Sextus is an intelligent young man, astute in matters of law and society.
The Council intends to offer him the position of Autocrat once he is recovered from his boot withdrawal.
Sextus is the younger brother of Cornelius ex Jerbiton. Sextus is the sixth son of Augustus Quince. Sextus has always looked up to his older brother, admiring Cornelius' no-nonsense take on life. Augustus had intended for Sextus to study law and become the family's legal representative. Once Sextus went to Oxford, he began to hang out with Cornelius and their great Uncle. Sextus lost his eye in a duel with another student over the affections of a local barmaid. After Cornelius passed his gauntlet, Sextus decided to accompany Cornelius on his journeys.
You have been educated to a level equivalent to that of a Grammar School. You have a score of 3 in Speak Latin and 1 in Scribe Latin, and may purchase Academic Knowledge or Skills at character generation. You are at least 17 years old.
You have a broad range of acquaintances in a specific social circle (specified when this Virtue is purchased), accumulated over years of travel and socializing. Almost everywhere you go, you meet someone you know, or can get in touch with someone who can help you. Whenever you are somewhere new, you can contact someone on a simple Presence roll of 6+. The Storyguide may modify this target number upward for very small areas or areas where it is extremely unlikely that you would know someone. You may purchase this Virtue more than once, each time specifying a different social group.
You are a stirring speaker or a heroic figure, and can urge people to great efforts. You give targets a +3 bonus to rolls for appropriate Personality Traits, and +3 to natural resistance rolls versus certain spells that effect the mind.
By staring intently at people you make them feel uneasy, as if you are peering into their souls. Those with ulterior motives, uneasy consciences, or lying tongues must make rolls against an appropriate Personality Trait, Guile, or whatever the Storyguide deems appropriate, to remain calm. Furthermore, you gain a +3 to rolls involving intimidation. Faeries and demons are unfazed by your power.
You cannot judge close distances easily and get -3 on Attack rolls for missiles. In melee combat you suffer -1 on Attack rolls because your field of vision is limited. You also have a blind side from which people can approach unseen.
You have an unfortunate urge that causes you problems.
You have an exaggerated and unshakable opinion of your capabilities, and you do not hesitate to try things that promise only defeat. If you are convincing in your speech, you can infect others with your overconfidence. You gain the Personality Trait Overconfident at +3.
When you sleep, you don’t go halfway. You can sleep through loud noises and generally only wake up when shaken, or when good and ready. Even then you suffer –3 on your rolls for half an hour or so after awakening, and you’re likely to head back to bed if at all possible.
Knowledge of the structure, operation, and goals of the specified organization. Organizations can be as large as the Church, or as small as a local craft guild. The smaller the organization, the more detailed your knowledge.
Brawling covers fist fighting, using knives and daggers, and improvising weapons. It also covers the ability to dodge incoming blows.
The skill of using two single weapons, one in each hand. This includes Florentine style, double ax, and many other combinations.
Despite his missing eye, Sextus can handle his daggers fairly well.