Update RingOpenGL - Add Function (Define) : void glEnable(GLenum  cap)
@@ -144,3 +144,4 @@ void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
void glDepthRange(GLclampd nearVal,GLclampd farVal)
void glDetachShader(GLuint program,GLuint shader)
+void glEnable(GLenum cap)
