Update RingOpenGL - Add Function (Define) : void glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)
@@ -410,3 +410,4 @@ void glSecondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)
void glSecondaryColor3s(GLshort red,GLshort green,GLshort blue)
void glSecondaryColor3i(GLint red,GLint green,GLint blue)
void glSecondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)
+void glSecondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)
