Update unity.c
UNITY_EXCLUDE_DETAILS caused a compile error here due to UNITY_DETAIL{1,2}_NAME declaration already being skipped.
@@ -67,9 +67,10 @@ static const char PROGMEM UnityStrBreaker[] = "------------------
static const char PROGMEM UnityStrResultsTests[] = " Tests ";
static const char PROGMEM UnityStrResultsFailures[] = " Failures ";
static const char PROGMEM UnityStrResultsIgnored[] = " Ignored ";
+#ifndef UNITY_EXCLUDE_DETAILS
static const char PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
-
+#endif
/*-----------------------------------------------
* Pretty Printers & Test Result Output Handlers
*-----------------------------------------------*/
