Update RingOpenGL - Add Function (Define) : void glMateriali(GLenum face,GLenum pname,GLint param)
@@ -301,3 +301,4 @@ void glMapGrid1f(GLint un,GLfloat u1,GLfloat u2)
void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)
void glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)
void glMaterialf(GLenum face,GLenum pname,GLfloat param)
+void glMateriali(GLenum face,GLenum pname,GLint param)
