Fixing whitespace and removing dead code
@@ -58,16 +58,9 @@ namespace StereoKitTest_Android
Mesh.GenerateRoundedCube(Vec3.One * 0.1f, 0.02f),
Default.MaterialUI);
- StereoKit.Matrix floorTransform = StereoKit.Matrix.TS(new Vec3(0, -1.5f, 0), new Vec3(30, 0.1f, 30));
- //Material floorMaterial = new Material(StereoKit.Shader.FromFile("floor.hlsl"));
- //floorMaterial.Transparency = Transparency.Blend;
-
-
// Core application loop
while (StereoKitApp.Step(() =>
{
- //if (StereoKitApp.System.displayType == Display.Opaque)
- // Default.MeshCube.Draw(floorMaterial, floorTransform);
UI.Handle("Cube", ref cubePose, cube.Bounds);
cube.Draw(cubePose.ToMatrix());
})) ;
