wlr_surface: remove duplicated damage calculation
The damage is already calculated and stored in surface->buffer_damage
by surface_update_damage().
@@ -301,29 +301,8 @@ static void surface_apply_damage(struct wlr_surface *surface) {
}
if (surface->buffer != NULL && surface->buffer->released) {
- pixman_region32_t damage;
- pixman_region32_init(&damage);
- pixman_region32_copy(&damage, &surface->current.buffer_damage);
-
- pixman_region32_t surface_damage;
- pixman_region32_init(&surface_damage);
- pixman_region32_copy(&surface_damage, &surface->current.surface_damage);
- wlr_region_transform(&surface_damage, &surface_damage,
- wlr_output_transform_invert(surface->current.transform),
- surface->current.width, surface->current.height);
- wlr_region_scale(&surface_damage, &surface_damage,
- surface->current.scale);
- pixman_region32_union(&damage, &damage, &surface_damage);
- pixman_region32_fini(&surface_damage);
-
- pixman_region32_intersect_rect(&damage, &damage, 0, 0,
- surface->current.buffer_width, surface->current.buffer_height);
-
struct wlr_buffer *updated_buffer =
- wlr_buffer_apply_damage(surface->buffer, resource, &damage);
-
- pixman_region32_fini(&damage);
-
+ wlr_buffer_apply_damage(surface->buffer, resource, &surface->buffer_damage);
if (updated_buffer != NULL) {
surface->buffer = updated_buffer;
return;
