Update RingRayLib - raylib.cf - Add Function : void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
@@ -304,3 +304,4 @@ void UnloadMesh(Mesh *mesh)
Material *LoadMaterials(const char *fileName, int *materialCount)
Material LoadMaterialDefault(void)
void UnloadMaterial(Material material)
+void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
