Update RingOpenGL - Add Function (Define) : void glDepthMask(GLboolean flag)
@@ -141,3 +141,4 @@ void glDeleteQueries(GLsizei n,const GLuint * ids)
void glDeleteShader(GLuint shader)
void glDeleteTextures(GLsizei n,const GLuint * textures)
void glDepthFunc(GLenum func)
+void glDepthMask(GLboolean flag)
