Update RingRayLib - raylib.cf - Add Function : Texture2D GenTextureBRDF(Shader shader, int size)
@@ -356,3 +356,4 @@ Matrix GetMatrixModelview(void)
Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
+Texture2D GenTextureBRDF(Shader shader, int size)
