Update RingOpenGL - Add Function (Source Code) : void glClientActiveTexture(GLenum texture)
@@ -520,6 +520,20 @@ RING_FUNC(ring_glClearStencil)
glClearStencil( (GLint ) RING_API_GETNUMBER(1));
}
+
+RING_FUNC(ring_glClientActiveTexture)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glClientActiveTexture( (GLenum ) (int) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -549,4 +563,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcleardepth",ring_glClearDepth);
ring_vm_funcregister("glclearindex",ring_glClearIndex);
ring_vm_funcregister("glclearstencil",ring_glClearStencil);
+ ring_vm_funcregister("glclientactivetexture",ring_glClientActiveTexture);
}
