Removed call to rand.Seed
Fixed the panic by removing the additional call to rand.Seed during runtime.
@@ -139,7 +139,6 @@ func ntpTimeDrift() (time.Duration, error) {
// if more servers fail than succeed in DefaultTimeoutLatency timeout the node.
// TODO: possibly add retries when timeout
queriedServers := make(map[int]bool)
- rand.Seed(time.Now().Unix()) // we don't need too special seed for that
sl := len(DefaultServers) - 1
for i := 0; i < config.TimeConfigValues.NtpQueries; i++ {
rndsrv := rand.Intn(sl)
