Update RingRayLib - raylib.cf - Add Function : void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
@@ -347,3 +347,4 @@ Shader GetShaderDefault(void)
Texture2D GetTextureDefault(void)
int GetShaderLocation(Shader shader, const char *uniformName)
void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
+void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
