Mention .mp3 format consitently in docs.
@@ -5,7 +5,7 @@ namespace StereoKit
/// <summary>This class represents a sound effect! Excellent for blips
/// and bloops and little clips that you might play around your scene.
/// Not great for long streams of audio like you might see in a podcast.
- /// Right now, this only supports .wav files, and procedurally generated
+ /// Right now, this supports .wav, .mp3, and procedurally generated
/// noises!
///
/// On HoloLens 2, sounds are automatically processed on the HPU, freeing
@@ -119,7 +119,8 @@ namespace StereoKit
/// <summary>Loads a sound effect from file! Currently, StereoKit
/// supports .wav and .mp3 files. Audio is converted to mono.</summary>
- /// <param name="filename">Name of the audio file! Supports .wav files.</param>
+ /// <param name="filename">Name of the audio file! Supports .wav and
+ /// .mp3 files.</param>
/// <returns>A sound object, or null if something went wrong.</returns>
public static Sound FromFile(string filename)
{
