Update RingOpenGL - Add Function (Define) : void glDepthFunc(GLenum func)
@@ -140,3 +140,4 @@ void glDeleteProgram(GLuint program)
void glDeleteQueries(GLsizei n,const GLuint * ids)
void glDeleteShader(GLuint shader)
void glDeleteTextures(GLsizei n,const GLuint * textures)
+void glDepthFunc(GLenum func)
