Update RingOpenGL - Add Function (Source Code) : void glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)
@@ -4046,6 +4046,28 @@ RING_FUNC(ring_glGetString)
RING_API_RETCPOINTER(glGetString( (GLenum ) (int) RING_API_GETNUMBER(1)),"GLubyte");
}
+
+RING_FUNC(ring_glGetTexEnvfv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glGetTexEnvfv( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLfloat *) RING_API_GETCPOINTER(3,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4240,4 +4262,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glgetshaderinfolog",ring_glGetShaderInfoLog);
ring_vm_funcregister("glgetshadersource",ring_glGetShaderSource);
ring_vm_funcregister("glgetstring",ring_glGetString);
+ ring_vm_funcregister("glgettexenvfv",ring_glGetTexEnvfv);
}
