Update RingRayLib - raylib.cf - Add Function : Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
@@ -176,3 +176,4 @@ void SetShapesTexture(Texture2D texture, Rectangle source)
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2)
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
+Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
