#include "colors.inc"
  
background { color Black }
camera {
	location <0, 2, -3>
	look_at  <0, 1,  2>
}
  
sphere {
	<0, 1, 2>, 2
    texture {
      pigment { color Yellow }
    }
}

light_source { <2, 4, -3> color White}
