sub('[<@]', '', player_components[2].split('|')[0])

    player = player_data.get_player(new_player_id)
    if player is not None:
        return webutil.respond_success('A player record for you already exists.')

    player_data.add_player(new_player_id)
    return webutil.respond_success('Alright, <@' + new_player_id + '>, you\'re ready to play!')

## Instruction:
Update response for adding a player
## Code After:
import re
import lib.webutil as webutil
import slack.util as slackutil
from lib.data import players as player_data

def handle(command_text):
    player_components = command_text.split(' ')
    new_player_id = re.sub('[<@]', '', player_components[2].split('|')[0])

    player = player_data.get_player(new_player_id)
    if player is not None:
        return webutil.respond_success('A player record for <@' + new_player_id + '> already exists.')

    player_data.add_player(new_player_id)
    return webutil.respond_success(slackutil.in_channel_response('Alright, <@' + new_player_id + '> is ready to play!'))
