import { MiddlewareOverload } from "../middleware" ; import { default as AsyncFunction } from "./ServerAsyncFunction" ; import ServerEvent , { default as Event } from "./ServerEvent" ; import { default as GameMessagingEvent } from "./ServerMessagingEvent" ; import { default as CreateListener } from "./CreateServerListener" ; import { default as Function } from "./ServerFunction" ; import config from "../configuration" ; export { Event , AsyncFunction , Function , GameMessagingEvent , CreateListener } ; param name param middleware export function CreateEvent < ConnectArgs extends unknown [ ] , CallArgs extends unknown [ ] > ( name , middleware ? ) { return new ServerEvent < ConnectArgs , CallArgs > ( name , middleware ) ; } /**
 * Creates an event on the server
 * Same as `CreateEvent`, but type-wise removes `Connect`.
 */ export const CreateSender = CreateEvent ; param name param middleware export function CreateAsyncFunction < CallArguments extends Array < unknown > > ( name , middleware = [ ] ) { return new AsyncFunction ( name , middleware ) ; } /**
 * An event declaration
 */ export type EventDeclaration = readonly [ name : string , ... mw : MiddlewareOverload < unknown [ ] > ] ; type InferMiddlewareTypes < T > = T extends [ string , ... MiddlewareOverload < infer A > ] ? ServerEvent < A > : T extends string ? ServerEvent : never ; type EventArray < Tuple extends [ ... defined [ ] ] > = { [ Index in keyof Tuple ] : InferMiddlewareTypes < Tuple [ Index ] > ; } ; declare function unpack < T > ( arr ) ; /**
 * Creates multiple server events by name, or declaration
 *
 * An example of a simple list of events is:
 *
 * ```ts
 * const [eventA, eventB] = Net.Server.CreateEvents("A", "B");
 * ```
 * Both `eventA` and `eventB` will be generic server events. If you want to include middleware, you can do:
 *
 * ```ts
 * const [eventA, middlewareEventB] = Net.Server.CreateEvents(
 * 	"A",
 * 	["B", createTypeChecker(t.string)]
 * )
 * ```
 * In this instance, it would be like doing `const middlewareEventB = new Net.Server.Event("B", [createTypeChecker(t.string)])`
 * Event A would still take any arguments, and Event B would take specific arguments (in this case, `string`)
 */ export function CreateEvents < T extends ( string | EventDeclaration ) [ ] > ( ... evts ) { const evtMap = new Array < ServerEvent > ( ) ; for ( const id of evts ) { if ( typeIs ( id , "string" ) ) { evtMap . push ( new ServerEvent ( id ) ) ; } else { const [ name ] = id ; const middleware = select ( 2 , ... id ) as LuaTuple < MiddlewareOverload < any > > ; evtMap . push ( new ServerEvent ( name , middleware ) ) ; } } return unpack ( evtMap ) as LuaTuple < EventArray < T > > ; } /**
 * Set a configuration value for the server
 */ export const SetConfiguration = config . SetConfiguration ; /**
 * Get a configuration value for the server
 */ export const GetConfiguration = config . GetConfiguration ;