Fixed text_make_style C# binding returning void
/// <param name="characterHeight">Height of a text glpyh in meters. TODO: find what text glyph specifically!</param>
/// <param name="material">Which material should be used to render the text with?</param>
/// <param name="color">The color of the text style. This will be embedded in the vertex color of the text mesh.</param>
- public static void MakeStyle(Font font, float characterHeight, Material material, Color32 color)
+ public static TextStyle MakeStyle(Font font, float characterHeight, Material material, Color32 color)
=> NativeAPI.text_make_style(font._fontInst, characterHeight, material._inst, color);
/// <summary>Renders text at the given location! Must be called every frame you want this text to be visible.</summary>
