(*****************************************************************************************
 *   LomCN Mir3 file manager constantes core File 2012                                   *
 *                                                                                       *
 *   Web       : http://www.lomcn.co.uk                                                  *
 *   Version   : 0.0.0.2                                                                 *
 *                                                                                       *
 *   - File Info -                                                                       *
 *                                                                                       *
 *   This file holds all Texture consts                                                  *
 *                                                                                       *
 *                                                                                       *
 *                                                                                       *
 *****************************************************************************************
 * Change History                                                                        *
 *                                                                                       *
 *  - 0.0.0.1 [2012-10-10] Coly : fist init                                              *
 *  - 0.0.0.2 [2013-05-17] Coly : add support for new image library : Equip, CBIcons     *
 *                                Dark Horse, Dark Horse Effects, SaleItems...           *
 *                                                                                       *
 *                                                                                       *
 *                                                                                       *
 *                                                                                       *
 *****************************************************************************************
 *  - TODO List for this *.pas file -                                                    *
 *---------------------------------------------------------------------------------------*
 *  if a todo finished, then delete it here...                                           *
 *  if you find a global TODO thats need to do, then add it here..                       *
 *---------------------------------------------------------------------------------------*
 *                                                                                       *
 *  - TODO : -all -fill *.pas header information                                         *
 *                 (how to need this file etc.)                                          *
 *                                                                                       *
 *****************************************************************************************)
unit Mir3ClientEngineFileManagerConstants;

interface

const
  MAX_FILE_MAPPING                        = 530; // Maximum of texture files thats we need to map
  MAX_MONSTER_FILE                        = 52;  // Maximum of Monster Texture files thats we map         
            
  MAP_PHAT                                = '.\Map\';
  LIB_PHAT                                = '.\Lib\';
  LOG_PHAT                                = '.\Log\';
  SOUND_PHAT                              = '.\Sound\';
  SCREEN_SHOT_PHAT                        = '.\ScreenShot';
  MAP_TEXTURE_PHAT_DATA                   = '.\Data\';
  MAP_TEXTURE_PHAT_WOOD                   = '.\Data\Wood\';
  MAP_TEXTURE_PHAT_SAND                   = '.\Data\Sand\';
  MAP_TEXTURE_PHAT_SNOW                   = '.\Data\Snow\';
  MAP_TEXTURE_PHAT_FOREST                 = '.\Data\Forest\';

