Update RingOpenGL - Add Function (Define) : void glClipPlane(GLenum plane,const GLdouble * equation)
@@ -68,3 +68,4 @@ void glClearDepth(GLclampd depth)
void glClearIndex(GLfloat c)
void glClearStencil(GLint s)
void glClientActiveTexture(GLenum texture)
+void glClipPlane(GLenum plane,const GLdouble * equation)
