Update RingOpenGL - Add Function (Source Code) : const GLubyte* glGetString(GLenum name)
@@ -4032,6 +4032,20 @@ RING_FUNC(ring_glGetShaderSource)
glGetShaderSource( (GLuint ) RING_API_GETNUMBER(1), (GLsizei ) (int) RING_API_GETNUMBER(2),(GLsizei *) RING_API_GETCPOINTER(3,"GLsizei"),(GLchar *) RING_API_GETCPOINTER(4,"GLchar"));
}
+
+RING_FUNC(ring_glGetString)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ RING_API_RETCPOINTER(glGetString( (GLenum ) (int) RING_API_GETNUMBER(1)),"GLubyte");
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4225,4 +4239,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glgetshaderiv",ring_glGetShaderiv);
ring_vm_funcregister("glgetshaderinfolog",ring_glGetShaderInfoLog);
ring_vm_funcregister("glgetshadersource",ring_glGetShaderSource);
+ ring_vm_funcregister("glgetstring",ring_glGetString);
}
