Update RingOpenGL 1.1 - Add Function (Source Code) : void glShadeModel(GLenum mode)
@@ -7530,6 +7530,20 @@ RING_FUNC(ring_glSelectBuffer)
glSelectBuffer( (GLsizei ) (int) RING_API_GETNUMBER(1),(GLuint *) RING_API_GETCPOINTER(2,"GLuint"));
}
+
+RING_FUNC(ring_glShadeModel)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glShadeModel( (GLenum ) (int) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -7785,6 +7799,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glscalef",ring_glScalef);
ring_vm_funcregister("glscissor",ring_glScissor);
ring_vm_funcregister("glselectbuffer",ring_glSelectBuffer);
+ ring_vm_funcregister("glshademodel",ring_glShadeModel);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
