Likely fix for Renderer.CameraRoot on Linux
@@ -276,7 +276,7 @@ namespace StereoKit
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_set_clip (float near_plane, float far_plane);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_set_fov (float field_of_view_degrees);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern Matrix render_get_cam_root ();
- [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_set_cam_root (Matrix cam_root);
+ [DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_set_cam_root (in Matrix cam_root);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_set_skytex (IntPtr sky_texture);
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern IntPtr render_get_skytex ();
[DllImport(dll, CharSet = cSet, CallingConvention = call)] public static extern void render_set_skylight (in SphericalHarmonics lighting_info);
