Update RingOpenGL - Add Function (Define) : void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)
@@ -390,3 +390,4 @@ void glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)
void glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)
void glReadBuffer(GLenum mode)
void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data)
+void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)
