Update RingOpenGL 1.1 - Add Function (Define) : void glTexCoord1d(GLdouble s)
@@ -840,3 +840,4 @@ void glShadeModel(GLenum mode)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glStencilMask(GLuint mask)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+void glTexCoord1d(GLdouble s)
