/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-API/src/main/java/org/bukkit/inventory/EntityEquipment.java
package org.bukkit.inventory;

import org.bukkit.entity.Entity;

/**
 * An interface to a creatures inventory
 */
public interface EntityEquipment {

	/**
	 * Gets a copy of the item the entity is currently holding
	 *
	 * @return the currently held item
	 */
	ItemStack getItemInHand();

	/**
	 * Sets the item the entity is holding
	 *
	 * @param stack The item to put into the entities hand
	 */
	void setItemInHand(ItemStack stack);

	/**
	 * Gets a copy of the helmet currently being worn by the entity
	 *
	 * @return The helmet being worn
	 */
	ItemStack getHelmet();

	/**
	 * Sets the helmet worn by the entity
	 *
	 * @param helmet The helmet to put on the entity
	 */
	void setHelmet(ItemStack helmet);

	/**
	 * Gets a copy of the chest plate currently being worn by the entity
	 *
	 * @return The chest plate being worn
	 */
	ItemStack getChestplate();

	/**
	 * Sets the chest plate worn by the entity
	 *
	 * @param chestplate The chest plate to put on the entity
	 */
	void setChestplate(ItemStack chestplate);

	/**
	 * Gets a copy of the leggings currently being worn by the entity
	 *
	 * @return The leggings being worn
	 */
	ItemStack getLeggings();

	/**
	 * Sets the leggings worn by the entity
	 *
	 * @param leggings The leggings to put on the entity
	 */
	void setLeggings(ItemStack leggings);

	/**
	 * Gets a copy of the boots currently being worn by the entity
	 *
	 * @return The boots being worn
	 */
	ItemStack getBoots();

	/**
	 * Sets the boots worn by the entity
	 *
	 * @param boots The boots to put on the entity
	 */
	void setBoots(ItemStack boots);

	/**
	 * Gets a copy of all worn armor
	 *
	 * @return The array of worn armor
	 */
	ItemStack[] getArmorContents();

	/**
	 * Sets the entities armor to the provided array of ItemStacks
	 *
	 * @param items The items to set the armor as
	 */
	void setArmorContents(ItemStack[] items);

	/**
	 * Clears the entity of all armor and held items
	 */
	void clear();

	/**
	 * Gets the chance of the currently held item being dropped upon this creature's
	 * death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @return chance of the currently held item being dropped (1 for players)
	 */
	float getItemInHandDropChance();

	/**
	 * Sets the chance of the item this creature is currently holding being dropped
	 * upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @param chance the chance of the currently held item being dropped
	 * @throws UnsupportedOperationException when called on players
	 */
	void setItemInHandDropChance(float chance);

	/**
	 * Gets the chance of the helmet being dropped upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @return the chance of the helmet being dropped (1 for players)
	 */
	float getHelmetDropChance();

	/**
	 * Sets the chance of the helmet being dropped upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @param chance of the helmet being dropped
	 * @throws UnsupportedOperationException when called on players
	 */
	void setHelmetDropChance(float chance);

	/**
	 * Gets the chance of the chest plate being dropped upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @return the chance of the chest plate being dropped (1 for players)
	 */
	float getChestplateDropChance();

	/**
	 * Sets the chance of the chest plate being dropped upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @param chance of the chest plate being dropped
	 * @throws UnsupportedOperationException when called on players
	 */
	void setChestplateDropChance(float chance);

	/**
	 * Gets the chance of the leggings being dropped upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @return the chance of the leggings being dropped (1 for players)
	 */
	float getLeggingsDropChance();

	/**
	 * Sets the chance of the leggings being dropped upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @param chance chance of the leggings being dropped
	 * @throws UnsupportedOperationException when called on players
	 */
	void setLeggingsDropChance(float chance);

	/**
	 * Gets the chance of the boots being dropped upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @return the chance of the boots being dropped (1 for players)
	 */
	float getBootsDropChance();

	/**
	 * Sets the chance of the boots being dropped upon this creature's death.
	 * 
	 * <ul>
	 * <li>A drop chance of 0F will never drop
	 * <li>A drop chance of 1F will always drop
	 * </ul>
	 *
	 * @param chance of the boots being dropped
	 * @throws UnsupportedOperationException when called on players
	 */
	void setBootsDropChance(float chance);

	/**
	 * Get the entity this EntityEquipment belongs to
	 *
	 * @return the entity this EntityEquipment belongs to
	 */
	Entity getHolder();
}
