Update RingOpenGL 1.1 - Add Function (Source Code) : void glTexCoord3fv(const GLfloat *v)
@@ -7900,6 +7900,20 @@ RING_FUNC(ring_glTexCoord3f)
glTexCoord3f( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glTexCoord3fv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glTexCoord3fv((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -8178,6 +8192,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gltexcoord3d",ring_glTexCoord3d);
ring_vm_funcregister("gltexcoord3dv",ring_glTexCoord3dv);
ring_vm_funcregister("gltexcoord3f",ring_glTexCoord3f);
+ ring_vm_funcregister("gltexcoord3fv",ring_glTexCoord3fv);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
