Update Super Man game - show fire faster!
@@ -441,20 +441,15 @@ func showfire oGame,nX,nY
y = nY
framewidth = 40
height = 42
- nStep = 3
transparent = true
state = func oGame,oSelf {
oSelf {
- nStep--
- if nStep = 0
- nStep = 3
if frame < 13
frame++
else
frame=1
oGame.remove(oself.nIndex)
ok
- ok
}
}
}
