Update RingRayLib - raylib.cf - Add Function : void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
@@ -243,3 +243,4 @@ void SetTextureFilter(Texture2D texture, int filterMode)
void SetTextureWrap(Texture2D texture, int wrapMode)
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
+void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
