Update RingOpenGL 1.1 - Add Function (Source Code) : void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
@@ -3530,6 +3530,32 @@ RING_FUNC(ring_glColor4ubv)
glColor4ubv((GLubyte *) RING_API_GETCPOINTER(1,"GLubyte"));
}
+
+RING_FUNC(ring_glColor4ui)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor4ui( (GLuint ) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2), (GLuint ) RING_API_GETNUMBER(3), (GLuint ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -3577,6 +3603,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor4sv",ring_glColor4sv);
ring_vm_funcregister("glcolor4ub",ring_glColor4ub);
ring_vm_funcregister("glcolor4ubv",ring_glColor4ubv);
+ ring_vm_funcregister("glcolor4ui",ring_glColor4ui);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
