Update RingOpenGL 1.1 - Add Function (Define) : void glEvalPoint1(GLint i)
@@ -669,3 +669,4 @@ void glEvalCoord2f(GLfloat u, GLfloat v)
void glEvalCoord2fv(const GLfloat *u)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+void glEvalPoint1(GLint i)
