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Finding The Fun Since 2001 (Dreamcast baby!)Tue, 03 Mar 2015 11:40:10 +0000en-UShourly1http://wordpress.org/?v=3.5Oi! Oi! OlliOlli lands on Wii U and 3DS this Thursdayhttp://www.gamesasylum.com/2015/03/03/oi-oi-olliolli-lands-on-wii-u-and-3ds-this-thursday/
http://www.gamesasylum.com/2015/03/03/oi-oi-olliolli-lands-on-wii-u-and-3ds-this-thursday/#commentsTue, 03 Mar 2015 11:39:48 +0000Matt Ganderhttp://www.gamesasylum.com/?p=269182D arcade-like skater OlliOlli may have taken a while to reach other formats since launching on PS Vita over a year ago, but at least it’s arriving on the Nintendo eShop with Wii U/3DS cross-buy support, along with an alluring launch-period discount.

From Thursday until 19th March the pixel perfect skateboarding sim (to use a term lightly) will cost £7.99, with the price then rising to £9.99 thereafter. Those who own it on Wii U can download it on 3DS, and visa versa, as long as the Nintendo Network IDs are linked.

Generous consensus had it that although frustrating at times, it was no less as addictive. Scores did fluctuate slightly though – everything from 6/10s to 9/10s. Considering one of the 6/10 reviews made the ridiculous claim that the visuals look like something from a 90’s shareware game, we don’t think you should be too worried about the less positive reviews out there.

As usual, a couple of new (read: old) games are heading to Virtual Console. We have Culture Brain to thank for both side-scrolling brawler Flying Dragon: The Secret Scroll (£2.69) and the top-down Kung-Fu Heroes (£3.49) – two NES titles that were never released in Europe. We had to trawl all the way over to GameFAQs to get the low down on these two. Apparently both aren’t too bad at all; Kung-Fu Heroes is allegedly quite tough, but Flying Dragon has a difficulty level that’s “just right”.

Then we have the usual selection of premium priced retail downloads. This week: Cooking Mama: Bon Appétit (£24.99), Gardening Mama: Forest Friends (£24.99), Best of Casual Games (£19.99) and Hollywood Fame: Hidden Object Adventure (£19.99) on 3DS. Both Cooking Mama games feature a neat sounding SpotPass feature, allowing exclusive items to be traded. We imagine that Nintendo will be giving these two a spot of promotion over the coming weeks.

We like Cooking Mama here, having purchased the Nintendo DS original on import many years ago. Since then though the series has been run into the ground somewhat. We kind of get the feeling that these two are a last ditch effort to rejuvenate the series.

Also on 3DS this Thursday: Music on: Electric Guitar (£1.89) – which transforms the 3DS into said instrument – mobile hack ‘n’ slash conversion League of Heroes (£3.59) and the psychedelic ball rolling puzzler Proun+ (£4.50 until 19th March; £5.30 thereafter) which too is a mobile conversion. All of these are worth a look – League of Heroes and Proun+ seem to have found a fair few fans while Music on: Electric Guitar gained strong reviews when it originally launched on DSiware.

In addition to OlliOlli, the Wii U also gets the 2D puzzler BLOK DROP X TWISTED FUSION (£2.69). The ‘Twisted Fusion’ part of the title refers to it featuring elements from a different and yet-to-be-released indie puzzler. Nintendo Life reckons taht this bizarre crossover is one of the better puzzlers on the eShop, awarding it 7/10 when it launched in the US late last year.

As for Wii U discounts, oddball first-person adventure Master Reboot (£4.99 until 1st April) and the papercraft Tengami (£3.49 until 12th March) are well worth considering. The 3DS discounts meanwhile are a trio of Circle Ent titles that have all been reduced before. Namely, WAKEDAS (£1.79), Witch & Hero (£1.79) and World Conqueror 3D (£3.59). Hear that? That’s the sound of us shrugging our shoulders.

