//이 파일 수정 시에 절대 EditPlus를 사용하시지 마십시요.
//유니코드 부분에 충돌이 있습니다.
//메모장을 사용하여 주십시요.



MaSC_SCGirl1
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000000
		);
		m_szDialog= "MaSC_SCGirl1.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000001
	);
}

MaSC_SCWeapon1
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000002
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000003
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000004
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000005
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000006
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000007
	);
}

MaSC_SCArmor1
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000008
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000009
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000010
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000011
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000012
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000013
	);
}

MaSC_SCGirl2
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000014
		);
		m_szDialog= "MaSC_SCGirl2.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000015
	);
}

MaSC_SCWeapon2
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000016
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000017
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000018
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000019
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000020
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000021
	);
}

MaSC_SCArmor2
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000022
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000023
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000024
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000025
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000026
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000027
	);
}

MaSC_SCGirl3
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000028
		);
		m_szDialog= "MaSC_SCGirl3.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000029
	);
}

MaSC_SCWeapon3
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000030
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000031
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000032
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000033
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000034
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000035
	);
}

MaSC_SCArmor3
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000036
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000037
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000038
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000039
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000040
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000041
	);
}

MaSC_SCGirl4
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000042
		);
		m_szDialog= "MaSC_SCGirl4.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000043
	);
}

MaSC_SCWeapon4
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000044
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000045
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000046
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000047
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000048
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000049
	);
}

MaSC_SCArmor4
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000050
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000051
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000052
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000053
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000054
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000055
	);
}

MaSC_SCGirl5
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000056
		);
		m_szDialog= "MaSC_SCGirl5.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000057
	);
}

MaSC_SCWeapon5
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000058
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000059
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000060
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000061
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000062
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000063
	);
}

MaSC_SCArmor5
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000064
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000065
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000066
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000067
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000068
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000069
	);
}

MaSC_SCGirl6
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000070
		);
		m_szDialog= "MaSC_SCGirl6.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000071
	);
}

MaSC_SCWeapon6
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000072
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000073
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000074
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000075
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000076
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000077
	);
}

MaSC_SCArmor6
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000078
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000079
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000080
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000081
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000082
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000083
	);
}

MaSC_SCGirl7
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000084
		);
		m_szDialog= "MaSC_SCGirl7.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000085
	);
}

MaSC_SCWeapon7
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000086
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000087
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000088
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000089
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000090
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000091
	);
}

MaSC_SCArmor7
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000092
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000093
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000094
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000095
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000096
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000097
	);
}

MaSC_SCGirl8
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000098
		);
		m_szDialog= "MaSC_SCGirl8.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000099
	);
}

MaSC_SCWeapon8
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000100
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000101
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000102
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000103
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000104
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000105
	);
}

MaSC_SCArmor8
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000106
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000107
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000108
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000109
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000110
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000111
	);
}

MaSC_SCGirl9
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000112
		);
		m_szDialog= "MaSC_SCGirl9.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000113
	);
}

MaSC_SCWeapon9
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000114
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000115
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000116
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000117
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000118
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000119
	);
}

MaSC_SCArmor9
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000120
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000121
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000122
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000123
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000124
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000125
	);
}

MaSC_SCGirl10
{
	setting
	{
		AddMenu( MMI_DIALOG );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000126
		);
		m_szDialog= "MaSC_SCGirl10.txt";
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000127
	);
}

MaSC_SCWeapon10
{
	setting
	{
		AddMenu( MMI_TRADE  );
		m_nStructure= SRT_WEAPON;
		AddVendorItem( 0, IK3_SWD, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_SWD, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_SWD, 1, 89, 89, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_AXE, 1, 57, 57, 1 );
		AddVendorItem( 0, IK3_AXE, 1, 89, 89, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_CHEERSTICK, 3, 89, 89, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 57, 57, 1 );
		AddVendorItem( 1, IK3_KNUCKLEHAMMER, 3, 89, 89, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_WAND, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_WAND, 4, 89, 89, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_STAFF, 4, 57, 57, 1 );
		AddVendorItem( 2, IK3_STAFF, 4, 89, 89, 1 );
		AddVendorItem( 3, IK3_SWD, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_HELMET, 0, 9, 9, 1 );
		AddVendorItem( 3, IK3_SUIT, 0, 12, 12, 1 );
		AddVendorItem( 3, IK3_GAUNTLET, 0, 11, 11, 1 );
		AddVendorItem( 3, IK3_BOOTS, 0, 10, 10, 1 );
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000128
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000129
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000130
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000131
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000132
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000133
	);
}

MaSC_SCArmor10
{
	setting
	{
		AddMenu( MMI_TRADE  );
		AddVendorItem( 0, IK3_SUIT, 1, 46, 46, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 60, 60, 2 );
		AddVendorItem( 0, IK3_SUIT, 1, 78, 78, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 43, 43, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 57, 57, 2 );
		AddVendorItem( 0, IK3_HELMET, 1, 75, 75, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 45, 45, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 59, 59, 2 );
		AddVendorItem( 0, IK3_GAUNTLET, 1, 77, 77, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 44, 44, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 58, 58, 2 );
		AddVendorItem( 0, IK3_BOOTS, 1, 76, 76, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 46, 46, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 60, 60, 2 );
		AddVendorItem( 1, IK3_SUIT, 3, 78, 78, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 43, 43, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 57, 57, 2 );
		AddVendorItem( 1, IK3_HELMET, 3, 75, 75, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 45, 45, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 59, 59, 2 );
		AddVendorItem( 1, IK3_GAUNTLET, 3, 77, 77, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 44, 44, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 58, 58, 2 );
		AddVendorItem( 1, IK3_BOOTS, 3, 76, 76, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 46, 46, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 60, 60, 2 );
		AddVendorItem( 2, IK3_SUIT, 4, 78, 78, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 43, 43, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 57, 57, 2 );
		AddVendorItem( 2, IK3_HELMET, 4, 75, 75, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 45, 45, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 59, 59, 2 );
		AddVendorItem( 2, IK3_GAUNTLET, 4, 77, 77, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 44, 44, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 58, 58, 2 );
		AddVendorItem( 2, IK3_BOOTS, 4, 76, 76, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 57, 57, 2 );
		AddVendorItem( 3, IK3_SHIELD, -1, 66, 66, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 70, 70, 1 );
		AddVendorItem( 3, IK3_SHIELD, -1, 79, 79, 1 );
		m_nStructure= SRT_SHIELD;
		SetImage
		(
		IDS_CHARACTER_SCHOOL_INC_000134
		);
	}

	SetName
	(
	IDS_CHARACTER_SCHOOL_INC_000135
	);

	AddVendorSlot( 0,
	IDS_CHARACTER_SCHOOL_INC_000136
	);

	AddVendorSlot( 1,
	IDS_CHARACTER_SCHOOL_INC_000137
	);

	AddVendorSlot( 2,
	IDS_CHARACTER_SCHOOL_INC_000138
	);

	AddVendorSlot( 3,
	IDS_CHARACTER_SCHOOL_INC_000139
	);
}

