Update RingRayLib - raylib.cf - Add Function : float GetGamepadAxisMovement(int gamepad, int axis)
@@ -112,3 +112,4 @@ bool IsGamepadButtonReleased(int gamepad, int button)
bool IsGamepadButtonUp(int gamepad, int button)
int GetGamepadButtonPressed(void)
int GetGamepadAxisCount(int gamepad)
+float GetGamepadAxisMovement(int gamepad, int axis)
