module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norwegian (Bokmål)", translation:
  new_home:
#    slogan: "The most engaging game for learning programming."
    classroom_edition: "Klasseromsutgave:"
    learn_to_code: "Lær å kode:"
    play_now: "Spill nå"
    im_a_teacher: "Jeg er en lærer"
    im_a_student: "Jeg er en student"
    learn_more: "Lær mer"
#    classroom_in_a_box: "A classroom in-a-box for teaching computer science."
#    codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
#    our_courses: "Our courses have been specifically playtested <strong>to excel in the classroom</strong>, even for teachers with little to no prior programming experience."
#    watch_how: "Watch how CodeCombat is transforming the way people learn computer science."
    top_screenshots_hint: "Eveler skriver kode og ser endringene deres i santid"
    designed_with: "Designet for lærere"
    real_code: "Ekte kode"
    from_the_first_level: "fra første level"
    getting_students: "Det er viktig å få elevene til å bruke ekte kode tidlig for å lære programmeringssyntax og god struktur."
#    educator_resources: "Educator resources"
#    course_guides: "and course guides"
#    teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
    accessible_to: "Tilgjengelig for"
    everyone: "alle"
#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
    forgot_learning: "Jeg tror de glemte at de faktisk lærte noe."
#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
    why_games: "Hvorfor er det viktig å lære gjennom spill?"
    games_reward: "Spill belønner det produktive strevet."
#    encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
    excel: "Spill føles givende for elevene"
    struggle: "productivt strev"
    kind_of_struggle: "den typen strev som resulterer i læring som er spennende og "
    motivating: "motiverende"
    not_tedious: "ikke langtekkelig."
    gaming_is_good: "Studier viser at spill er bra for barns hjerner."
    game_based: "Når spillbaserte læringssystemer blir"
    compared: "sammenlignet med"
    conventional: "normale metoder, er forskjellen klar: spill er bedre for å hjelpe elever med å konsentrere og huske det de lærer"
#    perform_at_higher_level: "perform at a higher level of achievement"
#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
#    real_game: "A real game, played with real coding."
#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
#    request_demo_title: "Get your students started today!"
#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
#    get_started_title: "Set up your class today"
#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
#    request_demo: "Request a Demo"
#    setup_a_class: "Set Up a Class"
#    have_an_account: "Have an account?"
#    logged_in_as: "You are currently logged in as"
#    computer_science: "Our self-paced courses cover basic syntax to advanced concepts"
#    show_me_lesson_time: "Show me lesson time estimates for:"
#    curriculum: "Total curriculum hours:"
    ffa: "Gratis for alle studenter"
#    lesson_time: "Lesson time:"
    coming_soon: "Kommer snart!"
#    courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, and jQuery."
#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
    goto_classes: "Gå til klassene mine"
    view_profile: "Vis profilen min"
    view_progress: "Vis Framgang"
#    go_to_courses: "Go to My Courses"
#    want_coco: "Want CodeCombat at your school?"

  nav:
#    map: "Map"
    play: "Spill" # The top nav bar entry where players choose which levels to play
    community: "Fellesskap"
    courses: "Emner"
    blog: "Blogg"
    forum: "Forum"
    account: "Konto"
    my_account: "Min bruker"
    profile: "Profil"
    home: "Hjem"
    contribute: "Bidra"
    legal: "Juridisk"
#    privacy: "Privacy"
    about: "Om"
    contact: "Kontakt"
    twitter_follow: "Følg"
#    my_classrooms: "My Classes"
#    my_courses: "My Courses"
    careers: "Karrierer"
    facebook: "Facebook"
    twitter: "Twitter"
#    create_a_class: "Create a Class"
#    other: "Other"
#    learn_to_code: "Learn to Code!"
#    toggle_nav: "Toggle navigation"
    schools: "Skoler"
    get_involved: "Bli involvert"
#    open_source: "Open source (GitHub)"
#    support: "Support"
#    faqs: "FAQs"
#    help_pref: "Need help? Email"
#    help_suff: "and we'll get in touch!"
#    resource_hub: "Resource Hub"

  modal:
    close: "Lukk"
    okay: "OK"

  not_found:
    page_not_found: "Finner ikke siden"

  diplomat_suggestion:
    title: "Hjelp til å oversette CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Vi trenger dine språkkunnskaper."
    pitch_body: "Vi utvikler CodeCombat på engelsk, men vi har allerede spillere over hele verden. Mange av dem vil spille på norsk, men snakker ikke engelsk, så hvis du kan snakke begge språk, vennligst vurder å meld deg på som Diplomat og hjelp å oversette både CodeCombat websiden og alle brettene til norsk."
    missing_translations: "Inntil vi har oversatt alt til norsk vil du se engelsk der hvor norsk ikke er tilgjengelig."
    learn_more: "Lær mer om hvordan det er å være en Diplomat"
    subscribe_as_diplomat: "Meld deg på som Diplomat"

  play:
    play_as: "Spill som" # Ladder page
#    get_course_for_class: "Assign Game Development and more to your classes!"
#    request_licenses: "Contact our school specialists for details."
    compete: "Konkurrer" # Course details page
    spectate: "Vær tilskuer" # Ladder page
    players: "Spillere" # Hover over a level on /play
    hours_played: "Timer spilt" # Hover over a level on /play
    items: "Utstyr" # Tooltip on item shop button from /play
    unlock: "Lås opp" # For purchasing items and heroes
    confirm: "Bekreft"
    owned: "Eid" # For items you own
    locked: "Låst"
    purchasable: "Kan kjøpes" # For a hero you unlocked but haven't purchased
    available: "Tilgjengelig"
    skills_granted: "Gir Evnene" # Property documentation details
    heroes: "Helter" # Tooltip on hero shop button from /play
    achievements: "Prestasjoner" # Tooltip on achievement list button from /play
    settings: "Innstillinger" # Tooltip on settings button from /play
#    poll: "Poll" # Tooltip on poll button from /play
    next: "Neste" # Go from choose hero to choose inventory before playing a level
    change_hero: "Bytt Helt" # Go back from choose inventory to choose hero
    buy_gems: "Kjøp Juveler"
    subscription_required: "Krever abonnement"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "Anonym Spiller"
    level_difficulty: "Vanskelighetsgrad: "
    play_classroom_version: "Spill klasseromsutgave" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Lett kampanje"
    awaiting_levels_adventurer_prefix: "Vi lanserer fem nye brett hver uke" # {change}
    awaiting_levels_adventurer: "Registrer deg som Eventyrer"
    awaiting_levels_adventurer_suffix: "for å få spille nye brett før alle andre."
    adjust_volume: "Juster lydnivå"
    campaign_multiplayer: "Flerspillerarenaer"
    campaign_multiplayer_description: "... hvor du spiller direkte mot andre spillere."
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"
#    teacher_button: "For Teachers"
#    get_more_codecombat: "Get More CodeCombat"

  code:
    if: "hvis" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
    else: "eller"
    elif: "eller hvis"
    while: "mens"
    loop: "løkke"
    for: "for"
    break: "stopp"
    continue: "fortsett"
#    pass: "pass"
    return: "Returner"
#    then: "then"
    do: "gjør"
    end: "slutt"
    function: "funksjon"
    def: "definer"
    var: "variabel"
    self: "selv"
    hero: "helt"
    this: "dette"
    or: "eller"
    "||": "eller"
    and: "og"
    "&&": "og"
    not: "ikke"
    "!": "ikke"
    "=": "tildel"
    "==": "er lik"
    "===": "er helt lik"
    "!=": "er ikke lik"
    "!==": "er ikke helt lik"
    ">": "større enn"
    ">=": "er større enn eller lik"
    "<": "mindre enn"
    "<=": "er mindre enn eller lik"
    "*": "multiplisert med"
    "/": "dividert med"
    "+": "pluss"
    "-": "minus"
    "+=": "legg til og tildel"
    "-=": "fjern og tildel"
    True: "Sant"
    true: "sant"
    False: "Galt"
    false: "galt"
    undefined: "udefinert"
    null: "null"
#    nil: "nil"
    None: "Ingen"

  share_progress_modal:
    blurb: "Du gjør fantastisk fremgang! Fortell noen hvor mye du har lært gjennom CodeCombat."
    email_invalid: "E-postadressen er ugyldig."
    form_blurb: "Skriv ned e-postadressen deres nedenfor, så skal vi vise dem!"
    form_label: "E-postadresse"
    placeholder: "E-postadresse"
    title: "Godt jobbet, lærling"

  login:
    sign_up: "Lag konto"
    email_or_username: "Email eller brukernavn"
    log_in: "Logg inn"
    logging_in: "Logger inn"
    log_out: "Logg ut"
    forgot_password: "Glemt passord?"
    authenticate_gplus: "Autentiser G+"
    load_profile: "Last G+ Profil"
    finishing: "Fullfører"
    sign_in_with_facebook: "Logg på med Facebook"
    sign_in_with_gplus: "Logg på med G+"
    signup_switch: "Vil du lage en konto?"

  signup:
#    complete_subscription: "Complete Subscription"
    create_student_header: "Lag elevbruker"
    create_teacher_header: "Lag lærerbruker"
    create_individual_header: "Lag privat bruker"
    email_announcements: "Motta kunngjøringer på epost" # {change}
#    sign_in_to_continue: "Sign in or create an account to continue"
#    teacher_email_announcements: "Keep me updated on new teacher resources, curriculum, and courses!"
    creating: "Oppretter Konto..."
    sign_up: "Lag konto"
    log_in: "logg inn med passord"
    required: "Du må være logget inn for å gå dit."
    login_switch: "Har du allerede en konto?"
    school_name: "Navn på skole og by"
    optional: "Valgfri"
#    school_name_placeholder: "Example High School, Springfield, IL"
    connected_gplus_header: "Du har koblet til med Google+!"
#    connected_gplus_p: "Finish signing up so you can log in with your Google+ account."
    gplus_exists: "Du har allerede en konto knyttet til Google+!"
    connected_facebook_header: "Du har koblet til med Facebook!"
#    connected_facebook_p: "Finish signing up so you can log in with your Facebook account."
    facebook_exists: "Du har allerede en konto knyttet til Facebook!"
    hey_students: "Elever, skriv inn klassekoden fra læreren"
    birthday: "Bursdag"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
    classroom_not_found: "Det fins ingen klasser med denne klassekoden. Sjekk om du har stavet det riktig eller spør læreren din om hjelp."
    checking: "Sjekker..."
    account_exists: "Denne emailen er allerede i bruk:"
    sign_in: "Logg inn"
    email_good: "Email ser bra ut!"
    name_taken: "Brukernavnet er allerede tatt! Hva med {{suggestedName}}?"
    name_available: "Brukernavn ledig!"
    name_is_email: "Du kan ikke ha en email som brukernavn"
    choose_type: "Velg en brukertype:"
    teacher_type_1: "Lær bort programmering med CodeCombat!"
    teacher_type_2: "Sett opp en klasse"
    teacher_type_3: "Få tilgang på guider"
    teacher_type_4: "Se fremgang på dine studenter"
    signup_as_teacher: "Registrer deg som lærer"
    student_type_1: "Lær programmering med ett spennende spill!"
    student_type_2: "Spill med klassen!"
    student_type_3: "Konkuranser i arenaer"
    student_type_4: "Velg din helt!"
    student_type_5: "Ha klassekoden klar!"
    signup_as_student: "Registrer deg som elev"
    individuals_or_parents: "Private & Foreldre"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
    signup_as_individual: "Registrer deg som privatperson"
    enter_class_code: "Skriv inn din klassekode"
    enter_birthdate: "Fødselsdato:"
    parent_use_birthdate: "Foreldre, bruk deres egen fødselsdato."
    ask_teacher_1: "Spør læreren din om en klassekode."
    ask_teacher_2: "Ikke med i en klasse? Lag en "
    ask_teacher_3: "privatbruker"
    ask_teacher_4: " istedenfor."
    about_to_join: "Du er i ferd med å bli med i:"
    enter_parent_email: "Foreldres emailaddresse:"
    parent_email_error: "Noe gikk galt mens vi sendte emailen. Sjekk addressen og prøv igjen."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
    account_created: "Bruker lagd!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
    write_this_down: "Skriv dette ned:"
    start_playing: "Begynn spillet!"
    sso_connected: "Koblet til med:"
    select_your_starting_hero: "Velg din helt:"
    you_can_always_change_your_hero_later: "Du kan alltids bytte helt senere."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."
#    want_codecombat_in_school: "Want to play CodeCombat all the time?"

