Update android/ringlibsdl/project/assets/flappybird3000.ring
oGameState = NULL
+GAME_FPS = 15
+GAME_FixedFPS = 180
+
Load "gameengine.ring"
func main
@@ -16,6 +19,8 @@ func main
oGameState = New GameState
oGame {
+ FPS = GAME_FPS
+ FixedFPS = GAME_FixedFPS
title = "Flappy Bird 3000"
sprite
{
@@ -127,8 +132,8 @@ func main
func playstart oGame
oGame {
- FPS = 60
- FixedFPS = 120
+ FPS = GAME_FPS
+ FixedFPS = GAME_FixedFPS
nTimeOut = 0
Title = "Flappy Bird 3000"
Sprite {
