/*
 * Copyright (c) 2003, 2018, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package java.lang;

/** The CharacterData class encapsulates the large tables once found in
 *  java.lang.Character. 
 */

class CharacterData01 extends CharacterData {
    /* The character properties are currently encoded into 32 bits in the following manner:
        1 bit   mirrored property
        4 bits  directionality property
        9 bits  signed offset used for converting case
        1 bit   if 1, adding the signed offset converts the character to lowercase
        1 bit   if 1, subtracting the signed offset converts the character to uppercase
        1 bit   if 1, this character has a titlecase equivalent (possibly itself)
        3 bits  0  may not be part of an identifier
                1  ignorable control; may continue a Unicode identifier or Java identifier
                2  may continue a Java identifier but not a Unicode identifier (unused)
                3  may continue a Unicode identifier or Java identifier
                4  is a Java whitespace character
                5  may start or continue a Java identifier;
                   may continue but not start a Unicode identifier (underscores)
                6  may start or continue a Java identifier but not a Unicode identifier ($)
                7  may start or continue a Unicode identifier or Java identifier
                Thus:
                   5, 6, 7 may start a Java identifier
                   1, 2, 3, 5, 6, 7 may continue a Java identifier
                   7 may start a Unicode identifier
                   1, 3, 5, 7 may continue a Unicode identifier
                   1 is ignorable within an identifier
                   4 is Java whitespace
        2 bits  0  this character has no numeric property
                1  adding the digit offset to the character code and then
                   masking with 0x1F will produce the desired numeric value
                2  this character has a "strange" numeric value
                3  a Java supradecimal digit: adding the digit offset to the
                   character code, then masking with 0x1F, then adding 10
                   will produce the desired numeric value
        5 bits  digit offset
        5 bits  character type

        The encoding of character properties is subject to change at any time.
     */

    int getProperties(int ch) {
        char offset = (char)ch;
        int props = $$Lookup(offset);
        return props;
    }

    int getPropertiesEx(int ch) {
        char offset = (char)ch;
        int props = $$LookupEx(offset);
        return props;
    }

    int getType(int ch) {
        int props = getProperties(ch);
        return (props & $$maskType);
    }

    boolean isOtherLowercase(int ch) {
        int props = getPropertiesEx(ch);
        return (props & $$maskOtherLowercase) != 0;
    }

    boolean isOtherUppercase(int ch) {
        int props = getPropertiesEx(ch);
        return (props & $$maskOtherUppercase) != 0;
    }
 
    boolean isOtherAlphabetic(int ch) {
        int props = getPropertiesEx(ch);
        return (props & $$maskOtherAlphabetic) != 0;
    }

    boolean isIdeographic(int ch) {
        int props = getPropertiesEx(ch);
        return (props & $$maskIdeographic) != 0;
    }

    boolean isJavaIdentifierStart(int ch) {
        int props = getProperties(ch);
        return ((props & $$maskIdentifierInfo) >= $$lowJavaStart);
    }

    boolean isJavaIdentifierPart(int ch) {
        int props = getProperties(ch);
        return ((props & $$nonzeroJavaPart) != 0);
    }

    boolean isUnicodeIdentifierStart(int ch) {
        int props = getProperties(ch);
        return ((props & $$maskIdentifierInfo) == $$valueUnicodeStart);
    }

    boolean isUnicodeIdentifierPart(int ch) {
        int props = getProperties(ch);
        return ((props & $$maskUnicodePart) != 0);
    }

    boolean isIdentifierIgnorable(int ch) {
        int props = getProperties(ch);
        return ((props & $$maskIdentifierInfo) == $$valueIgnorable);
    }

    int toLowerCase(int ch) {
        int mapChar = ch;
        int val = getProperties(ch);

        if ((val & $$maskLowerCase) != 0) {
            int offset = val << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
            mapChar = ch + offset;
        }
        return  mapChar;
    }

    int toUpperCase(int ch) {
        int mapChar = ch;
        int val = getProperties(ch);

        if ((val & $$maskUpperCase) != 0) {
            int offset = val  << $$shiftCaseOffsetSign >> ($$shiftCaseOffsetSign+$$shiftCaseOffset);
            mapChar =  ch - offset;
        }
        return  mapChar;
    }

    int toTitleCase(int ch) {
        int mapChar = ch;
        int val = getProperties(ch);

        if ((val & $$maskTitleCase) != 0) {
            // There is a titlecase equivalent.  Perform further checks:
            if ((val & $$maskUpperCase) == 0) {
                // The character does not have an uppercase equivalent, so it must
                // already be uppercase; so add 1 to get the titlecase form.
                mapChar = ch + 1;
            }
            else if ((val & $$maskLowerCase) == 0) {
                // The character does not have a lowercase equivalent, so it must
                // already be lowercase; so subtract 1 to get the titlecase form.
                mapChar = ch - 1;
            }
            // else {
            // The character has both an uppercase equivalent and a lowercase
            // equivalent, so it must itself be a titlecase form; return it.
            // return ch;
            //}
        }
        else if ((val & $$maskUpperCase) != 0) {
            // This character has no titlecase equivalent but it does have an
            // uppercase equivalent, so use that (subtract the signed case offset).
            mapChar = toUpperCase(ch);
        }
        return  mapChar;
    }

    int digit(int ch, int radix) {
        int value = -1;
        if (radix >= Character.MIN_RADIX && radix <= Character.MAX_RADIX) {
            int val = getProperties(ch);
            int kind = val & $$maskType;
            if (kind == Character.DECIMAL_DIGIT_NUMBER) {
                value = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
            }
            else if ((val & $$maskNumericType) == $$valueJavaSupradecimal) {
                // Java supradecimal digit
                value = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
            }
        }
        return (value < radix) ? value : -1;
    }

    int getNumericValue(int ch) {
        int val = getProperties(ch);
        int retval = -1;

