Update RingOpenGL 1.1 - Add Function (Define) : void glDepthMask(GLboolean flag)
@@ -644,3 +644,4 @@ void glCullFace(GLenum mode)
void glDeleteLists(GLuint list, GLsizei range)
void glDeleteTextures(GLsizei n, const GLuint *textures)
void glDepthFunc(GLenum func)
+void glDepthMask(GLboolean flag)
