Update RingOpenGL - Add Function (Source Code) : void glClearIndex(GLfloat c)
@@ -492,6 +492,20 @@ RING_FUNC(ring_glClearDepth)
free(RING_API_GETCPOINTER(1,"GLclampd"));
}
+
+RING_FUNC(ring_glClearIndex)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glClearIndex( (GLfloat ) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -519,4 +533,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glclearaccum",ring_glClearAccum);
ring_vm_funcregister("glclearcolor",ring_glClearColor);
ring_vm_funcregister("glcleardepth",ring_glClearDepth);
+ ring_vm_funcregister("glclearindex",ring_glClearIndex);
}
