Xash3D is a custom Gold Source build from a scratch. Xash3D overcomes obsolete Gold Source engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, for example: higher limits for bsp-models, studiomodels scaling, realistic values of lighting on server side, entity patch technology support, support of additional map types, support of precaching "on the fly", support for using real HD-textures (up to 4096 x 4096 px) for maps, models, sprites and decals in any played mod and many other features...

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Description

There is a sample video demonstrating some new features of upcoming Custom Build of XashXT mod by SovietCoder (project is based on XashXT mod by Unkle Mike). You can see there two types of grass automatically "planted" by engine on the ground (ground texture, types of grass and additional parameters, such as height and density, can be specified by user). Also Custom Build will allow mapper to create glasses and water with realistic refractions (and reflections), using special normal maps for that. Moreover, there are planned support for overbrights (better lighting effects) plus bump-mapping, specular-mapping and parallax mapping. Work in progress, final release date is not determined yet.