Update RingOpenGL 1.1 - Add Function (Define) : void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
@@ -749,3 +749,4 @@ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
