//이 파일 수정 시에 절대 EditPlus를 사용하시지 마십시요.
//유니코드 부분에 충돌이 있습니다.
//메모장을 사용하여 주십시요.



995
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000000
	);


}

6000
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000741
	);
	
}

6001
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000742
	);
	
}

6002
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000743
	);
	
}

6003
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000744
	);
	
}

6012
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000737
	);
	Setting
	{
		SetHeadQuest( 6000 );
	}
}

6013
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000738
	);
	Setting
	{
		SetHeadQuest( 6000 );
	}
}

6014
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000739
	);
	Setting
	{
		SetHeadQuest( 6000 );
	}
}

6015
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000740
	);
	Setting
	{
		SetHeadQuest( 6000 );
	}
}

7000 // 새로운 대륙을 찾아서
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000513
	);
	Setting
	{
		SetHeadQuest( 6014 );
	}
}

7001 // 어느 모험가의 일기장
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000480
	);
	Setting
	{
		SetHeadQuest( 6014 );
	}
}

7002 // 광대의 기적
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000000
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}

7003 // 통일 전쟁
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000086
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}

7004 // 신관의 고민
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000106
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}


7005 // 광대 전쟁
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000196
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}

7006 // 클락 워크
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000248
	);
	Setting
	{
		SetHeadQuest( 6014 );
	}
}

7007 // 서막 -의문의 시작-
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000299
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}

7008 // 1막 -초월적 존재<1장 버블의 평원>-
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000338
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}

7009 // 1막 -초월적 존재<2장 쉐이드 언덕>-
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000372
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}

7010 // 1막 -초월적 존재<3장 자색의 마법사>-
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000403
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}

7011 // 1막 -초월적 존재<4장 그들의 그림자>-
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000466
	);
	Setting
	{
		SetHeadQuest( 6012 );
	}
}

7012 // 하르모닌 일지 2권
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000562
	);
	Setting
	{
		SetHeadQuest( 6014 );
	}
}

7013 // 하르모닌 일지 3권을 찾아라
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000607
	);
	Setting
	{
		SetHeadQuest( 6014 );
	}
}

7014 // 새로운 동굴의 발견
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000650
	);
	Setting
	{
		SetHeadQuest( 6014 );
	}
}

7015 // 마드리갈의 스승
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000687
	);
	Setting
	{
		SetHeadQuest( 6014 );
	}
}


QUEST_SCENARIO1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000001
	);

	setting
	{
		SetCharacter( "MaFl_Geron" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_TESTIMONY, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_MOONPAPER, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_SNAKEBONE, 1 );
		SetEndRewardGold( 21000, 21000 );
		
		SetHeadQuest( 7002 );
	}

	SetDialog
	(
		0,
		IDS_PROPQUEST_SCENARIO_INC_000002
	);
	SetDialog
	(
		1,
		IDS_PROPQUEST_SCENARIO_INC_000003
	);
	SetDialog
	(
		2,
		IDS_PROPQUEST_SCENARIO_INC_000004
	);
	SetDialog
	(
		3,
		IDS_PROPQUEST_SCENARIO_INC_000005
	);
	SetDialog
	(
		4,
		IDS_PROPQUEST_SCENARIO_INC_000006
	);
	SetDialog
	(
		5,
		IDS_PROPQUEST_SCENARIO_INC_000007
	);
	SetDialog
	(
		6,
		IDS_PROPQUEST_SCENARIO_INC_000008
	);
	SetDialog
	(
		7,
		IDS_PROPQUEST_SCENARIO_INC_000009
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000010
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000011
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000012
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000013
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000014
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000015
		);
	}
}

QUEST_SCENARIO1_1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000016
	);

	setting
	{
		SetCharacter( "MaFl_Noier" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_ASTROPAPER, 1 );
		SetEndCondState( 13 );
		
		SetHeadQuest( 7002 );
	}

	SetDialog
	(
		0,
		IDS_PROPQUEST_SCENARIO_INC_000017
	);
	SetDialog
	(
		1,
		IDS_PROPQUEST_SCENARIO_INC_000018
	);
	SetDialog
	(
		2,
		IDS_PROPQUEST_SCENARIO_INC_000019
	);
	SetDialog
	(
		3,
		IDS_PROPQUEST_SCENARIO_INC_000020
	);
	SetDialog
	(
		4,
		IDS_PROPQUEST_SCENARIO_INC_000021
	);
	SetDialog
	(
		5,
		IDS_PROPQUEST_SCENARIO_INC_000022
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000023
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000024
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000025
		);
	}
	state 1
	{
		QuestItem(MI_FEFERN3, II_SYS_SYS_QUE_TARINROOT, 2000000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000026
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000027
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000028
		);
	}
	state 13
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000029
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000030
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000031
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000032
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000033
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000034
		);
	}
}

QUEST_SCENARIO1_2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000035
	);

	setting
	{
		SetCharacter( "MaFl_Roji" );
		SetEndCondCharacter( "MaFl_Zaikun" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_RATTOOTH, 50 );
		SetEndCondState( 7 );
		
		SetHeadQuest( 7002 );
	}

	SetDialog
	(
		0,
		IDS_PROPQUEST_SCENARIO_INC_000036
	);
	SetDialog
	(
		1,
		IDS_PROPQUEST_SCENARIO_INC_000037
	);
	SetDialog
	(
		2,
		IDS_PROPQUEST_SCENARIO_INC_000038
	);
	SetDialog
	(
		3,
		IDS_PROPQUEST_SCENARIO_INC_000039
	);
	SetDialog
	(
		4,
		IDS_PROPQUEST_SCENARIO_INC_000040
	);
	SetDialog
	(
		5,
		IDS_PROPQUEST_SCENARIO_INC_000041
	);
	SetDialog
	(
		6,
		IDS_PROPQUEST_SCENARIO_INC_000042
	);
	SetDialog
	(
		7,
		IDS_PROPQUEST_SCENARIO_INC_000043
	);
	SetDialog
	(
		8,
		IDS_PROPQUEST_SCENARIO_INC_000044
	);
	SetDialog
	(
		9,
		IDS_PROPQUEST_SCENARIO_INC_000045
	);
	SetDialog
	(
		10,
		IDS_PROPQUEST_SCENARIO_INC_000046
	);

	state 0
	{
		QuestItem(MI_NYANGNYANG2, II_SYS_SYS_QUE_SHININGST, 2000000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000047
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000048
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000049
		);
	}
	state 3
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000050
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000051
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000052
		);
	}
	state 7
	{
		QuestItem(MI_NYANGNYANG3, II_SYS_SYS_QUE_RATTOOTH, 2000000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000053
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000054
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000055
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000056
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000057
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000058
		);
	}
}

