/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-API/src/main/java/org/bukkit/entity/TNTPrimed.java
package org.bukkit.entity;

/**
 * Represents a Primed TNT.
 */
public interface TNTPrimed extends Explosive {

	/**
	 * Set the number of ticks until the TNT blows up after being primed.
	 *
	 * @param fuseTicks The fuse ticks
	 */
	public void setFuseTicks(int fuseTicks);

	/**
	 * Retrieve the number of ticks until the explosion of this TNTPrimed entity
	 *
	 * @return the number of ticks until this TNTPrimed explodes
	 */
	public int getFuseTicks();

	/**
	 * Gets the source of this primed TNT. The source is the entity responsible for
	 * the creation of this primed TNT. (I.E. player ignites TNT with flint and
	 * steel.) Take note that this can be null if there is no suitable source.
	 * (created by the {@link org.bukkit.World#spawn(Location, Class)} method, for
	 * example.)
	 * <p>
	 * The source will become null if the chunk this primed TNT is in is unloaded
	 * then reloaded. If the source Entity becomes invalidated for any reason, such
	 * being removed from the world, the returned value will be null.
	 *
	 * @return the source of this primed TNT
	 */
	public Entity getSource();

	/**
	 * Gets the source block location of the primed TNT.
	 *
	 * @return the source block location the TNT was spawned from
	 */
	public org.bukkit.Location getSourceLoc();
}