  recover:
    recover_account_title: "Tilbakestill Passord"
    send_password: "Send nytt passord"
    recovery_sent: "Epost sendt."

  items:
    primary: "Første"
    secondary: "Andre"
    armor: "Rustning"
    accessories: "Tilbehør"
    misc: "Diverse"
    books: "Bøker"

  common:
    back: "Tilbake" # When used as an action verb, like "Navigate backward"
#    go_back: "Go Back"
    coming_soon: "Kommer snart!"
    continue: "Fortsett" # When used as an action verb, like "Continue forward"
#    next: "Next"
    default_code: "Standard kode"
    loading: "Laster..."
#    overview: "Overview"
#    processing: "Processing..."
    solution: "Løsning"
#    table_of_contents: "Table of Contents"
#    intro: "Intro"
    saving: "Lagrer..."
    sending: "Sender..."
    send: "Send"
#    sent: "Sent"
    cancel: "Avbryt"
    save: "Lagre"
    publish: "Publiser"
    create: "Opprett"
    fork: "Forgrening"
    play: "Spill" # When used as an action verb, like "Play next level"
    retry: "Prøv igjen"
    actions: "Handlinger"
    info: "Informasjon"
    help: "Hjelp"
    watch: "Se på"
    unwatch: "Ikke se på"
    submit_patch: "Lever en Patch"
    submit_changes: "Lever Endringer"
    save_changes: "Lagre endringer"
    required_field: "Påkrevet felt" # {change}
#    valid_phone: "Enter a valid phone number."

  general:
    and: "og"
    name: "Navn"
    date: "Dato"
    body: "Kropp"
    version: "Versjon"
    pending: "Avventer"
    accepted: "Akseptert"
    rejected: "Avvist"
    withdrawn: "Trukket tilbake"
    accept: "Godta"
    reject: "Avslå"
    withdraw: "trekke tilbake"
    submitter: "Innsender"
    submitted: "Levert"
    commit_msg: "Commit-melding"
    version_history: "Versjonshistorikk"
    version_history_for: "Versjonshistorikk for: "
    select_changes: "Velg to endringer under for å se forskjellene."
    undo_prefix: "Angre"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Gjenta"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Spill av forhåndsvisning av valgt brett"
    result: "Resultat"
    results: "Resultater"
    description: "Beskrivelse"
    or: "eller"
    subject: "Emne"
    email: "Epost"
    password: "Passord"
    confirm_password: "Godta passord"
    message: "Melding"
    code: "Kode"
    ladder: "Stige"
    when: "Når"
    opponent: "Motstander"
    rank: "Plassering"
    score: "Poengsum"
    win: "Seier"
    loss: "Tap"
    tie: "uavgjort"
    easy: "Lett"
    medium: "Middels"
    hard: "Vanskelig"
    player: "Spiller"
    player_level: "Nivå" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Kriger"
    ranger: "Vokter"
    wizard: "Trollmann"
    first_name: "Fornavn"
    last_name: "Etternavn"
    last_initial: "Siste initial"
    username: "Brukernavn"
#    contact_us: "Contact Us"
#    close_window: "Close Window"
#    learn_more: "Learn More"
#    more: "More"
#    fewer: "Fewer"
#    with: "with"

  units:
    second: "sekund"
    seconds: "sekunder"
    minute: "minutt"
    minutes: "minutter"
    hour: "time"
    hours: "timer"
    day: "dag"
    days: "dager"
    week: "uke"
    weeks: "uker"
    month: "måned"
    months: "måneder"
    year: "år"
    years: "år"

  play_level:
#    back_to_map: "Back to Map"
#    directions: "Directions"
#    edit_level: "Edit Level"
#    keep_learning: "Keep Learning"
#    explore_codecombat: "Explore CodeCombat"
#    finished_hoc: "I'm finished with my Hour of Code"
#    get_certificate: "Get your certificate!"
    level_complete: "Nivået er ferdig"
#    completed_level: "Completed Level:"
#    course: "Course:"
    done: "Ferdig"
    next_level: "Neste nivå"
#    challenge_unlocked: "Challenge Unlocked"
#    start_challenge: "Start Challenge"
    next_game: "Neste spill"
    languages: "Språk"
    programming_language: "Programmeringsspråk"
    show_menu: "Vis spill meny"
    home: "Hjem" # Not used any more, will be removed soon.
    level: "Brett" # Like "Level: Dungeons of Kithgard"
    skip: "Hopp over"
    game_menu: "Spillmeny"
    restart: "Start på nytt"
    goals: "Mål"
    goal: "Mål"
#    challenge_level_goals: "Challenge Level Goals"
#    challenge_level_goal: "Challenge Level Goal"
    running: "Kjører..."
    success: "Suksess!"
    incomplete: "Ufullstendig"
    timed_out: "Tiden er ute"
    failing: "Mislykkes"
    reload: "Tilbakestill"
    reload_title: "Tilbakestille all koden?"
    reload_really: "Er du sikker på at du vil tilbakestille dette brettet til begynnelsen?"
    reload_confirm: "Tilbakestill alt"
#    test_level: "Test Level"
    victory: "Seier"
    victory_title_prefix: ""
    victory_title_suffix: " Ferdig"
    victory_sign_up: "Tegn deg på for Oppdateringer"
    victory_sign_up_poke: "Vil du ha siste nytt på epost? Opprett en gratis konto, så vil vi holde deg oppdatert!"
    victory_rate_the_level: "Bedøm nivået: " # {change}
    victory_return_to_ladder: "Tilbake til stige"
    victory_saving_progress: "Lagrer framskritt"
    victory_go_home: "Gå Hjem"
    victory_review: "Fortell oss mer!"
    victory_review_placeholder: "Hvordan var nivået?"
    victory_hour_of_code_done: "Er du ferdig?"
    victory_hour_of_code_done_yes: "Ja, jeg er ferdig med min Kodetime!"
    victory_experience_gained: "XP Opparbeidet"
    victory_gems_gained: "Mottatte juveler"
    victory_new_item: "Ny ting"
    victory_new_hero: "Ny helt"
#    victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
    victory_become_a_viking: "Bli en Viking"
#    victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
    tome_cast_button_run: "Kjør"
    tome_cast_button_running: "Kjører"
    tome_cast_button_ran: "Kjørte"
    tome_submit_button: "Send inn"
    tome_reload_method: "Tilbakestill denne metoden til den orginale koden" # {change}
    tome_available_spells: "Tilgjenglige Trylleformularer"
    tome_your_skills: "Dine Ferdigheter"
    hints: "Hint"
#    hints_title: "Hint {{number}}"
    code_saved: "Kode lagret"
    skip_tutorial: "Hopp over (esc)"
    keyboard_shortcuts: "Hurtigtaster"
    loading_start: "Start Brett"
    problem_alert_title: "Fiks koden din"
    time_current: "Nå:"
    time_total: "Maks:"
    time_goto: "Gå til:"
    non_user_code_problem_title: "Klarer ikke å laste inn Nivået"
    infinite_loop_title: "En uendelig løkke oppdaget"
#    infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
#    check_dev_console: "You can also open the developer console to see what might be going wrong."
    check_dev_console_link: "(Instuksjoner)"
    infinite_loop_try_again: "Prøv igjen"
    infinite_loop_reset_level: "Tilbakestill Brett"
    infinite_loop_comment_out: "Kommenter ut koden min"
    tip_toggle_play: "Ctrl+P er play/pause"
    tip_scrub_shortcut: "Ctrl+[ and Ctrl+] spoler bakover og fremover på tidslinjen." # {change}
    tip_guide_exists: "Sjekk Guiden i spillmenyen på toppen av siden for nyttig informasjon."
    tip_open_source: "CodeCombat er 100% åpen kildekode!"
    tip_tell_friends: "Liker du CodeCombat? Fortell vennene dine om oss!"
    tip_beta_launch: "CodeCombat ble lansert i betautgave i oktober 2013."
    tip_think_solution: "Tenk på løsningen, ikke på problemet."
    tip_theory_practice: "I teorien er det ikke forskjell på teori og praksis, men i praksis er det. - Yogi Berra"
    tip_error_free: "Det er to måter å skrive feilfrie programmer på; bare den tredje virker. - Alan Perlis"
    tip_debugging_program: "Hvis debugging er prosessen for å fjerne feil, så må programmering være prosessen for å legge dem inn. - Edsger W. Dijkstra"
    tip_forums: "Stikk innom forumene og fortell oss hva du synes!"
    tip_baby_coders: "I fremtiden vil selv babyer være Archmager."
    tip_morale_improves: "Lastingen vil fortsette til moralen forbedres."
    tip_all_species: "Vi tror på like muligheter til å lære programmering for alle arter."
    tip_reticulating: "Fletter sammen ryggraden."
    tip_harry: "Du er en trollmann, "
    tip_great_responsibility: "Med gode programmeringsegenskaper følger det stort debuggingsansvar."
    tip_munchkin: "Hvis du ikke spiser grønnsakene dine kommer en munchkin og tar deg når du sover"
    tip_binary: "Det finnes 10 typer mennesker i verden: de som forstår binærtall, og de som ikke gjør det."
    tip_commitment_yoda: "En programmerer må ha det dypeste engasjement, den mest seriøse sinn. ~ Yoda"
    tip_no_try: "Gjør. Eller ikke gjør. Å forsøke finnes ikke. - Yoda"
    tip_patience: "Tålmodighet du må ha, unge Padawan. - Yoda"
    tip_documented_bug: "En dokumentert feil er ingen feil, det er en funksjon."
    tip_impossible: "Det virker alltid umulig før det er gjort. - Nelson Mandela"
    tip_talk_is_cheap: "Snakk er billig. Vis meg koden. - Linus Torvalds"
    tip_first_language: "Den mest katastrofale tingen du noen sinne kan lære er ditt første programmeringsspråk. - Alan Kay"
    tip_hardware_problem: "Q: Hvor mange programmerere trengs det for å skifte en lyspære?  A: Ingen, det er et hardware problem."
    tip_hofstadters_law: "Hofstadters Lov: Ting tar alltid lenger tid enn du tror, selv når du tar Hofstadters Lov med i beregningen."
    tip_premature_optimization: "For tidlig optimalisering er roten til alt ondt - Donald Knuth"
    tip_brute_force: "Når du er i tvil, bruk brute force - Ken Thompson"
    tip_extrapolation: "Det finnes to typer mennesker: de som kan utlede ufullstendig data..."
    tip_superpower: "Koding er det nærmeste vi kommer superkrefter."
    tip_control_destiny: "I ekte åpen kildekode, har du rett til å kontrollere din egen skjebne. - Linus Torvalds"
    tip_no_code: "Ingen kode er raskere enn ingen kode."
    tip_code_never_lies: "Kode lyver aldri, kommentarer gjør det i blandt. — Ron Jeffries"
    tip_reusable_software: "Før programvare kan være gjenbrukbart, må det først være brukbart."
    tip_optimization_operator: "Hvert språk har en optimaliseringsoperator. I de fleste språk er den operatøren ‘//’"
    tip_lines_of_code: "Å måle programmeringsfremgang ved hjelp av antall linjer kode er som å måle flybyggingsfremgang ved hjelp av vekt. - Bill Gates"
    tip_source_code: "Jeg vil forandre verden, men de vil ikke gi meg kildekoden."
    tip_javascript_java: "Java er for JavaScript, det bil er for teppe - Chris Heilman"
    tip_move_forward: "Uansett hva du gjør, beveg deg fremover. - Martin Luther King Jr."
    tip_google: "Har du et problem du ikke kan løse? Google det!"
    tip_adding_evil: "Legger til en klype ondskap!"
    tip_hate_computers: "Folk hater ikke datamaskiner. De hater dårlige programerere - Larry Niven"
    tip_open_source_contribute: "Du kan hjelpe CodeCombat med å bli bedre!"
#    tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
#    tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
#    tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
#    tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
#    tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
#    tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
#    tip_understand_recursion: "The only way to understand recursion is to understand recursion."
#    tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
#    tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
#    tip_adding_orgres: "Rounding up ogres."
    tip_sharpening_swords: "Sliper sverdene."
#    tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
#    tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
    tip_good_idea: "Den beste måten å ha en god idè er å ha mange ideer. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
    tip_mulan: "Tro du kan, da kan du. - Mulan"
#    project_complete: "Project Complete!"
#    share_this_project: "Share this project with friends or family:"
#    ready_to_share: "Ready to publish your project?"
#    click_publish: "Click \"Publish\" to make it appear in the class gallery, then check out what your classmates built! You can come back and continue to work on this project. Any further changes will automatically be saved and shared with your classmates."
#    already_published_prefix: "Your changes have been published to the class gallery."
#    already_published_suffix: "Keep experimenting and making this project even better, or see what the rest of your class has built! Your changes will automatically be saved and shared with your classmates."
#    view_gallery: "View Gallery"
#    project_published_noty: "Your level has been published!"
#    keep_editing: "Keep Editing"

