remove smooth argument from Canvas constructor
@@ -27,14 +27,12 @@ type Canvas struct {
var _ pixel.ComposeTarget = (*Canvas)(nil)
-// NewCanvas creates a new empty, fully transparent Canvas with given bounds. If the smooth flag is
-// set, then stretched Pictures will be smoothed and will not be drawn pixely onto this Canvas.
-func NewCanvas(bounds pixel.Rect, smooth bool) *Canvas {
+// NewCanvas creates a new empty, fully transparent Canvas with given bounds.
+func NewCanvas(bounds pixel.Rect) *Canvas {
c := &Canvas{
gf: NewGLFrame(bounds),
mat: mgl32.Ident3(),
col: mgl32.Vec4{1, 1, 1, 1},
- smooth: smooth,
}
c.SetBounds(bounds)
