Update RingOpenGL 1.1 - Add Function (Source Code) : void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
@@ -8026,6 +8026,32 @@ RING_FUNC(ring_glTexCoord4dv)
glTexCoord4dv((GLdouble *) RING_API_GETCPOINTER(1,"GLdouble"));
}
+
+RING_FUNC(ring_glTexCoord4f)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTexCoord4f( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3), (GLfloat ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -8311,6 +8337,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gltexcoord3sv",ring_glTexCoord3sv);
ring_vm_funcregister("gltexcoord4d",ring_glTexCoord4d);
ring_vm_funcregister("gltexcoord4dv",ring_glTexCoord4dv);
+ ring_vm_funcregister("gltexcoord4f",ring_glTexCoord4f);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
