Update RingOpenGL - Add Function (Define) : void glBegin(GLenum mode)
@@ -46,3 +46,4 @@ void glAlphaFunc(GLenum func,GLclampf ref)
GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)
void glArrayElement(GLint i)
void glAttachShader(GLuint program,GLuint shader)
+void glBegin(GLenum mode)