QUEST_SCENARIO1_3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000059
	);

	setting
	{
		SetCharacter( "MaFl_Macus" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_SPRINGPIECE, 1 );
		SetEndCondState( 7 );
		
		SetHeadQuest( 7002 );
	}

	SetDialog
	(
		0,
		IDS_PROPQUEST_SCENARIO_INC_000060
	);
	SetDialog
	(
		1,
		IDS_PROPQUEST_SCENARIO_INC_000061
	);
	SetDialog
	(
		2,
		IDS_PROPQUEST_SCENARIO_INC_000062
	);
	SetDialog
	(
		3,
		IDS_PROPQUEST_SCENARIO_INC_000063
	);
	SetDialog
	(
		4,
		IDS_PROPQUEST_SCENARIO_INC_000064
	);
	SetDialog
	(
		5,
		IDS_PROPQUEST_SCENARIO_INC_000065
	);
	SetDialog
	(
		6,
		IDS_PROPQUEST_SCENARIO_INC_000066
	);
	SetDialog
	(
		7,
		IDS_PROPQUEST_SCENARIO_INC_000067
	);
	SetDialog
	(
		8,
		IDS_PROPQUEST_SCENARIO_INC_000068
	);
	SetDialog
	(
		9,
		IDS_PROPQUEST_SCENARIO_INC_000069
	);
	SetDialog
	(
		10,
		IDS_PROPQUEST_SCENARIO_INC_000070
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000071
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000072
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000073
		);
	}
	state 1
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000074
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000075
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000076
		);
	}
	state 3
	{
		QuestItem(MI_WAGSAAC3, II_SYS_SYS_QUE_BIGBLUE, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000077
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000078
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000079
		);
	}
	state 7
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000080
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000081
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000082
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000083
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000084
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000085
		);
	}
}

996
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000086
	);


}

QUEST_SCENARIO2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000087
	);

	setting
	{
		SetCharacter( "MaFl_Dunkan" );
		SetEndCondCharacter( "MaFl_Juria" );
		
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCENARIO1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_NERBALSWORD, 1 );
		SetEndCondState( 4 );
		SetEndRewardGold( 36000, 36000 );
		SetHeadQuest( 7003 );
	}


	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000088
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000089
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000090
		);
	}
	state 1
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000091
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000092
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000093
		);
	}
	state 2
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000094
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000095
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000096
		);
	}
	state 3
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000097
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000098
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000099
		);
	}
	state 4
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000100
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000101
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000102
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000103
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000104
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000105
		);
	}
}

997
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000106
	);


}

QUEST_SCENARIO3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000107
	);

	setting
	{
		SetCharacter( "MaSa_Neidan" );
		
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondCompleteQuest( 0, QUEST_SCENARIO3_1, QUEST_SCENARIO3_2, QUEST_SCENARIO3_3, QUEST_SCENARIO3_4, QUEST_SCENARIO3_5, QUEST_SCENARIO3_6 );
		SetEndRewardGold( 52000, 52000 );
		SetEndCondState( 13 );
		SetHeadQuest( 997 );
		SetHeadQuest( 7004 );
	}

	SetDialog
	(
		0,
		IDS_PROPQUEST_SCENARIO_INC_000108
	);
	SetDialog
	(
		1,
		IDS_PROPQUEST_SCENARIO_INC_000109
	);
	SetDialog
	(
		2,
		IDS_PROPQUEST_SCENARIO_INC_000110
	);
	SetDialog
	(
		3,
		IDS_PROPQUEST_SCENARIO_INC_000111
	);
	SetDialog
	(
		4,
		IDS_PROPQUEST_SCENARIO_INC_000112
	);
	SetDialog
	(
		5,
		IDS_PROPQUEST_SCENARIO_INC_000113
	);
	SetDialog
	(
		6,
		IDS_PROPQUEST_SCENARIO_INC_000114
	);
	SetDialog
	(
		7,
		IDS_PROPQUEST_SCENARIO_INC_000115
	);
	SetDialog
	(
		8,
		IDS_PROPQUEST_SCENARIO_INC_000116
	);
	SetDialog
	(
		9,
		IDS_PROPQUEST_SCENARIO_INC_000117
	);
	SetDialog
	(
		10,
		IDS_PROPQUEST_SCENARIO_INC_000118
	);
	SetDialog
	(
		11,
		IDS_PROPQUEST_SCENARIO_INC_000119
	);
	SetDialog
	(
		12,
		IDS_PROPQUEST_SCENARIO_INC_000120
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000121
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000122
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000123
		);
	}
	state 1
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000124
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000125
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000126
		);
	}
	state 2
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000127
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000128
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000129
		);
	}
	state 3
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000130
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000131
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000132
		);
	}
	state 4
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000133
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000134
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000135
		);
	}
	state 5
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000136
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000137
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000138
		);
	}
	state 6
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000139
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000140
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000141
		);
	}
	state 7
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000142
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000143
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000144
		);
	}
	state 13
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000145
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000146
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000147
		);
	}
	state 12
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000148
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000149
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000150
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000151
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000152
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000153
		);
	}
}

QUEST_SCENARIO3_1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000154
	);

	setting
	{
		SetCharacter( "MaFl_Valin" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO3 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_BATPOLIS, 50 );
	
		SetHeadQuest( 7004 );
	}


	state 0
	{
		QuestItem(MI_FLYBAT3, II_SYS_SYS_QUE_BATPOLIS, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000155
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000156
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000157
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000158
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000159
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000160
		);
	}
}

QUEST_SCENARIO3_2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000161
	);

	setting
	{
		SetCharacter( "MaFl_Dunkan" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO3 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_MIADOLL, 50 );
	
		SetHeadQuest( 7004 );
	}


	state 0
	{
		QuestItem(MI_MIA3, II_SYS_SYS_QUE_MIADOLL, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000162
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000163
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000164
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000165
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000166
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000167
		);
	}
}

QUEST_SCENARIO3_3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000168
	);

	setting
	{
		SetCharacter( "MaFl_Dior" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO3 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_FPUMPKINHEAD, 50 );
		
		SetHeadQuest( 7004 );
	}


	state 0
	{
		QuestItem(MI_MRPUMPKIN3, II_SYS_SYS_QUE_FPUMPKINHEAD, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000169
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000170
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000171
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000172
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000173
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000174
		);
	}
}

QUEST_SCENARIO3_4
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000175
	);

	setting
	{
		SetCharacter( "MaSa_Bulrox" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO3 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_FPUMPKINHEAD, 50 );
		