  (* Basis Texture file Consts *)
  MAP_TEXTURE_TILESC                      = 'Tilesc';
  MAP_TEXTURE_TILES30C                    = 'Tiles30c';
  MAP_TEXTURE_TILES5C                     = 'Tiles5c';
  MAP_TEXTURE_SMTILESC                    = 'Smtilesc';
  MAP_TEXTURE_HOUSESC                     = 'Housesc';
  MAP_TEXTURE_CLIFFSC                     = 'Cliffsc';
  MAP_TEXTURE_DUNGEONSC                   = 'Dungeonsc';
  MAP_TEXTURE_INNERSC                     = 'Innersc';
  MAP_TEXTURE_FUNITURESC                  = 'Furnituresc';
  MAP_TEXTURE_WALLSC                      = 'Wallsc';
  MAP_TEXTURE_SMOBJECTSC                  = 'SmObjectsc';
  MAP_TEXTURE_ANIMATIONSC                 = 'Animationsc';
  MAP_TEXTURE_OBJECT1C                    = 'Object1c';
  MAP_TEXTURE_OBJECT2C                    = 'Object2c';
  MAP_TEXTURE_FREEUSER                    = 'freeuser';
  { Game Textures }                       
  GAME_TEXTURE_INTERFACE1C                = 'Interface1c';
  GAME_TEXTURE_INTERFACE1C_INT            = 80;
  GAME_TEXTURE_PROGUSE                    = 'ProgUse';
  GAME_TEXTURE_PROGUSE_INT                = 81;
  GAME_TEXTURE_GAMEINTER                  = 'GameInter';
  GAME_TEXTURE_GAMEINTER_INT              = 82;
  GAME_TEXTURE_GAMEINTER1                 = 'GameInter1';
  GAME_TEXTURE_GAMEINTER1_INT             = 83;
  GAME_TEXTURE_GAMEINTER2                 = 'GameInter2';
  GAME_TEXTURE_GAMEINTER2_INT             = 84;
  GAME_TEXTURE_NPC                        = 'NPC';
  GAME_TEXTURE_NPC_INT                    = 85;
  GAME_TEXTURE_NPCFACE                    = 'NPCface';
  GAME_TEXTURE_NPCFACE_INT                = 86;
  GAME_TEXTURE_MICON                      = 'MIcon';
  GAME_TEXTURE_MICON_INT                  = 87;
  GAME_TEXTURE_CBICONS                    = 'CBIcons';       
  GAME_TEXTURE_CBICONS_INT                = 88;   
  GAME_TEXTURE_MAPICON                    = 'MapIcon';
  GAME_TEXTURE_MAPICON_INT                = 89;
  GAME_TEXTURE_MMAP                       = 'Mmap';
  GAME_TEXTURE_MMAP_INT                   = 90;
  GAME_TEXTURE_FMMAP                      = 'Fmmap';
  GAME_TEXTURE_FMMAP_INT                  = 91;
  GAME_TEXTURE_INVENTORY                  = 'Inventory';
  GAME_TEXTURE_INVENTORY_INT              = 92;
  GAME_TEXTURE_STOREITEM                  = 'Storeitem';
  GAME_TEXTURE_STOREITEM_INT              = 93;  
  GAME_TEXTURE_SALEITEM                   = 'SaleItem';
  GAME_TEXTURE_SALEITEM_INT               = 94;
  GAME_TEXTURE_EQUIP                      = 'Equip';
  GAME_TEXTURE_EQUIP_INT                  = 95;
  GAME_TEXTURE_EQUIP_EFFECT_FULL          = 'EquipEffect-Full';
  GAME_TEXTURE_EQUIP_EFFECT_FULL_INT      = 96;
  GAME_TEXTURE_EQUIP_EFFECT_FULL_EX1      = 'EquipEffect-FullEx1';
  GAME_TEXTURE_EQUIP_EFFECT_FULL_EX1_INT  = 97;
  GAME_TEXTURE_EQUIP_EFFECT_FULL_EX2      = 'EquipEffect-FullEx2';
  GAME_TEXTURE_EQUIP_EFFECT_FULL_EX2_INT  = 98;
  GAME_TEXTURE_EQUIP_EFFECT_FULL_EX3      = 'EquipEffect-FullEx3';
  GAME_TEXTURE_EQUIP_EFFECT_FULL_EX3_INT  = 99;
  GAME_TEXTURE_EQUIP_EFFECT_ITEM          = 'EquipEffect-Item';
  GAME_TEXTURE_EQUIP_EFFECT_ITEM_INT      = 100;
  GAME_TEXTURE_EQUIP_EFFECT_PART          = 'EquipEffect-Part';
  GAME_TEXTURE_EQUIP_EFFECT_PART_INT      = 101;
