Getter for random username colors was using rand/crypto instead of math/rand
package discordutil
import (
- "crypto/rand"
- "math/big"
+ "math/rand"
"sort"
"github.com/Bios-Marcel/discordgo"
@@ -11,6 +10,7 @@ import (
var (
botPrefix = tview.Escape("[BOT]")
+ botColor = "#9496fc"
colors = []string{
"#d8504e",
@@ -33,14 +33,14 @@ var (
//global state that persist during a session.
userColorCache = make(map[string]string)
- lastRandomNumber int64 = -1
+ lastRandomNumber = -1
)
// GetUserColor gets the users color for this session. If no color can be found
// a new color will be a generated and cached.
func GetUserColor(user *discordgo.User) string {
if user.Bot {
- return "#9496fc"
+ return botColor
}
color, ok := userColorCache[user.ID]
@@ -54,19 +54,14 @@ func GetUserColor(user *discordgo.User) string {
}
func getRandomColorString() string {
- number, err := rand.Int(rand.Reader, big.NewInt(int64(len(colors))))
- if err != nil {
- return colors[0]
- }
-
- numberInt64 := number.Int64()
- if numberInt64 == lastRandomNumber {
+ randIndex := rand.Intn(len(colors))
+ if randIndex == lastRandomNumber {
return getRandomColorString()
}
- lastRandomNumber = numberInt64
+ lastRandomNumber = randIndex
- return colors[numberInt64]
+ return colors[randIndex]
}
// GetMemberName returns the name to use for representing this user. This is
