Update RingOpenGL 1.1 - Add Function (Source Code) : void glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
@@ -8370,6 +8370,28 @@ RING_FUNC(ring_glTexGeni)
glTexGeni( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glTexGeniv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTexGeniv( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLint *) RING_API_GETCPOINTER(3,"GLint"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -8671,6 +8693,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gltexgenf",ring_glTexGenf);
ring_vm_funcregister("gltexgenfv",ring_glTexGenfv);
ring_vm_funcregister("gltexgeni",ring_glTexGeni);
+ ring_vm_funcregister("gltexgeniv",ring_glTexGeniv);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
