Update RingOpenGL - Add Function (Define) : GLUquadric *gluNewQuadric(void)
@@ -606,3 +606,4 @@ void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data)
void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLfloat * model,const GLfloat * perspective,const GLint * view)
void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble centerY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ)
GLUnurbs *gluNewNurbsRenderer(void)
+GLUquadric *gluNewQuadric(void)
