Update RingOpenGL - Add Function (Define) : void glGetTexEnviv(GLenum target,GLenum pname,GLint * params)
@@ -233,3 +233,4 @@ void glGetShaderInfoLog(GLuint shader,GLsizei maxLength,GLsizei *length,GLchar *
void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *source)
const GLubyte* glGetString(GLenum name)
void glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)
+void glGetTexEnviv(GLenum target,GLenum pname,GLint * params)
