backend/headless: use a format suitable for rendering
When allocating buffers, use a format suitable for rendering. This
avoids picking a format that won't work.
#include "backend/headless.h"
#include "render/drm_format_set.h"
#include "render/gbm_allocator.h"
+#include "render/wlr_renderer.h"
#include "util/signal.h"
struct wlr_headless_backend *headless_backend_from_backend(
@@ -132,12 +133,11 @@ static bool backend_init(struct wlr_headless_backend *backend,
backend->allocator = &alloc->base;
const struct wlr_drm_format_set *formats =
- wlr_renderer_get_dmabuf_formats(backend->renderer);
+ wlr_renderer_get_dmabuf_render_formats(backend->renderer);
if (formats == NULL) {
wlr_log(WLR_ERROR, "Failed to get available DMA-BUF formats from renderer");
return false;
}
- // TODO: filter modifiers with external_only=false
const struct wlr_drm_format *format =
wlr_drm_format_set_get(formats, DRM_FORMAT_XRGB8888);
if (format == NULL) {
