Update RingRayLib - raylib.cf - Add Function : Shader LoadShader(const char *vsFileName, const char *fsFileName)
@@ -340,3 +340,4 @@ RayHitInfo GetCollisionRayModel(Ray ray, Model *model)
RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
char *LoadText(const char *fileName)
+Shader LoadShader(const char *vsFileName, const char *fsFileName)