        switch (val & $$maskNumericType) {
        default: // cannot occur
        case ($$valueNotNumeric):         // not numeric
            retval = -1;
            break;
        case ($$valueDigit):              // simple numeric
            retval = ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit;
            break;
        case ($$valueStrangeNumeric)      :       // "strange" numeric
            switch(ch) {
            case 0x10113: retval = 40; break;      // AEGEAN NUMBER FORTY
            case 0x10114: retval = 50; break;      // AEGEAN NUMBER FIFTY
            case 0x10115: retval = 60; break;      // AEGEAN NUMBER SIXTY
            case 0x10116: retval = 70; break;      // AEGEAN NUMBER SEVENTY
            case 0x10117: retval = 80; break;      // AEGEAN NUMBER EIGHTY
            case 0x10118: retval = 90; break;      // AEGEAN NUMBER NINETY
            case 0x10119: retval = 100; break;     // AEGEAN NUMBER ONE HUNDRED
            case 0x1011A: retval = 200; break;     // AEGEAN NUMBER TWO HUNDRED
            case 0x1011B: retval = 300; break;     // AEGEAN NUMBER THREE HUNDRED
            case 0x1011C: retval = 400; break;     // AEGEAN NUMBER FOUR HUNDRED
            case 0x1011D: retval = 500; break;     // AEGEAN NUMBER FIVE HUNDRED
            case 0x1011E: retval = 600; break;     // AEGEAN NUMBER SIX HUNDRED
            case 0x1011F: retval = 700; break;     // AEGEAN NUMBER SEVEN HUNDRED
            case 0x10120: retval = 800; break;     // AEGEAN NUMBER EIGHT HUNDRED
            case 0x10121: retval = 900; break;     // AEGEAN NUMBER NINE HUNDRED
            case 0x10122: retval = 1000; break;    // AEGEAN NUMBER ONE THOUSAND
            case 0x10123: retval = 2000; break;    // AEGEAN NUMBER TWO THOUSAND
            case 0x10124: retval = 3000; break;    // AEGEAN NUMBER THREE THOUSAND
            case 0x10125: retval = 4000; break;    // AEGEAN NUMBER FOUR THOUSAND
            case 0x10126: retval = 5000; break;    // AEGEAN NUMBER FIVE THOUSAND
            case 0x10127: retval = 6000; break;    // AEGEAN NUMBER SIX THOUSAND
            case 0x10128: retval = 7000; break;    // AEGEAN NUMBER SEVEN THOUSAND
            case 0x10129: retval = 8000; break;    // AEGEAN NUMBER EIGHT THOUSAND
            case 0x1012A: retval = 9000; break;    // AEGEAN NUMBER NINE THOUSAND
            case 0x1012B: retval = 10000; break;   // AEGEAN NUMBER TEN THOUSAND
            case 0x1012C: retval = 20000; break;   // AEGEAN NUMBER TWENTY THOUSAND
            case 0x1012D: retval = 30000; break;   // AEGEAN NUMBER THIRTY THOUSAND
            case 0x1012E: retval = 40000; break;   // AEGEAN NUMBER FORTY THOUSAND
            case 0x1012F: retval = 50000; break;   // AEGEAN NUMBER FIFTY THOUSAND
            case 0x10130: retval = 60000; break;   // AEGEAN NUMBER SIXTY THOUSAND
            case 0x10131: retval = 70000; break;   // AEGEAN NUMBER SEVENTY THOUSAND
            case 0x10132: retval = 80000; break;   // AEGEAN NUMBER EIGHTY THOUSAND
            case 0x10133: retval = 90000; break;   // AEGEAN NUMBER NINETY THOUSAND
            case 0x10144: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY
            case 0x10145: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED
            case 0x10146: retval = 5000; break;    // GREEK ACROPHONIC ATTIC FIVE THOUSAND
            case 0x10147: retval = 50000; break;   // GREEK ACROPHONIC ATTIC FIFTY THOUSAND
            case 0x1014A: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY TALENTS
            case 0x1014B: retval = 100; break;     // GREEK ACROPHONIC ATTIC ONE HUNDRED TALENTS
            case 0x1014C: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED TALENTS
            case 0x1014D: retval = 1000; break;    // GREEK ACROPHONIC ATTIC ONE THOUSAND TALENTS
            case 0x1014E: retval = 5000; break;    // GREEK ACROPHONIC ATTIC FIVE THOUSAND TALENTS
            case 0x10151: retval = 50; break;      // GREEK ACROPHONIC ATTIC FIFTY STATERS
            case 0x10152: retval = 100; break;     // GREEK ACROPHONIC ATTIC ONE HUNDRED STATERS
            case 0x10153: retval = 500; break;     // GREEK ACROPHONIC ATTIC FIVE HUNDRED STATERS
            case 0x10154: retval = 1000; break;    // GREEK ACROPHONIC ATTIC ONE THOUSAND STATERS
            case 0x10155: retval = 10000; break;   // GREEK ACROPHONIC ATTIC TEN THOUSAND STATERS
