Update RingOpenGL - Add Function (Source Code) : void glTexEnvi(GLenum target,GLenum pname,GLint param)
@@ -8550,6 +8550,28 @@ RING_FUNC(ring_glTexEnvf)
glTexEnvf( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glTexEnvi)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTexEnvi( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -8979,4 +9001,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gltexcoord4dv",ring_glTexCoord4dv);
ring_vm_funcregister("gltexcoordpointer",ring_glTexCoordPointer);
ring_vm_funcregister("gltexenvf",ring_glTexEnvf);
+ ring_vm_funcregister("gltexenvi",ring_glTexEnvi);
}
