Adjusted the UI ring effect. Made it a lot more bold for AR!
@@ -92,7 +92,7 @@ float4 ps(psIn input) : SV_TARGET {
}
float pct = pow(1-dist, 5);
- float4 col = float4(lerp(input.color.rgb, input.color.rgb*2, pct + (ring*pct)), input.color.a * (1-pct));
+ float4 col = float4(lerp(input.color.rgb, float3(1,1,1), pct*0.6 + (ring*pct)), input.color.a);
return tex.Sample(tex_sampler, input.uv) * col;
})_";
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