buffer: use wlr_texture_from_buffer for DMA-BUFs
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/log.h>
#include "render/pixel_format.h"
+#include "render/wlr_texture.h"
#include "types/wlr_buffer.h"
#include "util/signal.h"
@@ -220,11 +221,11 @@ struct wlr_client_buffer *wlr_client_buffer_import(
} else if (wlr_dmabuf_v1_resource_is_buffer(resource)) {
struct wlr_dmabuf_v1_buffer *dmabuf =
wlr_dmabuf_v1_buffer_from_buffer_resource(resource);
- texture = wlr_texture_from_dmabuf(renderer, &dmabuf->attributes);
+ texture = wlr_texture_from_buffer(renderer, &dmabuf->base);
- // We have imported the DMA-BUF, but we need to prevent the client from
- // re-using the same DMA-BUF for the next frames, so we don't release
- // the buffer yet.
+ // The renderer is responsible for releasing the buffer when
+ // appropriate
+ resource_released = true;
} else {
wlr_log(WLR_ERROR, "Cannot upload texture: unknown buffer type");
