module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak", translation:
  new_home:
    slogan: "Najpútavejšia hra,  pri ktorej sa naučíš programovať."
    classroom_edition: "Verzia pre triedy:"
    learn_to_code: "Nauč sa programovať:"
    play_now: "Hraj teraz"
    im_a_teacher: "Som učiteľ"
    im_a_student: "Som študent"
    learn_more: "Ďalšie informácie"
    classroom_in_a_box: "Virtuálna trieda pre výuku programovania."
    codecombat_is: "CodeCombat je platforma  <strong>pre študentov</strong>, kde sa naučia programovať hrou. "
    our_courses: "Naše kurzy boli špeciálne testované <strong>v reálnych triedach</strong> a to dokonca aj učiteľmi, ktorí nemali predchádzajúce skúsenosti v programovaní."
#    watch_how: "Watch how CodeCombat is transforming the way people learn computer science."
    top_screenshots_hint: "Zmeny v správaní programu vidia študenti v reálnom čase."
    designed_with: "Navrhnuté s ohľadom na potreby učiteľov"
    real_code: "Skutočný kód"
    from_the_first_level: "od úplného začiatku"
    getting_students: "Umožniť študentom písať kód, čo najrýchlejšie,čo je kritické pri výuke syntaxe a správnej štruktúry programu."
    educator_resources: "Zdroje pre učiteľov"
    course_guides: "a príručky ku kurzu"
    teaching_computer_science: "Výučbu programovania zvládne s nami každý učiteľ"
    accessible_to: "Prístupné"
    everyone: "pre každého"
    democratizing: "Demokratizácia procesu výuky programovania je jadrom našej filozofie. Každému by malo byť umožnené naučiť sa programovať."
    forgot_learning: "Moji študenti zabudli, že sa učia programovať. Brali to ako hru."
    wanted_to_do: "Vždy som sa chcel naučiť programovať a nikdy som nemyslel, že tu bude v škole."
    why_games: "Prečo je učenie sa hrou také dôležité?"
    games_reward: "Hry odmeňujú tvorivé úsilie."
    encourage: "Hra podporuje interaktivitu, objavovanie a metódu pokusov a omylov. Dobrá hra núti hráča, aby sa časom jeho schopnosti zdokonaľovali, čo je ktitické aj v procese učenia."
    excel: "Hry vynikajú"
    struggle: "v oceňovaní tvorivého úsilia,"
    kind_of_struggle: "ktoré sa často spája s činnosťou,"
    motivating: "ktorá nie je"
    not_tedious: "nudná."
    gaming_is_good: "Štúdie poukazujú na to, že hranie hier prospieva detskému mozgu."
    game_based: "Ak porovnáme systémy výučby založené na hre"
    compared: "s"
    conventional: "konvenčnými metódami, tak rozdiel je jasný: hry sú lepšie, pretože pomáhajú študentom v udržaní vedomostí, v koncentrácii a"
    perform_at_higher_level: "umožňujú im dosiahnúť vyššie výkony."
    feedback: "Hry poskytujú spätnú väzbu v raálnom čase, čo umožňuje študentom upraviť svoje riešenie a pochopiť koncepty holisticky a nielen orientovať sa na správne a nesprávne odpovede."
    real_game: "Reálna hra, reálne programovanie."
    great_game: "Skvelá hra je hra viac ako medaile a dosiahnutý pokrok - je o ceste, priemeraných rébusoch, ktoré máš šancu vyriešiť."
    agency: "CodeCombat je hra, ktorá umožňuje vďaka robustnému kódovaciemu enginu písať začiatočníkom aj pokročilým čistý a validný kód."
    request_demo_title: "Začni so svojími študentmi už dnes!"
    request_demo_subtitle: "Vyžiadaj si demo a tvoji študenti môžu do hodiny začať."
    get_started_title: "Vytvor si triedu už dnes"
    get_started_subtitle: "Vytvor si triedu, pridaj do nej študentov a monitoruj ich postup pri programovaní."
    request_demo: "Vyžiadaj si demo"
    setup_a_class: "Nastavenia triedy"
    have_an_account: "Máš účet?"
    logged_in_as: "Si prihlásený ako"
    computer_science: "Kurz programovania pre každý vek" # {change}
    show_me_lesson_time: "Ukáž mi predpokladaný čas kurzu pre:"
    curriculum: "Celkový počet hodín:"
    ffa: "Zdarma pre všetkých študentov"
    lesson_time: "Čas lekcie:"
    coming_soon: "Čoskoro!"
    courses_available_in: "Kurzy sú dostupné v JavaScripte, Pythone a čoskoro aj v Jave." # {change}
    boast: "Komplexita úloh je dostatočná na fascináciu hráčov aj programátorov."
    winning: "Strhujúca kombinácia RPG a programovania pre výuku detí."
    run_class: "Všetko, čo potrebuješ, aby si mohol viesť výuku programovania na tvojej škole bez predchádzajúcich skúseností v tejto oblasti."
    goto_classes: "Choď ku mojím triedam"
    view_profile: "Ukáž môj profil"
    view_progress: "Ukáž postup"
    go_to_courses: "Cho ku mojím kurzom"
    want_coco: "Chceš CodeCombat na svojej škole?"

  nav:
#    map: "Map"
    play: "Hraj" # The top nav bar entry where players choose which levels to play
    community: "Komunita"
    courses: "Kurzy"
    blog: "Blog"
    forum: "Fórum"
    account: "Účet"
    my_account: "Môj účet"
    profile: "Profil"
    home: "Domov"
    contribute: "Prispej"
    legal: "Pre právnikov"
    privacy: "Súkromie"
    about: "O projekte"
    contact: "Kontakt"
    twitter_follow: "Sleduj na twitteri"
    my_classrooms: "Moje triedy" # {change}
    my_courses: "Moje kurzy"
    careers: "Práca"
    facebook: "Facebook"
    twitter: "Twitter"
    create_a_class: "Vytvor triedu"
    other: "Iné"
    learn_to_code: "Nauč sa programovať!"
    toggle_nav: "Zmena"
    schools: "Pre školy"
    get_involved: "Zapoj sa"
    open_source: "Open source (GitHub)"
    support: "Podpora"
    faqs: "FAQs"
    help_pref: "Potrebuješ pomoc? Email"
    help_suff: "a ozveme sa."
    resource_hub: "Zdroje"

  modal:
    close: "Zatvor"
    okay: "Súhlasím"

  not_found:
    page_not_found: "Stránka nenájdená"

  diplomat_suggestion:
    title: "Pomôžte preložiť CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Potrebujeme tvoje jazykové zručnosti."
    pitch_body: "CodeCombat je vyvíjaný v angličitne, ale hrajú ho hráči z celého sveta. Máme aj hráčov, ktorí potrebujú preklad do slovenčiny. Ak vieš teda po anglicky aj po slovensky, prihlás sa ako diplomat a pomôž s prekladom stránky a úrovní do slovenčiny."
    missing_translations: "Pokiaľ bude všetko preložené do slovenčiny, budú nepreložené časti do slovenčiny dostupné v angličtine."
    learn_more: "Zisti viac, ako byť Diplomat"
    subscribe_as_diplomat: "Prihlásiť sa ako Diplomat"

  play:
    play_as: "Hraj ako" # Ladder page
#    get_course_for_class: "Assign Game Development and more to your classes!"
#    request_licenses: "Contact our school specialists for details."
    compete: "Súťaž!" # Course details page
    spectate: "Sledovať" # Ladder page
    players: "hráči" # Hover over a level on /play
    hours_played: "odohratých hodín" # Hover over a level on /play
    items: "Predmety" # Tooltip on item shop button from /play
    unlock: "Odomknúť" # For purchasing items and heroes
    confirm: "Potvrdiť"
    owned: "Vlastníš" # For items you own
    locked: "Zamknuté"
    purchasable: "Môžeš zakúpiť" # For a hero you unlocked but haven't purchased
    available: "Dostupné"
    skills_granted: "Získané schopnosti" # Property documentation details
    heroes: "Hrdinovia" # Tooltip on hero shop button from /play
    achievements: "Úspechy" # Tooltip on achievement list button from /play
    settings: "Nastavenia" # Tooltip on settings button from /play
    poll: "Anketa" # Tooltip on poll button from /play
    next: "Ďalej" # Go from choose hero to choose inventory before playing a level
    change_hero: "Zmeniť hrdinu" # Go back from choose inventory to choose hero
    buy_gems: "Zakúpiť drahokamy"
    subscription_required: "Vyžaduje sa predplatné"
    subscribers_only: "Iba pre predplatiteľov!"
    subscribe_unlock: "Predplať si hru a odomkni!"
    subscriber_heroes: "Predplať si hru a okamžite odomkneš Amaru, Tichú a Hattoriho!"
    subscriber_gems: "Predplať si hru a zakúp si tohto hrdinu za diamanty!"
    anonymous: "Anonymný hráč"
    level_difficulty: "Obtiažnosť."
    play_classroom_version: "Hraj verziu pre triedy" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Kampaň pre začiatočníkov"
    awaiting_levels_adventurer_prefix: "Každy týždeň 5 nových levelov." # {change}
    awaiting_levels_adventurer: "Prihlás sa ako Dobrodruh"
    awaiting_levels_adventurer_suffix: "budeš ako prvý hrať nové levely."
    adjust_volume: "Zmeniť hlasitosť"
    campaign_multiplayer: "Aréna pre viacerých hráčov"
    campaign_multiplayer_description: "... v ktorej si zmeriaš svoje programátorské sily proti ostatným hráčom."
    brain_pop_done: "Svojim kódom si porazil ogrov. Vyhral si!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"
#    teacher_button: "For Teachers"
#    get_more_codecombat: "Get More CodeCombat"

  code:
    if: "ak" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
    else: "inak"
    elif: "inak ak"
    while: "pokiaľ"
    loop: "cyklus"
    for: "pre"
    break: "preruš"
    continue: "pokračuj"
    pass: "prejdi"
    return: "návrat"
    then: "potom"
    do: "urob"
    end: "koniec"
    function: "funkcia"
    def: "definuj"
    var: "premenná"
    self: "sám"
    hero: "hrdina"
    this: "tento"
    or: "alebo"
    "||": "alebo"
    and: "a"
    "&&": "a"
    not: "nie"
    "!": "nie"
    "=": "priraď"
    "==": "rovná sa"
    "===": "jenoznačne sa rovná"
    "!=": "nerovná sa"
    "!==": "jednoznačne sa nerovná"
    ">": "je väčšie než"
    ">=": "je väčšie alebo rovné ako"
    "<": "je menšie ako"
    "<=": "je menšie alebo rovné ako"
    "*": "krát"
    "/": "delené"
    "+": "plus"
    "-": "mínus"
    "+=": "pripočítaj a priraď"
    "-=": "odčítaj a priraď"
    True: "Pravda"
    true: "pravda"
    False: "Nepravda"
    false: "nepravda"
    undefined: "nedefinované"
    null: "prázdny"
    nil: "prázdny"
    None: "Nič"

  share_progress_modal:
    blurb: "Postupuješ míľovými krokmi ! Povedz kamarátom, čo si sa už naučil pomocou CodeCombatu."
    email_invalid: "Neplatná emailová adresa."
    form_blurb: "Vlož nižšie ich emailové adresy a my sa s nimi spojíme !"
    form_label: "Emailová adresa"
    placeholder: "emailová adresa"
    title: "Výborná práca, nováčik"

  login:
    sign_up: "Vytvor účet"
    email_or_username: "Email alebo uživateľské meno"
    log_in: "Prihlás sa"
    logging_in: "Prihlasujem"
    log_out: "Odhlás sa"
    forgot_password: "Zabudnuté heslo"
    authenticate_gplus: "Prihlásiť s G+"
    load_profile: "Nahrať G+ Profil"
    finishing: "Finišujem"
    sign_in_with_facebook: "Prihlás sa s Facebookom"
    sign_in_with_gplus: "Prihlás sa s G+"
    signup_switch: "Chceš si vytvoriť účet?"

