Update RingOpenGL - Add Function (Define) : void glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)
@@ -344,3 +344,4 @@ void glMultiTexCoord4fv(GLenum target,const GLfloat * v)
void glMultiTexCoord4dv(GLenum target,const GLdouble * v)
void glNewList(GLuint list,GLenum mode)
void glNormal3b(GLbyte nx,GLbyte ny,GLbyte nz)
+void glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz)