]]>http://www.gamesasylum.com/2015/03/03/oi-oi-olliolli-lands-on-wii-u-and-3ds-this-thursday/feed/0Another week, another new number onehttp://www.gamesasylum.com/2015/03/02/another-week-another-new-number-one/
http://www.gamesasylum.com/2015/03/02/another-week-another-new-number-one/#commentsMon, 02 Mar 2015 20:07:28 +0000Matt Ganderhttp://www.gamesasylum.com/?p=26912Prior to last Friday, the only way to purchase Dying Light was via the download services at a rather extortionate £54.99. Proving that gamers are willing to wait until something is sensibly priced, the belated retail release has shot straight to the top of the UK chart.

It’s the third consecutive number one in three weeks, and Warner Bros’ first chart topper since The Lego Movie Videogame.

The Order 1886 – last week’s number one – falls to #4 while places #2 and #3 are filled by Call of Duty: Advanced Warfare and newcomer Dragon Ball Xenoverse respectively. GTA V rounds off the top five, just like it always seems to.

Sony’s much debated PS4-exclusive isn’t the only new release on a slippery slope – Evolve is down five places as well, falling to #8.

The Legend of Zelda: Majora’s Mask meanwhile departs the top ten, dropping six places to #14. Monster Hunter Ultimate 4 drops further still, now resting at #23.

Dynasty Warriors 8: Empires was the only other new entry in the top 40, arriving at a respectable enough #21.

Over the in the individual format charts, 2D brawler Under Night In-Birth Exe: Late made #23 in the PS3 chart while JRPG Hyperdevotion Noire: Godness Black Heart entered at #3 in the PS Vita top 20. And yes, there is such a thing.

]]>http://www.gamesasylum.com/2015/03/02/another-week-another-new-number-one/feed/0Resident Evil Revelations 2: Episode One – Reviewhttp://www.gamesasylum.com/2015/03/02/resident-evil-revelations-2-episode-one-review/
http://www.gamesasylum.com/2015/03/02/resident-evil-revelations-2-episode-one-review/#commentsMon, 02 Mar 2015 19:15:05 +0000Matt Ganderhttp://www.gamesasylum.com/?p=26900Capcom’s first foray into episodic gaming doesn’t mess around. During a casual evening event Claire Redfield and her fellow TerraSave terrorist-fighting buddies are confronted by mysterious, gun toting, party crashers. Following the surprise attack, Claire awakens in a disused penal colony with some kind of electronic tag bound to her arm. Dubiously coloured water runs down the walls, filth coats the floors and screaming can be heard echoing through the colony’s corridors.

Within mere minutes of the game starting numerous questions instantly spring to mind, such as who rudely cut the celebrations short, and both the whereabouts and safety of the other TerraSave members.

The source of the screaming soon reveals itself – Moira Burton, the delightfully foul-mouthed teenage daughter of Barry Burton, was also snatched during the attack. Once freed from a nearby prison cell, Claire and Moira can be swapped between at the press of a button. Co-op split-screen play is an option, but not one we’d recommend as the screen isn’t simply split down the middle as you’d expect – each player instead has a postcard-sized view surrounded by huge black boarders. We actually had to pull our sofa forward a good three or four feet to prevent squinting at smaller details. Online co-op play is promised in an upcoming update however, and should benefit the bonus wave-based Raid mode no end. More about that later.

This first episode is split into two hour long chapters, each featuring two different playable characters with skill sets that work in almost perfect harmony. Moira carries a torch and has an emotional dislike of firearms, opting for melee weapons instead. The torch – found at the outset of the adventure – allows her to temporarily daze enemies which Claire can then dispatch with relative ease.

Whereas the girls simply have to make do with whatever they find while fleeing the colony, Barry Burton brings everything but the kitchen sink along for the rescue mission. He attempts to follow Claire and Moira’s tracks, observing the carnage left behind in their wake while closing in on their whereabouts. The hirsute hero forms an unlikely alliance with Maria – a small child blessed with the ability to detect the whereabouts of the penal colony’s afflicted inhabits. The word ‘zombie’ isn’t used once, incidentally.

