Update RingOpenGL - Add Function (Define) : void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)
@@ -110,3 +110,4 @@ void glColorTableParameterfv(GLenum target,GLenum pname,const GLfloat * params)
void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params)
void glCompileShader(GLuint shader)
void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)
+void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)
