Update applications/pong2/pong.ring
@@ -16,8 +16,8 @@ Start = False
InitWindow(screenWidth, screenHeight, "Pong Ring")
# Load game textures
-MusicOnImage = LoadImage("assets/musicOn.png")
-MusicOffImage = LoadImage("assets/musicOff.png")
+MusicOnImage = LoadImage("Assets/musicOn.png")
+MusicOffImage = LoadImage("Assets/musicOff.png")
MusicOnTex = LoadTextureFromImage(musicOnImage)
MusicOffTex = LoadTextureFromImage(musicOffImage)
@@ -28,8 +28,8 @@ UnloadImage(musicOffImage)
# Load game sounds
InitAudioDevice()
-hitSound = LoadSound("assets/hurt2.ogg")
-music = LoadMusicStream("assets/FRocks.ogg")
+hitSound = LoadSound("Assets/hurt2.ogg")
+music = LoadMusicStream("Assets/FRocks.ogg")
PlayMusicStream(music)
@@ -162,10 +162,10 @@ func restart
class StartScene
isDone = False MARGIN = 30
images = [
- "assets/tileW.png",
- "assets/tileS.png",
- "assets/tileUp.png",
- "assets/tileDown.png"
+ "Assets/tileW.png",
+ "Assets/tileS.png",
+ "Assets/tileUp.png",
+ "Assets/tileDown.png"
]
positions = [
