Update RingOpenGL - Add Function (Define) : void glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)
@@ -212,3 +212,4 @@ void glGetLightiv(GLenum light,GLenum pname,GLint * params)
void glGetMapdv(GLenum target,GLenum query,GLdouble * v)
void glGetMapfv(GLenum target,GLenum query,GLfloat * v)
void glGetMapiv(GLenum target,GLenum query,GLint * v)
+void glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)
