﻿

package  { 

	public overclass System  {
		/*
		public static var oInst : System;
		public static var nInstance : UIntX;
		public static var bHaveGpu : Bool;
		public static var sCmdLineArguments : String;
		*/
		
		public function System():Void{
		//	System.oInst = this;
		}
		
		 function fSleep(_nMilliseconds : UInt = 1):Void {
		 /*
			if(oInst ) {
			}else{
				oInst = new System();
			}

			oInst.fSleep(_nMilliseconds);*/
		}

		
		 function fIni(_nInstance:UIntX, _sCommandLine:String, _nShowCmd : UInt):Void{
			/*
			Debug.fTrace("nInstance-: " + _nInstance);
			Debug.fTrace("Tread-: " + thread);
			nInstance = _nInstance;*/
		}
		

		 public function fDetectGpu():Bool;

		//public function fSleep(_nMilliseconds : UInt = 1):Void;

		 function fExit():Void;
		
	//	static function GbAnyResolutionAvailable():Bool;
		//static function GnForceWidth():UInt;
	//	static function GnForceHeight():UInt;
		
	}
}

