Update RingOpenGL 1.1 - Add Function (Source Code) : void glEnable(GLenum cap)
@@ -4128,6 +4128,20 @@ RING_FUNC(ring_glEdgeFlagv)
glEdgeFlagv((GLboolean *) RING_API_GETCPOINTER(1,"GLboolean"));
}
+
+RING_FUNC(ring_glEnable)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glEnable( (GLenum ) (int) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4202,6 +4216,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gledgeflag",ring_glEdgeFlag);
ring_vm_funcregister("gledgeflagpointer",ring_glEdgeFlagPointer);
ring_vm_funcregister("gledgeflagv",ring_glEdgeFlagv);
+ ring_vm_funcregister("glenable",ring_glEnable);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