  signup:
#    complete_subscription: "Complete Subscription"
    create_student_header: "Vytvor si študentský účet"
    create_teacher_header: "Výtvor si učiteľský účet"
    create_individual_header: "Vytvor si osobný účet"
    email_announcements: "Chcem dostávať správy na email." # {change}
#    sign_in_to_continue: "Sign in or create an account to continue"
#    teacher_email_announcements: "Keep me updated on new teacher resources, curriculum, and courses!"
    creating: "Vytvára sa účet..."
    sign_up: "Registruj sa"
    log_in: "prihlás sa pomocou hesla"
    required: "Najskôr sa musíš prihlásiť."
    login_switch: "Máš už účet ?"
    school_name: "Meno školy a jej sídlo"
    optional: "voliteľné"
    school_name_placeholder: "ZŠ Sv. Gorazda, Žilina"
    connected_gplus_header: "Úspešne pripojený cez Google+!"
    connected_gplus_p: "Ukonči registráciu cez účet Google+!"
    gplus_exists: "Už si sa registroval cez Google+!"
    connected_facebook_header: "Úspešne pripojený cez Facebook!"
    connected_facebook_p: "Ukonči registráciu cez svoj účet na Facebooku."
    facebook_exists: "Už máš účet zaregistrovaný cez Facebook!"
    hey_students: "Študenti, vložte kód, ktorý vám dal váš učiteľ."
    birthday: "Narodeniny"
    parent_email_blurb: "Vieme, že sa nemôžeš dočkať a chceš začať programovať! Tvoji rodičia dostanú email s inštrukciami na vytvorenie tvojho konta.  Napíš email na {{email_link}}, ak máš ďalšie otázky."
    classroom_not_found: "Neexistuje žiadna trieda s týmto kódom. Skontroluj si kód alebo požiadaj o pomoc učiteľa."
    checking: "Kontrolujem.."
    account_exists: "Tento email sa už používa:"
    sign_in: "Prihlás sa"
    email_good: "Email vyzerá dobre!"
    name_taken: "Uživateľské meno je už používané! Skús {{suggestedName}}?"
    name_available: "Uživateľské meno je dostupné!"
    name_is_email: "Uživateľské meno nemôže byť email."
    choose_type: "Vyber si typ účtu:"
    teacher_type_1: "Uč programovať pomocou hry CodeCombat!"
    teacher_type_2: "Nastavenie triedy"
    teacher_type_3: "Prístup ku príručke ku kurzu"
    teacher_type_4: "Pohľad na žiaka"
    signup_as_teacher: "Zaregistruj sa ako učiteľ"
    student_type_1: "Nauč sa programovať hraním pútavej hry!"
    student_type_2: "Hraj s triedou"
    student_type_3: "Súťaž v arénach"
    student_type_4: "Vyber si hrdinu!"
    student_type_5: "Priprav si kód triedy!"
    signup_as_student: "Zaregistruj sa ako študent"
    individuals_or_parents: "Jednotlivci a rodičia"
    individual_type: "Pre hráčov, ktorí sa učia programovať mimo triedy. Deťom vytvoria účty rodičia."
    signup_as_individual: "Zaregistruj sa ako jednotlivec"
    enter_class_code: "Vlož kód triedy"
    enter_birthdate: "Vlož dátum narodenia:"
    parent_use_birthdate: "Rodičia, použite Váš dátum narodenia."
    ask_teacher_1: "Vyžiadaj si triedny kód od učiteľa."
    ask_teacher_2: "Nepatríš do žiadnej triedy? Vytvor si"
    ask_teacher_3: "namiesto toho"
    ask_teacher_4: "individuálny účet"
    about_to_join: "Chystáš sa pripojiť sa ku nám:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
    confirm_individual_blurb: "Napíš si na papier svoje prihlasovacie údaje. Pozri si svoju emailovú schránku. Máš tam od nás email, ktorým overíš svoju adresu, aby si si mohol neskôr zmeniť heslo, ak ho zabudneš!"
    write_this_down: "Napíš si na papier:"
    start_playing: "Začni hrať!"
    sso_connected: "Úspešne pripojený:"
    select_your_starting_hero: "Vyber hrdinu, s ktorým začneš hru:"
    you_can_always_change_your_hero_later: "Svojho hrdinu môžeš neskôr zmeniť."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."
#    want_codecombat_in_school: "Want to play CodeCombat all the time?"

  recover:
    recover_account_title: "Obnov účet"
    send_password: "Zašli nové heslo"
    recovery_sent: "Email s novým heslom odoslaný."

  items:
    primary: "Primárny"
    secondary: "Sekundárny"
    armor: "Zbroj"
    accessories: "Príslušenstvo"
    misc: "Rôzne"
    books: "Knihy"

  common:
    back: "Späť" # When used as an action verb, like "Navigate backward"
#    go_back: "Go Back"
    coming_soon: "Čoskoro!"
    continue: "Pokračovať" # When used as an action verb, like "Continue forward"
#    next: "Next"
    default_code: "Pôvodný kód"
    loading: "Načítava sa..."
    overview: "Prehľad"
#    processing: "Processing..."
    solution: "Riešenie"
#    table_of_contents: "Table of Contents"
    intro: "Intro"
    saving: "Ukladá sa..."
    sending: "Odosiela sa..."
    send: "Odošli"
    sent: "Poslaný"
    cancel: "Zruš"
    save: "Ulož"
    publish: "Publikuj"
    create: "Vytvoriť"
    fork: "Klonovať"
    play: "Hraj" # When used as an action verb, like "Play next level"
    retry: "Znova"
    actions: "Príkazy"
    info: "Info"
    help: "Pomoc"
    watch: "Sleduj"
    unwatch: "Zruš sledovanie"
    submit_patch: "Odoslať Opravu"
    submit_changes: "Odoslať zmeny"
    save_changes: "Ulož zmeny"
    required_field: "vyžadované"
#    valid_phone: "Enter a valid phone number."

  general:
    and: "a"
    name: "Meno"
    date: "Dátum"
    body: "Telo"
    version: "Verzia"
    pending: "Vybavuje sa"
    accepted: "Prijaté"
    rejected: "Zamietnuté"
    withdrawn: "Uzatvorené"
    accept: "Prijať"
    reject: "Odmietnuť"
    withdraw: "Zrušiť"
    submitter: "Odosielateľ"
    submitted: "Odoslané"
    commit_msg: "Popis ukladania"
    version_history: "História verzií"
    version_history_for: "História verzií pre: "
    select_changes: "Vyber dve zmeny pre porovnanie."
    undo_prefix: "Späť"
    undo_shortcut: "(Ctrl+Z)"
    redo_prefix: "Dopredu"
    redo_shortcut: "(Ctrl+Shift+Z)"
    play_preview: "Prehraj náhľad tohto levelu"
    result: "Výsledok"
    results: "Výsledky"
    description: "Popis"
    or: "alebo"
    subject: "Predmet"
    email: "Email"
    password: "Heslo"
    confirm_password: "Potvrď heslo"
    message: "Správa"
    code: "Kód"
    ladder: "Rebríček"
    when: "Kedy"
    opponent: "Súper"
    rank: "Hodnosť"
    score: "Skóre"
    win: "Viťazstvo"
    loss: "Prehra"
    tie: "Remíza"
    easy: "Ľahká"
    medium: "Stredná"
    hard: "Ťažká"
    player: "Hráč"
    player_level: "Úroveň" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Bojovník"
    ranger: "Strelec"
    wizard: "Mág"
    first_name: "Rodné meno"
    last_name: "Priezvisko"
    last_initial: "Iniciálka priezviska"
    username: "Uživateľské meno"
    contact_us: "Spoj sa s anmi"
    close_window: "Zatvor okno"
    learn_more: "Dozveď sa viac"
#    more: "More"
#    fewer: "Fewer"
#    with: "with"

  units:
    second: "sekunda"
    seconds: "sekúnd"
    minute: "minúta"
    minutes: "minúty"
    hour: "hodina"
    hours: "hodiny"
    day: "deň"
    days: "dní"
    week: "týžden"
    weeks: "týždňov"
    month: "mesiac"
    months: "mesaicov"
    year: "rok"
    years: "rokov"

