Fixed a couple of errors in methods comments
@@ -622,7 +622,7 @@ func (r Rect) Intersect(s Rect) Rect {
return t
}
-// IntersectCircle returns a minimal required Vector, such that moving the circle by that vector would stop the Circle
+// IntersectCircle returns a minimal required Vector, such that moving the rect by that vector would stop the Circle
// and the Rect intersecting. This function returns a zero-vector if the Circle and Rect do not overlap, and if only
// the perimeters touch.
//
@@ -830,7 +830,7 @@ func (c Circle) Intersect(d Circle) Circle {
}
}
-// IntersectLine will return the shortest Vec such that if the Rect is moved by the Vec returned, the Line and Rect no
+// IntersectLine will return the shortest Vec such that if the Circle is moved by the Vec returned, the Line and Rect no
// longer intersect.
func (c Circle) IntersectLine(l Line) Vec {
return l.IntersectCircle(c).Scaled(-1)
