Update RingOpenGL 1.1 - Add Function (Source Code) : void glColor3ui(GLuint red, GLuint green, GLuint blue)
@@ -3218,6 +3218,28 @@ RING_FUNC(ring_glColor3ubv)
glColor3ubv((GLubyte *) RING_API_GETCPOINTER(1,"GLubyte"));
}
+
+RING_FUNC(ring_glColor3ui)
+{
+ if ( RING_API_PARACOUNT != 3 ) {
+ RING_API_ERROR(RING_API_MISS3PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(3) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor3ui( (GLuint ) RING_API_GETNUMBER(1), (GLuint ) RING_API_GETNUMBER(2), (GLuint ) RING_API_GETNUMBER(3));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -3249,6 +3271,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor3sv",ring_glColor3sv);
ring_vm_funcregister("glcolor3ub",ring_glColor3ub);
ring_vm_funcregister("glcolor3ubv",ring_glColor3ubv);
+ ring_vm_funcregister("glcolor3ui",ring_glColor3ui);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
