Update RingOpenGL - Add Function (Define) : void glTexCoord1i(GLint s)
@@ -434,3 +434,4 @@ void glStencilMaskSeparate(GLenum face,GLuint mask)
void glStencilOp(GLenum sfail,GLenum dpfail,GLenum dppass)
void glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)
void glTexCoord1s(GLshort s)
+void glTexCoord1i(GLint s)
