/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-API/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
package org.bukkit.event.player;

import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;

/**
 * Called when a player interacts with an armor stand and will either swap,
 * retrieve or place an item.
 */
public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {

	private static final HandlerList handlers = new HandlerList();

	private final ItemStack playerItem;
	private final ItemStack armorStandItem;
	private final EquipmentSlot slot;

	public PlayerArmorStandManipulateEvent(final Player who, final ArmorStand clickedEntity, final ItemStack playerItem,
			final ItemStack armorStandItem, final EquipmentSlot slot) {
		super(who, clickedEntity);
		this.playerItem = playerItem;
		this.armorStandItem = armorStandItem;
		this.slot = slot;
	}

	/**
	 * Returns the item held by the player. If this Item is null and the armor stand
	 * Item is also null, there will be no transaction between the player and the
	 * armor stand. If the Player's item is null, but the armor stand item is not
	 * then the player will obtain the armor stand item. In the case that the
	 * Player's item is not null, but the armor stand item is null, the players item
	 * will be placed on the armor stand. If both items are not null, the items will
	 * be swapped. In the case that the event is cancelled the original items will
	 * remain the same.
	 * 
	 * @return the item held by the player.
	 */
	public ItemStack getPlayerItem() {
		return this.playerItem;
	}

	/**
	 * Returns the item held by the armor stand. If this Item is null and the
	 * player's Item is also null, there will be no transaction between the player
	 * and the armor stand. If the Player's item is null, but the armor stand item
	 * is not then the player will obtain the armor stand item. In the case that the
	 * Player's item is not null, but the armor stand item is null, the players item
	 * will be placed on the armor stand. If both items are not null, the items will
	 * be swapped. In the case that the event is cancelled the original items will
	 * remain the same.
	 * 
	 * @return the item held by the armor stand.
	 */
	public ItemStack getArmorStandItem() {
		return this.armorStandItem;
	}

	/**
	 * Returns the raw item slot of the armor stand in this event.
	 *
	 * @return the index of the item obtained or placed of the armor stand.
	 */
	public EquipmentSlot getSlot() {
		return this.slot;
	}

	@Override
	public ArmorStand getRightClicked() {
		return (ArmorStand) this.clickedEntity;
	}

	@Override
	public HandlerList getHandlers() {
		return handlers;
	}

	public static HandlerList getHandlerList() {
		return handlers;
	}
}
