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Information about the forward:
Quote:
FM_Voice_SetClientListening, // bool ) (iReceiver, iSender, bool:bListen)
Now, we will create our hooked function:
Code:
public fwd_FM_Voice_SetClientListening(receiver, sender, bool:bListen)
{
}
This function is called even when a player isn't talking, so we must filter it out to check if the voice is valid:
Code:
public fwd_FM_Voice_SetClientListening(receiver, sender, bool:bListen)
{
if(!is_user_connected(sender) || !is_user_connected(receiver))
{
return FMRES_IGNORED;
}
}
Also, we will need to check if the voice is a default server voice, and the two players don't have any special voice flags.
Code:
public fwd_FM_Voice_SetClientListening(receiver, sender, bool:bListen)
{
if(!is_user_connected(sender) || !is_user_connected(receiver))
{
return FMRES_IGNORED;
}
// the speaker has no special speech
// and the receiver isn't listening to everyone, so this is a default voice
if(g_iSpeakFlags[sender] == SPEAK_NORMAL && g_iSpeakFlags[receiver] != SPEAK_LISTENALL)
{
return FMRES_IGNORED;
}
}
Now it's time to set the listening.
Code:
public fwd_FM_Voice_SetClientListening(receiver, sender, bool:bListen)
{
if(!is_user_connected(sender) || !is_user_connected(receiver))
{
return FMRES_IGNORED;
}
// the speaker has no special speech
// and the receiver isn't listening to everyone, so this is a default voice
if(g_iSpeakFlags[sender] == SPEAK_NORMAL && g_iSpeakFlags[receiver] != SPEAK_LISTENALL)
{
return FMRES_IGNORED;
}
new iSpeakValue = 0;
// this will be the value to determine if the voice should be sent
// (1 for true, 0 for false)
// Check if the voice SHOULD be sent
if(g_iSpeakFlags[sender] == SPEAK_ALL
// speaker can talk to everyone
// or
|| g_iSpeakFlags[receiver] == SPEAK_LISTENALL
// receiver can hear anyone
// or
|| g_iSpeakFlags[sender] == SPEAK_TEAM && get_pdata_int(sender, 114) == get_pdata_int(receiver, 114))
// speaker can only talk to team.
// get_pdata_int(index, 114) is the fakemeta version of cs_get_user_team(index)
{
iSpeakValue = 1;
}
// set the voice
engfunc(EngFunc_SetClientListening, receiver, sender, iSpeakValue);
return FMRES_SUPERCEDE;
}
When you are finished, this should be your full code (without comments):
Code:
#include <amxmodx>
#include <fakemeta>
#define SPEAK_MUTED 0
#define SPEAK_NORMAL 1
#define SPEAK_ALL 2
#define SPEAK_LISTENALL 4
#define SPEAK_TEAM 8
new g_iSpeakFlags[33];
#define fm_get_speak(%1) g_iSpeakFlags[%1]
#define fm_set_speak(%1, %2) g_iSpeakFlags[%1] = %2
public plugin_init()
{
register_forward(FM_Voice_SetClientListening, "fwd_FM_Voice_SetClientListening");
}