__version__ = "0.2.0"

from os import path as p

__version__ = "0.2.0"

PATH_VULK = p.dirname(p.abspath(__file__))
PATH_VULK_ASSET = p.join(PATH_VULK, 'asset')
PATH_VULK_SHADER = p.join(PATH_VULK_ASSET, 'shader')

Add Path to Vulk package
Add Path to Vulk package

+ from os import path as p
+ 
  __version__ = "0.2.0"
  
+ PATH_VULK = p.dirname(p.abspath(__file__))
+ PATH_VULK_ASSET = p.join(PATH_VULK, 'asset')
+ PATH_VULK_SHADER = p.join(PATH_VULK_ASSET, 'shader')
+ 
Add Path to Vulk package
## Code Before:
__version__ = "0.2.0"

## Instruction:
Add Path to Vulk package
## Code After:
from os import path as p

__version__ = "0.2.0"

PATH_VULK = p.dirname(p.abspath(__file__))
PATH_VULK_ASSET = p.join(PATH_VULK, 'asset')
PATH_VULK_SHADER = p.join(PATH_VULK_ASSET, 'shader')
