Update RingRayLib - raylib.cf - Add Function : Font GetFontDefault(void)
@@ -248,3 +248,4 @@ void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Co
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint)
+Font GetFontDefault(void)
