Update RingOpenGL - Add Function (Define) : void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
@@ -48,3 +48,4 @@ void glArrayElement(GLint i)
void glAttachShader(GLuint program,GLuint shader)
void glBegin(GLenum mode)
void glBeginQuery(GLenum target,GLuint id)
+void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
