fix uninitialzed value warning
@@ -283,7 +283,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
int exponent = 0;
int decimals, digits;
UNITY_INT32 n;
- char buf[16];
+ char buf[16] = {0};
/* scale up or down by powers of 10 */
while (number < 100000.0f / 1e6f) { number *= 1e6f; exponent -= 6; }
