from ..utils import *


##
# Minions

# Murloc Knight
class AT_076:
    inspire = Summon(CONTROLLER, RandomMurloc())


# Eadric the Pure
class AT_081:
    play = Buff(ALL_MINIONS, "AT_081e")


##
# Spells

# Seal of Champions
class AT_074:
    play = Buff(TARGET, "AT_074e2")


##
# Secrets

# Competitive Spirit
class AT_073:
    events = OWN_TURN_BEGIN.on(
        Buff(FRIENDLY_MINIONS, "AT_073e"), Reveal(SELF)
    )

from ..utils import *


##
# Minions

# Murloc Knight
class AT_076:
	inspire = Summon(CONTROLLER, RandomMurloc())


# Eadric the Pure
class AT_081:
	play = Buff(ENEMY_MINIONS, "AT_081e")


##
# Spells

# Seal of Champions
class AT_074:
	play = Buff(TARGET, "AT_074e2")


##
# Secrets

# Competitive Spirit
class AT_073:
	events = OWN_TURN_BEGIN.on(
		Buff(FRIENDLY_MINIONS, "AT_073e"), Reveal(SELF)
	)

Fix Eadric the Pure's target selection
Fix Eadric the Pure's target selection

  from ..utils import *
  
  
  ##
  # Minions
  
  # Murloc Knight
  class AT_076:
-     inspire = Summon(CONTROLLER, RandomMurloc())
+ 	inspire = Summon(CONTROLLER, RandomMurloc())
  
  
  # Eadric the Pure
  class AT_081:
-     play = Buff(ALL_MINIONS, "AT_081e")
+ 	play = Buff(ENEMY_MINIONS, "AT_081e")
  
  
  ##
  # Spells
  
  # Seal of Champions
  class AT_074:
-     play = Buff(TARGET, "AT_074e2")
+ 	play = Buff(TARGET, "AT_074e2")
  
  
  ##
  # Secrets
  
  # Competitive Spirit
  class AT_073:
-     events = OWN_TURN_BEGIN.on(
+ 	events = OWN_TURN_BEGIN.on(
-         Buff(FRIENDLY_MINIONS, "AT_073e"), Reveal(SELF)
+ 		Buff(FRIENDLY_MINIONS, "AT_073e"), Reveal(SELF)
-     )
+ 	)
  
Fix Eadric the Pure's target selection
## Code Before:
from ..utils import *


##
# Minions

# Murloc Knight
class AT_076:
    inspire = Summon(CONTROLLER, RandomMurloc())


# Eadric the Pure
class AT_081:
    play = Buff(ALL_MINIONS, "AT_081e")


##
# Spells

# Seal of Champions
class AT_074:
    play = Buff(TARGET, "AT_074e2")


##
# Secrets

# Competitive Spirit
class AT_073:
    events = OWN_TURN_BEGIN.on(
        Buff(FRIENDLY_MINIONS, "AT_073e"), Reveal(SELF)
    )

## Instruction:
Fix Eadric the Pure's target selection
## Code After:
from ..utils import *


##
# Minions

# Murloc Knight
class AT_076:
	inspire = Summon(CONTROLLER, RandomMurloc())


# Eadric the Pure
class AT_081:
	play = Buff(ENEMY_MINIONS, "AT_081e")


##
# Spells

# Seal of Champions
class AT_074:
	play = Buff(TARGET, "AT_074e2")


##
# Secrets

# Competitive Spirit
class AT_073:
	events = OWN_TURN_BEGIN.on(
		Buff(FRIENDLY_MINIONS, "AT_073e"), Reveal(SELF)
	)
