Update RingOpenGL - Add Function (Define) : void glDetachShader(GLuint program,GLuint shader)
@@ -143,3 +143,4 @@ void glDeleteTextures(GLsizei n,const GLuint * textures)
void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
void glDepthRange(GLclampd nearVal,GLclampd farVal)
+void glDetachShader(GLuint program,GLuint shader)
