import SocketService from "@/Services/SocketService" ; import PlayerService from "@/Services/PlayerService" ; import CryptUtil from "@/Utils/CryptUtil" ; import { Chat , ChatMessage , ChatEvents , NewMessageEventData , } from "@uno-game/protocols" ; import ChatRepository from "@/Repositories/ChatRepository" ; class ChatService { async setupChat ( playerId ) { const playerData = await PlayerService . getPlayerData ( playerId ) ; const chat = { id : CryptUtil . makeShortUUID ( ) , title : playerData . name , messages : [ ] , } ; await this . createChat ( chat ) ; return chat ; } async chatExists ( chatId ) { const chat = await ChatRepository . getChat ( chatId ) ; if ( chat ) { return true ; } else { return false ; } } async pushMessage ( playerId , chatId , content ) { const playerData = await PlayerService . getPlayerData ( playerId ) ; const id = CryptUtil . makeUUID ( ) ; const message = { playerId , playerName : playerData . name , content , date : Date . now ( ) , id , } ; await ChatRepository . pushMessageToChat ( chatId , message ) ; this . emitChatEvent < NewMessageEventData > ( chatId , "NewMessage" , { chatId , message , } ) ; } async retrieveChat ( chatId ) { const chat = await ChatRepository . getChat ( chatId ) ; return chat ; } async joinChat ( chatId ) { const chat = await ChatRepository . getChat ( chatId ) ; return chat ; } private async createChat ( chatData ) { await ChatRepository . createChat ( chatData ) ; } private emitChatEvent < Data extends unknown > ( chatId , event , data ) { SocketService . emitRoomEvent ( "chat" , chatId , event , data ) ; } } export default new ChatService ( ) ;