surface: don't release wl_drm and linux-dmabuf buffers early
@@ -394,6 +394,10 @@ static void surface_apply_damage(struct wlr_surface *surface,
}
wl_shm_buffer_end_access(buf);
+
+ // We've uploaded the wl_shm_buffer data to the GPU, we won't access the
+ // wl_buffer anymore
+ surface_state_release_buffer(surface->current);
} else if (invalid_buffer || reupload_buffer) {
wlr_texture_destroy(surface->texture);
@@ -409,9 +413,10 @@ static void surface_apply_damage(struct wlr_surface *surface,
surface->texture = NULL;
wlr_log(L_ERROR, "Unknown buffer handle attached");
}
- }
- surface_state_release_buffer(surface->current);
+ // Don't release the wl_buffer yet: since the texture is shared with the
+ // client, we'll access the wl_buffer when rendering
+ }
}
static void surface_commit_pending(struct wlr_surface *surface) {
