render/pixel-format: add a few 10-bit and FP16 formats
@@ -62,6 +62,30 @@ static const struct wlr_pixel_format_info pixel_format_info[] = {
.bpp = 16,
.has_alpha = false,
},
+ {
+ .drm_format = DRM_FORMAT_XBGR2101010,
+ .opaque_substitute = DRM_FORMAT_INVALID,
+ .bpp = 32,
+ .has_alpha = false,
+ },
+ {
+ .drm_format = DRM_FORMAT_ABGR2101010,
+ .opaque_substitute = DRM_FORMAT_XBGR2101010,
+ .bpp = 32,
+ .has_alpha = true,
+ },
+ {
+ .drm_format = DRM_FORMAT_XBGR16161616F,
+ .opaque_substitute = DRM_FORMAT_INVALID,
+ .bpp = 64,
+ .has_alpha = false,
+ },
+ {
+ .drm_format = DRM_FORMAT_ABGR16161616F,
+ .opaque_substitute = DRM_FORMAT_XBGR16161616F,
+ .bpp = 64,
+ .has_alpha = true,
+ },
};
static const size_t pixel_format_info_size =
