Update RingOpenGL - Add Function (Source Code) : void glIndexPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
@@ -4626,6 +4626,28 @@ RING_FUNC(ring_glIndexMask)
glIndexMask( (GLuint ) RING_API_GETNUMBER(1));
}
+
+RING_FUNC(ring_glIndexPointer)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glIndexPointer( (GLenum ) (int) RING_API_GETNUMBER(1), (GLsizei ) (int) RING_API_GETNUMBER(2),(GLvoid *) RING_API_GETCPOINTER(3,"GLvoid"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4850,4 +4872,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glindexdv",ring_glIndexdv);
ring_vm_funcregister("glindexubv",ring_glIndexubv);
ring_vm_funcregister("glindexmask",ring_glIndexMask);
+ ring_vm_funcregister("glindexpointer",ring_glIndexPointer);
}
