render/gles2: do not set GL_TEXTURE_MAG_FILTER
@@ -152,7 +152,6 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
glBindTexture(texture->target, texture->tex);
glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glUseProgram(shader->program);
