Update RingOpenGL - Add Function (Source Code) : void glMultiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)
@@ -5780,6 +5780,32 @@ RING_FUNC(ring_glMultiTexCoord3i)
glMultiTexCoord3i( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3), (GLint ) RING_API_GETNUMBER(4));
}
+
+RING_FUNC(ring_glMultiTexCoord3f)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glMultiTexCoord3f( (GLenum ) (int) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3), (GLfloat ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -6062,4 +6088,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glmultitexcoord2d",ring_glMultiTexCoord2d);
ring_vm_funcregister("glmultitexcoord3s",ring_glMultiTexCoord3s);
ring_vm_funcregister("glmultitexcoord3i",ring_glMultiTexCoord3i);
+ ring_vm_funcregister("glmultitexcoord3f",ring_glMultiTexCoord3f);
}
