Update RingOpenGL - Add Function (Source Code) : void glUniform1f(GLint location,GLfloat v0)
@@ -9112,6 +9112,24 @@ RING_FUNC(ring_glTranslatef)
glTranslatef( (GLfloat ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glUniform1f)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glUniform1f( (GLint ) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -9560,4 +9578,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gltexsubimage3d",ring_glTexSubImage3D);
ring_vm_funcregister("gltranslated",ring_glTranslated);
ring_vm_funcregister("gltranslatef",ring_glTranslatef);
+ ring_vm_funcregister("gluniform1f",ring_glUniform1f);
}
