Update RingOpenGL - Add Function (Define) : void glPassThrough(GLfloat token)
@@ -355,3 +355,4 @@ void glNormal3iv(const GLint * v)
void glNormal3sv(const GLshort * v)
void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal)
+void glPassThrough(GLfloat token)
