#define SHADER_NAME PHASER_QUAD_VS

precision mediump float;

attribute vec2 inPosition;
attribute vec2 inTexCoord;

varying vec2 outFragCoord;
varying vec2 outTexCoord;

void main ()
{
    outFragCoord = inPosition.xy * 0.5 + 0.5;
    outTexCoord = inTexCoord;

    gl_Position = vec4(inPosition, 0, 1);
}
