//이 파일 수정 시에 절대 EditPlus를 사용하시지 마십시요.
//유니코드 부분에 충돌이 있습니다.
//메모장을 사용하여 주십시요.

/*
국가별 NPC 출력 설정 방법
SetLang( 국가 디파인 )
SetLang( 국가 디파인, 국가 서브 디파인 )
SetOutput( truth )

setLang으로 국가 설정. SetOutput으로 설정된 국가에만 NPC를 출력 할지(ture), 출력 안할지(false) 설정.
기본값은 truth임
*/

/*
국가별 MMI 출력 설정 방법
AddMenuLang( LANG_KOR, 0, MMI_XXXX )
가운데 0은 SUB LANG 
여러국가에서 나와야 하는경우엔 여러개 써야함 

AddVendorSlotLang

	설명	: AddVendorSlot( 0, IDS_CHARACTER_INC_000022 );의 확장입니다.
	사용법	: AddVendorSlotLang( LANG_JAP, 0, 0, IDS_CHARACTER_INC_000022 );
	// 뒤 2개 인자는 AddVendorSlot과 동일 하고 앞의 두개는
	// 국가 디파인, 국가 서브 디파인입니다.

AddVendorItemLang
	// 위와 같은 형태의 확장입니다.


	국가 디파인, lang.h를 참조하시기 바랍니다
*/

MaFl_Mikyel
{
	setting
	{
		AddMenu( MMI_DIALOG );
		m_nStructure= SRT_QUESTOFFICE;
            	//SetMusic( BGM_NPC_SOLEMN );
		SetImage
		(
		IDS_CHARACTER_INC_000000
		);
		m_szDialog= "MaFl_Mikyel.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000001
	);
}

MaFl_Benku
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetMusic( BGM_NPC_SOLEMN2);
		SetImage
		(
		IDS_CHARACTER_INC_000002
		);
		m_szDialog= "MaFl_Benku.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000003
	);
}

MaFl_Macus
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000004
		);
		m_szDialog= "MaFl_Macus.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000005
	);
}

MaFl_Zaikun
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000006
		);
		m_szDialog= "MaFl_Zaikun.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000007
	);
}

MaFl_Roji
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000008
		);
		m_szDialog= "MaFl_Roji.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000009
	);
}

MaFl_Noier
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000010
		);
		m_szDialog= "MaFl_Noier.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000011
	);
}

MaFl_Herney
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000012
		);
		m_szDialog= "MaFl_Herney.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000013
	);
}

MaFl_Geron
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000014
		);
		m_szDialog= "MaFl_Geron.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000015
	);
}

MaFl_SgRadion
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000016
		);
		m_szDialog= "MaFl_SgRadion.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000017
	);
}

MaFl_Pheeby
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000018
		);
		m_szDialog= "MaFl_Pheeby.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000019
	);
}

MaFl_Boboku
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		//AddMenu( MMI_PIERCING_REMOVE );
		//AddMenu( MMI_CHANGEELEM );
		//AddMenu( MMI_QUEST );
		AddVendorItem( 0, IK3_SWD, 1, 15, 27, 50 );
		AddVendorItem( 0, IK3_AXE, 1, 15, 27, 50 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 15, 27, 50 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 15, 27, 50 );
		AddVendorItem( 2, IK3_BOW, 2, 15, 27, 50 );
		AddVendorItem( 2, IK3_YOYO, 2, 15, 27, 50 );
		//AddVendorItem( 3, IK3_PET, -1, 0, 100, 100);
		m_nStructure= SRT_WEAPON;
		SetImage
		(
		IDS_CHARACTER_INC_000020
		);
		m_szDialog= "MaFl_Boboku.txt";
		//	m_szDlgQuest = "MaFl_Boboku_q.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000021
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000022
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000023
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000024
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000025
	);
}

MaFl_Boboko
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 15, 27, 25 );
		AddVendorItem( 0, IK3_HELMET, 1, 15, 27, 25 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 15, 27, 25 );
		AddVendorItem( 0, IK3_BOOTS, 1, 15, 27, 25 );
		AddVendorItem( 1, IK3_SUIT, 3, 15, 27, 25 );
		AddVendorItem( 1, IK3_HELMET, 3, 15, 27, 25 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 15, 27, 25 );
		AddVendorItem( 1, IK3_BOOTS, 3, 15, 27, 25 );
		AddVendorItem( 2, IK3_SUIT, 2, 15, 27, 25 );
		AddVendorItem( 2, IK3_HELMET, 2, 15, 27, 25 );
		AddVendorItem( 2, IK3_GAUNTLET, 2, 15, 27, 25 );
		AddVendorItem( 2, IK3_BOOTS, 2, 15, 27, 25 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_INC_000026
		);
		m_szDialog= "MaFl_Boboko.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000027
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000028
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000029
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000030
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000031
	);
}

MaFl_Luda
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SWD, 0, 1, 14, 50 );
		AddVendorItem( 0, IK3_AXE, 0, 1, 14, 50 );
		AddVendorItem( 1, IK3_SUIT, 0, 1, 14, 25 );
		AddVendorItem( 1, IK3_HELMET, 0, 1, 14, 25 );
		AddVendorItem( 1, IK3_GAUNTLET, 0, 1, 14, 25 );
		AddVendorItem( 1, IK3_BOOTS, 0, 1, 14, 25 );
		AddVendorItem( 2, IK3_SHIELD, -1, 1, 28, 100 );
		m_nStructure= SRT_BUCKLER;
		SetImage
		(
		IDS_CHARACTER_INC_000032
		);
		m_szDialog= "MaFl_Luda.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000033
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000034
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000035
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000036
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000037
	);
}

MaFl_Lui
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_BCHARM, -1, 20, 20, 50 );
		AddVendorItem( 0, IK3_RCHARM, -1, 20, 20, 50 );
		AddVendorItem( 1, IK3_REFRESHER, -1, 1, 5, 50 );
		AddVendorItem( 1, IK3_DRINK, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 50 );
		m_nStructure= SRT_GENERAL;
		SetImage
		(
		IDS_CHARACTER_INC_000038
		);
		m_szDialog= "MaFl_Lui.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000039
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000041
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000042
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000043
	);
}

MaFl_Losha
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddMenuLang( LANG_JAP, 0, MMI_CHANGTICKET01 );
		//AddMenu( MMI_QUEST );
		AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
//		AddVendorItemLang( LANG_TWN, 0, 1, IK3_EVENTSUB, -1, 200, 200, 50 );
//		AddVendorItemLang( LANG_JAP, 0, 1, IK3_EVENTSUB, -1, 200, 200, 99 );
		m_nStructure= SRT_FOOD;
		SetImage
		(
		IDS_CHARACTER_INC_000044
		);
		m_szDialog= "MaFl_Losha.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000045
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000046
	);
//	 AddVendorSlotLang( LANG_TWN, 0, 1, IDS_CHARACTER_INC_000047 );
	 AddVendorSlotLang( LANG_JAP, 0, 1, IDS_CHARACTER_INC_000047 );

}

MaFl_Marche
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_WAND, 4, 15, 27, 100 );
		AddVendorItem( 1, IK3_STAFF, 4, 15, 27, 100 );
		AddVendorItem( 2, IK3_BLINKWING, -1, 1, 2, 50 );
		AddVendorItem( 2, IK3_TOWNBLINKWING, -1, 1, 2, 50 );
		AddVendorItem( 3, IK3_SUIT, 4, 15, 27, 25 );
		AddVendorItem( 3, IK3_HELMET, 4, 15, 27, 25 );
		AddVendorItem( 3, IK3_GAUNTLET, 4, 15, 27, 25 );
		AddVendorItem( 3, IK3_BOOTS, 4, 15, 27, 25 );
		m_nStructure= SRT_MAGIC;
		SetImage
		(
		IDS_CHARACTER_INC_000050
		);
		m_szDialog= "MaFl_Marche.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000051
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000052
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000053
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000054
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000055
	);
}

MaFl_Juria
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_BANKING );
		AddMenu( MMI_GUILDBANKING );
		AddMenu( MMI_RANK_GUILD ); // 길드랭킹1
		AddMenu( MMI_RANK_WAR ); // 길드랭킹2
		AddMenu( MMI_RANK_INFO ); // 길드랭킹3
		AddMenu( MMI_TRADE  );
 		AddVendorItem( 0, IK3_SCROLL, -1, 150, 150, 1 );
		m_nStructure= SRT_PUBLICOFFICE;
		SetImage
		(
		IDS_CHARACTER_INC_000056
		);
		m_szDialog= "MaFl_Juria.txt";
	}
	SetName
	(
	IDS_CHARACTER_INC_000057
	);
	AddVendorSlot( 0,
        IDS_CHARACTER_INC_000702
	);
}










MaFl_Dior
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_STICK, -1, 1, 30, 100 );
		AddVendorItem( 1, IK3_BOARD, -1, 1, 30, 100 );
		AddVendorItem( 2, IK3_ACCEL, -1, 1, 1, 100 );
		m_nStructure= SRT_STATION;
		SetImage
		(
		IDS_CHARACTER_INC_000058
		);
		m_szDialog= "MaFl_Dior.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000059
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000060
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000061
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000062
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000063
	);
}

MaFl_Is
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_MASK, -1, 1, 2, 100 );
		SetImage
		(
		IDS_CHARACTER_INC_000064
		);
		m_szDialog= "MaFl_Is.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000065
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000066
	);
}

MaFl_HairShop
{
	setting
	{
		AddMenu( MMI_BEAUTYSHOP );
		SetImage
		(
		IDS_CHARACTER_INC_000067
		);
	}

	SetName
	(
	IDS_CHARACTER_INC_000068
	);
}

MaFl_FaceOff
{
	setting
	{
		AddMenu( MMI_BEAUTYSHOP_SKIN );
                  
		SetImage
		(
		IDS_CHARACTER_INC_000628
		);
	}

	SetName
	(
	IDS_CHARACTER_INC_000629
	);
}

MaFl_Ispim
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000069
		);
		m_szDialog= "MaFl_Ispim.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000070
	);
}

MaFl_Isruel
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_HAT, -1, 1, 2, 100 );
		SetImage
		(
		IDS_CHARACTER_INC_000071
		);
		m_szDialog= "MaFl_Isruel.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000072
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000073
	);
}

MaFl_Ismeralda
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000074
		);
		m_szDialog= "MaFl_Ismeralda.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000075
	);
}

MaFl_Mule
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000076
		);
		m_szDialog= "MaFl_Mule.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000077
	);
}

MaFl_Valin
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000078
		);
		m_szDialog= "MaFl_Valin.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000079
	);
}

MaFl_Rooney
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000080
		);
		m_szDialog= "MaFl_Rooney.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000081
	);
}

MaFl_LodeLight
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_MARKING );
		SetImage
		(
		IDS_CHARACTER_INC_000082
		);
		m_szDialog= "MaFl_LodeLight.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000083
	);
}

MaFL_Paul
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000084
		);
		m_szDialog= "MaFl_Paul.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000085
	);
}

MaFl_Dunkan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000086
		);
		m_szDialog= "MaFl_Dunkan.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000087
	);
}

MaFl_Stin
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000088
		);
		m_szDialog= "MaFl_Stin.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000089
	);
}

MaFl_Jeff
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000090
		);
		m_szDialog= "MaFl_Jeff.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000091
	);
}

MaFl_Tommy
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000092
		);
		m_szDialog= "MaFl_Tommy.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000093
	);
}

MaFl_Masa
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000094
		);
		m_szDialog= "MaFl_Masa.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000095
	);
}

MaFl_Demian
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000096
		);
		m_szDialog= "MaFl_Demian.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000097
	);
}

MaFl_Tucani
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000098
		);
		m_szDialog= "MaFl_Tucani.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000099
	);
}

MaFl_Radyon
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000100
		);
		m_szDialog= "MaFl_Radyon.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000101
	);
}

MaFl_Kimel
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000102
		);
		m_szDialog= "MaFl_Kimel.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000103
	);
}

MaFl_Leily
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000104
		);
		m_szDialog= "MaFl_Leily.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000105
	);
}



MaSa_Molang
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000106
		);
		m_szDialog= "MaSa_Molang.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000107
	);
}

MaSa_Neidan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000108
		);
		m_szDialog= "MaSa_Neidan.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000109
	);
}

MaSa_Brodeay
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000110
		);
		m_szDialog= "MaSa_Brodeay.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000111
	);
}

MaSa_Troupemember1
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000112
		);
		m_szDialog= "MaSa_Troupemember1.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000113
	);
}

MaSa_Troupemember2
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000114
		);
		m_szDialog= "MaSa_Troupemember2.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000115
	);
}

MaSa_Troupemember3
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000116
		);
		m_szDialog= "MaSa_Troupemember3.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000117
	);
}

MaSa_Troupemember4
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000118
		);
		m_szDialog= "MaSa_Troupemember4.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000119
	);
}

MaSa_Troupemember5
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000120
		);
		m_szDialog= "MaSa_Troupemember5.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000121
	);
}

MaSa_Kheymerhan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000122
		);
		m_szDialog= "MaSa_Kheymerhan.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000123
	);
}

MaSa_Lancomi
{
	setting
	{
		AddMenu( MMI_DIALOG );
		m_nStructure= SRT_QUESTOFFICE;
		SetImage
		(
		IDS_CHARACTER_INC_000124
		);
		m_szDialog= "MaSa_Lancomi.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000125
	);
}

