public function updateGuy( SuiteEvent $e ) {
		$settings = $e->getSettings();
		$guyFile = $settings['path'] . $settings['class_name'] . '.php';

		// load guy class to see hash
		$handle = fopen( $guyFile, "r" );
		if ( $handle ) {
			$line = fgets( $handle );
			if ( preg_match( '~\[STAMP\] ([a-f0-9]*)~', $line, $matches ) ) {
				$hash = $matches[1];
				$currentHash = Actor::genHash( SuiteManager::$actions, $settings );

				// regenerate guy class when hashes do not match
				if ( $hash != $currentHash ) {
					codecept_debug( "Rebuilding {$settings['class_name']}..." );
					$guyGenerator = new Actor( $settings );
					fclose( $handle );
					$generated = $guyGenerator->produce();
					file_put_contents( $guyFile, $generated );
					return;
				}
			}
			
			fclose( $handle );
		}
	}
public function updateGuy( SuiteEvent $e ) {
		$settings = $e->getSettings();
		$guyFile = $settings['path'] . $settings['class_name'] . '.php';

		// load guy class to see hash
		$handle = fopen( $guyFile, "r" );
		if ( $handle ) {
			$line = fgets( $handle );
			if ( preg_match( '~\[STAMP\] ([a-f0-9]*)~', $line, $matches ) ) {
				$hash = $matches[1];
				$currentHash = Actor::genHash( SuiteManager::$actions, $settings );

				// regenerate guy class when hashes do not match
				if ( $hash != $currentHash ) {
					codecept_debug( "Rebuilding {$settings['class_name']}..." );
					$guyGenerator = new Actor( $settings );
					fclose( $handle );
					$generated = $guyGenerator->produce();
					file_put_contents( $guyFile, $generated );
					return;
				}
			}
			
			fclose( $handle );
		}
	}
public function updateGuy ( SuiteEvent $ e ) { $ settings = $ e -> getSettings ( ) ; $ guyFile = $ settings [ 'path' ] . $ settings [ 'class_name' ] . '.php' ; // load guy class to see hash $ handle = fopen ( $ guyFile , "r" ) ; if ( $ handle ) { $ line = fgets ( $ handle ) ; if ( preg_match ( '~\[STAMP\] ([a-f0-9]*)~' , $ line , $ matches ) ) { $ hash = $ matches [ 1 ] ; $ currentHash = Actor :: genHash ( SuiteManager :: $ actions , $ settings ) ; // regenerate guy class when hashes do not match if ( $ hash != $ currentHash ) { codecept_debug ( "Rebuilding {$settings['class_name']}..." ) ; $ guyGenerator = new Actor ( $ settings ) ; fclose ( $ handle ) ; $ generated = $ guyGenerator -> produce ( ) ; file_put_contents ( $ guyFile , $ generated ) ; return ; } } fclose ( $ handle ) ; } }
Updates test guy class.

@since 1.0.0

@access public
@param SuiteEvent $e Event object.
Updates test guy class .