import { GameVisual } from "../../../Engine/Game/GameObject/GameVisual" ; import { TypedGameView } from "../../../Engine/Game/GameObject/GameView" ; import { Drawing } from "./Model/Drawing" ; import { Line } from "./Model/Line" ; import { Vector2 } from "../../../Engine/Numerics/Vector2" ; import { Vertex } from "./Model/Vertex" ; import { Colors , ColorHelper , Color } from "../../../Engine/UI/Color" ; import { ImageDataHelper } from "./AI/SimpleAutoPaintAI" ; import { GalleryImages } from "../../Resources/GalleryImages" ; export class AutoPaint extends GameVisual { drawing : Drawing ; imageData : ImageData ; rawImageData : ImageData ; single : number = 0 ; changed : boolean = false ; start ( ) { this . drawing = new Drawing ( ) ; const image = new Image ( ) ; image . src = "../static/girl.png" ; image . onload = ( ) => { this . rawImageData = ImageDataHelper . getImageData ( image ) ; this . imageData = ImageDataHelper . getThresholdImageData ( this . rawImageData ) ; this . changed = true ; } ; } update ( ) { if ( this . imageData ) { this . single += 0.01 ; const thresholding = Math . sin ( this . single ) * 64 + 128 ; this . imageData = ImageDataHelper . getThresholdImageData ( this . rawImageData , thresholding ) ; this . changed = true ; } } } export class AutoPaintView extends TypedGameView < AutoPaint > { render ( source , context ) { if ( source . changed ) { const center = source . world . size . center ; const x = center . x - source . imageData . width / 2 ; const y = center . y - source . imageData . height / 2 ; source . imageData && context . putImageData ( source . imageData , x , y ) ; source . changed = false ; } } }