Update RingOpenGL - Add Function (Source Code) : void glLineStipple(GLint factor,GLushort pattern)
@@ -4938,6 +4938,22 @@ RING_FUNC(ring_glLightModeliv)
glLightModeliv( (GLenum ) (int) RING_API_GETNUMBER(1),(GLint *) RING_API_GETCPOINTER(2,"GLint"));
}
+
+RING_FUNC(ring_glLineStipple)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLineStipple( (GLint ) RING_API_GETNUMBER(1),* (GLushort *) RING_API_GETCPOINTER(2,"GLushort"));
+ if (RING_API_ISCPOINTERNOTASSIGNED(2))
+ free(RING_API_GETCPOINTER(2,"GLushort"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5180,4 +5196,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gllightmodeli",ring_glLightModeli);
ring_vm_funcregister("gllightmodelfv",ring_glLightModelfv);
ring_vm_funcregister("gllightmodeliv",ring_glLightModeliv);
+ ring_vm_funcregister("gllinestipple",ring_glLineStipple);
}
