Update RingRayLib - raylib.cf - Add Function : ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount)
@@ -306,3 +306,4 @@ Material LoadMaterialDefault(void)
void UnloadMaterial(Material material)
void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
void SetModelMeshMaterial(Model *model, int meshId, int materialId)
+ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount)
