Normalize floating point negative zero to positive zero in `flodivmod'.
@@ -320,6 +320,8 @@ flodivmod(mrb_state *mrb, double x, double y, mrb_float *divp, mrb_float *modp)
div = (x - mod) / y;
if (modp && divp) div = round(div);
}
+ if (div == 0) div = 0.0;
+ if (mod == 0) mod = 0.0;
if (y*mod < 0) {
mod += y;
div -= 1.0;
