using System.IO;
using System.Runtime.Serialization;
using WolvenKit.CR2W.Reflection;
using FastMember;
using static WolvenKit.CR2W.Types.Enums;


namespace WolvenKit.CR2W.Types
{
	[DataContract(Namespace = "")]
	[REDMeta]
	public class W3DamageAction : CDamageData
	{
		[Ordinal(1)] [RED("dmgInfos", 2,0)] 		public CArray<SRawDamage> DmgInfos { get; set;}

		[Ordinal(2)] [RED("effectInfos", 2,0)] 		public CArray<SEffectInfo> EffectInfos { get; set;}

		[Ordinal(3)] [RED("cannotReturnDamage")] 		public CBool CannotReturnDamage { get; set;}

		[Ordinal(4)] [RED("isPointResistIgnored")] 		public CBool IsPointResistIgnored { get; set;}

		[Ordinal(5)] [RED("canPlayHitParticle")] 		public CBool CanPlayHitParticle { get; set;}

		[Ordinal(6)] [RED("hitAnimationPlayType")] 		public CEnum<EActionHitAnim> HitAnimationPlayType { get; set;}

		[Ordinal(7)] [RED("hitReactionType")] 		public CEnum<EHitReactionType> HitReactionType { get; set;}

		[Ordinal(8)] [RED("buffSourceName")] 		public CString BuffSourceName { get; set;}

		[Ordinal(9)] [RED("canBeParried")] 		public CBool CanBeParried { get; set;}

		[Ordinal(10)] [RED("canBeDodged")] 		public CBool CanBeDodged { get; set;}

		[Ordinal(11)] [RED("hitFX")] 		public CName HitFX { get; set;}

		[Ordinal(12)] [RED("hitBackFX")] 		public CName HitBackFX { get; set;}

		[Ordinal(13)] [RED("hitParriedFX")] 		public CName HitParriedFX { get; set;}

		[Ordinal(14)] [RED("hitBackParriedFX")] 		public CName HitBackParriedFX { get; set;}

		[Ordinal(15)] [RED("powerStatType")] 		public CEnum<ECharacterPowerStats> PowerStatType { get; set;}

		[Ordinal(16)] [RED("swingType")] 		public CEnum<EAttackSwingType> SwingType { get; set;}

		[Ordinal(17)] [RED("swingDirection")] 		public CEnum<EAttackSwingDirection> SwingDirection { get; set;}

		[Ordinal(18)] [RED("signSkill")] 		public CEnum<ESkill> SignSkill { get; set;}

		[Ordinal(19)] [RED("isDodged")] 		public CBool IsDodged { get; set;}

		[Ordinal(20)] [RED("shouldProcessBuffsIfNoDamage")] 		public CBool ShouldProcessBuffsIfNoDamage { get; set;}

		[Ordinal(21)] [RED("ignoreImmortalityMode")] 		public CBool IgnoreImmortalityMode { get; set;}

		[Ordinal(22)] [RED("dealtFireDamage")] 		public CBool DealtFireDamage { get; set;}

		[Ordinal(23)] [RED("isHeadShot")] 		public CBool IsHeadShot { get; set;}

		[Ordinal(24)] [RED("killedBySingleHit")] 		public CBool KilledBySingleHit { get; set;}

		[Ordinal(25)] [RED("ignoreArmor")] 		public CBool IgnoreArmor { get; set;}

		[Ordinal(26)] [RED("supressHitSounds")] 		public CBool SupressHitSounds { get; set;}

		[Ordinal(27)] [RED("dealtDamage")] 		public CBool DealtDamage { get; set;}

		[Ordinal(28)] [RED("endsQuen")] 		public CBool EndsQuen { get; set;}

		[Ordinal(29)] [RED("armorReducedDamageToZero")] 		public CBool ArmorReducedDamageToZero { get; set;}

		[Ordinal(30)] [RED("underwaterDisplayDamageHack")] 		public CBool UnderwaterDisplayDamageHack { get; set;}

		[Ordinal(31)] [RED("parryStagger")] 		public CBool ParryStagger { get; set;}

		[Ordinal(32)] [RED("bouncedArrow")] 		public CBool BouncedArrow { get; set;}

		[Ordinal(33)] [RED("forceExplosionDismemberment")] 		public CBool ForceExplosionDismemberment { get; set;}

		[Ordinal(34)] [RED("isCriticalHit")] 		public CBool IsCriticalHit { get; set;}

		[Ordinal(35)] [RED("instantKill")] 		public CBool InstantKill { get; set;}

		[Ordinal(36)] [RED("instantKillFloater")] 		public CBool InstantKillFloater { get; set;}

		[Ordinal(37)] [RED("instantKillCooldownIgnore")] 		public CBool InstantKillCooldownIgnore { get; set;}

		[Ordinal(38)] [RED("wasFrozen")] 		public CBool WasFrozen { get; set;}

		[Ordinal(39)] [RED("mutation4Triggered")] 		public CBool Mutation4Triggered { get; set;}

		[Ordinal(40)] [RED("didReturnDamageToAttacker")] 		public CBool DidReturnDamageToAttacker { get; set;}

		[Ordinal(41)] [RED("DOTdt")] 		public CFloat DOTdt { get; set;}

		[Ordinal(42)] [RED("isActionRanged")] 		public CBool IsActionRanged { get; set;}

		[Ordinal(43)] [RED("isActionWitcherSign")] 		public CBool IsActionWitcherSign { get; set;}

		[Ordinal(44)] [RED("isActionEnvironment")] 		public CBool IsActionEnvironment { get; set;}

		public W3DamageAction(CR2WFile cr2w, CVariable parent, string name) : base(cr2w, parent, name){ }

		public static new CVariable Create(CR2WFile cr2w, CVariable parent, string name) => new W3DamageAction(cr2w, parent, name);

		public override void Read(BinaryReader file, uint size) => base.Read(file, size);

		public override void Write(BinaryWriter file) => base.Write(file);

	}
}