Update RingOpenGL - Add Function (Define) : void glStencilFunc(GLenum func,GLint ref,GLuint mask)
@@ -427,3 +427,4 @@ void glSelectBuffer(GLsizei size,GLuint * buffer)
void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)
void glShadeModel(GLenum mode)
void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length)
+void glStencilFunc(GLenum func,GLint ref,GLuint mask)
