Update applications/goldmagic800/gamelevel.ring - Better Code!
@@ -18,11 +18,7 @@ class GameLevel
LevelStyle()
oGameCamera.GameLevelCameraView()
- if nLevel > C_SHOW_ACTIVE_REGION_ONLY_AFTER_LEVEL
- lShowActiveRegionOnly = True
- else
- lShowActiveRegionOnly = False
- ok
+ lShowActiveRegionOnly = (nLevel > C_SHOW_ACTIVE_REGION_ONLY_AFTER_LEVEL)
cDrawingMode = :GamePlay
DrawLevel()
