Update RingOpenGL - Add Function (Define) : void glMinmax(GLenum target,GLenum internalformat,GLboolean sink)
@@ -303,3 +303,4 @@ void glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)
void glMaterialf(GLenum face,GLenum pname,GLfloat param)
void glMateriali(GLenum face,GLenum pname,GLint param)
void glMatrixMode(GLenum mode)
+void glMinmax(GLenum target,GLenum internalformat,GLboolean sink)
