render: relax stride check in wlr_texture_from_pixels
Some formats have a byte-per-pixel lower than 1. Let's not encode
an arbitrary limitation into the wlr_renderer API.
@@ -25,7 +25,7 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
const void *data) {
assert(width > 0);
assert(height > 0);
- assert(stride >= width);
+ assert(stride > 0);
assert(data);
return renderer->impl->texture_from_pixels(renderer, fmt, stride, width,
height, data);
