Update RingOpenGL - Add Function (Define) : void glRecti(GLint x1,GLint y1,GLint x2,GLint y2)
@@ -392,3 +392,4 @@ void glReadBuffer(GLenum mode)
void glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * data)
void glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)
void glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)
+void glRecti(GLint x1,GLint y1,GLint x2,GLint y2)
