backend/wayland: stop rendering black frame on init
Instead of rendering a black frame, schedule a frame event to ask the
compositor to render a proper frame.
@@ -565,25 +565,6 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend *wlr_backend) {
wl_display_roundtrip(output->backend->remote_display);
- // start rendering loop per callbacks by rendering first frame
- if (!wlr_egl_make_current(&output->backend->egl, output->egl_surface,
- NULL)) {
- goto error;
- }
-
- wlr_renderer_begin(backend->renderer, wlr_output->width, wlr_output->height);
- wlr_renderer_clear(backend->renderer, (float[]){ 1.0, 1.0, 1.0, 1.0 });
- wlr_renderer_end(backend->renderer);
-
- output->frame_callback = wl_surface_frame(output->surface);
- wl_callback_add_listener(output->frame_callback, &frame_listener, output);
-
- if (!wlr_egl_swap_buffers(&output->backend->egl, output->egl_surface,
- NULL)) {
- goto error;
- }
- wlr_output->frame_pending = true;
-
wl_list_insert(&backend->outputs, &output->link);
wlr_output_update_enabled(wlr_output, true);
@@ -596,6 +577,9 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend *wlr_backend) {
}
}
+ // Start the rendering loop by requesting the compositor to render a frame
+ wlr_output_schedule_frame(wlr_output);
+
return wlr_output;
error:
