surface: don't reset frame_callback_list on resize
@@ -170,12 +170,6 @@ static bool wlr_surface_update_size(struct wlr_surface *surface,
height = tmp;
}
- struct wlr_frame_callback *cb, *tmp;
- wl_list_for_each_safe(cb, tmp, &state->frame_callback_list, link) {
- wl_resource_destroy(cb->resource);
- }
- wl_list_init(&state->frame_callback_list);
-
bool update_damage = false;
if (width != state->width || height != state->height) {
// Damage the whole surface on resize
