Update RingOpenGL - Add Function (Define) : void glLightfv(GLenum light,GLenum pname,const GLfloat * params)
@@ -274,3 +274,4 @@ GLboolean glIsShader(GLuint shader)
GLboolean glIsTexture(GLuint texture)
void glLightf(GLenum light,GLenum pname,GLfloat param)
void glLighti(GLenum light,GLenum pname,GLint param)
+void glLightfv(GLenum light,GLenum pname,const GLfloat * params)
