Update comment in internal/core/ports/room_storage.go
@@ -36,7 +36,8 @@ type RoomStorage interface {
GetRoom(ctx context.Context, scheduler string, roomID string) (*game_room.GameRoom, error)
// CreateRoom creates a room and returns an error if the room already exists
CreateRoom(ctx context.Context, room *game_room.GameRoom) error
- // UpdateRoom updates a room metadata, status and lastPingAt then publish an status update event. It returns an error if the room does not exist
+ // UpdateRoom updates a room metadata, status and lastPingAt then publish an status update event
+ // It returns an error if the room does not exist
UpdateRoom(ctx context.Context, room *game_room.GameRoom) error
// DeleteRoom deletes a room and returns an error if the room does not exist
DeleteRoom(ctx context.Context, scheduler string, roomID string) error
