Update RingOpenGL - Add Function (Define) : void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
@@ -79,3 +79,4 @@ void glColor3us(GLushort red,GLushort green,GLushort blue)
void glColor3ui(GLuint red,GLuint green,GLuint blue)
void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
+void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
