possibilityspace_tutorial-possibilityspace/lesson_space/HumanLibrary.pde
int[][] GetHumanLevel(){
   int[][][] levels = new int[][][]{
       {{0,0,0,0,0,0,0,-1,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,2,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,1,0,0,1,1},
        {0,0,0,0,0,2,0,0,1,1},
        {0,0,2,0,0,1,0,0,1,1},
        {0,0,0,0,0,2,0,0,1,1},
        
        {0,0,0,0,0,1,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,1,1,1,1},
        {0,0,0,0,0,0,1,1,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        
        {0,0,0,0,0,1,1,1,1,1},
        {0,0,0,0,0,1,1,1,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,1,1,1,1,1,1},
        {0,0,0,0,1,1,1,1,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,-2,1,1}},
        
       {{1,1,1,1,1,1,1,1,1,1},
        {0,0,-1,0,0,0,0,0,1,1},
        {0,0,0,0,0,0,0,0,1,1},
        {1,0,0,0,0,2,0,0,1,1},
        {1,0,0,0,0,2,0,0,1,1},
        {1,0,0,0,0,2,0,0,1,1},
        {1,0,0,0,0,2,0,0,1,1},
        {1,0,0,0,0,2,0,0,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        
        {1,0,0,0,0,0,0,1,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,0,0,0,0,1,1,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,0,0,0,1,1,1,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,0,0,0,2,0,0,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,0,0,0,0,1,1,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        
        {1,0,0,0,0,0,0,1,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,0,1,1,1,0,0,1,1},
        {1,0,0,0,0,1,0,0,1,1},
        {1,0,0,1,1,1,0,0,1,1},
        {1,0,0,1,0,0,0,0,1,1},
        {1,0,0,1,1,1,0,0,1,1},
        {1,0,0,0,0,1,0,0,1,1},
        {1,0,0,2,1,1,0,0,1,1},
        
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,1,1,1,1,0,0,1,1},
        {1,0,1,1,1,1,0,0,1,1},
        {1,1,0,0,1,1,1,0,1,1},
        {1,1,0,0,1,1,1,0,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,0,0,0,0,0,0,0,1,1},
        {1,1,0,0,0,1,0,0,1,1},
        {1,1,0,0,0,1,0,0,1,1},
        {1,1,1,1,1,1,0,-2,1,1}},
        
   };
   return levels[int(random(levels.length))]; 
}