SCREEN_SIZE = (384, 226)
FULL_SCALE = 3
FRAME_RATE = 60.0
INPUT_NAMES = ["up", "back", "down", "forward", "light_punch",
               "medium_punch", "heavy_punch", "light_kick",
               "medium_kick", "heavy_kick", "start", "cancel"]

SCREEN_SIZE = (384, 226)
FULL_SCALE = 3
FRAME_RATE = 60.0
INPUT_NAMES = ("up", "back", "down", "forward", "light_punch",
               "medium_punch", "heavy_punch", "light_kick",
               "medium_kick", "heavy_kick", "start", "cancel")
DEFAULT_NAMES = ('intro',
                 'stand',
                 'walk',
                 'crouch_down',
                 'crouching_idle',
                 'jump_up',
                 'jump_forward',
                 'jump_back',
                 'block_standing',
                 'block_high',
                 'block_low',
                 'standing_recoil',
                 'crouching_recoil',
                 'jumping_recoil',
                 'tripped',
                 'launched',
                 'falling',
                 'knockdown',
                 'recover',
                 'dizzy',
                 'chip_ko',
                 'victory')
Add DEFAULT_NAMES as a global tuple constant
Add DEFAULT_NAMES as a global tuple constant

They will be referenced in various places in the game and should not
be subject to change.

INPUT_NAMES was also changed into a tuple for guaranteed immutability.

  SCREEN_SIZE = (384, 226)
  FULL_SCALE = 3
  FRAME_RATE = 60.0
- INPUT_NAMES = ["up", "back", "down", "forward", "light_punch",
+ INPUT_NAMES = ("up", "back", "down", "forward", "light_punch",
                 "medium_punch", "heavy_punch", "light_kick",
-                "medium_kick", "heavy_kick", "start", "cancel"]
+                "medium_kick", "heavy_kick", "start", "cancel")
- 
+ DEFAULT_NAMES = ('intro',
+                  'stand',
+                  'walk',
+                  'crouch_down',
+                  'crouching_idle',
+                  'jump_up',
+                  'jump_forward',
+                  'jump_back',
+                  'block_standing',
+                  'block_high',
+                  'block_low',
+                  'standing_recoil',
+                  'crouching_recoil',
+                  'jumping_recoil',
+                  'tripped',
+                  'launched',
+                  'falling',
+                  'knockdown',
+                  'recover',
+                  'dizzy',
+                  'chip_ko',
+                  'victory')
Add DEFAULT_NAMES as a global tuple constant
## Code Before:
SCREEN_SIZE = (384, 226)
FULL_SCALE = 3
FRAME_RATE = 60.0
INPUT_NAMES = ["up", "back", "down", "forward", "light_punch",
               "medium_punch", "heavy_punch", "light_kick",
               "medium_kick", "heavy_kick", "start", "cancel"]

## Instruction:
Add DEFAULT_NAMES as a global tuple constant
## Code After:
SCREEN_SIZE = (384, 226)
FULL_SCALE = 3
FRAME_RATE = 60.0
INPUT_NAMES = ("up", "back", "down", "forward", "light_punch",
               "medium_punch", "heavy_punch", "light_kick",
               "medium_kick", "heavy_kick", "start", "cancel")
DEFAULT_NAMES = ('intro',
                 'stand',
                 'walk',
                 'crouch_down',
                 'crouching_idle',
                 'jump_up',
                 'jump_forward',
                 'jump_back',
                 'block_standing',
                 'block_high',
                 'block_low',
                 'standing_recoil',
                 'crouching_recoil',
                 'jumping_recoil',
                 'tripped',
                 'launched',
                 'falling',
                 'knockdown',
                 'recover',
                 'dizzy',
                 'chip_ko',
                 'victory')