Update RingOpenGL 1.1 - Add Function (Source Code) : void glMaterialiv(GLenum face, GLenum pname, const GLint *params)
@@ -6050,6 +6050,28 @@ RING_FUNC(ring_glMateriali)
glMateriali( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glMaterialiv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glMaterialiv( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLint *) RING_API_GETCPOINTER(3,"GLint"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -6225,6 +6247,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glmaterialf",ring_glMaterialf);
ring_vm_funcregister("glmaterialfv",ring_glMaterialfv);
ring_vm_funcregister("glmateriali",ring_glMateriali);
+ ring_vm_funcregister("glmaterialiv",ring_glMaterialiv);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
