Little bit of hand rotation for flatscreen, makes a biiig difference! TY Dan :)
@@ -117,7 +117,7 @@ void win32_mouse_hand() {
ray_t ray = {};
if (ray_from_mouse(input_mouse_data.pos, ray)) {
hand_pos = ray.pos + ray.dir * (0.6f + win32_hand_scroll * 0.00025f);
- hand_rot = quat_lookat(vec3_zero, ray.dir);
+ hand_rot = quat_euler({ -40,-30,-90 }) * quat_lookat(vec3_zero, ray.dir);
hand_tracked = true;
l_pressed = input_key(key_mouse_left ) & button_state_down;
r_pressed = input_key(key_mouse_right) & button_state_down;
