More accurate emulation of LCDC.0
@@ -366,11 +366,8 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
bg_enabled = true;
}
- if (!bg_enabled) {
- gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
- }
- else {
- uint8_t pixel = fifo_item->pixel;
+ {
+ uint8_t pixel = bg_enabled? fifo_item->pixel : 0;
if (pixel && bg_priority) {
draw_oam = false;
}
