fix fleet speed
@@ -519,7 +519,7 @@ func Clamp(val, min, max int64) int64 {
// GetFleetSpeedForMission ...
func GetFleetSpeedForMission(isv81 bool, serverData ServerData, missionID MissionID) int64 {
if isv81 {
- if missionID == Attack || missionID == GroupedAttack || missionID == Destroy {
+ if missionID == Attack || missionID == GroupedAttack || missionID == Destroy || missionID == MissileAttack || missionID == RecycleDebrisField {
return serverData.SpeedFleetWar
}
return serverData.SpeedFleetPeaceful
