Update RingOpenGL - Add Function (Define) : void glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)
@@ -357,3 +357,4 @@ void glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)
void glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal)
void glPassThrough(GLfloat token)
void glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)
+void glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)
