Better debugger output for scrolling adjustment
@@ -1727,9 +1727,14 @@ static bool lcd(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
GB_log(gb, "Glitched line 0 OAM mode (%d cycles to next event)\n", -gb->display_cycles / 2);
}
else if (gb->mode_for_interrupt == 3) {
+ if (((uint8_t)(gb->position_in_line + 16) < 8)) {
+ GB_log(gb, "Adjusting for scrolling (%d/%d)\n", gb->position_in_line & 7, gb->io_registers[GB_IO_SCX] & 7);
+ }
+ else {
signed pixel = gb->position_in_line > 160? (int8_t) gb->position_in_line : gb->position_in_line;
GB_log(gb, "Rendering pixel (%d/160)\n", pixel);
}
+ }
else {
GB_log(gb, "Sleeping (%d cycles to next event)\n", -gb->display_cycles / 2);
}
