Update RingOpenGL 1.1 - Add Function (Source Code) : void glDepthMask(GLboolean flag)
@@ -3930,6 +3930,20 @@ RING_FUNC(ring_glDepthFunc)
glDepthFunc( (GLenum ) (int) RING_API_GETNUMBER(1));
}
+
+RING_FUNC(ring_glDepthMask)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glDepthMask( (GLboolean ) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -3993,6 +4007,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gldeletelists",ring_glDeleteLists);
ring_vm_funcregister("gldeletetextures",ring_glDeleteTextures);
ring_vm_funcregister("gldepthfunc",ring_glDepthFunc);
+ ring_vm_funcregister("gldepthmask",ring_glDepthMask);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
