Update RingOpenGL - Add Function (Define) : void glMatrixMode(GLenum mode)
@@ -302,3 +302,4 @@ void glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble
void glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)
void glMaterialf(GLenum face,GLenum pname,GLfloat param)
void glMateriali(GLenum face,GLenum pname,GLint param)
+void glMatrixMode(GLenum mode)
