Update RingOpenGL 1.1 - Add Function (Define) : void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
@@ -901,3 +901,4 @@ void glVertex2i(GLint x, GLint y)
void glVertex2iv(const GLint *v)
void glVertex2s(GLshort x, GLshort y)
void glVertex2sv(const GLshort *v)
+void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