#  amazon_hoc:
#    title: "Keep Learning with Amazon!"
#    congrats: "Congratulations on conquering that challenging Hour of Code!"
#    educate_1: "Now, keep learning about coding and cloud computing with AWS Educate, an exciting, free program from Amazon for both students and teachers. With AWS Educate, you can earn cool badges as you learn about the basics of the cloud and cutting-edge technologies such as gaming, virtual reality, and Alexa."
#    educate_2: "Learn more and sign up here"
#    future_eng_1: "You can also try to build your own school facts skill for Alexa"
#    future_eng_2: "here"
#    future_eng_3: "(device is not required). This Alexa activity is brought to you by the"
#    future_eng_4: "Amazon Future Engineer"
#    future_eng_5: "program which creates learning and work opportunities for all K-12 students in the United States who wish to pursue computer science."

#  play_game_dev_level:
#    created_by: "Created by {{name}}"
#    created_during_hoc: "Created during Hour of Code"
#    restart: "Restart Level"
#    play: "Play Level"
#    play_more_codecombat: "Play More CodeCombat"
#    default_student_instructions: "Click to control your hero and win your game!"
#    goal_survive: "Survive."
#    goal_survive_time: "Survive for __seconds__ seconds."
#    goal_defeat: "Defeat all enemies."
#    goal_defeat_amount: "Defeat __amount__ enemies."
#    goal_move: "Move to all the red X marks."
#    goal_collect: "Collect all the items."
#    goal_collect_amount: "Collect __amount__ items."

  game_menu:
    inventory_tab: "Utstyr"
    save_load_tab: "Lagre/Laste"
    options_tab: "Innstillinger"
    guide_tab: "Guide"
    guide_video_tutorial: "Videoveiledning"
    guide_tips: "Tips"
    multiplayer_tab: "Flerspiller"
    auth_tab: "Lag konto"
    inventory_caption: "Utstyr helten din"
    choose_hero_caption: "Velg helt og språk"
    options_caption: "Velg innstillinger"
    guide_caption: "Dokumentasjon og tips"
    multiplayer_caption: "Spill med venner"
    auth_caption: "Lagre din fremgang."

  leaderboard:
    view_other_solutions: "Se andre løsninger" # {change}
    scores: "Poeng"
    top_players: "Beste spillere etter"
    day: "I dag"
    week: "Denne uken"
    all: "All tid"
#    latest: "Latest"
    time: "Tid"
    damage_taken: "Skade tatt"
    damage_dealt: "Skade gitt"
    difficulty: "Vanskelighetsgrad"
    gold_collected: "Gull samlet"

  inventory:
    equipped_item: "I Bruk"
    required_purchase_title: "Krav"
    available_item: "Tilgjengelig"
    restricted_title: "Ikke tilgjengelig"
    should_equip: "(dobbel-klikk for å bruke)"
    equipped: "(i bruk)"
    locked: "(låst)"
    restricted: "(Ikke tilgjengelig på dette brettet)"
    equip: "Bruk"
    unequip: "Ikke bruk"

  buy_gems:
    few_gems: "Noen få juveler"
    pile_gems: "En haug juveler"
    chest_gems: "Kiste med juveler"
    purchasing: "Kjøper..."
    declined: "Kortet ditt ble avvist"
    retrying: "Server-feil, prøver igjen."
    prompt_title: "Ikke nok juveler"
    prompt_body: "Har du lyst på flere?"
    prompt_button: "Til Butikken"
    recovered: "Tidligere juvelkjøp hentet. Vennligst last siden på nytt"
#    price: "x{{gems}} / mo"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
#    best_deal: "Best Deal!"
#    confirmation: "Congratulations! You now have a CodeCombat Premium Subscription!"
#    premium_already_subscribed: "You're already subscribed to Premium!"
#    subscribe_modal_title: "CodeCombat Premium"
    comparison_blurb: "Spiss dine kunnskaper med et CodeCombat abonnement!" # {change}
#    premium_pricing_prefix: "Get Premium for just"
#    premium_pricing_suffix: "and become a master coder."
#    premium: "Premium" # Make sure the following feature translations don't go onto two lines
    free: "Gratis"
    month: "måned"
    must_be_logged: "Du må være logget inn først. Vennligst lag en bruker eller logg inn fra menyen ovenfor."
    subscribe_title: "Abonnér" # Actually used in subscribe buttons, too
    unsubscribe: "Si opp abonnement"
    confirm_unsubscribe: "Bekreft oppsigelse"
    never_mind: "Ikke tenk på det, jeg elsker deg for det"
    thank_you_months_prefix: "Takk for at du støttet oss de siste"
    thank_you_months_suffix: "månedene."
    thank_you: "Takk for at du støttet CodeCombat."
    sorry_to_see_you_go: "Leit at du forlater oss! Vennligst gi oss beskjed om hva vi kunne gjort bedre."
    unsubscribe_feedback_placeholder: "O, hva har vi gjort?"
    parent_button: "Spør din forelder"
    parent_email_description: "Vi vil sende de e-post, slik at de kan kjøpe et CodeCombat abonnement til deg."
    parent_email_input_invalid: "E-postadressen er ugyldig."
    parent_email_input_label: "Forelders e-postadresse"
    parent_email_input_placeholder: "Skriv forelders e-postadresse"
    parent_email_send: "Send e-post"
    parent_email_sent: "E-post sendt!"
    parent_email_title: "Hva er din forelders e-postadresse?"
    parents: "For foreldre"
    parents_title: "Barnet ditt vil lære å kode" # {change}
    parents_blurb1: "Med CodeCombat vil dine barn lære seg å skrive ekte kode. De begynner med enkle kommandoer og går videre til mer avanserte emner."
#    parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
    parents_blurb2: "For USD {{price}} pr mnd, vil de få nye utfordringer hver uke og personlig e-poststøtte fra profesjonelle programmerere." # {change}
    parents_blurb3: "Ingen risiko: 100% pengene tilbake-garanti, kun et klikk for å si opp abonnementet."
    payment_methods: "Betalingsmetoder"
    payment_methods_title: "Aksepterte betalingsmetoder"
#    payment_methods_blurb1: "We currently accept credit cards and Alipay. You can also PayPal {{three_month_price}} USD to nick@codecombat.com with your account email in the memo to purchase three months' subscription and gems, or ${{year_price}} for a year."
#    payment_methods_blurb2: "If you require an alternate form of payment, please contact"
    sale_button: "Tilbud!"
    sale_button_title: "Spar $21 når du kjøper 1 års abonnent"
    stripe_description: "Månedlig abonnement"
#    buy_now: "Buy Now"
    subscription_required_to_play: "Du trenger abonnement for å spille dette nivået."
    unlock_help_videos: "Abonnér for å låse opp alle videoveiledningene."
#    personal_sub: "Personal Subscription" # Accounts Subscription View below
#    loading_info: "Loading subscription information..."
#    managed_by: "Managed by"
#    will_be_cancelled: "Will be cancelled on"
#    currently_free: "You currently have a free subscription"
#    currently_free_until: "You currently have a subscription until"
#    free_subscription: "Free subscription"
#    was_free_until: "You had a free subscription until"
#    managed_subs: "Managed Subscriptions"
#    subscribing: "Subscribing..."
#    current_recipients: "Current Recipients"
#    unsubscribing: "Unsubscribing"
#    subscribe_prepaid: "Click Subscribe to use prepaid code"
#    using_prepaid: "Using prepaid code for monthly subscription"
#    feature_level_access: "Access 300+ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes and pets"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    feature_learn: "Learn to make games and websites"
#    month_price: "$__price__"
#    first_month_price: "Only $__price__ for your first month!"
#    lifetime: "Lifetime Access"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."
#    you_are_purchasing_monthly_sub: "You're purchasing a Monthly Premium Subscription!"
#    you_are_purchasing_year_sub: "You're purchasing a Yearly Premium Subscription!"
#    you_are_purchasing_lifetime_sub: "You're purchasing a Lifetime Premium Subscription!"
#    you_will_be_charged: "You will be charged $__priceString__"
#    choose_payment_method: "Choose Payment Method"
#    pay_with_credit_card_or_bitcoin: "Pay with Credit Card / Bitcoin"
#    paypal_payment_error: "We encountered an error while charging PayPal."

#  announcement:
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"
#    cuddly_companions: "Cuddly Companions!" # Pet Announcement Modal
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    ritic: "Ritic the Cold" # Ritic Announcement Modal
#    ritic_description: "Ritic the Cold. Trapped in Kelvintaph Glacier for countless ages, finally free and ready to tend to the ogres that imprisoned him."
#    ice_block: "A block of ice"
#    ice_description: "There appears to be something trapped inside..."
#    blink_name: "Blink"
#    blink_description: "Ritic disappears and reappears in a blink of an eye, leaving nothing but a shadow."
#    shadowStep_name: "Shadowstep"
#    shadowStep_description: "A master assassin knows how to walk between the shadows."
#    tornado_name: "Tornado"
#    tornado_description: "It is good to have a reset button when one's cover is blown."
#    wallOfDarkness_name: "Wall of Darkness"
#    wallOfDarkness_description: "Hide behind a wall of shadows to prevent the gaze of prying eyes."

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    paypal_redirect: "You will be redirected to PayPal to complete the subscription process."
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffon can carry units through the air, the Wolf Pup plays catch with enemy arrows, the Cougar is fond of chasing ogres around, and the Mimic attracts coins like a magnet!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "Velg Din Helt"
    programming_language: "Programmeringsspråk"
    programming_language_description: "Hvilket programmeringsspråk vil du bruke??"
    default: "Standard"
    experimental: "Eksperimentelt"
    python_blurb: "Enkelt, men kraftig. Bra for både nybegynnere og eksperter."
    javascript_blurb: "Språket som brukes på websider. (Ikke det samme som Java.)"
    coffeescript_blurb: "Hyggeligere JavaScript syntaks."
    lua_blurb: "Et skriptspråk for spill."
#    java_blurb: "(Subscriber Only) Android and enterprise."
    status: "Status"
    weapons: "Våpen"
    weapons_warrior: "Sverd - Kort rekkevidde, ingen magi"
    weapons_ranger: "Armbrøst, Gevær - Lang rekkevidde, ingen magi"
    weapons_wizard: "Tryllestav, Tryllestokk - Lang rekkevidde, magi"
    attack: "Angrep" # Can also translate as "Attack"
    health: "Helse"
    speed: "Fart"
    regeneration: "Regenerering"
    range: "Rekkevidde" # As in "attack or visual range"
    blocks: "Blokkerer" # As in "this shield blocks this much damage"
#    backstab: "Backstab" # As in "this dagger does this much backstab damage"
    skills: "Ferdigheter"
#    attack_1: "Deals"
#    attack_2: "of listed"
#    attack_3: "weapon damage."
#    health_1: "Gains"
#    health_2: "of listed"
#    health_3: "armor health."
    speed_1: "Beveger seg"
    speed_2: "meter i sekundet."
    available_for_purchase: "Kan Kjøpes" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Låses opp på nivå:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Bare noen helter kan spille dette brettet."

