Update RingOpenGL - Add Function (Define) : void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
@@ -228,3 +228,4 @@ void glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)
void glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)
void glGetQueryiv(GLenum target,GLenum pname,GLint * params)
void glGetSeparableFilter(GLenum target,GLenum format,GLenum type,GLvoid * row,GLvoid * column,GLvoid * span)
+void glGetShaderiv(GLuint shader,GLenum pname,GLint *params)
