//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Reclaimer.Blam.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Reclaimer.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Byte[].
        /// </summary>
        internal static byte[] Halo1BumpPalette {
            get {
                object obj = ResourceManager.GetObject("Halo1BumpPalette", resourceCulture);
                return ((byte[])(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;classes&gt;
        ///    &lt;class code=&quot;actr&quot; name=&quot;actor&quot; /&gt;
        ///    &lt;class code=&quot;actv&quot; name=&quot;actor_variant&quot; /&gt;
        ///    &lt;class code=&quot;ant!&quot; name=&quot;antenna&quot; /&gt;
        ///    &lt;class code=&quot;antr&quot; name=&quot;model_animations&quot; /&gt;
        ///    &lt;class code=&quot;bipd&quot; name=&quot;biped&quot; /&gt;
        ///    &lt;class code=&quot;bitm&quot; name=&quot;bitmap&quot; /&gt;
        ///    &lt;class code=&quot;boom&quot; name=&quot;spheroid&quot; /&gt;
        ///    &lt;class code=&quot;cdmg&quot; name=&quot;continuous_damage_effect&quot; /&gt;
        ///    &lt;class code=&quot;coll&quot; name=&quot;model_collision_geometry&quot; /&gt;
        ///    &lt;class code=&quot;colo&quot; name=&quot;color_table&quot; /&gt;
        ///    &lt;class code=&quot;cont&quot; name=&quot;con [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo1Classes {
            get {
                return ResourceManager.GetString("Halo1Classes", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Byte[].
        /// </summary>
        internal static byte[] Halo2BumpPalette {
            get {
                object obj = ResourceManager.GetObject("Halo2BumpPalette", resourceCulture);
                return ((byte[])(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;classes&gt;
        ///    &lt;class code=&quot;*cen&quot; name=&quot;scenario_scenery_resource&quot; /&gt;
        ///    &lt;class code=&quot;*eap&quot; name=&quot;scenario_weapons_resource&quot; /&gt;
        ///    &lt;class code=&quot;*ehi&quot; name=&quot;scenario_vehicles_resource&quot; /&gt;
        ///    &lt;class code=&quot;*fsc&quot; name=&quot;scenario_effect_scenery_resource&quot; /&gt;
        ///    &lt;class code=&quot;*igh&quot; name=&quot;scenario_lights_resource&quot; /&gt;
        ///    &lt;class code=&quot;*ipd&quot; name=&quot;scenario_bipeds_resource&quot; /&gt;
        ///    &lt;class code=&quot;*qip&quot; name=&quot;scenario_equipment_resource&quot; /&gt;
        ///    &lt;class code=&quot;*rea&quot; name=&quot;scenario_creature_resource&quot; /&gt;
        ///    &lt;class c [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo2Classes {
            get {
                return ResourceManager.GetString("Halo2Classes", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to {
        ///    &quot;add_clouds_simple_transparent&quot;: {
        ///        &quot;bitmaps&quot;: [
        ///            &quot;cloud_mask&quot;,
        ///            &quot;cloud_map&quot;
        ///        ],
        ///        &quot;constants&quot;: [
        ///            &quot;??? [1,0,0,0]&quot;,
        ///            &quot;??? [0,1,0,0]&quot;,
        ///            &quot;??? [1,0,0,0]&quot;,
        ///            &quot;??? [0,1,0,0]&quot;,
        ///            &quot;tint_color&quot;,
        ///            &quot;glancing_tint_color&quot;,
        ///            &quot;??? [0,0,0,0]&quot;,
        ///            &quot;??? [0,0,0,0]&quot;
        ///        ]
        ///    },
        ///    &quot;default_environment_map_tangent_space&quot;: {
        ///        &quot;bitmaps&quot;: [
        ///            &quot;environment_map [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo2XboxShaderPass {
            get {
                return ResourceManager.GetString("Halo2XboxShaderPass", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;stringDefinitions&gt;
        ///  &lt;stringIDs id=&quot;alpha_1117&quot; indexBits=&quot;16&quot; namespaceBits=&quot;8&quot; lengthBits=&quot;8&quot;&gt;
        ///    &lt;namespace id=&quot;0x0&quot; min=&quot;0x754&quot; startIndex=&quot;0x944&quot; /&gt;
        ///    &lt;namespace id=&quot;0x1&quot; startIndex=&quot;0x754&quot; /&gt;
