Pi corrected lighting value? May move this to shader.
@@ -194,7 +194,7 @@ void render_initialize() {
vec3 dir = { -1,-2,-1 };
dir = vec3_normalize(dir);
- render_set_light(dir, 1, { 1,1,1,1 });
+ render_set_light(dir, 3.14159f, { 1,1,1,1 });
render_blit_quad = mesh_create("render/blitquad");
vert_t verts[4] = {
