Update RingRayLib - raylib.cf - Add Function : RayHitInfo GetCollisionRayModel(Ray ray, Model *model)
@@ -336,3 +336,4 @@ bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radius
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius)
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint)
bool CheckCollisionRayBox(Ray ray, BoundingBox box)
+RayHitInfo GetCollisionRayModel(Ray ray, Model *model)
