from ..utils import *


##
# Minions

# Obsidian Destroyer
class LOE_009:
	events = OWN_TURN_END.on(Summon(CONTROLLER, "LOE_009t"))


# Sacred Trial
class LOE_027:
	events = Play(OPPONENT, MINION | HERO).after(
		(Count(ENEMY_MINIONS) >= 4) &
		(Reveal(SELF), Destroy(Play.CARD))
	)


##
# Spells

# Forgotten Torch
class LOE_002:
	play = Hit(TARGET, 3), Shuffle(CONTROLLER, "LOE_002t")

class LOE_002t:
	play = Hit(TARGET, 6)


# Raven Idol
class LOE_115:
	choose = ("LOE_115a", "LOE_115b")

from ..utils import *


##
# Minions

# Obsidian Destroyer
class LOE_009:
	events = OWN_TURN_END.on(Summon(CONTROLLER, "LOE_009t"))


##
# Spells

# Forgotten Torch
class LOE_002:
	play = Hit(TARGET, 3), Shuffle(CONTROLLER, "LOE_002t")

class LOE_002t:
	play = Hit(TARGET, 6)


# Raven Idol
class LOE_115:
	choose = ("LOE_115a", "LOE_115b")


##
# Secrets

# Sacred Trial
class LOE_027:
	events = Play(OPPONENT, MINION | HERO).after(
		(Count(ENEMY_MINIONS) >= 4) &
		(Reveal(SELF), Destroy(Play.CARD))
	)

Move Sacred Trial to secret section
Move Sacred Trial to secret section

  from ..utils import *
  
  
  ##
  # Minions
  
  # Obsidian Destroyer
  class LOE_009:
  	events = OWN_TURN_END.on(Summon(CONTROLLER, "LOE_009t"))
- 
- 
- # Sacred Trial
- class LOE_027:
- 	events = Play(OPPONENT, MINION | HERO).after(
- 		(Count(ENEMY_MINIONS) >= 4) &
- 		(Reveal(SELF), Destroy(Play.CARD))
- 	)
  
  
  ##
  # Spells
  
  # Forgotten Torch
  class LOE_002:
  	play = Hit(TARGET, 3), Shuffle(CONTROLLER, "LOE_002t")
  
  class LOE_002t:
  	play = Hit(TARGET, 6)
  
  
  # Raven Idol
  class LOE_115:
  	choose = ("LOE_115a", "LOE_115b")
  
+ 
+ ##
+ # Secrets
+ 
+ # Sacred Trial
+ class LOE_027:
+ 	events = Play(OPPONENT, MINION | HERO).after(
+ 		(Count(ENEMY_MINIONS) >= 4) &
+ 		(Reveal(SELF), Destroy(Play.CARD))
+ 	)
+ 
Move Sacred Trial to secret section
## Code Before:
from ..utils import *


##
# Minions

# Obsidian Destroyer
class LOE_009:
	events = OWN_TURN_END.on(Summon(CONTROLLER, "LOE_009t"))


# Sacred Trial
class LOE_027:
	events = Play(OPPONENT, MINION | HERO).after(
		(Count(ENEMY_MINIONS) >= 4) &
		(Reveal(SELF), Destroy(Play.CARD))
	)


##
# Spells

# Forgotten Torch
class LOE_002:
	play = Hit(TARGET, 3), Shuffle(CONTROLLER, "LOE_002t")

class LOE_002t:
	play = Hit(TARGET, 6)


# Raven Idol
class LOE_115:
	choose = ("LOE_115a", "LOE_115b")

## Instruction:
Move Sacred Trial to secret section
## Code After:
from ..utils import *


##
# Minions

# Obsidian Destroyer
class LOE_009:
	events = OWN_TURN_END.on(Summon(CONTROLLER, "LOE_009t"))


##
# Spells

# Forgotten Torch
class LOE_002:
	play = Hit(TARGET, 3), Shuffle(CONTROLLER, "LOE_002t")

class LOE_002t:
	play = Hit(TARGET, 6)


# Raven Idol
class LOE_115:
	choose = ("LOE_115a", "LOE_115b")


##
# Secrets

# Sacred Trial
class LOE_027:
	events = Play(OPPONENT, MINION | HERO).after(
		(Count(ENEMY_MINIONS) >= 4) &
		(Reveal(SELF), Destroy(Play.CARD))
	)
