Update RingRayLib - raylib.cf - Add Function : void SetTextureWrap(Texture2D texture, int wrapMode)
@@ -240,3 +240,4 @@ Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float
Image GenImageCellular(int width, int height, int tileSize)
void GenTextureMipmaps(Texture2D *texture)
void SetTextureFilter(Texture2D texture, int filterMode)
+void SetTextureWrap(Texture2D texture, int wrapMode)
