fix delay check
@@ -2270,8 +2270,10 @@ func (b *OGame) sendFleet(celestialID CelestialID, ships []Quantifiable, speed S
delay := time.Duration(fleet.BackIn-fleet.ArriveIn*2) * time.Second
if mission == Expedition {
delay -= time.Duration(expeditiontime) * time.Hour
+ } else if mission == GroupedAttack {
+ delay = 0
}
- if delay < 0 || delay > time.Since(start) {
+ if delay < 0 || delay > time.Since(start.Add(time.Second)) {
continue
}
max = fleets[i]
