Update RingOpenGL 1.1 - Add Function (Define) : void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
@@ -750,3 +750,4 @@ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, c
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
