Update RingRayLib - raylib.cf - Add Function : bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint)
@@ -334,3 +334,4 @@ bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, floa
bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2)
bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere)
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius)
+bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint)
