Update RingOpenGL - Add Function (Define) : void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
@@ -489,3 +489,4 @@ void glTranslatef(GLfloat x,GLfloat y,GLfloat z)
void glUniform1f(GLint location,GLfloat v0)
void glUniform2f(GLint location,GLfloat v0,GLfloat v1)
void glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)
+void glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)
