Update RingRayLib - raylib.cf - Add Function : void SetMatrixModelview(Matrix view)
@@ -351,3 +351,4 @@ void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int unifo
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
void SetMatrixProjection(Matrix proj)
+void SetMatrixModelview(Matrix view)
