import Hammer from '@egjs/hammerjs' ; import { State } from '../State' ; export const CONTENT_TOUCHES_DELAY = 240 ; export const CONTENT_TOUCHES_QUICK_TAP_END_DELAY = 50 ; export const MULTI_FINGER_PAN_MAX_PINCH_THRESHOLD = 0.1 ; export const MULTI_FINGER_PAN_MAX_ROTATION_THRESHOLD = 7 ; export const DEG_RAD = Math . PI / 180 ; export const EventMap = { [ Hammer . INPUT_START ] : State . BEGAN , [ Hammer . INPUT_MOVE ] : State . ACTIVE , [ Hammer . INPUT_END ] : State . END , [ Hammer . INPUT_CANCEL ] : State . FAILED , } as const ; export const Direction = { RIGHT : 1 , LEFT : 2 , UP : 4 , DOWN : 8 , } ; export const DirectionMap = { [ Hammer . DIRECTION_RIGHT ] : Direction . RIGHT , [ Hammer . DIRECTION_LEFT ] : Direction . LEFT , [ Hammer . DIRECTION_UP ] : Direction . UP , [ Hammer . DIRECTION_DOWN ] : Direction . DOWN , } ; export const HammerInputNames = { [ Hammer . INPUT_START ] : 'START' , [ Hammer . INPUT_MOVE ] : 'MOVE' , [ Hammer . INPUT_END ] : 'END' , [ Hammer . INPUT_CANCEL ] : 'CANCEL' , } ; export const HammerDirectionNames = { [ Hammer . DIRECTION_HORIZONTAL ] : 'HORIZONTAL' , [ Hammer . DIRECTION_UP ] : 'UP' , [ Hammer . DIRECTION_DOWN ] : 'DOWN' , [ Hammer . DIRECTION_VERTICAL ] : 'VERTICAL' , [ Hammer . DIRECTION_NONE ] : 'NONE' , [ Hammer . DIRECTION_ALL ] : 'ALL' , [ Hammer . DIRECTION_RIGHT ] : 'RIGHT' , [ Hammer . DIRECTION_LEFT ] : 'LEFT' , } ;