Update RingOpenGL 1.1 - Add Function (Define) : void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
@@ -751,3 +751,4 @@ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorde
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
