render: use wlr_readonly_data_buffer in wlr_texture_from_pixels
#include <stdlib.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
+#include "types/wlr_buffer.h"
#include "render/wlr_texture.h"
void wlr_texture_init(struct wlr_texture *texture,
@@ -27,8 +28,21 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
assert(height > 0);
assert(stride > 0);
assert(data);
- return renderer->impl->texture_from_pixels(renderer, fmt, stride, width,
- height, data);
+
+ struct wlr_readonly_data_buffer *buffer =
+ readonly_data_buffer_create(fmt, stride, width, height, data);
+ if (buffer == NULL) {
+ return NULL;
+ }
+
+ struct wlr_texture *texture =
+ wlr_texture_from_buffer(renderer, &buffer->base);
+
+ // By this point, the renderer should have locked the buffer if it still
+ // needs to access it in the future.
+ readonly_data_buffer_drop(buffer);
+
+ return texture;
}
struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
