Update RingOpenGL - Add Function (Source Code) : void glVertex3fv(const GLfloat * v)
@@ -10072,6 +10072,20 @@ RING_FUNC(ring_glVertex3iv)
glVertex3iv((GLint *) RING_API_GETCPOINTER(1,"GLint"));
}
+
+RING_FUNC(ring_glVertex3fv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glVertex3fv((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -10565,4 +10579,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glvertex2dv",ring_glVertex2dv);
ring_vm_funcregister("glvertex3sv",ring_glVertex3sv);
ring_vm_funcregister("glvertex3iv",ring_glVertex3iv);
+ ring_vm_funcregister("glvertex3fv",ring_glVertex3fv);
}