		SetHeadQuest( 7004 );
	}


	state 0
	{
		QuestItem(MI_MRPUMPKIN3, II_SYS_SYS_QUE_FPUMPKINHEAD, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000176
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000177
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000178
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000179
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000180
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000181
		);
	}
}

QUEST_SCENARIO3_5
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000182
	);

	setting
	{
		SetCharacter( "MaSa_Martin" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO3 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_MIADOLL, 50 );
		
		SetHeadQuest( 7004 );
	}


	state 0
	{
		QuestItem(MI_MIA3, II_SYS_SYS_QUE_MIADOLL, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000183
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000184
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000185
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000186
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000187
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000188
		);
	}
}

QUEST_SCENARIO3_6
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000189
	);

	setting
	{
		SetCharacter( "MaSa_Tina" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO3 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_CARDRIN, 50 );
	
		SetHeadQuest( 7004 );
	}


	state 0
	{
		QuestItem(MI_REDMANTIS3, II_SYS_SYS_QUE_CARDRIN, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000190
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000191
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000192
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000193
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000194
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000195
		);
	}
}

998
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000196
	);


}

QUEST_SCENARIO4
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000197
	);

	setting
	{
		SetCharacter( "MaSa_Molang" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 2, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCENARIO3 );
		SetEndCondState( 12 );
		SetEndRewardGold( 2400000, 2400000 );
		
		SetHeadQuest( 7005 );
	}

	SetDialog
	(
		0,
		IDS_PROPQUEST_SCENARIO_INC_000198
	);
	SetDialog
	(
		1,
		IDS_PROPQUEST_SCENARIO_INC_000199
	);
	SetDialog
	(
		2,
		IDS_PROPQUEST_SCENARIO_INC_000200
	);
	SetDialog
	(
		3,
		IDS_PROPQUEST_SCENARIO_INC_000201
	);
	SetDialog
	(
		4,
		IDS_PROPQUEST_SCENARIO_INC_000202
	);
	SetDialog
	(
		5,
		IDS_PROPQUEST_SCENARIO_INC_000203
	);
	SetDialog
	(
		6,
		IDS_PROPQUEST_SCENARIO_INC_000204
	);
	SetDialog
	(
		7,
		IDS_PROPQUEST_SCENARIO_INC_000205
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000206
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000207
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000208
		);
	}
	state 1
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000209
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000210
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000211
		);
	}
	state 2
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000212
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000213
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000214
		);
	}
	state 3
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000215
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000216
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000217
		);
	}
	state 4
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000218
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000219
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000220
		);
	}
	state 5
	{
		QuestItem(MI_TRANGFOMA3, II_SYS_SYS_QUE_RANGLASS, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000221
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000222
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000223
		);
	}
	state 6
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000224
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000225
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000226
		);
	}
	state 7
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000227
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000228
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000229
		);
	}
	state 8
	{
		QuestItem(MI_STEELKNIGHT3, II_SYS_SYS_QUE_KNIGHTLER, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000230
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000231
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000232
		);
	}
	state 9
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000233
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000234
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000235
		);
	}
	state 10
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000236
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000237
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000238
		);
	}
	state 11
	{
		QuestItem(MI_DRILLER3, II_SYS_SYS_QUE_DROIL, 1500000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000239
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000240
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000241
		);
	}
	state 12
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000242
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000243
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000244
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000245
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000246
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000247
		);
	}
}

999
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000248
	);


}

QUEST_SCENARIO5
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000249
	);

	setting
	{
		SetCharacter( "MaDa_Adin" );
		SetEndCondCharacter( "MaFl_Geron" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCENARIO4 );
		SetEndCondState( 7 );
		SetEndRewardGold( 5550000, 5550000 );
		
		SetParam1( 0 ); // 다용도 전달 수치
		SetParam2( 0 ); // 다용도 전달 수치
		SetParam3( 0 ); // 다용도 전달 수치
		SetParam4( 0 ); // 다용도 전달 수치
		SetHeadQuest( 7006 );
	}

	SetDialog
	(
		0,
		IDS_PROPQUEST_SCENARIO_INC_000250
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000251
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000252
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000253
		);
	}
	state 1
	{
		QuestItem(MI_ELDERGUARD3, II_SYS_SYS_QUE_GUARDIEYE, 900000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000254
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000255
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000256
		);
	}
	state 2
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000257
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000258
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000259
		);
	}
	state 3
	{
		QuestItem(MI_VOLT3, II_SYS_SYS_QUE_AMPERE, 270000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000260
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000261
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000262
		);
	}
	state 4
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000263
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000264
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000265
		);
	}
	state 5
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000266
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000267
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000268
		);
	}
	state 6
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000269
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000270
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000271
		);
	}
	state 7
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000272
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000273
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000274
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000275
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000276
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000277
		);
	}
}

QUEST_SCENARIO5_1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000278
	);

	setting
	{
		SetCharacter( "MaDa_Remine" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_SYCALE, 5 );
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO5 );
		
		SetHeadQuest( 7006 );
	}


	state 0
	{
		QuestItem(MI_SYLIACA3, II_SYS_SYS_QUE_SYCALE, 100000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000279
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000280
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000281
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000282
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000283
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000284
		);
	}
}

QUEST_SCENARIO5_2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000285
	);

	setting
	{
		SetCharacter( "MaDa_Achaben" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_MONGTEAR, 5 );
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO5 );
		
		SetParam1( 0 ); // 다용도 전달 수치
		SetParam2( 0 ); // 다용도 전달 수치
		SetParam3( 0 ); // 다용도 전달 수치
		SetParam4( 0 ); // 다용도 전달 수치
		SetHeadQuest( 7006 );
	}


	state 0
	{
		QuestItem(MI_GREEMONG3, II_SYS_SYS_QUE_MONGTEAR, 100000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000286
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000287
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000288
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000289
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000290
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000291
		);
	}
}

QUEST_SCENARIO5_3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000292
	);

	setting
	{
		SetCharacter( "MaDa_Bolpor" );
		SetBeginCondLevel( 15, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_BOMBTIMER, 5 );
		SetBeginCondPreviousQuest( 2, QUEST_SCENARIO5 );
		
		SetParam1( 0 ); // 다용도 전달 수치
		SetParam2( 0 ); // 다용도 전달 수치
		SetParam3( 0 ); // 다용도 전달 수치
		SetParam4( 0 ); // 다용도 전달 수치
		SetHeadQuest( 7006 );
	}


	state 0
	{
		QuestItem(MI_CARRIERBOMB3, II_SYS_SYS_QUE_BOMBTIMER, 100000000, 1);

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000293
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000294
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000295
		);
	}
	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000296
		);
		SetCond
		(
			IDS_PROPQUEST_SCENARIO_INC_000297
		);
		SetStatus
		(
			IDS_PROPQUEST_SCENARIO_INC_000298
		);
	}
}

