Update RingOpenGL - Add Function (Source Code) : void glBindBuffer(GLenum target,GLuint buffer)
@@ -166,6 +166,24 @@ RING_FUNC(ring_glBindAttribLocation)
glBindAttribLocation( (GLuint ) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2),(GLchar *) RING_API_GETCPOINTER(3,"GLchar"));
}
+
+RING_FUNC(ring_glBindBuffer)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glBindBuffer( (GLenum ) (int) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -177,4 +195,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glbegin",ring_glBegin);
ring_vm_funcregister("glbeginquery",ring_glBeginQuery);
ring_vm_funcregister("glbindattriblocation",ring_glBindAttribLocation);
+ ring_vm_funcregister("glbindbuffer",ring_glBindBuffer);
}
