from ..utils import *


# Cash In
class TP_Bling_HP2:
	activate = Destroy(FRIENDLY_WEAPON)


# Blingtron's Blade
class TB_BlingBrawl_Blade1e:
	events = Death(OWNER).on(Summon(CONTROLLER, RandomWeapon()))


# Blingtron's Blade HERO
class TB_BlingBrawl_Blade2:
	events = Summon(CONTROLLER, WEAPON).on(
		Buff(Summon.CARD, "TB_BlingBrawl_Blade1e")
	)

from ..utils import *


# Cash In
class TP_Bling_HP2:
	activate = Destroy(FRIENDLY_WEAPON)


# Blingtron's Blade
class TB_BlingBrawl_Blade1e:
	events = Death(OWNER).on(Summon(CONTROLLER, RandomWeapon()))


# Blingtron's Blade HERO
class TB_BlingBrawl_Blade2:
	events = Summon(CONTROLLER, WEAPON).on(
		Buff(Summon.CARD, "TB_BlingBrawl_Blade1e")
	)


# Sharpen (Unused)
class TB_BlingBrawl_Hero1p:
	activate = Buff(FRIENDLY_WEAPON, "TB_BlingBrawl_Hero1e")

TB_BlingBrawl_Hero1e = buff(atk=1)

Implement Sharpen (unused Blingtron Brawl Hero Power)
Implement Sharpen (unused Blingtron Brawl Hero Power)

  from ..utils import *
  
  
  # Cash In
  class TP_Bling_HP2:
  	activate = Destroy(FRIENDLY_WEAPON)
  
  
  # Blingtron's Blade
  class TB_BlingBrawl_Blade1e:
  	events = Death(OWNER).on(Summon(CONTROLLER, RandomWeapon()))
  
  
  # Blingtron's Blade HERO
  class TB_BlingBrawl_Blade2:
  	events = Summon(CONTROLLER, WEAPON).on(
  		Buff(Summon.CARD, "TB_BlingBrawl_Blade1e")
  	)
  
+ 
+ # Sharpen (Unused)
+ class TB_BlingBrawl_Hero1p:
+ 	activate = Buff(FRIENDLY_WEAPON, "TB_BlingBrawl_Hero1e")
+ 
+ TB_BlingBrawl_Hero1e = buff(atk=1)
+ 
Implement Sharpen (unused Blingtron Brawl Hero Power)
## Code Before:
from ..utils import *


# Cash In
class TP_Bling_HP2:
	activate = Destroy(FRIENDLY_WEAPON)


# Blingtron's Blade
class TB_BlingBrawl_Blade1e:
	events = Death(OWNER).on(Summon(CONTROLLER, RandomWeapon()))


# Blingtron's Blade HERO
class TB_BlingBrawl_Blade2:
	events = Summon(CONTROLLER, WEAPON).on(
		Buff(Summon.CARD, "TB_BlingBrawl_Blade1e")
	)

## Instruction:
Implement Sharpen (unused Blingtron Brawl Hero Power)
## Code After:
from ..utils import *


# Cash In
class TP_Bling_HP2:
	activate = Destroy(FRIENDLY_WEAPON)


# Blingtron's Blade
class TB_BlingBrawl_Blade1e:
	events = Death(OWNER).on(Summon(CONTROLLER, RandomWeapon()))


# Blingtron's Blade HERO
class TB_BlingBrawl_Blade2:
	events = Summon(CONTROLLER, WEAPON).on(
		Buff(Summon.CARD, "TB_BlingBrawl_Blade1e")
	)


# Sharpen (Unused)
class TB_BlingBrawl_Hero1p:
	activate = Buff(FRIENDLY_WEAPON, "TB_BlingBrawl_Hero1e")

TB_BlingBrawl_Hero1e = buff(atk=1)
