Remove unnecesarry wrist rotation modification.
@@ -158,7 +158,7 @@ void hand_oxra_update_joints() {
static const quat face_forward = quat_from_angles(-90,0,0);
inp_hand->palm = pose_t{ oxra_hand_joints[h][XR_HAND_JOINT_PALM_EXT ].position, face_forward * oxra_hand_joints[h][XR_HAND_JOINT_PALM_EXT ].orientation };
- inp_hand->wrist = pose_t{ oxra_hand_joints[h][XR_HAND_JOINT_WRIST_EXT].position, face_forward * oxra_hand_joints[h][XR_HAND_JOINT_WRIST_EXT].orientation };
+ inp_hand->wrist = pose_t{ oxra_hand_joints[h][XR_HAND_JOINT_WRIST_EXT].position, oxra_hand_joints[h][XR_HAND_JOINT_WRIST_EXT].orientation };
// Create pointers for the hands
vec3 shoulder = chest_center + face_right * (h == handed_right ? 1 : -1);
