Update RingOpenGL - Add Function (Source Code) : void glVertex4dv(const GLdouble * v)
@@ -10142,6 +10142,20 @@ RING_FUNC(ring_glVertex4fv)
glVertex4fv((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
}
+
+RING_FUNC(ring_glVertex4dv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glVertex4dv((GLdouble *) RING_API_GETCPOINTER(1,"GLdouble"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -10640,4 +10654,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glvertex4sv",ring_glVertex4sv);
ring_vm_funcregister("glvertex4iv",ring_glVertex4iv);
ring_vm_funcregister("glvertex4fv",ring_glVertex4fv);
+ ring_vm_funcregister("glvertex4dv",ring_glVertex4dv);
}
