scene: make graph loops fatal when debugging
@@ -141,9 +141,7 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
/* Ensure that a node cannot become its own ancestor */
for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL;
ancestor = ancestor->parent) {
- if (ancestor == node) {
- return;
- }
+ assert(ancestor != node);
}
wl_list_remove(&node->state.link);
