Update RingRayLib - raylib.cf - Add Function : Shader LoadShaderCode(char *vsCode, char *fsCode)
@@ -341,3 +341,4 @@ RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
char *LoadText(const char *fileName)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
+Shader LoadShaderCode(char *vsCode, char *fsCode)
