Update RingOpenGL - Add Function (Source Code) : void glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
@@ -9962,6 +9962,32 @@ RING_FUNC(ring_glVertex4f)
glVertex4f( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3), (GLfloat ) RING_API_GETNUMBER(4));
}
+
+RING_FUNC(ring_glVertex4d)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glVertex4d( (GLdouble ) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2), (GLdouble ) RING_API_GETNUMBER(3), (GLdouble ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -10448,4 +10474,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glvertex4s",ring_glVertex4s);
ring_vm_funcregister("glvertex4i",ring_glVertex4i);
ring_vm_funcregister("glvertex4f",ring_glVertex4f);
+ ring_vm_funcregister("glvertex4d",ring_glVertex4d);
}
