By AhmedElyamani, May 10, 2015 in Plugins - Publishing ONLY!
-It seems using '2 angles' produces a result that is virtually identical as using '1 angel'. If that is the indented (mathematically correct) result, perhaps get ride of "1" and just make the minimum option value "2".
-The "Fill Color" color wheel should be placed directly under the "Filling" checkbox. Also don't use both "Fill" and "Filling"; use one or the other.
-The "Brush Size" slider and "Outline Color" color wheel could be disabled when the "Outline" checkbox is unchecked. Likewise with the "Fill Color" color wheel and "Filling" checkbox.
-An anti-aliasing option wouldn't hurt either.
The source code would be appreciated for the sake of software freedom, if nothing else.
Good to see you back Ahmed!
Good effect, Ahmed. Thank You.
I love fractals. Any code with recursive loops gets my vote!
My suggestion; add more commands than DrawArc - go for the polygons.
@AhmedElyamani! Thanks for the effort and plugin.
Nice to see you back too Ahmed, an interesting plugin too.
I do not speak English. I also wanted to say the same thing. I use google translator.
Thanks for the great feedback , everyone!
@toe_head2001 I've applied all of your suggestions , except for disabling the UI items , as I have no idea how to do it.
It's supported by IndirectUI, but CodeLab doesn't expose the functionality; you'd have to use VisualStudio.
Don't forget to Dispose() unmanaged resources like pens and brushes.
This looks really cool. Thanks for making it! I will try it out later.
When rendering, I still see empty stripes that can seen be with or without using the anti-aliasing feature.
Does this effect only work in 4.05 ? I'm still using the old version and cannot find this effect after downloading. It's such a cool effect and I'd really like to use it in a current project I'm working on.
Here I'm posting a version compatible with PdN 3.5.11 that I've been able to compile. You can find the effect under the Render menu (I hope that's correct because the source code doesn't specify otherwise).
Thanks so much Maximilian. You have no idea how much I appreciate your kindness !
Same here, using the latest version.
Try commenting out the last set of loops - lines 110 to 119 and rebuild. (the dst surface is already copied in line 96). Seems to work for me anyway.
The graphics objects should really be disposed as Midora suggested too.
Here is a little something for all you fractal lovers. I like the way it provides an ability to test the blending of different colors. Thank you Ahmed. Hope you come back soon.
@AndrewDavid! I just love how colorful this is! Thank you so much.