Update RingOpenGL - Add Function (Define) : void glEnableClientState(GLenum cap)
@@ -145,3 +145,4 @@ void glDepthMask(GLboolean flag)
void glDepthRange(GLclampd nearVal,GLclampd farVal)
void glDetachShader(GLuint program,GLuint shader)
void glEnable(GLenum cap)
+void glEnableClientState(GLenum cap)
