Update RingOpenGL 1.1 - Add Function (Define) : void glBlendFunc(GLenum sfactor, GLenum dfactor)
@@ -590,3 +590,4 @@ void glArrayElement(GLint i)
void glBegin(GLenum mode)
void glBindTexture(GLenum target, GLuint texture)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+void glBlendFunc(GLenum sfactor, GLenum dfactor)
