
from ..utils import *


# Tarnished Coin
class TB_011:
	play = ManaThisTurn(CONTROLLER, 1)


from ..utils import *


# Deckbuilding Enchant
class TB_010:
	events = (
		OWN_TURN_BEGIN.on(Discover(CONTROLLER, RandomCollectible())),
		Play(CONTROLLER).on(Shuffle(CONTROLLER, Copy(Play.CARD))),
		OWN_TURN_END.on(Shuffle(CONTROLLER, FRIENDLY_HAND))
	)

# Tarnished Coin
class TB_011:
	play = ManaThisTurn(CONTROLLER, 1)

Implement Decks Assemble brawl rules on the Deckbuilding Enchant
Implement Decks Assemble brawl rules on the Deckbuilding Enchant

  
  from ..utils import *
  
+ 
+ # Deckbuilding Enchant
+ class TB_010:
+ 	events = (
+ 		OWN_TURN_BEGIN.on(Discover(CONTROLLER, RandomCollectible())),
+ 		Play(CONTROLLER).on(Shuffle(CONTROLLER, Copy(Play.CARD))),
+ 		OWN_TURN_END.on(Shuffle(CONTROLLER, FRIENDLY_HAND))
+ 	)
  
  # Tarnished Coin
  class TB_011:
  	play = ManaThisTurn(CONTROLLER, 1)
  
Implement Decks Assemble brawl rules on the Deckbuilding Enchant
## Code Before:

from ..utils import *


# Tarnished Coin
class TB_011:
	play = ManaThisTurn(CONTROLLER, 1)

## Instruction:
Implement Decks Assemble brawl rules on the Deckbuilding Enchant
## Code After:

from ..utils import *


# Deckbuilding Enchant
class TB_010:
	events = (
		OWN_TURN_BEGIN.on(Discover(CONTROLLER, RandomCollectible())),
		Play(CONTROLLER).on(Shuffle(CONTROLLER, Copy(Play.CARD))),
		OWN_TURN_END.on(Shuffle(CONTROLLER, FRIENDLY_HAND))
	)

# Tarnished Coin
class TB_011:
	play = ManaThisTurn(CONTROLLER, 1)
