from ..utils import *


##
# Minions


##
# Spells

class OG_073:
	"Thistle Tea"
	play = Draw(CONTROLLER).then(Give(CONTROLLER, Copy(Draw.CARD)) * 2)

from ..utils import *


##
# Minions

class OG_070:
	"Bladed Cultist"
	combo = Buff(SELF, "OG_070e")

OG_070e = buff(+1, +1)


class OG_267:
	"Southsea Squidface"
	deathrattle = Buff(FRIENDLY_WEAPON, "OG_267e")

OG_267e = buff(atk=2)


##
# Spells

class OG_073:
	"Thistle Tea"
	play = Draw(CONTROLLER).then(Give(CONTROLLER, Copy(Draw.CARD)) * 2)


class OG_176:
	"Shadow Strike"
	play = Hit(TARGET, 5)

Implement Bladed Cultist, Southsea Squidface, and Shadow Strike
Implement Bladed Cultist, Southsea Squidface, and Shadow Strike

  from ..utils import *
  
  
  ##
  # Minions
+ 
+ class OG_070:
+ 	"Bladed Cultist"
+ 	combo = Buff(SELF, "OG_070e")
+ 
+ OG_070e = buff(+1, +1)
+ 
+ 
+ class OG_267:
+ 	"Southsea Squidface"
+ 	deathrattle = Buff(FRIENDLY_WEAPON, "OG_267e")
+ 
+ OG_267e = buff(atk=2)
  
  
  ##
  # Spells
  
  class OG_073:
  	"Thistle Tea"
  	play = Draw(CONTROLLER).then(Give(CONTROLLER, Copy(Draw.CARD)) * 2)
  
+ 
+ class OG_176:
+ 	"Shadow Strike"
+ 	play = Hit(TARGET, 5)
+ 
Implement Bladed Cultist, Southsea Squidface, and Shadow Strike
## Code Before:
from ..utils import *


##
# Minions


##
# Spells

class OG_073:
	"Thistle Tea"
	play = Draw(CONTROLLER).then(Give(CONTROLLER, Copy(Draw.CARD)) * 2)

## Instruction:
Implement Bladed Cultist, Southsea Squidface, and Shadow Strike
## Code After:
from ..utils import *


##
# Minions

class OG_070:
	"Bladed Cultist"
	combo = Buff(SELF, "OG_070e")

OG_070e = buff(+1, +1)


class OG_267:
	"Southsea Squidface"
	deathrattle = Buff(FRIENDLY_WEAPON, "OG_267e")

OG_267e = buff(atk=2)


##
# Spells

class OG_073:
	"Thistle Tea"
	play = Draw(CONTROLLER).then(Give(CONTROLLER, Copy(Draw.CARD)) * 2)


class OG_176:
	"Shadow Strike"
	play = Hit(TARGET, 5)
