Update RingOpenGL - Add Function (Define) : void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params)
@@ -245,3 +245,4 @@ void glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)
void glGetUniformfv(GLuint program,GLint location,GLfloat *params)
void glGetUniformiv(GLuint program,GLint location,GLint *params)
GLint glGetUniformLocation(GLuint program,const GLchar *name)
+void glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble *params)
