render/gles2: use gles2_pixel_format::has_alpha for shader selection
@@ -120,8 +120,7 @@ static bool gles2_render_texture_with_matrix(
GLuint prog = renderer->shaders.tex_rgba;
if (texture->target == GL_TEXTURE_EXTERNAL_OES) {
prog = renderer->shaders.tex_ext;
- } else if (texture->pixel_format->wl_format == WL_SHM_FORMAT_XRGB8888 ||
- texture->pixel_format->wl_format == WL_SHM_FORMAT_XBGR8888) {
+ } else if (!texture->pixel_format->has_alpha) {
prog = renderer->shaders.tex_rgbx;
}
