Update RingOpenGL - Add Function (Define) : void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
@@ -493,3 +493,4 @@ void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
void glUniform1i(GLint location,GLint v0)
void glUniform2i(GLint location,GLint v0,GLint v1)
void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
+void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
