import { InPacketBase } from 'packets/in/packet' ; /**
 * received when an user scores a kill in a game match
 */ export class InHostIngame_AddKillCount { public isFakeClient : number ; public scorerId : number ; public unk03 : number ; public unk04 : number ; public newKillsNum : number ; public totalFrags : number ; public teamNum : number ; constructor ( inPacket ) { this . isFakeClient = inPacket . readUInt8 ( ) ; this . scorerId = inPacket . readUInt32 ( ) ; this . unk03 = inPacket . readUInt8 ( ) ; this . unk04 = inPacket . readUInt32 ( ) ; this . newKillsNum = inPacket . readInt8 ( ) ; this . totalFrags = inPacket . readInt16 ( ) ; this . teamNum = inPacket . readUInt8 ( ) ; } }