en license:artistic-2.0 region:us
---
license: artistic-2.0
language:
- en
---
Welcome to "Cyborg 2167," a vision of the future where the remnants of civilization nestle within the neon-soaked shadows of gargantuan megacities. These sprawling urban labyrinths, aglow with the promise and peril of advanced technology, are the new frontiers of human endeavor. Here, fashion isn't just about identity but a statement of survival, blending the ancient traditions of street samurais with the cutting-edge aesthetics of cybernetic augmentation.

The megacities of "Cyborg 2167" are marvels of human ingenuity, towering beacons of progress amidst the chaos of a planet ravaged by global warming. Yet, they bear the scars of their making—worn by relentless weather assaults and the scars of countless conflicts. The very architecture tells a story of a society constantly on the brink, where the distinction between human and machine blurs, and where every street corner could be a portal to breathtaking wonders or unspeakable dangers.

This is a world where alliances are ephemeral, and power is as likely to be found in the coded whispers of cybernetic networks as in the strength of a well-forged blade. It's a place where the quest for survival has fostered innovations inconceivable to the ancients, crafting a society that is as resilient as it is fractured.

In "Cyborg 2167," every shadow conceals a story, every neon light promises adventure, and every face, whether flesh or metal, has a tale to tell. This is not just a world of dystopian despair but a testament to the indomitable human spirit, a reminder that even in the face of overwhelming odds, humanity will continue to strive, adapt, and overcome.

Welcome to "Cyborg 2167." Welcome to the future.

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Generates Cybergirls and Cyberdudes in Cyborg 2167 genre and fashion in atmospheric cityscapes with futuristic styles and occasionally NSFW attire.

This began as a passion project driven by love for the game Cyberpunk 2077 and the genre in general. I started the training set by inpainting images from the game's characters into photorealism.

This model was trained exclusively on Apple Silicon.---

license: artistic-2.0
---
