Update RingOpenGL - Add Function (Define) : void glUniform1i(GLint location,GLint v0)
@@ -490,3 +490,4 @@ void glUniform1f(GLint location,GLfloat v0)
void glUniform2f(GLint location,GLfloat v0,GLfloat v1)
void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)
void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
+void glUniform1i(GLint location,GLint v0)
