Update RingOpenGL - Add Function (Define) : void glAttachShader(GLuint program,GLuint shader)
@@ -45,3 +45,4 @@ void glActiveTexture(GLenum texture)
void glAlphaFunc(GLenum func,GLclampf ref)
GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
void glArrayElement(GLint i)
+void glAttachShader(GLuint program,GLuint shader)
