Update RingOpenGL - Add Function (Define) : void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
@@ -69,3 +69,4 @@ void glClearIndex(GLfloat c)
void glClearStencil(GLint s)
void glClientActiveTexture(GLenum texture)
void glClipPlane(GLenum plane,const GLdouble * equation)
+void glColor3b(GLbyte red,GLbyte green,GLbyte blue)
