Update RingRayLib - raylib.cf - Add Function : void BeginBlendMode(int mode)
@@ -359,3 +359,4 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
Texture2D GenTextureBRDF(Shader shader, int size)
void BeginShaderMode(Shader shader)
void EndShaderMode(void)
+void BeginBlendMode(int mode)
