namespace EVESharp.EVE.Data.Messages;

/// <summary>
/// List of default strings exported from the EVE Client's MLS (MultiLanguageSystem)
/// </summary>
public static class MLS
{
	public const string ABANDON_SESSION = "Abandon Session";
	public const string ABOUT_TO_CANCEL_SUBSCRIPTION_ARE_YOU_SURE = "You are about to cancel your subscription!<br> Are you sure you want to do this?";
	public const string ABOUT_US = "About us";
	public const string ABOUTE_EVE_ALTTEXT = "ABOUT EVE-ONLINE";
	public const string ABOUTEVE = "<p>\r\nEVE Online is a Massively Multiplayer Online Role Playing Game (MMORPG) that takes your real-world intellect and tactical knowhow, and places you in the throes of intergalactic battle for racial supremacy. As a pilot within the EVE universe, you'll commandeer a variety of ships through distant solar systems in a quest for EVE dominance.\r\n</p>\r\n<p>\r\nUnlike most MMOs, EVE Online takes place within one persistent universe, where all players exist. And like the real world, the clock's always ticking. Lead or follow; fight or flee; destroy or become cannon fodder. Whichever path you take, your fate awaits you.\r\n</p>\r\n";
	public const string ACC_ACCOUNTJOURNALFOR = "Account Journal For";
	public const string ACC_ACCOUNTKEY = "Account Key";
	public const string ACC_ACCOUNTKEYS = "Account keys";
	public const string ACC_BALANCE = "Balance";
	public const string ACC_BALANCESHEET = "Balance Sheet";
	public const string ACC_BID = "Bid";
	public const string ACC_CONSOLIDATEDBALANCESHEET = "Consolidated Balance Sheets for corporations";
	public const string ACC_CURRENTBALANCE = "Current balance:";
	public const string ACC_EQUITY = "Equity";
	public const string ACC_ERRORACCESS = "You to have the role: \\\"game-master-level-2\\\" to access this page";
	public const string ACC_ERRORFINDMARKETTRAN = "Error: Cannot find market transaction";
	public const string ACC_EXPLANATION1 = "in front of a description means there is an extra description attached to the record. Click on the ref.ID link to see it.";
	public const string ACC_FINDMARKETORDERBYDATE = "Find Market Order By Date";
	public const string ACC_INSTRUCTION1 = "Please select an owner here to the right -->";
	public const string ACC_INSTRUCTION2 = "Make a query here to the right -->";
	public const string ACC_INSTRUCTION3 = "Please fill in date and/or ref# field here to the right -->";
	public const string ACC_INSTRUCTION4 = "Make a query here to the right -->";
	public const string ACC_ITEMTRADINGDETAILS = "Item Trading Details";
	public const string ACC_JOURNAL_REASON_MSG = "Player Donation reversed by GM";
	public const string ACC_LEGACYTRAN = "Legacy transaction - no info available";
	public const string ACC_LIABILITYS = "Liabilities";
	public const string ACC_MARKETTRANDETAILS = "Market transaction details";
	public const string ACC_MARKETTRANSACTIONDETAILS = "Market transaction details :";
	public const string ACC_MASSREVERSAL_MAIL_BODY = "Eve Customer Support has reversed ISK transactions made to you from %(name)s, as the source of the ISK was a verified ISK seller. Buying ingame items for real money is considered a violation of the EVE Online EULA.";
	public const string ACC_MASSREVERSAL_MAIL_TITLE = "You have incurred reversed transactions";
	public const string ACC_MASSREVERSALFROM = "Mass Reversal for player donations from %(name)s";
	public const string ACC_NPCBOUNTYDETAILS = "NPC Bounty Details";
	public const string ACC_NUMDEPOSITS = "Num Deposits";
	public const string ACC_ORDER = "order";
	public const string ACC_PAID = "Paid";
	public const string ACC_PRICEPERITEM = "Price per item";
	public const string ACC_RAWDATA = "Raw Data";
	public const string ACC_RECEIVER = "Receiver";
	public const string ACC_RECEIVEROFCASH = "Receiver of cash";
	public const string ACC_RECORDEDDISPLAYED = "records displayed";
	public const string ACC_REVENUES = "revenues";
	public const string ACC_REVERSECAREFUL = "You have to be extremely careful about mass reversals if any GM reversals have already been made!";
	public const string ACC_REVERSESELECTED = "Reverse Selected player donations";
	public const string ACC_STATUSAFTERREVERSAL = "Status after reversal";
	public const string ACC_TEXT1 = "Player trading details:";
	public const string ACC_TIMENOTFOUND = "Nothing close to the specified Start Date/Time was found. You might want to try switching between Warehouse and Live databases.";
	public const string ACC_TOANOTHERCHARACTER = "to another character:";
	public const string ACC_TOTALAMOUNT = "Total amount";
	public const string ACC_TRADEOCCURED = "Trade occurred at";
	public const string ACC_TRADEOCCURRED = "Trade occurred at:";
	public const string ACC_TRANSACTION = "Transaction";
	public const string ACC_TRANSACTIONDETAILSON = "Transaction detail on";
	public const string ACC_TRANSACTIONNOTFOUND_OR_INVALID = "Transaction not found or invalid";
	public const string ACC_TRANSFERCASHFROM = "Transfer cash from";
	public const string ACCEPT = "accept";
	public const string ACCEPT_REACTIVATION_OFFER = "Use your EVE Online username and password to login and accept the reactivation offer.";
	public const string ACCEPTING_PLEX_CONTRACT = "<b>Accepting a PLEX contract</b>\r\n<ol>\r\n<li>To find a contract for PLEX, open the \u201ccontracts\u201d window from the NeoCom / left side bar. \r\n\r\n<li>Click to open the \u201cAvailable Contracts\u201d tab and \u201cShow More Options\u201d. \r\n\r\n<li>Type in \u201cPilot\u201d in the \u201cItem Type (Exact)\u201d field, and select the \u201c30 Day Pilot\u2019s License Extension\u201d from the search result that appear on screen. \r\n\r\n<li>Be sure to set the range filter to the correct parameters and search for PLEX in the \u201cEntire Region\u201d, \u201cAll Regions\u201d or \u201cThis Station\u201d. \r\n\r\n<li>You can then browse through a list of available contracts.\r\n</ol>\r\n";
	public const string ACCOUNT_3_MONTH_PLAN = ", Click here to set your account to the 3 month plan saving 13% each month.";
	public const string ACCOUNT_ACTIVATED_IMMEDIATELY = "Your account gets activated immediately.";
	public const string ACCOUNT_ALREADY_VOICE_ENABLED = "Your account is already Voice Enabled";
	public const string ACCOUNT_CANCELLED = "Account cancelled!";
	public const string ACCOUNT_CREATED = "<h3>\r\n            Your account has been successfully created!</h3>\r\n        <p>\r\n            You will receive an confirmation email momentarily. Have fun playing EVE</p>\r\n        <p>\r\n            <a href=\"http://www.eve-online.com/\">Continue >></a></p>";
	public const string ACCOUNT_CREATED_HELP_TEXT = "            <b>Where to get help?</b>\r\n            <br />\r\n            <a href=\"http://www.eve-online.com/guide/en/\">Player Guide</a>\r\n    <br />\r\n            <a href=\"http://support.eve-online.com/Pages/KB/\">\r\n\r\nKnowledge Base \r\n                <br />\r\n                <br />\r\n            </a>\r\n\r\n<b>Community</b>\r\n            <br />\r\n            Send your friend a 21 day trial and get 30 days for free - <a href=\"https://myeve.eve-online.com/login.asp?r=%2Fnews.asp&t=%2Fbuddy%2FDefault.asp%3F\">log in here</a>\r\n            <br />\r\n<a href=\"http://myeve.eve-online.com/ingameboard.asp\">EVE Forums</a><br />\r\n\r\n<a href=\"http://myeve.eve-online.com/ingameboard.asp?a=channel&channelID=109585\">Alliance and corporations recruitment center</a>";
	public const string ACCOUNT_CREATED_NO_LINK = "<h3>\r\n            Your account has been successfully created!</h3>\r\n        <p>\r\n            You will receive an confirmation email momentarily. Have fun playing EVE</p>";
	public const string ACCOUNT_CREATED_PAYPAL = "<h3>Your account has been successfully created!</h3>\r\n<p>\r\nWe have recieved your payment from Paypal. Your transaction refrence number is: ##paymentID##</p>\r\n<p>\r\nYou will receive a confirmation email momentarily. Have fun playing EVE</p>\r\n<p>\r\n<a href=\"http://www.eve-online.com/\">Continue >></a></p>";
	public const string ACCOUNT_CREATED_PAYPAL_DOWNLOAD = "<h3>Your account has been successfully created!</h3>\r\n<p>\r\nWe have recieved your payment from Paypal. Your transaction refrence number is: ##paymentID##</p>\r\n<p>\r\nYou will receive a confirmation email momentarily. Have fun playing EVE</p>";
	public const string ACCOUNT_CREATED_REFRENCE = "<h3>\r\n            Your account has been successfully created!</h3>\r\n        <p>\r\nYour transaction refrence number is: ##paymentID##\r\n<p>\r\n            You will receive an confirmation email momentarily. Have fun playing EVE</p>\r\n        <p>\r\n            <a href=\"http://www.eve-online.com/\">Continue >></a></p>";
	public const string ACCOUNT_CREATED_REFRENCE_NO_LINK = "<h3>\r\n            Your account has been successfully created!</h3>\r\n        <p>\r\nYour transaction refrence number is: ##paymentID##\r\n<p>\r\n            You will receive an confirmation email momentarily. Have fun playing EVE</p>";
	public const string ACCOUNT_DETAILS = "Account Details";
	public const string ACCOUNT_INFO_SUCCESSFULLY_UPDATED = "Account info successfully updated";
	public const string ACCOUNT_NAME = "Account name";
	public const string ACCOUNT_NAME_PLEASE_ENTER = "Please enter your account name";
	public const string ACCOUNT_NOT_CORRECT_TO_GET_7_DAYS = "Your account is not of the correct type to be given 7 free days.";
	public const string ACCOUNT_NOT_ELIGIBLE_FOR_EVE_VOICE_FREE_TRIAL = "<h2>Your account is not eligable for EVE Voice free trial</h2>\r\n\t\t<p>You need to have a full EVE subscription to be eligable for the EVE Voice free Trial</p>";
	public const string ACCOUNT_NOT_ELIGIBLE_FOR_EVE_VOICE_FREE_TRIAL_2 = "<h2>Your account is not eligable for EVE Voice free trial</h2>\r\n\t\t<p>You need to have a paying EVE subscription to be eligable for the EVE Voice free Trial</p>";
	public const string ACCOUNT_NOT_ELIGIBLE_FOR_REACTIVATION = "Your account is not eligible for re-activation offer at this time. \r\n\t\t<ul>\r\n\t\t    <li>Your account may not be suspended. </li>\r\n\t\t    <li>The re-activation offer may be expired. </li>\r\n\t\t    <li>Your account may already have taken advantage of this offer </li>";
	public const string ACCOUNT_NOT_SET_TO_AUTO_RENEW = "Your account is set <u>NOT</u> to automatically renew at the end of the current cycle.";
	public const string ACCOUNT_NUMBER = "Account Number";
	public const string ACCOUNT_OWNERSHIP = "Account Ownership:";
	public const string ACCOUNT_PENDING = "Account status is pending, either payment has not been received or sign up process failed.";
	public const string ACCOUNT_PLEASE_ENTER = "Please enter your account";
	public const string ACCOUNT_REACTIVATED = "Your account has been re-activated";
	public const string ACCOUNT_SERVICES = "Account Services";
	public const string ACCOUNT_SET_SUCCESSFULLY_TO_THREE_MONTH = "Your account has been successfully set to the 3 month billing scheme<br /><br />\r\n\t\tYour card will be charged ";
	public const string ACCOUNT_SET_TO_EXPIRE = "Your account is set to expire ";
	public const string ACCOUNT_SUCCESSFULLY_REACTIVATED = "\t\t<h1>Account successfully re-activated</h1>\r\n\t\tYour account now has 7 days of free game time";
	public const string ACCOUNT_SUCCESSFULLY_REACTIVATED707 = "Account Successfully Reactivated";
	public const string ACCOUNT_SUCCESSFULLY_REACTIVATED707_DESCRIPTION = "Your account has been successfully reactivated for five days. You can now log on to EVE and start playing again. Once your five days are over you will have to reactivate using any of our many payment options.";
	public const string ACCOUNT_SUCCESSFULLY_REACTIVATED_1_DAY_FREE_PLEX_DESCRIPTION = "Your account has been successfully reactivated for a day. You can now log on to EVE and start playing again. If you want to know more about PLEX and how to buy one <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=495\">click here</a>";
	public const string ACCOUNT_SUCCESSFULLY_REACTIVATED_EMPYREAN_AGE = "Account Successfully Reactivated";
	public const string ACCOUNT_SUCCESSFULLY_REACTIVATED_EMPYREAN_AGE_DESCRIPTION = "Your account has been successfully reactivated for 14 days. You can now log on to EVE and start playing again. Once your 14 days are over you will have to reactivate using any of our many payment options.";
	public const string ACCOUNT_SUCCESSFULLY_REACTIVATED_THREE_MONTHS = "Your account has been successfully re-activated<br />\r\n\t\tYour account has 3 months game time";
	public const string ACCOUNT_SUCCESSFULLY_VOISE_ENABLED = "<h1>Account successfully voice enabled</h1>\r\n\t    For instructions on how to use the new EVE voice, please read the following articles:\r\n        <ul>\r\n        <li><a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=315\">Voice Chat FAQ</a><br />\xa0</li>\r\n        <li><a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=320\">Voice Chat Error Codes </a><br />\xa0</li>\r\n        <li><a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=349\">Voice enabled and EVE crashes when opening the audio tab on the ESC menu</a><br />\xa0</li>\r\n        </ul>\r\n        <br />\r\n        If any issues arise regarding EVE Voice we would like you to submit a detailed bug report with the following filed attached:\r\n        <ul>\r\n        <li>Vivox diag report </li>\r\n        <li>Dxdiag report </li>\r\n        <li>Eve logfile</li>\r\n        </ul>\r\n        <br />\r\n        Information how to retrive these files can be found <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=349\">here</a> \r\n        <br /><br />For instructions on how to make a bug report, please <a href=\"http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=137971\">check out the information available on our website</a>.";
	public const string ACCOUNT_SUSPENDED_ENTER_INFO = "<b>Your account is suspended.</b><br>Enter creditcard info to re-activate<br><a href=\\\"subscriptioninfo.aspx\\\">Click here for details</a>";
	public const string ACCOUNT_WILL_BE_ACTIVATED = " 29.90 your account will be \r\n\t    activated and stay active until ";
	public const string ACCOUNT_WILL_BE_SUSPENDED = "Your account will be suspended at the end of the current play period.";
	public const string ACTION = "Action";
	public const string ACTIVATE_TRIAL_EVE_VOICE = "Start communicating at a new level and activate your FREE 30 DAY TRIAL of the fully integrated EVE Voice.";
	public const string ACTIVATING_PLEX = "<b>Activating a PLEX</b>\r\n<ol>\r\n<li>To use a PLEX to add extra time to your EVE account, right click on the PLEX item while it is located in your personal hangar and select \u201cApply 30 Day Pilot\u2019s License.\u201d \r\n\r\n<li>The PLEX item will disappear from the hangar floor and a notification about the 30 days added to your EVE account will be displayed.\r\n\r\n<li>Keep in mind that a PLEX cannot be activated while it is located in a corporate hangar or a container.\r\n</ol>";
	public const string ACTIVE = "Active";
	public const string ADD_DAYS_TO_ACCOUNT = "Add those precious days to your account and continue adventures\r\n                    in the world of EVE.";
	public const string ADDED_ACCOUNT_NAMES = "Added account names";
	public const string ADDRESS_PLEASE_ENTER = "Please enter a street address";
	public const string ADDRESSES = "Addresses";
	public const string ADMIN_ADDUSERFORM_MSG1 = "Fields with * are required";
	public const string ADMIN_RANDOMPASSWORDFORM_GIVEUSERRANDOMPASSWORD = "Give User a Random Password";
	public const string ADMIN_USER_ACTIVE_CUSTOMERS = "Active Customers";
	public const string ADMIN_USER_ADMINROLEACCESS = "You to have the role  ADMIN to access this page";
	public const string ADMIN_USER_AFFILIATES = "Affiliates";
	public const string ADMIN_USER_BATCHES = "Batches";
	public const string ADMIN_USER_CDKEYS = "CD Keys";
	public const string ADMIN_USER_CREATETIMECODES = "Create Time Codes";
	public const string ADMIN_USER_LISTOFAFFILIATES = "List of Affiliates";
	public const string ADMIN_USER_PENDING_CUSTOMERS = "Pending Customers";
	public const string ADMIN_USER_POOLS = "Pools";
	public const string ADMIN_USER_RANDOMPASSWORD_MSG1 = "New Random Password for User";
	public const string ADMIN_USER_RANDOMPASSWORD_MSG2 = "New password is";
	public const string ADMIN_USER_SETTLEMENTSTATUS = "Settlement Status";
	public const string ADMIN_USER_SWIFT = "Swift";
	public const string ADMIN_USER_TIMECODES = "Time Codes";
	public const string ADMIN_USER_USEROLES_MSG1 = "Role ROLEADMIN needed to add/remove roles";
	public const string ADMIN_USER_USEROLES_MSG2 = "The role SERVICE can not be assigned to users";
	public const string ADMIN_USER_USEROLES_MSG3 = "The roles PLAYER and LOGIN can not be assigned";
	public const string ADMIN_USER_USEROLES_MSG4 = "Roles which have not been assigned";
	public const string ADMIN_USER_USEROLES_MSG5 = "Deleted Users With CD-Keys";
	public const string ADMIN_USER_USEROLES_MSG6 = "No BAD Data";
	public const string ADMIN_USER_USEROLES_MSG7 = "The role PROGRAMMER can only be assigned by users with both the role PROGRAMMER and ROLEADMIN";
	public const string ADMIN_USERROLES_ASSIGN = "Assign";
	public const string ADMIN_USERROLES_UNASSIGN = "Unassign";
	public const string AFFILIATE_PROGRAM = "Affiliate Program";
	public const string AFFILIATEID = "affiliateID";
	public const string AGENT = "Agent";
	public const string AGGRESSION_KILLMAIL_DROPPED_ITEM_HEADER = "Dropped items:<br><br>";
	public const string AGGRESSION_KILLMAIL_LOST_CONTAINER_EMPTY_ENTRY = "<t>Empty.<br>";
	public const string AGGRESSION_KILLMAIL_LOST_CONTAINER_ITEM_ENTRY = "<t>%(type)s%(loc)s<br>";
	public const string AGGRESSION_KILLMAIL_LOST_CONTAINER_STACK_ENTRY = "<t>%(type)s, Qty: %(qty)s%(loc)s<br>";
	public const string AGGRESSION_KILLMAIL_LOST_ITEM_ENTRY = "%(type)s%(loc)s<br>";
	public const string AGGRESSION_KILLMAIL_LOST_ITEM_HEADER = "Destroyed items:<br><br>";
	public const string AGGRESSION_KILLMAIL_LOST_STACK_ENTRY = "%(type)s, Qty: %(qty)s%(loc)s<br>";
	public const string AGGRESSION_KILLMAIL_MAIN_HEADER_SHIP = "<br>Victim: %(victim)s<br>Alliance: %(victima)s<br>Corp: %(victimc)s<br>Destroyed: %(target)s<br>System: %(system)s<br>Security: %(security)s<br><br>Involved parties:<br><br>";
	public const string AGGRESSION_KILLMAIL_MAIN_HEADER_SHIP2 = "<br>Victim: %(victim)s<br>Alliance: %(victima)s<br>Corp: %(victimc)s<br>Destroyed: %(target)s<br>System: %(system)s<br>Security: %(security)s<br>Damage Taken: %(damage)s<br><br>Involved parties:<br><br>";
	public const string AGGRESSION_KILLMAIL_MAIN_HEADER_SHIP3 = "<br>Victim: %(victim)s<br>Corp: %(victimc)s<br>Alliance: %(victima)s<br>Faction: %(victimf)s<br>Destroyed: %(target)s<br>System: %(system)s<br>Security: %(security)s<br>Damage Taken: %(damage)s<br><br>Involved parties:<br><br>";
	public const string AGGRESSION_KILLMAIL_MAIN_HEADER_STRUCTURE = "<br>Alliance: %(victima)s<br>Corp: %(victim)s<br>Destroyed: %(target)s<br>Moon: %(moon)s<br>System: %(system)s<br>Security: %(security)s<br><br>Involved parties:<br><br>";
	public const string AGGRESSION_KILLMAIL_MAIN_HEADER_STRUCTURE2 = "<br>Alliance: %(victima)s<br>Corp: %(victim)s<br>Destroyed: %(target)s<br>Moon: %(moon)s<br>System: %(system)s<br>Security: %(security)s<br>Damage Taken: %(damage)s<br><br>Involved parties:<br><br>";
	public const string AGGRESSION_KILLMAIL_MAIN_HEADER_STRUCTURE3 = "<br>Corp: %(victim)s<br>Alliance: %(victima)s<br>Faction: %(victimf)s<br>Destroyed: %(target)s<br>Moon: %(moon)s<br>System: %(system)s<br>Security: %(security)s<br>Damage Taken: %(damage)s<br><br>Involved parties:<br><br>";
	public const string AGGRESSION_KILLMAIL_NPC_ATTACKER_ENTRY = "Name: %(attacker)s / %(owner)s<br><br>";
	public const string AGGRESSION_KILLMAIL_NPC_ATTACKER_ENTRY2 = "Name: %(attacker)s / %(owner)s<br>Damage Done: %(damage)s<br><br>";
	public const string AGGRESSION_KILLMAIL_NPC_KILLER_ENTRY = "Name: %(attacker)s / %(owner)s (laid the final blow)<br><br>";
	public const string AGGRESSION_KILLMAIL_NPC_KILLER_ENTRY2 = "Name: %(attacker)s / %(owner)s (laid the final blow)<br>Damage Done: %(damage)s<br><br>";
	public const string AGGRESSION_KILLMAIL_PLAYER_ATTACKER_ENTRY = "Name: %(attacker)s<br>Security: %(sec)s<br>Alliance: %(attackera)s<br>Corp: %(corp)s<br>Ship: %(ship)s<br>Weapon: %(weapon)s<br><br>";
	public const string AGGRESSION_KILLMAIL_PLAYER_ATTACKER_ENTRY2 = "Name: %(attacker)s<br>Security: %(sec)s<br>Alliance: %(attackera)s<br>Corp: %(corp)s<br>Ship: %(ship)s<br>Weapon: %(weapon)s<br>Damage Done: %(damage)s<br><br>";
	public const string AGGRESSION_KILLMAIL_PLAYER_ATTACKER_ENTRY3 = "Name: %(attacker)s<br>Security: %(sec)s<br>Corp: %(corp)s<br>Alliance: %(attackera)s<br>Faction: %(attackerf)s<br>Ship: %(ship)s<br>Weapon: %(weapon)s<br>Damage Done: %(damage)s<br><br>";
	public const string AGGRESSION_KILLMAIL_PLAYER_KILLER_ENTRY = "Name: %(attacker)s (laid the final blow)<br>Security: %(sec)s<br>Alliance: %(attackera)s<br>Corp: %(corp)s<br>Ship: %(ship)s<br>Weapon: %(weapon)s<br><br>";
	public const string AGGRESSION_KILLMAIL_PLAYER_KILLER_ENTRY2 = "Name: %(attacker)s (laid the final blow)<br>Security: %(sec)s<br>Alliance: %(attackera)s<br>Corp: %(corp)s<br>Ship: %(ship)s<br>Weapon: %(weapon)s<br>Damage Done: %(damage)s<br><br>";
	public const string AGGRESSION_KILLMAIL_PLAYER_KILLER_ENTRY3 = "Name: %(attacker)s (laid the final blow)<br>Security: %(sec)s<br>Corp: %(corp)s<br>Alliance: %(attackera)s<br>Faction: %(attackerf)s<br>Ship: %(ship)s<br>Weapon: %(weapon)s<br>Damage Done: %(damage)s<br><br>";
	public const string AGGRESSION_KILLMAIL_TRUNCATION_FOOTER = "<br><br><t>**** Truncated - mail is too large ****<br><br>";
	public const string AGT_AGENTMGR_FORMATMESSAGE_APPEND_APOSTROPHE_AND_S = "'s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BEGIN_MISSION = "Begin this mission";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_AGENTBASE = "Agent Home Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_ENCOUNTER = "Encounter - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_ENCOUNTER_AGENTBASE = "Encounter &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_ENCOUNTER_DEADSPACE = "Encounter (Deadspace) - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_ENCOUNTER_DEADSPACE_AGENTBASE = "Encounter (Deadspace) &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_ENCOUNTER_DEADSPACE_MULTI = "Encounter (Deadspace) #%(external.stuffindex)s - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_ENCOUNTER_DEADSPACE_MULTI_AGENTBASE = "Encounter #%(external.stuffindex)s (Deadspace) &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_ENCOUNTER_MULTI = "Encounter #%(external.stuffindex)s - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_ENCOUNTER_MULTI_AGENTBASE = "Encounter #%(external.stuffindex)s &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_MINING = "Mining- %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_MINING_DEADSPACE = "Mining (Deadspace) - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE = "Objective - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_AGENTBASE = "Objective &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_DROPOFF = "Objective (Drop Off) - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_DROPOFF_AGENTBASE = "Objective (Drop Off) &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_MULTI = "Objective #%(external.stuffindex)s - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_MULTI_AGENTBASE = "Objective #%(external.stuffindex)s &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_MULTI_DROPOFF = "Objective (Multi) #%(external.stuffindex)s - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_MULTI_DROPOFF_AGENTBASE = "Objective #%(external.stuffindex)s (Drop Off) &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_MULTI_PICKUP = "Objective (Pick Up) #%(external.stuffindex)s - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_MULTI_PICKUP_AGENTBASE = "Objective #%(external.stuffindex)s (Pick Up) - &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_PICKUP = "Objective (Pick Up) - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_OBJECTIVE_PICKUP_AGENTBASE = "Objective (Pick Up) &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_REWARD = "Reward - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_REWARD_AGENTBASE = "Reward &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_REWARD_MULTI = "Reward #%(external.stuffindex)s - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_BOOKMARK_REWARD_MULTI_AGENTBASE = "Reward #%(external.stuffindex)s &amp; Agent Base - %(external.location.name)s";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_COURIER = "Courier";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_ENCOUNTER = "Encounter";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_MINING = "Mining";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_RESEARCH = "Research";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_RESEARCH_COURIER = "Research - Courier";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_RESEARCH_ENCOUNTER = "Research - Encounter";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_RESEARCH_TRADE = "Research - Trade";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_STORYLINE = "Storyline";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_STORYLINE_COURIER = "Storyline - Courier";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_STORYLINE_ENCOUNTER = "Storyline - Encounter";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_STORYLINE_MINING = "Storyline - Mining";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_STORYLINE_TRADE = "Storyline - Trade";
	public const string AGT_AGENTMGR_GETMYJOURNALDETAILS_MISSIONTYPE_TRADE = "Trade";
	public const string AGT_BASICAGENT_APPROACHLOCATION_ERROR_BOOKMARKOBSOLETE = "No mission in progress, this bookmark is obsolete.";
	public const string AGT_BASICAGENT_APPROACHLOCATION_ERROR_NOTACCEPTED = "You haven't accepted the mission yet, so there's no point in going there.";
	public const string AGT_BASICAGENT_APPROACHLOCATION_ERROR_TOOCLOSETOWARP = "Too close to warp";
	public const string AGT_BASICAGENT_APPROACHLOCATION_ERROR_TOOFARTOAPPROACH = "Too far away to approach";
	public const string AGT_BASICAGENT_APPROACHLOCATION_ERROR_WRONGSYSTEM = "That bookmark is located in %(external.location.name)s at %(external.location.coords)s, not in %(external.char.location.name)s.";
	public const string AGT_DIALOGUE_AGENTDIVISION = "%(external.agentDivision)s Division";
	public const string AGT_DIALOGUE_BLURBBLOODLINE = "Bloodline";
	public const string AGT_DIALOGUE_BLURBCONVERSATION = "Agent Conversation";
	public const string AGT_DIALOGUE_BLURBCORPORATION = "Corporation";
	public const string AGT_DIALOGUE_BLURBDIVISION = "Division";
	public const string AGT_DIALOGUE_BLURBEFFECTIVESTANDING = "Effective Standing";
	public const string AGT_DIALOGUE_BLURBNAME = "Name";
	public const string AGT_DIALOGUE_BLURBRACE = "Race";
	public const string AGT_DIALOGUE_CAPTION = "Conversation with %(agent.name)s";
	public const string AGT_DIALOGUE_CAPTION_PREFIX = "Conversation with ";
	public const string AGT_DIALOGUE_EFFECTIVESTANDING = "Effective Standing: %(external.effectiveStanding)s";
	public const string AGT_DIALOGUE_LOYALTYPOINTS = "Loyalty Points:";
	public const string AGT_INFOWINDOW_CANTUSE_MINSTANDINGS = "You need to have at least -2.0 in faction, corp, and personal standing to use this agent.";
	public const string AGT_INFOWINDOW_CANTUSE_REFERRAL = "This agent can only be used through a direct referral.";
	public const string AGT_INFOWINDOW_CANTUSE_REQSTANDINGS = "You need an effective faction, corp, or personal standing of at least %(external.min)s to use this agent";
	public const string AGT_INFOWINDOW_CANTUSE_RESEARCHSTANDINGS = "You need a minimum effective corp standing of at least %(external.mineff)s, in addition to an effective faction, corp or personal standing of at least %(external.maineff)s to use this agent";
	public const string AGT_INFOWINDOW_INCOMPATIBLE_CONCORD = "CONCORD agents are not for the public at the moment.";
	public const string AGT_INFOWINDOW_INCOMPATIBLE_FACTION = "%(external.faction)s agents are not for the public at the moment.";
	public const string AGT_INFOWINDOW_INCOMPATIBLE_JOVIAN = "Jovian agents are not for the public at the moment.";
	public const string AGT_INFOWINDOW_INCOMPATIBLE_LEVEL4 = "Level 5 agents are not for the public at the moment.";
	public const string AGT_INFOWINDOW_INCOMPATIBLE_REFERRAL = "This agent can only be used through a direct referral.";
	public const string AGT_INFOWINDOW_INCOMPATIBLE_RESEARCHAGENT = "You need to have faction, corp AND personal standings higher than -2.0 to use this agent.  Additionally, you need a minimum effective corp standing of at least %(external.corpmin)s, in addition to an effective faction, corp or personal standing of at least %(external.effectmin)s to use this agent";
	public const string AGT_INFOWINDOW_INCOMPATIBLE_RESEARCHSTANDINGS = "You need to have faction, corp AND personal standings higher than -2.0 to use this agent.  Additionally, you need an effective faction, corp, or personal standing of at least %(external.min)s to use this agent";
	public const string AGT_INFOWINDOW_MISSIONSERVICE_HEADER = "Mission Services";
	public const string AGT_INFOWINDOW_MISSIONSERVICE_MISSIONAVAILABILITY = "Mission Availability";
	public const string AGT_INFOWINDOW_MISSIONSERVICE_MISSIONAVAILABILITY_NOSTORYLINEMISSIONS = "N/A.  This agent does not have any missions";
	public const string AGT_INFOWINDOW_MISSIONSERVICE_MISSIONAVAILABILITY_STANDARD = "This agent provides missions to any pilot that meets standing requirements";
	public const string AGT_ITEMS_TYPEANDQUANTITY_BLUEPRINTINFO_COPY = "copy";
	public const string AGT_ITEMS_TYPEANDQUANTITY_BLUEPRINTINFO_MATERIALLEVEL = "material level";
	public const string AGT_ITEMS_TYPEANDQUANTITY_BLUEPRINTINFO_MULTIRUN = "%(external.licensedProductionRunsRemaining)s run";
	public const string AGT_ITEMS_TYPEANDQUANTITY_BLUEPRINTINFO_ORIGINAL = "original";
	public const string AGT_ITEMS_TYPEANDQUANTITY_BLUEPRINTINFO_PRODUCTIVITYLEVEL = "productivity level";
	public const string AGT_ITEMS_TYPEANDQUANTITY_BLUEPRINTINFO_SINGLERUN = "single run";
	public const string AGT_ITEMS_TYPEANDQUANTITY_SPECIFIC_ITEM = "specific item";
	public const string AGT_LOCATECHARACTER = "Locate Character";
	public const string AGT_LOCATECHARACTER_ACCEPT = "Accept";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_AVAILABILITY = "Availability";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_AVAILABLEAGAIN = "Available again";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_DIFFERENTREGION = "Different Region";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_EVERYINTERVAL = "Every %(external.interval)s";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_HEADER = "Location Services";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_INPROGRESS = "Not until the prior operation has completed";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_INSTANTANEOUS = "instantaneous";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_MAXFREQUENCY = "Max Frequency";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_NOTAPPLICABLE = "N/A";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_SAMECONSTELLATION = "Same Constellation";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_SAMEREGION = "Same Region";
	public const string AGT_LOCATECHARACTER_GETINFOSVCDETAILS_SAMESOLARSYSTEM = "Same Solar System";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_HERE1 = "at your station";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_HERE2 = "in your solar system";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_STATION1 = "at %(external.station)s station in your solar system";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_STATION2 = "at %(external.station)s station in the %(external.system)s system";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_STATION3 = "at %(external.station)s station in the %(external.system)s system of the %(external.constellation)s constellation";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_STATION4 = "at %(external.station)s station in the %(external.system)s system, %(external.constellation)s constellation of %(external.region)s region";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_SYSTEM1 = "in the %(external.system)s system";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_SYSTEM2 = "in the %(external.system)s system of the %(external.constellation)s constellation";
	public const string AGT_LOCATECHARACTER_LOCATIONSTRING_SYSTEM3 = "in the %(external.system)s system, %(external.constellation)s constellation of the %(external.region)s region";
	public const string AGT_LOCATECHARACTER_REJECT = "Reject";
	public const string AGT_MESSAGES_BROKENMESSAGE = "Wow!  I just don't know what to say to that...  I feel like an unhandled exception occurred on the server while I was putting together my next line.  I'm so confused, I don't know what's gotten into me, but for some reason I know this exception has been logged server-side, along with a stack trace, so the proper authorities will undoubtedly take care of this as soon as possible...   By the Gate, what AM I saying???  I need a doctor, quick!  Help!!!";
	public const string AGT_MESSAGES_DONATIONS_DONATED_AGENTSAYS = "Thanks dude, I owe you one.";
	public const string AGT_MESSAGES_DONATIONS_ERROR_INVALIDAMOUNT = "That's not a valid amount, dude";
	public const string AGT_MESSAGES_DONATIONS_ERROR_TOOMUCH = "Thank you for your support, but you just don't have that much support on you.";
	public const string AGT_MESSAGES_DONATIONS_OFFER_CHARSAYS = "I was wondering if you were short on dough, dude.||I was wondering if you could use some cash for the Cause.";
	public const string AGT_MESSAGES_DONATIONS_POPUP_CAPTION = "Enter an amount";
	public const string AGT_MESSAGES_DONATIONS_POPUP_HINT = "How much money would you like to give to %(agent.name)s?";
	public const string AGT_MESSAGES_DONATIONS_POPUP_LABEL = "Amount";
	public const string AGT_MESSAGES_DONATIONS_TOOLOWSTANDINGS_AGENTSAYS = "I don't know you well enough to accept your money. Try seeking out an agent further down the corporate ladder until your standings have improved.||Your money isn't good enough. Try seeking out an agent further down the corporate ladder until your standings have improved.||Nobody sent you? I only work with people I trust. Talk to one of my subordinates until your standings have improved.";
	public const string AGT_MESSAGES_DONATIONS_TOOSOON_AGENTSAYS = "Your generosity astounds me, but I could never forgive myself for taking more of your money so soon.";
	public const string AGT_MESSAGES_LOCATECHARACTER_ACCEPTPRICE_CHARSAYS = "That sounds fair for a piece of %(char.locatecharacter.who.name)s's fleabitten hide.||I'll pay. Just give me the data.";
	public const string AGT_MESSAGES_LOCATECHARACTER_ASK_CHARSAYS = "Could you help me find somebody?||I need to find somebody. Can you help me?";
	public const string AGT_MESSAGES_LOCATECHARACTER_CANTFINDME_AGENTSAYS = "If you can't figure that one out for yourself, you'd better get a new pair of eyes.";
	public const string AGT_MESSAGES_LOCATECHARACTER_CANTFINDSELF_AGENTSAYS = "You need a shrink, not an agent.";
	public const string AGT_MESSAGES_LOCATECHARACTER_LOCATED_DELAYED_AGENTSAYS = "Always a pleasure doing business with you. It'll take me some time to find %(char.locatecharacter.who.name)s. I'll be in touch.";
	public const string AGT_MESSAGES_LOCATECHARACTER_LOCATED_EMAIL_BODY = "The sleazebag is currently %(char.locatecharacter.who.location)s.<br><br>With regards,<br>%(agent.name)s.||The scumsucker is located %(char.locatecharacter.who.location)s.<br><br>With regards,<br>%(agent.name)s.";
	public const string AGT_MESSAGES_LOCATECHARACTER_LOCATED_EMAIL_HEADER = "I found %(char.locatecharacter.who.name)s for you";
	public const string AGT_MESSAGES_LOCATECHARACTER_LOCATED_IMMEDIATE_AGENTSAYS = "The sleazebag is currently %(char.locatecharacter.who.location)s.||The person you are looking for is located %(char.locatecharacter.who.location)s.||Always a pleasure doing business with you. I had a hunch you'd be looking for that bum. %(char.locatecharacter.who.name)s was just spotted %(char.locatecharacter.who.location)s.";
	public const string AGT_MESSAGES_LOCATECHARACTER_NOSUCHCHARACTER_AGENTSAYS = "%(char.locatecharacter.who.name)s doesn't exist.";
	public const string AGT_MESSAGES_LOCATECHARACTER_NOTACHARACTER_AGENTSAYS = "%(char.locatecharacter.who.name)s is not a character.";
	public const string AGT_MESSAGES_LOCATECHARACTER_OUTOFRANGE_AGENTSAYS = "I'm sorry, but I just can't help you with that one. I'm pretty sure %(char.locatecharacter.who.name)s's well out of my zone of influence.";
	public const string AGT_MESSAGES_LOCATECHARACTER_POPUP_CAPTION = "Enter character name";
	public const string AGT_MESSAGES_LOCATECHARACTER_POPUP_TITLE = "Who do you want to find?||Locate Who?";
	public const string AGT_MESSAGES_LOCATECHARACTER_PRICE_AGENTSAYS = "I have a pretty good hunch where %(char.locatecharacter.who.name)s might be. It'll cost you %(char.locatecharacter.cost)s ISK however.";
	public const string AGT_MESSAGES_LOCATECHARACTER_TOOLOWSTANDINGS_AGENTSAYS = "I don't know you well enough. Try seeking out an agent further down the corporate ladder until your standings have improved.||Try again later, when you've convinced me it's worth the effort. Try seeking out an agent further down the corporate ladder until your standings have improved.||For you? No. Try seeking out an agent further down the corporate ladder until your standings have improved.||Nobody sent you? I only work with people I trust. Talk to one of my subordinates until your standings have improved.";
	public const string AGT_MESSAGES_LOCATECHARACTER_TOOPOOR_AGENTSAYS = "It'd cost you %(char.locatecharacter.cost)s ISK, kid, which is more than you're worth.";
	public const string AGT_MESSAGES_LOCATECHARACTER_TOOSOON_AGENTSAYS = "I'm busy. Could you come back later?";
	public const string AGT_MESSAGES_MISSION_ACCEPT_CHARSAYS = "You can count on me.||You can count on me, as always.||Don't panic. You know I'm up to it.||I accept your mission.||Ok, I'm willing to take this on.||Sure thing, consider it done.||All right, bring it on.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS = "%(criteria amiability<=2)sVery well then, get going.||%(criteria amiability<=2)sOk, hurry up will you.||%(criteria amiability<=2)sGood good, now get out there and give me some results.||%(criteria amiability>2)sThank you, and good luck.||%(criteria amiability>2)sThanks, I really appreciate it.||%(criteria amiability>2)sHave fun!||%(criteria amiability>2)sNow be careful out there, you hear me?||%(criteria amiability>6)sThank you, and good luck.||%(criteria amiability>6)sThanks, I really appreciate it.||%(criteria amiability>6)sHave fun!||%(criteria amiability>6)sNow be careful out there, you hear me?||%(criteria amiability>6)sStay alive, friend.||%(criteria amiability>6)sI knew I could count on you.||%(criteria amiability>6)sGreat.  I know I can trust you with this, mate.||%(criteria amiability>9)sStay alive, friend.||%(criteria amiability>9)sWonderful.  I expect a quick result with you on the job.||%(criteria amiability>9)sGreat.  I know I can trust you with this, mate.||%(criteria amiability>9)sFabulous.  I couldn't have asked for a better man for the job.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS_AGENT3018920 = "Good to hear, carry on.||Thank you.||Take care out there, %(char.name)s.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS_AGENT3018921 = "Good to hear, carry on.||Thank you.||Take care out there, %(char.name)s.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS_AGENT3018922 = "Good to hear, carry on.||Thank you.||Take care out there, %(char.names)s.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS_AGENT3018923 = "Good to hear, carry on.||Thank you.||Take care out there, %(char.name)s.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS_AGENT3018935 = "Good to hear, carry on.||Thank you.||Take care out there, %(char.name)s.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS_CORP1000166 = "Good to hear, carry on.||Thank you.||Take care out there, %(char.name)s.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS_CORP1000167 = "Good to hear, carry on.||Thank you.||Take care out there, %(char.name)s.";
	public const string AGT_MESSAGES_MISSION_ACCEPTED_AGENTSAYS_CORP1000170 = "Good to hear, carry on.||Thank you.||Take care out there, %(char.name)s.";
	public const string AGT_MESSAGES_MISSION_ACCEPTFAILURE_AGENTSAYS = "Oh my! My computer just crashed horribly when I was entering your mission acceptance, and I lost the file on your mission. I knew I should have installed a backup file system... Anyhow, the cause of this has been logged on the server along with a nice stack trace explaining what went wrong, so the proper authorities will undoubtedly repair this mission as soon as possible. Perhaps you would like another mission in the meantime?";
	public const string AGT_MESSAGES_MISSION_ASK_CHARSAYS = "I need some work.||Do you have a job for me?||Can you give me some work?||I want work, do you have anything?||I need something to do.";
	public const string AGT_MESSAGES_MISSION_CANONLYACCEPTINPRESENCE_AGENTSAYS = "Great! Please drop by, so we can formalize the mission contract.";
	public const string AGT_MESSAGES_MISSION_CANONLYASKINPRESENCE_AGENTSAYS = "Sounds good. Please drop by, so we can formalize the mission contract.";
	public const string AGT_MESSAGES_MISSION_CANTCOMPLETEINSPACE_AGENTSAYS = "I'm sorry, what did you say? There's a bit of interference on the channel at the moment. Perhaps you could call back using a station line?";
	public const string AGT_MESSAGES_MISSION_CANTQUITINSPACE_AGENTSAYS = "I'm sorry, what did you say? There's a bit of interference on the channel at the moment. Perhaps you could call back using a station line?";
	public const string AGT_MESSAGES_MISSION_COMPLETE_CHARSAYS = "I've completed the mission.||I've finished the job.||I'm done, now give me what's mine.||The work has been completed.||My work is over, give me my reward.";
	public const string AGT_MESSAGES_MISSION_COMPLETED_AGENTSAYS = "%(criteria amiability<=2)sNot bad.  Get back to me later for another assignment will you?||%(criteria amiability<=2)sNice work.  I'm starting to like your style.||%(criteria amiability<=2)sThanks, your services to %(agent.corp.name)s is duly appreciated.||%(criteria amiability>2)sThank you.  Your accomplishment has been noted and saved into our database.||%(criteria amiability>2)sExcellent job!||%(criteria amiability>2)sThanks, I really appreciate your help.||%(criteria amiability>2)sI won't forget this.||%(criteria amiability>2)sI'm grateful for your assistance.||%(criteria amiability>2)sYou have my gratitude.||%(criteria amiability>6)sExcellent job!||%(criteria amiability>6)sThanks, I really appreciate your help.||%(criteria amiability>6)sI won't forget this.||%(criteria amiability>6)sI'm grateful for your assistance.||%(criteria amiability>6)sYou have my gratitude.||%(criteria amiability>6)sThank you very much, I really appreciate it.||%(criteria amiability>6)sWell done!  Take this reward and my gratitude as well.||%(criteria amiability>6)sIt's a pleasure doing business with you.||%(criteria amiability>6)sExcellent work!  Care for another assignment?||%(criteria amiability>6)sI look forward to your next visit.||%(criteria amiability>6)sAgain you finish the job right on time.  Keep this up and I'll probably get a promotion.||%(criteria amiability>9)sI thank you from the bottom of my heart.||%(criteria amiability>9)sIf only I had more excellent pilots like yourself, %(char.name)s ...||%(criteria amiability>9)sYour talents as a pilot never cease to amaze me.  Keep up the good work!||%(criteria amiability>9)sI am in your debt %(char.name)s.  If you ever need anything, just look me up.";
	public const string AGT_MESSAGES_MISSION_COMPLETED_AGENTSAYS_DIVISION18 = "Good job!  I don't know how we'd be able to complete this research project without you!||Nice work.  Our research will definitely benefit from this.";
	public const string AGT_MESSAGES_MISSION_COMPLETED_NEXTMISSION_AGENTSAYS = "%(missiondetails.messages.mission.completed.agentsays)s  By the way, I have another mission prepared for you already...";
	public const string AGT_MESSAGES_MISSION_CONFIRMARCRESTART_AGENTSAYS = "Hello %(char.name)s. Good to see you again. I would like to remind you that you have previously completed this epic arc and for you to embark on it once again I would have to erase all memory of the arc from your mind. Are you sure you would like to start this journey once again and lose all history of this arc?";
	public const string AGT_MESSAGES_MISSION_DECLINE_CHARSAYS = "I'm sorry, but I don't have time for this nickle and dime business.||Yawn! Sounds boring...||Your offer does not interest me.||Thanks, but no thanks.||Sorry, but I'm busy tonight.";
