Process assets in priority order
@@ -381,6 +381,7 @@ int32_t asset_thread(void *) {
// On success, move to the next action in the task!
task->action_curr += 1;
}
+ break;
} else if (action->thread_affinity == asset_thread_gpu) {
if (task->gpu_started == false) {
task->gpu_started = true;
@@ -412,6 +413,7 @@ int32_t asset_thread(void *) {
}
task->gpu_job = {};
task->gpu_started = false;
+ break;
}
}
}
