Update RingRayLib - raylib.cf - Add Function : RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
@@ -338,3 +338,4 @@ bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadi
bool CheckCollisionRayBox(Ray ray, BoundingBox box)
RayHitInfo GetCollisionRayModel(Ray ray, Model *model)
RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
+RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight)
