Update RingOpenGL - Add Function (Source Code) : void glClearStencil(GLint s)
@@ -506,6 +506,20 @@ RING_FUNC(ring_glClearIndex)
glClearIndex( (GLfloat ) RING_API_GETNUMBER(1));
}
+
+RING_FUNC(ring_glClearStencil)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glClearStencil( (GLint ) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -534,4 +548,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glclearcolor",ring_glClearColor);
ring_vm_funcregister("glcleardepth",ring_glClearDepth);
ring_vm_funcregister("glclearindex",ring_glClearIndex);
+ ring_vm_funcregister("glclearstencil",ring_glClearStencil);
}
