unit Mir3ObjectsMonster_5;

interface //9 Classes

uses Mir3ObjectsBase, Mir3ObjectsMonster_4;

type

  (* class TBanyaCowMonster *)

  TBanyaCowMonster = class(TMultiAttackMonster)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

  (* class TMonkeyBoy *)

  TMonkeyBoy = class(TMultiAttackMonster)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

  (* class TMonkeyMan *)

  TMonkeyMan = class(TMultiAttackMonster)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

  (* class TStoneLion *)

  TStoneLion = class(TMultiAttackMonster)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

  (* class TFireLion *)

  TFireLion = class(TMultiAttackMonster)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

  (* class TNumaKnight *)

  TNumaKnight = class(TMultiAttackMonster)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

  (* base class TNumaDarkLightingMon *)

  TNumaDarkLightingMon = class(TMultiAttackMonster)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

  (* class TNumaDarkLightingMon *)

  TNumaDarkFiringMon = class(TNumaDarkLightingMon)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

  (* class TSkeletonKing *)

  TSkeletonKing = class(TMultiAttackMonster)
  public
    constructor Create;
    destructor Destroy; override;
  public

  end;

implementation

  (* class TBanyaCowMonster *)

{$REGION ' - TBanyaCowMonster Constructor / Destructor '}
  constructor TBanyaCowMonster.Create;
  begin

  end;

  destructor TBanyaCowMonster.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TBanyaCowMonster Public Function '}

{$ENDREGION}

{$REGION ' - TBanyaCowMonster Private Functions '}

{$ENDREGION}

  (* class TMonkeyBoy *)

{$REGION ' - TMonkeyBoy Constructor / Destructor '}
  constructor TMonkeyBoy.Create;
  begin

  end;

  destructor TMonkeyBoy.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TMonkeyBoy Public Function '}

{$ENDREGION}

{$REGION ' - TMonkeyBoy Private Functions '}

{$ENDREGION}

  (* class TMonkeyMan *)

{$REGION ' - TMonkeyMan Constructor / Destructor '}
  constructor TMonkeyMan.Create;
  begin

  end;

  destructor TMonkeyMan.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TMonkeyMan Public Function '}

{$ENDREGION}

{$REGION ' - TMonkeyMan Private Functions '}

{$ENDREGION}

  (* class TStoneLion *)

{$REGION ' - TStoneLion Constructor / Destructor '}
  constructor TStoneLion.Create;
  begin

  end;

  destructor TStoneLion.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TStoneLion Public Function '}

{$ENDREGION}

{$REGION ' - TStoneLion Private Functions '}

{$ENDREGION}

  (* class TFireLion *)

{$REGION ' - TFireLion Constructor / Destructor '}
  constructor TFireLion.Create;
  begin

  end;

  destructor TFireLion.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TFireLion Public Function '}

{$ENDREGION}

{$REGION ' - TFireLion Private Functions '}

{$ENDREGION}

  (* class TNumaKnight *)

{$REGION ' - TNumaKnight Constructor / Destructor '}
  constructor TNumaKnight.Create;
  begin

  end;

  destructor TNumaKnight.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TNumaKnight Public Function '}

{$ENDREGION}

{$REGION ' - TNumaKnight Private Functions '}

{$ENDREGION}

  (* class TNumaDarkLightingMon *)

{$REGION ' - TNumaDarkLightingMon Constructor / Destructor '}
  constructor TNumaDarkLightingMon.Create;
  begin

  end;

  destructor TNumaDarkLightingMon.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TNumaDarkLightingMon Public Function '}

{$ENDREGION}

{$REGION ' - TNumaDarkLightingMon Private Functions '}

{$ENDREGION}

  (* class TNumaDarkFiringMon *)

{$REGION ' - TNumaDarkFiringMon Constructor / Destructor '}
  constructor TNumaDarkFiringMon.Create;
  begin

  end;

  destructor TNumaDarkFiringMon.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TNumaDarkFiringMon Public Function '}

{$ENDREGION}

{$REGION ' - TNumaDarkFiringMon Private Functions '}

{$ENDREGION}

  (* class TSkeletonKing *)

{$REGION ' - TSkeletonKing Constructor / Destructor '}
  constructor TSkeletonKing.Create;
  begin

  end;

  destructor TSkeletonKing.Destroy;
  begin

    inherited Destroy;
  end;
{$ENDREGION}

{$REGION ' - TSkeletonKing Public Function '}

{$ENDREGION}

{$REGION ' - TSkeletonKing Private Functions '}

{$ENDREGION}


end.
