fix: Simple state for running pipeline should be pending, not failure
This isn't actually breaking anything right now, but still, let's be
more accurate.
@@ -566,7 +566,7 @@ const (
)
func toSimpleState(s plumber.PipelineState) simpleState {
- if s == plumber.TriggeredState || s == plumber.PendingState {
+ if s == plumber.TriggeredState || s == plumber.PendingState || s == plumber.RunningState {
return pendingState
} else if s == plumber.SuccessState {
return successState
