Update RingRayLib - raylib.cf - Add Function : void UnloadShader(Shader shader)
@@ -342,3 +342,4 @@ RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
char *LoadText(const char *fileName)
Shader LoadShader(const char *vsFileName, const char *fsFileName)
Shader LoadShaderCode(char *vsCode, char *fsCode)
+void UnloadShader(Shader shader)