            case 0x10156: retval = 50000; break;   // GREEK ACROPHONIC ATTIC FIFTY THOUSAND STATERS
            case 0x10166: retval = 50; break;      // GREEK ACROPHONIC TROEZENIAN FIFTY
            case 0x10167: retval = 50; break;      // GREEK ACROPHONIC TROEZENIAN FIFTY ALTERNATE FORM
            case 0x10168: retval = 50; break;      // GREEK ACROPHONIC HERMIONIAN FIFTY
            case 0x10169: retval = 50; break;      // GREEK ACROPHONIC THESPIAN FIFTY
            case 0x1016A: retval = 100; break;     // GREEK ACROPHONIC THESPIAN ONE HUNDRED
            case 0x1016B: retval = 300; break;     // GREEK ACROPHONIC THESPIAN THREE HUNDRED
            case 0x1016C: retval = 500; break;     // GREEK ACROPHONIC EPIDAUREAN FIVE HUNDRED
            case 0x1016D: retval = 500; break;     // GREEK ACROPHONIC TROEZENIAN FIVE HUNDRED
            case 0x1016E: retval = 500; break;     // GREEK ACROPHONIC THESPIAN FIVE HUNDRED
            case 0x1016F: retval = 500; break;     // GREEK ACROPHONIC CARYSTIAN FIVE HUNDRED
            case 0x10170: retval = 500; break;     // GREEK ACROPHONIC NAXIAN FIVE HUNDRED
            case 0x10171: retval = 1000; break;    // GREEK ACROPHONIC THESPIAN ONE THOUSAND
            case 0x10172: retval = 5000; break;    // GREEK ACROPHONIC THESPIAN FIVE THOUSAND
            case 0x10174: retval = 50; break;      // GREEK ACROPHONIC STRATIAN FIFTY MNAS
            case 0x102ED: retval = 40; break;      // COPTIC EPACT NUMBER FORTY
            case 0x102EE: retval = 50; break;      // COPTIC EPACT NUMBER FIFTY
            case 0x102EF: retval = 60; break;      // COPTIC EPACT NUMBER SIXTY
            case 0x102F0: retval = 70; break;      // COPTIC EPACT NUMBER SEVENTY
            case 0x102F1: retval = 80; break;      // COPTIC EPACT NUMBER EIGHTY
            case 0x102F2: retval = 90; break;      // COPTIC EPACT NUMBER NINETY
            case 0x102F3: retval = 100; break;     // COPTIC EPACT NUMBER ONE HUNDRED
            case 0x102F4: retval = 200; break;     // COPTIC EPACT NUMBER TWO HUNDRED
            case 0x102F5: retval = 300; break;     // COPTIC EPACT NUMBER THREE HUNDRED
            case 0x102F6: retval = 400; break;     // COPTIC EPACT NUMBER FOUR HUNDRED
            case 0x102F7: retval = 500; break;     // COPTIC EPACT NUMBER FIVE HUNDRED
            case 0x102F8: retval = 600; break;     // COPTIC EPACT NUMBER SIX HUNDRED
            case 0x102F9: retval = 700; break;     // COPTIC EPACT NUMBER SEVEN HUNDRED
            case 0x102FA: retval = 800; break;     // COPTIC EPACT NUMBER EIGHT HUNDRED
            case 0x102FB: retval = 900; break;     // COPTIC EPACT NUMBER NINE HUNDRED
            case 0x10323: retval = 50; break;      // OLD ITALIC NUMERAL FIFTY
            case 0x10341: retval = 90; break;      // GOTHIC LETTER NINETY
            case 0x1034A: retval = 900; break;     // GOTHIC LETTER NINE HUNDRED
            case 0x103D5: retval = 100; break;     // OLD PERSIAN NUMBER HUNDRED
            case 0x1085D: retval = 100; break;     // IMPERIAL ARAMAIC NUMBER ONE HUNDRED
            case 0x1085E: retval = 1000; break;    // IMPERIAL ARAMAIC NUMBER ONE THOUSAND
            case 0x1085F: retval = 10000; break;   // IMPERIAL ARAMAIC NUMBER TEN THOUSAND
            case 0x108AF: retval = 100; break;     // NABATAEAN NUMBER ONE HUNDRED
            case 0x108FF: retval = 100; break;     // HATRAN NUMBER ONE HUNDRED
            case 0x10919: retval = 100; break;     // PHOENICIAN NUMBER ONE HUNDRED
            case 0x109CC: retval = 40; break;      // MEROITIC CURSIVE NUMBER FORTY
            case 0x109CD: retval = 50; break;      // MEROITIC CURSIVE NUMBER FIFTY
            case 0x109CE: retval = 60; break;      // MEROITIC CURSIVE NUMBER SIXTY
            case 0x109CF: retval = 70; break;      // MEROITIC CURSIVE NUMBER SEVENTY
            case 0x109D2: retval = 100; break;     // MEROITIC CURSIVE NUMBER ONE HUNDRED
            case 0x109D3: retval = 200; break;     // MEROITIC CURSIVE NUMBER TWO HUNDRED
            case 0x109D4: retval = 300; break;     // MEROITIC CURSIVE NUMBER THREE HUNDRED
            case 0x109D5: retval = 400; break;     // MEROITIC CURSIVE NUMBER FOUR HUNDRED
            case 0x109D6: retval = 500; break;     // MEROITIC CURSIVE NUMBER FIVE HUNDRED
            case 0x109D7: retval = 600; break;     // MEROITIC CURSIVE NUMBER SIX HUNDRED
