/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-API/src/main/java/org/spigotmc/event/player/PlayerSpawnLocationEvent.java
package org.spigotmc.event.player;

import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;

/**
 * Called when player is about to spawn in a world after joining the server.
 */
public class PlayerSpawnLocationEvent extends PlayerEvent {
	private static final HandlerList handlers = new HandlerList();
	private Location spawnLocation;

	public PlayerSpawnLocationEvent(final Player who, Location spawnLocation) {
		super(who);
		this.spawnLocation = spawnLocation;
	}

	/**
	 * Gets player's spawn location. If the player {@link Player#hasPlayedBefore()},
	 * it's going to default to the location inside player.dat file. For new
	 * players, the default spawn location is spawn of the main Bukkit world.
	 *
	 * @return the spawn location
	 */
	public Location getSpawnLocation() {
		return spawnLocation;
	}

	/**
	 * Sets player's spawn location.
	 *
	 * @param location the spawn location
	 */
	public void setSpawnLocation(Location location) {
		this.spawnLocation = location;
	}

	@Override
	public HandlerList getHandlers() {
		return handlers;
	}

	public static HandlerList getHandlerList() {
		return handlers;
	}
}
