Update RingOpenGL - Add Function (Define) : void glEvalPoint2(GLint i,GLint j)
@@ -165,3 +165,4 @@ void glEvalCoord2f(GLfloat u,GLfloat v)
void glEvalCoord2d(GLdouble u,GLdouble v)
void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
void glEvalPoint1(GLint i)
+void glEvalPoint2(GLint i,GLint j)