            case 0x109D8: retval = 700; break;     // MEROITIC CURSIVE NUMBER SEVEN HUNDRED
            case 0x109D9: retval = 800; break;     // MEROITIC CURSIVE NUMBER EIGHT HUNDRED
            case 0x109DA: retval = 900; break;     // MEROITIC CURSIVE NUMBER NINE HUNDRED
            case 0x109DB: retval = 1000; break;    // MEROITIC CURSIVE NUMBER ONE THOUSAND
            case 0x109DC: retval = 2000; break;    // MEROITIC CURSIVE NUMBER TWO THOUSAND
            case 0x109DD: retval = 3000; break;    // MEROITIC CURSIVE NUMBER THREE THOUSAND
            case 0x109DE: retval = 4000; break;    // MEROITIC CURSIVE NUMBER FOUR THOUSAND
            case 0x109DF: retval = 5000; break;    // MEROITIC CURSIVE NUMBER FIVE THOUSAND
            case 0x109E0: retval = 6000; break;    // MEROITIC CURSIVE NUMBER SIX THOUSAND
            case 0x109E1: retval = 7000; break;    // MEROITIC CURSIVE NUMBER SEVEN THOUSAND
            case 0x109E2: retval = 8000; break;    // MEROITIC CURSIVE NUMBER EIGHT THOUSAND
            case 0x109E3: retval = 9000; break;    // MEROITIC CURSIVE NUMBER NINE THOUSAND
            case 0x109E4: retval = 10000; break;   // MEROITIC CURSIVE NUMBER TEN THOUSAND
            case 0x109E5: retval = 20000; break;   // MEROITIC CURSIVE NUMBER TWENTY THOUSAND
            case 0x109E6: retval = 30000; break;   // MEROITIC CURSIVE NUMBER THIRTY THOUSAND
            case 0x109E7: retval = 40000; break;   // MEROITIC CURSIVE NUMBER FORTY THOUSAND
            case 0x109E8: retval = 50000; break;   // MEROITIC CURSIVE NUMBER FIFTY THOUSAND
            case 0x109E9: retval = 60000; break;   // MEROITIC CURSIVE NUMBER SIXTY THOUSAND
            case 0x109EA: retval = 70000; break;   // MEROITIC CURSIVE NUMBER SEVENTY THOUSAND
            case 0x109EB: retval = 80000; break;   // MEROITIC CURSIVE NUMBER EIGHTY THOUSAND
            case 0x109EC: retval = 90000; break;   // MEROITIC CURSIVE NUMBER NINETY THOUSAND
            case 0x109ED: retval = 100000; break;  // MEROITIC CURSIVE NUMBER ONE HUNDRED THOUSAND
            case 0x109EE: retval = 200000; break;  // MEROITIC CURSIVE NUMBER TWO HUNDRED THOUSAND
            case 0x109EF: retval = 300000; break;  // MEROITIC CURSIVE NUMBER THREE HUNDRED THOUSAND
            case 0x109F0: retval = 400000; break;  // MEROITIC CURSIVE NUMBER FOUR HUNDRED THOUSAND
            case 0x109F1: retval = 500000; break;  // MEROITIC CURSIVE NUMBER FIVE HUNDRED THOUSAND
            case 0x109F2: retval = 600000; break;  // MEROITIC CURSIVE NUMBER SIX HUNDRED THOUSAND
            case 0x109F3: retval = 700000; break;  // MEROITIC CURSIVE NUMBER SEVEN HUNDRED THOUSAND
            case 0x109F4: retval = 800000; break;  // MEROITIC CURSIVE NUMBER EIGHT HUNDRED THOUSAND
            case 0x109F5: retval = 900000; break;  // MEROITIC CURSIVE NUMBER NINE HUNDRED THOUSAND
            case 0x10A46: retval = 100; break;     // KHAROSHTHI NUMBER ONE HUNDRED
            case 0x10A47: retval = 1000; break;    // KHAROSHTHI NUMBER ONE THOUSAND
            case 0x10A7E: retval = 50; break;      // OLD SOUTH ARABIAN NUMBER FIFTY
            case 0x10AEF: retval = 100; break;     // MANICHAEAN NUMBER ONE HUNDRED
            case 0x10B5E: retval = 100; break;     // INSCRIPTIONAL PARTHIAN NUMBER ONE HUNDRED
            case 0x10B5F: retval = 1000; break;    // INSCRIPTIONAL PARTHIAN NUMBER ONE THOUSAND
            case 0x10B7E: retval = 100; break;     // INSCRIPTIONAL PAHLAVI NUMBER ONE HUNDRED
            case 0x10B7F: retval = 1000; break;    // INSCRIPTIONAL PAHLAVI NUMBER ONE THOUSAND
            case 0x10BAF: retval = 100; break;     // PSALTER PAHLAVI NUMBER ONE HUNDRED
            case 0x10CFD: retval = 50; break;      // OLD HUNGARIAN NUMBER FIFTY
            case 0x10CFE: retval = 100; break;     // OLD HUNGARIAN NUMBER ONE HUNDRED
            case 0x10CFF: retval = 1000; break;    // OLD HUNGARIAN NUMBER ONE THOUSAND
            case 0x10E6C: retval = 40; break;      // RUMI NUMBER FORTY
            case 0x10E6D: retval = 50; break;      // RUMI NUMBER FIFTY
            case 0x10E6E: retval = 60; break;      // RUMI NUMBER SIXTY
            case 0x10E6F: retval = 70; break;      // RUMI NUMBER SEVENTY
            case 0x10E70: retval = 80; break;      // RUMI NUMBER EIGHTY
            case 0x10E71: retval = 90; break;      // RUMI NUMBER NINETY
