Update RingOpenGL - Add Function (Define) : void glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)
@@ -166,3 +166,4 @@ void glEvalCoord2d(GLdouble u,GLdouble v)
void glEvalMesh1(GLenum mode,GLint i1,GLint i2)
void glEvalPoint1(GLint i)
void glEvalPoint2(GLint i,GLint j)
+void glFeedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)
