output: use wlr_renderer_begin_with_buffer for cursor
@@ -1263,11 +1263,6 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
return NULL;
}
- if (!wlr_renderer_bind_buffer(renderer, buffer)) {
- wlr_buffer_unlock(buffer);
- return NULL;
- }
-
struct wlr_box cursor_box = {
.width = texture->width * output->scale / scale,
.height = texture->height * output->scale / scale,
@@ -1292,12 +1287,15 @@ static struct wlr_buffer *render_cursor_buffer(struct wlr_output_cursor *cursor)
float matrix[9];
wlr_matrix_project_box(matrix, &cursor_box, transform, 0, output_matrix);
- wlr_renderer_begin(renderer, width, height);
+ if (!wlr_renderer_begin_with_buffer(renderer, buffer)) {
+ wlr_buffer_unlock(buffer);
+ return NULL;
+ }
+
wlr_renderer_clear(renderer, (float[]){ 0.0, 0.0, 0.0, 0.0 });
wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
- wlr_renderer_end(renderer);
- wlr_renderer_bind_buffer(renderer, NULL);
+ wlr_renderer_end(renderer);
return buffer;
}
