Update RingOpenGL 1.1 - Add Function (Source Code) : void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
@@ -8282,6 +8282,28 @@ RING_FUNC(ring_glTexGend)
glTexGend( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLdouble ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glTexGendv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTexGendv( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLdouble *) RING_API_GETCPOINTER(3,"GLdouble"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -8579,6 +8601,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gltexenvi",ring_glTexEnvi);
ring_vm_funcregister("gltexenviv",ring_glTexEnviv);
ring_vm_funcregister("gltexgend",ring_glTexGend);
+ ring_vm_funcregister("gltexgendv",ring_glTexGendv);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
