/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-Server/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryView.java
package org.bukkit.craftbukkit.inventory;

import org.bukkit.GameMode;
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.inventory.InventoryType.SlotType;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryView;
import org.bukkit.inventory.ItemStack;

import net.minecraft.server.Container;

public class CraftInventoryView extends InventoryView {
	private final Container container;
	private final CraftHumanEntity player;
	private final CraftInventory viewing;

	public CraftInventoryView(HumanEntity player, Inventory viewing, Container container) {
		// TODO: Should we make sure it really IS a CraftHumanEntity first? And a
		// CraftInventory?
		this.player = (CraftHumanEntity) player;
		this.viewing = (CraftInventory) viewing;
		this.container = container;
	}

	@Override
	public Inventory getTopInventory() {
		return viewing;
	}

	@Override
	public Inventory getBottomInventory() {
		return player.getInventory();
	}

	@Override
	public HumanEntity getPlayer() {
		return player;
	}

	@Override
	public InventoryType getType() {
		InventoryType type = viewing.getType();
		if (type == InventoryType.CRAFTING && player.getGameMode() == GameMode.CREATIVE) {
			return InventoryType.CREATIVE;
		}
		return type;
	}

	@Override
	public void setItem(int slot, ItemStack item) {
		net.minecraft.server.ItemStack stack = CraftItemStack.asNMSCopy(item);
		if (slot != -999) {
			container.getSlot(slot).set(stack);
		} else {
			player.getHandle().drop(stack, false);
		}
	}

	@Override
	public ItemStack getItem(int slot) {
		if (slot == -999) {
			return null;
		}
		return CraftItemStack.asCraftMirror(container.getSlot(slot).getItem());
	}

	public boolean isInTop(int rawSlot) {
		return rawSlot < viewing.getSize();
	}

	public Container getHandle() {
		return container;
	}

	public static SlotType getSlotType(InventoryView inventory, int slot) {
		SlotType type = SlotType.CONTAINER;
		if (slot >= 0 && slot < inventory.getTopInventory().getSize()) {
			switch (inventory.getType()) {
			case FURNACE:
				if (slot == 2) {
					type = SlotType.RESULT;
				} else if (slot == 1) {
					type = SlotType.FUEL;
				} else {
					type = SlotType.CRAFTING;
				}
				break;
			case BREWING:
				if (slot == 3) {
					type = SlotType.FUEL;
				} else {
					type = SlotType.CRAFTING;
				}
				break;
			case ENCHANTING:
				type = SlotType.CRAFTING;
				break;
			case WORKBENCH:
			case CRAFTING:
				if (slot == 0) {
					type = SlotType.RESULT;
				} else {
					type = SlotType.CRAFTING;
				}
				break;
			case MERCHANT:
				if (slot == 2) {
					type = SlotType.RESULT;
				} else {
					type = SlotType.CRAFTING;
				}
				break;
			case BEACON:
				type = SlotType.CRAFTING;
				break;
			case ANVIL:
				if (slot == 2) {
					type = SlotType.RESULT;
				} else {
					type = SlotType.CRAFTING;
				}
				break;
			default:
				// Nothing to do, it's a CONTAINER slot
			}
		} else if (slot == -999) {
			type = SlotType.OUTSIDE;
		} else if (inventory.getType() == InventoryType.CRAFTING) {
			if (slot < 9) {
				type = SlotType.ARMOR;
			} else if (slot > 35) {
				type = SlotType.QUICKBAR;
			}
		} else if (slot >= (inventory.countSlots() - 9)) {
			type = SlotType.QUICKBAR;
		}
		return type;
	}
}
