Make code C89-compliant.
@@ -258,6 +258,9 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
else
{
int exponent = 0;
+ int decimals, digits;
+ UNITY_INT32 n;
+ char buf[16];
/* scale up or down by powers of 10 */
while (number < 100000.0f / 1e6f) { number *= 1e6f; exponent -= 6; }
@@ -266,7 +269,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
while (number > 1000000.0f) { number /= 10.0f; exponent++; }
/* round to nearest integer */
- UNITY_INT32 n = ((UNITY_INT32)(number + number) + 1) / 2;
+ n = ((UNITY_INT32)(number + number) + 1) / 2;
if (n > 999999)
{
n = 100000;
@@ -274,8 +277,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
}
/* determine where to place decimal point */
- int decimals = (exponent <= 0 && exponent >= -9) ? -exponent : 5;
-
+ decimals = (exponent <= 0 && exponent >= -9) ? -exponent : 5;
exponent += decimals;
/* truncate trailing zeroes after decimal point */
@@ -286,8 +288,7 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
}
/* build up buffer in reverse order */
- char buf[16];
- int digits = 0;
+ digits = 0;
while (n != 0 || digits < decimals + 1)
{
buf[digits++] = (char)('0' + n % 10);
