Update RingOpenGL - Add Function (Define) : void glDepthRange(GLclampd nearVal,GLclampd farVal)
@@ -142,3 +142,4 @@ void glDeleteShader(GLuint shader)
void glDeleteTextures(GLsizei n,const GLuint * textures)
void glDepthFunc(GLenum func)
void glDepthMask(GLboolean flag)
+void glDepthRange(GLclampd nearVal,GLclampd farVal)
