ianhi_processing/NatureOfCode/The-Nature-of-Code-Examples-master/Processing/chp5_physicslibraries/box2d/Blobby/Blobby.pde
// The Nature of Code
// Daniel Shiffman
// http://natureofcode.com

// A blob skeleton
// Could be used to create blobbly characters a la Nokia Friends
// http://postspectacular.com/work/nokia/friends/start

// This seems to be broken with the Box2D 2.1.2 version I'm using

import pbox2d.*;

import org.jbox2d.collision.shapes.*;
import org.jbox2d.common.*;
import org.jbox2d.dynamics.*;
import org.jbox2d.dynamics.joints.*;

// A reference to our box2d world
PBox2D box2d;

// A list we'll use to track fixed objects
ArrayList<Boundary> boundaries;

// Our "blob" object
Blob blob;

 void setup() {
  size(400,300);
  // Initialize box2d physics and create the world
  box2d = new PBox2D(this);
  box2d.createWorld();

  // Add some boundaries
  boundaries = new ArrayList<Boundary>();
  boundaries.add(new Boundary(width/2,height-5,width,10));
  boundaries.add(new Boundary(width/2,5,width,10));
  boundaries.add(new Boundary(width-5,height/2,10,height));
  boundaries.add(new Boundary(5,height/2,10,height));

  // Make a new blob
  blob = new Blob();
}

 void draw() {
  background(255);

  // We must always step through time!
  box2d.step();

  // Show the blob!
  blob.display();

  // Show the boundaries!
  for (Boundary wall: boundaries) {
    wall.display();
  }


}




