Update RingOpenGL - Add Function (Define) : void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
@@ -103,3 +103,4 @@ void glColor4usv(const GLushort * v)
void glColor4uiv(const GLuint * v)
void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)
void glColorMaterial(GLenum face,GLenum mode)
+void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
