Update RingOpenGL - Add Function (Source Code) : void glAccum(GLenum op,GLfloat value)
#include <GL/glew.h>
#include <GL/glut.h>
+
+RING_FUNC(ring_glAccum)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glAccum( (GLenum ) (int) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
+ ring_vm_funcregister("glaccum",ring_glAccum);
}
