Update RingOpenGL - Add Function (Define) : void glBindTexture(GLenum target,GLuint texture)
@@ -50,3 +50,4 @@ void glBegin(GLenum mode)
void glBeginQuery(GLenum target,GLuint id)
void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
void glBindBuffer(GLenum target,GLuint buffer)
+void glBindTexture(GLenum target,GLuint texture)
