Update RingOpenGL 1.1 - Add Function (Source Code) : void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
@@ -6642,6 +6642,28 @@ RING_FUNC(ring_glPopName)
glPopName();
}
+
+RING_FUNC(ring_glPrioritizeTextures)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glPrioritizeTextures( (GLsizei ) (int) RING_API_GETNUMBER(1),(GLuint *) RING_API_GETCPOINTER(2,"GLuint"),(GLclampf *) RING_API_GETCPOINTER(3,"GLclampf"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -6851,6 +6873,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glpopclientattrib",ring_glPopClientAttrib);
ring_vm_funcregister("glpopmatrix",ring_glPopMatrix);
ring_vm_funcregister("glpopname",ring_glPopName);
+ ring_vm_funcregister("glprioritizetextures",ring_glPrioritizeTextures);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