	public const string AGT_MESSAGES_MISSION_DECLINED_AGENTSAYS = "Too bad, I'll try to find someone else then for that job.||Bah, that mission wasn't that bad. Oh well, wait a bit and I'll come up with something else.||It's your loss.||Well, don't expect me to come up with something as good later on.||Your wayward ways displease me.||Don't expect me to come up with something as good later on.";
	public const string AGT_MESSAGES_MISSION_DETAILS_AGENTSAYS = "Sure.";
	public const string AGT_MESSAGES_MISSION_DETAILS_CHARSAYS = "Could you give me some more details?";
	public const string AGT_MESSAGES_MISSION_EXTRAINFO_BODY = "";
	public const string AGT_MESSAGES_MISSION_EXTRAINFO_HEADER = "Additional Information";
	public const string AGT_MESSAGES_MISSION_GANGCOMPLETE_CHARSAYS = "My Fleet and I (max 10 persons) have completed the mission";
	public const string AGT_MESSAGES_MISSION_NOMISSION_AGENTSAYS = "Sorry, kid, nothing at the moment. Could you come back later?||I'm sorry, but what I've got is promised to another pilot already. Could you come back later?";
	public const string AGT_MESSAGES_MISSION_NOSTORYLINEMISSION_NONEAVAILABLE_AGENTSAYS = "Sorry, I have no jobs available for you.";
	public const string AGT_MESSAGES_MISSION_NOSTORYLINEMISSION_NONECONFIGGED_AGENTSAYS = "Sorry, I have no jobs for the general public.";
	public const string AGT_MESSAGES_MISSION_NOSTORYLINEMISSION_NONECONFIGGED_AGENTSAYS_FACTION500005 = "The Jove Empire does not provide work for the general public.";
	public const string AGT_MESSAGES_MISSION_NOSTORYLINEMISSION_NONECONFIGGED_AGENTSAYS_FACTION500006 = "The CONCORD Assembly does not provide work for the general public.";
	public const string AGT_MESSAGES_MISSION_NOSTORYLINEMISSION_NONECONFIGGED_AGENTSAYS_FACTION500017 = "The Society of Conscious Thought does not provide work for the general public.";
	public const string AGT_MESSAGES_MISSION_NOTSAMEFACTION_AGENTSAYS = "I will only give out missions to those who have joined the war!";
	public const string AGT_MESSAGES_MISSION_OFFERED_AGENTSAYS = "Yes, I have something for you.  %(messages.mission.briefing)s||Sure I've got something.  %(messages.mission.briefing)s||I have just the thing you want.  %(messages.mission.briefing)s||Something just came up that's right up your alley.  %(messages.mission.briefing)s||For you, my friend, there's always something.  %(messages.mission.briefing)s||Here is a mission suited for someone of your caliber.  %(messages.mission.briefing)s";
	public const string AGT_MESSAGES_MISSION_OFFEREXPIRED_EMAIL_BODY = "I can no longer await your response to my offer. I am displeased by your indecisiveness.";
	public const string AGT_MESSAGES_MISSION_OFFEREXPIRED_EMAIL_HEADER = "Mission Offer Expired";
	public const string AGT_MESSAGES_MISSION_QUIT_CHARSAYS = "I'm fed up with your lousy mission.||I'm going to have to let you down. I don't have the time to finish your mission||This mission sucks. I'm outta here.||I just wanted to tell you that I'm quitting your mission";
	public const string AGT_MESSAGES_MISSION_QUITTED_AGENTSAYS = "I had a hunch you wouldn't pull through.||It's your loss.||Your wayward ways displease me, young one.";
	public const string AGT_MESSAGES_MISSION_STORYLINE_INVITED_EMAIL_HEADER = "I am in need of your services, %(char.name)s, for a very special mission.";
	public const string AGT_MESSAGES_MISSION_STORYLINE_INVITEDTOSPACE_EMAIL_BODY = "I am in need of your services, %(char.name)s, for a very special mission.<br><br>Please come meet me in %(agent.solarsystem.name)s as soon as possible if you're interested.  This mission is of utmost importance to %(the agent.faction.name)s, and would not go unnoticed in the world.<br><br>I have uploaded the mission details into your NeoCom journal.<br><br>With regards,<br>%(agent.name)s<br>";
	public const string AGT_MESSAGES_MISSION_STORYLINE_INVITEDTOSTATION_EMAIL_BODY = "I am in need of your services, %(char.name)s, for a very special mission.<br><br>Please come meet me at %(agent.station.name)s as soon as possible if you're interested.  This mission is of utmost importance to %(the agent.faction.name)s, and would not go unnoticed in the world.<br><br>I have uploaded the mission details into your NeoCom journal.<br><br>With regards,<br>%(agent.name)s<br>";
	public const string AGT_MESSAGES_MISSION_STORYLINE_TOOLOWSTANDINGS_AGENTSAYS = "Sorry, but I only work with people I trust.  Come back once you have a referral.";
	public const string AGT_MESSAGES_MISSION_TIMEOUT_EMAILBODY = "You have failed the mission I gave you. I am disappointed in you. I was hoping for a little more competence.";
	public const string AGT_MESSAGES_MISSION_TIMEOUT_EMAILHEADER = "Time's up, %(char.name)s";
	public const string AGT_MESSAGES_MISSION_TOOLOWSTANDINGS_AGENTSAYS = "I don't know you well enough. Try seeking out an agent further down the corporate ladder until your standings have improved.||I don't see how you could possibly be of any use to me. Try seeking out an agent further down the corporate ladder until your standings have improved.||You're just not worth the paperwork. Try seeking out an agent further down the corporate ladder until your standings have improved.||You're not worthy. Try seeking out an agent further down the corporate ladder until your standings have improved.||For you? No. Try seeking out an agent further down the corporate ladder until your standings have improved.||Nobody sent you? I only work with people I trust. Talk to one of my subordinates until your standings have improved.";
	public const string AGT_MESSAGES_MISSION_XYZZY_ADMINISTRATION_CHARSAYS = "Missions: I want to try out a specific mission on you.";
	public const string AGT_MESSAGES_MISSION_XYZZY_DETAILS_CHARSAYS = "Memory: I need to see my mission details please.";
	public const string AGT_MESSAGES_MISSION_XYZZY_SEQUENTIALMISSIONTEST_CHARSAYS = "Testing: I want to run the automated sequential mission testing series.";
	public const string AGT_MESSAGES_OFFER_ACCEPT_CHARSAYS = "Sounds good.";
	public const string AGT_MESSAGES_OFFER_ACCEPT_MISSINGSTUFF_ATSTATION_AGENTSAYS = "You don't have the items I required at %(agent.station.name)s.  The item(s) must be located in your cargo hold or in your personal hangar.  If you have multiple objectives of the same item type in the same location, please use either the hangar or your cargo hold, but not both.  If a specific item was requested as opposed to any item of the specified type, please be sure that the correct specific item is indeed being provided.  Otherwise, please make sure that the item is not assembled, packaged or damaged.  Check the journal for more detail";
	public const string AGT_MESSAGES_OFFER_ACCEPT_MISSINGSTUFF_INSPACE_AGENTSAYS = "You don't have the items I required in %(agent.solarsystem.name)s.  The item(s) must be located in your cargo hold.  If a specific item was requested as opposed to any item of the specified type, please be sure that the correct specific item is indeed being provided.  Otherwise, please make sure that the item is not assembled, packaged or damaged.  Check the journal for more detail";
	public const string AGT_MESSAGES_OFFER_ACCEPTED_AGENTSAYS = "A wise decision.";
	public const string AGT_MESSAGES_OFFER_ASK_AGENTSAYS = "Yes, my offer is still open.  %(messages.offer.description)s";
	public const string AGT_MESSAGES_OFFER_ASK_CHARSAYS = "About that offer of yours...";
	public const string AGT_MESSAGES_OFFER_DECLINE_CHARSAYS = "Not interested.";
	public const string AGT_MESSAGES_OFFER_DECLINED_AGENTSAYS = "It's your loss.";
	public const string AGT_MESSAGES_OFFER_EMAIL_BODY = "I have an offer you can't resist.  Check out the journal for more detail.";
	public const string AGT_MESSAGES_OFFER_EMAIL_HEADER = "I have an offer for you";
	public const string AGT_MESSAGES_OFFER_TOOLOWSTANDINGS_AGENTSAYS = "Seems like your standings are a bit shoddy at the moment.  Try seeking out an agent further down the corporate ladder until they have improved.";
	public const string AGT_MESSAGES_REMOTEROOT_INSPACE_AGENTSAYS = "I am currently off in %(agent.solarsystem.name)s.  If you want to talk, please meet me in person.";
	public const string AGT_MESSAGES_REMOTEROOT_INSTATION_AGENTSAYS = "My offices are located at %(agent.station.name)s.  If you want to talk, please meet me in person.";
	public const string AGT_MESSAGES_RESEARCH_AND_MISSION_CANCEL_CONFIRM_BODY = "Are you sure you want to cancel your current research project?  All your points will be lost and you will quit the current mission you have with this agent.";
	public const string AGT_MESSAGES_RESEARCH_BLUEPRINTDRAWN_EMAIL_BODY = "Our research has been fruitful.  I believe we could have a patentable %(char.research.blueprint.type.name)s.  Contact me as soon as possible if you're interested.";
	public const string AGT_MESSAGES_RESEARCH_BLUEPRINTDRAWN_EMAIL_HEADER = "I've had a breakthrough!";
	public const string AGT_MESSAGES_RESEARCH_BOUGHTDATACORES_AGENTSAYS = "I hope those datacores will come in handy for you";
	public const string AGT_MESSAGES_RESEARCH_BUYDATACORES_CHARSAYS = "I want to purchase datacores from you";
	public const string AGT_MESSAGES_RESEARCH_CANCEL_CHARSAYS = "I've decided to take my research elsewhere.";
	public const string AGT_MESSAGES_RESEARCH_CANCEL_CONFIRM_BODY = "Are you sure you want to cancel your current research project?  All your points will be lost.";
	public const string AGT_MESSAGES_RESEARCH_CANCEL_CONFIRM_TITLE = "Cancel Research?";
	public const string AGT_MESSAGES_RESEARCH_CANCELLED_AGENTSAYS = "I'm sorry you feel that way, but alas, our research hadn't gotten anywhere yet so no harm done.";
	public const string AGT_MESSAGES_RESEARCH_DATACORESINVALIDINPUT_AGENTSAYS = "What was that? I did not get your last transmission";
	public const string AGT_MESSAGES_RESEARCH_DATACORESNOQUOTA_AGENTSAYS = "I don't have any more datacores to sell for now. You should try again tomorrow.";
	public const string AGT_MESSAGES_RESEARCH_DATACORESNORP_AGENTSAYS = "Sorry mate you don't have enough research points to buy any datacores.  <br>Each %(external.datacoreName)s costs %(external.datacorePrice)s research points.";
	public const string AGT_MESSAGES_RESEARCH_DRAW_ACCEPT_AGENTSAYS = "%(char.name)s, our research has been fruitful. We have a patentable %(char.research.blueprint.type.name)s. Would you like to have it?";
	public const string AGT_MESSAGES_RESEARCH_DRAW_ACCEPT_CHARSAYS = "I like where this is going.  Could you hand over my %(char.research.blueprint.type.name)s, please?";
	public const string AGT_MESSAGES_RESEARCH_DRAW_ACCEPTED_NOTPRESENT_AGENTSAYS = "A pleasure working with you, as always.  The blueprint will be delivered to your hangar at %(agent.station.name)s.  By the way, this concludes our research together.";
	public const string AGT_MESSAGES_RESEARCH_DRAW_ACCEPTED_PRESENT_AGENTSAYS = "A pleasure working with you, as always.  The blueprint should be arriving at your hangar any second now.  By the way, this concludes our research together.";
	public const string AGT_MESSAGES_RESEARCH_DRAW_REJECT_CHARSAYS = "I don't care for your %(char.research.blueprint.type.name)s.  Back to the drawing board.";
	public const string AGT_MESSAGES_RESEARCH_DRAW_REJECTED_AGENTSAYS = "It was probably a dead end technology anyhow.";
	public const string AGT_MESSAGES_RESEARCH_DRAW_TOOLATE_AGENTSAYS = "Sorry, but somebody beat me to the patent.";
	public const string AGT_MESSAGES_RESEARCH_MISSIONAVAILABLE_EMAIL_BODY = "Our research has been fruitful, but I've encountered a snag and our research has been halted.  Please contact me as soon as possible.";
	public const string AGT_MESSAGES_RESEARCH_MISSIONAVAILABLE_EMAIL_HEADER = "I've encountered a problem.";
	public const string AGT_MESSAGES_RESEARCH_NOTSTARTED_UNSKILLEDCHAR_AGENTSAYS = "You don't have the skills to match mine";
	public const string AGT_MESSAGES_RESEARCH_START_CHARSAYS = "I need some research done.  Could you head up my team?";
	public const string AGT_MESSAGES_RESEARCH_STARTED_AGENTSAYS = "With you and me working together, I'm sure there will be marvelous breakthroughs.";
	public const string AGT_MESSAGES_RESEARCH_TOOLOWRPM_AGENTSAYS = "You don't have sufficient skill as a Research Project Manager to handle any more research projects.";
	public const string AGT_MESSAGES_RESEARCH_TOOLOWSTANDINGS_AGENTSAYS = "Helping you would only be a waste of my time.  Try seeking out an agent further down the corporate ladder until your standings have improved.||Nobody sent you? I only work with people I trust. Talk to one of my subordinates until your standings have improved.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS = "%(criteria amiability<=2)sWhy hello there. What do you want?||%(criteria amiability<=2)sWhat do you want? Spit it out, stooge.||%(criteria amiability<=2)sI hope you're not here to ask me for a favor. I hate beggars.||%(criteria amiability<=2)sGreetings, %(char.name)s||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>6)sSo you think you're tough? If that's the case, I might have some use for you.||%(criteria amiability>6)sNice to see you, %(char.name)s||%(criteria amiability>9)sYou have a long and prosperous future within %(the agent.faction.name)s %(char.name)s.||%(criteria amiability>9)s%(char.name)s! You're back! Please have a seat and make yourself feel comfortable. If there is anything you need, just ask.||%(criteria amiability>9)sNice to see you %(char.name)s!||%(criteria amiability>9)sI am exhilarated at seeing you, %(char.name)s. I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018494 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018495 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018496 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018497 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018499 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018500 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018501 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018502 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018503 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018504 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018505 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018506 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018508 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018509 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018510 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018511 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018512 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018513 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018514 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018515 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018516 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018517 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018518 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018519 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018520 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018521 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018522 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018523 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018524 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018525 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018526 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018527 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018528 = "Hello, %(char.name)s.  I was given the assignment of handing out a valuable item to loyal supporters of %(the agent.faction.name)s.  If you know of someone who has proven him or herself time and time again for %(the agent.faction.name)s then point that person to me and perhaps we can come to an 'arrangement' ...<br><br>You on the other hand do not meet my requirements or have already received my offer.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018721 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018722 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018723 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018724 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018725 = "Greetings, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018726 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018727 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018728 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018729 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018730 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018731 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018732 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018733 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018734 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018735 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018736 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018737 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018738 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018739 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018740 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018741 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018742 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018743 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018744 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018745 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018746 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018747 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018748 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals.  As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018749 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals.  As long as you have a blueprint of course.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018761 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018762 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018763 = "You haven't heard? Gigantic harvestable gas clouds have been discovered here in %(agent.constellation.name)s! All you need is a Gas Cloud Harvester module and the persistence to find one of these clouds and you'll make a fortune! And if you have a Starbase or Outpost nearby, you might even be able to create valuable boosters out of the chemicals. Well, as long as you have a blueprint.<br><br>I've managed to bribe the local pirate captains so that they'll leave me alone, but I'm worried about going deeper into %(agent.constellation.name)s. It's pretty dangerous out there.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018771 = "Greetings, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018772 = "Good day, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018773 = "Well look at what the cat dragged in ...||I don't have time for beggars, sorry.||Whatever you want, be quick about it.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018774 = "Greetings, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018775 = "Greetings, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018915 = "Hello there, traveler.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018920 = "Welcome, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018921 = "Welcome, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018922 = "Welcome, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018923 = "Welcome, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_AGENT3018935 = "Welcome, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_CORP1000166 = "Welcome, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_CORP1000167 = "Welcome, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_CORP1000170 = "Welcome, %(char.name)s.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_DIVISION18 = "%(criteria amiability<=5)sWhy hello there.  What do you want?||%(criteria amiability<=5)sCome to do a little research eh?  I'm a busy %(agent.gender.manorgirl)s, but I guess I can spare a few moments of my time.||%(criteria amiability<=5)sI take it you are interested in scientific studies.  Perhaps I can be of assistance.||%(criteria amiability<=5)sYou just interrupted me from my studies.  This better be good ...||%(criteria amiability<=5)sIf you're here to find an excuse to show off those big, shiny weapons of yours, then I suggest you go find some nincompoop working for the %(agent.faction.name)s military and leave me alone.  If not, then I might lend you an ear, depending on your worth to me.||%(criteria amiability>5)s Ah, how lucky I am to see you again!  Then again, luck is an expression for the simple minded, as all occurances can easily be explained with mathematical calculations.  Oh what am I rambling about, please have a seat and tell me what is on your mind.||%(criteria amiability>5)s I take it you are back for some more research?  If so then I'll see if I can assist you.||%(criteria amiability>5)sWelcome, fellow colleague.  I guess you came to discuss my new theory on quantum mechanics, or are you here on other business?||%(criteria amiability>5)sIt's always a pleasure meeting you, %(char.name)s.  I suppose you are here for some research, or some work perhaps?";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500001 = "%(criteria amiability<=2)sWhy hello there.  What do you want?||%(criteria amiability<=2)sWhat do you want? Spit it out, stooge.||%(criteria amiability<=2)sI hope you're not here to ask me for a favor. I hate beggars.||%(criteria amiability<=2)sGreetings, %(char.name)s||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>6)sSo you think you're tough? If that's the case, I might have some use for you.||%(criteria amiability>6)sNice to see you, %(char.name)s||%(criteria amiability>9)sYou have a long and prosperous future within %(the agent.faction.name)s %(char.name)s.||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.||%(criteria amiability>9)sNice to see you %(char.name)s!||%(criteria amiability>9)sI am exhilarated at seeing you, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500002 = "%(criteria amiability<=2)sWhat do you want?||%(criteria amiability<=2)sWell, don't just sit there staring at my desk.  Out with it man!||%(criteria amiability<=2)sAnd who would you be?||%(criteria amiability<=2)sYou better have a good reason to bother me ...||%(criteria amiability<=2)sWell, well, look at what the cat dragged in.  You look like someone that I could use.  You need some work I hope?||%(criteria amiability<=2)s%(agent.name)s here, I'm your liaison with the authorities. If you want, I can give you some work, run errands, fetch stuff and the like. You'll get some cash for your efforts and maybe soon you can move onto greater things, like travel to other empires and earn loads of money. Wow! Exciting, isn't it?||%(criteria amiability<=2)sGreetings, %(char.name)s||%(criteria amiability>2)sYou're back %(char.name)s.  What do you want this time?||%(criteria amiability>2)sI have a very important meeting with a Minmatar warlord soon, so keep it short and to the point.||%(criteria amiability>2)sI'm not much for casual talk, so out with it!||%(criteria amiability>2)sYes yes, I know you are enthusiastic for more work.  I'll see what I can come up with.||%(criteria amiability>2)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>6)sI'm starting to like you %(char.name)s.  Don't let me down.||%(criteria amiability>6)sPhew, I'm happy to see someone like you in the area.  If only there were more pilots like you around here ...||%(criteria amiability>6)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>6)sI am %(agent.name)s. I can get you jobs and help you out while you're finding your footing. Gain experience and money fast and maybe you can aid us in defeating the Amarr scum.||%(criteria amiability>6)sNice to see you again %(char.name)s.  What brings you back?  Want another mission or are you here on other business?||%(criteria amiability>6)sHey %(char.name)s.  I'm really starting to like your style.  I have some work left over which you might be interested in.  If you need anything else then just ask||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.  I would be happy to assist you in whatever way I can.||%(criteria amiability>9)sJust the person I was looking for.  I hope you're ready for an assignment.||%(criteria amiability>9)sI am grateful for your visit.  Might I interest you in a job or two while you are in the area?||%(criteria amiability>9)sI am exhilarated at seeing you, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500003 = "%(criteria amiability<=2)sWhy hello there.  What do you want?||%(criteria amiability<=2)sGreetings. Are you ready to lay down your life for our glorious leader?||%(criteria amiability<=2)sHello, young one. I am %(agent.name)s and I have been assigned by the Imperial authorities to act as your guide and counselor. I will assign you tasks in accordance with your stature whenever you require.||%(criteria amiability<=2)sAh, you look like one of our new recruits.  I suspect you're here for a job, eh?||%(criteria amiability<=2)sGreetings to you, inexperienced one. What can I do for you today?||%(criteria amiability>2)sWhy hello there %(char.name)s.  What do you want?||%(criteria amiability>2)sGreetings. Are you ready to lay down your life for our glorious leader?||%(criteria amiability>2)sAh, nice to see you. I always have use for servants like you.||%(criteria amiability>2)sOh, it's you. I don't know what to do with you. You still haven't learnt that submission is not weakness, but a show of respect.||%(criteria amiability>2)sHello. You know, I can be of greater help to you if you just embrace the truth.||%(criteria amiability>2)sHello. Looking for some petty job, I bet? St.Ageroth said: 'Happiness is not measured by what you hold in your hand, but in your heart.' Heed that, young one, and there may still be hope for you.||%(criteria amiability>2)sHi there, %(char.name)s. I like your ship! Hope you'll put it to good use. I know some interesting trade routes for you to follow, if you know what I mean.||%(criteria amiability>2)sHello, %(char.name)s. I am %(agent.name)s and I have been assigned by Imperial authorities to act as your guide and counselor. I will assign you tasks in accordance with your stature whenever you require.||%(criteria amiability>6)sAh, nice to see you. I always have use for hard working servants like you.||%(criteria amiability>6)sHello. Looking for a mission, I bet? St.Ageroth said: 'Happiness is not measured by what you hold in your hand, but in your heart.' Heed that and be at peace with yourself, my friend.||%(criteria amiability>6)sGreetings to you, friend. What can I do for you today?||%(criteria amiability>6)sHello there, captain. I like your ship! Hope you'll put it to good use. I know some interesting trade routes for you to follow, if you know what I mean.||%(criteria amiability>9)sGreetings to you, oh exalted one. What can I do for you today?||%(criteria amiability>9)sI see that my prayers have been answered.  You have returned to me, for an assignment no doubt.||%(criteria amiability>9)sThe %(agent.faction.name)s looks kindly upon thee, %(char.name)s.  I hope your stay is fruitful.||%(criteria amiability>9)sYour mere presence makes my heart tremble with joy.  How can I help you, oh light of my eyes?||%(criteria amiability>9)sI am exhilarated at seeing you return, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500004 = "%(criteria amiability<=2)sHmmmph, unless you're here for a job then get out of my sight.||%(criteria amiability>2)sWhy hello there %(char.name)s.  What do you want?||%(criteria amiability>2)sI've got just the mission you are looking for ... when you are finished with whatever you are doing now.||%(criteria amiability>2)sHi.  I'm almost late for my weekly massage, so keep this quick will you.||%(criteria amiability>2)sHello %(char.name)s.  Please get on with it so I can finish my lunch before it gets cold ...||%(criteria amiability>2)sHiya.  Have we met before?  I can hardly keep track of my clients, there's simply too many of you!||%(criteria amiability>2)sHello and welcome to my humble little abode in the ether. May all your future adventures bring you fame and fortune. I will do what I can to assist you in these matters, I only hope my aid will guide you to the better side of Lady Fortune.||%(criteria amiability>6)sNice to see you again %(char.name)s.  What brings you back?  Want another mission or are you just here to say hello?||%(criteria amiability>6)sHey %(char.name)s.  I'm really starting to like your style.  I have some work left over which you might be interested in.  If you need anything else then just ask||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.  I would be happy to serve you in whatever way I can.||%(criteria amiability>9)sI'm glad you're back %(char.name)s.  I need more clients who know how to finish the job in time, like yourself.  Please, tell me what you need, I always help my friends when I can.||%(criteria amiability>9)sI am honored to be in your presence %(char.name)s.  How may I be of service?||%(criteria amiability>9)sYour mere presence makes my heart tremble with joy.  How can I help you, oh light of my eyes?||%(criteria amiability>9)sI am exhilarated at seeing you, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500007 = "%(criteria amiability<=2)sWhy hello there.  What do you want?||%(criteria amiability<=2)sGreetings. Are you ready to lay down your life for our glorious leader?||%(criteria amiability<=2)sHello, young one. I am %(agent.name)s and I have been assigned by the Imperial authorities to act as your guide and counselor. I will assign you tasks in accordance with your stature whenever you require.||%(criteria amiability<=2)sAh, you look like one of our new recruits.  I suspect you're here for a job, eh?||%(criteria amiability<=2)sGreetings to you, inexperienced one. What can I do for you today?||%(criteria amiability>2)sWhy hello there %(char.name)s.  What do you want?||%(criteria amiability>2)sGreetings. Are you ready to lay down your life for our glorious leader?||%(criteria amiability>2)sAh, nice to see you. I always have use for servants like you.||%(criteria amiability>2)sOh, it's you. I don't know what to do with you. You still haven't learnt that submission is not weakness, but a show of respect.||%(criteria amiability>2)sHello. You know, I can be of greater help to you if you just embrace the truth.||%(criteria amiability>2)sHello. Looking for some petty job, I bet? St.Ageroth said: 'Happiness is not measured by what you hold in your hand, but in your heart.' Heed that, young one, and there may still be hope for you.||%(criteria amiability>2)sHi there, %(char.name)s. I like your ship! Hope you'll put it to good use. I know some interesting trade routes for you to follow, if you know what I mean.||%(criteria amiability>2)sHello, %(char.name)s. I am %(agent.name)s and I have been assigned by Imperial authorities to act as your guide and counselor. I will assign you tasks in accordance with your stature whenever you require.||%(criteria amiability>6)sAh, nice to see you. I always have use for hard working servants like you.||%(criteria amiability>6)sHello. Looking for a mission, I bet? St.Ageroth said: 'Happiness is not measured by what you hold in your hand, but in your heart.' Heed that and be at peace with yourself, my friend.||%(criteria amiability>6)sGreetings to you, friend. What can I do for you today?||%(criteria amiability>6)sHello there, captain. I like your ship! Hope you'll put it to good use. I know some interesting trade routes for you to follow, if you know what I mean.||%(criteria amiability>9)sGreetings to you, oh exalted one. What can I do for you today?||%(criteria amiability>9)sI see that my prayers have been answered.  You have returned to me, for an assignment no doubt.||%(criteria amiability>9)sThe %(agent.faction.name)s looks kindly upon thee, %(char.name)s.  I hope your stay is fruitful.||%(criteria amiability>9)sYour mere presence makes my heart tremble with joy.  How can I help you, oh light of my eyes?||%(criteria amiability>9)sI am exhilarated at seeing you return, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500008 = "%(criteria amiability<=2)sWhy hello there.  What do you want?||%(criteria amiability<=2)sGreetings. Are you ready to lay down your life for our glorious leader?||%(criteria amiability<=2)sHello, young one. I am %(agent.name)s and I have been assigned by the Imperial authorities to act as your guide and counselor. I will assign you tasks in accordance with your stature whenever you require.||%(criteria amiability<=2)sAh, you look like one of our new recruits.  I suspect you're here for a job, eh?||%(criteria amiability<=2)sGreetings to you, inexperienced one. What can I do for you today?||%(criteria amiability>2)sWhy hello there %(char.name)s.  What do you want?||%(criteria amiability>2)sGreetings. Are you ready to lay down your life for our glorious leader?||%(criteria amiability>2)sAh, nice to see you. I always have use for servants like you.||%(criteria amiability>2)sOh, it's you. I don't know what to do with you. You still haven't learnt that submission is not weakness, but a show of respect.||%(criteria amiability>2)sHello. You know, I can be of greater help to you if you just embrace the truth.||%(criteria amiability>2)sHello. Looking for some petty job, I bet? St.Ageroth said: 'Happiness is not measured by what you hold in your hand, but in your heart.' Heed that, young one, and there may still be hope for you.||%(criteria amiability>2)sHi there, %(char.name)s. I like your ship! Hope you'll put it to good use. I know some interesting trade routes for you to follow, if you know what I mean.||%(criteria amiability>2)sHello, %(char.name)s. I am %(agent.name)s and I have been assigned by Imperial authorities to act as your guide and counselor. I will assign you tasks in accordance with your stature whenever you require.||%(criteria amiability>6)sAh, nice to see you. I always have use for hard working servants like you.||%(criteria amiability>6)sHello. Looking for a mission, I bet? St.Ageroth said: 'Happiness is not measured by what you hold in your hand, but in your heart.' Heed that and be at peace with yourself, my friend.||%(criteria amiability>6)sGreetings to you, friend. What can I do for you today?||%(criteria amiability>6)sHello there, captain. I like your ship! Hope you'll put it to good use. I know some interesting trade routes for you to follow, if you know what I mean.||%(criteria amiability>9)sGreetings to you, oh exalted one. What can I do for you today?||%(criteria amiability>9)sI see that my prayers have been answered.  You have returned to me, for an assignment no doubt.||%(criteria amiability>9)sThe %(agent.faction.name)s looks kindly upon thee, %(char.name)s.  I hope your stay is fruitful.||%(criteria amiability>9)sYour mere presence makes my heart tremble with joy.  How can I help you, oh light of my eyes?||%(criteria amiability>9)sI am exhilarated at seeing you return, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500009 = "%(criteria amiability<=2)sHmmmph, unless you're here for a job then get out of my sight.||%(criteria amiability>2)sWhy hello there %(char.name)s.  What do you want?||%(criteria amiability>2)sI've got just the mission you are looking for ... when you are finished with whatever you are doing now.||%(criteria amiability>2)sHi.  I'm almost late for my weekly massage, so keep this quick will you.||%(criteria amiability>2)sHello %(char.name)s.  Please get on with it so I can finish my lunch before it gets cold ...||%(criteria amiability>2)sHiya.  Have we met before?  I can hardly keep track of my clients, there's simply too many of you!||%(criteria amiability>2)sHello and welcome to my humble little abode in the ether. May all your future adventures bring you fame and fortune. I will do what I can to assist you in these matters, I only hope my aid will guide you to the better side of Lady Fortune.||%(criteria amiability>6)sNice to see you again %(char.name)s.  What brings you back?  Want another mission or are you just here to say hello?||%(criteria amiability>6)sHey %(char.name)s.  I'm really starting to like your style.  I have some work left over which you might be interested in.  If you need anything else then just ask||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.  I would be happy to serve you in whatever way I can.||%(criteria amiability>9)sI'm glad you're back %(char.name)s.  I need more clients who know how to finish the job in time, like yourself.  Please, tell me what you need, I always help my friends when I can.||%(criteria amiability>9)sI am honored to be in your prescense %(char.name)s.  How may I be of service?||%(criteria amiability>9)sYour mere presence makes my heart tremble with joy.  How can I help you, oh light of my eyes?||%(criteria amiability>9)sI am exhilarated at seeing you, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500010 = "%(criteria amiability<=2)sWhy hello there. What do you want?||%(criteria amiability<=2)sWhat do you want? Spit it out, stooge.||%(criteria amiability<=2)sI hope you're not here to ask me for a favor. I hate beggars.||%(criteria amiability<=2)sGreetings, %(char.name)s||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>6)sSo you think you're tough? If that's the case, I might have some use for you.||%(criteria amiability>6)sNice to see you, %(char.name)s||%(criteria amiability>9)sYou have a long and prosperous future within %(the agent.faction.name)s %(char.name)s.||%(criteria amiability>9)s%(char.name)s! You're back! Please have a seat and make yourself feel comfortable. If there is anything you need, just ask.||%(criteria amiability>9)sI'm glad you're back %(char.name)s. I need more clients who know how to finish the job in time, like yourself.||%(criteria amiability>9)sI am exhilarated at seeing you, %(char.name)s. I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500011 = "%(criteria amiability<=2)sWhat do you want?||%(criteria amiability<=2)sWell, don't just sit there staring at my desk.  Out with it man!||%(criteria amiability<=2)sAnd who would you be?||%(criteria amiability<=2)sYou better have a good reason to bother me ...||%(criteria amiability<=2)sWell, well, look at what the cat dragged in.  You look like someone that I could use.  You need some work I take it?||%(criteria amiability<=2)s%(agent.name)s here.  If drugs or killing is what you're after, then I'm your %(agent.gender.manorgirl)s.||%(criteria amiability<=2)sDrug trafficking, murder or slave trading, what be your line of work %(char.name)s?||%(criteria amiability>2)sYou're back %(char.name)s.  What do you want this time?||%(criteria amiability>2)sI have a very important meeting with a powerful drug baron in the %(agent.faction.name)s soon, so keep it short and to the point.||%(criteria amiability>2)sI'm not much for casual talk, so out with it!||%(criteria amiability>2)sYes yes, I know you are enthusiastic for more work.  I'll see what I can come up with.||%(criteria amiability>2)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>2)s%(agent.name)s be my name, and crime be my game.||%(criteria amiability>6)sI'm starting to like you %(char.name)s.  Don't let me down.||%(criteria amiability>6)sPhew, I'm happy to see someone like you in the area.  If only there were more pilots like you around here ...||%(criteria amiability>6)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>6)sI am %(agent.name)s. I can get you jobs and help you out while you're finding your footing. Gain experience and money fast, at the expense of your security rating. *evil grin*||%(criteria amiability>6)sNice to see you again %(char.name)s.  What brings you back?  Want another mission or are you here on other business?||%(criteria amiability>6)sHey %(char.name)s.  I'm really starting to like your style.  I have some work left over which you might be interested in.  If you need anything else then just ask||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.  I would be happy to assist you in whatever way I can.||%(criteria amiability>9)sJust the person I was looking for.  I hope you're ready for an assignment.||%(criteria amiability>9)sI am exhilarated at seeing you return, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500012 = "%(criteria amiability<=2)sWhat do you want?||%(criteria amiability<=2)sWell, don't just sit there staring at my desk.  Out with it man!||%(criteria amiability<=2)sAnd who would you be?||%(criteria amiability<=2)sYou better have a good reason to bother me ...||%(criteria amiability<=2)sWell, well, look at what the cat dragged in.  You look like someone that I could use.  You need some work I take it?||%(criteria amiability<=2)s%(agent.name)s here.  If drugs or killing is what you're after, then I'm your %(agent.gender.manorgirl)s.||%(criteria amiability<=2)sDrug trafficking, murder or slave trading, what be your line of work %(char.name)s?||%(criteria amiability>2)sYou're back %(char.name)s.  What do you want this time?||%(criteria amiability>2)sI have a very important meeting with a powerful drug baron in the %(agent.faction.name)s soon, so keep it short and to the point.||%(criteria amiability>2)sI'm not much for casual talk, so out with it!||%(criteria amiability>2)sYes yes, I know you are enthusiastic for more work.  I'll see what I can come up with.||%(criteria amiability>2)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>2)s%(agent.name)s be my name, and crime be my game.||%(criteria amiability>6)sI'm starting to like you %(char.name)s.  Don't let me down.||%(criteria amiability>6)sPhew, I'm happy to see someone like you in the area.  If only there were more pilots like you around here ...||%(criteria amiability>6)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>6)sI am %(agent.name)s. I can get you jobs and help you out while you're finding your footing. Gain experience and money fast, at the expense of your security rating. *evil grin*||%(criteria amiability>6)sNice to see you again %(char.name)s.  What brings you back?  Want another mission or are you here on other business?||%(criteria amiability>6)sHey %(char.name)s.  I'm really starting to like your style.  I have some work left over which you might be interested in.  If you need anything else then just ask||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.  I would be happy to assist you in whatever way I can.||%(criteria amiability>9)sJust the person I was looking for.  I hope you're ready for an assignment.||%(criteria amiability>9)sI am exhilarated at seeing you return, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500015 = "%(criteria amiability<=2)sWhat do you want?||%(criteria amiability<=2)sWell, don't just sit there staring at my desk.  Out with it man!||%(criteria amiability<=2)sAnd who would you be?||%(criteria amiability<=2)sYou better have a good reason to bother me ...||%(criteria amiability<=2)sWell, well, look at what the cat dragged in.  You look like someone that I could use.  You need some work I hope?||%(criteria amiability<=2)s%(agent.name)s here, I'm your liaison with the authorities. If you want, I can give you some work, run errands, fetch stuff and the like. You'll get some cash for your efforts and maybe soon you can move onto greater things, like travel to other empires and earn loads of money. Wow! Exciting, isn't it?||%(criteria amiability<=2)sGreetings, %(char.name)s||%(criteria amiability>2)sYou're back %(char.name)s.  What do you want this time?||%(criteria amiability>2)sI have a very important meeting with a Minmatar warlord soon, so keep it short and to the point.||%(criteria amiability>2)sI'm not much for casual talk, so out with it!||%(criteria amiability>2)sYes yes, I know you are enthusiastic for more work.  I'll see what I can come up with.||%(criteria amiability>2)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>6)sI'm starting to like you %(char.name)s.  Don't let me down.||%(criteria amiability>6)sPhew, I'm happy to see someone like you in the area.  If only there were more pilots like you around here ...||%(criteria amiability>6)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>6)sI am %(agent.name)s. I can get you jobs and help you out while you're finding your footing. Gain experience and money fast and maybe you can aid us in defeating the Amarr scum.||%(criteria amiability>6)sNice to see you again %(char.name)s.  What brings you back?  Want another mission or are you here on other business?||%(criteria amiability>6)sHey %(char.name)s.  I'm really starting to like your style.  I have some work left over which you might be interested in.  If you need anything else then just ask||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.  I would be happy to assist you in whatever way I can.||%(criteria amiability>9)sJust the person I was looking for.  I hope you're ready for an assignment.||%(criteria amiability>9)sI am grateful for your visit.  Might I interest you in a job or two while you are in the area?||%(criteria amiability>9)sI am exhilarated at seeing you, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500018 = "%(criteria amiability<=2)sWhy hello there.  What do you want?||%(criteria amiability<=2)sWhat do you want? Spit it out, stooge.||%(criteria amiability<=2)sI hope you're not here to ask me for a favor. I hate beggars.||%(criteria amiability<=2)sGreetings, %(char.name)s||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>6)sSo you think you're tough? If that's the case, I might have some use for you.||%(criteria amiability>6)sNice to see you, %(char.name)s||%(criteria amiability>9)sYou have a long and prosperous future within %(the agent.faction.name)s %(char.name)s.||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.||%(criteria amiability>9)sI'm glad you're back %(char.name)s.  I need more clients who know how to finish the job in time, like yourself.||%(criteria amiability>9)sI am exhilarated at seeing you, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500019 = "%(criteria amiability<=2)sWhat do you want?||%(criteria amiability<=2)sWell, don't just sit there staring at my desk.  Out with it man!||%(criteria amiability<=2)sAnd who would you be?||%(criteria amiability<=2)sYou better have a good reason to bother me ...||%(criteria amiability<=2)sWell, well, look at what the cat dragged in.  You look like someone that I could use.  You need some work I take it?||%(criteria amiability<=2)s%(agent.name)s here.  If drugs or killing is what you're after, then I'm your %(agent.gender.manorgirl)s.||%(criteria amiability<=2)sDrug trafficking, murder or slave trading, what be your line of work %(char.name)s?||%(criteria amiability>2)sYou're back %(char.name)s.  What do you want this time?||%(criteria amiability>2)sI have a very important meeting with a powerful drug baron in the %(agent.faction.name)s soon, so keep it short and to the point.||%(criteria amiability>2)sI'm not much for casual talk, so out with it!||%(criteria amiability>2)sYes yes, I know you are enthusiastic for more work.  I'll see what I can come up with.||%(criteria amiability>2)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>2)s%(agent.name)s be my name, and crime be my game.||%(criteria amiability>6)sI'm starting to like you %(char.name)s.  Don't let me down.||%(criteria amiability>6)sPhew, I'm happy to see someone like you in the area.  If only there were more pilots like you around here ...||%(criteria amiability>6)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>6)sI am %(agent.name)s. I can get you jobs and help you out while you're finding your footing. Gain experience and money fast, at the expense of your security rating. *evil grin*||%(criteria amiability>6)sNice to see you again %(char.name)s.  What brings you back?  Want another mission or are you here on other business?||%(criteria amiability>6)sHey %(char.name)s.  I'm really starting to like your style.  I have some work left over which you might be interested in.  If you need anything else then just ask||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.  I would be happy to assist you in whatever way I can.||%(criteria amiability>9)sJust the person I was looking for.  I hope you're ready for an assignment.||%(criteria amiability>9)sI am exhilarated at seeing you return, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_FACTION500020 = "%(criteria amiability<=2)sWhat do you want?||%(criteria amiability<=2)sWell, don't just sit there staring at my desk.  Out with it man!||%(criteria amiability<=2)sAnd who would you be?||%(criteria amiability<=2)sYou better have a good reason to bother me ...||%(criteria amiability<=2)sWell, well, look at what the cat dragged in.  You look like someone that I could use.  You need some work I take it?||%(criteria amiability<=2)s%(agent.name)s here.  If drugs or killing is what you're after, then I'm your %(agent.gender.manorgirl)s.||%(criteria amiability<=2)sDrug trafficking, murder or slave trading, what be your line of work %(char.name)s?||%(criteria amiability>2)sYou're back %(char.name)s.  What do you want this time?||%(criteria amiability>2)sI have a very important meeting with a powerful drug baron in the %(agent.faction.name)s soon, so keep it short and to the point.||%(criteria amiability>2)sI'm not much for casual talk, so out with it!||%(criteria amiability>2)sYes yes, I know you are enthusiastic for more work.  I'll see what I can come up with.||%(criteria amiability>2)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>2)sGreetings, %(char.name)s||%(criteria amiability>2)s%(agent.name)s be my name, and crime be my game.||%(criteria amiability>6)sI'm starting to like you %(char.name)s.  Don't let me down.||%(criteria amiability>6)sPhew, I'm happy to see someone like you in the area.  If only there were more pilots like you around here ...||%(criteria amiability>6)sHey, %(char.name)s. I got work for you, which you might be interested in.||%(criteria amiability>6)sI am %(agent.name)s. I can get you jobs and help you out while you're finding your footing. Gain experience and money fast, at the expense of your security rating. *evil grin*||%(criteria amiability>6)sNice to see you again %(char.name)s.  What brings you back?  Want another mission or are you here on other business?||%(criteria amiability>6)sHey %(char.name)s.  I'm really starting to like your style.  I have some work left over which you might be interested in.  If you need anything else then just ask||%(criteria amiability>9)s%(char.name)s!  You're back!  Please have a seat and make yourself feel comfortable.  If there is anything you need, just ask.  I would be happy to assist you in whatever way I can.||%(criteria amiability>9)sJust the person I was looking for.  I hope you're ready for an assignment.||%(criteria amiability>9)sI am exhilarated at seeing you return, %(char.name)s.  I hope I can be of assistance.";
