Update RingOpenGL - Add Function (Define) : void glUniform4fv(GLint location,GLsizei count,const GLfloat *value)
@@ -497,3 +497,4 @@ void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
void glUniform1fv(GLint location,GLsizei count,const GLfloat *value)
void glUniform2fv(GLint location,GLsizei count,const GLfloat *value)
void glUniform3fv(GLint location,GLsizei count,const GLfloat *value)
+void glUniform4fv(GLint location,GLsizei count,const GLfloat *value)
