import * as core from '@actions/core' ; import path from 'path' ; import * as os from 'os' ; const ARCHIVE_EXPORT_OUTPUT = core . getInput ( 'archive_export_output' ) === 'true' ; const ARCHIVE_SINGLE_RELEASE_OUTPUT = core . getInput ( 'archive_single_release_output' ) === 'true' ; const BASE_VERSION = core . getInput ( 'base_version' ) ; const GENERATE_RELEASE_NOTES = core . getInput ( 'generate_release_notes' ) === 'true' ; const GODOT_DOWNLOAD_URL = core . getInput ( 'godot_executable_download_url' ) ; const GODOT_TEMPLATES_DOWNLOAD_URL = core . getInput ( 'godot_export_templates_download_url' ) ; const RELATIVE_EXPORT_PATH = core . getInput ( 'relative_export_path' ) ; const RELATIVE_PROJECT_PATH = core . getInput ( 'relative_project_path' ) ; const SHOULD_CREATE_RELEASE = core . getInput ( 'create_release' ) === 'true' ; const WINE_PATH = core . getInput ( 'wine_path' ) ; const USE_PRESET_EXPORT_PATH = core . getInput ( 'use_preset_export_path' ) === 'true' ; const EXPORT_DEBUG = core . getInput ( 'export_debug' ) === 'true' ; const GODOT_WORKING_PATH = path . resolve ( path . join ( os . homedir ( ) , '/.local/share/godot' ) ) ; const GODOT_CONFIG_PATH = path . resolve ( path . join ( os . homedir ( ) , '/.config/godot' ) ) ; export { ARCHIVE_EXPORT_OUTPUT , ARCHIVE_SINGLE_RELEASE_OUTPUT , BASE_VERSION , GENERATE_RELEASE_NOTES , GODOT_CONFIG_PATH , GODOT_DOWNLOAD_URL , GODOT_TEMPLATES_DOWNLOAD_URL , GODOT_WORKING_PATH , RELATIVE_EXPORT_PATH , RELATIVE_PROJECT_PATH , SHOULD_CREATE_RELEASE , USE_PRESET_EXPORT_PATH , EXPORT_DEBUG , WINE_PATH , } ;