render/egl: always add LINEAR to supported modifiers
@@ -125,6 +125,15 @@ static void init_dmabuf_formats(struct wlr_egl *egl) {
wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
DRM_FORMAT_MOD_INVALID);
+ if (modifiers_len == 0) {
+ // Asume the linear layout is supported if the driver doesn't
+ // explicitly say otherwise
+ wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
+ DRM_FORMAT_MOD_LINEAR);
+ wlr_drm_format_set_add(&egl->dmabuf_render_formats, fmt,
+ DRM_FORMAT_MOD_LINEAR);
+ }
+
for (int j = 0; j < modifiers_len; j++) {
wlr_drm_format_set_add(&egl->dmabuf_texture_formats, fmt,
modifiers[j]);
