Update RingOpenGL 1.1 - Add Function (Source Code) : void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
@@ -3182,6 +3182,28 @@ RING_FUNC(ring_glColor3sv)
glColor3sv((GLshort *) RING_API_GETCPOINTER(1,"GLshort"));
}
+
+RING_FUNC(ring_glColor3ub)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor3ub( (GLubyte ) RING_API_GETNUMBER(1), (GLubyte ) RING_API_GETNUMBER(2), (GLubyte ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -3211,6 +3233,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor3iv",ring_glColor3iv);
ring_vm_funcregister("glcolor3s",ring_glColor3s);
ring_vm_funcregister("glcolor3sv",ring_glColor3sv);
+ ring_vm_funcregister("glcolor3ub",ring_glColor3ub);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