  GAME_TEXTURE_EQUIP_EFFECT_UI            = 'EquipEffect-UI';
  GAME_TEXTURE_EQUIP_EFFECT_UI_INT        = 102;
  GAME_TEXTURE_BACKGROUND                 = 'Background';   //for new maps, it is the back image
  GAME_TEXTURE_BACKGROUND_INT             = 103;
  GAME_TEXTURE_GROUND                     = 'Ground';
  GAME_TEXTURE_GROUND_INT                 = 104;
  GAME_TEXTURE_PEQUIPH1                   = 'PEquipH1';                 //Pet
  GAME_TEXTURE_PEQUIPH1_INT               = 105;                        //Pet
  GAME_TEXTURE_PEQUIPB1                   = 'PEquipB1';                 //Pet
  GAME_TEXTURE_PEQUIPB1_INT               = 106;                        //Pet
  { Human Body }
  HUMAN_TEXTURE_M_HUM_1                   = 'M-Hum';
  HUMAN_TEXTURE_WM_HUM_1                  = 'WM-Hum';
  HUMAN_TEXTURE_M_HUM_2                   = 'M-HumA';
  HUMAN_TEXTURE_WM_HUM_2                  = 'WM-HumA';
  HUMAN_TEXTURE_M_HUM_3                   = 'M-HumEx1';
  HUMAN_TEXTURE_WM_HUM_3                  = 'WM-HumEx1';
  HUMAN_TEXTURE_M_HUM_4                   = 'M-HumAEx1';
  HUMAN_TEXTURE_WM_HUM_4                  = 'WM-HumAEx1';
  HUMAN_TEXTURE_M_HUM_5                   = 'M-HumEx2';
  HUMAN_TEXTURE_WM_HUM_5                  = 'WM-HumEx2';
  HUMAN_TEXTURE_M_HUM_6                   = 'M-HumAEx2';
  HUMAN_TEXTURE_WM_HUM_6                  = 'WM-HumAEx2';
  HUMAN_TEXTURE_M_HUM_7                   = 'M-HumEx3';
  HUMAN_TEXTURE_WM_HUM_7                  = 'WM-HumEx3';
  HUMAN_TEXTURE_M_HUM_8                   = 'M-HumAEx3';
  HUMAN_TEXTURE_WM_HUM_8                  = 'WM-HumAEx3';
  HUMAN_TEXTURE_M_HUM_9                   = 'M-Costume';
  HUMAN_TEXTURE_WM_HUM_9                  = 'M-CostumeA';
  { Human Wings }                        
  HUMAN_TEXTURE_M_SHUM_1                  = 'M-SHum';
  HUMAN_TEXTURE_WM_SHUM_1                 = 'WM-SHum';
  HUMAN_TEXTURE_M_SHUM_2                  = 'M-SHumEx1';
  HUMAN_TEXTURE_WM_SHUM_2                 = 'WM-SHumEx1';
  { Human Hair }
  HUMAN_TEXTURE_M_HAIR_1                  = 'M-Hair';
  HUMAN_TEXTURE_WM_HAIR_1                 = 'WM-Hair';
  HUMAN_TEXTURE_M_HAIR_2                  = 'M-HairA';
  HUMAN_TEXTURE_WM_HAIR_2                 = 'WM-HairA';
  HUMAN_TEXTURE_M_HAIR_3                  = 'M-HairEx1';
  HUMAN_TEXTURE_WM_HAIR_3                 = 'WM-HairEx1';
  HUMAN_TEXTURE_M_HAIR_4                  = 'M-HairAEx1';
  HUMAN_TEXTURE_WM_HAIR_4                 = 'WM-HairAEx1';
  { Human Helmet }                        
  HUMAN_TEXTURE_M_HELMET_1                = 'M-Helmet1';
  HUMAN_TEXTURE_WM_HELMET_1               = 'WM-Helmet1';
  HUMAN_TEXTURE_M_HELMET_2                = 'M-Helmet2';
  HUMAN_TEXTURE_WM_HELMET_2               = 'WM-Helmet2';
  HUMAN_TEXTURE_M_HELMET_3                = 'M-Helmet3';
  HUMAN_TEXTURE_WM_HELMET_3               = 'WM-Helmet3';
  HUMAN_TEXTURE_M_HELMET_4                = 'M-HelmetA1';
  HUMAN_TEXTURE_WM_HELMET_4               = 'WM-HelmetA1';
  HUMAN_TEXTURE_M_HELMET_5                = 'M-HelmetA2';
  HUMAN_TEXTURE_WM_HELMET_5               = 'WM-HelmetA2';
  HUMAN_TEXTURE_M_HELMET_6                = 'M-HelmetA3';
  HUMAN_TEXTURE_WM_HELMET_6               = 'WM-HelmetA3';
  HUMAN_TEXTURE_M_HELMET_7                = 'M-HelmetA4';
