Update RingRayLib - raylib.cf - Add Function : bool IsModelAnimationValid(Model model, ModelAnimation anim)
@@ -309,3 +309,4 @@ void SetModelMeshMaterial(Model *model, int meshId, int materialId)
ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount)
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
void UnloadModelAnimation(ModelAnimation anim)
+bool IsModelAnimationValid(Model model, ModelAnimation anim)
