Update RingOpenGL - Add Function (Source Code) : void glWindowPos2d(GLdouble x,GLdouble y)
@@ -10888,6 +10888,24 @@ RING_FUNC(ring_glWindowPos2f)
glWindowPos2f( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glWindowPos2d)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glWindowPos2d( (GLdouble ) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -11423,4 +11441,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glwindowpos2s",ring_glWindowPos2s);
ring_vm_funcregister("glwindowpos2i",ring_glWindowPos2i);
ring_vm_funcregister("glwindowpos2f",ring_glWindowPos2f);
+ ring_vm_funcregister("glwindowpos2d",ring_glWindowPos2d);
}
