using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.iOS;

[RequireComponent(typeof(Camera))]
public class UnityARCameraNearFar : MonoBehaviour {

	private Camera attachedCamera;
	private float currentNearZ;
	private float currentFarZ;

	// Use this for initialization
	void Start () {
		attachedCamera = GetComponent<Camera> ();
		UpdateCameraClipPlanes ();
	}

	void UpdateCameraClipPlanes()
	{
		currentNearZ = attachedCamera.nearClipPlane;
		currentFarZ = attachedCamera.farClipPlane;
		UnityARSessionNativeInterface.GetARSessionNativeInterface ().SetCameraClipPlanes (currentNearZ, currentFarZ);
	}
	
	// Update is called once per frame
	void Update () {
		if (currentNearZ != attachedCamera.nearClipPlane || currentFarZ != attachedCamera.farClipPlane) {
			UpdateCameraClipPlanes ();
		}
	}
}
