Update RingOpenGL 1.1 - Add Function (Define) : void glVertex4i(GLint x, GLint y, GLint z, GLint w)
@@ -913,3 +913,4 @@ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void glVertex4dv(const GLdouble *v)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void glVertex4fv(const GLfloat *v)
+void glVertex4i(GLint x, GLint y, GLint z, GLint w)
