Update RingRayLib - raylib.cf - Add Function : Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
@@ -353,3 +353,4 @@ void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
void SetMatrixProjection(Matrix proj)
void SetMatrixModelview(Matrix view)
Matrix GetMatrixModelview(void)
+Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
