from ..utils import *


##
# Minions

class OG_006:
	"Vilefin Inquisitor"
	play = Summon(CONTROLLER, "OG_006b")

class OG_006b:
	"The Tidal Hand"
	activate = Summon(CONTROLLER, "OG_006a")


class OG_221:
	"Selfless Hero"
	deathrattle = GiveDivineShield(RANDOM_FRIENDLY_MINION)


##
# Spells



##
# Weapons

class OG_222:
	"Rallying Blade"
	play = Buff(FRIENDLY_MINIONS + DIVINE_SHIELD, "OG_222e")

OG_222e = buff(+1, +1)

from ..utils import *


##
# Minions

class OG_006:
	"Vilefin Inquisitor"
	play = Summon(CONTROLLER, "OG_006b")

class OG_006b:
	"The Tidal Hand"
	activate = Summon(CONTROLLER, "OG_006a")


class OG_221:
	"Selfless Hero"
	deathrattle = GiveDivineShield(RANDOM_FRIENDLY_MINION)


##
# Spells

class OG_223:
	"Divine Strength"
	play = Buff(TARGET, "OG_223e")

OG_223e = buff(+1, +2)


class OG_273:
	"Stand Against Darkness"
	play = Summon(CONTROLLER, "CS2_101t") * 5


##
# Weapons

class OG_222:
	"Rallying Blade"
	play = Buff(FRIENDLY_MINIONS + DIVINE_SHIELD, "OG_222e")

OG_222e = buff(+1, +1)

Implement Divine Strength and Stand Against Darkness
Implement Divine Strength and Stand Against Darkness

  from ..utils import *
  
  
  ##
  # Minions
  
  class OG_006:
  	"Vilefin Inquisitor"
  	play = Summon(CONTROLLER, "OG_006b")
  
  class OG_006b:
  	"The Tidal Hand"
  	activate = Summon(CONTROLLER, "OG_006a")
  
  
  class OG_221:
  	"Selfless Hero"
  	deathrattle = GiveDivineShield(RANDOM_FRIENDLY_MINION)
  
  
  ##
  # Spells
  
+ class OG_223:
+ 	"Divine Strength"
+ 	play = Buff(TARGET, "OG_223e")
+ 
+ OG_223e = buff(+1, +2)
+ 
+ 
+ class OG_273:
+ 	"Stand Against Darkness"
+ 	play = Summon(CONTROLLER, "CS2_101t") * 5
  
  
  ##
  # Weapons
  
  class OG_222:
  	"Rallying Blade"
  	play = Buff(FRIENDLY_MINIONS + DIVINE_SHIELD, "OG_222e")
  
  OG_222e = buff(+1, +1)
  
Implement Divine Strength and Stand Against Darkness
## Code Before:
from ..utils import *


##
# Minions

class OG_006:
	"Vilefin Inquisitor"
	play = Summon(CONTROLLER, "OG_006b")

class OG_006b:
	"The Tidal Hand"
	activate = Summon(CONTROLLER, "OG_006a")


class OG_221:
	"Selfless Hero"
	deathrattle = GiveDivineShield(RANDOM_FRIENDLY_MINION)


##
# Spells



##
# Weapons

class OG_222:
	"Rallying Blade"
	play = Buff(FRIENDLY_MINIONS + DIVINE_SHIELD, "OG_222e")

OG_222e = buff(+1, +1)

## Instruction:
Implement Divine Strength and Stand Against Darkness
## Code After:
from ..utils import *


##
# Minions

class OG_006:
	"Vilefin Inquisitor"
	play = Summon(CONTROLLER, "OG_006b")

class OG_006b:
	"The Tidal Hand"
	activate = Summon(CONTROLLER, "OG_006a")


class OG_221:
	"Selfless Hero"
	deathrattle = GiveDivineShield(RANDOM_FRIENDLY_MINION)


##
# Spells

class OG_223:
	"Divine Strength"
	play = Buff(TARGET, "OG_223e")

OG_223e = buff(+1, +2)


class OG_273:
	"Stand Against Darkness"
	play = Summon(CONTROLLER, "CS2_101t") * 5


##
# Weapons

class OG_222:
	"Rallying Blade"
	play = Buff(FRIENDLY_MINIONS + DIVINE_SHIELD, "OG_222e")

OG_222e = buff(+1, +1)
