from ..utils import *


##
# Minions

class OG_271:
	"Scaled Nightmare"
	events = OWN_TURN_BEGIN.on(Buff(SELF, "OG_271e"))

class OG_271e:
	atk = lambda self, i: i * 2

from ..utils import *


##
# Minions

class OG_271:
	"Scaled Nightmare"
	events = OWN_TURN_BEGIN.on(Buff(SELF, "OG_271e"))

class OG_271e:
	atk = lambda self, i: i * 2


class OG_272:
	"Twilight Summoner"
	deathrattle = Summon(CONTROLLER, "OG_272t")


class OG_337:
	"Cyclopian Horror"
	play = Buff(SELF, "OG_337e") * Count(ENEMY_MINIONS)

OG_337e = buff(health=1)

Implement Twilight Summoner and Cyclopian Horror
Implement Twilight Summoner and Cyclopian Horror

  from ..utils import *
  
  
  ##
  # Minions
  
  class OG_271:
  	"Scaled Nightmare"
  	events = OWN_TURN_BEGIN.on(Buff(SELF, "OG_271e"))
  
  class OG_271e:
  	atk = lambda self, i: i * 2
  
+ 
+ class OG_272:
+ 	"Twilight Summoner"
+ 	deathrattle = Summon(CONTROLLER, "OG_272t")
+ 
+ 
+ class OG_337:
+ 	"Cyclopian Horror"
+ 	play = Buff(SELF, "OG_337e") * Count(ENEMY_MINIONS)
+ 
+ OG_337e = buff(health=1)
+ 
Implement Twilight Summoner and Cyclopian Horror
## Code Before:
from ..utils import *


##
# Minions

class OG_271:
	"Scaled Nightmare"
	events = OWN_TURN_BEGIN.on(Buff(SELF, "OG_271e"))

class OG_271e:
	atk = lambda self, i: i * 2

## Instruction:
Implement Twilight Summoner and Cyclopian Horror
## Code After:
from ..utils import *


##
# Minions

class OG_271:
	"Scaled Nightmare"
	events = OWN_TURN_BEGIN.on(Buff(SELF, "OG_271e"))

class OG_271e:
	atk = lambda self, i: i * 2


class OG_272:
	"Twilight Summoner"
	deathrattle = Summon(CONTROLLER, "OG_272t")


class OG_337:
	"Cyclopian Horror"
	play = Buff(SELF, "OG_337e") * Count(ENEMY_MINIONS)

OG_337e = buff(health=1)
