game: Initialize move to prevent crash later when freeing rec
@@ -747,6 +747,7 @@ void write_rec_move(scene *scene, game_player *player, int action) {
return;
}
+ memset(&move, 0, sizeof(move));
move.tick = scene->gs->tick;
move.lookup_id = 2;
move.player_id = 0;
