Update RingOpenGL - Add Function (Define) : void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
@@ -78,3 +78,4 @@ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue)
void glColor3us(GLushort red,GLushort green,GLushort blue)
void glColor3ui(GLuint red,GLuint green,GLuint blue)
void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)
+void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)
