Update RingOpenGL - Add Function (Define) : void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities)
@@ -374,3 +374,4 @@ void glPushAttrib(GLbitfield mask)
void glPushClientAttrib(GLbitfield mask)
void glPushMatrix( void)
void glPushName(GLuint name)
+void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities)
