Update RingRayLib - raylib.cf - Add Function : void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
@@ -242,3 +242,4 @@ void GenTextureMipmaps(Texture2D *texture)
void SetTextureFilter(Texture2D texture, int filterMode)
void SetTextureWrap(Texture2D texture, int wrapMode)
void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
+void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
