Update RingOpenGL 1.1 - Add Function (Source Code) : void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
@@ -6132,6 +6132,28 @@ RING_FUNC(ring_glNewList)
glNewList( (GLuint ) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glNormal3b)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glNormal3b( (GLbyte ) RING_API_GETNUMBER(1), (GLbyte ) RING_API_GETNUMBER(2), (GLbyte ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -6312,6 +6334,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glmultmatrixd",ring_glMultMatrixd);
ring_vm_funcregister("glmultmatrixf",ring_glMultMatrixf);
ring_vm_funcregister("glnewlist",ring_glNewList);
+ ring_vm_funcregister("glnormal3b",ring_glNormal3b);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
