Update RingOpenGL - Add Function (Define) : void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)
@@ -296,3 +296,4 @@ void glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,cons
void glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)
void glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)
void * glMapBuffer(GLenum target,GLenum access)
+void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)
