Slightly altered merge of
@@ -190,10 +190,9 @@ ENDC
IF !DEF(FAST)
call DoIntroAnimation
- ld a, 45
+ ld a, 48 ; frames to wait after playing the chime
ldh [WaitLoopCounter], a
-; Wait ~0.75 seconds
- ld b, a
+ ld b, 4 ; frames to wait before playing the chime
call WaitBFrames
; Play first sound
@@ -1187,7 +1186,7 @@ ChangeAnimationPalette:
call WaitFrame
call LoadPalettesFromHRAM
; Delay the wait loop while the user is selecting a palette
- ld a, 45
+ ld a, 48
ldh [WaitLoopCounter], a
pop de
pop bc
