/*
Copyright (C) 2016 Anki Universal Team <ankiuniversal@outlook.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI.Input.Inking;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;

namespace AnkiU.Interfaces
{
    public interface IInkToTextUIControl
    {
        InkRecognizerContainer InkRecognizerContainer { get; }

        bool IsChooseTextAutomatically { get; }

        bool IsUserFinishedChoosingResults { get; set; }

        bool IsUserClosedInkToTextResultUI { get; }

        /// <summary>
        /// The UIElement to populate recognize results
        /// </summary>
        FrameworkElement TextRecognizeResultView { get; }

        void ShowInkToTextResultUI(FrameworkElement placeToShow = null);

        void CloseInkToTextResultUI();

        event SelectionChangedEventHandler InkToTextSelectedItemChanged;

        event RoutedEventHandler InkToTextSelectorLoaded;
    }
}