        ///    &lt;namespace id=&quot;0x2&quot; startIndex=&quot;0x8E6&quot; /&gt;
        ///    &lt;namespace id=&quot;0x3&quot; startIndex=&quot;0x8FE&quot; /&gt;
        ///    &lt;namespace id=&quot;0x4&quot; startIndex=&quot;0x911&quot; /&gt;
        ///    &lt;namespace id=&quot;0x5&quot; startIndex=&quot;0x91D&quot; /&gt;
        ///  &lt;/stringIDs&gt;
        ///  &lt;stringIDs id=&quot;alpha_03 [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo3Strings {
            get {
                return ResourceManager.GetString("Halo3Strings", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;VertexDefinitions&gt;
        ///    &lt;vertex type=&quot;0x00&quot; name=&quot;s_world_vertex&quot;&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x0&quot; type=&quot;Float32_3&quot; usage=&quot;position&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0xC&quot; type=&quot;Float32_2&quot; usage=&quot;texcoords&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x14&quot; type=&quot;DHenN3&quot; usage=&quot;normal&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x18&quot; type=&quot;DHenN3&quot; usage=&quot;tangent&quot; usageIndex=&quot;0&quot; /&gt;
        ///     [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo3VertexBuffer {
            get {
                return ResourceManager.GetString("Halo3VertexBuffer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to {
        ///    &quot;shaders\\material_shaders\\decals\\base&quot;: {
        ///        &quot;parameters&quot;: [
        ///            {
        ///                &quot;name&quot;: &quot;color_map&quot;,
        ///                &quot;type&quot;: &quot;bitmap&quot;
        ///            }
        ///        ]
        ///    },
        ///    &quot;shaders\\material_shaders\\decals\\base_alpha&quot;: {
        ///        &quot;parameters&quot;: [
        ///            {
        ///                &quot;name&quot;: &quot;color_map&quot;,
        ///                &quot;type&quot;: &quot;bitmap&quot;
        ///            },
        ///            {
        ///                &quot;name&quot;: &quot;alpha_map&quot;,
        ///                &quot;type&quot;: &quot;bitmap&quot;
        ///            }
        ///        ]
        ///    },
        ///    &quot;sha [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo4MaterialShader {
            get {
                return ResourceManager.GetString("Halo4MaterialShader", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;stringDefinitions&gt;
        ///    &lt;stringIDs id=&quot;beta&quot; indexBits=&quot;18&quot; namespaceBits=&quot;8&quot; lengthBits=&quot;6&quot;&gt;
        ///        &lt;namespace id=&quot;0x0&quot; min=&quot;0x5D1&quot; startIndex=&quot;0x1D02&quot; /&gt;
        ///        &lt;namespace id=&quot;0x1&quot; startIndex=&quot;0x5D1&quot; /&gt;
        ///        &lt;namespace id=&quot;0x2&quot; startIndex=&quot;0xDB9&quot; /&gt;
        ///        &lt;namespace id=&quot;0x3&quot; startIndex=&quot;0xEA0&quot; /&gt;
        ///        &lt;namespace id=&quot;0x4&quot; startIndex=&quot;0xF0A&quot; /&gt;
        ///        &lt;namespace id=&quot;0x5&quot; startIndex=&quot;0xFEE&quot; /&gt;
        ///        &lt;namespace i [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo4Strings {
            get {
                return ResourceManager.GetString("Halo4Strings", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;VertexDefinitions&gt;
        ///    &lt;vertex type=&quot;0x00&quot; name=&quot;s_world_vertex&quot;&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x0&quot; type=&quot;Float32_4&quot; usage=&quot;position&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x10&quot; type=&quot;Float16_2&quot; usage=&quot;texcoords&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x14&quot; type=&quot;DHenN3&quot; usage=&quot;normal&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x18&quot; type=&quot;DecN4&quot; usage=&quot;tangent&quot; usageIndex=&quot;0&quot; /&gt;
        ///     [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo4VertexBuffer {
            get {
                return ResourceManager.GetString("Halo4VertexBuffer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;classes&gt;
        ///    &lt;class code=&quot;GobS&quot; name=&quot;gobo_setting&quot; /&gt;
