Update RingOpenGL - Add Function (Define) : void glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)
@@ -393,3 +393,4 @@ void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLe
void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)
void glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)
void glRecti(GLint x1,GLint y1,GLint x2,GLint y2)
+void glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)