Barry’s chapter partly takes place in a forest cloaked in darkness, which not only provides a welcome change of pace but also turns the terror up a notch. The use of shadows, lighting and sound in this section is noteworthy, helping to create a tense atmosphere as Barry and Maria attempt to find a safe passage through the overgrown foliage.

One of Barry’s many talents is the ability to perform stealth attacks. Maria’s supernatural skills are essential when it comes to pinpointing enemy locations and so the two form a formidable team. Totally unafraid of the horrors surrounding her, she can also use bricks to bash the brains out of any downed enemies. When using her sixth sense it can be tricky to tell which way foes are facing though, resulting in some messy confrontations if trying to remain stealthy.

On the casual setting at least, the penalty for failure isn’t punishing in the slightest – enemies don’t put up much of a fight and both ammunition and green herbs are in bountiful supply. Overuse a single weapon and you may find yourself out of ammo for that weapon alone, but as both Claire and Barry carry more than one firearm you’ll never be left without something to fall back on. Resident Evil 6’s gung-ho proceedings have left their mark here, but not to a significant degree – enemy encounters are spread so far apart that we didn’t gain the achievement for killing 100 afflicted until way into our second play-through.

Indeed, Capcom has been rather wily when it comes to achievements – don’t expect to unlock many without either replaying this first episode several times or opening your wallet for the remaining three episodes. Fortunately, there’s a surprising amount of reasons to return for repeat play-throughs. As well as obligatory hidden collectables – which are very well hidden – all kinds of bonus modes unlock upon completion including a mode with invisible enemies. In terms of content alone, Revelations 2 goes away beyond the call of duty when compared to other episodic adventures.

On top of the additional modes, there’s the aforementioned Raid mode. Featuring upgradable weapons and characters that level up, it proves to be a decent time sink. The inclusion of daily missions in particular was unexpected. The majority of these five-minute-or-so missions recycle environments from Resident Evil 6. Given this first episode’s mere £4.99 price tag, this is something easily overlooked.

Something less easily overlooked is the inclusion of dreaded micro-transactions. These are used to purchase credits – used to unlock new weapons and upgrades – and also heart tokens that bestow instant revivals. Raid mode’s difficulty level has seemingly been set to ‘beyond challenging’ so that the ten tokens you start with are easily spent. Ammo depletes all too quickly as well, a fact not helped by the initial two weapon limit.

Unlocking the ability to take more than two weapons into battle takes a considerable amount of time. Sadly, the grind isn’t always an enjoyable one due to repetition and the occasional frustrating mission. Those who stick with Raid mode and can look past its faults though will undoubtedly find this episode’s £4.99 asking price even more of a bargain.

Capcom strikes us as a company that’s currently going through a dramatic change. Revelations 2 is a reflection of this, chopping and changing Resident Evil’s classic survival horror formula into an episodic structure. It does err on the experimental side of things, but not in a way that has a negative impact – all signs point to it building on Revelation’s sturdy groundwork to help put the franchise back on track. We just hope the upcoming episodes take a little longer than two hours to reach their climax, and that those climaxes are more thrilling than this episode’s tepid cliff-hanger.

]]>http://www.gamesasylum.com/2015/03/02/resident-evil-revelations-2-episode-one-review/feed/0Kirby and the Rainbow Curse review round-uphttp://www.gamesasylum.com/2015/02/28/kirby-and-the-rainbow-curse-review-round-up/
http://www.gamesasylum.com/2015/02/28/kirby-and-the-rainbow-curse-review-round-up/#commentsSat, 28 Feb 2015 12:57:22 +0000Matt Ganderhttp://www.gamesasylum.com/?p=26896We put the lack of fanfare surrounding Kirby and the Rainbow Curse – or Kirby and the Rainbow Paintbrush, as it’ll be known over here – down to the omission of a European release date. It’s pretty hard to get excited about something that could, potentially, be months away.

