fix godot linter error
@@ -42,6 +42,7 @@ import (
// var _ *uint16 = AnyPtr(uint16(16)).(*uint16)
// var _ *uint32 = AnyPtr(uint32(32)).(*uint32)
// var _ *uint64 = AnyPtr(uint64(64)).(*uint64)
+// nolint: godot
func AnyPtr(v interface{}) interface{} {
r := reflect.New(reflect.TypeOf(v))
reflect.ValueOf(r.Interface()).Elem().Set(reflect.ValueOf(v))