  HUMAN_TEXTURE_WM_HELMET_7               = 'WM-HelmetA4';
  { Human Weapon }                        
  HUMAN_TEXTURE_M_WEAPON_1                = 'M-Weapon1';
  HUMAN_TEXTURE_WM_WEAPON_1               = 'WM-Weapon1';
  HUMAN_TEXTURE_M_WEAPON_2                = 'M-Weapon2';
  HUMAN_TEXTURE_WM_WEAPON_2               = 'WM-Weapon2';
  HUMAN_TEXTURE_M_WEAPON_3                = 'M-Weapon3';
  HUMAN_TEXTURE_WM_WEAPON_3               = 'WM-Weapon3';
  HUMAN_TEXTURE_M_WEAPON_4                = 'M-Weapon4';
  HUMAN_TEXTURE_WM_WEAPON_4               = 'WM-Weapon4';
  HUMAN_TEXTURE_M_WEAPON_5                = 'M-Weapon5';
  HUMAN_TEXTURE_WM_WEAPON_5               = 'WM-Weapon5';
  HUMAN_TEXTURE_M_WEAPON_6                = 'M-Weapon6';
  HUMAN_TEXTURE_WM_WEAPON_6               = 'WM-Weapon6';
  HUMAN_TEXTURE_M_WEAPON_7                = 'M-Weapon7';
  HUMAN_TEXTURE_WM_WEAPON_7               = 'WM-Weapon7';
  HUMAN_TEXTURE_M_WEAPON_8                = 'M-Weapon8';
  HUMAN_TEXTURE_WM_WEAPON_8               = 'WM-Weapon8';
  HUMAN_TEXTURE_M_WEAPON_9                = 'M-Weapon9';
  HUMAN_TEXTURE_WM_WEAPON_9               = 'WM-Weapon9';
  HUMAN_TEXTURE_M_WEAPON_10               = 'M-Weapon10';
  HUMAN_TEXTURE_WM_WEAPON_10              = 'WM-Weapon10';
  HUMAN_TEXTURE_M_WEAPON_11               = 'M-Weapon11';
  HUMAN_TEXTURE_WM_WEAPON_11              = 'WM-Weapon11';
  HUMAN_TEXTURE_M_WEAPON_12               = 'M-Weapon12';
  HUMAN_TEXTURE_WM_WEAPON_12              = 'WM-Weapon12';
  HUMAN_TEXTURE_M_WEAPON_13               = 'M-Weapon13';
  HUMAN_TEXTURE_WM_WEAPON_13              = 'WM-Weapon13';
  HUMAN_TEXTURE_M_WEAPON_14               = 'M-Weapon14';
  HUMAN_TEXTURE_WM_WEAPON_14              = 'WM-Weapon14';
  HUMAN_TEXTURE_M_WEAPON_15               = 'M-Weapon15';
  HUMAN_TEXTURE_WM_WEAPON_15              = 'WM-Weapon15';
  { Human Weapon Assassin }               
  HUMAN_TEXTURE_M_WEAPON_A1               = 'M-WeaponA1';
  HUMAN_TEXTURE_WM_WEAPON_A1              = 'WM-WeaponA1';
  HUMAN_TEXTURE_M_WEAPON_A2               = 'M-WeaponA2';
  HUMAN_TEXTURE_WM_WEAPON_A2              = 'WM-WeaponA2';
  HUMAN_TEXTURE_M_WEAPON_ADL1             = 'M-WeaponADL1';
  HUMAN_TEXTURE_WM_WEAPON_ADL1            = 'WM-WeaponADL1';
  HUMAN_TEXTURE_M_WEAPON_ADL2             = 'M-WeaponADL2';
  HUMAN_TEXTURE_WM_WEAPON_ADL2            = 'WM-WeaponADL2';
  HUMAN_TEXTURE_M_WEAPON_ADR1             = 'M-WeaponADR1';
  HUMAN_TEXTURE_WM_WEAPON_ADR1            = 'WM-WeaponADR1';
  HUMAN_TEXTURE_M_WEAPON_ADR2             = 'M-WeaponADR2';
  HUMAN_TEXTURE_WM_WEAPON_ADR2            = 'WM-WeaponADR2';
  HUMAN_TEXTURE_M_WEAPON_AOH1             = 'M-WeaponAOH1';
  HUMAN_TEXTURE_WM_WEAPON_AOH1            = 'WM-WeaponAOH1';
  HUMAN_TEXTURE_M_WEAPON_AOH2             = 'M-WeaponAOH2';
  HUMAN_TEXTURE_WM_WEAPON_AOH2            = 'WM-WeaponAOH2';
  HUMAN_TEXTURE_M_WEAPON_AOH3             = 'M-WeaponAOH3';
  HUMAN_TEXTURE_WM_WEAPON_AOH3            = 'WM-WeaponAOH3';
  HUMAN_TEXTURE_M_WEAPON_AOH4             = 'M-WeaponAOH4';
  HUMAN_TEXTURE_WM_WEAPON_AOH4            = 'WM-WeaponAOH4';
  HUMAN_TEXTURE_M_WEAPON_AOH5             = 'M-WeaponAOH5';
  HUMAN_TEXTURE_WM_WEAPON_AOH5            = 'WM-WeaponAOH5';
                                          
