Some games like racing the SGB
@@ -375,7 +375,7 @@ static void command_ready(GB_gameboy_t *gb)
}
break;
case PAL_TRN:
- gb->sgb->vram_transfer_countdown = 2;
+ gb->sgb->vram_transfer_countdown = 3;
gb->sgb->transfer_dest = TRANSFER_PALETTES;
break;
case DATA_SND:
@@ -390,15 +390,15 @@ static void command_ready(GB_gameboy_t *gb)
gb->sgb->current_player &= (gb->sgb->player_count - 1);
break;
case CHR_TRN:
- gb->sgb->vram_transfer_countdown = 2;
+ gb->sgb->vram_transfer_countdown = 3;
gb->sgb->transfer_dest = (gb->sgb->command[1] & 1)? TRANSFER_HIGH_TILES : TRANSFER_LOW_TILES;
break;
case PCT_TRN:
- gb->sgb->vram_transfer_countdown = 2;
+ gb->sgb->vram_transfer_countdown = 3;
gb->sgb->transfer_dest = TRANSFER_BORDER_DATA;
break;
case ATTR_TRN:
- gb->sgb->vram_transfer_countdown = 2;
+ gb->sgb->vram_transfer_countdown = 3;
gb->sgb->transfer_dest = TRANSFER_ATTRIBUTES;
break;
case ATTR_SET:
