Update RingOpenGL 1.1 - Add Function (Define) : void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
@@ -839,3 +839,4 @@ void glSelectBuffer(GLsizei size, GLuint *buffer)
void glShadeModel(GLenum mode)
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
void glStencilMask(GLuint mask)
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
