render: use wlr_dmabuf_buffer in wlr_texture_from_dmabuf
@@ -55,10 +55,19 @@ struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_attributes *attribs) {
- if (!renderer->impl->texture_from_dmabuf) {
+ struct wlr_dmabuf_buffer *buffer = dmabuf_buffer_create(attribs);
+ if (buffer == NULL) {
return NULL;
}
- return renderer->impl->texture_from_dmabuf(renderer, attribs);
+
+ struct wlr_texture *texture =
+ wlr_texture_from_buffer(renderer, &buffer->base);
+
+ // By this point, the renderer should have locked the buffer if it still
+ // needs to access it in the future.
+ dmabuf_buffer_drop(buffer);
+
+ return texture;
}
struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
