/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-API/src/main/java/org/bukkit/Sound.java
package org.bukkit;

/**
 * An Enum of Sounds the server is able to send to players.
 * <p>
 * WARNING: At any time, sounds may be added/removed from this Enum or even
 * MineCraft itself! There is no guarantee the sounds will play. There is no
 * guarantee values will not be removed from this Enum. As such, you should not
 * depend on the ordinal values of this class.
 */
public enum Sound {
	AMBIENCE_CAVE, AMBIENCE_RAIN, AMBIENCE_THUNDER, ANVIL_BREAK, ANVIL_LAND, ANVIL_USE, ARROW_HIT, BURP, CHEST_CLOSE,
	CHEST_OPEN, CLICK, DOOR_CLOSE, DOOR_OPEN, DRINK, EAT, EXPLODE, FALL_BIG, FALL_SMALL, FIRE, FIRE_IGNITE, FIZZ, FUSE,
	GLASS, HURT_FLESH, ITEM_BREAK, ITEM_PICKUP, LAVA, LAVA_POP, LEVEL_UP, MINECART_BASE, MINECART_INSIDE, NOTE_BASS,
	NOTE_PIANO, NOTE_BASS_DRUM, NOTE_STICKS, NOTE_BASS_GUITAR, NOTE_SNARE_DRUM, NOTE_PLING, ORB_PICKUP, PISTON_EXTEND,
	PISTON_RETRACT, PORTAL, PORTAL_TRAVEL, PORTAL_TRIGGER, SHOOT_ARROW, SPLASH, SPLASH2, STEP_GRASS, STEP_GRAVEL,
	STEP_LADDER, STEP_SAND, STEP_SNOW, STEP_STONE, STEP_WOOD, STEP_WOOL, SWIM, WATER, WOOD_CLICK,
	// Mob sounds
	BAT_DEATH, BAT_HURT, BAT_IDLE, BAT_LOOP, BAT_TAKEOFF, BLAZE_BREATH, BLAZE_DEATH, BLAZE_HIT, CAT_HISS, CAT_HIT,
	CAT_MEOW, CAT_PURR, CAT_PURREOW, CHICKEN_IDLE, CHICKEN_HURT, CHICKEN_EGG_POP, CHICKEN_WALK, COW_IDLE, COW_HURT,
	COW_WALK, CREEPER_HISS, CREEPER_DEATH, ENDERDRAGON_DEATH, ENDERDRAGON_GROWL, ENDERDRAGON_HIT, ENDERDRAGON_WINGS,
	ENDERMAN_DEATH, ENDERMAN_HIT, ENDERMAN_IDLE, ENDERMAN_TELEPORT, ENDERMAN_SCREAM, ENDERMAN_STARE, GHAST_SCREAM,
	GHAST_SCREAM2, GHAST_CHARGE, GHAST_DEATH, GHAST_FIREBALL, GHAST_MOAN, IRONGOLEM_DEATH, IRONGOLEM_HIT,
	IRONGOLEM_THROW, IRONGOLEM_WALK, MAGMACUBE_WALK, MAGMACUBE_WALK2, MAGMACUBE_JUMP, PIG_IDLE, PIG_DEATH, PIG_WALK,
	SHEEP_IDLE, SHEEP_SHEAR, SHEEP_WALK, SILVERFISH_HIT, SILVERFISH_KILL, SILVERFISH_IDLE, SILVERFISH_WALK,
	SKELETON_IDLE, SKELETON_DEATH, SKELETON_HURT, SKELETON_WALK, SLIME_ATTACK, SLIME_WALK, SLIME_WALK2, SPIDER_IDLE,
	SPIDER_DEATH, SPIDER_WALK, WITHER_DEATH, WITHER_HURT, WITHER_IDLE, WITHER_SHOOT, WITHER_SPAWN, WOLF_BARK,
	WOLF_DEATH, WOLF_GROWL, WOLF_HOWL, WOLF_HURT, WOLF_PANT, WOLF_SHAKE, WOLF_WALK, WOLF_WHINE, ZOMBIE_METAL,
	ZOMBIE_WOOD, ZOMBIE_WOODBREAK, ZOMBIE_IDLE, ZOMBIE_DEATH, ZOMBIE_HURT, ZOMBIE_INFECT, ZOMBIE_UNFECT, ZOMBIE_REMEDY,
	ZOMBIE_WALK, ZOMBIE_PIG_IDLE, ZOMBIE_PIG_ANGRY, ZOMBIE_PIG_DEATH, ZOMBIE_PIG_HURT,
	// Dig Sounds
	DIG_WOOL, DIG_GRASS, DIG_GRAVEL, DIG_SAND, DIG_SNOW, DIG_STONE, DIG_WOOD,
	// Fireworks
	FIREWORK_BLAST, FIREWORK_BLAST2, FIREWORK_LARGE_BLAST, FIREWORK_LARGE_BLAST2, FIREWORK_TWINKLE, FIREWORK_TWINKLE2,
	FIREWORK_LAUNCH, SUCCESSFUL_HIT,
	// Horses
	HORSE_ANGRY, HORSE_ARMOR, HORSE_BREATHE, HORSE_DEATH, HORSE_GALLOP, HORSE_HIT, HORSE_IDLE, HORSE_JUMP, HORSE_LAND,
	HORSE_SADDLE, HORSE_SOFT, HORSE_WOOD, DONKEY_ANGRY, DONKEY_DEATH, DONKEY_HIT, DONKEY_IDLE, HORSE_SKELETON_DEATH,
	HORSE_SKELETON_HIT, HORSE_SKELETON_IDLE, HORSE_ZOMBIE_DEATH, HORSE_ZOMBIE_HIT, HORSE_ZOMBIE_IDLE,
	// Villager
	VILLAGER_DEATH, VILLAGER_HAGGLE, VILLAGER_HIT, VILLAGER_IDLE, VILLAGER_NO, VILLAGER_YES,
}
