Update RingOpenGL - Add Function (Define) : void glMultiTexCoord1i(GLenum target,GLint s)
@@ -311,3 +311,4 @@ void glMultTransposeMatrixf(const GLfloat * m)
void glMultiDrawArrays(GLenum mode,GLint * first,GLsizei * count,GLsizei primcount)
void glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid ** indices,GLsizei primcount)
void glMultiTexCoord1s(GLenum target,GLshort s)
+void glMultiTexCoord1i(GLenum target,GLint s)
