wlr_surface: fix indentation
@@ -325,8 +325,7 @@ static void wlr_surface_apply_damage(struct wlr_surface *surface,
surface->current->buffer)) {
wlr_texture_upload_drm(surface->texture, surface->current->buffer);
goto release;
- } else if (wlr_dmabuf_resource_is_buffer(
- surface->current->buffer)) {
+ } else if (wlr_dmabuf_resource_is_buffer(surface->current->buffer)) {
wlr_texture_upload_dmabuf(surface->texture, surface->current->buffer);
goto release;
} else {
