Update RingOpenGL - Add Function (Define) : void glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)
@@ -356,3 +356,4 @@ void glNormal3sv(const GLshort * v)
void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal)
void glPassThrough(GLfloat token)
+void glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)
