default
{
	state_entry()
	{
		//Disable normal gravity
		aaSetEnv(ENABLE_GRAVITY, [0]);

		float xPower = 0;
		float yPower = 0;
		float zPower = 150;
		float Radius = 2;
		integer identifer = 1;

		//Forces things upwards
		aaSetEnv(ADD_GRAVITY_FORCE, [llGetPos(), xPower, yPower, zPower, Radius, identifer]);
	}
}