        ///    &lt;class code=&quot;LMMg&quot; name=&quot;lightmap_model_globals&quot; /&gt;
        ///    &lt;class code=&quot;LigS&quot; name=&quot;lighting_settings&quot; /&gt;
        ///    &lt;class code=&quot;SDzs&quot; name=&quot;streamingzoneset&quot; /&gt;
        ///    &lt;class code=&quot;&amp;lt;fx&amp;gt;&quot; name=&quot;sound_effect_template&quot; /&gt;
        ///    &lt;class code=&quot;aTag&quot; name=&quot;AnyTag&quot; /&gt;
        ///    &lt;class code=&quot;aaap&quot; name=&quot;AmbientActionPointDefinitionTag&quot; /&gt;
        ///    &lt;class code=&quot;achi&quot; name=&quot;achievements&quot; /&gt;
        ///    &lt;class code=&quot;acme&quot; name=&quot;gestalt&quot; /&gt;
        ///    &lt;class code=&quot;adlg&quot; name=&quot;ai_dial [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo5Classes {
            get {
                return ResourceManager.GetString("Halo5Classes", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;VertexDefinitions&gt;
        ///    &lt;vertex type=&quot;0x00&quot; name=&quot;world&quot; size=&quot;0x1C&quot;&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x0&quot; type=&quot;Float32_3&quot; usage=&quot;position&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0xC&quot; type=&quot;Float16_2&quot; usage=&quot;texcoords&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x10&quot; type=&quot;NxAAA2&quot; usage=&quot;normal&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x14&quot; type=&quot;NxAAA2&quot; usage=&quot;tangent&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;!--&lt;value stream=&quot;0&quot; offset=&quot;0x18&quot; type=&quot;UInt8_N4&quot; usage=&quot;unknown&quot; us [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string Halo5VertexBuffer {
            get {
                return ResourceManager.GetString("Halo5VertexBuffer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;classes&gt;
        ///    &lt;class code=&quot;aaap&quot; name=&quot;AmbientActionPointDefinitionTag&quot; /&gt;
        ///    &lt;class code=&quot;adlg&quot; name=&quot;ai_dialogue_globals&quot; /&gt;
        ///    &lt;class code=&quot;adrp&quot; name=&quot;airdropsystemglobalsdefinition&quot; /&gt;
        ///    &lt;class code=&quot;aigl&quot; name=&quot;ai_globals&quot; /&gt;
        ///    &lt;class code=&quot;alds&quot; name=&quot;alertdescriptions&quot; /&gt;
        ///    &lt;class code=&quot;angb&quot; name=&quot;animglobals&quot; /&gt;
        ///    &lt;class code=&quot;angt&quot; name=&quot;xanimnodegraph&quot; /&gt;
        ///    &lt;class code=&quot;ansm&quot; name=&quot;xanimstategraph&quot; /&gt;
        ///    &lt;class code=&quot;ant!&quot; name=&quot;antenna&quot; /&gt;
        ///    &lt;class code=&quot;apdd&quot; name=&quot;act [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string HaloInfiniteClasses {
            get {
                return ResourceManager.GetString("HaloInfiniteClasses", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;stringDefinitions&gt;
        ///    &lt;stringIDs id=&quot;beta&quot; indexBits=&quot;16&quot; namespaceBits=&quot;8&quot; lengthBits=&quot;8&quot;&gt;
        ///        &lt;namespace id=&quot;0x0&quot; min=&quot;0x464&quot; startIndex=&quot;0x13F3&quot; /&gt;
        ///        &lt;namespace id=&quot;0x1&quot; startIndex=&quot;0x464&quot; /&gt;
        ///        &lt;namespace id=&quot;0x2&quot; startIndex=&quot;0xA28&quot; /&gt;
        ///        &lt;namespace id=&quot;0x3&quot; startIndex=&quot;0xAD2&quot; /&gt;
        ///        &lt;namespace id=&quot;0x4&quot; startIndex=&quot;0xB37&quot; /&gt;
        ///        &lt;namespace id=&quot;0x5&quot; startIndex=&quot;0xC0C&quot; /&gt;
        ///        &lt;namespace i [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string HaloReachStrings {
            get {
                return ResourceManager.GetString("HaloReachStrings", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;VertexDefinitions&gt;
        ///    &lt;vertex type=&quot;0x00&quot; name=&quot;s_world_vertex&quot;&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x0&quot; type=&quot;Float32_4&quot; usage=&quot;position&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x10&quot; type=&quot;Float16_2&quot; usage=&quot;texcoords&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x14&quot; type=&quot;DHenN3&quot; usage=&quot;normal&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x18&quot; type=&quot;DHenN3&quot; usage=&quot;tangent&quot; usageIndex=&quot;0&quot; /&gt;
