Update RingOpenGL - Add Function (Define) : void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble centerY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ)
@@ -604,3 +604,4 @@ void gluGetNurbsProperty(GLUnurbs* nurb,GLenum property,GLfloat* data)
const GLubyte * gluGetString(GLenum name)
void gluGetTessProperty(GLUtesselator* tess,GLenum which,GLdouble* data)
void gluLoadSamplingMatrices(GLUnurbs* nurb,const GLfloat * model,const GLfloat * perspective,const GLint * view)
+void gluLookAt(GLdouble eyeX,GLdouble eyeY,GLdouble eyeZ,GLdouble centerX,GLdouble centerY,GLdouble centerZ,GLdouble upX,GLdouble upY,GLdouble upZ)