American gamers however have been enjoying the first amiibo-compatible Kirby for a couple of weeks. Well, we assume that they’ve been enjoying it – reviews have been slightly mixed. Mostly good, to be fair, but the Kirbster has been on the receiving end of a few harsh reviews.

Giant Bomb’s review in particular. They called the colourful claymation platformer “tedious” and compared it to something you’d expect to find on tablets or mobiles. GameSpot meanwhile said that it’s “like doing a mile on a stationary bike and discovering that you only burned away calories from one bite of your lunch burrito”.

Enough negativity – as you can see below, the majority of outlets found it to be a high rolling adventure:

A+ – Nintendojo: “Truly no other game uses the Wii U touch screen to its fullest with such flair. Kirby and the Rainbow Curse is a beautiful, creative, and fun-loving game that absolutely deserves your time and attention”

5/5 – US Gamer: “Simply put, if you have a Wii U, Rainbow Curse makes for an essential addition to your library; Nintendo’s latest system might not have much longer to live, but it’s still heartening to see a developer create a console experience that couldn’t happen anywhere else”

4.5/5 – Hardcore Gamer: “Its claymation visuals are astoundingly beautiful, and while brief, Kirby’s latest adventure is never anything less than satisfying”

9/10 – EGM: “Kirby and the Rainbow Curse is a fine successor to Canvas Curse—it’s on par or better in many ways and should provide a potent challenge for even the most experienced platform player”

9/10 – Destructoid: “It’s a game that has a little something for everyone, all without compromising its unyielding, unique, and undivided attention on its mission to blast pure adorableness into the world in all directions. If Kirby and the Rainbow Curse doesn’t make you smile, you may need to see a doctor for that”

8.5 – The Jimquisition: “As shrewd as it is straightforward, HAL’s latest effort provides an afternoon of unassuming fun for a fair price, and no matter how much I try, I just can’t ever over how damn wondrous it looks!”

8.5 – Polygon: “Kirby and the Rainbow Curse shines because it’s a simple game that delivers superbly on a simple concept. You’re repeating many of the same actions again and again, but with each new stroke it feels more refined, more graceful. I’ve never felt smarter or more sophisticated while playing a Kirby game”

82/100 – GamesBeat: “Basically, if you were a fan of Canvas Curse, there’s no reason to think you won’t enjoy this sequel. A little bit of the uniqueness is gone, but this is still a fun twist on the traditional sidescroller”

8.0 – IGN: “The never-ending barrage of charm more-than makes up for some of its less-than stellar elements. There’s a pot of platforming gold at the end of this rainbow”

4/5 – GamesRadar: “With a handmade look, and a different approach to platforming, Rainbow Curse is one of Kirby’s strongest spin-offs, and one of the best uses of the Gamepad to date”

7/10 – Nintendo Life: “Kirby and the Rainbow Curse is perfect for a lazy Sunday afternoon: a pleasant roll through a gorgeous world, with some novel concepts, and one of the most beautiful games the Wii U has yet seen. However charming the game may be, Rainbow Curse is a few strokes from greatness: overly repetitive mechanics, underused ideas, and a failure to integrate its clay theme into gameplay in any meaningful way keep it from reaching the lofty heights to which it potentially could. Well crafted, but not a masterpiece”

3/5 – Attack of the Fanboy: “Perhaps if more variety had been thrown in, or if the pace had been quickened overall, there might be more entertainment hidden within the game. Without that, Kirby and the Rainbow Curse is only worthwhile for those that are particularly drawn to its charms”

5/10 – GameSpot: “Kirby and the Rainbow Curse is a tiring game. It’s taxing without being rewarding, like doing a mile on a stationary bike and discovering that you only burned away calories from one bite of your lunch burrito. The game gets frustrating quickly due to repetitive obstacles and there’s not much incentive to dig into a game that won’t give you that agency. It’s a mediocre romp through a gorgeously detailed world that doesn’t give you the control you need as a player, which ultimately dulls its shine”

