Update RingOpenGL 1.1 - Add Function (Source Code) : void glEvalCoord2d(GLdouble u, GLdouble v)
@@ -4232,6 +4232,24 @@ RING_FUNC(ring_glEvalCoord1fv)
glEvalCoord1fv((GLfloat *) RING_API_GETCPOINTER(1,"GLfloat"));
}
+
+RING_FUNC(ring_glEvalCoord2d)
+{
+ if ( RING_API_PARACOUNT != 2 ) {
+ RING_API_ERROR(RING_API_MISS2PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(2) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glEvalCoord2d( (GLdouble ) RING_API_GETNUMBER(1), (GLdouble ) RING_API_GETNUMBER(2));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -4314,6 +4332,7 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glevalcoord1dv",ring_glEvalCoord1dv);
ring_vm_funcregister("glevalcoord1f",ring_glEvalCoord1f);
ring_vm_funcregister("glevalcoord1fv",ring_glEvalCoord1fv);
+ ring_vm_funcregister("glevalcoord2d",ring_glEvalCoord2d);
ring_vm_funcregister("get_gl_zero",ring_get_gl_zero);
ring_vm_funcregister("get_gl_false",ring_get_gl_false);
ring_vm_funcregister("get_gl_logic_op",ring_get_gl_logic_op);
