Update RingOpenGL - Add Function (Define) : void glTexCoord1s(GLshort s)
@@ -433,3 +433,4 @@ void glStencilMask(GLuint mask)
void glStencilMaskSeparate(GLenum face,GLuint mask)
void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
+void glTexCoord1s(GLshort s)
