Fix egl image leak in gles renderer
@@ -179,6 +179,11 @@ static bool gles2_texture_upload_drm(struct wlr_texture_state *tex,
GL_CALL(glBindTexture(GL_TEXTURE_2D, tex->tex_id));
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
+
+ if (tex->image) {
+ wlr_egl_destroy_image(tex->egl, tex->image);
+ }
+
tex->image = wlr_egl_create_image(tex->egl, EGL_WAYLAND_BUFFER_WL,
(EGLClientBuffer*) buf, attribs);
if (!tex->image) {
@@ -216,7 +221,14 @@ static void gles2_texture_bind(struct wlr_texture_state *texture) {
static void gles2_texture_destroy(struct wlr_texture_state *texture) {
wl_signal_emit(&texture->wlr_texture->destroy_signal, texture->wlr_texture);
+ if (texture->tex_id) {
GL_CALL(glDeleteTextures(1, &texture->tex_id));
+ }
+
+ if (texture->image) {
+ wlr_egl_destroy_image(texture->egl, texture->image);
+ }
+
free(texture);
}
