from ..utils import *


##
# Minions

class OG_023:
	"Primal Fusion"
	play = Buff(TARGET, "OG_023t") * Count(FRIENDLY_MINIONS + TOTEM)

OG_023t = buff(+1, +1)


class OG_209:
	"Hallazeal the Ascended"
	events = Damage(source=SPELL + FRIENDLY).on(Heal(FRIENDLY_HERO, Damage.AMOUNT))

from ..utils import *


##
# Minions

class OG_023:
	"Primal Fusion"
	play = Buff(TARGET, "OG_023t") * Count(FRIENDLY_MINIONS + TOTEM)

OG_023t = buff(+1, +1)


class OG_026:
	"Eternal Sentinel"
	play = UnlockOverload(CONTROLLER)


class OG_209:
	"Hallazeal the Ascended"
	events = Damage(source=SPELL + FRIENDLY).on(Heal(FRIENDLY_HERO, Damage.AMOUNT))


##
# Spells

class OG_206:
	"Stormcrack"
	play = Hit(TARGET, 4)


##
# Weapons

class OG_031:
	"Hammer of Twilight"
	deathrattle = Summon(CONTROLLER, "OG_031a")

Implement Eternal Sentinel, Stormcrack and Hammer of Twilight
Implement Eternal Sentinel, Stormcrack and Hammer of Twilight

  from ..utils import *
  
  
  ##
  # Minions
  
  class OG_023:
  	"Primal Fusion"
  	play = Buff(TARGET, "OG_023t") * Count(FRIENDLY_MINIONS + TOTEM)
  
  OG_023t = buff(+1, +1)
  
  
+ class OG_026:
+ 	"Eternal Sentinel"
+ 	play = UnlockOverload(CONTROLLER)
+ 
+ 
  class OG_209:
  	"Hallazeal the Ascended"
  	events = Damage(source=SPELL + FRIENDLY).on(Heal(FRIENDLY_HERO, Damage.AMOUNT))
  
+ 
+ ##
+ # Spells
+ 
+ class OG_206:
+ 	"Stormcrack"
+ 	play = Hit(TARGET, 4)
+ 
+ 
+ ##
+ # Weapons
+ 
+ class OG_031:
+ 	"Hammer of Twilight"
+ 	deathrattle = Summon(CONTROLLER, "OG_031a")
+ 
Implement Eternal Sentinel, Stormcrack and Hammer of Twilight
## Code Before:
from ..utils import *


##
# Minions

class OG_023:
	"Primal Fusion"
	play = Buff(TARGET, "OG_023t") * Count(FRIENDLY_MINIONS + TOTEM)

OG_023t = buff(+1, +1)


class OG_209:
	"Hallazeal the Ascended"
	events = Damage(source=SPELL + FRIENDLY).on(Heal(FRIENDLY_HERO, Damage.AMOUNT))

## Instruction:
Implement Eternal Sentinel, Stormcrack and Hammer of Twilight
## Code After:
from ..utils import *


##
# Minions

class OG_023:
	"Primal Fusion"
	play = Buff(TARGET, "OG_023t") * Count(FRIENDLY_MINIONS + TOTEM)

OG_023t = buff(+1, +1)


class OG_026:
	"Eternal Sentinel"
	play = UnlockOverload(CONTROLLER)


class OG_209:
	"Hallazeal the Ascended"
	events = Damage(source=SPELL + FRIENDLY).on(Heal(FRIENDLY_HERO, Damage.AMOUNT))


##
# Spells

class OG_206:
	"Stormcrack"
	play = Hit(TARGET, 4)


##
# Weapons

class OG_031:
	"Hammer of Twilight"
	deathrattle = Summon(CONTROLLER, "OG_031a")
