Update RingOpenGL 1.1 - Add Function (Source Code) : void glLogicOp(GLenum opcode)
@@ -5690,6 +5690,20 @@ RING_FUNC(ring_glLoadName)
glLoadName( (GLuint ) RING_API_GETNUMBER(1));
}
+
+RING_FUNC(ring_glLogicOp)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLogicOp( (GLenum ) (int) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5853,6 +5867,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glloadmatrixd",ring_glLoadMatrixd);
ring_vm_funcregister("glloadmatrixf",ring_glLoadMatrixf);
ring_vm_funcregister("glloadname",ring_glLoadName);
+ ring_vm_funcregister("gllogicop",ring_glLogicOp);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