2/5 – Giant Bomb: “Playing Kirby and the Rainbow Curse was a tedious experience from beginning to end, and it lacks the “time and place” factor of Canvas Curse. If Nintendo was more open to bringing its properties to mobile and tablets, I could see the game being more appealing as a cheap eShop or iPad title. As a full-fledged $40 Wii U title, however, it only feels like a disappointment”

]]>http://www.gamesasylum.com/2015/02/28/kirby-and-the-rainbow-curse-review-round-up/feed/0Out this week: Resident Evil Revelations 2, Dragon Ball Xenoverse, Scram Kitty DX and morehttp://www.gamesasylum.com/2015/02/26/out-this-week-resident-evil-revelations-2-dragon-ball-xenoverse-scram-kitty-dx-and-more/
http://www.gamesasylum.com/2015/02/26/out-this-week-resident-evil-revelations-2-dragon-ball-xenoverse-scram-kitty-dx-and-more/#commentsThu, 26 Feb 2015 21:57:29 +0000Matt Ganderhttp://www.gamesasylum.com/?p=26880The zombie bandwagon shows no signs of slowing. This week alone sees not one but two undead undertakings, and they’re about to be followed by Rebellion’s imminent Zombie Army Trilogy.

The zombie filled duo out this week are Dying Light – the retail release of which was delayed in Europe, lest you forget – and Capcom’s episodic adventure Resident Evil Revelations 2.

The four episodes, priced £4.79 each on Xbox Live and £4.99 a piece on PSN (season pass also available), are due for release in very quick succession. Make that very quick succession – the first part launched yesterday, and the whole thing is due to be wrapped up come 12th March. Episodes 3 and 4 are just a day apart, in fact.

We put this down to Capcom wanting to get the retail release out the door pronto, unlike Telltale’s incredibly belated retail collections that aren’t on shelves for a good six months after the final instalment hits the download services.

“Resident Evil: Revelations 2 feels like a budgeted release at times visually, but given the interesting environments and insanely detailed Raid Mode, that’s okay. Either mode is worth the $5 entry fee alone, and I will be playing this for weeks to come both alone and with a partner” said Destructoid. The Metro meanwhile claimed that it’s the scarcest RE has been in years.

The download version of Dying Light has been available for a month or so already, not to mention readily available at retail in other parts of the world, so chances are most of you know what to expect by now. In short, it’s Dead Island but done right. By that we mean loads of polish and fine-tuning.

As the decent Call of Juarez: Gunslinger proved in the past, Techland can indeed achieve greatness when given a gentle prodding.

A quartet of Japanese titles are also heading to shop shelves, supermarkets and such this week.

Specifically, the online focused Dragonball Xenoverse (PS4, PS3, Xbox One, 360) – which received 6/10s from both God is a Geek and The Metro, along with a few slightly higher scores from lesser known outlets – the allegedly overwhelming yet addictive Dynasty Warriors 8 Empires (PS4, Xbox One), JRPG Hyperdevotion Noire: Goddess Black Heart (PS Vita) and the 2D brawler Under Night In-Birth EXE: Late (PS3).

Under Night In-Birth EXE: Late has all the hallmarks of a sleeper hit, bagging a steady string of 9/10s and 8/10s. Fans of Guilty Gear and BlazBlue in particular should give it some attention.

Hello Kitty and Sanrio Friends 3D Racing on 3DS is also out tomorrow. This trailer should enlighten those curious. Publisher PQube reports that it comes with a metal tin when purchased from GAME but we can’t find any mention of that on GAME’s site. Hmm.

