Update RingRayLib - raylib.cf - Add Function : RenderTexture2D LoadRenderTexture(int width, int height)
@@ -189,3 +189,4 @@ void ExportImageAsCode(Image image, const char *fileName)
Texture2D LoadTexture(const char *fileName)
Texture2D LoadTextureFromImage(Image image)
TextureCubemap LoadTextureCubemap(Image image, int layoutType)
+RenderTexture2D LoadRenderTexture(int width, int height)
