
from ..utils import *


# Adrenaline Rush
class NEW1_006:
	action = drawCard
	combo = drawCards(2)


# Bolstered (Bloodsail Corsair)
class NEW1_025e:
	Health = 1


from ..utils import *


# Dagger Mastery
class CS2_083:
	def action(self):
		if self.hero.weapon:
			self.hero.weapon.buff("CS2_083e")
		else:
			self.hero.summon("CS2_082")

class CS2_083e:
	Atk = 1


# Adrenaline Rush
class NEW1_006:
	action = drawCard
	combo = drawCards(2)


# Bolstered (Bloodsail Corsair)
class NEW1_025e:
	Health = 1

Implement the old Dagger Mastery
Implement the old Dagger Mastery

  
  from ..utils import *
+ 
+ 
+ # Dagger Mastery
+ class CS2_083:
+ 	def action(self):
+ 		if self.hero.weapon:
+ 			self.hero.weapon.buff("CS2_083e")
+ 		else:
+ 			self.hero.summon("CS2_082")
+ 
+ class CS2_083e:
+ 	Atk = 1
  
  
  # Adrenaline Rush
  class NEW1_006:
  	action = drawCard
  	combo = drawCards(2)
  
  
  # Bolstered (Bloodsail Corsair)
  class NEW1_025e:
  	Health = 1
  
Implement the old Dagger Mastery
## Code Before:

from ..utils import *


# Adrenaline Rush
class NEW1_006:
	action = drawCard
	combo = drawCards(2)


# Bolstered (Bloodsail Corsair)
class NEW1_025e:
	Health = 1

## Instruction:
Implement the old Dagger Mastery
## Code After:

from ..utils import *


# Dagger Mastery
class CS2_083:
	def action(self):
		if self.hero.weapon:
			self.hero.weapon.buff("CS2_083e")
		else:
			self.hero.summon("CS2_082")

class CS2_083e:
	Atk = 1


# Adrenaline Rush
class NEW1_006:
	action = drawCard
	combo = drawCards(2)


# Bolstered (Bloodsail Corsair)
class NEW1_025e:
	Health = 1
