blender = add
alpha = 55
colour = [0,0,255]
repeat = 1000
col_layer = -1
line_to_origin = 1
wu_pixels = 1
bounce_factor = 0
ground_friction = 0
render_layer = 5

on ground_collision()
 remove()

on detect_range(1, 0)
 damage ( 0.0035 )