Update RingOpenGL - Add Function (Define) : void glGenTextures(GLsizei n,GLuint * textures)
@@ -183,3 +183,4 @@ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdoubl
void glGenBuffers(GLsizei n,GLuint * buffers)
GLuint glGenLists(GLsizei range)
void glGenQueries(GLsizei n,GLuint * ids)
+void glGenTextures(GLsizei n,GLuint * textures)
