import { IModelReference , IModelScript } from '@Z64Online/common/api/Z64API' ; import { AgeOrForm } from 'Z64Lib/API/Common/Z64API' ; export class ModelPlayer { uuid : string = "" ; proxyPointer : number = - 1 ; proxyData ! : Buffer ; isDead : boolean = true ; isLoaded : boolean = false ; hasLeftGame : boolean = false ; AgesOrForms : Map < AgeOrForm , IModelReference > = new Map < AgeOrForm , IModelReference > ( ) ; playerIsSpawned : boolean = false ; equipment : Map < string , IModelReference > = new Map < string , IModelReference > ( ) ; currentScript : IModelScript | undefined ; additionalData : Map < any , any > = new Map < any , any > ( ) ; constructor ( uuid ) { this . uuid = uuid ; } }