Update RingOpenGL - Add Function (Define) : void glVertex3d(GLdouble x,GLdouble y,GLdouble z)
@@ -520,3 +520,4 @@ void glVertex2d(GLdouble x,GLdouble y)
void glVertex3s(GLshort x,GLshort y,GLshort z)
void glVertex3i(GLint x,GLint y,GLint z)
void glVertex3f(GLfloat x,GLfloat y,GLfloat z)
+void glVertex3d(GLdouble x,GLdouble y,GLdouble z)
