import { GameWorld } from "../../Engine/Game/GameWorld/GameWorld" ; import { LSystemTree , LSystemTreeView } from "./LSystem/LSystemTree" ; import { PointerInput } from "../../Engine/Inputs/PointerInput" ; export class LSystemTreeWorld extends GameWorld { initialize ( ) { this . inputs . addInput ( new PointerInput ( ) ) ; this . addChild ( new LSystemTree ( ) . joint ( LSystemTree . defaultView ) ) ; } }