It doesn't seem like there is a time where setUp and tearDown aren't required in Fixture.
@@ -15,10 +15,8 @@ struct UNITY_FIXTURE_T UnityFixture;
* Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
* int (*outputChar)(int) = putchar; */
-#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
void setUp(void) { /*does nothing*/ }
void tearDown(void) { /*does nothing*/ }
-#endif
static void announceTestRun(unsigned int runNumber)
{
