Update RingOpenGL - Add Function (Define) : void glMultiTexCoord2sv(GLenum target,const GLshort * v)
@@ -330,3 +330,4 @@ void glMultiTexCoord1sv(GLenum target,const GLshort * v)
void glMultiTexCoord1iv(GLenum target,const GLint * v)
void glMultiTexCoord1fv(GLenum target,const GLfloat * v)
void glMultiTexCoord1dv(GLenum target,const GLdouble * v)
+void glMultiTexCoord2sv(GLenum target,const GLshort * v)
