Update RingOpenGL 1.3 - Add Constants.
@@ -621,6 +621,102 @@ GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_INT_8_8_8_8_REV
GL_ALIASED_POINT_SIZE_RANGE
GL_ALIASED_LINE_WIDTH_RANGE
+GL_MULTISAMPLE
+GL_SAMPLE_ALPHA_TO_COVERAGE
+GL_SAMPLE_ALPHA_TO_ONE
+GL_SAMPLE_COVERAGE
+GL_SAMPLE_BUFFERS
+GL_SAMPLES
+GL_SAMPLE_COVERAGE_VALUE
+GL_SAMPLE_COVERAGE_INVERT
+GL_CLAMP_TO_BORDER
+GL_TEXTURE0
+GL_TEXTURE1
+GL_TEXTURE2
+GL_TEXTURE3
+GL_TEXTURE4
+GL_TEXTURE5
+GL_TEXTURE6
+GL_TEXTURE7
+GL_TEXTURE8
+GL_TEXTURE9
+GL_TEXTURE10
+GL_TEXTURE11
+GL_TEXTURE12
+GL_TEXTURE13
+GL_TEXTURE14
+GL_TEXTURE15
+GL_TEXTURE16
+GL_TEXTURE17
+GL_TEXTURE18
+GL_TEXTURE19
+GL_TEXTURE20
+GL_TEXTURE21
+GL_TEXTURE22
+GL_TEXTURE23
+GL_TEXTURE24
+GL_TEXTURE25
+GL_TEXTURE26
+GL_TEXTURE27
+GL_TEXTURE28
+GL_TEXTURE29
+GL_TEXTURE30
+GL_TEXTURE31
+GL_ACTIVE_TEXTURE
+GL_CLIENT_ACTIVE_TEXTURE
+GL_MAX_TEXTURE_UNITS
+GL_TRANSPOSE_MODELVIEW_MATRIX
+GL_TRANSPOSE_PROJECTION_MATRIX
+GL_TRANSPOSE_TEXTURE_MATRIX
+GL_TRANSPOSE_COLOR_MATRIX
+GL_SUBTRACT
+GL_COMPRESSED_ALPHA
+GL_COMPRESSED_LUMINANCE
+GL_COMPRESSED_LUMINANCE_ALPHA
+GL_COMPRESSED_INTENSITY
+GL_COMPRESSED_RGB
+GL_COMPRESSED_RGBA
+GL_TEXTURE_COMPRESSION_HINT
+GL_NORMAL_MAP
+GL_REFLECTION_MAP
+GL_TEXTURE_CUBE_MAP
+GL_TEXTURE_BINDING_CUBE_MAP
+GL_TEXTURE_CUBE_MAP_POSITIVE_X
+GL_TEXTURE_CUBE_MAP_NEGATIVE_X
+GL_TEXTURE_CUBE_MAP_POSITIVE_Y
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
+GL_TEXTURE_CUBE_MAP_POSITIVE_Z
+GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+GL_PROXY_TEXTURE_CUBE_MAP
+GL_MAX_CUBE_MAP_TEXTURE_SIZE
+GL_COMBINE
+GL_COMBINE_RGB
+GL_COMBINE_ALPHA
+GL_RGB_SCALE
+GL_ADD_SIGNED
+GL_INTERPOLATE
+GL_CONSTANT
+GL_PRIMARY_COLOR
+GL_PREVIOUS
+GL_SOURCE0_RGB
+GL_SOURCE1_RGB
+GL_SOURCE2_RGB
+GL_SOURCE0_ALPHA
+GL_SOURCE1_ALPHA
+GL_SOURCE2_ALPHA
+GL_OPERAND0_RGB
+GL_OPERAND1_RGB
+GL_OPERAND2_RGB
+GL_OPERAND0_ALPHA
+GL_OPERAND1_ALPHA
+GL_OPERAND2_ALPHA
+GL_TEXTURE_COMPRESSED_IMAGE_SIZE
+GL_TEXTURE_COMPRESSED
+GL_NUM_COMPRESSED_TEXTURE_FORMATS
+GL_COMPRESSED_TEXTURE_FORMATS
+GL_DOT3_RGB
+GL_DOT3_RGBA
+GL_MULTISAMPLE_BIT
</constant>
void glAccum(GLenum op, GLfloat value)
