Update RingOpenGL - Add Function (Source Code) : void glVertex2iv(const GLint * v)
@@ -10002,6 +10002,20 @@ RING_FUNC(ring_glVertex2sv)
glVertex2sv((GLshort *) RING_API_GETCPOINTER(1,"GLshort"));
}
+
+RING_FUNC(ring_glVertex2iv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glVertex2iv((GLint *) RING_API_GETCPOINTER(1,"GLint"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -10490,4 +10504,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glvertex4f",ring_glVertex4f);
ring_vm_funcregister("glvertex4d",ring_glVertex4d);
ring_vm_funcregister("glvertex2sv",ring_glVertex2sv);
+ ring_vm_funcregister("glvertex2iv",ring_glVertex2iv);
}
