Made button hitbox larger after finger enters, should be more tolerant of vertical and horizontal travel.
@@ -580,8 +580,8 @@ void ui_button_behavior(vec3 window_relative_pos, vec2 size, uint64_t id, float
vec3 box_size = vec3{ size.x, size.y, skui_settings.depth/2.f };
ui_box_interaction_1h(id,
box_start, box_size,
- box_start + vec3{ 0,0, skui_settings.depth * 4 },
- box_size + vec3{ 0,0, skui_settings.depth * 4 },
+ box_start + vec3{ cm2m, cm2m, cm2m * 6 },
+ box_size + vec3{ cm2m*2,cm2m*2, cm2m * 6 },
&focus_state, hand);
// If a hand is interacting, adjust the button surface accordingly
