Update RingRayLib - raylib.cf - Add Function : bool IsGamepadButtonPressed(int gamepad, int button)
@@ -106,3 +106,4 @@ void SetExitKey(int key)
bool IsGamepadAvailable(int gamepad)
bool IsGamepadName(int gamepad, const char *name)
const char *GetGamepadName(int gamepad)
+bool IsGamepadButtonPressed(int gamepad, int button)
