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TheStack
eb20a131861cc9b06c71bdbca06d9ab93eb83a39
Assemblycode:Assembly
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; A016187: Expansion of 1/((1-8x)(1-11x)). ; 1,19,273,3515,42761,503139,5796673,65860555,741243321,8287894259,92240578673,1023236299995,11324318776681,125117262357379,1380687932442273,15222751628953835,167731742895202841 add $0,1 mov $1,11 pow $1,$0 mov $2,8 pow $2,$0 sub $1,$2 div $1,3 mov $0,$1
TheStack
6d3c5daa50a69433fa4f853c824fbde5dbca3aa2
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r11 push %r12 push %r13 push %r14 push %rbx push %rcx push %rdi push %rsi lea addresses_A_ht+0xa0dd, %r11 nop nop nop nop dec %rsi mov (%r11), %ebx nop nop nop nop xor %rsi, %rsi lea addresses_D_ht+0xdcbd, %rsi lea addresses_WC_ht+0x121c7, %rdi nop nop nop dec %r14 mov $41, %rcx rep movsl nop nop nop nop nop and $18748, %rbx lea addresses_A_ht+0x95d1, %rsi nop and %r13, %r13 movw $0x6162, (%rsi) nop and %r14, %r14 lea addresses_D_ht+0x7055, %rbx nop nop nop nop xor %r13, %r13 movb $0x61, (%rbx) and %rcx, %rcx lea addresses_A_ht+0x93f9, %r11 clflush (%r11) nop nop nop nop nop sub %r14, %r14 vmovups (%r11), %ymm1 vextracti128 $0, %ymm1, %xmm1 vpextrq $0, %xmm1, %rcx nop nop nop inc %rbx lea addresses_D_ht+0x154dd, %r14 nop nop nop nop add %rcx, %rcx mov (%r14), %r13w nop nop sub %r13, %r13 lea addresses_D_ht+0x16134, %rbx nop nop nop nop nop add $41494, %rdi movups (%rbx), %xmm2 vpextrq $0, %xmm2, %r13 nop nop nop nop cmp %rdi, %rdi lea addresses_WC_ht+0xc321, %r14 nop nop nop xor $29316, %rcx mov $0x6162636465666768, %r13 movq %r13, (%r14) nop nop nop nop nop xor %r11, %r11 lea addresses_WT_ht+0x114dd, %rsi lea addresses_WT_ht+0xd6dd, %rdi dec %r12 mov $119, %rcx rep movsb nop and %r14, %r14 lea addresses_normal_ht+0x1501d, %rsi lea addresses_UC_ht+0xd0dd, %rdi nop nop cmp $16303, %r11 mov $115, %rcx rep movsb cmp $28792, %r14 lea addresses_normal_ht+0x1bc7d, %rsi nop nop nop dec %rdi mov $0x6162636465666768, %r14 movq %r14, %xmm2 movups %xmm2, (%rsi) cmp $7340, %rcx lea addresses_A_ht+0x158dd, %rsi cmp $36589, %r11 mov $0x6162636465666768, %r13 movq %r13, %xmm4 movups %xmm4, (%rsi) nop and $17122, %r11 lea addresses_normal_ht+0x165dd, %rsi inc %r12 movb (%rsi), %bl nop nop nop add $36934, %rcx lea addresses_D_ht+0x56b9, %rsi lea addresses_A_ht+0xfddd, %rdi nop nop nop nop cmp %rbx, %rbx mov $75, %rcx rep movsw nop nop nop nop sub %rbx, %rbx pop %rsi pop %rdi pop %rcx pop %rbx pop %r14 pop %r13 pop %r12 pop %r11 ret .global s_faulty_load s_faulty_load: push %r10 push %r15 push %rax push %rbx push %rdi push %rdx // Store lea addresses_UC+0xe6dd, %rdi cmp $50744, %r15 movb $0x51, (%rdi) nop nop nop add $47072, %rdx // Faulty Load mov $0x1d9ef200000008dd, %rax nop cmp $43380, %rdx movb (%rax), %r15b lea oracles, %rdx and $0xff, %r15 shlq $12, %r15 mov (%rdx,%r15,1), %r15 pop %rdx pop %rdi pop %rbx pop %rax pop %r15 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_NC', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_UC', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 8}} [Faulty Load] {'src': {'type': 'addresses_NC', 'AVXalign': False, 'size': 1, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 11}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'congruent': 5, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_WC_ht', 'congruent': 1, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 0}} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': True, 'congruent': 3}} {'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 2}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 10}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': True, 'size': 8, 'NT': False, 'same': False, 'congruent': 2}} {'src': {'type': 'addresses_WT_ht', 'congruent': 10, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_WT_ht', 'congruent': 6, 'same': True}} {'src': {'type': 'addresses_normal_ht', 'congruent': 6, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_UC_ht', 'congruent': 11, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 5}} {'OP': 'STOR', 'dst': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': True, 'congruent': 7}} {'src': {'type': 'addresses_normal_ht', 'AVXalign': True, 'size': 1, 'NT': False, 'same': False, 'congruent': 8}, 'OP': 'LOAD'} {'src': {'type': 'addresses_D_ht', 'congruent': 2, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_A_ht', 'congruent': 7, 'same': False}} {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
TheStack
a1e123b3033951f13c2c716c22ff35e6008ce43d
Assemblycode:Assembly
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; Initialize the gravity timer. ; Params: ; None ; Return: ; None ; Registers: ; af -> Not preserved ; bc -> Not preserved ; de -> Not preserved ; hl -> Not preserved initGravity:: ld hl, GRAVITY_TIMER ld [hl], GRAVITY_CONSTANT ld hl, GRAVITY_LIMITER ld [hl], 0 ret ; Update the gravity. ; Params: ; None ; Return: ; None ; Registers: ; af -> Not preserved ; bc -> Not preserved ; de -> Not preserved ; hl -> Not preserved updateGravity:: ld a, 0 ld hl, GRAVITY_TIMER cp a, [hl] jr nz, .isFalling ld [hl], GRAVITY_CONSTANT ld a, [hl] ld hl, GRAVITY_LIMITER sub [hl] ld [hl], a ld hl, PLAYER_STRUCT + BASIC_OBJECT_STRUCT_Y_SPEED_OFF ld a, 7 ; Max speed cp [hl] jr z, .overflow inc [hl] ld a, 0 cp [hl] jr nz, .skipZero inc [hl] .skipZero ld hl, GRAVITY_LIMITER inc [hl] ret .isFalling: dec [hl] ret .capGravity: ld [hl], 1 ret .overflow: ret
TheStack
8229c62967dc41d9b1da411d8a88d3829f996758
Assemblycode:Assembly
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; A086162: Number of monomial ideals in two variables x, y that are Artinian, integrally closed, of colength n and contain x^3. ; 1,1,2,3,3,5,5,5,7,8,8,11,11,11,14,15,15,19,19,19,23,24,24,29,29,29,34,35,35,41,41,41,47,48,48,55,55,55,62,63,63,71,71,71,79,80,80,89,89,89,98,99,99,109,109,109,119,120,120,131,131,131,142,143,143,155,155,155,167,168,168,181,181,181,194,195,195,209,209,209,223,224,224,239,239,239,254,255,255,271,271,271,287,288,288,305,305,305,322,323,323,341,341,341,359,360,360,379,379,379,398,399,399,419,419,419,439,440,440,461,461,461,482,483,483,505,505,505,527,528,528,551,551,551,574,575,575,599,599,599,623,624,624,649,649,649,674,675,675,701,701,701,727,728,728,755,755,755,782,783,783,811,811,811,839,840,840,869,869,869,898,899,899,929,929,929,959,960,960,991,991,991,1022,1023,1023,1055,1055,1055,1087,1088,1088,1121,1121,1121,1154,1155,1155,1189,1189,1189,1223,1224,1224,1259,1259,1259,1294,1295,1295,1331,1331,1331,1367,1368,1368,1405,1405,1405,1442,1443,1443,1481,1481,1481,1519,1520,1520,1559,1559,1559,1598,1599,1599,1639,1639,1639,1679,1680,1680,1721,1721,1721,1762,1763,1763,1805,1805,1805,1847,1848 add $0,2 mov $2,$0 mov $3,2 lpb $2 add $3,$2 lpb $3 add $1,1 trn $3,6 lpe trn $2,3 add $3,3 lpe
TheStack
f266f2b84e75481b6b5c2b85b1c04ab2c08f2218
Assemblycode:Assembly
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; A302612: a(n) = (n+1)*(n^4-4*n^3+11*n^2-8*n+12)/12. ; Submitted by Christian Krause ; 1,2,6,20,65,186,462,1016,2025,3730,6446,10572,16601,25130,36870,52656,73457,100386,134710,177860,231441,297242,377246,473640,588825,725426,886302,1074556,1293545,1546890,1838486,2172512,2553441,2986050,3475430,4026996,4646497,5340026,6114030,6975320,7931081,8988882,10156686,11442860,12856185,14405866,16101542,17953296,19971665,22167650,24552726,27138852,29938481,32964570,36230590,39750536,43538937,47610866,51981950,56668380,61686921,67054922,72790326,78911680,85438145,92389506,99786182 mov $2,$0 seq $0,116701 ; Number of permutations of length n that avoid the patterns 132, 4321. add $2,1 mul $0,$2
TheStack
0c921fc0fa991b0802dd95e624322b822d73b83f
Assemblycode:Assembly
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; A084635: Binomial transform of 1,0,1,0,1,1,1,... ; 1,1,2,4,8,17,38,86,192,419,894,1872,3864,7893,16006,32298,64960,130375,261310,523300,1047416,2095801,4192742,8386814,16775168,33552107,67106238,134214776,268432152,536867229,1073737734,2147479122 mov $2,$0 mov $5,$0 add $5,1 lpb $5 mov $0,$2 sub $5,1 sub $0,$5 mov $7,$0 mov $9,2 lpb $9 sub $9,1 add $0,$9 sub $0,1 mov $4,2 pow $4,$0 add $4,1 mov $6,$0 bin $6,3 sub $4,$6 mov $3,$4 mov $10,$9 lpb $10 mov $8,$3 sub $10,1 lpe lpe lpb $7 mov $7,0 sub $8,$3 lpe mov $3,$8 sub $3,1 add $1,$3 lpe
TheStack
91366547184d528a164a90b626d8266cb1dc08cf
Assemblycode:Assembly
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; A167528: a(n) = n^5 mod 50. ; 0,1,32,43,24,25,26,7,18,49,0,1,32,43,24,25,26,7,18,49,0,1,32,43,24,25,26,7,18,49,0,1,32,43,24,25,26,7,18,49,0,1,32,43,24,25,26,7,18,49,0,1,32,43,24,25,26,7,18,49,0,1,32,43,24,25,26,7,18,49,0,1,32,43,24,25,26,7 pow $0,5 mod $0,50
TheStack
9503343781f59d7214a1b0c145fb49dcc2d6d5f9
Assemblycode:Assembly
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; ///////////////////////////////////////////////////////////////////////////// ; Znake (ZX Spectrum 48K) ; ----------------------------------------------------------------------------- ; find_free_space.asm ; ----------------------------------------------------------------------------- ; Copyright (C) 2016, Chris Wyatt ; All rights reserved ; Distributed under the Apache 2 license (see LICENSE) ; ///////////////////////////////////////////////////////////////////////////// check_quadrants: ld c,0x11 ld a,e rlca rlca rlca rlca or e sub c ld b,a check_quadrant: push de ; Set register d to the location of the top-left corner ld a,d add a,e ld d,a ; Set register e to the location of the bottom-right corner ld a,d add a,b ld e,a ld c,0xf0 ld h,(TBL_SNAKE_HISTORY_CLEAN >> 8) & $FF ld a,(snake_history_clean_length) dec a ld l,a ; Load first turn or head location to register b ld b,(hl) next_snake_section: dec l ; Load second turn or tail location to register a ld a,(hl) ; Check which end of the snake section has a higher X or Y value cp b jr c,check_no_overlap_pos macro check_no_overlap, lo_reg, hi_reg ; Tail/turn 2 (B2) already in register a ; Minus top-left of square (A1) sub d ; If carry, A1x > B2x or A1y > B2y ; (A1y > B2y only detected in certain edge cases, which is why we check ; if the Y nibble carries in the next check) jr c,no_overlap ; Check half carry and c ; 0xf0 add a,d xor hi_reg and c ; 0xf0 jr nz,no_overlap ; Bottom-right of square (A2) ld a,e ; Minus tail/turn 1 (B1) sub lo_reg ; If carry, B1x > A2x or B1y > A2y ; (B1y > A2y only detected in certain edge cases, which is why we check ; if the Y nibble carries in the next check) jr c,no_overlap ; Check half carry and c ; 0xf0 add a,lo_reg xor e and c ; 0xf0 jr nz,no_overlap endm ; Check no overlap (neg) check_no_overlap b, (hl) ; lo, hi jp overlap check_no_overlap_pos: ; Tail/turn 2 (B2) ld a,b check_no_overlap (hl), b ; lo, hi overlap: ld c,0x11 ; Cannot divide square (i.e. 1 pixel) ld a,e sub d jr z,next_quadrant ; Load the offset to the bottom-right of the top-left quadrant to register ; b add a,c ; 0x11 rrca ld e,a sub c ; 0x11 ld b,a ; Load the offset to the bottom-left quadrant to register e ld a,e and 0x0f ld e,a ; Check quadrants within this quadrant call check_quadrant next_quadrant: ; Pop location of top-left quadrant and offset to bottom-left quadrant ; from the stack pop de ld a,e or a ; If top-left, return ret z jp pe,bottom_right cp 0x09 jr c,bottom_left ; Top-right ld a,e rrca rrca rrca rrca or e sub c ; 0x11 ld b,a ld e,0x00 jp (iy) ; check_quadrant no_overlap: ld b,(hl) ; Continue to next snake section if l != 0 xor a xor l jp nz,next_snake_section ; Otherwise, add this quadrant to the free squares tables ld hl,(free_squares_length_pointer) ld a,(hl) ld l,a ld a,(free_squares_low) add a,l ld l,a ; High byte is the same for BL, BR, TR and TL tables ld h,(TBL_FREE_SQUARES_BL_TL_TABLE >> 8) & $FF ld (hl),d inc h ; h = TBL_FREE_SQUARES_??_BR_TABLE ld (hl),e ld hl,(free_squares_length_pointer) inc (hl) ld c,0x11 jp (ix) ; next_quadrant bottom_left: rlca rlca rlca rlca or e ld e,a sub c ; 0x11 ld b,a jp (iy) ; check_quadrant bottom_right: sub c ; 0x11 ld b,a ld a,e and 0xf0 ld e,a jp (iy) ; check_quadrant
TheStack
5db0bc4dfe55731280a2dc75997b7719c1f5affc
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r13 push %r15 push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_WC_ht+0xd8e0, %rsi lea addresses_WC_ht+0x98dc, %rdi clflush (%rdi) nop nop nop nop nop and $11932, %rbp mov $121, %rcx rep movsb nop nop dec %rbp lea addresses_normal_ht+0x12b20, %rsi lea addresses_WT_ht+0x152e0, %rdi nop cmp $46597, %r15 mov $39, %rcx rep movsw nop nop nop nop sub %r15, %r15 lea addresses_normal_ht+0x5436, %r13 add $10752, %rdx movl $0x61626364, (%r13) nop nop nop dec %rsi lea addresses_UC_ht+0x142e0, %r13 nop nop nop nop nop xor $43354, %r15 vmovups (%r13), %ymm0 vextracti128 $1, %ymm0, %xmm0 vpextrq $0, %xmm0, %rbp nop nop nop nop nop cmp $3286, %rsi pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r15 pop %r13 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %r13 push %rax push %rbp push %rbx push %rdi // Store lea addresses_RW+0x8dd2, %r13 dec %rax mov $0x5152535455565758, %rbx movq %rbx, %xmm2 vmovups %ymm2, (%r13) nop nop nop cmp %r12, %r12 // Faulty Load lea addresses_RW+0x1eae0, %r13 nop nop dec %r10 mov (%r13), %ebp lea oracles, %r10 and $0xff, %rbp shlq $12, %rbp mov (%r10,%rbp,1), %rbp pop %rdi pop %rbx pop %rbp pop %rax pop %r13 pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': False, 'type': 'addresses_RW'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 1, 'same': False, 'type': 'addresses_RW'}, 'OP': 'STOR'} [Faulty Load] {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': True, 'type': 'addresses_RW'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'congruent': 9, 'same': False, 'type': 'addresses_WC_ht'}, 'dst': {'congruent': 1, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'REPM'} {'src': {'congruent': 5, 'same': False, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 11, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'REPM'} {'dst': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 11, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'32': 21829} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 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32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
TheStack
5ca80092576ec364578fe4510bc906a119599f4c
Assemblycode:Assembly
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; =============================================================== ; Mega PCM Driver Include File ; (c) 2012, Vladikcomper ; =============================================================== ; --------------------------------------------------------------- ; Variables used in DAC table ; --------------------------------------------------------------- ; flags panLR = $C0 panL = $80 panR = $40 pcm = 0 dpcm = 4 loop = 2 pri = 1 ; --------------------------------------------------------------- ; Macros ; --------------------------------------------------------------- z80word macro Value dc.w ((\Value)&$FF)<<8|((\Value)&$FF00)>>8 endm DAC_Entry macro Pitch,Offset,Flags dc.b \Flags ; 00h - Flags dc.b \Pitch ; 01h - Pitch dc.b (\Offset>>15)&$FF ; 02h - Start Bank dc.b (\Offset\_End>>15)&$FF ; 03h - End Bank z80word (\Offset)|$8000 ; 04h - Start Offset (in Start bank) z80word (\Offset\_End-1)|$8000 ; 06h - End Offset (in End bank) endm IncludeDAC macro Name,Extension \Name: if strcmp('\extension','wav') incbin 'PCMdata/dac/\Name\.\Extension\',$3A else incbin 'PCMdata/dac/\Name\.\Extension\' endc \Name\_End: endm ; --------------------------------------------------------------- ; Driver's code ; --------------------------------------------------------------- MegaPCM: incbin 'PCMdata/MegaPCM.z80' ; --------------------------------------------------------------- ; DAC Samples Table ; --------------------------------------------------------------- DAC_Entry $04+2, D86, dpcm ; 81 - Kick DAC_Entry $01+5, SnareS3, dpcm, SnareS32, dpcm, SnareS33, dpcm ; 82 - Snare DAC_Entry $1B, D8285, dpcm ; $83 - Timpani DAC_Entry $0A, a84, dpcm ; 84 - Crash Cymbal DAC_Entry $06+2, D88, dpcm ; 85 - Crash Cymbal DAC_Entry $01+5, SnareS3, dpcm, SnareS32, dpcm, SnareS33, dpcm ; 86 - Snare DAC_Entry $0A+2, a87, dpcm ; $87 - DAC_83 DAC_Entry $06+2, D88, dpcm ; 88 - Crash Cymbal DAC_Entry $14+3, DAC_82, dpcm ; 89 - Mid-Tom DAC_Entry $1A+4, DAC_82, dpcm ; 8A - Low-Tom DAC_Entry $20+5, DAC_82, dpcm ; 8B - Floor Tom DAC_Entry $08+2, D8C, dpcm ; 8C - High Metal Hit DAC_Entry $0B+2, D8D8E, dpcm ; 8D - Higher Metal Hit DAC_Entry $11+2, D8D8E, dpcm ; 8E - Low Metal Hit DAC_Entry $08+2, D8F, dpcm ; 8F - Clap DAC_Entry $03+2, D9093, dpcm ; 90 - Electric High-Tom DAC_Entry $07+2, D9093, dpcm ; 91 - Electric Mid-Tom DAC_Entry $0A+2, D9093, dpcm ; 92 - Electric Low-Tom DAC_Entry $0E+2, D9093, dpcm ; 93 - Electric Floor Tom DAC_Entry $06+2, D9497, dpcm ; 94 - Tight Snare DAC_Entry $0A+2, D9497, dpcm ; 95 - Mid-pitch snare DAC_Entry $0D+2, D9497, dpcm ; 96 - Loose Snare DAC_Entry $12+2, D9497, dpcm ; 97 - Looser Snare DAC_Entry $0B+2, D989A, dpcm ; 98 - Hi-Timpani DAC_Entry $13+2, D989A, dpcm ; 99 - Low-Timpani DAC_Entry $16+2, D989A, dpcm ; 9A - Mid-Timpani DAC_Entry $0C+2, D9B, dpcm ; 9B - Quick Loose Snare DAC_Entry $0A+2, D9C, dpcm ; 9C - Click DAC_Entry $18+2, D9D, dpcm ; 9D - Power Kick DAC_Entry $18+2, D9E, dpcm ; 9E - Quick Glass Crash DAC_Entry $0C+2, D9F, dpcm ; 9F - Glass Crash with Snare DAC_Entry $0C+2, DA0, dpcm ; A0 - Glass Crash DAC_Entry $0A+2, DA1, dpcm ; A1 - Glass Crash with Kick DAC_Entry $0A+2, DA2, dpcm ; A2 - Quiet Glass Crash DAC_Entry $18+2, DA3, dpcm ; A3 - Odd Snare with Kick DAC_Entry $18+2, DA4, dpcm ; A4 - Kick with extra bass DAC_Entry $0C+2, DA5, dpcm ; A5 - "Come on!" DAC_Entry $09+2, DA6, dpcm ; A6 - Dance Snare DAC_Entry $18+2, DA7, dpcm ; A7 - Loose Kick DAC_Entry $18+2, DA8, dpcm ; A8 - Moderately Loose Kick DAC_Entry $0C+2, DA9, dpcm ; A9 - "Woo!" DAC_Entry $0A+2, DAA, dpcm ; AA - "Go!" DAC_Entry $0D+2, DAB, dpcm ; AB - Snare with voice going "Go!" DAC_Entry $06+2, DAC, dpcm ; AC - Power Tom DAC_Entry $10+2, DADAE, dpcm ; AD - Hi-Wood Block DAC_Entry $18+2, DADAE, dpcm ; AE - Low-Wood Block DAC_Entry $09+2, DAFB0, dpcm ; AF - Hi-Hit Drum DAC_Entry $12+2, DAFB0, dpcm ; B0 - Low-Hit Drum DAC_Entry $18+2, DB1, dpcm ; B1 - Metal Crash Hit DAC_Entry $16+2, DB2B3, dpcm ; B2 - Echoed Clap Hit DAC_Entry $20+2, DB2B3, dpcm ; B3 - Lower Echoed Clap Hit DAC_Entry $0C+2, DB4C1C4, dpcm ; B4 - Hip-Hop style hit with a kick DAC_Entry $0C+2, DB5, dpcm ; B5 - Hip-Hop style hit with a Power Kick DAC_Entry $0C+2, DB6, dpcm ; B6 - Som Bass with a voice going "Hey!" DAC_Entry $18+2, DB7, dpcm ; B7 - Dance Style Kick DAC_Entry $0C+2, DB8B9, dpcm ; B8 - Hip-Hop hit with a kick DAC_Entry $0C+2, DB8B9, dpcm ; B9 - Hip-Hop hit with a kick DAC_Entry $18+2, DBA, dpcm ; BA - Reverse Fading Wind Sound DAC_Entry $18+2, DBB, dpcm ; BB - Scratch DAC_Entry $18+2, DBC, dpcm ; BC - Loose Snare with noise DAC_Entry $0C+2, DBD, dpcm ; BD - Power Kick DAC_Entry $0C+2, DBE, dpcm ; BE - Crashing noise with voice going "Woo!" DAC_Entry $1C+2, DBF, dpcm ; BF - Quick hit DAC_Entry $0B+2, DC0, dpcm ; C0 - Kick with a voice going "Hey!" DAC_Entry $0F+2, DB4C1C4, dpcm ; C1 - Power Kick with hit DAC_Entry $11+2, DB4C1C4, dpcm ; C2 - Low Power Kick with hit DAC_Entry $12+2, DB4C1C4, dpcm ; C3 - Lower Power Kick with hit DAC_Entry $0B+2, DB4C1C4, dpcm ; C4 - Lowest Power Kick with hit DAC_Entry $17, dac1d, pcm ; C5 - Sonic 2 Kick DAC_Entry $03, dac2d, pcm ; C6 - Sonic 2 Snare DAC_Entry $01, SCD_PCM_09_8bit1, pcm+pri ; $c7 - 'Bumper' DAC_Entry $01, SCD_PCM_04_b8it, pcm+pri ; $c8 - 'Yes' DAC_Entry $01, PSLOGO, pcm+pri ; $c9 - 'PSLOGO' MegaPCM_End: ; --------------------------------------------------------------- ; DAC Samples Files ; --------------------------------------------------------------- IncludeDAC Kick, bin IncludeDAC Snare, bin IncludeDAC Timpani, bin IncludeDAC D81, bin IncludeDAC D8285, bin IncludeDAC D86, bin IncludeDAC D87, bin IncludeDAC D88, bin IncludeDAC D89, bin IncludeDAC D8A8B, bin IncludeDAC D8C, bin IncludeDAC D8D8E, bin IncludeDAC D8F, bin IncludeDAC D9093, bin IncludeDAC D9497, bin IncludeDAC D989A, bin IncludeDAC D9B, bin IncludeDAC D9C, bin IncludeDAC D9D, bin IncludeDAC D9E, bin IncludeDAC D9F, bin IncludeDAC DA0, bin IncludeDAC DA1, bin IncludeDAC DA2, bin IncludeDAC DA3, bin IncludeDAC DA4, bin IncludeDAC DA5, bin IncludeDAC DA6, bin IncludeDAC DA7, bin IncludeDAC DA8, bin IncludeDAC DA9, bin IncludeDAC DAA, bin IncludeDAC DAB, bin IncludeDAC DAC, bin IncludeDAC DADAE, bin IncludeDAC DAFB0, bin IncludeDAC DB1, bin IncludeDAC DB2B3, bin IncludeDAC DB4C1C4, bin IncludeDAC DB5, bin IncludeDAC DB6, bin IncludeDAC DB7, bin IncludeDAC DB8B9, bin IncludeDAC DBA, bin IncludeDAC DBB, bin IncludeDAC DBC, bin IncludeDAC DBD, bin IncludeDAC DBE, bin IncludeDAC DBF, bin IncludeDAC DC0, bin IncludeDAC a81, bin IncludeDAC a82, bin IncludeDAC a83, bin IncludeDAC a84, bin IncludeDAC a85, bin IncludeDAC a86, bin IncludeDAC a87, bin IncludeDAC dac1d, bin IncludeDAC dac2d, bin IncludeDAC dac3d, bin IncludeDAC dac4d, bin IncludeDAC dac5d, bin IncludeDAC SCD_PCM_09_8bit1, wav IncludeDAC SCD_PCM_04_b8it, wav IncludeDAC PSLOGO, wav IncludeDAC DAC_82,BIN IncludeDAC SnareS3,dpcm IncludeDAC SnareS32,dpcm IncludeDAC SnareS33,dpcm even
TheStack
ef2edf017ff70faa9d1e7d899f51d3b49606e317
Assemblycode:Assembly
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;/**************************************************************************** ; * ; * XVID MPEG-4 VIDEO CODEC ; * - MMX CBP computation - ; * ; * Copyright (C) 2005 Carlo Bramini <[email protected]> ; * 2001-2003 Peter Ross <[email protected]> ; * 2002-2003 Pascal Massimino <[email protected]> ; * ; * This program is free software ; you can redistribute it and/or modify ; * it under the terms of the GNU General Public License as published by ; * the Free Software Foundation ; either version 2 of the License, or ; * (at your option) any later version. ; * ; * This program is distributed in the hope that it will be useful, ; * but WITHOUT ANY WARRANTY ; without even the implied warranty of ; * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; * GNU General Public License for more details. ; * ; * You should have received a copy of the GNU General Public License ; * along with this program ; if not, write to the Free Software ; * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ; * ; * $Id: cbp_mmx.asm,v 1.19 2009-09-16 17:07:58 Isibaar Exp $ ; * ; ***************************************************************************/ ;============================================================================= ; Macros ;============================================================================= %include "nasm.inc" ;============================================================================= ; Local data ;============================================================================= DATA ALIGN SECTION_ALIGN mult_mask: db 0x10,0x20,0x04,0x08,0x01,0x02,0x00,0x00 ignore_dc: dw 0, -1, -1, -1 ;============================================================================= ; Code ;============================================================================= TEXT cglobal calc_cbp_mmx ;----------------------------------------------------------------------------- ; uint32_t calc_cbp_mmx(const int16_t coeff[6][64]); ;----------------------------------------------------------------------------- %macro MAKE_LOAD 2 por mm0, [%2-128*1+%1*8] por mm1, [%2+128*0+%1*8] por mm2, [%2+128*1+%1*8] por mm3, [%2+128*2+%1*8] por mm4, [%2+128*3+%1*8] por mm5, [%2+128*4+%1*8] %endmacro ALIGN SECTION_ALIGN calc_cbp_mmx: mov _EAX, prm1 ; coeff movq mm7, [ignore_dc] pxor mm6, mm6 ; used only for comparing movq mm0, [_EAX+128*0] movq mm1, [_EAX+128*1] movq mm2, [_EAX+128*2] movq mm3, [_EAX+128*3] movq mm4, [_EAX+128*4] movq mm5, [_EAX+128*5] add _EAX, 8+128 pand mm0, mm7 pand mm1, mm7 pand mm2, mm7 pand mm3, mm7 pand mm4, mm7 pand mm5, mm7 MAKE_LOAD 0, _EAX MAKE_LOAD 1, _EAX MAKE_LOAD 2, _EAX MAKE_LOAD 3, _EAX MAKE_LOAD 4, _EAX MAKE_LOAD 5, _EAX MAKE_LOAD 6, _EAX MAKE_LOAD 7, _EAX MAKE_LOAD 8, _EAX MAKE_LOAD 9, _EAX MAKE_LOAD 10, _EAX MAKE_LOAD 11, _EAX MAKE_LOAD 12, _EAX MAKE_LOAD 13, _EAX MAKE_LOAD 14, _EAX movq mm7, [mult_mask] packssdw mm0, mm1 packssdw mm2, mm3 packssdw mm4, mm5 packssdw mm0, mm2 packssdw mm4, mm6 pcmpeqw mm0, mm6 pcmpeqw mm4, mm6 pcmpeqw mm0, mm6 pcmpeqw mm4, mm6 psrlw mm0, 15 psrlw mm4, 15 packuswb mm0, mm4 pmaddwd mm0, mm7 movq mm1, mm0 psrlq mm1, 32 paddusb mm0, mm1 movd eax, mm0 shr _EAX, 8 and _EAX, 0x3F ret ENDFUNC NON_EXEC_STACK
TheStack
6504ac9052648ba9336b5b5dba249cda01bd9d79
Assemblycode:Assembly
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; This program shows how to use the call instruction. section .text global asm_func asm_func: mov rax, 300 mov rdx, 212 call add_registers ; The call instruction internally pushes RIP ; (the instruction pointer) onto the stack, ; and then jumps to the specified label. ret ; Returns to caller.c. What we have been doing ; all along, behind the scenes, is similar to ; what we have done here in this program. add_registers: ; If we inspect [rsp] here, it should contain ; the address of the caller (i.e., the ret ; instruction right after call add_registers. add ax, dx ; do something ret ; The ret instruction pops the caller address ; from the stack and jump to it.
