Update Gold Magic 800 - applications/goldmagic800/gamebase.ring
@@ -29,7 +29,7 @@ class GameBase
lGraphicsMode = ALLEGRO_WINDOWED
ok
- lClearScreen = False
+ lClearScreen = True
bitmapScreen2D
SCREEN_W_2D = 1920
@@ -270,6 +270,8 @@ class GameBase
if lClearScreen
al_clear_to_color(al_map_rgb(0,0,0))
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
+ glLoadIdentity()
ok
redraw = false
lFlipDisplay = True
