Update RingRayLib - raylib.cf - Add Function : Color *GetImageData(Image image)
@@ -193,3 +193,4 @@ RenderTexture2D LoadRenderTexture(int width, int height)
void UnloadImage(Image image)
void UnloadTexture(Texture2D texture)
void UnloadRenderTexture(RenderTexture2D target)
+Color *GetImageData(Image image)
