Update RingOpenGL - Add Function (Define) : void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
@@ -63,3 +63,4 @@ void glCallList(GLuint list)
void glCallLists(GLsizei n,GLenum type,const GLvoid * lists)
void glClear(GLbitfield mask)
void glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
+void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
