Refactor: rename matrices in rootston
@@ -49,38 +49,38 @@ static void render_surface(struct wlr_surface *surface,
lx, ly, lx + render_width, ly + render_height)) {
float matrix[16];
- float translate_origin[16];
- wlr_matrix_translate(&translate_origin,
+ float translate_center[16];
+ wlr_matrix_translate(&translate_center,
(int)ox + render_width / 2, (int)oy + render_height / 2, 0);
float rotate[16];
wlr_matrix_rotate(&rotate, rotation);
- float translate_center[16];
- wlr_matrix_translate(&translate_center, -render_width / 2,
+ float translate_origin[16];
+ wlr_matrix_translate(&translate_origin, -render_width / 2,
-render_height / 2, 0);
float scale[16];
wlr_matrix_scale(&scale, render_width, render_height, 1);
- float translate_mdr[16];
- wlr_matrix_translate(&translate_mdr, 0.5, 0.5, 0);
+ float surface_translate_center[16];
+ wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
float surface_transform[16];
wlr_matrix_transform(surface_transform,
- wlr_output_transform_invert(surface->current->transform)); // TODO
+ wlr_output_transform_invert(surface->current->transform));
- float translate_mdr2[16];
- wlr_matrix_translate(&translate_mdr2, -0.5, -0.5, 0);
+ float surface_translate_origin[16];
+ wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
float transform[16];
- wlr_matrix_mul(&translate_origin, &rotate, &transform);
- wlr_matrix_mul(&transform, &translate_center, &transform);
+ wlr_matrix_mul(&translate_center, &rotate, &transform);
+ wlr_matrix_mul(&transform, &translate_origin, &transform);
wlr_matrix_mul(&transform, &scale, &transform);
- wlr_matrix_mul(&transform, &translate_mdr, &transform);
+ wlr_matrix_mul(&transform, &surface_translate_center, &transform);
wlr_matrix_mul(&transform, &surface_transform, &transform);
- wlr_matrix_mul(&transform, &translate_mdr2, &transform);
+ wlr_matrix_mul(&transform, &surface_translate_origin, &transform);
wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
