fix consistency in Canvas.SetBounds
@@ -159,14 +159,12 @@ func (c *Canvas) SetColorMask(col color.Color) {
// SetBounds resizes the Canvas to the new bounds. Old content will be preserved.
//
-// If the new Bounds fit into the Original capacity bounds, no new Canvas will be allocated.
+// If the new Bounds fit into the Original borders, no new Canvas will be allocated.
func (c *Canvas) SetBounds(bounds pixel.Rect) {
c.bounds = bounds
// if this bounds fit into the original bounds, no need to reallocate
- borX, borY, borW, borH := intBounds(c.orig.borders)
- bndX, bndY, bndW, bndH := intBounds(bounds)
- if borX <= bndX && bndX+bndW <= borX+borW && borY <= bndY && bndY+bndH <= borY+borH {
+ if c.orig.borders.Contains(bounds.Min) && c.orig.borders.Contains(bounds.Max) {
return
}
