Update RingOpenGL - Add Function (Define) : void glValidateProgram(GLuint program)
@@ -512,3 +512,4 @@ void glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const
void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
void glUseProgram(GLuint program)
+void glValidateProgram(GLuint program)
