Update RingRayLib - raylib.cf - Add Function : void EndShaderMode(void)
@@ -358,3 +358,4 @@ Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
Texture2D GenTextureBRDF(Shader shader, int size)
void BeginShaderMode(Shader shader)
+void EndShaderMode(void)
