Update RingOpenGL 1.1 - Add Function (Define) : void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
@@ -825,3 +825,4 @@ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
void glRectdv(const GLdouble *v1, const GLdouble *v2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
void glRectfv(const GLfloat *v1, const GLfloat *v2)
+void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
