/FileExtraction/Java_unseen/Wind-Development_WindSpigot/WindSpigot-API/src/main/java/org/bukkit/inventory/ShapedRecipe.java
package org.bukkit.inventory;

import java.util.HashMap;
import java.util.Map;

import org.apache.commons.lang.Validate;
import org.bukkit.Material;
import org.bukkit.material.MaterialData;

/**
 * Represents a shaped (ie normal) crafting recipe.
 */
public class ShapedRecipe implements Recipe {
	private ItemStack output;
	private String[] rows;
	private Map<Character, ItemStack> ingredients = new HashMap<Character, ItemStack>();

	/**
	 * Create a shaped recipe to craft the specified ItemStack. The constructor
	 * merely determines the result and type; to set the actual recipe, you'll need
	 * to call the appropriate methods.
	 *
	 * @param result The item you want the recipe to create.
	 * @see ShapedRecipe#shape(String...)
	 * @see ShapedRecipe#setIngredient(char, Material)
	 * @see ShapedRecipe#setIngredient(char, Material, int)
	 * @see ShapedRecipe#setIngredient(char, MaterialData)
	 */
	public ShapedRecipe(ItemStack result) {
		this.output = new ItemStack(result);
	}

	/**
	 * Set the shape of this recipe to the specified rows. Each character represents
	 * a different ingredient; exactly what each character represents is set
	 * separately. The first row supplied corresponds with the upper most part of
	 * the recipe on the workbench e.g. if all three rows are supplies the first
	 * string represents the top row on the workbench.
	 *
	 * @param shape The rows of the recipe (up to 3 rows).
	 * @return The changed recipe, so you can chain calls.
	 */
	public ShapedRecipe shape(final String... shape) {
		Validate.notNull(shape, "Must provide a shape");
		Validate.isTrue(shape.length > 0 && shape.length < 4, "Crafting recipes should be 1, 2, 3 rows, not ",
				shape.length);

		for (String row : shape) {
			Validate.notNull(row, "Shape cannot have null rows");
			Validate.isTrue(row.length() > 0 && row.length() < 4, "Crafting rows should be 1, 2, or 3 characters, not ",
					row.length());
		}
		this.rows = new String[shape.length];
		for (int i = 0; i < shape.length; i++) {
			this.rows[i] = shape[i];
		}

		// Remove character mappings for characters that no longer exist in the shape
		HashMap<Character, ItemStack> newIngredients = new HashMap<Character, ItemStack>();
		for (String row : shape) {
			for (Character c : row.toCharArray()) {
				newIngredients.put(c, ingredients.get(c));
			}
		}
		this.ingredients = newIngredients;

		return this;
	}

	/**
	 * Sets the material that a character in the recipe shape refers to.
	 *
	 * @param key        The character that represents the ingredient in the shape.
	 * @param ingredient The ingredient.
	 * @return The changed recipe, so you can chain calls.
	 */
	public ShapedRecipe setIngredient(char key, MaterialData ingredient) {
		return setIngredient(key, ingredient.getItemType(), ingredient.getData());
	}

	/**
	 * Sets the material that a character in the recipe shape refers to.
	 *
	 * @param key        The character that represents the ingredient in the shape.
	 * @param ingredient The ingredient.
	 * @return The changed recipe, so you can chain calls.
	 */
	public ShapedRecipe setIngredient(char key, Material ingredient) {
		return setIngredient(key, ingredient, 0);
	}

	/**
	 * Sets the material that a character in the recipe shape refers to.
	 *
	 * @param key        The character that represents the ingredient in the shape.
	 * @param ingredient The ingredient.
	 * @param raw        The raw material data as an integer.
	 * @return The changed recipe, so you can chain calls.
	 * @deprecated Magic value
	 */
	@Deprecated
	public ShapedRecipe setIngredient(char key, Material ingredient, int raw) {
		Validate.isTrue(ingredients.containsKey(key), "Symbol does not appear in the shape:", key);

		// -1 is the old wildcard, map to Short.MAX_VALUE as the new one
		if (raw == -1) {
			raw = Short.MAX_VALUE;
		}

		ingredients.put(key, new ItemStack(ingredient, 1, (short) raw));
		return this;
	}

	/**
	 * Get a copy of the ingredients map.
	 *
	 * @return The mapping of character to ingredients.
	 */
	public Map<Character, ItemStack> getIngredientMap() {
		HashMap<Character, ItemStack> result = new HashMap<Character, ItemStack>();
		for (Map.Entry<Character, ItemStack> ingredient : ingredients.entrySet()) {
			if (ingredient.getValue() == null) {
				result.put(ingredient.getKey(), null);
			} else {
				result.put(ingredient.getKey(), ingredient.getValue().clone());
			}
		}
		return result;
	}

	/**
	 * Get the shape.
	 *
	 * @return The recipe's shape.
	 */
	public String[] getShape() {
		return rows.clone();
	}

	/**
	 * Get the result.
	 *
	 * @return The result stack.
	 */
	public ItemStack getResult() {
		return output.clone();
	}
}
