Update RingOpenGL - Add Function (Source Code) : void glColor3dv(const GLdouble * v)
@@ -936,6 +936,20 @@ RING_FUNC(ring_glColor3fv)
glColor3fv((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
}
+
+RING_FUNC(ring_glColor3dv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor3dv((GLdouble *) RING_API_GETCPOINTER(1,"GLdouble"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -987,4 +1001,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor3sv",ring_glColor3sv);
ring_vm_funcregister("glcolor3iv",ring_glColor3iv);
ring_vm_funcregister("glcolor3fv",ring_glColor3fv);
+ ring_vm_funcregister("glcolor3dv",ring_glColor3dv);
}
