//----------------------
// <auto-generated>
// This file was automatically generated. Any changes to it will be lost if and when the file is regenerated.
// </auto-generated>
//----------------------
#pragma warning disable

using System;
using SQEX.Luminous.Core.Object;
using System.Collections.Generic;
using CodeDom = System.CodeDom;

namespace Black.Sequence.Action.Actor
{
    [Serializable, CodeDom.Compiler.GeneratedCode("Luminaire", "0.1")]
    public partial class SequenceActionActorPlayBodyLinkAnimStatus : BaseObject
    {
        new public static ObjectType ObjectType { get; private set; }
        private static PropertyContainer fieldProperties;
		
		public uint roleId;
		public int status;
		
        
        new public static void SetupObjectType()
        {
            if (ObjectType != null)
            {
                return;
            }

            var dummy = new SequenceActionActorPlayBodyLinkAnimStatus();
            var properties = dummy.GetFieldProperties();

            ObjectType = new ObjectType("Black.Sequence.Action.Actor.SequenceActionActorPlayBodyLinkAnimStatus", 0, Black.Sequence.Action.Actor.SequenceActionActorPlayBodyLinkAnimStatus.ObjectType, Construct, properties, 0, 16);
        }
		
        public override ObjectType GetObjectType()
        {
            return ObjectType;
        }

        protected override PropertyContainer GetFieldProperties()
        {
            if (fieldProperties != null)
            {
                return fieldProperties;
            }

            fieldProperties = new PropertyContainer("Black.Sequence.Action.Actor.SequenceActionActorPlayBodyLinkAnimStatus", base.GetFieldProperties(), -536337515, -567630761);
            
			
			
			fieldProperties.AddProperty(new Property("roleId", 373633532, "SQEX.Ebony.Std.Fixid", 8, 4, 1, Property.PrimitiveType.Fixid, 0, (char)0));
			fieldProperties.AddProperty(new Property("status", 3125508079, "Black.Actor.Component.Body.Status", 12, 4, 1, Property.PrimitiveType.Enum, 0, (char)0));
			
			
			return fieldProperties;
        }

		
        private static BaseObject Construct()
        {
            return new SequenceActionActorPlayBodyLinkAnimStatus();
        }
		
    }
}