remove multisampling (will add it back later)
@@ -46,10 +46,6 @@ type WindowConfig struct {
// VSync (vertical synchronization) synchronizes window's framerate with the framerate of
// the monitor.
VSync bool
-
- // Number of samples for multi-sample anti-aliasing (edge-smoothing). Usual values are 0, 2,
- // 4, 8 (powers of 2 and not much more than this).
- MSAASamples int
}
// Window is a window handler. Use this type to manipulate a window (input, drawing, ...).
@@ -99,7 +95,6 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
glfw.WindowHint(glfw.Decorated, bool2int[!cfg.Undecorated])
glfw.WindowHint(glfw.Focused, bool2int[!cfg.Unfocused])
glfw.WindowHint(glfw.Maximized, bool2int[cfg.Maximized])
- glfw.WindowHint(glfw.Samples, cfg.MSAASamples)
var share *glfw.Window
if currentWindow != nil {
