Update RingOpenGL - Add Function (Define) : void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
@@ -432,3 +432,4 @@ void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)
void glStencilMask(GLuint mask)
void glStencilMaskSeparate(GLenum face,GLuint mask)
void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
+void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
