Update RingOpenGL 1.1 - Add Function (Source Code) : void glStencilMask(GLuint mask)
@@ -7566,6 +7566,20 @@ RING_FUNC(ring_glStencilFunc)
glStencilFunc( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLuint ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glStencilMask)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glStencilMask( (GLuint ) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -7823,6 +7837,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glselectbuffer",ring_glSelectBuffer);
ring_vm_funcregister("glshademodel",ring_glShadeModel);
ring_vm_funcregister("glstencilfunc",ring_glStencilFunc);
+ ring_vm_funcregister("glstencilmask",ring_glStencilMask);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
