Correctly set the B register on Nintendo-licensed games running with the built-in CGB and AGB boot ROMs
@@ -214,7 +214,7 @@ ELSE
ENDC
call Preboot
IF DEF(AGB)
- ld b, 1
+ inc b
ENDC
jr BootGame
@@ -976,6 +976,7 @@ GetPaletteIndex:
inc l
dec c
jr nz, .checksumLoop
+ ldh [TitleChecksum], a
ld b, a
; c = 0
