sceeencopy-v1: listen to output destroy in capture_output
If the output is destroyed after capture_output but before
frame_handle_copy, it'll have a dangling output pointer. Add the
output destroy listener in capture_output.
Closes:
@@ -438,9 +438,6 @@ static void frame_handle_copy(struct wl_client *wl_client,
wl_signal_add(&output->events.destroy, &frame->output_enable);
frame->output_enable.notify = frame_handle_output_enable;
- wl_signal_add(&output->events.destroy, &frame->output_destroy);
- frame->output_destroy.notify = frame_handle_output_destroy;
-
wl_resource_add_destroy_listener(buffer_resource, &frame->buffer_destroy);
frame->buffer_destroy.notify = frame_handle_buffer_destroy;
@@ -538,9 +535,11 @@ static void capture_output(struct wl_client *wl_client,
wl_list_init(&frame->output_commit.link);
wl_list_init(&frame->output_enable.link);
- wl_list_init(&frame->output_destroy.link);
wl_list_init(&frame->buffer_destroy.link);
+ wl_signal_add(&output->events.destroy, &frame->output_destroy);
+ frame->output_destroy.notify = frame_handle_output_destroy;
+
if (output == NULL || !output->enabled) {
goto error;
}
