Update RingOpenGL - Add Function (Define) : void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
@@ -57,3 +57,4 @@ void glBlendEquation(GLenum mode)
void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
void glBlendFunc(GLenum sfactor,GLenum dfactor)
void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)
+void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)
