Update RingOpenGL - Add Function (Source Code) : void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)
@@ -1464,6 +1464,52 @@ RING_FUNC(ring_glCompressedTexSubImage1D)
glCompressedTexSubImage1D( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3), (GLsizei ) (int) RING_API_GETNUMBER(4), (GLenum ) (int) RING_API_GETNUMBER(5), (GLsizei ) (int) RING_API_GETNUMBER(6),(GLvoid *) RING_API_GETCPOINTER(7,"GLvoid"));
}
+
+RING_FUNC(ring_glCompressedTexSubImage2D)
+{
+ if ( RING_API_PARACOUNT != 9 ) {
+ RING_API_ERROR(RING_API_BADPARACOUNT);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(5) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(6) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(7) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(8) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(9) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glCompressedTexSubImage2D( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3), (GLint ) RING_API_GETNUMBER(4), (GLsizei ) (int) RING_API_GETNUMBER(5), (GLsizei ) (int) RING_API_GETNUMBER(6), (GLenum ) (int) RING_API_GETNUMBER(7), (GLsizei ) (int) RING_API_GETNUMBER(8),(GLvoid *) RING_API_GETCPOINTER(9,"GLvoid"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -1539,4 +1585,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcompressedteximage2d",ring_glCompressedTexImage2D);
ring_vm_funcregister("glcompressedteximage3d",ring_glCompressedTexImage3D);
ring_vm_funcregister("glcompressedtexsubimage1d",ring_glCompressedTexSubImage1D);
+ ring_vm_funcregister("glcompressedtexsubimage2d",ring_glCompressedTexSubImage2D);
}
