Update RingRayLib - raylib.cf - Add Function : Texture2D GetTextureDefault(void)
@@ -344,3 +344,4 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
Shader LoadShaderCode(char *vsCode, char *fsCode)
void UnloadShader(Shader shader)
Shader GetShaderDefault(void)
+Texture2D GetTextureDefault(void)
