Update RingOpenGL - Add Function (Source Code) : void glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)
@@ -6488,6 +6488,28 @@ RING_FUNC(ring_glPassThrough)
glPassThrough( (GLfloat ) RING_API_GETNUMBER(1));
}
+
+RING_FUNC(ring_glPixelMapfv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glPixelMapfv( (GLenum ) (int) RING_API_GETNUMBER(1), (GLsizei ) (int) RING_API_GETNUMBER(2),(GLfloat *) RING_API_GETCPOINTER(3,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -6806,4 +6828,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glnormalpointer",ring_glNormalPointer);
ring_vm_funcregister("glortho",ring_glOrtho);
ring_vm_funcregister("glpassthrough",ring_glPassThrough);
+ ring_vm_funcregister("glpixelmapfv",ring_glPixelMapfv);
}
