Update RingOpenGL 1.1 - Add Function (Source Code) : void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
@@ -8172,6 +8172,28 @@ RING_FUNC(ring_glTexCoordPointer)
glTexCoordPointer( (GLint ) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLsizei ) (int) RING_API_GETNUMBER(3),(void *) RING_API_GETCPOINTER(4,"void"));
}
+
+RING_FUNC(ring_glTexEnvf)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTexEnvf( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -8464,6 +8486,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gltexcoord4s",ring_glTexCoord4s);
ring_vm_funcregister("gltexcoord4sv",ring_glTexCoord4sv);
ring_vm_funcregister("gltexcoordpointer",ring_glTexCoordPointer);
+ ring_vm_funcregister("gltexenvf",ring_glTexEnvf);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
