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<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Bindings__GSignal (gobject-introspection.Bindings__GSignal)</title><link rel="stylesheet" href="../odoc.css"/><meta charset="utf-8"/><meta name="generator" content="odoc %%VERSION%%"/><meta name="viewport" content="width=device-width,initial-scale=1.0"/><script src="../../highlight.pack.js"></script><script>hljs.initHighlightingOnLoad();</script></head><body><div class="content"><header><nav><a href="../index.html">Up</a> â€“ <a href="../index.html">gobject-introspection</a> &#x00BB; Bindings__GSignal</nav><h1>Module <code>Bindings__GSignal</code></h1></header><dl><dt class="spec type" id="type-flags"><a href="#type-flags" class="anchor"></a><code><span class="keyword">type</span> flags</code><code> = </code><table class="variant"><tr id="type-flags.Run_first" class="anchored"><td class="def constructor"><a href="#type-flags.Run_first" class="anchor"></a><code>| </code><code><span class="constructor">Run_first</span></code></td><td class="doc"><p>Invoke the object method handler in the first emission stage.</p></td></tr><tr id="type-flags.Run_last" class="anchored"><td class="def constructor"><a href="#type-flags.Run_last" class="anchor"></a><code>| </code><code><span class="constructor">Run_last</span></code></td><td class="doc"><p>Invoke the object method handler in the third emission stage.</p></td></tr><tr id="type-flags.Run_cleanup" class="anchored"><td class="def constructor"><a href="#type-flags.Run_cleanup" class="anchor"></a><code>| </code><code><span class="constructor">Run_cleanup</span></code></td><td class="doc"><p>Invoke the object method handler in the last emission stage.</p></td></tr><tr id="type-flags.No_recurse" class="anchored"><td class="def constructor"><a href="#type-flags.No_recurse" class="anchor"></a><code>| </code><code><span class="constructor">No_recurse</span></code></td><td class="doc"><p>Signals being emitted for an object while currently being in emission for this very object will not be emitted recursively, but instead cause the first emission to be restarted.</p></td></tr><tr id="type-flags.Detailed" class="anchored"><td class="def constructor"><a href="#type-flags.Detailed" class="anchor"></a><code>| </code><code><span class="constructor">Detailed</span></code></td><td class="doc"><p>This signal supports &quot;::detail&quot; appendices to the signal name upon handler connections and emissions.</p></td></tr><tr id="type-flags.Action" class="anchored"><td class="def constructor"><a href="#type-flags.Action" class="anchor"></a><code>| </code><code><span class="constructor">Action</span></code></td><td class="doc"><p>Action signals are signals that may freely be emitted on alive objects from user code via g_signal_emit() and friends, without the need of being embedded into extra code that performs pre or post emission adjustments on the object. They can also be thought of as object methods which can be called generically by third-party code.</p></td></tr><tr id="type-flags.No_hooks" class="anchored"><td class="def constructor"><a href="#type-flags.No_hooks" class="anchor"></a><code>| </code><code><span class="constructor">No_hooks</span></code></td><td class="doc"><p>No emissions hooks are supported for this signal.</p></td></tr><tr id="type-flags.Must_collect" class="anchored"><td class="def constructor"><a href="#type-flags.Must_collect" class="anchor"></a><code>| </code><code><span class="constructor">Must_collect</span></code></td><td class="doc"><p>Varargs signal emission will always collect the arguments, even if there are no signal handlers connected. Since 2.30.</p></td></tr><tr id="type-flags.Deprecated" class="anchored"><td class="def constructor"><a href="#type-flags.Deprecated" class="anchor"></a><code>| </code><code><span class="constructor">Deprecated</span></code></td><td class="doc"><p>The signal is deprecated and will be removed in a future version. A warning will be generated if it is connected while running with G_ENABLE_DIAGNOSTIC=1. Since 2.32.</p></td></tr></table></dt><dd><p>Flags defined in the module Signals of the GObject library The signal flags are used to specify a signal's behaviour, the overall signal description outlines how especially the RUN flags control the stages of a signal emission.</p></dd></dl><dl><dt class="spec value" id="val-string_of_flag"><a href="#val-string_of_flag" class="anchor"></a><code><span class="keyword">val</span> string_of_flag : <a href="index.html#type-flags">flags</a> <span>&#45;&gt;</span> string</code></dt></dl><div class="spec module" id="module-Flags"><a href="#module-Flags" class="anchor"></a><code><span class="keyword">module</span> <a href="Flags/index.html">Flags</a> : <span class="keyword">functor</span> (<a href="Flags/index.html#argument-1-T">T</a> : Cstubs.Types.TYPE) <span>&#45;&gt;</span> <span class="keyword">sig</span> ... <span class="keyword">end</span></code></div></div></body></html>