Update RingOpenGL - Add Function (Define) : void glLightiv(GLenum light,GLenum pname,const GLint * params)
@@ -275,3 +275,4 @@ GLboolean glIsTexture(GLuint texture)
void glLightf(GLenum light,GLenum pname,GLfloat param)
void glLighti(GLenum light,GLenum pname,GLint param)
void glLightfv(GLenum light,GLenum pname,const GLfloat * params)
+void glLightiv(GLenum light,GLenum pname,const GLint * params)
