Added prereqs to the getting started guide.
namespace StereoKit
{
+ /// <summary>A 32 bit color struct! This is often directly used by StereoKit data
+ /// structures, and so is often necessary for setting texture data, or mesh data.
+ /// Note that the Color type implicitly converts to Color32, so you can use the
+ /// static methods there to create Color32 values!</summary>
[StructLayout(LayoutKind.Sequential)]
public struct Color32
{
