Update RingOpenGL - Add Function (Define) : void glTexCoord3i(GLint s,GLint t,GLint r)
@@ -442,3 +442,4 @@ void glTexCoord2i(GLint s,GLint t)
void glTexCoord2f(GLfloat s,GLfloat t)
void glTexCoord2d(GLdouble s,GLdouble t)
void glTexCoord3s(GLshort s,GLshort t,GLshort r)
+void glTexCoord3i(GLint s,GLint t,GLint r)
