Update RingOpenGL 1.1 - Add Function (Source Code) : void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
@@ -4380,6 +4380,28 @@ RING_FUNC(ring_glEvalPoint2)
glEvalPoint2( (GLint ) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glFeedbackBuffer)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glFeedbackBuffer( (GLsizei ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLfloat *) RING_API_GETCPOINTER(3,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4470,6 +4492,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glevalmesh2",ring_glEvalMesh2);
ring_vm_funcregister("glevalpoint1",ring_glEvalPoint1);
ring_vm_funcregister("glevalpoint2",ring_glEvalPoint2);
+ ring_vm_funcregister("glfeedbackbuffer",ring_glFeedbackBuffer);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