//시나리오 퀘스트(2차)
1800
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000299
	);
}


1801
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000300
	);
}

1802
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000301
	);
}

1803
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000302
	);
}

1804
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000303
	);
}

1805
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000480
	);
}

1806
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000513
	);
}

1807
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000562
	);
}

1808
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000607
	);
}

1809
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000650
	);
}

1810
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000687
	);
}

//서막 퀘스트
QUEST_SCE_BEGINDOUT
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000304
	);
	
	setting
	{
		
		SetCharacter( "MaFl_Martinyc" );
		SetEndCondCharacter( "MaFl_FlaMayor", 6960, 3227, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_REQFORM, 1, 6954, 3206, QUEST_DESTINATION_ID_0000 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_REQFORM, -1 );
		SetHeadQuest( 7007 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000305
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000306
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000307
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000308
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000309
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000310
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000311
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000312
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000313
		);
		
	}
}

QUEST_SCE_REASONCONDIV
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000314
	);
	
	setting
	{
		
		SetCharacter( "MaFl_Martinyc" );
		SetEndCondCharacter( "MaFl_Martinyc", 6999, 3203, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_BEGINDOUT );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_FLASTONE, 5, 7937, 4346, QUEST_DESTINATION_ID_0000 );
		SetEndCondItem( -1, 1, -1, II_SYS_SYS_QUE_SAINSTONE, 5, 8227, 3125, QUEST_DESTINATION_ID_0000 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_DARSTONE, 5, 6162, 3810, QUEST_DESTINATION_ID_0000 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_FLASTONE, -1 );
		SetEndRemoveItem( 1, II_SYS_SYS_QUE_SAINSTONE, -1 );
		SetEndRemoveItem( 2, II_SYS_SYS_QUE_DARSTONE, -1 );
		SetEndRewardItem( -1, 0, -1, II_SYS_SYS_QUE_PRFCONDIV, 1 );
		SetHeadQuest( 7007 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000315
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000316
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000317
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000318
	);

	SetDialog
	(
		QSAY_BEGIN5, 
		IDS_PROPQUEST_SCENARIO_INC_000319
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000320
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000321
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000322
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000323
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000324
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000325
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000326
		);
		
	}
}

QUEST_SCE_PLOTBEGIN
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000327
	);
	
	setting
	{
		
		SetCharacter( "MaFl_Martinyc" );
		SetEndCondCharacter( "MaSa_Gothante", 8352, 3983, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_REASONCONDIV );
		SetBeginCondItem( -1, 0, -1, II_SYS_SYS_QUE_PRFCONDIV, -1 );
		SetEndRewardItem( -1, 0, -1, II_SYS_SYS_QUE_GOTNOMINATE, 1 );
		SetEndRewardGold( 12500, 12500 );
		SetEndRewardExp( 1740, 1740 );
		SetHeadQuest( 7007 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000328
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000329
	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000330
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000331
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000332
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000333
	);

	SetDialog
	(
		QSAY_END_COMPLETE3, 
		IDS_PROPQUEST_SCENARIO_INC_000334
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000335
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000336
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000337
		);
		
	}
}

QUEST_SCE_BUBBLEPLN
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000338
	);
	
	setting
	{
		
		SetCharacter( "MaDa_Hachal" );
		SetEndCondCharacter( "MaDa_CloneHachal", 6552, 3618, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_PLOTBEGIN );
		SetBeginCondItem( -1, 0, -1, II_SYS_SYS_QUE_PRFCONDIV, 1 );
		SetBeginCondItem( -1, 0, -1, II_SYS_SYS_QUE_GOTNOMINATE, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_PRFCONDIV, 1, -1, -1, QUEST_DESTINATION_ID_0063 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_GOTNOMINATE, 1, -1, -1, QUEST_DESTINATION_ID_0063 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_PRFCONDIV, -1 );
		SetEndRemoveItem( 1, II_SYS_SYS_QUE_GOTNOMINATE, -1 );
		SetHeadQuest( 7008 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000339
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000340
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000341
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000342
	);

	SetDialog
	(
		QSAY_BEGIN5, 
		IDS_PROPQUEST_SCENARIO_INC_000343
	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000344
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000345
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000346
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000347
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000348
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000349
		);
		
	}
}

QUEST_SCE_STRMARK
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000350
	);
	
	setting
	{
		
		SetCharacter( "MaDa_CloneHachal" );
		SetEndCondCharacter( "MaDa_CloneHachal", 6552, 3618, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_BUBBLEPLN );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_STRCLOTH, 1, 6598, 3733, QUEST_DESTINATION_ID_0000 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_STRCLOTH, -1 );
		SetHeadQuest( 7008 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000351
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000352
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000353
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000354
	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000355
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000356
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000357
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000358
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000359
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000360
		);
		
	}
}

QUEST_SCE_VIOMAGTRP
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000361
	);
	
	setting
	{
	
		SetCharacter( "MaDa_CloneHachal" );
		SetEndCondCharacter( "MaDa_Hachal", 5535, 3463, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_STRMARK );
		SetEndCondKillNPC( 0, MI_VIOLMAGICION, 10, 6604, 3712, QUEST_DESTINATION_ID_0000 );
		SetEndCondKillNPC( 1, MI_VIOLMAGICION2, 1, 6604, 3712, QUEST_DESTINATION_ID_0000 );
		SetEndRewardGold( 15800, 15800 );
		SetEndRewardExp( 3920, 3920 );
		SetHeadQuest( 7008 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000362
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000363
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000364
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000365
	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000366
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000367
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000368
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000369
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000370
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000371
		);
		
	}
}

QUEST_SCE_SHADEHILL
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000372
	);
	
	setting
	{
		
		SetCharacter( "MaDa_Hachal" );
		SetEndCondCharacter( "MaSa_Rovanett", 8440, 3547, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_VIOMAGTRP );
		SetBeginSetAddItem( 0, II_SYS_SYS_QUE_UNKMARK, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_UNKMARK, 1, -1, -1, QUEST_DESTINATION_ID_0057 );
		SetHeadQuest( 7009 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000373
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000374
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000375
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000376
	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000377
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000378
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000379
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000380
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000381
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000382
		);
		
	}
}

QUEST_SCE_VMTAM
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000383
	);
	
	setting
	{
		
		SetCharacter( "MaSa_Rovanett" );
		SetEndCondCharacter( "MaSa_Rovanett", 8440, 3547, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_SHADEHILL );
		SetBeginCondItem( -1, 0, -1, II_SYS_SYS_QUE_UNKMARK, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_UNKMARK, 1, -1, -1, QUEST_DESTINATION_ID_0057 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_UNKCLOTH, 1, 7834, 2759, QUEST_DESTINATION_ID_0000 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_UNKMARK, -1 );
		SetEndRemoveItem( 1, II_SYS_SYS_QUE_UNKCLOTH, -1 );
		SetHeadQuest( 7009 );
	
