Update RingOpenGL 1.1 - Add Function (Define) : void glEvalPoint2(GLint i, GLint j)
@@ -670,3 +670,4 @@ void glEvalCoord2fv(const GLfloat *u)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glEvalPoint1(GLint i)
+void glEvalPoint2(GLint i, GLint j)
