screencopy: handle compositor not setting damage
Damage the full output if the compositor didn't submit damage but did
submit a buffer.
@@ -48,9 +48,20 @@ static void screencopy_damage_accumulate(struct screencopy_damage *damage) {
return;
}
+ // If the compositor did not submit damage but did submit a buffer,
+ if (!(output->pending.committed & WLR_OUTPUT_STATE_DAMAGE) &&
+ (output->pending.committed & WLR_OUTPUT_STATE_BUFFER)) {
+ // damage everything
+ int width, height;
+ wlr_output_transformed_resolution(output, &width, &height);
+ pixman_region32_union_rect(region, region, 0, 0, width, height);
+ } else {
+ // otherwise copy over the current damage
pixman_region32_union(region, region, &output->pending.damage);
pixman_region32_intersect_rect(region, region, 0, 0, output->width,
output->height);
+ }
+
damage->last_commit_seq = output->commit_seq;
}