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000384
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000385
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000386
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000387
	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000388
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000389
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000390
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000391
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000392
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000393
		);
		
	}
}

QUEST_SCE_TRBHISTORY
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000394
	);
	
	setting
	{
		
		SetCharacter( "MaSa_Rovanett" );
		SetEndCondCharacter( "MaDa_Hachal", 5535, 3463, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_VMTAM );
		SetBeginSetAddItem( 0, II_SYS_SYS_QUE_BOOKTRBHIS, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_BOOKTRBHIS , 1, -1, -1, QUEST_DESTINATION_ID_0064 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_BOOKTRBHIS, -1 );
		SetEndRewardGold( 124800, 124800 );
		SetHeadQuest( 7009 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000395
	);
		
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000396
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000397
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000398
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000399
	);


	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000400
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000401
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000402
		);
		
	}
}

QUEST_SCE_BLKMAGI
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000403
	);
	
	setting
	{
	
		SetCharacter( "MaDa_Hachal" );
		SetEndCondCharacter( "MaSa_Gothante", 8352, 3983, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_TRBHISTORY );
		SetBeginSetAddItem( 0, II_SYS_SYS_QUE_EXAMDATA, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_EXAMDATA, 1, -1, -1, QUEST_DESTINATION_ID_0056 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_EXAMDATA, -1 );
		SetHeadQuest( 7010 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000404
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000405
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000406
	);

	SetDialog
	(
		QSAY_BEGIN4,
		IDS_PROPQUEST_SCENARIO_INC_000407
	);

	SetDialog
	(
		QSAY_BEGIN5, 
		IDS_PROPQUEST_SCENARIO_INC_000408
	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000409
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000410
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000411
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000412
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000413
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000414
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000415
		);
		
	}
}

QUEST_SCE_SCEALTAR
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000416
	);
	
	setting
	{
		
		SetCharacter( "MaSa_Gothante" );
		SetEndCondCharacter( "MaSa_Gothante", 8352, 3983, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_BLKMAGI );
		SetEndCondItem( -1, 0, -1,  II_SYS_SYS_QUE_ACEBOOK, 1, 8218, 3118, QUEST_DESTINATION_ID_0000 );
		SetEndRemoveItem( 0,  II_SYS_SYS_QUE_ACEBOOK, -1 );
		SetHeadQuest( 7010 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000417
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000418
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000419
	);

		
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000420
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000421
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000422
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000423
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000424
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000425
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000426
		);
		
	}
}

QUEST_SCE_MYSTGEM
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000427
	);
	
	setting
	{
		
		SetCharacter( "MaSa_Gothante" );
		SetEndCondCharacter( "MaSa_Gothante", 8352, 3983, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_SCEALTAR );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_MYSTGEMB, 1, 6597, 3733, QUEST_DESTINATION_ID_0000 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_MYSTGEMR, 1, 7834, 2759, QUEST_DESTINATION_ID_0000 );
		SetEndRewardExp( 3435, 3435 );
		SetHeadQuest( 7010 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000428
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000429
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000430
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000431
	);

	SetDialog
	(
		QSAY_BEGIN5, 
		IDS_PROPQUEST_SCENARIO_INC_000432
	);

		
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000433
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000434
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000435
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000436
	);

	SetDialog
	(
		QSAY_END_COMPLETE3, 
		IDS_PROPQUEST_SCENARIO_INC_000437
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000438
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000439
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000440
		);
		
	}
}

QUEST_SCE_LAOLA
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000441
	);
	
	setting
	{
		
		SetCharacter( "MaDa_Laloa" );
		SetEndCondCharacter( "MaDa_Laloa", 3007, 3967, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_MYSTGEM );
		SetBeginCondItem( -1, 0, -1, II_SYS_SYS_QUE_MYSTGEMB, 1 );
		SetBeginCondItem( -1, 0, -1, II_SYS_SYS_QUE_MYSTGEMR, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_MYSTGEMB, 1, -1, -1, QUEST_DESTINATION_ID_0058 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_MYSTGEMR, 1, -1, -1, QUEST_DESTINATION_ID_0058 );
		SetEndRemoveItem( 0,  II_SYS_SYS_QUE_MYSTGEMB, -1 );
		SetEndRemoveItem( 1,  II_SYS_SYS_QUE_MYSTGEMR, -1 );
		SetHeadQuest( 7010 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000442
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000443
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000444
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000445
	);
		
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000446
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000447
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000448
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000449
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000450
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000451
		);
		
	}
}

QUEST_SCE_VMIDEN
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000452
	);
	
	setting
	{
		
		SetCharacter( "MaDa_Laloa" );
		SetEndCondCharacter( "MaSa_Gothante", 8352, 3983, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_LAOLA );
		SetBeginSetAddItem( 0, II_SYS_SYS_QUE_BKLAOLA, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_BKLAOLA, 1, -1, -1, QUEST_DESTINATION_ID_0056 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_BKLAOLA, -1 );
		SetEndRewardExp( 2884, 2884 );
		SetHeadQuest( 7010 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000453
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000454
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000455
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000456
	);

	SetDialog
	(
		QSAY_BEGIN5, 
		IDS_PROPQUEST_SCENARIO_INC_000457
	);
		
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000458
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000459
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000460
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000461
	);

	SetDialog
	(
		QSAY_END_COMPLETE3, 
		IDS_PROPQUEST_SCENARIO_INC_000462
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000463
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000464
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000465
		);
		
	}
}

QUEST_SCE_SHADOW
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000466
	);
	
	setting
	{
	
		SetCharacter( "MaSa_Gothante" );
		SetEndCondCharacter( "MaFl_Martinyc", 6999, 3203, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 20, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_VMIDEN );
		SetBeginSetAddItem( 0, II_SYS_SYS_QUE_SCRGOTH, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_SCRGOTH, 1, -1, -1, QUEST_DESTINATION_ID_0059 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_SCRGOTH, -1 );
		SetHeadQuest( 7011 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000467
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000468
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000469
	);

	SetDialog
	(
		QSAY_BEGIN4, 
		IDS_PROPQUEST_SCENARIO_INC_000470
	);

	SetDialog
	(
		QSAY_BEGIN5, 
		IDS_PROPQUEST_SCENARIO_INC_000471
	);
		
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000472
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000473
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000474
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000475
	);

