Update RingOpenGL 1.1 - Add Function (Define) : void glDepthRange(GLclampd zNear, GLclampd zFar)
@@ -645,3 +645,4 @@ void glDeleteLists(GLuint list, GLsizei range)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
+void glDepthRange(GLclampd zNear, GLclampd zFar)
