Update RingRayLib - raylib.cf - Add Function : void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
@@ -348,3 +348,4 @@ Texture2D GetTextureDefault(void)
int GetShaderLocation(Shader shader, const char *uniformName)
void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType)
void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count)
+void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat)
