typo - codegenerator.txt
@@ -206,7 +206,7 @@ to get the structure ALLEGRO_EVENT members (type, keyboard.keycode, mouse.x, mou
Determine Structure Members Types
=================================
-You can determine the pointer name before the strucuture member name.
+You can determine the pointer name before the structure member name.
Example:
@@ -315,7 +315,7 @@ Example:
aNumberTypes + "al_fixed"
</runcode>
-The previoud line of code add the string "al_fixed" to the list aNumberTypes, This list contains
+The previous line of code add the string "al_fixed" to the list aNumberTypes, This list contains
types that can be considered as numbers when the code generator find it in the function prototype.
.. index::
@@ -483,7 +483,7 @@ to create 2D games!
Threads Support
===============
-Next, another part of the configutaiton file, it's important because we can learn from it how to add
+Next, another part of the configuration file, it's important because we can learn from it how to add
threads to our Ring applications by using a threads library.
The idea is using ring_vm_mutexfunctions() and ring_vm_runcodefromthread() to execute Ring code.
@@ -1275,7 +1275,7 @@ You can learn from the next examples
* RingQt : https://github.com/ring-lang/ring/blob/master/extensions/ringqt/classes/qt.cf
* RingLibSDL : https://github.com/ring-lang/ring/blob/master/extensions/ringsdl/libsdl.cf
-After modifing the configuration file, You will need to generate the code, You can learn from
+After modifying the configuration file, You will need to generate the code, You can learn from
the next examples
* RingAllegro : https://github.com/ring-lang/ring/blob/master/extensions/ringallegro/gencode.bat
