Update RingOpenGL - Add Function (Define) : void glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)
@@ -232,3 +232,4 @@ void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *infoLog)
void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
const GLubyte* glGetString(GLenum name)
+void glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)