TheStack
c073150bc3d1356f22a30dfbc1267613cff47101
Assemblycode:Assembly
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; A271176: Expansion of -(4*x^3-7*x^2+4*x-1)/(2*x^4-5*x^3+8*x^2-5*x+1). ; Submitted by Jon Maiga ; 1,1,4,13,36,94,239,597,1471,3586,8669,20818,49726,118259,280239,662117,1560516,3670321,8617584,20203698,47308391,110659649,258614439,603929562,1409413761,3287385206,7664034874,17860302403 mov $1,1 mov $2,1 mov $3,1 lpb $0 sub $0,1 sub $1,$4 add $2,$4 add $1,$2 mul $3,2 add $4,$1 sub $4,1 add $4,$3 lpe mov $0,$2
TheStack
98752081bf2e415c71cde9282d1fca8bd6a7b243
Assemblycode:Assembly
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; A265278: Expansion of (x^4+x^3-x^2+x)/(x^3+x^2-3*x+1). ; 0,1,2,6,16,40,98,238,576,1392,3362,8118,19600,47320,114242,275806,665856,1607520,3880898,9369318,22619536,54608392,131836322,318281038,768398400,1855077840,4478554082,10812186006,26102926096,63018038200,152139002498,367296043198,886731088896,2140758220992,5168247530882,12477253282758,30122754096400,72722761475560,175568277047522,423859315570606,1023286908188736,2470433131948080,5964153172084898 mov $3,1 lpb $0,1 sub $0,1 add $1,$3 mov $2,1 add $2,$1 trn $1,4 add $1,$3 mov $3,$2 lpe
TheStack
42617a966670b5b5e6a27ca84f7f1ef2ae31f7a9
Assemblycode:Assembly
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; A182665: Greatest x < n such that n divides x*(x-1). ; Submitted by Jon Maiga ; 0,1,1,1,1,4,1,1,1,6,1,9,1,8,10,1,1,10,1,16,15,12,1,16,1,14,1,21,1,25,1,1,22,18,21,28,1,20,27,25,1,36,1,33,36,24,1,33,1,26,34,40,1,28,45,49,39,30,1,45,1,32,36,1,40,55,1,52,46,56,1,64,1,38,51,57,56,66,1,65,1,42,1,64,51,44,58,56,1,81,78,69,63,48,76,64,1,50,55,76 add $0,1 mov $3,$0 mov $4,$0 lpb $3 add $0,$3 lpb $5 mov $2,$0 add $2,$0 mod $2,$4 cmp $2,0 mov $3,$0 sub $5,$2 lpe mov $2,$0 cmp $2,1 cmp $2,0 sub $3,$2 add $5,2 lpe mov $0,$3
TheStack
537d2d0a74a716014eda58bd15a55c629095006f
Assemblycode:Assembly
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?PLM = 1 ?NODATA = 1 .xlist include w2.inc include cmacros.inc .list createSeg _FIXED,prof,byte,public,CODE createSeg _DATA,data,word,public,DATA,DGROUP defGrp DGROUP,DATA PROF_INT equ 0FBh PROF_INT_ADDR equ 4 * PROF_INT do_prof_int macro function local not_installd cmp installed,0 jz not_installd mov ah,function int PROF_INT not_installd: mov ax,installed endm sBegin prof assumes cs,prof assume ds:nothing assume es:nothing ifdef DEBUG ;-----------------------------------------------------------------------; ; hello_profiler ; ; ; ; Checks if profiler is installed. Int 3 and prof_int will point to ; ; the same segment if it is installed. ; ; ; ; Arguments: ; ; none ; ; Returns: ; ; TRUE if installed ; ; ; ; Mon Aug 25, 1986 05:57:03p -by- Wesley O. Rupel [wesleyr] ; ;-----------------------------------------------------------------------; assume ds:nothing assume es:nothing installed dw 0 ; %%Function:hello_profiler %%Owner:BRADV cProc hello_profiler,<FAR, PUBLIC>,<ds> cBegin xor ax,ax mov ds,ax mov ax,ds:[2 + 4 * 3] cmp ax,ds:[2 + PROF_INT_ADDR] mov ax,0 ; xor would alter flags jnz not_installed inc ax not_installed: mov cs:installed,ax cEnd ;-----------------------------------------------------------------------; ; start_recording ; ; stop_recording ; ; clear_buffers ; ; write_buffers ; ; swap_int_9 ; ; ; ; Does nothing if hello_profiler has not been called and returned TRUE. ; ; ; ; Arguments: ; ; None ; ; Returns: ; ; TRUE if profiler installed and hello_profiler has been done. ; ; Alters: ; ; AX ; ; ; ; Mon Aug 18, 1986 02:13:09p -by- Wesley O. Rupel [wor] ; ;-----------------------------------------------------------------------; ; %%Function:start_recording %%Owner:BRADV cProc start_recording,<FAR, PUBLIC>,<> cBegin do_prof_int 0 cEnd ;-----------------------------------------------------------------------; ; %%Function:stop_recording %%Owner:BRADV cProc stop_recording,<FAR, PUBLIC>,<> cBegin do_prof_int 1 cEnd ;-----------------------------------------------------------------------; ; %%Function:clear_buffers %%Owner:BRADV cProc clear_buffers,<FAR, PUBLIC>,<> cBegin do_prof_int 2 cEnd ;-----------------------------------------------------------------------; ; %%Function:write_buffers %%Owner:BRADV cProc write_buffers,<FAR, PUBLIC>,<> cBegin do_prof_int 3 cEnd ;-----------------------------------------------------------------------; ; %%Function:set_timer_rate %%Owner:BRADV cProc set_timer_rate,<FAR, PUBLIC>,<> ParmB timer_rate cBegin mov al,timer_rate do_prof_int 6 cEnd ;-----------------------------------------------------------------------; ; get_buffer_location ; ; ; ; Arguments: ; ; None ; ; Returns: ; ; DX:AX = FAR PTR to CS:IP buffer. ; ; Alters: ; ; AX ; ; ; ; Mon Aug 18, 1986 02:13:09p -by- Wesley O. Rupel [wor] ; ;-----------------------------------------------------------------------; ; %%Function:get_buffer_location %%Owner:BRADV cProc get_buffer_location,<FAR, PUBLIC>,<> cBegin cmp installed,0 jz not_nstalled mov ah,4 int PROF_INT not_nstalled: cEnd public calibrate_prof ;-----------------------------------------------------------------------; ; calibrate_prof ; ; ; ; This is a good routine to profile to verify that the profiler is ; ; working correctly. The number of hits should be proportional to the ; ; label number. Thus prof_label_6 should get 6 times as many hits as ; ; prof_label_1. ; ; Allowing other interrupts to occur while this is being profiled would ; ; throw off the exact timing, thus they will be masked out. ; ; ; ; Arguments: ; ; none ; ; Returns: ; ; nothing ; ; Alters: ; ; nothing ; ; Calls: ; ; disable_other_ints ; ; enable_other_ints ; ; History: ; ; ; ; Tue Oct 14, 1986 06:52:32p -by- Wesley O. Rupel [wesleyr] ; ; Wrote it! ; ;-----------------------------------------------------------------------; n_loops macro number ; %%Function:prof_label_&number %%Owner:BRADV public prof_label_&number prof_label_&number&: rept number loop $ endm endm rest macro jmp $ + 2 endm assume ds:nothing assume es:nothing ; %%Function:calibrate_prof %%Owner:BRADV cProc calibrate_prof,<FAR, PUBLIC>,<cx> cBegin call disable_other_ints count = 0 xor cx,cx rept 9 ; 9 is about right for prof -t4 (on 8Mhz AT) count = count + 1 n_loops %count endm public end_loop_of_loops end_loop_of_loops: call enable_other_ints cEnd ; %%Function:disable_other_ints %%Owner:BRADV public disable_other_ints ;-----------------------------------------------------------------------; ; disable_other_ints ; ; ; ; Wed Oct 15, 1986 09:55:23a -by- Wesley O. Rupel [wesleyr] ; ; Wrote it! ; ;-----------------------------------------------------------------------; assume ds:nothing assume es:nothing master_state db ? slave_state db ? disable_other_ints proc near cli push ax in al,021h rest mov cs:master_state,al in al,0A1h rest mov cs:slave_state,al mov al,0FBh ; allow only IRQ 2 on master 8259 out 21h,al rest mov al,0FEh ; allow only IRQ 0 on slave 8259 out 0A1h,al pop ax sti ret disable_other_ints endp ; %%Function:enable_other_ints %%Owner:BRADV public enable_other_ints ;-----------------------------------------------------------------------; ; enable_other_ints ; ; ; ; Wed Oct 15, 1986 10:05:45a -by- Wesley O. Rupel [wesleyr] ; ; Wrote it! ; ;-----------------------------------------------------------------------; assume ds:nothing assume es:nothing enable_other_ints proc near push ax cli mov al,cs:master_state out 21h,al rest mov al,cs:slave_state out 0A1h,al pop ax sti ret enable_other_ints endp endif ; DEBUG for whole module sEnd code end
TheStack
08f4704262f827cb8bb465cb4a5659059643201a
Assemblycode:Assembly
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#fn add1(value) => value + 1 #fn add1(value) => value + 1 ; error: duplicate / note:_:1: first declared
TheStack
11538c51885f1ca593fe919ca5732432054d9643
Assemblycode:Assembly
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; A094284: A094283(n+1)/A094283(n). ; 5,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 add $0,1 mov $1,3 div $1,$0 add $1,2
TheStack
c5f092adc5ea399bc5b7d203a20ba1ded2b96b01
Assemblycode:Assembly
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push rbp mov rbp, rsp sub rsp, 48 lea rax, [rip, +, l___unnamed_2] mov qword, ptr, [rbp, -, 48], rax mov qword, ptr, [rbp, -, 40], 1 mov qword, ptr, [rbp, -, 32], 0 lea rax, [rip, +, l___unnamed_3] mov qword, ptr, [rbp, -, 16], rax mov qword, ptr, [rbp, -, 8], 0 lea rdi, [rbp, -, 48] call std::io::stdio::_print add rsp, 48 pop rbp ret
TheStack
d5e549c0dc8979a8eb3818dc09503745d2c6ddf5
Assemblycode:Assembly
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;-------------------------------------------------------------------------------- ; OnLoadOW ;-------------------------------------------------------------------------------- OnLoadMap: JSL.l SetLWDWMap LDA $7EF2DB ; thing we wrote over RTL ;-------------------------------------------------------------------------------- OnDrawHud: JSL.l Draw4DigitRupees ;JSL.l DrawChallengeTimer ;JSL.l DrawGoalIndicator ;JSL.l DrawDungeonCompassCounts ;JSL.l SwapSpriteIfNecissary RTL ;-------------------------------------------------------------------------------- ;OnDungeonEntrance: ; STA $7EC172 ; thing we wrote over ;RTL ;-------------------------------------------------------------------------------- OnPlayerDead: PHA JSL.l SetDeathWorldChecked JSL.l SetSilverBowMode JSL.l RefreshRainAmmo PLA RTL ;-------------------------------------------------------------------------------- OnDungeonExit: STA $040C : STZ $04AC ; thing we wrote over PHA : PHP JSL.l HUD_RebuildLong JSL.l FloodGateResetInner JSL.l SetSilverBowMode PLP : PLA RTL ;-------------------------------------------------------------------------------- OnUncleItemGet: JSL Link_ReceiveItem LDA.l EscapeAssist BIT.b #$04 : BEQ + : STA !INFINITE_MAGIC : + BIT.b #$02 : BEQ + : STA !INFINITE_BOMBS : + BIT.b #$01 : BEQ + : STA !INFINITE_ARROWS : + LDA.l UncleRefill : BIT.b #$04 : BEQ + : LDA.b #$80 : STA $7EF373 : + ; refill magic LDA.l UncleRefill : BIT.b #$02 : BEQ + : LDA.b #50 : STA $7EF375 : + ; refill bombs LDA.l UncleRefill : BIT.b #$01 : BEQ + ; refill arrows LDA.b #70 : STA $7EF376 LDA.l ArrowMode : BEQ + LDA !INVENTORY_SWAP_2 : ORA #$80 : STA !INVENTORY_SWAP_2 ; enable bow toggle REP #$20 ; set 16-bit accumulator LDA $7EF360 : !ADD.l FreeUncleItemAmount : STA $7EF360 ; rupee arrows, so also give the player some money to start SEP #$20 ; set 8-bit accumulator + RTL ;-------------------------------------------------------------------------------- OnAga2Defeated: JSL.l Dungeon_SaveRoomData_justKeys ; thing we wrote over, make sure this is first ;JSL.l IncrementAgahnim2Sword RTL ;-------------------------------------------------------------------------------- !RNG_ITEM_LOCK_IN = "$7F5090" OnFileLoad: LDA !FRESH_FILE_MARKER : BNE + JSL.l OnNewFile LDA.b #$FF : STA !FRESH_FILE_MARKER + JSL.l DoWorldFix JSL.l MasterSwordFollowerClear JSL.l InitOpenMode LDA #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in LDA #$00 : STA $7F5001 ; mark fake flipper softlock as impossible LDA.l GenericKeys : BEQ + LDA $7EF38B : STA $7EF36F ; copy generic keys to key counter + JSL.l SetSilverBowMode JSL.l RefreshRainAmmo JSL.l SetEscapeAssist JSL.l mw_load_sram STZ !MULTIWORLD_PICKUP RTL ;-------------------------------------------------------------------------------- !RNG_ITEM_LOCK_IN = "$7F5090" OnNewFile: PHX : PHP REP #$20 ; set 16-bit accumulator LDA.l LinkStartingRupees : STA $7EF362 : STA $7EF360 LDA.l StartingTime : STA $7EF454 LDA.l StartingTime+2 : STA $7EF454+2 LDX.w #$00 : - ; copy over starting equipment LDA StartingEquipment, X : STA $7EF340, X INX : INX CPX.w #$004F : !BLT - SEP #$20 ; set 8-bit accumulator ;LDA #$FF : STA !RNG_ITEM_LOCK_IN ; reset rng item lock-in LDA.l PreopenCurtains : BEQ + LDA.b #$80 : STA $7EF061 ; open aga tower curtain LDA.b #$80 : STA $7EF093 ; open skull woods curtain + LDA StartingSword : STA $7EF359 ; set starting sword type PLP : PLX RTL ;-------------------------------------------------------------------------------- OnInitFileSelect: ; LDA.b #$10 : STA $BC ; init sprite pointer - does nothing unless spriteswap.asm is included ; JSL.l SpriteSwap_SetSprite JSL.l EnableForceBlank RTL ;-------------------------------------------------------------------------------- OnLinkDamaged: JSL.l FlipperKill ;JSL.l OHKOTimer RTL ;-------------------------------------------------------------------------------- OnEnterWater: JSL.l RegisterWaterEntryScreen JSL.l MysteryWaterFunction LDX.b #$04 RTL ;-------------------------------------------------------------------------------- OnLinkDamagedFromPit: ;JSL.l OHKOTimer LDA.b #$14 : STA $11 ; thing we wrote over RTL ;-------------------------------------------------------------------------------- OnLinkDamagedFromPitOutdoors: ;JSL.l OHKOTimer ; make sure this is last RTL ;-------------------------------------------------------------------------------- !RNG_ITEM_LOCK_IN = "$7F5090" OnOWTransition: JSL.l FloodGateReset JSL.l FlipperFlag ;JSL.l StatTransitionCounter PHP SEP #$20 ; set 8-bit accumulator LDA.b #$FF : STA !RNG_ITEM_LOCK_IN ; clear lock-in PLP STZ !MULTIWORLD_PICKUP RTL ;-------------------------------------------------------------------------------- PreItemGet: LDA.b #$01 : STA !ITEM_BUSY ; mark item as busy RTL ;-------------------------------------------------------------------------------- PostItemGet: ;JSL.l MaybeWriteSRAMTrace RTL ;-------------------------------------------------------------------------------- PostItemAnimation: LDA.b #$00 : STA !ITEM_BUSY ; mark item as finished LDA $7F50A0 : BEQ + STZ $1CF0 : STZ $1CF1 ; reset decompression buffer JSL.l Main_ShowTextMessage LDA.b #$00 : STA $7F50A0 + LDA.l config_multiworld BEQ + LDA !MULTIWORLD_DIALOG BNE .multiworldPickup + STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here BRA .end .multiworldPickup lda !MULTIWORLD_DIALOG cmp #$01 beq .multiworldGive cmp #$02 beq .multiworldGet stz !MULTIWORLD_DIALOG_ITEM stz !MULTIWORLD_DIALOG_PLAYER bra .noDialog .multiworldGet lda #$01 bra + .multiworldGive lda #$00 + sta $1cf0 ; Store multiworld dialog pointers lda #$80 sta $1cf1 jsl Main_ShowTextMessage .noDialog stz !MULTIWORLD_SWAP stz !MULTIWORLD_PICKUP stz !MULTIWORLD_GIVE_ITEM stz !MULTIWORLD_GIVE_PLAYER lda !MULTIWORLD_DIALOG cmp #$02 bne .giveItem STZ $02E9 : LDA $0C5E, X ; thing we wrote over to get here bra .end .giveItem PLA : PLA : PLA ; Pop return address off the stack STZ $02E9 : LDA $0C5E, X JML $08C505 ; If we're multiworld getting, skip ; all crazy events to get us things .end RTL ;-------------------------------------------------------------------------------- OnBeginSaveAndQuit: LDA.b #$01 STA.l !SRAM_SAVING ; Set saving flag to temporarily prevent soft reset LDA.b #$17 : STA $10 ; thing we wrote over. Go to save and quit module RTL ;--------------------------------------------------------------------------------
TheStack
62fb48d9fd1b1a59e32c742d6cb8bc0d5b713ef9
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r14 push %r15 push %r8 push %r9 push %rbp push %rcx push %rdi push %rsi lea addresses_WT_ht+0xc97e, %rsi lea addresses_UC_ht+0x1e666, %rdi nop nop nop xor %rbp, %rbp mov $7, %rcx rep movsl nop nop nop nop and %r15, %r15 lea addresses_WT_ht+0x1e066, %rsi lea addresses_A_ht+0x9bfe, %rdi nop nop nop nop and $17701, %r14 mov $78, %rcx rep movsw nop sub %r14, %r14 lea addresses_D_ht+0x10c66, %r15 nop nop nop sub $14429, %r8 mov (%r15), %rbp dec %r8 lea addresses_A_ht+0x466, %r15 nop inc %r8 mov (%r15), %esi nop nop nop nop nop sub $38695, %rdi lea addresses_WT_ht+0x1e240, %r15 nop nop xor %rsi, %rsi vmovups (%r15), %ymm3 vextracti128 $0, %ymm3, %xmm3 vpextrq $0, %xmm3, %rcx nop nop and $12252, %r8 lea addresses_A_ht+0x12566, %rsi lea addresses_UC_ht+0x6425, %rdi nop nop sub $36780, %r14 mov $121, %rcx rep movsw nop nop nop nop cmp $17381, %r8 lea addresses_UC_ht+0x43f6, %r15 nop nop nop nop nop dec %rcx mov (%r15), %r14d nop nop sub $55055, %r14 lea addresses_D_ht+0x12a66, %rsi and $5202, %r8 mov $0x6162636465666768, %r15 movq %r15, %xmm1 vmovups %ymm1, (%rsi) nop nop and $4300, %r14 lea addresses_D_ht+0x466, %rsi lea addresses_normal_ht+0x14966, %rdi nop nop nop nop xor %r9, %r9 mov $107, %rcx rep movsq nop nop nop nop cmp $13750, %r15 pop %rsi pop %rdi pop %rcx pop %rbp pop %r9 pop %r8 pop %r15 pop %r14 ret .global s_faulty_load s_faulty_load: push %r11 push %r15 push %rbp push %rbx push %rdi push %rdx // Store lea addresses_A+0x15a66, %r15 nop nop nop add %rbp, %rbp movb $0x51, (%r15) nop nop nop nop inc %rdx // Load lea addresses_WC+0x1b6e6, %rdi clflush (%rdi) sub %rbx, %rbx vmovaps (%rdi), %ymm7 vextracti128 $0, %ymm7, %xmm7 vpextrq $0, %xmm7, %rdx nop nop and %rbx, %rbx // Store lea addresses_WC+0x1d4c2, %r15 nop nop nop sub %rdx, %rdx movw $0x5152, (%r15) cmp $29093, %rbx // Faulty Load lea addresses_WT+0x3466, %rdx nop nop nop cmp %rbx, %rbx mov (%rdx), %bp lea oracles, %r11 and $0xff, %rbp shlq $12, %rbp mov (%r11,%rbp,1), %rbp pop %rdx pop %rdi pop %rbx pop %rbp pop %r15 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_WT', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_A', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 9}} {'src': {'type': 'addresses_WC', 'AVXalign': True, 'size': 32, 'NT': False, 'same': False, 'congruent': 7}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_WC', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 2}} [Faulty Load] {'src': {'type': 'addresses_WT', 'AVXalign': False, 'size': 2, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_WT_ht', 'congruent': 3, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_UC_ht', 'congruent': 9, 'same': True}} {'src': {'type': 'addresses_WT_ht', 'congruent': 9, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_A_ht', 'congruent': 0, 'same': False}} {'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 8, 'NT': True, 'same': True, 'congruent': 10}, 'OP': 'LOAD'} {'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 11}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 1}, 'OP': 'LOAD'} {'src': {'type': 'addresses_A_ht', 'congruent': 6, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_UC_ht', 'congruent': 0, 'same': False}} {'src': {'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 2}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 9}} {'src': {'type': 'addresses_D_ht', 'congruent': 11, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_normal_ht', 'congruent': 8, 'same': False}} {'39': 488} 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 */
TheStack
c235410a54bd0aa01611e9574e26732e519ac6b8
Assemblycode:Assembly
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Music_JohtoTrainerBattle: musicheader 3, 1, Music_JohtoTrainerBattle_Ch1 musicheader 1, 2, Music_JohtoTrainerBattle_Ch2 musicheader 1, 3, Music_JohtoTrainerBattle_Ch3 Music_JohtoTrainerBattle_Ch1: tempo 102 volume $77 dutycycle $3 tone $0002 vibrato $12, $15 notetype $c, $92 note __, 8 octave 3 note A_, 1 note G#, 1 note G_, 1 note G#, 1 intensity $b2 note C_, 1 octave 2 note B_, 1 note A#, 1 note B_, 1 octave 3 note C#, 1 note C_, 1 octave 2 note B_, 1 octave 3 note C_, 1 note D_, 1 note C#, 1 note C_, 1 note C#, 1 note D#, 1 note D_, 1 note C#, 1 note D_, 1 note E_, 1 note D#, 1 note D_, 1 note D#, 1 note E_, 6 note E_, 6 note E_, 4 note E_, 2 note D_, 2 note E_, 2 note F_, 6 intensity $b7 note D_, 4 intensity $b2 note E_, 6 note D_, 6 note E_, 4 note E_, 2 note D_, 2 note E_, 2 note F_, 6 intensity $b7 note F_, 4 intensity $b2 octave 4 note E_, 6 note E_, 6 note E_, 4 note E_, 2 note D_, 2 note E_, 2 note F_, 2 octave 3 note A_, 2 note A#, 2 intensity $b7 note B_, 4 intensity $b2 octave 4 note E_, 6 note E_, 6 note E_, 4 note E_, 2 note D_, 2 note E_, 2 note F_, 6 intensity $b7 note G_, 4 Music_JohtoTrainerBattle_branch_f6102: intensity $b4 callchannel Music_JohtoTrainerBattle_branch_f629f intensity $b7 note A#, 4 intensity $b3 note G_, 1 note F_, 1 note E_, 1 note G_, 1 intensity $b7 octave 4 note C_, 4 intensity $b3 octave 3 note A_, 1 note G_, 1 note F_, 1 note A_, 1 intensity $b7 octave 4 note D_, 4 intensity $b3 note C_, 1 octave 3 note A#, 1 note A_, 1 octave 4 note C_, 1 intensity $b5 note F_, 2 note E_, 2 note D_, 2 note C_, 2 callchannel Music_JohtoTrainerBattle_branch_f629f intensity $b7 note F_, 4 note E_, 2 note F_, 2 octave 4 note C_, 4 octave 3 note A#, 2 octave 4 note C_, 2 intensity $a0 octave 3 note F_, 8 intensity $a7 note F_, 8 intensity $b7 note A_, 6 note E_, 6 note A#, 4 octave 4 note C#, 6 note F_, 4 note E_, 2 note D_, 2 note F_, 2 note E_, 2 note F_, 2 note E_, 2 note D_, 2 note C#, 2 octave 3 note A#, 2 note A_, 2 note A#, 2 intensity $a0 note A_, 8 intensity $a7 note A_, 8 intensity $b7 note E_, 8 note D_, 8 note E_, 8 note F_, 8 note E_, 8 note D_, 8 note G_, 8 note F_, 8 note D_, 8 note C_, 8 note D_, 8 note D#, 8 note D_, 8 note C_, 8 note D_, 8 note D#, 8 note D_, 8 note D#, 8 note E_, 8 note F_, 8 intensity $b4 note G_, 2 octave 4 note C_, 2 octave 3 note A#, 2 note G#, 2 note G_, 2 note F_, 2 note D#, 2 note F_, 2 note G_, 2 octave 4 note C#, 2 note C_, 2 note C#, 2 note D#, 2 note C#, 2 note C_, 2 octave 3 note A#, 2 intensity $b5 note D#, 2 note D_, 2 intensity $b2 note D#, 4 intensity $b7 note C_, 8 note D#, 4 note C#, 4 note C_, 4 note D#, 4 intensity $b5 note E_, 2 note D#, 2 intensity $b2 note E_, 4 intensity $b7 note C#, 8 note F_, 4 note D#, 4 note C#, 4 note F_, 4 intensity $b5 note F#, 2 note F_, 2 intensity $b2 note F#, 4 intensity $b7 note D_, 8 note F#, 4 note E_, 4 note D_, 4 note F#, 4 note G_, 8 note D#, 8 note A#, 8 note G_, 8 intensity $a0 note D#, 4 intensity $a7 note D#, 12 note __, 16 Music_JohtoTrainerBattle_branch_f61bd: intensity $b7 note F_, 8 intensity $b4 note G_, 4 note D#, 4 note F_, 4 note G_, 2 note D#, 2 note F_, 4 octave 2 note A#, 4 intensity $b7 octave 3 note F_, 8 intensity $b4 note G_, 4 note D#, 4 note F_, 4 note G_, 2 note D#, 2 note F_, 4 note F_, 4 loopchannel 2, Music_JohtoTrainerBattle_branch_f61bd intensity $b7 note F_, 8 intensity $b4 note G_, 4 note D#, 4 note F_, 4 note G#, 2 note G_, 2 intensity $b7 note F_, 8 note F_, 8 intensity $b5 note G_, 4 note D#, 4 note F_, 4 note G_, 2 note D#, 2 intensity $b7 note F_, 8 note F_, 8 intensity $b5 note G_, 4 note D#, 4 note F_, 4 note G_, 2 note D#, 2 intensity $3f note G#, 8 intensity $b7 note G#, 8 intensity $a0 octave 4 note C_, 8 intensity $a7 note C_, 8 intensity $b2 octave 3 note D#, 6 note D#, 6 note D#, 4 note D#, 6 note D#, 6 intensity $b7 note F_, 4 intensity $b2 note D#, 6 note D#, 6 note D#, 4 note D#, 6 note D#, 6 intensity $4c note F_, 4 intensity $b7 note G#, 6 note G_, 6 note F_, 4 note D#, 4 note F_, 4 note G_, 4 note D#, 4 note F_, 4 octave 4 note C#, 2 note C_, 2 octave 3 note F_, 4 octave 4 note C#, 2 note C_, 2 octave 3 note F_, 2 note G_, 2 note G#, 2 octave 4 note C_, 2 note C#, 2 note C_, 2 octave 3 note A#, 2 note G#, 2 note G_, 6 note D#, 6 note G_, 4 octave 4 note C#, 4 note C_, 4 octave 3 note A#, 4 note G#, 4 note F_, 4 note C#, 2 note D#, 2 note F_, 4 note C#, 2 note D#, 2 note A#, 4 note G#, 4 note G_, 4 note F_, 4 intensity $90 octave 2 note A#, 8 octave 3 note D#, 8 octave 2 note A#, 8 octave 3 note G_, 8 intensity $a0 note D#, 8 note A#, 8 note G_, 8 octave 4 note D#, 8 intensity $a0 octave 3 note A#, 8 intensity $a7 note A#, 8 intensity $b7 note G_, 6 note A#, 6 note G#, 2 note G_, 2 intensity $a0 note D#, 8 intensity $a7 note D#, 8 intensity $b4 note A#, 6 note G_, 4 note G_, 2 note A#, 12 note __, 16 note __, 8 intensity $a0 octave 4 note D_, 4 intensity $a7 note D_, 12 intensity $a0 note F_, 8 intensity $a7 note F_, 8 intensity $b3 callchannel Music_JohtoTrainerBattle_branch_f629f note F_, 4 note E_, 2 note F_, 2 octave 4 note C_, 4 octave 3 note A#, 2 octave 4 note C_, 2 intensity $a0 octave 3 note F_, 10 intensity $a7 note F_, 6 loopchannel 0, Music_JohtoTrainerBattle_branch_f6102 Music_JohtoTrainerBattle_branch_f629f: octave 3 note E_, 2 note D_, 2 note E_, 2 note A_, 2 note B_, 2 note A_, 2 note G_, 2 note A_, 2 octave 4 note C_, 2 octave 3 note A_, 2 note B_, 2 note G_, 2 note A_, 2 note E_, 2 note F_, 2 note D_, 2 endchannel Music_JohtoTrainerBattle_Ch2: dutycycle $3 vibrato $8, $36 tone $0001 notetype $c, $c2 octave 4 note G#, 1 note G_, 1 note F#, 1 note F_, 1 note G#, 1 note D_, 1 note D#, 1 note E_, 1 note G#, 1 note D#, 1 note D_, 1 note D#, 1 note G#, 1 note D_, 1 note C#, 1 note D_, 1 note G#, 1 note C#, 1 note C_, 1 note C#, 1 note G#, 1 octave 3 note A#, 1 note B_, 1 octave 4 note C_, 1 note G#, 1 octave 3 note B_, 1 note A#, 1 note B_, 1 octave 4 note G#, 1 octave 3 note A#, 1 note A_, 1 note A#, 1 intensity $c2 octave 4 note A_, 6 callchannel Music_JohtoTrainerBattle_branch_f649a intensity $c2 note A_, 6 callchannel Music_JohtoTrainerBattle_branch_f649a intensity $c2 octave 5 note C_, 6 note C_, 6 note C_, 4 note C_, 6 note C_, 6 intensity $c7 note C#, 4 intensity $c2 note C_, 2 intensity $a4 octave 3 note E_, 2 note A_, 2 intensity $c2 octave 5 note C_, 2 intensity $a4 octave 3 note E_, 2 note A_, 2 intensity $c2 octave 5 note C_, 2 intensity $a4 octave 3 note E_, 2 intensity $c2 octave 5 note C_, 2 intensity $a4 octave 3 note E_, 2 note B_, 2 intensity $c2 octave 5 note C_, 2 intensity $a4 octave 4 note C_, 2 note E_, 2 intensity $c7 note B_, 4 Music_JohtoTrainerBattle_branch_f632a: callchannel Music_JohtoTrainerBattle_branch_f64a3 intensity $3e note A#, 8 intensity $c7 note A#, 8 callchannel Music_JohtoTrainerBattle_branch_f64a3 intensity $c4 note D_, 4 octave 3 note A#, 2 octave 4 note D_, 2 note F_, 2 note E_, 2 note D_, 2 note F_, 2 note E_, 2 note D_, 2 note E_, 2 note F_, 2 note A#, 2 note A_, 2 note A#, 2 octave 5 note D_, 2 intensity $b0 note C#, 8 intensity $b7 note C#, 4 intensity $c7 octave 4 note A#, 4 intensity $b0 note A_, 16 intensity $b7 note A_, 16 Music_JohtoTrainerBattle_branch_f635a: intensity $c3 octave 3 note A_, 2 note G_, 2 note A_, 2 intensity $c7 note A#, 4 intensity $c3 note A_, 2 note G_, 2 note A#, 2 loopchannel 3, Music_JohtoTrainerBattle_branch_f635a note A_, 2 octave 4 note D_, 2 note C_, 2 octave 3 note A#, 2 note A_, 2 note G_, 2 note A_, 2 note A#, 2 Music_JohtoTrainerBattle_branch_f6376: note G_, 2 note F_, 2 note G_, 2 intensity $c7 note G#, 4 intensity $c3 note G_, 2 note F_, 2 note G#, 2 loopchannel 3, Music_JohtoTrainerBattle_branch_f6376 note F_, 2 octave 4 note C_, 2 octave 3 note A#, 2 note G#, 2 note G_, 2 note F_, 2 note G_, 2 note G#, 2 intensity $c7 note G_, 6 octave 4 note D_, 6 note C_, 2 note D_, 2 note F_, 4 note E_, 4 note D_, 4 note C_, 4 intensity $b0 note D#, 10 intensity $b7 note D#, 6 intensity $90 note G_, 8 intensity $97 note G_, 8 intensity $c7 octave 3 note F_, 8 note D#, 4 note F_, 4 note G_, 4 note F_, 4 note D#, 4 note G_, 4 note G#, 8 note F_, 4 note G_, 4 note G#, 4 note G_, 4 note F_, 4 note G#, 4 note A_, 8 note F#, 4 note G#, 4 note A_, 4 note G#, 4 note F#, 4 note A_, 4 intensity $b0 note A#, 8 note A#, 8 intensity $b0 octave 4 note D#, 8 intensity $b7 note D#, 8 intensity $62 callchannel Music_JohtoTrainerBattle_branch_f64b6 intensity $82 callchannel Music_JohtoTrainerBattle_branch_f64b6 intensity $92 callchannel Music_JohtoTrainerBattle_branch_f64b6 intensity $a2 callchannel Music_JohtoTrainerBattle_branch_f64b6 Music_JohtoTrainerBattle_branch_f63dd: octave 4 note D#, 2 octave 3 note A#, 2 octave 4 note G_, 2 octave 3 note A#, 2 octave 4 note D#, 2 octave 3 note A#, 2 octave 4 note G_, 2 octave 3 note A#, 2 loopchannel 8, Music_JohtoTrainerBattle_branch_f63dd callchannel Music_JohtoTrainerBattle_branch_f64be octave 3 note A#, 2 intensity $c7 octave 4 note C_, 8 callchannel Music_JohtoTrainerBattle_branch_f64be note G_, 2 intensity $c7 note F_, 8 callchannel Music_JohtoTrainerBattle_branch_f64be octave 3 note A#, 2 intensity $b0 octave 4 note C_, 8 intensity $b7 note C_, 8 intensity $1f note D#, 12 intensity $c7 note D#, 4 intensity $c2 octave 3 note G_, 4 note D#, 2 note G_, 6 note G_, 4 note G_, 2 note F_, 2 note D#, 2 note G_, 6 intensity $c7 note G#, 4 intensity $c2 note G_, 4 note D#, 2 note G_, 6 note G_, 4 note G_, 6 note G_, 6 intensity $4c note G#, 4 callchannel Music_JohtoTrainerBattle_branch_f64d2 intensity $b0 note F_, 8 intensity $b7 note F_, 8 intensity $b0 note G#, 8 intensity $b7 note G#, 8 callchannel Music_JohtoTrainerBattle_branch_f64d2 intensity $b0 note C#, 8 intensity $b7 note C#, 8 intensity $c7 note C#, 4 note C_, 4 octave 3 note A#, 4 note G#, 4 note G_, 6 note D#, 2 note A#, 8 note A#, 6 note G_, 2 octave 4 note D#, 8 note D#, 6 octave 3 note A#, 2 octave 4 note G_, 8 note G_, 6 note D#, 2 note A#, 8 note G_, 6 note A#, 6 note G#, 2 note G_, 2 intensity $b0 note D#, 8 intensity $b7 note D#, 8 intensity $c7 note D#, 6 note A#, 6 note G#, 2 note G_, 2 intensity $b0 note D#, 8 intensity $b7 note D#, 8 intensity $c7 octave 3 note A_, 6 octave 4 note E_, 6 note D_, 2 note E_, 2 note G_, 4 note F#, 4 note E_, 4 note D_, 4 intensity $b0 note F_, 8 intensity $b7 note F_, 8 intensity $b0 note A#, 8 intensity $b7 note A#, 8 callchannel Music_JohtoTrainerBattle_branch_f64a3 intensity $c7 note D_, 4 octave 3 note A#, 2 octave 4 note D_, 2 note F_, 2 note E_, 2 note D_, 2 note F_, 2 loopchannel 0, Music_JohtoTrainerBattle_branch_f632a Music_JohtoTrainerBattle_branch_f649a: octave 3 note A_, 6 note A_, 4 note A_, 6 note A_, 6 intensity $c7 note A#, 4 endchannel Music_JohtoTrainerBattle_branch_f64a3: intensity $c7 octave 3 note A_, 6 octave 4 note E_, 6 note D_, 2 note E_, 2 note G_, 4 note F#, 4 note E_, 4 note D_, 4 intensity $b0 note F_, 8 intensity $b7 note F_, 8 endchannel Music_JohtoTrainerBattle_branch_f64b6: octave 3 note A#, 2 note D#, 2 octave 4 note D#, 2 octave 3 note D#, 2 endchannel Music_JohtoTrainerBattle_branch_f64be: intensity $c7 octave 4 note F_, 4 intensity $c4 octave 3 note A#, 2 octave 4 note F_, 2 note G#, 2 note G_, 2 note F_, 2 note D#, 2 note D_, 1 note D#, 1 note D_, 1 note D#, 1 note F_, 2 endchannel Music_JohtoTrainerBattle_branch_f64d2: intensity $c7 octave 4 note D#, 6 note A#, 6 note G#, 2 note G_, 2 note G#, 4 note G_, 4 note F_, 4 note D#, 4 endchannel Music_JohtoTrainerBattle_Ch3: notetype $c, $19 octave 4 note E_, 1 note D#, 1 note D_, 1 note C#, 1 note D_, 1 note C#, 1 note C_, 1 octave 3 note B_, 1 octave 4 note C_, 1 octave 3 note B_, 1 note A#, 1 note A_, 1 note A#, 1 note A_, 1 note G#, 1 note G_, 1 note G#, 1 note G_, 1 note F#, 1 note F_, 1 note F#, 1 note F_, 1 note E_, 1 note D#, 1 note E_, 2 note A#, 2 note A_, 2 note G#, 2 Music_JohtoTrainerBattle_branch_f6501: note A_, 2 note E_, 2 note F#, 2 note G_, 2 note E_, 2 note F#, 2 note G_, 2 note E_, 2 loopchannel 3, Music_JohtoTrainerBattle_branch_f6501 note A_, 2 note E_, 2 note F#, 2 note G_, 2 note E_, 2 note F#, 2 note G_, 2 note G#, 2 callchannel Music_JohtoTrainerBattle_branch_f6676 octave 4 note C_, 2 octave 3 note G_, 2 note A_, 2 note A#, 2 octave 4 note C_, 2 note C#, 2 note C_, 2 octave 3 note A#, 2 callchannel Music_JohtoTrainerBattle_branch_f6676 octave 4 note C_, 2 octave 3 note G_, 2 note A_, 2 note A#, 2 note G_, 2 note A_, 2 note A#, 2 note G_, 2 Music_JohtoTrainerBattle_branch_f6531: callchannel Music_JohtoTrainerBattle_branch_f6681 note E_, 2 callchannel Music_JohtoTrainerBattle_branch_f6692 callchannel Music_JohtoTrainerBattle_branch_f6692 callchannel Music_JohtoTrainerBattle_branch_f6681 note A_, 2 callchannel Music_JohtoTrainerBattle_branch_f6692 callchannel Music_JohtoTrainerBattle_branch_f6692 callchannel Music_JohtoTrainerBattle_branch_f669d note E_, 2 note A_, 2 note E_, 2 note A_, 2 note E_, 2 note D_, 2 note E_, 2 note F_, 2 callchannel Music_JohtoTrainerBattle_branch_f669d note E_, 2 octave 4 note F_, 2 note E_, 2 note D_, 2 octave 3 note A_, 2 note G#, 2 note A_, 2 note A#, 2 callchannel Music_JohtoTrainerBattle_branch_f66a5 note D_, 2 note A_, 2 note D_, 2 note A_, 2 note D_, 2 note A_, 2 note G_, 2 note A_, 2 callchannel Music_JohtoTrainerBattle_branch_f66a5 note D_, 2 octave 4 note D_, 2 note C_, 2 octave 3 note A#, 2 note A_, 2 note G_, 2 note A_, 2 note A#, 2 callchannel Music_JohtoTrainerBattle_branch_f66ac note C_, 2 note G_, 2 note C_, 2 note G_, 2 note C_, 2 note G_, 2 note F_, 2 note G_, 2 callchannel Music_JohtoTrainerBattle_branch_f66ac note C_, 2 octave 4 note C_, 2 octave 3 note A#, 2 note G#, 2 note G_, 2 note F_, 2 note D#, 2 note D_, 2 note G_, 8 note F_, 8 note E_, 8 note D#, 8 Music_JohtoTrainerBattle_branch_f6591: octave 3 note D#, 2 note A#, 2 note D#, 2 note A#, 2 note D#, 2 note A#, 2 note A_, 2 octave 4 note C_, 2 loopchannel 2, Music_JohtoTrainerBattle_branch_f6591 callchannel Music_JohtoTrainerBattle_branch_f66ac note C_, 2 octave 4 note C_, 2 octave 3 note A#, 2 note G#, 2 note G_, 2 note F_, 2 note D#, 2 note G_, 2 Music_JohtoTrainerBattle_branch_f65ac: note C#, 2 note G#, 2 loopchannel 7, Music_JohtoTrainerBattle_branch_f65ac note B_, 2 note A_, 2 Music_JohtoTrainerBattle_branch_f65b4: note D_, 2 note A_, 2 loopchannel 5, Music_JohtoTrainerBattle_branch_f65b4 note B_, 2 note A_, 2 note G#, 2 note F#, 2 note G#, 2 note A_, 2 Music_JohtoTrainerBattle_branch_f65c0: note A#, 4 note D#, 4 loopchannel 4, Music_JohtoTrainerBattle_branch_f65c0 Music_JohtoTrainerBattle_branch_f65c6: octave 4 note G_, 4 octave 3 note A#, 4 loopchannel 4, Music_JohtoTrainerBattle_branch_f65c6 Music_JohtoTrainerBattle_branch_f65ce: callchannel Music_JohtoTrainerBattle_branch_f66b4 note D#, 2 note F_, 8 callchannel Music_JohtoTrainerBattle_branch_f66b4 octave 4 note C_, 2 octave 3 note A#, 8 loopchannel 2, Music_JohtoTrainerBattle_branch_f65ce octave 4 note C#, 8 note C_, 8 octave 3 note A#, 8 note G#, 8 note F_, 8 note G_, 8 note G#, 8 note A#, 8 note F_, 8 note G_, 8 note G#, 4 note D#, 2 note G#, 2 octave 4 note C_, 8 note C_, 8 note D#, 8 octave 3 note A#, 2 note G#, 2 note G_, 2 note F_, 2 note D#, 2 note A#, 2 note D#, 2 note A#, 2 note D#, 2 note A#, 2 octave 4 note C#, 2 octave 3 note A#, 2 note D#, 2 note A#, 2 octave 4 note C#, 2 note C_, 2 octave 3 note A#, 2 note G#, 2 note G_, 2 note G#, 2 note D#, 2 note A#, 2 note D#, 2 note A#, 2 note D#, 2 note A#, 2 octave 4 note C#, 2 octave 3 note A#, 2 note D#, 2 note A#, 2 octave 4 note C_, 2 note C#, 2 note D#, 2 note C#, 2 note C_, 2 octave 3 note A#, 2 Music_JohtoTrainerBattle_branch_f661e: note D#, 2 note A#, 2 loopchannel 8, Music_JohtoTrainerBattle_branch_f661e Music_JohtoTrainerBattle_branch_f6624: note C#, 2 note G#, 2 loopchannel 6, Music_JohtoTrainerBattle_branch_f6624 note C#, 2 octave 4 note C_, 2 octave 3 note A#, 2 note G#, 2 Music_JohtoTrainerBattle_branch_f6630: note D#, 2 note A#, 2 loopchannel 8, Music_JohtoTrainerBattle_branch_f6630 Music_JohtoTrainerBattle_branch_f6636: note C#, 2 note G#, 2 loopchannel 4, Music_JohtoTrainerBattle_branch_f6636 note C#, 2 octave 4 note C#, 2 note C_, 2 octave 3 note A#, 2 note G_, 2 note G#, 2 note A#, 2 octave 4 note C_, 2 octave 3 note D#, 8 note C#, 8 note C_, 8 octave 2 note A#, 8 octave 3 note A#, 8 note G#, 8 note G_, 8 note F_, 8 octave 4 note D#, 8 note D#, 8 octave 3 note A#, 8 note A#, 8 note G_, 8 note G_, 8 note D#, 8 note D#, 4 note A#, 4 note A_, 16 octave 4 note C_, 16 octave 3 note A#, 16 octave 4 note D_, 16 octave 3 note A_, 16 octave 4 note C_, 16 octave 3 note A#, 16 octave 4 note D_, 8 note __, 2 octave 3 note A_, 2 note A#, 2 octave 4 note D_, 2 loopchannel 0, Music_JohtoTrainerBattle_branch_f6531 Music_JohtoTrainerBattle_branch_f6676: octave 4 note C_, 2 octave 3 note G_, 2 note A_, 2 note A#, 2 note G_, 2 note A_, 2 note A#, 2 note G_, 2 endchannel Music_JohtoTrainerBattle_branch_f6681: octave 3 note E_, 2 note A_, 2 note E_, 2 note A_, 2 note E_, 2 note F#, 2 note G_, 2 note A_, 2 note E_, 2 note A_, 2 note E_, 2 note A_, 2 note E_, 2 note F#, 2 note G_, 2 endchannel Music_JohtoTrainerBattle_branch_f6692: octave 3 note F_, 2 note A#, 2 note F_, 2 note A#, 2 note F_, 2 note A_, 2 note A#, 2 octave 4 note D_, 2 endchannel Music_JohtoTrainerBattle_branch_f669d: octave 3 note E_, 2 note A_, 2 loopchannel 4, Music_JohtoTrainerBattle_branch_f669d endchannel Music_JohtoTrainerBattle_branch_f66a5: note D_, 2 note A_, 2 loopchannel 4, Music_JohtoTrainerBattle_branch_f66a5 endchannel Music_JohtoTrainerBattle_branch_f66ac: octave 3 note C_, 2 note G_, 2 loopchannel 4, Music_JohtoTrainerBattle_branch_f66ac endchannel Music_JohtoTrainerBattle_branch_f66b4: note A#, 4 note D#, 2 note A#, 2 octave 4 note C#, 2 note C_, 2 octave 3 note A#, 2 note G#, 2 note G_, 1 note G#, 1 note G_, 1 note G#, 1 note A#, 2 endchannel
TheStack
b8eee6ead2f0230827e2b6fd740a65ddba6d327c
Assemblycode:Assembly
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; A135855: A007318 * a tridiagonal matrix with (1, 4, 1, 0, 0, 0,...) in every column. ; Submitted by Jon Maiga ; 1,5,1,10,6,1,16,16,7,1,23,32,23,8,1,31,55,55,31,9,1,40,86,110,86,40,10,1,50,126,196,196,126,50,11,1,61,176,322,392,322,176,61,12,1,73,237,498,714,714,498,237,73,13,1 lpb $0 add $2,1 sub $0,$2 lpe add $0,1 mov $1,$2 bin $1,$0 add $0,1 mul $1,2 add $2,2 bin $2,$0 add $1,$2 mov $0,$1
TheStack
447f44de40851d8a98af9703e5489b71b4abfec8
Assemblycode:Assembly
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// Illustrates the problem with variable forward references not working // Commodore 64 PRG executable file .file [name="var-forward-problem.prg", type="prg", segments="Program"] .segmentdef Program [segments="Basic, Code, Data"] .segmentdef Basic [start=$0801] .segmentdef Code [start=$80d] .segmentdef Data [startAfter="Code"] .segment Basic :BasicUpstart(main) .const b = 'a' .label screen = $400 .segment Code main: { // *screen = b lda #b sta screen // } rts }
TheStack
ec994298a21b446201e95ee0a0b3cfe30074bbfa
Assemblycode:Assembly
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;; ;; aPLib compression library - the smaller the better :) ;; ;; fasm 64-bit fast assembler depacker ;; ;; Copyright (c) 1998-2014 Joergen Ibsen ;; All Rights Reserved ;; ;; http://www.ibsensoftware.com/ ;; format MS64 COFF public aP_depack_asm_fast ; ============================================================= macro getbitM { local .stillbitsleft add dl, dl jnz .stillbitsleft mov dl, [rsi] inc rsi adc dl, dl .stillbitsleft: } macro domatchM reg { local .more mov r10, rdi sub r10, reg .more: mov al, [r10] add r10, 1 mov [rdi], al add rdi, 1 sub rcx, 1 jnz .more } macro getgammaM reg { local .getmorebits mov reg, 1 .getmorebits: getbitM adc reg, reg getbitM jc .getmorebits } ; ============================================================= section '.text' code readable executable aP_depack_asm_fast: ; aP_depack_asm_fast(const void *source, void *destination) mov [rsp + 8], rsi mov [rsp + 16], rdx push rdi mov rsi, rcx mov rdi, rdx cld mov dl, 80h literal: mov al, [rsi] add rsi, 1 mov [rdi], al add rdi, 1 mov r9, 2 nexttag: getbitM jnc literal getbitM jnc codepair xor rax, rax getbitM jnc shortmatch getbitM adc rax, rax getbitM adc rax, rax getbitM adc rax, rax getbitM adc rax, rax jz thewrite mov r9, rdi sub r9, rax mov al, [r9] thewrite: mov [rdi], al add rdi, 1 mov r9, 2 jmp short nexttag codepair: getgammaM rax sub rax, r9 mov r9, 1 jnz normalcodepair getgammaM rcx domatchM r8 jmp nexttag normalcodepair: add rax, -1 shl rax, 8 mov al, [rsi] add rsi, 1 mov r8, rax getgammaM rcx cmp rax, 32000 sbb rcx, -1 cmp rax, 1280 sbb rcx, -1 cmp rax, 128 adc rcx, 0 cmp rax, 128 adc rcx, 0 domatchM rax jmp nexttag shortmatch: mov al, [rsi] add rsi, 1 xor rcx, rcx db 0c0h, 0e8h, 001h jz donedepacking adc rcx, 2 mov r8, rax domatchM rax mov r9, 1 jmp nexttag donedepacking: mov rax, rdi sub rax, [rsp + 24] mov rsi, [rsp + 16] pop rdi ret ; =============================================================
TheStack
69aaf817970287d6797615beea8eacf8a76c16e3
Assemblycode:Assembly
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; A285123: Min(|d(k+1-i) - d(i)|, for i = 1..k, where d(1),..,d(k) are the divisors of prime(n) - 1. ; Submitted by Jamie Morken(s2) ; 0,1,0,1,3,1,0,3,9,3,1,0,3,1,21,9,27,4,5,3,1,7,39,3,4,0,11,51,3,6,5,3,9,17,33,5,1,9,81,39,87,3,9,4,0,7,1,31,111,7,21,3,1,15,0,129,63,3,11,6,41,69,1,21,11,75,7,5,171,17,6,177,55,19,3,189,93,4,0,7,3,1,33,6,67,9,12,5,3,1,231,237,9,21,77,249,123,6,11,7 seq $0,40976 ; a(n) = prime(n) - 2. seq $0,56737 ; Minimum nonnegative integer m such that n = k*(k+m) for some positive integer k.
