Added texture coordinates for 'render/skybox_mesh', in case it ever gets re-used that way.
@@ -444,9 +444,9 @@ bool render_init() {
vind_t inds [] = {2,1,0, 3,2,0};
vert_t verts[] = {
vert_t{ {-1, 1,1}, {0,0,1}, {0,0}, {255,255,255,255} },
- vert_t{ { 1, 1,1}, {0,0,1}, {0,0}, {255,255,255,255} },
- vert_t{ { 1,-1,1}, {0,0,1}, {0,0}, {255,255,255,255} },
- vert_t{ {-1,-1,1}, {0,0,1}, {0,0}, {255,255,255,255} }, };
+ vert_t{ { 1, 1,1}, {0,0,1}, {1,0}, {255,255,255,255} },
+ vert_t{ { 1,-1,1}, {0,0,1}, {1,1}, {255,255,255,255} },
+ vert_t{ {-1,-1,1}, {0,0,1}, {0,1}, {255,255,255,255} }, };
mesh_set_inds (render_sky_mesh, inds, _countof(inds));
mesh_set_verts(render_sky_mesh, verts, _countof(verts));
mesh_set_id (render_sky_mesh, "render/skybox_mesh");
