Update RingOpenGL - Add Function (Define) : void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2)
@@ -545,3 +545,4 @@ void glVertexAttrib2s(GLuint index,GLshort v0,GLshort v1)
void glVertexAttrib2d(GLuint index,GLdouble v0,GLdouble v1)
void glVertexAttrib3f(GLuint index,GLfloat v0,GLfloat v1,GLfloat v2)
void glVertexAttrib3s(GLuint index,GLshort v0,GLshort v1,GLshort v2)
+void glVertexAttrib3d(GLuint index,GLdouble v0,GLdouble v1,GLdouble v2)
