Update RingRayLib - raylib.cf - Add Function : int GetGamepadButtonPressed(void)
@@ -110,3 +110,4 @@ bool IsGamepadButtonPressed(int gamepad, int button)
bool IsGamepadButtonDown(int gamepad, int button)
bool IsGamepadButtonReleased(int gamepad, int button)
bool IsGamepadButtonUp(int gamepad, int button)
+int GetGamepadButtonPressed(void)