	public const string AGT_MESSAGES_ROOT_AGENTSAYS_TUTORIALAGENT = "Hello there. I'm your tutorial agent, the one responsible for the last part of your training program, which should be completed before you leave the school and head out into the big, wide world all on your own. When you have completed your studies, I will introduce you to a friend of mine, who will be your first contact in the huge corporate world of EVE. When you are ready, ask me for a training mission.";
	public const string AGT_MESSAGES_ROOT_BLUEPRINTDRAWN_AGENTSAYS = "I'm so glad you're back %(char.name)s!  We just had a marvelous breakthrough in our research!  After an arduous research project, we finally have a %(char.research.blueprint.type.name)s draft to show for our efforts.  Do you want to finish the project and create the blueprint, or do you wish to continue our research and possibly discover new, breathtaking technology?";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS = "I'm sorry, but I have no business with you at the moment.  Come back once you have a referral.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018645 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018646 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018647 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018659 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018660 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018661 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018662 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018663 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018664 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018669 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018670 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_CANTUSESTORYLINEAGENT_AGENTSAYS_AGENT3018671 = "I'm sorry but I have nothing for you until you complete the training missions for your tutorial agent, you'll find him inside the station in %(agent.solarsystem.name)s.  Check with me again when you're done with that task.";
	public const string AGT_MESSAGES_ROOT_FACTIONCLOSED_AGENTSAYS = "We're closed to the public.";
	public const string AGT_MESSAGES_ROOT_LEVELCLOSED_AGENTSAYS = "I'm busy, go away.";
	public const string AGT_MESSAGES_ROOT_MISSIONINPROGRESS_AGENTSAYS = "%(criteria amiability<=5)sYou do know you haven't finished your current mission for me, right?||%(criteria amiability<=5)sYou need to finish your current mission. Don't talk to me until then.||%(criteria amiability<=5)s%(char.name)s, you need to finish your current mission for me.||%(criteria amiability>5)sNice to see you, %(char.name)s, but you know you still have an unfinished mission from me, right?||%(criteria amiability>5)sAlways a pleasure, of course. But the last mission I gave you isn't going to complete itself.||%(criteria amiability>5)sHey, %(char.name)s. I really like your style... but I do need you to finish up your current mission for me.||%(criteria amiability>8)s%(char.name)s! You're back! If there is anything you need, just ask. But you are going to finish your current mission, right?||%(criteria amiability>8)sGreat to see you, %(char.name)s, as always. I have to assume there's a good reason that you've come back before finishing your current mission??";
	public const string AGT_MESSAGES_ROOT_NONAGENT_AGENTSAYS = "I'm busy.  Go away.";
	public const string AGT_MESSAGES_ROOT_RACECLOSED_AGENTSAYS = "Get out of my sight, mortal.";
	public const string AGT_MESSAGES_ROOT_STANDINGSTOOLOW_AGENTSAYS = "Begone, scum.||You've got a lot of nerve, showing your face around here.||Have you even bothered to check your standings.||What planet were you born on?  Check your standings next time or I'll drill a hole in you.";
	public const string AGT_MESSAGES_ROOT_STANDINGSTOOLOW_AGENTSAYS_AGENT3018495 = "I'm sorry but I'm not authorized to deal with people like you. Come back once your standings to %(agent.faction.name)s have improved. ";
	public const string AGT_MESSAGES_TUTORIAL_ONCHARCREATED_EMAIL_BODY = "Your instructors have been telling me great things about you, %(char.name)s.<br><br>I've talked it over with my superiors, and we've decided to invite you to participate in %(the agent.corp.name's)s tutorial agent program for further instruction.<br><br>I'll be awaiting you at %(agent.station.name)s. You can find me there in the station's Agent listing in the lower right hand corner of your display.<br><br>With regards,<br>    %(agent.name)s,<br>    %(agent.corp.name)s<br>";
	public const string AGT_MESSAGES_TUTORIAL_ONCHARCREATED_EMAIL_HEADER = "Tutorial Program Started";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_AGENTSAYS = "Forgive me, oh great %(char.name)s. How may I be of service?||Greetings, most exalted one. How may I be of aid?||Your mere presence makes my heart tremble with joy. How can I help you, oh light of my eyes?||Please, don't hurt me! I will do your bidding, master!||My apologies master! I did not recognize you!";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_ASK_CHARSAYS = "Debug: I need access to your administrative options";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_EPICARCSTATUSRESET_AGENTSAYS = "Your epic arc status has been successfully reset.";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_GM_CHEATCOMPLETE_ENABLED = "Debug Mode: Cheat Complete Enabled";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_LOVEME_AGENTSAYS = "My beloved %(char.name)s! I am so pleased to stand before you!";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_LOVEME_CHARSAYS = "Standings: Love me, thou bugridden piece of software.||Standings: Worship me forever, o foul scripted creature.";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_MEMORYRESET_AGENTSAYS = "Who are you, and what are you doing in my administrative options!?!||What time is it?||Ouch! That hurt!!!||I wonder if I would look better in purple...||Have we met before?||I think I should know you, but I know I don't. How do you explain that???";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_NOTANEPICARC_AGENTSAYS = "I couldn't reset your epic arc status because you don't have any epic arc missions in progress with me right now.  Is it possible you've already completed the arc?";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_RESETCURRENTEPICARCSTATUS_CHARSAYS = "Epic Arc: Reset my epic arc status for this arc.";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_RESETEPICARCSTATUS_CHARSAYS = "Epic Arc: Reset my epic arc status for all arcs.";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_RESETMEMORY_CHARSAYS = "Standings and Memory: I want you to forget you ever saw me.||Standings and Memory: You shall remember nothing.||Standings and Memory: You have never met me before.";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_SELECTMISSION_AGENTSAYS = "Certainly. What mission would you like to try out?";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_SELECTMISSION_DONE_AGENTSAYS = "%(char.missions.selectmission.result)s";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_SELECTOFFER_AGENTSAYS = "Certainly. What offer would you like to try out?";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_SELECTOFFER_DONE_AGENTSAYS = "%(char.offers.selectoffer.result)s";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_TRANSFERREDTOAGENT_AGENTSAYS = "Welcome, master.";
	public const string AGT_MESSAGES_XYZZY_ADMINISTRATION_TRANSFERTOAGENT_CHARSAYS = "Debug: Transfer me to you";
	public const string AGT_MISSIONJOURNAL_CAPTION_PREFIX = "Mission Journal";
	public const string AGT_OFFERJOURNAL_CAPTION_PREFIX = "Offer Journal";
	public const string AGT_RESEARCH_ACCEPTBLUEPRINT = "Accept Blueprint";
	public const string AGT_RESEARCH_BUYDATACORES = "Buy Datacores";
	public const string AGT_RESEARCH_CANCEL = "Cancel Research";
	public const string AGT_RESEARCH_REJECTBLUEPRINT = "Reject Blueprint";
	public const string AGT_RESEARCH_START = "Start Research";
	public const string AGT_RESEARCHMISSIONSERVICE_QUIT_NOMOREMISSIONS_MESSAGE = "%(external.agentName)s has no other missions to offer right now. If you quit this mission, you will no longer be able to work with this agent. Are you sure you want to quit?";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_CURRENTSTATUS = "Current Status";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_CURRENTSTATUS_RP = "%(external.RP)s RP";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_HEADER = "Research Services";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_NOPREDICTABLEPATENTS = "Nothing easily predictable.";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_PREDICTABLEPATENTS = "Predictable Patents";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_RELEVANTSKILLS = "Relevant Skills";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_RESEARCHFIELD = "Research Field";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_RESEARCHFIELDBONUS = "Research Field Bonus";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_RESEARCHFIELDBONUS_RPMUL = "%(external.RPMUL)s x RP/day";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_RESEARCHRATE = "Research Rate";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_RESEARCHRATE_RPDAY = "%(external.RPDAY)s RP/day";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_RESEARCHSUMMARY = "%(external.skillName)s Research Summary";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_SKILLLISTING = "%(external.skillName)s level %(external.skillLevel)s, ";
	public const string AGT_RESEARCHSERVICE_INFOWINDOW_YOURRESEARCH = "Your Research";
	public const string AGT_RESEARCHSERVICE_SELECTRESEARCHTYPE_MESSAGE = "What type of research are you interested in?";
	public const string AGT_RESEARCHSERVICE_SELECTRESEARCHTYPE_TITLE = "Select Research Type";
	public const string AGT_STANDARDMISSION_ACCEPT = "Accept";
	public const string AGT_STANDARDMISSION_ACCEPT_CARGOCAPWARNING_DIALOGUE = "To accept this mission, your ship would have to have space for %(external.mandatorycargounits)s more cargo units in its cargo hold.";
	public const string AGT_STANDARDMISSION_ACCEPT_CARGOCAPWARNING_MESSAGE = "This mission involves objectives requiring a total capacity of %(external.required)s cargo units, but your active ship only has space for %(external.available)s more cargo units in its cargo hold.  Accept anyway?";
	public const string AGT_STANDARDMISSION_ACCEPT_CARGOCAPWARNING_TITLE = "Cargo Capacity Warning";
	public const string AGT_STANDARDMISSION_ACCEPT_CHOICE = "Accept This Choice";
	public const string AGT_STANDARDMISSION_ACCEPT_FAILURE_TITLE = "Cannot Accept Mission";
	public const string AGT_STANDARDMISSION_ACCEPT_MISSINGCOLLATERAL = "You must provide %(external.collateral.typeandquantity)s as collateral prior to accepting this mission.";
	public const string AGT_STANDARDMISSION_ACCEPT_MISSINGOBJECTIVE_DUNGEON = "One or more mission objectives have not been completed.  Please check your mission journal for further information.";
	public const string AGT_STANDARDMISSION_ACCEPT_MISSINGOBJECTIVE_ITEM = "One or more mission objectives have not been completed. For example, you must deliver %(external.objective.typeandquantity)s to complete this mission.  Please check your mission journal for further information.";
	public const string AGT_STANDARDMISSION_ACCEPT_MISSINGOBJECTIVE_ITEM_DESTINATION = "One or more mission objectives have not been completed. For example, you must deliver %(external.objective.typeandquantity)s to %(external.objective.destination.name)s to complete this mission.  The item(s) must be located in your cargo hold or in your personal hangar.  If you have multiple objectives of the same item type in the same location, please use either the hangar or your cargo hold, but not both.  Please check your mission journal for further information.";
	public const string AGT_STANDARDMISSION_ACCEPT_MISSINGOBJECTIVE_ITEM_LOCATION = "One or more mission objectives have not been completed. For example, you must deliver %(external.objective.typeandquantity)s to %(external.objective.location.name)s to complete this mission.  The item(s) must be located in your cargo hold or in your personal hangar.  If you have multiple objectives of the same item type in the same location, please use either the hangar or your cargo hold, but not both.  Please check your mission journal for further information.";
	public const string AGT_STANDARDMISSION_ACCEPT_MISSINGOBJECTIVE_NONITEM = "One or more mission objectives have not been completed.  The item(s) must be located in your cargo hold or in your personal hangar (if the objective was within a station).  If you have multiple objectives of the same item type in the same location, please use either the hangar or your cargo hold, but not both.  If a specific item was requested as opposed to any item of the specified type, please be sure that the correct specific item is indeed being provided.  Otherwise, please make sure that the item is not assembled, packaged or damaged.  Please check your mission journal for further information.";
	public const string AGT_STANDARDMISSION_ACCEPT_MISSINGOBJECTIVE_PLAYER_LOCATION = "You have to be at the drop off location to deliver the items in person";
	public const string AGT_STANDARDMISSION_ACCEPT_NOT_PRESENT = "This mission cannot be accepted remotely; go to %(external.agentName)s's location and ask %(external.agent.himorher)s in person.";
	public const string AGT_STANDARDMISSION_ASK = "Request Mission";
	public const string AGT_STANDARDMISSION_COMPLETE = "Complete Mission";
	public const string AGT_STANDARDMISSION_COMPLETE_AS_GANG = "Complete As Fleet";
	public const string AGT_STANDARDMISSION_COMPLETE_CARGOCAPWARNING_MESSAGE = "You do not have enough available cargo space to accept my generous reward.  The reward requires %(external.required)s cargo units but you ony have %(external.available)s available.  Please either free up some cargo space or talk to me while docked in a station so I can transfer the reward to you there.";
	public const string AGT_STANDARDMISSION_COMPLETE_ERROR1 = "Ahem... there seems to have been a problem giving out your rewards.  Well, at least if you see this, all the other stuff should still work (standings, LP, next mission, storyline counter, etc)...";
	public const string AGT_STANDARDMISSION_COMPLETE_ERROR1_AGENT3018770 = "What do ya mean you dun it?  Stop trying to lie to me, it's not nice.  Asshole.";
	public const string AGT_STANDARDMISSION_COMPLETE_ERROR2 = "Ahem... there seems to have been a problem giving out your rewards.  Well, at least if you see this, all the other stuff should still work (standings, LP, next mission, storyline counter, etc)...  I've got another mission ready for you already however...";
	public const string AGT_STANDARDMISSION_COMPLETE_ERROR2_AGENT3018770 = "What do ya mean you dun it?  Stop trying to lie to me, it's not nice.  Asshole.";
	public const string AGT_STANDARDMISSION_COMPLETE_FAILURE_TITLE = "Cannot Complete Mission";
	public const string AGT_STANDARDMISSION_COMPLETE_NOTSHARE_MESSAGE = "You\u2019re in a fleet but you\u2019re completing the mission for yourself. Are you sure you want to keep everything rather than sharing it with your friends?";
	public const string AGT_STANDARDMISSION_COMPLETE_NOTSHARE_TITLE = "You\u2019re not going to share that?";
	public const string AGT_STANDARDMISSION_COMPLETE_SHARE_WITH_FLEET_MESSAGE = "You are currently in a fleet. Do you want to share the rewards of this mission with the other members of the group?";
	public const string AGT_STANDARDMISSION_COMPLETE_SHARE_WITH_FLEET_OPTION1 = "Yes, split the mission rewards between all members (up to 10) equally.";
	public const string AGT_STANDARDMISSION_COMPLETE_SHARE_WITH_FLEET_OPTION2 = "No, I want to claim the reward for myself.";
	public const string AGT_STANDARDMISSION_CONTINUE = "Continue";
	public const string AGT_STANDARDMISSION_DECLINE = "Decline";
	public const string AGT_STANDARDMISSION_DECLINE_FACTIONPENALTYWARNINGONLY_MESSAGE = "If you decline a mission before %(external.when)s you will lose standings with this agent's faction. If you lose enough standings, you will no longer be able to talk to the agent. Are you sure you would like to decline this mission?";
	public const string AGT_STANDARDMISSION_DECLINE_FAILURE_MESSAGE = "%(external.agentName)s has no other missions for you right now.";
	public const string AGT_STANDARDMISSION_DECLINE_FAILURE_TITLE = "Cannot Decline Mission";
	public const string AGT_STANDARDMISSION_DECLINE_IMPORTANT_MESSAGE = "If you decline this important mission will lose a lot of standings with this agent.  If you lose enough standings, you will no longer be able to talk to the agent.  Are you sure you would like to decline this important mission?";
	public const string AGT_STANDARDMISSION_DECLINE_IMPORTANT_TITLE = "Decline Important Mission?";
	public const string AGT_STANDARDMISSION_DECLINE_MESSAGE = "If you decline a mission before %(external.when)s you will lose standings with this agent, as well as his corp and faction.  If you lose enough standings, you will no longer be able to talk to the agent.  Are you sure you would like to decline this mission?";
	public const string AGT_STANDARDMISSION_DECLINE_MESSAGE_GENERIC = "Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.";
	public const string AGT_STANDARDMISSION_DECLINE_MESSAGE_TIMELEFT = "Declining a mission from this agent within the next %(external.timeRemaining)s will result in a loss of standing with this agent.";
	public const string AGT_STANDARDMISSION_DECLINE_NEXTMISSIONSUFFIX = "However, believe it or not, I have another assignment prepared for you already.";
	public const string AGT_STANDARDMISSION_DECLINE_NOMOREMISSIONS_MESSAGE = "%(external.agentName)s has no other missions to offer right now. Are you sure you want to decline?";
	public const string AGT_STANDARDMISSION_DECLINE_TITLE = "Decline Mission?";
	public const string AGT_STANDARDMISSION_DEFER = "Delay";
	public const string AGT_STANDARDMISSION_DELAY_MESSAGE = "Delaying your decision on a mission will end your conversation with the agent, but the mission offer will remain in your journal.  If you are not ready to accept this mission right now, you may defer it and come back to the agent later, until the offer expires.  Expired offers will automatically be removed from your journal.";
	public const string AGT_STANDARDMISSION_DELAY_TITLE = "Delay Mission";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_ACCEPTEDGRANTEDITEMDETAIL = "The following item was granted to you when the mission was accepted";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_AGENTOBJECTIVE_AGENTLOCATION = "Agent Location";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_AGENTOBJECTIVE_BLURB = "Report to %(external.agentName)s";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_AGENTOBJECTIVE_HEADER = "Agent Interaction Objective";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_BONUSREWARD_ABSOLUTE = "%(external.rewardTQ)s will be awarded to you as a bonus if you complete the mission before %(external.rewardTime)s.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_BONUSREWARD_RELATIVE = "%(external.rewardTQ)s will be awarded to you as a bonus if you complete the mission within %(external.rewardTime)s.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_BONUSREWARDSBLURB = "The following rewards will be awarded to you as a bonus if you complete the mission within %(external.timeRemaining)s.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_BONUSREWARDSTITLE = "Bonus Rewards";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_BONUSTIMEPASSED = "Bonus no longer viable.  The bonus time interval has passed.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_COLLATERALBLURB = "Prior to accepting this mission, the following must be provided by you as collateral, to be returned to you upon successful completion of the mission:";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_COLLATERALTITLE = "Collateral";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_CORRUPTBRIEFING = "Error:  mission briefing corrupt.  This has been logged server side, and will undoubtedly be fixed as soon as possible.  Sorry for the inconvenience.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_DUNGEONOBJECTIVE_BODY = "Destroy these targets";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_DUNGEONOBJECTIVE_COMPLETED = "Objective completed.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_DUNGEONOBJECTIVE_HEADER = "Objective";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_DUNGEONOBJECTIVE_LOCATION = "Location";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_DUNGEONOBJECTIVE_OPTIONAL_BODY = "Optionally, destroy these targets";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_DUNGEONOBJECTIVE_OPTIONAL_HEADER = "Optional Objective";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_DUNGEONOBJECTIVE_TARGET = "Target";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_EXPIRATIONMESSAGE = "This mission expires in %(external.expiresWhen)s.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_EXPIRATIONTITLE = "Mission Expiration";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_FETCHOBJECTIVE_BLURB = "Acquire these goods:";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_FETCHOBJECTIVE_DROPOFFLOCATION = "Drop-off Location";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_FETCHOBJECTIVE_HEADER = "Bring Item Objective";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_FETCHOBJECTIVE_ITEM = "Item";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_GRANTEDITEMDETAIL = "The following item will be granted to you when the mission is accepted";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_GRANTEDITEMS = "Granted Items";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_IMPORTANTSTANDINGSWARNING = "This is an important mission, which will have significant impact on your faction standings.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_LOYALTYPOINTS = "%(external.loyaltyPoints)s Loyalty Points.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_MARKS_DROPOFF = "Drop-off #%(external.number)s";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_MARKS_FETCH = "Fetch #%(external.number)s";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_MARKS_PICKUP = "Pickup #%(external.number)s";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_MARKS_TARGET = "Target #%(external.number)s";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_MARKS_VISIT = "Space Location #%(external.number)s";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_MARKS_YOUAREHERE = "You are here";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_MISSIONBRIEFINGTITLE = "Mission briefing";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_MISSIONREFERRAL = "Referral to %(external.agentName)s";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_OBJECTIVES_HEADER = "%(external.missionName)s Objectives";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_OBJECTIVESCOMPLETE_HEADER = "%(external.missionName)s Objectives Complete";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_OVERVIEWANDOBJECTIVES_BLURB = "The following objectives must be completed to finish the mission:";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_OVERVIEWANDOBJECTIVES_HEADER = "Overview and Objectives";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_RESEARCHPOINTS = "%(external.researchPoints)s Research Points.";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_REWARDSBLURB = "The following rewards will be yours if you complete this mission:";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_REWARDSTITLE = "Rewards";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_TRANSPORTOBJECTIVE_BLURB = "Transport these goods:";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_TRANSPORTOBJECTIVE_CARGO = "Cargo";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_TRANSPORTOBJECTIVE_DROPOFFLOCATION = "Drop-off Location";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_TRANSPORTOBJECTIVE_HEADER = "Transport Objective";
	public const string AGT_STANDARDMISSION_GETJOURNALINFO_TRANSPORTOBJECTIVE_PICKUPLOCATION = "Pickup Location";
	public const string AGT_STANDARDMISSION_QUIT = "Quit Mission";
	public const string AGT_STANDARDMISSION_QUIT_FACTIONPENALTYWARNINGONLY_MESSAGE = "If you quit this mission you will lose standings with your agent's faction. If you lose enough standings, you will no longer be able to talk to the agent. Are you sure you would like to quit this mission?";
	public const string AGT_STANDARDMISSION_QUIT_IMPORTANT_MESSAGE = "If you quit this important mission you will lose a lot of standings with your agent.  If you lose enough standings, you will no longer be able to talk to the agent.  Are you sure you would like to quit this mission?";
	public const string AGT_STANDARDMISSION_QUIT_IMPORTANT_TITLE = "Quit Important Mission?";
	public const string AGT_STANDARDMISSION_QUIT_MESSAGE = "If you quit this mission you will lose standings with your agent, as well as his corp and faction.  If you lose enough standings, you will no longer be able to talk to the agent.  Are you sure you would like to quit this mission?";
	public const string AGT_STANDARDMISSION_QUIT_NEXTMISSIONSUFFIX = "However, believe it or not, I have another assignment prepared for you already.";
	public const string AGT_STANDARDMISSION_QUIT_NOMOREMISSIONS_EPICARCAGENT_MESSAGE = "This mission is part of an Epic Arc. Quitting will reset the status of this mission, and may cause you to return to an earlier point in the arc, erasing all record of the accomplishments you have made since then. Are you sure you want to quit?";
	public const string AGT_STANDARDMISSION_QUIT_NOMOREMISSIONS_MESSAGE = "%(external.agentName)s has no other missions to offer right now. Are you sure you want to quit?";
	public const string AGT_STANDARDMISSION_QUIT_NOMOREMISSIONS_STORYLINEAGENT_MESSAGE = "%(external.agentName)s has no other missions to offer right now. If you quit this mission, you will no longer be able to work with this agent. Are you sure you want to quit?";
	public const string AGT_STANDARDMISSION_QUIT_NOT_PRESENT = "You cannot quit this mission remotely; go to %(external.agentName)s's location and talk to %(external.agent.himorher)s in person.";
	public const string AGT_STANDARDMISSION_QUIT_TITLE = "Quit Mission?";
	public const string AGT_STANDARDMISSION_VIEW = "View Mission";
	public const string AGT_STORYLINEMISSIONSERVICE_DECLINE_CONFIRM_MESSAGE = "This mission is part of a storyline sequence.  Declining this particular mission will prevent you from getting offered the rest of the storyline.  So, are you really sure you would like to decline this mission?";
	public const string AGT_STORYLINEMISSIONSERVICE_DECLINE_CONFIRM_TITLE = "Decline Storyline Sequence?";
	public const string AGT_STORYLINEMISSIONSERVICE_DECLINEFINALMISSION_CONFIRM_MESSAGE = "This is a storyline mission. This agent will not give you another mission if you decline, and you will no longer be able to work with %(external.agent.himorher)s. So, are you really sure you would like to decline this mission?";
	public const string AGT_STORYLINEMISSIONSERVICE_DECLINEFINALMISSION_CONFIRM_TITLE = "Decline Storyline Mission?";
	public const string AGT_STORYLINEMISSIONSERVICE_QUIT_CONFIRM_MESSAGE = "This mission is part of a storyline sequence.  Quitting this particular mission will prevent you from getting offered the rest of the storyline.  So, are you really sure you would like to quit this mission?";
	public const string AGT_STORYLINEMISSIONSERVICE_QUIT_CONFIRM_TITLE = "Quit Storyline Sequence?";
	public const string AGT_STORYLINEMISSIONSERVICE_QUITFINALMISSION_CONFIRM_MESSAGE = "This is a storyline mission. This agent will not give you another mission if you quit, and you will no longer be able to work with %(external.agent.himorher)s. So, are you really sure you would like to quit this mission?";
	public const string AGT_STORYLINEMISSIONSERVICE_QUITFINALMISSION_CONFIRM_TITLE = "Quit Storyline Mission?";
	public const string AGT_UTILS_HIGHSECWARNING = "High Sec Warning!";
	public const string AGT_UTILS_LOWSECWARNING = "Low Sec Warning!";
	public const string AGT_UTILS_NOROUTEWARNING = "No route can be found with current autopilot settings!";
	public const string AGT_UTILS_ROUTEHIGHSECWARNING = "The route generated by current autopilot settings contains high security systems!";
	public const string AGT_UTILS_ROUTELOWSECWARNING = "The route generated by current autopilot settings contains low security systems!";
	public const string ALD_ZG_DOO = "ALD-ZG d.o.o";
	public const string ALL_ACCOUNT_ARE_SUBJECT_TO_APPROVAL = "All accounts are subject to approval. Individuals under the age of 18 may open an account with an adult.";
	public const string ALL_COPIES_INCLUDE_UNIQUE_KEY = "All retail and promotional copies of EVE include a unique CD key, which grants the\r\n                        creation of one account with up to 30 days of game time included.";
	public const string ALLI_APPLICATIONS = "APPLICATIONS";
	public const string ALLI_BEENREMOVED = "ALLIANCE HAS BEEN REMOVED";
	public const string ALLI_BILLSPAYABLEBYGMH = "Bills (Payable by GMH)";
	public const string ALLI_CREATEDBYCHA = "Created by Character";
	public const string ALLI_FORMED = "Formed";
	public const string ALLI_ISDICTATORIAL = "ALLIANCE IS DICTATORIAL";
	public const string ALLI_NOCLICK = "No (Click to Make Executor)";
	public const string ALLI_REMOVEMEMBER = "REMOVE MEMBER";
	public const string ALLI_TEXTBILL = "BILLS - GMH Can Pay Using Executor's corp wallet (with overdraft allowed)";
	public const string ALLI_TEXTCHANGEEXECUTOR = "IF YOU NEED TO CHANGE THE EXECUTOR THEN REMOVE THE DICTATORIAL SETTING";
	public const string ALLI_TEXTCHANGETICKER = "CHANGE TICKER OF ALLIANCE";
	public const string ALLI_UPPER = "ALLIANCE";
	public const string ALLI_WARABLEENTITY = "Select Warable Entity";
	public const string ALLIANCE = "Alliance";
	public const string ALREADY_HAVE_EVE = "Already have the latest version of EVE-Online? Skip this step and start playing.";
	public const string AMERICAN_EXPRESS = "American Express";
	public const string AMOUNT = "Amount";
	public const string AMOUNT_10 = "10";
	public const string AMOUNT_1295_A_MONTH = "12.95 a month";
	public const string AMOUNT_14049 = "140.49";
	public const string AMOUNT_1795 = "17.95";
	public const string AMOUNT_1995 = "19.95";
	public const string AMOUNT_20 = "20";
	public const string AMOUNT_2990 = "29.9";
	public const string AMOUNT_30 = "30";
	public const string AMOUNT_3885_AT_NEXT_CYCLE = "38.85 at the next cycle";
	public const string AMOUNT_3885_ON = "38.85 on ";
	public const string AMOUNT_4339 = "43.39";
	public const string AMOUNT_7739 = "77.39";
	public const string AMOUNT_ISK = "Amount (ISK)";
	public const string AMOUNT_SWAP_CHARACTER_PORTRAIT = "10: Swap Character Portrait";
	public const string AMOUNT_TRANSFER_CHARACTER = "20: Character Transfer";
	public const string ANCESTRY = "Ancestry";
	public const string AND = "and";
	public const string ASKING_AMOUNT = "Asking Amount (ISK)";
	public const string ASKING_AMOUNT_NOT_CORRECTLY_FORMATTED = "Asking amount (in ISK) is not correctly formated";
	public const string ASTEROIDBELT = "Asteroid belt";
	public const string AU_FOR_LIGHTYEAR = "AU";
	public const string AUSTRIA = "Austria";
	public const string AUTO_RENEW_EVERY_THREE_MONTHS = "<p>\r\nYour account will be set to auto-renew every three-months. To change your subscription \r\nmodel, you will need to login into your account and manually change the settings. You \r\ncan cancel your subscription at any time, preventing your account from being billed again at the\r\nend of the time period.\r\n</p>\r\n<p>Click on the confirmation button below to approve these subscription terms.</p>\r\n";
	public const string AVAILABLE_SUBSCRIPTION_PERIODS = "Available subscription periods are one, three and six months, see pricing below.";
	public const string B_FOR_BILLION = "B";
	public const string BACK = "<< Back";
	public const string BACK_TEXT = "Back";
	public const string BACK_TO_EVE_SECURE = "Back to EVE Secure";
	public const string BACKSTORY = "Backstory";
	public const string BAD_REQUEST_CHECK_URL = "Bad request, please check the url or try manual verification";
	public const string BAD_SALE_ID = "Bad sale ID";
	public const string BAD_SALE_ID_ERROR = "Error, bad sale ID";
	public const string BAN_LIFTED_ON = "Ban lifted on";
	public const string BANK_CHECK_DIGIT = "Bank Check Digit";
	public const string BANK_CHECK_DIGIT_PLEASE_ENTER = "Please enter your bank check digit";
	public const string BANK_CODE = "Bank Code";
	public const string BANK_CODE_PLEASE_ENTER = "Please enter your bank code";
	public const string BANNED_REACTIVATE = "Your account has been banned. You cannot access this page.";
	public const string BATTLECLINIC_DEEP_SPACE_SUPPLY = "BattleClinic Deep Space Supply";
	public const string BEEN_INFORMED_VIA_EVE_MAIL = "has been informed via EVE-Mail.";
	public const string BILLINGINFO_CHANGE_ADDITION = "If you choose to change your payment details now, you'll be charged immediately for the selected <br />\r\nsubscription interval and your current remaining playtime added to your first subscription period!";
	public const string BILLION = "Billion";
	public const string BILLIONS = "Billions";
	public const string BLOODLINE = "Bloodline";
	public const string BLUEPRINT = "Blueprint";
	public const string BLUEPRINTS = "Blueprints";
	public const string BRANCH_CODE = "Branch Code";
	public const string BRANCH_CODE_PLEASE_ENTER = "Please enter your branch code";
	public const string BUDDY_INVITE_PROGRAM = "Buddy Program Invites";
	public const string BUDDY_INVITE_YOUR_BUDDIES = "Invite your buddies for an exclusive 21-day trial and receive 30 free days added to your account if they become an EVE Online subscriber.";
	public const string BUDDY_PROGRAM = "Buddy Program";
	public const string BUDDY_PROGRAM_1_REMAING_INVITE = "You have 1 buddy invite remaining this month.";
	public const string BUDDY_PROGRAM_BUDDY_EMAIL = "-- Enter your friends email address --";
	public const string BUDDY_PROGRAM_BUDDY_EMAIL_SUBJECT = "An EVE Online Extended Trial Invitation";
	public const string BUDDY_PROGRAM_BUTTON_BACK = "~/bitmaps/interface/back-button.png";
	public const string BUDDY_PROGRAM_BUTTON_PREVIEW = "~/bitmaps/interface/preview-button.png";
	public const string BUDDY_PROGRAM_BUTTON_SEND = "~/bitmaps/interface/send-button.png";
	public const string BUDDY_PROGRAM_EMAIL_INVITE_TEXT = "A friend of yours has invited you to enjoy an exclusive 21-day trial of EVE Online. Experience the community that they are part of and travel with them on dangerous missions, fierce battles and engaging journeys through the vastness of New Eden. %%CHARACTERNAME%% is a seasoned pilot and, by their side, you will be able to enjoy a richer and more immersive level of game play than one would ordinarily get the opportunity to experience when solo or with a typical online game trial.\r\n\r\n\r\nBecome part of the 250,000 member community that is EVE Online. Chat directly with other players using the integrated EVE Voice system. Join your friend\u2019s existing circles or forge a new corporation with them and begin building your own empire.\r\n\r\nThis is a no-hassle trial, so you will NOT have to enter credit card information to start playing. Then when the trial ends you will be able to start your subscription and retain your characters. No need to go through all the steps again.\r\n\r\n%%CHARACTERNAME%% is looking forward to your arrival in EVE Online!\r\n\r\n\r\n\r\nStep 1: Download the Client %%EVEONLINEDOWNLOADLINK%%\r\n\r\n\r\nStep 2: Create an account %%CREATEACCOUNTLINK%%";
	public const string BUDDY_PROGRAM_EMAIL_SENT = "A Buddy email invitation has been sent to your friend.";
	public const string BUDDY_PROGRAM_EMAIL_STATUS_LIST = "Click here to see the status of your sent invitations.";
	public const string BUDDY_PROGRAM_ERROR_ONLY_ACTIVE_USERS = "Only active subscribers can utilize this offer.";
	public const string BUDDY_PROGRAM_INTRO_TEXT = "<p>\r\n<br />\r\nDo you have friends that might be interested in exploring the universe of EVE? If you have an active subscription, you can offer them an exclusive 21-day trial. For each one that subscribes, you\u2019ll earn 30 free days of game time! With the Buddy Program, you can help our community grow by giving your friends the gift of EVE for three full weeks. Take them under your wing and forge a new corporation, explore the cluster and immerse yourselves in all that EVE has to offer. All you need to get started is the email form below.\r\n</p>\r\n<p>\r\nYou can send three invites per month - which, if all converted to subscriptions, equates to three free months of EVE for you! \r\n</p>\r\n<p>\r\nEverybody wins with the Buddy Program. Do your part to make EVE Online the best experience in gaming and recruit a friend today!\r\n</p>\r\n<p>\r\nSee <a href=\"BuddyTerms.aspx\">Terms and conditions here.</a>\r\n</p>";
	public const string BUDDY_PROGRAM_INVITATION_NOT_YET_ACCEPTED = "Invitation not yet accepted";
	public const string BUDDY_PROGRAM_INVITE_LIST = "See friends you've already invited here >>";
	public const string BUDDY_PROGRAM_NO_EMAILS_SENT_YET = "No Buddy Program invitations have been sent out yet.";
	public const string BUDDY_PROGRAM_REMAING_INVITES = "You have ##remainigInvites## buddy invites remaining this month.";
	public const string BUDDY_PROGRAM_STATUS_ACTIVE = "Active subscriber, <b>30 days added</b> to your account";
	public const string BUDDY_PROGRAM_TERMS = "<b>Terms and Rules</b>\r\n<br />\r\n<ul>\r\n<li>\r\nEach Active Subscription Account (trial accounts do not qualify for this promotion) can send Buddy Program invites \r\n</li>\r\n<li>\r\nOnly accounts created through this emailed invite are valid for this offer. Be sure your friends use the invite to create their account in order for you to earn your game time when they subscribe to EVE Online \r\n</li>\r\n<li>\r\nEligible subscription activations can be funded by Credit/Debit cards, Direct Debit, WebMoney, paysafecard, ETC, Steam, PLEX and PayPal.<br/>\r\nPayments not eligible for this offer: PayByCash.<br/>\r\nNotice: The Buddy Program is not currently configured to recognize PLEX activations. If your buddy activates his account with a PLEX, you need to contact customer support (<a href=\"mailto:support@eve-online.com\">support@eve-online.com</a>) in order to get the 30 days.\r\n</li>\r\n<li>\r\nYour friend must activate the free 21-day trial within 2 weeks of receiving your Buddy Program invite.\r\n</li>\r\n<li>\r\nPlease note that once your friend purchases an EVE Online subscription, your 30 free days may take up to 24 hours to be applied.\r\n</li>\r\n\r\n\r\n</ul>\r\n";
	public const string BUDDY_PROGRAM_TRIAL_SIGNUP_LINK = "your friends 21 day trial signup link";
	public const string BUDDY_PROGRAM_WAIT_NEXT_MONTH = "You have no remaining buddy invites this month. You can start to invite your buddies again next month.";
	public const string BULGARIAN_WEBSITE = "Bulgarian website.";
	public const string BUY_EVE_ONLINE_ACCOUNT = "BUY EVE-ONLINE ACCOUNT";