From one feline to another – the delightful Scram Kitty DX has scampered onto PS4 and PS Vita. The top down shooter – which is on-rails, but not in the manner you’d expect – costs £6.39 with PS Plus (£7.99 otherwise) and features Cross-Buy support. Apparently it suits the PS Vita like a glove.

Two other titles are making their merry way onto PS4 via PSN – 2D horizontal shooter Aces of the Luftwaffe (£3.99) and the much-loved indie classic Limbo (£7.39). The PS3 gets a look-in too with Big Ant’s TableTop Cricket (£9.99). Featuring tiny plastic figures in supersized environments, it’s the Micro Machines of the cricket world.

]]>http://www.gamesasylum.com/2015/02/26/out-this-week-resident-evil-revelations-2-dragon-ball-xenoverse-scram-kitty-dx-and-more/feed/0Casting Shadow Warrior into the limelighthttp://www.gamesasylum.com/2015/02/25/casting-shadow-warrior-into-the-limelight/
http://www.gamesasylum.com/2015/02/25/casting-shadow-warrior-into-the-limelight/#commentsWed, 25 Feb 2015 07:00:10 +0000Matt Ganderhttp://www.gamesasylum.com/?p=26867The original Shadow Warrior was released a year after Duke Nukem 3D. Whereas Duke Nukem went on to appear in numerous spin-offs – no less than 13 different studios have created games starring the cigar smoking macho man, in fact – Shadow Warrior’s protagonist Lo Wang was consigned to obscurity. That was until Polish developer Flying Wild Hog thought it was about time Lo Wang came out of retirement, ready to star in this radical reimaging.

It’s fair to say that when Duke Nukem Forever finally limped out of the door in 2011 most found Duke himself to be almost entirely irrelevant to today’s gaming culture. Crass, egotistic and puerile – he’s everything that today’s heroes aren’t. This is where Lo Wang, name notwithstanding, has the upper hand. Flying Wild Hog did away with all racial slurs and stereotyping for their reboot, and as a result Shadow Warrior’s humour is far more tasteful than it was back in 1997. Sure, Lo Wang may rely on sarcasm a touch too often but his sarcastic quips are still far more welcome than lowbrow innuendo. Collectable fortune cookies help to raise a grin also, with one humorously informing that “cardboard belts are a waste of paper”.

Lo Wang is joined by Hoji, a softy spoken spirit bound to a mask – the one possession they were allowed to bring back to our world. Conversations between the two often amuse (for a 200 year old spirit, Hoji is surprisingly well-versed with pop culture) and the fact that they can’t recall why they were banished from Earth in the first place adds an air of mystery to the storyline.

Shadow Warrior feels like it’s the game that Red Steel should have been, giving players the choice of slicing and dicing the demonic adversaries with various ancient swords or falling back on modern day firepower. Guns and swords can be swapped between at a push of a button, while a ‘quick swipe’ ability helps to keep enemies at bay while reloading. On top of this, Low Wang can throw shurikens and cast magic via beat’em up style button combinations. The idea is to use as many different attacks as possible during enemy confrontations in order to achieve a five star combat rating. This brings a welcome sense of Bulletstorm into the proceedings, preventing you from relying on one or two weapons or just the sword.

A quick way to rack up a high score is to use explosive objects to your advantage. There’s a neat line of pyrotechnics that helps to mask the visual shortcomings in other areas – you can’t but help to fire a round or two into the explosive barrels and such that litter the oriental environments. Arcade machines in particular explode in a highly satisfying manner, each of which is decorated with artwork from recent indie hits including Hotline Miami.

If there is a problem with combat, it’s that the majority of weapons feel significantly underpowered. This is all down to one incredibly bizarre omission – the joypad doesn’t rumble when filling foes with hot lead. Hopefully Flying Wild Hog will one day release a patch to rectify this, as the lack of physical feedback is notable throughout, especially when using the assault rifle.

New weapons, magic attacks and enemy types are both introduced and unlocked on a regular basis to keep things fresh, while the secret areas – some of which will please fans of the 1997 original – provide a decent reason to stray off the beaten path.

