Update RingOpenGL - Add Function (Define) : void glClientActiveTexture(GLenum texture)
@@ -67,3 +67,4 @@ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)
void glClearDepth(GLclampd depth)
void glClearIndex(GLfloat c)
void glClearStencil(GLint s)
+void glClientActiveTexture(GLenum texture)
