Update RingOpenGL - Add Function (Define) : void glFinish(void)
@@ -167,3 +167,4 @@ void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
void glEvalPoint1(GLint i)
void glEvalPoint2(GLint i,GLint j)
void glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)
+void glFinish(void)
