Update RingOpenGL - Add Function (Define) : void glColor3s(GLshort red,GLshort green,GLshort blue)
@@ -70,3 +70,4 @@ void glClearStencil(GLint s)
void glClientActiveTexture(GLenum texture)
void glClipPlane(GLenum plane,const GLdouble * equation)
void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
+void glColor3s(GLshort red,GLshort green,GLshort blue)
