Update RingOpenGL 1.1 - Add Function (Define) : void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
@@ -746,3 +746,4 @@ void glLoadMatrixf(const GLfloat *m)
void glLoadName(GLuint name)
void glLogicOp(GLenum opcode)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
