Fixed VRAM window not showing correctly if opened while the game is paused
@@ -1195,6 +1195,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
- (IBAction)showVRAMViewer:(id)sender
{
[self.vramWindow makeKeyAndOrderFront:sender];
+ [self reloadVRAMData: nil];
}
- (void) printImage:(uint32_t *)imageBytes height:(unsigned) height
