RenderCamera tool for capturing gifs!
@@ -132,7 +132,7 @@ namespace StereoKit
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void tex_set_colors (IntPtr texture, int width, int height, [In] ushort[] data);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void tex_set_colors (IntPtr texture, int width, int height, [In] float[] data);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr tex_add_zbuffer (IntPtr texture, TexFormat format = TexFormat.DepthStencil);
- //[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void tex_get_data (IntPtr texture, void* out_data, ulong out_data_size);
+ [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void tex_get_data (IntPtr texture, IntPtr out_data, ulong out_data_size);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr tex_gen_cubemap (IntPtr gradient, Vec3 gradient_dir, int resolution, IntPtr lighting_info);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr tex_gen_cubemap (IntPtr gradient, Vec3 gradient_dir, int resolution, out SphericalHarmonics lighting_info);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr tex_gen_cubemap_sh (in SphericalHarmonics lighting, int resolution);
