game/scenes: Merge cutscene_startup() if statements
@@ -86,12 +86,10 @@ void cutscene_startup(scene *scene, int id, int *m_load, int *m_repeat) {
if(id == 1) {
*m_load = 1;
}
- } else if(scene->id == SCENE_END2) {
- if(id == 1 || id == 11) {
+ } else if(scene->id == SCENE_END2 && (id == 1 || id == 11)) {
*m_load = 1;
}
}
-}
int cutscene_create(scene *scene) {
cutscene_local *local = malloc(sizeof(cutscene_local));
