Update RingOpenGL - Add Function (Define) : void glUniform2fv(GLint location,GLsizei count,const GLfloat *value)
@@ -495,3 +495,4 @@ void glUniform2i(GLint location,GLint v0,GLint v1)
void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
void glUniform1fv(GLint location,GLsizei count,const GLfloat *value)
+void glUniform2fv(GLint location,GLsizei count,const GLfloat *value)