	public const string BUY_GAMETIME_PAYBYCASH = "Buy more game time using PayByCash\u2122.";
	public const string BUY_PLEX = "Buy PLEX";
	public const string BUY_PLEX_DESCRIPTION = "Get your 30 day Concord Pilot Licence Extension here";
	public const string BUY_VIVOX_VOICE = "This form enables you to Buy EVE-Online Vivox Voice using EVE Time codes. Please be aware that you can only use 30 day EVE Time\r\n\t\t\tCodes to enable Vivox.";
	public const string BUYER = "Buyer";
	public const string BUYING_PLEX_MARKET = "<b>Buying PLEX on the EVE market</b>\r\n<ol>\r\n<li>Open the Market on the bar to the left side of the screen, a.k.a. NeoCom.\r\n\r\n<li>PLEX can be found in the \u201cTrade Goods\u201d category.  Open \u201cPilot License Extensions (PLEX)\u201d and click on the \u201c30 Day Pilot License Extension\u201d tab. \r\n\r\n<li>Set the \u201cRange Filter\u201d to \u201cRegion\u201d, \u201cStation\u201d or \u201cSolar System\u201d to find the cheapest PLEX within those parameters.  \r\n\r\n<li>Click the \u201cbuy\u201d button or \u201cview details\u201d if you would like to see further market details about the item. \r\n\r\n<li>Always check the prices carefully before committing to buy\r\n</ol>\r\n";
	public const string CANCEL = "Cancel";
	public const string CANCEL_CANCEL_SUBSCRIPTION = "Cancel Subscription Cancellation";
	public const string CANCEL_CANCELLATION_OF_SUBSCRIPTION = "You are about to cancel the cancellation of your subscription!<br>\r\n\t\t\t\tAre you sure you want to do this?";
	public const string CANCEL_SUBSCRIPTION = "Cancel Subscription";
	public const string CANCEL_SUBSCRIPTION_CANCELLATION = "To cancel the upcoming cancellation of your subscription go to the <a href=\"/subscriptioninfo.aspx\">subscription info page</a>.";
	public const string CANCEL_SUBSCRIPTION_CANCELLATION_FRIENDLYTEXT = "Your cancellation is still pending, while your subscription hasn't expired, you can cancel your cancellation to keep playing";
	public const string CANCEL_SUBSCRIPTION_CANCELLATION_HEADLINE = "Cancel subscription cancellation";
	public const string CANCELLATION_PENDING = "Cancellation Pending";
	public const string CANCELLATION_SUCCESSFULLY_CANCELLED = "Subscription cancellation successfully cancelled";
	public const string CANCELLED = "Cancelled";
	public const string CARGO = "Cargo";
	public const string CART = "Cart";
	public const string CARTE_BLEUE = "Carte Bleue";
	public const string CATEGORIES = "Categories";
	public const string CATEGORY = "Category";
	public const string CC_FRAUD_MESSAGE_DISCLAIMER = "Please disable any IP address masking and anonymizing services when entering credit card information or the transaction will not be authorized.";
	public const string CCP = "CCP";
	public const string CCV = "CCV";
	public const string CCV_CODE = "CCV Code";
	public const string CDKEY = "CD Key";
	public const string CDKEY_INVALID_OR_IN_USE = "The CD Key you have entered is invalid or has already been used. Please try again.";
	public const string CDKEY_TEXT = "A CD key is a 35-character activation code used to create a new EVE Online  account. You are not required to use other types of payment until the days  associated with the key expire. Your account will be activated immediately.";
	public const string CELESTIAL_40002444 = "Ndoria";
	public const string CELESTIAL_40009253 = "Matigu";
	public const string CELESTIAL_40009255 = "Matias";
	public const string CELESTIAL_40009257 = "Orieku";
	public const string CELESTIAL_40009260 = "Prime";
	public const string CELESTIAL_40009264 = "Oniteseru";
	public const string CELESTIAL_40009271 = "Achura";
	public const string CELESTIAL_40092199 = "Kyonoke Pit";
	public const string CELESTIAL_40139384 = "Mikew";
	public const string CELESTIAL_40139385 = "Mikeb";
	public const string CELESTIAL_40139387 = "Prime";
	public const string CELESTIAL_40139389 = "Tamiroth";
	public const string CELESTIAL_40139391 = "Sek";
	public const string CELESTIAL_40139394 = "Zorast";
	public const string CELESTIAL_40139398 = "Nemantizor";
	public const string CELESTIAL_40139403 = "Oris";
	public const string CELESTIAL_40139424 = "Derdainys";
	public const string CELESTIAL_40142176 = "Radonis";
	public const string CELESTIAL_40161832 = "Istinn";
	public const string CELESTIAL_40161833 = "Belogor";
	public const string CELESTIAL_40161834 = "Huggar";
	public const string CELESTIAL_40161837 = "Matar";
	public const string CELESTIAL_40161840 = "Vakir";
	public const string CELESTIAL_40161843 = "Varkal";
	public const string CELESTIAL_40161845 = "Kulheim";
	public const string CELESTIAL_40161848 = "Orinn";
	public const string CELESTIAL_40161850 = "Syld";
	public const string CELESTIAL_40191967 = "Chakaux";
	public const string CELESTIAL_40191971 = "Chandeille";
	public const string CELESTIAL_40236011 = "Konrakas";
	public const string CELESTIAL_40262281 = "Odra";
	public const string CELESTIAL_40314535 = "Noya";
	public const string CELESTIAL_40314537 = "Corufeu";
	public const string CELESTIAL_40314540 = "Astrin";
	public const string CELESTIAL_40314543 = "Malloc";
	public const string CELESTIAL_40314546 = "Tanet";
	public const string CELESTIAL_40314549 = "Gallente Prime";
	public const string CELESTIAL_40314573 = "Caldari Prime";
	public const string CELESTIAL_40314592 = "Ortange";
	public const string CELESTIAL_40319254 = "Eclipticum";
	public const string CELESTIAL_40319255 = "Griklaeum";
	public const string CELESTIAL_40319256 = "Black Viperia";
	public const string CELESTIAL_40319257 = "Kileakum";
	public const string CEO = "CEO";
	public const string CHANGE_CHARACTER_NAME = "Change Character Name";
	public const string CHANGE_NAME_OF_ONE_CHARACTER = "Change the name of one of your characters. This transaction has a flat one time fee of ";
	public const string CHANGE_OVER_TO_DIRECT_BILLING = "To change over to Direct Debit billing simply fill out your personal and Direct Debit bank information in the form below and press the <span style=\"color:silver\">\'Next\'</span> button.";
	public const string CHANGE_OVER_TO_TIMECODE_BILLING = "To change over to EVE Time Code billing simply enter the EVE Time Code in the field below and press the <span style=\"color:silver\">\'Next\'</span> button.";
	public const string CHANGE_PASSWORD = "Change Password";
	public const string CHANGE_PASSWORD_GOOD_IDEA = "It's always a good idea to change your password now and then";
	public const string CHANGE_PAYMENT_METHOD = "Change Payment Method";
	public const string CHANGE_PAYMENT_TO_CREDITCARD = "<b>Changing over to credit card.</b><br>Enter creditcard info to change subscription payment method";
	public const string CHANGE_PAYMENT_TYPE = "Change payment type";
	public const string CHANGE_PORTRAIT_OF_ONE_CHARACTER = "Change the portrait from one of your characters to another of your characters. This transaction has a flat one time fee of ##currencySign####amount## per portrait swap.";
	public const string CHANGE_QUESTION = "Change ?";
	public const string CHANGE_SUBSCRIPTION_INTERVAL = "Change Subscription Interval";
	public const string CHANGE_SUBSCRIPTION_TYPE = "Here you can change your subscription type. Changes will be effective beginning\r\n    from your next billing date, which is:";
	public const string CHANGE_THE_PORTRAIT_FROM_ONE_TO_ANOTHER = "Change the portrait from one of your characters to another of your characters There is a flat fee of ##currencySign####amount##, charged once to your credit card. Please follow the instructions below to transfer a character.";
	public const string CHAR_ADMINISTRATIVE_PUNISHMENT = "Administrative Punishments";
	public const string CHAR_AGENT_SPAWNPOINTS = "Agent Spawnpoints";
	public const string CHAR_AGENTDETAILS_MSG1 = "Error:  research not active, but has research info in the database.";
	public const string CHAR_AGENTDETAILS_MSG2 = "Error:  research active, but hasn't got research info in the database.";
	public const string CHAR_AGENTDETAILS_MSG3 = "Error:  This draw is no longer valid in the lottery tables";
	public const string CHAR_AGENTDETAILS_MSG4 = "Error:  The lottery table says this was drawn";
	public const string CHAR_AGENTDETAILS_MSG5 = "will be added to the D100 die roll (lower die roll is better).";
	public const string CHAR_AGENTDETAILS_MSG6 = "points have been accumulated, but it would just be to ebil to apply all of that in one go.";
	public const string CHAR_AGENTDETAILS_MSG7 = "will be subtracted from the D100 die roll (lower die roll is better).";
	public const string CHAR_AGENTDETAILS_MSG8 = "A total of";
	public const string CHAR_AGENTDETAILS_MSG9 = "Clear Once Per Character Per Agent Flag";
	public const string CHAR_AGENTMISSIONHISTORY = "Agent Mission History";
	public const string CHAR_AGENTSPAWNPOINTS_MSG1 = "Agent Spawnpoints (LAST 100 DELETED)";
	public const string CHAR_AGENTSSPAWNPOINTS = "Agent Spawnpoints";
	public const string CHAR_ALLOCATED = "Allocated";
	public const string CHAR_ALREADY_EXIST = "already exists.";
	public const string CHAR_AN_IMPERSONATOR_FOR = "An impersonator for";
	public const string CHAR_AUDITLOG = "Audit Log";
	public const string CHAR_BASEPOINTS = "Base Points";
	public const string CHAR_BASIC_AGENT = "Basic Agent";
	public const string CHAR_BIGUGLYDICT = "Big Ugly Dict";
	public const string CHAR_BLUEPRINT_DRAWN = "Blueprint Drawn";
	public const string CHAR_BONUS_HACK = "Bonus Hack";
	public const string CHAR_BRIEFING = "Briefing";
	public const string CHAR_BROKENACTIVE = "but broken (active)";
	public const string CHAR_BROKENNOTACTIVE = "but broken (not active)";
	public const string CHAR_BUT_EXPIRED = "but expired";
	public const string CHAR_CANCELREMOVEPREPARE = "Cancel Remove Prepare";
	public const string CHAR_CHANGEAPPERANCE = "CHANGE APPEARANCE OF CHARACTER";
	public const string CHAR_CHANGECOPR_OF_CHARACTER = "CHANGE CORPORATION OF CHARACTER";
	public const string CHAR_CHANGECORP_MSG = "YOU CANNOT MOVE THE CEO OF A CORPORATION INTO ANOTHER CORPORATION";
	public const string CHAR_CHANGECORPFORM_MSG1 = "Character is online, it might be wise to wait until he is offline";
	public const string CHAR_CHANGECORPFORM_MSG2 = "Selecting nothing will change to the NEWBIE corporation";
	public const string CHAR_CHANGEDETAILS = "Change Details";
	public const string CHAR_CHANGEUSER_MSG = "CHANGE USER OF CHARACTER";
	public const string CHAR_CHAR_HAS_BEEN_REMOVED = "CHARACTER HAS BEEN REMOVED";
	public const string CHAR_CHAR_PREPARED_FOR_REMOVE = "CHARACTER HAS BEEN PREPARED FOR REMOVE";
	public const string CHAR_CHARACTER_FUCKED_UP = "CHARACTER IS FUCKED UP!!!";
	public const string CHAR_CHARACTER_RESEARCH_DETAILS = "Character's Research Details";
	public const string CHAR_CHARACTERCLUSTERERRORS = "Character Cluster Errors";
	public const string CHAR_CHARACTERFORUSER = "Characters for user:";
	public const string CHAR_CHARACTERLOOT_MSG1 = "I refuse to manufacture nothing";
	public const string CHAR_CHARACTERLOOT_MSG2 = "but quantity is only";
	public const string CHAR_CHARACTERLOOT_MSG3 = "Quantity must be at least a single portion.";
	public const string CHAR_CHARACTERLOOTFORM_MSG1 = "Note! Portion size is";
	public const string CHAR_CHARACTERLOOTFORM_MSG2 = "Quantity will be rounded to a whole multiply of that.";
	public const string CHAR_CHARACTERLOOTFORM_MSG3 = "Select a station to place these items (otherwise they will be placed at the character's current location)";
	public const string CHAR_CHARACTERSBYFILTER = "Characters by Filter";
	public const string CHAR_CHARCREDITS_MSG1 = "Please type in a valid amount";
	public const string CHAR_CHARCREDITS_MSG2 = "Please write a nice description in the reason field";
	public const string CHAR_CHARCREDITS_MSG3 = "Please write a nice and short description in the reason field (40 chars. max.)";
	public const string CHAR_CHARCREDITS_MSG4 = "have been transferred to the player";
	public const string CHAR_CLEAR_AGENTMISSION = "Clear Agent Mission";
	public const string CHAR_CLONEJUMPCONDITION = "Characters can only clone jump once every";
	public const string CHAR_COMBAT_RATING = "ECR";
	public const string CHAR_CORPMEMBERDETAILS = "Corp. Member Details";
	public const string CHAR_CREATECHARACTER_MSG = "Bloodline must be selected";
	public const string CHAR_CREDITS = "Credits";
	public const string CHAR_CURRENT_POINTS = "Current Points";
	public const string CHAR_CURRENTMISSION = "Current Mission";
	public const string CHAR_DESTROYED_JUNK = "Destroyed Junk";
	public const string CHAR_DESTROYED_JUNK_MESSAGE = "<p align=center><b><font size=4>If you're remotely considering reimbursing this you're either wrong or the system is faulty and deleting everyones stuff wrongfully. <br>Contact a DB Developer/Administrator A.S.A.P.</b></font>";
	public const string CHAR_DESTROYED_SHIPS = "Destroyed Ships";
	public const string CHAR_DESTROYED_TIME = "Destroyed Time";
	public const string CHAR_EMPLOYMENTRECORDS = "Employment Records";
	public const string CHAR_EPIC_MISSION_ARC = "Epic Mission Arc";
	public const string CHAR_EPICARC_AGENT = "Epic Arc Agent";
	public const string CHAR_ERASESKILLQUEUE = "Erase Training Queue";
	public const string CHAR_ERASESKILLQUEUEWARNING = "Continuing with this action will halt the skill this character is training and erase their training queue!";
	public const string CHAR_EXECSCRIPT = "Exec Script";
	public const string CHAR_EYE = "Eye";
	public const string CHAR_FACETREE = "Minmatar\r\n  Brutor\r\n    female\r\n      face\r\n        costume\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          21\r\n          22\r\n          23\r\n          24\r\n          25\r\n          3\r\n          4\r\n          8\r\n          9\r\n          blackLeather\r\n          brownleather\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          14\r\n          15\r\n          16\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Cheeks dark\r\n          Cheeks metal\r\n          Forehead\r\n          none\r\n          Red dragon\r\n          Red flowers\r\n          Silverdragon\r\n        eyebrows\r\n          1\r\n          10\r\n          11\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Normal\r\n          Strong\r\n        eyes\r\n          BlueV2\r\n          Brightgrey\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Greengraybright\r\n          Moss\r\n          Redbrown\r\n          Reptile\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          Dreadlocks\r\n          Dreads golden\r\n          Read dreads\r\n          Short dreads\r\n        lipstick\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          Black gloss\r\n          Blue punk\r\n          Copperred\r\n          Crimson\r\n          Flaming lips\r\n          Gloss\r\n          Gold\r\n          Golden gloss\r\n          Luminant blue\r\n          Metallic diffused\r\n          None\r\n          Red gloss\r\n          Soft darkred\r\n          Soft purple\r\n          Taste of blood\r\n        makeup\r\n          1\r\n          10\r\n          11\r\n          2\r\n          3\r\n          4\r\n          5\r\n          7\r\n          9\r\n          Black jester\r\n          Dark jester\r\n          Feline\r\n          Mercury\r\n          Mercury black\r\n          Metal feline\r\n          None\r\n          Redmetal feline\r\n          Silver stripes\r\n          Subtle bronze\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n    male\r\n      face\r\n        accessories\r\n          None\r\n          None2\r\n          Sunglasses black\r\n          Sunglasses brown\r\n          Sunglasses green\r\n          Sunglasses shiny\r\n        beard\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          2\r\n          22\r\n          4\r\n          7\r\n          8\r\n          9\r\n          None\r\n        costume\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          20\r\n          7\r\n          Armor 1\r\n          Armor 2\r\n          Armor 4\r\n          Armor 6\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          21\r\n          22\r\n          23\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Black tribe\r\n          none\r\n        eyebrows\r\n          1\r\n          10\r\n          11\r\n          13\r\n          14\r\n          4\r\n          5\r\n          6\r\n          7\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Natural green\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          10\r\n          2\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Backwards bone\r\n          None\r\n          Short dreads\r\n          Snakes\r\n          Tail with bones\r\n          Wild\r\n        skin\r\n          1\r\n          10\r\n          11\r\n          2\r\n          3\r\n          4\r\n          5\r\n          7\r\n          8\r\n          9\r\n          Normal\r\n  Sebiestor\r\n    female\r\n      face\r\n        accessories\r\n          Bone pierce\r\n          Iron pierce\r\n          Necklace\r\n          Necklace green emerald\r\n          None\r\n          Red stone\r\n        costume\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          21\r\n          22\r\n          23\r\n          24\r\n          25\r\n          26\r\n          27\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          13\r\n          14\r\n          16\r\n          17\r\n          18\r\n          19\r\n          20\r\n          21\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Chrome\r\n          Copper\r\n          Gold chin\r\n          None\r\n          Spike tattoo\r\n          Spikes gold\r\n          White chin\r\n        eyebrows\r\n          1\r\n          10\r\n          12\r\n          2\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Normal\r\n          Strong\r\n        eyes\r\n          BlueV2\r\n          Brightgrey\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          10\r\n          11\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Brown snake\r\n          Dark brown swoosh\r\n          Mohawk\r\n          None\r\n          Purple snake\r\n          Red snake\r\n          Ritual\r\n          Short blonde\r\n          Silvergray\r\n          Silvery\r\n          Tribal\r\n        lipstick\r\n          14\r\n          15\r\n          7\r\n          8\r\n          9\r\n          Black gloss\r\n          Blue punk\r\n          Copperred\r\n          Crimson\r\n          Flaming lips\r\n          Gloss\r\n          Gold\r\n          Golden gloss\r\n          Luminant blue\r\n          Metallic diffused\r\n          None\r\n          Red gloss\r\n          Rose metal\r\n          Soft purple\r\n          Taste of blood\r\n        makeup\r\n          1\r\n          10\r\n          11\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Black jester\r\n          Dark jester\r\n          Feline\r\n          Mercury\r\n          Mercury black\r\n          None\r\n          Silver stripes\r\n          Subtle bronze\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          Bright\r\n          Normal\r\n          Pale\r\n          Smooth\r\n          Tan\r\n    male\r\n      face\r\n        accessories\r\n          Cheekpins\r\n          Metal pins\r\n          None\r\n          Pindevil\r\n        costume\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          costume 2\r\n          costume1\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Jester bloodred\r\n          Jester Gold\r\n          Jester lead\r\n          Lead singleside\r\n          None\r\n          Singleside blood\r\n          Singleside white\r\n          Star transparent\r\n          Unnamed\r\n        eyebrows\r\n          1\r\n          10\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Light\r\n          None\r\n          Normal\r\n          Strong\r\n        eyes\r\n          BlueV2\r\n          Brightgrey\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          10\r\n          2\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          Albino metal\r\n          Black mohawk\r\n          Golden shaved\r\n          Jester\r\n          Long tail\r\n          None\r\n          Red mohawk\r\n          Short black spikes\r\n          Tribal\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          Ancient\r\n          Contrasted\r\n          Normal\r\n          Old\r\n          Pale\r\nAmarr\r\n  Amarr\r\n    female\r\n      face\r\n        costume\r\n          Classic gown\r\n          countess\r\n          deep blue\r\n          GoreTex Jacket\r\n          Grand royal\r\n          Grey cloak\r\n          marquis\r\n          Metal poncho\r\n          night\r\n          Purple cloak\r\n          royal collar\r\n          Royal collar gold\r\n          Royal collar rouge\r\n          Silver gown\r\n          standard midday gown\r\n          White cloak\r\n        deco\r\n          Crimson shell\r\n          Crimson tears\r\n          Crimson vail\r\n          Gold emblem\r\n          Gold pins\r\n          Golden shell\r\n          None\r\n          Platininum\r\n          Silverstream\r\n          Wing front\r\n          Wings of gold\r\n        eyebrows\r\n          Blonde Thin\r\n          Delicate brown\r\n          Evil\r\n          Evil brown\r\n          Small black curve\r\n          Thin black curve\r\n          Thin white\r\n          Wicked blond\r\n        eyes\r\n          BlueV2\r\n          Brightgrey\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          3rd eye red\r\n          Basic blonde\r\n          Basic umber\r\n          Blonde tails\r\n          Dark\r\n          Dark gold\r\n          Golden studs\r\n          Gray tails\r\n          Long\r\n          Ornamental\r\n          Traditional dark\r\n          Traditional gray\r\n        lipstick\r\n          Bourgogne gloss\r\n          Dark purple\r\n          Glossy\r\n          None\r\n          Pale rose\r\n          Purple gloss\r\n          Red gloss\r\n          Rose\r\n          Rust\r\n          Velvet light\r\n          White dot\r\n        makeup\r\n          Blue shade\r\n          Crimson pins\r\n          Decorative grand red\r\n          Decorative red\r\n          Golden vail\r\n          Mad purple\r\n          Mad red\r\n          Mad rust\r\n          None\r\n          rust\r\n          Silver feline\r\n          Silvershade\r\n          Subtle shade\r\n          Velvet\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6       \r\n    male\r\n      face\r\n        costume\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          Chromearound\r\n          Crimson abito royal\r\n          crimson tunic\r\n          Darkaround\r\n          Golden robe\r\n          Negro abito royal\r\n          t\xfanica\r\n          Velvet abito royal\r\n        deco\r\n          Emblem\r\n          Forehead gold\r\n          Forehead titanium\r\n          Gold implant\r\n          Gold knobs\r\n          Gold point\r\n          Gold trim\r\n          None\r\n          wings\r\n        eyebrows\r\n          1\r\n          11\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          8\r\n          9\r\n        eyes\r\n          Brightgrey\r\n          Gold\r\n          Grey\r\n          Greyblue\r\n          Orange\r\n          Yellow\r\n        hair\r\n          High\r\n          none\r\n          ornamental\r\n          Point\r\n          sides\r\n          Slick knot\r\n          Wild sides\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          Golden\r\n          Normal\r\n          regular\r\n          Sick\r\n  Nikunni\r\n    female\r\n      face\r\n        costume\r\n          1\r\n          10\r\n          11\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Blood\r\n          Velvet\r\n        deco\r\n          claw\r\n          delecate\r\n          hulin\r\n          Shell\r\n          Tigris\r\n          Twin\r\n          widow\r\n        eyebrows\r\n          2\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyes\r\n          BlueV2\r\n          Brightgrey\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          2\r\n          Black\r\n          Crimson Hijab\r\n          Dark long\r\n          Dark ornamental\r\n          Darker\r\n          Darker gold\r\n          Tail gold\r\n          Tail metal\r\n          Traditional gold\r\n          Traditional metal\r\n          Velvet\r\n          Wild\r\n          Wild elegance\r\n        lipstick\r\n          1\r\n          10\r\n          12\r\n          2\r\n          4\r\n          5\r\n          7\r\n          8\r\n          9\r\n        makeup\r\n          1\r\n          10\r\n          11\r\n          13\r\n          2\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n    male\r\n      face\r\n        costume\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          Black\r\n          Bronze cura\r\n          Bronze tyrant\r\n          Dark cura\r\n          gown\r\n          Metal tinna\r\n          sterling\r\n        deco\r\n          Bronze implant\r\n          Bronze sting\r\n          Dark emblem\r\n          Dark wings\r\n          Metal implant\r\n          None\r\n        eyebrows\r\n          10\r\n          11\r\n          2\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyes\r\n          BlueV2\r\n          Brightgrey\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          Dark wild\r\n          Knot\r\n          None\r\n          Short black\r\n          Short silver\r\n          Sticks\r\n          Subtle sides\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          Bright\r\n          Dark\r\n          Normal\r\n          Pale\r\n          Sick\r\nCaldari\r\n  Civire\r\n    female\r\n      face\r\n        costume\r\n          1\r\n          10\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Battlearmor\r\n          Cybertech\r\n          Desert\r\n          Heavy marine\r\n          Jungle\r\n          Special ops\r\n          Wintercamo\r\n        deco\r\n          -none\r\n          1\r\n          10\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          21\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Black spikes\r\n          Cheek spikes\r\n          Cheek stripes\r\n          Golden star\r\n          Implant\r\n          None\r\n          Silver star\r\n        eyebrows\r\n          1\r\n          11\r\n          2\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          2\r\n          3\r\n          4\r\n          Blonde loose\r\n          Copper\r\n          Golden\r\n          Pink loose\r\n          Red dreads\r\n          Red loose\r\n          Shaven\r\n          Short brown\r\n          Short red\r\n          Silvery\r\n        lipstick\r\n          -none\r\n          1\r\n          10\r\n          12\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Copperred\r\n          Gloss\r\n          Golden gloss\r\n          Grey gloss\r\n          Lead\r\n          None\r\n        makeup\r\n          -none\r\n          1\r\n          10\r\n          12\r\n          13\r\n          14\r\n          15\r\n          2\r\n          20\r\n          21\r\n          22\r\n          23\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Black beams\r\n          Dark mercury\r\n          Green beams\r\n          None\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n    male\r\n      face\r\n        accessories\r\n          None\r\n        beard\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          none\r\n        costume\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          2\r\n          4\r\n          5\r\n          7\r\n          8\r\n          9\r\n          none\r\n        eyebrows\r\n          1\r\n          10\r\n          12\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Hairy\r\n          Heavy\r\n          Normal\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Natural green\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Blackjack\r\n          Bleached\r\n          Darkjack\r\n          Greybrown\r\n          None\r\n          Shave\r\n          Silvergray\r\n          White\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n  Deteis\r\n    female\r\n      face\r\n        costume\r\n          1\r\n          10\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          21\r\n          23\r\n          24\r\n          25\r\n          26\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        deco\r\n          1\r\n          10\r\n          12\r\n          13\r\n          14\r\n          17\r\n          19\r\n          2\r\n          20\r\n          21\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Black spikes\r\n          Cheek spikes\r\n          Cheek stripes\r\n          Golden star\r\n          Implant\r\n          None\r\n          Silver star\r\n          Unnamed\r\n        eyebrows\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Natural green\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          2\r\n          4\r\n          7\r\n          8\r\n          Golden\r\n          Luminant\r\n          Rose\r\n        lipstick\r\n          1\r\n          10\r\n          12\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Copperred\r\n          Gloss\r\n          Golden gloss\r\n          Grey gloss\r\n          Lead\r\n          None\r\n        makeup\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Black beams\r\n          Dark mercury\r\n          Geen beams\r\n          None\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n    male\r\n      face\r\n        beard\r\n          10\r\n          11\r\n          2\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Heavy black\r\n          Musket\r\n          Mustache\r\n          None\r\n        costume\r\n          10\r\n          11\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          23\r\n          26\r\n          27\r\n          29\r\n          3\r\n          30\r\n          4\r\n          6\r\n          9\r\n          golden officer\r\n          Officer\r\n          officer green\r\n          police\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          2\r\n          4\r\n          5\r\n          7\r\n          8\r\n          9\r\n          None\r\n        eyebrows\r\n          07\r\n          08\r\n          09\r\n          1\r\n          10\r\n          11\r\n          13\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          Black heavy\r\n          Normal heavy\r\n          Thin\r\n          Thin black\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Grey\r\n          Moss\r\n          Natural green\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          10\r\n          2\r\n          3\r\n          4\r\n          9\r\n          Black slick\r\n          Blonde\r\n          Brown slick\r\n          Grey slick\r\n          Greybrown\r\n          Light brown\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          7\r\n          8\r\n          9\r\nGallente\r\n  Gallente\r\n    female\r\n      face\r\n        costume\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          basic metal\r\n          Black plastic\r\n          Blue plastic\r\n          fly cobalt\r\n          fly crimson\r\n          Ice\r\n          Leather\r\n          metalneck\r\n          pink as hell\r\n          Pink plastic\r\n          plastic\r\n          plastic copper\r\n          Plastic gold\r\n          plastic ivy\r\n          Shiny plastic\r\n          silver\r\n          smooth basic\r\n          toxic\r\n          turquoise dream\r\n          White plastic\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          21\r\n          22\r\n          23\r\n          24\r\n          25\r\n          26\r\n          27\r\n          28\r\n          29\r\n          3\r\n          30\r\n          31\r\n          32\r\n          34\r\n          35\r\n          36\r\n          37\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Dark flare\r\n          Flare\r\n          None\r\n          Sidechrome\r\n          White dots\r\n        eyebrows\r\n          1\r\n          10\r\n          11\r\n          12\r\n          14\r\n          15\r\n          16\r\n          4\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Natural green\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Aqua dark\r\n          Blue\r\n          Blue sides\r\n          Flame Flamboyance\r\n          Golden feathers\r\n          Red feathers\r\n          Short red\r\n          Silver feathers\r\n          wild flame\r\n        lipstick\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Black gloss\r\n          Bright purple\r\n          Copperred\r\n          Gloss\r\n          Golden gloss\r\n          None\r\n          Purple glossy\r\n          Red gloss\r\n          Rose metal\r\n        makeup\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          22\r\n          23\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Aqua stripes\r\n          Black beams\r\n          Blue shade\r\n          Blue shine\r\n          Blue stripes\r\n          Dark mercury\r\n          Geen beams\r\n          Golden stripes\r\n          Greenshade\r\n          None\r\n          Purple metal\r\n          Red metal stripes\r\n          Red shade\r\n          Subtle bronze\r\n        skin\r\n          1\r\n          10\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n    male\r\n      face\r\n        beard\r\n          1\r\n          11\r\n          14\r\n          16\r\n          17\r\n          19\r\n          2\r\n          20\r\n          21\r\n          22\r\n          23\r\n          24\r\n          25\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          None\r\n        costume\r\n          2\r\n          2nd symmetry\r\n          B eye plasticote\r\n          basic T\r\n          bronze\r\n          centerpiece basic\r\n          Collar turq\r\n          crimson collar\r\n          crimson T\r\n          dark shine\r\n          glam\r\n          golden boy\r\n          greenishplastic\r\n          iceheart\r\n          plasticovercote\r\n          Purple plasticote\r\n          sidecut flame\r\n          sidecut swing\r\n          symmetry sting\r\n          twocote\r\n          whiteplastic\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          21\r\n          22\r\n          23\r\n          24\r\n          25\r\n          26\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyebrows\r\n          1\r\n          10\r\n          12\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Natural green\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          10\r\n          12\r\n          13\r\n          2\r\n          3\r\n          4\r\n          7\r\n          8\r\n          aurantium\r\n          caldaristyle1\r\n          caldaristyle2\r\n          caldaristyle3\r\n          caldaristyle4\r\n          caldaristyle5\r\n          dark\r\n          flimtop\r\n          fuchsin\r\n          fuzztop\r\n          Mr brunette\r\n          Pink fuzztop\r\n          redtop\r\n          silver\r\n          Toxic egghead\r\n          toxic trauma\r\n          viridian front\r\n        skin\r\n          1\r\n          10\r\n          11\r\n          12\r\n          2\r\n          3\r\n          4\r\n          5\r\n          7\r\n          8\r\n          9\r\n  Intaki\r\n    female\r\n      face\r\n        costume\r\n          1\r\n          2\r\n          3\r\n          4\r\n          6\r\n          7\r\n          8\r\n          beige\r\n          blood robe\r\n          blue ice\r\n          blue silk\r\n          cloth cloth\r\n          dark metal\r\n          di rame verde\r\n          elegant\r\n          elegant colour\r\n          elegant silver\r\n          grey stone\r\n          leather vest\r\n          nature\r\n          silver\r\n          symmetry basic\r\n          tin shine\r\n          velvet basic\r\n          verde rosso\r\n        deco\r\n          1\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          21\r\n          22\r\n          24\r\n          25\r\n          3\r\n          4\r\n          5\r\n          7\r\n          8\r\n        eyebrows\r\n          1\r\n          11\r\n          12\r\n          13\r\n          15\r\n          16\r\n          2\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Natural green\r\n          Redbrown\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          blond_sidemetals\r\n          brunette _sidegold\r\n          chromefront\r\n          dark_oceano\r\n          unigold_rouge\r\n        lipstick\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Black gloss\r\n          Bright purple\r\n          Copperred\r\n          Gloss\r\n          Golden gloss\r\n          None\r\n          Purple glossy\r\n          Red gloss\r\n          Rose metal\r\n        makeup\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          17\r\n          18\r\n          19\r\n          2\r\n          20\r\n          22\r\n          23\r\n          4\r\n          8\r\n          9\r\n          Aqua stripes\r\n          Black beams\r\n          Blue shade\r\n          Blue shine\r\n          Blue stripes\r\n          Dark mercury\r\n          Geen beams\r\n          Golden stripes\r\n          Greenshade\r\n          None\r\n          Purple metal\r\n          Red metal stripes\r\n          Red shade\r\n          Subtle bronze\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n    male\r\n      face\r\n        beard\r\n          1\r\n          10\r\n          14\r\n          15\r\n          16\r\n          17\r\n          2\r\n          21\r\n          3\r\n          4\r\n          9\r\n          none\r\n          Unnamed\r\n        costume\r\n          10\r\n          11\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          9\r\n          alchemist\r\n          B-man\r\n          B-man alloy\r\n          beige B-man\r\n          black robe\r\n          crimson robe\r\n          fresco\r\n          gold extravaganza\r\n          grendeur robe\r\n          leisure suit\r\n          shoulder toca\r\n          standard robe\r\n        deco\r\n          1\r\n          10\r\n          11\r\n          12\r\n          14\r\n          15\r\n          17\r\n          18\r\n          2\r\n          3\r\n          4\r\n          5\r\n          7\r\n          8\r\n          9\r\n          i3\r\n          i5\r\n          none\r\n        eyebrows\r\n          1\r\n          10\r\n          11\r\n          12\r\n          13\r\n          14\r\n          15\r\n          16\r\n          2\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n        eyes\r\n          BlueV2\r\n          BrownV2\r\n          Darkgreen\r\n          Darkgrey\r\n          Deep brown\r\n          Deep ocean\r\n          GoldenV2\r\n          Moss\r\n          Natural green\r\n          Stinging blue\r\n          Stinging green\r\n          Stinging grey\r\n          Stinging greyblue\r\n        hair\r\n          1\r\n          10\r\n          11\r\n          12\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          8\r\n          9\r\n          Dark and long\r\n          Long\r\n          Long blonde\r\n          Medium\r\n        skin\r\n          1\r\n          2\r\n          3\r\n          4\r\n          5\r\n          6\r\n          7\r\n          glossy\r\n          oily\r\nSceneOptions\r\n  Background\r\n    AthleticFIST\r\n    Banner\r\n    Boilerroom\r\n    Bones\r\n    Brickwall\r\n    Caution\r\n    City\r\n    Cloudy halo\r\n    Concord\r\n    Darkmetal\r\n    Dirty iron\r\n    Graffiti\r\n    Hallway\r\n    Hangardoor\r\n    Interbus\r\n    Pirate\r\n    Rabbitskull\r\n    Refraction\r\n    Rocky halo\r\n    Rustball\r\n    Ruststripe\r\n    RustyMech\r\n    Statues\r\n    Tribal\r\n    Tribaltech\r\n    Whirlpool\r\n    Zoom\r\n    aliens\r\n    amarrchapel\r\n    amarrdoors\r\n    amarrmec\r\n    boilerroombackdrop\r\n    breasts\r\n    cell-298\r\n    crazyface\r\n    dirt\r\n    door\r\n    doorbackrop\r\n    doorish\r\n    doorstraight\r\n    doublefist\r\n    factory\r\n    fistpower\r\n    garagedoor\r\n    garbagedoor\r\n    gigerbackdrop\r\n    hangar\r\n    jovemech\r\n    lights\r\n    lightsnowindow\r\n    mec\r\n    mechyhall\r\n    metalplate\r\n    neon01\r\n    neon02\r\n    neon3\r\n    neon4\r\n    neon5\r\n    rusty_metalheads\r\n    sheetmetal_blue\r\n    sheetmetal_green\r\n    ship\r\n    skins_n_metal\r\n    sphinx\r\n    sphinx_deco\r\n    sphinxsofthe6threich\r\n    steel\r\n    tech_tribal\r\n    tiles_green\r\n    tiles_yellow\r\n    tunnel\r\n    window\r\n    wood\r\n  Lights\r\n    Backlit\r\n    Blue\r\n    Blue night\r\n    Coolblue\r\n    Drama sidelights\r\n    Flashlight\r\n    Icy\r\n    Moonlight\r\n    Nocturne\r\n    Overcast\r\n    Pale yellow backlit\r\n    Red alert\r\n    Sidelight\r\n    Singleside\r\n    Soft\r\n    Soft sidelight\r\n    Softly\r\n    Studiolights\r\n    UnderlitV2\r\n    Yellowsidelights\r\n\r\n\r\n";
	public const string CHAR_FETCHITEMOBJECTIVE = "Fetch Item Objective";
	public const string CHAR_FINALBLOW = "Final Blow";
	public const string CHAR_GIVE_CREDITS_TO = "Give credits to:";
	public const string CHAR_GIVELOOTTO = "Give loot to:";
	public const string CHAR_HOWLONG = "How long";
	public const string CHAR_IMPERSONATOR = "Impersonator";
	public const string CHAR_IMPLANT_PLUGGEDIN = "IMPLANT IS PLUGGED-IN";
	public const string CHAR_IN_MINUTES = "in minutes";
	public const string CHAR_INMISSION = "In Mission";
	public const string CHAR_ISSUE_A_WARNING = "Issue a warning";
	public const string CHAR_ISSUE_WARNINGS = "Issued Warnings";
	public const string CHAR_ISSUEA_NEW_WARNING = "Issue a new warning";
	public const string CHAR_KILLOBJECTIVE = "Kill Objective";
	public const string CHAR_KILLRIGHTS_MSG1 = "Kill Rights concerning character";
	public const string CHAR_LAST100DELTED = "LAST 100 DELETED";
	public const string CHAR_LASTSTATION = "Last Station";
	public const string CHAR_LASTSYSTEM = "Last System";
	public const string CHAR_LOOTPORTIONSIZEWARN = "The value you entered is not a multiple of the portion size for this item. \\nTherefore The value has been rounded down to ";
	public const string CHAR_LOST_CLONE = "Lost Clone";
	public const string CHAR_LOST_IMPLANT = "Lost Implant";
	public const string CHAR_LOST_SKILLPONTS = "Lost skillpoints";
	public const string CHAR_MAKESUPER = "MAKE SUPER";
	public const string CHAR_MAKESUPER_MSG1 = "MAKE CHARACTER A SUPER CHARACTER";
	public const string CHAR_MAKESUPER_MSG2 = "Skills that will be updated";
	public const string CHAR_MAKESUPER_MSG3 = "skillPoints added";
	public const string CHAR_MAKESUPER_MSG4 = "Skills that will be added";
	public const string CHAR_MARK_DUNGEONS_AS_COMPLETED = "Mark Dungeons as Completed";
	public const string CHAR_MASSREVERSAL = "Mass Reversal";
	public const string CHAR_MEDALS_CREATED = "Medals Created";
	public const string CHAR_MEDALS_RECEIVED = "Medals Received";
	public const string CHAR_MESSAGEBODY = "Message Body";
	public const string CHAR_MESSAGES = "Messages";
	public const string CHAR_MISSION_OFFERED = "mission was offered";
	public const string CHAR_MISSION_PREPARED = "but referral mission prepared";
	public const string CHAR_MORPH = "morph";
	public const string CHAR_MORPHONGNOTFORME = "Morphing is not for me";
	public const string CHAR_MOVECHARACTER_MSG1 = "You must select a system or a station to move the character to.";
	public const string CHAR_MOVECHARACTER_MSG2 = "You are being moved by GM";
	public const string CHAR_MOVECHARACTER_MSG3 = "You were moved by GM";
	public const string CHAR_MOVECHARACTER_MSG4 = "Character NOT Moved";
	public const string CHAR_MOVECHARACTER_MSG5 = "Character not moved as he was already located in the location";
	public const string CHAR_MOVECHARACTER_MSG6 = "Are you sure you want to prepare a remove:";
	public const string CHAR_MOVECHARACTER_MSG7 = "Prepare Character for Remove";
	public const string CHAR_MOVECHARACTER_MSG8 = "Are you sure you want to cancel remove prepare:";
	public const string CHAR_MOVECHARACTER_MSG9 = "Cancel Character Remove Prepare";
	public const string CHAR_MOVEHOME = "Move home";
	public const string CHAR_MOVESHIPALSO = "Move ship also";
	public const string CHAR_MUSTBEDESTROYEDIN = "must be destroyed in";
	public const string CHAR_MYCHARACTERS = "My Characters";
	public const string CHAR_MYCHARACTERS_MSG = "SUPER characters are created with all skills available";
	public const string CHAR_NEW_LOYALTYPOINT_BALANCE = "New Loyalty Point Balance";
	public const string CHAR_NEWBASE_RESEARCHPOINTS = "New Base Research Points";
	public const string CHAR_NO_CLONE_FOUND = "No Clone Found";
	public const string CHAR_NONAGENTNPC = "Non-Agent NPC";
	public const string CHAR_NOOUTPUT = "No Output";
	public const string CHAR_NOSKILLSINQUEUE = "This character has no skills in the training queue.";
	public const string CHAR_NOTANAGENT = "not an agent";
	public const string CHAR_NOTANNPC = "Not an NPC";
	public const string CHAR_NOTCOMPLETED = "not completed";
	public const string CHAR_NOTE_FOR_GM = "Note (For GMs)";
	public const string CHAR_NOTPENDING = "Not Pending";