TheStack
a5c6aabe1992369bbb33a6bfa6831511dea02aec
Assemblycode:Assembly
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SECTION rodata_font_fzx PUBLIC _ff_dkud2_Nether _ff_dkud2_Nether: BINARY "font/fzx/fonts/dkud2/Nether/nether.fzx"
TheStack
19dd0e12eef82c602cf06bb568ea7a74ecc994ad
Assemblycode:Assembly
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SECTION code_driver SECTION code_driver_character_output PUBLIC cpm_00_output_list_ochar_msg_putc EXTERN __CPM_WLST, asm_cpm_bdos_alt cpm_00_output_list_ochar_msg_putc: ; enter : c = char ; exit : carry set if error ; can use : af, bc, de, hl, af' ld e,c ld c,__CPM_WLST call asm_cpm_bdos_alt or a ret
TheStack
f8ffcc91b1b94d297b15ba71c781b63ae5b08475
Assemblycode:Assembly
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INCLUDE "defines.asm" SECTION "Crosshair", ROM0 CROSSHAIR_SPEED equ 2 ProcessCrosshair:: ld hl, wCrosshairX ;this isn't strictly nescessary, but it optimizes things and hl isn't needed for anything else ldh a, [hHeldKeys] bit PADB_B, a jr nz, DoneMovement ;if B is being pressed, the background will scroll instead, so skip this ld b, a CheckUp: bit PADB_UP, b ;check the button jr z, .skip inc l ;point hl to wCrosshairY ld a, [hl] sub CROSSHAIR_SPEED ;move the coord if its pressed jr nc, .noClamp xor a ;clamp to its min/max .noClamp ld [hl-], a ;point it back to wCrosshairX .skip ;and repeat for the other directions CheckDown: bit PADB_DOWN, b jr z, .skip inc l ld a, [hl] add CROSSHAIR_SPEED cp SCRN_Y + 1 jr c, .noClamp ld a, SCRN_Y .noClamp ld [hl-], a .skip CheckLeft: bit PADB_LEFT, b jr z, .skip ld a, [hl] sub CROSSHAIR_SPEED jr nc, .noClamp xor a .noClamp ld [hl], a .skip CheckRight: bit PADB_RIGHT, b jr z, .skip ld a, [hl] add CROSSHAIR_SPEED cp SCRN_X + 1 jr c, .noClamp ld a, SCRN_X .noClamp ld [hl], a .skip DoneMovement: SetOAMCrosshair: ld a, [hl+] ;X pos add 8 - 4 ;oam coord offset - half of size ld [OBJ_CROSSHAIR + OAMA_X], a ld a, [hl-] ;Y pos add 16 - 4 ld [OBJ_CROSSHAIR + OAMA_Y], a CheckDrawing: ldh a, [hPressedKeys] ;get the pressed keys instead of the held keys bit PADB_START, a ret z ;jr z, .done ;draw the crater if start is being pressed ldh a, [hSCX] ;add the scroll registers to the crosshair coordinates ;to get the crosshair's position on the golf course add [hl] ;X pos inc l ld b, a ldh a, [hSCY] add [hl] ld c, a jp RenderCrater ;tail call .done ret SECTION "Init Crosshair", ROM0 InitCrosshair:: ld a, SCRN_X / 2 ld [wCrosshairX], a ld a, SCRN_Y / 2 ld [wCrosshairY], a ld a, SPRITE_CROSSHAIR ld [OBJ_CROSSHAIR + OAMA_TILEID], a xor a ;no special flags ld [OBJ_CROSSHAIR + OAMA_FLAGS], a ret SECTION "Crosshair variables", WRAM0, ALIGN[1] ;the alignment forces them onto the same page so I can inc/dec l rather than hl wCrosshairX: db wCrosshairY: db
TheStack
74bbdf2816cf0c3e8e500828af740f6ac782b1cc
Assemblycode:Assembly
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; Units and Structures Can No Longer Gain Experience From Killing Friendlies ; The game did not do any alliance checks when awarding experience for a kill. ; This hack adds a check and only awards experience for killing enemies ; Author: AlexB ; Date: 2016-11-29 %include "macros/patch.inc" @LJMP 0x006337E8, _TechnoClass_RegisterDestruction_Veterancy section .text _TechnoClass_RegisterDestruction_Veterancy: mov cl, [eax+43Eh]; TechnoTypeClass::Trainable test cl, cl jz .Skip push esi mov ecx, [edi+0ECh]; TechnoClass::Owner call 0x004BDA60; HouseClass::AlliedWithObject test al, al jz 0x006337F2 .Skip: jmp 0x0063381A
TheStack
cc283bac512143b8558f5445cae222609ef62ef9
Assemblycode:Assembly
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#d 0x12, 10 ; error: infer size
TheStack
1ccada52ecb5da55513fa6a20d16012eb6598838
Assemblycode:Assembly
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align 4 glyphs: ; Extracted from tonclib dw 0x00000000,0x00000000,0x18181818,0x00180018,0x00003636,0x00000000,0x367F3636,0x0036367F dw 0x3C067C18,0x00183E60,0x1B356600,0x0033566C,0x6E16361C,0x00DE733B,0x000C1818,0x00000000 dw 0x0C0C1830,0x0030180C,0x3030180C,0x000C1830,0xFF3C6600,0x0000663C,0x7E181800,0x00001818 dw 0x00000000,0x0C181800,0x7E000000,0x00000000,0x00000000,0x00181800,0x183060C0,0x0003060C dw 0x7E76663C,0x003C666E,0x181E1C18,0x00181818,0x3060663C,0x007E0C18,0x3860663C,0x003C6660 dw 0x33363C38,0x0030307F,0x603E067E,0x003C6660,0x3E060C38,0x003C6666,0x3060607E,0x00181818 dw 0x3C66663C,0x003C6666,0x7C66663C,0x001C3060,0x00181800,0x00181800,0x00181800,0x0C181800 dw 0x06186000,0x00006018,0x007E0000,0x0000007E,0x60180600,0x00000618,0x3060663C,0x00180018 dw 0x5A5A663C,0x003C067A,0x7E66663C,0x00666666,0x3E66663E,0x003E6666,0x06060C78,0x00780C06 dw 0x6666361E,0x001E3666,0x1E06067E,0x007E0606,0x1E06067E,0x00060606,0x7606663C,0x007C6666 dw 0x7E666666,0x00666666,0x1818183C,0x003C1818,0x60606060,0x003C6660,0x0F1B3363,0x0063331B dw 0x06060606,0x007E0606,0x6B7F7763,0x00636363,0x7B6F6763,0x00636373,0x6666663C,0x003C6666 dw 0x3E66663E,0x00060606,0x3333331E,0x007E3B33,0x3E66663E,0x00666636,0x3C0E663C,0x003C6670 dw 0x1818187E,0x00181818,0x66666666,0x003C6666,0x66666666,0x00183C3C,0x6B636363,0x0063777F dw 0x183C66C3,0x00C3663C,0x183C66C3,0x00181818,0x0C18307F,0x007F0306,0x0C0C0C3C,0x003C0C0C dw 0x180C0603,0x00C06030,0x3030303C,0x003C3030,0x00663C18,0x00000000,0x00000000,0x003F0000 dw 0x00301818,0x00000000,0x603C0000,0x007C667C,0x663E0606,0x003E6666,0x063C0000,0x003C0606 dw 0x667C6060,0x007C6666,0x663C0000,0x003C067E,0x0C3E0C38,0x000C0C0C,0x667C0000,0x3C607C66 dw 0x663E0606,0x00666666,0x18180018,0x00301818,0x30300030,0x1E303030,0x36660606,0x0066361E dw 0x18181818,0x00301818,0x7F370000,0x0063636B,0x663E0000,0x00666666,0x663C0000,0x003C6666 dw 0x663E0000,0x06063E66,0x667C0000,0x60607C66,0x663E0000,0x00060606,0x063C0000,0x003E603C dw 0x0C3E0C0C,0x00380C0C,0x66660000,0x007C6666,0x66660000,0x00183C66,0x63630000,0x00367F6B dw 0x36630000,0x0063361C,0x66660000,0x0C183C66,0x307E0000,0x007E0C18,0x0C181830,0x00301818 dw 0x18181818,0x00181818,0x3018180C,0x000C1818,0x003B6E00,0x00000000,0x00000000,0x00000000
TheStack
29da11226f6adb6f0afb391ea62460dbb4353af7
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r13 push %rbx push %rcx push %rdi push %rdx push %rsi lea addresses_WC_ht+0x4bd9, %r12 clflush (%r12) nop nop sub %rdx, %rdx movb (%r12), %r13b nop nop nop nop sub %rbx, %rbx lea addresses_UC_ht+0x12dd9, %rsi lea addresses_UC_ht+0x14959, %rdi nop nop nop add %r10, %r10 mov $40, %rcx rep movsb nop nop nop nop cmp $41836, %r12 lea addresses_UC_ht+0x3e39, %rbx clflush (%rbx) nop nop nop nop nop dec %r10 movl $0x61626364, (%rbx) nop add %rbx, %rbx lea addresses_normal_ht+0xe639, %rdi nop nop nop nop inc %r12 movups (%rdi), %xmm3 vpextrq $1, %xmm3, %rbx mfence lea addresses_A_ht+0xa39, %rsi lea addresses_WC_ht+0x1e839, %rdi nop nop nop sub $16799, %rdx mov $8, %rcx rep movsb nop nop nop add %rdi, %rdi lea addresses_WT_ht+0x19699, %rsi lea addresses_WT_ht+0x17a39, %rdi nop nop nop nop nop and %r10, %r10 mov $125, %rcx rep movsb nop nop nop nop nop cmp $49798, %rbx lea addresses_WC_ht+0xd329, %r12 nop nop xor $3747, %r10 movl $0x61626364, (%r12) nop nop nop and %rdi, %rdi lea addresses_WT_ht+0x1b95f, %rsi nop nop sub $61088, %rcx mov (%rsi), %edi sub $37399, %rbx lea addresses_normal_ht+0x10639, %rsi clflush (%rsi) nop nop nop sub %rcx, %rcx mov (%rsi), %r13d nop nop nop cmp $58854, %r10 lea addresses_WC_ht+0x1ba39, %rsi nop add %r12, %r12 mov (%rsi), %r10 inc %rsi lea addresses_UC_ht+0x9639, %rdi clflush (%rdi) nop nop nop xor $36007, %rbx mov (%rdi), %r13 add $51167, %r12 pop %rsi pop %rdx pop %rdi pop %rcx pop %rbx pop %r13 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r10 push %r13 push %r15 push %r8 push %rcx push %rsi // Faulty Load lea addresses_WT+0x19639, %r10 nop nop nop nop nop sub %r15, %r15 movups (%r10), %xmm6 vpextrq $0, %xmm6, %rcx lea oracles, %r8 and $0xff, %rcx shlq $12, %rcx mov (%r8,%rcx,1), %rcx pop %rsi pop %rcx pop %r8 pop %r15 pop %r13 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 0, 'same': False, 'type': 'addresses_WT'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0, 'same': True, 'type': 'addresses_WT'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'NT': False, 'AVXalign': True, 'size': 1, 'congruent': 4, 'same': True, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 5, 'same': False, 'type': 'addresses_UC_ht'}, 'dst': {'congruent': 5, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'REPM'} {'dst': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 11, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 10, 'same': True, 'type': 'addresses_normal_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 10, 'same': False, 'type': 'addresses_A_ht'}, 'dst': {'congruent': 3, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'REPM'} {'src': {'congruent': 2, 'same': True, 'type': 'addresses_WT_ht'}, 'dst': {'congruent': 10, 'same': True, 'type': 'addresses_WT_ht'}, 'OP': 'REPM'} {'dst': {'NT': False, 'AVXalign': True, 'size': 4, 'congruent': 2, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'STOR'} {'src': {'NT': True, 'AVXalign': False, 'size': 4, 'congruent': 0, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 8, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 10, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 7, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'39': 21829} 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 39 */
TheStack
254b462b33a3c177cde82aa9ba1b2eae97d15c85
Assemblycode:Assembly
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; A121471: a(n) = 9*n^2/4 -4*n +19/8 -3*(-1)^n/8. ; 1,3,11,22,39,59,85,114,149,187,231,278,331,387,449,514,585,659,739,822,911,1003,1101,1202,1309,1419,1535,1654,1779,1907,2041,2178,2321,2467,2619,2774,2935,3099,3269,3442,3621,3803,3991,4182,4379,4579,4785,4994,5209 mov $1,9 mul $1,$0 add $1,2 mul $1,$0 div $1,4 add $1,1
TheStack
89b3cd5d5ee3faec3412305400667462d148447f
Assemblycode:Assembly
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loc ;****************************************************************** ;* MODO_LIBRE - standby mode. Load the respective message on the ;* screen for this mode and turn off the 7 segment display. ;* ;* Calling convention: ;* jsr MODO_LIBRE ;* ;* Calls: Cargar_LCD ;* Changes: X, Y, BIN1, BIN2, POSITION ;****************************************************************** MODO_LIBRE: brset POSITION,$01,return` movb #$01,POSITION movb #$01,LEDS ldx #MSGRM ldy #MSGML jsr Cargar_LCD movb #$BB,BIN1 movb #$BB,BIN2 return`: rts
TheStack
39572e39eec28b8e2953a25cedd074eedd661c36
Assemblycode:Assembly
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; A244048: Antisigma(n) minus the sum of remainders of n mod k, for k = 1,2,3,...,n. ; 0,0,1,2,5,6,12,13,20,24,32,33,49,50,60,69,84,85,106,107,129,140,154,155,191,197,213,226,254,255,297,298,329,344,364,377,432,433,455,472,522,523,577,578,618,651,677,678,754,762,805,826 mov $2,$0 lpb $2,1 lpb $4,1 add $1,$3 trn $4,$3 lpe sub $1,$3 add $3,1 mov $4,$2 sub $2,1 lpe
TheStack
8350722047990b8299630419f5235ca662960227
Assemblycode:Assembly
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; A000918: a(n) = 2^n - 2. ; -1,0,2,6,14,30,62,126,254,510,1022,2046,4094,8190,16382,32766,65534,131070,262142,524286,1048574,2097150,4194302,8388606,16777214,33554430,67108862,134217726,268435454,536870910,1073741822,2147483646,4294967294,8589934590,17179869182,34359738366,68719476734,137438953470,274877906942,549755813886,1099511627774,2199023255550,4398046511102,8796093022206,17592186044414,35184372088830,70368744177662,140737488355326,281474976710654,562949953421310,1125899906842622,2251799813685246,4503599627370494 mov $1,2 pow $1,$0 sub $1,2 mov $0,$1
TheStack
fda7481cbbe86d45496596c8d3921392efc206a9
Assemblycode:Assembly
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; A275973: A binary sequence due to Harold Jeffreys. ; 1,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 mov $1,2 lpb $0 mov $1,$0 div $0,4 lpe div $1,2
TheStack
44a47713c697878813949bede42fc50094ac21fb
Assemblycode:Assembly
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LOD #4 STO n LOD #3 ADD n HLT
TheStack
3ce75c85a6b2b48f05288d1feec1b3a2beafcd0c
Assemblycode:Assembly
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;this file for FamiTone2 libary generated by nsf2data tool sounds: .dw @sfx_ntsc_0,@sfx_ntsc_0 .dw @sfx_ntsc_1,@sfx_ntsc_1 .dw @sfx_ntsc_2,@sfx_ntsc_2 .dw @sfx_ntsc_3,@sfx_ntsc_3 @sfx_ntsc_0: .db $89,$3d,$8a,$07,$01,$89,$3c,$8a,$03,$01,$8a,$00,$01,$89,$3a,$8a .db $0b,$01,$89,$38,$8a,$07,$01,$89,$37,$8a,$03,$01,$89,$3d,$8a,$09 .db $01,$89,$3c,$8a,$05,$01,$8a,$02,$01,$89,$3a,$8a,$0d,$01,$89,$38 .db $8a,$09,$01,$89,$37,$8a,$05,$01,$89,$36,$8a,$02,$01,$89,$35,$8a .db $0d,$01,$89,$34,$8a,$09,$01,$89,$33,$8a,$05,$01,$8a,$02,$01,$89 .db $32,$8a,$0d,$01,$89,$30,$00 @sfx_ntsc_1: .db $80,$79,$81,$ab,$82,$01,$02,$80,$78,$02,$80,$77,$02,$80,$79,$81 .db $52,$02,$80,$78,$02,$80,$77,$02,$80,$79,$81,$ab,$02,$80,$78,$02 .db $80,$77,$02,$80,$79,$81,$52,$02,$80,$78,$02,$80,$77,$02,$80,$76 .db $02,$80,$75,$02,$80,$74,$02,$80,$73,$02,$80,$72,$02,$80,$71,$02 .db $80,$30,$00 @sfx_ntsc_2: .db $80,$79,$81,$ab,$82,$01,$02,$80,$78,$02,$80,$77,$02,$80,$79,$81 .db $7c,$02,$80,$78,$02,$80,$77,$02,$80,$79,$81,$52,$02,$80,$78,$02 .db $80,$77,$02,$80,$79,$81,$3f,$02,$80,$78,$02,$80,$77,$02,$80,$76 .db $02,$80,$75,$02,$80,$74,$02,$80,$73,$02,$80,$72,$02,$80,$71,$02 .db $80,$30,$00 @sfx_ntsc_3: .db $80,$79,$81,$c9,$82,$00,$02,$80,$78,$02,$80,$77,$02,$80,$76,$02 .db $80,$75,$02,$80,$74,$02,$80,$79,$02,$80,$78,$02,$80,$77,$02,$80 .db $79,$81,$bd,$02,$80,$78,$02,$80,$77,$02,$80,$79,$81,$c9,$02,$80 .db $78,$02,$80,$77,$02,$80,$76,$02,$80,$75,$02,$80,$74,$02,$80,$79 .db $02,$80,$78,$02,$80,$77,$02,$80,$79,$81,$bd,$02,$80,$78,$02,$80 .db $77,$02,$80,$79,$81,$c9,$02,$80,$78,$02,$80,$77,$02,$80,$76,$02 .db $80,$75,$02,$80,$74,$02,$80,$73,$02,$80,$72,$02,$80,$71,$00
TheStack
687da2c79cfa2b48950fab3ffb0bd630039e3470
Assemblycode:Assembly
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; ; ; ; This license is set out in https://raw.githubusercontent.com/Broadcom-Network-Switching-Software/OpenBCM/master/Legal/LICENSE file. ; ; Copyright 2007-2019 Broadcom Inc. All rights reserved. ; ; ; This is the default 5670 program for the Merlin (BCM95690R24S). ; ; To start it, use the following commands from BCM, ; where unit 0 is the 5670 and units 1 and 2 are the 5690s: ; ; 0:led load merlin5670.hex ; 1:led load merlin5690.hex ; 1:led auto on ; 2:led load merlin5690.hex ; 2:led auto on ; *:led start ; ; The 3 programs should be started all at once so that blinking ; is in sync across the 5690s. ; ; The Merlin has 14 columns of 4 LEDs each as shown below: ; ; 5690 Unit 1 5690 Unit 2 5670 Unit 0 ; ----------------------- ----------------------- -------------- ; L01 L03 L05 L07 L09 L11 L01 L03 L05 L07 L09 L11 E1 E2 ; A01 A03 A05 A07 A09 A11 A01 A03 A05 A07 A09 A11 R1 R2 ; L02 L04 L06 L08 L10 L12 L02 L04 L06 L08 L10 L12 T1 T2 ; A02 A04 A06 A08 A10 A12 A02 A04 A06 A08 A10 A12 L1 L2 ; ; The 5670 LEDs are on the back of the unit. ; ; This program runs only on the 5670 and controls only the rightmost ; two columns of LEDs. The merlin5690 program runs on each 5690. ; ; There is one bit per LED with the following colors: ; ZERO Green ; ONE Black ; ; The bits are shifted out in the following order: ; E1, L1, T1, R1, E2, L2, T2, R2 ; ; Current implementation: ; E1 reflects port 1 higig link enable ; R1 reflects port 1 higig receive activity ; T1 reflects port 1 higig transmit activity ; L1 reflects port 1 higig link up ; port 3 ; 5670 port 3 (right) call put port 6 ; 5670 port 6 (left) call put send 8 put: pushst LINKEN tinv pack pushst RX tinv pack pushst TX tinv pack pushst LINKUP tinv pack ret ; ; Symbolic names for the bits of the port status fields ; RX equ 0x0 ; received packet TX equ 0x1 ; transmitted packet COLL equ 0x2 ; collision indicator SPEED_C equ 0x3 ; 100 Mbps SPEED_M equ 0x4 ; 1000 Mbps DUPLEX equ 0x5 ; half/full duplex FLOW equ 0x6 ; flow control capable LINKUP equ 0x7 ; link down/up status LINKEN equ 0x8 ; link disabled/enabled status ZERO equ 0xE ; always 0 ONE equ 0xF ; always 1
TheStack
da4e07ba038d48788f016f3437ebec331d5312cb
Assemblycode:Assembly
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ORG 100 /Trasferisce i dati da X+i a Y+i con i = (0,1,2,3) BUN L SBR, ISZ L ISZ N L, LDA X N, STA Y ISZ CNT BUN SBR HLT CNT, DEC -4 X, DEC 10 DEC 20 DEC 30 DEC 40 Y, DEC 0 DEC 0 DEC 0 DEC 0 END
TheStack
c1200b3f8e62ee5c4a43d3307bb82538faed8874
Assemblycode:Assembly
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preset_14ice_crateria_ceres_elevator: dw #$0000 dw $078D, $AB58 ; DDB dw $079B, $DF45 ; MDB dw $07F3, $002D ; Music Bank dw $07F5, $0006 ; Music Track dw $090F, $0000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $093F, $0000 ; Ceres escape flag dw $09A2, $0000 ; Equipped Items dw $09A4, $0000 ; Collected Items dw $09A6, $0000 ; Beams dw $09A8, $0000 ; Beams dw $09C0, $0000 ; Manual/Auto reserve tank dw $09C2, $0063 ; Health dw $09C4, $0063 ; Max health dw $09C6, $0000 ; Missiles dw $09C8, $0000 ; Max missiles dw $09CA, $0000 ; Supers dw $09CC, $0000 ; Max supers dw $09CE, $0000 ; Pbs dw $09D0, $0000 ; Max pbs dw $09D2, $0000 ; Currently selected item dw $09D4, $0000 ; Max reserves dw $09D6, $0000 ; Reserves dw $0A1C, $0000 ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0A68, $0000 ; Flash suit dw $0A76, $0000 ; Hyper beam dw $0AF6, $0080 ; Samus X dw $0AF8, $0000 ; Samus subpixel X dw $0AFA, $0048 ; Samus Y dw $0AFC, $0000 ; Samus subpixel Y dw $0B3F, $0000 ; Blue suit dw $D820, $0000 ; Events dw $D822, $0000 ; Events dw $D828, $0000 ; Bosses dw $D82A, $0000 ; Bosses dw $D82C, $0000 ; Bosses dw $D82E, $0000 ; Bosses dw $D870, $0000 ; Items dw $D872, $0000 ; Items dw $D874, $0000 ; Items dw $D876, $0000 ; Items dw $D878, $0000 ; Items dw $D87A, $0000 ; Items dw $D87C, $0000 ; Items dw $D87E, $0000 ; Items dw $D880, $0000 ; Items dw $D882, $0000 ; Items dw $D8B0, $0000 ; Doors dw $D8B2, $0000 ; Doors dw $D8B4, $0000 ; Doors dw $D8B6, $0000 ; Doors dw $D8B8, $0000 ; Doors dw $D8BA, $0000 ; Doors dw $D8BC, $0000 ; Doors dw $D8BE, $0000 ; Doors dw $D8C0, $0000 ; Doors dw $D8C2, $0000 ; Doors dw $D8C4, $0000 ; Doors dw $D908, $0000 ; Map Stations dw $D90A, $0000 ; Map Stations dw $D90C, $0000 ; Map Stations dw #$FFFF preset_14ice_crateria_ceres_escape: dw #preset_14ice_crateria_ceres_elevator ; Crateria: Ceres Elevator dw $078D, $ABAC ; DDB dw $079B, $E0B5 ; MDB dw $07F3, $0024 ; Music Bank dw $07F5, $0007 ; Music Track dw $090F, $8000 ; Screen subpixel X position dw $0913, $9400 ; Screen subpixel Y position dw $093F, $0002 ; Ceres escape flag dw $09C2, $0018 ; Health dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0033 ; Samus X dw $0AF8, $B000 ; Samus subpixel X dw $0AFA, $008B ; Samus Y dw $0AFC, $FFFF ; Samus subpixel Y dw $D82E, $0001 ; Bosses dw #$FFFF preset_14ice_crateria_ceres_last_3_rooms: dw #preset_14ice_crateria_ceres_escape ; Crateria: Ceres Escape dw $078D, $ABA0 ; DDB dw $079B, $E021 ; MDB dw $090F, $7400 ; Screen subpixel X position dw $0913, $F000 ; Screen subpixel Y position dw $0AF6, $004E ; Samus X dw $0AFA, $00A2 ; Samus Y dw #$FFFF preset_14ice_crateria_ship: dw #preset_14ice_crateria_ceres_last_3_rooms ; Crateria: Ceres Last 3 Rooms dw $078D, $88FE ; DDB dw $079B, $91F8 ; MDB dw $07F3, $0006 ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $8000 ; Screen subpixel X position dw $0911, $0400 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0400 ; Screen Y position in pixels dw $0917, $0200 ; Layer 2 X position dw $093F, $0000 ; Ceres escape flag dw $09C2, $0063 ; Health dw $0A1C, $0000 ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0AF6, $0481 ; Samus X dw $0AF8, $0000 ; Samus subpixel X dw $0AFA, $0471 ; Samus Y dw $0AFC, $8000 ; Samus subpixel Y dw #$FFFF preset_14ice_crateria_parlor: dw #preset_14ice_crateria_ship ; Crateria: Ship dw $090F, $0000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $1400 ; Screen subpixel Y position dw $0915, $0400 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0079 ; Samus X dw $0AFA, $049B ; Samus Y dw $0AFC, $FFFF ; Samus subpixel Y dw #$FFFF preset_14ice_crateria_climb_down: dw #preset_14ice_crateria_parlor ; Crateria: Parlor dw $078D, $8916 ; DDB dw $079B, $92FD ; MDB dw $0911, $0100 ; Screen X position in pixels dw $0913, $7BFF ; Screen subpixel Y position dw $0915, $03F2 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $02F5 ; Layer 2 Y position dw $0A1C, $0018 ; Samus position/state dw $0A1E, $0204 ; More position/state dw $0AF6, $0199 ; Samus X dw $0AF8, $8000 ; Samus subpixel X dw $0AFA, $048A ; Samus Y dw $0AFC, $0000 ; Samus subpixel Y dw #$FFFF preset_14ice_crateria_pit_room: dw #preset_14ice_crateria_climb_down ; Crateria: Climb Down dw $078D, $898E ; DDB dw $079B, $96BA ; MDB dw $090F, $6FFF ; Screen subpixel X position dw $0913, $3800 ; Screen subpixel Y position dw $0915, $0800 ; Screen Y position in pixels dw $0919, $0600 ; Layer 2 Y position dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $01DB ; Samus X dw $0AF8, $FFFF ; Samus subpixel X dw $0AFA, $088B ; Samus Y dw $0AFC, $FFFF ; Samus subpixel Y dw #$FFFF preset_14ice_crateria_morph: dw #preset_14ice_crateria_pit_room ; Crateria: Pit Room dw $078D, $8B9E ; DDB dw $079B, $9E9F ; MDB dw $07F5, $0007 ; Music Track dw $090F, $6000 ; Screen subpixel X position dw $0911, $0500 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0200 ; Screen Y position in pixels dw $0917, $03C0 ; Layer 2 X position dw $0919, $0180 ; Layer 2 Y position dw $0A1C, $0000 ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0AF6, $0580 ; Samus X dw $0AFA, $02A8 ; Samus Y dw #$FFFF preset_14ice_crateria_construction_zone_down: dw #preset_14ice_crateria_morph ; Crateria: Morph dw $090F, $2000 ; Screen subpixel X position dw $0911, $0700 ; Screen X position in pixels dw $0913, $E400 ; Screen subpixel Y position dw $0917, $0540 ; Layer 2 X position dw $09A2, $0004 ; Equipped Items dw $09A4, $0004 ; Collected Items dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $07AC ; Samus X dw $0AFA, $028B ; Samus Y dw $D872, $0400 ; Items dw #$FFFF preset_14ice_crateria_construction_zone_up: dw #preset_14ice_crateria_construction_zone_down ; Crateria: Construction Zone Down dw $078D, $8EDA ; DDB dw $079B, $A107 ; MDB dw $090F, $D000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $6800 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0001 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0005 ; Missiles dw $09C8, $0005 ; Max missiles dw $0AF6, $0055 ; Samus X dw $0AFA, $008B ; Samus Y dw $D874, $0004 ; Items dw #$FFFF preset_14ice_crateria_pit_room_revisit: dw #preset_14ice_crateria_construction_zone_up ; Crateria: Construction Zone Up dw $078D, $8EB6 ; DDB dw $079B, $97B5 ; MDB dw $07F5, $0003 ; Music Track dw $090F, $0000 ; Screen subpixel X position dw $0913, $0000 ; Screen subpixel Y position dw $0917, $0000 ; Layer 2 X position dw $0A1C, $0000 ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0AF6, $0080 ; Samus X dw $0AFA, $0088 ; Samus Y dw #$FFFF preset_14ice_crateria_climb_up: dw #preset_14ice_crateria_pit_room_revisit ; Crateria: Pit Room Revisit dw $078D, $8B92 ; DDB dw $079B, $975C ; MDB dw $07F3, $0009 ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $4000 ; Screen subpixel X position dw $0913, $CC00 ; Screen subpixel Y position dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0083 ; Samus X dw $0AFA, $008B ; Samus Y dw $D820, $0001 ; Events dw $D8B2, $0400 ; Doors dw #$FFFF preset_14ice_crateria_parlor_revisit: dw #preset_14ice_crateria_climb_up ; Crateria: Climb Up dw $078D, $8B7A ; DDB dw $079B, $96BA ; MDB dw $090F, $0000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $C000 ; Screen subpixel Y position dw $0917, $00C0 ; Layer 2 X position dw $0AF6, $01A0 ; Samus X dw $0AFA, $005B ; Samus Y dw #$FFFF preset_14ice_crateria_flyway: dw #preset_14ice_crateria_parlor_revisit ; Crateria: Parlor Revisit dw $078D, $8B3E ; DDB dw $079B, $92FD ; MDB dw $090F, $C000 ; Screen subpixel X position dw $0911, $0300 ; Screen X position in pixels dw $0913, $2BFF ; Screen subpixel Y position dw $0915, $01E6 ; Screen Y position in pixels dw $0917, $0240 ; Layer 2 X position dw $0919, $016C ; Layer 2 Y position dw $09D2, $0001 ; Currently selected item dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $0369 ; Samus X dw $0AFA, $026B ; Samus Y dw #$FFFF preset_14ice_crateria_bomb_torizo: dw #preset_14ice_crateria_flyway ; Crateria: Flyway dw $078D, $8982 ; DDB dw $079B, $9879 ; MDB dw $090F, $4000 ; Screen subpixel X position dw $0911, $0200 ; Screen X position in pixels dw $0913, $D000 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0180 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0000 ; Missiles dw $09D2, $0000 ; Currently selected item dw $0AF6, $02BE ; Samus X dw $0AFA, $008B ; Samus Y dw $D8B2, $2400 ; Doors dw #$FFFF preset_14ice_crateria_alcatraz: dw #preset_14ice_crateria_bomb_torizo ; Crateria: Bomb Torizo dw $078D, $8BAA ; DDB dw $090F, $2001 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0917, $0000 ; Layer 2 X position dw $09A2, $1004 ; Equipped Items dw $09A4, $1004 ; Collected Items dw $09C6, $0005 ; Missiles dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0040 ; Samus X dw $D828, $0004 ; Bosses dw $D870, $0080 ; Items dw $D8B2, $2C00 ; Doors dw #$FFFF preset_14ice_crateria_terminator: dw #preset_14ice_crateria_alcatraz ; Crateria: Alcatraz dw $078D, $8BB6 ; DDB dw $079B, $92FD ; MDB dw $090F, $6000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $5800 ; Screen subpixel Y position dw $0917, $00C0 ; Layer 2 X position dw $0A1C, $0041 ; Samus position/state dw $0A1E, $0404 ; More position/state dw $0AF6, $0115 ; Samus X dw $0AFA, $0099 ; Samus Y dw #$FFFF preset_14ice_crateria_green_pirate_shaft: dw #preset_14ice_crateria_terminator ; Crateria: Terminator dw $078D, $895E ; DDB dw $079B, $990D ; MDB dw $090F, $9F00 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $01FC ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $017D ; Layer 2 Y position dw $09C2, $00C7 ; Health dw $09C4, $00C7 ; Max health dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0063 ; Samus X dw $0AFA, $029B ; Samus Y dw $D870, $0180 ; Items dw #$FFFF preset_14ice_brinstar_green_brinstar_elevator: dw #preset_14ice_crateria_green_pirate_shaft ; Crateria: Green Pirate Shaft dw $078D, $8C22 ; DDB dw $079B, $9938 ; MDB dw $07F5, $0003 ; Music Track dw $090F, $4000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $A800 ; Screen subpixel Y position dw $0919, $0000 ; Layer 2 Y position dw $09C2, $00C7 ; Health dw $09C4, $00C7 ; Max health dw $09C6, $0002 ; Missiles dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0082 ; Samus X dw $0AFA, $008B ; Samus Y dw $D870, $0180 ; Items dw #$FFFF preset_14ice_brinstar_big_pink: dw #preset_14ice_brinstar_green_brinstar_elevator ; Brinstar: Green Brinstar Elevator dw $078D, $8CE2 ; DDB dw $079B, $9CB3 ; MDB dw $07F3, $000F ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $6000 ; Screen subpixel X position dw $0911, $0600 ; Screen X position in pixels dw $0913, $C000 ; Screen subpixel Y position dw $0917, $0480 ; Layer 2 X position dw $09C6, $0000 ; Missiles dw $09CA, $0004 ; Supers dw $09CC, $0005 ; Max supers dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $06AD ; Samus X dw $D872, $0401 ; Items dw $D8B4, $0006 ; Doors dw #$FFFF preset_14ice_brinstar_red_tower: dw #preset_14ice_brinstar_big_pink ; Brinstar: Big Pink dw $078D, $8E92 ; DDB dw $079B, $9FBA ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0911, $0500 ; Screen X position in pixels dw $0913, $E800 ; Screen subpixel Y position dw $0917, $03C0 ; Layer 2 X position dw $09A6, $1000 ; Beams dw $09A8, $1000 ; Beams dw $0AF6, $05C1 ; Samus X dw $D872, $0481 ; Items dw $D8B4, $0206 ; Doors dw $D8B6, $0008 ; Doors dw #$FFFF preset_14ice_brinstar_hellway: dw #preset_14ice_brinstar_red_tower ; Brinstar: Red Tower dw $078D, $8F0A ; DDB dw $079B, $A253 ; MDB dw $07F3, $0012 ; Music Bank dw $090F, $5FFF ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $A400 ; Screen subpixel Y position dw $0915, $000B ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0008 ; Layer 2 Y position dw $0AF6, $0098 ; Samus X dw #$FFFF preset_14ice_brinstar_caterpillar_room: dw #preset_14ice_brinstar_hellway ; Brinstar: Hellway dw $078D, $901E ; DDB dw $079B, $A2F7 ; MDB dw $090F, $D000 ; Screen subpixel X position dw $0911, $0200 ; Screen X position in pixels dw $0913, $4400 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0180 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C2, $00B7 ; Health dw $09C6, $0002 ; Missiles dw $0AF6, $0298 ; Samus X dw #$FFFF preset_14ice_brinstar_leaving_power_bombs: dw #preset_14ice_brinstar_caterpillar_room ; Brinstar: Caterpillar Room dw $078D, $9096 ; DDB dw $079B, $A3AE ; MDB dw $07F5, $0003 ; Music Track dw $090F, $0001 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $0C00 ; Screen subpixel Y position dw $0917, $00C0 ; Layer 2 X position dw $09C2, $00AD ; Health dw $09CA, $0003 ; Supers dw $09CE, $0005 ; Pbs dw $09D2, $0003 ; Currently selected item dw $09D0, $0005 ; Max pbs dw $0AF6, $0157 ; Samus X dw $0AFA, $00AB ; Samus Y dw $D874, $0104 ; Items dw $D8B6, $2008 ; Doors dw #$FFFF preset_14ice_brinstar_kihunter_room: dw #preset_14ice_brinstar_leaving_power_bombs ; Brinstar: Leaving Power Bombs dw $078D, $90BA ; DDB dw $079B, $962A ; MDB dw $090F, $C000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $5000 ; Screen subpixel Y position dw $0917, $0000 ; Layer 2 X position dw $09C2, $009E ; Health dw $09CA, $0005 ; Supers dw $09CE, $0003 ; Pbs dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $008A ; Samus X dw $0AFA, $005B ; Samus Y dw $D8B2, $2C01 ; Doors dw $D8B6, $3008 ; Doors dw #$FFFF preset_14ice_brinstar_moat: dw #preset_14ice_brinstar_kihunter_room ; Brinstar: Kihunter Room dw $078D, $8AF6 ; DDB dw $079B, $948C ; MDB dw $07F5, $0005 ; Music Track dw $090F, $5C00 ; Screen subpixel X position dw $0911, $0200 ; Screen X position in pixels dw $0913, $4800 ; Screen subpixel Y position dw $0917, $0180 ; Layer 2 X position dw $09CE, $0001 ; Pbs dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $02DB ; Samus X dw $0AFA, $008B ; Samus Y dw $D8B0, $6000 ; Doors dw #$FFFF preset_14ice_brinstar_ocean: dw #preset_14ice_brinstar_moat ; Brinstar: Moat dw $078D, $8A36 ; DDB dw $079B, $95FF ; MDB dw $090F, $2000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0917, $00C0 ; Layer 2 X position dw $09C6, $0007 ; Missiles dw $09C8, $000A ; Max missiles dw $09D2, $0000 ; Currently selected item dw $0AF6, $01A1 ; Samus X dw $D870, $0190 ; Items dw #$FFFF preset_14ice_wrecked_ship_wrecked_ship_shaft: dw #preset_14ice_brinstar_ocean ; Brinstar: Ocean dw $078D, $89D6 ; DDB dw $079B, $CA08 ; MDB dw $07F3, $0030 ; Music Bank dw $090F, $0000 ; Screen subpixel X position dw $0911, $02D8 ; Screen X position in pixels dw $0917, $0222 ; Layer 2 X position dw $09CA, $0004 ; Supers dw $0AF6, $0338 ; Samus X dw $D8B0, $7000 ; Doors dw #$FFFF preset_14ice_wrecked_ship_phantoon: dw #preset_14ice_wrecked_ship_wrecked_ship_shaft ; Wrecked Ship: Wrecked Ship Shaft dw $078D, $A21C ; DDB dw $079B, $CC6F ; MDB dw $090F, $F000 ; Screen subpixel X position dw $0911, $0400 ; Screen X position in pixels dw $0913, $7400 ; Screen subpixel Y position dw $0917, $0300 ; Layer 2 X position dw $09CA, $0002 ; Supers dw $0AF6, $04CF ; Samus X dw $D8C0, $0030 ; Doors dw #$FFFF preset_14ice_wrecked_ship_wrecked_ship_supers: dw #preset_14ice_wrecked_ship_phantoon ; Wrecked Ship: Phantoon dw $078D, $A2C4 ; DDB dw $07F5, $0006 ; Music Track dw $090F, $0000 ; Screen subpixel X position dw $0911, $0229 ; Screen X position in pixels dw $0913, $AC00 ; Screen subpixel Y position dw $0917, $019E ; Layer 2 X position dw $09C2, $00C7 ; Health dw $09C6, $000A ; Missiles dw $09CA, $0005 ; Supers dw $09CE, $0002 ; Pbs dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $02C9 ; Samus X dw $0AFA, $006B ; Samus Y dw $D82A, $0100 ; Bosses dw $D8C0, $0070 ; Doors dw #$FFFF preset_14ice_wrecked_ship_shaft_revisit: dw #preset_14ice_wrecked_ship_wrecked_ship_supers ; Wrecked Ship: Wrecked Ship Supers dw $078D, $A210 ; DDB dw $079B, $CDA8 ; MDB dw $090F, $7000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $4800 ; Screen subpixel Y position dw $0917, $0000 ; Layer 2 X position dw $09CA, $000A ; Supers dw $09CC, $000A ; Max supers dw $09CE, $0002 ; Pbs dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $00C4 ; Samus X dw $0AFA, $008B ; Samus Y dw $D880, $0020 ; Items dw $D8C0, $0074 ; Doors dw #$FFFF preset_14ice_wrecked_ship_attic: dw #preset_14ice_wrecked_ship_shaft_revisit ; Wrecked Ship: Shaft Revisit dw $078D, $A2E8 ; DDB dw $079B, $CAF6 ; MDB dw $090F, $E000 ; Screen subpixel X position dw $0911, $0400 ; Screen X position in pixels dw $0913, $B000 ; Screen subpixel Y position dw $0917, $0300 ; Layer 2 X position dw $0AF6, $044D ; Samus X dw $0AFA, $006B ; Samus Y dw #$FFFF preset_14ice_wrecked_ship_bowling_alley_path: dw #preset_14ice_wrecked_ship_attic ; Wrecked Ship: Attic dw $078D, $A1E0 ; DDB dw $079B, $93FE ; MDB dw $07F3, $000C ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $B000 ; Screen subpixel X position dw $0911, $0200 ; Screen X position in pixels dw $0913, $1800 ; Screen subpixel Y position dw $0915, $0202 ; Screen Y position in pixels dw $09C6, $0003 ; Missiles dw $0917, $0100 ; Layer 2 X position dw $09CA, $0009 ; Supers dw $09CE, $0001 ; Pbs dw $0AF6, $02C6 ; Samus X dw $0AFA, $028B ; Samus Y dw $D8C0, $0174 ; Doors dw #$FFFF preset_14ice_wrecked_ship_bowling_alley: dw #preset_14ice_wrecked_ship_bowling_alley_path ; Wrecked Ship: Bowling Alley Path dw $078D, $8A1E ; DDB dw $079B, $968F ; MDB dw $090F, $3800 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $BC00 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $09C2, $00BD ; Health dw $0AF6, $002E ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_wrecked_ship_leaving_gravity: dw #preset_14ice_wrecked_ship_bowling_alley ; Wrecked Ship: Bowling Alley dw $078D, $A1A4 ; DDB dw $079B, $CE40 ; MDB dw $07F3, $0030 ; Music Bank dw $07F5, $0003 ; Music Track dw $090F, $3000 ; Screen subpixel X position dw $0913, $5800 ; Screen subpixel Y position dw $0917, $0001 ; Layer 2 X position dw $09A2, $1024 ; Equipped Items dw $09A4, $1024 ; Collected Items dw $09C2, $0045 ; Health dw $0A1C, $009B ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0AF6, $0078 ; Samus X dw $0AFA, $0088 ; Samus Y dw $D880, $00A0 ; Items dw #$FFFF preset_14ice_brinstar_revisit_red_tower_elevator: dw #preset_14ice_wrecked_ship_leaving_gravity ; Wrecked Ship: Leaving Gravity dw $078D, $8B02 ; DDB dw $079B, $A322 ; MDB dw $07F3, $0012 ; Music Bank dw $07F5, $0005 ; Music Track dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0238 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0238 ; Layer 2 Y position dw $09C2, $0043 ; Health dw $09C6, $0000 ; Missiles dw $09CE, $0002 ; Pbs dw $0AF6, $0080 ; Samus X dw $0AFA, $02A8 ; Samus Y dw #$FFFF preset_14ice_brinstar_revisit_breaking_tube: dw #preset_14ice_brinstar_revisit_red_tower_elevator ; Brinstar Revisit: Red Tower Elevator dw $078D, $911A ; DDB dw $079B, $CF54 ; MDB dw $090F, $C000 ; Screen subpixel X position dw $0913, $5C00 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0052 ; Health dw $09C6, $0008 ; Missiles dw $09CA, $000A ; Supers dw $09D2, $0003 ; Currently selected item dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $002C ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_brinstar_revisit_entering_kraids_lair: dw #preset_14ice_brinstar_revisit_breaking_tube ; Brinstar Revisit: Breaking Tube dw $078D, $A348 ; DDB dw $079B, $CF80 ; MDB dw $090F, $5000 ; Screen subpixel X position dw $0913, $1801 ; Screen subpixel Y position dw $0915, $0100 ; Screen Y position in pixels dw $0919, $0100 ; Layer 2 Y position dw $09CE, $0001 ; Pbs dw $09D2, $0000 ; Currently selected item dw $0AF6, $002E ; Samus X dw $0AFA, $018B ; Samus Y dw $D820, $0801 ; Events dw #$FFFF preset_14ice_brinstar_revisit_baby_kraid_entering: dw #preset_14ice_brinstar_revisit_entering_kraids_lair ; Brinstar Revisit: Entering Kraids Lair dw $078D, $9156 ; DDB dw $079B, $A4DA ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $DC00 ; Screen subpixel Y position dw $0917, $00C0 ; Layer 2 X position dw $09CA, $0007 ; Supers dw $0AF6, $0171 ; Samus X dw #$FFFF preset_14ice_brinstar_revisit_kraid: dw #preset_14ice_brinstar_revisit_baby_kraid_entering ; Brinstar Revisit: Baby Kraid (Entering) dw $078D, $919E ; DDB dw $079B, $A56B ; MDB dw $07F3, $0027 ; Music Bank dw $07F5, $0006 ; Music Track dw $090F, $5000 ; Screen subpixel X position dw $0913, $3800 ; Screen subpixel Y position dw $0917, $0100 ; Layer 2 X position dw $09C2, $004D ; Health dw $09C6, $0005 ; Missiles dw $09CA, $0009 ; Supers dw $0AF6, $01C8 ; Samus X dw $D8B8, $0024 ; Doors dw #$FFFF preset_14ice_brinstar_revisit_baby_kraid_exiting: dw #preset_14ice_brinstar_revisit_kraid ; Brinstar Revisit: Kraid dw $078D, $91CE ; DDB dw $07F5, $0003 ; Music Track dw $090F, $8000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $A800 ; Screen subpixel Y position dw $0917, $0000 ; Layer 2 X position dw $09A2, $1025 ; Equipped Items dw $09A4, $1025 ; Collected Items dw $09C2, $008A ; Health dw $09C6, $000A ; Missiles dw $09CA, $0007 ; Supers dw $09CE, $0004 ; Pbs dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $005F ; Samus X dw $D828, $0104 ; Bosses dw $D876, $0001 ; Items dw $D8B8, $00E4 ; Doors dw #$FFFF preset_14ice_brinstar_revisit_kraid_etank: dw #preset_14ice_brinstar_revisit_baby_kraid_exiting ; Brinstar Revisit: Baby Kraid (Exiting) dw $078D, $916E ; DDB dw $079B, $A471 ; MDB dw $07F3, $0012 ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $4000 ; Screen subpixel X position dw $0913, $CC00 ; Screen subpixel Y position dw $09C2, $0085 ; Health dw $09CA, $000A ; Supers dw $09CE, $0002 ; Pbs dw $0AF6, $0056 ; Samus X dw $D8B8, $00ED ; Doors dw #$FFFF preset_14ice_upper_norfair_ice_beam: dw #preset_14ice_brinstar_revisit_kraid_etank ; Brinstar Revisit: Big Pink dw $078D, $9246 ; DDB dw $079B, $A7DE ; MDB dw $07F3, $0015 ; Music Bank dw $090F, $8000 ; Screen subpixel X position dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0238 ; Screen Y position in pixels dw $0919, $01AA ; Layer 2 Y position dw $09C2, $012B ; Health dw $09C4, $012B ; Max health dw $09CA, $0009 ; Supers dw $09CE, $0005 ; Pbs dw $0A1C, $009B ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0AF6, $0080 ; Samus X dw $0AFA, $02A8 ; Samus Y dw $D874, $0904 ; Items dw $D8B8, $00EF ; Doors dw #$FFFF preset_14ice_upper_norfair_ice_escape: dw #preset_14ice_upper_norfair_ice_beam ; Upper Norfair: Ice Beam dw $078D, $935A ; DDB dw $079B, $A8B9 ; MDB dw $090F, $6001 ; Screen subpixel X position dw $0913, $9000 ; Screen subpixel Y position dw $0915, $0200 ; Screen Y position in pixels dw $0919, $0180 ; Layer 2 Y position dw $09A6, $1002 ; Beams dw $09A8, $1002 ; Beams dw $09C2, $0126 ; Health dw $09CA, $0008 ; Supers dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $00C5 ; Samus X dw $0AFA, $028B ; Samus Y dw $D876, $0005 ; Items dw $D8B8, $08EF ; Doors dw #$FFFF preset_14ice_upper_norfair_precathedral: dw #preset_14ice_upper_norfair_ice_escape ; Upper Norfair: Ice Escape dw $078D, $932A ; DDB dw $079B, $A7DE ; MDB dw $090F, $CFFF ; Screen subpixel X position dw $0913, $C400 ; Screen subpixel Y position dw $0915, $0317 ; Screen Y position in pixels dw $0919, $0251 ; Layer 2 Y position dw $0AF6, $00A1 ; Samus X dw $0AFA, $038B ; Samus Y dw #$FFFF preset_14ice_upper_norfair_bubble_mountain: dw #preset_14ice_upper_norfair_precathedral ; Upper Norfair: Pre-Cathedral dw $078D, $92B2 ; DDB dw $079B, $A788 ; MDB dw $090F, $E000 ; Screen subpixel X position dw $0911, $0200 ; Screen X position in pixels dw $0913, $2000 ; Screen subpixel Y position dw $0915, $0100 ; Screen Y position in pixels dw $0917, $0200 ; Layer 2 X position dw $0919, $0100 ; Layer 2 Y position dw $09C6, $0009 ; Missiles dw $09CA, $0006 ; Supers dw $0AF6, $02B1 ; Samus X dw $0AFA, $018B ; Samus Y dw $D8B8, $0EEF ; Doors dw #$FFFF preset_14ice_upper_norfair_magdollite_room: dw #preset_14ice_upper_norfair_bubble_mountain ; Upper Norfair: Bubble Mountain dw $078D, $9576 ; DDB dw $079B, $AEDF ; MDB dw $090F, $9000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $01F4 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0177 ; Layer 2 Y position dw $09C2, $012B ; Health dw $09CE, $0004 ; Pbs dw $0AF6, $005B ; Samus X dw $0AFA, $028B ; Samus Y dw #$FFFF preset_14ice_upper_norfair_kronic_boost: dw #preset_14ice_upper_norfair_magdollite_room ; Upper Norfair: Magdollite Room dw $078D, $96BA ; DDB dw $079B, $AEB4 ; MDB dw $090F, $F000 ; Screen subpixel X position dw $0911, $0200 ; Screen X position in pixels dw $0913, $2000 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0180 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C6, $0008 ; Missiles dw $09CA, $0007 ; Supers dw $0AF6, $02B3 ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_lower_norfair_ln_main_hall: dw #preset_14ice_upper_norfair_kronic_boost ; Upper Norfair: Kronic Boost dw $078D, $96F6 ; DDB dw $079B, $B236 ; MDB dw $07F3, $0018 ; Music Bank dw $090F, $A000 ; Screen subpixel X position dw $0911, $0400 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0200 ; Screen Y position in pixels dw $0917, $0300 ; Layer 2 X position dw $0919, $0301 ; Layer 2 Y position dw $09C2, $00F7 ; Health dw $09C6, $0007 ; Missiles dw $09D2, $0003 ; Currently selected item dw $0A1C, $009B ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0AF6, $0480 ; Samus X dw $0AFA, $0288 ; Samus Y dw $D8BA, $0100 ; Doors dw #$FFFF preset_14ice_lower_norfair_pillars: dw #preset_14ice_lower_norfair_ln_main_hall ; Lower Norfair: LN Main Hall dw $078D, $985E ; DDB dw $079B, $B3A5 ; MDB dw $090F, $4000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $4000 ; Screen subpixel Y position dw $0917, $0000 ; Layer 2 X position dw $0919, $0180 ; Layer 2 Y position dw $09CE, $0005 ; Pbs dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $008B ; Samus X dw $0AFA, $029B ; Samus Y dw #$FFFF preset_14ice_lower_norfair_worst_room: dw #preset_14ice_lower_norfair_pillars ; Lower Norfair: Pillars dw $078D, $9912 ; DDB dw $079B, $B457 ; MDB dw $090F, $2000 ; Screen subpixel X position dw $0911, $0300 ; Screen X position in pixels dw $0913, $F000 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0240 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C2, $00E3 ; Health dw $09CE, $0003 ; Pbs dw $0AF6, $03BF ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_lower_norfair_amphitheatre: dw #preset_14ice_lower_norfair_worst_room ; Lower Norfair: Worst Room dw $078D, $994E ; DDB dw $079B, $B4AD ; MDB dw $090F, $7000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $011C ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $00D5 ; Layer 2 Y position dw $09C6, $0006 ; Missiles dw $09CA, $0006 ; Supers dw $09CE, $0002 ; Pbs dw $09D2, $0000 ; Currently selected item dw $0AF6, $00B0 ; Samus X dw $0AFA, $018B ; Samus Y dw #$FFFF preset_14ice_lower_norfair_kihunter_stairs: dw #preset_14ice_lower_norfair_amphitheatre ; Lower Norfair: Amphitheatre dw $078D, $997E ; DDB dw $079B, $B4E5 ; MDB dw $090F, $0000 ; Screen subpixel X position dw $0911, $02EC ; Screen X position in pixels dw $0915, $0033 ; Screen Y position in pixels dw $0917, $0231 ; Layer 2 X position dw $0919, $0026 ; Layer 2 Y position dw $0AF6, $034C ; Samus X dw $0AFA, $00A3 ; Samus Y dw #$FFFF preset_14ice_lower_norfair_wasteland: dw #preset_14ice_lower_norfair_kihunter_stairs ; Lower Norfair: Kihunter Stairs dw $078D, $99A2 ; DDB dw $079B, $B585 ; MDB dw $090F, $9E00 ; Screen subpixel X position dw $0911, $0200 ; Screen X position in pixels dw $0913, $5800 ; Screen subpixel Y position dw $0915, $0418 ; Screen Y position in pixels dw $0917, $0180 ; Layer 2 X position dw $0919, $0312 ; Layer 2 Y position dw $09CE, $0001 ; Pbs dw $0A1C, $0027 ; Samus position/state dw $0A1E, $0508 ; More position/state dw $0AF6, $0244 ; Samus X dw $0AFA, $0480 ; Samus Y dw $D8BA, $4100 ; Doors dw #$FFFF preset_14ice_lower_norfair_metal_pirates: dw #preset_14ice_lower_norfair_wasteland ; Lower Norfair: Wasteland dw $078D, $99EA ; DDB dw $079B, $B5D5 ; MDB dw $090F, $3001 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $021B ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $0194 ; Layer 2 Y position dw $09C2, $00CD ; Health dw $09CA, $0005 ; Supers dw $09CE, $0000 ; Pbs dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0158 ; Samus X dw $0AFA, $028B ; Samus Y dw $D8BA, $C100 ; Doors dw #$FFFF preset_14ice_lower_norfair_ridley: dw #preset_14ice_lower_norfair_metal_pirates ; Lower Norfair: Metal Pirates dw $078D, $995A ; DDB dw $079B, $B37A ; MDB dw $090F, $2000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $8C00 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C2, $012B ; Health dw $09C6, $000A ; Missiles dw $09CA, $000A ; Supers dw $09CE, $0003 ; Pbs dw $0AF6, $0039 ; Samus X dw $0AFA, $009B ; Samus Y dw $D8BA, $D100 ; Doors dw $D8BC, $0001 ; Doors dw #$FFFF preset_14ice_lower_norfair_leaving_ridley: dw #preset_14ice_lower_norfair_ridley ; Lower Norfair: Ridley dw $078D, $9A62 ; DDB dw $079B, $B32E ; MDB dw $07F3, $0024 ; Music Bank dw $07F5, $0003 ; Music Track dw $090F, $1000 ; Screen subpixel X position dw $0913, $A800 ; Screen subpixel Y position dw $0915, $011F ; Screen Y position in pixels dw $0917, $0001 ; Layer 2 X position dw $0919, $00D7 ; Layer 2 Y position dw $09C2, $018F ; Health dw $09C4, $018F ; Max health dw $09C6, $0008 ; Missiles dw $09CA, $0002 ; Supers dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $005B ; Samus X dw $0AFA, $019B ; Samus Y dw $D82A, $0101 ; Bosses dw $D878, $4000 ; Items dw $D8BA, $D900 ; Doors dw #$FFFF preset_14ice_lower_norfair_wasteland_revisit: dw #preset_14ice_lower_norfair_leaving_ridley ; Lower Norfair: Leaving Ridley dw $078D, $9966 ; DDB dw $079B, $B62B ; MDB dw $07F3, $0018 ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $0000 ; Screen subpixel X position dw $0911, $0200 ; Screen X position in pixels dw $0913, $A400 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0180 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0152 ; Health dw $09CA, $0004 ; Supers dw $09CE, $0005 ; Pbs dw $0AF6, $02CB ; Samus X dw $0AFA, $00AB ; Samus Y dw $D8BA, $DD00 ; Doors dw #$FFFF preset_14ice_lower_norfair_kihunter_stairs_revisit: dw #preset_14ice_lower_norfair_wasteland_revisit ; Lower Norfair: Wasteland Revisit dw $078D, $9A3E ; DDB dw $079B, $B5D5 ; MDB dw $090F, $1000 ; Screen subpixel X position dw $0911, $0500 ; Screen X position in pixels dw $0913, $4800 ; Screen subpixel Y position dw $0917, $03C0 ; Layer 2 X position dw $09C2, $0123 ; Health dw $09CE, $0004 ; Pbs dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0587 ; Samus X dw $0AFA, $005B ; Samus Y dw #$FFFF preset_14ice_lower_norfair_fireflea_room: dw #preset_14ice_lower_norfair_kihunter_stairs_revisit ; Lower Norfair: Kihunter Stairs Revisit dw $078D, $9A26 ; DDB dw $079B, $B585 ; MDB dw $090F, $0500 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $C400 ; Screen subpixel Y position dw $0915, $0011 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $000C ; Layer 2 Y position dw $09CE, $0003 ; Pbs dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $00B9 ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_lower_norfair_three_musketeers: dw #preset_14ice_lower_norfair_fireflea_room ; Lower Norfair: Fireflea Room dw $078D, $9A92 ; DDB dw $079B, $B510 ; MDB dw $090F, $8000 ; Screen subpixel X position dw $0913, $2800 ; Screen subpixel Y position dw $0915, $0010 ; Screen Y position in pixels dw $09C6, $0006 ; Missiles dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0066 ; Samus X dw #$FFFF preset_14ice_lower_norfair_bubble_mountain_revisit: dw #preset_14ice_lower_norfair_three_musketeers ; Lower Norfair: Three Musketeers dw $078D, $9A4A ; DDB dw $079B, $AD5E ; MDB dw $07F3, $0015 ; Music Bank dw $090F, $B000 ; Screen subpixel X position dw $0913, $DC00 ; Screen subpixel Y position dw $0915, $001C ; Screen Y position in pixels dw $0919, $0015 ; Layer 2 Y position dw $09C2, $00B7 ; Health dw $09C6, $0008 ; Missiles dw $09CE, $0002 ; Pbs dw $0AF6, $0085 ; Samus X dw #$FFFF preset_14ice_maridia_entering_maridia: dw #preset_14ice_lower_norfair_bubble_mountain_revisit ; Lower Norfair: Bubble Mountain Revisit dw $078D, $92EE ; DDB dw $079B, $A6A1 ; MDB dw $07F3, $0012 ; Music Bank dw $07F5, $0003 ; Music Track dw $090F, $A000 ; Screen subpixel X position dw $0913, $0000 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0919, $0000 ; Layer 2 Y position dw $09C2, $018F ; Health dw $09C6, $000A ; Missiles dw $09CA, $000A ; Supers dw $09CE, $0005 ; Pbs dw $0A1C, $009B ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0AF6, $0080 ; Samus X dw $0AFA, $0086 ; Samus Y dw $D8BA, $DD10 ; Doors dw #$FFFF preset_14ice_maridia_mt_everest: dw #preset_14ice_maridia_entering_maridia ; Maridia: Entering Maridia dw $078D, $A3B4 ; DDB dw $079B, $D017 ; MDB dw $07F3, $001B ; Music Bank dw $07F5, $0006 ; Music Track dw $090F, $6000 ; Screen subpixel X position dw $0911, $0065 ; Screen X position in pixels dw $0915, $0006 ; Screen Y position in pixels dw $0917, $004B ; Layer 2 X position dw $0919, $0004 ; Layer 2 Y position dw $0A1C, $0028 ; Samus position/state dw $0A1E, $0504 ; More position/state dw $0AF6, $00C8 ; Samus X dw $0AFA, $0070 ; Samus Y dw #$FFFF preset_14ice_maridia_ice_clip: dw #preset_14ice_maridia_mt_everest ; Maridia: Mt Everest dw $078D, $A4C8 ; DDB dw $079B, $D5A7 ; MDB dw $07F5, $0005 ; Music Track dw $090F, $E000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $3C00 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09CA, $0009 ; Supers dw $09CE, $0004 ; Pbs dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $008E ; Samus X dw $0AFA, $006B ; Samus Y dw $D8C0, $8174 ; Doors dw #$FFFF preset_14ice_maridia_botwoon: dw #preset_14ice_maridia_ice_clip ; Maridia: Ice Clip dw $078D, $A72C ; DDB dw $079B, $D617 ; MDB dw $090F, $B000 ; Screen subpixel X position dw $0911, $0300 ; Screen X position in pixels dw $0913, $3000 ; Screen subpixel Y position dw $0915, $001F ; Screen Y position in pixels dw $0917, $0240 ; Layer 2 X position dw $0919, $001F ; Layer 2 Y position dw $09C2, $018D ; Health dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $03B3 ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_maridia_botwoon_etank_room: dw #preset_14ice_maridia_botwoon ; Maridia: Botwoon dw $078D, $A774 ; DDB dw $079B, $D95E ; MDB dw $07F3, $002A ; Music Bank dw $07F5, $0003 ; Music Track dw $090F, $3000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $CC00 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0100 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C2, $018F ; Health dw $09CA, $0004 ; Supers dw $0AF6, $01C7 ; Samus X dw $D82C, $0002 ; Bosses dw #$FFFF preset_14ice_maridia_colosseum: dw #preset_14ice_maridia_botwoon_etank_room ; Maridia: Botwoon E-tank Room dw $078D, $A870 ; DDB dw $079B, $D913 ; MDB dw $07F3, $001B ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $4880 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $001C ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $001C ; Layer 2 Y position dw $09CA, $000A ; Supers dw $0AF6, $00C6 ; Samus X dw #$FFFF preset_14ice_maridia_draygon: dw #preset_14ice_maridia_colosseum ; Maridia: Colosseum dw $078D, $A7F8 ; DDB dw $079B, $D78F ; MDB dw $090F, $C000 ; Screen subpixel X position dw $0913, $6800 ; Screen subpixel Y position dw $0915, $0200 ; Screen Y position in pixels dw $0919, $0180 ; Layer 2 Y position dw $09C2, $0180 ; Health dw $09CA, $0008 ; Supers dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $003C ; Samus X dw $0AFA, $028B ; Samus Y dw $D8C2, $0C00 ; Doors dw #$FFFF preset_14ice_maridia_colosseum_revisit: dw #preset_14ice_maridia_draygon ; Maridia: Draygon dw $078D, $A96C ; DDB dw $090F, $E001 ; Screen subpixel X position dw $0913, $3800 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0154 ; Health dw $09CA, $0002 ; Supers dw $09CE, $0005 ; Pbs dw $0AF6, $003D ; Samus X dw $0AFA, $008B ; Samus Y dw $D82C, $0003 ; Bosses dw $D8C2, $4C00 ; Doors dw #$FFFF preset_14ice_maridia_reverse_botwoon: dw #preset_14ice_maridia_colosseum_revisit ; Maridia: Colosseum Revisit dw $078D, $A7E0 ; DDB dw $079B, $D913 ; MDB dw $090F, $C000 ; Screen subpixel X position dw $0913, $1800 ; Screen subpixel Y position dw $0915, $0200 ; Screen Y position in pixels dw $0919, $0200 ; Layer 2 Y position dw $09C2, $0145 ; Health dw $09C6, $0009 ; Missiles dw $09CA, $0003 ; Supers dw $0AF6, $009A ; Samus X dw $0AFA, $028B ; Samus Y dw #$FFFF preset_14ice_maridia_aqueduct_revisit: dw #preset_14ice_maridia_reverse_botwoon ; Maridia: Reverse Botwoon dw $078D, $A8B8 ; DDB dw $079B, $D6FD ; MDB dw $0913, $4800 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0919, $0000 ; Layer 2 Y position dw $0AF6, $0041 ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_maridia_everest_revisit: dw #preset_14ice_maridia_aqueduct_revisit ; Maridia: Aqueduct Revisit dw $078D, $A708 ; DDB dw $079B, $D1A3 ; MDB dw $07F5, $0006 ; Music Track dw $090F, $4000 ; Screen subpixel X position dw $0913, $7000 ; Screen subpixel Y position dw $0915, $01F5 ; Screen Y position in pixels dw $0919, $0177 ; Layer 2 Y position dw $09CE, $0004 ; Pbs dw $0AF6, $006F ; Samus X dw $0AFA, $028B ; Samus Y dw #$FFFF preset_14ice_maridia_red_tower_green_gate: dw #preset_14ice_maridia_everest_revisit ; Maridia: Everest Revisit dw $078D, $A42C ; DDB dw $079B, $D104 ; MDB dw $090F, $6001 ; Screen subpixel X position dw $0913, $5800 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0159 ; Health dw $09CA, $0005 ; Supers dw $09CE, $0003 ; Pbs dw $0AF6, $006B ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_tourian_kihunter_room_revisit: dw #preset_14ice_maridia_red_tower_green_gate ; Maridia: Red Tower Green Gate dw $078D, $90BA ; DDB dw $079B, $962A ; MDB dw $07F3, $0012 ; Music Bank dw $07F5, $0003 ; Music Track dw $090F, $6000 ; Screen subpixel X position dw $0913, $2000 ; Screen subpixel Y position dw $09CA, $0004 ; Supers dw $0AF6, $0085 ; Samus X dw $0AFA, $005B ; Samus Y dw #$FFFF preset_14ice_tourian_terminator_revisit: dw #preset_14ice_tourian_kihunter_room_revisit ; Tourian: Kihunter Room Revisit dw $078D, $8916 ; DDB dw $079B, $92FD ; MDB dw $07F3, $0009 ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $B800 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $0C00 ; Screen subpixel Y position dw $0917, $00C0 ; Layer 2 X position dw $09CE, $0002 ; Pbs dw $0A1C, $0041 ; Samus position/state dw $0A1E, $0404 ; More position/state dw $0AF6, $0115 ; Samus X dw $0AFA, $0099 ; Samus Y dw #$FFFF preset_14ice_tourian_pirate_shaft_revisit: dw #preset_14ice_tourian_terminator_revisit ; Tourian: Terminator Revisit dw $078D, $895E ; DDB dw $079B, $990D ; MDB dw $090F, $3E00 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $0000 ; Screen subpixel Y position dw $0915, $01F6 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0178 ; Layer 2 Y position dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $0055 ; Samus X dw $0AFA, $0296 ; Samus Y dw #$FFFF preset_14ice_tourian_metroids_1: dw #preset_14ice_tourian_pirate_shaft_revisit ; Tourian: Pirate Shaft Revisit dw $078D, $9222 ; DDB dw $079B, $DAAE ; MDB dw $07F3, $001E ; Music Bank dw $090F, $8001 ; Screen subpixel X position dw $0913, $A400 ; Screen subpixel Y position dw $0915, $0300 ; Screen Y position in pixels dw $0919, $0240 ; Layer 2 Y position dw $09C2, $0186 ; Health dw $09C6, $0006 ; Missiles dw $09CA, $0003 ; Supers dw $0AF6, $003D ; Samus X dw $0AFA, $038B ; Samus Y dw $D820, $0FC1 ; Events dw $D8B2, $6C01 ; Doors dw $D90C, $0100 ; Map Stations dw #$FFFF preset_14ice_tourian_metroids_2: dw #preset_14ice_tourian_metroids_1 ; Tourian: Metroids 1 dw $078D, $A984 ; DDB dw $079B, $DAE1 ; MDB dw $090F, $4000 ; Screen subpixel X position dw $0913, $6400 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0169 ; Health dw $09C6, $000A ; Missiles dw $09CA, $0007 ; Supers dw $0AF6, $0040 ; Samus X dw $0AFA, $008B ; Samus Y dw $D822, $0001 ; Events dw $D8C4, $0001 ; Doors dw #$FFFF preset_14ice_tourian_metroids_3: dw #preset_14ice_tourian_metroids_2 ; Tourian: Metroids 2 dw $078D, $A9B4 ; DDB dw $079B, $DB31 ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0913, $E800 ; Screen subpixel Y position dw $0915, $0113 ; Screen Y position in pixels dw $0919, $00CE ; Layer 2 Y position dw $09C2, $018F ; Health dw $09CA, $0008 ; Supers dw $09CE, $0003 ; Pbs dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0AF6, $00C9 ; Samus X dw $0AFA, $018B ; Samus Y dw $D822, $0003 ; Events dw $D8C4, $0003 ; Doors dw #$FFFF preset_14ice_tourian_metroids_4: dw #preset_14ice_tourian_metroids_3 ; Tourian: Metroids 3 dw $078D, $A9CC ; DDB dw $079B, $DB7D ; MDB dw $090F, $4000 ; Screen subpixel X position dw $0911, $0500 ; Screen X position in pixels dw $0913, $CC00 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $03C0 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0182 ; Health dw $09CA, $000A ; Supers dw $09CE, $0004 ; Pbs dw $0AF6, $05AF ; Samus X dw $0AFA, $008B ; Samus Y dw $D822, $0007 ; Events dw $D8C4, $0007 ; Doors dw #$FFFF preset_14ice_tourian_baby: dw #preset_14ice_tourian_metroids_4 ; Tourian: Metroids 4 dw $078D, $A9E4 ; DDB dw $079B, $DBCD ; MDB dw $090F, $8000 ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $4C00 ; Screen subpixel Y position dw $0915, $011F ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $00D7 ; Layer 2 Y position dw $09C2, $018F ; Health dw $0AF6, $0075 ; Samus X dw $0AFA, $01CB ; Samus Y dw $D822, $000F ; Events dw #$FFFF preset_14ice_tourian_after_baby: dw #preset_14ice_tourian_baby ; Tourian: Baby dw $078D, $AA44 ; DDB dw $079B, $DCFF ; MDB dw $07F3, $001E ; Music Bank dw $07F5, $0005 ; Music Track dw $090F, $3FFF ; Screen subpixel X position dw $0911, $0000 ; Screen X position in pixels dw $0913, $0800 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $0000 ; Layer 2 X position dw $0919, $0006 ; Layer 2 Y position dw $09C2, $0001 ; Health dw $0A1C, $0002 ; Samus position/state dw $0A1E, $0004 ; More position/state dw $0AF6, $00AC ; Samus X dw $0AFA, $008B ; Samus Y dw $D822, $002F ; Events dw $D8C4, $002F ; Doors dw #$FFFF preset_14ice_tourian_zeb_skip: dw #preset_14ice_tourian_after_baby ; Tourian: After Baby dw $078D, $AAA4 ; DDB dw $079B, $DDF3 ; MDB dw $090F, $7000 ; Screen subpixel X position dw $0913, $0000 ; Screen subpixel Y position dw $0915, $021A ; Screen Y position in pixels dw $0919, $0193 ; Layer 2 Y position dw $09C2, $018F ; Health dw $09CA, $0009 ; Supers dw $0AF6, $0048 ; Samus X dw $0AFA, $028B ; Samus Y dw $D8C4, $03AF ; Doors dw #$FFFF preset_14ice_tourian_mother_brain_2: dw #preset_14ice_tourian_zeb_skip ; Tourian: Zeb Skip dw $078D, $AAC8 ; DDB dw $079B, $DD58 ; MDB dw $07F3, $0021 ; Music Bank dw $07F5, $0000 ; Music Track dw $090F, $79FF ; Screen subpixel X position dw $0915, $0000 ; Screen Y position in pixels dw $0919, $0000 ; Layer 2 Y position dw $09C2, $0180 ; Health dw $09C6, $0001 ; Missiles dw $09CA, $0000 ; Supers dw $0AF6, $00CF ; Samus X dw $0AFA, $009B ; Samus Y dw $D820, $0FC5 ; Events dw #$FFFF preset_14ice_tourian_mother_brain_3: dw #preset_14ice_tourian_mother_brain_2 ; Tourian: Mother Brain 2 dw $09A6, $1009 ; Beams dw $09C2, $018F ; Health dw $09C6, $0000 ; Missiles dw $09CE, $0000 ; Pbs dw $0A76, $8000 ; Hyper beam dw $D82C, $0203 ; Bosses dw #$FFFF preset_14ice_tourian_zebes_escape: dw #preset_14ice_tourian_mother_brain_3 ; Tourian: Mother Brain 3 dw $09A6, $1009 ; Beams dw $0A1C, $009B ; Samus position/state dw $0A1E, $0000 ; More position/state dw $0AF6, $0025 ; Samus X dw $0AFA, $009E ; Samus Y dw $D820, $4FC5 ; Events dw #$FFFF preset_14ice_tourian_escape_room_3: dw #preset_14ice_tourian_zebes_escape ; Tourian: Zebes Escape dw $078D, $AAEC ; DDB dw $079B, $DE7A ; MDB dw $07F3, $0024 ; Music Bank dw $07F5, $0007 ; Music Track dw $090F, $6000 ; Screen subpixel X position dw $0913, $8000 ; Screen subpixel Y position dw $0915, $0100 ; Screen Y position in pixels dw $0919, $00C0 ; Layer 2 Y position dw $0A1C, $0001 ; Samus position/state dw $0A1E, $0008 ; More position/state dw $0A76, $8000 ; Hyper beam dw $0AF6, $00DF ; Samus X dw $0AFA, $018B ; Samus Y dw #$FFFF preset_14ice_tourian_escape_room_4: dw #preset_14ice_tourian_escape_room_3 ; Tourian: Escape Room 3 dw $078D, $AB04 ; DDB dw $079B, $DEA7 ; MDB dw $090F, $3000 ; Screen subpixel X position dw $0911, $0500 ; Screen X position in pixels dw $0913, $4C00 ; Screen subpixel Y position dw $0915, $001C ; Screen Y position in pixels dw $0917, $03C0 ; Layer 2 X position dw $0919, $0015 ; Layer 2 Y position dw $0AF6, $05D6 ; Samus X dw $0AFA, $008B ; Samus Y dw #$FFFF preset_14ice_tourian_escape_climb: dw #preset_14ice_tourian_escape_room_4 ; Tourian: Escape Room 4 dw $078D, $AB1C ; DDB dw $079B, $DEDE ; MDB dw $090F, $0000 ; Screen subpixel X position dw $0911, $00F1 ; Screen X position in pixels dw $0913, $A400 ; Screen subpixel Y position dw $0915, $00FB ; Screen Y position in pixels dw $0917, $00B4 ; Layer 2 X position dw $0919, $00BC ; Layer 2 Y position dw $09C2, $0171 ; Health dw $0AF6, $0151 ; Samus X dw $0AFA, $018B ; Samus Y dw #$FFFF preset_14ice_tourian_escape_parlor: dw #preset_14ice_tourian_escape_climb ; Tourian: Escape Climb dw $078D, $AB34 ; DDB dw $079B, $96BA ; MDB dw $090F, $8000 ; Screen subpixel X position dw $0911, $0100 ; Screen X position in pixels dw $0913, $3000 ; Screen subpixel Y position dw $0915, $0000 ; Screen Y position in pixels dw $0917, $00C0 ; Layer 2 X position dw $0919, $0000 ; Layer 2 Y position dw $0AF6, $0163 ; Samus X dw $0AFA, $005B ; Samus Y dw #$FFFF
TheStack
bb1753b6f6773dbddf9a9dc92bd555b36979b85f
Assemblycode:Assembly
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.intel_syntax noprefix MFENCE NOP NOP NOP NOP NOP NOP ADD R14, 40 JMP .bb0 .bb0: AND RCX, 0b111111000000 ADD RCX, R14 CMOVZ ECX, dword ptr [RCX] LAHF {store} ADC RAX, RAX AND RDX, 0b111111000000 ADD RDX, R14 SETNZ byte ptr [RDX] MOVSX EDX, BX AND RCX, 0b111111000000 ADD RCX, R14 SUB CX, 19187 JNP .bb1 JMP .bb2 .bb1: MOVZX EDX, CX DEC AL {store} ADC RBX, RBX CMOVBE EAX, EAX {load} OR DL, DL SETB BL {disp32} JS .bb2 JMP .bb3 .bb2: AND RDX, 0b111111000000 ADD RDX, R14 ADD qword ptr [RDX], 621805592 .bb3: AND RBX, 0b111111000000 ADD RBX, R14 SUB R14, 40 MFENCE
TheStack
7604670cd90cf2df3ad67af771ebb9206d1af52f
Assemblycode:Assembly
