Update RingOpenGL - Add Function (Define) : void glMultiTexCoord1fv(GLenum target,const GLfloat * v)
@@ -328,3 +328,4 @@ void glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)
void glMultiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)
void glMultiTexCoord1sv(GLenum target,const GLshort * v)
void glMultiTexCoord1iv(GLenum target,const GLint * v)
+void glMultiTexCoord1fv(GLenum target,const GLfloat * v)