	public const string CHAR_NOTYETALLOCATED = "Not yet allocated";
	public const string CHAR_OFFER_OUTSTANDING = "Offer outstanding";
	public const string CHAR_OFFERTIME = "Offer Time";
	public const string CHAR_PICKER_OVERIDES = "picker overides";
	public const string CHAR_PLAUSIBLE_MISSIONS = "Plausible Missions";
	public const string CHAR_POD_KILLED = "POD KILLED";
	public const string CHAR_PREPAREDMISSION = "Prepared Mission";
	public const string CHAR_PREPAREREMOVE = "Prepare Remove";
	public const string CHAR_PRIOR_MISSION_HISTORY = "Prior Mission History";
	public const string CHAR_PROLONG_AGENTMISSION = "Prolong Agent Mission";
	public const string CHAR_PUNISHCHARACTER = "Punish Character";
	public const string CHAR_PUNISHCHARACTER_MSG1 = "Cannot punish character.  No userID behind it.";
	public const string CHAR_PUNISHCHARACTER_MSG2 = "Gag the entire user account";
	public const string CHAR_PUNISHCHARACTER_MSG23 = "was having one of his/her moods again";
	public const string CHAR_PUNISHMENTS = "Punishments";
	public const string CHAR_REASON_FOR_PLAYER = "Reason (For Players)";
	public const string CHAR_RECEIVED = "Received";
	public const string CHAR_RECEIVED_MESSAGES = "Received Messages";
	public const string CHAR_REFERRING_AGENT = "Referring Agent";
	public const string CHAR_REIMBURSEMENT_COMPLETE = "Reimbursement complete";
	public const string CHAR_REJECTED_BLUEPRINT_TYPES = "Rejected Blueprint Types";
	public const string CHAR_REMOVE = "REMOVE";
	public const string CHAR_REMOVECHAR_MSG1 = "Are you sure you want to remove:";
	public const string CHAR_REPAIRMISSION = "Repair Mission";
	public const string CHAR_RESEARCHAGENT = "Research Agent";
	public const string CHAR_RESTART_AGENTMISSION = "Restart Agent Mission";
	public const string CHAR_RESTORE = "RESTORE";
	public const string CHAR_RESTORECHARACTER = "RESTORE CHARACTER";
	public const string CHAR_RESTORECHARACTER_MSG = "Name must be changed if name already in use";
	public const string CHAR_RETURNHANGAR = "Return Hangar";
	public const string CHAR_ROLENOTASSIGNED = "Role Not Assigned";
	public const string CHAR_ROTATION = "Rotation";
	public const string CHAR_ROTATIONPOSNMORPHS = "Rotation, pos and morph";
	public const string CHAR_SCRIPTOUTPUT = "Script Output";
	public const string CHAR_SELECTNPCTOIMPERSONATE = "Select NPC to Impersonate";
	public const string CHAR_SENT = "Sent";
	public const string CHAR_SENT_MESSAGES = "Sent Messages";
	public const string CHAR_SEQUENCE_IN_PROGRESS = "but sequence in progress";
	public const string CHAR_SET_ROTATION_POSITON_MORPHING_MANNUALLY = "Set rotation, position and morphing manually";
	public const string CHAR_SETBASERESEARCHPOINTS = "Set Base Research Points";
	public const string CHAR_SETNEXTMISSION = "Set Next Mission";
	public const string CHAR_SHIP_MSG1 = "ERROR: Items in ship not belonging to character";
	public const string CHAR_SHIPKILLED_MSG1 = "ATTN: Use with care and always verify that the information below is correct before hitting \\\"Reimburse\\";
	public const string CHAR_SHIPKILLED_MSG10 = "will be rolled back for the amount";
	public const string CHAR_SHIPKILLED_MSG11 = "Character currently has only";
	public const string CHAR_SHIPKILLED_MSG12 = "If you reimburse his ship he will be placed in the red";
	public const string CHAR_SHIPKILLED_MSG13 = "Character has enough credits to repay the insurance";
	public const string CHAR_SHIPKILLED_MSG14 = "Character was podded at";
	public const string CHAR_SHIPKILLED_MSG15 = "after ship destruction";
	public const string CHAR_SHIPKILLED_MSG16 = "This implant is not owned by this character! Aborting";
	public const string CHAR_SHIPKILLED_MSG17 = "Implants have already been reimbursed";
	public const string CHAR_SHIPKILLED_MSG18 = "Character is already implanted. Lost implants will therefore be placed in hangar";
	public const string CHAR_SHIPKILLED_MSG19 = "Clone was bought at";
	public const string CHAR_SHIPKILLED_MSG2 = "This ship is not owned by this character! Aborting";
	public const string CHAR_SHIPKILLED_MSG20 = "Pod Kill did not occur within 20 minutes of ship destruction";
	public const string CHAR_SHIPKILLED_MSG4 = "Ship has already been brought back to life";
	public const string CHAR_SHIPKILLED_MSG5 = "Ship was not insured";
	public const string CHAR_SHIPKILLED_MSG6 = "Insurance paid out at";
	public const string CHAR_SHIPKILLED_MSG7 = "in the amount of";
	public const string CHAR_SHIPKILLED_MSG8 = "The character is not the beneficiary of the insurance.";
	public const string CHAR_SHIPKILLED_MSG9 = "The entity";
	public const string CHAR_SHIPKILLED_REASON1 = "Insurance payout reversed by GM";
	public const string CHAR_SHIPKILLED_REASON2 = "PodKIll reversed by GM";
	public const string CHAR_SHIPKILLEDEVENT = "Ship Killed Event";
	public const string CHAR_SHIPSKILLED_MSG21 = "Select different return hangar (optional)";
	public const string CHAR_SHIPSKILLED_MSG3 = "No last station found! Action cancelled";
	public const string CHAR_SHIPSKILLED_MSGBODY_P1 = "Dear PLACE_CHARACTER_NAME,";
	public const string CHAR_SHIPSKILLED_MSGBODY_P2 = "A salvage operation recently recovered your PLACE_SHIP_TYPE class ship from a debris field in PLACE_SYSTEM_NAME.";
	public const string CHAR_SHIPSKILLED_MSGBODY_P3 = "You should be able to retrieve your ship at PLACE_RETURN.";
	public const string CHAR_SHIPSKILLED_MSGBODY_P4 = "The salvage team could not find any items that were ejected from your ship prior to its apparent destruction so if you were not able to retrieve the cargo canisters there is sadly nothing we can do.";
	public const string CHAR_SHIPSKILLED_MSGBODY_P5 = "Law requires us to notify your friendly insurance company and they have deducted any financial payout from your account.";
	public const string CHAR_SHIPSKILLED_MSGBODY_P6 = "Sincerely,";
	public const string CHAR_SHIPSKILLED_MSGBODY_P7 = "Your friendly neighbourhood CONCORD police squad.";
	public const string CHAR_SHIPSKILLED_MSGCLONE_P1 = "Although your body was in a somewhat mangled state we have been able to revive it and we hereby return it, and the ship to you. You should be able to retrieve your ship at PLACE_RETURN.";
	public const string CHAR_SHIPSKILLED_MSGCLONE_P2 = "Unfortunately your clone cannot be returned to its container and has therefore been converted to biomass (it did have some reservations but nothing that CONCORD cannot handle). You have been refunded in full for the loss of the clone, but you will need to purchase a new one.";
	public const string CHAR_SHIPSKILLED_MSGCLONE_P3 = "Additionally, the salvagers could not find any items that were ejected from your ship prior to its apparent destruction so if you were not able to retrieve the cargo canisters there is sadly nothing we can do.";
	public const string CHAR_SHIPSKILLED_MSGCLONE_P4 = "Law requires us to notify your friendly insurance company and they have deducted any financial payout from your account.";
	public const string CHAR_SHIPSKILLED_MSGTITLE = "Your ship has been salvaged";
	public const string CHAR_SHOPPINGCART = "Shopping cart";
	public const string CHAR_SINQTY = "Sin/Qty";
	public const string CHAR_SIPKILL_MSG1 = "Ship has already been reimbursed";
	public const string CHAR_SIPKILL_MSG2 = "There were";
	public const string CHAR_SIPKILL_MSG3 = "additional old ship killed events found which have become invalid for resurrection";
	public const string CHAR_SIPKILL_MSG4 = "No ships found within the specified period";
	public const string CHAR_SKILL_LAYOUT = "Layout";
	public const string CHAR_SKILLJOURNAL = "Skill Journal";
	public const string CHAR_SKILLQUEUE = "Training Queue";
	public const string CHAR_SKILLQUEUEACTIVE = "The training queue is active. This character has skills in training.";
	public const string CHAR_SKILLQUEUEINACTIVE = "The training queue is inactive. This character is not training skills.";
	public const string CHAR_SKILLQUEUELIKELYTOUPDATE = "The training queue is likely to update at:";
	public const string CHAR_SKILLS_DONE = "Done";
	public const string CHAR_SKILLS_FULLLIST = "Full List";
	public const string CHAR_SKILLS_GAME = "Game";
	public const string CHAR_SKILLS_LEVEL = "Level";
	public const string CHAR_SKILLS_POINTS = "Points";
	public const string CHAR_SKILLS_RANK = "Rank";
	public const string CHAR_SKILLS_SKILLS = "Skills";
	public const string CHAR_SKILLS_SP = "SP";
	public const string CHAR_SKILLS_STARTLEVEL = "Start Level";
	public const string CHAR_SKILLS_TOTPOINTS = "Character has a total of <b>%(pt)s</b> skillpoints in <b>%(skills)s</b> skills.";
	public const string CHAR_SKILLS_TRAINING = "Training";
	public const string CHAR_SKILLSINTRAINING = "Skills in Training";
	public const string CHAR_SUPERCHARACTER = "SUPER Character";
	public const string CHAR_TEMPLATE = "Template";
	public const string CHAR_TIME_BONUS_REWARD = "Time Bonus Reward";
	public const string CHAR_TRAINED_SKILLS = "Trained Skills";
	public const string CHAR_TRANSPORT_OBJECTIVE = "Transport Objective";
	public const string CHAR_TUTORIAL_AGENT = "Tutorial Agent";
	public const string CHAR_UNREJECTED_BLUEPRINT_TYPE = "Un-reject blueprint type";
	public const string CHAR_VERYSTRANGE = "very strange";
	public const string CHAR_WARNING_MSG1 = "You have to be loged in as a character to issue a warning, perferably as a well marked GM character";
	public const string CHAR_WARNING_MSG2 = "The warning is sent out in the name of that character";
	public const string CHAR_WARNING_MSG3 = "You have to check here to send after editing";
	public const string CHAR_WARNINGTEXT = "Warning Text";
	public const string CHAR_WEIRDAWARD = "Weird Reward";
	public const string CHAR_WEIRDOBJECTIVE = "Weird Objective";
	public const string CHARACTER = "Character";
	public const string CHARACTER_TO_SELL_ETC_NOT_SELECTED = "Please choose a selling character";
	public const string CHARACTER_TO_SELL_ETC_NOT_YOURS = "The character you want to sell the EVE Time Code from does not belong to you.";
	public const string CHARACTER_TRANSFER_CONFIRM = "Your character ##characterName## has been transferred from account ##fromAccount## to account ##toAccount## ";
	public const string CHARACTER_TRANSFER_IS_LOCKED = "Your account is closed for character transfer. ";
	public const string CHARACTER_TRANSFER_TO_OWN_ACCOUNT = "You are not allowed to transfer a character to your own account.";
	public const string CHARGED_ONCE_TO_YOUR_CREDITCARD = "10, charged once to your credit card. Please follow the instructions below to transfer\r\n\t\t\ta character.";
	public const string CHARGED_ONCE_TO_YOUR_CREDITCARD_TO_TRANSFER = "20, charged once to your credit card. Please follow the instructions below to transfer\r\n\t\t\ta character.";
	public const string CHARGING = "Charging";
	public const string CHECK_EMAIL = "Check your E-mail!";
	public const string CHECKOUT = "Checkout";
	public const string CHOOSE_TO_TRANSFER = "<li>Choose the character you want to transfer the portrait from</li><li>Choose\r\n\t\t\t\t\t\tthe character you want to transfer the portrait to</li><li>Input your credit card details</li>";
	public const string CHOOSE_TO_TRANSFER_A_CHARACTER = "<li>Choose the character you want to transfer</li><li>Input the name of the\r\n\t\t\t\t\t\taccount you want to transfer the character to</li><li>Input your credit card details</li>";
	public const string CITY = "City";
	public const string CITY_PLEASE_ENTER = "Please enter your city";
	public const string CKLREGISTER = "CklRegister";
	public const string Classic = "Classic";
	public const string CLICK_HERE = "Click here";
	public const string CLICK_HERE_TO_CONTINUE = "Click here to continue";
	public const string CLICK_TO_KEEP_PLAYING = "Click here to keep playing";
	public const string CLICK_TO_RE_ENTER_TRIAL_CDKEY = "Click here to re-enter your trial cdkey";
	public const string CLONE_ADDJUMPCLONE = "Add Jump Clone";
	public const string CLONE_ADDJUMPCLONESHIP = "ADD JUMP CLONE - SHIP";
	public const string CLONE_ADDJUMPCLONESTATION = "ADD JUMP CLONE - STATION";
	public const string CLONE_BYCHARACTERNAME = "By Character Name";
	public const string CLONE_BYUSERNAME = "By User Name";
	public const string CLONE_CHARACTERATTRIBUTE = "Character Attribute";
	public const string CLONE_CLONEMANAGEMENT = "Clone Management";
	public const string CLONE_CLONES = "Clones";
	public const string CLONE_CLONETYPE = "Clone Type";
	public const string CLONE_DATABASEERROR = "Database Error - You are probably trying to add an implant type that is already there";
	public const string CLONE_HOMESTATION = "Home Station";
	public const string CLONE_IMPLANTTYPE = "Implant Type";
	public const string CLONE_JUMPCLONEIMPLANTS = "JUMP CLONE IMPLANTS";
	public const string CLONE_LASTJUMPCLONES = "Last Jump Time";
	public const string CLONE_MAIL_JUMP_DESTRUCTION_BODY = "Dear %(cloneOwner)s,<br><br>\r\nA jump clone you had installed has been destroyed.<br><br>\r\nLocation: %(cloneLoc)s<br>\r\nLocation Owner: %(cloneLocOwner)s<br><br>\r\nResponsible party for the destruction: %(cloneDestroyer)s<br><br><br>";
	public const string CLONE_MAIL_JUMP_DESTRUCTION_IMPLANT_TYPE = "<t>Type: %s<br><br>";
	public const string CLONE_MAIL_JUMP_DESTRUCTION_IMPLANTS_HEADER = "Lost implants:<br>";
	public const string CLONE_MAIL_JUMP_DESTRUCTION_IMPLANTS_NONE = "Lost implants: None were in the clone<br>";
	public const string CLONE_MAIL_JUMP_DESTRUCTION_TITLE = "Jump clone destruction";
	public const string CLONE_MAXJUMPCLONES = "Max Jump Clones";
	public const string CLONE_NOTANIMPLANT_ADDITTOCLONE = "is not an implant, you cannot add it to this clone...";
	public const string CLONE_PRIMARYCLONE = "Primary Clone";
	public const string CLONE_RESET_LASTJUMPTIM = "reset this character's last clone jump time";
	public const string CLONE_SELECT_A_CHARACTER = "Select a Character";
	public const string CLONE_SHIPNOTSUITABLE_BEEN_JUNKED = "Ship is not suitable; has been junked.";
	public const string CLONE_SHIPNOTSUITABLE_DO_NOT_ENTER_RADOM_CRAP = "Ship does not exist; please don't enter random crap";
	public const string CLOSE_WINDOW = "Close window";
	public const string CMD_ACCEPT = "ACCEPT";
	public const string CMD_BAN = "Ban";
	public const string CMD_CHANGESHORTNAME = "CHANGE SHORT NAME";
	public const string CMD_CLICK = "Click";
	public const string CMD_CONTINUE = "Continue";
	public const string CMD_DECLAREWARCAP = "DECLARE WAR";
	public const string CMD_EDITCORPDETAIL = "Edit Corporation Details";
	public const string CMD_EXECUTE = "Execute";
	public const string CMD_GIVELOOT = "Give Loot";
	public const string CMD_GO = "Go";
	public const string CMD_INSERTAPP = "InsertApplication";
	public const string CMD_INSERTAPPLICATION = "INSERT APPLICATION";
	public const string CMD_LEAVE = "Leave";
	public const string CMD_PRE = "pre";
	public const string CMD_PRESSCTRLENTER_ACTIVATEDROPDOWNLIST = "Press Ctrl and Enter key simultaneously after input to activate the drop down list.";
	public const string CMD_REJECT = "REJECT";
	public const string CMD_RESETPICKER = "Press Ctrl and right click in the control to reset pickers";
	public const string CMD_SELECT = "Select";
	public const string CMD_SELECTALLIANCES = "Select Alliance";
	public const string CODE = "Code";
	public const string COMMON_BOOKMARK = "Bookmark";
	public const string COMMON_COPYDESCRIPTION = "%(type)s copy:%(isCopy)s";
	public const string COMMON_INTHECONSTELLATION = " in the %(constellation)s constellation";
	public const string COMMON_INTHESYSTEM = " in the %(system)s system";
	public const string COMMON_KILL = "Kill";
	public const string COMMON_MATERIALDESCRIPTION = "%(type)s material efficiency:%(matLevel)s";
	public const string COMMON_OFTHEREGION = " of the %(region)s region";
	public const string COMMON_PERMABANNED = "Permabanned";
	public const string COMMON_PRODUCTIVITYDESCRIPTION = "%(type)s productivity:%(prodLevel)s";
	public const string COMMON_SESSIONS_RAISEPSCIP_BASEREASON = "Session change already in progress.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON1 = "Fleet operation already in progress.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON10 = "Only need two hands to light the fuse. Please wait.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON101 = "Character selection already in progress.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON102 = "Store vessel embarkation already in progress.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON103 = "Automatic override.  Manual control overridden by autopilot.  Please wait for operation to complete.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON11 = "<br>Estimated time left: %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON2 = "Corp operation already in progress.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON22 = "Estimated time to uneasy stomach: %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON3 = "Undocking operation already in progress.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON33 = "<br>You need %(seconds)s more seconds to unbuckle. (It's a very good seat belt)";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON4 = "Docking operation already in progress.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON44 = "<br>You can watch the scenery for the remaining %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON5 = "Your ship sensors are still tuning in on subspace frequencies.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON55 = "<br>Estimated time left for getting the other half aboard is %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON6 = "Stargate jump in progress.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON66 = "<br>Chances are you'll find the fuse within %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON7 = "You are already ejecting, captain.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON77 = "<br>The others might get jealous if you try something in the next %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON8 = "Evacuation already in progress. Have a nice day.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON88 = "<br>You might give your clone whiplash if you try something in the next %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON9 = "You're halfway onboard already. Please wait.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON99 = "<br>You can override the automatic autopilot override in %(seconds)s seconds. Then you can make it wait.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_ACCE1 = "Acceleration gate is activating.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_ACCE2 = "<br>It should hurdle us out into the middle of nowhere in %(seconds)s seconds. Hope no planet is in the way.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_ARENAACTIVATENEWSHIP = "Please wait while the system is preparing the new ship";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_ARENALOBBYEXITING = "You can exit the simulator in %(seconds)s seconds";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_ARENALOBBYLOADING = "The combat simulator will be available in %(seconds)s seconds";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_BOARD1 = "Sorry, can't do that. Your pod is still preparing the ambiotic fluid.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_BOARD2 = "<br>Now we just have to find a place for the donuts within the next %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_BOOKMARKING = "Please wait while I finish the bookmarking operation";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_CHARSEL1 = "Just a moment while I finish gathering my senses.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_CHARSEL2 = "<br>I'm pretty sure I can do it within %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_CORP1 = "Hold a sec, haven't finished the paperwork yet for your corp activities.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_CORP2 = "<br>Judging by the speed of that clerk, it might take up to %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_DOCK1 = "Please wait while ship is entering hangar.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_DOCK2 = "<br>Scotty, the docking manager estimates %(seconds)s seconds left.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_EJECT1 = "Just stepping out to find a bush. Please wait.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_EJECT2 = "<br>Depending on the location of the bush this might take up to %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_EVACUATE1 = "Evacuation in progress. Please leave your message after the beep. Have a nice day. *beep*";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_EVACUATE2 = "<br>You annoyingly listen to a beep for %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_GANG1 = "Hold a sec, haven't finished talking with the fleet yet.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_GANG2 = "<br>Never thought smacktalk would hold me up for %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_JUMP1 = "That wouldn't be safe in the presence of a jump field.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_JUMP2 = "<br>And you know how those jump fields are. Better wait %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_SELFDESTRUCT1 = "Relax and wait for the bang, man.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_SELFDESTRUCT2 = "<br>And we sure like those bangs. Too bad it's %(seconds)s seconds away.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_STOREVESSEL1 = "In a mo', haven't finished boarding a stored vessel yet.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_STOREVESSEL2 = "<br>Your clone needs to settle in its new location for the next %(seconds)s seconds.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_UNDOCK1 = "Can't do that while undocking.";
	public const string COMMON_SESSIONS_RAISEPSCIP_REASON_UNDOCK2 = "<br>You should be squeezed out in %(seconds)s seconds.";
	public const string COMMON_SHARES = "shares";
	public const string COMMON_SHARESDESCRIPTION = "%(shares)s shares";
	public const string COMMON_TASKS = "Common Tasks:";
	public const string COMMUNITY = "Community";
	public const string COMPLETE_THE_TUTORIAL = "Complete the tutorial. The game is deep, expansive and challenging. If you ever start to feel<br />lost, there are a variety of tutorials within the game to aid you in your journey.<br />\r\n<br />\r\n<br />\r\nBe sure to refer to the <a href=\"http://www.eve-online.com/guide/\">player\u2019s guide</a> to learn more about in-game strategy and techniques.<br />\r\n<br />\r\n<br />\r\nRemember, you can <a href=\"https://secure.eve-online.com\">purchase EVE-Online</a> at any time during your free 14-day trial.<br />\r\n                                        <br />\r\n                                        <br />\r\nSee you in space.<br />\r\n\t\t\t\t\t\t\t\t\t    <br />\r\n\t\t\t\t\t\t\t\t\t    <br />\r\n";
	public const string COMPLIMENTARY = "Complimentary";
	public const string COMPUTERGAMES = "ComputerGames";
	public const string CONFIRM_EMAIL_ADDRESS = "Confirm email address";
	public const string CONFIRMATION = "Confirmation";
	public const string CONFIRMATION_EMAILED = "Confirmation has been emailed to:";
	public const string CONGRATS = "Congrats!";
	public const string CONGRATULATIONS_ACCOUNT_CREATED = "<p>Congratulations, you have successfully signed up for your Free ##NUMBEROFDAYS##-Day Trial Account.</p>\r\n\t<p>\r\n\tTo download EVE Online now and start playing, click the Download EVE Online Now\r\n\tbutton below. </p>\r\n\t<p>\r\n\tYou can return to the EVE Online website and download the client at any time by\r\n\tclicking \"EVE Client\".</p>";
	public const string CONSTELLATION = "Constellation";
	public const string CONTACT = "Contact";
	public const string CONTACT_SUPPORT = "Contact EVE Online support";
	public const string CONTINUE_FORWARD = "Continue >>";
	public const string CONVERT_YOUR_TRIAL_TO_FULL = "Convert your Trial Account to a Full Account at anytime";
	public const string COPYRIGHT = "Copyright \xa9 <a href=\"http://www.ccpgames.com\" target=\"_blank\">CCP</a> 1997-";
	public const string CORP_ALLIANCERECORDS = "Alliance Records";
	public const string CORP_ALLOW = "Allows";
	public const string CORP_ALLOWRACES = "Allow races";
	public const string CORP_AMOUTN_OF_SHARES_TO_CREATE = "Amount of shares to create";
	public const string CORP_BASEGRANTABLE = "Base Grantable";
	public const string CORP_BECOMECEO = "Become CEO";
	public const string CORP_CALCULATEVOTERESULT = "Calculate Vote Case Results Now";
	public const string CORP_CEOSELECT = "Select CEO (Press Ctrl and right click in the control to reset it)";
	public const string CORP_CHANGETICKER = "CHANGE TICKER OF CORPORATION";
	public const string CORP_COMPLEXMEMEBERS = "Complex Members";
	public const string CORP_CONTAINSNOROLES = "contains no roles";
	public const string CORP_CORPHASBEENREMOVED = "CORPORATION HAS BEEN REMOVED";
	public const string CORP_CORPNOTBEENCREATED = "The corporation has_not_been created.";
	public const string CORP_CREATESHARES = "Create Shares";
	public const string CORP_CRIMERECORD = "Crime Record";
	public const string CORP_CURRENTCEO = "Current CEO";
	public const string CORP_CURRENTHQ = "Current HQ Station";
	public const string CORP_GEGRANTEDROLE = "General Grantable Roles";
	public const string CORP_GENERAL_GRANTABLE_ROLES = "General Grantable Roles";
	public const string CORP_GENERALROLES = "General Roles";
	public const string CORP_GIVECORPSHARES = "Give Corporation Shares";
	public const string CORP_GRANTABLEROLESATBASE = "Grantable Roles At Base";
	public const string CORP_HDOPENNOTES = "Open Notes";
	public const string CORP_HEADERCORPID = "corporationID";
	public const string CORP_HOMEPAGE = "Home Page URL";
	public const string CORP_HQGRANTABLE = "HQ Grantable";
	public const string CORP_HQSELECT = "Select HQ Station (Press Ctrl and right click in the control to reset it)";
	public const string CORP_INITIAL_AMOUNT_OF_SHARES = "The initial amount of shares";
	public const string CORP_LOCKECITEMSAT = "Locked Items At";
	public const string CORP_LOCKEDITEMAT = "Locked Items At";
	public const string CORP_LOCKEDITEMS = "Locked Items";
	public const string CORP_MAXMEMBERS = "The maximum amount of members. (Use -1 for unlimited membership)";
	public const string CORP_MEDAL_EDIT = "Edit Medal";
	public const string CORP_MEDAL_RECIPIENTS = "Medal Recipients";
	public const string CORP_MEDAL_REMOVE_FROM_ALL = "Remove medal from all recipients.";
	public const string CORP_MEMBERLIMT = "Member Limit";
	public const string CORP_MINIMUMJOSTANDING = "Minimum Join Standing";
	public const string CORP_MINIMUMSTANDING = "The minimum standing that a character must have from the corp to be able to join (NPC corporations only).";
	public const string CORP_NPCCORP = "NPC corporations";
	public const string CORP_OFFICIALTITLES = "Official Titles";
	public const string CORP_OFVOTE = "of vote";
	public const string CORP_ONLYNPCCH = "Only NPC characters listed for NPC corporations!";
	public const string CORP_OTHERGRANTABLE = "Other Grantable";
	public const string CORP_PICKNEWCEO = "Pick a new CEO (Press Ctrl and right click in the control to reset it).";
	public const string CORP_PICKNEWHQ = "Pick a new HQ Station (Press Ctrl and right click in the control to reset it).";
	public const string CORP_QUITCEO = "Quit CEO";
	public const string CORP_REINFORCED = "reinforced";
	public const string CORP_REVERTED_BY = "Reverted by %(name)s";
	public const string CORP_ROLESASSIGNED = "Roles assigned";
	public const string CORP_ROLESCANBECHANGED = "Roles etc can not be changed for members of NPC corporations!";
	public const string CORP_SANCTIONEDACTIONS = "Sanctioned Actions";
	public const string CORP_SELECTCEO = "Please select a CEO this time.";
	public const string CORP_SELECTHQ = "Please select a HQ Station this time.";
	public const string CORP_SENDCHTEMS = "Send Character Terminiation Message";
	public const string CORP_SERACHMEMBERSHIP = "Search Membership Registry";
	public const string CORP_SHAREHOLDERS = "Shareholders";
	public const string CORP_SHARES = "Shares";
	public const string CORP_TAXRATEAPPLIED = "The tax rate applied to funds going in to the wallets of members";
	public const string CORP_TAXRATEINVALID = "The tax rate specified is invalid. It must be a number between 0.0 and 10.0.";
	public const string CORP_TICKERSYMBOL = "Ticker Symbol";
	public const string CORP_TOTALFORNPCCORP = "Total for NPC corporations";
	public const string CORP_UPDATEMEMBERTITLES = "Update Members Titles";
	public const string CORP_UPDATEMEMEBER = "Update Member";
	public const string CORP_VIEWITEMS = "View Items";
	public const string CORP_VIEWSANCACTIONS = "View Sanctionable Actions";
	public const string CORP_VIEWVOTES = "View Votes";
	public const string CORP_VOTESMADE = "Votes Made";
	public const string CORP_VOTESPROXIED = "Votes Proxied";
	public const string CORPORATION = "Corporation";
	public const string COUNCIL_STELLAR_MGMNT = "CSM";
	public const string COUNT = "Count";
	public const string COUNTRY = "Country";
	public const string COUNTRY_DOES_NOT_MATCH_BANK = "Country of residence does not match bank country";
	public const string COUNTRY_NO_SPECIFIC_CHARACTERS = "Please do not use any country specific characters";
	public const string COUNTRY_OF_ORIGIN_NOT_FOUND = "Unfortunately we could not detect your country of origin.";
	public const string COUNTRY_OR_REGION = "Country or Region";
	public const string COUNTRY_PLEASE_SELECT = "Please select your country";
	public const string CREATE_A_NEW_ACCOUNT = "Create a new account";
	public const string CREATE_A_NEW_ACCOUNT_AND_PLAY = "For \u20ac19.95 you can create an account, including 30 days of game time. To play the game you\r\n                        need the <a href=\"http://www.eve-online.com/download/\">EVE Online client</a>.";
	public const string CREATE_ACCOUNT = "Create Account";
	public const string CREATE_NEW_ACCOUNT_WITH_CODE = "Choose to <a href=\"CklRegister.aspx\">buy an EVE account</a>, choose a username and\r\n            password and fill out your personal information.\r\n            <br>\r\n            <br>\r\n            Choose to pay for your account using your EVE Time Code (ETC) and enter the 16 digit\r\n            code into the field when promted.<br>\r\n            <br>\r\n            If you recieved your EVE Time Code of a scratch card you need to scratch the surface\r\n            off the card to reveal the 16 digit code.\r\n            <br>\r\n            <br>\r\n            <a href=\"CklRegister.aspx\">Continue to buy an EVE account \xbb</a>";
	public const string CREATE_NEW_PETITION = "Create New Petition";
	public const string CREATING_PLEX_W_GTC = "<b>Creating a PLEX with a game time code.</b>\r\n<ol>\r\n<li>Purchase an EVE Time Code from the EVE-Online official store (in the form of a prepaid gamecard) or from various online vendors.\r\n\r\n<li>Log in to your account and select the character that will be receiving  the PLEX. The character must be docked in a station to convert the ETC to  a PLEX. You can then activate the PLEX or trade it to another pilot.\r\n\r\n<li>Open the \u201cEscape\u201d menu while logged in with a character and docked in an NPC station to find the \u201cConvert ETC\u201d button.\r\n\r\n<li>Click the \u201cConvert ETC\u201d and follow the instructions to enter the EVE Time Code.\r\n\r\n<li>The Pilot\u2019s License Extensions will be created in your character\u2019s  hangar. One PLEX will be created for every 30 days in the EVE Time Code.\r\n</ol>\r\n";
	public const string CREDIT_CARD = "Credit Card";
	public const string CREDIT_CARD_CHARGED = "Your card will be charged";
	public const string CREDIT_CARD_CHARGED_AMOUNT_TEXT = "for the account and the first month of game time. There after the subscription amount\r\n                    is automatically charged monthly. Your account will be activated immediately.";
	public const string CREDIT_CARD_CVN_DESCRIPTION_TEXT = "For your protection we request the additional (<b>CVN</b>) or Card Verification\r\n\t\t\tNumber from your credit card. Also known as CVV,CVN,CVC or CVC2, it is a three-digit\r\n\t\t\tnumber imprinted on the signature panel of Visa and Mastercard cards, and a four-digit\r\n\t\t\tnumber on the front side of American Express cards. This verification number was\r\n\t\t\tcreated specifically to protect you and us against fraudulent charges on your credit\r\n\t\t\tcard. <b>CVN</b> is required on all Visa, Mastercard and American Express cards.";
	public const string CREDIT_CARD_DETAILS = "Credit Card Details";
	public const string CREDIT_CARD_DETAILS_BREAK = "Credit card details <br/>";
	public const string CREDIT_CARD_ENTER_BILLINGADDRESS = "Please enter full name and exact billing address as shown on your credit card statement.\r\n";
	public const string CREDIT_CARD_EXPIRY_DATE = "Expiry date";
	public const string CREDIT_CARD_NUMBER = "Credit card number";
	public const string CREDIT_CARD_REOCCURING_PAYMENT = "Credit Card [Reoccuring Payment]";
	public const string CREDIT_CARD_SUBSCRIPTION = "<b>Credit Card Subscription</b><br><br>\r\n\t\t\tWe accept Visa, MasterCard and American Express. Once you change to credit card subscription your subscription fee\r\n\t\t\twill be automatically charged to your credit card. You can of course cancel the subscription at any time.";
	public const string CREDIT_CARD_TYPE = "Credit card type";
	public const string CREDIT_CARD_UPDATED = "Credit card details successfully updated";
	public const string CREDIT_CARD_VERIFICATION_NUMBER = "Card Verification Number";
	public const string CREDITCARD_COULD_NOT_BE_VALIDATED = "Your creditcard could not be validated, please check all fields and try again";
	public const string CREDITCARD_INFO_HAS_BEEN_UPDATED = "Your payment method has been updated. We have charged you for ##amount##, and added the remaining gametime days to your subscription. That means you will not be charged again until ##nextBillingDate##.";
	public const string CREDITCARD_WILL_NOT_BE_CHARGED = "NOTE: Your credit card will not be charged until your 30 days of free\r\n                    <br>\r\n                    game time have expired.";
	public const string CROATIAN_WEBSITE = "Croatian website.";
	public const string CURRENT_COUNTRY_IP = "Current country ip";
	public const string CURRENT_PASSWORD = "Current password:";
	public const string CURRENT_REMAINING_PLAYTIME = "You have ##remainingPlaytime## playtime remaining on your current subscription.";
	public const string CUSTOMER_LOGIN = "My Account";
	public const string CUSTOMER_REGISTRATION = "Customer Registration";
	public const string CUSTOMER_SUPPORT = "Customer Support";
	public const string CYCLE = "Cycle";
	public const string DATE = "Date";
	public const string DATE_OF_BIRTH = "Date of birth";
	public const string DATE_OF_BIRTH_INVALID = "Invalid date of birth";
	public const string DAY_EVE_TIME_CODE_FROM = "day EVE Time Code from";
	public const string DAY_TRIAL_PERIOD = "day trial period commences.\r\n            You then have";
	public const string DAYS = "Days";
	public const string DAYS_REMAINING = " days remaining.";
	public const string DAYS_TO_SORT_OUT_PAYMENT = "days to sort out payment for that order with PayByCash&trade;";
	public const string DAYS_WILL_BE_ADDED = "days will be added to your account immediately";
	public const string DAYS_WILL_BE_LOST_IF_YOU_CHANGE = " If you change now those days will be lost, we recomend that you come back at a later date.";
	public const string DE_GMLEVEL = "Game Master Level";
	public const string DE_TEXT1 = "You are logged in with";
	public const string DE_TEXT2 = "You don't have game mastering priviledges, you will have to change your login";
	public const string DE_TEXT3 = "Broadcast a message to all players currently logged in.";
	public const string DE_TEXT4 = "Can't send an empty message";
	public const string DE_TEXT5 = "Can't send messages that are longer than 500 characters, you wrote %d characters";
	public const string DE_TEXT6 = "Done sending the message to all connected players";
	public const string DE_WELCOMENOTE = "Welcome to EVE Game Mastering through ESP";
	public const string DEBIT_CARD = "Debit Card";
	public const string DEFAULT_ADMINISTRATION = "Administration";
	public const string DEFAULT_DB = "DB";
	public const string DEFAULT_DOCUMENTATION = "Documentation";
	public const string DEFAULT_EVEBACKENDSYSTEM = "Eve Backend System";
	public const string DEFAULT_EVESERVERPAGE = "EVE Server Pages";
	public const string DEFAULT_GAMEDESIGN = "Game Design";
	public const string DEFAULT_LOGIN = "Login";
	public const string DEFAULT_MACHINE = "Machine";
	public const string DEFAULT_MYUSER = "My User";
	public const string DEPARTMENT = "Department";
	public const string DESCRIPTION = "Description";
	public const string DESCRIPTION_TEXT = "Description";
	public const string DESIRED_USERNAME = "Desired Username";
	public const string DEV_BLOG = "Dev Blog";
	public const string DICTIONARY = "Dictionary";
	public const string DIRECT_DEBET_5DAY_WARNING = "<i>\r\nPlease note that Direct Debit payments may take up to five working days to be cleared.</i>";
	public const string DIRECT_DEBET_ACCOUNT_NAME = "Account Name";
	public const string DIRECT_DEBET_ACCOUNT_NAME_ERROR_MESSAGE = "Please type a valid account name.";
	public const string DIRECT_DEBET_COLLECT_AUTHORIZE = "I hereby authorize CCP Games to collect an amount of ##currency####amount## per ##days## days";
	public const string DIRECT_DEBIT = "Direct Debit";
	public const string DIRECT_DEBIT_DESCRIPTION = "Your bank account will be automatically charged ##1MonthSubPrice## for every month of game time until you change your payment method or cancel your account. You will be charged an additional ##signupFee## registration fee with your first payment, which will not be charged again. Your account will be activated immediately, however your payment may take up to five working days to be cleared.\r\n<br/><i>Available for customers in Germany, Austria, Spain and The Netherlands.</i>\r\n";
	public const string DIRECT_DEBIT_DESCRIPTION_NO_FEE = "Your bank account will be automatically charged \u20ac14.95 for every month of game time until you change your payment method or cancel your account. Your payment method will be changed immediately, however your payment may take up to five working days to be cleared.\r\n<br/><i>Available for customers in Germany, Austria, Spain and The Netherlands.</i>\r\n";
	public const string DIRECT_DEBIT_DISCLAIMER_9_95_OFFER = "I hereby authorize CCP Games to charge my account ##currencysign##9.95 for the first 30 days and ##currencysign##14.95 per 30 days after that";
	public const string DIRECT_DEBIT_NOT_AVAILABLE = "User not allowed to Direct debit at this time,<br><br>There are several reasons that may apply<ul><li>You are not a resident of the Direct Debit enabled countries<br><i>(Germany,Austria,Spain and The Netherlands)</i></li><br><li>You already have a Direct Debit transaction in proccess</li><br><li>CCP has not yet recieved payment confirmation of your last Direct Debit transaction</li><br><li>Previous transaction timed out before payment was recieved</li><br></ul>if you have any further questions, please contact <a href=\\\"http://support.eve-online.com\\\" target=\\\"_blank\\\" style=\\\"text-decoration:underline;\\\">Customer Support</a> ";
	public const string DIVISION = "Division";
	public const string DJINN_INFESTGROUP_CONTRABANDCONFISCATION = "Contraband Confiscation";
	public const string DJINN_INFESTGROUP_CONTRABANDCONFISCATIONBODY = "<br>Empire: %(empire)s<br>Solar System: %(solarsystem)s<br>System Security Level: %(security)s<br><br>Found Contraband:<br><br>";
	public const string DJINN_INFESTGROUP_STANDINGPENALTY = "<t>Standing Penalty: %(penalty)s<br><t>Fine: %(fine)s ISK<br>";
	public const string DJINN_INFESTGROUP_STANDINGRESPONSEREASON1 = "<t>Response: Deadly Force<br>";
	public const string DJINN_INFESTGROUP_STANDINGRESPONSEREASON2 = "<t>Response: Confiscation<br>";
	public const string DJINN_INFESTGROUP_STANDINGSPENALTIES = "Total Standing Penalties (ideally): %(ideal)s<br>Total Standing Penalties (actual): %(actual)s<br>Total Fines: %(total)s ISK<br>";
	public const string DJINN_INFESTGROUP_STANDINGSUMMARYRESPONSEREASON1 = "Summary Response: Deadly Force<br>";
	public const string DJINN_INFESTGROUP_STANDINGSUMMARYRESPONSEREASON2 = "Summary Response: Confiscation<br>";
	public const string DOING_STUFF = "Doing stuff";
	public const string DONE = "Done !";
	public const string DOWNLOAD_EVE_ONLINE = "Download EVE Online";
	public const string DOWNLOAD_FOR_LINUX = "<h3>\r\n\t\t\t\tDownload for Linux\r\n\t\t\t</h3>\r\n\t\t\tSupported distributions and their requirements can be found <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=124\">\r\n\t\t\t\there</a>. Installation instructions can be found <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=387\">\r\n\t\t\t\t\there</a>.\r\n";
	public const string DOWNLOAD_INFO = "If your download does not start automatically click <a href='##downloadurl##'>here</a>\r\n\t\t\t\t\t\t\t\t\t    <br />\r\n\t\t\t\t\t\t\t\t\t    <br />\r\n\t\t\t\t\t\t\t\t\t    After your download is complete, jump in the cockpit and test your will. Once you log in, you\u2019ll<br />\r\n\t\t\t\t\t\t\t\t\t    be able to create your character and begin your intergalactic adventure.<br />";
	public const string DOWNTIME_FOR_CHAR_TRANSFER = "Do note that downtime is required for the character to be accessible again";
	public const string DRLCENTRE_COM = "DRLcentre.com";
	public const string DRONEBAY = "Drone Bay";
	public const string EDIT = "Edit";
	public const string EDIT_ACCOUNT_INFO = "Edit Account Info";
	public const string EDIT_CREDIT_CARD_DETAILS = "Edit Credit Card Details";
	public const string ELABORATE_REASON_CANCELING = "<b>If you want to elaborate further on your reason for canceling EVE, we would appreciate it very much.</b> (optional)";
	public const string ELEMENTAL_GAMING = "Elemental Gaming";
	public const string EMAIL = "Email";
	public const string EMAIL_ADDRESS = "Email address";
	public const string EMAIL_BODY = "Body";
	public const string EMAIL_CONFIRMATION_LETTER_SENT = "E-Mail confirmation letter sent.";
	public const string EMAIL_COULD_NOT_BE_VERIFIED = "\t\t<p>\r\n\t\t\t<b>E-Mail could not be verified.</b></p>\r\n\t\t<p>\r\n\t\t\tThe E-mail you were trying to verify could not be verified. Please enter your trial\r\n\t\t\tcdkey again and be sure to confirm your E-mail address within 48 hours.</p>\r\n\t\t<p>\r\n";
	public const string EMAIL_HAS_BEEN_SENT = "An email has been sent to your address ";
	public const string EMAIL_INVALID = "Invalid email address";
	public const string EMAIL_PLEASE_ENTER = "Please enter your email";
	public const string EMAIL_RECIPIENT_TO = "To:";
	public const string EMAIL_SENT_FROM = "From:";
	public const string EMAIL_SENT_TO = "Email Sent to";
	public const string EMAIL_SUBJECT = "Subject:";
	public const string EMAIL_TEST = "Email TEST";
	public const string EMAIL_YOU_MUST_ENTER_VALID = "Please note: You must enter a valid e-mail address! ";
	public const string ENABLE_EVE_VOICE = "Enable EVE Voice";
	public const string ENABLE_VIVOX_FOR_OTHER = "You can enable Vivox for your other accounts as well, using this same timecode.\r\n\t\t\t\t\t\tType in an account name and click the \"Add\" button to add them to the list accounts\r\n\t\t\t\t\t\tthat will be Vivox enabled";
	public const string ENGLISH_WEBSITE = "English website  (North America)";
	public const string ENTER_CAPTCHA = "ENTER CODE ON RIGHT";
	public const string ENTER_CODE_ON_RIGHT = "ENTER CODE ON RIGHT";
	public const string ENTER_CORRECT_CODE = "Please enter correct code";
	public const string ENTER_ETC = "Enter your ETC code";
	public const string ENTER_EVE_TIMECODE = "Please enter your EVE Time code in the field below. If you have a scratch card then\r\n            the code is revealed by scratching off the silver surface of the card.";
	public const string ENTER_EVE_TIMECODE_PRESS_NEXT = "simply enter the EVE Time Code in the field below and press the <span style=\"color: silver\">\r\n                \'Next\'</span> button. if ( you have a scratch card ) the code is revealed by\r\n            scratching off the silver surface of the card.";
	public const string ENTER_NEW_BILLING_INFO = "Here you can enter new billing information that will be used for future payments.";
	public const string ERROR = "ERROR";
	public const string ERROR_ACCOUNT_IS_SUSPENDED = "Account is suspended, <a href=\\\"editbillinginfo.aspx\\\">Click here to re-activate</a> <br /><br />Remember to select the 3 month subsription to get the 13% discounted price";
	public const string ERROR_CAN_ONLY_USE_30_DAY_CODES = "Can only use 30 days codes.";
	public const string ERROR_CREATING_ACCOUNT = "Error creating account";
	public const string ERROR_IN_SIGNUP = "VILLA i signup: ";
	public const string ERROR_PROCESSING_PURCHASE = "Error processing purchase, support has been notified. please try again later";
