import { FlingGesture } from './flingGesture' ; import { ForceTouchGesture } from './forceTouchGesture' ; import { Gesture } from './gesture' ; import { ComposedGesture , ExclusiveGesture , SimultaneousGesture , } from './gestureComposition' ; import { LongPressGesture } from './longPressGesture' ; import { PanGesture } from './panGesture' ; import { PinchGesture } from './pinchGesture' ; import { RotationGesture } from './rotationGesture' ; import { TapGesture } from './tapGesture' ; import { NativeGesture } from './nativeGesture' ; import { ManualGesture } from './manualGesture' ; export const GestureObjects = { Tap : ( ) => { return new TapGesture ( ) ; } , Pan : ( ) => { return new PanGesture ( ) ; } , Pinch : ( ) => { return new PinchGesture ( ) ; } , Rotation : ( ) => { return new RotationGesture ( ) ; } , Fling : ( ) => { return new FlingGesture ( ) ; } , LongPress : ( ) => { return new LongPressGesture ( ) ; } , ForceTouch : ( ) => { return new ForceTouchGesture ( ) ; } , Native : ( ) => { return new NativeGesture ( ) ; } , Manual : ( ) => { return new ManualGesture ( ) ; } , /**
     * Builds a composed gesture consisting of gestures provided as parameters.
     * The first one that becomes active cancels the rest of gestures.
     */ Race : ( ... gestures ) => { return new ComposedGesture ( ... gestures ) ; } , /**
     * Builds a composed gesture that allows all base gestures to run simultaneously.
     */ Simultaneous ( ... gestures ) { return new SimultaneousGesture ( ... gestures ) ; } , /**
     * Builds a composed gesture where only one of the provided gestures can become active.
     * Priority is decided through the order of gestures: the first one has higher priority
     * than the second one, second one has higher priority than the third one, and so on.
     * For example, to make a gesture that recognizes both single and double tap you need
     * to call Exclusive(doubleTap, singleTap).
     */ Exclusive ( ... gestures ) { return new ExclusiveGesture ( ... gestures ) ; } , } ;