Update RingOpenGL - Add Function (Define) : void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
@@ -52,3 +52,4 @@ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
void glBindBuffer(GLenum target,GLuint buffer)
void glBindTexture(GLenum target,GLuint texture)
void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)
+void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
