Update RingOpenGL - Add Function (Source Code) : void glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)
@@ -7152,6 +7152,32 @@ RING_FUNC(ring_glRectd)
glRectd( (GLdouble ) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2), (GLdouble ) RING_API_GETNUMBER(3), (GLdouble ) RING_API_GETNUMBER(4));
}
+
+RING_FUNC(ring_glRectf)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glRectf( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3), (GLfloat ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -7505,4 +7531,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glreadbuffer",ring_glReadBuffer);
ring_vm_funcregister("glreadpixels",ring_glReadPixels);
ring_vm_funcregister("glrectd",ring_glRectd);
+ ring_vm_funcregister("glrectf",ring_glRectf);
}
