Update RingOpenGL - Add Function (Define) : void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)
@@ -488,3 +488,4 @@ void glTranslated(GLdouble x,GLdouble y,GLdouble z)
void glTranslatef(GLfloat x,GLfloat y,GLfloat z)
void glUniform1f(GLint location,GLfloat v0)
void glUniform2f(GLint location,GLfloat v0,GLfloat v1)
+void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)
