/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-API/src/main/java/org/bukkit/event/player/PlayerItemBreakEvent.java
package org.bukkit.event.player;

import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;

/**
 * Fired when a player's item breaks (such as a shovel or flint and steel).
 * <p>
 * The item that's breaking will exist in the inventory with a stack size of 0.
 * After the event, the item's durability will be reset to 0.
 */
public class PlayerItemBreakEvent extends PlayerEvent {
	private static final HandlerList handlers = new HandlerList();
	private final ItemStack brokenItem;

	public PlayerItemBreakEvent(final Player player, final ItemStack brokenItem) {
		super(player);
		this.brokenItem = brokenItem;
	}

	/**
	 * Gets the item that broke
	 *
	 * @return The broken item
	 */
	public ItemStack getBrokenItem() {
		return brokenItem;
	}

	@Override
	public HandlerList getHandlers() {
		return handlers;
	}

	public static HandlerList getHandlerList() {
		return handlers;
	}
}
