Update RingOpenGL - Add Function (Define) : void glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)
@@ -291,3 +291,4 @@ void glLoadName(GLuint name)
void glLoadTransposeMatrixd(const GLdouble * m)
void glLoadTransposeMatrixf(const GLfloat * m)
void glLogicOp(GLenum opcode)
+void glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)
