
#declare anim = transform { rotate -58.283 * y rotate clock * 72 * x rotate 58.283 * y }

global_settings { assumed_gamma 2.2 }

camera {
    #if ( parallel_proj )
        orthographic
    #end
    location look_at_point - viewpoint_distance * look_dir
    sky up_dir
    right ( image_width / image_height ) * -x
    up y
    angle ( field_of_view / pi ) * 180
    look_at look_at_point
}

#declare tau = ( 1 + sqrt(5) ) / 2;
#declare phi = ( 1 + sqrt(5) ) / 2;

#declare light_distance = viewpoint_distance * 2;

#ifndef (multiplier_light_1)
#declare multiplier_light_1 = 1;
#end

#ifndef (multiplier_light_2)
#declare multiplier_light_2 = 1;
#end

#ifndef (multiplier_light_3)
#declare multiplier_light_3 = 1;
#end

#ifndef (multiplier_ambient)
#declare multiplier_ambient = 1.7;
#end
