Update RingOpenGL - Add Function (Define) : void glUniform2i(GLint location,GLint v0,GLint v1)
@@ -491,3 +491,4 @@ void glUniform2f(GLint location,GLfloat v0,GLfloat v1)
void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)
void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
void glUniform1i(GLint location,GLint v0)
+void glUniform2i(GLint location,GLint v0,GLint v1)
