Update RingOpenGL - Add Function (Define) : void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)
@@ -83,3 +83,4 @@ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
void glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)
void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)
+void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)
