add double and uint32 type handling in composite codegen
@@ -237,6 +237,10 @@ func getGoType(val interface{}, typesQueue []string) (string, []string, bool, er
propType = "float64"
} else if format.(string) == "int32" {
propType = "int64"
+ } else if format.(string) == "double" {
+ propType = "float64"
+ } else if format.(string) == "uint32" {
+ propType = "int64"
} else {
propType = format.(string)
}
