Update RingOpenGL - Add Function (Define) : void glRasterPos2i(GLint x,GLint y)
@@ -377,3 +377,4 @@ void glPushName(GLuint name)
void glPrioritizeTextures(GLsizei n,const GLuint * textures,const GLclampf * priorities)
void glPopMatrix( void)
void glRasterPos2s(GLshort x,GLshort y)
+void glRasterPos2i(GLint x,GLint y)
