Update RingOpenGL - Add Function (Define) : void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)
@@ -428,3 +428,4 @@ void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsiz
void glShadeModel(GLenum mode)
void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length)
void glStencilFunc(GLenum func,GLint ref,GLuint mask)
+void glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)
