Update RingOpenGL 1.1 - Add Function (Define) : void glColorMaterial(GLenum face, GLenum mode)
@@ -633,3 +633,4 @@ void glColor4uiv(const GLuint *v)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
void glColor4usv(const GLushort *v)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+void glColorMaterial(GLenum face, GLenum mode)
