vt change bugfix
@@ -75,6 +75,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
// how many seconds have passed since the last frame
float seconds = ms / 1000.0f;
+ if (seconds > 0.1f) {
+ // XXX when we switch vt, the rendering loop stops so try to detect
+ // that and pause when it happens.
+ seconds = 0.0f;
+ }
+
// check for collisions and bounce
bool ur_collision = !wlr_output_layout_output_at(sample->layout,
sample->x_offs + 128, sample->y_offs);
