Update RingOpenGL - Add Function (Define) : void glTexParameteri(GLenum target,GLenum pname,GLint param)
@@ -478,3 +478,4 @@ void glTexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,G
void glTexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * data)
void glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data)
void glTexParameterf(GLenum target,GLenum pname,GLfloat param)
+void glTexParameteri(GLenum target,GLenum pname,GLint param)
