Update RingOpenGL - Add Function (Define) : void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLfloat * model,const GLfloat * perspective,const GLint * view)
@@ -603,3 +603,4 @@ const GLubyte * gluErrorString(GLenum error)
void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLfloat* data)
const GLubyte * gluGetString(GLenum name)
void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data)
+void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLfloat * model,const GLfloat * perspective,const GLint * view)