            case 0x10E72: retval = 100; break;     // RUMI NUMBER ONE HUNDRED
            case 0x10E73: retval = 200; break;     // RUMI NUMBER TWO HUNDRED
            case 0x10E74: retval = 300; break;     // RUMI NUMBER THREE HUNDRED
            case 0x10E75: retval = 400; break;     // RUMI NUMBER FOUR HUNDRED
            case 0x10E76: retval = 500; break;     // RUMI NUMBER FIVE HUNDRED
            case 0x10E77: retval = 600; break;     // RUMI NUMBER SIX HUNDRED
            case 0x10E78: retval = 700; break;     // RUMI NUMBER SEVEN HUNDRED
            case 0x10E79: retval = 800; break;     // RUMI NUMBER EIGHT HUNDRED
            case 0x10E7A: retval = 900; break;     // RUMI NUMBER NINE HUNDRED
            case 0x1105E: retval = 40; break;      // BRAHMI NUMBER FORTY
            case 0x1105F: retval = 50; break;      // BRAHMI NUMBER FIFTY
            case 0x11060: retval = 60; break;      // BRAHMI NUMBER SIXTY
            case 0x11061: retval = 70; break;      // BRAHMI NUMBER SEVENTY
            case 0x11062: retval = 80; break;      // BRAHMI NUMBER EIGHTY
            case 0x11063: retval = 90; break;      // BRAHMI NUMBER NINETY
            case 0x11064: retval = 100; break;     // BRAHMI NUMBER ONE HUNDRED
            case 0x11065: retval = 1000; break;    // BRAHMI NUMBER ONE THOUSAND
            case 0x11C66: retval = 40; break;      // BHAIKSUKI NUMBER FORTY
            case 0x11C67: retval = 50; break;      // BHAIKSUKI NUMBER FIFTY
            case 0x11C68: retval = 60; break;      // BHAIKSUKI NUMBER SIXTY
            case 0x11C69: retval = 70; break;      // BHAIKSUKI NUMBER SEVENTY
            case 0x11C6A: retval = 80; break;      // BHAIKSUKI NUMBER EIGHTY
            case 0x11C6B: retval = 90; break;      // BHAIKSUKI NUMBER NINETY
            case 0x11C6C: retval = 100; break;     // BHAIKSUKI HUNDREDS UNIT MARK
            case 0x111ED: retval = 40; break;      // SINHALA ARCHAIC NUMBER FORTY
            case 0x111EE: retval = 50; break;      // SINHALA ARCHAIC NUMBER FIFTY
            case 0x111EF: retval = 60; break;      // SINHALA ARCHAIC NUMBER SIXTY
            case 0x111F0: retval = 70; break;      // SINHALA ARCHAIC NUMBER SEVENTY
            case 0x111F1: retval = 80; break;      // SINHALA ARCHAIC NUMBER EIGHTY
            case 0x111F2: retval = 90; break;      // SINHALA ARCHAIC NUMBER NINETY
            case 0x111F3: retval = 100; break;     // SINHALA ARCHAIC NUMBER ONE HUNDRED
            case 0x111F4: retval = 1000; break;    // SINHALA ARCHAIC NUMBER ONE THOUSAND
            case 0x118ED: retval = 40; break;      // WARANG CITI NUMBER FORTY
            case 0x118EE: retval = 50; break;      // WARANG CITI NUMBER FIFTY
            case 0x118EF: retval = 60; break;      // WARANG CITI NUMBER SIXTY
            case 0x118F0: retval = 70; break;      // WARANG CITI NUMBER SEVENTY
            case 0x118F1: retval = 80; break;      // WARANG CITI NUMBER EIGHTY
            case 0x118F2: retval = 90; break;      // WARANG CITI NUMBER NINETY
            case 0x12432: retval = 216000; break;  // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS DISH
            case 0x12433: retval = 432000; break;  // CUNEIFORM NUMERIC SIGN SHAR2 TIMES GAL PLUS MIN
            case 0x12467: retval = 40; break;      // CUNEIFORM NUMERIC SIGN ELAMITE FORTY
            case 0x12468: retval = 50; break;      // CUNEIFORM NUMERIC SIGN ELAMITE FIFTY
            case 0x16B5C: retval = 100; break;     // PAHAWH HMONG NUMBER HUNDREDS
            case 0x16B5D: retval = 10000; break;   // PAHAWH HMONG NUMBER TEN THOUSANDS
            case 0x16B5E: retval = 1000000; break; // PAHAWH HMONG NUMBER MILLIONS
            case 0x16B5F: retval = 100000000; break;// PAHAWH HMONG NUMBER HUNDRED MILLIONS
            case 0x1D36C: retval = 40; break;      // COUNTING ROD TENS DIGIT FOUR
            case 0x1D36D: retval = 50; break;      // COUNTING ROD TENS DIGIT FIVE
            case 0x1D36E: retval = 60; break;      // COUNTING ROD TENS DIGIT SIX
            case 0x1D36F: retval = 70; break;      // COUNTING ROD TENS DIGIT SEVEN
            case 0x1D370: retval = 80; break;      // COUNTING ROD TENS DIGIT EIGHT
            case 0x1D371: retval = 90; break;      // COUNTING ROD TENS DIGIT NINE
            default: retval = -2; break;
            }
            
