Update RingOpenGL - Add Function (Define) : void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
@@ -60,3 +60,4 @@ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstA
void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)
void glCallList(GLuint list)
+void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
