//----------------------
// <auto-generated>
// This file was automatically generated. Any changes to it will be lost if and when the file is regenerated.
// </auto-generated>
//----------------------
#pragma warning disable

using System;
using SQEX.Luminous.Core.Object;
using System.Collections.Generic;
using CodeDom = System.CodeDom;

namespace Black.Sequence.MultiPlayer
{
    [Serializable, CodeDom.Compiler.GeneratedCode("Luminaire", "0.1")]
    public partial class SequenceMultiPlayerChocoboClosseumCamera : SQEX.Ebony.Framework.Sequence.SequenceAction
    {
        new public static ObjectType ObjectType { get; private set; }
        private static PropertyContainer fieldProperties;
		
		public SQEX.Ebony.Framework.Node.GraphTriggerInputPin start_= new SQEX.Ebony.Framework.Node.GraphTriggerInputPin();
		public SQEX.Ebony.Framework.Node.GraphTriggerInputPin end_= new SQEX.Ebony.Framework.Node.GraphTriggerInputPin();
		public SQEX.Ebony.Framework.Node.GraphTriggerOutputPin out_= new SQEX.Ebony.Framework.Node.GraphTriggerOutputPin();
		public SQEX.Ebony.Framework.Node.GraphVariableInputPin chocoboList_= new SQEX.Ebony.Framework.Node.GraphVariableInputPin();
		public SQEX.Ebony.Framework.Node.GraphVariableInputPin enemyList_= new SQEX.Ebony.Framework.Node.GraphVariableInputPin();
		public UnityEngine.Vector4 centerPosition;
		public float stadiumRadius;
		public UnityEngine.Vector4 battleCameraPositionBase;
		public float battleCameraBaseRadius;
		public UnityEngine.Vector4 battleCameraFirstPos;
		public float battleCameraVelocity;
		public float battleCameraMaxDistRate;
		public float battleCameraMinDistRate;
		
        
        new public static void SetupObjectType()
        {
            if (ObjectType != null)
            {
                return;
            }

            var dummy = new SequenceMultiPlayerChocoboClosseumCamera();
            var properties = dummy.GetFieldProperties();

            ObjectType = new ObjectType("Black.Sequence.MultiPlayer.SequenceMultiPlayerChocoboClosseumCamera", 0, Black.Sequence.MultiPlayer.SequenceMultiPlayerChocoboClosseumCamera.ObjectType, Construct, properties, 0, 752);
        }
		
        public override ObjectType GetObjectType()
        {
            return ObjectType;
        }

        protected override PropertyContainer GetFieldProperties()
        {
            if (fieldProperties != null)
            {
                return fieldProperties;
            }

            fieldProperties = new PropertyContainer("Black.Sequence.MultiPlayer.SequenceMultiPlayerChocoboClosseumCamera", base.GetFieldProperties(), -548013418, 360447602);
            