In fairness, you never really have to stray that far – the level design favours narrow passage ways, often connected to larger areas with their own branching paths. The first few chapters are set amongst oriental villages and palaces (“Can you be any more fucking cliché?” Lo Wang quips upon entering a garden full of cherry blossom trees and koi carp ponds) and the majority of these chapters have a focus on finding and destroying shines. These shrines may as well be coloured key cards, each of which opening a door of a certain colour. This is something that soon grows tedious, but at the same time it’s easy to appreciate that the developers wanted to include aspects from the original within the level design.

Shadow Warrior was released on PS4 and Xbox One at around the £25 mark; a price that has been slowly falling ever since. Although far from ugly, it’s probably not going to age as gracefully as some of the more recent first-person shooters, but for those looking for an alternative to Wolfenstein: The New Order et al its well worth investing. Should it ever appear on PS Plus or be given away via Microsoft’s ‘Games with Gold’ promotion, it would certainly silence those who claim the monthly freebies are always rubbish.

]]>http://www.gamesasylum.com/2015/02/25/casting-shadow-warrior-into-the-limelight/feed/0Two more cult classics join the Wii U’s Virtual Console libraryhttp://www.gamesasylum.com/2015/02/23/two-more-cult-classics-join-the-wii-us-virtual-console-library/
http://www.gamesasylum.com/2015/02/23/two-more-cult-classics-join-the-wii-us-virtual-console-library/#commentsMon, 23 Feb 2015 18:46:16 +0000Matt Ganderhttp://www.gamesasylum.com/?p=26858Judging by the bitterness of the weather outside, we’ll be spending most this week in the warmth and out of the way of the elements. Luck would have it that there are a few new arrivals of note on the eShop.

It’s two new Virtual Console offerings that grab our attention – SNES cult classics Cybernator and Pac-Attack. Although we haven’t played Cybernator for many years, the fact that it received an almost unaltered PS2 conversion back in 2005 would suggest that Konami’s shooter still holds up well.

Having shown Pac-Attacksome love early last year, it’s is one that we can vouch for. For fans of Tetris in particular, it’s well worth a look. Despite the Pac-Man license fitting the puzzler like a glove, it was actually designed with Namco’s often forgotten Cosmo Gang in mind. A bit of trivia for you there.

Both are due on Wii U for £5.49. They’re the US versions, if that means anything to you.

]]>http://www.gamesasylum.com/2015/02/23/two-more-cult-classics-join-the-wii-us-virtual-console-library/feed/0The rise of Sony’s new orderhttp://www.gamesasylum.com/2015/02/23/the-rise-of-sonys-new-order/
http://www.gamesasylum.com/2015/02/23/the-rise-of-sonys-new-order/#commentsMon, 23 Feb 2015 17:48:00 +0000Matt Ganderhttp://www.gamesasylum.com/?p=26849Despite a mixed reception, The Order: 1886 has become the latest UK chart topper, dethroning Evolve after just one week on top.

Evolve now rests at #3 while Call of Duty: Advanced Warfare moves back up to #2.

Far Cry 4 and GTA V finish off the top five at #4 and #5 respectively. How apt.

The Legend of Zelda: Majora’s Mask 3D remains in the top ten for a second week, but just barely – Link’s latest is down from #2 to #8.

Monster Hunter 4: Ultimate has departed the top ten however, falling from #4 to #12. Hopefully its top 40 descent will be a slow one, unlike fellow Nintendo-exclusives Bayonetta 2 and Captain Toad: Treasure Tacker.

The Order: 1886 isn’t the only new entry. SEGA’s Total War: Attila made #21 – download sales, as always, aren’t included in Chart-Track’s top 40 – while Dead or Alive 5: Last Round made #27.

There’s only one re-entry this week – The Last of Us: Remastered at #22. This suggests The Order: 1886 managed to help Sony shift a few more PS4’s last week.