  play_level:
#    back_to_map: "Back to Map"
    directions: "Inštrukcie"
    edit_level: "Edituj level"
#    keep_learning: "Keep Learning"
    explore_codecombat: "preskúmaj CodeCombat"
    finished_hoc: "Skončil som Hodinu kódu"
    get_certificate: "Vezmi si cetifikát!"
    level_complete: "Ukončená úroveň"
    completed_level: "Ukončená úroveň:"
    course: "Kurz:"
    done: "Hotovo"
    next_level: "Ďalšia úroveň:"
#    challenge_unlocked: "Challenge Unlocked"
#    start_challenge: "Start Challenge"
    next_game: "Ďalšia hra"
    languages: "Jazyky"
    programming_language: "Programovací jazyk"
    show_menu: "Ukáž menu hry"
    home: "Domov" # Not used any more, will be removed soon.
    level: "Úroveň" # Like "Level: Dungeons of Kithgard"
    skip: "Preskočiť"
    game_menu: "Menu hry"
    restart: "Reštart"
    goals: "Ciele"
    goal: "Cieľ"
#    challenge_level_goals: "Challenge Level Goals"
#    challenge_level_goal: "Challenge Level Goal"
    running: "Beží..."
    success: "Úspech!"
    incomplete: "Nekompletné"
    timed_out: "Čas uplynul"
    failing: "Zlyhanie"
    reload: "Znova"
    reload_title: "Načítať celý kód odznova?"
    reload_really: "Naozaj chcete reštartovať túto úroveň od začiatkúu"
    reload_confirm: "Obnoviť všetko"
    test_level: "OTESTUJ LEVEL"
    victory: "Víťazstvo"
    victory_title_prefix: ""
    victory_title_suffix: " Kompletné"
    victory_sign_up: "Přihlásit se pre uloženie progresu"
    victory_sign_up_poke: "Chceš uložiť svoj kód? Vytvorte si účet zdarma!"
    victory_rate_the_level: "Ohodnoťte túto úroveň: " # {change}
    victory_return_to_ladder: "Rebríčky"
    victory_saving_progress: "Stav ukladania"
    victory_go_home: "Návrat Domov"
    victory_review: "Povedz nám viac!"
    victory_review_placeholder: "Ako sa ti páčilo?"
    victory_hour_of_code_done: "Skončil si?"
    victory_hour_of_code_done_yes: "Áno, pre dnešok som skončil™!"
    victory_experience_gained: "Získaných XP"
    victory_gems_gained: "Získaných kryštálov"
    victory_new_item: "Nový predmet"
    victory_new_hero: "Nový hrdina"
    victory_viking_code_school: "No teda, podarilo sa ti prejsť veľmi ťažkú úroveň! Ak nie si vývojar softvéru, tak je najvyšší čas. Si prijatý do  Vikingskej školy programovania,kde môžeš ďalej rozvinúť svoje programovacie schopnosti a stať sa profesionálnym webovým vývojarom za 14 týždňov."
    victory_become_a_viking: "Staň sa vikingom!"
    victory_no_progress_for_teachers: "Pre učiteľov sa postup neukladá. Môžeš si však do svojej triedy pridať študentský účet na svoje meno."
    tome_cast_button_run: "Spustiť"
    tome_cast_button_running: "Prebieha"
    tome_cast_button_ran: "Spustené"
    tome_submit_button: "Odoslať"
    tome_reload_method: "Znovu načítať pôvodný kód pre túto metódu" # {change}
    tome_available_spells: "Dostupné kúzla"
    tome_your_skills: "Tvoje schopnosti"
    hints: "Pomoc"
    hints_title: "Tip {{number}}"
    code_saved: "Kód uložený"
    skip_tutorial: "Preskoč (esc)"
    keyboard_shortcuts: "Klávesové skratky"
    loading_start: "Začať level"
    problem_alert_title: "Oprav svoj kód"
    time_current: "Teraz:"
    time_total: "Max:"
    time_goto: "Choď na:"
    non_user_code_problem_title: "Nie je možné nahrať úroveň."
    infinite_loop_title: "Odhalená nekonečná slučka"
    infinite_loop_description: "Úvodný kód vytvorenia sveta neskončil. Je buď neskutočne pomalý alebo obsahuje nekonečnú slučku. Možná je aj chyba. Skús spustiť program znovu alebo obnov kód do pôvodného stavu. Ak nič  nepomôže, oznám nám to, prosím."
    check_dev_console: "Môžeš otvoriť aj Nástroje pre vývojárov a pozri sa, v čom by mohla byť chyba."
    check_dev_console_link: "(inštrukcie)"
    infinite_loop_try_again: "Skús znova"
    infinite_loop_reset_level: "Reštartuj level"
    infinite_loop_comment_out: "Zakomentovať môj kód"
    tip_toggle_play: "Prepnite prehrávanie/pauzu pomocou Ctrl+P."
    tip_scrub_shortcut: "Ctrl+[ a Ctrl+] pre pretočenie a rychlý presun."
    tip_guide_exists: "Kliknite na sprievodcu v hernom menu (hore na stránke), pre užitočné informácie."
    tip_open_source: "CodeCombat je 100% open source!"
    tip_tell_friends: "Užívaš si CodeCombat? Povedz to svojím priateľom!"
    tip_beta_launch: "CodeCombat spustil svoju beta verziu v októbri roku 2013."
    tip_think_solution: "Myslite na riešenie, nie na problém."
    tip_theory_practice: "Teoreticky nie je žiaden rozdiel medzi teoriou a praxou. Ale v praxi ten rozdiel je. - Yogi Berra"
    tip_error_free: "Sú dva spôsoby ako písať programy bez chýb; iba ten tretí funguje. - Alan Perlis"
    tip_debugging_program: "Pokiaľ je ladenie proces, pri ktorom sa odstraňujú chyby, programovanie musí potom byť proces, ktorým sa chyby pridávajú. - Edsger W. Dijkstra"
    tip_forums: "Choďte na naše fórum a povedzte nám, čo si myslíte!"
    tip_baby_coders: "V budúcnosti budú i bábätká Arcikúzelníci."
    tip_morale_improves: "Načítánie bude prebiehať, pokiaľ sa nezlepší morálka."
    tip_all_species: "Veríme v rovnaké možnosti učenia sa programovať pre všetky druhy."
    tip_reticulating: "Sieťovanie chrbtíc."
    tip_harry: "Hej kúzelík, "
    tip_great_responsibility: "S umením kódovať prichádza aj umenie odstraňovať chyby."
    tip_munchkin: "Ak nebudeš jesť zeleninu, v spánku si po teba príde prežúvavec."
    tip_binary: "Na svete je 10 druhov ľudí. Tí, ktorí poznajú binárnu sústavu, a tí, čo nie."
    tip_commitment_yoda: "Programátor musí byť hlboko vážny a zaujatý. ~ Yoda"
    tip_no_try: "Urob. Alebo neurob. Neskúšaj. - Yoda"
    tip_patience: "Musíš byť trpezlivý, mladý Padawan. - Yoda"
    tip_documented_bug: "Zdokumentovaná chyba nie je chyba, je to funkcia."
    tip_impossible: "Vždy sa to zdá nemožným... až kým to neurobíš. - Nelson Mandela"
    tip_talk_is_cheap: "Slová, slová. Radšej mi ukáž kód. - Linus Torvalds"
    tip_first_language: "Najväčšia katastrofa, ktorá ťa môže postihnúť - zvládnutie prvého programovacieho jazyka. - Alan Kay"
    tip_hardware_problem: "Koľko programátorov je treba na výmenu žiarovky ? Žiadneho. Je to problém hardwaru."
    tip_hofstadters_law: "Hofstadterov zákon: Vždy to trvá dlhšie ako očakávame a to i vtedy, ak berieme do úvahy tento zákon."
    tip_premature_optimization: "Predčasná optimalizácia je koreňom všetkého zla. - Donald Knuth"
    tip_brute_force: "V prípade pochybností použite brute force. - Ken Thompson"
    tip_extrapolation: "Sú iba dva druhy ľudí: tí,čo dokážu extrapolovať z nekompletných dát ..."
    tip_superpower: "Kódovanie sa dá porovnať so superschopnosťami."
    tip_control_destiny: "V skutočnom  open source máte právo riadiť svoj vlastný osud. - Linus Torvalds"
    tip_no_code: "Žiadny kód nie je rýchlejší než žiadny kód."
    tip_code_never_lies: "Kód nikdy neklame, komentáre niekedy áno. — Ron Jeffries"
    tip_reusable_software: "Predtým ako môže byť software znovupoužiteľný, musí byť najskôr použiteľný."
    tip_optimization_operator: "Každý programovací jazyk má svoj optimalizačný operátor. Vo väčšine jazykov je to ‘//’"
    tip_lines_of_code: "Meranie postupu v programovaní podľa počtu riadkov je ako merať postup stavby lietadla podľa jeho váhy. — Bill Gates"
    tip_source_code: "Chcem zmeniť svet, ale nechcú mi dať jeho zdrojový kód."
    tip_javascript_java: "Porovnávať Javu a JavaScript je ako porovnávať auto a lietajúci koberec. - Chris Heilmann"
    tip_move_forward: "Ak nevieš lietať, bež, ak nemôžeš bežať, kráčaj, ak nemôžeš kráčať, choď po štyroch, ale nech už robíš čokoľvek, musíš sa hýbať vpred - Martin Luther King Jr."
    tip_google: "Máš problém, ktorý nevieš vyriešiť ? Vygoogluj si ho !"
    tip_adding_evil: "Pridanie špitky zla."
    tip_hate_computers: "Ľudia, ktorí si myslia, že nenávidia počítače, v skutočnosti nenávidia mizerných programátorov. - Larry Niven"
    tip_open_source_contribute: "Aj ty môžeš zlepšiť CodeCombat !"
    tip_recurse: "Iterácia je ľudská, rekurzia božská. - L. Peter Deutsch"
    tip_free_your_mind: "Zabudni na všetko, Neo. Zabudni na strach, pochybnosti a nedôveru. Osloboď svoju myseľ. - Morpheus"
    tip_strong_opponents: "Aj najsilnejší súperi majú slabiny. - Itachi Uchiha"
    tip_paper_and_pen: "Skôr ako začneš programovať, premysli si to za pomoci papiera a pera."
    tip_solve_then_write: "Najskôr vyrieš problém a až potom píš kód. - John Johnson"
    tip_compiler_ignores_comments: "Niekedy si myslím, že prekladač ignoruje moje komentáre."
    tip_understand_recursion: "Jediným spôsobom ako pochopiť rekurziu je pochopiť rekurziu."
    tip_life_and_polymorphism: "Open Source je ako totálne polymorfická heterogénna štruktúra: Všetky typy sú vítané."
    tip_mistakes_proof_of_trying: "Chyby v tvojom kóde sú len dôkazom tvojej snahy."
    tip_adding_orgres: "Počet ogrov sa zaokrúhľuje nahor."
    tip_sharpening_swords: "Naostri si meče."
    tip_ratatouille: "Nenechaj nikomu definovať svoje hranice len z dôvodu tvojho pôvodu. Tvojím jediným obmedzením si iba ty sám. - Gusteau, Ratatouille"
    tip_nemo: "Ak ťa život zráža dolu, chceš vedieť čo ti pomôže? Plávaj, len stále plávaj. - Dory, Finding Nemo"
    tip_internet_weather: "Choď na internet, je tam skvele. Ži doma, kde je vždy nádherné počasie. - John Green"
    tip_nerds: "Nerdi milujú skákanie na stoličku a zo stoličky. Strácajú pritom kontrolu. - John Green"
    tip_self_taught: "90% toho, čo potrebujem, som sa naučil sám. A je to normálne! - Hank Green"
    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
    tip_good_idea: "Najlepším spôsobom ako mať dobrý nápad, je mať veľa dobrých nápadov. - Linus Pauling"
    tip_programming_not_about_computers: "Veda o počítačoch je o počítačoch v tej miere ako je astronómia o teleskopoch. - Edsger Dijkstra"
    tip_mulan: "Ver, že môžeš a potom budeš aj chcieť. - Mulan"
#    project_complete: "Project Complete!"
#    share_this_project: "Share this project with friends or family:"
#    ready_to_share: "Ready to publish your project?"
#    click_publish: "Click \"Publish\" to make it appear in the class gallery, then check out what your classmates built! You can come back and continue to work on this project. Any further changes will automatically be saved and shared with your classmates."
#    already_published_prefix: "Your changes have been published to the class gallery."
#    already_published_suffix: "Keep experimenting and making this project even better, or see what the rest of your class has built! Your changes will automatically be saved and shared with your classmates."
#    view_gallery: "View Gallery"
#    project_published_noty: "Your level has been published!"
#    keep_editing: "Keep Editing"

#  amazon_hoc:
#    title: "Keep Learning with Amazon!"
#    congrats: "Congratulations on conquering that challenging Hour of Code!"
#    educate_1: "Now, keep learning about coding and cloud computing with AWS Educate, an exciting, free program from Amazon for both students and teachers. With AWS Educate, you can earn cool badges as you learn about the basics of the cloud and cutting-edge technologies such as gaming, virtual reality, and Alexa."
#    educate_2: "Learn more and sign up here"
#    future_eng_1: "You can also try to build your own school facts skill for Alexa"
#    future_eng_2: "here"
#    future_eng_3: "(device is not required). This Alexa activity is brought to you by the"
#    future_eng_4: "Amazon Future Engineer"
#    future_eng_5: "program which creates learning and work opportunities for all K-12 students in the United States who wish to pursue computer science."

  play_game_dev_level:
    created_by: "Vytvoril{{name}}"
#    created_during_hoc: "Created during Hour of Code"
    restart: "Začni znovu"
    play: "Hraj level"
    play_more_codecombat: "Hraj ďalej CodeCombat"
    default_student_instructions: "Klikni, aby si ovládal svojho hrdinu a vyhraj!"
#    goal_survive: "Survive."
#    goal_survive_time: "Survive for __seconds__ seconds."
#    goal_defeat: "Defeat all enemies."
#    goal_defeat_amount: "Defeat __amount__ enemies."
#    goal_move: "Move to all the red X marks."
#    goal_collect: "Collect all the items."
#    goal_collect_amount: "Collect __amount__ items."

  game_menu:
    inventory_tab: "Inventár"
    save_load_tab: "Ulož/Nahraj"
    options_tab: "Nastavenie"
    guide_tab: "Návod"
    guide_video_tutorial: "Video Návod"
    guide_tips: "Tipy"
    multiplayer_tab: "Multiplayer"
    auth_tab: "Registruj sa"
    inventory_caption: "Vystroj svojho hrdinu"
    choose_hero_caption: "Zvoľ hrdinu,jazyk"
    options_caption: "Uprav nastavenia"
    guide_caption: "Dokumenty a tipy"
    multiplayer_caption: "Hraj s priateľmi!"
    auth_caption: "Ulož svoj progres."

  leaderboard:
    view_other_solutions: "Ukážka iných riešení" # {change}
    scores: "Skóre"
    top_players: "Najlepší hráči podľa"
    day: "Dnes"
    week: "Tento týždeň"
    all: "Celkovo"
#    latest: "Latest"
    time: "Time"
    damage_taken: "obdržanej újmy"
    damage_dealt: "spôsobenej újmy"
    difficulty: "obtiažnosti"
    gold_collected: "Nazbierané zlato"

  inventory:
    equipped_item: "Použité"
    required_purchase_title: "Požadované"
    available_item: "K dispozícii"
    restricted_title: "Zakázané"
    should_equip: "(klikni 2x pre použitie)"
    equipped: "(používa sa)"
    locked: "(zamknuté)"
    restricted: "(obmedzené v tejto úrovni)"
    equip: "Použi"
    unequip: "Odlož"

  buy_gems:
    few_gems: "Pár drahokamov"
    pile_gems: "Hromada drahokamov"
    chest_gems: "Truhlica drahokamov"
    purchasing: "Prebieha nákup..."
    declined: "Vaša karta bola odmietnutá"
    retrying: "Chyba servera, obnovovanie."
    prompt_title: "Nedostatok drahokamov"
    prompt_body: "Chcete získať viac?"
    prompt_button: "Vstúpiť do obchodu"
    recovered: "Obnovenie už zakúpených drahokamov prebehlo úspěšne. Aktualizujte stránku prosím."
    price: "x{{gems}} / mesiac"
    buy_premium: "Kúp si prémiový účet"
    purchase: "Kúpiť"
    purchased: "Kúpené"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

