Update RingOpenGL 1.1 - Add Function (Define) : void glFinish(void)
@@ -672,3 +672,4 @@ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
void glEvalPoint1(GLint i)
void glEvalPoint2(GLint i, GLint j)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+void glFinish(void)
