Update RingOpenGL - Add Function (Define) : void glTexCoord4i(GLint s,GLint t,GLint r,GLint q)
@@ -446,3 +446,4 @@ void glTexCoord3i(GLint s,GLint t,GLint r)
void glTexCoord3f(GLfloat s,GLfloat t,GLfloat r)
void glTexCoord3d(GLdouble s,GLdouble t,GLdouble r)
void glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)
+void glTexCoord4i(GLint s,GLint t,GLint r,GLint q)
