Added unit test for the call to flush
@@ -56,7 +56,7 @@ char* getBufferPutcharSpy(void);
void startFlushSpy(void);
void endFlushSpy(void);
-unsigned int getFlushSpyCalls(void);
+int getFlushSpyCalls(void);
static int SetToOneToFailInTearDown;
static int SetToOneMeanWeAlreadyCheckedThisGuy;
@@ -3341,11 +3341,11 @@ void putcharSpy(int c)
/* This is for counting the calls to the flushSpy */
static int flushSpyEnabled;
-static unsigned int flushSpyCalls = 0;
+static int flushSpyCalls = 0;
void startFlushSpy(void) { flushSpyCalls = 0; flushSpyEnabled = 1; }
void endFlushSpy(void) { flushSpyCalls = 0; flushSpyEnabled = 0; }
-unsigned int getFlushSpyCalls(void) { return flushSpyCalls; }
+int getFlushSpyCalls(void) { return flushSpyCalls; }
void flushSpy(void)
{
@@ -3357,9 +3357,13 @@ void testFailureCountIncrementsAndIsReturnedAtEnd(void)
UNITY_UINT savedFailures = Unity.TestFailures;
Unity.CurrentTestFailed = 1;
startPutcharSpy(); // Suppress output
+ startFlushSpy();
+ TEST_ASSERT_EQUAL(0, getFlushSpyCalls());
UnityConcludeTest();
endPutcharSpy();
TEST_ASSERT_EQUAL(savedFailures + 1, Unity.TestFailures);
+ TEST_ASSERT_EQUAL(1, getFlushSpyCalls());
+ endFlushSpy();
startPutcharSpy(); // Suppress output
int failures = UnityEnd();