	public const string ERROR_UPDATING_USER_INFO = "Error in updating user information";
	public const string ETC_EXPLOIT_PREVENTION = "For security reasons you can not sell EVE Time Code now.";
	public const string ETC_RETAILERS = "ETC Retailers";
	public const string ETC_SELLER_BLUEMEDIA = "Blue Media";
	public const string ETC_SELLER_DIRECTCOD = "DirectCOD";
	public const string ETC_SELLER_EVECODES = "Eve Codes";
	public const string ETC_SELLER_GAMECARDS = "GameCards";
	public const string ETC_SELLER_PLAYSPAN = "Playspan";
	public const string ETC_SELLER_PRIPP = "pripp.com";
	public const string ETC_SUCCESSFULLY_PLACED_A_SELL_ORDER = "Your character ##sellingCharacter## has successfully placed a sell order for the EVE Time Code ##sellingTimeCode##";
	public const string ETC_SUCCESSFULLY_PURCHASED = "Your character ##buyerCharacterName## has successfully purchased ##nrOfDays## days EVE Time Code from ##sellerCharacterName## for ##amount## ISK";
	public const string ETC_TO_POINTS = "ETC To Points";
	public const string EVE_ACCOUNT_CD_KEY = "\t\t<p>\r\n\t\t\tTo create an EVE account, enter a valid CD Key in the text boxes below, then choose\r\n\t\t\tNEXT.\r\n\t\t</p>\r\n\t\t<p>\r\n\t\t\tBe sure to enter the CD Key exactly as it appears on the label.\r\n\t\t</p>\r\n\t\t<p>\r\n\t\t\tNOTE: You may use the CD Key only once. If you entered this CD Key to create a previous\r\n\t\t\taccount, the account may still be in the system and available to reactivate.\r\n\t\t</p>\r\n";
	public const string EVE_BANNERS = "EVE Banners";
	public const string EVE_BULGARIA = "EVE Bulgaria";
	public const string EVE_CHARACTER_TRANSFER = "EVE Character Transfer";
	public const string EVE_CHARACTERS = "EVE Characters";
	public const string EVE_CLIENT = "EVE Client";
	public const string EVE_DETAILED_ABOUT_TEXT = "<p>\r\n<b>AN ECONOMY AND MARKET BUILT BY PLAYERS</b>\r\n<br />\r\nThis dynamic economy is player-run, from manufactured ships and equipment to currency to space stations.\r\n</p>\r\n<p>\r\n<b>THE MOST INTENSE PvP INTERFACE</b>\r\n<br />\r\nAward-winning Player-vs-Player, ship-to-ship combat engagements that risk some of the most severe death penalties of any MMO.\r\n</p>\r\n<p>\r\n<b>UNMATCHED VERSATILITY IN GAMEPLAY</b>\r\n<br />\r\nWith more than 12 different bloodlines and an ever-expanding arsenal, you can modify your character and ship any time.\r\n</p>\r\n<p>\r\n<b>THE UNIVERSE NEVER CEASES TO EXPAND</b><br />\r\nAs more players join, the universe must inherently grow. Each new expansion will include more regions to explore and conquer.\r\n</p>\r\n<p>\r\n<b>200,000 PLAYERS ALL ON ONE SERVER</b>\r\n<br />\r\nEVE is the online gaming technology leader, and holds the Peak Concurrent User World Record. All players interact within one universe.\r\n</p>\r\n<p>\r\n<b>SKILL ADVANCEMENT NEVER ENDS</b>\r\n<br />\r\nIn EVE, there is no \"grinding\" or final cap, and even while you\'re offline, your skills increase. The only limit is your imagination.\r\n</p>\r\n<p>\r\n<b>PvP BASED ON SKILL, NOT SKILL LEVEL</b>\r\n<br />\r\nTactics and strategy are the name of the game. The quicker you grasp warfare techniques, the faster you\'ll prevail.\r\n</p>\r\n<p>\r\n<b>FREE EXPANSIONS ARE PART OF EVERY SUBSCRIPTION</b>\r\n<br />\r\nYou will never be charged for a single EVE expansion - as the universe grows, so do the benefits of your subscription.\r\n</p>";
	public const string EVE_DISTRIBUTIONS = "Supported distributions and their requirements can be found <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=124\">here</a>. ";
	public const string EVE_DOWNLOAD = "EVE Download";
	public const string EVE_EULA = "<html>\r\n<head>\r\n</head>\r\n\r\n\r\n<title>EVE\xae - End user license agreement</title>\r\n\r\n<body link=#ffa500 alink=#DCBA5080 vlink=#DCBA50>\r\n\r\n<br><br>\r\n<center>\r\n\r\n<h1>EVE\xae Online</h1>\r\n<h3>END USER LICENSE AGREEMENT</h3>\r\nESRB Notice: Game Experience May Change During Online Play\r\n</center>\r\n\r\n<br>\r\nThank you for your interest in EVE, interactive online game (\"EVE\" or the \"Game\"). EVE is offered by CCP hf (\"CCP\"), a company based in Reykjavik, Iceland dedicated to the creation of next generation Internet games. EVE is a multiplayer role playing game that allows the participation of thousands of players around the world, interacting in the same game environment. You may play EVE using CCP\'s proprietary software (the \"Software\") that allows you to log into CCP\'s computer system (the \"System\") online and interact within the game environment created by CCP. To play, CCP requires that you review and agree to the following terms and conditions.\r\n\r\n<br><br>\r\n\r\nThis End User License Agreement (\"EULA\") describes the terms and conditions under which you may (i) install and use the Software; and (ii) subscribe to, access and use EVE online. CCP may amend this EULA from time to time by posting an amended version at <a href=shellexec:http://www.eve-online.com/pnp/eula.asp>http://www.eve-online.com/pnp/eula.asp</a>. If you accept this EULA, the then-current version of this EULA shall apply each time you access the System or play EVE.\r\n\r\n<br><br>\r\n%(transgameInsert)s\r\n\r\nBy clicking the \"ACCEPT\" button below, and confirming your acceptance by clicking the \"CONFIRMED\" button (or if you bypass or otherwise disable the \"ACCEPT\" and/or \"CONFIRMED\" buttons, and still install, copy, download, access or otherwise use the Software or the Game), you accept the terms and conditions in the EULA. If you do not accept the terms and conditions in the EULA, you must click the \"DECLINE\" button, discontinue use of the Software and not access the System or use EVE. If you are the original purchaser of a boxed version of the Software on CD-ROM, you should contact the retailer for a refund. CCP does not manufacture or distribute the box version of the Game and is not responsible for refunding any fees relating thereto.\r\n\r\n<br><br>\r\n\r\n\r\n<ol>\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">REQUIREMENTS TO PLAY</span><br>\r\nTo play EVE, you must: (i) purchase a license to the Software (this may be available with the purchase of a boxed version of the Game and/or from the EVE web site http://www.eve-online.com); (ii) establish online a valid account (an \"Account\") and keep that Account active by paying the subscription fees on a timely basis; (iii) obtain and maintain your own Internet access (Internet access is required to play EVE; CCP is not responsible for your access to the Internet); and (iv) comply with the EULA.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">YOUR ACCOUNT</span><br>\r\nYou may establish only one (1) account for each copy of the Software licensed. If you wish to establish another Account, you must obtain another license for the Software (you may be able to do this by purchasing another boxed version of the Software or from the EVE Online web site http://www.eve-online.com).\r\n\t<br><br>\r\n\r\n\t<b>A.  Establishing a New Account</b>\r\n\t<br>\r\n\r\n\tUpon establishing a new Account, you will be entitled to play EVE for up to thirty (30) days without paying the subscription fee (the \"Trial Period\").  If your Account is not terminated in accordance with the procedures set forth below within that thirty (30) day period, you will be charged the subscription fees as described during the registration process when you established your Account.\r\n\t<br><br>\r\n\tOnly an individual, natural person who is an adult or, in the discretion of such an adult, his or her minor child, may establish an Account. You are responsible and liable for all activities conducted through your Account, regardless of who conducts those activities.\r\n\t<br><br>\r\n\tYou may not share your Account with anyone, or allow anyone other than you personally (or your minor child, if you have registered an Account on behalf of your minor child) to access or use your Account. Joint or shared ownership or use of an Account by more than one user is prohibited.\r\n\t<br><br>\r\n\tAccounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities. Business entities and anyone who is acting for or on behalf of a business or for business purposes may not establish an Account, access the System or play EVE. Accessing the System or using the Game for commercial, business or income-seeking purposes is strictly prohibited.\r\n\t<br><br>\r\n\r\n\t<b>B.  Passwords and Names</b>\r\n\t<br>\r\n\tYou will be asked to select a password during the registration process (\"Password\"). You may not disclose your Password to anyone or allow anyone to use your Password to access the System or play EVE. You are responsible for maintaining the confidentiality of your Password and for any damage, harm, lost or deleted characters, etc. resulting from your disclosure, or allowing the disclosure, of any Password, or from use by any person of your Password. You may not obtain, attempt to obtain, use or attempt to use the password of anyone else. You are responsible for remembering your Account information and Password.\r\n\t<br><br>\r\n\tYou will be assigned a login name and a character name during the registration and character creation process. You may not allow anyone to use your login name or character name to access the System or play EVE. No player may use the character name of another player to impersonate or falsely represent his or her identity. You may not obtain, attempt to obtain, use or attempt to use the login name or character name of anyone else.\r\n\t<br><br>\r\n\tYou are encouraged to use a pseudonym, but you may not choose a name that violates anyone\'s trademarks, publicity rights or other rights. Acceptance of a pseudonym by the System does not mean that your chosen pseudonym does not violate anyone\'s rights. You are responsible for any liability incurred by yourself, CCP or anyone else due to the pseudonym you choose. CCP retains the right to reject any pseudonym it determines, in its sole discretion, is unlawful, indecent, obscene or otherwise violates standards of good taste.\r\n\t<br><br>\r\n\r\n\t<b>C.  Children</b>\r\n\t<i>i.  Responsibility for Account</i>\r\n\t<br>\r\n\tMinor children may not establish an Account without the consent of a parent or guardian. If the user of EVE is a minor, a parent or guardian must complete the registration process to establish an Account, in which case the parent or guardian takes full responsibility for all obligations under the EULA and for all activities of the child using the Account. If you are a parent or guardian, you may permit one child to use the Account instead of you (in which case you may not use that Account).\r\n\t<br><br>\r\n\tIf you establish an Account, you represent that you are an adult thirteen (13) years of age or older and are either accepting the EULA on behalf of yourself or on behalf of your child, in which latter case you agree to the EULA with regard to your child and represent that you are also personally bound by the EULA.\r\n\t<br><br>\r\n\r\n\t<i>ii.  Game Rating</i>\r\n\t<br>\r\n\tEVE has a \"TEEN\" rating. Parents may find it inappropriate for use by children under the age of thirteen (13).\r\n\t<br>\r\n\tCCP has established Rules of Conduct (discussed below) for players accessing the System and may, but is not obligated to, monitor and take action regarding inappropriate conduct. Nonetheless, it is possible that at any time there may be language or other material accessible on or through the System that you may consider inappropriate for children or that may be offensive to some users of any age. You acknowledge that other players may transmit communications or content, or access to content, that you may consider inappropriate or objectionable. CCP does not, as a matter of policy, prescreen the communications or content transmitted by each player and is in no way responsible for the communications and content transmitted by players of the Game.\r\n\t<br><br>\r\n\tCCP does not knowingly collect any information about children under the age of thirteen (13) beyond that necessary to establish an Account and play the Game. CCP will not disclose such information to any third party except as set forth below.\r\n\t<br>\r\n</LI>\r\n\r\n<br>\r\n\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">ACCOUNT TRANSFER / CHARACTER TRANSFER</span><br>\r\nYou are not permitted to transfer your account to another person. If you wish to discontinue your account please refer to section 6. of this EULA. You may transfer a character from your account to another account, either belonging to you or another person. This transfer option is available from the EVE Online Account Management web site https://secure.eve-online.com/login.asp and is subject to fees and the following limitations:\r\n\r\n\t<ol>\r\n\t\t<li>You may not offer to transfer characters except your own, or act as a \"broker\" or intermediary (for compensation or otherwise) for anyone wishing to transfer or obtain characters.</li>\r\n\t\t<li>The transferee will obtain all rights to your character in a single transaction, and you will retain absolutely no control or rights over the characters, items or attributes of that character.</li>\r\n\t\t<li>You may not transfer any characters whose attributes are, in whole or in part, developed, or which own items, objects or currency obtained or acquired, in violation of the EULA.</li>\r\n\t</ol>\r\n\r\n<br>\r\nAny character transfers or attempted transfers not in accordance with the foregoing terms is prohibited and void, and  shall not be binding on CCP. A transfer or attempted transfer of a character is entirely at the risk of the parties to such transaction. CCP is not liable to any person (whether transferor, transferee or otherwise) for any acts, omissions, statements, representations, defaults or liabilities of the parties in connection with such a transaction.\r\n</LI>\r\n\r\n<br>\r\n\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">SUBSCRIPTION FEES AND PAYMENT TERMS</span><br>\r\nAfter the Trial Period, you are required to pay a subscription fee to maintain your Account, access the System and play EVE. You are informed of the subscription fee and payment terms during the registration process. The current subscription fee and payment terms may be viewed at <a href=shellexec:http://www.eve-online.com/pnp/pricing.asp>http://www.eve-online.com/pnp/pricing.asp</a>, and are incorporated in the EULA by reference. CCP may amend the subscription fee and payment terms at any time.\r\n<br><br>\r\nAll subscription fees are in U.S. Dollars or Euros and are non-refundable unless expressly stated otherwise in the EULA. When you establish your Account, you authorize CCP to automatically charge your credit card the subscription fees in accordance with the payment terms (as may be amended by CCP from time to time), plus any applicable taxes that CCP is required to collect. If CCP is unable to process your credit card at any time, your Account may be immediately suspended or terminated at CCP\'s discretion.\r\n<br><br>\r\nYou are responsible for reviewing CCP\'s website for changes in the subscription fee or payment terms. If a change is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in the termination section below. You are responsible for paying all applicable taxes (including those CCP is not required to collect) and for all hardware, software, Internet service and other costs you incur to access the System.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">AMENDMENTS TO EULA</span><br>\r\nCCP may, in its sole discretion, amend the EULA from time to time. If the EULA is amended, you will be asked to review the amended EULA when you log into your Account, and to indicate and confirm your acceptance of the amended EULA by clicking the \"ACCEPT\" and/or \"CONFIRMED\" buttons.\r\n<br><br>\r\nIf the amendment alters a material term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Account as described in the termination section below.\r\n</LI>\r\n\r\n<br>\r\n\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">TERMINATION; SUSPENSION OF ACCOUNT</span><br>\r\n<b>A.  By CCP for Termination of the Game</b>\r\n<br>\r\nCCP does not guarantee that it will continue to offer access to the System or support the Game. CCP may, in its sole discretion, cease to provide any or all of the services offered in connection with EVE (including access to the System and any or all features or components of the Game), terminate the EULA, close all Accounts and cancel all of the rights granted to you under the EULA. CCP may communicate such termination to you upon 30 days notice in any of the following manners: (i) when you log into your Account; (ii) in a notice on CCP\'s website; (iii) via electronic mail; or (iv) in another manner that CCP deems suitable to inform you of the termination. If CCP terminates the EULA pursuant to this section, you will not receive a refund of prepaid subscription fees.\r\n<br><br>\r\n\r\n<b>B.  By CCP for Breach or Misconduct</b>\r\n<i>i.  Suspension of Account</i><br>\r\nWithout limiting CCP\'s rights or remedies, CCP may immediately, and without notice, discontinue or suspend access to the System through your Account, and any and all other Accounts that share the name, phone number, e-mail address, internet protocol address or credit card number with the discontinued or suspended Account, in the event of (i) a breach of the EULA (including the Rules of Conduct) by you or any user under your Account; or (ii) unauthorized access to the System or use of the Game by you or any user under your Account.\r\n<br><br>\r\n\r\n<i>ii.  Termination of EULA</i><br>\r\nCCP may terminate the EULA, close all your Accounts, and cancel all rights granted to you under the EULA if: (i) you fail to pay the subscription fee when due; (ii) CCP is unable to verify or authenticate any information you provide; (iii) you or anyone using any of your Accounts materially breaches the EULA, makes any unauthorized use of the System or Software, or infringes the rights of CCP or any third party; or (iv) CCP becomes aware of game play, chat or player activity under your Account that is, in CCP\'s discretion, inappropriate or in violation of the Rules of Conduct. Such termination shall be effective upon notice transmitted via electronic mail, or any other means reasonably calculated to reach you. CCP reserves the right to terminate any and all other Accounts that share the name, phone number, e-mail address, internet protocol address or credit card number with the closed Account. Termination by CCP under this section shall be without prejudice to or waiver of any and all of CCP\'s other rights or remedies, all of which are expressly reserved, survive termination, and are cumulative. You will not receive a refund of prepaid subscription fees for a termination pursuant to this section.\r\n<br><br>\r\n\r\n<b>C.  By You</b><br>\r\n<i>i.  Anytime</i><br>\r\nYou may terminate the EULA with regard to any or all of your Accounts at any time, upon notice to CCP via electronic mail. You will not receive a refund of prepaid subscription fees in the event of such termination.\r\n<br>\r\n<br>\r\n\r\n<i>ii.  For a Change in the Subscription Fee or Payment Terms</i>\r\n<br>\r\nIf a change in the subscription fee or payment terms is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close all of your Accounts by notifying CCP via electronic mail within thirty (30) days after the later of (a) the date that CCP has posted the change on its website; or (b) the date the change has impacted your Account (e.g., your credit card has been charged). Your notice must state: (i) that you do not agree to the change, specifically describing the change, and request CCP to close all of your Accounts; (ii) your player name and (iii) your login name. You may receive a refund of any prepaid subscription fees, prorated as of the effective date of your termination, by sending CCP a request via electronic mail within thirty (30) days of your termination notice. If you continue to access the System or use EVE\u2122 more than thirty (30) days after the later to occur of (a) or (b) above, without following the termination procedure set forth above, you shall be deemed to have accepted the change and waive your rights to terminate under this section.\r\n<br><br>\r\n\r\n<i>iii.  For a Change in the EULA</i>\r\n<br>\r\nIf an amendment alters a material term of the EULA that is unacceptable to you, you may, as your sole and exclusive remedy, terminate the EULA and close your Accounts by: (a) clicking the \"DECLINE\" button when you are prompted to review and agree to the amended EULA; or (b) notifying CCP via electronic mail within thirty (30) days after the amended EULA was communicated to you, provided that you have not clicked the \"ACCEPT\" button, accessed the System or played the Game during that period. Your notice must state: (i) that you do not agree to the amended EULA, specifically describing the amendment(s) with which you disagree, and request CCP to close all of your Accounts; (ii) your player name and (iii) your login name. You may receive a refund of any prepaid subscription fees, prorated as of the effective date of your termination, by sending CCP a request via electronic mail within thirty (30) days of your termination notice. If you click \"ACCEPT\" or otherwise continue to access the System or play the Game, you shall be deemed to have accepted the amended EULA and waive your rights to terminate under this section.\r\n<br><br>\r\n\r\n<b>D.  Closed Accounts</b>\r\n<br>\r\nIf for any reason the EULA is terminated with regard to any or all of your Accounts, those Accounts will be closed, upon which all rights granted to you under the EULA shall terminate with regard to the closed Accounts, and you must discontinue your use of the Software, and you may not access the System or play the Game under any closed Account, and all the attributes of the Accounts, including characters, items and currency in the Accounts, will be lost. If for any reason the EULA is terminated, you will not be entitled to compensation for the past time you spent playing EVE, for the real or projected value of your Account were it to be sold, or for any other compensation, other than a prorated refund of prepaid subscription fees under certain circumstances as expressly set forth in the EULA.\r\nUsers whose Accounts have been closed may not access the System or play EVE in any manner or for any reason, including through any other Account, without the express written permission of CCP. Users of active accounts may not knowingly allow former users whose Accounts have been closed to use the active user\'s Accounts.\r\n</LI>\r\n\r\n<br>\r\n\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">CONDUCT</span><br>\r\n<b>A.  Specifically Restricted Conduct</b>\r\n<br>\r\nYour continued access to the System and license to play the Game is subject to proper conduct. Without limiting CCP\'s rights to control the Game environment, and the conduct of the players within that environment, CCP prohibits the following practices that CCP has determined detract from the overall user experience of the users playing the Game:\r\n<ol>\r\n\t<li>You may not take any action that imposes an unreasonable or disproportionately large load on the System.</li>\r\n\t<li>You may not use your own or third-party software to modify any content appearing within the Game environment or change how the Game is played.</li>\r\n\t<li>You may not use macros or other stored rapid keystrokes or other patterns of play that facilitate acquisition of items, currency, objects, character attributes, rank or status at an accelerated rate when compared with ordinary Game play. You may not rewrite or modify the user interface or otherwise manipulate data in any way to acquire items, currency, objects, character attributes or beneficial actions not actually acquired or achieved in the Game.</li>\r\n\t<li>You may not use the Software, or any information accessible through the System, to bypass the System login architecture or create or provide any other means through which the System may be accessed and/or the Game may be played by others, as, for example, through server emulators.</li>\r\n\t<li>You may not engage in any conduct that results in an Account containing items, objects, currency, character attributes, rank, or status that are inappropriate for the level or rank of the character contained in the Account, including without limitation arranging, making or accepting transfers of items to a character without adequate consideration, thereby augmenting or aggregating items in an Account and increasing its value for an Account sale.</li>\r\n</ol>\r\n<br>\r\n\r\n<b>B.  Selling Items and Objects</b>\r\n<br>\r\nYou may not transfer, sell or auction, or buy or accept any offer to transfer, sell or auction (or offer to do any of the foregoing), any content appearing within the Game environment, including without limitation characters, character attributes, items, currency, and objects, other than via a permitted Character Transfer as described in section 3 above. You may not encourage or induce any other person to participate in such a prohibited transaction. The buying, selling or auctioning (or any attempt at doing so) of characters, character attributes, items, currency, or objects, whether through online auctions (such as ebay), newsgroups, postings on message boards or any other means is prohibited by the EULA and a violation of CCP\'s proprietary rights in the Game.\r\n<br><br>\r\n\r\n<b>C.  Compliance with Rules of Conduct</b>\r\n<br>\r\nYou agree to observe and abide by the Rules of Conduct as may be amended by CCP from time to time. The current version of the Rules of Conduct may be viewed at <a href=shellexec:http://www.eve-online.com/pnp/terms.asp>http://www.eve-online.com/pnp/terms.asp</a>, and are incorporated in the EULA by reference.\r\n</LI>\r\n\r\n<br><br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">PRIVACY AND CONFIDENTIALITY</span><br>\r\n<b>A.  Communications</b>\r\n<br>\r\nExcept for certain information in your Account (discussed below), all transmissions by you to the System are not private. You acknowledge and agree that you have no expectation of privacy regarding communications you make in the Game, whether through private in-Game messaging, during chat, or in chat rooms. CCP representatives may monitor communications made by or received from you. You should not provide private information to any other player in the Game. CCP shall not be responsible for the consequences of any such disclosure by you.\r\n<br><br>\r\n\r\nYou may encounter and converse with people who are rude, offensive, belligerent, and who may use indecent, obscene, and/or threatening or harassing language while playing the Game. You may report any instances of such behavior to CCP. CCP will investigate and take such measures as CCP, in its sole judgment, determines are reasonable under the circumstances. CCP does not guarantee that you will not encounter behavior of others that you may view as insulting, demeaning, offensive, threatening or harassing. You assume all risk associated with playing the Game, and CCP assumes no responsibility for the conduct of any other players, and shall not be liable to you or any other person for their conduct.\r\n<br><br>\r\n\r\n<b>B.  Personal Information</b>\r\n<br>\r\nCCP does not guarantee that personal information transmitted to the System, including without limitation information in your Account, will not be disclosed to third parties. While CCP\'s aim is to keep your personal information confidential and CCP employs security measures to protect the System, third parties may unlawfully intercept transmissions or private communications, or access data within the System. Additionally, CCP may (and you hereby expressly authorize CCP to) disclose information about you to private entities, law enforcement or other government officials, as CCP, in its sole discretion, deems necessary or appropriate to investigate or resolve possible crimes or to respond to judicial, regulatory, agency or similar inquiries.\r\n<br><br>\r\nCCP may monitor usage of the System to gather statistical information that it may disclose to third parties. CCP may also contact you using the information you provided to, for example, provide technical support, respond to user inquiries, transmit questionnaires and offer products and services. You may also verify and update your Account information by logging into your Account through the account management page at <a href=shellexec:https://secure.eve-online.com/login.asp>https://secure.eve-online.com/login.asp</a>.\r\n</LI>\r\n\r\n\r\n<br><br>\r\n\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">SEIZURE WARNING</span><br>\r\nIn rare instances, some users may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns or backgrounds on a video monitor may induce an epileptic seizure, even in persons who have no history of prior seizures or epilepsy.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">LICENSE</span><br>\r\n\r\n<b>A.  Software License</b>\r\n<br>\r\nSubject to the terms of the EULA, CCP grants you a limited, non-exclusive, revocable license to use the Software and its accompanying documentation solely in connection with accessing the System in order to play EVE using a single valid Account.\r\n<br><br>\r\nFor each valid Account you maintain, you may install a copy of the Software on, and access the System from, a single computer or Game platform, and from a secondary computer if you so choose. You must purchase a separate license to the Software for each additional Account you register; e.g., if you have 2 Accounts, you must have 2 licensed copies of the Software. You may not use more than one Account with a single licensed copy of the Software. You may make one (1) copy of the Software for backup or archival purposes.\r\n<br><br>\r\n\r\n<b>B.  License to Access the System to Play the Game</b>\r\n<br>\r\nUpon establishing a valid Account, and subject to your continued compliance with the EULA, CCP grants you a limited, non-exclusive, revocable license to access the System, and to access and use the Game Content and User Content (each as defined below), in order to play EVE online. You may download (and, to the extent permitted by the System, make a single copy for your own purposes in playing the Game) and exchange Game Content and User Content exclusively via a valid Account, solely to play the Game, for purposes permitted by, and in a manner consistent with, the EULA.\r\n<br><br>\r\n\r\n<b>C.  Specific Restrictions</b>\r\n<br>\r\nAny and all rights not expressly granted by CCP herein are reserved, and no license, permission or right of access or use not granted expressly herein shall be implied.\r\n<br><br>\r\nYou may not intercept for any purpose other than playing EVE in accordance with the EULA any information accessible through the System. You may not access the System or upload, download or use information accessible through the System, other than as permitted by the EULA.\r\n<br><br>\r\nYou may not copy (except as set forth above), distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer the Software or any documentation accompanying the Software. You may not transfer the Software, except as part of a permitted Account Transfer as described above, if permitted by the EULA then in effect. If the Software is an update, any transfer must include the update and all prior revisions.\r\n<br><br>\r\nYou may not copy, distribute, rent, lease, loan, modify or create derivative works of, adapt, translate, perform, display, sublicense or transfer any information accessible through the System, including without limitation, any part of the Game Content or User Content, or any item, object or character in your Account, except that, solely to the extent permitted by the System, you may modify certain Game Content and User Content only for your own purposes in playing the Game.\r\n<br><br>\r\nYou may not reverse engineer, disassemble or decompile, or attempt to reverse engineer or derive source code from, all or any portion of the Software, or from any information accessible through the System (including, without limitation, data packets transmitted to and from the System over the Internet), or anything incorporated therein, or analyze, decipher, \"sniff\" or derive code (or attempt to do any of the foregoing) from any packet stream transmitted to or from the System, whether encrypted or not, or permit any third party to do any of the same, and you hereby expressly waive any legal rights you may have to do so. If the Software and/or the System contains license management technology, you may not circumvent or disable that technology.\r\n<br><br>\r\n\r\n<b>D.  Software Updates</b>\r\n<br>\r\nCCP may from time to time update or otherwise modify the Software electronically. You hereby grant CCP permission to: (i) extract hardware system profile data from your computer; (ii) extract information from your computer\'s file directories pertaining to the Game and your ability to access the System; (iii) download to your computer content and Game files and any data related to the operation of the Game. The foregoing applies to any computer from which you log into the System using your Account.\r\n<br><br>\r\n\r\n<b>E.  New Releases of the Software</b>\r\n<br>\r\nYou are not entitled to receive any new releases of the Software, or any expansion packs, updates, upgrades or similar products under the EULA, but CCP may, in its sole discretion, offer any or all of the foregoing to you. CCP may update, upgrade or otherwise enhance the Software at any time, in its sole discretion, without obligation to you. Periodically, CCP will require all users to migrate to new releases of the Software in order to continue accessing the System and playing EVE. You will be informed when a new release is available and will have a period of time in which to procure and install the new release. You must install and use the new release before the period of time has lapsed to continue accessing the System and playing EVE. If you fail to install the new release when required, CCP shall not be responsible in any way for your inability to access the System or play EVE, and you shall not be entitled to receive a refund of any prepaid subscription fees or any other form of compensation. New releases could be offered to you at a discounted price.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">PROPRIETARY RIGHTS</span><br>\r\n<b>A.  Ownership of Software, System and Game</b>\r\n<br>\r\nAs between you and CCP, CCP is the sole and exclusive owner of the Software, System, Game and Game Content (as defined below). The Software, System, Game and all Game Content are protected by law governing copyrights, trademarks and other proprietary rights. CCP reserves all rights not expressly granted herein.\r\n<br><br>\r\nThe Game is comprised of, without limitation, software code, programs, routines, subroutines, objects, files, data, characters (and items, currency, objects and attributes comprising or associated with a character or an Account), graphics, sound effects, music, animation, video, text, content, layout, design and other information downloaded from and accessible through the System (collectively, the \"Game Content\"). CCP, its affiliates, licensors and/or suppliers retain all of their right, title and interest (including without limitation all intellectual property rights) in and to the Software, System, Game and all Game Content, and no rights thereto are transferred to you, except for the limited license granted above.\r\n<br><br>\r\n<b>B.  Rights to Certain Content</b>\r\n<br>\r\nYou have no interest in the value of your time spent playing the Game, for example, by the building up of the experience level of your character and the items your character accumulates during your time playing the Game. Your Account, and all attributes of your Account, including all corporations, actions, groups, titles and characters, and all objects, currency and items acquired, developed or delivered by or to characters as a result of play through your Accounts, are the sole and exclusive property of CCP, including any and all copyrights and intellectual property rights in or to any and all of the same, all of which are hereby expressly reserved.\r\n<br><br>\r\nWithout limiting its rights in any way, and subject to the other terms of the EULA, CCP shall have the right to display and publish any information (except certain personal information in your Account) relating to any character in your Account, for example, in charts, lists and other compilations, without notice or any compensation to you whatsoever.\r\n<br><br>\r\nYou hereby irrevocably and without additional consideration beyond the rights granted to you herein, assign to CCP any and all right, title and interest you have, including copyrights, in or to any and all information you exchange, transmit or upload to the System or while playing the Game, including without limitation all files, data and information comprising or manifesting corporations, groups, titles, characters and other attributes of your Account, together with all objects and items acquired or developed by, or delivered by or to characters, in your Account. To the extent that any such rights are not assignable, you hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of such information, in any medium now known or hereafter developed. The foregoing assignment and license in this paragraph shall not include User Content (defined below).\r\n<br><br>\r\n\r\n<b>C.  User Content</b>\r\n<br>\r\nThe System may allow you to communicate information, such as by posting messages in chat rooms, on bulletin boards and other user-to-user areas (collectively, \"User Content\").\r\n<br>\r\nUser Content that you cause to be communicated to the System may not (i) violate any statute, rule, regulation or law; (ii) infringe or violate the intellectual property, proprietary, privacy or publicity rights of any third party; (iii) be defamatory, indecent, obscene, child pornographic or harmful to minors; or (iv) contain any viruses, Trojan horses, disabling code, worms, time bombs, \"clear GIFs,\" cancelbots or other computer programming or routines that are intended to, or which in fact, damage, detrimentally interfere with, monitor, intercept or expropriate any data, information, packets or personal information.\r\n<br><br>\r\nCCP may take any action it deems appropriate regarding any User Content, if CCP believes, in its sole discretion, that such User Content violates the EULA or may expose CCP, its licensors and/or its suppliers to liability, damage CCP\'s relationship with any of its suppliers, licensors, ISPs or other users of EVE, harm anyone or harm CCP\'s reputation or goodwill.\r\n<br><br>\r\nYou hereby grant CCP an exclusive, perpetual, worldwide, irrevocable, assignable, royalty-free license, fully sublicensable through multiple tiers, to exercise all intellectual property and other rights, in and to all or any part of your User Content, in any medium now known or hereafter developed.\r\n<br><br>\r\nViolation of CCP\'s proprietary rights is a material breach of the EULA, in the event of which CCP may suspend your Account, terminate the EULA and take whatever additional action CCP deems appropriate under the circumstance. The foregoing is without prejudice to or waiver of any and all of CCP\'s other rights and remedies, all of which are expressly reserved, survive termination, and are cumulative.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">NO WARRANTIES</span><br>\r\nThe Software, System, Game and all Game Content, and all other services and material provided in connection therewith, are provided \"AS IS,\" with all faults, and without warranty of any kind. You assume all risk of use and all risk associated with accessing the System and playing the Game.\r\n<br><br>\r\nCCP disclaims all warranties, whether express or implied, including without limitation the warranties of merchantability, fitness for particular purpose and non-infringement. There is no warranty against interference with your enjoyment of the Game. CCP does not warrant that the operation of the System or your access to the System, or that your use of the Software, will be uninterrupted or error-free, nor that the System or Software will be compatible with your hardware and software.\r\n<br><br>\r\nWhile CCP attempts to have the System available at most times, CCP does not guarantee that the System will always be available, or that the System will not become unavailable during Game play. The System may become unavailable for a number of reasons, including without limitation during the performance of maintenance to the System, for the implementation of new software, for emergency situations and due to equipment or telecommunications failures.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">DISCLAIMER OF DAMAGES</span><br>\r\nIn no event shall CCP, its affiliates, licensors or suppliers be liable to you or to any third party for any special, indirect, incidental, consequential, punitive or exemplary damages (including without limitation, lost profits or lost data), arising out of or in connection with your Account, the System, Software, Game, Game Content, User Content, EULA, or any other services or materials provided in connection therewith, whether based on warranty, contract, tort or any other legal theory, and whether or not CCP is advised of the possibility of such damages, and even if any stated remedy fails of its essential purpose.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">LIMITATION OF LIABILITY</span><br>\r\nExcept as set forth below, CCP\'s maximum liability for any and all claims arising out of or in connection with your Account, the Software, System, Game, Game Content, User Content, EULA, and any other services or materials provided in connection therewith, shall not exceed an amount equal to the value of one (1) month\'s subscription fees.\r\n<br><br>\r\nIn the event of a material breach of CCP\'s obligations to provide access to and use of your Account, the System, Game, Game Content or User Content, your sole and exclusive remedy shall be a refund of any pre-paid subscription fees attributable to the period during which you were denied such access and use, or an amount equal to the value of three (3) months\' subscription fees, whichever is less. In the event of a malfunction of or your inability to use the CD-ROM containing the Software, your sole and exclusive remedy shall be a replacement disk from the vendor that provided the CD-ROM in accordance with its replacement policy; CCP shall have no liability for the CD-ROM.\r\n<br><br>\r\nIf any of the foregoing disclaimers or limitations of liability are declared to be void or unenforceable, then CCP\'s liability shall be limited to the maximum extent permissible under applicable law. The remedies set forth herein are exclusive and in lieu of all other remedies, oral or written, express or implied.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">INDEMNITY</span><br>\r\nYou shall defend, indemnify and hold harmless CCP and its affiliates, licensors and suppliers, and their respective employees, contractors, officers and directors, from any and all claims, loss, damages and demands, including reasonable attorneys\' fees, arising out of: (i) your use or misuse of the Software; (ii) your access to the System; (iii) any activities conducted through your Account (whether by you or another person); and (iv) your playing of the Game.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">GOVERNING LAW AND EXCLUSIVE FORUM</span><br>\r\nThe EULA, and the rights and obligations of the parties hereto, shall be governed and construed by and in accordance with the laws of the Republic of Iceland. The EULA shall not be governed by the United Nations Convention on Contracts for the International Sale of Goods.\r\n<br><br>\r\nThe sole and exclusive forum for resolving any controversy, dispute or claim arising out of or relating to the EULA, or otherwise relating to any rights in, access to or use of the Software, System, Game, Game Content, User Content and/or the rights and obligations of the parties hereto, shall be the District Court of Reykjav\xedk, Iceland, (H\xe9ra\xf0sd\xf3mur Reykjav\xedkur). You hereby expressly waive and agree not to raise any and all objections based on personal jurisdiction, venue and/or inconvenience of such forum and agree to the jurisdiction of the District Court of Reykjav\xedk, Iceland.\r\n</LI>\r\n\r\n<br>\r\n\r\n<LI><span style=\"font-weight:bold;letter-spacing:2px\">MISCELLANEOUS</span><br>\r\nIf any part of the EULA is held invalid or unenforceable, that portion shall be construed in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of the parties expressed in the EULA, and the remaining portions shall remain in full force and effect.\r\n<br><br>\r\nYou shall comply with all applicable laws regarding your access to and use of the System, use of the Software, your access to your Account and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-export any part of the information accessible through the System or the Software except in full compliance with all applicable laws and regulations.\r\n<br><br>\r\nExcept as otherwise provided herein, you may not assign or transfer the EULA or your rights thereunder, and any attempt to do so is void. The EULA, including the Rules of Conduct and the subscription fees and payment terms as referenced therein, as each may be amended by CCP from time to time, sets forth the entire understanding and agreement between CCP and you with respect to the subject matter hereof. Except as provided above, or in a writing signed by both parties, the EULA may not be modified or amended. No distributor, agent or employee of CCP is authorized to make any modifications or additions to the EULA.\r\n</LI>\r\n</ol>\r\n\r\n\r\n<br>\r\n\r\n\r\nAll notices to CCP required or permitted by the EULA shall be by electronic mail at support@eve-online.com, unless stated otherwise in the EULA.\r\n\r\n<br><br>\r\n\r\nUpdated January 2008\r\n\r\n\r\n<br><br>\r\n%(transgameEULA)s\r\n\r\n\r\n</body>\r\n</html>\r\n";
