Update RingOpenGL 1.1 - Add Function (Define) : void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
@@ -594,3 +594,4 @@ void glBlendFunc(GLenum sfactor, GLenum dfactor)
void glCallList(GLuint list)
void glCallLists(GLsizei n, GLenum type, const void *lists)
void glClear(GLbitfield mask)
+void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
