Use correct pixel format enum in touch example
Fix a call to `wlr_surface_attach_pixels()` in the main method of the touch
example to use the correct enum for this method (wayland instead of gl).
@@ -106,7 +106,7 @@ int main(int argc, char *argv[]) {
state.renderer = wlr_gles2_renderer_init();
state.cat_texture = wlr_render_surface_init(state.renderer);
- wlr_surface_attach_pixels(state.cat_texture, GL_RGBA,
+ wlr_surface_attach_pixels(state.cat_texture, WL_SHM_FORMAT_ARGB8888,
cat_tex.width, cat_tex.width, cat_tex.height, cat_tex.pixel_data);
compositor_run(&compositor);
