Mono doesn't need to load the StereoKitC library itself right now.
@@ -7,6 +7,8 @@ namespace StereoKit
{
public static bool LoadLib(string name)
{
+ // Mono uses a different strategy for linking the DLL
+ if (RuntimeInformation.FrameworkDescription.StartsWith("Mono "))
return true;
return RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
