Update RingOpenGL - Add Function (Source Code) : void glActiveTexture(GLenum texture)
@@ -28,7 +28,22 @@ RING_FUNC(ring_glAccum)
glAccum( (GLenum ) (int) RING_API_GETNUMBER(1), (GLfloat ) RING_API_GETNUMBER(2));
}
+
+RING_FUNC(ring_glActiveTexture)
+{
+ if ( RING_API_PARACOUNT != 1 ) {
+ RING_API_ERROR(RING_API_MISS1PARA);
+ return ;
+ }
+ if ( ! RING_API_ISNUMBER(1) ) {
+ RING_API_ERROR(RING_API_BADPARATYPE);
+ return ;
+ }
+ glActiveTexture( (GLenum ) (int) RING_API_GETNUMBER(1));
+}
+
RING_API void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("glaccum",ring_glAccum);
+ ring_vm_funcregister("glactivetexture",ring_glActiveTexture);
}
