Update RingOpenGL - Add Function (Source Code) : void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params)
@@ -4344,6 +4344,28 @@ RING_FUNC(ring_glGetUniformLocation)
RING_API_RETNUMBER(glGetUniformLocation( (GLuint ) RING_API_GETNUMBER(1),(GLchar *) RING_API_GETCPOINTER(2,"GLchar")));
}
+
+RING_FUNC(ring_glGetVertexAttribdv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glGetVertexAttribdv( (GLuint ) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLdouble *) RING_API_GETCPOINTER(3,"GLdouble"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4551,4 +4573,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glgetuniformfv",ring_glGetUniformfv);
ring_vm_funcregister("glgetuniformiv",ring_glGetUniformiv);
ring_vm_funcregister("glgetuniformlocation",ring_glGetUniformLocation);
+ ring_vm_funcregister("glgetvertexattribdv",ring_glGetVertexAttribdv);
}
