SDL2: Fix fullscreen viewport bug
@@ -123,7 +123,7 @@ static void handle_events(GB_gameboy_t *gb)
}
case SDL_WINDOWEVENT: {
- if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
+ if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
update_viewport();
}
break;