  subscribe:
#    best_deal: "Best Deal!"
#    confirmation: "Congratulations! You now have a CodeCombat Premium Subscription!"
#    premium_already_subscribed: "You're already subscribed to Premium!"
    subscribe_modal_title: "CodeCombat Premium"
    comparison_blurb: "Uč sa dôkladnejšie vďaka predplatnému !" # {change}
    premium_pricing_prefix: "Získaj verziu  Premium iba za"
    premium_pricing_suffix: "a staň sa majstrom v programovaní."
    premium: "Prémiový účet" # Make sure the following feature translations don't go onto two lines
    free: "Zdarma"
    month: "mesiac"
    must_be_logged: "Najskôr sa musíš prihlásiť. Vytvor si účet alebo sa prihlás."
    subscribe_title: "Predplatné" # Actually used in subscribe buttons, too
    unsubscribe: "Zrušiť predplatné"
    confirm_unsubscribe: "Potvrdiť zrušenie predplatného"
    never_mind: "Nevadí, stále ťa máme radi"
    thank_you_months_prefix: "Ďakujeme za tvoju podporu v posledných"
    thank_you_months_suffix: "mesiacoch."
    thank_you: "Ďakujeme za podporu CodeCombatu."
    sorry_to_see_you_go: "Je nám ľúto, že odchádzaš. Čo sme mali urobiť lepšie?"
    unsubscribe_feedback_placeholder: "Ó, čo sme ti urobili?"
    parent_button: "Spýtaj sa rodičov"
    parent_email_description: "Pošleme im email, aby ti mohli predplatiť CodeCombat."
    parent_email_input_invalid: "Neplatný email."
    parent_email_input_label: "Email rodiča"
    parent_email_input_placeholder: "Zadaj email rodiča"
    parent_email_send: "Pošli email"
    parent_email_sent: "Email odoslaný!"
    parent_email_title: "Aký je email jedného z tvojích rodičov?"
    parents: "Pre rodičov"
    parents_title: "Drahý rodič: Vaše dieťa sa učí programovať. Chcete, aby v tom pokračovalo?"
    parents_blurb1: "Vaše dieťa už prešlo  __nLevels__ úrovňami a naučilo sa základy programovania. Pomôžte mu v rozvíjaní jeho záujmov a zaplaťte mu predplatné."
    parents_blurb1a: "Programovanie je základná zručnosť, ktorú Vaše dieťa určite využije v dospelosti. V roku 2020 budú základné softvérové zručnosti potrebné v 77% povolaní. Po programátoroch je veľký dopyt.Je to tiež najlepšie platené miesto pre ľudí s vysokoškolským vzdelaním."
    parents_blurb2: "Za ${{price}} USD/mesiac získa Vaše dieťa nové výzvy každý mesiac a osobnú podporu cez  email od profesionálnych programátorov."
    parents_blurb3: "Žiadne riziko: 100% garancia vrátenia peňazí,ľahké odhlásenie predplatného."
    payment_methods: "Metódy platby"
    payment_methods_title: "Akceptované metódy platby"
    payment_methods_blurb1: "V súčasmosti akceptujeme kreditné karty a Alipay. Môžete tiež použiť PayPal a poslať  {{three_month_price}} USD na email nick@codecombat.com. Uveďte v poznámke ku platbe registračný email a predplaťťe si 3 mesiace alebo za cenu  ${{year_price}} si zakúpte ročné predplatné."
    payment_methods_blurb2: "Ak požadujete iný spôsob platby, spojte sa s nami"
    sale_button: "Kúp!"
    sale_button_title: "Objednaj si ročné predplatné a ušetri 21$"
    stripe_description: "Mesačné predplatné"
#    buy_now: "Buy Now"
    subscription_required_to_play: "Potrebuješ predplatné, ak chceš hrať túto úroveň."
    unlock_help_videos: "Predplať si Codecombat a získaj prístup ku videonávodom."
    personal_sub: "Predplatné" # Accounts Subscription View below
    loading_info: "Nahrávam informácie o predplatnom..."
    managed_by: "Riadené"
    will_be_cancelled: "Končí"
    currently_free: "Nemáš platené predplatné"
    currently_free_until: "Tvoje predplatné trvá do"
#    free_subscription: "Free subscription"
    was_free_until: "Máš predplatné zdarma do"
    managed_subs: "Riadené predplatné"
    subscribing: "Prihlasujem na predplatné..."
    current_recipients: "Predplatitelia"
    unsubscribing: "Zrušenie predpaltného"
    subscribe_prepaid: "Klikni na Predplatné s kódom"
    using_prepaid: "Používam Mesačné predplatné"
#    feature_level_access: "Access 300+ levels available"
    feature_gems: "Získaj __gems__ gems každý mesiac"
    feature_heroes: "Odomkni exkluzívnych hrdinov" # {change}
    feature_games: "Vytvor hry pre svojich priateľov"
    feature_websites: "Vytváraj webové stránky a aplikácie "
    feature_items: "Opatri si lepšie predmety"
#    feature_learn: "Learn to make games and websites"
    month_price: "$__price__/mesiac" # {change}
#    first_month_price: "Only $__price__ for your first month!"
    lifetime: "Celoživotné predplatné" # {change}
    lifetime_price: "$__price__"
    year_subscription: "Ročné predplatné"
    year_price: "$__price__/rok"
    kids_message_1: "Deti! Posielame email rodičom, iba oni vám môžu zaplatiť predplatné."
    kids_message_2: "Spýtaj sa rodičov"
    support_part1: "Potrebuješ pomoc s predplatným? Napíš email na"
    support_part2: "support@codecombat.com"
    support_part3: ",ak máš nejakú otázku."
#    you_are_purchasing_monthly_sub: "You're purchasing a Monthly Premium Subscription!"
#    you_are_purchasing_year_sub: "You're purchasing a Yearly Premium Subscription!"
#    you_are_purchasing_lifetime_sub: "You're purchasing a Lifetime Premium Subscription!"
#    you_will_be_charged: "You will be charged $__priceString__"
#    choose_payment_method: "Choose Payment Method"
#    pay_with_credit_card_or_bitcoin: "Pay with Credit Card / Bitcoin"
#    paypal_payment_error: "We encountered an error while charging PayPal."

  announcement:
    now_available: "Dostupné pre predplatiteľov!"
    subscriber: "preplatiteľ"
    cuddly_companions: "Prítulní spoločníci" # Pet Announcement Modal
    kindling_name: "Malí spoločníci"
    kindling_description: "Malí spoločníci ťa zohrejú v noci a aj cez deň. Vždy, naozaj."
    griffin_name: "Okrídlené levíča"
    griffin_description: "Grif je napoly orol, napoly lev."
    raven_name: "Havran"
    raven_description: "Havrani vynikajú v zhromažďovaní lesklých flaštičiek s elixírom."
    mimic_name: "Mimik"
    mimic_description: "Mimik ti bude zbierať mince, čím navýšiš svoje financie."
    cougar_name: "Puma"
    cougar_description: "Puma má titul PhD - Pradie hebúčko detinsky"
    fox_name: "Modrá líška"
    fox_description: "Modrá líška je veľmi múdra a rada sa vyvaľuje v blate alebo v snehu."
    pugicorn_name: "Mopsorožec"
    pugicorn_description: "Mopsorožec je vzácny tvor, ktorý vie čarovať."
    wolf_name: "Vlčiatko"
    wolf_description: "Vlčiatko vyniká v love, zbere a v schovávačke."
    ball_name: "Červená piskľavá loptička"
    ball_description: "lopticka.zapisti()"
    collect_pets: "Získavaj zvieratká pre svojho hrdinu!"
    each_pet: "Každé zvieratko má jedinečné schopnosti!"
    upgrade_to_premium: "{{Predplať si}} hru a zvieratká môžu byť tvoje."
    play_second_kithmaze: "Vlčiatko získaš v úrovni {{Druhé bludisko}} !"
    the_second_kithmaze: "Druhé bludisko"
    keep_playing: "hraj a získaš prvé zvieratko!"
    coming_soon: "Čoskoro"
#    ritic: "Ritic the Cold" # Ritic Announcement Modal
#    ritic_description: "Ritic the Cold. Trapped in Kelvintaph Glacier for countless ages, finally free and ready to tend to the ogres that imprisoned him."
#    ice_block: "A block of ice"
#    ice_description: "There appears to be something trapped inside..."
#    blink_name: "Blink"
#    blink_description: "Ritic disappears and reappears in a blink of an eye, leaving nothing but a shadow."
#    shadowStep_name: "Shadowstep"
#    shadowStep_description: "A master assassin knows how to walk between the shadows."
#    tornado_name: "Tornado"
#    tornado_description: "It is good to have a reset button when one's cover is blown."
#    wallOfDarkness_name: "Wall of Darkness"
#    wallOfDarkness_description: "Hide behind a wall of shadows to prevent the gaze of prying eyes."

  premium_features:
    get_premium: "Staň sa preplatiteľom hry <br>CodeCombat<br>" # Fit into the banner on the /features page
    master_coder: "Preplať si hru ešte dnes a staň sa majstrom kódu!"
#    paypal_redirect: "You will be redirected to PayPal to complete the subscription process."
    subscribe_now: "Predplať si CodeCombat"
    hero_blurb_1: "Získaj prístup ku  __premiumHeroesCount__  hrdinom, dostupným iba predplatiteľom! Spoznaj neuveriteľnú silu of Okara Duponohu, smrteľnú presnosť Listovej Narie alebo vyvolaj  \"rozkošné\" kostry s Nalfarom Kryptákom."
    hero_blurb_2: "Schopnosti prémiových hrdinov: bojový pokrik, dupanie a hodenie nepriteľom. Môžeš hrať aj ako strelec, čo ti umožní používať luky, pušky, môžeš hádzať nožom a výbušninami. Môžeš to skúsiť aj ako mág a využívaj rôzne druhy mágie."
    hero_caption: "Vrušujúci noví hrdinovia!"
    pet_blurb_1: "Zvieratká nepredstavujú len rozkošných spoločníkov, ale prinášajú aj unikátnu funkcionalitu a metódy. Grifko dokáže lietať ponad prekážky, vĺčatko dokáže prinášať elixíry a puma vie rozprávať!" # {change}
    pet_blurb_2: "Získaj všetky zvieratká a odhaľ ich jedinečné schopnosti!"
    pet_caption: "Adoptuj pre svojho hrdinu zvieratká!"
    game_dev_blurb: "Nauč sa programovať nové levely, ktoré zdieľaj so svojimi priateľmi. Vyber si predmety, ktoré potrebuješ, napíš kód  a sleduj, či dokážu tvoji priatelia prejsť vytvoreným levelom."
    game_dev_caption: "Navrhni vlastné hry, ktorými potešíš priateľov!"
    everything_in_premium: "Toto získaš vďaka predplatnému:"
    list_gems: "Bonusové drahokamy každý mesiac na nákup výstroje, zvieratiek a hrdinov"
    list_levels: "Prístup ku ďalším  __premiumLevelsCount__ more levelom"
    list_heroes: "Odomknutie nových hrdinov, vrátane strelcov a mágov."
    list_game_dev: "Možnosť vytvárať a zdielať hry s priateľmi"
    list_web_dev: "Možnosť vytvárať webové stránky a interaktívne aplikácie"
    list_items: "Prístup ku zvieratkám"
    list_support: "Prémiová podpora pri ladení kódu"
    list_clans: "Možnosť vytvárať súkromné klany, do ktorých si môžeš pozvať priateľov, s ktorými môžeš sútažiť o pozíciu lídra tabuľky."

  choose_hero:
    choose_hero: "Vyber si svojho hrdinu"
    programming_language: "Programovací jazyk"
    programming_language_description: "Aký programovací jazyk chceš použiť ? "
    default: "Predvolený"
    experimental: "Experimentálny"
    python_blurb: "Jednoduchý ale výkonný, skvelý pre začiatočníkov aj expertov"
    javascript_blurb: "Jazyk webových stránok. (Nie je to Java)"
    coffeescript_blurb: "Krajšia syntax pre JavaScript"
    lua_blurb: "Jazyk na skriptovanie hier."
    java_blurb: "(Iba pre predplatiteľov) Android."
    status: "Stav"
    weapons: "Zbrane"
    weapons_warrior: "Meče - Krátka vzdialenosť, Žiadna mágia"
    weapons_ranger: "Kuše, Pušky - Dlhá vzdialenosť, Žiadna mágia"
    weapons_wizard: "Prútiky, Žezlá - Dlhá vzdialenosť, Mágia"
    attack: "Újma" # Can also translate as "Attack"
    health: "Zdravie"
    speed: "Rýchlosť"
    regeneration: "Regenerácia"
    range: "Vzdialenosť" # As in "attack or visual range"
    blocks: "Blokuje" # As in "this shield blocks this much damage"
    backstab: "Pichnutie do chrbta" # As in "this dagger does this much backstab damage"
    skills: "Schopnosti"
    attack_1: "Upravuje na"
    attack_2: "hodnotu udávanej újmy zbraňou pre typ"
    attack_3: "."
    health_1: "Upravuje hodnotu zdravia na"
    health_2: "hodnoty zaručenej brnením"
    health_3: "."
    speed_1: "Pohybuje sa rýchlosťou"
    speed_2: "metrov za sekundu."
    available_for_purchase: "Dostupné na zakúpenie" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Úroveň, v ktorej môžeš hrdinu odomknúť:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Iba niektorí hrdinovia môžu hrať túto úroveň."

  skill_docs:
    function: "funkcia" # skill types
    method: "metóda"
    snippet: "snippet"
    number: "číslo"
    array: "pole"
    object: "objekt"
    string: "raťazec"
    writable: "zapisovatelné" # Hover over "attack" in Your Skills while playing a level to see most of this
    read_only: "iba na čítanie"
    action: "Akcia"
    spell: "Kúzlo"
    action_name: "názov"
    action_cooldown: "Zaberie"
    action_specific_cooldown: "Ukľudnenie"
    action_damage: "Poškodenie"
    action_range: "Vzdialenosť"
    action_radius: "Dosah"
    action_duration: "Trvanie"
    example: "Príklad"
    ex: "pr." # Abbreviation of "example"
    current_value: "Aktuálna hodnota"
    default_value: "Východzia hodnota"
    parameters: "Parametre"
    required_parameters: "Požadované  parametere"
    optional_parameters: "Voliteľné  parametere"
    returns: "Vracia"
    granted_by: "Zaručuje"

  save_load:
    granularity_saved_games: "Uložené"
    granularity_change_history: "História"

  options:
    general_options: "Všeobecné nastavenia" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Hlasitosť"
    music_label: "Hudba"
    music_description: "Vypnúť/zapnúť hudbu na pozadí."
    editor_config_title: "Konfigurácia editora"
    editor_config_livecompletion_label: "Živé automatické dokončovanie"
    editor_config_livecompletion_description: "Ukáže návrhy automatického dokončovania počas písania."
    editor_config_invisibles_label: "Zobraziť neviditeľné znaky"
    editor_config_invisibles_description: "Zobrazí inak neviditeľné znaky ako medzera a tabulátor."
    editor_config_indentguides_label: "Zobraziť odsadenie"
    editor_config_indentguides_description: "Ukáže vertikálne čiary odsadenia."
    editor_config_behaviors_label: "Chytré správanie"
    editor_config_behaviors_description: "Automaticky doplňuje hranaté a oblé zátvorky a úvodzovky."