MaSa_Helena
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_BANKING );
		AddMenu( MMI_GUILDBANKING );
		AddMenu( MMI_RANK_GUILD ); // 길드랭킹1
		AddMenu( MMI_RANK_WAR ); // 길드랭킹2
		AddMenu( MMI_RANK_INFO ); // 길드랭킹3
		AddMenu( MMI_TRADE  );
 		AddVendorItem( 0, IK3_SCROLL, -1, 150, 150, 1 );
		m_nStructure= SRT_PUBLICOFFICE;
		SetImage
		(
		IDS_CHARACTER_INC_000126
		);
		m_szDialog= "MaSa_Helena.txt";
	}
	SetName
	(
	IDS_CHARACTER_INC_000127
	);
	AddVendorSlot( 0,
        IDS_CHARACTER_INC_000702
	);
}

MaSa_Martin
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		SetEquip( II_ARM_M_CLO_SANTA01HAT, II_ARM_M_CLO_SANTA01SUIT, II_ARM_M_CLO_SANTA01GLOVES, II_ARM_M_CLO_SANTA01SHOES );
		AddVendorItem( 0, IK3_WAND, 4, 18, 54, 100 );
		AddVendorItem( 1, IK3_STAFF, 4, 18, 54, 100 );
		AddVendorItem( 2, IK3_BLINKWING, -1, 1, 2, 50 );
		AddVendorItem( 2, IK3_TOWNBLINKWING, -1, 1, 2, 50 );
		AddVendorItem( 3, IK3_SUIT, 4, 18, 41, 25 );
		AddVendorItem( 3, IK3_HELMET, 4, 18, 41, 25 );
		AddVendorItem( 3, IK3_GAUNTLET, 4, 18, 41, 25 );
		AddVendorItem( 3, IK3_BOOTS, 4, 18, 41, 25 );
		m_nStructure= SRT_MAGIC;
		SetImage
		(
		IDS_CHARACTER_INC_000128
		);
		m_szDialog= "MaSa_Martin.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000129
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000130
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000131
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000132
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000133
	);
}

MaSa_Bill
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_BCHARM, -1, 20, 20, 50 );
		AddVendorItem( 0, IK3_RCHARM, -1, 20, 20, 50 );
		AddVendorItem( 1, IK3_REFRESHER, -1, 1, 5, 50 );
		AddVendorItem( 1, IK3_DRINK, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 50 );
		AddVendorItem( 3, IK3_PILL, -1, 1, 2, 50 );
		m_nStructure= SRT_GENERAL;
		SetImage
		(
		IDS_CHARACTER_INC_000134
		);
		m_szDialog= "MaSa_Bill.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000135
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000137
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000138
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000139
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000136
	);
}

MaSa_Tina
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_STICK, -1, 1, 30, 100 );
		AddVendorItem( 1, IK3_BOARD, -1, 1, 30, 100 );
		AddVendorItem( 2, IK3_ACCEL, -1, 1, 1, 100 );
		m_nStructure= SRT_STATION;
		SetImage
		(
		IDS_CHARACTER_INC_000140
		);
		m_szDialog= "MaSa_Tina.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000141
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000142
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000143
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000144
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000145
	);
}

MaSa_Bulrox
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddMenu( MMI_PIERCING );
		//AddMenu( MMI_PIERCING_REMOVE );
		//AddMenu( MMI_CHANGEELEM );
		AddVendorItem( 0, IK3_SWD, 1, 18, 54, 50 );
		AddVendorItem( 0, IK3_AXE, 1, 18, 54, 50 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 18, 54, 50 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 18, 54, 50 );
		AddVendorItem( 2, IK3_BOW, 2, 18, 54, 50 );
		AddVendorItem( 2, IK3_YOYO, 2, 18, 54, 50 );
		m_nStructure= SRT_WEAPON;
		SetImage
		(
		IDS_CHARACTER_INC_000146
		);
		m_szDialog= "MaSa_Bulrox.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000147
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000148
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000149
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000150
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000151
	);
}

MaSa_Bozman
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		SetEquip( II_ARM_M_CLO_SANTA01HAT, II_ARM_M_CLO_SANTA01SUIT, II_ARM_M_CLO_SANTA01GLOVES, II_ARM_M_CLO_SANTA01SHOES );
		AddVendorItem( 0, IK3_SUIT, 1, 18, 41, 25 );
		AddVendorItem( 0, IK3_HELMET, 1, 18, 41, 25 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 18, 41, 25 );
		AddVendorItem( 0, IK3_BOOTS, 1, 18, 41, 25 );
		AddVendorItem( 1, IK3_SUIT, 3, 18, 41, 25 );
		AddVendorItem( 1, IK3_HELMET, 3, 18, 41, 25 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 18, 41, 25 );
		AddVendorItem( 1, IK3_BOOTS, 3, 18, 41, 25 );
		AddVendorItem( 2, IK3_SUIT, 2, 18, 41, 25 );
		AddVendorItem( 2, IK3_HELMET, 2, 18, 41, 25 );
		AddVendorItem( 2, IK3_GAUNTLET, 2, 18, 41, 25 );
		AddVendorItem( 2, IK3_BOOTS, 2, 18, 41, 25 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_INC_000152
		);
		m_szDialog= "MaSa_Bozman.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000153
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000154
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000155
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000156
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000157
	);
}

MaSa_Colack
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SHIELD, -1, 18, 54, 100 );
		//AddVendorItem( 1, IK3_PET, -1, 0, 100, 100);
		m_nStructure= SRT_BUCKLER;
		SetImage
		(
		IDS_CHARACTER_INC_000158
		);
		m_szDialog= "MaSa_Colack.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000159
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000160
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000161
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000162
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000163
	);
}

MaSa_Karin
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		m_nStructure= SRT_FOOD;
		SetImage
		(
		IDS_CHARACTER_INC_000164
		);
		m_szDialog= "MaSa_Karin.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000165
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000166
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000167
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000168
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000169
	);
}

MaSa_Leann
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_MASK, -1, 1, 3, 40);
		AddVendorItem( 0, IK3_HAT, -1, 1, 2, 30 );
		AddVendorItem( 0, IK3_SHOES, -1, 1, 1, 30 );
		SetImage
		(
		IDS_CHARACTER_INC_000170
		);
		m_szDialog= "MaSa_Leann.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000171
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000172
	);
}

MaSa_Ann
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000173
		);
		m_szDialog= "MaSa_Ann.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000174
	);
}

MaSa_Herth
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000175
		);
		m_szDialog= "MaSa_Herth.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000176
	);
}

MaSa_Janne
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000177
		);
		m_szDialog= "MaSa_Janne.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000178
	);
}

MaSa_Kimberley
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000179
		);
		m_szDialog= "MaSa_Kimberley.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000180
	);
}

MaSa_Masa
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000181
		);
		m_szDialog= "MaSa_Masa.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000182
	);
}

MaSa_Maki
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000183
		);
		m_szDialog= "MaSa_Maki.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000184
	);
}

MaSa_LodeLight
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_MARKING );
		SetImage
		(
		IDS_CHARACTER_INC_000185
		);
		m_szDialog= "MaSa_LodeLight.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000186
	);
}

MaFl_IspimEve1
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000187
		);
		m_szDialog= "MaFl_IspimEve1.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000188
	);
}

MaDa_Adin
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000189
		);
		m_szDialog= "MaDa_Adin.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000190
	);
}

MaDa_Kerhi
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000191
		);
		m_szDialog= "MaDa_Kerhi.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000192
	);
}

MaDa_PstVenken
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000193
		);
		m_szDialog= "MaDa_PstVenken.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000194
	);
}

MaDa_PstLuellui
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000195
		);
		m_szDialog= "MaDa_PstLuellui.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000196
	);
}

MaDa_PstDien
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000197
		);
		m_szDialog= "MaDa_PstDien.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000198
	);
}

MaMa_Ancimys
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000199
		);
		m_szDialog= "MaMa_Ancimys.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000200
	);
}

MaDa_ClrTubearto
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000201
		);
		m_szDialog= "MaDa_ClrTubearto.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000202
	);
}

MaDa_ClrFebeitoe
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000203
		);
		m_szDialog= "MaDa_ClrFebeitoe.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000204
	);
}

MaDa_ClrShyrilepe
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000205
		);
		m_szDialog= "MaDa_ClrShyrilepe.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000206
	);
}

MaDa_ClrRuenpharel
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000207
		);
		m_szDialog= "MaDa_ClrRuenpharel.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000208
	);
}

MaDa_ClrPasteil
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000209
		);
		m_szDialog= "MaDa_ClrPasteil.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000210
	);
}

MaDa_ClrHondurel
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000211
		);
		m_szDialog= "MaDa_ClrHondurel.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000212
	);
}

MaDa_Guardian01
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000213
		);
		m_szDialog= "MaDa_Guardian01.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000214
	);
}

MaDa_Guardian02
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000215
		);
		m_szDialog= "MaDa_Guardian02.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000216
	);
}

MaDa_Guardian03
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000217
		);
		m_szDialog= "MaDa_Guardian03.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000218
	);
}

MaDa_Guardian04
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000219
		);
		m_szDialog= "MaDa_Guardian04.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000220
	);
}

MaDa_Guardian05
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000221
		);
		m_szDialog= "MaDa_Guardian05.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000222
	);
}

MaDa_Guardian06
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000223
		);
		m_szDialog= "MaDa_Guardian06.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000224
	);
}

MaDa_Lurif
{
	setting
	{
		AddMenu( MMI_DIALOG );
		m_nStructure= SRT_QUESTOFFICE;
		SetImage
		(
		IDS_CHARACTER_INC_000225
		);
		m_szDialog= "MaDa_Lurif.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000226
	);
}

MaDa_LodeLight
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_MARKING );
		SetImage
		(
		IDS_CHARACTER_INC_000227
		);
		m_szDialog= "MaDa_LodeLight.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000228
	);
}

MaDa_Stima
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE );
		AddVendorItem( 0, IK3_SWD, 1, 55, 60, 50 );
		AddVendorItem( 0, IK3_AXE, 1, 55, 60, 50 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 55, 60, 50 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 55, 60, 50 );
		AddVendorItem( 2, IK3_BOW, 2, 55, 60, 50 );
		AddVendorItem( 2, IK3_YOYO, 2, 55, 60, 50 );
		AddVendorItem( 3, IK3_WAND, 4, 55, 60, 50 );
		AddVendorItem( 3, IK3_STAFF, 4, 55, 60, 50 );
		m_nStructure= SRT_WEAPON;
		SetImage
		(
		IDS_CHARACTER_INC_000229
		);
		m_szDialog= "MaDa_Stima.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000230
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000231
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000232
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000233
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000234
	);
}

MaDa_Phacham
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE );
		AddVendorItem( 0, IK3_SUIT, 1, 42, 60, 25 );
		AddVendorItem( 0, IK3_HELMET, 1, 42, 60, 25 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 42, 60, 25 );
		AddVendorItem( 0, IK3_BOOTS, 1, 42, 60, 25 );
		AddVendorItem( 1, IK3_SUIT, 3, 42, 60, 25 );
		AddVendorItem( 1, IK3_HELMET, 3, 42, 60, 25 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 42, 60, 25 );
		AddVendorItem( 1, IK3_BOOTS, 3, 42, 60, 25 );
		AddVendorItem( 2, IK3_SUIT, 2, 42, 60, 25 );
		AddVendorItem( 2, IK3_HELMET, 2, 42, 60, 25 );
		AddVendorItem( 2, IK3_GAUNTLET, 2, 42, 60, 25 );
		AddVendorItem( 2, IK3_BOOTS, 2, 42, 60, 25 );
		AddVendorItem( 3, IK3_SUIT, 4, 42, 60, 25 );
		AddVendorItem( 3, IK3_HELMET, 4, 42, 60, 25 );
		AddVendorItem( 3, IK3_GAUNTLET, 4, 42, 60, 25 );
		AddVendorItem( 3, IK3_BOOTS, 4, 42, 60, 25 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_INC_000235
		);
		m_szDialog= "MaDa_Phacham.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000236
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000237
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000238
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000239
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000240
	);
}

MaDa_DwarpetRedy
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000241
		);
		m_szDialog= "MaDa_DwarpetRedy.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000242
	);
}

MaDa_DwarpetRedyJunior
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000243
		);
		m_szDialog= "MaDa_DwarpetRedyJunior.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000244
	);
}

MaDa_DwarpetDodo
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000245
		);
		m_szDialog= "MaDa_DwarpetDodo.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000246
	);
}

MaDa_DwarpetKenny
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000247
		);
		m_szDialog= "MaDa_DwarpetKenny.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000248
	);
}

MaDa_DwarpetJodan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000249
		);
		m_szDialog= "MaDa_DwarpetJodan.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000250
	);
}

MaDa_DwarpetDig
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000251
		);
		m_szDialog= "MaDa_DwarpetDig.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000252
	);
}

MaDa_DwarpetFlick
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000253
		);
		m_szDialog= "MaDa_DwarpetFlick.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000254
	);
}

MaDa_DwarpetMine
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000255
		);
		m_szDialog= "MaDa_DwarpetMine.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000256
	);
}

MaDa_DwarpetActo
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000257
		);
		m_szDialog= "MaDa_DwarpetActo.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000258
	);
}

MaDa_Achaben
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_BCHARM, -1, 20, 20, 50 );
		AddVendorItem( 0, IK3_RCHARM, -1, 20, 20, 50 );
		AddVendorItem( 1, IK3_REFRESHER, -1, 1, 5, 50 );
		AddVendorItem( 1, IK3_DRINK, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 50 );
		AddVendorItem( 3, IK3_PILL, -1, 1, 3, 50 );
		m_nStructure= SRT_GENERAL;
		SetImage
		(
		IDS_CHARACTER_INC_000259
		);
		m_szDialog= "MaDa_Achaben.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000260
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000262
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000263
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000264
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000261
	);
}