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;====================================================; ;= SNAKE =; ;= =; ;= By Lukasz (Cepa) Cepowski 2004 =; ;= [email protected] =; ;= Visit cepa.io =; ;= =; ;====================================================; ; 2004-07-13 ; NASM ; nasm -o snake.com -fbin snake.asm %define VGA_MEM 0A000H ; video memory bank %define SCR_MEM 09000H ; last 64kB segment %define FONT_SEG 0F000H ; ROM-Font segment %define FONT_OFF 0FA6EH ; ROM-Font offset %define TRANSPARENT_COLOR 0 %define KEY_ESC 1 %define KEY_UP 72 %define KEY_DOWN 80 %define KEY_LEFT 75 %define KEY_RIGHT 77 %define KEY_A 30 %define KEY_P 25 CPU 186 BITS 16 ORG 100H JMP main ; keyboard routines keyboard_int: STI PUSH AX IN AL,60H ; get key from keyboard port MOV [CS:lastkey],AL POP AX PUSH AX PUSH CX MOV AX,0 MOV AL,[CS:lastkey] CMP AL,128 ; check keyboard data (pressed or not) JNAE check_keys_1 SUB AL,128 MOV CL,0 JMP check_keys_2 check_keys_1: MOV CL,1 check_keys_2: MOV BX,key ADD BX,AX MOV [CS:BX],CL POP CX POP AX PUSH AX MOV AL,20H ; send end of irq OUT 20H,AL POP AX CLI IRET install_keyboard: MOV AX,3509H ; get old keyboard int proc INT 21H MOV [CS:old_keyboard_int],BX MOV [CS:old_keyboard_int + 2],ES MOV AX,2509H ; set new keyboard int proc MOV DX,keyboard_int PUSH DS PUSH CS POP DS INT 21H POP DS RET remove_keyboard: MOV AX,2509H ; restore old keyboard proc LDS DX,[CS:old_keyboard_int] INT 21H RET wait_for_any_key: MOV BYTE [lastkey],0 MOV DL,[lastkey] wait_for_any_key_1: CMP DL,[lastkey] JE wait_for_any_key RET ;------- ; timer routines timer_int: STI MOV BYTE [CS:can_update],1 ; update game INC BYTE [CS:timer_counter] CMP BYTE [CS:timer_counter],18 JE timer_int_reset_delay JMP timer_int_end timer_int_reset_delay: MOV BYTE [CS:timer_delay],0 MOV BYTE [CS:timer_counter],0 timer_int_end: CLI IRET install_timer: MOV AX,351CH ; get old timer int proc INT 21H MOV [CS:old_timer_int],BX MOV [CS:old_timer_int + 2],ES MOV AX,251CH ; set new timer int proc MOV DX,timer_int PUSH DS PUSH CS POP DS INT 21H POP DS RET remove_timer: MOV AX,251CH ; restore old timer proc LDS DX,[CS:old_timer_int] INT 21H RET ;------- ; gfx routines init13h: MOV AX,0013H ; set 320x200 8bit video mode INT 10H RET close13h: MOV AX,0003H ; restore text mode INT 10H RET vsync: ; wait for end of screen updating PUSH AX PUSH DX MOV DX,03DAH vsync_1: IN AL,DX TEST AL,0 JNE vsync_1 POP DX POP AX RET set_palette: PUSH AX PUSH BX PUSH CX PUSH DX MOV AX,0 MOV BX,palette ; load palette adress to BX MOV CX,256 ; 256 colors (8bit) set_palette_1: PUSH AX MOV DX,03C8H ; set first VGA DAC port OUT DX,AL ; send color num (AL) to VGA DAC INC DX ; set next port MOV AL,[BX] ; send RGB and increment BX pointer OUT DX,AL INC BX MOV AL,[BX] OUT DX,AL INC BX MOV AL,[BX] OUT DX,AL INC BX POP AX INC AL ; increment color num LOOP set_palette_1 POP DX POP BX POP CX POP AX RET draw_screen: ; move data from 9000h to A000h segment CALL vsync PUSH DS PUSH ES PUSH AX PUSH CX PUSH DI MOV AX,SCR_MEM MOV DS,AX MOV AX,VGA_MEM MOV ES,AX MOV CX,64000 draw_screen_1: MOV DI,CX DEC DI MOV AL,[DS:DI] MOV [ES:DI],AL LOOP draw_screen_1 POP DI POP CX POP AX POP ES POP DS RET clear_screen: ; clear screen buffer, CL - color PUSH ES PUSH AX PUSH DI MOV AX,SCR_MEM MOV ES,AX MOV AL,CL MOV CX,64000 clear_screen_1: MOV DI,CX DEC DI MOV [ES:DI],AL LOOP clear_screen_1 POP DI POP AX POP ES RET putpixel: ; AX - x, BX - y, CL - color PUSH AX PUSH BX PUSH CX PUSH DI PUSH ES PUSH AX MOV AX,BX MOV BX,320 MUL BX POP BX ADD AX,BX MOV DI,AX MOV AX,SCR_MEM MOV ES,AX MOV [ES:DI],CL POP ES POP DI POP CX POP BX POP AX RET getpixel: ; AX - x, BX - y, return: CL - color PUSH AX PUSH BX PUSH DI PUSH ES PUSH AX MOV AX,BX MOV BX,320 MUL BX POP BX ADD AX,BX MOV DI,AX MOV AX,SCR_MEM MOV ES,AX MOV CL,[ES:DI] POP ES POP DI POP BX POP AX RET draw_sprite: ; SX - x, SY - y, SW - width, SH - height, BX - data PUSH AX PUSH BX PUSH CX PUSH DX PUSH ES PUSH DI MOV AX,SCR_MEM MOV ES,AX MOV AX,[SY] MOV CX,[SH] draw_sprite_y_axis: PUSH CX PUSH AX MOV DX,320 MUL DX ADD AX,[SX] MOV DI,AX MOV CX,[SW] draw_sprite_x_axis: MOV AL,[BX] MOV [ES:DI],AL INC DI INC BX LOOP draw_sprite_x_axis POP AX INC AX POP CX LOOP draw_sprite_y_axis POP DI POP ES POP DX POP CX POP BX POP AX RET draw_transparent_sprite: ; SX - x, SY - y, SW - width, SH - height, BX - data PUSH AX PUSH BX PUSH CX PUSH DX PUSH ES PUSH DI MOV AX,SCR_MEM MOV ES,AX MOV AX,[SY] MOV CX,[SH] draw_transparent_sprite_y_axis: PUSH CX PUSH AX MOV DX,320 MUL DX ADD AX,[SX] MOV DI,AX MOV CX,[SW] draw_transparent_sprite_x_axis: MOV AL,[BX] CMP AL,TRANSPARENT_COLOR JE draw_transparent_sprite_x_next MOV [ES:DI],AL draw_transparent_sprite_x_next INC DI INC BX LOOP draw_transparent_sprite_x_axis POP AX INC AX POP CX LOOP draw_transparent_sprite_y_axis POP DI POP ES POP DX POP CX POP BX POP AX RET hline: ; PX1 - x1, PY1 - y, PX2 - x2, PCL - color PUSH ES PUSH DI PUSH AX PUSH BX PUSH CX MOV AX,SCR_MEM MOV ES,AX MOV AX,[PY1] MOV BX,320 MUL BX ADD AX,[PX1] MOV DI,AX MOV AL,[PCL] MOV CX,[PX2] SUB CX,[PX1] hline_1: MOV BYTE [ES:DI],AL INC DI LOOP hline_1 POP CX POP BX POP AX POP DI POP ES RET vline: ; PX1 - x, PY1 - y1, PY2 - y2, PCL - color PUSH ES PUSH DI PUSH AX PUSH BX PUSH CX MOV AX,SCR_MEM MOV ES,AX MOV AX,[PY1] MOV BX,320 MUL BX ADD AX,[PX1] MOV DI,AX MOV AL,[PCL] MOV CX,[PY2] SUB CX,[PY1] vline_1: MOV [ES:DI],AL ADD DI,320 LOOP vline_1 POP CX POP BX POP AX POP DI POP ES RET rect: ; PX1 - x1, PY1 - y1, PX2 - x2, PY2 - y2, PCL - color PUSH AX PUSH BX PUSH CX CALL hline CALL vline MOV AX,[PY1] MOV BX,[PY2] MOV [PY1],BX CALL hline MOV [PY1],AX MOV AX,[PX1] MOV BX,[PX2] MOV [PX1],BX CALL vline MOV [PX1],AX MOV AX,[PX2] MOV BX,[PY2] MOV CL,[PCL] CALL putpixel POP CX POP BX POP AX RET rectfill: PUSH AX PUSH CX MOV AX,[PY1] MOV CX,[PY2] SUB CX,[PY1] rectfill_1: CALL hline INC WORD [PY1] LOOP rectfill_1 MOV [PY1],AX CALL rect POP CX POP AX RET draw_char_mask: ; AX - x, BX - y, CL - color, CH - char mask PUSH AX PUSH BX PUSH CX PUSH DX MOV DX,CX MOV CX,8 draw_char_mask_1: PUSH CX SHL DH,1 JNC draw_char_mask_2 PUSH DX MOV CL,DL CALL putpixel POP DX draw_char_mask_2: POP CX INC AX LOOP draw_char_mask_1 POP DX POP CX POP BX POP AX RET draw_char: ; AX - x, BX - y, CL - color, CH - char PUSH AX PUSH BX PUSH CX PUSH DX PUSH ES PUSH DI PUSH AX MOV AX,FONT_SEG MOV ES,AX MOV AX,FONT_OFF MOV DI,AX MOV AX,0 MOV AL,CH SHL AX,3 ADD DI,AX POP AX MOV DX,CX MOV CX,8 draw_char_1: PUSH CX MOV CX,DX MOV CH,[ES:DI] CALL draw_char_mask INC DI INC BX POP CX LOOP draw_char_1 POP DI POP ES POP DX POP CX POP BX POP AX RET draw_integer: ; AX - x, BX - y, CL - color, DX - integer PUSH AX PUSH BX PUSH CX PUSH DX PUSH DI MOV DI,10000 MOV [draw_integer_cl],CL MOV CX,5 draw_integer_1: PUSH CX PUSH AX PUSH BX PUSH DX MOV AX,DX XOR DX,DX MOV BX,DI DIV BX MOV CH,AL MUL BX POP DX SUB DX,AX POP BX POP AX ADD CH,'0' MOV CL,[draw_integer_cl] CALL draw_char ADD AX,8 PUSH AX PUSH BX PUSH DX MOV AX,DI MOV BX,10 XOR DX,DX DIV BX MOV DI,AX POP DX POP BX POP AX POP CX LOOP draw_integer_1 POP DI POP DX POP CX POP BX POP AX RET draw_integer_cl DB 0 ; color (temp) draw_text: ; AX - x, BX - y, CL - color, DX - data PUSH AX PUSH BX PUSH CX PUSH DX XCHG BX,DX draw_text_1: MOV CH,[BX] INC BX XCHG BX,DX CALL draw_char ADD AX,8 XCHG BX,DX CMP BYTE [BX],0 JNE draw_text_1 POP DX POP CX POP BX POP AX RET ;------- ; program code random_init: PUSH AX PUSH CX PUSH DX MOV AH,2CH INT 21H MOV [random_seed],DX POP DX POP CX POP AX RET random_gen: ; return: CL - random byte MOV CX,[random_seed] IMUL CX,13A7H INC CX MOV [random_seed],CX MOV CL,CH MOV CH,0 RET random: ; AL - max random number CALL random_gen CMP CL,AL JAE random RET random_seed DW 0 ; seed delay: ; AX - hund. seconds (1/100 s) MOV BYTE [timer_delay],1 delay_1: CMP BYTE [timer_delay],0 JNE delay_1 RET sound_on: PUSH AX MOV AL,0B6H OUT 43H,AL MOV AX,11930 OUT 42H,AL MOV AL,AH OUT 42H,AL IN AL,61H OR AL,3 OUT 61H,AL POP AX RET sound_off: PUSH AX IN AL,61H AND AL,252 OUT 61H,AL POP AX RET move_snake: PUSH AX PUSH BX PUSH CX PUSH DX CMP BYTE [snake_vector],0 JE move_snake_end MOV CX,[snake_len] DEC CX move_snake_1: PUSH CX DEC CX MOV BX,snake MOV AX,CX MOV CX,4 MUL CX ADD BX,AX MOV AX,[BX] MOV CX,[BX + 2] MOV [BX + 4],AX MOV [BX + 6],CX POP CX LOOP move_snake_1 CMP BYTE [snake_vector],1 JE move_snake_up CMP BYTE [snake_vector],2 JE move_snake_down CMP BYTE [snake_vector],3 JE move_snake_left CMP BYTE [snake_vector],4 JE move_snake_right move_snake_up: SUB WORD [snake + 2],5 JMP move_snake_vector_end move_snake_down: ADD WORD [snake + 2],5 JMP move_snake_vector_end move_snake_left: SUB WORD [snake],5 JMP move_snake_vector_end move_snake_right: ADD WORD [snake],5 JMP move_snake_vector_end move_snake_vector_end: move_snake_end: POP DX POP CX POP BX POP AX RET set_snakes_vector: PUSH AX CMP AL,1 JE set_snakes_vector_up CMP AL,2 JE set_snakes_vector_down CMP AL,3 JE set_snakes_vector_left CMP AL,4 JE set_snakes_vector_right JMP set_snakes_vector_end set_snakes_vector_up: CMP BYTE [snake_vector],2 ; if not down JE set_snakes_vector_up_1 MOV BYTE [snake_vector],1 ; set up set_snakes_vector_up_1: JMP set_snakes_vector_end set_snakes_vector_down: CMP BYTE [snake_vector],1 ; if not up JE set_snakes_vector_down_1 MOV BYTE [snake_vector],2 ; set down set_snakes_vector_down_1: JMP set_snakes_vector_end set_snakes_vector_left: CMP BYTE [snake_vector],4 ; if not right JE set_snakes_vector_left_1 CMP BYTE [snake_vector],0 ; if not 'no move' JE set_snakes_vector_left_1 MOV BYTE [snake_vector],3 ; set left set_snakes_vector_left_1: JMP set_snakes_vector_end set_snakes_vector_right: CMP BYTE [snake_vector],3 ; if not left JE set_snakes_vector_right_1 MOV BYTE [snake_vector],4 ; set right set_snakes_vector_right_1: JMP set_snakes_vector_end set_snakes_vector_end: POP AX RET reset_snake: MOV WORD [snake + 14],60 MOV WORD [snake + 12],25 MOV WORD [snake + 10],60 MOV WORD [snake + 8],30 MOV WORD [snake + 6],60 MOV WORD [snake + 4],35 MOV WORD [snake + 2],60 MOV WORD [snake],40 MOV WORD [snake_len],4 MOV BYTE [snake_vector],0 RET reset_food: PUSH AX PUSH BX PUSH CX ; random food x MOV AL,58 ; max area width / 5 CALL random MOV AH,0 MOV AL,CL MOV BX,5 MUL BX ADD AX,5 MOV [snakes_food_x],AX ; random food y MOV AL,35 ; max area height / 5 CALL random MOV AH,0 MOV AL,CL MOV BX,5 MUL BX ADD AX,20 MOV [snakes_food_y],AX POP CX POP BX POP AX RET increase_snake: ; snake++ :), new head = food position PUSH AX PUSH BX PUSH CX PUSH DX MOV CX,[snake_len] increase_snake_1: PUSH CX DEC CX MOV BX,snake MOV AX,CX MOV CX,4 MUL CX ADD BX,AX MOV AX,[BX] MOV CX,[BX + 2] MOV [BX + 4],AX MOV [BX + 6],CX POP CX LOOP increase_snake_1 MOV AX,[snakes_food_x] MOV [snake],AX MOV AX,[snakes_food_y] MOV [snake + 2],AX INC WORD [snake_len] MOV AX,[snake_len] CMP AX,[snake_max_len] ; if snake_len == snake_max_len then print winner msg and quit JE increase_snake_max_len JMP increase_snake_end increase_snake_max_len: CALL winner increase_snake_end: POP DX POP CX POP BX POP AX RET detect_collisions: ; detect collisions beetwen objects PUSH AX PUSH BX PUSH CX PUSH DX ; detect head and food collision MOV AX,[snakes_food_x] CMP AX,[snake] ; compare food x with head x JNE detect_collisions_1 MOV AX,[snakes_food_y] CMP AX,[snake + 2] ; compare food y with head y JNE detect_collisions_1 ; add points and increase snake ADD WORD [score],10 ; add 10 points :) CALL increase_snake CALL reset_food detect_collisions_1: ; detect collision with border and decrase lives CMP WORD [snake],0 ; coll. with left border JE detect_collisions_dead CMP WORD [snake],320 - 5 ; coll. with right border JE detect_collisions_dead CMP WORD [snake + 2],15 ; coll. with top border JE detect_collisions_dead CMP WORD [snake + 2],200 - 5 ; coll. with bottom border JE detect_collisions_dead ; detect head collision with body MOV BX,snake ADD BX,8 ; jump to next x&y MOV AX,[snake] MOV DX,[snake + 2] MOV CX,[snake_len] DEC CX detect_collisions_head_with_body: CMP AX,[BX] JNE detect_collisions_head_with_body_next CMP DX,[BX + 2] JE detect_collisions_dead detect_collisions_head_with_body_next: ADD BX,4 LOOP detect_collisions_head_with_body ; if everything is ok the jump to the end JMP detect_collisions_end detect_collisions_dead: CALL reset_snake CALL reset_food DEC BYTE [live_counter] MOV AX,1000 CALL draw_screen CALL sound_on CALL delay CALL sound_off detect_collisions_end: POP DX POP CX POP BX POP AX RET main: CALL init13h CALL install_keyboard CALL install_timer CALL set_palette CALL random_init ; setup snake CALL reset_snake CALL reset_food game_loop: ; synchronize game CMP BYTE [can_update],1 JNE game_loop MOV BYTE [can_update],0 ; clear screen buffer MOV CL,0 CALL clear_screen ; draw frame MOV BX,sprite_frame_box MOV WORD [SW],5 MOV WORD [SH],5 ; draw top frame MOV WORD [SX],0 MOV WORD [SY],0 MOV CX,320 / 5 draw_frame_top: CALL draw_sprite ADD WORD [SX],5 LOOP draw_frame_top ; draw bottom frame MOV WORD [SX],0 MOV WORD [SY],200 - 5 MOV CX,320 / 5 draw_frame_bottom: CALL draw_sprite ADD WORD [SX],5 LOOP draw_frame_bottom ; draw left frame MOV WORD [SX],0 MOV WORD [SY],0 MOV CX,200 / 5 draw_frame_left: CALL draw_sprite ADD WORD [SY],5 LOOP draw_frame_left ; draw_frame_right MOV WORD [SX],320 - 5 MOV WORD [SY],0 MOV CX,200 / 5 draw_frame_right: CALL draw_sprite ADD WORD [SY],5 LOOP draw_frame_right ; draw top bar MOV WORD [PX1],5 MOV WORD [PY1],5 MOV WORD [PX2],320 - 5 - 1 MOV WORD [PY2],5 + 13 + 1 MOV BYTE [PCL],43 CALL rectfill MOV BYTE [PCL],53 CALL rect ; draw logo MOV BX,sprite_logo MOV WORD [SX],320 / 2 - 54 / 2 MOV WORD [SY],7 MOV WORD [SW],54 MOV WORD [SH],11 CALL draw_transparent_sprite ; draw live counter MOV BX,sprite_snake_live_0 MOV WORD [SW],13 MOV WORD [SH],11 MOV WORD [SY],7 MOV WORD [SX],320 - 5 - 18 CALL draw_transparent_sprite MOV WORD [SX],320 - 5 - 18 - 18 CALL draw_transparent_sprite MOV WORD [SX],320 - 5 - 18 - 18 - 18 CALL draw_transparent_sprite MOV BX,sprite_snake_live_1 CMP BYTE [live_counter],0 ; if game over JE counter_game_over JMP counter_draw_live counter_game_over: CALL game_over counter_draw_live: MOV WORD [SX],320 - 5 - 18 CALL draw_transparent_sprite CMP BYTE [live_counter],2 JB draw_live_counter_end MOV WORD [SX],320 - 5 - 18 - 18 CALL draw_transparent_sprite CMP BYTE [live_counter],3 JB draw_live_counter_end MOV WORD [SX],320 - 5 - 18 - 18 - 18 CALL draw_transparent_sprite draw_live_counter_end: ; draw score MOV AX,10 MOV BX,9 MOV CL,32 ; white MOV DX,[score] CALL draw_integer ; draw snakes food MOV AX,[snakes_food_x] MOV [SX],AX MOV AX,[snakes_food_y] MOV [SY],AX MOV WORD [SW],5 MOV WORD [SH],5 MOV BX,sprite_snakes_food CALL draw_transparent_sprite ; draw snake MOV BX,sprite_snake MOV WORD [SW],5 MOV WORD [SH],5 MOV CX,[snake_len] draw_snake: PUSH CX DEC CX PUSH BX MOV BX,snake MOV AX,CX MOV CX,4 MUL CX ADD BX,AX MOV AX,[BX] MOV [SX],AX MOV AX,[BX + 2] MOV [SY],AX POP BX CALL draw_sprite POP CX LOOP draw_snake ; check keys CMP BYTE [key + KEY_UP],1 JE key_up CMP BYTE [key + KEY_DOWN],1 JE key_down CMP BYTE [key + KEY_LEFT],1 JE key_left CMP BYTE [key + KEY_RIGHT],1 JE key_right CMP BYTE [key + KEY_A],1 JE key_a CMP BYTE [key + KEY_P],1 JE key_p CMP BYTE [key + KEY_ESC],1 ; if ESC then quit JE key_esc JMP game_loop_end key_esc: CALL exit key_up: MOV AL,1 CALL set_snakes_vector JMP game_loop_end key_down: MOV AL,2 CALL set_snakes_vector JMP game_loop_end key_left: MOV AL,3 CALL set_snakes_vector JMP game_loop_end key_right: MOV AL,4 CALL set_snakes_vector JMP game_loop_end key_p: CALL game_pause JMP game_loop_end key_a: ; print info MOV CL,91 MOV AX,320 / 2 - 5 * 8 / 2 MOV BX,80 MOV DX,text_about1 CALL draw_text MOV CL,32 MOV AX,320 / 2 - 11 * 8 / 2 MOV BX,90 MOV DX,text_about2 CALL draw_text MOV CL,32 MOV AX,320 / 2 - 12 * 8 / 2 MOV BX,100 MOV DX,text_about3 CALL draw_text MOV CL,63 MOV AX,320 / 2 - 14 * 8 / 2 MOV BX,110 MOV DX,text_about4 CALL draw_text JMP game_loop_end game_loop_end: ; move snake CALL move_snake ; detect collisions CALL detect_collisions ; redraw screen buffer CALL draw_screen JMP game_loop game_pause: MOV CL,91 MOV AX,320 / 2 - 5 * 8 / 2 MOV BX,95 MOV DX,text_pause CALL draw_text CALL draw_screen CALL wait_for_any_key RET game_over: MOV CL,128 MOV AX,320 / 2 - 9 * 8 / 2 MOV BX,95 MOV DX,text_game_over CALL draw_text CALL draw_screen CALL wait_for_any_key JMP exit winner: MOV CL,160 MOV AX,320 / 2 - 27 * 8 / 2 MOV BX,90 MOV DX,text_winner1 CALL draw_text MOV AX,320 / 2 - 26 * 8 / 2 MOV BX,100 MOV DX,text_winner2 CALL draw_text CALL draw_screen CALL wait_for_any_key JMP exit exit: CALL remove_timer CALL remove_keyboard CALL close13h PUSH CS POP DS ; DS = CS (09h need it) MOV AH,09H MOV DX,text_end INT 21H MOV AX,4C00H INT 21H ;------- ; data old_keyboard_int DD 0 old_timer_int DD 0 screen_buffer DD 0 lastkey DB 0 key TIMES 128 DB 0 timer_counter DB 0 ; 18 clock ticks timer_delay DB 1 ; 0 when 18 ticks can_update DB 0 ; if 1 then update game live_counter DB 3 ; 3..game over score DW 0 ; game points snakes_food_x DW 160 snakes_food_y DW 100 snake TIMES 120*2 DW 0 snake_len DW 4 snake_max_len DW 120 snake_vector DB 0 ; 0 = no move, 1 = move up, 2 = move down, 3 = move left, 4 = move right SX DW 0 ; sprite x SY DW 0 ; sprite y SW DW 0 ; sprite width SH DW 0 ; sprite height PX1 DW 0 ; other x1 PY1 DW 0 ; other y1 PX2 DW 0 ; other x2 PY2 DW 0 ; other y2 PCL DB 0 ; other color text_about1 DB 'SNAKE',0 text_about2 DB 'Version 1.0',0 text_about3 DB 'By CEPA 2004',0 text_about4 DB ' Visit cepa.io',0 text_pause DB 'PAUSE',0 text_game_over DB 'GAME OVER',0 text_winner1 DB '!!! Your Snake is dead !!!',0 text_winner2 DB '!!! It was too big :) !!!',0 text_end DB 'SNAKE Clone v1.0',10,13 DB 'Copyright (C) By Lukasz (Cepa) Cepowski 2004',10,13,10,13 DB 'This game is freeware with full NASM source code !',10,13 DB 'Visit https://cepa.io',10,13,10,13,'OldSchool RULEZ :)','$' sprite_logo ; 54x11 - main logo DB 0, 0,158,158,158,158,158,158, 0, 0, 0,158, 0, 0, 0, 0, 0, 0, 0,158,158, 0, 0, 0, 0, 0,158,158,158,158, 0, 0, 0, 0, 0,158,158, 0, 0, 0, 0,158,158, 0, 0, 0,158,158,158,158,158,158,158,158 DB 158,158,158,158,158,158,158,158, 0, 0, 0,158,158, 0, 0, 0, 0, 0, 0,158,158, 0, 0, 0, 0, 0,158,158,158,158, 0, 0, 0, 0, 0,158,158, 0, 0, 0,158,158,158, 0, 0, 0,158,158,158,158,158,158,158,158 DB 158,158, 0, 0, 0, 0, 0, 0, 0, 0, 0,158,158,158, 0, 0, 0, 0, 0,158,158, 0, 0, 0, 0, 0,158,158, 0,158,158, 0, 0, 0, 0,158,158, 0, 0,158,158,158, 0, 0, 0, 0,158,158, 0, 0, 0, 0, 0, 0 DB 158,158, 0, 0, 0, 0, 0, 0, 0, 0, 0,158,158,158,158,158, 0, 0, 0,158,158, 0, 0, 0, 0,158,158, 0, 0,158,158, 0, 0, 0, 0,158,158, 0, 0,158,158, 0, 0, 0, 0, 0,158,158, 0, 0, 0, 0, 0, 0 DB 158,158,158,158,158,158, 0, 0, 0, 0, 0,158,158,158,158,158,158, 0, 0,158,158, 0, 0, 0, 0,158,158, 0, 0,158,158, 0, 0, 0, 0,158,158, 0,158,158,158, 0, 0, 0, 0, 0,158,158,158,158,158,158, 0, 0 DB 0, 0,158,158,158,158,158,158, 0, 0, 0,158,158, 0,158,158,158,158,158,158,158, 0, 0, 0, 0,158,158, 0, 0, 0,158,158, 0, 0, 0,158,158,158,158,158,158,158, 0, 0, 0, 0,158,158,158,158,158,158, 0, 0 DB 0, 0, 0, 0, 0, 0,158,158,158, 0, 0,158,158, 0, 0, 0,158,158,158,158,158, 0, 0, 0,158,158,158,158,158,158,158,158, 0, 0, 0,158,158,158,158, 0,158,158,158, 0, 0, 0,158,158, 0, 0, 0, 0, 0, 0 DB 0, 0, 0, 0, 0, 0, 0,158,158, 0, 0,158,158, 0, 0, 0, 0,158,158,158,158, 0, 0, 0,158,158,158,158,158,158,158,158, 0, 0, 0,158,158,158, 0, 0, 0,158,158, 0, 0, 0,158,158, 0, 0, 0, 0, 0, 0 DB 0,158, 0, 0, 0, 0,158,158,158, 0, 0,158,158, 0, 0, 0, 0, 0,158,158,158, 0, 0,158,158,158, 0, 0, 0, 0, 0,158,158, 0, 0,158,158, 0, 0, 0, 0,158,158,158, 0, 0,158,158, 0, 0, 0, 0, 0, 0 DB 158,158,158,158,158,158,158,158, 0, 0, 0,158,158, 0, 0, 0, 0, 0, 0,158,158, 0, 0,158,158, 0, 0, 0, 0, 0, 0,158,158, 0, 0,158,158, 0, 0, 0, 0, 0,158,158, 0, 0,158,158,158,158,158,158,158,158 DB 0,158,158,158,158,158,158, 0, 0, 0, 0,158,158, 0, 0, 0, 0, 0, 0, 0,158, 0, 0,158,158, 0, 0, 0, 0, 0, 0,158,158, 0, 0,158,158, 0, 0, 0, 0, 0, 0,158, 0, 0,158,158,158,158,158,158,158,158 sprite_frame_box ; 5x5 - main frame box DB 48, 48, 48, 48, 48 DB 48, 53, 53, 53, 41 DB 48, 53, 43, 53, 41 DB 48, 53, 53, 53, 41 DB 41, 41, 41, 41, 41 sprite_snakes_food ; 5x5 - snakes food :) DB 0,155,155,155, 0 DB 155,157,157,157,151 DB 155,157,161,154,151 DB 155,157,154,154,151 DB 0,151,151,151, 0 sprite_snake ; 5x5 - snakes body DB 97, 76, 83, 76, 97 DB 76, 88, 88, 88, 76 DB 83, 88, 88, 88, 83 DB 76, 88, 88, 88, 76 DB 97, 76, 83, 76, 97 sprite_snake_live_1 ; 13x11 - live set DB 0, 0, 85, 85, 85, 90, 0, 0, 0, 0, 0, 0, 0 DB 0, 85, 64, 85, 64, 85, 90, 0, 0, 0, 0, 0, 0 DB 0, 0, 85, 85, 0, 0, 85, 90, 0, 0, 0, 0, 0 DB 0, 0,161, 0, 0, 0, 85, 90, 0, 0, 0, 0, 0 DB 0,157, 0,157, 0, 0, 85, 90, 0, 0, 0, 0,129 DB 0, 0, 0, 0, 0, 85, 90, 0, 0, 0, 0, 0,146 DB 0, 0, 0, 0, 85, 90, 0, 0, 0, 0, 0, 0,146 DB 0, 0, 0, 85, 90, 0, 0, 0, 0, 0, 90, 90, 0 DB 0, 0, 85, 90, 90, 0, 0, 0, 0, 90, 85, 85, 0 DB 0, 0, 85, 90, 90, 90, 90, 90, 90, 85, 85, 0, 0 DB 0, 0, 0, 85, 85, 85, 85, 85, 85, 85, 0, 0, 0 sprite_snake_live_0 ; 13x11 - live reset DB 0, 0, 16, 16, 16, 23, 0, 0, 0, 0, 0, 0, 0 DB 0, 16, 30, 16, 30, 16, 23, 0, 0, 0, 0, 0, 0 DB 0, 0, 16, 16, 0, 0, 16, 23, 0, 0, 0, 0, 0 DB 0, 0, 21, 0, 0, 0, 16, 23, 0, 0, 0, 0, 0 DB 0, 21, 0, 21, 0, 0, 16, 23, 0, 0, 0, 0, 30 DB 0, 0, 0, 0, 0, 16, 23, 0, 0, 0, 0, 0, 11 DB 0, 0, 0, 0, 16, 23, 0, 0, 0, 0, 0, 0, 11 DB 0, 0, 0, 16, 23, 0, 0, 0, 0, 0, 23, 23, 0 DB 0, 0, 16, 23, 23, 0, 0, 0, 0, 23, 16, 16, 0 DB 0, 0, 16, 23, 23, 23, 23, 23, 23, 16, 16, 0, 0 DB 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0 palette ; game palette DB 0, 0, 0 DB 0, 0, 0 DB 2, 2, 2 DB 4, 4, 4 DB 6, 6, 6 DB 8, 8, 8 DB 10, 10, 10 DB 12, 12, 12 DB 14, 14, 14 DB 16, 16, 16 DB 18, 18, 18 DB 20, 20, 20 DB 22, 22, 22 DB 24, 24, 24 DB 26, 26, 26 DB 28, 28, 28 DB 30, 30, 30 DB 32, 32, 32 DB 34, 34, 34 DB 36, 36, 36 DB 38, 38, 38 DB 40, 40, 40 DB 42, 42, 42 DB 44, 44, 44 DB 46, 46, 46 DB 48, 48, 48 DB 50, 50, 50 DB 52, 52, 52 DB 54, 54, 54 DB 56, 56, 56 DB 58, 58, 58 DB 60, 60, 60 DB 62, 62, 62 DB 0, 0, 0 DB 0, 0, 2 DB 0, 0, 4 DB 0, 0, 6 DB 0, 0, 8 DB 0, 0, 10 DB 0, 0, 12 DB 0, 0, 14 DB 0, 0, 16 DB 0, 0, 18 DB 0, 0, 20 DB 0, 0, 22 DB 0, 0, 24 DB 0, 0, 26 DB 0, 0, 28 DB 0, 0, 30 DB 0, 0, 32 DB 0, 0, 34 DB 0, 0, 36 DB 0, 0, 38 DB 0, 0, 40 DB 0, 0, 42 DB 0, 0, 44 DB 0, 0, 46 DB 0, 0, 48 DB 0, 0, 50 DB 0, 0, 52 DB 0, 0, 54 DB 0, 0, 56 DB 0, 0, 58 DB 0, 0, 60 DB 0, 0, 62 DB 0, 0, 0 DB 0, 0, 0 DB 0, 2, 0 DB 0, 4, 0 DB 0, 6, 0 DB 0, 8, 0 DB 0, 10, 0 DB 0, 12, 0 DB 0, 14, 0 DB 0, 16, 0 DB 0, 18, 0 DB 0, 20, 0 DB 0, 22, 0 DB 0, 24, 0 DB 0, 26, 0 DB 0, 28, 0 DB 0, 30, 0 DB 0, 32, 0 DB 0, 34, 0 DB 0, 36, 0 DB 0, 38, 0 DB 0, 40, 0 DB 0, 42, 0 DB 0, 44, 0 DB 0, 46, 0 DB 0, 48, 0 DB 0, 50, 0 DB 0, 52, 0 DB 0, 54, 0 DB 0, 56, 0 DB 0, 58, 0 DB 0, 60, 0 DB 0, 62, 0 DB 0, 0, 0 DB 2, 0, 0 DB 4, 0, 0 DB 6, 0, 0 DB 8, 0, 0 DB 10, 0, 0 DB 12, 0, 0 DB 14, 0, 0 DB 16, 0, 0 DB 18, 0, 0 DB 20, 0, 0 DB 22, 0, 0 DB 24, 0, 0 DB 26, 0, 0 DB 28, 0, 0 DB 30, 0, 0 DB 32, 0, 0 DB 34, 0, 0 DB 36, 0, 0 DB 38, 0, 0 DB 40, 0, 0 DB 42, 0, 0 DB 44, 0, 0 DB 46, 0, 0 DB 48, 0, 0 DB 50, 0, 0 DB 52, 0, 0 DB 54, 0, 0 DB 56, 0, 0 DB 58, 0, 0 DB 60, 0, 0 DB 62, 0, 0 DB 0, 0, 0 DB 2, 2, 0 DB 4, 4, 0 DB 6, 6, 0 DB 8, 8, 0 DB 10, 10, 0 DB 12, 12, 0 DB 14, 14, 0 DB 16, 16, 0 DB 18, 18, 0 DB 20, 20, 0 DB 22, 22, 0 DB 24, 24, 0 DB 26, 26, 0 DB 28, 28, 0 DB 30, 30, 0 DB 32, 32, 0 DB 34, 34, 0 DB 36, 36, 0 DB 38, 38, 0 DB 40, 40, 0 DB 42, 42, 0 DB 44, 44, 0 DB 46, 46, 0 DB 48, 48, 0 DB 50, 50, 0 DB 52, 52, 0 DB 54, 54, 0 DB 56, 56, 0 DB 58, 58, 0 DB 60, 60, 0 DB 62, 62, 0 DB 0, 0, 0 DB 2, 0, 2 DB 4, 0, 4 DB 6, 0, 6 DB 8, 0, 8 DB 10, 0, 10 DB 12, 0, 12 DB 14, 0, 14 DB 16, 0, 16 DB 18, 0, 18 DB 20, 0, 20 DB 22, 0, 22 DB 24, 0, 24 DB 26, 0, 26 DB 28, 0, 28 DB 30, 0, 30 DB 32, 0, 32 DB 34, 0, 34 DB 36, 0, 36 DB 38, 0, 38 DB 40, 0, 40 DB 42, 0, 42 DB 44, 0, 44 DB 46, 0, 46 DB 48, 0, 48 DB 50, 0, 50 DB 52, 0, 52 DB 54, 0, 54 DB 56, 0, 56 DB 58, 0, 58 DB 60, 0, 60 DB 62, 0, 62 DB 0, 0, 0 DB 0, 2, 2 DB 0, 4, 4 DB 0, 6, 6 DB 0, 8, 8 DB 0, 10, 10 DB 0, 12, 12 DB 0, 14, 14 DB 0, 16, 16 DB 0, 18, 18 DB 0, 20, 20 DB 0, 22, 22 DB 0, 24, 24 DB 0, 26, 26 DB 0, 28, 28 DB 0, 30, 30 DB 0, 32, 32 DB 0, 34, 34 DB 0, 36, 36 DB 0, 38, 38 DB 0, 40, 40 DB 0, 42, 42 DB 0, 44, 44 DB 0, 46, 46 DB 0, 48, 48 DB 0, 50, 50 DB 0, 52, 52 DB 0, 54, 54 DB 0, 56, 56 DB 0, 58, 58 DB 0, 60, 60 DB 0, 62, 62 DB 0, 0, 32 DB 2, 1, 33 DB 4, 2, 34 DB 6, 3, 35 DB 8, 4, 36 DB 10, 5, 37 DB 12, 6, 38 DB 14, 7, 39 DB 16, 8, 40 DB 18, 9, 41 DB 20, 10, 42 DB 22, 11, 43 DB 24, 12, 44 DB 26, 13, 45 DB 28, 14, 46 DB 30, 15, 47 DB 32, 16, 48 DB 34, 17, 49 DB 36, 18, 50 DB 38, 19, 51 DB 40, 20, 52 DB 42, 21, 53 DB 44, 22, 54 DB 46, 23, 55 DB 48, 24, 56 DB 50, 25, 57 DB 52, 26, 58 DB 54, 27, 59 DB 56, 28, 60 DB 58, 29, 61 ;------- ; EOF
TheStack
5641099ec56c0ce05a1085adb894d568af24e441
Assemblycode:Assembly
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; A142949: Primes congruent to 53 mod 64. ; Submitted by Jon Maiga ; 53,181,373,757,821,1013,1973,2293,2357,2549,2677,2741,3061,3253,3637,3701,4021,4597,4789,5237,5557,5749,5813,6133,6197,6389,6581,6709,7349,7477,7541,7669,8053,8117,8501,8629,8693,8821,9013,9397,9461,9781,9973,10037,10357,10613,11317,11701,12149,12277,12853,12917,13109,13877,14197,14389,15349,15413,15541,15733,15797,16693,17077,17333,17909,18229,18869,19381,20021,20149,20341,20533,20789,20981,21493,21557,22133,22453,22709,22901,23029,23669,24181,24373,24821,25013,25589,25717,26293,26357,27061 mov $2,$0 add $2,2 pow $2,2 lpb $2 mul $1,$4 mov $3,$1 add $3,52 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 add $1,64 sub $2,1 mov $4,$0 max $4,0 cmp $4,$0 mul $2,$4 lpe mov $0,$1 sub $0,11
TheStack
a92954e231f2f6c97ac2bc98d345b315f3a833db
Assemblycode:Assembly
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; A171824: Triangle T(n,k)= binomial(n + k,n) + binomial(2*n-k,n) read by rows. ; Submitted by Jon Maiga ; 2,3,3,7,6,7,21,14,14,21,71,40,30,40,71,253,132,77,77,132,253,925,469,238,168,238,469,925,3433,1724,828,450,450,828,1724,3433,12871,6444,3048,1452,990,1452,3048,6444,12871,48621,24320,11495,5225,2717,2717,5225,11495,24320,48621,184757,92389,43824,19734,9009,6006,9009,19734,43824,92389,184757,705433,352728,168038,75946,33189,16744,16744,33189,75946,168038,352728,705433,2704157,1352091,646737,294385,127790,56576,37128,56576,127790,294385,646737,1352091,2704157,10400601,5200314,2496249,1144626 lpb $0 add $1,1 sub $0,$1 lpe mov $2,$1 mul $2,2 sub $2,$0 bin $2,$1 add $1,$0 bin $1,$0 add $2,$1 mov $0,$2
TheStack
8bddd5de219f1d1c3777e1cb337ee924a41ad61c
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r12 push %r13 push %r8 push %r9 push %rax push %rcx push %rdi push %rsi lea addresses_WC_ht+0x15135, %rsi lea addresses_A_ht+0x13e4d, %rdi nop add $17296, %r9 mov $62, %rcx rep movsw nop nop xor %r12, %r12 lea addresses_WT_ht+0x9735, %r12 nop nop xor %r8, %r8 mov $0x6162636465666768, %r9 movq %r9, %xmm2 and $0xffffffffffffffc0, %r12 movaps %xmm2, (%r12) nop nop nop nop cmp $40369, %rdi lea addresses_WT_ht+0x13bf5, %r9 clflush (%r9) nop nop nop nop add $60395, %rsi movl $0x61626364, (%r9) nop nop nop and %r8, %r8 lea addresses_WT_ht+0x1ebeb, %rsi lea addresses_WC_ht+0x1e523, %rdi nop nop nop sub $57272, %r13 mov $60, %rcx rep movsw nop nop inc %rdi lea addresses_WC_ht+0x18735, %rdi clflush (%rdi) nop nop nop inc %rsi vmovups (%rdi), %ymm5 vextracti128 $0, %ymm5, %xmm5 vpextrq $0, %xmm5, %r12 nop nop nop nop nop sub %rcx, %rcx lea addresses_UC_ht+0x16935, %rdi nop nop nop and $58727, %rcx mov $0x6162636465666768, %r13 movq %r13, %xmm4 movups %xmm4, (%rdi) cmp $41418, %r12 lea addresses_normal_ht+0x5135, %rsi lea addresses_normal_ht+0x15e93, %rdi nop nop nop nop nop and $25557, %rax mov $120, %rcx rep movsl nop nop nop nop nop add %rdi, %rdi lea addresses_WC_ht+0x12eb5, %rsi lea addresses_WC_ht+0xfb35, %rdi nop nop sub $36523, %r12 mov $54, %rcx rep movsl nop nop nop nop cmp %rsi, %rsi lea addresses_A_ht+0x1c24b, %rax nop nop nop nop add %r12, %r12 mov (%rax), %r13w nop nop dec %rcx lea addresses_A_ht+0x2af5, %r8 nop nop xor %r9, %r9 vmovups (%r8), %ymm5 vextracti128 $0, %ymm5, %xmm5 vpextrq $0, %xmm5, %r12 nop xor $32557, %r13 lea addresses_normal_ht+0x12535, %rcx nop nop and $52329, %rdi mov $0x6162636465666768, %r13 movq %r13, %xmm0 movups %xmm0, (%rcx) nop nop nop inc %r8 lea addresses_A_ht+0x1a735, %rax sub $63198, %rcx vmovups (%rax), %ymm0 vextracti128 $0, %ymm0, %xmm0 vpextrq $0, %xmm0, %rdi xor %rax, %rax lea addresses_UC_ht+0x15735, %r12 nop nop xor %r9, %r9 vmovups (%r12), %ymm5 vextracti128 $1, %ymm5, %xmm5 vpextrq $0, %xmm5, %rax nop nop nop add $34201, %rcx lea addresses_WT_ht+0x7e9a, %rsi nop nop nop nop nop sub %r13, %r13 movb $0x61, (%rsi) sub $45970, %r12 pop %rsi pop %rdi pop %rcx pop %rax pop %r9 pop %r8 pop %r13 pop %r12 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r8 push %rbp push %rbx push %rcx push %rdi push %rsi // Store lea addresses_A+0xed35, %r12 nop nop nop inc %rbx mov $0x5152535455565758, %r8 movq %r8, %xmm2 vmovups %ymm2, (%r12) nop nop nop add %r13, %r13 // REPMOV lea addresses_PSE+0x15931, %rsi lea addresses_PSE+0xb75, %rdi nop xor %r12, %r12 mov $4, %rcx rep movsq nop nop dec %r12 // Store lea addresses_WC+0x9bf2, %r8 nop nop nop add %rdi, %rdi movb $0x51, (%r8) xor %r12, %r12 // Faulty Load lea addresses_US+0x1135, %rbx cmp %rcx, %rcx movups (%rbx), %xmm3 vpextrq $1, %xmm3, %r8 lea oracles, %rdi and $0xff, %r8 shlq $12, %r8 mov (%rdi,%r8,1), %r8 pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r8 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_US', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_A', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_PSE', 'congruent': 2, 'same': False}, 'dst': {'type': 'addresses_PSE', 'congruent': 5, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_US', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} <gen_prepare_buffer> {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 9, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 2, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'size': 16, 'AVXalign': True, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'size': 4, 'AVXalign': False, 'NT': False, 'congruent': 6, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WT_ht', 'congruent': 1, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 1, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_WC_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 11, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_normal_ht', 'congruent': 9, 'same': True}, 'dst': {'type': 'addresses_normal_ht', 'congruent': 1, 'same': False}} {'OP': 'REPM', 'src': {'type': 'addresses_WC_ht', 'congruent': 7, 'same': False}, 'dst': {'type': 'addresses_WC_ht', 'congruent': 9, 'same': True}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'size': 2, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 6, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'size': 16, 'AVXalign': False, 'NT': False, 'congruent': 10, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_A_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 8, 'same': False}} {'OP': 'LOAD', 'src': {'type': 'addresses_UC_ht', 'size': 32, 'AVXalign': False, 'NT': False, 'congruent': 9, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_WT_ht', 'size': 1, 'AVXalign': False, 'NT': False, 'congruent': 0, 'same': True}} {'48': 1} 48 */
TheStack
2d125befa0595412493202ec12059d5c481c0a65
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: ret .global s_faulty_load s_faulty_load: push %r10 push %r14 push %r15 push %r8 push %rbp push %rcx push %rdi push %rsi // Store lea addresses_WC+0x19bfe, %r14 nop nop and $25962, %rbp mov $0x5152535455565758, %r8 movq %r8, %xmm1 vmovups %ymm1, (%r14) nop nop sub %r14, %r14 // REPMOV lea addresses_UC+0x7861, %rsi lea addresses_A+0xac76, %rdi nop nop nop nop nop xor $22571, %r15 mov $95, %rcx rep movsb nop add $49598, %r15 // Load lea addresses_RW+0x247e, %r15 nop nop sub %rbp, %rbp movups (%r15), %xmm7 vpextrq $0, %xmm7, %rsi nop cmp %rbp, %rbp // REPMOV lea addresses_UC+0xd389, %rsi lea addresses_A+0x169fe, %rdi nop nop and %r10, %r10 mov $15, %rcx rep movsl nop nop xor %rsi, %rsi // Faulty Load lea addresses_WC+0x19bfe, %r15 nop nop nop nop xor %r14, %r14 vmovups (%r15), %ymm4 vextracti128 $1, %ymm4, %xmm4 vpextrq $0, %xmm4, %r8 lea oracles, %rbp and $0xff, %r8 shlq $12, %r8 mov (%rbp,%r8,1), %r8 pop %rsi pop %rdi pop %rcx pop %rbp pop %r8 pop %r15 pop %r14 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'same': False, 'congruent': 0, 'NT': False, 'type': 'addresses_WC', 'size': 8, 'AVXalign': True}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': True, 'congruent': 0, 'NT': False, 'type': 'addresses_WC', 'size': 32, 'AVXalign': False}} {'src': {'type': 'addresses_UC', 'congruent': 0, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_A', 'congruent': 1, 'same': False}} {'src': {'same': False, 'congruent': 4, 'NT': False, 'type': 'addresses_RW', 'size': 16, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_UC', 'congruent': 0, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_A', 'congruent': 9, 'same': False}} [Faulty Load] {'src': {'same': True, 'congruent': 0, 'NT': False, 'type': 'addresses_WC', 'size': 32, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'00': 21829} 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 */
TheStack
80c1e38438e524fdd70b575da178a00dcb7552e6
Assemblycode:Assembly
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bits 16 %include "metalc/setjmp.inc" global mclib_setjmp global mclib_longjmp mclib_setjmp: mov cx, bp mov bp, sp ; Save return address in AX because we won't be able to access it after we ; make bp point at the jmp_buf struct. mov ax, [bp] mov bp, [bp + 2] mov [bp + tJmpBuf.j_return], ax mov [bp + tJmpBuf.j_bx], bx mov [bp + tJmpBuf.j_sp], sp mov [bp + tJmpBuf.j_si], si mov [bp + tJmpBuf.j_di], di mov [bp + tJmpBuf.j_bp], cx ; Remember, we saved BP into CX earlier ; Set BP back to its original value mov bp, cx ; Always return 0. Assuming an integer is 32 bits we return it in DX:AX so ; we need to clear both. xor ax, ax xor dx, dx ret 2 mclib_longjmp: mov bp, sp ; Set the return value first before we overwrite BP. It's a 32-bit integer ; so we need to set DX:AX. mov ax, [bp + 4] mov dx, [bp + 6] ; Point bp to the jmp_buf struct mov bp, [bp + 2] ; Overwrite the return address mov cx, [bp + tJmpBuf.j_return] mov si, sp mov [si], cx ; Reset all the registers we saved mov bx, [bp + tJmpBuf.j_bx] mov sp, [bp + tJmpBuf.j_sp] mov si, [bp + tJmpBuf.j_si] mov di, [bp + tJmpBuf.j_di] mov bp, [bp + tJmpBuf.j_bp] ret 6
TheStack
7804790b918919880aa14e09aba194048f27b883
Assemblycode:Assembly
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SECTION code_fcntl PUBLIC zx_01_output_char_32_stdio_msg_ictl PUBLIC zx_01_output_char_32_stdio_msg_ictl_0 EXTERN asm_vioctl_driver, error_einval_zc, l_offset_ix_de EXTERN console_01_output_char_stdio_msg_ictl_0 zx_01_output_char_32_stdio_msg_ictl: ; ioctl messages understood: ; ; defc IOCTL_OTERM_FONT = $0802 ; defc IOCTL_OTERM_FCOLOR = $1002 ; defc IOCTL_OTERM_FMASK = $1102 ; defc IOCTL_OTERM_BCOLOR = $1202 ; ; in addition to flags managed by stdio ; and messages understood by base class ; ; enter : de = request ; bc = first parameter ; hl = void *arg (0 if stdio flags) ; ; exit : hl = return value ; carry set if ioctl rejected ; ; uses : af, bc, de, hl ; flag bits managed by stdio? ld a,h or l jp z, asm_vioctl_driver ; accept all changes to stdio flags ; check that message is specifically for an output terminal ld a,e and $07 cp $02 ; output terminal messages are type $02 jp nz, error_einval_zc ; interpret ioctl message zx_01_output_char_32_stdio_msg_ictl_0: ld a,d cp $08 jr z, _ioctl_font sub $10 jp c, console_01_output_char_stdio_msg_ictl_0 jr z, _ioctl_fcolor dec a jr z, _ioctl_fmask dec a jp nz, error_einval_zc _ioctl_bcolor: ; bc = first parameter (background colour) ; hl = void *arg ld l,(ix+25) ld h,0 ; hl = old background colour ld a,b or a ret nz ; if bcolour > 255 ld (ix+25),c ret _ioctl_font: ; bc = first parameter (font address) ; hl = void *arg ld hl,21 call l_offset_ix_de ld e,(hl) inc hl ld d,(hl) ; de = old font address ld a,b and c inc a jr z, _ioctl_font_ret ; if font == -1 ld (hl),b dec hl ld (hl),c _ioctl_font_ret: ex de,hl ; hl = old font address ret _ioctl_fcolor: ; bc = first parameter (foreground colour) ; hl = void *arg ld l,(ix+23) ld h,0 ; hl = old foreground colour ld a,b or a ret nz ; if fcolour > 255 ld (ix+23),c ret _ioctl_fmask: ; bc = first parameter (foreground mask) ; hl = void *arg ld l,(ix+24) ld h,0 ; hl = old foreground mask ld a,b or a ret nz ; if fmask > 255 ld (ix+24),c ret
TheStack
9266872fbd26ab602de464335cbfd18894c81471
Assemblycode:Assembly
