Update RingRayLib - raylib.cf - Add Function : void BeginShaderMode(Shader shader)
@@ -357,3 +357,4 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size)
Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
Texture2D GenTextureBRDF(Shader shader, int size)
+void BeginShaderMode(Shader shader)
