Update RingOpenGL - Add Function (Source Code) : void glColor3sv(const GLshort * v)
@@ -894,6 +894,20 @@ RING_FUNC(ring_glColor3bv)
glColor3bv((GLbyte *) RING_API_GETCPOINTER(1,"GLbyte"));
}
+
+RING_FUNC(ring_glColor3sv)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISPOINTER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glColor3sv((GLshort *) RING_API_GETCPOINTER(1,"GLshort"));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
@@ -942,4 +956,5 @@ RING_API void ringlib_init(RingState *pRingState)
ring_vm_funcregister("glcolor4us",ring_glColor4us);
ring_vm_funcregister("glcolor4ui",ring_glColor4ui);
ring_vm_funcregister("glcolor3bv",ring_glColor3bv);
+ ring_vm_funcregister("glcolor3sv",ring_glColor3sv);
}
