/*
 * Copyright (c) 2023 chocopoi
 * 
 * This file is part of DressingTools.
 * 
 * DressingTools is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 * 
 * DressingTools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with DressingFramework. If not, see <https://www.gnu.org/licenses/>.
 */

using System.Collections.Generic;
using UnityEngine;

namespace Chocopoi.DressingTools.Dynamics.Proxy
{
    /// <summary>
    /// Abstract dynamics proxy base class
    /// </summary>
    internal abstract class DynamicsProxy : IDynamics
    {
        public Component Component { get; set; }
        public Transform Transform => Component.transform;
        public GameObject GameObject => Component.gameObject;
        public abstract ICollection<Transform> RootTransforms { get; set; }
        public abstract ICollection<Transform> IgnoreTransforms { get; set; }
    }
}
