Update RingOpenGL 1.1 - Add Function (Source Code) : void glCallList(GLuint list)
@@ -2840,6 +2840,20 @@ RING_FUNC(ring_glBlendFunc)
glBlendFunc( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glCallList)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glCallList( (GLuint ) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -2850,6 +2864,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glbindtexture",ring_glBindTexture);
ring_vm_funcregister("glbitmap",ring_glBitmap);
ring_vm_funcregister("glblendfunc",ring_glBlendFunc);
+ ring_vm_funcregister("glcalllist",ring_glCallList);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
