Update RingRayLib - raylib.cf - Add Function : bool IsGamepadButtonReleased(int gamepad, int button)
@@ -108,3 +108,4 @@ bool IsGamepadName(int gamepad, const char *name)
const char *GetGamepadName(int gamepad)
bool IsGamepadButtonPressed(int gamepad, int button)
bool IsGamepadButtonDown(int gamepad, int button)
+bool IsGamepadButtonReleased(int gamepad, int button)