MaDa_Almani
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_STICK, -1, 1, 30, 100 );
		AddVendorItem( 1, IK3_BOARD, -1, 1, 30, 100 );
		AddVendorItem( 2, IK3_ACCEL, -1, 1, 1, 100 );
		m_nStructure= SRT_STATION;
		SetImage
		(
		IDS_CHARACTER_INC_000265
		);
		m_szDialog= "MaDa_Almani.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000266
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000267
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000268
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000269
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000270
	);
}

MaDa_Bolpor
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		m_nStructure= SRT_FOOD;
		SetImage
		(
		IDS_CHARACTER_INC_000271
		);
		m_szDialog= "MaDa_Bolpor.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000272
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000273
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000274
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000275
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000276
	);
}

MaDa_Chitller
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000277
		);
		m_szDialog= "MaDa_Chitller.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000278
	);
}

MaDa_Eshylop
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000279
		);
		m_szDialog= "MaDa_Eshylop.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000280
	);
}

MaDa_CloneEshylop
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000281
		);
		m_szDialog= "MaDa_CloneEshylop.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000282
	);
}

MaDa_Haven
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );

		AddVendorItem( 0, IK3_WAND, 12, 61, 80, 100 );
		AddVendorItem( 1, IK3_STAFF, 12, 61, 80, 100 );
		AddVendorItem( 3, IK3_SUIT, 12, 59, 100, 25 );
		AddVendorItem( 3, IK3_HELMET, 12, 59, 100, 25 );
		AddVendorItem( 3, IK3_GAUNTLET, 12, 59, 100, 25 );
		AddVendorItem( 3, IK3_BOOTS, 12, 59, 100, 25 );
		AddVendorItem( 0, IK3_WAND, 13, 61, 80, 100 );
		AddVendorItem( 1, IK3_STAFF, 13, 61, 80, 100 );
		AddVendorItem( 3, IK3_SUIT, 13, 59, 100, 25 );
		AddVendorItem( 3, IK3_HELMET, 13, 59, 100, 25 );
		AddVendorItem( 3, IK3_GAUNTLET, 13, 59, 100, 25 );
		AddVendorItem( 3, IK3_BOOTS, 13, 59, 100, 25 );
		AddVendorItem( 0, IK3_WAND, 4, 55, 100, 100 );
		AddVendorItem( 1, IK3_STAFF, 4, 55, 100, 100 );
		AddVendorItem( 2, IK3_BLINKWING, -1, 1, 2, 50 );
		AddVendorItem( 2, IK3_TOWNBLINKWING, -1, 1, 2, 50 );
		m_nStructure= SRT_MAGIC;
		SetImage
		(
		IDS_CHARACTER_INC_000283
		);
		m_szDialog= "MaDa_Haven.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000284
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000285
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000286
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000287
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000288
	);
}

MaDa_Ollien
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_BANKING );
		AddMenu( MMI_GUILDBANKING );
		AddMenu( MMI_RANK_GUILD ); // 길드랭킹1
		AddMenu( MMI_RANK_WAR ); // 길드랭킹2
		AddMenu( MMI_RANK_INFO ); // 길드랭킹3
		AddMenu( MMI_TRADE  );
 		AddVendorItem( 0, IK3_SCROLL, -1, 150, 150, 1 );
		m_nStructure= SRT_PUBLICOFFICE;
		SetImage
		(
		IDS_CHARACTER_INC_000289
		);
		m_szDialog= "MaDa_Ollien.txt";
	}
	SetName
	(
	IDS_CHARACTER_INC_000290
	);
	AddVendorSlot( 0,
        IDS_CHARACTER_INC_000702
	);
}

MaDa_Roocky
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 6, 59, 100, 25 );
		AddVendorItem( 0, IK3_HELMET, 6, 59, 100, 25 );
		AddVendorItem( 0, IK3_GAUNTLET, 6, 59, 100, 25 );
		AddVendorItem( 0, IK3_BOOTS, 6, 59, 100, 25 );
		AddVendorItem( 0, IK3_SUIT, 7, 59, 100, 25 );
		AddVendorItem( 0, IK3_HELMET, 7, 59, 100, 25 );
		AddVendorItem( 0, IK3_GAUNTLET, 7, 59, 100, 25 );
		AddVendorItem( 0, IK3_BOOTS, 7, 59, 100, 25 );
		AddVendorItem( 1, IK3_SUIT, 10, 59, 100, 25 );
		AddVendorItem( 1, IK3_HELMET, 10, 59, 100, 25 );
		AddVendorItem( 1, IK3_GAUNTLET, 10, 59, 100, 25 );
		AddVendorItem( 1, IK3_BOOTS, 10, 59, 100, 25 );
		AddVendorItem( 1, IK3_SUIT, 11, 59, 100, 25 );
		AddVendorItem( 1, IK3_HELMET, 11, 59, 100, 25 );
		AddVendorItem( 1, IK3_GAUNTLET, 11, 59, 100, 25 );
		AddVendorItem( 1, IK3_BOOTS, 11, 59, 100, 25 );
		AddVendorItem( 2, IK3_SUIT, 8, 59, 100, 25 );
		AddVendorItem( 2, IK3_HELMET, 8, 59, 100, 25 );
		AddVendorItem( 2, IK3_GAUNTLET, 8, 59, 100, 25 );
		AddVendorItem( 2, IK3_BOOTS, 8, 59, 100, 25 );
		AddVendorItem( 2, IK3_SUIT, 9, 59, 100, 25 );
		AddVendorItem( 2, IK3_HELMET, 9, 59, 100, 25 );
		AddVendorItem( 2, IK3_GAUNTLET, 9, 59, 100, 25 );
		AddVendorItem( 2, IK3_BOOTS, 9, 59, 100, 25 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_INC_000291
		);
		m_szDialog= "MaDa_Roocky.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000292
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000293
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000294
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000295
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000296
	);
}

MaDa_Remine
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddMenu( MMI_PIERCING );
		//AddMenu( MMI_PIERCING_REMOVE );
		//AddMenu( MMI_CHANGEELEM );
		AddVendorItem( 0, IK3_SWD, 1, 55, 80, 50 );
		AddVendorItem( 0, IK3_AXE, 1, 55, 80, 50 );
		AddVendorItem( 0, IK3_SWD, 6, 55, 80, 50 );
		AddVendorItem( 0, IK3_AXE , 6, 55, 80, 50 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 55, 81, 50 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 55, 81, 50 );
		AddVendorItem( 2, IK3_BOW, 2, 55, 80, 50 );
		AddVendorItem( 2, IK3_YOYO, 2, 55, 80, 50 );
		m_nStructure= SRT_WEAPON;
		SetImage
		(
		IDS_CHARACTER_INC_000297
		);
		m_szDialog= "MaDa_Remine.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000298
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000299
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000300
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000301
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000302
	);
}

MaDa_Krinton
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SHIELD, -1, 49, 80, 100 );
		m_nStructure= SRT_BUCKLER;
		SetImage
		(
		IDS_CHARACTER_INC_000303
		);
		m_szDialog= "MaDa_Krinton.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000304
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000305
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000306
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000307
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000308
	);
}

MaDa_DrEst
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000309
		);
		m_szDialog= "MaDa_DrEst.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000310
	);
}

MaFl_DrEstly
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000311
		);
		m_szDialog= "MaFl_DrEstly.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000312
	);
}

MaFl_DrEstern
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000313
		);
		m_szDialog= "MaSa_DrEstern.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000314
	);
}

MaDa_LodeLight2
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_MARKING );
		SetImage
		(
		IDS_CHARACTER_INC_000315
		);
		m_szDialog= "MaDa_LodeLight2.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000316
	);
}

MaDa_Kablloc
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddMenu( MMI_PIERCING );
		//AddMenu( MMI_PIERCING_REMOVE );
		//AddMenu( MMI_CHANGEELEM );
		AddVendorItem( 0, IK3_SWD, 6, 60, 100, 25 );
		AddVendorItem( 0, IK3_AXE, 6, 60, 100, 25 );
		AddVendorItem( 0, IK3_SWD, 1, 80, 100, 25 );
		AddVendorItem( 0, IK3_AXE, 1, 80, 100, 25 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 60, 100, 50 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 60, 100, 50 );
		AddVendorItem( 2, IK3_WAND, 4, 60, 100, 50 );
		AddVendorItem( 2, IK3_STAFF, 4, 60, 100, 50 );
		AddVendorItem( 3, IK3_YOYO, 2, 60, 100, 50 );
		AddVendorItem( 3, IK3_BOW, 2, 60, 100, 50 );
		m_nStructure= SRT_WEAPON;
		SetImage
		(
		IDS_CHARACTER_INC_000317
		);
		m_szDialog= "MaDa_Kablloc.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000318
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000319
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000320
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000321
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000322
	);
}

MaDa_Chenbing
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 6, 59, 100, 17 );
		AddVendorItem( 0, IK3_HELMET, 6, 59, 100, 17 );
		AddVendorItem( 0, IK3_GAUNTLET, 6, 59, 100, 17 );
		AddVendorItem( 0, IK3_BOOTS, 6, 59, 100, 17 );
		AddVendorItem( 0, IK3_SUIT, 7, 59, 100, 17 );
		AddVendorItem( 0, IK3_HELMET, 7, 59, 100, 17 );
		AddVendorItem( 0, IK3_GAUNTLET, 7, 59, 100, 17 );
		AddVendorItem( 0, IK3_BOOTS, 7, 59, 100, 17 );
		AddVendorItem( 1, IK3_SUIT, 10, 59, 100, 17 );
		AddVendorItem( 1, IK3_HELMET, 10, 59, 100, 17 );
		AddVendorItem( 1, IK3_GAUNTLET, 10, 59, 100, 17 );
		AddVendorItem( 1, IK3_BOOTS, 10, 59, 100, 17 );
		AddVendorItem( 1, IK3_SUIT, 11, 59, 100, 17 );
		AddVendorItem( 1, IK3_HELMET, 11, 59, 100, 17 );
		AddVendorItem( 1, IK3_GAUNTLET, 11, 59, 100, 17 );
		AddVendorItem( 1, IK3_BOOTS, 11, 59, 100, 17 );
		AddVendorItem( 2, IK3_SUIT, 12, 59, 100, 17 );
		AddVendorItem( 2, IK3_HELMET, 12, 59, 100, 17 );
		AddVendorItem( 2, IK3_GAUNTLET, 12, 59, 100, 17 );
		AddVendorItem( 2, IK3_BOOTS, 12, 59, 100, 17 );
		AddVendorItem( 2, IK3_SUIT, 13, 59, 100, 17 );
		AddVendorItem( 2, IK3_HELMET, 13, 59, 100, 17 );
		AddVendorItem( 2, IK3_GAUNTLET, 13, 59, 100, 17 );
		AddVendorItem( 2, IK3_BOOTS, 13, 59, 100, 17 );
		AddVendorItem( 3, IK3_SUIT, 8, 59, 100, 17 );
		AddVendorItem( 3, IK3_HELMET, 8, 59, 100, 17 );
		AddVendorItem( 3, IK3_GAUNTLET, 8, 59, 100, 17 );
		AddVendorItem( 3, IK3_BOOTS, 8, 59, 100, 17 );
		AddVendorItem( 3, IK3_SUIT, 9, 59, 100, 17 );
		AddVendorItem( 3, IK3_HELMET, 9, 59, 100, 17 );
		AddVendorItem( 3, IK3_GAUNTLET, 9, 59, 100, 17 );
		AddVendorItem( 3, IK3_BOOTS, 9, 59, 100, 17 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_INC_000323
		);
		m_szDialog= "MaDa_Chenbing.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000324
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000325
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000326
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000327
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000328
	);
}

MaDa_Jinitte
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_FOOD;
		AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		SetImage
		(
		IDS_CHARACTER_INC_000329
		);
		m_szDialog= "MaDa_Jinitte.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000330
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000331
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000332
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000333
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000334
	);
}

MaDa_Tandy
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_GENERAL;
//		AddVendorItem( 0, IK3_COLLECTER, -1, 15, 15, 100 );
		AddVendorItem( 0, IK3_BLINKWING, -1, 1, 10, 100 );
		AddVendorItem( 0, IK3_TOWNBLINKWING, -1, 1, 10, 100 );
		AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 25 );
		AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 25 );
		AddVendorItem( 1, IK3_ARROW, -1, 5, 5, 25 );
		AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 25 );
		AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 25 );
		AddVendorItem( 2, IK3_PILL, -1, 4, 4, 25 );
		SetImage
		(
		IDS_CHARACTER_INC_000335
		);
		m_szDialog= "MaDa_Tandy.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000336
	);

//	AddVendorSlot( 0,
//	IDS_CHARACTER_INC_000337
//	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000338
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000339
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000340
	);
}

MaDa_Hent
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000341
		);
		m_szDialog= "MaDa_Hent.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000342
	);
}

MaDa_Pyre
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000343
		);
		m_szDialog= "MaDa_Pyre.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000344
	);
}

MaDa_Tailer
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000345
		);
		m_szDialog= "MaDa_Tailer.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000346
	);
}

MaDa_Lorein
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_WEA_YOY_MISHEN, II_ARM_F_JST_HELMET04, II_ARM_F_JST_SUIT04, II_ARM_F_JST_GAUNTLET04, II_ARM_F_JST_BOOTS04 );
		SetFigure( MI_FEMALE, 1, 0xff0f000f, 1 );
		SetImage
		(
		IDS_CHARACTER_INC_000347
		);
		m_szDialog= "MaDa_Lorein.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000348
	);
}

