Update RingOpenGL - Add Function (Define) : void glClearDepth(GLclampd depth)
@@ -64,3 +64,4 @@ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
void glClear(GLbitfield mask)
void glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
+void glClearDepth(GLclampd depth)
