hook up savestates for GB#2
@@ -550,12 +550,20 @@ bool retro_load_game_special(unsigned type, const struct retro_game_info *info,
size_t retro_serialize_size(void)
{
- return GB_get_save_state_size(&gb1);
+ return 2 * GB_get_save_state_size(&gb1);
}
bool retro_serialize(void *data, size_t size)
{
- GB_save_state_to_buffer(&gb1, (uint8_t*) data);
+ void* gb1_data = (uint8_t*)malloc(0.5 * size * sizeof(uint8_t));
+ void* gb2_data = (uint8_t*)malloc(0.5 * size * sizeof(uint8_t));
+
+ GB_save_state_to_buffer(&gb1, (uint8_t*) gb1_data);
+ GB_save_state_to_buffer(&gb2, (uint8_t*) gb2_data);
+
+ memcpy(data, gb1_data, size / 2);
+ memcpy(data + (size / 2), gb2_data, size / 2);
+
if (data)
return true;
else
@@ -564,7 +572,16 @@ bool retro_serialize(void *data, size_t size)
bool retro_unserialize(const void *data, size_t size)
{
- if (GB_load_state_from_buffer(&gb1, (uint8_t*) data, size) == 0)
+ void* gb1_data = (uint8_t*)malloc(0.5 * size * sizeof(uint8_t));
+ void* gb2_data = (uint8_t*)malloc(0.5 * size * sizeof(uint8_t));
+
+ memcpy (gb1_data, data, size / 2);
+ memcpy (gb2_data, data + (size / 2), size / 2);
+
+ int ret1 = GB_load_state_from_buffer(&gb1, gb1_data, size / 2);
+ int ret2 = GB_load_state_from_buffer(&gb2, gb2_data, size / 2);
+
+ if (ret1 == 0 && ret2 ==0)
return true;
else
return false;
