Update RingOpenGL 1.1 - Add Function (Define) : void glBindTexture(GLenum target, GLuint texture)
@@ -588,3 +588,4 @@ void glAlphaFunc(GLenum func, GLclampf ref)
GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
void glArrayElement(GLint i)
void glBegin(GLenum mode)
+void glBindTexture(GLenum target, GLuint texture)
