Update RingOpenGL - Add Function (Define) : void glWindowPos2s(GLshort x,GLshort y)
@@ -570,3 +570,4 @@ void glVertexAttrib4uiv(GLuint index,const GLuint *v)
void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)
void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
void glViewport(GLint x,GLint y,GLsizei width,GLsizei height)
+void glWindowPos2s(GLshort x,GLshort y)
