/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-API/src/main/java/org/bukkit/TravelAgent.java
package org.bukkit;

/**
 * The Travel Agent handles the creation and the research of Nether and End
 * portals when Entities try to use one.
 * <p>
 * It is used in {@link org.bukkit.event.entity.EntityPortalEvent} and in
 * {@link org.bukkit.event.player.PlayerPortalEvent} to help developers
 * reproduce and/or modify Vanilla behaviour.
 */
public interface TravelAgent {

	/**
	 * Set the Block radius to search in for available portals.
	 *
	 * @param radius the radius in which to search for a portal from the location
	 * @return this travel agent
	 */
	public TravelAgent setSearchRadius(int radius);

	/**
	 * Gets the search radius value for finding an available portal.
	 *
	 * @return the currently set search radius
	 */
	public int getSearchRadius();

	/**
	 * Sets the maximum radius from the given location to create a portal.
	 *
	 * @param radius the radius in which to create a portal from the location
	 * @return this travel agent
	 */
	public TravelAgent setCreationRadius(int radius);

	/**
	 * Gets the maximum radius from the given location to create a portal.
	 *
	 * @return the currently set creation radius
	 */
	public int getCreationRadius();

	/**
	 * Returns whether the TravelAgent will attempt to create a destination portal
	 * or not.
	 *
	 * @return whether the TravelAgent should create a destination portal or not
	 */
	public boolean getCanCreatePortal();

	/**
	 * Sets whether the TravelAgent should attempt to create a destination portal or
	 * not.
	 *
	 * @param create Sets whether the TravelAgent should create a destination portal
	 *               or not
	 */
	public void setCanCreatePortal(boolean create);

	/**
	 * Attempt to find a portal near the given location, if a portal is not found it
	 * will attempt to create one.
	 *
	 * @param location the location where the search for a portal should begin
	 * @return the location of a portal which has been found or returns the location
	 *         passed to the method if unsuccessful
	 * @see #createPortal(Location)
	 */
	public Location findOrCreate(Location location);

	/**
	 * Attempt to find a portal near the given location.
	 *
	 * @param location the desired location of the portal
	 * @return the location of the nearest portal to the location
	 */
	public Location findPortal(Location location);

	/**
	 * Attempt to create a portal near the given location.
	 * <p>
	 * In the case of a Nether portal teleportation, this will attempt to create a
	 * Nether portal.
	 * <p>
	 * In the case of an Ender portal teleportation, this will (re-)create the
	 * obsidian platform and clean blocks above it.
	 *
	 * @param location the desired location of the portal
	 * @return true if a portal was successfully created
	 */
	public boolean createPortal(Location location);
}
