Update RingOpenGL - Add Function (Define) : void glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)
@@ -523,3 +523,4 @@ void glVertex3f(GLfloat x,GLfloat y,GLfloat z)
void glVertex3d(GLdouble x,GLdouble y,GLdouble z)
void glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w)
void glVertex4i(GLint x,GLint y,GLint z,GLint w)
+void glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)
