Update RingOpenGL - Add Function (Define) : void glVertex3i(GLint x,GLint y,GLint z)
@@ -518,3 +518,4 @@ void glVertex2i(GLint x,GLint y)
void glVertex2f(GLfloat x,GLfloat y)
void glVertex2d(GLdouble x,GLdouble y)
void glVertex3s(GLshort x,GLshort y,GLshort z)
+void glVertex3i(GLint x,GLint y,GLint z)
