Manuel06p_super_mario_bros__-_processing_remake/Global.pde
/**
 * File used to manage the global constants.
 */



/**
 * Settings
 */
    final String GAME_TITLE = "Super Mario Bros. - Processing Remake";
    final String REPOSITORY_NAME = "super_mario_bros._-_processing_remake";
    final int GAME_WIDTH = 1920;
    final int GAME_HEIGHT = 1080;
    final int FRAME_RATE = 60;
//

/**
 * Backgrounds
 */
    final color BACKGROUND_1 = color(159, 203, 255);
//

/**
 * Side
 */
    final String RX = "rx";
    final String LX = "lx";
//

/**
 * Mario
 */
    final String MARIO = "assets/mario/";

    final String MARIO_BASE = "base/";
    final String MARIO_SUPER_MUSHROOM = "super_mushroom/";
    final String MARIO_FIRE_FLOWER = "fire_flower/";

    final String MARIO_NEUTRAL = "_mario_neutral.png";
    final String MARIO_WALK_1 = "_mario_walk_1.png";
    final String MARIO_WALK_2 = "_mario_walk_2.png";
    final String MARIO_WALK_3 = "_mario_walk_3.png";
    final String MARIO_JUMP = "_mario_jump.png";
    final String MARIO_DEAD = "mario_dead.png";
//

/**
 * Enemies
 */
    final String ENEMIES = "assets/enemies/";
    
    /**
    * Goomba
    */
        final String GOOMBA = ENEMIES + "goomba/";
        final String GOOMBA_NEUTRAL = "_goomba_neutral.png";
    //

    /**
    * Koopa
    */
        final String KOOPA = ENEMIES + "koopa/";
        final String GREEN_KOOPA_TROOPA = "_green_koopa_troopa";

        final String KOOPA_0 = "_0.png";
        final String KOOPA_1 = "_1.png";
        final String KOOPA_SHELL_0 = "_shell_0.png";
        final String KOOPA_SHELL_1 = "_shell_1.png";
    //
//

/**
 * Items
 */
    final String ITEMS = "assets/items/";

    final String GROUND_17X1 = ITEMS + "ground_17x1.png";

    final String BLOCK = ITEMS + "block/";
    final String BLOCK_SPRITE = "_block.png";

    final String GROUND = ITEMS + "ground/";
    final String GROUND_SPRITE = "_ground.png";

    final String BRICK = ITEMS + "brick/";
    final String BRICK_SPRITE = "_brick.png";

    final String QUESTION_BLOCK = ITEMS + "question_block/";

    final String QUESTION_BLOCK_1 = "question_block_1.png";
    final String QUESTION_BLOCK_2 = "question_block_2.png";
    final String QUESTION_BLOCK_3 = "question_block_3.png";

    final String QUESTION_BLOCK_EMPTY = "question_block_empty.png";
//

/**
 * Power up
 */
    final String POWER_UP = "assets/power_up/";

    final String SUPER_MUSHROOM = "super_mushroom.png";
    final String ONE_UP_MUSHROOM = "one_up_mushroom.png";
    final String ONE_UP_MUSHROOM_BIG = "one_up_mushroom_big.png";

    final String COIN_0 = "coin_0.png";
    final String COIN_0_BIG = "coin_0_big.png";
    final String COIN_1 = "coin_1.png";
    final String COIN_2 = "coin_2.png";
    final String COIN_3 = "coin_3.png";

    final String FIRE_FLOWER = "fire_flower";

    final String FIRE_FLOWER_0 = "fire_flower_0.png";
    final String FIRE_FLOWER_1 = "fire_flower_1.png";
    final String FIRE_FLOWER_2 = "fire_flower_2.png";
    final String FIRE_FLOWER_3 = "fire_flower_3.png";

    final String FLAG = POWER_UP + "flag.png";
    final String FLAG_STAND = POWER_UP + "flag_stand.png";
//

/**
 * Sound
 */
    final String SOUND = "assets/sound/";

    final String OVERWORLD_OST = "overworld_ost.wav";
    final String OVERWORLD_REMIX_OST = "overworld_remix_ost.wav";
    final String POWERUP_EFFECT = "powerup_effect.wav";
    final String JUMP_EFFECT = "jump_effect.wav";
    final String COIN_EFFECT = "coin_effect.wav";
    final String ONE_UP_EFFECT = "one_up_effect.wav";
    final String KICK_EFFECT = "kick_effect.wav";
    final String PIPE_EFFECT = "pipe_effect.wav";
    final String DIE_EFFECT = "die_effect.wav";
    final String POWERUP_APPEARS_EFFECT = "powerup_appears_effect.wav";
    final String FIRE_BALL_EFFECT = "fire_ball_effect.wav";
    final String BREAK_BLOCK_EFFECT = "break_block_effect.wav";
    final String GAME_OVER_EFFECT = "game_over_effect.wav";
    final String COURSE_CLEAR_EFFECT = "course_clear_effect.wav";
    final String LETS_A_GO_EFFECT = "lets_a_go_effect.wav";
//

/**
 * FireBall
 */
    final String FIRE_BALL = ITEMS + "fire_ball/";
    final String FIRE_BALL_0 = FIRE_BALL + "fire_ball_0.png";
    final String FIRE_BALL_1 = FIRE_BALL + "fire_ball_1.png";
    final String FIRE_BALL_2 = FIRE_BALL + "fire_ball_2.png";
    final String FIRE_BALL_3 = FIRE_BALL + "fire_ball_3.png";
//

/**
 * UI
 */
    final String UI = "assets/ui/";
    final String LOGO = UI + "logo.png";
    final String ICON = UI + "icon.png";
//

/**
 * Fonts
 */
    final String FONTS = "assets/fonts/";
    final String STANDARD_FONT = FONTS + "standard_font.ttf";
//

/**
 * Game constants
 */
    final float GRAVITY = 20.0;
//