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.386 .model flat, c .code public cal cal proc table: dword, num: dword push eax push ebx push ecx push edx push esi push edi mov edi, table xor ebx, ebx xor ecx, ecx cal_loop: cmp ecx, num jge cal_finish mov eax, ss:[edi + ebx + 12] ; chinese mov edx, ss:[edi + ebx + 16] ; math lea eax, [edx + eax * 2] ; (eax) = chinese * 2 + math mov edx, ss:[edi + ebx + 20] ; english lea esi, [edx + eax *2] ; (esi) = (chinese * 2 + math) * 2 + english mov eax, 92492493h ; (esi) / 7 imul esi add edx, esi sar edx, 2 mov eax, edx shr eax, 1fh add edx, eax and edx, 0ffh mov ss:[edi + ebx + 24], edx ; avg = sum / 3.5 add ebx, 28 inc ecx jmp cal_loop cal_finish: pop edi pop esi pop edx pop ecx pop ebx pop eax ret cal endp end
TheStack
fbb8750b4238ba7b8f80c58f97ce5ee8e0b2f4c4
Assemblycode:Assembly
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L1: EQU 1 L2: EQU 0 SECTION TEXT IF L1 LOAD SPACE ;faz esta operacao se L1 for verdadeiro IF L2 INPUT SPACE ;faz esta operacao se L2 for verdadeiro SECTION DATA N: SPACE ;eu tenho q excluir esse comentario
TheStack
f7398181457ca325cece906c999007bedac72316
Assemblycode:Assembly
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; A033572: a(n) = (2*n+1)*(7*n+1). ; 1,24,75,154,261,396,559,750,969,1216,1491,1794,2125,2484,2871,3286,3729,4200,4699,5226,5781,6364,6975,7614,8281,8976,9699,10450,11229,12036,12871,13734,14625,15544,16491,17466,18469,19500,20559,21646,22761,23904,25075,26274,27501,28756,30039,31350,32689,34056,35451,36874,38325,39804,41311,42846,44409,46000,47619,49266,50941,52644,54375,56134,57921,59736,61579,63450,65349,67276,69231,71214,73225,75264,77331,79426,81549,83700,85879,88086,90321,92584,94875,97194,99541,101916,104319,106750,109209,111696,114211,116754,119325,121924,124551,127206,129889,132600,135339,138106,140901,143724,146575,149454,152361,155296,158259,161250,164269,167316,170391,173494,176625,179784,182971,186186,189429,192700,195999,199326,202681,206064,209475,212914,216381,219876,223399,226950,230529,234136,237771,241434,245125,248844,252591,256366,260169,264000,267859,271746,275661,279604,283575,287574,291601,295656,299739,303850,307989,312156,316351,320574,324825,329104,333411,337746,342109,346500,350919,355366,359841,364344,368875,373434,378021,382636,387279,391950,396649,401376,406131,410914,415725,420564,425431,430326,435249,440200,445179,450186,455221,460284,465375,470494,475641,480816,486019,491250,496509,501796,507111,512454,517825,523224,528651,534106,539589,545100,550639,556206,561801,567424,573075,578754,584461,590196,595959,601750,607569,613416,619291,625194,631125,637084,643071,649086,655129,661200,667299,673426,679581,685764,691975,698214,704481,710776,717099,723450,729829,736236,742671,749134,755625,762144,768691,775266,781869,788500,795159,801846,808561,815304,822075,828874,835701,842556,849439,856350,863289,870256 mov $1,14 mul $1,$0 add $1,9 mul $1,$0 add $1,1
TheStack
3bf15c2f6459784cdee9b42ea71204fa2df04322
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r11 push %r12 push %r15 push %r8 push %rax push %rcx push %rdi push %rsi lea addresses_WT_ht+0xc8fc, %r8 nop cmp %r11, %r11 mov $0x6162636465666768, %r15 movq %r15, %xmm2 movups %xmm2, (%r8) nop cmp %rax, %rax lea addresses_D_ht+0x1db1c, %rsi lea addresses_D_ht+0xa0ad, %rdi nop nop nop nop add $16264, %rax mov $102, %rcx rep movsw nop nop nop nop and $8944, %r8 lea addresses_A_ht+0x47d4, %rsi lea addresses_D_ht+0x1349c, %rdi clflush (%rdi) nop dec %r8 mov $67, %rcx rep movsw nop nop nop cmp %rcx, %rcx lea addresses_WT_ht+0xaa5c, %rsi nop nop xor %rcx, %rcx mov (%rsi), %edi nop nop nop xor $26284, %rcx lea addresses_WC_ht+0x1e9ac, %r8 clflush (%r8) xor %r11, %r11 movb (%r8), %r15b nop nop nop and %rcx, %rcx lea addresses_WC_ht+0x1d0e0, %rsi lea addresses_D_ht+0x1625c, %rdi nop nop nop nop nop xor $22608, %r15 mov $89, %rcx rep movsl nop add $41119, %rdi lea addresses_normal_ht+0xc67c, %rsi lea addresses_normal_ht+0x12b9c, %rdi xor $43783, %r12 mov $53, %rcx rep movsw nop nop nop nop nop cmp %rdi, %rdi lea addresses_WT_ht+0xc25c, %rsi lea addresses_A_ht+0x1a300, %rdi nop nop nop and $22558, %r8 mov $9, %rcx rep movsw nop nop nop nop nop cmp $45673, %rax lea addresses_UC_ht+0x16a5c, %r12 xor %rsi, %rsi mov (%r12), %edi nop nop nop inc %rsi lea addresses_D_ht+0xa62c, %rdi dec %r8 movb (%rdi), %r12b xor %rdi, %rdi lea addresses_WC_ht+0x1c25c, %rsi nop nop add $17690, %r11 vmovups (%rsi), %ymm2 vextracti128 $0, %ymm2, %xmm2 vpextrq $1, %xmm2, %rdi nop nop nop add $55461, %rsi lea addresses_A_ht+0xda5c, %rdi clflush (%rdi) nop nop and %rax, %rax mov (%rdi), %r8w nop nop nop cmp %rax, %rax lea addresses_D_ht+0x13f24, %rcx nop nop xor $26735, %rax vmovups (%rcx), %ymm7 vextracti128 $0, %ymm7, %xmm7 vpextrq $1, %xmm7, %r12 nop nop nop add %rax, %rax pop %rsi pop %rdi pop %rcx pop %rax pop %r8 pop %r15 pop %r12 pop %r11 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %r14 push %r9 push %rcx push %rdx push %rsi // Load lea addresses_US+0x18c5c, %rcx sub %r10, %r10 mov (%rcx), %r12 nop nop nop nop nop cmp %rdx, %rdx // Store lea addresses_UC+0x17e5c, %rcx nop nop add $15325, %rsi movw $0x5152, (%rcx) nop nop nop xor $13477, %rdx // Store lea addresses_WC+0x4a5c, %rcx nop nop nop and %r14, %r14 movl $0x51525354, (%rcx) nop nop cmp $45379, %r10 // Load lea addresses_WC+0x1ccdc, %rsi xor $33571, %rcx mov (%rsi), %edx nop cmp $31115, %r14 // Faulty Load lea addresses_D+0x1ca5c, %r9 nop nop nop nop sub %r12, %r12 movups (%r9), %xmm5 vpextrq $1, %xmm5, %rcx lea oracles, %rdx and $0xff, %rcx shlq $12, %rcx mov (%rdx,%rcx,1), %rcx pop %rsi pop %rdx pop %rcx pop %r9 pop %r14 pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 0, 'same': False, 'type': 'addresses_D'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 2, 'same': False, 'type': 'addresses_US'}, 'OP': 'LOAD'} {'dst': {'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 8, 'same': False, 'type': 'addresses_UC'}, 'OP': 'STOR'} {'dst': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 11, 'same': False, 'type': 'addresses_WC'}, 'OP': 'STOR'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 6, 'same': False, 'type': 'addresses_WC'}, 'OP': 'LOAD'} [Faulty Load] {'src': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 0, 'same': True, 'type': 'addresses_D'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'dst': {'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 5, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'STOR'} {'src': {'congruent': 4, 'same': True, 'type': 'addresses_D_ht'}, 'dst': {'congruent': 0, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM'} {'src': {'congruent': 2, 'same': False, 'type': 'addresses_A_ht'}, 'dst': {'congruent': 4, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 11, 'same': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 3, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 1, 'same': False, 'type': 'addresses_WC_ht'}, 'dst': {'congruent': 11, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'REPM'} {'src': {'congruent': 1, 'same': False, 'type': 'addresses_normal_ht'}, 'dst': {'congruent': 6, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM'} {'src': {'congruent': 9, 'same': False, 'type': 'addresses_WT_ht'}, 'dst': {'congruent': 2, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM'} {'src': {'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 11, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 1, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 10, 'same': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'src': {'NT': True, 'AVXalign': False, 'size': 2, 'congruent': 10, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'src': {'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 3, 'same': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'36': 21829} 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 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TheStack
309f5005806f009893bb91035b5e61c03f4872c6
Assemblycode:Assembly
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[bits 16] comeqpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 00 comltpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 01 comungepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 01 comlepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 02 comungtpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 02 comunordpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 03 comnepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 04 comneqpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 04 comnltpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 05 comugepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 05 comnlepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 06 comugtpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 06 comordpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 07 comueqpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 08 comultpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 09 comngepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 09 comulepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0A comngtpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0A comfalsepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0B comunepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0C comuneqpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0C comunltpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0D comgepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0D comunlepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0E comgtpd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0E comtruepd xmm1, xmm2, xmm3 ; 0F 25 2D 323 10 0F pcomltb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 00 pcomleb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 01 pcomgtb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 02 pcomgeb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 03 pcomeqb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 04 pcomneqb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 05 pcomneb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 05 pcomfalseb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 06 pcomtrueb xmm1, xmm2, xmm3 ; 0F 25 4C 323 10 07 pcomltub xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 00 pcomleub xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 01 pcomgtub xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 02 pcomgeub xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 03 pcomequb xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 04 pcomnequb xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 05 pcomneub xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 05 pcomfalseub xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 06 pcomtrueub xmm1, xmm2, xmm3 ; 0F 25 6C 323 10 07
TheStack
b0ab434b7fdc61f2018509d116c5b97eda0944a7
Assemblycode:Assembly
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; A - row number ; HL - pointer to row renderRow: add CURSOR_OFFSET ld d, a, e, 0 : call TextMode.gotoXY ld a, (hl) push hl call getIcon call TextMode.putC pop hl inc hl jp print70Goph ; A - gopher id char getIcon: cp 'i' : jr z, .info cp '9' : jr z, .down cp '1' : jr z, .page cp '0' : jr z, .text cp '7' : jr z, .input ld a, ' ' ret .info ld a, 32 : ret .down ld de, hl ld bc, #ff, a, 9 : cpir ld a, b : or c : jr z, .downExit push de .nameLoop ld a, (hl) : and a : jr z, .check cp 9 : jr z, .check cp 13 : jr z, .check push hl call CompareBuff.push pop hl inc hl jr .nameLoop .check ; ld hl, scrExt1 : call CompareBuff.search : and a : jr nz, .image ; ld hl, scrExt2 : call CompareBuff.search : and a : jr nz, .image ld a, 3 : ld (VTPL.SETUP), a ; 0 bit - looping, 1 bit - pt2 file ld hl, pt2Ext1 : call CompareBuff.search : and a : jr nz, .music ld hl, pt2Ext2 : call CompareBuff.search : and a : jr nz, .music ld a, 1 : ld (VTPL.SETUP), a ld hl, pt3Ext1 : call CompareBuff.search : and a : jr nz, .music ld hl, pt3Ext2 : call CompareBuff.search : and a : jr nz, .music .checkExit pop hl .downExit ld a, MIME_DOWNLOAD : ret .page ld a, MIME_LINK : ret .text ld a, MIME_TEXT : ret .input ld a, MIME_INPUT : ret ;.image ; pop hl : ld a, MIME_IMAGE : ret .music pop hl : ld a, MIME_MUSIC : ret ;scrExt1 db ".scr", 0 ;scrExt2 db ".SCR", 0 pt3Ext1 db ".pt3", 0 pt3Ext2 db ".PT3", 0 pt2Ext1 db ".pt2", 0 pt2Ext2 db ".PT2", 0
TheStack
baa33589e223265e0394958d10f8acf1c7a26e94
Assemblycode:Assembly
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output.elf: file format elf32-littlearm Disassembly of section .text: 08008000 <g_pfnVectors>: 8008000: 00 27 00 20 71 83 00 08 2f 83 00 08 2f 83 00 08 .'. q.../.../... 8008010: 2f 83 00 08 2f 83 00 08 2f 83 00 08 00 00 00 00 /.../.../....... ... 800802c: 2d 83 00 08 2d 83 00 08 00 00 00 00 2d 83 00 08 -...-.......-... 800803c: 2d 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 -.../.../.../... 800804c: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 800805c: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 800806c: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 800807c: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 800808c: 2d 83 00 08 2d 83 00 08 2d 83 00 08 2d 83 00 08 -...-...-...-... 800809c: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 80080ac: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 80080bc: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 80080cc: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 80080dc: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 80080ec: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 80080fc: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 800810c: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 800811c: 2f 83 00 08 2f 83 00 08 2f 83 00 08 2f 83 00 08 /.../.../.../... 800812c: 2f 83 00 08 /... 08008130 <Set_Posi>: 8008130: b510 push {r4, lr} 8008132: 460c mov r4, r1 8008134: 4601 mov r1, r0 8008136: 200b movs r0, #11 8008138: f7f7 ffe2 bl 8000100 <__Bios> 800813c: 4621 mov r1, r4 800813e: e8bd 4010 ldmia.w sp!, {r4, lr} 8008142: 200c movs r0, #12 8008144: f7f7 bfdc b.w 8000100 <__Bios> 08008148 <Set_Pixel>: 8008148: 4601 mov r1, r0 800814a: 200d movs r0, #13 800814c: f7f7 bfd8 b.w 8000100 <__Bios> 08008150 <Test>: 8008150: e92d 43f8 stmdb sp!, {r3, r4, r5, r6, r7, r8, r9, lr} 8008154: 2500 movs r5, #0 8008156: f8df 8040 ldr.w r8, [pc, #64] ; 8008198 <Test+0x48> 800815a: 2600 movs r6, #0 800815c: f1a5 03a0 sub.w r3, r5, #160 ; 0xa0 8008160: fb03 f703 mul.w r7, r3, r3 8008164: fa1f f985 uxth.w r9, r5 8008168: f1a6 0078 sub.w r0, r6, #120 ; 0x78 800816c: fb00 7400 mla r4, r0, r0, r7 8008170: b2b1 uxth r1, r6 8008172: 4648 mov r0, r9 8008174: f7ff ffdc bl 8008130 <Set_Posi> 8008178: ea08 2004 and.w r0, r8, r4, lsl #8 800817c: f400 4078 and.w r0, r0, #63488 ; 0xf800 8008180: 3601 adds r6, #1 8008182: f7ff ffe1 bl 8008148 <Set_Pixel> 8008186: 2ef0 cmp r6, #240 ; 0xf0 8008188: d1ee bne.n 8008168 <Test+0x18> 800818a: 3501 adds r5, #1 800818c: f5b5 7fa0 cmp.w r5, #320 ; 0x140 8008190: d1e3 bne.n 800815a <Test+0xa> 8008192: e8bd 83f8 ldmia.w sp!, {r3, r4, r5, r6, r7, r8, r9, pc} 8008196: bf00 nop 8008198: 07fff800 .word 0x07fff800 0800819c <WriteMem>: 800819c: b510 push {r4, lr} 800819e: 4401 add r1, r0 80081a0: 1a12 subs r2, r2, r0 80081a2: 4288 cmp r0, r1 80081a4: eb00 0302 add.w r3, r0, r2 80081a8: d100 bne.n 80081ac <WriteMem+0x10> 80081aa: bd10 pop {r4, pc} 80081ac: f810 4b01 ldrb.w r4, [r0], #1 80081b0: 701c strb r4, [r3, #0] 80081b2: e7f6 b.n 80081a2 <WriteMem+0x6> 080081b4 <WriteDword>: 80081b4: 6001 str r1, [r0, #0] 80081b6: 4770 bx lr 080081b8 <ExecEntry>: 80081b8: 4700 bx r0 080081ba <experiment>: 80081ba: b570 push {r4, r5, r6, lr} 80081bc: b0a2 sub sp, #136 ; 0x88 80081be: aa01 add r2, sp, #4 80081c0: 4615 mov r5, r2 80081c2: 4b1e ldr r3, [pc, #120] ; (800823c <experiment+0x82>) 80081c4: f103 0610 add.w r6, r3, #16 80081c8: 4614 mov r4, r2 80081ca: 6818 ldr r0, [r3, #0] 80081cc: 6859 ldr r1, [r3, #4] 80081ce: 3308 adds r3, #8 80081d0: c403 stmia r4!, {r0, r1} 80081d2: 42b3 cmp r3, r6 80081d4: 4622 mov r2, r4 80081d6: d1f7 bne.n 80081c8 <experiment+0xe> 80081d8: 6818 ldr r0, [r3, #0] 80081da: 889b ldrh r3, [r3, #4] 80081dc: 6020 str r0, [r4, #0] 80081de: 80a3 strh r3, [r4, #4] 80081e0: 4628 mov r0, r5 80081e2: 4a17 ldr r2, [pc, #92] ; (8008240 <experiment+0x86>) 80081e4: 2116 movs r1, #22 80081e6: f7ff ffd9 bl 800819c <WriteMem> 80081ea: 2250 movs r2, #80 ; 0x50 80081ec: 4915 ldr r1, [pc, #84] ; (8008244 <experiment+0x8a>) 80081ee: a80e add r0, sp, #56 ; 0x38 80081f0: f000 f8c8 bl 8008384 <memcpy> 80081f4: 4a14 ldr r2, [pc, #80] ; (8008248 <experiment+0x8e>) 80081f6: 2150 movs r1, #80 ; 0x50 80081f8: a80e add r0, sp, #56 ; 0x38 80081fa: f7ff ffcf bl 800819c <WriteMem> 80081fe: aa07 add r2, sp, #28 8008200: 4615 mov r5, r2 8008202: 4b12 ldr r3, [pc, #72] ; (800824c <experiment+0x92>) 8008204: f103 0618 add.w r6, r3, #24 8008208: 4614 mov r4, r2 800820a: 6818 ldr r0, [r3, #0] 800820c: 6859 ldr r1, [r3, #4] 800820e: 3308 adds r3, #8 8008210: c403 stmia r4!, {r0, r1} 8008212: 42b3 cmp r3, r6 8008214: 4622 mov r2, r4 8008216: d1f7 bne.n 8008208 <experiment+0x4e> 8008218: 6818 ldr r0, [r3, #0] 800821a: 211c movs r1, #28 800821c: 6020 str r0, [r4, #0] 800821e: 4a0c ldr r2, [pc, #48] ; (8008250 <experiment+0x96>) 8008220: 4628 mov r0, r5 8008222: f7ff ffbb bl 800819c <WriteMem> 8008226: 4b0b ldr r3, [pc, #44] ; (8008254 <experiment+0x9a>) 8008228: 4a0b ldr r2, [pc, #44] ; (8008258 <experiment+0x9e>) 800822a: 480c ldr r0, [pc, #48] ; (800825c <experiment+0xa2>) 800822c: e9c2 3300 strd r3, r3, [r2] 8008230: e9c2 3302 strd r3, r3, [r2, #8] 8008234: f7ff ffc0 bl 80081b8 <ExecEntry> 8008238: b022 add sp, #136 ; 0x88 800823a: bd70 pop {r4, r5, r6, pc} 800823c: 08008470 .word 0x08008470 8008240: 20005000 .word 0x20005000 8008244: 08008486 .word 0x08008486 8008248: 200050c0 .word 0x200050c0 800824c: 080084d6 .word 0x080084d6 8008250: 200051b8 .word 0x200051b8 8008254: 08008151 .word 0x08008151 8008258: 200051c4 .word 0x200051c4 800825c: 20005001 .word 0x20005001 08008260 <PRNG>: 8008260: 4b07 ldr r3, [pc, #28] ; (8008280 <PRNG+0x20>) 8008262: b510 push {r4, lr} 8008264: 6819 ldr r1, [r3, #0] 8008266: 4a07 ldr r2, [pc, #28] ; (8008284 <PRNG+0x24>) 8008268: 1c4c adds r4, r1, #1 800826a: 601c str r4, [r3, #0] 800826c: 4b06 ldr r3, [pc, #24] ; (8008288 <PRNG+0x28>) 800826e: 6810 ldr r0, [r2, #0] 8008270: 440b add r3, r1 8008272: 4906 ldr r1, [pc, #24] ; (800828c <PRNG+0x2c>) 8008274: fb01 3000 mla r0, r1, r0, r3 8008278: 6010 str r0, [r2, #0] 800827a: f3c0 000e ubfx r0, r0, #0, #15 800827e: bd10 pop {r4, pc} 8008280: 20000004 .word 0x20000004 8008284: 20000000 .word 0x20000000 8008288: 002490f3 .word 0x002490f3 800828c: 007df121 .word 0x007df121 08008290 <Clear>: 8008290: b570 push {r4, r5, r6, lr} 8008292: 2400 movs r4, #0 8008294: 2500 movs r5, #0 8008296: b2a6 uxth r6, r4 8008298: b2a9 uxth r1, r5 800829a: 4630 mov r0, r6 800829c: f7ff ff48 bl 8008130 <Set_Posi> 80082a0: 3501 adds r5, #1 80082a2: f245 5055 movw r0, #21845 ; 0x5555 80082a6: f7ff ff4f bl 8008148 <Set_Pixel> 80082aa: 2df0 cmp r5, #240 ; 0xf0 80082ac: d1f4 bne.n 8008298 <Clear+0x8> 80082ae: 3401 adds r4, #1 80082b0: f5b4 7fa0 cmp.w r4, #320 ; 0x140 80082b4: d1ee bne.n 8008294 <Clear+0x4> 80082b6: bd70 pop {r4, r5, r6, pc} 080082b8 <main>: 80082b8: e92d 41f0 stmdb sp!, {r4, r5, r6, r7, r8, lr} 80082bc: b086 sub sp, #24 80082be: 466c mov r4, sp 80082c0: f04f 0814 mov.w r8, #20 80082c4: 270a movs r7, #10 80082c6: 2603 movs r6, #3 80082c8: 2502 movs r5, #2 80082ca: f7ff ffe1 bl 8008290 <Clear> 80082ce: f7ff ff74 bl 80081ba <experiment> 80082d2: 4b15 ldr r3, [pc, #84] ; (8008328 <main+0x70>) 80082d4: e893 0007 ldmia.w r3, {r0, r1, r2} 80082d8: 330c adds r3, #12 80082da: e884 0007 stmia.w r4, {r0, r1, r2} 80082de: e893 0007 ldmia.w r3, {r0, r1, r2} 80082e2: ab06 add r3, sp, #24 80082e4: e903 0007 stmdb r3, {r0, r1, r2} 80082e8: f7ff ffba bl 8008260 <PRNG> 80082ec: fb90 f3f6 sdiv r3, r0, r6 80082f0: eb03 0343 add.w r3, r3, r3, lsl #1 80082f4: aa06 add r2, sp, #24 80082f6: 1ac3 subs r3, r0, r3 80082f8: eb02 0383 add.w r3, r2, r3, lsl #2 80082fc: f853 2c18 ldr.w r2, [r3, #-24] 8008300: f853 3c0c ldr.w r3, [r3, #-12] 8008304: 4417 add r7, r2 8008306: 4498 add r8, r3 8008308: fb97 f7f5 sdiv r7, r7, r5 800830c: fb98 f8f5 sdiv r8, r8, r5 8008310: 4604 mov r4, r0 8008312: fa1f f188 uxth.w r1, r8 8008316: b2b8 uxth r0, r7 8008318: f7ff ff0a bl 8008130 <Set_Posi> 800831c: 0060 lsls r0, r4, #1 800831e: b280 uxth r0, r0 8008320: f7ff ff12 bl 8008148 <Set_Pixel> 8008324: e7e0 b.n 80082e8 <main+0x30> 8008326: bf00 nop 8008328: 080084f4 .word 0x080084f4 0800832c <Dummy_Handler>: 800832c: 4770 bx lr 0800832e <Default_Handler>: 800832e: e7fe b.n 800832e <Default_Handler> 08008330 <__Init_Data>: 8008330: 4a0a ldr r2, [pc, #40] ; (800835c <__Init_Data+0x2c>) 8008332: 4b0b ldr r3, [pc, #44] ; (8008360 <__Init_Data+0x30>) 8008334: 429a cmp r2, r3 8008336: d003 beq.n 8008340 <__Init_Data+0x10> 8008338: 490a ldr r1, [pc, #40] ; (8008364 <__Init_Data+0x34>) 800833a: 3a04 subs r2, #4 800833c: 428b cmp r3, r1 800833e: d305 bcc.n 800834c <__Init_Data+0x1c> 8008340: 2100 movs r1, #0 8008342: 4b09 ldr r3, [pc, #36] ; (8008368 <__Init_Data+0x38>) 8008344: 4a09 ldr r2, [pc, #36] ; (800836c <__Init_Data+0x3c>) 8008346: 4293 cmp r3, r2 8008348: d305 bcc.n 8008356 <__Init_Data+0x26> 800834a: 4770 bx lr 800834c: f852 0f04 ldr.w r0, [r2, #4]! 8008350: f843 0b04 str.w r0, [r3], #4 8008354: e7f2 b.n 800833c <__Init_Data+0xc> 8008356: f843 1b04 str.w r1, [r3], #4 800835a: e7f4 b.n 8008346 <__Init_Data+0x16> 800835c: 0800850c .word 0x0800850c 8008360: 20000000 .word 0x20000000 8008364: 20000004 .word 0x20000004 8008368: 20000004 .word 0x20000004 800836c: 20000008 .word 0x20000008 08008370 <Reset_Handler>: 8008370: 4668 mov r0, sp 8008372: f020 0107 bic.w r1, r0, #7 8008376: 468d mov sp, r1 8008378: b508 push {r3, lr} 800837a: f7ff ffd9 bl 8008330 <__Init_Data> 800837e: f7ff ff9b bl 80082b8 <main> 8008382: e7fe b.n 8008382 <Reset_Handler+0x12> 08008384 <memcpy>: 8008384: 4684 mov ip, r0 8008386: ea41 0300 orr.w r3, r1, r0 800838a: f013 0303 ands.w r3, r3, #3 800838e: d149 bne.n 8008424 <memcpy+0xa0> 8008390: 3a40 subs r2, #64 ; 0x40 8008392: d323 bcc.n 80083dc <memcpy+0x58> 8008394: 680b ldr r3, [r1, #0] 8008396: 6003 str r3, [r0, #0] 8008398: 684b ldr r3, [r1, #4] 800839a: 6043 str r3, [r0, #4] 800839c: 688b ldr r3, [r1, #8] 800839e: 6083 str r3, [r0, #8] 80083a0: 68cb ldr r3, [r1, #12] 80083a2: 60c3 str r3, [r0, #12] 80083a4: 690b ldr r3, [r1, #16] 80083a6: 6103 str r3, [r0, #16] 80083a8: 694b ldr r3, [r1, #20] 80083aa: 6143 str r3, [r0, #20] 80083ac: 698b ldr r3, [r1, #24] 80083ae: 6183 str r3, [r0, #24] 80083b0: 69cb ldr r3, [r1, #28] 80083b2: 61c3 str r3, [r0, #28] 80083b4: 6a0b ldr r3, [r1, #32] 80083b6: 6203 str r3, [r0, #32] 80083b8: 6a4b ldr r3, [r1, #36] ; 0x24 80083ba: 6243 str r3, [r0, #36] ; 0x24 80083bc: 6a8b ldr r3, [r1, #40] ; 0x28 80083be: 6283 str r3, [r0, #40] ; 0x28 80083c0: 6acb ldr r3, [r1, #44] ; 0x2c 80083c2: 62c3 str r3, [r0, #44] ; 0x2c 80083c4: 6b0b ldr r3, [r1, #48] ; 0x30 80083c6: 6303 str r3, [r0, #48] ; 0x30 80083c8: 6b4b ldr r3, [r1, #52] ; 0x34 80083ca: 6343 str r3, [r0, #52] ; 0x34 80083cc: 6b8b ldr r3, [r1, #56] ; 0x38 80083ce: 6383 str r3, [r0, #56] ; 0x38 80083d0: 6bcb ldr r3, [r1, #60] ; 0x3c 80083d2: 63c3 str r3, [r0, #60] ; 0x3c 80083d4: 3040 adds r0, #64 ; 0x40 80083d6: 3140 adds r1, #64 ; 0x40 80083d8: 3a40 subs r2, #64 ; 0x40 80083da: d2db bcs.n 8008394 <memcpy+0x10> 80083dc: 3230 adds r2, #48 ; 0x30 80083de: d30b bcc.n 80083f8 <memcpy+0x74> 80083e0: 680b ldr r3, [r1, #0] 80083e2: 6003 str r3, [r0, #0] 80083e4: 684b ldr r3, [r1, #4] 80083e6: 6043 str r3, [r0, #4] 80083e8: 688b ldr r3, [r1, #8] 80083ea: 6083 str r3, [r0, #8] 80083ec: 68cb ldr r3, [r1, #12] 80083ee: 60c3 str r3, [r0, #12] 80083f0: 3010 adds r0, #16 80083f2: 3110 adds r1, #16 80083f4: 3a10 subs r2, #16 80083f6: d2f3 bcs.n 80083e0 <memcpy+0x5c> 80083f8: 320c adds r2, #12 80083fa: d305 bcc.n 8008408 <memcpy+0x84> 80083fc: f851 3b04 ldr.w r3, [r1], #4 8008400: f840 3b04 str.w r3, [r0], #4 8008404: 3a04 subs r2, #4 8008406: d2f9 bcs.n 80083fc <memcpy+0x78> 8008408: 3204 adds r2, #4 800840a: d008 beq.n 800841e <memcpy+0x9a> 800840c: 07d2 lsls r2, r2, #31 800840e: bf1c itt ne 8008410: f811 3b01 ldrbne.w r3, [r1], #1 8008414: f800 3b01 strbne.w r3, [r0], #1 8008418: d301 bcc.n 800841e <memcpy+0x9a> 800841a: 880b ldrh r3, [r1, #0] 800841c: 8003 strh r3, [r0, #0] 800841e: 4660 mov r0, ip 8008420: 4770 bx lr 8008422: bf00 nop 8008424: 2a08 cmp r2, #8 8008426: d313 bcc.n 8008450 <memcpy+0xcc> 8008428: 078b lsls r3, r1, #30 800842a: d0b1 beq.n 8008390 <memcpy+0xc> 800842c: f010 0303 ands.w r3, r0, #3 8008430: d0ae beq.n 8008390 <memcpy+0xc> 8008432: f1c3 0304 rsb r3, r3, #4 8008436: 1ad2 subs r2, r2, r3 8008438: 07db lsls r3, r3, #31 800843a: bf1c itt ne 800843c: f811 3b01 ldrbne.w r3, [r1], #1 8008440: f800 3b01 strbne.w r3, [r0], #1 8008444: d3a4 bcc.n 8008390 <memcpy+0xc> 8008446: f831 3b02 ldrh.w r3, [r1], #2 800844a: f820 3b02 strh.w r3, [r0], #2 800844e: e79f b.n 8008390 <memcpy+0xc> 8008450: 3a04 subs r2, #4 8008452: d3d9 bcc.n 8008408 <memcpy+0x84> 8008454: 3a01 subs r2, #1 8008456: f811 3b01 ldrb.w r3, [r1], #1 800845a: f800 3b01 strb.w r3, [r0], #1 800845e: d2f9 bcs.n 8008454 <memcpy+0xd0> 8008460: 780b ldrb r3, [r1, #0] 8008462: 7003 strb r3, [r0, #0] 8008464: 784b ldrb r3, [r1, #1] 8008466: 7043 strb r3, [r0, #1] 8008468: 788b ldrb r3, [r1, #2] 800846a: 7083 strb r3, [r0, #2] 800846c: 4660 mov r0, ip 800846e: 4770 bx lr 8008470: f000b508 .word 0xf000b508 8008474: f000f86d .word 0xf000f86d 8008478: f000f863 .word 0xf000f863 800847c: f000f879 .word 0xf000f879 8008480: 2001f86f .word 0x2001f86f 8008484: b500bd08 .word 0xb500bd08 8008488: e008f8df .word 0xe008f8df 800848c: f85e44fe .word 0xf85e44fe 8008490: 00ecff08 .word 0x00ecff08 8008494: f2400000 .word 0xf2400000 8008498: f2c00ce8 .word 0xf2c00ce8 800849c: 44fc0c00 .word 0x44fc0c00 80084a0: f000f8dc .word 0xf000f8dc 80084a4: f240bf00 .word 0xf240bf00 80084a8: f2c00cdc .word 0xf2c00cdc 80084ac: 44fc0c00 .word 0x44fc0c00 80084b0: f000f8dc .word 0xf000f8dc 80084b4: f240bf00 .word 0xf240bf00 80084b8: f2c00cd0 .word 0xf2c00cd0 80084bc: 44fc0c00 .word 0x44fc0c00 80084c0: f000f8dc .word 0xf000f8dc 80084c4: f240bf00 .word 0xf240bf00 80084c8: f2c00cc4 .word 0xf2c00cc4 80084cc: 44fc0c00 .word 0x44fc0c00 80084d0: f000f8dc .word 0xf000f8dc 80084d4: 5018bf00 .word 0x5018bf00 80084d8: 00002000 .word 0x00002000 80084dc: 00000000 .word 0x00000000 80084e0: 50c00000 .word 0x50c00000 80084e4: 50c02000 .word 0x50c02000 80084e8: 50c02000 .word 0x50c02000 80084ec: 50c02000 .word 0x50c02000 80084f0: 00002000 .word 0x00002000 80084f4: 0000000a .word 0x0000000a 80084f8: 00000136 .word 0x00000136 80084fc: 0000008c .word 0x0000008c 8008500: 00000014 .word 0x00000014 8008504: 00000028 .word 0x00000028 8008508: 000000dc .word 0x000000dc
TheStack
0030be5c657f864aecc526ff5242fc01d277f022
Assemblycode:Assembly
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# http://web.stanford.edu/class/archive/ee/ee108b/ee108b.1072/pas/sample.html # The program loops 10 times total. With each iteration it calls a subroutine named print_num. This subroutine prints "The number is n", where n is the argument passed in $a0. .data COUNT: .word 10 TEXT: .asciiz "The number is " EOL: .asciiz "\n" .text .globl main main: addi $sp, $sp, -32 # Adjust stack sw $ra, 24($sp) sw $fp, 16($sp) # save old frame pointer addi $fp, $sp, 28 # load new frame pointer # la $t0, COUNT lui $1, 0x00001001 ori $t0,$1,0x00000000 # lw $t1, 0($t0) lui $t1, 0 ori $t1,$t1, 10 # t1(Input register) is initialized to 10. lui $t0, 0 # init index to 0, Loop counter loop: sw $t0, 12($sp) # save caller saved registers sw $t1, 8($sp) # move $a0, $t0 # setup parameter for fn call jal print_num # call subroutine lw $t1, 8($sp) # restore caller saved values lw $t0, 12($sp) # addi $t0, $t0, 1 # increment index; blt $t0, $t1, loop # lw $fp, 16($sp) # restore frame pointer lw $ra, 24($sp) # restore return address addi $sp, $sp, 32 # restore stack pointer jr $ra print_num: addi $sp, $sp, -32 sw $fp, 16($sp) sw $s0, 12($sp) addi $fp, $sp, 28 move $s0, $a0 # store argument in temp variable lui $v0, 0 ori $v0,$v0, 4 # la $a0, TEXT # point to "This number is " lui $1, 0x00001001 ori $a0,$1,0x00000004 # syscall # call print_string lui $v0, 0 ori $v0,$v0, 1 move $a0, $s0 # restore argument $a0 # syscall # call print_int lui $v0, 0 ori $v0,$v0, 4 # la $a0, EOL # point to "\n" lui $1, 0x00001001 ori $a0,$1,0x00000013 # syscall # call print_string lw $s0, 12($sp) lw $fp, 16($sp) addi $sp, $sp, 32 jr $ra # jump to return address
TheStack
e0f778eac326fb7fa25f8e1a177d5bcc1884acef
Assemblycode:Assembly
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dataseg segment arr db '7', '3', '2', '8', '9', '1', '4', '5', '6', '0', 13, 10, '$' dataseg ends stackseg segment stack ; 要在最后加上 stack, 否则无法建立堆 s dw 1 dup(0) stackseg ends codeseg segment assume cs:codeseg, ds:dataseg, ss:stackseg start: mov ax, dataseg mov ds, ax mov ax, stackseg mov ss, ax mov sp, 10h ; 栈顶指针, 栈向上生长(高地址->低地址) ; 通过 getUsername 可以对用户输入的 0~9 进行排序 getUsername: mov cx, 10 ; 由用户输入10个数字 mov bx, offset arr ; 此处等效于 mov bx, 0 L0: mov ah, 1 ; 带回显的键盘输入 int 21h ; 系统调用 mov ds:[bx], al ; 等效于 mov [bx], al inc bx loop L0 mov dl, 10 ; 先回车换行 '\n' mov ah, 2 int 21h ;lea dx, arr ; ;mov ah, 09h ;int 21h bubbleSort: mov cx, 9 ; 10个数, 9次, ; i 从0开始, 每次 a[i] vs a[i+1] L1: ; 外层循环 cx 次 push cx ; sub cx, 1 ; 思考: 如果去掉这行的注释会怎么样,如何证明 cmp cx, 0 jz output mov bx, offset arr mov ax, 0 L2: ; 外层循环 cx - 1 次 mov al, [bx] mov ah, [bx+1] cmp al, ah jbe next ; continue, 从小到大 ;jae next ; contunue, 从大到小 ;mov dl, al ;mov al, ah ;mov ah, dl xchg al, ah mov [bx], al mov [bx+1], ah next: nop add bx, 1; loop L2 pop cx loop L1 ; 做完一次循环,cx--, 若cx==0则退出, 参考<汇编语言> P100 output: lea dx, arr mov ah, 09h int 21h mov ah, 4ch int 21h codeseg ends end start ; 对10个数进行冒泡排序, 修改 L57~L58 可改变排序方式(大->小, 小->大) ; ; C语言表达 ; for( int i = 0; i < n; i++ ){ ; for( int j = 0; j < n-i; j++ ){ ; if( a[j] > a[j+1] ){ ; swap(...); ; } ; } ; } ; TODO: ; 由用户输入 n, 并输入 n 个待排序数字 ; string -> int, 如用户输入"12", 则要将其转化为 dw/dd 12 ; 设置 stack 大小
TheStack
6afece9c24dfd94ca68e1edb70de171f39c7adc2
Assemblycode:Assembly
