Update RingOpenGL - Add Function (Define) : void glUniform1fv(GLint location,GLsizei count,const GLfloat *value)
@@ -494,3 +494,4 @@ void glUniform1i(GLint location,GLint v0)
void glUniform2i(GLint location,GLint v0,GLint v1)
void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
+void glUniform1fv(GLint location,GLsizei count,const GLfloat *value)