            break;
        case ($$valueJavaSupradecimal):           // Java supradecimal
            retval = (ch + ((val & $$maskDigitOffset) >> $$shiftDigitOffset) & $$maskDigit) + 10;
            break;
        }
        return retval;
    }

    boolean isDigit(int ch) {
        int props = getProperties(ch);
        return (props & $$maskType) == Character.DECIMAL_DIGIT_NUMBER;
    }

    boolean isLowerCase(int ch) {
        int props = getProperties(ch);
        return (props & $$maskType) == Character.LOWERCASE_LETTER;
    }

    boolean isUpperCase(int ch) {
        int props = getProperties(ch);
        return (props & $$maskType) == Character.UPPERCASE_LETTER;
    }

    boolean isWhitespace(int ch) {
        int props = getProperties(ch);
        return ((props & $$maskIdentifierInfo) == $$valueJavaWhitespace);
    }

    byte getDirectionality(int ch) {
        int val = getProperties(ch);
        byte directionality = (byte)((val & $$maskBidi) >> $$shiftBidi);
        if (directionality == 0xF ) {
            directionality = Character.DIRECTIONALITY_UNDEFINED;
        }
        return directionality;
    }

    boolean isMirrored(int ch) {
        int props = getProperties(ch);
        return ((props & $$maskMirrored) != 0);
    }

    static final CharacterData instance = new CharacterData01();
    private CharacterData01() {};

    $$Tables

    static {
        $$Initializers
    }        
}
