Update RingOpenGL 1.1 - Add Function (Source Code) : void glBlendFunc(GLenum sfactor, GLenum dfactor)
@@ -2822,6 +2822,24 @@ RING_FUNC(ring_glBitmap)
glBitmap( (GLsizei ) (int) RING_API_GETNUMBER(1), (GLsizei ) (int) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3), (GLfloat ) RING_API_GETNUMBER(4), (GLfloat ) RING_API_GETNUMBER(5), (GLfloat ) RING_API_GETNUMBER(6),(GLubyte *) RING_API_GETCPOINTER(7,"GLubyte"));
}
+
+RING_FUNC(ring_glBlendFunc)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glBlendFunc( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -2831,6 +2849,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glbegin",ring_glBegin);
ring_vm_funcregister("glbindtexture",ring_glBindTexture);
ring_vm_funcregister("glbitmap",ring_glBitmap);
+ ring_vm_funcregister("glblendfunc",ring_glBlendFunc);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
