Update RingOpenGL - Add Function (Define) : void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length)
@@ -426,3 +426,4 @@ void glSecondaryColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid
void glSelectBuffer(GLsizei size,GLuint * buffer)
void glSeparableFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * row,const GLvoid * column)
void glShadeModel(GLenum mode)
+void glShaderSource(GLuint shader,GLsizei count,const GLchar **string,const GLint *length)
