Update RingOpenGL - Add Function (Source Code) : void glWindowPos2sv(const GLshort * v)
@@ -10988,6 +10988,20 @@ RING_FUNC(ring_glWindowPos3d)
glWindowPos3d( (GLdouble ) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2), (GLdouble ) RING_API_GETNUMBER(3));
}
+
+RING_FUNC(ring_glWindowPos2sv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glWindowPos2sv((GLshort *) RING_API_GETCPOINTER(1,"GLshort"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -11528,4 +11542,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glwindowpos3i",ring_glWindowPos3i);
ring_vm_funcregister("glwindowpos3f",ring_glWindowPos3f);
ring_vm_funcregister("glwindowpos3d",ring_glWindowPos3d);
+ ring_vm_funcregister("glwindowpos2sv",ring_glWindowPos2sv);
}
