Update RingOpenGL 1.1 - Add Function (Source Code) : void glEnableClientState(GLenum array)
@@ -4142,6 +4142,20 @@ RING_FUNC(ring_glEnable)
glEnable( (GLenum ) (int) RING_API_GETNUMBER(1));
}
+
+RING_FUNC(ring_glEnableClientState)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glEnableClientState( (GLenum ) (int) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4217,6 +4231,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gledgeflagpointer",ring_glEdgeFlagPointer);
ring_vm_funcregister("gledgeflagv",ring_glEdgeFlagv);
ring_vm_funcregister("glenable",ring_glEnable);
+ ring_vm_funcregister("glenableclientstate",ring_glEnableClientState);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
