Update RingOpenGL - Add Function (Define) : void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
@@ -444,3 +444,4 @@ void glTexCoord2d(GLdouble s,GLdouble t)
void glTexCoord3s(GLshort s,GLshort t,GLshort r)
void glTexCoord3i(GLint s,GLint t,GLint r)
void glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)
+void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
