Update RingOpenGL 1.1 - Add Function (Source Code) : void glStencilFunc(GLenum func, GLint ref, GLuint mask)
@@ -7544,6 +7544,28 @@ RING_FUNC(ring_glShadeModel)
glShadeModel( (GLenum ) (int) RING_API_GETNUMBER(1));
}
+
+RING_FUNC(ring_glStencilFunc)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glStencilFunc( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLuint ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -7800,6 +7822,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glscissor",ring_glScissor);
ring_vm_funcregister("glselectbuffer",ring_glSelectBuffer);
ring_vm_funcregister("glshademodel",ring_glShadeModel);
+ ring_vm_funcregister("glstencilfunc",ring_glStencilFunc);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