  about:
    main_title: "Ak sa chceš naučiť programovať, musíš napísať veľa kódu."
    main_description: "Úlohou CodeCombatu je programovanie s úsmevom."
    mission_link: "Cieľ"
    team_link: "Tím"
    story_link: "Príbeh"
    press_link: "Pre tlač"
    mission_title: "Náš cieľ: Sprístupnenie programovania pre všetkých."
    mission_description_1: "<strong>Programovanie je mágia</strong>.Je to možnosť, ako využiť svoju predstavivosť. Začali sme s CodeCombatom, aby naši študenti pocítili magické schopnosti pri <strong>písaní kódu</strong>."
    mission_description_2: "Takýmto spôsobom sa naučia programovať omnoho rýchlejšie. Je to ako rozhovor namiesto čítania manuálu. Chceme umožniť túto konverzáciu <strong>každému študentovi</strong>, pretože všetci by mali mať možnosť naučiť sa programovacie čary."
    team_title: "Zoznám sa s tímom CodeCombat"
    team_values: "Ceníme si otvorený a zdvorilý dialóg, v ktorom vyhrá najlepšia myšlienka. Naše rozhodnutia sú založené na prieskume užívateľov. Všetci sú zainteresovaní na výsledku, od výkonného riaditeľa až po prispievateľov na  GitHube."
    nick_title: "Spoluzakladateľ" # {change}
    nick_blurb: "Motivačný Guru"
    matt_title: "Programátor" # {change}
    cat_title: "Najvyššia remeselníčka" # {change}
    cat_blurb: "Ohýbačka vzduchu"
    scott_title: "Spoluzakladateľ" # {change}
    scott_blurb: "Ten rozumný"
    maka_title: "Pomocník pre užívateľov"
    maka_blurb: "Rozprávač"
    rob_title: "Softvérový inžinier"
    rob_blurb: "Kódovač"
    josh_c_title: "Herný dizajnér"
    josh_c_blurb: "Robí dizajn hier"
    robin_title: "Produktový manažér"
    robin_blurb: "Stará sa o veci"
    josh_title: "Dizajnér hier"
    josh_blurb: "Podlaha je láva"
    nolan_title: "Oblastný manažér"
    lisa_title: "Školská špecialistka"
    lisa_blurb: "Odvážna"
    sean_title: "Oblastný manažér"
    liz_title: "Oblastný manažér"
#    david_title: "Customer Success Manager"
#    jane_title: "Partnership Associate"
    retrostyle_title: "Ilustrácia"
    retrostyle_blurb: "Retro hry"
    jose_title: "Hudba"
    jose_blurb: "Vzlet"
#    bryukh_title: "Game Designer"
#    bryukh_blurb: "Constructs puzzles"
    community_title: "...a naša komunita open-source"
    community_subtitle: "Vyše  500 spolupracovníkov pomohlo s tvorbou CodeCombatu. Každý týždeň pribúdajú ďalší."
    community_description_3: "CodeCombat je"
    community_description_link_2: "komunitný projekt"
    community_description_1: "so stovkami hráčov, ktorí vytvárajú úrovne, pridávajú nové funkcie, opravujú chyby, testujú hru alebo ju prekladajú už do vyše 50 jazykov. Zdielanie ideí je v open source komunite samozrejmosťou. Stránka je založená na viacerých  open source projectoch a my vraciame komunite späť náš projekt, ktorého kód je možné preskúmať a experimentovať s ním. Ku komunite hry CodeCombat sa môže pridať hocikto. Pozri si"
    community_description_link: "stránku pre prispievateľov,"
    community_description_2: "kde nájdeš viacej informácií."
    number_contributors: "Do nášho projektu sa zapojilo už vyše 500 spolupracovníkov."
    story_title: "Náš doterajší príbeh"
    story_subtitle: "Všetko sa začalo v roku 2013, keď sa začal  CodeCombat meniť z pár náčrtov na živú, vzrušujúcu hru"
    story_statistic_1a: "5,000,000+"
    story_statistic_1b: "hráčov"
    story_statistic_1c: "svoju programátorskú dráhu vďaka CodeCombatu."
    story_statistic_2a: "Hra je preložená do vyše 50 jazykov a hrajú ju hráči"
    story_statistic_2b: "v 200+ krajinách"
    story_statistic_3a: "Spolu napísali"
    story_statistic_3b: "miliardy riadkov kódu"
    story_statistic_3c: "v rôznych programovacích jazykoch"
    story_long_way_1: "Hoci sme prešli dlhú cestu"
    story_sketch_caption: "Nickov úplne prvý náčrt zobrazujúci hru o programovaní v akcii."
    story_long_way_2: "stále máme ešte veľa práce s dokončením našej misie..."
    jobs_title: "Pridaj sa ku nám a začni aj ty písať históriu CodeCombatu!"
    jobs_subtitle: "Máš schopnosti, ktoré by si chcel využiť pri rozvoji CodeCombatu? Pozri si  \"Vytvor si svoju pozíciu\" ."
    jobs_benefits: "Zamestnanecké výhody"
    jobs_benefit_4: "Neohraničené voľno"
    jobs_benefit_5: "Profesionály rozvoj a podpora pri vzdelávaní – knihy a hry zdarma!"
    jobs_benefit_6: "Zdravotné poistenie"
    jobs_benefit_7: "Pracovný stôl"
    jobs_benefit_9: "Fitness"
    jobs_benefit_10: "Materská dovolenka: platená 10-týždňová, ďalších 6 týždňov 55% mzdy"
    jobs_benefit_11: "Otcovská dovolenka: platená 10-týždňová"
    learn_more: "Dozveď sa viac"
    jobs_custom_title: "Vytvor si svoju pozíciu"
    jobs_custom_description: "Zaujíma ťa  CodeCombat, ale nevidíš pozíciu, ktorá by zodpovedala tvojej kvalifikácii? Napíš nám, ako by si mohol prispieť ku nášmu dielu. Radi si to prečítame"
    jobs_custom_contact_1: "Pošli nám krátky list,"
    jobs_custom_contact_2: "kde sa predstavíš a možno budeme spolupracovať!"
    contact_title: "Tlač & Kontakt"
    contact_subtitle: "Potrebuješ viacej informácii? Spoj sa s nami emailom"
    screenshots_title: "Ukážky z hry"
    screenshots_hint: "(klikni na zobrazenie v originálnej veľkosti)"
    downloads_title: "Stiahni si súbory & informácie"
    about_codecombat: "O CodeCombate"
    logo: "Logo"
    screenshots: "Snímky obrazovky"
    character_art: "Postavy v akcii"
    download_all: "Stiahni všetko"
    previous: "Späť"
    location_title: "Sídlo:"

  teachers:
    licenses_needed: "Potrebné licencie"

  special_offer:
    special_offer: "Špeciálna ponuka"
    project_based_title: "Projektovo založené kurzy"
    project_based_description: "Webový a herný vývoj umožňuje zdieľanie finálnych projektov."
    great_for_clubs_title: "Skvelé pre kluby a vybraných žiakov"
    great_for_clubs_description: "Učitelia môžu zakúpiť až __maxQuantityStarterLicenses__ štartovacích licencií za rok." # {change}
    low_price_title: "Iba __starterLicensePrice__ na žiaka"
    low_price_description: "Štartovacie licencie platia __starterLicenseLengthMonths__ mesiacov od nákupu."
    three_great_courses: "Tri skvelé kurzy zahrnuté do Štarovacej licencie:"
    license_limit_description: "Učitelia môžu zakúpiť  __maxQuantityStarterLicenses__ Štartovacích licencií. Už ste zakúpili __quantityAlreadyPurchased__. Ak ich potrebujete viac, píšte na  __supportEmail__. Štartovacie licencie platia __starterLicenseLengthMonths__ mesiacov."
    student_starter_license: "Štartovacia licencia pre študenta"
    purchase_starter_licenses: "Kúp Štartovacie licencie"
    purchase_starter_licenses_to_grant: "Kúp Štartovacie licencie na získanie prístupu ku __starterLicenseCourseList__"
    starter_licenses_can_be_used: "Štartovacie licencie sa môžu použiť hneď po zakúpení na priradenie dodatočných kurzov."
    pay_now: "Zaplať teraz"
    we_accept_all_major_credit_cards: "Akceptujeme všetky hlavné kreditné karty."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

#  teachers_quote:
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Curriculum Specialist/Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
#    parent: "Parent"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_name: "District Name"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
#    school_name: "School Name"
#    city: "City"
#    state: "State"
#    country: "Country"
#    num_students_help: "How many students will use CodeCombat?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
#    referrer_default: "Select One"
#    referrer_hoc: "Code.org/Hour of Code"
#    referrer_teacher: "A teacher"
#    referrer_admin: "An administrator"
#    referrer_student: "A student"
#    referrer_pd: "Professional trainings/workshops"
#    referrer_web: "Google"
#    referrer_other: "Other"
#    anything_else: "What kind of class do you anticipate using CodeCombat for?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Ulož novú verziu"
    new_major_version: "Nová primárna verzia"
    submitting_patch: "Odosielanie opravy..."
    cla_prefix: "Ak chcete uložiť svoje zmeny, musíte najprv súhlasiť s našou"
    cla_url: "licencia"
    cla_suffix: "."
    cla_agree: "SÚHLASÍM"
#    owner_approve: "An owner will need to approve it before your changes will become visible."

  contact:
    contact_us: "Kontaktujte nás"
    welcome: "Sme radi že nám píšete! Použite tento formulár pre odsolanie správy."
    forum_prefix: "Pre všetky ostatné verejné záležitosti, prosím vyskúšajte "
    forum_page: "naše fórum"
    forum_suffix: "."
    faq_prefix: "Máš ku dispozícii aj"
    faq: "FAQ"
    subscribe_prefix: "Ak máš problémy s nejakým levelom,"
    subscribe: "kúp si predplatné pre CodeCombat"
    subscribe_suffix: "a my ti potom pomôžeme s kódom."
    subscriber_support: "Emaily od predplatiteľov sú našou prioritou."
    screenshot_included: "Pridaný snímok obrazovky."
    where_reply: "Ako máme odpovedať?"
    send: "Poslať odozvu"

  account_settings:
    title: "Nastavenia účtu"
    not_logged_in: "Prihlás sa alebo si vytvor účet."
    me_tab: "O mne"
    picture_tab: "Obrázok"
    delete_account_tab: "Zruš svoj účet"
    wrong_email: "Nesprávny email"
    wrong_password: "Chybné heslo"
#    use_gravatar: "Change your profile picture by signing up for Gravatar"
    delete_this_account: "Vymaž natrvalo tento účet"
    reset_progress_tab: "Vymaž všetok postup"
    reset_your_progress: "Vymaž všetok postup a začni znovu"
    god_mode: "Božský mód"
    emails_tab: "E-maily"
    admin: "Spravovať"
    manage_subscription: "Klikni pre spravovanie predpltného."
    new_password: "Nové heslo"
    new_password_verify: "Overenie"
    type_in_email: "Zadaj email na potvrdenie zrušenia účtu"
    type_in_email_progress: "Napíš svoj email, aby si potvrdil vymazanie tvojho doterajšieho postupu."
    type_in_password: "Napíš aj svoje heslo."
    email_subscriptions: "Odoberať emailom"
    email_subscriptions_none: "Žiadne odoberanie emailom."
    email_announcements: "Oznámenia"
    email_announcements_description: "Chcem dostávať emaily o novinkách a vývoji programu CodeCombat."
    email_notifications: "Oznámenia"
    email_notifications_summary: "Ovládanie osobných, automatických emailových oznámení o tvojej aktivite v programe CodeCombat."
    email_any_notes: "Všetky oznámenia"
    email_any_notes_description: "Deaktivuj, ak nechceš dostávať žiadne oznamovacie emaily."
    email_news: "Novinky"
    email_recruit_notes: "Pracovné príležitosti"
    email_recruit_notes_description: "Ak budeš hrať veľmi dobre, môže sa stať, že ti ponúkneme novú a lepšiu prácu."
    contributor_emails: "Prispievateľské emaily"
    contribute_prefix: "Nechceš sa k nám pripojiť ? Pozri si "
    contribute_page: "stránku pre prispievateľov,"
    contribute_suffix: " dozvieš sa tam viac."
    email_toggle: "Vyber/Zruš všetko"
    error_saving: "Chyba pri ukladaní"
    saved: "Zmeny uložené"
    password_mismatch: "Heslá nesedia."
    password_repeat: "Zopakuj, prosím, svoje heslo."

  keyboard_shortcuts:
    keyboard_shortcuts: "Klávesové skratky"
    space: "Medzerník"
    enter: "Enter"
    press_enter: "stlač enter"
    escape: "Esc"
    shift: "Shift"
    run_code: "Spusti aktuálny kód."
    run_real_time: "Spusti v reálnom čase."
    continue_script: "Pokračuj v aktuálnom skripte."
    skip_scripts: "Preskoč všetky skripty."
    toggle_playback: "Prepni play/pause."
    scrub_playback: "Presúvaj sa dopredu/dozadu."
    single_scrub_playback: "Presúvaj sa dopredu/dozadu o jeden snímok."
    scrub_execution: "Presúvaj sa aktuálnym kúzlom."
    toggle_debug: "Prepni ladenie."
    toggle_grid: "Prepni zobrazenie mriežky."
    toggle_pathfinding: "Prepni zobrazenie hľadania cesty."
    beautify: "Skrášli kód pomocou štandardizácie formátovania."
    maximize_editor: "Zväčši maximálne/minimálne editor."