	public const string EVE_EULA_DIRECTX = "<CENTER><B>MICROSOFT SOFTWARE LICENSE TERMS</B></CENTER>\r\n<CENTER><B>MICROSOFT DIRECTX END USER RUNTIME</B></CENTER>\r\nThese license terms are an agreement between Microsoft Corporation (or based on where you live, one of its affiliates) and you.  Please read them.  They apply to the software named above, which includes the media on which you received it, if any.  The terms also apply to any Microsoft\r\n<UL>\r\n<LI>updates,</LI>\r\n<LI>supplements,</LI>\r\n<LI>Internet-based services, and</LI>\r\n<LI>support services</LI>\r\n</UL>\r\nfor this software, unless other terms accompany those items.  If so, those terms apply.\r\nBY USING THE SOFTWARE, YOU ACCEPT THESE TERMS.  IF YOU DO NOT ACCEPT THEM, DO NOT USE THE SOFTWARE.\r\nIf you comply with these license terms, you have the rights below.\r\n<OL>\r\n<LI><B>INSTALLATION AND USE RIGHTS.</B>  You may install and use any number of copies of the software on your devices.</LI>\r\n<LI><B>SCOPE OF LICENSE.</B>  The software is licensed, not sold. This agreement only gives you some rights to use the software.  Microsoft reserves all other rights.  Unless applicable law gives you more rights despite this limitation, you may use the software only as expressly permitted in this agreement.  In doing so, you must comply with any technical limitations in the software that only allow you to use it in certain ways.    You may not\r\n<UL>\r\n<LI>work around any technical limitations in the software;</LI>\r\n<LI>reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation;</LI>\r\n<LI>make more copies of the software than specified in this agreement or allowed by applicable law, despite this limitation;</LI>\r\n<LI>publish the software for others to copy;</LI>\r\n<LI>rent, lease or lend the software;</LI>\r\n<LI>transfer the software or this agreement to any third party; or</LI>\r\n<LI>use the software for commercial software hosting services.</LI>\r\n</UL></LI>\r\n<LI><B>BACKUP COPY.</B>  You may make one backup copy of the software.  You may use it only to reinstall the software.</LI>\r\n<LI><B>DOCUMENTATION.</B>  Any person that has valid access to your computer or internal network may copy and use the documentation for your internal, reference purposes.</LI>\r\n<LI><B>EXPORT RESTRICTIONS.</B>  The software is subject to United States export laws and regulations.  You must comply with all domestic and international export laws and regulations that apply to the software.  These laws include restrictions on destinations, end users and end use.  For additional information, see www.microsoft.com/exporting.</LI>\r\n<LI><B>SUPPORT SERVICES.</B> Because this software is \"as is,\" we may not provide support services for it.</LI>\r\n<LI><B>ENTIRE AGREEMENT.</B>  This agreement, and the terms for supplements, updates, Internet-based services and support services that you use, are the entire agreement for the software and support services.</LI>\r\n<LI><B>APPLICABLE LAW.</B><BR/>\r\na. United States.  If you acquired the software in the United States, Washington state law governs the interpretation of this agreement and applies to claims for breach of it, regardless of conflict of laws principles.  The laws of the state where you live govern all other claims, including claims under state consumer protection laws, unfair competition laws, and in tort.<BR/>\r\nb. Outside the United States.  If you acquired the software in any other country, the laws of that country apply.</LI>\r\n<LI><B>LEGAL EFFECT.</B>  This agreement describes certain legal rights.  You may have other rights under the laws of your country.  You may also have rights with respect to the party from whom you acquired the software.  This agreement does not change your rights under the laws of your country if the laws of your country do not permit it to do so.</LI>\r\n<LI><B>DISCLAIMER OF WARRANTY.</B>   THE SOFTWARE IS LICENSED \"AS-IS.\" YOU BEAR THE RISK OF USING IT.  MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS.  YOU MAY HAVE ADDITIONAL CONSUMER RIGHTS UNDER YOUR LOCAL LAWS WHICH THIS AGREEMENT CANNOT CHANGE.  TO THE EXTENT PERMITTED UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.</LI>\r\n<LI><B>LIMITATION ON AND EXCLUSION OF REMEDIES AND DAMAGES.</B>  YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT DAMAGES UP TO U.S. $5.00.  YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.\r\nThis limitation applies to\r\n<UL>\r\n<LI>anything related to the software, services, content (including code) on third party Internet sites, or third party programs; and</LI>\r\n<LI>claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law.</LI></UL>\r\nIt also applies even if Microsoft knew or should have known about the possibility of the damages.  The above limitation or exclusion may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages.</LI>\r\n</OL>";
	public const string EVE_EULA_TRANSGAMEINSERT = "Since you are using \u201cCider\u201d  or \u201cCedega\u201d software owned by TransGaming Inc. to play EVE on either Intel Macintosh Systems or AMD/Intel Linux Systems, CCP requires that you also review and agree to the terms and conditions of TransGaming\u2019s Cider and Cedega Copyright License listed below.";
	public const string EVE_EULA_TRANSGAMING = "<h1><b>TransGaming Cider and Cedega Copyright and Licenses</b></h1>\r\n<br>\r\n<br>\r\nCider and Cedega are Copyright \xa9 2000-2007 TransGaming Inc.\r\n<br>\r\n<br>\r\nPortions of Cider and Cedega are Copyright \xa9 1993-2007 the Wine project authors (see <a href=\"http://source.winehq.org/source/AUTHORS\">http://source.winehq.org/source/AUTHORS</a> for a complete list)\r\n<br>\r\n<br>\r\nPortions of Cider and Cedega are Copyright \xa9 2002-2006 the ReWind project authors (see <a href=\"http://cvs.transgaming.org/cgi-bin/viewcvs.cgi/rewind/AUTHORS?root=rewind\">http://cvs.transgaming.org/cgi-bin/viewcvs.cgi/rewind/AUTHORS?root=rewind</a> for a complete list)\r\n<br>\r\n<br>\r\nInstallShield Engine components Copyright \xa9 2001 InstallShield Software Corporation.\r\n<br>\r\n<br>\r\nC/C++ runtime components (msvcrt.dll, msvcp60.dll, msvcr71.dll, and msvcp71.dll) include portions of the Microsoft Visual C++ 6.0 runtime libraries and portions of Dinkum Compleat C/C++ Libraries. Visual C++ 6.0 runtime components are Copyright \xa9 1999 Microsoft Corp. Dinkumware components are Copyright \xa9 1989-2006 by P.J. Plauger and Dinkumware Ltd.\r\n<br>\r\n<br>\r\nMFC &amp; ATL components (MFC42.dll, MFC71.dll) include portions of Microsoft Visual C++ 6.0 MFC &amp; ATL. Visual C++ 6.0 MFC &amp; ATL components are Copyright \xa9 1992-1999 Microsoft Corp.\r\n<br>\r\n<br>\r\nlibpng object code Copyright \xa9 1995-2004 the libpng project authors (see <a href=\"http://www.libpng.org/pub/png/src/libpng-LICENSE.txt\">http://www.libpng.org/pub/png/src/libpng-LICENSE.txt</a> for a complete list)\r\n<br>\r\n<br>\r\nThis software is based in part on the work of the Independent JPEG Group. Cider and Cedega include libjpeg, copyright \xa9 1991-1998, Thomas G. Lane. \r\n<br>\r\n<br>\r\ndmalloc Copyright \xa9 2001-2006 Wolfram Gloger\r\n<br>\r\n<br>\r\nCider and Cedega use NVIDIA\'s Cg Toolkit, Copyright \xa9 2002-2007, NVIDIA Corporation.\r\n<br>\r\n<br>\r\nCider includes SDL, Copyright \xa9 2001-2007 the SDL project authors (see <a href=\"http://libsdl.org/credits.php\">http://libsdl.org/credits.php</a> for a complete list). SDL is available under the terms of the GNU Lesser General Public License (LGPL) found below.\r\n<br>\r\n<br>\r\nThe Better String Library (bstring) Copyright \xa9 2002-2006 Paul Hsieh\r\n<br>\r\n<br>\r\niniParser Portions Copyright \xa9 2000 by Nicolas Devillard, used under the MIT License below.\r\n<br>\r\n<br>\r\nPortions of this software are copyright \xa9 1996-2000 The FreeType Project (www.freetype.org). All rights reserved.\r\n<br>\r\n<br>\r\nPortions of this software are copyright \xa9 2006 Simon Brown and contributors of the Squish project (<a href=\"http://sjbrown.co.uk/?code=squish\">http://sjbrown.co.uk/?code=squish</a>). All rights reserved.\r\n<br>\r\n<br>\r\nThe Cider libquartz.dylib component includes portions of ffmpeg, Copyright \xa9 2000-2006 Fabrice Bellard, et al.\r\n<br>\r\n<br>\r\nCedega includes the Mozilla ActiveX Control, under the terms of the Mozilla Public License found below. Mozilla Source Code with TransGaming\'s modifications, is available here: <a href=\"http://transgaming.org/cvs/\">http://downloads.transgaming.com/mozilla_control_downloads/tg-mozilla-control-source-061204.tar.bz2</a>\r\n<br>\r\n<br>\r\nThe following Cider and Cedega components are covered by the GNU Lesser General Public License, found below:\r\n<br>\r\nSource Directory  Cedega (Linux) File   Cider (Mac) File\r\n<br>\r\n dlls/advpack           (libadvpack.so)         (libadvpack.dylib)\r\n<br>\r\n dlls/avicap32/         (libavicap32.so)        (libavicap32.dylib)\r\n<br>\r\n dlls/cabinet/          (libcabinet.so)         (libcabinet.dylib)\r\n<br>\r\n dlls/crypt32/          (libcrypt32.so)         (libcrypt32.dylib)\r\n<br>\r\n dlls/dbghelp/          (libdbghelp.so)         (libdbghelp.dylib)\r\n<br>\r\n dlls/dnsapi/           (libdnsapi.so)          (libdnsapi.dylib)\r\n<br>\r\n dlls/iphlpapi/         (libiphlpapi.so)        (libiphlpapi.dylib)\r\n<br>\r\n dlls/msacm/winemp3     (libwinemp3.so)         (libwinemp3.dylib)\r\n<br>\r\n dlls/msdmo/            (libmsdmo.so)           (libmsdmo.dylib)\r\n<br>\r\n dlls/msi/              (libmsi.so)             (libmsi.dylib)\r\n<br>\r\n dlls/odbccp32/         (libodbccp32.so)        (libodbccp32.dylib)\r\n<br>\r\n dlls/powrprof/         (libpowrprof.so)        (libpowrprof.dylib)\r\n<br>\r\n dlls/quartz/           (libquartz.so)          (libquartz.dylib)\r\n<br>\r\n dlls/riched20/         (libriched20.so)        (libriched20.dylib)\r\n<br>\r\n dlls/richedit/         (libriched32.so)        (libriched32.dylib)\r\n<br>\r\n dlls/rsaenh/           (librsaenh.so)          (librsaenh.dylib)\r\n<br>\r\n dlls/sensapi/          (libsensapi.so)         (libsensapi.dylib)\r\n<br>\r\n dlls/setupapi/         (libsetupapi.so)        (libsetupapi.dylib)\r\n<br>\r\n dlls/sfc/              (libsfc.so)             (libsfc.dylib)\r\n<br>\r\n dlls/urlmon/           (liburlmon.so)          (liburlmon.dylib)\r\n<br>\r\n dlls/wininet/          (libwininet.so)         (libwininet.dylib)\r\n<br>\r\n miscemu/preloader.c    (wine-preloader)        N/A\r\n<br>\r\n programs/msiexec/      (libmsiexec.so)         N/A\r\n<br>\r\n programs/regsvr32/     (libregsvr32.so)        (libregsvr32.dylib)\r\n<br>\r\n<br>\r\nSource code to these LGPL components is available via CVS access through:    \r\n<br>\r\n  <a href=\"http://transgaming.org/cvs/\">http://transgaming.org/cvs/</a>\r\n<br>\r\n<br>\r\nAll other Cider and Cedega components are distributed under the terms of the TransGaming Cider and Cedega License listed below.  ReWind components are available under the terms of the ReWind license found below.\r\n<br>\r\n<br>\r\nCedega includes ClientCookie.  ClientCookie is covered by the ClientCookie license found below.  Source code to ClientCookie component can be downloaded here:\r\n<br>\r\n <a href=\"http://downloads.transgaming.com/sourcecode/\">http://downloads.transgaming.com/sourcecode/</a>\r\n<br>\r\n<br>\r\nOther Cedega and Cider components available via CVS are licensed separately under terms described in the LICENSE files that accompany them.\r\n<br>\r\n<br>\r\n<center><b>TransGaming Inc. Cider and Cedega Technology License.</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time.  Please see above for more details.\r\n<br>\r\n<br>\r\nLICENSE AGREEMENT AND DISCLAIMER OF WARRANTY FOR TRANSGAMING COMPONENTS - PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. THIS DOCUMENT IS AN AGREEMENT BETWEEN YOU AND TRANSGAMING INC, (THE \"COMPANY\"). THE COMPANY IS WILLING TO LICENSE THE ENCLOSED SOFTWARE TO YOU ONLY ON THE CONDITION THAT YOU ACCEPT ALL THE TERMS CONTAINED IN THIS AGREEMENT. BY USING THE SOFTWARE YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE.\r\n<br>\r\n<br>\r\n1. Ownership And License. This is a license agreement and NOT an agreement for sale. The Cider and Cedega software (the \"Software\") is the property of the Company and/or its Licensors. The Company and/or its Licensors retain title to the Software and related documentation. Your rights to use the Software are specified in this Agreement, and the Company and/or its Licensors retain all rights not expressly granted to you in this Agreement.\r\n<br>\r\n<br>\r\n2. Permitted Uses. You are granted the following right to the Software :\r\n<br>\r\n<br>\r\n(a) Right to Install and Use. You may install and use the Software on a single computer. If you wish to use the Software on more than one computer, please contact the Company for information concerning an upgraded license allowing use of the Software with additional computers.\r\n<br>\r\n3. Prohibited Uses. The following uses of the Software are prohibited. If you wish to use the Software in a manner prohibited below, please contact the Company via email at info@transgaming.com for information regarding a \"Special Use License.\" Otherwise, you may NOT:\r\n<br>\r\n(a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement.\r\n<br>\r\n(b) Use any backup or archival copy of the Software (or allow someone else to use such copy) for any purpose other than to replace the original copy in the event it is destroyed or becomes defective;\r\n<br>\r\n(c) Alter, decompile, modify, reverse engineer or disassemble the Software, create derivative works based upon the Software, or make any attempt to bypass, unlock or disable any protective or initialization system on the Software;\r\n<br>\r\n(d) Rent, lease, sub-license, time-share, or transfer the Software or documentation, or your rights under this Agreement.\r\n<br>\r\n(e) Remove or obscure any copyright or trademark notice(s) on the Software or documentation;\r\n<br>\r\n(f) Upload or transmit the Software, or any portion thereof, to any electronic bulletin board, network, or other type of multi-use computer system regardless of purpose;\r\n<br>\r\n(g) Include the Software in any commercial products intended for manufacture, distribution, or sale; or\r\n<br>\r\n(h) Include the Software in any product containing immoral, scandalous, controversial, derogatory, obscene, or offensive works.\r\n<br>\r\n4. Termination. This license is effective upon the first use, installation, loading or copying of the Software. You may terminate this Agreement at any time by destruction and disposal of the Software and all related documentation. This license will terminate automatically without notice from the Company if you fail to comply with any provisions of this license. Upon termination, you shall destroy all copies of the Software and any accompanying documentation. All provisions of this Agreement as to warranties, limitation of liability, remedies or damages shall survive termination.\r\n<br>\r\n5. Copyright Notice. The Company and/or our Licensors hold valid copyright in the Software. Nothing in this Agreement constitutes a waiver of any right under Canadian Copyright law or any other federal or provincial law. This program is protected by Canadian federal and international copyright laws.\r\n<br>\r\n6. Miscellaneous. This Agreement shall be governed by the laws of Canada and Province of Ontario. If any provision, or any portion, of this Agreement is found to be unlawful, void, or for any reason unenforceable, it shall be severed from, and shall in no way affect the validity or enforceability of the remaining provisions of the Agreement.\r\n<br>\r\n7. 3rd Party Licenses. The Software may not support the display of HTML content in some 3rd Party on-line games. Any license agreements displayed by these games may not be readable while running the game in conjunction with the Software. Your installation and use of Third Party software is governed by the respective license agreement of the original publisher of the game. TransGaming Inc. will not be held liable for any failure or breach on your part of any such third party license agreement.\r\n<br>\r\n8. Disclaimer of Warranty. The Company does not warrant that the Software or its operations or functions will meet your requirements, nor that the use thereof will be without interruption or error.\r\n<br>\r\n<br>\r\nEXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, TRANSGAMING INC. DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. IN NO EVENT SHALL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR IN CONNECTION WITH THE LICENSE GRANTED UNDER THIS AGREEMENT INCLUDING AND WITH-OUT LIMITATION, LOSS OF USE, LOSS OF DATE, LOSS OF INCOME OR PROFIT, OR OTHER LOSS SUSTAINED AS A RESULT OF INJURY TO ANY PERSON, OR LOSS OF OR DAMAGE TO PROPERTY, OR CLAIMS OF THIRD PARTIES, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, IN NO EVENT SHALL LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU, IF ANY, FOR THE SOFTWARE. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.\r\n<br>\r\n<br>\r\nACKNOWLEDGEMENT\r\n<br>\r\n<br>\r\nYOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS. YOU ALSO AGREE THAT THIS AGREEMENT IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE AGREEMENT BETWEEN YOU AND THE COMPANY AND SUPERCEDES ALL PROPOSALS OR PRIOR ENDORSEMENTS, ORAL OR WRITTEN, AND ANY OTHER COMMUNICATIONS BETWEEN YOU AND THE COMPANY OR ANY REPRESENTATIVE OF THE COMPANY RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.\r\n<br>\r\n<br>\r\n<center><b>LGPL Components License</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time.  Please see above for more details.\r\n<br>\r\n<br>\r\n<center>GNU LESSER GENERAL PUBLIC LICENSE Version 2.1, February 1999</center>\r\n<br>\r\n<br>\r\nCopyright \xa9 1991, 1999 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.\r\n<br>\r\n<br>\r\n[This is the first released version of the Lesser GPL. It also counts as the successor of the GNU Library Public License, version 2, hence the version number 2.1.]\r\n<br>\r\n<br>\r\n<b>Preamble</b>\r\n<br>\r\nThe licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public Licenses are intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users.\r\n<br>\r\nThis license, the Lesser General Public License, applies to some specially designated software packages--typically libraries--of the Free Software Foundation and other authors who decide to use it. You can use it too, but we suggest you first think carefully about whether this license or the ordinary General Public License is the better strategy to use in any particular case, based on the explanations below.\r\n<br>\r\nWhen we speak of free software, we are referring to freedom of use, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish); that you receive source code or can get it if you want it; that you can change the software and use pieces of it in new free programs; and that you are informed that you can do these things.\r\n<br>\r\nTo protect your rights, we need to make restrictions that forbid distributors to deny you these rights or to ask you to surrender these rights. These restrictions translate to certain responsibilities for you if you distribute copies of the library or if you modify it.\r\n<br>\r\nFor example, if you distribute copies of the library, whether gratis or for a fee, you must give the recipients all the rights that we gave you. You must make sure that they, too, receive or can get the source code. If you link other code with the library, you must provide complete object files to the recipients, so that they can relink them with the library after making changes to the library and recompiling it. And you must show them these terms so they know their rights.\r\n<br>\r\nWe protect your rights with a two-step method: (1) we copyright the library, and (2) we offer you this license, which gives you legal permission to copy, distribute and/or modify the library.\r\n<br>\r\nTo protect each distributor, we want to make it very clear that there is no warranty for the free library. Also, if the library is modified by someone else and passed on, the recipients should know that what they have is not the original version, so that the original author\'s reputation will not be affected by problems that might be introduced by others. \r\n<br>\r\nFinally, software patents pose a constant threat to the existence of any free program. We wish to make sure that a company cannot effectively restrict the users of a free program by obtaining a restrictive license from a patent holder. Therefore, we insist that any patent license obtained for a version of the library must be consistent with the full freedom of use specified in this license.\r\n<br>\r\nMost GNU software, including some libraries, is covered by the ordinary GNU General Public License. This license, the GNU Lesser General Public License, applies to certain designated libraries, and is quite different from the ordinary General Public License. We use this license for certain libraries in order to permit linking those libraries into non-free programs.\r\n<br>\r\nWhen a program is linked with a library, whether statically or using a shared library, the combination of the two is legally speaking a combined work, a derivative of the original library. The ordinary General Public License therefore permits such linking only if the entire combination fits its criteria of freedom. The Lesser General Public License permits more lax criteria for linking other code with the library.\r\n<br>\r\nWe call this license the \"Lesser\" General Public License because it does Less to protect the user\'s freedom than the ordinary General Public License. It also provides other free software developers Less of an advantage over competing non-free programs. These disadvantages are the reason we use the ordinary General Public License for many libraries. However, the Lesser license provides advantages in certain special circumstances.\r\n<br>\r\nFor example, on rare occasions, there may be a special need to encourage the widest possible use of a certain library, so that it becomes a de-facto standard. To achieve this, non-free programs must be allowed to use the library. A more frequent case is that a free library does the same job as widely used non-free libraries. In this case, there is little to gain by limiting the free library to free software only, so we use the Lesser General Public License.\r\n<br>\r\nIn other cases, permission to use a particular library in non-free programs enables a greater number of people to use a large body of free software. For example, permission to use the GNU C Library in non-free programs enables many more people to use the whole GNU operating system, as well as its variant, the GNU/Linux operating system.\r\n<br>\r\nAlthough the Lesser General Public License is Less protective of the users\' freedom, it does ensure that the user of a program that is linked with the Library has the freedom and the wherewithal to run that program using a modified version of the Library.\r\n<br>\r\nThe precise terms and conditions for copying, distribution and modification follow. 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You may copy and distribute verbatim copies of the Library\'s complete source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and distribute a copy of this License along with the Library.\r\n<br>\r\nYou may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.\r\n<br>\r\n<br>\r\n2. 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As an exception to the Sections above, you may also combine or link a \"work that uses the Library\" with the Library to produce a work containing portions of the Library, and distribute that work under terms of your choice, provided that the terms permit modification of the work for the customer\'s own use and reverse engineering for debugging such modifications.\r\n<br>\r\nYou must give prominent notice with each copy of the work that the Library is used in it and that the Library and its use are covered by this License. You must supply a copy of this License. If the work during execution displays copyright notices, you must include the copyright notice for the Library among them, as well as a reference directing the user to the copy of this License. Also, you must do one of these things:\r\n<br>\r\na) Accompany the work with the complete corresponding machine-readable source code for the Library including whatever changes were used in the work (which must be distributed under Sections 1 and 2 above); and, if the work is an executable linked with the Library, with the complete machine-readable \"work that uses the Library\", as object code and/or source code, so that the user can modify the Library and then relink to produce a modified executable containing the modified Library. (It is understood that the user who changes the contents of definitions files in the Library will not necessarily be able to recompile the application to use the modified definitions.)\r\n<br>\r\nb) Use a suitable shared library mechanism for linking with the Library. A suitable mechanism is one that (1) uses at run time a copy of the library already present on the user\'s computer system, rather than copying library functions into the executable, and (2) will operate properly with a modified version of the library, if the user installs one, as long as the modified version is interface-compatible with the version that the work was made with.\r\n<br>\r\nc) Accompany the work with a written offer, valid for at least three years, to give the same user the materials specified in Subsection 6a, above, for a charge no more than the cost of performing this distribution.\r\n<br>\r\nd) If distribution of the work is made by offering access to copy from a designated place, offer equivalent access to copy the above specified materials from the same place.\r\n<br>\r\ne) Verify that the user has already received a copy of these materials or that you have already sent this user a copy.\r\n<br>\r\nFor an executable, the required form of the \"work that uses the Library\" must include any data and utility programs needed for reproducing the executable from it. However, as a special exception, the materials to be distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.\r\n<br>\r\nIt may happen that this requirement contradicts the license restrictions of other proprietary libraries that do not normally accompany the operating system. Such a contradiction means you cannot use both them and the Library together in an executable that you distribute. \r\n<br>\r\n7. You may place library facilities that are a work based on the Library side-by-side in a single library together with other library facilities not covered by this License, and distribute such a combined library, provided that the separate distribution of the work based on the Library and of the other library facilities is otherwise permitted, and provided that you do these two things:\r\n<br>\r\na) Accompany the combined library with a copy of the same work based on the Library, uncombined with any other library facilities. This must be distributed under the terms of the Sections above.\r\n<br>\r\nb) Give prominent notice with the combined library of the fact that part of it is a work based on the Library, and explaining where to find the accompanying uncombined form of the same work.\r\n<br>\r\n8. You may not copy, modify, sublicense, link with, or distribute the Library except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, link with, or distribute the Library is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.\r\n<br>\r\n9. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Library or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Library (or any work based on the Library), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Library or works based on it.\r\n<br>\r\n10. Each time you redistribute the Library (or any work based on the Library), the recipient automatically receives a license from the original licensor to copy, distribute, link with or modify the Library subject to these terms and conditions. You may not impose any further restrictions on the recipients\' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties with this License. \r\n<br>\r\n11. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Library at all. For example, if a patent license would not permit royalty-free redistribution of the Library by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Library.\r\n<br>\r\nIf any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply, and the section as a whole is intended to apply in other circumstances.\r\n<br>\r\nIt is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.\r\n<br>\r\nThis section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.\r\n<br>\r\n12. If the distribution and/or use of the Library is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Library under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.\r\n<br>\r\n13. The Free Software Foundation may publish revised and/or new versions of the Lesser General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.\r\n<br>\r\nEach version is given a distinguishing version number. If the Library specifies a version number of this License which applies to it and \"any later version\", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Library does not specify a license version number, you may choose any version ever published by the Free Software Foundation. \r\n<br>\r\n14. If you wish to incorporate parts of the Library into other free programs whose distribution conditions are incompatible with these, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.\r\n<br>\r\n";
	public const string EVE_EULA_TRANSGAMINGPART2 = "NO WARRANTY\r\n<br>\r\n<br>\r\n15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE LIBRARY \"AS IS\" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.\r\n<br>\r\n<br>\r\n16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.\r\n<br>\r\n<br>\r\nEND OF TERMS AND CONDITIONS \r\n<br>\r\n<br>\r\nHow to Apply These Terms to Your New Libraries\r\n<br>\r\n<br>\r\nIf you develop a new library, and you want it to be of the greatest possible use to the public, we recommend making it free software that everyone can redistribute and change. You can do so by permitting redistribution under these terms (or, alternatively, under the terms of the ordinary General Public License).\r\n<br>\r\n<br>\r\nTo apply these terms, attach the following notices to the library. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the \"copyright\" line and a pointer to where the full notice is found.\r\n<br>\r\n<br>\r\n&lt;one line to give the library\'s name and a brief idea of what it does.&gt; Copyright \xa9 &lt;year&gt; &lt;name of author&gt;\r\n<br>\r\n<br>\r\nThis library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.\r\n<br>\r\n<br>\r\nThis library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.\r\n<br>\r\n<br>\r\nYou should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r\n<br>\r\n<br>\r\nAlso add information on how to contact you by electronic and paper mail.\r\n<br>\r\n<br>\r\nYou should also get your employer (if you work as a programmer) or your school, if any, to sign a \"copyright disclaimer\" for the library, if necessary. Here is a sample; alter the names:\r\n<br>\r\n<br>\r\nYoyodyne, Inc., hereby disclaims all copyright interest in the library `Frob\' (a library for tweaking knobs) written by James Random Hacker.\r\n<br>\r\n<br>\r\n&lt;signature of Ty Coon&gt;, 1 April 1990 Ty Coon, President of Vice\r\n<br>\r\n<br>\r\nThat\'s all there is to it!\r\n<br>\r\n<br>\r\n<br>\r\n<center><b>ReWind Components license</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other software components you may have obtained at the same time. The ReWind Components may be found at: <a href=\"http://cvs.transgaming.org/cgi-bin/viewcvs.cgi/?root=rewind\">http://cvs.transgaming.org/cgi-bin/viewcvs.cgi/?root=rewind</a>\r\n<br>\r\n<br>\r\nPortions Copyright \xa9 1993-2006 the Wine project authors (see <a href=\"http://source.winehq.org/source/AUTHORS\">http://source.winehq.org/source/AUTHORS</a>for a complete list)\r\n<br>\r\n<br>\r\nPortions Copyright \xa9 2002-2006 the ReWind project authors (see <a href=\"http://cvs.transgaming.org/cgi-bin/viewcvs.cgi/rewind/AUTHORS?root=rewind\">http://cvs.transgaming.org/cgi-bin/viewcvs.cgi/rewind/AUTHORS?root=rewind</a> for a complete list)\r\n<br>\r\n<br>\r\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\r\n<br>\r\n<br>\r\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\r\n<br>\r\n<br>\r\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n<br>\r\n<br>\r\n<br>\r\n<center><b>ClientCookie component License</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time. Please see above for more details.\r\n<br>\r\n<br>\r\nCopyright \xa9 2002, 2003 John J. Lee\r\n<br>\r\n<br>\r\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\r\n<br>\r\n<br>\r\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\r\n<br>\r\n<br>\r\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n<br>\r\n<br>\r\n<center><b>dmalloc License</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time. Please see above for more details.\r\n<br>\r\n<br>\r\nCopyright \xa9 2001-2006 Wolfram Gloger\r\n<br>\r\n<br>\r\nPermission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the name of Wolfram Gloger may not be used in any advertising or publicity relating to the software.\r\n<br>\r\n<br>\r\nTHE SOFTWARE IS PROVIDED \"AS-IS\" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.\r\n<br>\r\n<br>\r\nIN NO EVENT SHALL WOLFRAM GLOGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.\r\n<br>\r\n<br>\r\n<br>\r\n<center><b>The Better String Library (bstring) License</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time. Please see above for more details.\r\n<br>\r\n<br>\r\nCopyright \xa9 2002-2006 Paul Hsieh All rights reserved.\r\n<br>\r\n<br>\r\nRedistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:\r\n<br>\r\n<br>\r\nRedistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.\r\n<br>\r\n<br>\r\nRedistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.\r\n<br>\r\n<br>\r\nNeither the name of bstrlib nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.\r\n<br>\r\n<br>\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r\n<br>\r\n<br>\r\n<center><b>iniParser components License</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time. Please see above for more details.\r\n<br>\r\n<br>\r\niniParser is Copyright \xa9 2000 by Nicolas Devillard.\r\n<br>\r\n<br>\r\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\r\n<br>\r\n<br>\r\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\r\n<br>\r\n<br>\r\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n<br>\r\n<br>\r\n<center><b>Squish components License</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time.  Please see above for more details.\r\n<br>\r\n<br>\r\nSquish is Copyright \xa9 2006 Simon Brown and contributors of the Squish project\r\n<br>\r\n<br>\r\nPermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the \"Software\"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:\r\n<br>\r\n<br>\r\nThe above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.\r\n<br>\r\n<br>\r\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n<br>\r\n<br>\r\n<br>\r\n<center><b>Nvidia Cg License</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time. Please see above for more details.\r\n<br>\r\n<br>\r\nCopyright \xa9 2002-2007, NVIDIA Corporation.\r\n<br>\r\n<br>\r\nNVIDIA Corporation(\"NVIDIA\") supplies this software to you in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this NVIDIA software constitutes acceptance of these terms.If you do not agree with these terms, please do not use, install, modify or redistribute this NVIDIA software.\r\n<br>\r\n<br>\r\nIn consideration of your agreement to abide by the following terms, and subject to these terms, NVIDIA grants you a personal, non-exclusive license, under NVIDIA\'s copyrights in this original NVIDIA software (the \"NVIDIA Software\"), to use, reproduce, modify and redistribute the NVIDIA Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the NVIDIA Software, you must retain the copyright notice of NVIDIA, this notice and the following text and disclaimers in all such redistributions of the NVIDIA Software. Neither the name, trademarks, service marks nor logos of NVIDIA Corporation may be used to endorse or promote products derived from the NVIDIA Software without specific prior written permission from NVIDIA.Except as expressly stated in this notice, no other rights or licenses express or implied, are granted by NVIDIA herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the NVIDIA Software may be incorporated. No hardware is licensed hereunder.\r\n<br>\r\n<br>\r\nTHE NVIDIA SOFTWARE IS BEING PROVIDED ON AN \"AS IS\" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.\r\n<br>\r\n<br>\r\nIN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r\n<br>\r\n<br>\r\n<center><b>Mozilla ActiveX Control License</b></center>\r\n<br>\r\n<br>\r\nNote that this license covers only some portions of the software, and does *NOT* apply to any other components you may have obtained at the same time. Please see above for more details.\r\n<br>\r\n<br>\r\n<h1><center><b>Mozilla Public License Version 1.1</b></center></h1>\r\n<h2><b>1. Definitions.</b></h2>\r\n<b>1.0.1. \"Commercial Use\"</b>\r\n<br>\r\nmeans distribution or otherwise making the Covered Code available to a third party.\r\n<br>\r\n<b>1.1. \"Contributor\"</b>\r\n<br>\r\nmeans each entity that creates or contributes to the creation of Modifications.\r\n<br>\r\n<b>1.2. \"Contributor Version\"</b>\r\n<br>\r\nmeans the combination of the Original Code, prior Modifications used by a Contributor, and the Modifications made by that particular Contributor.\r\n<br>\r\n<b>1.3. \"Covered Code\"</b>\r\n<br>\r\nmeans the Original Code or Modifications or the combination of the Original Code and Modifications, in each case including portions thereof.\r\n<br>\r\n<b>1.4. \"Electronic Distribution Mechanism\"</b>\r\n<br>\r\nmeans a mechanism generally accepted in the software development community for the electronic transfer of data.\r\n<br>\r\n<b>1.5. \"Executable\"</b>\r\n<br>\r\nmeans Covered Code in any form other than Source Code.\r\n<br>\r\n<b>1.6. \"Initial Developer\"</b>\r\n<br>\r\n\r\nmeans the individual or entity identified as the Initial Developer in the Source Code notice required by <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#exhibit-a\">Exhibit A</a>.\r\n<br>\r\n<b>1.7. \"Larger Work\"</b>\r\n<br>\r\nmeans a work which combines Covered Code or portions thereof with code not governed by the terms of this License.\r\n<br>\r\n<b>1.8. \"License\"</b>\r\n<br>\r\nmeans this document.\r\n<br>\r\n<b>1.8.1. \"Licensable\"</b>\r\n<br>\r\nmeans having the right to grant, to the maximum extent possible, whether at the time of the initial grant or subsequently acquired, any and all of the rights conveyed herein.\r\n<br>\r\n<b>1.9. \"Modifications\"</b>\r\n<br>\r\nmeans any addition to or deletion from the substance or structure of either the Original Code or any previous Modifications. When Covered Code is released as a series of files, a Modification is:\r\n<h3><b>2.2. Contributor Grant.</b></h3>\r\nSubject to third party intellectual property claims, each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license\r\n<br>\r\n<ol>\r\n  <li>under intellectual property rights (other than patent or trademark) Licensable by Contributor, to use, reproduce, modify, display, perform, sublicense and distribute the Modifications created by such Contributor (or portions thereof) either on an unmodified basis, with other Modifications, as Covered Code and/or as part of a Larger Work; and</li>\r\n  <li>under Patent Claims infringed by the making, using, or selling of Modifications made by that Contributor either alone and/or in combination with its Contributor Version (or portions of such combination), to make, use, sell, offer for sale, have made, and/or otherwise dispose of: 1) Modifications made by that Contributor (or portions thereof); and 2) the combination of Modifications made by that Contributor with its Contributor Version (or portions of such combination).</li>\r\n\r\n  <li>the licenses granted in Sections 2.2 (<a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2-a\">a</a>) and 2.2 (<a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2-b\">b</a>) are effective on the date Contributor first makes Commercial Use of the Covered Code.</li>\r\n  <li>Notwithstanding Section 2.2 (<a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2-b\">b</a>) above, no patent license is granted: 1) for any code that Contributor has deleted from the Contributor Version; 2) separate from the Contributor Version; 3) for infringements caused by: i) third party modifications of Contributor Version or ii) the combination of Modifications made by that Contributor with other software (except as part of the Contributor Version) or other devices; or 4) under Patent Claims infringed by Covered Code in the absence of Modifications made by that Contributor.</li>\r\n</ol>\r\n<h2><b>3. Distribution Obligations.</b></h2>\r\n<h3><b>3.1. Application of License.</b></h3>\r\n\r\nThe Modifications which You create or to which You contribute are governed by the terms of this License, including without limitation Section <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2\">2.2</a>. The Source Code version of Covered Code may be distributed only under the terms of this License or a future version of this License released under Section <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-6.1\">6.1</a>, and You must include a copy of this License with every copy of the Source Code You distribute. You may not offer or impose any terms on any Source Code version that alters or restricts the applicable version of this License or the recipients\' rights hereunder. However, You may include an additional document offering the additional rights described in Section <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.5\">3.5</a>.\r\n<br>\r\n<h3><b>3.2. Availability of Source Code.</b></h3>\r\nAny Modification which You create or to which You contribute must be made available in Source Code form under the terms of this License either on the same media as an Executable version or via an accepted Electronic Distribution Mechanism to anyone to whom you made an Executable version available; and if made available via Electronic Distribution Mechanism, must remain available for at least twelve (12) months after the date it initially became available, or at least six (6) months after a subsequent version of that particular Modification has been made available to such recipients. You are responsible for ensuring that the Source Code version remains available even if the Electronic Distribution Mechanism is maintained by a third party.\r\n<br>\r\n<h3><b>3.3. Description of Modifications.</b></h3>\r\nYou must cause all Covered Code to which You contribute to contain a file documenting the changes You made to create that Covered Code and the date of any change. You must include a prominent statement that the Modification is derived, directly or indirectly, from Original Code provided by the Initial Developer and including the name of the Initial Developer in (a) the Source Code, and (b) in any notice in an Executable version or related documentation in which You describe the origin or ownership of the Covered Code.