Update RingOpenGL - Add Function (Source Code) : void glMultiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)
@@ -5806,6 +5806,32 @@ RING_FUNC(ring_glMultiTexCoord3f)
glMultiTexCoord3f( (GLenum ) (int) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3), (GLfloat ) RING_API_GETNUMBER(4));
}
+
+RING_FUNC(ring_glMultiTexCoord3d)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glMultiTexCoord3d( (GLenum ) (int) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2), (GLdouble ) RING_API_GETNUMBER(3), (GLdouble ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -6089,4 +6115,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glmultitexcoord3s",ring_glMultiTexCoord3s);
ring_vm_funcregister("glmultitexcoord3i",ring_glMultiTexCoord3i);
ring_vm_funcregister("glmultitexcoord3f",ring_glMultiTexCoord3f);
+ ring_vm_funcregister("glmultitexcoord3d",ring_glMultiTexCoord3d);
}