  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
    number: "Nummer"
#    array: "array"
#    object: "object"
#    string: "string"
    writable: "skrivbar" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "skrivebeskyttet"
#    action: "Action"
#    spell: "Spell"
    action_name: "navn"
    action_cooldown: "Tar"
    action_specific_cooldown: "Gjenopplading"
    action_damage: "Skade"
    action_range: "Rekkevidde"
    action_radius: "Radius"
    action_duration: "Varighet"
    example: "Eksempel"
    ex: "f.eks." # Abbreviation of "example"
    current_value: "Nåværende verdi"
    default_value: "Standard verdi"
    parameters: "Parametere"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
    returns: "Returnerer"
    granted_by: "Gitt av"

  save_load:
    granularity_saved_games: "Lagret"
    granularity_change_history: "Historikk"

  options:
    general_options: "Generelle innstillinger" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Volum"
    music_label: "Musikk"
    music_description: "Bakgrunnsmusikk på/av."
    editor_config_title: "Editor Oppsett"
    editor_config_livecompletion_label: "Autofullfør"
    editor_config_livecompletion_description: "Viser forslag til autofullføring av tekst mens du skriver"
    editor_config_invisibles_label: "Vis usynlige tegn"
    editor_config_invisibles_description: "Viser usynlige tegn som mellomrom eller tab."
    editor_config_indentguides_label: "Vis innrykkslinjer"
    editor_config_indentguides_description: "Viser vertikale linjer for å se antall innrykk bedre."
    editor_config_behaviors_label: "Smart oppførsel"
    editor_config_behaviors_description: "Autofullfører parenteser, krøllparenteser, hakeparenteser og anførselstegn"

  about:
#    main_title: "If you want to learn to program, you need to write (a lot of) code."
#    main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
    mission_link: "Oppdrag"
    team_link: "Lag"
#    story_link: "Story"
#    press_link: "Press"
#    mission_title: "Our mission: make programming accessible to every student on Earth."
#    mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
#    mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
#    team_title: "Meet the CodeCombat team"
#    team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
    nick_title: "Programmerer" # {change}
    nick_blurb: "Motivasjonsguru"
    matt_title: "Programmerer" # {change}
    cat_title: "Spill Designer"
#    cat_blurb: "Airbender"
    scott_title: "Programmerer" # {change}
    scott_blurb: "Den fornuftige"
#    maka_title: "Customer Advocate"
#    maka_blurb: "Storyteller"
#    rob_title: "Software Engineer"
#    rob_blurb: "Codes things and stuff"
    josh_c_title: "Spill Designer"
    josh_c_blurb: "Designer spill"
#    robin_title: "Product Manager"
#    robin_blurb: "Ships things"
    josh_title: "Spill Designer"
    josh_blurb: "Gulvet er Lava"
#    nolan_title: "Territory Manager"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
#    liz_title: "Territory Manager"
#    david_title: "Customer Success Manager"
#    jane_title: "Partnership Associate"
#    retrostyle_title: "Illustration"
    retrostyle_blurb: "RetroStyle Games"
    jose_title: "Musikk"
#    jose_blurb: "Taking Off"
#    bryukh_title: "Game Designer"
#    bryukh_blurb: "Constructs puzzles"
#    community_title: "...and our open-source community"
#    community_subtitle: "Over 500 contributors have helped build CodeCombat, with more joining every week!"
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
#    community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
#    community_description_link: "contribute page"
    community_description_2: "For mer info."
#    number_contributors: "Over 450 contributors have lent their support and time to this project."
    story_title: "Vår historie så langt"
#    story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
    story_statistic_1a: "5,000,000+"
#    story_statistic_1b: "total players"
#    story_statistic_1c: "have started their programming journey through CodeCombat"
#    story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
    story_statistic_2b: "200+ land"
    story_statistic_3a: "Tilsammen har de skrevet"
    story_statistic_3b: "1 milliard linjer med kode og det stiger fortsatt"
#    story_statistic_3c: "across many different programming languages"
#    story_long_way_1: "Though we've come a long way..."
#    story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
#    story_long_way_2: "we still have much to do before we complete our quest, so..."
#    jobs_title: "Come work with us and help write CodeCombat history!"
#    jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
#    jobs_benefits: "Employee Benefits"
#    jobs_benefit_4: "Unlimited vacation"
#    jobs_benefit_5: "Professional development and continuing education support – free books and games!"
#    jobs_benefit_6: "Medical (gold), dental, vision, commuter"
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
    learn_more: "Lær mer"
    jobs_custom_title: "Lag din egen"
#    jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
#    jobs_custom_contact_1: "Send us a note at"
#    jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
#    contact_title: "Press & Contact"
#    contact_subtitle: "Need more information? Get in touch with us at"
    screenshots_title: "Skjermbilder av spillet"
    screenshots_hint: "(trykk for å vise i full størrelse)"
#    downloads_title: "Download Assets & Information"
    about_codecombat: "Om CodeCombat"
    logo: "Logo"
    screenshots: "Skjermbilder"
#    character_art: "Character Art"
#    download_all: "Download All"
    previous: "Forrige"
#    location_title: "We're located in downtown SF:"

#  teachers:
#    licenses_needed: "Licenses needed"

#  special_offer:
#    special_offer: "Special Offer"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses." #
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
#    pay_now: "Pay Now"
#    we_accept_all_major_credit_cards: "We accept all major credit cards."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

  teachers_quote:
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Curriculum Specialist/Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
    parent: "Forelder"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_name: "District Name"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
#    school_name: "School Name"
    city: "By"
    state: "Fylke"
    country: "Land"
#    num_students_help: "How many students will use CodeCombat?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
#    referrer_default: "Select One"
#    referrer_hoc: "Code.org/Hour of Code"
#    referrer_teacher: "A teacher"
#    referrer_admin: "An administrator"
#    referrer_student: "A student"
#    referrer_pd: "Professional trainings/workshops"
#    referrer_web: "Google"
#    referrer_other: "Other"
#    anything_else: "What kind of class do you anticipate using CodeCombat for?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Lagre ny version"
    new_major_version: "Ny hovedversjon"
    submitting_patch: "Sender inn patch..."
    cla_prefix: "For å lagre endringer må du først akseptere vår"
    cla_url: "CLA"
    cla_suffix: "."
    cla_agree: "JEG AKSEPTERER"
    owner_approve: "En eier må godta endringene før de blir synlige."

  contact:
    contact_us: "Kontakt CodeCombat"
    welcome: "Vi setter pris på å høre fra deg! Bruk dette skjemaet for å sende oss en epost."
    forum_prefix: "For allment tilgjengelige henvendelser, vennligst prøv "
    forum_page: "forumet vårt"
    forum_suffix: " i stedet."
    faq_prefix: "Det finnes også en"
    faq: "OSS"
    subscribe_prefix: "Hvis du trenger hjelp med å forstå en level, vennligst"
    subscribe: "kjøp et abonnement på CodeCombat"
    subscribe_suffix: "og vi hjelper deg gjerne med koden din."
    subscriber_support: "Siden du er en CodeCombat-abonnent, vil din e-post få fortrinn hos kundestøtte."
    screenshot_included: "Skjermbilde vedlagt."
    where_reply: "Hvor skal vi sende svaret?"
    send: "Send tilbakemelding"

  account_settings:
    title: "Kontoinnstillinger"
    not_logged_in: "Logg inn eller lag en konto for å endre innstillingene dine."
    me_tab: "Meg"
    picture_tab: "Bilde"
    delete_account_tab: "Slett brukeren din"
    wrong_email: "Feil Email"
    wrong_password: "Feil Passord"
#    use_gravatar: "Change your profile picture by signing up for Gravatar"
    delete_this_account: "Slett denne brukeren permanent"
#    reset_progress_tab: "Reset All Progress"
#    reset_your_progress: "Clear all your progress and start over"
#    god_mode: "God Mode"
    emails_tab: "Epost"
    admin: "Administrator"
#    manage_subscription: "Click here to manage your subscription."
    new_password: "Nytt Passord"
    new_password_verify: "Bekreft passord"
#    type_in_email: "Type in your email or username to confirm account deletion."
#    type_in_email_progress: "Type in your email to confirm deleting your progress."
    type_in_password: "Skriv inn passordet."
    email_subscriptions: "Epost Abonnement"
    email_subscriptions_none: "Ingen Epost Abonnement."
    email_announcements: "Kunngjøringer"
    email_announcements_description: "Få epost om siste nytt og utvikling fra CodeCombat."
    email_notifications: "Varsler"
    email_notifications_summary: "Innstillinger for personlige, automatiske epostvarsler relatert til din CodeCombat aktivitet."
    email_any_notes: "Alle Varsler"
    email_any_notes_description: "Skru av for å stoppe alle aktivitetsvarsler"
    email_news: "Nyheter"
    email_recruit_notes: "Jobbtilbud"
    email_recruit_notes_description: "Hvis du spiller veldig godt kontakter vi deg kanskje angående en (bedre) jobb."
    contributor_emails: "Epost for bidragsyter-klasser"
    contribute_prefix: "Vi leter etter folk som vil være med på moroa! Sjekk ut "
    contribute_page: "bidragssiden"
    contribute_suffix: " for å finne ut mer."
    email_toggle: "Alle på/av"
    error_saving: "Lagring Feilet"
    saved: "Endringer Lagret"
    password_mismatch: "Passordene er ikke like."
    password_repeat: "Vennligst gjenta passordet."

  keyboard_shortcuts:
    keyboard_shortcuts: "Hurtigtaster"
    space: "Mellomrom"
    enter: "Enter"
    press_enter: "Trykk enter"
    escape: "Escape"
    shift: "Shift"
    run_code: "Kjør koden."
    run_real_time: "Kjør i sanntid."
    continue_script: "Fortsett forbi det kjørende skriptet."
    skip_scripts: "Hopp over alle skript som kan hoppes over."
    toggle_playback: "Play/Pause."
    scrub_playback: "Spol tiden frem og tilbake"
    single_scrub_playback: "Spol tiden frem og tilbake, steg for steg"
    scrub_execution: "Spol gjennom gjeldende trylleformular-kjøring."
    toggle_debug: "Skru på/av feilrettingsvindu"
    toggle_grid: "Skru på/av rutenett"
    toggle_pathfinding: "Skru på/av stifinnervindu"
    beautify: "Gjør koden penere med standard formattering."
    maximize_editor: "Maksimer/minimer kode editor."

