screencopy: don't use output transform for damage copy
Only wlr_output_damage works in transformed coordinates,
wlr_output->damage is in output-buffer-local coordinates.
This essentially reverts and fixes
@@ -48,17 +48,16 @@ static void screencopy_damage_accumulate(struct screencopy_damage *damage) {
return;
}
- int width, height;
- wlr_output_transformed_resolution(output, &width, &height);
-
if (output->pending.committed & WLR_OUTPUT_STATE_DAMAGE) {
// If the compositor submitted damage, copy it over
pixman_region32_union(region, region, &output->pending.damage);
- pixman_region32_intersect_rect(region, region, 0, 0, width, height);
+ pixman_region32_intersect_rect(region, region, 0, 0,
+ output->width, output->height);
} else if (output->pending.committed & WLR_OUTPUT_STATE_BUFFER) {
// If the compositor did not submit damage but did submit a buffer
// damage everything
- pixman_region32_union_rect(region, region, 0, 0, width, height);
+ pixman_region32_union_rect(region, region, 0, 0,
+ output->width, output->height);
}
damage->last_commit_seq = output->commit_seq;
