backend/libinput: correctly populate x/y fields on tablet proximity in
Otherwise, the cursor will briefly jump to (0, 0). This is particularly
noticeable in the referenced issue (the game osu!).
Refs swaywm/sway#3633
@@ -269,6 +269,9 @@ void handle_tablet_tool_proximity(struct libinput_event *event,
wlr_event.device = wlr_dev;
wlr_event.time_msec =
usec_to_msec(libinput_event_tablet_tool_get_time_usec(tevent));
+ wlr_event.x = libinput_event_tablet_tool_get_x_transformed(tevent, 1);
+ wlr_event.y = libinput_event_tablet_tool_get_y_transformed(tevent, 1);
+
switch (libinput_event_tablet_tool_get_proximity_state(tevent)) {
case LIBINPUT_TABLET_TOOL_PROXIMITY_STATE_OUT:
wlr_event.state = WLR_TABLET_TOOL_PROXIMITY_OUT;
