Update RingOpenGL - Add Function (Define) : void glColor3i(GLint red,GLint green,GLint blue)
@@ -71,3 +71,4 @@ void glClientActiveTexture(GLenum texture)
void glClipPlane(GLenum plane,const GLdouble * equation)
void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
void glColor3s(GLshort red,GLshort green,GLshort blue)
+void glColor3i(GLint red,GLint green,GLint blue)
