Update RingRayLib - raylib.cf - Add Function : void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
@@ -241,3 +241,4 @@ Image GenImageCellular(int width, int height, int tileSize)
void GenTextureMipmaps(Texture2D *texture)
void SetTextureFilter(Texture2D texture, int filterMode)
void SetTextureWrap(Texture2D texture, int wrapMode)
+void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
