Refactor roots_cursor_press_button
Removed the button_count check when resizing/moving/rotating ends,
since all buttons presses are now properly tracked.
@@ -244,11 +244,7 @@ static void roots_cursor_press_button(struct roots_cursor *cursor,
roots_seat_begin_rotate(seat, view);
break;
}
- if (!is_touch) {
- wlr_seat_pointer_notify_button(seat->seat, time, button, state);
- }
- return;
- }
+ } else {
if (view && !surface) {
if (cursor->pointer_view) {
@@ -259,9 +255,6 @@ static void roots_cursor_press_button(struct roots_cursor *cursor,
if (state == WLR_BUTTON_RELEASED &&
cursor->mode != ROOTS_CURSOR_PASSTHROUGH) {
cursor->mode = ROOTS_CURSOR_PASSTHROUGH;
- if (seat->seat->pointer_state.button_count == 0) {
- return;
- }
}
switch (state) {
@@ -274,6 +267,7 @@ static void roots_cursor_press_button(struct roots_cursor *cursor,
roots_seat_set_focus(seat, view);
break;
}
+ }
if (!is_touch) {
wlr_seat_pointer_notify_button(seat->seat, time, button, state);
