render/allocator: ignore NULL in wlr_allocator_destroy
@@ -10,6 +10,9 @@ void wlr_allocator_init(struct wlr_allocator *alloc,
}
void wlr_allocator_destroy(struct wlr_allocator *alloc) {
+ if (alloc == NULL) {
+ return;
+ }
wl_signal_emit(&alloc->events.destroy, NULL);
alloc->impl->destroy(alloc);
}
