Update RingOpenGL 1.1 - Add Function (Source Code) : void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
@@ -3570,6 +3570,32 @@ RING_FUNC(ring_glColor4uiv)
glColor4uiv((GLuint *) RING_API_GETCPOINTER(1,"GLuint"));
}
+
+RING_FUNC(ring_glColor4us)
+{
+ if ( RING_API_PARACOUNT != 4 ) {
+ RING_API_ERROR(RING_API_MISS4PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor4us( (GLushort ) RING_API_GETNUMBER(1), (GLushort ) RING_API_GETNUMBER(2), (GLushort ) RING_API_GETNUMBER(3), (GLushort ) RING_API_GETNUMBER(4));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -3619,6 +3645,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor4ubv",ring_glColor4ubv);
ring_vm_funcregister("glcolor4ui",ring_glColor4ui);
ring_vm_funcregister("glcolor4uiv",ring_glColor4uiv);
+ ring_vm_funcregister("glcolor4us",ring_glColor4us);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
