Update RingOpenGL - Add Function (Define) : void glUniform3fv(GLint location,GLsizei count,const GLfloat *value)
@@ -496,3 +496,4 @@ void glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)
void glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)
void glUniform1fv(GLint location,GLsizei count,const GLfloat *value)
void glUniform2fv(GLint location,GLsizei count,const GLfloat *value)
+void glUniform3fv(GLint location,GLsizei count,const GLfloat *value)
