render/gles2: prevent imported DMA-BUF textures from being mutated
The compositor shouldn't write to client buffers if the client
attaches a DMA-BUF to a wl_surface, then attaches a shm buffer.
Make gles2_texture_write_pixels return an error to prevent this
from happening.
@@ -53,7 +53,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
const void *data) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
- if (texture->target != GL_TEXTURE_2D) {
+ if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
return false;
}
