buffer: fix wlr_texture leak on failed alloc
@@ -97,6 +97,7 @@ struct wlr_buffer *wlr_buffer_create(struct wlr_renderer *renderer,
struct wlr_buffer *buffer = calloc(1, sizeof(struct wlr_buffer));
if (buffer == NULL) {
+ wlr_texture_destroy(texture);
return NULL;
}
buffer->resource = resource;