MaDa_Homeit
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
		SetFigure( MI_FEMALE, 1, 0xff0000ff, 3 );
		SetImage
		(
		IDS_CHARACTER_INC_000349
		);
		m_szDialog= "MaDa_Homeit.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000350
	);
}

MaDa_Heingard
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000351
		);
		m_szDialog= "MaDa_Heingard.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000352
	);
}

MaDa_Eliff
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_WEA_BOW_REGEN, II_ARM_F_RAG_HELMET04, II_ARM_F_RAG_SUIT04, II_ARM_F_RAG_GAUNTLET04, II_ARM_F_RAG_BOOTS04 );
		SetFigure( MI_FEMALE, 1, 0xff0f000f, 1 );
		SetImage
		(
		IDS_CHARACTER_INC_000353
		);
		m_szDialog= "MaDa_Eliff.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000354
	);
}

MaDa_Liekyen
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000355
		);
		m_szDialog= "MaDa_Liekyen.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000356
	);
}

MaDa_Rupim
{
	setting
	{
	
		AddMenu( MMI_DIALOG );
		SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
		SetFigure( MI_FEMALE, 1, 0xff00ff, 2 );
		SetImage
		(
		IDS_CHARACTER_INC_000357
		);
		m_szDialog= "MaDa_Rupim.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000358
	);
}

MaDa_Kailreard
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000359
		);
		m_szDialog= "MaDa_Kailreard.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000360
	);
}

MaFl_Santa
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000361
		);
		m_szDialog= "MaFl_Santa.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000362
	);
}

MaFl_Prist
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000363
		);
		m_szDialog= "MaFl_Prist.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000364
	);
}

MaFl_Hans
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000365
		);
		m_szDialog= "MaFl_Hans.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000366
	);
}

Npc_Reward
{
	setting
	{
		AddMenu( MMI_INPUT_REWARD );
		AddMenu( MMI_SHOW_REWARD );
		SetImage
		(
		IDS_CHARACTER_INC_000367
		);
		m_szDialog= "";
	}

	SetName
	(
	IDS_CHARACTER_INC_000368
	);
}

MaFl_PuPang
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000369
		);
		m_szDialog= "MaFl_PuPang.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000370
	);
}

KePe_Shun
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		//AddMenu( MMI_CHANGEELEM );
		AddVendorItem( 0, IK3_SWD, 6, 15, 100, 25 );
		AddVendorItem( 0, IK3_AXE, 6, 15, 100, 25 );
		AddVendorItem( 0, IK3_SWD, 1, 15, 100, 25 );
		AddVendorItem( 0, IK3_AXE, 1, 15, 100, 25 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 15, 100, 50 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 15, 100, 50 );
		AddVendorItem( 2, IK3_BOW, 2, 15, 100, 50 );
		AddVendorItem( 2, IK3_YOYO, 2, 15, 100, 50 );
		m_nStructure= SRT_WEAPON;
		SetImage
		(
		IDS_CHARACTER_INC_000371
		);
		m_szDialog= "KePe_Shun.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000372
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000373
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000374
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000375
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000376
	);
}

KePe_Rocbin
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 15, 100, 17 );
		AddVendorItem( 0, IK3_HELMET, 1, 15, 100, 17 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 15, 100, 17 );
		AddVendorItem( 0, IK3_BOOTS, 1, 15, 100, 17 );
		AddVendorItem( 0, IK3_SUIT, 6, 15, 100, 17 );
		AddVendorItem( 0, IK3_HELMET, 6, 15, 100, 17 );
		AddVendorItem( 0, IK3_GAUNTLET, 6, 15, 100, 17 );
		AddVendorItem( 0, IK3_BOOTS, 6, 15, 100, 17 );
		AddVendorItem( 0, IK3_SUIT, 7, 15, 100, 17 );
		AddVendorItem( 0, IK3_HELMET, 7, 15, 100, 17 );
		AddVendorItem( 0, IK3_GAUNTLET, 7, 15, 100, 17 );
		AddVendorItem( 0, IK3_BOOTS, 7, 15, 100, 17 );
		AddVendorItem( 1, IK3_SUIT, 3, 15, 100, 17 );
		AddVendorItem( 1, IK3_HELMET, 3, 15, 100, 17 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 15, 100, 17 );
		AddVendorItem( 1, IK3_BOOTS, 3, 15, 100, 17 );
		AddVendorItem( 1, IK3_SUIT, 10, 15, 100, 17 );
		AddVendorItem( 1, IK3_HELMET, 10, 15, 100, 17 );
		AddVendorItem( 1, IK3_GAUNTLET, 10, 15, 100, 17 );
		AddVendorItem( 1, IK3_BOOTS, 10, 15, 100, 17 );
		AddVendorItem( 1, IK3_SUIT, 11, 15, 100, 17 );
		AddVendorItem( 1, IK3_HELMET, 11, 15, 100, 17 );
		AddVendorItem( 1, IK3_GAUNTLET, 11, 15, 100, 17 );
		AddVendorItem( 1, IK3_BOOTS, 11, 15, 100, 17 );
		AddVendorItem( 2, IK3_SUIT, 2, 15, 100, 17 );
		AddVendorItem( 2, IK3_HELMET, 2, 15, 100, 17 );
		AddVendorItem( 2, IK3_GAUNTLET, 2, 15, 100, 17 );
		AddVendorItem( 2, IK3_BOOTS, 2, 15, 100, 17 );
		AddVendorItem( 2, IK3_SUIT, 8, 15, 100, 17 );
		AddVendorItem( 2, IK3_HELMET, 8, 15, 100, 17 );
		AddVendorItem( 2, IK3_GAUNTLET, 8, 15, 100, 17 );
		AddVendorItem( 2, IK3_BOOTS, 8, 15, 100, 17 );
		AddVendorItem( 2, IK3_SUIT, 9, 15, 100, 17 );
		AddVendorItem( 2, IK3_HELMET, 9, 15, 100, 17 );
		AddVendorItem( 2, IK3_GAUNTLET, 9, 15, 100, 17 );
		AddVendorItem( 2, IK3_BOOTS, 9, 15, 100, 17 );
		AddVendorItem( 3, IK3_SHIELD, -1, 1, 100, 100 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_INC_000377
		);
		m_szDialog= "KePe_Rocbin.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000378
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000379
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000380
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000381
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000382
	);
}

KePe_Ciel
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_WAND, 4, 15, 80, 100 );
		AddVendorItem( 1, IK3_STAFF, 4, 15, 80, 100 );
		AddVendorItem( 2, IK3_BLINKWING, -1, 1, 2, 50 );
		AddVendorItem( 2, IK3_TOWNBLINKWING, -1, 1, 2, 50 );
		AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_PILL, -1, 4, 4, 50 );
		AddVendorItem( 3, IK3_SUIT, 4, 15, 80, 25 );
		AddVendorItem( 3, IK3_HELMET, 4, 15, 80, 25 );
		AddVendorItem( 3, IK3_GAUNTLET, 4, 15, 80, 25 );
		AddVendorItem( 3, IK3_BOOTS, 4, 15, 80, 25 );
		m_nStructure= SRT_MAGIC;
		SetImage
		(
		IDS_CHARACTER_INC_000383
		);
		m_szDialog= "KePe_Ciel.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000384
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000385
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000386
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000387
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000388
	);
}

KePe_Yuna
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_GENERAL;
//		AddVendorItem( 0, IK3_COLLECTER, -1, 15, 15, 100 );
		AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 50 );
		AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 50 );
		AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 50 );
		SetImage
		(
		IDS_CHARACTER_INC_000389
		);
		m_szDialog= "KePe_Yuna.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000390
	);

//	AddVendorSlot( 0,
//	IDS_CHARACTER_INC_000391
//	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000392
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000393
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000394
	);
}

KePe_Heron
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000395
		);
		m_szDialog= "KePe_Heron.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000396
	);
}

MaDa_Cell
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000397
		);
		m_szDialog= "MaDa_Cell.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000398
	);
}

MaDa_Rankashu
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000399
		);
		m_szDialog= "MaDa_Rankashu.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000400
	);
}

DuDk_Drian
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000401
		);
		m_szDialog= "DuDk_Drian.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000402
	);
}

DuDk_CTRL
{
	setting
	{
		SetImage
		(
		IDS_CHARACTER_INC_000403
		);
		m_szDialog= "";
	}

	SetName
	(
	IDS_CHARACTER_INC_000404
	);
}

DuDk_Nevil
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000405
		);
		m_szDialog= "DuDk_Nevil.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000406
	);
}

MaDa_Bernard
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000407
		);
		m_szDialog= "MaDa_Bernard.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000408
	);
}

DuDk_Kazen
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000409
		);
		m_szDialog= "DuDk_Kazen.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000410
	);
}

MaDa_Andre
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000411
		);
		m_szDialog= "MaDa_Andre.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000412
	);
}

MaDa_Nein
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000413
		);
		m_szDialog= "MaDa_Nein.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000414
	);
}

MaFl_Jeffo
{
	setting
	{
		SetEquip( II_ARM_F_CLO_KOREAN01HAT, II_ARM_F_CLO_KOREAN01SUIT, II_ARM_F_CLO_KOREAN01SHOES );
		SetFigure( MI_FEMALE, 0, 0xff0000ff, 0 );
		AddMenu( MMI_BANKING );
		SetImage
		(
		IDS_CHARACTER_INC_000415
		);
		m_szDialog= "MaFl_Juria.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000416
	);
}

MaFl_InstantBank
{
	setting
	{
		AddMenu( MMI_BANKING );
		SetImage
		(
		IDS_CHARACTER_INC_000417
		);
		m_szDialog= "";
	}

	SetName
	(
	IDS_CHARACTER_INC_000418
	);
}

Mada_Guildcombatshop // 길드대전 상인
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
                AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 50 );
		AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 50 );
		AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_PILL, -1, 1, 3, 50 );
		AddVendorItem( 3, IK3_ARROW, -1, 5, 5, 50 );
		m_nStructure= SRT_GENERAL;
		SetImage
		(
		IDS_CHARACTER_INC_000419
		);
		m_szDialog= "Mada_Guildcombatshop.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000420
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000421
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000422
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000423
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000424
	);
}

Mafl_Guildcombatshop // 일대일 길드대전 상인
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
                AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 50 );
		AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 50 );
		AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_PILL, -1, 1, 3, 50 );
		AddVendorItem( 3, IK3_ARROW, -1, 5, 5, 50 );
		SetImage
		(
		IDS_CHARACTER_INC_000419
		);
		m_szDialog= "Mada_Guildcombatshop.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000420
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000421
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000422
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000423
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000424
	);
}

MaFl_Furan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000425
		);
		m_szDialog= "MaFl_Furan.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000426
	);
}

MaSa_Furan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000427
		);
		m_szDialog= "MaSa_Furan.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000428
	);
}

MaDa_Furan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000429
		);
		m_szDialog= "MaDa_Furan.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000430
	);
}

MaSa_Flraness
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000431
		);
		m_szDialog= "MaFl_Flraness.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000432
	);
}

MaFl_GuildWar
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_GUILDWAR_APP );
		AddMenu( MMI_GUILDWAR_STATE );
		AddMenu( MMI_GUILDWAR_JOIN );
		AddMenu( MMI_GUILDCOMBAT_SELECTION );
		AddMenu( MMI_GUILDCOMBAT_INFO_BOARD1 );
		AddMenu( MMI_GUILDCOMBAT_INFO_BOARD2 );
		AddMenu( MMI_GUILDCOMBAT_INFO_BOARD3 );
		SetImage
		(
		IDS_CHARACTER_INC_000433
		);
		m_szDialog= "MaFl_GuildWarser.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000434
	);
}

MaFl_Donaris
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_GUILDWAR_CANCEL );
		AddMenu( MMI_GUILDCOMBAT_RANKING );
		AddMenu( MMI_GUILDCOMBAT_JACKPOT );
		AddMenu( MMI_GUILDCOMBAT_JACKPOT2 );
		AddMenu( MMI_GUILDCOMBAT_INFO_TEX );

		SetImage
		(
		IDS_CHARACTER_INC_000435
		);
		m_szDialog= "MaFl_Donaris.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000436
	);
}

//크리스마스 이벤트
MaFl_Buruto
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000437
		);
		m_szDialog= "MaFl_Buruto.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000438
	);
}

MaFl_Aramy
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000439
		);
		m_szDialog= "MaFl_Aramy.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000440
	);
}

MaFl_Atto
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000441
		);
		m_szDialog= "MaFl_Atto.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000442
	);
}

//설 이벤트 NPC
MaFl_Juglin
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000443
		);
		m_szDialog= "MaFl_Juglin.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000444
	);
}

MaFl_Chorus1
{
	setting
	{
		SetEquip( II_ARM_F_CHR_KOREAN01HAT, II_ARM_F_CHR_KOREAN01SUIT, II_ARM_F_CHR_KOREAN01SHOES );
		SetFigure( MI_FEMALE, 0, 0xFFFFFFFF, 1 );	
	
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000445
		);
		m_szDialog= "MaFl_Chorus1.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000446
	);
}

MaFl_Chorus2
{
	setting
	{
		SetEquip( II_ARM_F_CHR_KOREAN01HAT, II_ARM_F_CHR_KOREAN01SUIT, II_ARM_F_CHR_KOREAN01SHOES );
		SetFigure( MI_FEMALE, 0, 0xFF00FFF0, 2 );
		
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000447
		);
		m_szDialog= "MaFl_Chorus2.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000448
	);
}

