Update RingOpenGL - Add Function (Define) : void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)
@@ -448,3 +448,4 @@ void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)
void glTexCoord4i(GLint s,GLint t,GLint r,GLint q)
void glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)
+void glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)
