Fix external shader
@@ -94,9 +94,9 @@ const GLchar fragment_src_rgbx[] =
const GLchar fragment_src_external[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;"
+"varying vec2 v_texcoord;"
"uniform samplerExternalOES texture0;"
-"varying vec2 v_uv;"
"void main() {"
-" vec4 col = texture2D(texture0, v_uv);"
+" vec4 col = texture2D(texture0, v_texcoord);"
" gl_FragColor = vec4(col.rgb, col.a);"
"}";
