Update RingRayLib - raylib.cf - Add Function : void SetMatrixProjection(Matrix proj)
@@ -350,3 +350,4 @@ void SetShaderValue(Shader shader, int uniformLoc, const void *value, int unifor
void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
+void SetMatrixProjection(Matrix proj)