        ///    [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string HaloReachVertexBuffer {
            get {
                return ResourceManager.GetString("HaloReachVertexBuffer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to {
        ///    &quot;shaders\\material_shaders\\decals\\base&quot;: {
        ///        &quot;parameters&quot;: [
        ///            {
        ///                &quot;name&quot;: &quot;color_map&quot;,
        ///                &quot;type&quot;: &quot;bitmap&quot;
        ///            }
        ///        ]
        ///    },
        ///    &quot;shaders\\material_shaders\\decals\\base_modulated_tint&quot;: {
        ///        &quot;parameters&quot;: [
        ///            {
        ///                &quot;name&quot;: &quot;color_map&quot;,
        ///                &quot;type&quot;: &quot;bitmap&quot;
        ///            }
        ///        ]
        ///    },
        ///    &quot;shaders\\material_shaders\\decals\\base_tint&quot;: {
        ///        &quot;parameters&quot;: [
        ///            {
        ///        [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string MccHalo2XMaterialShader {
            get {
                return ResourceManager.GetString("MccHalo2XMaterialShader", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;stringDefinitions&gt;
        ///    &lt;stringIDs id=&quot;U0&quot; indexBits=&quot;19&quot; namespaceBits=&quot;8&quot; lengthBits=&quot;5&quot;&gt;
        ///        &lt;namespace id=&quot;0x0&quot; min=&quot;0x633&quot; startIndex=&quot;0x210C&quot; /&gt;
        ///        &lt;namespace id=&quot;0x1&quot; startIndex=&quot;0x633&quot; /&gt;
        ///        &lt;namespace id=&quot;0x2&quot; startIndex=&quot;0xEC9&quot; /&gt;
        ///        &lt;namespace id=&quot;0x3&quot; startIndex=&quot;0xFD4&quot; /&gt;
        ///        &lt;namespace id=&quot;0x4&quot; startIndex=&quot;0x1061&quot; /&gt;
        ///        &lt;namespace id=&quot;0x5&quot; startIndex=&quot;0x1159&quot; /&gt;
        ///        &lt;namespace i [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string MccHalo2XStrings {
            get {
                return ResourceManager.GetString("MccHalo2XStrings", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;stringDefinitions&gt;
        ///    &lt;stringIDs id=&quot;U0&quot; indexBits=&quot;16&quot; namespaceBits=&quot;8&quot; lengthBits=&quot;8&quot;&gt;
        ///        &lt;namespace id=&quot;0x0&quot; min=&quot;0x4BB&quot; startIndex=&quot;0xCD3&quot; /&gt;
        ///        &lt;namespace id=&quot;0x1&quot; startIndex=&quot;0x4BB&quot; /&gt;
        ///        &lt;namespace id=&quot;0x2&quot; startIndex=&quot;0xAC1&quot; /&gt;
        ///        &lt;namespace id=&quot;0x3&quot; startIndex=&quot;0xB53&quot; /&gt;
        ///        &lt;namespace id=&quot;0x4&quot; startIndex=&quot;0xBA9&quot; /&gt;
        ///        &lt;namespace id=&quot;0x5&quot; startIndex=&quot;0xBBD&quot; /&gt;
        ///        &lt;namespace id=&quot; [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string MccHalo3Strings {
            get {
                return ResourceManager.GetString("MccHalo3Strings", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;VertexDefinitions&gt;
        ///    &lt;vertex type=&quot;0x00&quot; name=&quot;s_world_vertex&quot;&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x0&quot; type=&quot;Float32_3&quot; usage=&quot;position&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0xC&quot; type=&quot;Float32_2&quot; usage=&quot;texcoords&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x14&quot; type=&quot;Int16_N4&quot; usage=&quot;normal&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x1C&quot; type=&quot;Int16_N4&quot; usage=&quot;tangent&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x24&quot; type=&quot;Int16_N4&quot; usage=&quot;binormal&quot; usag [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string MccHalo3VertexBuffer {
            get {
