Update RingRayLib - raylib.cf - Add Function : void ImageToPOT(Image *image, Color fillColor)
@@ -200,3 +200,4 @@ Image GetTextureData(Texture2D texture)
Image GetScreenData(void)
void UpdateTexture(Texture2D texture, const void *pixels)
Image ImageCopy(Image image)
+void ImageToPOT(Image *image, Color fillColor)
