using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Legends.Protocol.GameClient.Enum
{
    public enum FloatTextEnum : int
    {
        Invulnerable = 0,
        Special = 1,
        Heal = 2,
        ManaHeal = 3,
        ManaDamage = 4,
        Dodge = 5,
        PhysicalDamageCritical = 6,
        MagicalDamageCritical = 7,
        TrueDamageCritical = 8,
        Experience = 9,
        Gold = 10,
        Level = 11,
        Disable = 12,
        QuestReceived = 13,
        QuestComplete = 14,
        Score = 15,
        PhysicalDamage = 10,
        MagicalDamage = 11,
        TrueDamage = 12,
        EnemyPhysicalDamage = 13,
        EnemyMagicalDamage = 14,
        EnemyTrueDamage = 15,
        EnemyPhysicalDamageCritical = 16,
        EnemyMagicalDamageCritical = 17,
        EnemyTrueDamageCritical = 18,
        Countdown = 19,
        OnMyWay = 20,
        Absorbed = 21,
        Debug = 22,
    }
}
