Update RingOpenGL - Add Function (Source Code) : void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)
@@ -1380,6 +1380,52 @@ RING_FUNC(ring_glCompressedTexImage2D)
glCompressedTexImage2D( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLenum ) (int) RING_API_GETNUMBER(3), (GLsizei ) (int) RING_API_GETNUMBER(4), (GLsizei ) (int) RING_API_GETNUMBER(5), (GLint ) RING_API_GETNUMBER(6), (GLsizei ) (int) RING_API_GETNUMBER(7),(GLvoid *) RING_API_GETCPOINTER(8,"GLvoid"));
}
+
+RING_FUNC(ring_glCompressedTexImage3D)
+{
+ if ( RING_API_PARACOUNT != 9 ) {
+ RING_API_ERROR(RING_API_BADPARACOUNT);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(4) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(5) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(6) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(7) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(8) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(9) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glCompressedTexImage3D( (GLenum ) (int) RING_API_GETNUMBER(1), (GLint ) RING_API_GETNUMBER(2), (GLenum ) (int) RING_API_GETNUMBER(3), (GLsizei ) (int) RING_API_GETNUMBER(4), (GLsizei ) (int) RING_API_GETNUMBER(5), (GLsizei ) (int) RING_API_GETNUMBER(6), (GLint ) RING_API_GETNUMBER(7), (GLsizei ) (int) RING_API_GETNUMBER(8),(GLvoid *) RING_API_GETCPOINTER(9,"GLvoid"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -1453,4 +1499,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcompileshader",ring_glCompileShader);
ring_vm_funcregister("glcompressedteximage1d",ring_glCompressedTexImage1D);
ring_vm_funcregister("glcompressedteximage2d",ring_glCompressedTexImage2D);
+ ring_vm_funcregister("glcompressedteximage3d",ring_glCompressedTexImage3D);
}
