set sample rate to 44100 on WIIU
#include <signal.h>
#include <stdarg.h>
+#ifndef WIIU
#define AUDIO_FREQUENCY 384000
+#else
+#define AUDIO_FREQUENCY 44100
+#endif
+
#define FRAME_RATE (0x400000 / 70224.0)
#ifdef _WIN32
@@ -54,7 +59,6 @@ signed short soundbuf[1024 * 2];
char retro_system_directory[4096];
char retro_save_directory[4096];
char retro_game_path[4096];
-int RLOOP=1;
GB_gameboy_t gb;
extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[];
