MaPaFe_Drone/Processing/PIDSimulation/PIDSimulation.pde
// The Nature of Code
// Daniel Shiffman
// http://natureofcode.com

Mover m;

void setup() {
  size(640, 360);
  //frameRate(4);
  m = new Mover();
}

void draw() {
  background(255);

  //PVector wind = new PVector(noise(frameCount/100f), 0);
  //PVector gravity = new PVector(0, 0.1);
  //m.applyForce(wind);
  //m.applyForce(gravity);

  m.update();
  m.display();
}