Update RingRayLib - raylib.cf - Add Function : Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
@@ -354,3 +354,4 @@ void SetMatrixProjection(Matrix proj)
void SetMatrixModelview(Matrix view)
Matrix GetMatrixModelview(void)
Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
+Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
