Update RingOpenGL - Add Function (Define) : void glBeginQuery(GLenum target,GLuint id)
@@ -47,3 +47,4 @@ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * re
void glArrayElement(GLint i)
void glAttachShader(GLuint program,GLuint shader)
void glBegin(GLenum mode)
+void glBeginQuery(GLenum target,GLuint id)
