Update RingOpenGL - Add Function (Define) : void glBlendEquation(GLenum mode)
@@ -53,3 +53,4 @@ void glBindBuffer(GLenum target,GLuint buffer)
void glBindTexture(GLenum target,GLuint texture)
void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)
void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
+void glBlendEquation(GLenum mode)
