from ..utils import *


##
# Minions

# Ram Wrangler
class AT_010:
	play = Find(FRIENDLY_MINIONS + BEAST) & Summon(CONTROLLER, RandomBeast())


##
# Spells

# Lock and Load
class AT_061:
	play = Buff(FRIENDLY_HERO, "AT_061e")

class AT_061e:
	events = OWN_SPELL_PLAY.on(
		Give(CONTROLLER, RandomCollectible(card_class=CardClass.HUNTER))
	)


# Ball of Spiders
class AT_062:
	play = Summon(CONTROLLER, "FP1_011") * 3

from ..utils import *


##
# Minions

# Ram Wrangler
class AT_010:
	play = Find(FRIENDLY_MINIONS + BEAST) & Summon(CONTROLLER, RandomBeast())


# Stablemaster
class AT_057:
	play = Buff(TARGET, "AT_057o")


# Brave Archer
class AT_059:
	inspire = Find(CONTROLLER_HAND) | Hit(ENEMY_HERO, 2)


##
# Spells

# Powershot
class AT_056:
	play = Hit(TARGET | TARGET_ADJACENT, 2)


# Lock and Load
class AT_061:
	play = Buff(FRIENDLY_HERO, "AT_061e")

class AT_061e:
	events = OWN_SPELL_PLAY.on(
		Give(CONTROLLER, RandomCollectible(card_class=CardClass.HUNTER))
	)


# Ball of Spiders
class AT_062:
	play = Summon(CONTROLLER, "FP1_011") * 3


##
# Secrets

# Bear Trap
class AT_060:
	events = Attack(CHARACTER, FRIENDLY_HERO).after(Summon(CONTROLLER, "CS2_125"))

Implement more TGT Hunter cards
Implement more TGT Hunter cards

  from ..utils import *
  
  
  ##
  # Minions
  
  # Ram Wrangler
  class AT_010:
  	play = Find(FRIENDLY_MINIONS + BEAST) & Summon(CONTROLLER, RandomBeast())
  
  
+ # Stablemaster
+ class AT_057:
+ 	play = Buff(TARGET, "AT_057o")
+ 
+ 
+ # Brave Archer
+ class AT_059:
+ 	inspire = Find(CONTROLLER_HAND) | Hit(ENEMY_HERO, 2)
+ 
+ 
  ##
  # Spells
+ 
+ # Powershot
+ class AT_056:
+ 	play = Hit(TARGET | TARGET_ADJACENT, 2)
+ 
  
  # Lock and Load
  class AT_061:
  	play = Buff(FRIENDLY_HERO, "AT_061e")
  
  class AT_061e:
  	events = OWN_SPELL_PLAY.on(
  		Give(CONTROLLER, RandomCollectible(card_class=CardClass.HUNTER))
  	)
  
  
  # Ball of Spiders
  class AT_062:
  	play = Summon(CONTROLLER, "FP1_011") * 3
  
+ 
+ ##
+ # Secrets
+ 
+ # Bear Trap
+ class AT_060:
+ 	events = Attack(CHARACTER, FRIENDLY_HERO).after(Summon(CONTROLLER, "CS2_125"))
+ 
Implement more TGT Hunter cards
## Code Before:
from ..utils import *


##
# Minions

# Ram Wrangler
class AT_010:
	play = Find(FRIENDLY_MINIONS + BEAST) & Summon(CONTROLLER, RandomBeast())


##
# Spells

# Lock and Load
class AT_061:
	play = Buff(FRIENDLY_HERO, "AT_061e")

class AT_061e:
	events = OWN_SPELL_PLAY.on(
		Give(CONTROLLER, RandomCollectible(card_class=CardClass.HUNTER))
	)


# Ball of Spiders
class AT_062:
	play = Summon(CONTROLLER, "FP1_011") * 3

## Instruction:
Implement more TGT Hunter cards
## Code After:
from ..utils import *


##
# Minions

# Ram Wrangler
class AT_010:
	play = Find(FRIENDLY_MINIONS + BEAST) & Summon(CONTROLLER, RandomBeast())


# Stablemaster
class AT_057:
	play = Buff(TARGET, "AT_057o")


# Brave Archer
class AT_059:
	inspire = Find(CONTROLLER_HAND) | Hit(ENEMY_HERO, 2)


##
# Spells

# Powershot
class AT_056:
	play = Hit(TARGET | TARGET_ADJACENT, 2)


# Lock and Load
class AT_061:
	play = Buff(FRIENDLY_HERO, "AT_061e")

class AT_061e:
	events = OWN_SPELL_PLAY.on(
		Give(CONTROLLER, RandomCollectible(card_class=CardClass.HUNTER))
	)


# Ball of Spiders
class AT_062:
	play = Summon(CONTROLLER, "FP1_011") * 3


##
# Secrets

# Bear Trap
class AT_060:
	events = Attack(CHARACTER, FRIENDLY_HERO).after(Summon(CONTROLLER, "CS2_125"))
