Update RingOpenGL - Add Function (Define) : void glTexCoord1f(GLfloat s)
@@ -435,3 +435,4 @@ void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
void glTexCoord1s(GLshort s)
void glTexCoord1i(GLint s)
+void glTexCoord1f(GLfloat s)
