Update RingOpenGL - Add Function (Define) : void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
@@ -505,3 +505,4 @@ void glUniform4iv(GLint location,GLsizei count,const GLint *value)
void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
void glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
+void glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
