
__version__ = '0.1.1'
__license__ = 'MIT'
__author__ = 'Robert Deaton'

import compat

import memoize
import point
import camera
import sprite
import scene
import _lib
import event
import animator
import animation
import pygame
import image
import color
import rect
import signal
import font
import vector

Scene = scene.Scene
Image = image.Image
Sprite = sprite.Sprite
Group = sprite.Group
AnimationSprite = animation.AnimationSprite
AnimationGroup = animation.AnimationGroup
Rect = rect.Rect
Signal = signal.Signal
Vec2D = vector.Vec2D

keys = event.keys
director = scene.Director()


def init():
    event.init()
    pygame.init()
    pygame.font.init()


def quit():
    pygame.quit()
    director._stack = []


__version__ = '0.1.1'
__license__ = 'MIT'
__author__ = 'Robert Deaton'

import compat

import memoize
import point
import camera
import sprite
import scene
import _lib
import event
import animator
import animation
import pygame
import image
import color
import rect
import signal
import vector

Scene = scene.Scene
Image = image.Image
Sprite = sprite.Sprite
Group = sprite.Group
AnimationSprite = animation.AnimationSprite
AnimationGroup = animation.AnimationGroup
Rect = rect.Rect
Signal = signal.Signal
Vec2D = vector.Vec2D

keys = event.keys
director = scene.Director()


def init():
    event.init()
    pygame.init()
    pygame.font.init()


def quit():
    pygame.quit()
    director._stack = []

Remove an import which snuck in but does not belong.
Remove an import which snuck in but does not belong.

Signed-off-by: Robert Deaton <eb00a885478926d5d594195591fb94a03acb1062@udel.edu>

  
  __version__ = '0.1.1'
  __license__ = 'MIT'
  __author__ = 'Robert Deaton'
  
  import compat
  
  import memoize
  import point
  import camera
  import sprite
  import scene
  import _lib
  import event
  import animator
  import animation
  import pygame
  import image
  import color
  import rect
  import signal
- import font
  import vector
  
  Scene = scene.Scene
  Image = image.Image
  Sprite = sprite.Sprite
  Group = sprite.Group
  AnimationSprite = animation.AnimationSprite
  AnimationGroup = animation.AnimationGroup
  Rect = rect.Rect
  Signal = signal.Signal
  Vec2D = vector.Vec2D
  
  keys = event.keys
  director = scene.Director()
  
  
  def init():
      event.init()
      pygame.init()
      pygame.font.init()
  
  
  def quit():
      pygame.quit()
      director._stack = []
  
Remove an import which snuck in but does not belong.
## Code Before:

__version__ = '0.1.1'
__license__ = 'MIT'
__author__ = 'Robert Deaton'

import compat

import memoize
import point
import camera
import sprite
import scene
import _lib
import event
import animator
import animation
import pygame
import image
import color
import rect
import signal
import font
import vector

Scene = scene.Scene
Image = image.Image
Sprite = sprite.Sprite
Group = sprite.Group
AnimationSprite = animation.AnimationSprite
AnimationGroup = animation.AnimationGroup
Rect = rect.Rect
Signal = signal.Signal
Vec2D = vector.Vec2D

keys = event.keys
director = scene.Director()


def init():
    event.init()
    pygame.init()
    pygame.font.init()


def quit():
    pygame.quit()
    director._stack = []

## Instruction:
Remove an import which snuck in but does not belong.
## Code After:

__version__ = '0.1.1'
__license__ = 'MIT'
__author__ = 'Robert Deaton'

import compat

import memoize
import point
import camera
import sprite
import scene
import _lib
import event
import animator
import animation
import pygame
import image
import color
import rect
import signal
import vector

Scene = scene.Scene
Image = image.Image
Sprite = sprite.Sprite
Group = sprite.Group
AnimationSprite = animation.AnimationSprite
AnimationGroup = animation.AnimationGroup
Rect = rect.Rect
Signal = signal.Signal
Vec2D = vector.Vec2D

keys = event.keys
director = scene.Director()


def init():
    event.init()
    pygame.init()
    pygame.font.init()


def quit():
    pygame.quit()
    director._stack = []
