Update RingRayLib - raylib.cf - Add Function : int GetGamepadAxisCount(int gamepad)
@@ -111,3 +111,4 @@ bool IsGamepadButtonDown(int gamepad, int button)
bool IsGamepadButtonReleased(int gamepad, int button)
bool IsGamepadButtonUp(int gamepad, int button)
int GetGamepadButtonPressed(void)
+int GetGamepadAxisCount(int gamepad)
