Update RingOpenGL - Add Function (Define) : void glTexCoord1d(GLdouble s)
@@ -436,3 +436,4 @@ void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
void glTexCoord1s(GLshort s)
void glTexCoord1i(GLint s)
void glTexCoord1f(GLfloat s)
+void glTexCoord1d(GLdouble s)