MaFl_Chorus3
{
	setting
	{
		SetEquip( II_ARM_F_CHR_KOREAN01HAT, II_ARM_F_CHR_KOREAN01SUIT, II_ARM_F_CHR_KOREAN01SHOES );
		SetFigure( MI_FEMALE, 0, 0xFFFF00FF, 1 );

		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000449
		);
		m_szDialog= "MaFl_Chorus3.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000450
	);
}

MaFl_Chorus4
{
	setting
	{
		SetEquip( II_ARM_F_CHR_KOREAN01HAT, II_ARM_F_CHR_KOREAN01SUIT, II_ARM_F_CHR_KOREAN01SHOES );
		SetFigure( MI_FEMALE, 0, 0xFF000F8F, 2 );

		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000451
		);
		m_szDialog= "MaFl_Chorus4.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000452
	);
}

MaDa_Hachal
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000453
		);
		m_szDialog= "MaDa_Hachal.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000454
	);
}

MaDa_CloneHachal
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000455
		);
		m_szDialog= "MaDa_Hachal.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000456
	);
}

MaDa_Laloa
{
	setting
	{
		
		SetEquip( II_ARM_F_MAG_HELMET08, II_ARM_F_MAG_SUIT08, II_ARM_F_MAG_GAUNTLET08, II_ARM_F_MAG_BOOTS08 );
		SetFigure( MI_FEMALE, 0, 0xff080808, 2 );
		
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000457
		);
		m_szDialog= "MaDa_Laloa.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000458
	);
}


//보스 몬스터 캐릭터
MaFl_Himadel
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000459
		);
		m_szDialog= "MaFl_Himadel.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000460
	);
}

MaFl_Gornus
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000461
		);
		m_szDialog= "MaFl_Gornus.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000462
	);
}

MaFl_Kanane
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000463
		);
		m_szDialog= "MaFl_Kanane.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000464
	);
}

//1차 전직 퀘스트(변경)NPC 추가
MaFl_Mustang
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000465
		);
		m_szDialog= "MaFl_Mustang.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000466
	);
}

MaFl_Andy
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000467
		);
		m_szDialog= "MaFl_Andy.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000468
	);
}

MaFl_Langdrong
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000469
		);
		m_szDialog= "MaFl_Langdrong.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000470
	);
}

MaFl_Hyuit
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000471
		);
		m_szDialog= "MaFl_Hyuit.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000472
	);
}

MaFl_Elic
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000473
		);
		m_szDialog= "MaFl_Elic.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000474
	);
}

MaFl_Maki
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000475
		);
		m_szDialog= "MaFl_Maki.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000476
	);
}

MaFl_Goripeg
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000477
		);
		m_szDialog= "MaFl_Goripeg.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000478
	);
}

MaFl_Kidmen
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000479
		);
		m_szDialog= "MaFl_Kidmen.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000480
	);
}

MaFl_Hastan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000481
		);
		m_szDialog= "MaFl_Hastan.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000482
	);
}

MaFl_Rudvihil
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000483
		);
		m_szDialog= "MaFl_Rudvihil.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000484
	);

}

MaFl_Ancimys
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000485
		);
		m_szDialog= "MaFl_Ancimys.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000486
	);
}

MaFl_Martinyc
{
	setting
	{
		AddMenu( MMI_DIALOG );
				
		SetImage
		(
		IDS_CHARACTER_INC_000487
		);
		m_szDialog= "MaFl_Martinyc.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000488
	);
}

MaFl_FlaMayor
{
	setting
	{
//		SetEquip( II_ARM_F_CHR_DRESS01HAT, II_ARM_F_CHR_DRESS01SUIT, II_ARM_F_CHR_DRESS01GLOVES, II_ARM_F_CHR_DRESS01SHOES );
//		SetFigure( MI_FEMALE, 0, 0xffffaa88, 1);
		
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SECRET_TAXRATES_CHECK );

		SetImage
		(
		IDS_CHARACTER_INC_000489
		);
		m_szDialog= "MaFl_FlaMayor.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000490
	);
}

MaFl_Official
{
	setting
	{
		AddMenu( MMI_DIALOG );
				
		SetImage
		(
		IDS_CHARACTER_INC_000491
		);
		m_szDialog= "MaFl_Official.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000492
	);
}

MaFl_Gergantes
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000493
		);
		m_szDialog= "MaFl_Gergantes.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000494
	);
}

//1차 전직 퀘스트(변경) 추가 NPC
MaSa_Wingyei
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000495
		);
		m_szDialog= "MaSa_Wingyei.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000496
	);
}

MaSa_Hee
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000497
		);
		m_szDialog= "MaSa_Hee.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000498
	);
}

MaSa_Lopaze
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000499
		);
		m_szDialog= "MaSa_Lopaze.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000500
	);
}

MaSa_Helgar
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000501
		);
		m_szDialog= "MaSa_Helgar.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000502
	);

}

MaSa_Heltung
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000503
		);
		m_szDialog= "MaSa_Heltung.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000504
	);
}

MaSa_QueerCollector
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000505
		);
		m_szDialog= "MaSa_QueerCollector.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000506
	);
}

MaSa_Bowler
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000507
		);
		m_szDialog= "MaSa_Bowler.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000508
	);
}

MaSa_JeongHwa
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000509
		);
		m_szDialog= "MaSa_JeongHwa.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000510
	);
}

MaSa_Porgo
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000511
		);
		m_szDialog= "MaSa_Porgo.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000512
	);
}

MaSa_SainMayor
{
	setting
	{
//		SetEquip( II_ARM_F_CHR_DRESS04HAT, II_ARM_F_CHR_DRESS04SUIT, II_ARM_F_CHR_DRESS04GLOVES, II_ARM_F_CHR_DRESS04SHOES );
//		SetFigure( MI_FEMALE, 0, 0xfffe5500, 1 );

		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SECRET_TAXRATES_CHECK );
		SetImage
		(
			IDS_CHARACTER_INC_000513
		);
		m_szDialog= "MaSa_SainMayor.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000514
	);
}

MaSa_Gothante
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
		IDS_CHARACTER_INC_000515
		);
		m_szDialog= "MaSa_Gothante.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000516
	);
}

MaSa_Rovanett
{
	setting
	{
		AddMenu( MMI_DIALOG );
		
		SetImage
		(
			IDS_CHARACTER_INC_000517
		);
		m_szDialog= "MaSa_Rovanett.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000518
	);
}

MaDa_Colar
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000519
		);
		m_szDialog= "MaDa_Colar.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000520
	);
}

MaDa_Amadolka
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_INC_000521
		);
		m_szDialog= "MaDa_Amadolka.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000522
	);
}

//가정의 달 이벤트 NPC
MaFl_Nina
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000523
		);
		m_szDialog= "MaFl_Nina.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000524
	);
}

MaFl_ChiChi
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000525
		);
		m_szDialog= "MaFl_ChiChi.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000526
	);
}

MaFl_PiPi
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000527
		);
		m_szDialog= "MaFl_PiPi.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000528
	);
}


MaFl_Loyah
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000529		
		);
		m_szDialog= "MaFl_Loyah.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000530
	);
}

MaSa_MaYun
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000531	
		);
		m_szDialog= "MaSa_MaYun.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000532
	);
}

MaFl_SsoTta
{
	Setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000533
		);
		m_szDialog= "MaFl_SsoTta.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000534
	);
}

MaDa_Karanduru
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_WEA_SWT_BASTAR, II_ARM_F_KIN_HELMET04, II_ARM_F_KIN_SUIT04, II_ARM_F_KIN_GAUNTLET04, II_ARM_F_KIN_BOOTS04 );
		SetFigure( MI_FEMALE, 0, 0xff000000, 2 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000535	
		);
		m_szDialog= "MaDa_Karanduru.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000536
	);
}

MaFl_Hormes
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000537
		);
		m_szDialog= "MaFl_Hormes.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000538
	);
}

MaFl_Kurumin
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000539
		);
		m_szDialog= "MaFl_Kurumin.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000540
	);
}

MaDa_Lobiet
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
		SetFigure( MI_FEMALE, 0, 0xffffffff, 4 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000541
		);
		m_szDialog= "MaDa_Lobiet.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000542
	);
}

MaDa_Boneper
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000543
		);
		m_szDialog= "MaDa_Boneper.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000544
	);
}

MaDa_Corel
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_WEA_SWO_BLUEJADE, II_ARM_F_BLA_HELMET04, II_ARM_F_BLA_SUIT04, II_ARM_F_BLA_GAUNTLET04, II_ARM_F_BLA_BOOTS04 );
		SetFigure( MI_FEMALE, 0, 0xff00ff00, 0 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000545
		);
		m_szDialog= "MaDa_Corel.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000546
	);
}

MaFl_Guabrill
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000547
		);
		m_szDialog= "MaFl_Guabrill.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000548
	);
}

MaFl_Ata
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000549
		);
		m_szDialog= "MaFl_Ata.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000550
	);
}

MaDa_Jeperdy
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
		SetFigure( MI_FEMALE, 1, 0xffffffff, 4 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000551
		);
		m_szDialog= "MaDa_Jeperdy.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000552
	);
}

MaDa_Sencyrit
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000553
		);
		m_szDialog= "MaDa_Sencyrit.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000554
	);
}

MaDa_Ride
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_WEA_KNU_EDOREN,  II_ARM_F_BIL_HELMET04, II_ARM_F_BIL_SUIT04, II_ARM_F_BIL_GAUNTLET04, II_ARM_F_BIL_BOOTS04 );
		SetFigure( MI_FEMALE, 0, 0xff00ff88, 1 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000555
		);
		m_szDialog= "MaDa_Ride.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000556
	);
}

MaFl_Domek
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000557
		);
		m_szDialog= "MaFl_Domek.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000558
	);
}

MaFl_Segho
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000559
		);
		m_szDialog= "MaFl_Segho.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000560
	);
}

MaDa_Fera
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
		SetFigure( MI_FEMALE, 2, 0xffffffff, 4 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000561
		);
		m_szDialog= "MaDa_Fera.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000562
	);
}

MaDa_Capafe
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000563
		);
		m_szDialog= "MaDa_Capafe.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000564
	);
}

MaDa_Ellend
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_WEA_CHEE_SHAIT, II_ARM_F_RIN_HELMET04, II_ARM_F_RIN_SUIT04, II_ARM_F_RIN_GAUNTLET04, II_ARM_F_RIN_BOOTS04 );
		SetFigure( MI_FEMALE, 2, 0xff0f80ff, 3 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000565
		);
		m_szDialog= "MaDa_Ellend.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000566
	);
}

MaFl_Clamb
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000567
		);
		m_szDialog= "MaFl_Clamb.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000568
	);
}

MaFl_Teshar
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000569
		);
		m_szDialog= "MaFl_Teshar.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000570
	);
}

MaDa_Heedan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
		SetFigure( MI_FEMALE, 0, 0xffffffff, 4 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000571
		);
		m_szDialog= "MaDa_Heedan.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000572
	);
}

MaDa_Romvoette
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000573
		);
		m_szDialog= "MaDa_Romvoette.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000574
	);
}

MaDa_Cylor
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_WEA_WAN_MOIRA,  II_ARM_F_PSY_HELMET04, II_ARM_F_PSY_SUIT04, II_ARM_F_PSY_GAUNTLET04, II_ARM_F_PSY_BOOTS04 );
		SetFigure( MI_FEMALE, 0, 0xffff0088, 2 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000575
		);
		m_szDialog= "MaDa_Cylor.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000576
	);
}

MaFl_Cuarine
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000577
		);
		m_szDialog= "MaFl_Cuarine.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000578
	);
}

MaFl_Ryupang
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000579
		);
		m_szDialog= "MaFl_Ryupang.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000580
	);
}

MaDa_Pereb
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
		SetFigure( MI_FEMALE, 1, 0xffffffff, 4 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000581
		);
		m_szDialog= "MaDa_Pereb.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000582
	);
}

MaDa_Shyniff
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000583
		);
		m_szDialog= "MaDa_Shyniff.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000584
	);
}

MaDa_Horison
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_WEA_STA_RUOFL, II_ARM_F_ELE_HELMET04, II_ARM_F_ELE_SUIT04, II_ARM_F_ELE_GAUNTLET04, II_ARM_F_ELE_BOOTS04 );
		SetFigure( MI_FEMALE, 0, 0xffff00ff, 0 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000585
		);
		m_szDialog= "MaDa_Horison.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000586
	);
}

MaFl_Cuzrill
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000587
		);
		m_szDialog= "MaFl_Cuzrill.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000588
	);
}

MaSa_Parine
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000589
		);
		m_szDialog= "MaSa_Parine.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000590
	);
}

MaDa_Condram
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetEquip( II_ARM_F_RIN_SUIT06, II_ARM_F_RIN_GAUNTLET06, II_ARM_F_RIN_BOOTS06 );
		SetFigure( MI_FEMALE, 2, 0xffffffff, 4 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000591
		);
		m_szDialog= "MaDa_Condram.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000592
	);
}

MaDa_Wendien
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000593
		);
		m_szDialog= "MaDa_Wendien.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000594
	);
}

MaFl_Tomba
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000595
		);
		m_szDialog= "MaFl_Tomba.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000596
	);
}

MaFl_Eoners
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000597
		);
		m_szDialog= "MaFl_Eoners.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000598
	);
}

MaFl_Ghalade
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000599
		);
		m_szDialog= "MaFl_Ghalade.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000600
	);
}

MaFl_Phoho
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000601
		);
		m_szDialog= "MaFl_Phoho.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000602
	);
}

MaDa_DarMayor
{
	
	Setting
	{
//		SetEquip( II_ARM_F_CHR_DRESS01HAT, II_ARM_F_CHR_DRESS01SUIT, II_ARM_F_CHR_DRESS01GLOVES, II_ARM_F_CHR_DRESS01SHOES );
//		SetFigure( MI_FEMALE, 0, 0xfffe5500, 1 );	
	
