Update RingOpenGL - Add Function (Define) : void glBindBuffer(GLenum target,GLuint buffer)
@@ -49,3 +49,4 @@ void glAttachShader(GLuint program,GLuint shader)
void glBegin(GLenum mode)
void glBeginQuery(GLenum target,GLuint id)
void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name)
+void glBindBuffer(GLenum target,GLuint buffer)
