render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported
@@ -163,8 +163,10 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
(EGLint*)&tex->wlr_texture.height);
EGLint inverted_y;
- wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
+ if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
+ &inverted_y)) {
tex->wlr_texture.inverted_y = !!inverted_y;
+ }
GLenum target;
const struct pixel_format *pf;
