Update RingOpenGL - Add Function (Define) : void gluQuadricOrientation(GLUquadric* quad,GLenum orientation)
@@ -620,3 +620,4 @@ GLint gluProject(GLdouble objX,GLdouble objY,GLdouble objZ,const GLdouble * mode
void gluPwlCurve(GLUnurbs* nurb,GLint count,GLfloat* data,GLint stride,GLenum type)
void gluQuadricDrawStyle(GLUquadric* quad,GLenum draw)
void gluQuadricNormals(GLUquadric* quad,GLenum normal)
+void gluQuadricOrientation(GLUquadric* quad,GLenum orientation)