	SetDialog
	(
		QSAY_END_COMPLETE3, 
		IDS_PROPQUEST_SCENARIO_INC_000476
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000477
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000478	
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000479
		);
		
	}
}


QUEST_SCE_DAILYBOOK
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000482
	);
	
	setting
	{
		
		SetCharacter( "MaDa_Tandy" );
		SetEndCondCharacter( "MaDa_DarMayor", 3831, 4457, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginSetAddItem( 0, II_SYS_SYS_QUE_ADVANTUREDAILY, 1 );
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_ADVANTUREDAILY, 1, -1, -1, QUEST_DESTINATION_ID_0030 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_ADVANTUREDAILY, -1 );
		SetEndRewardExp( 4752893, 4752893 );
		SetEndRewardGold( 100000, 100000 );
		SetHeadQuest( 7001 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000483
	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000484
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000485
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000486
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000487
	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000785
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000488
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000489
		);
		
	}
}

QUEST_SCE_DAILYBOOK1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000490
	);
	
	setting
	{
		
		SetCharacter( "MaDa_DarMayor" );
		SetEndCondCharacter( "MaFl_SgRadion", 7639, 4255, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_DAILYBOOK );
		SetBeginSetAddItem( 0, II_SYS_SYS_QUE_ADVANTUREDAILY, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_ADVANTUREDAILY, -1 );
		SetEndRewardExp( 4752893, 4752893 );
		SetEndRewardGold( 119000, 119000 );
		SetHeadQuest( 7001 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000491
	);

	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000492
	);
	
	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000493
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000494
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000495
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000496
	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000497
	);
	
	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000786
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000498
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000499

		);
		
	}
}

QUEST_SCE_DAILYBOOK2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000501
	);
	
	setting
	{
		
		SetCharacter( "MaFl_SgRadion" );
		SetEndCondCharacter( "MaDa_DarMayor", 3831, 4457, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_DAILYBOOK1 );
		SetBeginSetAddItem( 0, II_SYS_SYS_QUE_POISNPAPER1, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_POISNPAPER1, -1 );
		SetEndRewardExp( 23764461, 23764461 );
		SetEndRewardGold( 142000, 142000 );
		SetHeadQuest( 7001 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000502

	);

	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000503

	);
	
		SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000504

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000505

	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000506

	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000507

	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000787
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000508

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000509


		);
		
	}
}

QUEST_SCE_HARMONINFIND
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000515
	);
	
	setting
	{
		
		SetCharacter( "MaDa_DarMayor" );
		SetEndCondCharacter( "MaDa_Esof", 5852, 4317, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_DAILYBOOK2 );
		SetEndRewardExp( 4752893, 4752893 );
		SetEndRewardGold( 169000, 169000 );
		SetHeadQuest( 7000 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000516

	);

	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000517

	);
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000518

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000519

	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000520

	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000521

	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000788
	);
	
	state 0
	{

		SetDesc
		( 
			IDS_PROPQUEST_SCENARIO_INC_000522

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000523


		);
		
	}
}

QUEST_SCE_HARMONINFIND1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000524
	);
	
	setting
	{
		
		SetCharacter( "MaDa_Esof" );
		SetEndCondCharacter( "MaHa_Lasa", 5987, 5457, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINFIND );
		SetEndRewardExp( 4752893, 4752893 );
		SetEndRewardGold( 200000, 200000 );
		SetHeadQuest( 7000 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000525

	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000526

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000527

	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000528

	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000529

	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000789
	);
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000530


		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000531


		);
		
	}
}

QUEST_SCE_HARMONINFIND2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000532
	);
	
	setting
	{
	
		SetCharacter( "MaHa_Lasa" );
		SetEndCondCharacter( "MaHa_Ryan", 6025, 5346, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINFIND1 );
		SetEndRewardExp( 4752893, 4752893 );
		SetEndRewardGold( 240000, 240000 );
		SetHeadQuest( 7000 );	
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000533


	);

	SetDialog
	(
		QSAY_BEGIN_YES, 
		IDS_PROPQUEST_SCENARIO_INC_000797

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000798

	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000534

	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000535

	);

	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000790
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000536


		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000537


		);
		
	}
}

QUEST_SCE_HARMONINFIND3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000539

	);
	
	setting
	{
		
		SetCharacter( "MaHa_Ryan" );
		SetEndCondCharacter( "MaHa_Ryan", 6025, 5346, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINFIND2 );
		QuestItem(MI_Toadrin01, II_SYS_SYS_QUE_TODRINHEART, 1500000000, 1);
		QuestItem(MI_Toadrin02, II_SYS_SYS_QUE_TODRINHEART, 1500000000, 1);
		QuestItem(MI_Toadrin03, II_SYS_SYS_QUE_TODRINHEART, 1500000000, 1);
		QuestItem(MI_Toadrin04, II_SYS_SYS_QUE_TODRINHEART, 1500000000, 1);
		SetEndCondItem( -1, 0, -1, II_SYS_SYS_QUE_TODRINHEART, 10, 6013, 6016, QUEST_DESTINATION_ID_0000 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_TODRINHEART, -1 );
		SetEndRewardExp( 4752893, 4752893 );
		SetEndRewardGold( 285000, 285000 );
		SetHeadQuest( 7000 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000540


	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000541

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000542

	);
	
	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000543

	);

	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000544

	);

		
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000545


		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000546


		);
		
	}
}

QUEST_SCE_HARMONINFIND4
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000548
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Ryan" );
		SetEndCondCharacter( "MaHa_Lasa", 5987, 5457, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINFIND3 );
		SetEndRewardExp( 4752893, 4752893 );
		SetEndRewardGold( 340000, 340000 );
		SetHeadQuest( 7000 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000549

	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000793

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000794

	);

	
	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000550

	);

	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000791

	);
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000551

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000552


		);
		
	}
}
QUEST_SCE_HARMONINFIND5
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000554
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Lasa" );
		SetEndCondCharacter( "MaDa_DarMayor", 3831, 4457, QUEST_DESTINATION_ID_0000 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINFIND4 );
		SetBeginSetAddItem( 0,II_SYS_SYS_QUE_HARMONINDAILY2, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_HARMONINDAILY2, -1 );
		SetEndRewardExp( 23764461, 23764461 );
		SetEndRewardGold( 4050000, 4050000 );
		SetHeadQuest( 7000 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000555

	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000795

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000796

	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000556

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000557

	);
	SetDialog
	(
		QSAY_END_COMPLETE3, 
		IDS_PROPQUEST_SCENARIO_INC_000558

	);

	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000792

	);
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000559

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000560


		);
		