                return ResourceManager.GetString("MccHalo3VertexBuffer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;stringDefinitions&gt;
        ///    &lt;stringIDs id=&quot;U0&quot; indexBits=&quot;19&quot; namespaceBits=&quot;8&quot; lengthBits=&quot;5&quot;&gt;
        ///        &lt;namespace id=&quot;0x0&quot; min=&quot;0x631&quot; startIndex=&quot;0x20E0&quot; /&gt;
        ///        &lt;namespace id=&quot;0x1&quot; startIndex=&quot;0x631&quot; /&gt;
        ///        &lt;namespace id=&quot;0x2&quot; startIndex=&quot;0xEA8&quot; /&gt;
        ///        &lt;namespace id=&quot;0x3&quot; startIndex=&quot;0xFB3&quot; /&gt;
        ///        &lt;namespace id=&quot;0x4&quot; startIndex=&quot;0x1040&quot; /&gt;
        ///        &lt;namespace id=&quot;0x5&quot; startIndex=&quot;0x1138&quot; /&gt;
        ///        &lt;namespace i [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string MccHalo4Strings {
            get {
                return ResourceManager.GetString("MccHalo4Strings", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;VertexDefinitions&gt;
        ///    &lt;vertex type=&quot;0x00&quot; name=&quot;s_world_vertex&quot;&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x0&quot; type=&quot;Float32_4&quot; usage=&quot;position&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x10&quot; type=&quot;Float16_2&quot; usage=&quot;texcoords&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x14&quot; type=&quot;Int16_N4&quot; usage=&quot;normal&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x1C&quot; type=&quot;Int16_N4&quot; usage=&quot;tangent&quot; usageIndex=&quot;0&quot; /&gt;
        ///    &lt;/vertex&gt;
        ///    &lt;vertex type=&quot;0x01&quot; name=&quot;s_rigid_vertex&quot;&gt;
        ///        &lt;valu [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string MccHalo4VertexBuffer {
            get {
                return ResourceManager.GetString("MccHalo4VertexBuffer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;!-- https://github.com/XboxChaos/Assembly/tree/dev/src/Blamite/Formats --&gt;
        ///&lt;stringDefinitions&gt;
        ///    &lt;stringIDs id=&quot;U0&quot; indexBits=&quot;17&quot; namespaceBits=&quot;8&quot; lengthBits=&quot;7&quot;&gt;
        ///        &lt;namespace id=&quot;0x0&quot; min=&quot;0x4C9&quot; startIndex=&quot;0x173C&quot; /&gt;
        ///        &lt;namespace id=&quot;0x1&quot; startIndex=&quot;0x4C9&quot; /&gt;
        ///        &lt;namespace id=&quot;0x2&quot; startIndex=&quot;0xB2E&quot; /&gt;
        ///        &lt;namespace id=&quot;0x3&quot; startIndex=&quot;0xC07&quot; /&gt;
        ///        &lt;namespace id=&quot;0x4&quot; startIndex=&quot;0xC71&quot; /&gt;
        ///        &lt;namespace id=&quot;0x5&quot; startIndex=&quot;0xD4A&quot; /&gt;
        ///        &lt;namespace id= [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string MccHaloReachStrings {
            get {
                return ResourceManager.GetString("MccHaloReachStrings", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;VertexDefinitions&gt;
        ///    &lt;vertex type=&quot;0x00&quot; name=&quot;s_world_vertex&quot;&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x0&quot; type=&quot;Float32_4&quot; usage=&quot;position&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x10&quot; type=&quot;Float16_2&quot; usage=&quot;texcoords&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x14&quot; type=&quot;Int16_N4&quot; usage=&quot;normal&quot; usageIndex=&quot;0&quot; /&gt;
        ///        &lt;value stream=&quot;0&quot; offset=&quot;0x1C&quot; type=&quot;Int16_N4&quot; usage=&quot;tangent&quot; usageIndex=&quot;0&quot; /&gt;
        ///    &lt;/vertex&gt;
        ///    &lt;vertex type=&quot;0x01&quot; name=&quot;s_rigid_vertex&quot;&gt;
        ///        &lt;valu [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string MccHaloReachVertexBuffer {
            get {
                return ResourceManager.GetString("MccHaloReachVertexBuffer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized resource of type System.Byte[].
        /// </summary>
        internal static byte[] StubbsBumpPalette {
            get {
                object obj = ResourceManager.GetObject("StubbsBumpPalette", resourceCulture);
                return ((byte[])(obj));
            }
        }
    }
}
