improve sprite.Draw(batch) benchmark
package pixel_test
import (
+ "image"
"testing"
"github.com/faiface/pixel"
)
func BenchmarkSpriteDrawBatch(b *testing.B) {
- sprite := pixel.NewSprite(nil, pixel.R(0, 0, 64, 64))
- batch := pixel.NewBatch(&pixel.TrianglesData{}, nil)
+ img := image.NewRGBA(image.Rect(0, 0, 64, 64))
+ pic := pixel.PictureDataFromImage(img)
+ sprite := pixel.NewSprite(pic, pixel.R(0, 0, 64, 64))
+ batch := pixel.NewBatch(&pixel.TrianglesData{}, pic)
for i := 0; i < b.N; i++ {
sprite.Draw(batch, pixel.IM)
}
