Update RingOpenGL - Add Function (Source Code) : void glLightModeliv(GLenum pname,const GLint * params)
@@ -4920,6 +4920,24 @@ RING_FUNC(ring_glLightModelfv)
glLightModelfv( (GLenum ) (int) RING_API_GETNUMBER(1),(GLfloat *) RING_API_GETCPOINTER(2,"GLfloat"));
}
+
+RING_FUNC(ring_glLightModeliv)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLightModeliv( (GLenum ) (int) RING_API_GETNUMBER(1),(GLint *) RING_API_GETCPOINTER(2,"GLint"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5161,4 +5179,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gllightmodelf",ring_glLightModelf);
ring_vm_funcregister("gllightmodeli",ring_glLightModeli);
ring_vm_funcregister("gllightmodelfv",ring_glLightModelfv);
+ ring_vm_funcregister("gllightmodeliv",ring_glLightModeliv);
}
