render/pixel-format: add some 24 and 16-bit formats
@@ -26,6 +26,42 @@ static const struct wlr_pixel_format_info pixel_format_info[] = {
.bpp = 32,
.has_alpha = true,
},
+ {
+ .drm_format = DRM_FORMAT_BGR888,
+ .opaque_substitute = DRM_FORMAT_INVALID,
+ .bpp = 24,
+ .has_alpha = false,
+ },
+ {
+ .drm_format = DRM_FORMAT_RGBX4444,
+ .opaque_substitute = DRM_FORMAT_INVALID,
+ .bpp = 16,
+ .has_alpha = false,
+ },
+ {
+ .drm_format = DRM_FORMAT_RGBA4444,
+ .opaque_substitute = DRM_FORMAT_RGBX4444,
+ .bpp = 16,
+ .has_alpha = false,
+ },
+ {
+ .drm_format = DRM_FORMAT_RGBX5551,
+ .opaque_substitute = DRM_FORMAT_INVALID,
+ .bpp = 16,
+ .has_alpha = false,
+ },
+ {
+ .drm_format = DRM_FORMAT_RGBA5551,
+ .opaque_substitute = DRM_FORMAT_RGBX5551,
+ .bpp = 16,
+ .has_alpha = false,
+ },
+ {
+ .drm_format = DRM_FORMAT_RGB565,
+ .opaque_substitute = DRM_FORMAT_INVALID,
+ .bpp = 16,
+ .has_alpha = false,
+ },
};
static const size_t pixel_format_info_size =
