Update RingRayLib - raylib.cf - Add Function : void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
@@ -349,3 +349,4 @@ int GetShaderLocation(Shader shader, const char *uniformName)
void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
+void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture)
