Use pinch point for Handle bounds focus instead of the finger! Should address an issue on
@@ -2171,7 +2171,7 @@ bool32_t _ui_handle_begin(uint64_t id, pose_t &movement, bounds_t handle, bool32
vec3 from_pt = finger_pos[i];
bool has_hand_attention = skui_hand[i].active_prev == id;
float hand_attention_dist = 0;
- if (ui_in_box(skui_hand[i].finger, skui_hand[i].finger_prev, skui_finger_radius, box)) {
+ if (ui_in_box(skui_hand[i].pinch_pt, skui_hand[i].pinch_pt_prev, skui_finger_radius, box)) {
has_hand_attention = true;
} else if (skui_hand[i].ray_enabled && skui_enable_far_interact) {
pointer_t *ptr = input_get_pointer(input_hand_pointer_id[i]);
