Fixed dark colors on Metal without frame blending
@@ -66,7 +66,7 @@ fragment float4 fragment_shader(rasterizer_data in [[stage_in]],
switch (*frame_blending_mode) {
default:
case DISABLED:
- return scale(image, in.texcoords, input_resolution, *output_resolution);
+ return pow(scale(image, in.texcoords, input_resolution, *output_resolution), 1 / GAMMA);
case SIMPLE:
ratio = 0.5;
break;
