Update RingOpenGL 1.1 - Add Function (Source Code) : void glLoadName(GLuint name)
@@ -5676,6 +5676,20 @@ RING_FUNC(ring_glLoadMatrixf)
glLoadMatrixf((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
}
+
+RING_FUNC(ring_glLoadName)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLoadName( (GLuint ) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5838,6 +5852,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glloadidentity",ring_glLoadIdentity);
ring_vm_funcregister("glloadmatrixd",ring_glLoadMatrixd);
ring_vm_funcregister("glloadmatrixf",ring_glLoadMatrixf);
+ ring_vm_funcregister("glloadname",ring_glLoadName);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
