Update RingOpenGL - Add Function (Define) : void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
@@ -506,3 +506,4 @@ void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const G
void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
+void glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
