Made cube go floaty
@@ -15,7 +15,7 @@ int main() {
material_set_color(orange_mat, "color", { 1,0.5,0,1 });
while (sk_step([]() {
- render_add_mesh(cube, orange_mat, matrix_trs(vec3_forward, quat_identity, vec3_one*0.5));
+ render_add_mesh(cube, orange_mat, matrix_trs(vec3_forward+(vec3_up*sin(time_getf()*1.25f)*0.25f), quat_identity, vec3_one*0.5));
})) {}
sk_shutdown();
}
