Update RingOpenGL 1.1 - Add Function (Define) : void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
@@ -667,3 +667,4 @@ void glEvalCoord2d(GLdouble u, GLdouble v)
void glEvalCoord2dv(const GLdouble *u)
void glEvalCoord2f(GLfloat u, GLfloat v)
void glEvalCoord2fv(const GLfloat *u)
+void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
