Update RingRayLib - raylib.cf - Add Function : void UnloadRenderTexture(RenderTexture2D target)
@@ -192,3 +192,4 @@ TextureCubemap LoadTextureCubemap(Image image, int layoutType)
RenderTexture2D LoadRenderTexture(int width, int height)
void UnloadImage(Image image)
void UnloadTexture(Texture2D texture)
+void UnloadRenderTexture(RenderTexture2D target)
