Add case for HAR_EVENT_TAKE_HIT_PROJECTILE to arena_har_hook function
@@ -614,6 +614,7 @@ void arena_har_hook(har_event event, void *data) {
arena_maybe_turn_har(event.player_id, scene);
break;
case HAR_EVENT_TAKE_HIT:
+ case HAR_EVENT_TAKE_HIT_PROJECTILE:
if(af_get_move(har2->af_data, obj_har2->cur_animation->id)->category != CAT_CLOSE) {
arena_maybe_turn_har(event.player_id, scene);
}
