Update RingRayLib - raylib.cf - Add Function : Texture2D LoadTexture(const char *fileName)
@@ -186,3 +186,4 @@ Image LoadImagePro(void *data, int width, int height, int format)
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
void ExportImage(Image image, const char *fileName)
void ExportImageAsCode(Image image, const char *fileName)
+Texture2D LoadTexture(const char *fileName)
