from ..utils import *


##
# Minions

# Kodorider
class AT_099:
	inspire = Summon(CONTROLLER, "AT_099t")

from ..utils import *


##
# Minions

# Twilight Guardian
class AT_017:
	play = HOLDING_DRAGON & Buff(SELF, "AT_017e")


# Sideshow Spelleater
class AT_098:
	play = Summon(CONTROLLER, Copy(ENEMY_HERO_POWER))


# Kodorider
class AT_099:
	inspire = Summon(CONTROLLER, "AT_099t")


# Master of Ceremonies
class AT_117:
	play = Find(FRIENDLY_MINIONS + SPELLPOWER) & Buff(SELF, "AT_117e")


# Frost Giant
class AT_120:
	cost = lambda self, i: i - self.controller.times_hero_power_used_this_game


# Crowd Favorite
class AT_121:
	events = Play(CONTROLLER, BATTLECRY).on(Buff(SELF, "AT_121e"))

Implement more TGT Neutral Epics
Implement more TGT Neutral Epics

  from ..utils import *
  
  
  ##
  # Minions
  
+ # Twilight Guardian
+ class AT_017:
+ 	play = HOLDING_DRAGON & Buff(SELF, "AT_017e")
+ 
+ 
+ # Sideshow Spelleater
+ class AT_098:
+ 	play = Summon(CONTROLLER, Copy(ENEMY_HERO_POWER))
+ 
+ 
  # Kodorider
  class AT_099:
  	inspire = Summon(CONTROLLER, "AT_099t")
  
+ 
+ # Master of Ceremonies
+ class AT_117:
+ 	play = Find(FRIENDLY_MINIONS + SPELLPOWER) & Buff(SELF, "AT_117e")
+ 
+ 
+ # Frost Giant
+ class AT_120:
+ 	cost = lambda self, i: i - self.controller.times_hero_power_used_this_game
+ 
+ 
+ # Crowd Favorite
+ class AT_121:
+ 	events = Play(CONTROLLER, BATTLECRY).on(Buff(SELF, "AT_121e"))
+ 
Implement more TGT Neutral Epics
## Code Before:
from ..utils import *


##
# Minions

# Kodorider
class AT_099:
	inspire = Summon(CONTROLLER, "AT_099t")

## Instruction:
Implement more TGT Neutral Epics
## Code After:
from ..utils import *


##
# Minions

# Twilight Guardian
class AT_017:
	play = HOLDING_DRAGON & Buff(SELF, "AT_017e")


# Sideshow Spelleater
class AT_098:
	play = Summon(CONTROLLER, Copy(ENEMY_HERO_POWER))


# Kodorider
class AT_099:
	inspire = Summon(CONTROLLER, "AT_099t")


# Master of Ceremonies
class AT_117:
	play = Find(FRIENDLY_MINIONS + SPELLPOWER) & Buff(SELF, "AT_117e")


# Frost Giant
class AT_120:
	cost = lambda self, i: i - self.controller.times_hero_power_used_this_game


# Crowd Favorite
class AT_121:
	events = Play(CONTROLLER, BATTLECRY).on(Buff(SELF, "AT_121e"))
