Update RingRayLib - raylib.cf - Add Function : int GetShaderLocation(Shader shader, const char *uniformName)
@@ -345,3 +345,4 @@ Shader LoadShaderCode(char *vsCode, char *fsCode)
void UnloadShader(Shader shader)
Shader GetShaderDefault(void)
Texture2D GetTextureDefault(void)
+int GetShaderLocation(Shader shader, const char *uniformName)
