// <copyright file="UnityXRActions.cs" company="Nicolas Gnyra">
// DynamicOpenVR.BeatSaber - An implementation of DynamicOpenVR as a Beat Saber plugin.
// Copyright © 2019-2023 Nicolas Gnyra
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see http://www.gnu.org/licenses/.
// </copyright>

using System;

namespace DynamicOpenVR.BeatSaber.InputCollections
{
    internal class UnityXRActions : IDisposable
    {
        public UnityXRActionsHand left { get; init; }

        public UnityXRActionsHand right { get; init; }

        public void Dispose()
        {
            left?.Dispose();
            right?.Dispose();
        }
    }
}
