Update RingRayLib - raylib.cf - Add Function : bool IsGamepadButtonDown(int gamepad, int button)
@@ -107,3 +107,4 @@ bool IsGamepadAvailable(int gamepad)
bool IsGamepadName(int gamepad, const char *name)
const char *GetGamepadName(int gamepad)
bool IsGamepadButtonPressed(int gamepad, int button)
+bool IsGamepadButtonDown(int gamepad, int button)
