Update RingOpenGL - Add Function (Source Code) : void glMultiTexCoord3sv(GLenum target,const GLshort * v)
@@ -6088,6 +6088,24 @@ RING_FUNC(ring_glMultiTexCoord2dv)
glMultiTexCoord2dv( (GLenum ) (int) RING_API_GETNUMBER(1),(GLdouble *) RING_API_GETCPOINTER(2,"GLdouble"));
}
+
+RING_FUNC(ring_glMultiTexCoord3sv)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glMultiTexCoord3sv( (GLenum ) (int) RING_API_GETNUMBER(1),(GLshort *) RING_API_GETCPOINTER(2,"GLshort"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -6384,4 +6402,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glmultitexcoord2iv",ring_glMultiTexCoord2iv);
ring_vm_funcregister("glmultitexcoord2fv",ring_glMultiTexCoord2fv);
ring_vm_funcregister("glmultitexcoord2dv",ring_glMultiTexCoord2dv);
+ ring_vm_funcregister("glmultitexcoord3sv",ring_glMultiTexCoord3sv);
}
