Update RingOpenGL - Add Function (Define) : void glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
@@ -80,3 +80,4 @@ void glColor3ui(GLuint red,GLuint green,GLuint blue)
void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
void glColor4i(GLint red,GLint green,GLint blue,GLint alpha)
+void glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)
