Update RingRayLib - raylib.cf - Add Function : void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
@@ -346,3 +346,4 @@ void UnloadShader(Shader shader)
Shader GetShaderDefault(void)
Texture2D GetTextureDefault(void)
int GetShaderLocation(Shader shader, const char *uniformName)
+void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
