Update RingOpenGL - Add Function (Source Code) : void glLightModelf(GLenum pname,GLfloat param)
@@ -4866,6 +4866,24 @@ RING_FUNC(ring_glLightiv)
glLightiv( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLint *) RING_API_GETCPOINTER(3,"GLint"));
}
+
+RING_FUNC(ring_glLightModelf)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLightModelf( (GLenum ) (int) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5104,4 +5122,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gllighti",ring_glLighti);
ring_vm_funcregister("gllightfv",ring_glLightfv);
ring_vm_funcregister("gllightiv",ring_glLightiv);
+ ring_vm_funcregister("gllightmodelf",ring_glLightModelf);
}
