Update RingOpenGL - Add Function (Define) : void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
@@ -492,3 +492,4 @@ void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)
void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
void glUniform1i(GLint location,GLint v0)
void glUniform2i(GLint location,GLint v0,GLint v1)
+void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
