/*
 * Copyright (c) 2023 chocopoi
 * 
 * This file is part of DressingTools.
 * 
 * DressingTools is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
 * 
 * DressingTools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along with DressingTools. If not, see <https://www.gnu.org/licenses/>.
 */

using System;
using UnityEditor;
using UnityEngine;

namespace Chocopoi.DressingTools.Components.Generic
{
    [ExecuteAlways]
    [AddComponentMenu("")]
    internal class SceneViewFollower : DTBaseComponent
    {
        public event Action PositionUpdate;

        public SceneViewFollower()
        {
        }

        void OnDrawGizmos()
        {
#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                transform.position = SceneView.lastActiveSceneView.camera.transform.position;
                transform.rotation = SceneView.lastActiveSceneView.camera.transform.rotation;
                PositionUpdate?.Invoke();
            }
#endif
        }
    }
}
