Increase timeout value for async connection
This will give enough time for the async connection to complete before
timeout. Otherwise, the async connection will not succeed.
And then the UT will hung there waiting for the connection state to be
changed.
enum {
RLUT_MAX_RPCS_IN_FLIGHT = 10,
- RLUT_CONN_TIMEOUT = 4, /* seconds */
- RLUT_SESS_TIMEOUT = 2, /* seconds */
+ RLUT_CONN_TIMEOUT = 40, /* seconds */
+ RLUT_SESS_TIMEOUT = 20, /* seconds */
};
struct m0_clink clink;
