Update RingOpenGL - Add Function (Source Code) : void glEvalCoord2d(GLdouble u,GLdouble v)
@@ -2590,6 +2590,24 @@ RING_FUNC(ring_glEvalCoord2f)
glEvalCoord2f( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glEvalCoord2d)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glEvalCoord2d( (GLdouble ) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -2714,4 +2732,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glevalcoord1f",ring_glEvalCoord1f);
ring_vm_funcregister("glevalcoord1d",ring_glEvalCoord1d);
ring_vm_funcregister("glevalcoord2f",ring_glEvalCoord2f);
+ ring_vm_funcregister("glevalcoord2d",ring_glEvalCoord2d);
}
