fix Rect.Intersect
@@ -272,10 +272,10 @@ func (r Rect) Union(s Rect) Rect {
// If r and s don't overlap, this function returns R(0, 0, 0, 0).
func (r Rect) Intersect(s Rect) Rect {
t := R(
- math.Min(r.Max.X, s.Max.X),
- math.Min(r.Max.Y, s.Max.Y),
math.Max(r.Min.X, s.Min.X),
math.Max(r.Min.Y, s.Min.Y),
+ math.Min(r.Max.X, s.Max.X),
+ math.Min(r.Max.Y, s.Max.Y),
)
if t.Min.X >= t.Max.X || t.Min.Y >= t.Max.Y {
return Rect{}