	}
}

QUEST_SCE_HARMONINDAILYBOOK1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000564
	);
	
	setting
	{
		
		SetCharacter( "MaDa_DarMayor" );
		SetEndCondCharacter( "MaFl_SgRadion", 7640, 4254, 1 );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINFIND5 );
		SetHeadQuest( 7012 );
				
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000565
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000566
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000567

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000568

	);
	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000569

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000570

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000761

	);
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000571

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000572


		);
		
	}
}

QUEST_SCE_HARMONINDAILYBOOK2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000573
	);
	
	setting
	{
		
		SetCharacter( "MaFl_SgRadion" );
		SetEndCondCharacter( "MaFl_Gergantes", 6960, 3339, 1 );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINDAILYBOOK1 );
		SetEndRewardExp( 492486942, 492486942 );
		SetHeadQuest( 7012 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000574
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000575
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000576

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000577
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000578

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000579

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000762

	);
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000580

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000581


		);
		
	}
}

QUEST_SCE_HARMONINDAILYBOOK3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000582
	);
	
	setting
	{
		
		SetCharacter( "MaFl_Gergantes" );
		SetEndCondCharacter( "MaFl_Gergantes", 6960, 3339, 1 );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondItem( -1, 0, -1,II_SYS_SYS_QUE_ALCOHOLMAJU01, 1, 8933, 4183, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_ALCOHOLMAJU01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINDAILYBOOK2 );
		SetEndRewardExp( 984973884, 984973884 );
		SetHeadQuest( 7012 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000583
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000584
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000585

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000586
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000587

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000588
	);
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000589

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000590


		);
		
	}
}
QUEST_SCE_HARMONINDAILYBOOK4
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000591
	);
	
	setting
	{
	
		SetCharacter( "MaFl_Gergantes" );
		SetEndCondCharacter( "MaFl_SgRadion", 7640, 4254, 1  );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondItem( -1, 0, -1,II_SYS_SYS_QUE_RERGARU01, 1, 3098, 4641, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_RERGARU01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINDAILYBOOK3 );
		SetEndRewardExp( 1477460826, 1477460826 );
		SetHeadQuest( 7012 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000592
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000593
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000594

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000595
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000596

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000597
	);
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000598

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000599


		);
		
	}
}
QUEST_SCE_HARMONINDAILYBOOK5
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000600
	);
	
	setting
	{
		
		SetCharacter( "MaFl_SgRadion" );
		SetEndCondCharacter( "MaDa_DarMayor", 3831, 4457, 1 );
		SetBeginCondLevel( 105, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginSetAddItem(  0, II_SYS_SYS_QUE_DECIPHERPAPER01, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_DECIPHERPAPER01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINDAILYBOOK4 );
		SetEndRewardExp( 1969947768, 1969947768 );
		SetHeadQuest( 7012 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000601
	);
	

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000602

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000603
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000604

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000763
	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000605

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000606


		);
		
	}
}

QUEST_SCE_QUESTIONDAILY1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000609
	);
	
	setting
	{
		
		SetCharacter( "MaDa_DarMayor" );
		SetEndCondCharacter( "MaHa_Ryan", 6025, 5346, 1 );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_HARMONINDAILYBOOK5 );
		SetHeadQuest( 7013 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000610
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000611
	);
	

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000612

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000613
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000614

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000766
	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000615

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000616


		);
		
	}
}
QUEST_SCE_QUESTIONDAILY2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000617
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Ryan" );
		SetEndCondCharacter( "MaHa_Ryan", 6025, 5346, 1 );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetEndCondItem( -1, 0, -1,II_SYS_SYS_QUE_BXQUESTION01, 1, -1, -1, QUEST_DESTINATION_ID_0001 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_BXQUESTION01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_QUESTIONDAILY1 );
		SetEndRewardExp( 328324628, 328324628 );
		SetHeadQuest( 7013 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000618
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000619
	);
	
	

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000620

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000621
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000622

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000623

	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000624

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000625


		);
		
	}
}
QUEST_SCE_QUESTIONDAILY3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000626
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Ryan" );
		SetEndCondCharacter( "MaHa_Vespu", 5959, 5406, 1 );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_QUESTIONDAILY2 );
		SetEndRewardExp( 656649256, 656649256 );
		SetHeadQuest( 7013 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000627
	);
	

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000628

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000629
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000630

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000631

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000767
	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000632

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000633


		);
		
	}
}
QUEST_SCE_QUESTIONDAILY4
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000634
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Vespu" );
		SetEndCondCharacter( "MaHa_Vespu", 5959, 5406, 1 );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		QuestItem(MI_SKELFIGHTER, II_SYS_SYS_QUE_FIGHTERBOX, 1500000000, 1);
		SetEndCondItem( -1, 0, -1,II_SYS_SYS_QUE_FIGHTERBOX, 1, 6991, 7833 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_FIGHTERBOX, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_QUESTIONDAILY3 );
		SetEndRewardExp( 984973884, 984973884 );
		SetHeadQuest( 7013 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000635
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000636
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000637

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000638
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000639

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000640

	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000641

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000642


		);
		
	}
}
QUEST_SCE_QUESTIONDAILY5
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000643
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Vespu" );
		SetEndCondCharacter( "MaHa_Ryan", 6025, 5346, 1  );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginSetAddItem( 0,II_SYS_SYS_QUE_QUESTIONPAPER01, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_QUESTIONPAPER01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_QUESTIONDAILY4 );
		SetEndRewardExp( 1313298512, 1313298512 );
		SetHeadQuest( 7013 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000644
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000645

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000646
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000647

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000768

	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000648

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000649


		);
		
	}
}

QUEST_SCE_QUESTIONDAILY6
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000746
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Ryan" );
		SetEndCondCharacter( "MaDa_DarMayor", 3831, 4457, 1  );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginSetAddItem( 0,II_SYS_SYS_QUE_QUESTIONPAPER01, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_QUESTIONPAPER01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_QUESTIONDAILY5 );
		SetEndRewardExp( 1641623140, 1641623140 );
		SetEndRewardItem( -1, 0, -1, II_SYS_SYS_QUE_QUESTIONPAPER01, 1 );
		SetHeadQuest( 7013 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000747
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000748
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000749

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000750
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000752

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000753

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000751

	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000754

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000755


		);
		
