Removed unmaintained (5+ years inactive) gamedev libraries
@@ -762,10 +762,7 @@ Please take a quick gander at the [contribution guidelines](https://github.com/a
* [Ebiten](https://github.com/hajimehoshi/ebiten) - dead simple 2D game library in Go.
* [engo](https://github.com/EngoEngine/engo) - Engo is an open-source 2D game engine written in Go. It follows the Entity-Component-System paradigm.
* [g3n](https://github.com/g3n/engine) - Go 3D Game Engine.
-* [GarageEngine](https://github.com/vova616/GarageEngine) - 2d game engine written in Go working on OpenGL.
-* [glop](https://github.com/runningwild/glop) - Glop (Game Library Of Power) is a fairly simple cross-platform game library.
* [go-astar](https://github.com/beefsack/go-astar) - Go implementation of the A\* path finding algorithm.
-* [go-collada](https://github.com/GlenKelley/go-collada) - Go package for working with the Collada file format.
* [go-sdl2](https://github.com/veandco/go-sdl2) - Go bindings for the [Simple DirectMedia Layer](https://www.libsdl.org/).
* [go3d](https://github.com/ungerik/go3d) - Performance oriented 2D/3D math package for Go.
* [gonet](https://github.com/xtaci/gonet) - Game server skeleton implemented with golang.
