Update RingRayLib - raylib.cf - Add Function : RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
@@ -337,3 +337,4 @@ bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint)
bool CheckCollisionRayBox(Ray ray, BoundingBox box)
RayHitInfo GetCollisionRayModel(Ray ray, Model *model)
+RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
