Update RingRayLib - raylib.cf - Add Function : bool IsAudioBufferProcessed(AudioStream stream)
@@ -411,3 +411,4 @@ float GetMusicTimePlayed(Music music)
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
void CloseAudioStream(AudioStream stream)
+bool IsAudioBufferProcessed(AudioStream stream)