  community:
    main_title: "CodeCombat Komunita"
    introduction: "Pozri si  spôsoby ako sa môžeš zapojiť a rozhodni sa, čo ťa najviac láka.Tešime sa na spoluprácu !"
    level_editor_prefix: "Použi"
    level_editor_suffix: "na vytvorenie a úpravu úrovní. Uživatelia vytvorili úrovne pre svoje triedy, svojích priateľov, žiakov, súrodencov a aj pre deň kódovania. Ak sa bojíš začínať celkom od začiatku, môžeš začať klonovaním a úpravou našich úrovní."
    thang_editor_prefix: "Jednotky hry nazývame vecičky - 'thangs'. Použi"
    thang_editor_suffix: "na úpravu grafiky. Povoľ jednotkám vrhať strely, zmeň smer animácie, zmeň body zásahu alebo nahraj vlastné vektorové sprity."
    article_editor_prefix: "Vidíš chybu v našich dokumentoch ? Chceš pridať inštrukcie k vlastným výtvorom ? Pozri sa na"
    article_editor_suffix: "a pomôž hráčom, aby získali, čo najviac z hrania na CodeCombat."
    find_us: "Nájdeš nás na týchto stránkach"
    social_github: "Pozri si náš kód na GitHube"
    social_blog: "Prečítaj si blog na Sette"
    social_discource: "Pridaj sa k diskusii na fóre Discourse"
    social_facebook: "Daj Like CodeCombatu na Facebooku"
    social_twitter: "Sleduj CodeCombat na Twitteri"
    social_gplus: "Pripoj sa ku CodeCombatu na Google+"
    social_slack: "Chatuj s nami na verejnom kanáli Slack."
    contribute_to_the_project: "Prispej svojou prácou"

  clans:
    clan: "Klan"
    clans: "Klany"
    new_name: "Nové meno klanu"
    new_description: "Nový popis klanu"
    make_private: "Zmeň klan na súkromný"
    subs_only: "iba pre predplatiteľov"
    create_clan: "Vytvor nový klan"
    private_preview: "Náhľad"
    private_clans: "Súkromné klany"
    public_clans: "Verejné klany"
    my_clans: "Moje klany"
    clan_name: "Meno klanu"
    name: "Meno"
    chieftain: "Vodca"
    edit_clan_name: "Edituj meno klanu"
    edit_clan_description: "Edituj popis klanu"
    edit_name: "edituj meno"
    edit_description: "edituj popis"
    private: "(súkromný)"
    summary: "Sumár"
    average_level: "Priemerná úroveň"
    average_achievements: "Priemerný výkon"
    delete_clan: "Vymaž klan"
    leave_clan: "Opusti klan"
    join_clan: "Pridaj sa do klanu"
    invite_1: "Pozvi:"
    invite_2: "*Pozvi hráčov do klanu, tak že im pošleš tento odkaz."
    members: "Členovia"
    progress: "Postup"
    not_started_1: "nezačal"
    started_1: "začal"
    complete_1: "ukončené"
    exp_levels: "Úrovne"
    rem_hero: "Odstráň hrdinu"
    status: "Status"
    complete_2: "ukončené"
    started_2: "začal"
    not_started_2: "nezačal"
    view_solution: "Klikni a pozri si riešenie."
    view_attempt: "Klikni a pozri si pokus."
    latest_achievement: "Posledný úspech"
    playtime: "Čas hry"
    last_played: "Naposledy hrané"
    leagues_explanation: "Hraj ligu s inými členmi klanu v multiplayerových leveloch."
    track_concepts1: "Sleduj koncepcie"
    track_concepts2a: "zvládnuté každým študentom"
    track_concepts2b: "zvládnuté každým členom"
    track_concepts3a: "Sleduj úrovne ukončené študentmi"
    track_concepts3b: "Sleduj úrovne ukončené členmi"
    track_concepts4a: "Pozri študentské'"
    track_concepts4b: "Pozri členské'"
    track_concepts5: "riešenia"
    track_concepts6a: "Usporiadaj študentov podľa mena alebo postupu"
#    track_concepts6b: "Sort members by name or progress"
#    track_concepts7: "Requires invitation"
#    track_concepts8: "to join"
#    private_require_sub: "Private clans require a subscription to create or join."

#  courses:
#    create_new_class: "Create New Class"
#    unnamed_class: "Unnamed Class"
#    edit_settings1: "Edit Class Settings"
#    add_students: "Add Students"
#    stats: "Statistics"
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    students: "Students"
#    concepts: "Concepts"
#    play_time: "Play time:"
#    completed: "Completed:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enroll: "Enroll"
#    enroll_paid: "Enroll Students in Paid Courses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_classroom: "Back to classroom"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
#    remove_student: "remove student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    arena: "Arena"
#    available_levels: "Available Levels"
#    started: "started"
#    complete: "complete"
#    practice: "practice"
#    required: "required"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
#    my_classes: "Current Classes"
#    class_added: "Class successfully added!"
#    view_levels: "view all levels in course"
#    view_project_gallery: "view my classmates' projects"
#    join_class: "Join A Class"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
#    play_arena: "Play Arena"
#    view_project: "View Project"
#    start: "Start"
#    last_level: "Last level played"
#    not_you: "Not you?"
#    continue_playing: "Continue Playing"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
#    remove_student1: "Remove Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
#    license_will_revoke: "This student's paid license will be revoked and made available to assign to another student."
#    keep_student: "Keep Student"
#    removing_user: "Removing user"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
#    student_age_range_younger: "Younger than 6"
#    student_age_range_older: "Older than 18"
#    student_age_range_to: "to"
#    create_class: "Create Class"
#    class_name: "Class Name"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    current_hero_female: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"
#    update_old_classroom: "New school year, new levels!"
#    update_old_classroom_detail: "To make sure you're getting the most up-to-date levels, make sure you create a new class for this semester by clicking Create a New Class on your"
#    teacher_dashboard: "teacher dashboard"
#    update_old_classroom_detail_2: "and giving students the new Class Code that appears."
#    view_assessments: "View Assessments"
#    challenge: "Challenge:"
#    challenge_level: "Challenge Level:"
#    status: "Status:"
#    assessments: "Assessments"
#    play_again: "Play Again"
#    keep_trying: "Keep Trying"
#    start_challenge: "Start Challenge"
#    locked: "Locked"

#  project_gallery:
#    no_projects_published: "Be the first to publish a project in this course!"
#    view_project: "View Project"
#    edit_project: "Edit Project"

#  teacher:
#    assigning_course: "Assigning course"
#    removing_course: "Removing course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Select course"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    removed_course_msg: "{{numberRemoved}} students were removed from {{courseName}}."
#    remove_course: "Remove Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    empty_credits: "Exhausted Licenses"
#    license_remaining: "license remaining"
#    licenses_remaining: "licenses remaining"
#    one_license_used: "1 license has been used"
#    num_licenses_used: "__numLicensesUsed__ licenses have been used"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    assessments: "Assessments"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    project_gallery: "Project Gallery"
#    view_project: "View Project"
#    unpublished: "(unpublished)"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    pacing_guides: "Classroom-in-a-Box Pacing Guides"
#    pacing_guides_desc: "Learn how to incorporate all of CodeCombat's resources to plan your school year!"
#    pacing_guides_elem: "Elementary School Pacing Guide"
#    pacing_guides_middle: "Middle School Pacing Guide"
#    pacing_guides_high: "High School Pacing Guide"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    gd1_rubric: "Game Development 1 - Project Rubric"
#    gd1_rubric_desc: "Use this rubric to assess student projects at the end of Game Development 1."
#    gd2: "Game Development 2"
#    gd2_curriculum: "Game Development 2 - Curriculum Guide"
#    gd2_curriculum_desc: "Lesson plans for Game Development 2."
#    gd3: "Game Development 3"
#    gd3_curriculum: "Game Development 3 - Curriculum Guide"
#    gd3_curriculum_desc: "Lesson plans for Game Development 3."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"
#    view_project_gallery: "View Project Gallery"
#    office_hours: "Hour of Code Webinars"
#    office_hours_detail: "Learn how to keep up with with your students as they create games and embark on their coding journey! Come and attend our"
#    office_hours_link: "Hour of Code Webinar"
#    office_hours_detail_2: "sessions."
#    success: "Success"
#    in_progress: "In Progress"
#    not_started: "Not Started"

#  share_licenses:
#    share_licenses: "Share Licenses"
#    shared_by: "Shared By:"
#    add_teacher_label: "Enter exact teacher email:"
#    add_teacher_button: "Add Teacher"
#    subheader: "You can make your licenses available to other teachers in your organization. Each license can only be used for one student at a time."
#    teacher_not_found: "Teacher not found. Please make sure this teacher has already created a Teacher Account."
#    teacher_not_valid: "This is not a valid Teacher Account. Only teacher accounts can share licenses."
#    already_shared: "You've already shared these licenses with that teacher."
#    teachers_using_these: "Teachers who can access these licenses:"
#    footer: "When teachers revoke licenses from students, the licenses will be returned to the shared pool for other teachers in this group to use."
#    you: "(you)"
#    one_license_used: "(1 license used)"
#    licenses_used: "(__licensesUsed__ licenses used)"
#    more_info: "More info"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_prefix_short: "Invite people to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"
#    share_with_teacher_email: "Send to your teacher"

  game_dev:
    creator: "Tvorca"

  web_dev:
    image_gallery_title: "Galéria obrázkov"
    select_an_image: "Vyber si obrázok, ktorý chceš použiť"
    scroll_down_for_more_images: "(Skroluj dole a uvidíš viacej obrázkov)"
    copy_the_url: "Skopíruj URL"
    copy_the_url_description: "Užitočné, ak chceš nahradiť existujúci obrázok."
    copy_the_img_tag: "Skopíruj značku <img>"
    copy_the_img_tag_description: "Užitočné, ak chceš vložiť nový obrázok."
    copy_url: "SkopírujURL"
    copy_img: "Skopíruj <img>"
    how_to_copy_paste: "Ako kopírovať/vložiť"
    copy: "Skopíruj"
    paste: "Vlož"
    back_to_editing: "Späť ku editácii"

  classes:
    archmage_title: "Arcimág"
    archmage_title_description: "(Programátor)"
    archmage_summary: "Ak si vývojár so záujmom o kódovanie vzdelávacíh hier, staň sa Arcimágom a pomôž nám s vývojom  CodeCombatu !"
    artisan_title: "Remeselník"
    artisan_title_description: "(Tvorca úrovní)"
    artisan_summary: "Tvor a zdieľaj úrovne, ktoré si môžu zahrať tvoji priatelia. Staň sa Remeselníkom a nauč sa umenie učiť iných programovať."
    adventurer_title: "Dobrodruh"
    adventurer_title_description: "(Testovač úrovní)"
    adventurer_summary: "Dostaň sa k naším novým úrovniam (dokonca aj k tým pre predplatiteľov) zdarma a o týždeň skôr. Pomôž nám odhaliť chyby pred ich zverejnemím."
    scribe_title: "Pisár"
    scribe_title_description: "(Editor)"
    scribe_summary: "Dobrý kód potrebuje dobrú dokumentáciu. Píš, edituj a vylepši dokumenty, ktoré čítajú milióny hráčov na celom svete."
    diplomat_title: "Diplomat"
    diplomat_title_description: "(Prekladateľ)"
    diplomat_summary: "CodeCombat je preložený vďaka naším diplomatom do  45+ jazykov. Pomôž nám s prekladom."
    ambassador_title: "Ambasador"
    ambassador_title_description: "(Poradca)"
    ambassador_summary: "Kroť použivateľov nášho fóra a nasmeruj na správnu cestu tých, čo sa pýtajú. Naši ambasádori reprezentujú  CodeCombat na celom svete."
    teacher_title: "učiteľ"

