Update RingOpenGL - Add Function (Source Code) : void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)
@@ -854,6 +854,32 @@ RING_FUNC(ring_glColor4us)
free(RING_API_GETCPOINTER(4,"GLushort"));
}
+
+RING_FUNC(ring_glColor4ui)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor4ui( (GLuint ) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2), (GLuint ) RING_API_GETNUMBER(3), (GLuint ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -900,4 +926,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor4d",ring_glColor4d);
ring_vm_funcregister("glcolor4ub",ring_glColor4ub);
ring_vm_funcregister("glcolor4us",ring_glColor4us);
+ ring_vm_funcregister("glcolor4ui",ring_glColor4ui);
}
