Handle missing background.bmp
@@ -1160,6 +1160,12 @@ void run_gui(bool is_running)
static SDL_Surface *converted_background = NULL;
if (!converted_background) {
SDL_Surface *background = SDL_LoadBMP(resource_path("background.bmp"));
+
+ /* Create a blank background if background.bmp could not be loaded */
+ if (!background) {
+ background = SDL_CreateRGBSurface(0, 160, 144, 8, 0, 0, 0, 0);
+ }
+
SDL_SetPaletteColors(background->format->palette, gui_palette, 0, 4);
converted_background = SDL_ConvertSurface(background, pixel_format, 0);
SDL_LockSurface(converted_background);
