Update RingOpenGL - Add Function (Define) : void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
@@ -54,3 +54,4 @@ void glBindTexture(GLenum target,GLuint texture)
void glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)
void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
void glBlendEquation(GLenum mode)
+void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)
