public function getLeadCommand($actor, $person)
    {
        if (!$actor->isFollowable() || !$person->isLeadable()) {
            return;
        }

        if ($actor->eql($person)) {
            return;
        }

        if ($actor->blocking($person)) {
            return;
        }

        if ($person->following($actor) && $actor->authorize('administration')) {
            $command = $this->getCommand('lead', array('receiver' => $person, 'actor' => $actor, 'action' => 'unlead'));
            $command->name = 'unlead';
        } elseif (!$person->following($actor) && $actor->authorize('lead')) {
            $command = $this->getCommand('lead', array('receiver' => $person, 'actor' => $actor, 'action' => 'lead'));
            $command->name = 'lead';
        } else {
            return;
        }

        return $command;
    }
public function getLeadCommand($actor, $person)
    {
        if (!$actor->isFollowable() || !$person->isLeadable()) {
            return;
        }

        if ($actor->eql($person)) {
            return;
        }

        if ($actor->blocking($person)) {
            return;
        }

        if ($person->following($actor) && $actor->authorize('administration')) {
            $command = $this->getCommand('lead', array('receiver' => $person, 'actor' => $actor, 'action' => 'unlead'));
            $command->name = 'unlead';
        } elseif (!$person->following($actor) && $actor->authorize('lead')) {
            $command = $this->getCommand('lead', array('receiver' => $person, 'actor' => $actor, 'action' => 'lead'));
            $command->name = 'lead';
        } else {
            return;
        }

        return $command;
    }
public function getLeadCommand ( $ actor , $ person ) { if ( ! $ actor -> isFollowable ( ) || ! $ person -> isLeadable ( ) ) { return ; } if ( $ actor -> eql ( $ person ) ) { return ; } if ( $ actor -> blocking ( $ person ) ) { return ; } if ( $ person -> following ( $ actor ) && $ actor -> authorize ( 'administration' ) ) { $ command = $ this -> getCommand ( 'lead' , array ( 'receiver' => $ person , 'actor' => $ actor , 'action' => 'unlead' ) ) ; $ command -> name = 'unlead' ; } elseif ( ! $ person -> following ( $ actor ) && $ actor -> authorize ( 'lead' ) ) { $ command = $ this -> getCommand ( 'lead' , array ( 'receiver' => $ person , 'actor' => $ actor , 'action' => 'lead' ) ) ; $ command -> name = 'lead' ; } else { return ; } return $ command ; }
Lead a person command.

@param ComActorsDomainEntityActor  $actor  that is going to be followed
@param ComPeopleDomainEntityPerson $person person that is going to be added as a follower to the $actor

@return LibBaseTemplateObject
Lead a person command .