fixed  weapon name
@@ -84,7 +84,7 @@ class PlayerShip from Ship
screenWidth * 0.8, screenHeight * 0.9, 20, GRAY)
elseif powerShotActive
- DrawText("MEAG SHOT: " + ceil(5 - _powerTimer),
+ DrawText("MEGA SHOT: " + ceil(5 - _powerTimer),
screenWidth * 0.8, screenHeight * 0.9, 20, GRAY)
ok
