Update RingOpenGL - Add Function (Define) : void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
@@ -503,3 +503,4 @@ void glUniform2iv(GLint location,GLsizei count,const GLint *value)
void glUniform3iv(GLint location,GLsizei count,const GLint *value)
void glUniform4iv(GLint location,GLsizei count,const GLint *value)
void glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
+void glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
