Update RingOpenGL - Add Function (Source Code) : void glBindTexture(GLenum target,GLuint texture)
@@ -184,6 +184,24 @@ RING_FUNC(ring_glBindBuffer)
glBindBuffer( (GLenum ) (int) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glBindTexture)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glBindTexture( (GLenum ) (int) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -196,4 +214,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glbeginquery",ring_glBeginQuery);
ring_vm_funcregister("glbindattriblocation",ring_glBindAttribLocation);
ring_vm_funcregister("glbindbuffer",ring_glBindBuffer);
+ ring_vm_funcregister("glbindtexture",ring_glBindTexture);
}
