Update RingOpenGL - Add Function (Source Code) : void glColor3bv(const GLbyte * v)
@@ -880,6 +880,20 @@ RING_FUNC(ring_glColor4ui)
glColor4ui( (GLuint ) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2), (GLuint ) RING_API_GETNUMBER(3), (GLuint ) RING_API_GETNUMBER(4));
}
+
+RING_FUNC(ring_glColor3bv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor3bv((GLbyte *) RING_API_GETCPOINTER(1,"GLbyte"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -927,4 +941,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor4ub",ring_glColor4ub);
ring_vm_funcregister("glcolor4us",ring_glColor4us);
ring_vm_funcregister("glcolor4ui",ring_glColor4ui);
+ ring_vm_funcregister("glcolor3bv",ring_glColor3bv);
}
