Fixed a crash in the Cocoa port that might happen after closing GameBoy Camera
@@ -266,6 +266,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
- (void)dealloc
{
+ [cameraSession stopRunning];
GB_free(&gb);
if (cameraImage) {
CVBufferRelease(cameraImage);
@@ -866,7 +867,6 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
[cameraSession addInput: input];
[cameraSession addOutput: cameraOutput];
- /* ARC will stop the session when the window is closed. */
[cameraSession startRunning];
cameraConnection = [cameraOutput connectionWithMediaType: AVMediaTypeVideo];
}
