import { CharacterClass } from "./enum/character-Class" ; import { calculateTierValueMobility } from "./cooldown_definitions" ; var marksmanDodge = [ 34 , 32 , 30 , 29 , 26 , 24 , 22 , 19 , 16 , 14 , 11 ] ; function calculateDodgeCooldown ( tier , base ) { } export function buildMobilityCooldown ( tier , clazz ) { var res = "Speed increase:\t" + 4 * tier + "%\r\n" ; res += "Crouching:\t" + calculateTierValueMobility ( tier , 2.75 ) + "m/s\r\n" ; res += "Strafing:\t\t" + calculateTierValueMobility ( tier , 4.25 ) + "m/s\r\n" ; res += "Walking:\t\t" + calculateTierValueMobility ( tier , 5 ) + "m/s\r\n" ; if ( clazz == CharacterClass . Hunter ) { res += "\r\n" ; res += "Dodge cooldown (from UI): " + marksmanDodge [ tier ] + "s" ; } return res ; }