Update RingOpenGL 1.1 - Add Function (Source Code) : void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
@@ -5526,6 +5526,28 @@ RING_FUNC(ring_glLightf)
glLightf( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2), (GLfloat ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glLightfv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glLightfv( (GLenum ) (int) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLfloat *) RING_API_GETCPOINTER(3,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -5679,6 +5701,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("gllightmodeli",ring_glLightModeli);
ring_vm_funcregister("gllightmodeliv",ring_glLightModeliv);
ring_vm_funcregister("gllightf",ring_glLightf);
+ ring_vm_funcregister("gllightfv",ring_glLightfv);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
