Update RingRayLib - raylib.cf - Add Function : void SetModelMeshMaterial(Model *model, int meshId, int materialId)
@@ -305,3 +305,4 @@ Material *LoadMaterials(const char *fileName, int *materialCount)
Material LoadMaterialDefault(void)
void UnloadMaterial(Material material)
void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
+void SetModelMeshMaterial(Model *model, int meshId, int materialId)