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; Copyright (C) 1989, 1992, 1993 Aladdin Enterprises. All rights reserved. ; ; This file is part of Aladdin Ghostscript. ; ; Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author ; or distributor accepts any responsibility for the consequences of using it, ; or for whether it serves any particular purpose or works at all, unless he ; or she says so in writing. Refer to the Aladdin Ghostscript Free Public ; License (the "License") for full details. ; ; Every copy of Aladdin Ghostscript must include a copy of the License, ; normally in a plain ASCII text file named PUBLIC. The License grants you ; the right to copy, modify and redistribute Aladdin Ghostscript, but only ; under certain conditions described in the License. Among other things, the ; License requires that the copyright notice and this notice be preserved on ; all copies. ; iutilasm.asm ; Assembly code for Ghostscript interpreter on MS-DOS systems ifdef FOR80386 .286c endif utilasm_TEXT SEGMENT WORD PUBLIC 'CODE' ASSUME CS:utilasm_TEXT ifdef FOR80386 ; Macro for 32-bit operand prefix. OP32 macro db 66h endm endif ; FOR80386 ; Clear a register clear macro reg xor reg,reg endm ifdef FOR80386 ; Replace the multiply and divide routines in the Turbo C library ; if we are running on an 80386. ; Macro to swap the halves of a 32-bit register. ; Unfortunately, masm won't allow a shift instruction with a count of 16, ; so we have to code it in hex. swap macro regno OP32 db 0c1h,0c0h+regno,16 ; rol regno,16 endm regax equ 0 regcx equ 1 regdx equ 2 regbx equ 3 ; Multiply (dx,ax) by (cx,bx) to (dx,ax). PUBLIC LXMUL@ PUBLIC F_LXMUL@ F_LXMUL@ proc far LXMUL@ proc far swap regdx mov dx,ax swap regcx mov cx,bx OP32 db 0fh,0afh,0d1h ; imul dx,cx OP32 mov ax,dx swap regdx ret LXMUL@ endp F_LXMUL@ endp ; Divide two stack operands, leave the result in (dx,ax). ifdef DEBUG setup32 macro mov bx,sp push bp mov bp,sp OP32 mov ax,ss:[bx+4] ; dividend endm ret32 macro n mov sp,bp pop bp ret n endm else ; !DEBUG setup32 macro mov bx,sp OP32 mov ax,ss:[bx+4] ; dividend endm ret32 macro n ret n endm endif ; (!)DEBUG PUBLIC LDIV@, LUDIV@, LMOD@, LUMOD@ PUBLIC F_LDIV@, F_LUDIV@, F_LMOD@, F_LUMOD@ F_LDIV@ proc far LDIV@ proc far setup32 OP32 cwd OP32 idiv word ptr ss:[bx+8] ; divisor OP32 mov dx,ax swap regdx ret32 8 LDIV@ endp F_LDIV@ endp F_LUDIV@ proc far LUDIV@ proc far setup32 OP32 xor dx,dx OP32 div word ptr ss:[bx+8] ; divisor OP32 mov dx,ax swap regdx ret32 8 LUDIV@ endp F_LUDIV@ endp F_LMOD@ proc far LMOD@ proc far setup32 OP32 cwd OP32 idiv word ptr ss:[bx+8] ; divisor OP32 mov ax,dx swap regdx ret32 8 LMOD@ endp F_LMOD@ endp F_LUMOD@ proc far LUMOD@ proc far setup32 OP32 xor dx,dx OP32 div word ptr ss:[bx+8] ; divisor OP32 mov ax,dx swap regdx ret32 8 LUMOD@ endp F_LUMOD@ endp else ; !FOR80386 ; Replace the divide routines in the Turbo C library, ; which do the division one bit at a time (!). PUBLIC LDIV@, LMOD@, LUDIV@, LUMOD@ PUBLIC F_LDIV@, F_LMOD@, F_LUDIV@, F_LUMOD@ ; Negate a long on the stack. negbp macro offset neg word ptr [bp+offset+2] ; high part neg word ptr [bp+offset] ; low part sbb word ptr [bp+offset+2],0 endm ; Negate a long in (dx,ax). negr macro neg dx neg ax sbb dx,0 endm ; Divide two unsigned longs on the stack. ; Leave either the quotient or the remainder in (dx,ax). ; Operand offsets assume that bp (and only bp) has been pushed. nlo equ 6 nhi equ 8 dlo equ 10 dhi equ 12 ; We use an offset in bx to distinguish div from mod, ; and to indicate whether the result should be negated. odiv equ 0 omod equ 2 odivneg equ 4 omodneg equ 6 F_LMOD@ proc far LMOD@ proc far push bp mov bp,sp mov bx,omod ; Take abs of denominator cmp byte ptr [bp+dhi+1],bh ; bh = 0 jge modpd negbp dlo modpd: ; Negate mod if numerator < 0 cmp byte ptr [bp+nhi+1],bh ; bh = 0 jge udiv mov bx,omodneg negnum: negbp nlo jmp udiv LMOD@ endp F_LMOD@ endp F_LUMOD@ proc far LUMOD@ proc far mov bx,omod jmp udpush LUMOD@ endp F_LUMOD@ endp F_LDIV@ proc far LDIV@ proc far push bp mov bp,sp mov bx,odiv ; Negate quo if num^den < 0 mov ax,[bp+nhi] xor ax,[bp+dhi] jge divabs mov bx,odivneg divabs: ; Take abs of denominator cmp byte ptr [bp+dhi+1],bh ; bh = 0 jge divpd negbp dlo divpd: ; Take abs of numerator cmp byte ptr [bp+nhi+1],bh ; bh = 0 jge udiv jmp negnum LDIV@ endp F_LDIV@ endp F_LUDIV@ proc far LUDIV@ proc far mov bx,odiv udpush: push bp mov bp,sp udiv: push bx ; odiv, omod, odivneg, omodneg mov ax,[bp+nlo] mov dx,[bp+nhi] mov bx,[bp+dlo] mov cx,[bp+dhi] ; Now we are dividing dx:ax by cx:bx. ; Check to see whether this is really a 32/16 division. or cx,cx jnz div2 ; 32/16, check for 16- vs. 32-bit quotient cmp dx,bx jae div1 ; 32/16 with 16-bit quotient, just do it. div bx ; ax = quo, dx = rem pop bx pop bp jmp cs:xx1[bx] even xx1 dw offset divx1 dw offset modx1 dw offset divx1neg dw offset modx1neg modx1: mov ax,dx divx1: xor dx,dx ret 8 modx1neg: mov ax,dx divx1neg: xor dx,dx rneg: negr ret 8 ; 32/16 with 32-bit quotient, do in 2 parts. div1: mov cx,ax ; save lo num mov ax,dx xor dx,dx div bx ; ax = hi quo xchg cx,ax ; save hi quo, get lo num div bx ; ax = lo quo, dx = rem pop bx pop bp jmp cs:xx1a[bx] even xx1a dw offset divx1a dw offset modx1 dw offset divx1aneg dw offset modx1neg divx1a: mov dx,cx ; hi quo ret 8 divx1aneg: mov dx,cx jmp rneg ; This is really a 32/32 bit division. ; (Note that the quotient cannot exceed 16 bits.) ; The following algorithm is taken from pp. 235-240 of Knuth, vol. 2 ; (first edition). ; Start by normalizing the numerator and denominator. div2: or ch,ch jz div21 ; ch == 0, but cl != 0 ; Do 8 steps all at once. mov bl,bh mov bh,cl mov cl,ch xor ch,ch mov al,ah mov ah,dl mov dl,dh xor dh,dh rol bx,1 ; faster than jmp div2a: rcr bx,1 ; finish previous shift div21: shr dx,1 rcr ax,1 shr cx,1 jnz div2a rcr bx,1 ; Now we can do a 32/16 divide. div2x: div bx ; ax = quo, dx = rem ; Multiply by the denominator, and correct the result. mov cx,ax ; save quotient mul word ptr [bp+dhi] mov bx,ax ; save lo part of hi product mov ax,cx mul word ptr [bp+dlo] add dx,bx ; Now cx = trial quotient, (dx,ax) = cx * denominator. not dx neg ax cmc adc dx,0 ; double-precision neg jc divz ; zero quotient ; requires special handling add ax,[bp+nlo] adc dx,[bp+nhi] jc divx ; Quotient is too large, adjust it. div3: dec cx add ax,[bp+dlo] adc dx,[bp+dhi] jnc div3 ; All done. (dx,ax) = remainder, cx = lo quotient. divx: pop bx pop bp jmp cs:xx3[bx] even xx3 dw offset divx3 dw offset modx3 dw offset divx3neg dw offset modx3neg divx3: mov ax,cx xor dx,dx modx3: ret 8 divx3neg: mov ax,cx xor dx,dx modx3neg: jmp rneg ; Handle zero quotient specially. divz: pop bx jmp cs:xxz[bx] even xxz dw offset divxz dw offset modxz dw offset divxz dw offset modxzneg divxz: pop bp ret 8 modxzneg: negbp nlo modxz: mov ax,[bp+nlo] mov dx,[bp+nhi] pop bp ret 8 LUDIV@ endp F_LUDIV@ endp endif ; FOR80386 ifdef NOFPU ; See gsmisc.c for the C version of this code. ; /* ; * Floating multiply with fixed result, for avoiding floating point in ; * common coordinate transformations. Assumes IEEE representation, ; * 16-bit short, 32-bit long. Optimized for the case where the first ; * operand has no more than 16 mantissa bits, e.g., where it is a user space ; * coordinate (which are often integers). ; * ; * The assembly language version of this code is actually faster than ; * the FPU, if the code is compiled with FPU_TYPE=0 (which requires taking ; * a trap on every FPU operation). If there is no FPU, the assembly ; * language version of this code is over 10 times as fast as the ; * emulated FPU. ; */ ; fixed ; fmul2fixed_(long /*float*/ a, long /*float*/ b) ; { PUBLIC _fmul2fixed_ _fmul2fixed_ proc far push bp mov bp,sp a equ 6 alo equ a ahi equ a+2 b equ 10 blo equ b bhi equ b+2 push si ; will hold ma push di ; will hold mb ; int e = 260 + _fixed_shift - (( ; (((uint)(a >> 16)) & 0x7f80) + (((uint)(b >> 16)) & 0x7f80) ; ) >> 7); mov dx,[bp+ahi] ; dfmul2fixed enters here fmf: mov cx,260+12 mov ax,[bp+bhi] and ax,7f80h and dx,7f80h add ax,dx xchg ah,al ; ror ax,7 without using cl rol ax,1 sub cx,ax push cx ; e ; ulong ma = (ushort)(a >> 8) | 0x8000; ; ulong mb = (ushort)(b >> 8) | 0x8000; mov si,[bp+alo+1] ; unaligned clear ax mov di,[bp+blo+1] ; unaligned or si,8000h or di,8000h ; ulong p1 = ma * (b & 0xff); mov al,[bp+blo] mul si ; (Do this later:) ; ulong p = ma * mb; ; if ( (byte)a ) /* >16 mantissa bits */ cmp byte ptr [bp+alo],0 je mshort ; { ulong p2 = (a & 0xff) * mb; ; p += ((((uint)(byte)a * (uint)(byte)b) >> 8) + p1 + p2) >> 8; mov cx,dx mov bx,ax clear ax mov al,[bp+alo] clear dx mov dl,[bp+blo] mul dx mov dl,ah ; dx is zero add bx,cx adc cx,0 clear ax mov al,[bp+alo] mul di add ax,bx adc dx,cx ; } mshort: ; else ; p += p1 >> 8; mov bl,ah ; set (cx,bx) = (dx,ax) >> 8 mov bh,dl clear cx mov cl,dh mov ax,si mul di add ax,bx adc dx,cx ; if ( (uint)e < 32 ) /* e = -1 is possible */ pop cx ; e cmp cx,16 jb shr1 ; else if ( e >= 32 ) /* also detects a=0 or b=0 */ cmp cx,0 jl eneg sub cx,16 cmp cx,16 jge shr0 mov ax,dx clear dx shr ax,cl jmp ex ; return fixed_0; shr0: clear ax clear dx jmp ex ; else ; p <<= -e; even eneg: neg cx shl dx,cl mov bx,ax shl ax,cl rol bx,cl xor bx,ax add dx,bx jmp ex ; p >>= e; even shr1: shr ax,cl mov bx,dx shr dx,cl ror bx,cl xor bx,dx add ax,bx ex: ; return ((a ^ b) < 0 ? -p : p); mov cx,[bp+ahi] xor cx,[bp+bhi] jge pos neg dx neg ax sbb dx,0 pos: ; } retu: pop di pop si mov sp,bp pop bp ret _fmul2fixed_ ENDP ; The same routine with the first argument a double rather than a float. ; The argument is split into two pieces to reduce data movement. PUBLIC _dfmul2fixed_ _dfmul2fixed_ proc far push bp mov bp,sp xalo equ 6 ;b equ 10 xahi equ 14 push si ; overlap this below push di ; ditto ; Shuffle the arguments and then use fmul2fixed. ; Squeeze 3 exponent bits out of the top 35 bits of a. mov dx,[bp+xahi+2] mov bx,0c000h mov ax,[bp+xahi] and bx,dx mov cx,[bp+xalo+2] and dx,7ffh ; get rid of discarded bits add cx,cx ; faster than shl! jz cz ; detect common case adc ax,ax ; faster than rcl! adc dx,dx add cx,cx adc ax,ax adc dx,dx add cx,cx adc ax,ax mov [bp+alo],ax adc dx,dx or dx,bx mov [bp+ahi],dx jmp fmf even cz: adc ax,ax adc dx,dx add ax,ax adc dx,dx add ax,ax mov [bp+alo],ax adc dx,dx or dx,bx mov [bp+ahi],dx jmp fmf _dfmul2fixed_ ENDP endif ; NOFPU ; Transpose an 8x8 bit matrix. See gsmisc.c for the algorithm in C. PUBLIC _memflip8x8 _memflip8x8 proc far push ds push si push di ; After pushing, the offsets of the parameters are: ; byte *inp=10, int line_size=14, byte *outp=16, int dist=20. mov si,sp mov di,ss:[si+14] ; line_size lds si,ss:[si+10] ; inp ; We assign variables to registers as follows: ; ax = AE, bx = BF, cx (or di) = CG, dx = DH. ; Load the input data. Initially we assign ; ax = AB, bx = EF, cx (or di) = CD, dx = GH. mov ah,[si] iload macro reg add si,di mov reg,[si] endm iload al iload ch iload cl iload bh iload bl iload dh iload dl ; Transposition macro, see C code for explanation. trans macro reg1,reg2,shift,mask mov si,reg1 shr si,shift xor si,reg2 and si,mask xor reg2,si shl si,shift xor reg1,si endm ; Do 4x4 transpositions mov di,cx ; we need cl for the shift count mov cl,4 trans bx,ax,cl,0f0fh trans dx,di,cl,0f0fh ; Swap B/E, D/G xchg al,bh mov cx,di xchg cl,dh ; Do 2x2 transpositions mov di,cx ; need cl again mov cl,2 trans di,ax,cl,3333h trans dx,bx,cl,3333h mov cx,di ; done shifting >1 ; Do 1x1 transpositions trans bx,ax,1,5555h trans dx,cx,1,5555h ; Store result mov si,sp mov di,ss:[si+20] ; dist lds si,ss:[si+16] ; outp mov [si],ah istore macro reg add si,di mov [si],reg endm istore bh istore ch istore dh istore al istore bl istore cl istore dl ; All done pop di pop si pop ds ret _memflip8x8 ENDP utilasm_TEXT ENDS END
TheStack
9b078b128507647bf6a3fb28f055f282764b3296
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r10 push %r12 push %r13 push %r15 push %r8 push %rax push %rcx push %rdi push %rsi lea addresses_normal_ht+0x1c906, %r10 nop nop nop nop inc %r12 movb (%r10), %al nop nop nop nop xor $24619, %r15 lea addresses_WC_ht+0x1b006, %r8 clflush (%r8) nop nop nop nop inc %r15 mov $0x6162636465666768, %rdi movq %rdi, %xmm7 vmovups %ymm7, (%r8) dec %r8 lea addresses_D_ht+0x1b806, %r10 nop and %r12, %r12 vmovups (%r10), %ymm4 vextracti128 $1, %ymm4, %xmm4 vpextrq $0, %xmm4, %rdi nop nop nop nop cmp %rax, %rax lea addresses_A_ht+0x1d806, %rax nop nop nop nop nop xor %r13, %r13 movb (%rax), %r12b nop nop nop nop xor %rdi, %rdi lea addresses_D_ht+0x11464, %r8 nop nop cmp %rdi, %rdi mov $0x6162636465666768, %r12 movq %r12, (%r8) xor $8875, %rdi lea addresses_WC_ht+0xae80, %rax clflush (%rax) nop nop nop nop dec %r13 mov $0x6162636465666768, %r15 movq %r15, %xmm2 movups %xmm2, (%rax) nop nop nop xor %r12, %r12 lea addresses_D_ht+0x7c06, %rsi lea addresses_A_ht+0x13cd6, %rdi clflush (%rsi) nop nop nop add $9983, %r13 mov $119, %rcx rep movsl nop nop nop nop sub %rcx, %rcx lea addresses_normal_ht+0x4c06, %r8 nop nop lfence movw $0x6162, (%r8) nop nop nop cmp $57658, %rdi lea addresses_normal_ht+0x9d86, %rsi lea addresses_WT_ht+0xdc66, %rdi nop nop nop nop nop xor %r12, %r12 mov $100, %rcx rep movsq nop nop nop nop xor %rcx, %rcx lea addresses_normal_ht+0x1a882, %rax nop nop nop cmp %r15, %r15 movw $0x6162, (%rax) cmp %rcx, %rcx lea addresses_WC_ht+0xd1a6, %rcx nop nop inc %r12 mov $0x6162636465666768, %rax movq %rax, (%rcx) nop nop nop xor %rax, %rax pop %rsi pop %rdi pop %rcx pop %rax pop %r8 pop %r15 pop %r13 pop %r12 pop %r10 ret .global s_faulty_load s_faulty_load: push %r11 push %r14 push %rax push %rcx push %rdi // Faulty Load lea addresses_RW+0x8006, %rdi nop sub $24038, %rcx movups (%rdi), %xmm3 vpextrq $0, %xmm3, %r11 lea oracles, %rcx and $0xff, %r11 shlq $12, %r11 mov (%rcx,%r11,1), %r11 pop %rdi pop %rcx pop %rax pop %r14 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_RW', 'AVXalign': True, 'size': 2, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'} [Faulty Load] {'src': {'type': 'addresses_RW', 'AVXalign': False, 'size': 16, 'NT': False, 'same': True, 'congruent': 0}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 6}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 11}} {'src': {'type': 'addresses_D_ht', 'AVXalign': False, 'size': 32, 'NT': False, 'same': False, 'congruent': 9}, 'OP': 'LOAD'} {'src': {'type': 'addresses_A_ht', 'AVXalign': False, 'size': 1, 'NT': True, 'same': False, 'congruent': 11}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'type': 'addresses_D_ht', 'AVXalign': True, 'size': 8, 'NT': False, 'same': False, 'congruent': 1}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 0}} {'src': {'type': 'addresses_D_ht', 'congruent': 10, 'same': True}, 'OP': 'REPM', 'dst': {'type': 'addresses_A_ht', 'congruent': 3, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': True, 'size': 2, 'NT': True, 'same': False, 'congruent': 9}} {'src': {'type': 'addresses_normal_ht', 'congruent': 7, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_WT_ht', 'congruent': 5, 'same': False}} {'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 0}} {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 8, 'NT': False, 'same': False, 'congruent': 4}} {'32': 21829} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
TheStack
3460bf71f0231f53b269b722a263a0b469486526
Assemblycode:Assembly
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segment .text align 4 global _main:function _main: align 4 xpl: push ebp mov ebp, esp sub esp, 4 segment .rodata align 4 _L1: dq 1.50000 segment .text push dword $_L1 pop eax push dword [eax+4] push dword [eax] call printd add esp, 8 call println segment .rodata align 4 _L2: dq 25.0000 segment .text push dword $_L2 pop eax push dword [eax+4] push dword [eax] call printd add esp, 8 call println segment .rodata align 4 _L3: dq 1.50000 segment .text push dword $_L3 pop eax push dword [eax+4] push dword [eax] segment .rodata align 4 _L4: dq 25.0000 segment .text push dword $_L4 pop eax push dword [eax+4] push dword [eax] fld qword [esp] add esp, byte 8 fld qword [esp] faddp st1 fstp qword [esp] call printd add esp, 8 call println push dword 2 fild dword [esp] sub esp, byte 4 fstp qword [esp] segment .rodata align 4 _L5: dq 2.50000 segment .text push dword $_L5 pop eax push dword [eax+4] push dword [eax] fld qword [esp] add esp, byte 8 fld qword [esp] faddp st1 fstp qword [esp] call printd add esp, 8 call println segment .rodata align 4 _L6: dq 3.33000 segment .text push dword $_L6 pop eax push dword [eax+4] push dword [eax] push dword 1 fild dword [esp] sub esp, byte 4 fstp qword [esp] fld qword [esp] add esp, byte 8 fld qword [esp] faddp st1 fstp qword [esp] call printd add esp, 8 call println lea eax, [ebp+-4] push eax pop eax push dword [eax] pop eax leave ret extern argc extern argv extern envp extern readi extern readd extern printi extern prints extern printd extern println
TheStack
0fbcd4496b14d3440f163121794fea2f1d503453
Assemblycode:Assembly
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.device ATmega328 .org 0x00 ; Program starts at 0x00 rjmp INICIO ; Multiply or divide by 2^n INICIO: nop ldi R16,0x08 ldi R17,0x02 LOOP: lsr R16 ; or lsl to multiply dec R17 breq FIM rjmp LOOP FIM: jmp FIM
TheStack
857c05178d5afe1026b24cb0012098793c04c40b
Assemblycode:Assembly
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; A308863: Expansion of e.g.f. (1 + LambertW(-x))/(1 + 2*LambertW(-x)). ; Submitted by Jon Maiga ; 1,1,6,57,736,11985,235296,5403937,142073856,4206560769,138483596800,5017244970441,198363105460224,8498001799768273,392127481640165376,19388814120804416625,1022681739669784231936,57317273018414456262273,3401527253966521309200384 mov $1,1 mov $2,1 mov $3,$0 lpb $3 mul $1,$0 mul $2,$3 add $1,$2 mul $2,2 sub $3,1 max $3,1 lpe mul $1,$0 add $2,$1 mov $0,$2 sub $0,1 div $0,2 add $0,1
TheStack
559be912da929723c0b7eb255e2951dc2e1f667b
Assemblycode:Assembly
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; mouse drawing. ; press left mouse button to draw. ; for a real test click external->run from the emulator's menu. name "mouse2" org 100h jmp start oldX dw -1 oldY dw 0 start: mov ah, 00 mov al, 13h ; set screen to 256 colors, 320x200 pixels. int 10h ; reset mouse and get its status: mov ax, 0 int 33h cmp ax, 0 ; display mouse cursor: ;mov ax, 1 ;int 33h check_mouse_button: mov ax, 3 int 33h shr cx, 1 ; x/2 - in this mode the value of CX is doubled. cmp bx, 1 jne xor_cursor: mov al, 1010b ; pixel color jmp draw_pixel xor_cursor: cmp oldX, -1 je not_required push cx push dx mov cx, oldX mov dx, oldY mov ah, 0dh ; get pixel. int 10h xor al, 1111b ; pixel color mov ah, 0ch ; set pixel int 10h pop dx pop cx not_required: mov ah, 0dh ; get pixel. int 10h xor al, 1111b ; pixel color mov oldX, cx mov oldY, dx draw_pixel: mov ah, 0ch ; set pixel int 10h check_esc_key: mov dl, 255 mov ah, 6 int 21h cmp al, 27 ; esc? jne check_mouse_button stop: ;mov ax, 2 ; hide mouse cursor. ;int 33h mov ax, 3 ; back to text mode: 80x25 int 10h ; show box-shaped blinking text cursor: mov ah, 1 mov ch, 0 mov cl, 8 int 10h mov dx, offset msg mov ah, 9 int 21h mov ah, 0 int 16h ret msg db " press any key.... $"
TheStack
50aaf2bda79e6c2fd8832cee1b505adb55b210b3
Assemblycode:Assembly
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; --- ; ; This file contains various subroutines for interacting with the screen ; as well as reading input from it. ; ; The print subroutines are in a separate file (print.asm) so they can be loaded ; by the first stage of the bootloader without having to load everything else with it. ; ; --- %define KEY_BACKSPACE 0x0E %define KEY_ENTER 0x1C ; Stores the colors to be used when clearing the screen. SCREEN_COLOR: db 0x07 ; Sets the color to be used for any following clear ; operations. New color is to be given via BL. set_color: mov byte [SCREEN_COLOR], bl ret ; Removes all content from the screen and sets every cells color to ; the color set through `set_color` (or light grey on black by default). ; Also moves the cursor to the top-left cell. clear_screen: ; 0x06 is the scroll function (current screen gets scrolled out of view) mov ah, 0x06 ; 0x00 tells it to completely scroll everything out of view mov al, 0x00 ; Set background color to black and text color to light grey mov bh, [SCREEN_COLOR] ; Store the coordinates of the top-left cell and the bottom-right ; cells in CX and DX respectively. mov cx, 0x0000 mov dx, 0x184F int 0x10 ; Now just move the cursor back to the top-left cell. mov dx, 0x0000 call move_cursor ret ; Moves the cursor to the specified coordinates ; in DX (DH=Row, DL=Column) move_cursor: ; Move cursor function mov ah, 0x02 ; Page 0 mov bh, 0x00 int 0x10 ret ; Reads an entire line (terminated by the ENTER key) of input ; into the memory pointed to by DI. Does not attempt to read more ; than one byte less as specified by DL to terminate the input string ; with a NUL character. readln: ; When pressing backspace you should not be able to ; delete infinite amounts of characters. So keep track of ; how many characters where to write into the buffer in the first place. mov dh, dl .loop: ; Read key press mov ah, 0x00 int 0x16 cmp ah, KEY_BACKSPACE je .backspace cmp ah, KEY_ENTER je .end cmp dl, 1 je .loop ; Write the character from AL into the memory pointed ; to by DI (stosb). But also print said character to the screen ; so the user knows what they're typing. stosb call printc sub dl, 1 jmp .loop .backspace: ; If the characters left to read is still the same ; as the max amount of characters allowed then backspace ; should not do anything. cmp dh, dl je .loop ; Otherwise go back one character, replace it with a space (empty) ; and then go back a character again (print a space will have moved us forwards). ; Afterwards also decrease the pointer in DI. ; Then we're ready to read new input again. mov al, `\b` call printc mov al, ' ' call printc mov al, `\b` call printc add dl, 1 sub di, 1 jmp .loop .end: mov al, 0 stosb ret
TheStack
4f0ebecc05fb391ba233a7e1968b0f61c4d802cf
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r11 push %r8 push %rax push %rbp push %rcx push %rdi push %rsi lea addresses_WT_ht+0x13da6, %rsi nop nop nop inc %rax mov $0x6162636465666768, %r11 movq %r11, (%rsi) nop nop nop nop and %rdi, %rdi lea addresses_UC_ht+0x1b40b, %rsi lea addresses_A_ht+0x17baa, %rdi nop sub %rbp, %rbp mov $73, %rcx rep movsl cmp %rbp, %rbp lea addresses_D_ht+0x120ae, %rbp nop nop nop nop xor $41347, %r11 mov $0x6162636465666768, %rdi movq %rdi, (%rbp) nop nop nop nop nop inc %rdi lea addresses_WC_ht+0xaf66, %rdi nop nop nop xor $42422, %rsi mov (%rdi), %rbp nop nop nop sub %rcx, %rcx lea addresses_A_ht+0x1cf26, %rbp nop nop nop nop sub $40188, %r8 movb (%rbp), %r11b nop nop nop nop nop sub %r11, %r11 lea addresses_WT_ht+0x1e596, %r8 nop nop nop nop nop add %rsi, %rsi mov $0x6162636465666768, %rbp movq %rbp, (%r8) nop nop sub $14131, %rsi lea addresses_WT_ht+0x109a6, %r8 add $31199, %rbp mov (%r8), %eax nop cmp $10259, %rsi lea addresses_WT_ht+0x1afa6, %rsi dec %rbp movb (%rsi), %al nop nop nop nop nop and %rcx, %rcx lea addresses_UC_ht+0x1648e, %rcx nop nop nop cmp $61208, %rsi mov $0x6162636465666768, %rdi movq %rdi, (%rcx) nop nop nop inc %rcx lea addresses_WT_ht+0x6a36, %r11 nop nop dec %rsi movb (%r11), %al nop and %rdi, %rdi lea addresses_WT_ht+0x1e090, %r11 nop cmp %rax, %rax mov $0x6162636465666768, %rsi movq %rsi, %xmm3 vmovups %ymm3, (%r11) nop nop nop nop dec %r8 pop %rsi pop %rdi pop %rcx pop %rbp pop %rax pop %r8 pop %r11 ret .global s_faulty_load s_faulty_load: push %r11 push %r12 push %r14 push %r8 push %rbp push %rcx push %rdx // Load lea addresses_RW+0xffa6, %r14 nop nop nop cmp $11431, %r12 vmovups (%r14), %ymm0 vextracti128 $0, %ymm0, %xmm0 vpextrq $0, %xmm0, %r8 dec %rcx // Store lea addresses_WT+0x138a6, %rbp sub $669, %r11 mov $0x5152535455565758, %r14 movq %r14, %xmm4 vmovups %ymm4, (%rbp) nop nop nop nop cmp $43986, %r14 // Store lea addresses_WC+0x8e06, %r8 mfence mov $0x5152535455565758, %r14 movq %r14, %xmm4 movups %xmm4, (%r8) and $22213, %rcx // Load lea addresses_D+0x18fa6, %r14 nop nop cmp %r8, %r8 movb (%r14), %r12b nop nop nop nop nop cmp $47301, %r11 // Store lea addresses_normal+0x1d3a6, %r12 clflush (%r12) nop nop nop add %r11, %r11 movw $0x5152, (%r12) nop nop nop nop nop and %r14, %r14 // Faulty Load lea addresses_RW+0xffa6, %r8 xor %r14, %r14 mov (%r8), %cx lea oracles, %r11 and $0xff, %rcx shlq $12, %rcx mov (%r11,%rcx,1), %rcx pop %rdx pop %rcx pop %rbp pop %r8 pop %r14 pop %r12 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'same': True, 'congruent': 0, 'NT': False, 'type': 'addresses_RW', 'size': 2, 'AVXalign': True}, 'OP': 'LOAD'} {'src': {'same': True, 'congruent': 0, 'NT': False, 'type': 'addresses_RW', 'size': 32, 'AVXalign': False}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 8, 'NT': False, 'type': 'addresses_WT', 'size': 32, 'AVXalign': False}} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 3, 'NT': False, 'type': 'addresses_WC', 'size': 16, 'AVXalign': False}} {'src': {'same': False, 'congruent': 9, 'NT': False, 'type': 'addresses_D', 'size': 1, 'AVXalign': False}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 10, 'NT': False, 'type': 'addresses_normal', 'size': 2, 'AVXalign': False}} [Faulty Load] {'src': {'same': True, 'congruent': 0, 'NT': False, 'type': 'addresses_RW', 'size': 2, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'same': False, 'congruent': 9, 'NT': False, 'type': 'addresses_WT_ht', 'size': 8, 'AVXalign': False}} {'src': {'type': 'addresses_UC_ht', 'congruent': 0, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_A_ht', 'congruent': 2, 'same': False}} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 3, 'NT': False, 'type': 'addresses_D_ht', 'size': 8, 'AVXalign': False}} {'src': {'same': False, 'congruent': 2, 'NT': False, 'type': 'addresses_WC_ht', 'size': 8, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'same': False, 'congruent': 7, 'NT': False, 'type': 'addresses_A_ht', 'size': 1, 'AVXalign': True}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 3, 'NT': False, 'type': 'addresses_WT_ht', 'size': 8, 'AVXalign': False}} {'src': {'same': False, 'congruent': 9, 'NT': False, 'type': 'addresses_WT_ht', 'size': 4, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'same': False, 'congruent': 11, 'NT': False, 'type': 'addresses_WT_ht', 'size': 1, 'AVXalign': False}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 1, 'NT': False, 'type': 'addresses_UC_ht', 'size': 8, 'AVXalign': False}} {'src': {'same': False, 'congruent': 4, 'NT': False, 'type': 'addresses_WT_ht', 'size': 1, 'AVXalign': False}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 1, 'NT': False, 'type': 'addresses_WT_ht', 'size': 32, 'AVXalign': False}} {'32': 21829} 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 */
TheStack
ae5cd6ad634cb42623f1ff2b46eb12ad9477e930
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r11 push %r13 push %r14 push %r15 push %r9 push %rcx push %rdi push %rsi lea addresses_WC_ht+0x16f1b, %r14 nop sub %r9, %r9 movl $0x61626364, (%r14) nop xor %r13, %r13 lea addresses_WT_ht+0x15943, %rsi lea addresses_WT_ht+0x19143, %rdi nop nop nop nop and $40724, %r15 mov $6, %rcx rep movsw nop sub $60053, %r15 lea addresses_WC_ht+0x188d3, %rsi lea addresses_UC_ht+0x19a3f, %rdi nop nop nop nop add $50078, %r14 mov $36, %rcx rep movsw nop nop nop nop nop dec %r13 lea addresses_normal_ht+0x7a43, %r9 nop nop nop nop nop cmp $28173, %r15 movups (%r9), %xmm1 vpextrq $0, %xmm1, %rsi add $31793, %rdi lea addresses_normal_ht+0x13943, %r13 nop nop sub %rcx, %rcx movups (%r13), %xmm4 vpextrq $1, %xmm4, %rsi nop nop lfence lea addresses_A_ht+0xb143, %rsi lea addresses_normal_ht+0x16993, %rdi nop nop nop xor %r15, %r15 mov $109, %rcx rep movsl and %r14, %r14 lea addresses_UC_ht+0xb343, %r9 nop and $57517, %rdi movb $0x61, (%r9) nop nop dec %r9 lea addresses_UC_ht+0x1ad03, %r13 nop nop and %rdi, %rdi mov (%r13), %rsi nop nop nop inc %r13 pop %rsi pop %rdi pop %rcx pop %r9 pop %r15 pop %r14 pop %r13 pop %r11 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r15 push %r8 push %rax push %rcx push %rdx // Store mov $0x1816d70000000c63, %rcx nop nop nop nop nop sub %r13, %r13 movw $0x5152, (%rcx) nop nop nop nop xor %r8, %r8 // Faulty Load lea addresses_WT+0x8143, %rdx nop cmp $29109, %rax movups (%rdx), %xmm4 vpextrq $1, %xmm4, %r8 lea oracles, %r15 and $0xff, %r8 shlq $12, %r8 mov (%r15,%r8,1), %r8 pop %rdx pop %rcx pop %rax pop %r8 pop %r15 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'src': {'NT': False, 'same': False, 'congruent': 0, 'type': 'addresses_WT', 'AVXalign': False, 'size': 8}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 5, 'type': 'addresses_NC', 'AVXalign': False, 'size': 2}} [Faulty Load] {'src': {'NT': False, 'same': True, 'congruent': 0, 'type': 'addresses_WT', 'AVXalign': False, 'size': 16}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'NT': True, 'same': False, 'congruent': 3, 'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 4}} {'src': {'same': False, 'congruent': 11, 'type': 'addresses_WT_ht'}, 'OP': 'REPM', 'dst': {'same': False, 'congruent': 10, 'type': 'addresses_WT_ht'}} {'src': {'same': False, 'congruent': 4, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'dst': {'same': False, 'congruent': 2, 'type': 'addresses_UC_ht'}} {'src': {'NT': False, 'same': False, 'congruent': 7, 'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 16}, 'OP': 'LOAD'} {'src': {'NT': False, 'same': False, 'congruent': 11, 'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 16}, 'OP': 'LOAD'} {'src': {'same': False, 'congruent': 10, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'dst': {'same': True, 'congruent': 3, 'type': 'addresses_normal_ht'}} {'OP': 'STOR', 'dst': {'NT': False, 'same': False, 'congruent': 4, 'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 1}} {'src': {'NT': False, 'same': False, 'congruent': 3, 'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 8}, 'OP': 'LOAD'} {'44': 14805, '45': 79, '00': 6945} 00 44 45 44 44 44 44 44 44 00 00 45 44 44 00 00 44 44 44 44 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 00 44 44 44 00 00 44 44 44 00 44 44 44 44 00 00 44 44 44 44 00 44 44 44 00 00 44 44 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 00 44 44 44 44 44 44 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 00 44 44 44 00 00 44 44 44 00 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 00 44 44 44 00 00 44 44 44 44 00 44 00 44 44 44 00 44 44 44 44 44 00 44 44 44 44 44 00 00 44 44 44 44 44 00 44 44 44 44 44 44 44 44 44 44 44 44 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 00 00 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 44 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 00 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 44 44 44 44 44 44 44 44 00 00 44 44 44 44 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 44 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 44 44 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 44 44 44 44 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 00 44 44 44 00 00 44 44 44 44 00 44 00 44 44 44 00 00 44 44 44 44 44 44 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 44 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 44 44 44 44 00 00 00 44 44 44 00 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 44 44 44 00 00 44 44 44 00 00 44 44 44 00 00 44 44 44 44 00 44 44 44 00 00 44 44 44 */
TheStack
b45e4f596792e33bc3920a2c4d5762a4dba044b6
Assemblycode:Assembly
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bits 16 cpu 8086 CPU_86 equ 0 CPU_NEC equ 1 CPU_186 equ 2 CPU_286 equ 3 CPU_386 equ 4 section code start=0 vstart=0x100 start: mov dx, .tcpu call print call getcpu cbw push ax xchg si, ax shl si, 1 mov dx, [si+.tt] call print pop ax cmp al, CPU_286 jnb .getmsw int 0x20 cpu 286 .getmsw: push ax mov dx, .tmsw call print smsw ax call hex2 mov dx, .tibase call print sub sp, 6 mov bp, sp sidt [bp] pop cx pop dx pop ax call hex2 xchg ax, dx call hex2 mov dx, .tilimit call print xchg ax, cx call hex2 pop ax cmp al, CPU_386 jnb .getcr int 0x20 cpu 386 .getcr: push ax mov dx, .tcr0 call print mov eax, cr0 push eax call hex3 mov dx, .tccr0 call print xor eax, eax mov cr0, eax jmp $+2 ; just in case... mov eax, cr0 pop ecx mov cr0, ecx jmp $+2 call hex3 pop ax int 0x20 cpu 8086 section data follows=code vfollows=code .tcpu: db "CPU: $" .tt: dw .t86,.tnec,.t186,.t286,.t386 .t86: db "8088/8086$" .tnec: db "V20/V30$" .t186: db "188/186$" .t286: db "286$" .t386: db "386+$" .tmsw: db 13,10,"MSW: 0x$" .tibase: db 13,10,"IDTR: base 0x$" .tilimit: db " limit 0x$" .tcr0: db 13,10,"CR0: 0x$" .tccr0: db 13,10,"Cleared CR0: 0x$" section code print: mov ah, 0x09 int 0x21 ret getcpu: sub sp, 6 push sp pop bp cmp sp, bp je ._286 mov ax, -1 mov cl, 0x21 shr ax, cl or al, al mov al, CPU_186 jnz .done mov ax, 0x101 aad 0x10 cmp al, 0x11 mov al, CPU_NEC jne .done mov al, CPU_86 .done: add sp, 6 ret ._286: cpu 286 sidt [bp] pop ax pop ax pop ax or ah, ah mov al, CPU_286 jnz .done2 mov al, CPU_386 .done2: ret cpu 8086 hex2: cpu 286 pusha mov bx, ax mov cx, 4 .hexloop: rol bx, 4 mov ax, bx and al, 0x0f cmp al, 0x0a sbb al, 0x69 das xchg ax, dx mov ah, 0x02 int 0x21 loop .hexloop popa ret cpu 8086 hex3: cpu 386 rol eax, 16 call hex2 rol eax, 16 jmp hex2 cpu 8086
TheStack
bef4b9fb346b75fd46600534a42d156f38a765ae
Assemblycode:Assembly
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{"max_stars_count": null, "max_issues_count": null, "max_forks_count": null, "avg_line_length": 14.5625, "max_line_length": 51, "alphanum_fraction": 0.7553648069}
; int w_array_resize_callee(w_array_t *a, size_t n) SECTION code_adt_w_array PUBLIC _w_array_resize_callee _w_array_resize_callee: pop af pop hl pop de push af INCLUDE "adt/w_array/z80/asm_w_array_resize.asm"
TheStack
408c08deb352be81433c088dde4611b41afd343f
Assemblycode:Assembly
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// Initialize stack pointer to start at 256 (i.e. RAM[0] contains 256) @256 D=A @SP M=D // Current Stack: // address | memory // SP -> 256 | ??? // 257 | ??? // 258 | ??? // 259 | ??? // 260 | ??? // VM Code: // push constant 7 @7 // A:7 M:? D:? Constant fetch, A contains 7 D=A // A:7 M:? D:7 Puts 7 from A into D @SP // A:0 M:256 D:7 A contains address of stack pointer (i.e. 0) A=M // A:256 M:256 D:7 A contains address of stack pointer M=D // A:256 M:7 D:7 Place that stack pointer points to now contains 7 @SP // A:0 M:256 D:7 M contains address of stack pointer M=M+1 // A:0 M:257 D:7 Stack pointer is now incremented to 257 // Current Stack: // address | memory // 256 | 7 // SP -> 257 | ??? // 258 | ??? // 259 | ??? // 260 | ??? // 261 | ??? // VM Code: // push constant 8 @8 // A:8 M:? D:7 Constant fetch, A contains 8 D=A // A:8 M:? D:8 Puts 8 from A into D @SP // A:0 M:257 D:8 A contains address of stack pointer (i.e. 0) A=M // A:257 M:257 D:8 A contains address of stack pointer M=D // A:257 M:8 D:8 Place that stack pointer points to now contains 8 @SP // A:0 M:257 D:8 M contains address of stack pointer M=M+1 // A:0 M:258 D:8 Stack pointer is now incremented to 258 // Current Stack: // address | memory // 256 | 7 // 257 | 8 // SP -> 258 | ??? // 259 | ??? // 260 | ??? // 261 | ??? // VM Code // add @SP // A:0 M:258 D:8 M contains address of stack pointer (258) M=M-1 // A:0 M:257 D:8 Decrement address of stack pointer. (257) A=M // A:257 M:8 D:8 M now contains 8 (stored in second push) D=M // A:257 M:8 D:8 D now stores 8. @SP // A:0 M:257 D:8 M contains address of stack pointer (257) M=M-1 // A:0 M:256 D:8 Decrement address of stack pointer. (256) A=M // A:256 M:7 D:8 M now contains 7 (stored in first push) M=M+D // A:256 M:15 D:8 M now contains 15 @SP // A:0 M:256 D:7 M contains address of stack pointer M=M+1 // A:0 M:257 D:7 Stack pointer is now incremented to 257 // Current Stack: // address | memory // 256 | 15 // SP -> 257 | 8 (???) // 258 | ??? // 259 | ??? // 260 | ??? // 261 | ???
