Fix broken sprite rendering in the VRAM viewer due to mis-calculation of image data size.
@@ -1692,7 +1692,7 @@ static unsigned *multiplication_table_for_frequency(unsigned frequency)
switch (columnIndex) {
case 0:
return [Document imageFromData:[NSData dataWithBytesNoCopy:oamInfo[row].image
- length:64 * 4
+ length:64 * 4 * 2
freeWhenDone:NO]
width:8
height:oamHeight
