Make the hand movement adjustment only halfway in VR.
@@ -59,7 +59,8 @@ void input_hand_init() {
modify(&input_pose_fist [0][0], {});
modify(&input_pose_neutral[0][0], {});
modify(&input_pose_point [0][0], {});
- modify(&input_pose_pinch [0][0], vec3{ 0.02675417f,0.02690793f,-0.07531749f }-vec3{0.04969539f,0.02166998f,-0.0236005f});
+ modify(&input_pose_pinch [0][0],
+ (vec3{ 0.02675417f,0.02690793f,-0.07531749f }-vec3{0.04969539f,0.02166998f,-0.0236005f}) * (sk_active_runtime() == runtime_flatscreen ? 1 : 0.5f));
material_t hand_mat = material_copy_id("default/material");
material_set_transparency(hand_mat, transparency_blend);