TheStack
fd2dda34ce99f706f127715b5efb2cd0ed06cf79
Assemblycode:Assembly
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; A162699: Odd numbers not divisible by 7. ; 1,3,5,9,11,13,15,17,19,23,25,27,29,31,33,37,39,41,43,45,47,51,53,55,57,59,61,65,67,69,71,73,75,79,81,83,85,87,89,93,95,97,99,101,103,107,109,111,113,115,117,121,123,125,127,129,131,135,137,139,141,143,145,149,151,153,155,157,159,163,165,167,169,171,173,177,179,181,183,185,187,191,193,195,197,199,201,205,207,209,211,213,215,219,221,223,225,227,229,233,235,237,239,241,243,247,249,251,253,255,257,261,263,265,267,269,271,275,277,279,281,283,285,289,291,293,295,297,299,303,305,307,309,311,313,317,319,321,323,325,327,331,333,335,337,339,341,345,347,349,351,353,355,359,361,363,365,367,369,373,375,377,379,381,383,387,389,391,393,395,397,401,403,405,407,409,411,415,417,419,421,423,425,429,431,433,435,437,439,443,445,447,449,451,453,457,459,461,463,465,467,471,473,475,477,479,481,485,487,489,491,493,495,499,501,503,505,507,509,513,515,517,519,521,523,527,529,531,533,535,537,541,543,545,547,549,551,555,557,559,561,563,565,569,571,573,575,577,579,583 mov $1,3 add $1,$0 div $1,6 add $1,$0 mul $1,2 add $1,1
TheStack
5c21e79d06ed578cbe8c5492813120c91e79cc2e
Assemblycode:Assembly
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title "Asynchronous Procedure Call Interrupt" ;++ ; ; Copyright (c) Microsoft Corporation. All rights reserved. ; ; You may only use this code if you agree to the terms of the Windows Research Kernel Source Code License agreement (see License.txt). ; If you do not agree to the terms, do not use the code. ; ; ; Module Name: ; ; apcint.asm ; ; Abstract: ; ; This module implements the code necessary to process the Asynchronous ; Procedure Call interrupt request. ; ;-- include ksamd64.inc extern KiDeliverApc:proc extern KiIdleSummary:qword extern KiRestoreDebugRegisterState:proc extern KiSaveDebugRegisterState:proc subttl "Asynchronous Procedure Call Interrupt" ;++ ; ; VOID ; KiApcInterrupt ( ; VOID ; ) ; ; Routine Description: ; ; This routine is entered as the result of a software interrupt generated ; at APC_LEVEL. Its function is to save the machine state and call the APC ; delivery routine. ; ; N.B. This is a directly connected interrupt that does not use an interrupt ; object. ; ; N.B. APC interrupts are never requested for user mode APCs. ; ; Arguments: ; ; None. ; ; Return Value: ; ; None. ; ;-- NESTED_ENTRY KiApcInterrupt, _TEXT$00 .pushframe ; mark machine frame ; ; Check for interrupt from the idle halt state. ; ; N.B. If an APC interrupt occurs when idle halt is set, then the interrupt ; occurred during the power managment halted state. The interrupt can ; be immediately dismissed since the idle loop will provide the correct ; processing. ; test byte ptr MfSegCs[rsp], MODE_MASK ; test if previous mode user jnz short KiAP10 ; if nz, previous mode is user cmp byte ptr gs:[PcIdleHalt], 0 ; check for idle halt interrupt je short KiAP10 ; if e, not interrupt from halt EndSystemInterrupt ; Perform EOI iretq ; return ; ; Normal APC interrupt. ; KiAP10: alloc_stack 8 ; allocate dummy vector push_reg rbp ; save nonvolatile register GENERATE_INTERRUPT_FRAME <>, <DirectNoSlistCheck> ; generate interrupt frame mov ecx, APC_LEVEL ; set new IRQL level ENTER_INTERRUPT <>, <NoCount> ; raise IRQL, do EOI, enable interrupts mov ecx, KernelMode ; set APC processor mode xor edx, edx ; set exception frame address lea r8, (-128)[rbp] ; set trap frame address call KiDeliverApc ; initiate APC execution EXIT_INTERRUPT <NoEOI>, <NoCount>, <Direct> ; lower IRQL and restore state NESTED_END KiApcInterrupt, _TEXT$00 subttl "Initiate User APC Execution" ;++ ; ; Routine Description: ; ; This routine generates an exception frame and attempts to deliver a user ; APC. ; ; Arguments: ; ; rbp - Supplies the address of the trap frame. ; ; rsp - Supplies the address of the trap frame. ; ; Return value: ; ; None. ; ;-- NESTED_ENTRY KiInitiateUserApc, _TEXT$00 GENERATE_EXCEPTION_FRAME ; generate exception frame mov ecx, UserMode ; set APC processor mode mov rdx, rsp ; set exception frame address lea r8, (-128)[rbp] ; set trap frame address call KiDeliverApc ; deliver APC RESTORE_EXCEPTION_STATE ; restore exception state/deallocate ret ; return NESTED_END KiInitiateUserApc, _TEXT$00 end
TheStack
2c82eb33e7c20b11f9ffd95dff8b8e9b8130a638
Assemblycode:Assembly
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; int islessequal(float x, float y) __z88dk_callee SECTION code_clib SECTION code_fp_math48 PUBLIC cm48_sdccix_islessequal_callee EXTERN am48_islessequal, cm48_sdccixp_dcallee2 cm48_sdccix_islessequal_callee: call cm48_sdccixp_dcallee2 ; AC'= y ; AC = x jp am48_islessequal
TheStack
7d0fe3bfa7d1d1232e9b63112f1953ce6b04b7ac
Assemblycode:Assembly
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; A047322: Numbers that are congruent to {0, 1, 5, 6} mod 7. ; 0,1,5,6,7,8,12,13,14,15,19,20,21,22,26,27,28,29,33,34,35,36,40,41,42,43,47,48,49,50,54,55,56,57,61,62,63,64,68,69,70,71,75,76,77,78,82,83,84,85,89,90,91,92,96,97,98,99,103,104,105,106,110,111,112,113,117,118,119,120,124,125,126,127,131,132,133,134,138,139,140,141,145,146,147,148,152,153,154,155,159,160,161,162,166,167,168,169,173,174 mov $1,$0 add $0,2 div $0,4 mul $0,3 add $0,$1
TheStack
0f513c850b0ad659779881181acef9bc57468a8c
Assemblycode:Assembly
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// Tests optimization of identical sub-expressions // Commodore 64 PRG executable file .file [name="subexpr-optimize-2.prg", type="prg", segments="Program"] .segmentdef Program [segments="Basic, Code, Data"] .segmentdef Basic [start=$0801] .segmentdef Code [start=$80d] .segmentdef Data [startAfter="Code"] .segment Basic :BasicUpstart(main) .segment Code main: { .label screen = 2 .label i = 4 lda #<$400 sta.z screen lda #>$400 sta.z screen+1 lda #0 sta.z i __b1: // i+1 lda.z i clc adc #1 // (i+1)*2 asl // *screen++ = (i+1)*2 ldy #0 sta (screen),y // *screen++ = (i+1)*2; inc.z screen bne !+ inc.z screen+1 !: // i+1 lda.z i clc adc #1 // (i+1)*2 asl // *screen++ = (i+1)*2 ldy #0 sta (screen),y // *screen++ = (i+1)*2; inc.z screen bne !+ inc.z screen+1 !: // for( byte i: 0..2) inc.z i lda #3 cmp.z i bne __b1 // } rts }
TheStack
cb4484fd536496da1ebc79f455304a7b6426905a
Assemblycode:Assembly
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<% from pwnlib.shellcraft import amd64 %> <%docstring> Pop all of the registers onto the stack which i386 popad does, in the same order. </%docstring> pop rdi pop rsi pop rbp pop rsp pop rbp pop rdx pop rcx pop rax
TheStack
7d6bb266b352b309001435323f9b97a5122c738d
Assemblycode:Assembly
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; A051503: a(n) = min { n, floor(100/n) }. ; 1,2,3,4,5,6,7,8,9,10,9,8,7,7,6,6,5,5,5,5,4,4,4,4,4,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 mov $1,$0 add $1,1 mov $3,31 mov $5,15 lpb $0 div $0,$3 add $0,3 add $2,1 add $0,$2 mov $4,4 add $5,$3 mul $5,2 add $5,$0 add $4,$5 div $4,$1 mov $5,$1 trn $5,$4 sub $1,$5 lpe add $1,1 mul $1,5 sub $1,10 div $1,5 add $1,1
TheStack
f8fdfc3402b65c601a8e285db51653bcb6cc96b0
Assemblycode:Assembly
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copyright zengfr site:http://github.com/zengfr/romhack 00042A move.l D1, (A0)+ 00042C dbra D0, $42a 00486A movea.w ($6600,A5), A4 00486E movea.w (A4)+, A0 [base+6600] 004870 move.w A4, ($6600,A5) [base+6638, base+663A, base+663C, base+663E, base+6640, base+6642, base+6644, base+6646, base+6648, base+664A, base+664C, base+664E, base+6650] 004874 subq.w #1, ($65f6,A5) [base+6600] 004938 movea.w ($6600,A5), A4 00493C move.w A6, -(A4) [base+6600] 00493E move.w A4, ($6600,A5) [base+663C, base+663E, base+6640, base+6642, base+6644, base+6646, base+6648, base+664A, base+664C, base+664E, base+6650] 004942 addq.w #1, ($65f6,A5) [base+6600] 004C98 move.w A1, ($6600,A5) 004C9C move.w #$18, ($65f6,A5) [base+6600] 0AAACA move.l (A0), D2 0AAACC move.w D0, (A0) [123p+11A, 123p+11C, 123p+11E, 123p+120, 123p+122, 123p+124, 123p+126, 123p+128, 123p+12A, base+6FFE, enemy+BC, enemy+C0, enemy+C2, enemy+C4, enemy+CC, enemy+CE, enemy+D0, enemy+D2, enemy+D4, enemy+D6, enemy+D8, enemy+DA, item+86, item+88, item+8A, item+98, item+9A, item+9C, item+9E, item+A0, item+A2, item+A4, item+A6, scr1] 0AAACE move.w D0, ($2,A0) 0AAAD2 cmp.l (A0), D0 0AAAD4 bne $aaafc 0AAAD8 move.l D2, (A0)+ 0AAADA cmpa.l A0, A1 [123p+11A, 123p+11C, 123p+11E, 123p+120, 123p+122, 123p+124, 123p+126, 123p+128, 123p+12A, base+6FFE, enemy+BC, enemy+C0, enemy+C2, enemy+C4, enemy+CC, enemy+CE, enemy+D0, enemy+D2, enemy+D4, enemy+D6, enemy+D8, enemy+DA, item+86, item+88, item+8A, item+98, item+9A, item+9C, item+9E, item+A0, item+A2, item+A4, item+A6, scr1] 0AAAE6 move.l (A0), D2 0AAAE8 move.w D0, (A0) [123p+11A, 123p+11C, 123p+11E, 123p+120, 123p+122, 123p+124, 123p+126, 123p+128, 123p+12A, base+6FFE, enemy+BC, enemy+C0, enemy+C2, enemy+C4, enemy+CC, enemy+CE, enemy+D0, enemy+D2, enemy+D4, enemy+D6, enemy+D8, enemy+DA, item+86, item+88, item+8A, item+98, item+9A, item+9C, item+9E, item+A0, item+A2, item+A4, item+A6, scr1] 0AAAF4 move.l D2, (A0)+ 0AAAF6 cmpa.l A0, A1 [123p+11A, 123p+11C, 123p+11E, 123p+120, 123p+122, 123p+124, 123p+126, 123p+128, 123p+12A, base+6FFE, enemy+BC, enemy+C0, enemy+C2, enemy+C4, enemy+CC, enemy+CE, enemy+D0, enemy+D2, enemy+D4, enemy+D6, enemy+D8, enemy+DA, item+86, item+88, item+8A, item+98, item+9A, item+9C, item+9E, item+A0, item+A2, item+A4, item+A6, scr1] copyright zengfr site:http://github.com/zengfr/romhack
TheStack
dd42557eca55b04550b5c80edc327e2f2119b510
Assemblycode:Assembly
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[bits 16] ; Prints the zero-terminated string at bx to the screen. print_string: pusha mov ah, 0x0e pstring_loop: cmp byte [bx], 0 je pstring_loop_end mov al, [bx] int 0x10 add bx, 1 jmp pstring_loop pstring_loop_end: popa ret ; Prints the ascii-encoding character at bl to the screen. print_char: pusha mov ah, 0x0e mov al, bl int 0x10 popa ret ; Prints a new line. print_line: push bx mov bl, 13 ; '\r' call print_char mov bl, 10 ; '\n' call print_char pop bx ret
TheStack
7ed86f01eaf7fb9f7199cd50d04111bad9565e12
Assemblycode:Assembly
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; A229183: a(n) = n*(n^2 + 3)/2. ; 0,2,7,18,38,70,117,182,268,378,515,682,882,1118,1393,1710,2072,2482,2943,3458,4030,4662,5357,6118,6948,7850,8827,9882,11018,12238,13545,14942,16432,18018,19703,21490,23382,25382,27493,29718,32060,34522,37107,39818,42658,45630,48737,51982,55368,58898,62575,66402,70382,74518,78813,83270,87892,92682,97643,102778,108090,113582,119257,125118,131168,137410,143847,150482,157318,164358,171605,179062,186732,194618,202723,211050,219602,228382,237393,246638,256120,265842,275807,286018,296478,307190,318157,329382,340868,352618,364635,376922,389482,402318,415433,428830,442512,456482,470743,485298 mov $1,$0 pow $0,2 add $0,3 mul $0,$1 div $0,2
TheStack
0404ffad132eec200a816483cf1767160f580a74
Assemblycode:Assembly
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bits 32 %include "hldr32.inc" ;----------------------------------------------------------------------------- ;recover kernel32 image base ;----------------------------------------------------------------------------- hldr_begin: push tebProcessEnvironmentBlock pop eax fs mov eax, dword [eax] mov eax, dword [eax + pebLdr] mov esi, dword [eax + ldrInLoadOrderModuleList] lodsd xchg eax, esi lodsd mov ebp, dword [eax + mlDllBase] call parse_exports ;----------------------------------------------------------------------------- ;API CRC table, null terminated ;----------------------------------------------------------------------------- dd 0E9258E7Ah ;FlushInstructionCache dd 009CE0D4Ah ;VirtualAlloc db 0 ;----------------------------------------------------------------------------- ;parse export table ;----------------------------------------------------------------------------- parse_exports: pop esi mov ebx, ebp mov eax, dword [ebp + lfanew] add ebx, dword [ebp + eax + IMAGE_DIRECTORY_ENTRY_EXPORT] cdq walk_names: mov eax, ebp mov edi, ebp inc edx add eax, dword [ebx + _IMAGE_EXPORT_DIRECTORY.edAddressOfNames] add edi, dword [eax + edx * 4] or eax, -1 crc_outer: xor al, byte [edi] push 8 pop ecx crc_inner: shr eax, 1 jnc crc_skip xor eax, 0edb88320h crc_skip: loop crc_inner inc edi cmp byte [edi], cl jne crc_outer not eax cmp dword [esi], eax jne walk_names ;----------------------------------------------------------------------------- ;exports must be sorted alphabetically, otherwise GetProcAddress() would fail ;this allows to push addresses onto the stack, and the order is known ;----------------------------------------------------------------------------- mov edi, ebp mov eax, ebp add edi, dword [ebx + _IMAGE_EXPORT_DIRECTORY.edAddressOfNameOrdinals] movzx edi, word [edi + edx * 2] add eax, dword [ebx + _IMAGE_EXPORT_DIRECTORY.edAddressOfFunctions] mov eax, dword [eax + edi * 4] add eax, ebp push eax lodsd sub cl, byte [esi] jnz walk_names ;----------------------------------------------------------------------------- ;allocate executable memory for shellcodeified executable ;----------------------------------------------------------------------------- mov esi, 0xdeadf00d mov ebp, dword [esi + lfanew] add ebp, esi mov ch, (MEM_COMMIT | MEM_RESERVE) >> 8 push PAGE_EXECUTE_READWRITE push ecx push 0xdeadfeed push 0 call dword [esp + 10h + krncrcstk.kVirtualAlloc] push eax mov ebx, esp ;----------------------------------------------------------------------------- ;copy shellcode into executable memory and jump to it ;----------------------------------------------------------------------------- mov ecx, 0xdeadfeed mov edi, eax push esi rep movsb pop esi jmp eax
TheStack
8131683dcaa8a34f9c007a24279433ef19e5fc6b
Assemblycode:Assembly
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; A158645: a(n) = 729*n^2 + 27. ; 27,756,2943,6588,11691,18252,26271,35748,46683,59076,72927,88236,105003,123228,142911,164052,186651,210708,236223,263196,291627,321516,352863,385668,419931,455652,492831,531468,571563,613116,656127,700596,746523,793908,842751,893052,944811,998028,1052703,1108836,1166427,1225476,1285983,1347948,1411371,1476252,1542591,1610388,1679643,1750356,1822527,1896156,1971243,2047788,2125791,2205252,2286171,2368548,2452383,2537676,2624427,2712636,2802303,2893428,2986011,3080052,3175551,3272508,3370923,3470796,3572127,3674916,3779163,3884868,3992031,4100652,4210731,4322268,4435263,4549716,4665627,4782996,4901823,5022108,5143851,5267052,5391711,5517828,5645403,5774436,5904927,6036876,6170283,6305148,6441471,6579252,6718491,6859188,7001343,7144956 mul $0,27 pow $0,2 add $0,27
TheStack
2df59dc9df1e36fc29ee28504017f3c76b19e772
Assemblycode:Assembly
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; A224915: a(n) = Sum_{k=0..n} n XOR k where XOR is the bitwise logical exclusive-or operator. ; 0,1,5,6,22,23,27,28,92,93,97,98,114,115,119,120,376,377,381,382,398,399,403,404,468,469,473,474,490,491,495,496,1520,1521,1525,1526,1542,1543,1547,1548,1612,1613,1617,1618,1634,1635,1639,1640,1896,1897,1901,1902,1918,1919,1923,1924,1988,1989,1993,1994,2010,2011,2015,2016,6112,6113,6117,6118,6134,6135,6139,6140,6204,6205,6209,6210,6226,6227,6231,6232,6488,6489,6493,6494,6510,6511,6515,6516,6580,6581,6585,6586,6602,6603,6607,6608,7632,7633,7637,7638,7654,7655,7659,7660,7724,7725,7729,7730,7746,7747,7751,7752,8008,8009,8013,8014,8030,8031,8035,8036,8100,8101,8105,8106,8122,8123,8127,8128,24512,24513,24517,24518,24534,24535,24539,24540,24604,24605,24609,24610,24626,24627,24631,24632,24888,24889,24893,24894,24910,24911,24915,24916,24980,24981,24985,24986,25002,25003,25007,25008,26032,26033,26037,26038,26054,26055,26059,26060,26124,26125,26129,26130,26146,26147,26151,26152,26408,26409,26413,26414,26430,26431,26435,26436,26500,26501,26505,26506,26522,26523,26527,26528,30624,30625,30629,30630,30646,30647,30651,30652,30716,30717,30721,30722,30738,30739,30743,30744,31000,31001,31005,31006,31022,31023,31027,31028,31092,31093,31097,31098,31114,31115,31119,31120,32144,32145,32149,32150,32166,32167,32171,32172,32236,32237,32241,32242,32258,32259,32263,32264,32520,32521,32525,32526,32542,32543,32547,32548,32612,32613 mov $9,$0 add $9,1 lpb $9 clr $0,7 sub $9,1 sub $0,$9 add $5,$0 add $5,$0 lpb $5 mov $2,10 lpb $5 mul $2,2 dif $5,2 lpe lpe pow $2,2 mov $1,$2 div $1,400 add $8,$1 lpe mov $1,$8
TheStack
9ef523fec5e52328a2c2a48b2a41f7e1f80a4321
Assemblycode:Assembly
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; A078582: Duplicate of A051336. ; 1,3,7,13,22,33,48,65,86,110,138,168,204,242,284,330,381,434,493,554 mov $1,1 mov $2,$0 lpb $2,1 add $3,1 mov $4,$2 lpb $4,1 add $1,$4 trn $4,$3 lpe add $1,1 sub $2,1 lpe
TheStack
1137187864f33f6b53269000e9febc4e272db2d9
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r13 push %r15 push %rax push %rbx push %rcx push %rdi push %rsi lea addresses_D_ht+0x92c6, %rsi lea addresses_UC_ht+0xb25b, %rdi nop nop nop add %r15, %r15 mov $15, %rcx rep movsl dec %rcx lea addresses_D_ht+0x1665b, %rax nop nop inc %rbx mov $0x6162636465666768, %rdi movq %rdi, %xmm3 movups %xmm3, (%rax) nop add $30239, %r15 lea addresses_UC_ht+0x3b13, %rax nop xor %r13, %r13 mov $0x6162636465666768, %rdi movq %rdi, (%rax) nop nop nop nop dec %rbx lea addresses_A_ht+0x5db, %rax nop nop add %rdi, %rdi and $0xffffffffffffffc0, %rax vmovntdqa (%rax), %ymm3 vextracti128 $0, %ymm3, %xmm3 vpextrq $0, %xmm3, %rbx add %r13, %r13 lea addresses_normal_ht+0x1ce5b, %rcx nop nop nop nop nop xor $20714, %rdi mov $0x6162636465666768, %rsi movq %rsi, %xmm1 movups %xmm1, (%rcx) nop nop nop and %rax, %rax lea addresses_UC_ht+0x84b3, %rsi lea addresses_UC_ht+0x1b48b, %rdi nop nop sub $21345, %rax mov $4, %rcx rep movsq nop nop nop cmp $31028, %rax pop %rsi pop %rdi pop %rcx pop %rbx pop %rax pop %r15 pop %r13 ret .global s_faulty_load s_faulty_load: push %r12 push %r13 push %r9 push %rbx push %rdx // Load mov $0x6de05a0000000093, %rbx nop nop add $3421, %r9 mov (%rbx), %r12w nop nop and $41886, %r13 // Store lea addresses_A+0x1715b, %r12 nop nop nop nop inc %r9 mov $0x5152535455565758, %r13 movq %r13, %xmm0 movntdq %xmm0, (%r12) nop add %r9, %r9 // Faulty Load lea addresses_PSE+0x1a65b, %rbx nop dec %rdx vmovaps (%rbx), %ymm5 vextracti128 $1, %ymm5, %xmm5 vpextrq $0, %xmm5, %r9 lea oracles, %r12 and $0xff, %r9 shlq $12, %r9 mov (%r12,%r9,1), %r9 pop %rdx pop %rbx pop %r9 pop %r13 pop %r12 ret /* <gen_faulty_load> [REF] {'src': {'type': 'addresses_PSE', 'same': False, 'size': 8, 'congruent': 0, 'NT': True, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_NC', 'same': False, 'size': 2, 'congruent': 2, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_A', 'same': False, 'size': 16, 'congruent': 3, 'NT': True, 'AVXalign': False}, 'OP': 'STOR'} [Faulty Load] {'src': {'type': 'addresses_PSE', 'same': True, 'size': 32, 'congruent': 0, 'NT': False, 'AVXalign': True}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_D_ht', 'congruent': 0, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 4, 'same': False}, 'OP': 'REPM'} {'dst': {'type': 'addresses_D_ht', 'same': False, 'size': 16, 'congruent': 11, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'dst': {'type': 'addresses_UC_ht', 'same': False, 'size': 8, 'congruent': 2, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_A_ht', 'same': False, 'size': 32, 'congruent': 5, 'NT': True, 'AVXalign': False}, 'OP': 'LOAD'} {'dst': {'type': 'addresses_normal_ht', 'same': False, 'size': 16, 'congruent': 11, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'} {'src': {'type': 'addresses_UC_ht', 'congruent': 2, 'same': False}, 'dst': {'type': 'addresses_UC_ht', 'congruent': 3, 'same': False}, 'OP': 'REPM'} {'ed': 1, 'f8': 2, 'd4': 1, 'e4': 1, 'ca': 1, '44': 1, '02': 14, '45': 535, '00': 2, 'ee': 1} 45 45 45 45 45 45 00 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 02 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 ca 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 02 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 ee 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 ed 45 45 45 02 45 02 45 45 45 45 45 45 45 45 02 45 45 45 45 45 45 45 45 45 45 45 45 45 02 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 02 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 02 45 45 45 45 02 45 45 45 02 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 02 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 44 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 02 45 d4 45 45 45 45 45 45 45 45 45 f8 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 02 45 45 45 45 45 45 45 e4 45 00 45 45 45 45 45 45 45 45 f8 45 45 45 45 45 45 45 02 45 45 45 45 45 45 45 45 */
TheStack
121d0e37ed04f1d5f37c73b5234e674179177863
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r10 push %r11 push %r13 push %r9 push %rbx push %rcx push %rdi push %rsi lea addresses_D_ht+0xaeae, %rsi lea addresses_WT_ht+0x70ba, %rdi clflush (%rdi) cmp $55829, %rbx mov $20, %rcx rep movsq nop add %r10, %r10 lea addresses_WC_ht+0x105e2, %r9 nop nop nop nop nop cmp %r11, %r11 mov $0x6162636465666768, %rbx movq %rbx, %xmm6 vmovups %ymm6, (%r9) nop nop add $22727, %rbx lea addresses_A_ht+0x2d7a, %r10 nop nop dec %rdi mov $0x6162636465666768, %rsi movq %rsi, %xmm6 vmovups %ymm6, (%r10) xor %rsi, %rsi lea addresses_normal_ht+0x14b7a, %rcx nop xor %rdi, %rdi mov (%rcx), %r10d nop nop nop nop and $2839, %rdi lea addresses_A_ht+0x1e1fa, %rsi lea addresses_A_ht+0xbf7a, %rdi nop nop nop nop sub %r11, %r11 mov $76, %rcx rep movsw sub $44947, %r9 lea addresses_WT_ht+0x1c182, %rsi lea addresses_D_ht+0x1bd7a, %rdi nop nop nop xor $4091, %r13 mov $21, %rcx rep movsq nop nop nop nop nop cmp $14411, %rbx lea addresses_UC_ht+0xe65a, %rsi clflush (%rsi) cmp %rdi, %rdi movl $0x61626364, (%rsi) nop cmp $12416, %rcx lea addresses_UC_ht+0x337a, %rcx nop nop and $60556, %r13 mov $0x6162636465666768, %rbx movq %rbx, (%rcx) nop nop nop cmp %r9, %r9 lea addresses_normal_ht+0xb37a, %rsi lea addresses_D_ht+0xdb7a, %rdi nop nop add %rbx, %rbx mov $69, %rcx rep movsb nop nop nop nop nop sub %rsi, %rsi lea addresses_normal_ht+0x237a, %rsi lea addresses_D_ht+0x323a, %rdi clflush (%rsi) nop nop nop nop nop sub $43543, %r9 mov $20, %rcx rep movsl nop nop nop nop cmp %rcx, %rcx lea addresses_normal_ht+0xaf6, %r10 nop nop nop cmp $22367, %r9 movb (%r10), %cl nop nop nop nop nop inc %r13 lea addresses_WC_ht+0xef7a, %rsi lea addresses_WC_ht+0xf37a, %rdi nop sub $13510, %r9 mov $52, %rcx rep movsq nop nop nop and %rbx, %rbx lea addresses_WT_ht+0xebef, %r9 nop nop nop nop and $10660, %rsi mov (%r9), %edi nop nop nop cmp %r11, %r11 lea addresses_normal_ht+0x7f3a, %rdi nop nop add $12266, %r11 mov $0x6162636465666768, %r9 movq %r9, %xmm7 movups %xmm7, (%rdi) and $45186, %r13 lea addresses_UC_ht+0xd57a, %r10 nop nop nop add $8242, %rsi mov $0x6162636465666768, %r11 movq %r11, (%r10) nop nop add $18850, %rbx pop %rsi pop %rdi pop %rcx pop %rbx pop %r9 pop %r13 pop %r11 pop %r10 ret .global s_faulty_load s_faulty_load: push %r11 push %r13 push %r8 push %r9 push %rax push %rbp push %rsi // Store lea addresses_WC+0x937a, %r13 sub $9634, %r11 movw $0x5152, (%r13) cmp %r11, %r11 // Faulty Load lea addresses_WC+0x37a, %r11 sub %r8, %r8 mov (%r11), %bp lea oracles, %rax and $0xff, %rbp shlq $12, %rbp mov (%rax,%rbp,1), %rbp pop %rsi pop %rbp pop %rax pop %r9 pop %r8 pop %r13 pop %r11 ret /* <gen_faulty_load> [REF] {'src': {'same': False, 'congruent': 0, 'NT': False, 'type': 'addresses_WC', 'size': 8, 'AVXalign': False}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 11, 'NT': False, 'type': 'addresses_WC', 'size': 2, 'AVXalign': False}} [Faulty Load] {'src': {'same': True, 'congruent': 0, 'NT': True, 'type': 'addresses_WC', 'size': 2, 'AVXalign': False}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'type': 'addresses_D_ht', 'congruent': 1, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_WT_ht', 'congruent': 5, 'same': True}} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 3, 'NT': False, 'type': 'addresses_WC_ht', 'size': 32, 'AVXalign': False}} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 6, 'NT': False, 'type': 'addresses_A_ht', 'size': 32, 'AVXalign': False}} {'src': {'same': True, 'congruent': 11, 'NT': False, 'type': 'addresses_normal_ht', 'size': 4, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_A_ht', 'congruent': 4, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_A_ht', 'congruent': 6, 'same': False}} {'src': {'type': 'addresses_WT_ht', 'congruent': 3, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_D_ht', 'congruent': 6, 'same': False}} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 5, 'NT': False, 'type': 'addresses_UC_ht', 'size': 4, 'AVXalign': True}} {'OP': 'STOR', 'dst': {'same': True, 'congruent': 11, 'NT': False, 'type': 'addresses_UC_ht', 'size': 8, 'AVXalign': False}} {'src': {'type': 'addresses_normal_ht', 'congruent': 11, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_D_ht', 'congruent': 11, 'same': False}} {'src': {'type': 'addresses_normal_ht', 'congruent': 8, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_D_ht', 'congruent': 6, 'same': False}} {'src': {'same': False, 'congruent': 2, 'NT': False, 'type': 'addresses_normal_ht', 'size': 1, 'AVXalign': False}, 'OP': 'LOAD'} {'src': {'type': 'addresses_WC_ht', 'congruent': 6, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_WC_ht', 'congruent': 10, 'same': False}} {'src': {'same': False, 'congruent': 0, 'NT': False, 'type': 'addresses_WT_ht', 'size': 4, 'AVXalign': False}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 6, 'NT': False, 'type': 'addresses_normal_ht', 'size': 16, 'AVXalign': False}} {'OP': 'STOR', 'dst': {'same': False, 'congruent': 7, 'NT': False, 'type': 'addresses_UC_ht', 'size': 8, 'AVXalign': False}} {'38': 21829} 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 38 */
TheStack
06e575b4682ec7fbee2ed7532140ade16658b5aa
Assemblycode:Assembly
{"size": 1086, "ext": "asm", "max_stars_repo_path": "programs/oeis/004/A004202.asm", "max_stars_repo_name": "karttu/loda", "max_stars_repo_stars_event_min_datetime": null, "max_stars_repo_stars_event_max_datetime": null, "max_issues_repo_path": "programs/oeis/004/A004202.asm", "max_issues_repo_name": "karttu/loda", "max_issues_repo_issues_event_min_datetime": null, "max_issues_repo_issues_event_max_datetime": null, "max_forks_repo_path": "programs/oeis/004/A004202.asm", "max_forks_repo_name": "karttu/loda", "max_forks_repo_forks_event_min_datetime": null, "max_forks_repo_forks_event_max_datetime": null}
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; A004202: Skip 1, take 1, skip 2, take 2, skip 3, take 3, etc. ; 2,5,6,10,11,12,17,18,19,20,26,27,28,29,30,37,38,39,40,41,42,50,51,52,53,54,55,56,65,66,67,68,69,70,71,72,82,83,84,85,86,87,88,89,90,101,102,103,104,105,106,107,108,109,110,122,123,124,125,126,127,128,129,130,131,132,145,146,147,148,149,150,151,152,153,154,155,156,170,171,172,173,174,175,176,177,178,179,180,181,182,197,198,199,200,201,202,203,204,205,206,207,208,209,210,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,290,291,292,293,294,295,296,297,298,299,300,301,302,303,304,305,306,325,326,327,328,329,330,331,332,333,334,335,336,337,338,339,340,341,342,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,485,486,487,488,489,490,491,492,493,494,495,496,497,498,499,500,501,502,503 add $0,1 mov $1,$0 lpb $0,1 add $2,1 trn $0,$2 add $1,$2 lpe
TheStack
cb02955f0207909d31ae3900a29ab818361c3903
Assemblycode:Assembly
{"size": 1013, "ext": "asm", "max_stars_repo_path": "programs/oeis/087/A087233.asm", "max_stars_repo_name": "karttu/loda", "max_stars_repo_stars_event_min_datetime": null, "max_stars_repo_stars_event_max_datetime": null, "max_issues_repo_path": "programs/oeis/087/A087233.asm", "max_issues_repo_name": "karttu/loda", "max_issues_repo_issues_event_min_datetime": null, "max_issues_repo_issues_event_max_datetime": null, "max_forks_repo_path": "programs/oeis/087/A087233.asm", "max_forks_repo_name": "karttu/loda", "max_forks_repo_forks_event_min_datetime": null, "max_forks_repo_forks_event_max_datetime": null}
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; A087233: a(n)=floor[sigma[A002110(n)]/A002110(n)]; integer quotient of divisor-sum of primorial numbers and primorials. ; 1,2,2,2,2,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6 mov $3,$0 add $3,1 mov $6,$0 lpb $3,1 mov $0,$6 sub $3,1 sub $0,$3 mov $11,$0 mov $13,2 lpb $13,1 mov $0,$11 sub $13,1 add $0,$13 sub $0,1 mov $4,3 mov $7,$0 mul $7,3 mul $0,$7 mov $2,2 add $4,$7 add $4,$0 sub $10,$10 lpb $0,1 add $0,$4 log $0,5 sub $0,1 mul $0,2 mov $9,$10 add $9,1 mul $9,2 trn $0,$9 add $0,$9 mov $4,$9 add $4,$0 mov $2,$4 mov $10,7 lpe mov $5,$2 mov $8,$13 lpb $8,1 sub $8,1 mov $12,$5 lpe lpe lpb $11,1 mov $11,0 sub $12,$5 lpe mov $5,$12 div $5,2 add $1,$5 lpe
TheStack
440d8b74128864feb848afa41d55ae1ecc3a88dc
Assemblycode:Assembly
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; A005057: 5^n - 2^n. ; 0,3,21,117,609,3093,15561,77997,390369,1952613,9764601,48826077,244136529,1220694933,6103499241,30517545357,152587825089,762939322053,3814697003481,19073485803837,95367430592049,476837156105973,2384185786821321,11920928946689517,59604644758613409,298023223843398693,1490116119317656761,7450580596789610397,37252902984350705169,186264514922558832213,931322574614404773801,4656612873075245094477,23283064365382667923329,116415321826926224518533,582076609134656892396441,2910383045673336001589757 mov $1,5 pow $1,$0 mov $2,2 pow $2,$0 sub $1,$2 mov $0,$1
TheStack
54549250f43f054f4a25831acea5fb21f5a76691
Assemblycode:Assembly
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; A155753: a(n) = (n^3 - n + 9)/3. ; 3,5,11,23,43,73,115,171,243,333,443,575,731,913,1123,1363,1635,1941,2283,2663,3083,3545,4051,4603,5203,5853,6555,7311,8123,8993,9923,10915,11971,13093,14283,15543,16875,18281,19763,21323,22963,24685,26491,28383,30363,32433,34595,36851,39203,41653,44203,46855,49611,52473,55443,58523,61715,65021,68443,71983,75643,79425,83331,87363,91523,95813,100235,104791,109483,114313,119283,124395,129651,135053,140603,146303,152155,158161,164323,170643,177123,183765,190571,197543,204683,211993,219475,227131,234963,242973,251163,259535,268091,276833,285763,294883,304195,313701,323403,333303 add $0,2 bin $0,3 mul $0,2 add $0,3
TheStack
778615f39083858888961fc2d26e04d1de8b7726
Assemblycode:Assembly
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#ruledef test { loop => 0x5555 @ $`16 } #bankdef test { #addr 0x8000 #outp 8 * 0x0000 } loop ; = 0x55558000 loop ; = 0x55558004 loop ; = 0x55558008 loop ; = 0x5555800c loop ; = 0x55558010 loop ; = 0x55558014 loop ; = 0x55558018 loop ; = 0x5555801c
TheStack
830349a9fcc46d64bebb3100e13c5b7e6b6719e9
Assemblycode:Assembly
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// Assembler: KickAssembler 4.4 // taken from programmer's reference guide page 142 BasicUpstart2(start) * = $0810 "sprbars" start: jsr scrclr // set sprite ptr lda #13 sta $07f8 // make sprite lda #129 ldx #64 !l: dex sta $0340,x bne !l- // show sprite lda #1 sta $d015 sta $d027 // move sprite lda #100 sta $d001 lda #100 sta $d000 lda #0 sta $d010 jsr irq_init !l: inc $d020 jmp !l- scrclr: ldx #0 lda #' ' !l: sta $0400,x sta $0500,x sta $0600,x sta $06e8,x inx bne !l- rts scroll: inc $d000 bne !l+ lda $d010 eor #$01 sta $d010 !l: rts #import "../irq/krnl1.asm" irq: asl $d019 inc $d020 jsr scroll dec $d020 pla tay pla tax pla rti
TheStack
8863a0eb5dac599e304144ea1b106e44d98ca437
Assemblycode:Assembly
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/* * I2C Slave Library Project * * org: 10/03/2014 * auth: Nels "Chip" Pearson * * Target: R2 Link Board (ATmega164P) or LCD CDM-16100 Display (ATmega328P) * * * Slave Adrs: 0x57 * */ .nolist ;;;.include "m164pdef.inc" .include "m328pdef.inc" .list .ORG $0000 rjmp RESET .ORG OC0Aaddr ; 0x1c TimerCounter0 Compare Match A rjmp st_tmr0_intr .ORG TWIaddr ; 0x30 Two-wire Serial Interface rjmp i2c_intr ; .ORG INT_VECTORS_SIZE ; Skip over the rest of them. .CSEG RESET: ; setup SP ldi R16, LOW(RAMEND) out spl, R16 ldi R16, HIGH(RAMEND) out sph, R16 ; JTAG disable ldi R16, $80 out MCUCR, R16 out MCUCR, R16 ; call st_init_tmr0 call init_led_io call i2c_init_slave ; init I2C interface as a Slave call lcd_init call lcd_text_init call logger_init ; sei ; enable intr ; clr R17 call lcd_set_ddram_adrs ldi ZL, low(lcd_bt_text00<<1) ldi ZH, high(lcd_bt_text00<<1) call out_flash_banner ; ldi R17, 0x40 call lcd_set_ddram_adrs ldi ZL, low(lcd_bt_hellow<<1) ldi ZH, high(lcd_bt_hellow<<1) call out_flash_banner ; ; For debug ++ ldi ZL, low(lcd_clr_text<<1) ldi ZH, high(lcd_clr_text<<1) ldi R17, 6 ; line Left(0:4) 0-4, Right(0:4) 5-9 call lcd_set_flash_text ; -- ; reset to begining call lcd_return_home ; ; call turn_off_green call turn_off_red call turn_off_yellow ; main: ; ; TWEA = 0 will inhibit the Slave from responding to its address. /* ; simple I2C test lds r16, i2c_status cpi r16, I2C_STATUS_IDLE brne m_skip00 ; ldi R16, 4 sts i2c_buffer_out_cnt, R16 ; reset count so data will be sent again when requested. ; */ call lcd_text_service ; m_skip00: call logger_check_for_message ; rjmp main // I2C Slave code .include "i2c_slave.asm" // Logger code .include "logger.asm" // LCD Display .include "lcd_cdm_16100_4bit.asm" // LCD Text Formatting .include "lcd_text_service.asm" // System Timers .include "sys_timers.asm" // Board Test .include "lcd_cdm_board_test.asm"
TheStack
7d532313627895fe4f1ca46b4f683d6a3e7b127c
Assemblycode:Assembly
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SECTION code_fp_mbf64 PUBLIC fpclassify INCLUDE "mbf64.def" EXTERN ___mbf64_FA ; Return 0 = normal ; 1 = zero ; 2 = nan ; 3 = infinite fpclassify: ld a,(___mbf64_FA+7) ;exponent ld hl,1 and a ret z dec hl ret
TheStack
92a0a58dfb6adc1be48f1cd10ab3c2d16db0bd05
Assemblycode:Assembly
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.global s_prepare_buffers s_prepare_buffers: push %r11 push %r12 push %r13 push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_WT_ht+0x1da5d, %r11 nop nop nop nop sub %r12, %r12 movb $0x61, (%r11) nop nop cmp %rbp, %rbp lea addresses_UC_ht+0x11401, %rdx nop nop nop nop and %rbp, %rbp mov $0x6162636465666768, %rcx movq %rcx, (%rdx) nop add $20751, %rcx lea addresses_normal_ht+0xb89d, %rsi lea addresses_WT_ht+0xe8dd, %rdi nop add %rbp, %rbp mov $89, %rcx rep movsb nop nop cmp %r12, %r12 lea addresses_WC_ht+0x1ae2d, %r11 nop nop nop nop xor $34739, %rdx mov (%r11), %r13d nop nop nop sub $54258, %rcx lea addresses_UC_ht+0x71bd, %rcx clflush (%rcx) nop nop nop and %r11, %r11 movb $0x61, (%rcx) and $54844, %rdi lea addresses_normal_ht+0x1c75d, %rdx nop nop nop nop xor $49276, %rsi mov $0x6162636465666768, %r13 movq %r13, (%rdx) nop nop nop nop and %r13, %r13 lea addresses_UC_ht+0x16b5d, %rsi lea addresses_WC_ht+0xe25d, %rdi nop inc %rbp mov $109, %rcx rep movsb nop xor %rcx, %rcx lea addresses_UC_ht+0x1325d, %rsi nop nop nop sub %r12, %r12 movl $0x61626364, (%rsi) nop nop nop nop and %rbp, %rbp lea addresses_normal_ht+0x17cfd, %rsi lea addresses_D_ht+0xa5d, %rdi clflush (%rdi) and %rdx, %rdx mov $35, %rcx rep movsb nop nop nop xor $25772, %r12 lea addresses_WT_ht+0xc41d, %rsi nop nop nop cmp %rbp, %rbp mov (%rsi), %r12 cmp $62573, %rbp lea addresses_A_ht+0x1d5d, %rsi lea addresses_WC_ht+0x1da85, %rdi inc %r12 mov $98, %rcx rep movsw nop nop nop nop dec %r11 lea addresses_D_ht+0x12bad, %r11 sub $18135, %r12 mov (%r11), %di nop nop nop nop cmp %rbp, %rbp lea addresses_D_ht+0x68dd, %r13 nop add %rsi, %rsi mov $0x6162636465666768, %rdx movq %rdx, %xmm2 vmovups %ymm2, (%r13) nop nop xor $32498, %r13 lea addresses_normal_ht+0x895d, %rsi lea addresses_normal_ht+0x1103b, %rdi nop cmp %r13, %r13 mov $85, %rcx rep movsq add %rbp, %rbp lea addresses_UC_ht+0x1a85d, %rdi xor $63284, %rbp movb $0x61, (%rdi) nop nop nop nop nop add %rdi, %rdi pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r13 pop %r12 pop %r11 ret .global s_faulty_load s_faulty_load: push %r14 push %r15 push %r8 push %r9 push %rbx push %rcx push %rdx // Store lea addresses_A+0x1aa5d, %r15 nop nop nop nop and %rcx, %rcx mov $0x5152535455565758, %r14 movq %r14, (%r15) nop nop nop nop add $38408, %r9 // Faulty Load lea addresses_PSE+0x13a5d, %rcx nop nop nop nop sub %r8, %r8 movntdqa (%rcx), %xmm2 vpextrq $0, %xmm2, %rdx lea oracles, %r14 and $0xff, %rdx shlq $12, %rdx mov (%r14,%rdx,1), %rdx pop %rdx pop %rcx pop %rbx pop %r9 pop %r8 pop %r15 pop %r14 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_PSE'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_A'}} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 16, 'NT': True, 'type': 'addresses_PSE'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'congruent': 8, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_WT_ht'}} {'OP': 'STOR', 'dst': {'congruent': 1, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_UC_ht'}} {'src': {'congruent': 5, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 7, 'same': True, 'type': 'addresses_WT_ht'}} {'src': {'congruent': 3, 'AVXalign': True, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_UC_ht'}} {'OP': 'STOR', 'dst': {'congruent': 8, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_normal_ht'}} {'src': {'congruent': 5, 'same': False, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'dst': {'congruent': 11, 'same': False, 'type': 'addresses_WC_ht'}} {'OP': 'STOR', 'dst': {'congruent': 9, 'AVXalign': False, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_UC_ht'}} {'src': {'congruent': 5, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 10, 'same': True, 'type': 'addresses_D_ht'}} {'src': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 8, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'dst': {'congruent': 3, 'same': True, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 3, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 7, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_D_ht'}} {'src': {'congruent': 8, 'same': False, 'type': 'addresses_normal_ht'}, 'OP': 'REPM', 'dst': {'congruent': 1, 'same': False, 'type': 'addresses_normal_ht'}} {'OP': 'STOR', 'dst': {'congruent': 8, 'AVXalign': True, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_UC_ht'}} {'00': 147, '5f': 1929, '58': 19753} 58 58 58 58 58 5f 58 5f 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 5f 5f 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 5f 5f 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 5f 58 58 58 58 58 58 58 5f 58 5f 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 5f 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 00 58 58 58 58 58 58 5f 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 5f 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 5f 58 58 5f 5f 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 5f 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 5f 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 5f 58 58 58 5f 5f 58 58 58 58 58 58 58 58 58 5f 58 5f 5f 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 00 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 5f 58 58 58 5f 58 58 58 5f 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 00 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 00 58 5f 58 58 58 58 00 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 5f 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 5f 58 58 */
TheStack
badc4bb4e2b1f3f61856521a18b76dfc02c2f521
Assemblycode:Assembly
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; A264772: Triangle T(n,k) = binomial(3*n - 2*k, 2*n - k), 0 <= k <= n. ; Submitted by Jamie Morken(s4) ; 1,3,1,15,4,1,84,21,5,1,495,120,28,6,1,3003,715,165,36,7,1,18564,4368,1001,220,45,8,1,116280,27132,6188,1365,286,55,9,1,735471,170544,38760,8568,1820,364,66,10,1,4686825,1081575,245157,54264,11628,2380,455,78,11,1,30045015,6906900,1562275,346104,74613,15504,3060,560,91,12,1,193536720,44352165,10015005,2220075,480700,100947,20349,3876,680,105,13,1,1251677700,286097760,64512240,14307150,3108105,657800,134596,26334,4845,816,120,14,1,8122425444,1852482996,417225900,92561040,20160075,4292145,888030 lpb $0 sub $0,1 add $1,1 mov $2,$1 trn $2,$0 trn $0,$1 add $1,$2 lpe add $1,$2 bin $1,$2 mov $0,$1
TheStack
a791316bf397be1167ede7f77849ea78913b4ac2
Assemblycode:Assembly
{"size": 1181, "ext": "asm", "max_stars_repo_path": "_build/dispatcher/jmp_ippsSHA1MessageDigest_996ebbaa.asm", "max_stars_repo_name": "zyktrcn/ippcp", "max_stars_repo_stars_event_min_datetime": "2021-10-04T10:21:54.000Z", "max_stars_repo_stars_event_max_datetime": "2021-10-04T10:21:54.000Z", "max_issues_repo_path": "_build/dispatcher/jmp_ippsSHA1MessageDigest_996ebbaa.asm", "max_issues_repo_name": "zyktrcn/ippcp", "max_issues_repo_issues_event_min_datetime": null, "max_issues_repo_issues_event_max_datetime": null, "max_forks_repo_path": "_build/dispatcher/jmp_ippsSHA1MessageDigest_996ebbaa.asm", "max_forks_repo_name": "zyktrcn/ippcp", "max_forks_repo_forks_event_min_datetime": null, "max_forks_repo_forks_event_max_datetime": null}
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extern m7_ippsSHA1MessageDigest:function extern n8_ippsSHA1MessageDigest:function extern y8_ippsSHA1MessageDigest:function extern e9_ippsSHA1MessageDigest:function extern l9_ippsSHA1MessageDigest:function extern n0_ippsSHA1MessageDigest:function extern k0_ippsSHA1MessageDigest:function extern ippcpJumpIndexForMergedLibs extern ippcpSafeInit:function segment .data align 8 dq .Lin_ippsSHA1MessageDigest .Larraddr_ippsSHA1MessageDigest: dq m7_ippsSHA1MessageDigest dq n8_ippsSHA1MessageDigest dq y8_ippsSHA1MessageDigest dq e9_ippsSHA1MessageDigest dq l9_ippsSHA1MessageDigest dq n0_ippsSHA1MessageDigest dq k0_ippsSHA1MessageDigest segment .text global ippsSHA1MessageDigest:function (ippsSHA1MessageDigest.LEndippsSHA1MessageDigest - ippsSHA1MessageDigest) .Lin_ippsSHA1MessageDigest: db 0xf3, 0x0f, 0x1e, 0xfa call ippcpSafeInit wrt ..plt align 16 ippsSHA1MessageDigest: db 0xf3, 0x0f, 0x1e, 0xfa mov rax, qword [rel ippcpJumpIndexForMergedLibs wrt ..gotpc] movsxd rax, dword [rax] lea r11, [rel .Larraddr_ippsSHA1MessageDigest] mov r11, qword [r11+rax*8] jmp r11 .LEndippsSHA1MessageDigest:
TheStack
1b78f5c1733a46709336a4d16802d6b77ff8cedc
Assemblycode:Assembly
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{"max_stars_count": 9, "max_issues_count": 1, "max_forks_count": 3, "avg_line_length": 33.2715517241, "max_line_length": 2999, "alphanum_fraction": 0.6546184739}
.global s_prepare_buffers s_prepare_buffers: push %r13 push %r14 push %r15 push %rbp push %rcx push %rdi push %rdx push %rsi lea addresses_normal_ht+0x5486, %rdi nop nop nop nop nop cmp %rdx, %rdx mov (%rdi), %r14w nop nop nop cmp %rbp, %rbp lea addresses_WC_ht+0x15103, %rbp clflush (%rbp) nop xor $9651, %r15 mov (%rbp), %esi cmp $63243, %rsi lea addresses_WC_ht+0x4f97, %rdi nop nop nop nop nop sub $52900, %r13 movl $0x61626364, (%rdi) xor %rsi, %rsi lea addresses_WC_ht+0x10a96, %rsi lea addresses_WC_ht+0x10f6, %rdi nop nop nop sub %r13, %r13 mov $110, %rcx rep movsw nop nop nop nop sub $32540, %rcx lea addresses_D_ht+0x17f7a, %rcx nop nop nop sub %r15, %r15 movb $0x61, (%rcx) nop nop xor %rdx, %rdx lea addresses_WC_ht+0x16f16, %rdx nop nop nop nop nop sub %r15, %r15 movw $0x6162, (%rdx) nop nop nop nop nop xor $19911, %rdx lea addresses_A_ht+0xb9d2, %rdi nop nop nop inc %rbp vmovups (%rdi), %ymm1 vextracti128 $0, %ymm1, %xmm1 vpextrq $1, %xmm1, %rdx nop inc %rbp lea addresses_A_ht+0x12816, %rsi lea addresses_normal_ht+0x13516, %rdi clflush (%rdi) nop nop cmp %r14, %r14 mov $44, %rcx rep movsw nop nop nop nop xor %rdx, %rdx lea addresses_A_ht+0x8616, %rdi nop nop inc %r13 mov (%rdi), %dx sub %r13, %r13 lea addresses_WC_ht+0x5e16, %r13 nop nop inc %rcx mov $0x6162636465666768, %rdi movq %rdi, %xmm1 vmovups %ymm1, (%r13) nop nop nop nop add $51766, %r13 lea addresses_WT_ht+0x180aa, %rdx nop nop nop cmp $5141, %rbp vmovups (%rdx), %ymm7 vextracti128 $1, %ymm7, %xmm7 vpextrq $0, %xmm7, %rsi nop nop nop nop and $6570, %rcx lea addresses_WC_ht+0xddb6, %rbp nop nop nop nop sub $29816, %rdi movups (%rbp), %xmm4 vpextrq $1, %xmm4, %r15 nop nop nop nop and $58287, %rdi lea addresses_D_ht+0x11e16, %rsi dec %r14 vmovups (%rsi), %ymm7 vextracti128 $1, %ymm7, %xmm7 vpextrq $0, %xmm7, %rdx nop nop inc %rdx pop %rsi pop %rdx pop %rdi pop %rcx pop %rbp pop %r15 pop %r14 pop %r13 ret .global s_faulty_load s_faulty_load: push %r10 push %r12 push %r13 push %r15 push %r8 push %rcx push %rsi // Store lea addresses_PSE+0x15216, %r15 nop cmp %rsi, %rsi movw $0x5152, (%r15) nop nop nop dec %r12 // Store lea addresses_RW+0x18616, %rcx xor %r13, %r13 mov $0x5152535455565758, %r10 movq %r10, (%rcx) nop nop nop xor $54791, %r13 // Faulty Load lea addresses_RW+0x18616, %r10 nop add $64168, %r15 mov (%r10), %r12 lea oracles, %rcx and $0xff, %r12 shlq $12, %r12 mov (%rcx,%r12,1), %r12 pop %rsi pop %rcx pop %r8 pop %r15 pop %r13 pop %r12 pop %r10 ret /* <gen_faulty_load> [REF] {'src': {'congruent': 0, 'AVXalign': False, 'same': False, 'size': 8, 'NT': False, 'type': 'addresses_RW'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_PSE'}} {'OP': 'STOR', 'dst': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 8, 'NT': False, 'type': 'addresses_RW'}} [Faulty Load] {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 8, 'NT': False, 'type': 'addresses_RW'}, 'OP': 'LOAD'} <gen_prepare_buffer> {'src': {'congruent': 4, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_normal_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 0, 'AVXalign': False, 'same': True, 'size': 4, 'NT': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 0, 'AVXalign': True, 'same': False, 'size': 4, 'NT': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 7, 'same': True, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'dst': {'congruent': 5, 'same': False, 'type': 'addresses_WC_ht'}} {'OP': 'STOR', 'dst': {'congruent': 2, 'AVXalign': False, 'same': False, 'size': 1, 'NT': False, 'type': 'addresses_D_ht'}} {'OP': 'STOR', 'dst': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 2, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 8, 'same': False, 'type': 'addresses_A_ht'}, 'OP': 'REPM', 'dst': {'congruent': 8, 'same': False, 'type': 'addresses_normal_ht'}} {'src': {'congruent': 11, 'AVXalign': False, 'same': False, 'size': 2, 'NT': False, 'type': 'addresses_A_ht'}, 'OP': 'LOAD'} {'OP': 'STOR', 'dst': {'congruent': 11, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_WC_ht'}} {'src': {'congruent': 1, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_WT_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 5, 'AVXalign': False, 'same': False, 'size': 16, 'NT': False, 'type': 'addresses_WC_ht'}, 'OP': 'LOAD'} {'src': {'congruent': 10, 'AVXalign': False, 'same': False, 'size': 32, 'NT': False, 'type': 'addresses_D_ht'}, 'OP': 'LOAD'} {'58': 21829} 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 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