export const forceKeepAlive = { CSSStyleDeclaration : [ "alignmentBaseline" , "baselineShift" , "clipRule" , "colorInterpolation" , "colorInterpolationFilters" , "dominantBaseline" , "fill" , "fillOpacity" , "fillRule" , "floodColor" , "floodOpacity" , "fontSizeAdjust" , "lightingColor" , "marker" , "markerEnd" , "markerMid" , "markerStart" , "shapeRendering" , "stopColor" , "stopOpacity" , "stroke" , "strokeDasharray" , "strokeDashoffset" , "strokeLinecap" , "strokeLinejoin" , "strokeMiterlimit" , "strokeOpacity" , "strokeWidth" , "textAnchor" , ] , Gamepad : [ "hapticActuators" ] , GlobalEventHandlers : [ "ontoggle" , "onwebkitanimationend" , "onwebkitanimationiteration" , "onwebkitanimationstart" , "onwebkittransitionend" , ] , KeyframeEffect : [ "iterationComposite" ] , MediaCapabilities : [ "encodingInfo" ] , RTCDtlsTransport : [ "onstatechange" , "state" ] , RTCPeerConnection : [ "canTrickleIceCandidates" ] , WebGLRenderingContextBase : [ "lineWidth" ] , WebGL2RenderingContextOverloads : [ "bufferData" , "compressedTexImage2D" , "compressedTexSubImage2D" , "readPixels" , "texImage2D" , "texSubImage2D" , "uniform1fv" , "uniform1iv" , "uniform2fv" , "uniform2iv" , "uniform3fv" , "uniform3iv" , "uniform4fv" , "uniform4iv" , ] , WindowEventHandlers : [ "onpagehide" , "onpageshow" ] , WorkerGlobalScope : [ "onrejectionhandled" , "onunhandledrejection" ] , } ;