Update RingRayLib - raylib.cf - Add Function : bool IsMouseButtonPressed(int button)
@@ -113,3 +113,4 @@ bool IsGamepadButtonUp(int gamepad, int button)
int GetGamepadButtonPressed(void)
int GetGamepadAxisCount(int gamepad)
float GetGamepadAxisMovement(int gamepad, int axis)
+bool IsMouseButtonPressed(int button)
