Update RingOpenGL - Add Function (Define) : void glArrayElement(GLint i)
@@ -44,3 +44,4 @@ void glAccum(GLenum op,GLfloat value)
void glActiveTexture(GLenum texture)
void glAlphaFunc(GLenum func,GLclampf ref)
GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
+void glArrayElement(GLint i)