  editor:
    main_title: "Editory pre CodeCombat"
    article_title: "Editor pre článkyr"
    thang_title: "Editor pre vecičky"
    level_title: "Editor levelov"
    course_title: "Editor pre kurz"
    achievement_title: "Editor úspechov"
    poll_title: "Editor pre hlasovanie"
    back: "Späť"
    revert: "Obnov"
    revert_models: "Obnov modely"
    pick_a_terrain: "Vyber si terén"
    dungeon: "Žalár"
    indoor: "Vnútro"
    desert: "Púšť"
    grassy: "Tráva"
    mountain: "Hora"
    glacier: "Ľadovec"
    small: "Malé"
    large: "veľké"
    fork_title: "Vytvor novú verziu"
    fork_creating: "Vytváram verziu..."
    generate_terrain: "Vygeneruj terén"
    more: "Viac"
    wiki: "Wiki"
    live_chat: "Live Chat"
    thang_main: "Hlavné"
    thang_spritesheets: "Sprajtový hárok"
    thang_colors: "Farby"
    level_some_options: "nejaké možnosti?"
    level_tab_thangs: "Vecičky"
    level_tab_scripts: "Skripty"
    level_tab_components: "Komponenty"
    level_tab_systems: "Systémy"
    level_tab_docs: "Dokumentácia"
    level_tab_thangs_title: "Aktuálna vecička"
    level_tab_thangs_all: "Všetko"
    level_tab_thangs_conditions: "Počiatočné podmienky"
    level_tab_thangs_add: "Pridaj vecičky"
    level_tab_thangs_search: "Hľadaj vecičky"
    add_components: "Pridaj komponenty"
#    component_configs: "Component Configurations"
#    config_thang: "Double click to configure a thang"
#    delete: "Delete"
#    duplicate: "Duplicate"
#    stop_duplicate: "Stop Duplicate"
#    rotate: "Rotate"
#    level_component_tab_title: "Current Components"
#    level_component_btn_new: "Create New Component"
#    level_systems_tab_title: "Current Systems"
#    level_systems_btn_new: "Create New System"
#    level_systems_btn_add: "Add System"
#    level_components_title: "Back to All Thangs"
#    level_components_type: "Type"
#    level_component_edit_title: "Edit Component"
#    level_component_config_schema: "Config Schema"
#    level_system_edit_title: "Edit System"
#    create_system_title: "Create New System"
#    new_component_title: "Create New Component"
#    new_component_field_system: "System"
#    new_article_title: "Create a New Article"
#    new_thang_title: "Create a New Thang Type"
#    new_level_title: "Create a New Level"
#    new_article_title_login: "Log In to Create a New Article"
#    new_thang_title_login: "Log In to Create a New Thang Type"
#    new_level_title_login: "Log In to Create a New Level"
#    new_achievement_title: "Create a New Achievement"
#    new_achievement_title_login: "Log In to Create a New Achievement"
#    new_poll_title: "Create a New Poll"
#    new_poll_title_login: "Log In to Create a New Poll"
#    article_search_title: "Search Articles Here"
#    thang_search_title: "Search Thang Types Here"
#    level_search_title: "Search Levels Here"
#    achievement_search_title: "Search Achievements"
#    poll_search_title: "Search Polls"
#    read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
#    no_achievements: "No achievements have been added for this level yet."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
#    level_completion: "Level Completion"
#    pop_i18n: "Populate I18N"
#    tasks: "Tasks"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Náhľad"
    edit_article_title: "Upraviť článok"

#  polls:
#    priority: "Priority"

  contribute:
    page_title: "Prispenie"
    intro_blurb: "CodeCombat je  100% open source! Stovky nadšených hráčov nám pomohli dostať hru na dnešnú úroveň. Pripoj sa k nám a napíš ďalšiu kapitolu CodeCombatu, ktorý učí svet kódovať!"
    alert_account_message_intro: "Ahoj!"
#    alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
#    archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
#    class_attributes: "Class Attributes"
#    archmage_attribute_1_pref: "Knowledge in "
#    archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
#    archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
#    how_to_join: "How To Join"
#    join_desc_1: "Anyone can help out! Just check out our "
#    join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
#    join_desc_3: ", or find us in our "
#    join_desc_4: "and we'll go from there!"
#    join_url_email: "Email us"
#    join_url_slack: "public Slack channel"
#    archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
#    artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
#    artisan_introduction_suf: ", then this class might be for you."
#    artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
#    artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
#    artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
#    artisan_join_desc: "Use the Level Editor in these steps, give or take:"
#    artisan_join_step1: "Read the documentation."
#    artisan_join_step2: "Create a new level and explore existing levels."
#    artisan_join_step3: "Find us in our public Slack channel for help."
#    artisan_join_step4: "Post your levels on the forum for feedback."
#    artisan_subscribe_desc: "Get emails on level editor updates and announcements."
#    adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
#    adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
#    adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
#    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
#    adventurer_forum_url: "our forum"
#    adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
#    adventurer_subscribe_desc: "Get emails when there are new levels to test."
#    scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
#    scribe_introduction_url_mozilla: "Mozilla Developer Network"
#    scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
#    scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
#    contact_us_url: "Contact Us"
#    scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
#    scribe_subscribe_desc: "Get emails about article writing announcements."
#    diplomat_introduction_pref: "So, if there's one thing we learned from the "
#    diplomat_launch_url: "launch in October"
#    diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
#    diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
#    diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
#    diplomat_i18n_page: "translations page"
#    diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
#    diplomat_join_pref_github: "Find your language locale file "
#    diplomat_github_url: "on GitHub"
#    diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
#    diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
#    ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
#    ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
#    ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
#    ambassador_join_note_strong: "Note"
#    ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
#    ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
#    changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
#    diligent_scribes: "Our Diligent Scribes:"
#    powerful_archmages: "Our Powerful Archmages:"
#    creative_artisans: "Our Creative Artisans:"
#    brave_adventurers: "Our Brave Adventurers:"
#    translating_diplomats: "Our Translating Diplomats:"
#    helpful_ambassadors: "Our Helpful Ambassadors:"

  ladder:
    my_matches: "Moje súboje"
    simulate: "Simuluj"
    simulation_explanation: "Simulovaním sa dostane hra rýchlejšie do rebríčka !!"
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
    simulate_games: "Simuluj hry !"
    games_simulated_by: "Tebou simulované hry:"
    games_simulated_for: "Pre teba simulované hry:"
#    games_in_queue: "Games currently in the queue:"
    games_simulated: "Simulované hry"
    games_played: "Odohrané hry"
    ratio: "Pomer"
    leaderboard: "Rebríček"
    battle_as: "Hraj ako "
    summary_your: "Tvoje "
    summary_matches: "Súboje - počet výhier "
    summary_wins: ", počet prehier "
    summary_losses: " "
    rank_no_code: "Žiadny nový kód na ocenenie"
    rank_my_game: "Oceň moju hru !"
    rank_submitting: "Odosielam..."
    rank_submitted: "Odoslané na ocenenie"
    rank_failed: "Chyba pri oceňovaní"
    rank_being_ranked: "Hra je oceňovaná"
    rank_last_submitted: "odoslané "
    help_simulate: "Pomôžeš so simuláciou hier ?"
    code_being_simulated: "Tvoj nový kód je simulovaný iným hráčom. Rebríček sa obnoví po nových súbojoch."
    no_ranked_matches_pre: "Žiadne ocenené súboje pre "
    no_ranked_matches_post: " tím ! Hraj proti súperom a potom sa sem vráť a  uvidíš ocenenie svojej hry."
    choose_opponent: "Vyber si súpera"
    select_your_language: "Vyber si jazyk !"
    tutorial_play: "Hraj tutoriál"
    tutorial_recommended: "Odporúčané, pokiaľ si ešte nikdy nehral"
    tutorial_skip: "Preskoč tutoriál"
    tutorial_not_sure: "Nie si si istý, čo sa deje ?"
    tutorial_play_first: "Hraj najskôr tutoriál."
    simple_ai: "Jednoduchá umelá inteligencia" # {change}
    warmup: "Na rozohratie"
    friends_playing: "Hra proti priateľom"
    log_in_for_friends: "Prihlás sa a hraj s priateľmi !"
    social_connect_blurb: "Pripoj sa a hraj proti svojím priateľom !"
    invite_friends_to_battle: "Pozvi priateľov a bojuj s nimi !"
    fight: "Bojuj !"
    watch_victory: "Pozri si svoju výhru"
    defeat_the: "Poraz"
#    watch_battle: "Watch the battle"
    tournament_started: ", spustený"
    tournament_ends: "Turnaj končí"
    tournament_ended: "Turnaj skončil"
    tournament_rules: "Pravidlá turnaja"
    tournament_blurb: "Píš kód, zbieraj mince, stavaj armády, rozdrv nepriateľov, vyhraj ceny v hodnote  40,000$. Greed tournament! Pozri sa na detaily."
    tournament_blurb_criss_cross: "Vyhraj ponuky, buduj cesty, preľsti súperov,zbieraj diamanty grab gems a vylepši svoju kariéru v našom Krížovkárskom turnaji ! Pozri sa na detaily"
    tournament_blurb_zero_sum: "Odviaž svoju kódovaciu kreativitu pri zbieraní mincí a bojovej taktike v spravodlivom vysokohorskom súboji medzi medzi červenou a modrou čarodejkou. Turnaj začal v piatok 27. marca 2015  a skončil 6. apríla 2015. Súťaž pre zábavu a slávu ! Pozri sa na detaily"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
    tournament_blurb_blog: "v našom blogu."
    rules: "Pravidlá"
    winners: "Víťazi"
#    league: "League"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
#    wins: "Wins" # At end of multiplayer match playback
#    humans: "Red" # Ladder page display team name
#    ogres: "Blue"

  user:
    stats: "Stats"
    singleplayer_title: "Levely pre jedného hráča"
    multiplayer_title: "Levely pre viac hráčov"
    achievements_title: "Úspechy"
    last_played: "Naposledy hrané"
    status: "Stav"
    status_completed: "Dokončené"
    status_unfinished: "Nedokončené"
    no_singleplayer: "Doteraz neboli odohrané žiadne hry pre jedného hráča."
    no_multiplayer: "Doteraz neboli odohrané žiadne hry pre viac hráčov."
    no_achievements: "Zatiaľ nemáš žiadne Úspechy."
    favorite_prefix: "Tvoj obľúbený jazyk je "
    favorite_postfix: "."
#    not_member_of_clans: "Not a member of any clans yet."

  achievements:
    last_earned: "Naposledy získané"
    amount_achieved: "Množstvo"
    achievement: "Úspechy"
    current_xp_prefix: ""
    current_xp_postfix: " spolu"
    new_xp_prefix: ""
    new_xp_postfix: " získaných"
    left_xp_prefix: ""
    left_xp_infix: " do ďalšieho levelu "
    left_xp_postfix: ""

#  account:
#    payments: "Payments"
#    prepaid_codes: "Prepaid Codes"
#    purchased: "Purchased"
#    subscribe_for_gems: "Subscribe for gems"
#    subscription: "Subscription"
#    invoices: "Invoices"
#    service_apple: "Apple"
#    service_web: "Web"
#    paid_on: "Paid On"
#    service: "Service"
#    price: "Price"
#    gems: "Gems"
#    active: "Active"
#    subscribed: "Subscribed"
#    unsubscribed: "Unsubscribed"
#    active_until: "Active Until"
#    cost: "Cost"
#    next_payment: "Next Payment"
#    card: "Card"
#    status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
#    status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

#  account_invoices:
#    amount: "Amount in US dollars"
#    declined: "Your card was declined"
#    invalid_amount: "Please enter a US dollar amount."
#    not_logged_in: "Log in or create an account to access invoices."
#    pay: "Pay Invoice"
#    purchasing: "Purchasing..."
#    retrying: "Server error, retrying."
#    success: "Successfully paid. Thanks!"

#  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
#    users: "Users"
#    months: "Months"
#    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

#  loading_error:
#    could_not_load: "Error loading from server"
#    connection_failure: "Connection Failed"
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
#    unauthorized: "You need to be signed in. Do you have cookies disabled?"
#    forbidden: "Forbidden"
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
#    not_found: "Not Found"
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
#    not_allowed: "Method not allowed."
#    timeout: "Server Timeout"
#    conflict: "Resource conflict."
#    bad_input: "Bad input."
#    server_error: "Server error."
#    unknown: "Unknown Error"
#    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

#  resources:
#    level: "Level"
#    patch: "Patch"
#    patches: "Patches"
#    system: "System"
#    systems: "Systems"
#    component: "Component"
#    components: "Components"
#    hero: "Hero"
#    campaigns: "Campaigns"

