Update RingOpenGL - Add Function (Define) : void glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)
@@ -391,3 +391,4 @@ void glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
void glReadBuffer(GLenum mode)
void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data)
void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)
+void glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)
