Fixed UNITY_EXEC_TIME_STOP macro ifdef
@@ -307,7 +307,7 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
#endif
#endif
-#ifndef UNITY_EXEC_TIME_START
+#ifndef UNITY_EXEC_TIME_STOP
#ifdef UNITY_INCLUDE_EXEC_TIME
#define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS();
#else
