set HopConnectTimeout to 10s
connection might have to resolve through the DHT, so it can take a while.
@@ -23,7 +23,7 @@ const ProtoID = "/libp2p/circuit/relay/0.1.0"
const maxMessageSize = 4096
var RelayAcceptTimeout = time.Minute
-var HopConnectTimeout = 2 * time.Second
+var HopConnectTimeout = 10 * time.Second
type Relay struct {
host host.Host
