Update RingOpenGL - Add Function (Source Code) : void glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat *params)
@@ -4366,6 +4366,28 @@ RING_FUNC(ring_glGetVertexAttribdv)
glGetVertexAttribdv( (GLuint ) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLdouble *) RING_API_GETCPOINTER(3,"GLdouble"));
}
+
+RING_FUNC(ring_glGetVertexAttribfv)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glGetVertexAttribfv( (GLuint ) RING_API_GETNUMBER(1), (GLenum ) (int) RING_API_GETNUMBER(2),(GLfloat *) RING_API_GETCPOINTER(3,"GLfloat"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4574,4 +4596,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glgetuniformiv",ring_glGetUniformiv);
ring_vm_funcregister("glgetuniformlocation",ring_glGetUniformLocation);
ring_vm_funcregister("glgetvertexattribdv",ring_glGetVertexAttribdv);
+ ring_vm_funcregister("glgetvertexattribfv",ring_glGetVertexAttribfv);
}
