Update RingOpenGL - Add Function (Define) : GLuint glCreateShader(GLenum shaderType)
@@ -132,3 +132,4 @@ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y
void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)
void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)
GLuint glCreateProgram(void)
+GLuint glCreateShader(GLenum shaderType)
