Update RingOpenGL 1.1 - Add Function (Define) : void glPassThrough(GLfloat token)
@@ -773,3 +773,4 @@ void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
void glNormal3sv(const GLshort *v)
void glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+void glPassThrough(GLfloat token)