  community:
    main_title: "CodeCombat Fellesskapet"
    introduction: "Sjekk ut de forskjellige måtene du kan involvere deg på og velg det du synes er gøy. Vi ser frem til å jobbe sammen med deg!"
    level_editor_prefix: "Bruk CodeCombat's"
    level_editor_suffix: "til å lage og redigere brett. Brukere har laget sine egne brett for klassen sin, venner, elever og søsken. Hvis det høres overveldende ut å lage et nytt brett kan du begynne med å kopiere et av våre!"
    thang_editor_prefix: "Vi kaller gjenstander i spillet for 'thang'. Bruk vår"
    thang_editor_suffix: "for å endre utseende og egenskapene til ting i spillet. La en figur kaste prosjektiler, endre retningen på en animasjon, endre helsen til en enhet eller last opp dine egne vektorfigurer."
    article_editor_prefix: "Funnet en feil i dokumentasjonen? Vil du skrive instruksjoner til noe du har laget selv? Sjekk ut vår"
    article_editor_suffix: "og hjelp CodeCombat spillere til å få mest mulig ut av spillet."
    find_us: "Finn oss på disse tjenestene"
    social_github: "Se koden vår på GitHub"
    social_blog: "Les CodeCombat bloggen på Sett"
    social_discource: "Diskuter CodeCombat i forumet vårt på Discourse"
    social_facebook: "Lik CodeCombat på Facebook"
    social_twitter: "Følg CodeCombat på Twitter"
    social_gplus: "Følg CodeCombat på Google+"
#    social_slack: "Chat with us in the public CodeCombat Slack channel"
    contribute_to_the_project: "Bidra på prosjektet"

  clans:
    clan: "Klan"
    clans: "Klaner"
    new_name: "Nytt klan navn"
    new_description: "Ny klanbeskrivelse"
    make_private: "Gjør klanen privat"
#    subs_only: "subscribers only"
    create_clan: "Lag en ny klan"
    private_preview: "Forhåndsvisning"
    private_clans: "Private Klaner"
    public_clans: "Offentlige Klaner"
    my_clans: "Mine klaner"
    clan_name: "Klan navn"
    name: "Navn"
#    chieftain: "Chieftain"
    edit_clan_name: "Endre Klan navn"
#    edit_clan_description: "Edit Clan Description"
    edit_name: "Endre navn"
    edit_description: "Endre Beskrivelsen"
    private: "(privat)"
#    summary: "Summary"
    average_level: "Gjennomsnittlig Nivå"
#    average_achievements: "Average Achievements"
    delete_clan: "Slett Klan"
    leave_clan: "Forlat Klan"
    join_clan: "Bli med i en klan"
    invite_1: "Inviter:"
    invite_2: "*Inviter spillere til denne klanen ved å sende denne linken."
    members: "Medlemmer"
    progress: "Framgang"
    not_started_1: "Ikke startet"
    started_1: "Startet"
    complete_1: "Ferdig"
#    exp_levels: "Expand levels"
    rem_hero: "Fjern helt"
    status: "Status"
    complete_2: "Ferdig"
    started_2: "Startet"
    not_started_2: "Ikke Startet"
    view_solution: "Trykk for å vise løsningen"
    view_attempt: "Trykk for å vise et forsøk."
    latest_achievement: "De nyeste prestasjonene"
    playtime: "Spilletid"
    last_played: "Sist spilt"
#    leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
#    track_concepts1: "Track concepts"
#    track_concepts2a: "learned by each student"
#    track_concepts2b: "learned by each member"
#    track_concepts3a: "Track levels completed for each student"
#    track_concepts3b: "Track levels completed for each member"
#    track_concepts4a: "See your students'"
#    track_concepts4b: "See your members'"
    track_concepts5: "Løsninger"
#    track_concepts6a: "Sort students by name or progress"
#    track_concepts6b: "Sort members by name or progress"
#    track_concepts7: "Requires invitation"
#    track_concepts8: "to join"
#    private_require_sub: "Private clans require a subscription to create or join."

  courses:
#    create_new_class: "Create New Class"
#    unnamed_class: "Unnamed Class"
#    edit_settings1: "Edit Class Settings"
    add_students: "Legg til studenter"
#    stats: "Statistics"
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
    students: "Studenter"
    concepts: "Konsepter"
    play_time: "Spilletid:"
    completed: "Ferdig:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enroll: "Enroll"
#    enroll_paid: "Enroll Students in Paid Courses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_classroom: "Back to classroom"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
    remove_student: "fjern student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
    teacher: "Lærer"
    arena: "Arena"
#    available_levels: "Available Levels"
#    started: "started"
#    complete: "complete"
#    practice: "practice"
#    required: "required"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
    ready_to_play: "Klar for å spille?"
    start_new_game: "Start et nytt spill"
    play_now_learn_header: "Spill nå for å lære"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
    my_classes: "Mine klasser" # {change}
#    class_added: "Class successfully added!"
    view_levels: "Vis nivåene" # {change}
#    view_project_gallery: "view my classmates' projects"
    join_class: "Bli med i en klasse"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
    play_arena: "Spill Arena"
#    view_project: "View Project"
    start: "Start"
#    last_level: "Last level played"
    not_you: "Ikke deg?"
#    continue_playing: "Continue Playing"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
    remove_student1: "Fjern Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
#    license_will_revoke: "This student's paid license will be revoked and made available to assign to another student."
    keep_student: "Behold Student"
    removing_user: "Fjerner bruker"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
    student_age_range_younger: "Yngre enn 6"
    student_age_range_older: "Eldre enn 18"
#    student_age_range_to: "to"
    create_class: "Lag en klasse"
    class_name: "Klasse navn"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    current_hero_female: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"
#    update_old_classroom: "New school year, new levels!"
#    update_old_classroom_detail: "To make sure you're getting the most up-to-date levels, make sure you create a new class for this semester by clicking Create a New Class on your"
#    teacher_dashboard: "teacher dashboard"
#    update_old_classroom_detail_2: "and giving students the new Class Code that appears."
#    view_assessments: "View Assessments"
#    challenge: "Challenge:"
#    challenge_level: "Challenge Level:"
#    status: "Status:"
#    assessments: "Assessments"
#    play_again: "Play Again"
#    keep_trying: "Keep Trying"
#    start_challenge: "Start Challenge"
#    locked: "Locked"

#  project_gallery:
#    no_projects_published: "Be the first to publish a project in this course!"
#    view_project: "View Project"
#    edit_project: "Edit Project"

  teacher:
#    assigning_course: "Assigning course"
#    removing_course: "Removing course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
    my_classes: "Mine klasser" # {change}
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
    resources: "Ressurser"
    help: "Hjelp"
#    language: "Language"
    edit_class_settings: "Endre klasse instillinger"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
    no_students_yet: "Denne klassen har ikke noen studenter enda."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
    create_new_class: "Lag en ny klasse"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Select course"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    removed_course_msg: "{{numberRemoved}} students were removed from {{courseName}}."
#    remove_course: "Remove Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
    all_students: "Alle studenter"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    empty_credits: "Exhausted Licenses"
#    license_remaining: "license remaining"
#    licenses_remaining: "licenses remaining"
#    one_license_used: "1 license has been used"
#    num_licenses_used: "__numLicensesUsed__ licenses have been used"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    assessments: "Assessments"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    project_gallery: "Project Gallery"
#    view_project: "View Project"
#    unpublished: "(unpublished)"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    pacing_guides: "Classroom-in-a-Box Pacing Guides"
#    pacing_guides_desc: "Learn how to incorporate all of CodeCombat's resources to plan your school year!"
#    pacing_guides_elem: "Elementary School Pacing Guide"
#    pacing_guides_middle: "Middle School Pacing Guide"
#    pacing_guides_high: "High School Pacing Guide"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    gd1_rubric: "Game Development 1 - Project Rubric"
#    gd1_rubric_desc: "Use this rubric to assess student projects at the end of Game Development 1."
#    gd2: "Game Development 2"
#    gd2_curriculum: "Game Development 2 - Curriculum Guide"
#    gd2_curriculum_desc: "Lesson plans for Game Development 2."
#    gd3: "Game Development 3"
#    gd3_curriculum: "Game Development 3 - Curriculum Guide"
#    gd3_curriculum_desc: "Lesson plans for Game Development 3."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"
#    view_project_gallery: "View Project Gallery"
#    office_hours: "Hour of Code Webinars"
#    office_hours_detail: "Learn how to keep up with with your students as they create games and embark on their coding journey! Come and attend our"
#    office_hours_link: "Hour of Code Webinar"
#    office_hours_detail_2: "sessions."
#    success: "Success"
#    in_progress: "In Progress"
#    not_started: "Not Started"

#  share_licenses:
#    share_licenses: "Share Licenses"
#    shared_by: "Shared By:"
#    add_teacher_label: "Enter exact teacher email:"
#    add_teacher_button: "Add Teacher"
#    subheader: "You can make your licenses available to other teachers in your organization. Each license can only be used for one student at a time."
#    teacher_not_found: "Teacher not found. Please make sure this teacher has already created a Teacher Account."
#    teacher_not_valid: "This is not a valid Teacher Account. Only teacher accounts can share licenses."
#    already_shared: "You've already shared these licenses with that teacher."
#    teachers_using_these: "Teachers who can access these licenses:"
#    footer: "When teachers revoke licenses from students, the licenses will be returned to the shared pool for other teachers in this group to use."
#    you: "(you)"
#    one_license_used: "(1 license used)"
#    licenses_used: "(__licensesUsed__ licenses used)"
#    more_info: "More info"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_prefix_short: "Invite people to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"
#    share_with_teacher_email: "Send to your teacher"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "Erketrollmann"
    archmage_title_description: "(Koder)"
    archmage_summary: "Hvis du er en utvikler som er interessert i å lage utdanningsrettede spill, bli en erketrollmann, og hjelp oss bygge CodeCombat!"
    artisan_title: "Artisan"
    artisan_title_description: "(Brettbygger)"
    artisan_summary: "Bygg og del brett som du og vennene dine kan spille.  Bli en Artisan for å lære kunsten å lære andre å programmere."
    adventurer_title: "Eventyrer"
    adventurer_title_description: "(Spilltester)"
    adventurer_summary: "Få våre nye brett (til-og-med innhold for abonnenter) gratis, en uke tidligere, og hjelp oss finne og fjerne feil før de blir gjort tilgjengelige for alle."
    scribe_title: "Skriver"
    scribe_title_description: "(Artikkelforfatter)"
    scribe_summary: "God kode trenger god dokumentasjon. Skriv, rediger, og forbedre dok'en som leses av millioner av spillere, verden over."
    diplomat_title: "Diplomat"
    diplomat_title_description: "(Oversetter)"
    diplomat_summary: "CodeCombat er oversatt til 45+ språk av våre diplomater. Hjelp oss ved å bidra med oversettelser."
    ambassador_title: "Ambassadør"
    ambassador_title_description: "(Brukerstøtte)"
    ambassador_summary: "Temm våre forumbrukere og tilby hjelp for de med spørsmål. Våre ambassadører representerer CodeCombat ute i verden."
    teacher_title: "Lærer"

