Fix an APU regression that caused some games in DMG mode to play in the wrong pitch
@@ -596,7 +596,7 @@ void GB_apu_run(GB_gameboy_t *gb)
else {
/* Split it into two */
cycles -= gb->apu.channel_4_dmg_delayed_start;
- gb->apu.apu_cycles = gb->apu.channel_4_dmg_delayed_start * 2;
+ gb->apu.apu_cycles = gb->apu.channel_4_dmg_delayed_start * 4;
GB_apu_run(gb);
}
}
