Update RingOpenGL 1.1 - Add Function (Define) : void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
@@ -690,3 +690,4 @@ void glGetFloatv(GLenum pname, GLfloat *params)
void glGetIntegerv(GLenum pname, GLint *params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
void glGetLightiv(GLenum light, GLenum pname, GLint *params)
+void glGetMapdv(GLenum target, GLenum query, GLdouble *v)