  editor:
    main_title: "CodeCombat Editorer"
    article_title: "Artikkel Editor"
    thang_title: "Thang Editor"
    level_title: "Brett Editor"
#    course_title: "Course Editor"
    achievement_title: "Prestasjons Editor"
#    poll_title: "Poll Editor"
    back: "Tilbake"
    revert: "Tilbakestill"
    revert_models: "Tilbakestill Modeller"
    pick_a_terrain: "Velg Terreng"
    dungeon: "Grotte"
    indoor: "Innendørs"
    desert: "Ørken"
    grassy: "Gresset"
    mountain: "Fjell"
    glacier: "Isbre"
    small: "Liten"
    large: "Stor"
    fork_title: "Lag ny forgrening"
    fork_creating: "Lager forgrening..."
    generate_terrain: "Generer Terreng"
    more: "Mer"
    wiki: "Wiki"
#    live_chat: "Live Chat"
    thang_main: "Hoved"
#    thang_spritesheets: "Spritesheets"
    thang_colors: "Farger"
    level_some_options: "Noen valg?"
    level_tab_thangs: "Thangs"
    level_tab_scripts: "Skript"
    level_tab_components: "Komponenter"
    level_tab_systems: "Systemer"
    level_tab_docs: "Dokumentasjon"
    level_tab_thangs_title: "Gjeldende Thanger"
    level_tab_thangs_all: "Alle"
    level_tab_thangs_conditions: "Utgangsforhold"
    level_tab_thangs_add: "Legg til Thangs"
#    level_tab_thangs_search: "Search thangs"
    add_components: "Legg til komponenter"
    component_configs: "Komponentoppsett"
    config_thang: "Dobbeltklikk for å konfigurere en thang"
    delete: "Slett"
    duplicate: "Kopier"
    stop_duplicate: "Stopp duplikat"
    rotate: "Rotér"
    level_component_tab_title: "Gjeldende Komponenter"
    level_component_btn_new: "Lag Ny Komponent"
    level_systems_tab_title: "Gjeldende Systemer"
    level_systems_btn_new: "Lag Nytt System"
    level_systems_btn_add: "Legg Til System"
    level_components_title: "Tilbake til alle Thangs"
    level_components_type: "Type"
    level_component_edit_title: "Rediger Component"
    level_component_config_schema: "Config-skjema"
    level_system_edit_title: "Rediger System"
    create_system_title: "Lag Nytt System"
    new_component_title: "Lag Ny Komponent"
    new_component_field_system: "System"
    new_article_title: "Lag Ny Artikkel"
    new_thang_title: "Lag en ny Thang Type"
    new_level_title: "Lag et nytt Brett"
    new_article_title_login: "Logg inn for å lage en ny Artikkel"
    new_thang_title_login: "Log inn  inn for å lage en ny Thang Type"
    new_level_title_login: "Logg inn for å lage et nytt Brett"
    new_achievement_title: "Lag en ny Prestasjon"
    new_achievement_title_login: "Logg inn for å lage en ny Prestasjon"
#    new_poll_title: "Create a New Poll"
#    new_poll_title_login: "Log In to Create a New Poll"
    article_search_title: "Søk i Artikler her"
    thang_search_title: "Søk i Thang Typer her"
    level_search_title: "Søk i Brett her"
    achievement_search_title: "Søk i Prestasjoner"
#    poll_search_title: "Search Polls"
    read_only_warning2: "Merk: Du kan ikke lagre endringene fordi du ikke er logget inn."
    no_achievements: "Ingen prestasjoner er lagt til på dette brettet ennå."
    achievement_query_misc: "Oppnådde nøkkelmål av diverse"
    achievement_query_goals: "Oppnådde nøkkelmål"
    level_completion: "Komplett Nivå"
    pop_i18n: "Fullfør I18N"
    tasks: "Oppgaver"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Forhåndsvis"
    edit_article_title: "Rediger Artikkel"

  polls:
    priority: "Prioritet"

  contribute:
    page_title: "Bidra"
    intro_blurb: "CodeCombat er 100% åpen kildekode! Hundrevis av dedikerte spillere har hjulpet oss å bygge spillet til det det er blitt i dag. Foren deg med oss og bli med og skriv neste kapittel i CodeCombat sin søken etter å lære hele verden koding!"
    alert_account_message_intro: "Heisann!"
    alert_account_message: "For å abonnere på klasse-eposter må du være logget inn først."
    archmage_introduction: "En av de beste tingene med å lage spill er at det består av så mye forskjellig. Grafikk, lyd, sanntidsnettverk, sosiale nettverk, og selvfølgelig mange av de vanlige aspektene ved programmering, fra lav-nivå database drift og serveradministrasjon til design og bygging av brukergrensesnitt. Det er mye å gjøre og hvis du er en erfaren utvikler som har lyst til å dykke ned i de tekniske detaljene i CodeCombat, da er dette kanskje klassen for deg. Vi vil veldig gjerne ha din hjelp til å lage det beste programmeringsspillet noensinne."
    class_attributes: "Klasseegenskaper"
    archmage_attribute_1_pref: "Kunnskap om "
    archmage_attribute_1_suf: ", eller lyst til å lære. Mesteparten av koden vår er skrevet i dette språket. Hvis du liker Python eller Ruby vil du føle deg hjemme. Det er JavaScript, men med en hyggeligere syntaks."
    archmage_attribute_2: "Litt erfaring med programmering og masse personlig initativ. Vi hjelper deg til å få oversikten, men vi kan ikke bruke mye tid på å lære deg opp."
    how_to_join: "Hvordan bli med"
    join_desc_1: "Alle kan hjelpe til! Ta en titt på siden vår på "
    join_desc_2: "for å komme i gang, og kryss av i boksen nedenfor for å merke deg selv som en modig Erketrollmann og få de siste nyhetene på epost. Vil du prate med oss om hva du kan gjøre og hvordan du kan involvere deg mer? "
    join_desc_3: ", eller finn oss i vårt "
    join_desc_4: "så tar vi det derfra!"
    join_url_email: "Send oss en epost"
    join_url_slack: "Offentlig Slack kanal"
    archmage_subscribe_desc: "Få epost om nye muligheter til å kode og kunngjøringer."
    artisan_introduction_pref: "Vi må konstruere flere nye brett! Folk skriker etter mer innhold, og vi klarer bare å bygge så mange selv. Akkurat nå er arbeidsverktøyet ditt bare på nivå 1; brett-editoren vår er bare såvidt brukbar, selv for de som har laget den, så vær forberedt. Hvis du har visjoner om kampanjer med alt fra for-løkker til"
    artisan_introduction_suf: ", da er denne klassen kanskje for deg."
    artisan_attribute_1: "All tidligere erfaring med å lage lignende innhold er et pluss, som for eksempel Blizzard's brett-editor. Men det er ikke påkrevd!"
    artisan_attribute_2: "Lyst til å gjøre massevis av testing og repetisjoner. For å lage gode brett må man gi dem til andre og observere når de spiller dem, og være forberedt på å finne massevis av tings som må fikses."
    artisan_attribute_3: "Inntil videre bør man ha utholdenhet på nivå med en Eventyrer. Brett-editoren vår er i en veldig tidlig fase og kan være frustrerende å bruke. Du er herved advart!"
    artisan_join_desc: "Brett-editoren brukes omtrent på følgende måte"
    artisan_join_step1: "Les dokumentasjonen."
    artisan_join_step2: "Lag et nytt brett og utforsk eksisterende brett."
    artisan_join_step3: "Finn oss i det offentlige Slack rommet vårt for å få hjelp."
    artisan_join_step4: "Legg ut brettene dine på forumet for å få tilbakemeldinger."
    artisan_subscribe_desc: "Få epost om oppdateringer i brett-editoren og kunngjøringer."
    adventurer_introduction: "La oss være tydelige på hva din rolle er: du må ta støyten. Du kommer til å få mye juling. Vi trenger folk som kan prøve helt nye brett og hjelpe oss å finne ut hvordan de kan gjøres bedre. Smerten vil bli enorm; å lage gode spill er en lang prosess og ingen får ting riktig første gangen. Hvis du kan holde ut og tåler en støyt, da er kanskje denne klassen for deg."
    adventurer_attribute_1: "Tørster etter kunnskap. Du vil lære å kode og vi vil gjerne lære deg å kode. Selv om det kanskje blir du som gjør mesteparten av bortlæringen i dette tilfellet."
    adventurer_attribute_2: "Karismatisk. Vær hyggelig men tydelig på hvor det trengs forbedringer, og kom med forslag til hvordan ting kan bli bedre."
    adventurer_join_pref: "Finn (eller rekrutter!) en Artisan og jobb sammen med dem, eller kryss av i boksen under for å motta epost når det er nye brett som må testes. Vi poster også om brett som trenger testing på nettverkene våre, som"
    adventurer_forum_url: "forumet vårt"
    adventurer_join_suf: "så hvis du foretrekker å få varsler derfra i stedet kan du registrere deg der!"
    adventurer_subscribe_desc: "Få epost når det er nye brett som må testes."
    scribe_introduction_pref: "CodeCombat skal ikke bare være en samling med brett. Det skal også være en kilde til kunnskap, en wiki med programmeringskonsepter som kan brukes i brettene. Slik at i stedet for at hver Artisan må forklare i detalj hva en sammenligningsoperator er kan de bare linke brettet sitt til en eksisterende artikkelen som forklarer konseptet. Noe lignende det som "
    scribe_introduction_url_mozilla: "Mozilla Developer Network"
    scribe_introduction_suf: " har bygget opp. Hvis du synes det gøy å forklare programmeringskonsepter i Markdown format, da er denne klassen kanskje for deg."
    scribe_attribute_1: "Å være flink med ord er egentlig det eneste som trengs. Ikke bare grammatikk og rettskriving, men også evne til å formidle kompliserte konsepter til andre."
    contact_us_url: "Kontakt oss" # {change}
    scribe_join_description: "fortell oss litt om deg selv, din erfaring med programmering og hva slags ting du har lyst til å skrive om. Så tar vi det derfra!"
    scribe_subscribe_desc: "Få epost om kunngjøringer relatert til artikkelskriving."
    diplomat_introduction_pref: "Hvis det er en ting vi lærte av "
    diplomat_launch_url: "lanseringen i oktober"
    diplomat_introduction_suf: "så er det at det er stor interesse for CodeCombat i andre land! Vi bygger et korps av oversettere som er ivrige etter å gjøre om ett sett av ord til et annet sett av ord, slik at CodeCombat blir tilgengelig i så store deler av verden som mulig. Hvis du liker å få sniktitte på kommende innhold og å bringe disse brettene til dine lansdmenn fortere enn svint, da er denne klassen kanskje for deg."
    diplomat_attribute_1: "Gode kunnskaper i engelsk og det språket du vil oversette til. Når man skal formidle kompliserte konsepter er det viktig å mestre begge språkene godt!"
    diplomat_i18n_page_prefix: "Du kan beynne å oversette brett ved å gå til vår"
    diplomat_i18n_page: "oversettingsside"
    diplomat_i18n_page_suffix: ", eller oversette grensesnittet og websidene på GitHub."
    diplomat_join_pref_github: "Finn din 'locale' fil "
    diplomat_github_url: "på GitHub"
    diplomat_join_suf_github: ", rediger den online, og send oss en 'pull request'. Og kryss av i boksen under for å motta oppdateringer relatert til internasjonalisering!"
    diplomat_subscribe_desc: "Få epost om i18n oppdateringer og nye brett som må oversettes."
    ambassador_introduction: "Det er et felleskap vi prøver å bygge her, og dere er bindeleddene. Vi har forum, chat, epost, og sosiale nettverk med mange mennesker å snakke med, og hjelpe til å bli bedre kjent med spillet, og lære fra. Hvis du vil hjelpe folk å bli mer involvert og ha det gøy, og får en god følelse av stemningen i CodeCombat og hva vi prøver å få til, da er denne klassen kanskje for deg.."
    ambassador_attribute_1: "Flink til å kommunisere. Flink til å identifisere problemene spillere har og hjelpe dem med å løse dem. Og i tillegg holde resten av oss informert om hva spillerne sier, hva de liker og ikke liker, og hva de vil ha mer av!"
    ambassador_join_desc: "fortell oss litt om deg selv, hva du har drevet med tidligere og hva du er interessert i å gjøre. Så tar vi det derfra!"
    ambassador_join_note_strong: "Merk"
    ambassador_join_note_desc: "En ting vi prioriterer høyt er å utvikle funksjonalitet i flerspillerdelen som lar spillere som har vanskeligheter med oppgaven tilkalle erfarne trollmenn som kan hjelpe dem. Dette vil være en flott måte for Ambasadører å hjelpe til på. Vi holder dere oppdatert!"
    ambassador_subscribe_desc: "Få epost om oppdateringer relatert til brukerstøtte."
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
    changes_auto_save: "Endringene lagres automatisk når klikker på avkryssingsboksene."
    diligent_scribes: "Våre flittige Skrivere:"
    powerful_archmages: "Våre mektige Erketrollmenn:"
    creative_artisans: "Våre kreative Artisaner:"
    brave_adventurers: "Våre tapre Eventyrere:"
    translating_diplomats: "Våre oversettende Diplomater:"
    helpful_ambassadors: "Våre hjelpsomme Ambassadører:"