	}
}
QUEST_SCE_CAVEDISCOVERY1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000652
	);
	
	setting
	{
		
		SetCharacter( "MaDa_DarMayor" );
		SetEndCondCharacter( "MaHa_Ryan", 6025, 5346, 1 );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		QuestItem(MI_SKELGRIFFIN, II_SYS_SYS_QUE_SPLITPIECE01, 1500000000, 1);
		QuestItem(MI_SKELLEADER, II_SYS_SYS_QUE_SPLITPIECE01, 1500000000, 1);
		QuestItem(MI_SKELSPAIN, II_SYS_SYS_QUE_SPLITPIECE01, 1500000000, 1);
		QuestItem(MI_SKELSHAMEN, II_SYS_SYS_QUE_SPLITPIECE01, 1500000000, 1);
		QuestItem(MI_SKELRIDER, II_SYS_SYS_QUE_SPLITPIECE01, 1500000000, 1);
		SetEndCondItem( -1, 0, -1,II_SYS_SYS_QUE_SPLITPIECE01, 1, 6358, 8054, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_SPLITPIECE01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_QUESTIONDAILY6 );
		SetEndRewardExp( 492486942, 492486942 );
		SetHeadQuest( 7014 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000653
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000654
	);
	
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000655

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000656
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000657

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000658

	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000659

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000660


		);
		
	}
}
QUEST_SCE_CAVEDISCOVERY2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000661
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Ryan" );
		SetEndCondCharacter( "MaFl_SgRadion", 7640, 4254, 1  );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginSetAddItem( 0 ,II_SYS_SYS_QUE_SPLITPIECE01, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_SPLITPIECE01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_CAVEDISCOVERY1 );
		SetEndRewardExp( 984973884, 984973884 );
		SetHeadQuest( 7014 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000662
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000663

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000664
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000665

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000666

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000771

	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000667

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000668


		);
		
	}
}
QUEST_SCE_CAVEDISCOVERY3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000669
	);
	
	setting
	{
		
		SetCharacter( "MaFl_SgRadion" );
		SetEndCondCharacter( "MaHa_Ryan", 6025, 5346, 1  );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginSetAddItem( 0,II_SYS_SYS_QUE_DECIPHERPIECE01, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_DECIPHERPIECE01, -1 );
		SetBeginCondPreviousQuest( 1, QUEST_SCE_CAVEDISCOVERY2 );
		SetEndRewardExp( 1477460826, 1477460826 );
		SetHeadQuest( 7014 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000670
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000671
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000672

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000673
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000674

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000675

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000772

	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000676

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000677


		);
		
	}
}
QUEST_SCE_CAVEDISCOVERY4
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000678
	);
	
	setting
	{
		
		SetCharacter( "MaHa_Ryan" );
		SetEndCondCharacter( "MaHa_Ryan", 6025, 5346, 1  );
		SetBeginCondLevel( 121, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		QuestItem(MI_SKELDEVIL, II_SYS_SYS_QUE_THREEBOOK01, 1500000000, 1);
		SetEndCondItem( -1, 0, -1,II_SYS_SYS_QUE_THREEBOOK01, 1, 6358, 8054, 1 );
		SetEndRemoveItem( 0, II_SYS_SYS_QUE_THREEBOOK01, -1 );	
		SetBeginCondPreviousQuest( 1, QUEST_SCE_CAVEDISCOVERY3 );
		SetEndRewardExp( 1969947768, 1969947768 );
		SetHeadQuest( 7014 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000679
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000680
	);
	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000756
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000681

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000683
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000682

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000757

	);
	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_SCENARIO_INC_000684

	);
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000685

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000686


		);
		
	}
}

QUEST_SCE_MDRIGALTEACHER1
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000689
	);
	
	setting
	{
		
		SetCharacter( "MaDa_Icinis" );
		SetEndCondCharacter( "MaFl_Elic", 7155, 3248, 1  );
		SetBeginCondLevel( 91, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetHeadQuest( 7015 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000690
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000691
	);
	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000692
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000693

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000694
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000695

	);

	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000696

	);
	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000776
	);


	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000697

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000698


		);
		
	}
}

QUEST_SCE_MDRIGALTEACHER2
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000699
	);
	
	setting
	{
	
		SetCharacter( "MaFl_Elic" );
		SetEndCondCharacter( "MaFl_Mustang", 7153, 3244, 1  );	
		SetBeginCondLevel( 91, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_MDRIGALTEACHER1 );
		SetHeadQuest( 7015 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000700
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000701
	);

	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000702
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000703

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000704
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000705

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000706

	);
	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000777
	);
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000707

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000708


		);
		
	}
}

QUEST_SCE_MDRIGALTEACHER3
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000709
	);
	
	setting
	{
		
		SetCharacter( "MaFl_Mustang" );
		SetEndCondCharacter( "MaSa_Wingyei", 8483, 3810, 1  );			
		SetBeginCondLevel( 91, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_MDRIGALTEACHER2 );
		SetHeadQuest( 7015 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000710
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000711
	);
	
	
	SetDialog
	(
		QSAY_BEGIN3,
		IDS_PROPQUEST_SCENARIO_INC_000712

	);

	SetDialog
	(
		QSAY_BEGIN_YES, 
		IDS_PROPQUEST_SCENARIO_INC_000713
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000714
	);


	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000715

	);
	SetDialog
	(
		QSAY_END_COMPLETE2, 
		IDS_PROPQUEST_SCENARIO_INC_000716

	);
	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000778
	);
	
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000717

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000718


		);
		
	}
}

QUEST_SCE_MDRIGALTEACHER4
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000719
	);
	
	setting
	{
	
		SetCharacter( "MaSa_Wingyei" );
		SetEndCondCharacter( "MaDa_Hent", 3931, 4385, 1  );	
		SetBeginCondLevel( 91, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_MDRIGALTEACHER3 );
		SetHeadQuest( 7015 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000720
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000721
	);
	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000722
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000723

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000724
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000725

	);
	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000779
	);
	
	
	
	
	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000726

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000727


		);
		
	}
}

QUEST_SCE_MDRIGALTEACHER5
{
	SetTitle
	(
		IDS_PROPQUEST_SCENARIO_INC_000728
	);
	
	setting
	{
		
		SetCharacter( "MaDa_Hent" );
		SetEndCondCharacter( "MaDa_Icinis", 3804, 4456, 1  );
		SetBeginCondLevel( 91, 129 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO);
		SetBeginCondPreviousQuest( 1, QUEST_SCE_MDRIGALTEACHER4 );
		SetHeadQuest( 7015 );
		
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_SCENARIO_INC_000729
	);
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_SCENARIO_INC_000730
	);
	SetDialog
	(
		QSAY_BEGIN3, 
		IDS_PROPQUEST_SCENARIO_INC_000731
	);
	
	
	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_SCENARIO_INC_000732

	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_SCENARIO_INC_000733
	);
	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_SCENARIO_INC_000734

	);	
	
	SetDialog
	(
		QSAY_END_FAILURE1,
		IDS_PROPQUEST_SCENARIO_INC_000780
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000735

		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_SCENARIO_INC_000736


		);
		
	}
}

