add Sprite.Matrix and Sprite.ColorMask getters
package pixel
+import "image/color"
+
// Sprite is a drawable Picture. It's anchored by the center of it's Picture.
//
// To achieve different anchoring, transformations and color masking, use SetMatrix and SetColorMask
@@ -54,16 +56,26 @@ func (s *Sprite) SetMatrix(matrix Matrix) {
s.calcData()
}
+// Matrix returns the currently set Matrix.
+func (s *Sprite) Matrix() Matrix {
+ return s.matrix
+}
+
// SetColorMask sets a color that this Sprite will be multiplied by. This overrides any previously
// set color mask.
//
// Note, that this has nothing to do with BasicTarget's SetColorMask method. This only affects this
// Sprite and is usable with any Target.
-func (s *Sprite) SetColorMask(mask NRGBA) {
- s.mask = mask
+func (s *Sprite) SetColorMask(mask color.Color) {
+ s.mask = NRGBAModel.Convert(mask).(NRGBA)
s.calcData()
}
+// ColorMask returns the currently set color mask.
+func (s *Sprite) ColorMask() NRGBA {
+ return s.mask
+}
+
// Draw draws the Sprite onto the provided Target.
func (s *Sprite) Draw(t Target) {
s.d.Draw(t)
