Update RingOpenGL - Add Function (Define) : void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)
@@ -234,3 +234,4 @@ void glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei *length,GLchar *sou
const GLubyte* glGetString(GLenum name)
void glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)
void glGetTexEnviv(GLenum target,GLenum pname,GLint * params)
+void glGetTexGendv(GLenum coord,GLenum pname,GLdouble * params)
