SendFleet to give name of missing ship
@@ -2871,7 +2871,7 @@ func (b *OGame) sendFleetV7(celestialID CelestialID, ships []Quantifiable, speed
} else {
for _, ship := range ships {
if ship.Nbr > availableShips.ByID(ship.ID) {
- return Fleet{}, ErrNotEnoughShips
+ return Fleet{}, fmt.Errorf("not enough ships to send, %s", Objs.ByID(ship.ID).GetName())
}
atLeastOneShipSelected = true
}
