Update RingRayLib - raylib.cf - Add Function : Sound LoadSound(const char *fileName)
@@ -377,3 +377,4 @@ bool IsAudioDeviceReady(void)
void SetMasterVolume(float volume)
Wave LoadWave(const char *fileName)
Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels)
+Sound LoadSound(const char *fileName)