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SECRET_TAXRATES_CHECK );
		SetImage
		(
			IDS_CHARACTER_INC_000603
		);
		m_szDialog= "MaDa_DarMayor.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000604
	);
}

MaSa_Daz
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000605
		);
		m_szDialog= "MaSa_Daz.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000606
	);
}

// 이블리스 5형제
MaFl_Iblis01
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000607
		);
		m_szDialog= "MaFl_Iblis01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000608
	);
}

MaFl_Iblis02
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000609
		);
		m_szDialog= "MaFl_Iblis02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000610
	);
}

MaFl_Iblis03
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000611
		);
		m_szDialog= "MaFl_Iblis03.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000612
	);
}

MaFl_Iblis04
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000613
		);
		m_szDialog= "MaFl_Iblis04.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000614
	);
}

MaFl_Iblis05
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000615
		);
		m_szDialog= "MaFl_Iblis05.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000616
	);
}

MaFl_Colabear
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_DRINK, -1, 100, 100, 1 );
		m_nStructure= SRT_GENERAL;
		SetImage
		(
		IDS_CHARACTER_INC_000617
		);
		m_szDialog= "";
	}

	SetName
	(
	IDS_CHARACTER_INC_000618
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000619
	);
}

// 해외 가을 이벤트
MaFl_AutumnEvent01
{
	setting
	{
		AddMenu( MMI_DIALOG );     
		SetOutput( false );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000620
		);
		m_szDialog= "MaFl_AutumnEvent01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000621
	);
}

MaFl_AutumnEvent02
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000622
		);
		m_szDialog= "MaFl_AutumnEvent02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000623
	);
}

MaFl_AutumnEvent03
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false ); 
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000624
		);
		m_szDialog= "MaFl_AutumnEvent03.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000625
	);
}

MaFl_AutumnEvent04
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false ); 
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000626
		);
		m_szDialog= "MaFl_AutumnEvent04.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000627
	);
}

MaMa_PKNPC01
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SUMMON_ANGEL );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000630
		);
		m_szDialog= "MaMa_PKNPC01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000631
	);
}

MaFl_Postbox
{
	setting
	{
		AddMenu( MMI_POST );         
		SetImage
		(
			IDS_CHARACTER_INC_000632
		);
	}

	SetName
	(
		IDS_CHARACTER_INC_000633
	);
}

MaFl_Teacher01
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000634
		);
		m_szDialog= "MaFl_Teacher01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000635
	);
}

MaFl_Teacher02
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000636
		);
		m_szDialog= "MaFl_Teacher02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000637
	);
}

MaFl_Teacher03
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000638
		);
		m_szDialog= "MaFl_Teacher03.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000639
	);
}

MaFl_Cooker01
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000640
		);
		m_szDialog= "MaFl_Cooker01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000641
	);
}

MaFl_Cooker02
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000642
		);
		m_szDialog= "MaFl_Cooker02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000643
	);
}

MaFl_Arborday01 //국립공원 관리자
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000652
		);
		m_szDialog= "MaFl_Arborday01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000653
	);
}

MaFl_Arborday02 //푸른숲 파수꾼
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000654
		);
		m_szDialog= "MaFl_Arborday02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000655
	);
}

MaFl_Arborday03 //묘목 관리자
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000656
		);
		m_szDialog= "MaFl_Arborday03.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000657
	);
}

MaFl_Arborday04 //환경운동가
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000658
		);
		m_szDialog= "MaFl_Arborday04.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000659
	);
}

MaFl_Pet
{
	setting
	{
		AddMenu( MMI_PET_STATUS );
		AddMenu( MMI_PET_RELEASE );
		SetImage
		(
			IDS_CHARACTER_INC_000660
		);
	}
}

MaFl_KAWIBAWIBO // 연습용 가위,바위,보 NPC
{
	setting
	{
		AddMenu( MMI_KAWIBAWIBO );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000644
		);
		m_szDialog= "MaFl_Kawibawibo.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000645
	);
}

MaFl_FINDWORD // 연습용 영단어
{
	setting
	{
		AddMenu( MMI_FINDWORD );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000646
		);
		m_szDialog= "MaFl_Findword.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000647
	);
}

MaFl_FIVESYSTEM  // 오곱NPC
{
	setting
	{
		AddMenu( MMI_FIVESYSTEM );
		SetOutput( false );
		SetImage
		(
                IDS_CHARACTER_INC_000648
		);
		m_szDialog= "MaFl_Fivesystem.txt";
	}

	SetName
	(
        IDS_CHARACTER_INC_000649
	);
}


MaFl_REASSEMBLE // 연습용 그림퍼즐
{
	setting
	{
		AddMenu( MMI_REASSEMBLE );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000650
		);
		m_szDialog= "MaFl_Reassemble.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000651
	);
}

MaFl_Ultimate // 연습용 제련 NPC
{
	setting
	{
		AddMenu( MMI_SMELT_MIXJEWEL );
		AddMenu( MMI_SMELT_JEWEL );
		AddMenu( MMI_SMELT_EXTRACTION );
		AddMenu( MMI_SMELT_CHANGEGWEAPON );
		AddMenu( MMI_SMELT_CHANGEUWEAPON );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000650
		);
		m_szDialog= "MaFl_Teacher01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000651
	);
}

MaFl_May // 5월 이벤트 
{
	setting
	{
		AddMenu( MMI_EVENT_MAY );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000650
		);
	}

	SetName
	(
		IDS_CHARACTER_INC_000661
	);
}

MaFl_KAWIBAWIBO01  //대만 6월 이벤트 가위바위보 npc
{
	setting
	{
		AddMenu( MMI_KAWIBAWIBO );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000664
		);
		m_szDialog= "MaFl_KAWIBAWIBO01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000665
	);
}

MaFl_Pang //필리핀 네슬레 이벤트 (1차)
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000662
		);
		m_szDialog= "MaFl_Pang.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000663
	);
}

MaFl_Nestle02_1 //필리핀 네슬레 이벤트 (2차)
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000680
		);
		m_szDialog= "MaFl_Nestle02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000681
	);
}

MaFl_Nestle02_2 //필리핀 네슬레 이벤트 (2차)
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000682
		);
		m_szDialog= "MaFl_Nestle02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000683
	);
}

MaFl_Nestle02_3 //필리핀 네슬레 이벤트 (2차)
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000684
		);
		m_szDialog= "MaFl_Nestle02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000685
	);
}

MaFl_Nestle03 //필리핀 네슬레 이벤트 (3차)
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000686
		);
		m_szDialog= "MaFl_Nestle03.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000687
	);
}

MaDa_RedRobeMan   // 의문의 로브 사내(레카스)  
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000666
		);
		m_szDialog= "MaDa_RedRobeMan.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000667
	);
}

MaDa_RedRobeGirl   // 의문의 로브 소녀(리시스의 화신)  
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_LEGEND_SKILLUP );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000668
		);
		m_szDialog= "MaDa_RedRobeGirl.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000669
	);
}

MaFl_PetTamer  // 펫 테이머
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_PET_FOODMILL );
		AddMenu( MMI_PET_EGG01 );
		AddMenu( MMI_PET_RES );
		AddMenu( MMI_PET_RES01 );
                AddMenu( MMI_PET_AWAK_CANCEL );
                AddMenu( MMI_RENAME_CANCEL );

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000670
		);
		m_szDialog= "MaFl_PetTamer.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000671
	);
}

MaDa_GateKeeper   // 게이트 키퍼
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000672
		);
		m_szDialog= "MaDa_GateKeeper.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000673
	);
}

MaFl_July01   // 2007년 일본 칠석이벤트01
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000674
		);
		m_szDialog= "MaFl_July01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000675
	);
}

MaFl_July02   // 2007년 일본 칠석이벤트02
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000676
		);
		m_szDialog= "MaFl_July02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000677
	);
}

MaFl_Bobochan
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SMELT_CHANGEGWEAPON );  // 유니크 웨폰 변환
		AddMenu( MMI_SMELT_CHANGEUWEAPON );  // 얼터멋 웨폰 변환
		AddMenu( MMI_ATTRIBUTE );  // 속성제련 제거
		AddMenu( MMI_PIERCING );  // 피어싱
		AddMenu( MMI_SMELT_REMOVE_PIERCING );  // 피어싱 옵션 제거
		AddMenu( MMI_SMELT_REMOVE_JEWEL );  // 얼터멋웨폰 보석 제거
		AddMenu( MMI_SMELT_SAFETY_GENERAL );   // 안전제련(일반)
		AddMenu( MMI_SMELT_SAFETY_ACCESSORY );  // 안전제련(액세서리)
		AddMenu( MMI_SMELT_SAFETY_PIERCING );  // 안전제련(피어싱)
		AddMenu( MMI_SMELT_SAFETY_ELEMENT ); //안전제련(속성)
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000678
		);
		m_szDialog= "MaFl_Bobochan.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000679
	);
}

MaFl_KAWIBAWIBO02  //국내 가위바위보 이벤트
{
	setting
	{
		AddMenu( MMI_KAWIBAWIBO );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000664
		);
		m_szDialog= "MaFl_KAWIBAWIBO01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000665
	);
}

MaFl_KAWIBAWIBO03  //국내 가위바위보 이벤트
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000688
		);
		m_szDialog= "MaFl_KAWIBAWIBO03.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000689
	);
}

MaFl_StrangeCollector  //국내 비공정 재료를 사수하라 이벤트
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000690
		);
		m_szDialog= "MaFl_StrangeCollector.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000691
	);
}

MaFl_Amos	//1:1 길드대전 매니저 아모스
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_GUILDCOMBAT_1TO1_OFFER );  //신청하기
		AddMenu( MMI_GUILDCOMBAT_1TO1_OFFERSTATE );  //신청현황
		AddMenu( MMI_GUILDCOMBAT_1TO1_ENTRANCE );  //입장
		AddMenu( MMI_GUILDCOMBAT_1TO1_SELECTION );  //참가자 구성
		AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_ENTRY );  //참가 안내
		AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_RULE );  //규칙 안내
		AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_WIN );  //승리조건 안내
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000692
		);
		m_szDialog= "MaFl_Amos.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000693
	);
}
	
MaFl_Annie	//1:1 길드대전 매니저 애니
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_GUILDCOMBAT_1TO1_CANCEL );  //취소하기
		AddMenu( MMI_GUILDCOMBAT_1TO1_REPAYMENT );  //신청금 반환
		AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_PRIZE );  //상품 안내
		AddMenu( MMI_GUILDCOMBAT_1TO1_GUIDE_TEX );  //수수료 안내
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000694
		);
		m_szDialog= "MaFl_Annie.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000695
	);
}

MaFl_Waforu	//레드칩 상인 와포루
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		SetVenderType(1);

		AddVenderItem2(0, II_SYS_SYS_SCR_BXMKNT120SET);
		AddVenderItem2(0, II_SYS_SYS_SCR_BXMBLA120SET);
		AddVenderItem2(0, II_SYS_SYS_SCR_BXFKNT120SET);
		AddVenderItem2(0, II_SYS_SYS_SCR_BXFBLA120SET);

		AddVenderItem2(1, II_SYS_SYS_SCR_BXMRIN120SET);
		AddVenderItem2(1, II_SYS_SYS_SCR_BXMBIL120SET);
		AddVenderItem2(1, II_SYS_SYS_SCR_BXFRIN120SET);
		AddVenderItem2(1, II_SYS_SYS_SCR_BXFBIL120SET);

		AddVenderItem2(2, II_SYS_SYS_SCR_BXMJST120SET);
		AddVenderItem2(2, II_SYS_SYS_SCR_BXMRAG120SET);
		AddVenderItem2(2, II_SYS_SYS_SCR_BXFJST120SET);
		AddVenderItem2(2, II_SYS_SYS_SCR_BXFRAG120SET);

		AddVenderItem2(3, II_SYS_SYS_SCR_BXMPSY120SET);
		AddVenderItem2(3, II_SYS_SYS_SCR_BXMELE120SET);
		AddVenderItem2(3, II_SYS_SYS_SCR_BXFPSY120SET);
		AddVenderItem2(3, II_SYS_SYS_SCR_BXFELE120SET);


		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000696
		);
		m_szDialog= "MaFl_Waforu.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000697
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000231
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000232
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000233
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000234
	);

}

MaFl_COLINSE  // 채집관리인 콜린스
{
	setting
	{
		AddMenu( MMI_COLLECT01 );
		AddMenu( MMI_COLLECT02 );
		AddMenu( MMI_TRADE  );
 		AddVendorItem( 0, IK3_COLLECTER, -1, 151, 151, 1 );
 		AddVendorItem( 0, IK3_SCROLL,    -1, 151, 151, 1 );
		SetImage
		(
                IDS_CHARACTER_INC_000698
		);
		m_szDialog= "MaFl_Colinse.txt";
	}

	SetName
	(
        IDS_CHARACTER_INC_000699
	);

	AddVendorSlot( 0,
        IDS_CHARACTER_INC_000040
	);
}

MaFl_Santa01
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000700
		);
		m_szDialog= "MaFl_Santa01.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000701
	);
}

MaFl_Helper
{
	setting
	{
		SetOutput( false );

