Update RingOpenGL - Add Function (Define) : void glViewport(GLint x,GLint y,GLsizei width,GLsizei height)
@@ -569,3 +569,4 @@ void glVertexAttrib4usv(GLuint index,const GLushort *v)
void glVertexAttrib4uiv(GLuint index,const GLuint *v)
void glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)
void glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)
+void glViewport(GLint x,GLint y,GLsizei width,GLsizei height)
