Update RingOpenGL - Add Function (Source Code) : void glLightfv(GLenum light,GLenum pname,const GLfloat * params)
@@ -4822,6 +4822,28 @@ RING_FUNC(ring_glLighti)
glLighti( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glLightfv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLightfv( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLfloat *) RING_API_GETCPOINTER(3,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5058,4 +5080,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glistexture",ring_glIsTexture);
ring_vm_funcregister("gllightf",ring_glLightf);
ring_vm_funcregister("gllighti",ring_glLighti);
+ ring_vm_funcregister("gllightfv",ring_glLightfv);
}
