Update RingOpenGL - Add Function (Define) : GLint glGetAttribLocation(GLuint program,const GLchar *name)
@@ -191,3 +191,4 @@ void glGetIntegerv(GLenum pname,GLint * params)
void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name)
void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name)
void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders)
+GLint glGetAttribLocation(GLuint program,const GLchar *name)
