Update RingOpenGL - Add Function (Define) : void glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)
@@ -299,3 +299,4 @@ void * glMapBuffer(GLenum target,GLenum access)
void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)
void glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)
void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)
+void glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)
