using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;

namespace HslCommunication
{
    /// <summary>
    /// 一个负责压缩解压数据字节的类
    /// </summary>
    internal class HslZipped
    {
        //压缩字节
        //1.创建压缩的数据流 
        //2.设定compressStream为存放被压缩的文件流,并设定为压缩模式
        //3.将需要压缩的字节写到被压缩的文件流
        /// <summary>
        /// 压缩字节数据
        /// </summary>
        /// <param name="bytes">等待被压缩的数据</param>
        /// <returns>压缩之后的数据</returns>
        public static byte[] CompressBytes(byte[] bytes)
        {
            using (MemoryStream compressStream = new MemoryStream())
            {
                using (var zipStream = new GZipStream(compressStream, CompressionMode.Compress))
                    zipStream.Write(bytes, 0, bytes.Length);
                return compressStream.ToArray();
            }
        }
        //解压缩字节
        //1.创建被压缩的数据流
        //2.创建zipStream对象，并传入解压的文件流
        //3.创建目标流
        //4.zipStream拷贝到目标流
        //5.返回目标流输出字节
        /// <summary>
        /// 解压压缩后的数据
        /// </summary>
        /// <param name="bytes">压缩后的数据</param>
        /// <returns>压缩前的原始数据</returns>
        public static byte[] Decompress(byte[] bytes)
        {
            using (var compressStream = new MemoryStream(bytes))
            {
                using (var zipStream = new GZipStream(compressStream, CompressionMode.Decompress))
                {
                    using (var resultStream = new MemoryStream())
                    {
                        int readLength = 1024;
                        byte[] buf = new byte[readLength];
                        int len = 0;
                        while ((len = zipStream.Read(buf, 0, readLength)) > 0)
                        {
                            resultStream.Write(buf, 0, len);
                        }
                        return resultStream.ToArray();
                    }
                }
            }
        }
    }
}
