Update RingOpenGL - Add Function (Define) : void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)
@@ -445,3 +445,4 @@ void glTexCoord3s(GLshort s,GLshort t,GLshort r)
void glTexCoord3i(GLint s,GLint t,GLint r)
void glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)
void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
+void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)
