import { quat } from 'gl-matrix' ; import { SkeletalNode } from '../../skeletalnode' ; /**
 * An MDX node.
 */ export default class MdxNode extends SkeletalNode { override convertBasis ( rotation ) { quat . rotateY ( rotation , rotation , - Math . PI / 2 ) ; quat . rotateX ( rotation , rotation , - Math . PI / 2 ) ; } }