Fixed a boot ROM bug that made a few Nintendo games use incorrect object palettes
@@ -429,7 +429,10 @@ Dups4thLetterArray:
PaletteCombinations:
palette_comb: MACRO ; Obj0, Obj1, Bg
- db \1 * 8, \2 * 8, \3 *8
+ db (\1) * 8, (\2) * 8, (\3) *8
+ENDM
+raw_palette_comb: MACRO ; Obj0, Obj1, Bg
+ db (\1) * 2, (\2) * 2, (\3) * 2
ENDM
palette_comb 4, 4, 29
palette_comb 18, 18, 18
@@ -453,7 +456,7 @@ palette_comb: MACRO ; Obj0, Obj1, Bg
palette_comb 4, 4, 18
palette_comb 4, 4, 20
palette_comb 19, 19, 9
- palette_comb 3, 3, 11
+ raw_palette_comb 4 * 4 - 1, 4 * 4 - 1, 11 * 4
palette_comb 17, 17, 2
palette_comb 4, 4, 2
palette_comb 4, 4, 3
@@ -465,8 +468,8 @@ palette_comb: MACRO ; Obj0, Obj1, Bg
palette_comb 24, 22, 24
palette_comb 16, 22, 8
palette_comb 17, 4, 13
- palette_comb 27, 0, 14
- palette_comb 27, 4, 15
+ raw_palette_comb 28 * 4 - 1, 0 * 4, 14 * 4
+ raw_palette_comb 28 * 4 - 1, 4 * 4, 15 * 4
palette_comb 19, 22, 9
palette_comb 16, 28, 10
palette_comb 4, 23, 28
