Update RingOpenGL - Add Function (Define) : void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
@@ -524,3 +524,4 @@ void glVertex3d(GLdouble x,GLdouble y,GLdouble z)
void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)
void glVertex4i(GLint x,GLint y,GLint z,GLint w)
void glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)
+void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
