Update RingOpenGL 1.1 - Add Function (Source Code) : void glTexCoord1f(GLfloat s)
@@ -7630,6 +7630,20 @@ RING_FUNC(ring_glTexCoord1dv)
glTexCoord1dv((GLdouble *) RING_API_GETCPOINTER(1,"GLdouble"));
}
+
+RING_FUNC(ring_glTexCoord1f)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTexCoord1f( (GLfloat ) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -7891,6 +7905,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glstencilop",ring_glStencilOp);
ring_vm_funcregister("gltexcoord1d",ring_glTexCoord1d);
ring_vm_funcregister("gltexcoord1dv",ring_glTexCoord1dv);
+ ring_vm_funcregister("gltexcoord1f",ring_glTexCoord1f);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
