chat is good
@@ -882,7 +882,6 @@ func (b *OGame) login() error {
chatHost := m[1]
chatPort := m[2]
- // TODO: should not be in login fn, cancel chat before
if atomic.CompareAndSwapInt32(&b.chatConnected, 0, 1) {
b.closeChatCh = make(chan struct{})
go func(b *OGame) {
