Update RingOpenGL - Add Function (Source Code) : void glVertex4i(GLint x,GLint y,GLint z,GLint w)
@@ -9910,6 +9910,32 @@ RING_FUNC(ring_glVertex4s)
free(RING_API_GETCPOINTER(4,"GLshort"));
}
+
+RING_FUNC(ring_glVertex4i)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glVertex4i( (GLint ) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3), (GLint ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -10394,4 +10420,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glvertex3f",ring_glVertex3f);
ring_vm_funcregister("glvertex3d",ring_glVertex3d);
ring_vm_funcregister("glvertex4s",ring_glVertex4s);
+ ring_vm_funcregister("glvertex4i",ring_glVertex4i);
}
