Monacrylic_Processing-GameDev-Workshop/CrappyRocket/Variables.pde
import org.gicentre.handy.*;
float ballX = width/2;
float distanceBWobstacle = 500;
float velocity = 0;
HandyRenderer handy;
Obstacle[] obstacles= new Obstacle[2];


color obstacleColor= color(0);

boolean alive = true;
int score = 0;