		AddMenu( MMI_DIALOG );
		AddMenu( MMI_NPC_BUFF );
//		( SKILL ID, 스킬레벨, 가능한 플레이어 최소, 최대 레벨, 지속시간(ms) )
		SetBuffSkill( SI_GEN_EVE_QUICKSTEP, 2, 1, 30, 3600000 );
		SetBuffSkill( SI_GEN_EVE_HASTE, 2, 1, 30, 3600000 );
		SetBuffSkill( SI_GEN_EVE_HEAPUP, 1, 1, 30, 3600000 );
		SetBuffSkill( SI_GEN_EVE_ACCURACY, 1, 1, 30, 3600000 );
		SetImage
		(
			IDS_CHARACTER_INC_000703
		);
		m_szDialog= "MaFl_Helper.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000704
	);
}

MaFl_Harold
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_ARENA_EXIT );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000705
		);
		m_szDialog= "MaFl_Harold.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000706
	);
}

MaFl_Dick
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
                AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		AddVendorItem( 1, IK3_BCHARM, -1, 20, 20, 50 );
		AddVendorItem( 1, IK3_RCHARM, -1, 20, 20, 50 );
		AddVendorItem( 2, IK3_REFRESHER, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_DRINK, -1, 1, 5, 50 );
		AddVendorItem( 2, IK3_PILL, -1, 1, 3, 50 );
		AddVendorItem( 3, IK3_ARROW, -1, 5, 5, 50 );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000707
		);
		m_szDialog= "MaFl_Dick.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000708
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000421
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000422
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000423
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000424
	);
}

MaFl_Happy_TWN
{
	setting
	{
		SetOutput( false )
		AddMenu( MMI_EVENT_HAPPY_TWN );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000709
		);
		m_szDialog= "MaFl_Happy_TWN.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000710
	);
}

MaFl_Ray
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_ARENA_ENTER );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000711
		);
		m_szDialog= "MaFl_Ray.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000712
	);
}

MaFl_Happy_USA
{
	setting
	{
		AddMenu( MMI_EVENT_HAPPY_USA );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000709
		);
		m_szDialog= "MaFl_Happy_TWN.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000710
	);
}

MaFl_ForestManager
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000713
		);
		m_szDialog= "MaFl_ForestManager.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000714
	);
}

MaFl_CollectorManager
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000715
		);
		m_szDialog= "MaFl_CollectorManager.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000716
	);
}

MaSa_Karin_EVENT
{
	setting
	{
		SetLang( LANG_POR );
		AddMenu( MMI_DIALOG );
		SetImage
		(
			IDS_CHARACTER_INC_000717
		);
		m_szDialog= "MaSa_Karin_EVENT.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000718
	);
}

MaFl_Demian_EVENT
{
	setting
	{
		AddMenu( MMI_KAWIBAWIBO );
		SetLang( LANG_POR );
		SetImage
		(
			IDS_CHARACTER_INC_000719
		);
		m_szDialog= "MaFl_Demian_EVENT.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000720
	);
}


MaFl_SecretRoom_EAST
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SECRET_OFFERSTATE );
		AddMenu( MMI_SECRET_SELECTION );
		AddMenu( MMI_SECRET_OFFER );
		AddMenu( MMI_SECRET_TAXRATES_CHECK );
		AddMenu( MMI_SECRET_ENTRANCE );
		AddMenu( MMI_SECRET_BOARD );
		AddMenu( MMI_SECRET_CANCEL );
		//AddMenu( MMI_TRADE );
		AddVendorItem( 0, IK3_ULTIMATE, -1, 200, 200, 50 );
		SetImage
		(
			IDS_CHARACTER_INC_000721
		);
		m_szDialog= "MaFl_SecretRoom_EAST.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000722
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000780
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000781
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000782
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000783
	);
}

MaDa_SecretRoom_WEST
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SECRET_OFFERSTATE );
		AddMenu( MMI_SECRET_SELECTION );
		AddMenu( MMI_SECRET_OFFER );
		AddMenu( MMI_SECRET_ENTRANCE );
		AddMenu( MMI_SECRET_BOARD );
		AddMenu( MMI_SECRET_TAXRATES_CHECK );
		AddMenu( MMI_SECRET_ENTRANCE_1 );
		AddMenu( MMI_SECRET_CANCEL );
		AddMenu( MMI_TRADE );
		AddVendorItem( 0, IK3_ULTIMATE, -1, 200, 200, 50 );
		SetImage
		(
			IDS_CHARACTER_INC_000723
		);
		m_szDialog= "MaFl_SecretRoom_WEST.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000724
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000784
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000785
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000786
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000787
	);
}

MaFl_Priest	//(독일, 프랑스 퍼즐 이벤트)
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_REASSEMBLE );
		SetImage
		(
		IDS_CHARACTER_INC_000725
		);
		m_szDialog= "MaFl_Priest.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000726
	);
}

MaFl_ForestManager02
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000727
		);
		m_szDialog= "MaFl_ForestManager.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000728
	);
}

MaFl_PrepaidCard
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000729
		);
		m_szDialog= "MaFl_PrepaidCard.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000730
	);
}

MaFl_July03   // 2008년 일본 칠석이벤트01
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000731
		);
		m_szDialog= "MaFl_July03.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000732
	);
}

MaFl_July04   // 2008년 일본 칠석이벤트02
{
	setting
	{
		SetEquip( II_ARM_F_CHR_DRESS01HAT, II_ARM_F_CHR_DRESS01SUIT, II_ARM_F_CHR_DRESS01GLOVES, II_ARM_F_CHR_DRESS01SHOES );
		SetFigure( MI_FEMALE, 0, 0xffffaa88, 1);
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000733
		);
		m_szDialog= "MaFl_July04.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000734
	);
}

MaFl_KINGAIDE  // 군주 보좌관
{
	setting
	{
		AddMenu( MMI_LORD_INFO );        // 군주 안내 창
		AddMenu( MMI_LORD_TENDER );      // 군주 후보 입찰 창
      		AddMenu( MMI_LORD_VOTE );        // 군주 투표 창                              
		AddMenu( MMI_LORD_STATE );       // 후보 등록 현황 창
		AddMenu( MMI_LORD_EVENT );       // 군주 전용 이벤트 창
		// AddMenu( MMI_LORD_RPINFO );      // 입찰금 안내창
                               
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000735
		);
		m_szDialog= "MaFl_KINGAIDE.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000736
	);
}

MaFl_CardMaster  // 카드 마스터
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_EXCHANGE_WEAPONCARD );     
		AddMenu( MMI_EXCHANGE_ARMORCARD );
		AddMenuLang( LANG_ENG, 2, MMI_EVENT_FITA )

                //SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000737
		);
		m_szDialog= "MaFl_CardMaster.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000738
	);
}

MaFl_HEAVENMAN  // 심연의 탑 관리인
{
	setting
	{
		AddMenu( MMI_HEAVEN_TOWER );                                       
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000739
		);
		m_szDialog= "MaFl_HEAVENMAN.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000740
	);
}

MaFl_Peach  // [보석 전문가] 피치
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE );
		AddVendorItem( 0, IK3_SCROLL, -1, 190, 190, 100 );
		AddMenu( MMI_SMELT_EXTRACTION );  // 보석 추출
		AddMenu( MMI_SMELT_MIXJEWEL );  // 빛나는 오리칼쿰 생성
		AddMenu( MMI_SMELT_JEWEL );  // 얼터멋 웨폰 보석 합성
		AddMenu( MMI_LVREQDOWN_CANCEL );  // 착용 레벨 하락 취소
                AddMenu( MMI_BLESSING_CANCEL );  //여신의 축복 취소

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000741
		);
		m_szDialog= "MaFl_Peach.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000742
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000743
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000049
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000049
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000049
	);
}

MaFl_Helper_ver12
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_NPC_BUFF );
//		( SKILL ID, 스킬레벨, 가능한 플레이어 최소, 최대 레벨, 지속시간(ms) )
		SetBuffSkill( SI_ASS_HEAL_PATIENCE,	7, 1, 60, 3600000 );
		SetBuffSkill( SI_ASS_CHEER_QUICKSTEP,	7, 1, 60, 3600000 );
		SetBuffSkill( SI_ASS_CHEER_HASTE, 	7, 1, 60, 3600000 );
		SetBuffSkill( SI_ASS_CHEER_CATSREFLEX,	7, 1, 60, 3600000 );
		SetBuffSkill( SI_ASS_CHEER_CANNONBALL,	7, 1, 60, 3600000 );
		SetBuffSkill( SI_ASS_CHEER_MENTALSIGN,	7, 1, 60, 3600000 );
		SetBuffSkill( SI_ASS_CHEER_HEAPUP, 	7, 1, 60, 3600000 );
		SetBuffSkill( SI_ASS_CHEER_BEEFUP,	7, 1, 60, 3600000 );
		SetBuffSkill( SI_ASS_CHEER_ACCURACY,	7, 1, 60, 3600000 );
		SetImage
		(
			IDS_CHARACTER_INC_000703
		);
		m_szDialog= "MaFl_Helper.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000704
	);
}

MaFl_MiniWheel  // 작은 톱니바퀴 수집가
{
	setting
	{
		SetLang( LANG_KOR );
		AddMenu( MMI_DIALOG );                                      
  		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000744
		);
		m_szDialog= "MaFl_Miniwheel.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000745
	);
}

MaFl_EventBall  // 이벤트 구슬 수집가
{
	setting
	{
		SetLang( LANG_KOR );
		AddMenu( MMI_DIALOG );                         
  		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000746
		);
		m_szDialog= "MaFl_Eventball.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000747
	);
}

MaFl_FashionDesigner01  // 패션 디자이너 팡
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_FASHION_PHP );                                      
  		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000748
		);
	}

	SetName
	(
		IDS_CHARACTER_INC_000749
	);
}

MaFl_RedRobeGirl   // 의문의 로브 소녀(할로윈 이벤트용)  
{
	setting
	{
		SetLang( LANG_SPA );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000750
		);
		m_szDialog= "MaFl_RedRobeGirl.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000751
	);
}

MaFl_RainbowStart   // 레인보우 레이스 담당자
{
	setting
	{
		AddMenu( MMI_LORD_RAINBOWAPPLICATION ); // 참가 신청
		AddMenu( MMI_LORD_RAINBOWWAIT ); // 정의
		AddMenu( MMI_LORD_RAINBOWRULE ); // 규칙
		AddMenu( MMI_LORD_RAINBOWTOPTEN ); // 지난 순위
		AddMenu( MMI_LORD_RAINBOWWIN ); // 상금 안내
		AddMenu( MMI_LORD_RAINBOWEND ); // 종료 확인

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000752
		);
		m_szDialog= "MaFl_RainbowStart";
	}

	SetName
	(
		IDS_CHARACTER_INC_000753
	);
}

MaFl_RainbowRed   // [무지개의 정령] 레드
{
	setting
	{
		AddMenu( MMI_LORD_RAINBOW_KAWIBAWIBO ); // 가위,바위,보

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000754
		);
		m_szDialog= "MaFl_RainbowRed.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000755
	);
}

MaFl_RainbowOrange   // [무지개의 정령] 오렌지
{
	setting
	{
		AddMenu( MMI_LORD_RAINBOW_DICE ); // 주사위 굴려 굴려

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000756
		);
		m_szDialog= "MaFl_RainbowOrange.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000757
	);
}

MaFl_RainbowYellow   // [무지개의 정령] 옐로우
{
	setting
	{
		AddMenu( MMI_LORD_RAINBOW_ARITHMETIC ); // 사칙연산

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000758
		);
		m_szDialog= "MaFl_RainbowYellow.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000759
	);
}

MaFl_RainbowGreen   // [무지개의 정령] 그린
{
	setting
	{
		AddMenu( MMI_LORD_RAINBOW_STOPWATCH ); // 스톱워치

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000760
		);
		m_szDialog= "MaFl_RainbowGreen.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000761
	);
}

MaFl_RainbowBlue   // [무지개의 정령] 블루
{
	setting
	{
		AddMenu( MMI_LORD_RAINBOW_TYPING ); // 황당 타자치기

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000762
		);
		m_szDialog= "MaFl_RainbowBlue.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000763
	);
}

MaFl_RainbowIndogo  // [무지개의 정령] 인디고
{
	setting
	{
		AddMenu( MMI_LORD_RAINBOW_CARD ); // 기억해! 카드 맞추기 게임

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000764
		);
		m_szDialog= "MaFl_RainbowIndogo.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000765
	);
}

MaFl_RainbowViolet  // [무지개의 정령] 바이올렛
{
	setting
	{
		AddMenu( MMI_LORD_RAINBOW_LADDER ); // 기억해! 카드 맞추기 게임

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000766
		);
		m_szDialog= "MaFl_RainbowViolet.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000767
	);
}

NPC_Door
{
	setting
	{
		AddMenu( MMI_RETURNTO_WORLD )
		AddMenu( MMI_VISIT_FRIEND )

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000768
		);
		m_szDialog= "MaFl_Door.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000769
	);
}

Mafl_Charlie
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddMenu( MMI_VISIT_MYROOM )
		AddMenu( MMI_VISIT_FRIEND )

		AddVendorItem( 0, IK3_BED, -1, 1, 30, 50 );
		AddVendorItem( 0, IK3_SOFA, -1, 1, 30, 50 );
		AddVendorItem( 0, IK3_WARDROBE, -1, 1, 30, 50 );
		AddVendorItem( 0, IK3_CLOSET, -1, 1, 30, 50 );
		AddVendorItem( 0, IK3_TABLE, -1, 1, 30, 50 );
		AddVendorItem( 0, IK3_CABINET, -1, 1, 30, 50 );

 		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000770
		);
		m_szDialog= "MaFl_Charlie.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000771
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000772
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000773
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000774
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000775
	);
}

MaFl_Snowman01
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
            	//SetMusic( BGM_NPC_SOLEMN );
		SetImage
		(
		IDS_CHARACTER_INC_000776
		);
		m_szDialog= "MaFl_Snowman01.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000777
	);
}

