Update RingOpenGL 1.1 - Add Function (Source Code) : void glColor3fv(const GLfloat *v)
@@ -3096,6 +3096,20 @@ RING_FUNC(ring_glColor3f)
glColor3f( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glColor3fv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor3fv((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -3120,6 +3134,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor3d",ring_glColor3d);
ring_vm_funcregister("glcolor3dv",ring_glColor3dv);
ring_vm_funcregister("glcolor3f",ring_glColor3f);
+ ring_vm_funcregister("glcolor3fv",ring_glColor3fv);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
