Update RingOpenGL 1.1 - Add Function (Source Code) : void glColor3i(GLint red, GLint green, GLint blue)
@@ -3110,6 +3110,28 @@ RING_FUNC(ring_glColor3fv)
glColor3fv((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
}
+
+RING_FUNC(ring_glColor3i)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor3i( (GLint ) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLint ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -3135,6 +3157,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor3dv",ring_glColor3dv);
ring_vm_funcregister("glcolor3f",ring_glColor3f);
ring_vm_funcregister("glcolor3fv",ring_glColor3fv);
+ ring_vm_funcregister("glcolor3i",ring_glColor3i);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
