Update RingOpenGL - Add Function (Define) : void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
@@ -431,3 +431,4 @@ void glStencilFunc(GLenum func,GLint ref,GLuint mask)
void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)
void glStencilMask(GLuint mask)
void glStencilMaskSeparate(GLenum face,GLuint mask)
+void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
