Update RingOpenGL - Add Function (Source Code) : void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1)
@@ -10248,6 +10248,28 @@ RING_FUNC(ring_glVertexAttrib2s)
free(RING_API_GETCPOINTER(3,"GLshort"));
}
+
+RING_FUNC(ring_glVertexAttrib2d)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glVertexAttrib2d( (GLuint ) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2), (GLdouble ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -10752,4 +10774,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glvertexattrib1d",ring_glVertexAttrib1d);
ring_vm_funcregister("glvertexattrib2f",ring_glVertexAttrib2f);
ring_vm_funcregister("glvertexattrib2s",ring_glVertexAttrib2s);
+ ring_vm_funcregister("glvertexattrib2d",ring_glVertexAttrib2d);
}
