Update RingOpenGL 1.1 - Add Function (Source Code) : void glColor4uiv(const GLuint *v)
@@ -3556,6 +3556,20 @@ RING_FUNC(ring_glColor4ui)
glColor4ui( (GLuint ) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2), (GLuint ) RING_API_GETNUMBER(3), (GLuint ) RING_API_GETNUMBER(4));
}
+
+RING_FUNC(ring_glColor4uiv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor4uiv((GLuint *) RING_API_GETCPOINTER(1,"GLuint"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -3604,6 +3618,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor4ub",ring_glColor4ub);
ring_vm_funcregister("glcolor4ubv",ring_glColor4ubv);
ring_vm_funcregister("glcolor4ui",ring_glColor4ui);
+ ring_vm_funcregister("glcolor4uiv",ring_glColor4uiv);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
