Update RingOpenGL - Add Function (Source Code) : void glTranslatef(GLfloat x,GLfloat y,GLfloat z)
@@ -9090,6 +9090,28 @@ RING_FUNC(ring_glTranslated)
glTranslated( (GLdouble ) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2), (GLdouble ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glTranslatef)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTranslatef( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -9537,4 +9559,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gltexsubimage2d",ring_glTexSubImage2D);
ring_vm_funcregister("gltexsubimage3d",ring_glTexSubImage3D);
ring_vm_funcregister("gltranslated",ring_glTranslated);
+ ring_vm_funcregister("gltranslatef",ring_glTranslatef);
}
