Update RingOpenGL - Add Function (Source Code) : void glLightModelfv(GLenum pname,const GLfloat * params)
@@ -4902,6 +4902,24 @@ RING_FUNC(ring_glLightModeli)
glLightModeli( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glLightModelfv)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLightModelfv( (GLenum ) (int) RING_API_GETNUMBER(1),(GLfloat *) RING_API_GETCPOINTER(2,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5142,4 +5160,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gllightiv",ring_glLightiv);
ring_vm_funcregister("gllightmodelf",ring_glLightModelf);
ring_vm_funcregister("gllightmodeli",ring_glLightModeli);
+ ring_vm_funcregister("gllightmodelfv",ring_glLightModelfv);
}
