export const CommandInfoById = { "start-encounter" : "The first combatant in the initiative order will become active." , "clear-encounter" : "Remove all combatants, including player characters, and end the encounter." , "clean-encounter" : "Remove all creatures and NPCs, and end the encounter." , "quick-add" : "Add a simple combatant with just the basics: Name, HP, AC, and Initiative Modifier." , "player-window" : "You can share the URL of your player view so players can follow your combat on any other device." , "apply-temporary-hp" : "Temporary HP follows the D&D 5e rules. When a combatant is granted THP, it won't stack with existing THP." , "add-tag" : 'Tags can be used to track conditions like "Stunned" or "Concentrating". ' + "You can set a timer to automatically remove a tag after a set number of rounds have passed." , "update-notes" : "You can keep long-form notes to track things like illnesses, inventory, and spell slots. " + "For Characters, these notes will persist across encounters." , "set-alias" : "You can view the original name of a renamed combatant by viewing its statblock." , "edit-statblock" : "If you edit a creature's statblock, it will only affect this combatant. " + "If you edit a character's statblock, it will persist across encounters." , "link-initiative" : "Creatures in an initiative group will keep the same initiative count. " + "Group members keep their initiative in sync when you roll or edit " + "initiative, and you can unlink individual members." } ;