Update RingOpenGL 1.1 - Add Function (Source Code) : void glLightModeli(GLenum pname, GLint param)
@@ -5468,6 +5468,24 @@ RING_FUNC(ring_glLightModelfv)
glLightModelfv( (GLenum ) (int) RING_API_GETNUMBER(1),(GLfloat *) RING_API_GETCPOINTER(2,"GLfloat"));
}
+
+RING_FUNC(ring_glLightModeli)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLightModeli( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5618,6 +5636,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glistexture",ring_glIsTexture);
ring_vm_funcregister("gllightmodelf",ring_glLightModelf);
ring_vm_funcregister("gllightmodelfv",ring_glLightModelfv);
+ ring_vm_funcregister("gllightmodeli",ring_glLightModeli);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
