Update RingRayLib - raylib.cf - Add Function : bool IsGamepadButtonUp(int gamepad, int button)
@@ -109,3 +109,4 @@ const char *GetGamepadName(int gamepad)
bool IsGamepadButtonPressed(int gamepad, int button)
bool IsGamepadButtonDown(int gamepad, int button)
bool IsGamepadButtonReleased(int gamepad, int button)
+bool IsGamepadButtonUp(int gamepad, int button)
