Update RingOpenGL 1.1 - Add Function (Define) : void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
@@ -745,3 +745,4 @@ void glLoadMatrixd(const GLdouble *m)
void glLoadMatrixf(const GLfloat *m)
void glLoadName(GLuint name)
void glLogicOp(GLenum opcode)
+void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
