Update RingOpenGL - Add Function (Source Code) : void glTexParameterf(GLenum target,GLenum pname,GLfloat param)
@@ -8842,6 +8842,28 @@ RING_FUNC(ring_glTexImage3D)
glTexImage3D( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3), (GLsizei ) (int) RING_API_GETNUMBER(4), (GLsizei ) (int) RING_API_GETNUMBER(5), (GLsizei ) (int) RING_API_GETNUMBER(6), (GLint ) RING_API_GETNUMBER(7), (GLenum ) (int) RING_API_GETNUMBER(8), (GLenum ) (int) RING_API_GETNUMBER(9),(GLvoid *) RING_API_GETCPOINTER(10,"GLvoid"));
}
+
+RING_FUNC(ring_glTexParameterf)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTexParameterf( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -9281,4 +9303,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glteximage1d",ring_glTexImage1D);
ring_vm_funcregister("glteximage2d",ring_glTexImage2D);
ring_vm_funcregister("glteximage3d",ring_glTexImage3D);
+ ring_vm_funcregister("gltexparameterf",ring_glTexParameterf);
}