  MONSTER_TEXTURE_HORSE_1                 = 'Horse';
  MONSTER_TEXTURE_HORSE_2                 = 'Horse_Golden';
  MONSTER_TEXTURE_HORSE_3                 = 'Horse_Iron';
  MONSTER_TEXTURE_HORSE_4                 = 'Horse_Silver';
  MONSTER_TEXTURE_HORSE_5                 = 'Horse_Dark';
  MONSTER_TEXTURE_HORSE_6                 = 'Horse_Blue';
  MONSTER_TEXTURE_HORSE_SHADOW            = 'HorseS';
  MONSTER_TEXTURE_HORSE_DARK_EFFECT       = 'Horse_DarkEffect';
                                          
  MAGIC_TEXTURE_1                         = 'Magic';
  MAGIC_TEXTURE_2                         = 'MagicEX';
  MAGIC_TEXTURE_3                         = 'MagicEx2';
  MAGIC_TEXTURE_4                         = 'MagicEx3';
  MAGIC_TEXTURE_5                         = 'MagicEx4';
  MAGIC_TEXTURE_6                         = 'MagicEx5';
  MAGIC_TEXTURE_7                         = 'MagicEx6';
  MAGIC_TEXTURE_8                         = 'MagicEx7';
                                          
  MAGIC_MONSTER_TEXTURE_1                 = 'MonMagic';
  MAGIC_MONSTER_TEXTURE_2                 = 'MonMagicEx';
  MAGIC_MONSTER_TEXTURE_3                 = 'MonMagicEx2';
  MAGIC_MONSTER_TEXTURE_4                 = 'MonMagicEx3';
  MAGIC_MONSTER_TEXTURE_5                 = 'MonMagicEx4';
  MAGIC_MONSTER_TEXTURE_6                 = 'MonMagicEx5';
  MAGIC_MONSTER_TEXTURE_7                 = 'MonMagicEx6';
  MAGIC_MONSTER_TEXTURE_8                 = 'MonMagicEx7';
  MAGIC_MONSTER_TEXTURE_9                 = 'MonMagicEx8';
  MAGIC_MONSTER_TEXTURE_10                = 'MonMagicEx9';
  MAGIC_MONSTER_TEXTURE_11                = 'MonMagicEx10';
  MAGIC_MONSTER_TEXTURE_12                = 'MonMagicEx11';
  MAGIC_MONSTER_TEXTURE_13                = 'MonMagicEx12';
  MAGIC_MONSTER_TEXTURE_14                = 'MonMagicEx13';
  MAGIC_MONSTER_TEXTURE_15                = 'MonMagicEx14';
  MAGIC_MONSTER_TEXTURE_16                = 'MonMagicEx15';
  MAGIC_MONSTER_TEXTURE_17                = 'MonMagicEx16';
  MAGIC_MONSTER_TEXTURE_18                = 'MonMagicEx17';
  MAGIC_MONSTER_TEXTURE_19                = 'MonMagicEx18';
  MAGIC_MONSTER_TEXTURE_20                = 'MonMagicEx19';
  MAGIC_MONSTER_TEXTURE_21                = 'MonMagicEx20';
  MAGIC_MONSTER_TEXTURE_22                = 'MonMagicEx21';
  MAGIC_MONSTER_TEXTURE_23                = 'MonMagicEx22';
  MAGIC_MONSTER_TEXTURE_24                = 'MonMagicEx23';
  MAGIC_MONSTER_TEXTURE_25                = 'MonMagicEx24';
                                          
  MONSTER_TEXTURE_NORMAL                  = 'Mon-%d';
  MONSTER_TEXTURE_SHADOW                  = 'MonS-%d';
                                          
  { Video and Video Sound Files }         
  VIDEO_GAME_START                        = 'Wemade.dat';
  VIDEO_GAME_CREATE_CHAR                  = 'CreateChr.dat';
  VIDEO_GAME_START_GAME                   = 'StartGame.dat';
  VIDEO_SOUND_CREATE_CHAR                 = 'CreateChr.wav';
  VIDEO_SOUND_START_GAME                  = 'StartGame.wav';

  CONFIG_SERVER_FILE                      = 'Mir3.conf';                                        
  CONFIG_USER_FILE                        = 'Mir3Client.conf';
  LOG_MIR3_CLIENT                         = 'Mir3Client.log';
  FONT_FILE                               = 'Mir3FontData.mfd';
                                          
  SOUND_WWL_FILE                          = 'Soundlist.wwl';
  BGM_WWL_FILE                            = 'BGMList.wwl';
  
// --------------------------------------------------
// For Internal use of Draw functions (V2.0)
  FLIP_TO_NORMAL                          = 0;
  FLIP_TO_GRAY_SCALE                      = 1; 
  FLIP_TO_COLOR                           = 2;

implementation

end.
