Update RingOpenGL - Add Function (Define) : void glMultiTexCoord2i(GLenum target,GLint s,GLint t)
@@ -315,3 +315,4 @@ void glMultiTexCoord1i(GLenum target,GLint s)
void glMultiTexCoord1f(GLenum target,GLfloat s)
void glMultiTexCoord1d(GLenum target,GLdouble s)
void glMultiTexCoord2s(GLenum target,GLshort s,GLshort t)
+void glMultiTexCoord2i(GLenum target,GLint s,GLint t)