  ladder:
    my_matches: "Mine kamper"
    simulate: "Simuler"
    simulation_explanation: "Ved å simulere spill kan du få ditt spill rangert raskere!"
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
    simulate_games: "Simuler Spill!"
    games_simulated_by: "Spill simulert av deg:"
    games_simulated_for: "Spill simulert for deg:"
#    games_in_queue: "Games currently in the queue:"
    games_simulated: "Spill simulert"
    games_played: "Spill spilt"
    ratio: "Forhold"
    leaderboard: "Poengtavle"
    battle_as: "Kjemp som "
    summary_your: "Ditt "
    summary_matches: "Kamper - "
    summary_wins: " Seire, "
    summary_losses: " Tap"
    rank_no_code: "Ingen ny kode å rangere"
    rank_my_game: "Ranger spillet mitt!"
    rank_submitting: "Sender inn..."
    rank_submitted: "Sendt inn for rangering"
    rank_failed: "Rangering feilet"
    rank_being_ranked: "Spillet blir rangert"
    rank_last_submitted: "innsendt "
    help_simulate: "Hjelpe til å simulere spill?"
    code_being_simulated: "Koden din blir simulert av andre spillere for rangering. Listen vil bli oppdatert når nye resultater kommer inn."
    no_ranked_matches_pre: "Ingen nye rangerte kamper for "
    no_ranked_matches_post: " laget! Spill mot noen motstandere og kom tilbake hit etterpå for å få spillet ditt rangert."
    choose_opponent: "Velg en motstander"
    select_your_language: "Velg språk!"
    tutorial_play: "Spill opplæringsspill"
    tutorial_recommended: "Anbefalt hvis du ikke har spilt før"
    tutorial_skip: "Hopp over opplæring"
    tutorial_not_sure: "Usikker på hva som foregår?"
    tutorial_play_first: "Spill opplæringsspillet først."
    simple_ai: "Enkel AI" # {change}
    warmup: "Oppvarming"
    friends_playing: "Venner som spiller"
    log_in_for_friends: "Logg inn for å spille med vennene dine"
    social_connect_blurb: "Koble til og spill mot vennene dine!"
    invite_friends_to_battle: "Inviter vennene dine til å møte deg i strid!"
    fight: "Slåss!"
    watch_victory: "Se seieren"
    defeat_the: "Overvinn"
#    watch_battle: "Watch the battle"
    tournament_started: ", startet"
    tournament_ends: "Turneringen slutter"
    tournament_ended: "Turneringen sluttet "
    tournament_rules: "Turneringsregler"
    tournament_blurb: "Skriv kode, samle gull, bygg hærer, knus fiender, vinn premier, og oppgrader karrieren din i vår $40,000 Greed turnering! Sjekk detaljene på"
    tournament_blurb_criss_cross: "Vinn bud, bygg stier, overlist motstandere, ta juveler, og oppgrader karrieren din i vår Criss-Cross turnering! Sjekk detaljene på"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
    tournament_blurb_blog: "bloggen vår"
    rules: "Regler"
    winners: "Vinnere"
    league: "Liga"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
    wins: "Vinner" # At end of multiplayer match playback
    humans: "Rød" # Ladder page display team name
    ogres: "Blå"

  user:
    stats: "Statistikk"
    singleplayer_title: "Enspillerbrett"
    multiplayer_title: "Flerspillerbrett"
    achievements_title: "Prestasjoner"
    last_played: "Sist spilt"
    status: "Status"
    status_completed: "Fullført"
    status_unfinished: "Uferdig"
    no_singleplayer: "Du har ikke spilt noen enspillerbrett ennå."
    no_multiplayer: "Du har ikke spilt noen flerspillerbrett ennå."
    no_achievements: "Ingen prestasjoner oppnådd ennå."
    favorite_prefix: "Favorittspråket er "
    favorite_postfix: "."
    not_member_of_clans: "Ikke et medlem av en klan enda."

  achievements:
    last_earned: "Sist oppnådd"
    amount_achieved: "Mengde"
    achievement: "Prestasjon"
    current_xp_prefix: ""
    current_xp_postfix: " totalt"
    new_xp_prefix: ""
    new_xp_postfix: " opptjent"
    left_xp_prefix: ""
    left_xp_infix: " til nivå "
    left_xp_postfix: ""

  account:
    payments: "Betalinger"
#    prepaid_codes: "Prepaid Codes"
    purchased: "Kjøpt"
#    subscribe_for_gems: "Subscribe for gems"
    subscription: "Abonnement"
#    invoices: "Invoices"
    service_apple: "Apple"
    service_web: "Web"
    paid_on: "Betalt den"
    service: "Tjeneste"
    price: "Pris"
    gems: "Juveler"
    active: "Aktiv"
    subscribed: "Innmeldt"
    unsubscribed: "Utmeldt"
    active_until: "Aktiv til"
    cost: "Kostnad"
    next_payment: "Neste Betaling"
    card: "Kort"
    status_unsubscribed_active: "Du har ikke et aktivt abonnement, og vil ikke bli fakturert, men kontoen din er aktiv enn så lenge."
    status_unsubscribed: "Få tilgang til nye nivåer, helter, gjenstander, og bonus gems med et CodeCombat abonnement!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

  account_invoices:
    amount: "Prisen er i Amerikanske dollar"
#    declined: "Your card was declined"
#    invalid_amount: "Please enter a US dollar amount."
#    not_logged_in: "Log in or create an account to access invoices."
#    pay: "Pay Invoice"
#    purchasing: "Purchasing..."
#    retrying: "Server error, retrying."
#    success: "Successfully paid. Thanks!"

  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
    users: "Brukere"
    months: "Måneder"
    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
    quantity: "Mengde"
#    redeemed: "Redeemed"
    no_codes: "Ingen kode enda!"
    you_can1: "Du kan"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

  loading_error:
    could_not_load: "Feil ved lasting fra server"
    connection_failure: "Tilkobling feilet."
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
    unauthorized: "Du må være pålogget. Har du informasjonskapsler (cookies) skrudd på?"
    forbidden: "Du har ikke tilgang"
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
    not_found: "Ikke funnet."
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
    not_allowed: "Metoden er ikke tillat"
    timeout: "Tidsavbrudd på server" # {change}
    conflict: "Ressurskonflikt."
    bad_input: "Feil i inndata"
    server_error: "Serverfeil."
    unknown: "Ukjent feil." # {change}
    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

  resources:
    level: "Nivå"
    patch: "Patch"
    patches: "Patcher"
    system: "System"
    systems: "Systemer"
    component: "Komponent"
    components: "Komponenter"
    hero: "Helt"
    campaigns: "Kampanjer"

#  concepts:
#    advanced_css_rules: "Advanced CSS Rules"
#    advanced_css_selectors: "Advanced CSS Selectors"
#    advanced_html_attributes: "Advanced HTML Attributes"
#    advanced_html_tags: "Advanced HTML Tags"
#    algorithm_average: "Algorithm Average"
#    algorithm_find_minmax: "Algorithm Find Min/Max"
#    algorithm_search_binary: "Algorithm Search Binary"
#    algorithm_search_graph: "Algorithm Search Graph"
#    algorithm_sort: "Algorithm Sort"
#    algorithm_sum: "Algorithm Sum"
#    arguments: "Arguments"
#    arithmetic: "Arithmetic"
#    array_2d: "2D Array"
#    array_index: "Array Indexing"
#    array_iterating: "Iterating Over Arrays"
#    array_literals: "Array Literals"
#    array_searching: "Array Searching"
#    array_sorting: "Array Sorting"
#    arrays: "Arrays"
#    basic_css_rules: "Basic CSS rules"
#    basic_css_selectors: "Basic CSS selectors"
#    basic_html_attributes: "Basic HTML Attributes"
#    basic_html_tags: "Basic HTML Tags"
#    basic_syntax: "Basic Syntax"
#    binary: "Binary"
#    boolean_and: "Boolean And"
#    boolean_equality: "Boolean Equality"
#    boolean_greater_less: "Boolean Greater/Less"
#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
#    boolean_not: "Boolean Not"
#    boolean_operator_precedence: "Boolean Operator Precedence"
#    boolean_or: "Boolean Or"
#    bootstrap: "Bootstrap"
#    break_statements: "Break Statements"
#    classes: "Classes"
#    continue_statements: "Continue Statements"
#    dom_events: "DOM Events"
#    dynamic_styling: "Dynamic Styling"
#    event_concurrency: "Event Concurrency"
#    event_data: "Event Data"
#    event_handlers: "Event Handlers"
#    for_loops: "For Loops"
#    for_loops_nested: "Nested For Loops"
#    for_loops_range: "For Loops Range"
#    functions: "Functions"
#    game_ai: "Game AI"
#    game_goals: "Game Goals"
#    game_spawn: "Game Spawn"
#    graphics: "Graphics"
#    graphs: "Graphs"
#    heaps: "Heaps"
#    if_else_statements: "If/Else Statements"
#    if_statements: "If Statements"
#    if_statements_nested: "Nested If Statemnts"
#    indexing: "Array Indexes"
#    input_handling_flags: "Input Handling - Flags"
#    input_handling_keyboard: "Input Handling - Keyboard"
#    input_handling_mouse: "Input Handling - Mouse"
#    intermediate_css_rules: "Intermediate CSS Rules"
#    intermediate_css_selectors: "Intermediate CSS Selectors"
#    intermediate_html_attributes: "Intermediate HTML Attributes"
#    intermediate_html_tags: "Intermediate HTML Tags"
#    jquery: "jQuery"
#    jquery_animations: "jQuery Animations"
#    jquery_filtering: "jQuery Element Filtering"
#    jquery_selectors: "jQuery Selectors"
#    length: "Array Length"
#    math_geometry: "Geometry"
#    math_operations: "Math Library Operations"
#    math_trigonometry: "Trigonometry"
#    object_literals: "Object Literals"
#    parameters: "Parameters"
#    property_access: "Accessing Properties"
#    property_assignment: "Assigning Properties"
#    queues: "Data Structures - Queues"
#    reading_docs: "Reading the Docs"
#    recursion: "Recursion"
#    return_statements: "Return Statements"
#    stacks: "Data Structures - Stacks"
#    strings: "Strings"
#    strings_concatenation: "String Concatenation"
#    strings_substrings: "Substring"
#    trees: "Data Structures - Trees"
#    variables: "Variables"
#    vectors: "Vectors"
#    while_condition_loops: "While Loops with Conditionals"
#    while_loops_simple: "While Loops"
#    while_loops_nested: "Nested While Loops"
#    xy_coordinates: "Cartesian Coordinates"
#    advanced_strings: "Advanced Strings" # Rest of concepts are deprecated
#    algorithms: "Algorithms"
#    boolean_logic: "Boolean Logic"
#    basic_html: "Basic HTML"
#    basic_css: "Basic CSS"
#    basic_web_scripting: "Basic Web Scripting"
#    intermediate_html: "Intermediate HTML"
#    intermediate_css: "Intermediate CSS"
#    intermediate_web_scripting: "Intermediate Web Scripting"
#    advanced_html: "Advanced HTML"
#    advanced_css: "Advanced CSS"
#    advanced_web_scripting: "Advanced Web Scripting"
#    input_handling: "Input Handling"
#    while_loops: "While Loops"
#    place_game_objects: "Place game objects"
#    construct_mazes: "Construct mazes"
#    create_playable_game: "Create a playable, sharable game project"
#    alter_existing_web_pages: "Alter existing web pages"
#    create_sharable_web_page: "Create a sharable web page"
#    basic_input_handling: "Basic Input Handling"
#    basic_game_ai: "Basic Game AI"
#    basic_javascript: "Basic JavaScript"
#    basic_event_handling: "Basic Event Handling"
#    create_sharable_interactive_web_page: "Create a sharable interactive web page"

#  anonymous_teacher:
#    notify_teacher: "Notify Teacher"
#    want_codecombat: "Want to play CodeCombat all the time?"
#    create_teacher_account: "Create free teacher account"
#    chat: "Ask questions via chat"
#    enter_student_name: "Your name:"
#    enter_teacher_email: "Your teacher's email:"
#    teacher_email_placeholder: "teacher.email@example.com"
#    student_name_placeholder: "type your name here"
#    teachers_section: "Teachers:"
#    students_section: "Students:"
#    teacher_notified: "We've notified your teacher that you want to play more CodeCombat in your classroom!"

