Update RingRayLib - raylib.cf - Add Function : void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
@@ -307,3 +307,4 @@ void UnloadMaterial(Material material)
void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
void SetModelMeshMaterial(Model *model, int meshId, int materialId)
ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount)
+void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