  concepts:
    advanced_css_rules: "Pokročilé CSS pravidlá"
    advanced_css_selectors: "Pokročilé CSS selektory"
    advanced_html_attributes: "Pokročilé HTML atribúty"
    advanced_html_tags: "Pokročilé HTML tágy"
    algorithm_average: "Algoritmus na zistenie priemeru"
    algorithm_find_minmax: "Algoritmus pre nájdenie Minima/Maxima"
    algorithm_search_binary: "Algoritmus binárneho vyhľadávania"
    algorithm_search_graph: "Algoritmus grafového vyhľadávania "
    algorithm_sort: "Triediaci algoritmus"
    algorithm_sum: "Algoritmus súčtu"
    arguments: "Argumenty"
    arithmetic: "Aritmetika"
    array_2d: "2D pole"
    array_index: "Indexovanie poľa"
    array_iterating: "Prechod prvkami poľa"
    array_literals: "Literál poľa"
    array_searching: "Hľadanie v poli"
    array_sorting: "Triedenie poľa"
    arrays: "Polia"
    basic_css_rules: "Základné pravidlá pre CSS"
    basic_css_selectors: "Základné CSS selektory"
    basic_html_attributes: "Základné HTML atribúty"
    basic_html_tags: "Základné HTML značky"
    basic_syntax: "Základná syntax"
    binary: "Dvojková sústava"
    boolean_and: "Logické and"
    boolean_equality: "Logická rovnosť"
    boolean_greater_less: "Logický operátor väčší/menší"
    boolean_logic_shortcircuit: "Logické skratky"
    boolean_not: "Logické not"
    boolean_operator_precedence: "Priorita logických operátorov"
    boolean_or: "Logické or"
    bootstrap: "Bootstrap"
    break_statements: "Break"
    classes: "Triedy"
    continue_statements: "Continue"
    dom_events: "Udalosti DOMu"
    dynamic_styling: "Dynamický štýľ"
    event_concurrency: "Súčasné udalosti"
    event_data: "Dáta udalosti"
    event_handlers: "Ovládač udalosti"
    for_loops: "Cyklus for"
    for_loops_nested: "Vnorené cykly For"
    for_loops_range: "Cyklus For"
    functions: "Funkcie"
    game_ai: "Herná AI"
    game_goals: "Cieľ hry"
    game_spawn: "Vytvorenie"
    graphics: "Grafika"
    graphs: "Grafy"
    heaps: "Hromady"
    if_else_statements: "príkaz If/Else"
    if_statements: "If"
    if_statements_nested: "Vnorené if príkazy"
    indexing: "Indexy polí"
    input_handling_flags: "Ošetrenie vstupu - vlajky"
    input_handling_keyboard: "Ošetrenie vstupu - klávesnica"
    input_handling_mouse: "Ošetrenie vstupu - myš"
    intermediate_css_rules: "Pokročilé CSS pravidlá"
    intermediate_css_selectors: "Pokročilé CSS selektory"
    intermediate_html_attributes: "Pokročilé  HTML atribúty"
    intermediate_html_tags: "Pokročilé HTML značky"
    jquery: "jQuery"
    jquery_animations: "Animácie v jQuery"
    jquery_filtering: "Filtrovanie elementov v jQuery"
    jquery_selectors: "jQuery selektory"
    length: "Dĺžka poľa"
    math_geometry: "Geometria"
    math_operations: "Matematické operácie"
    math_trigonometry: "Trigonometria"
    object_literals: "Objektové literály"
    parameters: "Parametre"
    property_access: "Prístup ku vlastnostiam"
    property_assignment: "Priradenie vlastnosti"
    queues: "Datové štruktúry - rady"
    reading_docs: "Čítanie dokumentácie"
    recursion: "Rekurzia"
    return_statements: "Return"
    stacks: "Datové štruktúry - zásobníky"
    strings: "Reťazce"
    strings_concatenation: "Spájanie reťazcov"
    strings_substrings: "Podreťazec"
    trees: "Datové štruktúry - stromy"
    variables: "Premenné"
    vectors: "Vektory"
    while_condition_loops: "Cyklus while s podmienkou "
    while_loops_simple: "Cyklus while"
    while_loops_nested: "Vnorené cykly while"
    xy_coordinates: "Kartézske súradnice"
    advanced_strings: "Pokročilá práca s reťazcami" # Rest of concepts are deprecated
    algorithms: "Algoritmy"
    boolean_logic: "Logické premenné"
    basic_html: "Základy HTML"
    basic_css: "Základy CSS"
    basic_web_scripting: "Základy webového skriptovania"
    intermediate_html: "Mierne pokročilé HTML"
    intermediate_css: "Mierne pokročilé CSS"
    intermediate_web_scripting: "Mierne pokročilé webové skriptovanie"
    advanced_html: "Pokročilé HTML"
    advanced_css: "Pokročilé CSS"
    advanced_web_scripting: "Pokročilé webové skriptovanie"
    input_handling: "Práca so vstupom"
    while_loops: "Cyklus while"
    place_game_objects: "Umiestni herné objekty"
    construct_mazes: "Vytvor bludiská"
    create_playable_game: "Vytvor hrateľný a zdielateľný herný projekt"
    alter_existing_web_pages: "Zmeň existujúce webové stránky"
    create_sharable_web_page: "Vytvor zdielateľnú webovú stránku"
    basic_input_handling: "Práca so základným vstupom"
    basic_game_ai: "Základná herná AI"
    basic_javascript: "Základy JavaScriptu"
    basic_event_handling: "Základná práca s udalosťami"
    create_sharable_interactive_web_page: "Vytvor zdielateľnú, interaktívnu webovú stránku"

#  anonymous_teacher:
#    notify_teacher: "Notify Teacher"
#    want_codecombat: "Want to play CodeCombat all the time?"
#    create_teacher_account: "Create free teacher account"
#    chat: "Ask questions via chat"
#    enter_student_name: "Your name:"
#    enter_teacher_email: "Your teacher's email:"
#    teacher_email_placeholder: "teacher.email@example.com"
#    student_name_placeholder: "type your name here"
#    teachers_section: "Teachers:"
#    students_section: "Students:"
#    teacher_notified: "We've notified your teacher that you want to play more CodeCombat in your classroom!"

  delta:
    added: "Pridané"
    modified: "Zmenené"
    not_modified: "Nezmenené"
    deleted: "Vymazané"
    moved_index: "Zmenený Index"
    text_diff: "Text Diff"
    merge_conflict_with: " Konflikt pre MERGE s "
    no_changes: "Bez zmien"

  legal:
    page_title: "Právne veci"
    opensource_intro: "CodeCombat je open source."
    opensource_description_prefix: "Pozri si "
    github_url: "náš GitHub"
    opensource_description_center: "a pomôž nám, ak máš chuť! CodeCombat je založený na tucte projektov open source, ktoré milujeme. Pozri sa "
    archmage_wiki_url: " na našu  wikistránku pre Arcimágov,"
    opensource_description_suffix: "kde nájdeš zoznam softvéru, ktorý umožnil vytvoriť našu hru."
    practices_title: "Rešpektované zvyky"
    practices_description: "Toto sľubujeme našim hráčom:"
    privacy_title: "Súkromie"
    privacy_description: "Nebudeme obchodovať so žiadnymi osobnými informáciami."
#    security_title: "Security"
#    security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
#    email_title: "Email"
#    email_description_prefix: "We will not inundate you with spam. Through"
#    email_settings_url: "your email settings"
#    email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
#    cost_title: "Cost"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
#    copyrights_title: "Copyrights and Licenses"
#    contributor_title: "Contributor License Agreement"
#    contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
#    cla_url: "CLA"
#    contributor_description_suffix: "to which you should agree before contributing."
#    code_title: "Code - MIT"
#    code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
#    mit_license_url: "MIT license"
#    code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
#    art_title: "Art/Music - Creative Commons "
#    art_description_prefix: "All common content is available under the"
#    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
#    art_music: "Music"
#    art_sound: "Sound"
#    art_artwork: "Artwork"
#    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
#    use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
#    use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
#    art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
#    rights_title: "Rights Reserved"
#    rights_desc: "All rights are reserved for Levels themselves. This includes"
#    rights_scripts: "Scripts"
#    rights_unit: "Unit configuration"
#    rights_writings: "Writings"
#    rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
#    rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
#    nutshell_title: "In a Nutshell"
#    nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for."
#    canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

#  ladder_prizes:
#    title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
#    blurb_1: "These prizes will be awarded according to"
#    blurb_2: "the tournament rules"
#    blurb_3: "to the top human and ogre players."
#    blurb_4: "Two teams means double the prizes!"
#    blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
#    rank: "Rank"
#    prizes: "Prizes"
#    total_value: "Total Value"
#    in_cash: "in cash"
#    custom_wizard: "Custom CodeCombat Wizard"
#    custom_avatar: "Custom CodeCombat avatar"
#    heap: "for six months of \"Startup\" access"
#    credits: "credits"
#    one_month_coupon: "coupon: choose either Rails or HTML"
#    one_month_discount: "discount, 30% off: choose either Rails or HTML"
#    license: "license"
#    oreilly: "ebook of your choice"

  calendar:
    year: "Rok"
    day: "Deň"
    month: "Mesiac"
    january: "Január"
    february: "Február"
    march: "Marec"
    april: "Apríl"
    may: "Máj"
    june: "Jún"
    july: "Júl"
    august: "August"
    september: "September"
    october: "Október"
    november: "November"
    december: "December"

  code_play_create_account_modal:
    title: "Dokázal si to!" # This section is only needed in US, UK, Mexico, India, and Germany
    body: "Si na ceste, kde sa z teba stane majster kódu. Zaregistruj sa  a získaš  <strong>100 diamantov</strong> & možnosť <strong>vyhrať $2,500 & vecné ceny v súťaži s  Lenovom.</strong>."
    sign_up: "Zaregistruj sa &pokračuj v kódovaní ▶"
    victory_sign_up_poke: "Vytvor si zdarma účet, aby si si uložil svoj program & získal možnosť vyhrať ceny!"
    victory_sign_up: "Zaregistruj sa & bojuj o <strong> $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    uncaught: "Uncaught $1" # $1 will be an error type, eg "Uncaught SyntaxError"
#    reference_error: "ReferenceError: "
#    argument_error: "ArgumentError: "
#    type_error: "TypeError: "
#    syntax_error: "SyntaxError: "
#    error: "Error: "
#    x_not_a_function: "$1 is not a function"
#    x_not_defined: "$1 is not defined"
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2 statement."
#    fx_missing_paren: "If you want to call `$1` as a function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
#    missing_semicolon: "Missing semicolon."
#    missing_quotes: "Missing quotes. Try `$1`"
#    argument_type: "`$1`'s argument `$2` should have type `$3`, but got `$4`: `$5`."
#    argument_type2: "`$1`'s argument `$2` should have type `$3`, but got `$4`."
#    target_a_unit: "Target a unit."
#    attack_capitalization: "Attack $1, not $2. (Capital letters are important.)"
#    empty_while: "Empty while statement. Put 4 spaces in front of statements inside the while statement."
#    line_of_site: "`$1`'s argument `$2` has a problem. Is there an enemy within your line-of-sight yet?"
#    need_a_after_while: "Need a `$1` after `$2`."
#    too_much_indentation: "Too much indentation at the beginning of this line."
#    missing_hero: "Missing `$1` keyword; should be `$2`."
#    takes_no_arguments: "`$1` takes no arguments."
#    no_one_named: "There's no one named \"$1\" to target."
#    separated_by_comma: "Function calls paramaters must be seperated by `,`s"
#    protected_property: "Can't read protected property: $1"
#    need_parens_to_call: "If you want to call `$1` as function, you need `()`'s"
#    expected_an_identifier: "Expected an identifier and instead saw '$1'."
#    unexpected_identifier: "Unexpected identifier"
#    unexpected_end_of: "Unexpected end of input"
#    unnecessary_semicolon: "Unnecessary semicolon."
#    unexpected_token_expected: "Unexpected token: expected $1 but found $2 while parsing $3"
#    unexpected_token: "Unexpected token $1"
#    unexpected_token2: "Unexpected token"
#    unexpected_number: "Unexpected number"
#    unexpected: "Unexpected '$1'."
#    escape_pressed_code: "Escape pressed; code aborted."
#    target_an_enemy: "Target an enemy by name, like `$1`, not the string `$2`."
#    target_an_enemy_2: "Target an enemy by name, like $1."
#    cannot_read_property: "Cannot read property '$1' of undefined"
#    attempted_to_assign: "Attempted to assign to readonly property."
#    unexpected_early_end: "Unexpected early end of program."
#    you_need_a_string: "You need a string to build; one of $1"
#    unable_to_get_property: "Unable to get property '$1' of undefined or null reference" # TODO: Do we translate undefined/null?
#    code_never_finished_its: "Code never finished. It's either really slow or has an infinite loop."
#    unclosed_string: "Unclosed string."
#    unmatched: "Unmatched '$1'."
#    error_you_said_achoo: "You said: $1, but the password is: $2. (Capital letters are important.)"
#    indentation_error_unindent_does: "Indentation Error: unindent does not match any outer indentation level"
#    indentation_error: "Indentation error."
#    need_a_on_the: "Need a `:` on the end of the line following `$1`."
#    attempt_to_call_undefined: "attempt to call '$1' (a nil value)"
#    unterminated: "Unterminated `$1`"
#    target_an_enemy_variable: "Target an $1 variable, not the string $2. (Try using $3.)"
#    error_use_the_variable: "Use the variable name like `$1` instead of a string like `$2`"
#    indentation_unindent_does_not: "Indentation unindent does not match any outer indentation level"
#    unclosed_paren_in_function_arguments: "Unclosed $1 in function arguments."
#    unexpected_end_of_input: "Unexpected end of input"
#    there_is_no_enemy: "There is no `$1`. Use `$2` first." # Hints start here
#    try_herofindnearestenemy: "Try `$1`"
#    there_is_no_function: "There is no function `$1`, but `$2` has a method `$3`."
#    attacks_argument_enemy_has: "`$1`'s argument `$2` has a problem."
#    is_there_an_enemy: "Is there an enemy within your line-of-sight yet?"
#    target_is_null_is: "Target is $1. Is there always a target to attack? (Use $2?)"
#    hero_has_no_method: "`$1` has no method `$2`."
#    there_is_a_problem: "There is a problem with your code."
#    did_you_mean: "Did you mean $1? You do not have an item equipped with that skill."
#    missing_a_quotation_mark: "Missing a quotation mark. "
#    missing_var_use_var: "Missing `$1`. Use `$2` to make a new variable."
#    you_do_not_have: "You do not have an item equipped with the $1 skill."
#    put_each_command_on: "Put each command on a separate line"
#    are_you_missing_a: "Are you missing a '$1' after '$2'? "
#    your_parentheses_must_match: "Your parentheses must match."