MaFl_Snowman02
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
            	//SetMusic( BGM_NPC_SOLEMN );
		SetImage
		(
		IDS_CHARACTER_INC_000778
		);
		m_szDialog= "MaFl_Snowman02.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000779
	);
}

MaFl_Grahoo
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
            	//SetMusic( BGM_NPC_SOLEMN );
		SetImage
		(
		IDS_CHARACTER_INC_000788
		);
		m_szDialog= "MaFl_Grahoo.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000789
	);
}

MaFl_Aberoo
{
	setting
	{
		SetLang( LANG_JAP );
		AddMenu( MMI_DIALOG );
            	//SetMusic( BGM_NPC_SOLEMN );
		SetImage
		(
		IDS_CHARACTER_INC_000790
		);
		m_szDialog= "MaFl_Aberoo.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000791
	);
}

MaFl_Cook01
{
	setting
	{
		SetEquip( II_ARM_F_CHR_KOREAN03HAT, II_ARM_F_CHR_KOREAN03SUIT, II_ARM_F_CHR_KOREAN03SHOES );
		SetFigure( MI_FEMALE, 1, 0xff0f000f, 1 );
		SetOutput( false )
		AddMenu( MMI_DIALOG );
            	//SetMusic( BGM_NPC_SOLEMN );
		SetImage
		(
		IDS_CHARACTER_INC_000792
		);
		m_szDialog= "MaFl_Cook01.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000793
	);
}

MaFl_Alice
{
	setting
	{
		SetLang( LANG_KOR );
		AddMenu( MMI_DIALOG );
            	//SetMusic( BGM_NPC_SOLEMN );
		SetImage
		(
		IDS_CHARACTER_INC_000794
		);
		m_szDialog= "MaFl_Alice.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000795
	);
}

MaFl_Oasis
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false );
            	//SetMusic( BGM_NPC_SOLEMN );
		SetImage
		(
		IDS_CHARACTER_INC_000796
		);
		m_szDialog= "MaFl_Oasis.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000797
	);
}

MaFl_Karin
{
	setting
	{
		SetOutput(false);
		SetImage
		(
		IDS_CHARACTER_INC_000164
		);
		m_szDialog= "MaSa_Karin.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000165
	);
}

MaFl_July05   // 2009년 일본 칠석이벤트
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000798
		);
		m_szDialog= "MaFl_July04.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000799
	);
}

// 14차 신규 NPC
MaHa_Jano	// 자노
{
	setting
	{
		AddMenu( MMI_DIALOG );
		m_nStructure= SRT_QUESTOFFICE;
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000800
		);
		m_szDialog= "MaHa_Jano.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000801
	);
}

MaHa_Luca	// 루카
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_GENERAL;
		AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		AddVendorItem( 0, IK3_PILL, -1, 4, 4, 25 );
		AddVendorItem( 1, IK3_REFRESHER, -1, 1, 5, 25 );
		AddVendorItem( 1, IK3_DRINK, -1, 1, 5, 25 );
		AddVendorItem( 2, IK3_BCHARM, -1, 20, 20, 25 );
		AddVendorItem( 2, IK3_RCHARM, -1, 20, 20, 25 );
		AddVendorItem( 2, IK3_ARROW, -1, 5, 5, 25 );
		AddVendorItem( 3, IK3_BLINKWING, -1, 1, 10, 100 );
		AddVendorItem( 3, IK3_TOWNBLINKWING, -1, 1, 10, 100 );

		SetImage
		(
		IDS_CHARACTER_INC_000802
		);
		m_szDialog= "MaHa_Luca.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000803
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000806
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_INC_000807
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_INC_000808
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_INC_000809
	);
}

MaHa_Vespu	// 베스푸
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SECRET_TAXRATES_CHECK );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000804
		);
		m_szDialog= "MaHa_Vespu.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000805
	);
}

MaHa_Lasa	// 라사
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000810
		);
		m_szDialog= "MaHa_Lasa.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000811
	);
}

MaHa_Ryan	// 라이언
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000812
		);
		m_szDialog= "MaHa_Ryan.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000813
	);
}

MaDa_Esof	// 이소프 4세
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000814
		);
		m_szDialog= "MaDa_Esof.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000815
	);
}

MaFl_Meron // 메론    //일본 5주년 기념 이벤트
{
	setting
	{
		SetEquip( II_ARM_F_CHR_COOK01HAT, II_ARM_F_CHR_COOK01SUIT, II_ARM_F_CHR_COOK01GLOVES, II_ARM_F_CHR_COOK01SHOES, II_ARM_S_CLO_MAS_GLASS03 );
		SetFigure( MI_FEMALE, 0, 0xffffaa88, 0);		
		AddMenu( MMI_DIALOG );
		SetOutput( false );
//		AddMenu( MMI_SECRET_TAXRATES_CHECK );

		SetImage
		(
		IDS_CHARACTER_INC_000816
		);
		m_szDialog= "MaFl_Meron.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000817
	);
}

MaFl_August //어거스틴(유럽 맥주 이벤트)
{
	setting
	{
		SetEquip( II_ARM_M_CHR_GERMAN01HAT, II_ARM_M_CHR_GERMAN01SUIT, II_ARM_M_CHR_GERMAN01GLOVES, II_ARM_M_CHR_GERMAN01SHOES );
		SetFigure( MI_FEMALE, 0, 0xffffaa88, 0);		
		AddMenu( MMI_DIALOG );
		SetOutput( false );
		SetImage
		(
		IDS_CHARACTER_INC_000818
		);
		m_szDialog= "MaFl_August.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000819
	);
}


MaFl_Picksirose // 일본 할로윈 이벤트
{
	setting
	{ 
		SetOutput( false );
		SetEquip( II_ARM_F_CHR_GOTH01HAT, II_ARM_F_CHR_GOTH01SUIT, II_ARM_F_CHR_GOTH01GLOVES, II_ARM_F_CHR_GOTH01SHOES );
		SetFigure( MI_FEMALE, 0, 0xffffaa88, 0);
		
		SetImage
		(
		IDS_CHARACTER_INC_000820
		);
		m_szDialog= "MaFl_Picksirose.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000821
	);
}

MaFl_Ete // 에트
{
	setting
	{	

		AddMenu( MMI_DIALOG );
		AddMenu( MMI_QUIZ_ENTRANCE );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000822
		);
		m_szDialog= "MaFl_ete.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000823
	);
}

MaFl_Tonge // 통이
{
	setting
	{	
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_QUIZ_TELE_QUIZZONE );  
		AddMenu( MMI_QUIZ_EXIT );  
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000824
		);
		m_szDialog= "MaFl_tonge.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000825
	);
}

MaFl_BuffPet
{
	setting
	{
		AddMenu( MMI_BUFFPET_STATUS );
		AddMenu( MMI_BUFFPET_RELEASE );
	}
}

MaFl_Heroevent01 // 필리핀 Hero 이벤트 2탄
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false );
		SetImage
		(
		IDS_CHARACTER_INC_000826
		);
		m_szDialog= "MaFl_Heroevent01.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000827
	);
}

MaFl_MISSVTN // 미스베트남
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false );
		SetImage
		(
		IDS_CHARACTER_INC_000828
		);
		m_szDialog= "MaFl_missvtn.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000829
	);
}

MaFl_VANHARLEN // 유럽 뱀파이어 퀘스트 이벤트 npc
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetLang( LANG_ENG , LANG_SUB_PHP );
		SetImage
		(
		IDS_CHARACTER_INC_000830
		);
		m_szDialog= "MaFl_vanharlen.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000831
	);
}


MaFl_TELEPORTER // 3급일반 길드하우스 텔레포터 npc
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TELEPORTER ); 
		AddTeleport( 7161, 3264 ); //플라리스
		AddTeleport( 8321, 3720 ); //세인트 모닝
		AddTeleport( 5593, 3920 ); //다콘 1
		AddTeleport( 3896, 4378 ); //다콘 2
		AddTeleport( 3221, 3416 ); //다콘 3
		AddTeleport( 5933, 5393 ); //하르모닌

		SetImage
		(
		IDS_CHARACTER_INC_000832
		);
		m_szDialog= "MaFl_teleporter_03nomal.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000833
	);
}


MaFl_GUILDHOUSESALE
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_GUILDHOUSE_CHARGE );	// 길드하우스 유지비
		AddMenu( MMI_GUILDHOUSE_SALE   );	// 길드하우스 구입
		AddMenu( MMI_GUILDHOUSE_ENTER   );	// 길드하우스 입장
		SetImage
		(
		IDS_CHARACTER_INC_000834
		);
		m_szDialog= "MaFl_guildhousesale.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000835
	);
}


NPC_GUILDHOUSE_DOOR
{
	setting
	{
		AddMenu( MMI_GUILDHOUSE_OUT );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000836
		);
		m_szDialog= "MaFl_Door.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000837
	);
}


MaFl_CHRISTMAS_ROMEO	// 2009 일본 크리스마스 이벤트
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000838
		);
		m_szDialog= "MaFl_christmas_romeo.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000839
	);
}

MaFl_CHRISTMAS_JULIET	// 2009 일본 크리스마스 이벤트
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetOutput( false );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000840
		);
		m_szDialog= "MaFl_christmas_juliet.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000841
	);
}

MaFl_TELEPORTER_3VETERAN // 3급 베테랑 길드하우스 텔레포터 npc
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TELEPORTER ); 
		AddTeleport( 7161, 3264 ); //플라리스
		AddTeleport( 8321, 3720 ); //세인트 모닝
		AddTeleport( 5593, 3920 ); //다콘 1
		AddTeleport( 3896, 4378 ); //다콘 2
		AddTeleport( 3221, 3416 ); //다콘 3
		AddTeleport( 5933, 5393 ); //하르모닌 마을
		AddTeleport( 7593, 4246 ); //마스던전
		AddTeleport( 9273, 3720 ); //리시스정원
		AddTeleport( 8629, 2178 ); //이블리스 던전
		AddTeleport( 3846, 3264 ); //데드월드니스 사막
		AddTeleport( 5076, 3958 ); //데카네스 던전
		AddTeleport( 3341, 1886 ); //볼케인 던전
		AddTeleport( 6644, 6450 ); //아미너스(일반)
		AddTeleport( 6781, 6062 ); //아미너스(전승)
		SetImage
		(
		IDS_CHARACTER_INC_000842
		);
		m_szDialog= "MaFl_teleporter_03veteran.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000843
	);
}


MaFl_COMMONER03
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_INSTANT, -1, 1, 10, 100 );
		m_nStructure= SRT_FOOD;
		SetImage
		(
		IDS_CHARACTER_INC_000844
		);
		m_szDialog= "MaFl_commoner03.txt";
	}

	SetName
	(
	IDS_CHARACTER_INC_000845
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_INC_000046
	);

}
MaDa_Icinis	// 대 스승 이시니스
{
	setting
	{
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000846
		);
		m_szDialog= "MaDa_Icinis.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000847
	);
}

MaDa_Laydian	// 다콘 제련전문가
{
	setting
	{
		AddMenu( MMI_DIALOG );
		AddMenu( MMI_SMELT_CHANGEGWEAPON );  // 유니크 웨폰 변환
		AddMenu( MMI_SMELT_CHANGEUWEAPON );  // 얼터멋 웨폰 변환
		AddMenu( MMI_ATTRIBUTE );  // 속성제련 제거
		AddMenu( MMI_PIERCING );  // 피어싱
		AddMenu( MMI_SMELT_REMOVE_PIERCING );  // 피어싱 옵션 제거
		AddMenu( MMI_SMELT_REMOVE_JEWEL );  // 얼터멋웨폰 보석 제거
		AddMenu( MMI_SMELT_SAFETY_GENERAL );   // 안전제련(일반)
		AddMenu( MMI_SMELT_SAFETY_ACCESSORY );  // 안전제련(액세서리)
		AddMenu( MMI_SMELT_SAFETY_PIERCING );  // 안전제련(피어싱)
		AddMenu( MMI_SMELT_SAFETY_ELEMENT ); //안전제련(속성)
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000848
		);
		m_szDialog= "MaDa_Laydian.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000849
	);
}

MaFl_Cupid	// [사랑의 천사]큐피드 신
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000850
		);
		m_szDialog= "MaFl_Cupid.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000851
	);
}

MaFl_Correspondent	// 신년 특파원
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_EVENT_LUCKYBOX );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000852
		);
		m_szDialog= "MaFl_Correspondent.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000853
	);
}

MaFl_Newbie	// 뉴비 지원담당관
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000854
		);
		m_szDialog= "MaFl_Newbie.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000855
	);
}

MaFl_Bubble	// 버블의 사제
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000856
		);
		m_szDialog= "MaFl_Bubble.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000857
	);
}

MaFl_Leprechaun
{
	setting
	{
		SetLang( LANG_RUS );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000858
		);
		m_szDialog= "MaFl_Leprechaun.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000859
	);
}

MaFl_Cupid02
{
	setting
	{
		SetOutput( false );
		AddMenu( MMI_DIALOG );
		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000860
		);
		m_szDialog= "MaFl_Cupid02.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000861
	);
}

MaFl_EVENT_MASTER
{
	setting
	{
		SetOutput( false );
		SetLang( LANG_KOR );
		SetLang( LANG_SPA );
		SetLang( LANG_HK );
		AddMenu( MMI_CHANGEGG01 );

		//SetMusic();
		SetImage
		(
			IDS_CHARACTER_INC_000862
		);
		m_szDialog= "MaFl_Door.txt";
	}

	SetName
	(
		IDS_CHARACTER_INC_000863
	);
}

