Update RingOpenGL - Add Function (Source Code) : void glLightModeli(GLenum pname,GLint param)
@@ -4884,6 +4884,24 @@ RING_FUNC(ring_glLightModelf)
glLightModelf( (GLenum ) (int) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glLightModeli)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLightModeli( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5123,4 +5141,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gllightfv",ring_glLightfv);
ring_vm_funcregister("gllightiv",ring_glLightiv);
ring_vm_funcregister("gllightmodelf",ring_glLightModelf);
+ ring_vm_funcregister("gllightmodeli",ring_glLightModeli);
}
