jeffreya12_SSN/Apuntes/sketch_8_3_2017/PerlinNoise/PerlinNoise.pde
float t = 0;

void setup(){
  size(800, 600);
}

void draw( ) {
  background(0);
  fill(255);
  float x = noise(t);
  x = map(x, 0, 1, 0, width);
  ellipse(x, height / 2, 40, 40);
  t += 0.01;
}
