Dampen falls more
@@ -448,7 +448,7 @@ void har_move(object *obj) {
har_floor_landing_effects(obj);
/*}*/
} else if (h->state == STATE_FALLEN || h->state == STATE_RECOIL) {
- float dampen = 0.4;
+ float dampen = 0.2f;
vec2f vel = object_get_vel(obj);
vec2i pos = object_get_pos(obj);
if(pos.y > ARENA_FLOOR) {
