Update RingRayLib - raylib.cf - Add Function : void UpdateTexture(Texture2D texture, const void *pixels)
@@ -198,3 +198,4 @@ Vector4 *GetImageDataNormalized(Image image)
int GetPixelDataSize(int width, int height, int format)
Image GetTextureData(Texture2D texture)
Image GetScreenData(void)
+void UpdateTexture(Texture2D texture, const void *pixels)