			fieldProperties.AddIndirectlyProperty(new Property("refInPorts_", 1035088696, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin*, MEMORY_CATEGORY_FRAMEWORK >", 24, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)4));
			fieldProperties.AddIndirectlyProperty(new Property("refOutPorts_", 283683627, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin*, MEMORY_CATEGORY_FRAMEWORK >", 40, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)4));
			fieldProperties.AddIndirectlyProperty(new Property("triInPorts_", 291734708, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin*, MEMORY_CATEGORY_FRAMEWORK >", 96, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)4));
			fieldProperties.AddIndirectlyProperty(new Property("triOutPorts_", 3107891487, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin*, MEMORY_CATEGORY_FRAMEWORK >", 112, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)4));
			fieldProperties.AddIndirectlyProperty(new Property("Isolated_", 56305607, "bool", 168, 1, 1, Property.PrimitiveType.Bool, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("start_.pinName_", 898319567, "Base.String", 184, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("start_.name_", 2336428458, "Base.String", 200, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("start_.connections_", 2500938024, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin* >", 216, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)1));
			fieldProperties.AddIndirectlyProperty(new Property("start_.delayType_", 1828337454, "SQEX.Ebony.Framework.Node.GraphPin.DelayType", 248, 4, 1, Property.PrimitiveType.Enum, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("start_.delayTime_", 673303785, "float", 252, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("start_.delayMaxTime_", 240013909, "float", 256, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("end_.pinName_", 2651350522, "Base.String", 280, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("end_.name_", 883610885, "Base.String", 296, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("end_.connections_", 1623408413, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin* >", 312, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)1));
			fieldProperties.AddIndirectlyProperty(new Property("end_.delayType_", 1592287959, "SQEX.Ebony.Framework.Node.GraphPin.DelayType", 344, 4, 1, Property.PrimitiveType.Enum, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("end_.delayTime_", 3896155284, "float", 348, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("end_.delayMaxTime_", 3389542382, "float", 352, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("out_.pinName_", 1137295951, "Base.String", 376, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("out_.name_", 2182257194, "Base.String", 392, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("out_.connections_", 2048532136, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin* >", 408, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)1));
			fieldProperties.AddIndirectlyProperty(new Property("out_.delayType_", 124432558, "SQEX.Ebony.Framework.Node.GraphPin.DelayType", 440, 4, 1, Property.PrimitiveType.Enum, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("out_.delayTime_", 3264366185, "float", 444, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("out_.delayMaxTime_", 456551125, "float", 448, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("chocoboList_.pinName_", 154226594, "Base.String", 472, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("chocoboList_.name_", 2086816285, "Base.String", 488, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("chocoboList_.connections_", 258354725, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin* >", 504, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)1));
			fieldProperties.AddIndirectlyProperty(new Property("chocoboList_.pinValueType_", 4178736324, "Base.String", 536, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("enemyList_.pinName_", 2412175851, "Base.String", 560, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("enemyList_.name_", 247162726, "Base.String", 576, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			fieldProperties.AddIndirectlyProperty(new Property("enemyList_.connections_", 639908380, "SQEX.Ebony.Std.DynamicArray< SQEX.Ebony.Framework.Node.GraphPin* >", 592, 16, 1, Property.PrimitiveType.PointerArray, 0, (char)1));
			fieldProperties.AddIndirectlyProperty(new Property("enemyList_.pinValueType_", 2462718399, "Base.String", 624, 16, 1, Property.PrimitiveType.String, 0, (char)0));
			
			
			fieldProperties.AddProperty(new Property("start_", 3266844032, "SQEX.Ebony.Framework.Node.GraphTriggerInputPin", 176, 96, 1, Property.PrimitiveType.ClassField, 0, (char)0));
			fieldProperties.AddProperty(new Property("end_", 3007557807, "SQEX.Ebony.Framework.Node.GraphTriggerInputPin", 272, 96, 1, Property.PrimitiveType.ClassField, 0, (char)0));
			fieldProperties.AddProperty(new Property("out_", 1514340864, "SQEX.Ebony.Framework.Node.GraphTriggerOutputPin", 368, 96, 1, Property.PrimitiveType.ClassField, 0, (char)0));
			fieldProperties.AddProperty(new Property("chocoboList_", 312239015, "SQEX.Ebony.Framework.Node.GraphVariableInputPin", 464, 88, 1, Property.PrimitiveType.ClassField, 0, (char)0));
			fieldProperties.AddProperty(new Property("enemyList_", 1280441764, "SQEX.Ebony.Framework.Node.GraphVariableInputPin", 552, 88, 1, Property.PrimitiveType.ClassField, 0, (char)0));
			fieldProperties.AddProperty(new Property("centerPosition", 3490414679, "VectorA", 640, 16, 1, Property.PrimitiveType.Vector4, 0, (char)0));
			fieldProperties.AddProperty(new Property("stadiumRadius", 2692664998, "float", 656, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddProperty(new Property("battleCameraPositionBase", 1223263254, "VectorA", 672, 16, 1, Property.PrimitiveType.Vector4, 0, (char)0));
			fieldProperties.AddProperty(new Property("battleCameraBaseRadius", 2448601179, "float", 688, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddProperty(new Property("battleCameraFirstPos", 1304546924, "VectorA", 704, 16, 1, Property.PrimitiveType.Vector4, 0, (char)0));
			fieldProperties.AddProperty(new Property("battleCameraVelocity", 506277163, "float", 720, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddProperty(new Property("battleCameraMaxDistRate", 4055245592, "float", 724, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			fieldProperties.AddProperty(new Property("battleCameraMinDistRate", 1423003606, "float", 728, 4, 1, Property.PrimitiveType.Float, 0, (char)0));
			
			
			return fieldProperties;
        }

		
        private static BaseObject Construct()
        {
            return new SequenceMultiPlayerChocoboClosseumCamera();
        }
		
    }
}