  delta:
    added: "Opprettet"
    modified: "Endret"
    not_modified: "Ikke modifisert"
    deleted: "Slettet"
    moved_index: "Endret Index"
    text_diff: "Tekst Diff"
    merge_conflict_with: "MERGE KONFLIKT MED"
    no_changes: "Ingen Endringer"

  legal:
    page_title: "Juridisk"
    opensource_intro: "CodeCombat er gratis å spille og helt åpen kildekode."
    opensource_description_prefix: "Ta en titt på siden vår på "
    github_url: "GitHub"
    opensource_description_center: "og hjelp gjerne til hvis du har lyst! CodeCombat er basert på dusinvis av åpen kildekode-prosjekter og vi er veldig glade i dem. Se "
    archmage_wiki_url: "Erketrollmann-wikien"
    opensource_description_suffix: "for en liste over programvare som gjør dette spillet mulig."
    practices_title: "Respektfulle \"Best Practices\""
    practices_description: "Dette er våre løfter til deg som spiller, på litt mindre juridisk språk."
    privacy_title: "Personvern"
    privacy_description: "Vi vil ikke selge noe av din personlige informasjon."
    security_title: "Sikkerhet"
    security_description: "Vi gjør alt vi kan for å beskytte dine personlige opplysninger. Som et åpen kildekode-prosjekt kan hvem som helst inspisere og forbedre sikkerhetssystemene våre."
    email_title: "Epost"
    email_description_prefix: "Vi kommer ikke til å oversvømme deg med søppelpost. Via "
    email_settings_url: "epost-innstillingene dine"
    email_description_suffix: "eller via linker i epostene vi sender til deg, kan du endre hvilke eposter du ønsker å motta og enkelt avslutte abonnementet når som helst."
    cost_title: "Pris"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
    copyrights_title: "Kopirettigheter og lisenser"
    contributor_title: "Lisensavtale for bidragsytere"
    contributor_description_prefix: "Alle bidrag, både gjort gjennom brukergrensesnittet og i kodelageret på GitHub, er underlagt vår"
    cla_url: "Lisensavtale for Bidragsytere"
    contributor_description_suffix: "(Contributor License Agreement - CLA), som du må bekrefte før du kan bidra på prosjektet."
    code_title: "Kode - MIT lisens"
    code_description_prefix: "All kildekode som er eid av CodeCombat eller ligger på codecombat.com, både i kodelageret på GitHub eller i codecombat.com databasen, er lisensiert med "
    mit_license_url: "MIT lisensen"
    code_description_suffix: "Dette inkluderer alle kode i Systemer og Komponenter som er gjort tilgjengelig av CodeCombat til bruk når man lager Brett."
    art_title: "Grafikk og Musikk - Creative Commons"
    art_description_prefix: "Alt felles innhold er tilgjengelig under"
    cc_license_url: "Creative Commons Attribution 4.0 International License"
    art_description_suffix: "Felles innhold er alt innhold som er gjort tilgjengelig av CodeCombat til bruk når man lager Brett. Dette inkluderer:"
    art_music: "Musikk"
    art_sound: "Lyd"
    art_artwork: "Illustrasjoner"
    art_sprites: "Figurer (Sprites)"
    art_other: "Alle andre kreative verk, med unntak av kode, som er tilgjengelig når man lager Brett."
    art_access: "For øyeblikket finnes det ingen enkel og universell måte å få tak i disse ressursene. De kan enten lastes ned via nettaddressene som klienten bruker, vi kan hjelpe deg hvis du kontakter oss, eller du kan hjelpe oss å utvide systemet slik at disse ressursene blir lettere tilgjengelig."
    art_paragraph_1: "Ved navngiving oppgi codecombat.com og link til oss i nærheten av stedet hvor ressursen er brukt eller på et sted som egner seg for mediet. For eksempel:"
    use_list_1: "Hvis brukt i en film eller et annet spill, inkluder codecombat.com i rulleteksten."
    use_list_2: "Hvis brukt på en nettside, inkluder en link i nærheten av bruksstedet, for eksempel under et bilde, eller på en egen side hvor du kansje også navngir andre Creative Commons kilder og åpen kildekode-prosjekter som blir brukt på siden. Noe som allerede tydelig refererer til CodeCombat, som f.eks. i et blogginnlegg om CodeCombat, trenger ingen egen navngiving."
    art_paragraph_2: "Hvis innholdet som blir brukt ikke er laget av CodeCombat, men av en bruker på codecombat.com, navngi dem i stedet og følg navngivings anvisningene gitt i ressursens beskrivelse hvis tilgjengelig."
    rights_title: "Forbeholdte rettigheter"
    rights_desc: "Alle rettigheter er forbeholdt for selve Brettene. Dette inkluderere: "
    rights_scripts: "Skript"
    rights_unit: "Oppsett av enheter"
    rights_writings: "Tekster"
    rights_media: "Media (lyder, musikk) og alt annet kreativt innhold som er laget spesielt for Brettet og ikke gjort allment tilgjengelig til bruk når man lager Brett."
    rights_clarification: "Altså: alt som er gjort tilgjengelig i Brett-editoren med det formål å brukes i nye Brett er under Creative Commons, mens det innholdet som blir laget med Brett-editoren eller som blir lastet opp under utviklingen av nye Brett er ikke."
    nutshell_title: "I et nøtteskall"
    nutshell_description: "Alle ressursene vi har gjort tilgjengelig i Brett-editoren kan fritt brukes til å lage nye Brett. Men vi forbeholder oss rettighetene til å distribuere selve Brettene (som er laget på codecombat.com), slik at vi har muligheten til å kreve betaling for dem i fremtiden, dersom vi ender opp med å gjøre det."
    canonical: "Den engelske utgaven av dette dokumentet er den definitive og gjeldende utgaven. Hvis det er forskjeller i oversettelsen så er det den engelske utgaven som gjelder."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

#  ladder_prizes:
#    title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
#    blurb_1: "These prizes will be awarded according to"
#    blurb_2: "the tournament rules"
#    blurb_3: "to the top human and ogre players."
#    blurb_4: "Two teams means double the prizes!"
#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
#    rank: "Rank"
#    prizes: "Prizes"
#    total_value: "Total Value"
#    in_cash: "in cash"
#    custom_wizard: "Custom CodeCombat Wizard"
#    custom_avatar: "Custom CodeCombat avatar"
#    heap: "for six months of \"Startup\" access"
#    credits: "credits"
#    one_month_coupon: "coupon: choose either Rails or HTML"
#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
#    license: "license"
#    oreilly: "ebook of your choice"

  calendar:
    year: "år"
    day: "Dag"
    month: "Måned"
    january: "Januar"
    february: "Februar"
    march: "Mars"
    april: "April"
    may: "Mai"
    june: "Juni"
    july: "Juli"
    august: "August"
    september: "September"
    october: "Oktober"
    november: "November"
    december: "Desember"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    uncaught: "Uncaught $1" # $1 will be an error type, eg "Uncaught SyntaxError"
#    reference_error: "ReferenceError: "
#    argument_error: "ArgumentError: "
#    type_error: "TypeError: "
#    syntax_error: "SyntaxError: "
#    error: "Error: "
#    x_not_a_function: "$1 is not a function"
#    x_not_defined: "$1 is not defined"
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2 statement."
#    fx_missing_paren: "If you want to call `$1` as a function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
#    missing_semicolon: "Missing semicolon."
#    missing_quotes: "Missing quotes. Try `$1`"
#    argument_type: "`$1`'s argument `$2` should have type `$3`, but got `$4`: `$5`."
#    argument_type2: "`$1`'s argument `$2` should have type `$3`, but got `$4`."
#    target_a_unit: "Target a unit."
#    attack_capitalization: "Attack $1, not $2. (Capital letters are important.)"
#    empty_while: "Empty while statement. Put 4 spaces in front of statements inside the while statement."
#    line_of_site: "`$1`'s argument `$2` has a problem. Is there an enemy within your line-of-sight yet?"
#    need_a_after_while: "Need a `$1` after `$2`."
#    too_much_indentation: "Too much indentation at the beginning of this line."
#    missing_hero: "Missing `$1` keyword; should be `$2`."
#    takes_no_arguments: "`$1` takes no arguments."
#    no_one_named: "There's no one named \"$1\" to target."
#    separated_by_comma: "Function calls paramaters must be seperated by `,`s"
#    protected_property: "Can't read protected property: $1"
#    need_parens_to_call: "If you want to call `$1` as function, you need `()`'s"
#    expected_an_identifier: "Expected an identifier and instead saw '$1'."
#    unexpected_identifier: "Unexpected identifier"
#    unexpected_end_of: "Unexpected end of input"
#    unnecessary_semicolon: "Unnecessary semicolon."
#    unexpected_token_expected: "Unexpected token: expected $1 but found $2 while parsing $3"
#    unexpected_token: "Unexpected token $1"
#    unexpected_token2: "Unexpected token"
#    unexpected_number: "Unexpected number"
#    unexpected: "Unexpected '$1'."
#    escape_pressed_code: "Escape pressed; code aborted."
#    target_an_enemy: "Target an enemy by name, like `$1`, not the string `$2`."
#    target_an_enemy_2: "Target an enemy by name, like $1."
#    cannot_read_property: "Cannot read property '$1' of undefined"
#    attempted_to_assign: "Attempted to assign to readonly property."
#    unexpected_early_end: "Unexpected early end of program."
#    you_need_a_string: "You need a string to build; one of $1"
#    unable_to_get_property: "Unable to get property '$1' of undefined or null reference" # TODO: Do we translate undefined/null?
#    code_never_finished_its: "Code never finished. It's either really slow or has an infinite loop."
#    unclosed_string: "Unclosed string."
#    unmatched: "Unmatched '$1'."
#    error_you_said_achoo: "You said: $1, but the password is: $2. (Capital letters are important.)"
#    indentation_error_unindent_does: "Indentation Error: unindent does not match any outer indentation level"
#    indentation_error: "Indentation error."
#    need_a_on_the: "Need a `:` on the end of the line following `$1`."
#    attempt_to_call_undefined: "attempt to call '$1' (a nil value)"
#    unterminated: "Unterminated `$1`"
#    target_an_enemy_variable: "Target an $1 variable, not the string $2. (Try using $3.)"
#    error_use_the_variable: "Use the variable name like `$1` instead of a string like `$2`"
#    indentation_unindent_does_not: "Indentation unindent does not match any outer indentation level"
#    unclosed_paren_in_function_arguments: "Unclosed $1 in function arguments."
#    unexpected_end_of_input: "Unexpected end of input"
#    there_is_no_enemy: "There is no `$1`. Use `$2` first." # Hints start here
#    try_herofindnearestenemy: "Try `$1`"
#    there_is_no_function: "There is no function `$1`, but `$2` has a method `$3`."
#    attacks_argument_enemy_has: "`$1`'s argument `$2` has a problem."
#    is_there_an_enemy: "Is there an enemy within your line-of-sight yet?"
#    target_is_null_is: "Target is $1. Is there always a target to attack? (Use $2?)"
#    hero_has_no_method: "`$1` has no method `$2`."
#    there_is_a_problem: "There is a problem with your code."
#    did_you_mean: "Did you mean $1? You do not have an item equipped with that skill."
#    missing_a_quotation_mark: "Missing a quotation mark. "
#    missing_var_use_var: "Missing `$1`. Use `$2` to make a new variable."
#    you_do_not_have: "You do not have an item equipped with the $1 skill."
#    put_each_command_on: "Put each command on a separate line"
#    are_you_missing_a: "Are you missing a '$1' after '$2'? "
#    your_parentheses_must_match: "Your parentheses must match."
