Update RingOpenGL - Add Function (Define) : void glGetMapiv(GLenum target,GLenum query,GLint * v)
@@ -211,3 +211,4 @@ void glGetLightfv(GLenum light,GLenum pname,GLfloat * params)
void glGetLightiv(GLenum light,GLenum pname,GLint * params)
void glGetMapdv(GLenum target,GLenum query,GLdouble * v)
void glGetMapfv(GLenum target,GLenum query,GLfloat * v)
+void glGetMapiv(GLenum target,GLenum query,GLint * v)
