Update RingOpenGL - Add Function (Define) : void glDeleteShader(GLuint shader)
@@ -138,3 +138,4 @@ void glDeleteBuffers(GLsizei n,const GLuint * buffers)
void glDeleteLists(GLuint list,GLsizei range)
void glDeleteProgram(GLuint program)
void glDeleteQueries(GLsizei n,const GLuint * ids)
+void glDeleteShader(GLuint shader)
