Update RingRayLib - raylib.cf - Add Function : Vector2 GetWorldToScreen(Vector3 position, Camera camera)
@@ -61,3 +61,4 @@ void EndMode3D(void)
void BeginTextureMode(RenderTexture2D target)
void EndTextureMode(void)
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
+Vector2 GetWorldToScreen(Vector3 position, Camera camera)
