
HOST = "the.hub.machine.tld"

# the servers we listen to; for now each server can just
# have one port and secret key on the hub even if it runs
# multiple game servers; not sure if we need to allow more
# than that yet :-/

SERVERS = {
    "some.game.server.tld": (42, "somesecret"),
}

# the other hubs we echo to; note that we don't yet change
# the packets in any way, so they'll look like they really
# come from us; not good, but we'll need to define a new
# packet format for forwarded userinfo strings first, then
# we can fix this :-/

HUBS = {
    "some.hub.server.tld": (84, "anothersecret"),
}


HOST = "the.hub.machine.tld"

# the servers we listen to; for now each server can just
# have one port and secret key on the hub even if it runs
# multiple game servers; not sure if we need to allow more
# than that yet :-/

SERVERS = {
    "some.game.server.tld": (42, "somesecret"),
    "some.other.game.tld": (543, "monkeyspam"),
}

# the other hubs we echo to; note that we don't yet change
# the packets in any way, so they'll look like they really
# come from us; not good, but we'll need to define a new
# packet format for forwarded userinfo strings first, then
# we can fix this :-/

HUBS = {
    "some.hub.server.tld": (84, "anothersecret"),
}

Make sure we give an example for two servers.
Make sure we give an example for two servers.

  
  HOST = "the.hub.machine.tld"
  
  # the servers we listen to; for now each server can just
  # have one port and secret key on the hub even if it runs
  # multiple game servers; not sure if we need to allow more
  # than that yet :-/
  
  SERVERS = {
      "some.game.server.tld": (42, "somesecret"),
+     "some.other.game.tld": (543, "monkeyspam"),
  }
  
  # the other hubs we echo to; note that we don't yet change
  # the packets in any way, so they'll look like they really
  # come from us; not good, but we'll need to define a new
  # packet format for forwarded userinfo strings first, then
  # we can fix this :-/
  
  HUBS = {
      "some.hub.server.tld": (84, "anothersecret"),
  }
  
Make sure we give an example for two servers.
## Code Before:

HOST = "the.hub.machine.tld"

# the servers we listen to; for now each server can just
# have one port and secret key on the hub even if it runs
# multiple game servers; not sure if we need to allow more
# than that yet :-/

SERVERS = {
    "some.game.server.tld": (42, "somesecret"),
}

# the other hubs we echo to; note that we don't yet change
# the packets in any way, so they'll look like they really
# come from us; not good, but we'll need to define a new
# packet format for forwarded userinfo strings first, then
# we can fix this :-/

HUBS = {
    "some.hub.server.tld": (84, "anothersecret"),
}

## Instruction:
Make sure we give an example for two servers.
## Code After:

HOST = "the.hub.machine.tld"

# the servers we listen to; for now each server can just
# have one port and secret key on the hub even if it runs
# multiple game servers; not sure if we need to allow more
# than that yet :-/

SERVERS = {
    "some.game.server.tld": (42, "somesecret"),
    "some.other.game.tld": (543, "monkeyspam"),
}

# the other hubs we echo to; note that we don't yet change
# the packets in any way, so they'll look like they really
# come from us; not good, but we'll need to define a new
# packet format for forwarded userinfo strings first, then
# we can fix this :-/

HUBS = {
    "some.hub.server.tld": (84, "anothersecret"),
}
