Unset input->active_view when view is destroyed
void view_destroy(struct roots_view *view) {
struct roots_desktop *desktop = view->desktop;
+
+ struct roots_input *input = desktop->server->input;
+ if (input->active_view == view) {
+ input->active_view = NULL;
+ input->mode = ROOTS_CURSOR_PASSTHROUGH;
+ }
+ if (input->last_active_view == view) {
+ input->last_active_view = NULL;
+ }
+
for (size_t i = 0; i < desktop->views->length; ++i) {
struct roots_view *_view = desktop->views->items[i];
if (view == _view) {
