Update RingOpenGL - Add Function (Define) : void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
@@ -230,3 +230,4 @@ void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)
void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
+void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
