backend/drm: use wlr_texture_from_buffer
#include "render/pixel_format.h"
#include "render/swapchain.h"
#include "render/wlr_renderer.h"
+#include "render/wlr_texture.h"
bool init_drm_renderer(struct wlr_drm_backend *drm,
struct wlr_drm_renderer *renderer) {
@@ -135,12 +136,7 @@ static struct wlr_buffer *drm_surface_blit(struct wlr_drm_surface *surf,
return NULL;
}
- struct wlr_dmabuf_attributes attribs = {0};
- if (!wlr_buffer_get_dmabuf(buffer, &attribs)) {
- return NULL;
- }
-
- struct wlr_texture *tex = wlr_texture_from_dmabuf(renderer, &attribs);
+ struct wlr_texture *tex = wlr_texture_from_buffer(renderer, buffer);
if (tex == NULL) {
return NULL;
}
