Update RingOpenGL 1.1 - Add Function (Source Code) : void glNewList(GLuint list, GLenum mode)
@@ -6114,6 +6114,24 @@ RING_FUNC(ring_glMultMatrixf)
glMultMatrixf((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
}
+
+RING_FUNC(ring_glNewList)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glNewList( (GLuint ) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -6293,6 +6311,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glmatrixmode",ring_glMatrixMode);
ring_vm_funcregister("glmultmatrixd",ring_glMultMatrixd);
ring_vm_funcregister("glmultmatrixf",ring_glMultMatrixf);
+ ring_vm_funcregister("glnewlist",ring_glNewList);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
