import spyral.memoize
import spyral.point
import spyral.camera
import spyral.util
import spyral.sprite
import spyral.gui
import spyral.scene
import spyral._lib
import spyral.event
import pygame

director = scene.Director()

def init():
    pygame.init()
    pygame.font.init()
    
def quit():
    pygame.quit()
    spyral.director._stack = []

__version__ = '0.1'
__license__ = 'LGPLv2'
__author__ = 'Robert Deaton'

import spyral.memoize
import spyral.point
import spyral.camera
import spyral.util
import spyral.sprite
import spyral.gui
import spyral.scene
import spyral._lib
import spyral.event
import pygame

director = scene.Director()

def init():
    pygame.init()
    pygame.font.init()
    
def quit():
    pygame.quit()
    spyral.director._stack = []
Make this more like a real python module.
Make this more like a real python module.

+ 
+ __version__ = '0.1'
+ __license__ = 'LGPLv2'
+ __author__ = 'Robert Deaton'
+ 
  import spyral.memoize
  import spyral.point
  import spyral.camera
  import spyral.util
  import spyral.sprite
  import spyral.gui
  import spyral.scene
  import spyral._lib
  import spyral.event
  import pygame
  
  director = scene.Director()
  
  def init():
      pygame.init()
      pygame.font.init()
      
  def quit():
      pygame.quit()
      spyral.director._stack = []
Make this more like a real python module.
## Code Before:
import spyral.memoize
import spyral.point
import spyral.camera
import spyral.util
import spyral.sprite
import spyral.gui
import spyral.scene
import spyral._lib
import spyral.event
import pygame

director = scene.Director()

def init():
    pygame.init()
    pygame.font.init()
    
def quit():
    pygame.quit()
    spyral.director._stack = []
## Instruction:
Make this more like a real python module.
## Code After:

__version__ = '0.1'
__license__ = 'LGPLv2'
__author__ = 'Robert Deaton'

import spyral.memoize
import spyral.point
import spyral.camera
import spyral.util
import spyral.sprite
import spyral.gui
import spyral.scene
import spyral._lib
import spyral.event
import pygame

director = scene.Director()

def init():
    pygame.init()
    pygame.font.init()
    
def quit():
    pygame.quit()
    spyral.director._stack = []