Update RingOpenGL - Add Function (Define) : void glEnableVertexAttribArray(GLuint index)
@@ -146,3 +146,4 @@ void glDepthRange(GLclampd nearVal,GLclampd farVal)
void glDetachShader(GLuint program,GLuint shader)
void glEnable(GLenum cap)
void glEnableClientState(GLenum cap)
+void glEnableVertexAttribArray(GLuint index)
