Update RingRayLib - raylib.cf - Add Function : void UnloadModelAnimation(ModelAnimation anim)
@@ -308,3 +308,4 @@ void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
void SetModelMeshMaterial(Model *model, int meshId, int materialId)
ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount)
void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
+void UnloadModelAnimation(ModelAnimation anim)
