Update RingOpenGL - Add Function (Define) : void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
@@ -229,3 +229,4 @@ void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)
void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)
void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
+void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
