Update RingOpenGL 1.1 - Add Function (Source Code) : void glLightf(GLenum light, GLenum pname, GLfloat param)
@@ -5504,6 +5504,28 @@ RING_FUNC(ring_glLightModeliv)
glLightModeliv( (GLenum ) (int) RING_API_GETNUMBER(1),(GLint *) RING_API_GETCPOINTER(2,"GLint"));
}
+
+RING_FUNC(ring_glLightf)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLightf( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5656,6 +5678,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gllightmodelfv",ring_glLightModelfv);
ring_vm_funcregister("gllightmodeli",ring_glLightModeli);
ring_vm_funcregister("gllightmodeliv",ring_glLightModeliv);
+ ring_vm_funcregister("gllightf",ring_glLightf);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
