Update RingOpenGL - Add Function (Define) : void glMaterialf(GLenum face,GLenum pname,GLfloat param)
@@ -300,3 +300,4 @@ void glMapGrid1d(GLint un,GLdouble u1,GLdouble u2)
void glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)
void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)
void glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)
+void glMaterialf(GLenum face,GLenum pname,GLfloat param)
