Update RingOpenGL - Add Function (Define) : void glVertex2s(GLshort x,GLshort y)
@@ -513,3 +513,4 @@ void glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const
void glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat *value)
void glUseProgram(GLuint program)
void glValidateProgram(GLuint program)
+void glVertex2s(GLshort x,GLshort y)
