Update RingRayLib - raylib.cf - Add Function : void SetTextureFilter(Texture2D texture, int filterMode)
@@ -239,3 +239,4 @@ Image GenImageWhiteNoise(int width, int height, float factor)
Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale)
Image GenImageCellular(int width, int height, int tileSize)
void GenTextureMipmaps(Texture2D *texture)
+void SetTextureFilter(Texture2D texture, int filterMode)