\r\n<br>\r\n<h3><b>3.4. Intellectual Property Matters</b></h3>\r\n\r\n<h4 style=\"margin: 0.0px 0.0px 15.0px 0.0px; font: 10.0px Times\"><b>(a) Third Party Claims</b></h4>\r\nIf Contributor has knowledge that a license under a third party\'s intellectual property rights is required to exercise the rights granted by such Contributor under Sections <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.1\">2.1</a> or <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2\">2.2</a>, Contributor must include a text file with the Source Code distribution titled \"LEGAL\" which describes the claim and the party making the claim in sufficient detail that a recipient will know whom to contact. If Contributor obtains such knowledge after the Modification is made available as described in Section <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.2\">3.2</a>, Contributor shall promptly modify the LEGAL file in all copies Contributor makes available thereafter and shall take other steps (such as notifying appropriate mailing lists or newsgroups) reasonably calculated to inform those who received the Covered Code that new knowledge has been obtained.\r\n<br>\r\n<h4 style=\"margin: 0.0px 0.0px 15.0px 0.0px; font: 10.0px Times\"><b>(b) Contributor APIs</b></h4>\r\nIf Contributor\'s Modifications include an application programming interface and Contributor has knowledge of patent licenses which are reasonably necessary to implement that API, Contributor must also include this information in the <b>LEGAL</b> file.\r\n<br>\r\n<h4 style=\"margin: 0.0px 0.0px 15.0px 0.0px; font: 10.0px Times\"><b>(c) Representations.</b></h4>\r\nContributor represents that, except as disclosed pursuant to Section 3.4 (<a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.4-a\">a</a>) above, Contributor believes that Contributor\'s Modifications are Contributor\'s original creation(s) and/or Contributor has sufficient rights to grant the rights conveyed by this License.\r\n<br>\r\n<h3><b>3.5. Required Notices.</b></h3>\r\nYou must duplicate the notice in <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#exhibit-a\">Exhibit A</a> in each file of the Source Code. If it is not possible to put such notice in a particular Source Code file due to its structure, then You must include such notice in a location (such as a relevant directory) where a user would be likely to look for such a notice. If You created one or more Modification(s) You may add your name as a Contributor to the notice described in <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#exhibit-a\">Exhibit A</a>. You must also duplicate this License in any documentation for the Source Code where You describe recipients\' rights or ownership rights relating to Covered Code. You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Code. However, You may do so only on Your own behalf, and not on behalf of the Initial Developer or any Contributor. You must make it absolutely clear than any such warranty, support, indemnity or liability obligation is offered by You alone, and You hereby agree to indemnify the Initial Developer and every Contributor for any liability incurred by the Initial Developer or such Contributor as a result of warranty, support, indemnity or liability terms You offer.\r\n<br>\r\n<h3><b>3.6. Distribution of Executable Versions.</b></h3>\r\nYou may distribute Covered Code in Executable form only if the requirements of Sections <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.1\">3.1</a>, <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.2\">3.2</a>, <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.3\">3.3</a>, <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.4\">3.4</a> and <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.5\">3.5</a> have been met for that Covered Code, and if You include a notice stating that the Source Code version of the Covered Code is available under the terms of this License, including a description of how and where You have fulfilled the obligations of Section <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.2\">3.2</a>. The notice must be conspicuously included in any notice in an Executable version, related documentation or collateral in which You describe recipients\' rights relating to the Covered Code. You may distribute the Executable version of Covered Code or ownership rights under a license of Your choice, which may contain terms different from this License, provided that You are in compliance with the terms of this License and that the license for the Executable version does not attempt to limit or alter the recipient\'s rights in the Source Code version from the rights set forth in this License. If You distribute the Executable version under a different license You must make it absolutely clear that any terms which differ from this License are offered by You alone, not by the Initial Developer or any Contributor. You hereby agree to indemnify the Initial Developer and every Contributor for any liability incurred by the Initial Developer or such Contributor as a result of any such terms You offer.\r\n<br>\r\n<h3><b>3.7. Larger Works.</b></h3>\r\n\r\nYou may create a Larger Work by combining Covered Code with other code not governed by the terms of this License and distribute the Larger Work as a single product. In such a case, You must make sure the requirements of this License are fulfilled for the Covered Code.\r\n<br>\r\n<h2><b>4. Inability to Comply Due to Statute or Regulation.</b></h2>\r\nIf it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Code due to statute, judicial order, or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be included in the <b>LEGAL</b> file described in Section <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-3.4\">3.4</a> and must be included with all distributions of the Source Code. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it.\r\n<br>\r\n<h2><b>5. Application of this License.</b></h2>\r\nThis License applies to code to which the Initial Developer has attached the notice in <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#exhibit-a\">Exhibit A</a> and to related Covered Code.\r\n<br>\r\n<h2><b>6. Versions of the License.</b></h2>\r\n<h3><b>6.1. New Versions</b></h3>\r\nNetscape Communications Corporation (\"Netscape\") may publish revised and/or new versions of the License from time to time. Each version will be given a distinguishing version number.\r\n<br>\r\n<h3><b>6.2. Effect of New Versions</b></h3>\r\nOnce Covered Code has been published under a particular version of the License, You may always continue to use it under the terms of that version. You may also choose to use such Covered Code under the terms of any subsequent version of the License published by Netscape. No one other than Netscape has the right to modify the terms applicable to Covered Code created under this License.\r\n<br>\r\n<h3><b>6.3. Derivative Works</b></h3>\r\nIf You create or use a modified version of this License (which you may only do in order to apply it to code which is not already Covered Code governed by this License), You must (a) rename Your license so that the phrases \"Mozilla\", \"MOZILLAPL\", \"MOZPL\", \"Netscape\", \"MPL\", \"NPL\" or any confusingly similar phrase do not appear in your license (except to note that your license differs from this License) and (b) otherwise make it clear that Your version of the license contains terms which differ from the Mozilla Public License and Netscape Public License. (Filling in the name of the Initial Developer, Original Code or Contributor in the notice described in <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#exhibit-a\">Exhibit A</a> shall not of themselves be deemed to be modifications of this License.)\r\n<br>\r\n<h2><b>7. DISCLAIMER OF WARRANTY</b></h2>\r\n<b>COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN \"AS IS\" BASIS, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.</b>\r\n<br>\r\n<h2><b>8. Termination</b></h2>\r\n8.1. This License and the rights granted hereunder will terminate automatically if You fail to comply with terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses to the Covered Code which are properly granted shall survive any termination of this License. Provisions which, by their nature, must remain in effect beyond the termination of this License shall survive.\r\n<br>\r\n8.2. If You initiate litigation by asserting a patent infringement claim (excluding declatory judgment actions) against Initial Developer or a Contributor (the Initial Developer or Contributor against whom You file such action is referred to as \"Participant\") alleging that:\r\n<br>\r\n<ol>\r\n  <li>such Participant\'s Contributor Version directly or indirectly infringes any patent, then any and all rights granted by such Participant to You under Sections <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.1\">2.1</a> and/or <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2\">2.2</a> of this License shall, upon 60 days notice from Participant terminate prospectively, unless if within 60 days after receipt of notice You either: (i) agree in writing to pay Participant a mutually agreeable reasonable royalty for Your past and future use of Modifications made by such Participant, or (ii) withdraw Your litigation claim with respect to the Contributor Version against such Participant. If within 60 days of notice, a reasonable royalty and payment arrangement are not mutually agreed upon in writing by the parties or the litigation claim is not withdrawn, the rights granted by Participant to You under Sections <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.1\">2.1</a> and/or <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2\">2.2</a> automatically terminate at the expiration of the 60 day notice period specified above.</li>\r\n\r\n  <li>any software, hardware, or device, other than such Participant\'s Contributor Version, directly or indirectly infringes any patent, then any rights granted to You by such Participant under Sections 2.1(<a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.1-b\">b</a>) and 2.2(<a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2-b\">b</a>) are revoked effective as of the date You first made, used, sold, distributed, or had made, Modifications made by that Participant.</li>\r\n</ol>\r\n8.3. If You assert a patent infringement claim against Participant alleging that such Participant\'s Contributor Version directly or indirectly infringes any patent where such claim is resolved (such as by license or settlement) prior to the initiation of patent infringement litigation, then the reasonable value of the licenses granted by such Participant under Sections <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.1\">2.1</a> or <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-2.2\">2.2</a> shall be taken into account in determining the amount or value of any payment or license.\r\n<br>\r\n8.4. In the event of termination under Sections <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-8.1\">8.1</a> or <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#section-8.2\">8.2</a> above, all end user license agreements (excluding distributors and resellers) which have been validly granted by You or any distributor hereunder prior to termination shall survive termination.\r\n<br>\r\n<h2><b>9. LIMITATION OF LIABILITY</b></h2>\r\n<b>UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE, OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY RESULTING FROM SUCH PARTY\'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.</b>\r\n<br>\r\n<h2><b>10. U.S. government end users</b></h2>\r\nThe Covered Code is a \"commercial item,\" as that term is defined in 48 C.F.R. 2.101 (Oct. 1995), consisting of \"commercial computer software\" and \"commercial computer software documentation,\" as such terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48 C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995), all U.S. Government End Users acquire Covered Code with only those rights set forth herein.\r\n<br>\r\n<h2><b>11. Miscellaneous</b></h2>\r\nThis License represents the complete agreement concerning subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. This License shall be governed by California law provisions (except to the extent applicable law, if any, provides otherwise), excluding its conflict-of-law provisions. With respect to disputes in which at least one party is a citizen of, or an entity chartered or registered to do business in the United States of America, any litigation relating to this License shall be subject to the jurisdiction of the Federal Courts of the Northern District of California, with venue lying in Santa Clara County, California, with the losing party responsible for costs, including without limitation, court costs and reasonable attorneys\' fees and expenses. The application of the United Nations Convention on Contracts for the International Sale of Goods is expressly excluded. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not apply to this License.\r\n<br>\r\n<h2><b>12. Responsibility for claims</b></h2>\r\nAs between Initial Developer and the Contributors, each party is responsible for claims and damages arising, directly or indirectly, out of its utilization of rights under this License and You agree to work with Initial Developer and Contributors to distribute such responsibility on an equitable basis. Nothing herein is intended or shall be deemed to constitute any admission of liability.\r\n<br>\r\n<h2><b>13. Multiple-licensed code</b></h2>\r\n\r\nInitial Developer may designate portions of the Covered Code as \"Multiple-Licensed\". \"Multiple-Licensed\" means that the Initial Developer permits you to utilize portions of the Covered Code under Your choice of the MPL or the alternative licenses, if any, specified by the Initial Developer in the file described in <a href=\"http://www.mozilla.org/MPL/MPL-1.1.html#exhibit-a\">Exhibit A</a>.\r\n<br>\r\n<h2><b>Exhibit A - Mozilla Public License.</b></h2>\r\n\"The contents of this file are subject to the Mozilla Public License\r\n<br>\r\nVersion 1.1 (the \"License\"); you may not use this file except in\r\n<br>\r\ncompliance with the License. You may obtain a copy of the License at\r\n<br>\r\nhttp://www.mozilla.org/MPL/\r\n<br>\r\n<br>\r\nSoftware distributed under the License is distributed on an \"AS IS\"\r\n<br>\r\nbasis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the\r\n<br>\r\nLicense for the specific language governing rights and limitations\r\n<br>\r\nunder the License.\r\n<br>\r\n<br>\r\nThe Original Code is ______________________________________.\r\n<br>\r\n<br>\r\nThe Initial Developer of the Original Code is ________________________.\r\n<br>\r\nPortions created by ______________________ are Copyright (C) ______\r\n<br>\r\n_______________________. All Rights Reserved.\r\n<br>\r\n<br>\r\nContributor(s): ______________________________________.\r\n<br>\r\n<br>\r\nAlternatively, the contents of this file may be used under the terms\r\n<br>\r\nof the _____ license (the  \"[___] License\"), in which case the\r\n<br>\r\nprovisions of [______] License are applicable instead of those\r\n<br>\r\nabove. If you wish to allow use of your version of this file only\r\n<br>\r\nunder the terms of the [____] License and not to allow others to use\r\n<br>\r\nyour version of this file under the MPL, indicate your decision by\r\n<br>\r\ndeleting the provisions above and replace them with the notice and\r\n<br>\r\nother provisions required by the [___] License. If you do not delete\r\n<br>\r\nthe provisions above, a recipient may use your version of this file\r\n<br>\r\nunder either the MPL or the [___] License.\"\r\n<br>\r\nNOTE: The text of this Exhibit A may differ slightly from the text of the notices in the Source Code files of the Original Code. You should use the text of this Exhibit A rather than the text found in the Original Code Source Code for Your Modifications.\r\n<br>\r\n\r\n\r\n";
	public const string EVE_INSIDER = "EVE Insider";
	public const string EVE_MUSIC = "EVE Music";
	public const string EVE_NEWS = "EVE News";
	public const string EVE_ONLINE = "EVE Online";
	public const string EVE_ONLINE_PRICING = "<a target=\"_blank\" href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=21\">EVE Online Pricing</a>";
	public const string EVE_ONLINE_PRICING_TEXT = "EVE Online Pricing";
	public const string EVE_ONLINE_REGISTRATION = "EVE Online Registration";
	public const string EVE_ONLINE_SERVICE_CHARGED_AUTO = "You are subscribed to the EVE Online service. You will be charged automatically at the end of each game time period unless you cancel your subscription\r\n<br><br>\r\nAccount Ownership:\r\n<br>\r\nThe original owner of an account is firstly, the owner of the boxed CD key, and in case of online purchases the original creator of an account.\r\n<br>\r\nAccounts may not change ownership.\r\n<br>\r\nYou may not obtain, attempt to obtain, use or attempt to use the password of anyone else.\r\n<br>\r\nAccount security is the responsibility of the account owner!. If a shared password leads to abuse of the account or loss of characters, it is the sole responsibility of the account owner and customer support will not repair the damage done to the account. ";
	public const string EVE_ONLINE_SERVICE_NON_PAYING = "You currently have a non-paying access to the EVE Online service.\r\n<br><br>\r\nAccount Ownership:\r\n<br>\r\nThe original owner of an account is firstly, the owner of the boxed CD key, and in case of online purchases the original creator of an account.\r\n<br>\r\nAccounts may not change ownership.\r\n<br>\r\nYou may not obtain, attempt to obtain, use or attempt to use the password of anyone else.\r\n<br>\r\nAccount security is the responsibility of the account owner!. If a shared password leads to abuse of the account or loss of characters, it is the sole responsibility of the account owner and customer support will not repair the damage done to the account. ";
	public const string EVE_ONLINE_SERVICE_NOT_CHARGED_AUTO = "You are currently not subscribed to the EVE Online service. Your account will be suspended at the end of your game time if you do not extend your game time with a new payment.\r\n<br><br>\r\nAccount Ownership:\r\n<br> \r\nThe original owner of an account is firstly, the owner of the boxed CD key, and in case of online purchases the original creator of an account. \r\nAccounts may not change ownership. \r\nYou may not obtain, attempt to obtain, use or attempt to use the password of anyone else. \r\nAccount security is the responsibility of the account owner!. If a shared password leads to abuse of the account or loss of characters, it is the sole responsibility of the account owner and customer support will not repair the damage done to the account.  ";
	public const string EVE_ONLINE_SUBSCRIPTION = "Eve Online Subscription";
	public const string EVE_PATCHES = "EVE Patches";
	public const string EVE_PORTRAIT_SWAP = "EVE Portrait Swap";
	public const string EVE_STORE = "EVE Store";
	public const string EVE_SUBSCRIPTION = "Eve Subscription";
	public const string EVE_SUPPORT = "EVE Support";
	public const string EVE_TIME_CODE = "EVE Time Code";
	public const string EVE_TIME_CODE_OFFERS = "Eve time code offers";
	public const string EVE_TIME_CODE_TEXT = "EVE Time Codes are prepaid game time cards or game time codes. Your account will be activated immediately.";
	public const string EVE_TIME_CODE_TEXT2 = "EVE Time Codes are prepaid game time cards or game time codes. Your payment method will change as soon as you enter a valid code.";
	public const string EVE_TIME_CODE_TEXT3 = "EVE Time Codes can be obtained by using Premium SMS services or Premium Dial services\r\n                    in selected countries. EVE Time Codes are also available on scratch cards that are\r\n                    on sale at selected computer retailers. Your account gets activated immediately\r\n                    and your 30 days free trial gets appended to the days the code holds.";
	public const string EVE_TRINITY = "EVE TRINITY";
	public const string EVE_VIDEOS = "EVE Videos";
	public const string EVE_VOICE = "EVE Voice";
	public const string EVE_VOICE_FREE_TRIAL = "EVE Voice - Free 30 day trial";
	public const string EVE_VOICE_FREE_TRIAL_TEXT = "<p>To activate your free trial for EVE Voice click on the button below.  </p>\r\n<p>After the 30 day trial you will have the option of adding unlimited EVE Voice usage for a whole year to your account subscription for the promotional price of $9.95 (reg. price $14.95), which is less than 85 cents per month.</p>\r\n<p>For more information about EVE Voice and how to use it in-game please go to the <a href=\"http://www.eve-online.com/voice/\">EVE Voice Pages.</a></p>\r\n";
	public const string EVE_VOICE_INSTRUCTIONS = "For instructions on how to use the new EVE Voice, please read the following articles:\r\n        <ul>\r\n        <li><a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=315\">Voice Chat FAQ</a></li>\r\n        <li><a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=320\">Voice Chat Error Codes </a></li>\r\n        <li><a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=349\">Voice enabled and EVE crashes when opening the audio tab on the ESC menu</a></li>\r\n        </ul>\r\n        <br />\r\n        If any issues arise regarding EVE Voice we would like you to submit a detailed bug report with the following filed attached:\r\n        <ul>\r\n        <li>Vivox diag report </li>\r\n        <li>Dxdiag report </li>\r\n        <li>Eve logfile</li>\r\n        </ul>\r\n        <br />\r\n        Information how to retrive these files can be found <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=349\">here</a> \r\n        <br /><br />For instructions on how to make a bug report, please <a href=\"http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=137971\">check out the information available on our website</a>.  ";
	public const string EVETIMECODE_COM = "evetimecode.com";
	public const string EXPERIENCE_AWAITS = "THE EXPERIENCE AWAITS YOU FLY FREE FOR 14 DAYS";
	public const string EXPIRATION_DATE = "Expiration Date";
	public const string EXPIRES = "Expires";
	public const string EXPIRES_ON = "Expires on ";
	public const string EXTEND = "Extend";
	public const string EXTEND_ACCOUNTS_GAME_TIME = "Extend Accounts Game Time";
	public const string EXTEND_OR_CHANGE_PAYMENT_TYPE = "</span> to <a href=\\\"javascript:optList();\\\" style=\\\"color:white;\\\">another type of payment</a> then press the <span style=\\\"color:white;\\\">\'Extend or change payment type\'</span> link above to create a new order and disregard the previous one.";
	public const string EXTEND_TRIAL = "Extend Trial";
	public const string EXTEND_TRIAL_ACCOUNT = "Extend Trial Account";
	public const string EXTEND_TRIAL_PROCESS = "Extend Trial Process";
	public const string EXTEND_VALIDATE_BASIC_ACCOUNT_INFORMATION = "Please validate your basic account information.";
	public const string FACTION = "Faction";
	public const string FACTION_CONSEQUENCES = "Consequences";
	public const string FACTION_DISTRIBUTIONS = "Distributions";
	public const string FACTION_FACTIONUPPER = "FACTION";
	public const string FACTION_RACEIDS = "Race IDs";
	public const string FACTION_SIZEFACTOR = "Size Factor";
	public const string FACTION_STATIONSYSTEMCOUNT = "Station System Count";
	public const string FACTION_TERRITORY = "Territory";
	public const string FACTORY_ACTIVEFACTORYLIST = "Active Factory List";
	public const string FACTORY_BLUEPRINT_MSG1 = "The location you specified before is invalid and is being ignored";
	public const string FACTORY_BLUEPRINT_MSG2 = "The character you specified before is invalid and is being ignored";
	public const string FACTORY_BLUEPRINT_MSG3 = "The corporation you specified before is invalid and is being ignored";
	public const string FACTORY_BLUEPRINT_MSG4 = "Enter Search Criteria (Press Ctrl and right click in the control to reset pickers";
	public const string FACTORY_BLUEPRINTCORRECT = "Blueprint Correct";
	public const string FACTORY_BLUEPRINTMAGIC = "Blueprint Magic";
	public const string FACTORY_BONCHANCE_MSG1 = "You MUST specify a location";
	public const string FACTORY_BONCHANCE_MSG2 = "You MUST specify a character or corporation";
	public const string FACTORY_BONCHANCE_MSG3 = "You MUST specify either a character or a corporation, not BOTH";
	public const string FACTORY_BONCHANCE_MSG4 = "You need to enter more data for the location name and select an entry from the list or leave the entry blank.";
	public const string FACTORY_BONCHANCE_MSG5 = "You need to enter more data for the character name and select an entry from the list or leave the entry blank.";
	public const string FACTORY_BONCHANCE_MSG6 = "You need to enter more data for the corporation name and select an entry from the list or leave the entry blank.";
	public const string FACTORY_COPIED_NEW_ITEMID = "Copied new itemID is";
	public const string FACTORY_CORP_PICKER = "Corporation picker";
	public const string FACTORY_ENTER_SEARCH_CRITERIA = "Enter Search Criteria (Press Ctrl and right click in the control to reset pickers)";
	public const string FACTORY_INCREASED_PRODUCTION_RUNS = "Increased production runs";
	public const string FACTORY_INVENTORYDETAILS = "Inventory Details";
	public const string FACTORY_ITEMHASNOQUANTITY = "Item has no quantity - operation disallowed";
	public const string FACTORY_ITEMINRECYCLER = "Item in recycler - operation disallowed";
	public const string FACTORY_ITEMMOVEDTOHANGERFLOOR = "Item moved to hangar floor of";
	public const string FACTORY_ITEMNOTFOUND = "Item not found!";
	public const string FACTORY_LIST_ACTIVE_FACTORIES = "List Active Factories";
	public const string FACTORY_MANUFACTURE_NEW_ITEMID = "Manufactured new itemID is";
	public const string FACTORY_MATERIAL_LEVEL_IS_NOW = "Material Level is now";
	public const string FACTORY_NOACTIVEFACTORIES = "There are no active factories.";
	public const string FACTORY_NOINVENTORYCONTENT = "No Inventory Content";
	public const string FACTORY_PICK_A_FACTORY = "Pick A Factory";
	public const string FACTORY_PRODUCTION_JOBS_AT = "Production Jobs At";
	public const string FACTORY_PRODUCTION_RUNS_REMAINING = "Production Runs Remaining";
	public const string FACTORY_PRODUCTIONJOBDETAILS = "Production Job Details";
	public const string FACTORY_PRODUCTIVITY_LEVEL_ISNOW = "Productivity Level is now";
	public const string FACTORY_REDUCED_PRODUCTION_RUNS = "Reduced production runs";
	public const string FACTORY_RESEARCH_MATERIAL = "Research Material";
	public const string FACTORY_RESEARCH_TIME = "Research Time";
	public const string FACTORY_RESEARCHED_MATERIAL_EFFICIENCY_LEVEL = "Researched Material Efficiency Level";
	public const string FACTORY_RESEARCHED_TIME_PRODUCTIVITY_LEVEL = "Researched Time Productivity Level";
	public const string FACTORY_RESETDEFAULTDATA = "To reset the default data in the pickers press Ctrl and right click in them.";
	public const string FACTORY_SEARCH_AGAIN_OPTION = "If you didn't find what you're looking for you might want to search again?";
	public const string FACTORY_SEARCH_RETURN_NO_RESULT = "Your search returned 0 results";
	public const string FACTORY_SEARCHTRACKING = "Search Tracking";
	public const string FACTORY_SORRYMSG = "Sorry but there is no factory at station the station known as";
	public const string FACTORY_STATION_SERVICE = "Station Service";
	public const string FACTORY_TRACHKINGENTRY = "Tracking Entry";
	public const string FACTORY_TRACKINGENTRIES = "Tracking Entries";
	public const string FACTORY_UNKNOWFLAG = "unknown flag";
	public const string FACTORY_UNKOWNLOCATION = "Unknown location:";
	public const string FAN_SUBMISSIONS = "Fan Submissions";
	public const string FAQ = "F. A. Q.";
	public const string FAST_EASY_SECURE = "Fast, Easy, Secure";
	public const string FEATURES = "Features";
	public const string FEMALE = "Female";
	public const string FIELD = "Field";
	public const string FIFTY_MAN_YEARS = "More than 50 man-years were spent revamping every ship, structure and star - adding more detail and depth to make your experience even more breathtaking.";
	public const string FILL_OUT_INFO_AND_PRESS_NEXT = "simply fill out your personal and Direct Debit bank information in the form \r\n\t\t   below and press the <span style=\"color:silver\">\'Next\'</span> button.";
	public const string FIRST_NAME = "First Name";
	public const string FIRST_NAME_PLEASE_ENTER = "Please enter your first name";
	public const string FOR = "For";
	public const string FORGOT_PASSWORD = "Forgot your password?";
	public const string FORGOT_PASSWORD_ENTER_USERNAME = "Forgot your password? Enter your username and e-mail address in the fields below and\r\nthe reset password process will commence.";
	public const string FORGOT_PASSWORD_LINK = "Forgot your password?\r\n                            <br>\r\n                            <a href=\"forgotpassword.aspx\">Click here \xbb</a>";
	public const string FORGOTPASSWORD_INFO = "<p>\r\n<br />\r\nFor account information such as subscription plans, billing options, change a trial account to a paying account or cancel subscription Click <a href=\"login.aspx?ReturnUrl=%2fAccountManMenu.aspx\">Here</a>. Please note: Username and email address associated with the account are required.\r\n</p>\r\n<p>\r\nUncertain of username and/or email address? Submit a <a href=\"https://support.eve-online.com/Pages/Petitions/CreatePetition.aspx\">petition</a>.\r\n</p>\r\n<p>\r\nFor frequently ask questions regarding payment options, password retrieval and cancellations of an EVE account please visit the <a href=\"http://wiki.eveonline.com/wiki/Username_password_and_email_issues\">Knowledge Base</a> for more information.\r\n</p> ";
	public const string FORUMS = "Forums";
	public const string FREE_14_DAY_TRIAL_SIGN_UP = "FREE ##NUMBEROFDAYS##-DAY TRIAL ACCOUNT SIGN UP";
	public const string FREE_ACCESS_PASS_IS_READY = "Your free access pass to the EVE universe is ready \u2013 click the button above to get back into the action.";
	public const string FREE_TRIAL_BUTTONS = "~/bitmaps/free_trial/buttons.jpg";
	public const string FREE_TRIAL_BUTTONS_B = "~/bitmaps/free_trial/buttons-b.jpg";
	public const string FREE_TRIAL_BUTTONS_TEXT = "SIGN UP FOR <b>FREE</b> TRIAL ACCOUNT\r\n<br />\r\nOR\r\n<br />\r\n<b>PURCHASE</b> EVE ONLINE NOW";
	public const string FREE_TRIAL_EMAIL_BODY = "EVE Online Free Trial E-Mail confirmation\r\n\r\nYou have just confirmed your E-mail address through our account creation pages. Please click the link below to continue the registration process for EVE Online, it will only take a few more minutes. \r\n\r\n \r\n\r\n<a href=\"{https://secure.eve-online.com/ft/FreeTrialSignup.aspx?action=evfy_vc&vc=%%VERIFICATIONCODE%%&email=%%EMAIL%%}\"Click here to confirm your E-mail address</a>\r\n \r\n\r\nThe E-mail confirmation url is valid for 48 hours.\r\n{https://secure.eve-online.com/ft/FreeTrialSignup.aspx?action=evfy_vc&vc=%%VERIFICATIONCODE%%&email=%%EMAIL%%} \r\n\r\n \r\n------------------------------------\r\nThank you for showing interest in EVE-Online";
	public const string FREE_TRIAL_EMAIL_SENT = "A verification email has been sent to the email address you specified.  Please click the link provided in the email to verify your account";
	public const string FREE_TRIAL_ENTER_FIRST_LAST_NAME = "Please enter both first and last names";
	public const string FREE_TRIAL_HEADER = "~/bitmaps/free_trial/landingPage_header.png";
	public const string FREE_TRIAL_HEADER_TEXT = "A MASSIVELY MULTIPLAYER GAME SET 35,000 YEARS IN THE FUTURE";
	public const string FREE_TRIAL_LANDING_BOX5 = "If you have already created a free trial account or have purchased EVE Online, you may  <a target=\"_blank\" href=\"http://www.eve-online.com/download\">Download EVE Online</a> and skip this process.\r\n<br />\r\n<br />\r\nFor more information about EVE Online, visit our <a target=\"_blank\" href=\"http://www.eveonline.com\r\n\">main website</a>";
	public const string FREE_TRIAL_MAIN_WEBSITE = "Visit EVE Online main website";
	public const string FREE_TRIAL_MENU = "~/bitmaps/free_trial/landing_menu.jpg";
	public const string FREE_TRIAL_MENU_TEXT = "VIEW TRAILER | CONTACT SUPPORT | MAIN WEBSITE";
	public const string FREE_TRIAL_NEW_FEATURE_CONTENT = "<h3><b>New Features in the Empyrean Age Expansion</b></h3>\r\n<ul>\r\n  <li style=\"margin-bottom: 7px\"><b>Factional Militias</b> - Individual pod pilots and entire corporations are encouraged to come under the aegis of the militias. All militia members share a factional chat channel and read-only mailing list.</li>\r\n  <li style=\"margin-bottom: 7px\"><b>Ranks</b> - political clout awarded to privateers that prove themselves for the militia! Talented pilots dedicated to the cause can rise through the newly-created ranks, 10 for each faction, by increasing their standing with their chosen militia\'s corporation.</li>\r\n  <li style=\"margin-bottom: 7px\"><b>Over 320 new Factional Warfare Agents</b> - specifically tasked with coordinating the activities of freelance pod pilots and assigning them missions inside territory held by enemy militias.</li>\r\n  <li style=\"margin-bottom: 7px\"><b>Statistics</b> - Pilots can track their own warfare victories and kill statistics, as well as those of their corporation and faction. Each pilot\'s map has also been upgraded to better accommodate the increased flow of logistics data. The galactic map can now be configured to show occupancy status of a system, as well as detecting the presence of hostile navy forces.</li>\r\n  <li style=\"margin-bottom: 7px\"><b>System Occupancy</b> - A new level of system control beyond sovereignty arises - occupancy. Factions gain occupancy of a system by winning conflicts in contested complexes. Accumulate enough victories for your faction and authorization is given to assault the star\'s System Control Bunker within 24 hours. Should the bunker fall to the attacking militia, a cease-fire is called in the system\'s Factional Warfare Complexes, and that faction gains occupancy of the solar system.</li>\r\n  <li style=\"margin-bottom: 7px\"><b>Combat Zones</b> - Many of these contested regions are located in low-security space, but not all. Systems within a Combat Zone contains a System Control Bunker which coordinates all activity within their system\'s Factional Warfare Complexes.</li>\r\n  <li style=\"margin-bottom: 7px\"><b>Factional Warfare Complexes</b> - A myriad of hidden deadspace complexes have taken on great strategic importance. Militia pilots that successfully scan for a complex and hold it uncontested for a set amount of time will claim it for their faction, and be rewarded with corporate standing - as well as more tangible benefits.</li>           \r\n  <li style=\"margin-bottom: 7px\"><b>World Shaping</b> - The war has pushed forth into new regions of space! \"Black Rise\" contains 49 new star systems and nearly 40 stations, many of which are already sworn to one faction or another.</li>           \r\n</ul>";
	public const string FREE_TRIAL_PAGE_TITLE = "EVE Online Free Trial \u2013 Download Your Trial Now";
	public const string FREE_TRIAL_PRICING_CONTENT = "<h3>EVE Subscription Fees and Payment Options</b></h3>\r\nThe monthly* subscription fee for EVE Online is $ 14.95. A credit card is not required to create an account. MasterCard, Visa and American Express are accepted, as well as Game Time Cards** and a variety of payment options offered through PayByCash &trade;. \r\n<br />\r\n<br />\r\nThe purchase price for EVE Online is $ 19.95, which includes an initial registration fee and 30 days of game time. After the first month, users continue their adventures in EVE Online through a monthly subscription.\r\n<br />\r\n<br />\r\nCurrent subscription plans available:\r\n<br />\r\n<br />\r\n    <table>         \r\n        <tr>                \r\n            <td> </td>\r\n            <td><b>Cost/month</b></td>\r\n            <td style=\"padding-left: 10px\"><b>Total cost</b></td>\r\n        </tr>\r\n        <tr>\r\n            <td style=\"padding-left: 10px\">1-month-plan</td>\r\n            <td style=\"padding-left: 10px\">$ 14.95</td>\r\n            <td style=\"padding-left: 20px\">$ 14.95</td>\r\n        </tr>\r\n        <tr>\r\n            <td style=\"padding-left: 10px\">3-month-plan</td>\r\n            <td style=\"padding-left: 10px\">$ 12.95</td>\r\n            <td style=\"padding-left: 20px\">$ 38.85</td>\r\n        </tr>\r\n        <tr>\r\n            <td style=\"padding-left: 10px\">6-month-plan</td>\r\n            <td style=\"padding-left: 10px\">$ 11.95</td>\r\n            <td style=\"padding-left: 20px\">$ 71.70</td>\r\n        </tr>\r\n        <tr>\r\n            <td style=\"padding-left: 10px\">12-month-plan</td>\r\n            <td style=\"padding-left: 10px\">$ 10.95</td>\r\n            <td style=\"padding-left: 20px\">$ 131.40</td>\r\n        </tr>    \r\n    </table>\r\n<br />\r\nThe EVE Online client itself and all its expansions are free. \r\n<br />\r\n<br />\r\n    <span style=\"font-style: italic\">* A month consists of 30 days of game time</span>\r\n<br />\r\n    <span style=\"font-style: italic\">** Game Time Cards are available through our Online stores as well as a variety of other retailers.</span>\r\n<br />";
	public const string FREE_TRIAL_SIGNUP_HEADER1 = "1. Tell Us About Yourself...";
	public const string FREE_TRIAL_SYS_REQ_CONTENT = "<h3><b><span>Windows</span></b></h3>\r\n  <ul>\r\n  <li>OS: <b>Windows\xae XP / Vista</b></li>\r\n  <li>CPU: <b>Intel Pentium\xae or AMD @ 1 GHz</b></li>\r\n  <li>RAM: <b>XP \u2013 1 GB / Vista \u2013 1.5 GB</b></li>\r\n  <li>HD space: <b>6 GB Free Space</b></li>\r\n  <li>Network: <b>56k modem or better Internet connection</b></li>\r\n  <li>Video: <b>64 MB Shader Model 2.0 Graphics cards such as GeForce FX (5 series) class card or higher, ATi 9500, x300 series or higher and Similar chips from other manufacturers</b></li>\r\n  <li>Drivers: <b>DirectX\xae 9.0c (included) and latest video drivers</b></li>           \r\n</ul>\r\n<br />\r\n<h3><b>Mac OS</b></h3> \r\n<ul>\r\n  <li>The client does not run on a PowerPC (G3/G4/G5) based Macintosh Machines (PowerMac). MacBook laptops are also not supported nor the Mac Mini.</li>\r\n  <li>Supported hardware is MacBook Pro laptops, Mac Pro machines and iMacs. All these machines have to meet the following minimum requirements below:</li>\r\n  <li>CPU: <b>CPU: Intel based computer with CPU speed equal or greater than 1.8GHzb</b></li>\r\n  <li>OS: <b>OS X 10.5.6 or later</b></li> \r\n  <li>Video: <b>ATI X1600 or NVIDIA GeForce 7300 GT or higher with 128 MB of Video RAM</b></li>\r\n  <li>RAM: <b>1 GB or more</b></li> \r\n  <li>HD space: <b>6 GB</b></li> \r\n  <li>Network: <b>56k or better Internet connection</b></li>\r\n</ul>";
	public const string FREE_TRIAL_VIEW_TRAILER = "View EVE Online trailer";
	public const string FREQUENTLY_ASKED_QUESTIONS = "Frequently Asked Questions";
	public const string FT_SIGNUP_EMAIL_MESSAGE = "Welcome to EVE Online! You are now part of an online community filled with thousands of brave pilots, savage pirates and calculating player-run corporations. Enjoy your stay! \r\n\r\nThe following account has been granted %%DAYS%% days of free game time:\r\n \r\n  Username:  %%USERNAME%%\r\n \r\nFor security reasons, we do not display your password, if you lose or forget your password you can retrieve a new password with our retrieval tool: \r\n\r\nhttps://secure.eve-online.com/forgotpassword.aspx\r\n\r\nWe are positive you will enjoy EVE Online so much we are going to include a step-by-step guide to help you update your account after the initial %%DAYS%% days are up:\r\n\r\n    Go to account management: https://secure.eve-online.com\r\n\r\n    Log in using your username and password (see above)\r\n\r\n    Click on the \"Subscription Info\" tab\r\n\r\n    Click on the \"Sign up for a subscription\" link\r\n\r\n    Follow the instructions provided for selecting payment type and completing the transaction\r\n\r\nTo edit your account information simply click on this link:\r\n\r\nhttps://secure.eve-online.com\r\n\r\nFeel free to browse the EVE Online Knowledgebase at http://support.eve-online.com and Player Guide at http://www.eveonline.com/guide if you have any questions about anything from billing to advanced gameplay. In addition to this, you can always email support@eve-online.com and one of our customer support representatives will be more than happy to assist you. \r\n\r\nKeep this mail in a safe place for your records. Remember - do not share this information with anyone.\r\n";
	public const string FULL_NAME = "Full name";
	public const string FURTHER_PROBLEMS = "\t\t<p>\r\n\t\t\tIf you experience further problems with confirming your E-mail address then please\r\n\t\t\tcontact <a href=\"http://support.eve-online.com\">customer support</a>.</p>\r\n";
	public const string G_EI_01_01 = "Earth";
	public const string G_EI_01_02 = "A world outgrown";
	public const string G_EI_01_03 = "scarred by war and burdened with the advance of our ancestors";
	public const string G_EI_01_04 = "compelled the first voyages across space";
	public const string G_EI_01_05 = "in a desperate quest to colonize other worlds";
	public const string G_EI_02_01 = "Space";
	public const string G_EI_02_02 = "Its timeless boundaries and infinite horizons";
	public const string G_EI_02_03 = "forged the creation of stargates";
	public const string G_EI_02_04 = "that could bridge the immense distances between the stars";
	public const string G_EI_03_01 = "Through mastery of this technology";
	public const string G_EI_03_02 = "mankind ventured deeper into the cosmos";
	public const string G_EI_03_03 = "Ruthless corporations rose to power";
	public const string G_EI_03_04 = "seizing every world within their grasp";
	public const string G_EI_03_05 = "When the stargates could take them no further";
	public const string G_EI_03_06 = "they turned against each other";
	public const string G_EI_03_07 = "igniting conflicts that would last for centuries";
	public const string G_EI_04_01 = "The battles raged until the historic discovery of a natural wormhole";
	public const string G_EI_04_02 = "A celestial womb through which civilization would be reborn";
	public const string G_EI_04_03 = "The first brave pioneers to enter this portal emerged unscathed";
	public const string G_EI_04_04 = "transported instantly across the universe";
	public const string G_EI_04_05 = "to a virgin system they called New Eden";
	public const string G_EI_04_06 = "Millions of colonists soon followed in their wake";
	public const string G_EI_04_07 = "lured by the vision of paradise";
	public const string G_EI_04_08 = "through the astral gateway known as EVE";
	public const string G_EI_05_01 = "Spreading outwards among the stars";
	public const string G_EI_05_02 = "they embraced EVE with the greatest of expectations";
	public const string G_EI_05_03 = "the highest of hopes and the boldest of dreams";
	public const string G_EI_05_04 = "When one day...";
	public const string G_EI_05_05 = "Nature conspired with fate";
	public const string G_EI_05_06 = "to breed the cruelest nightmare of all";
	public const string G_EI_06_01 = "The wormhole leading to New Eden collapsed";
	public const string G_EI_06_02 = "severing young colonies from the home worlds which sustained them";
	public const string G_EI_06_03 = "It was the beginning of a dark age";
	public const string G_EI_06_04 = "that would erase civilization as it was known to be";
	public const string G_EI_07_01 = "As the accumulated knowledge of millennia slowly eroded";
	public const string G_EI_07_02 = "the unfinished worlds of EVE became the graveyards of millions";
	public const string G_EI_07_03 = "On the few planets that could sustain life";
	public const string G_EI_07_04 = "the last remnants of our race struggled to adapt and survive";
	public const string G_EI_08_01 = "In time, society was reborn";
	public const string G_EI_08_02 = "and the memories of our past transformed into legend and myth";
	public const string G_EI_09_01 = "The first to emerge from the darkness were the Amarr";
	public const string G_EI_09_02 = "a monotheistic race fervently committed to their faith";
	public const string G_EI_09_03 = "They reinvented space flight and soon discovered they were not alone";
	public const string G_EI_10_01 = "The Amarrians encountered the Minmatar race";
	public const string G_EI_10_02 = "dismissing them as primitive barbarians destined for a life of slavery";
	public const string G_EI_10_03 = "Moving quickly to subjugate them";
	public const string G_EI_10_04 = "they launched a merciless crusade against the Minmatar worlds";
	public const string G_EI_11_01 = "At the same time, the Gallente race flourished nearby";
	public const string G_EI_11_02 = "They created the first democratic republic of the new era";
	public const string G_EI_11_03 = "and established a regional federation of independent states";
	public const string G_EI_12_01 = "The Caldari emerged as the strongest state among them";
	public const string G_EI_12_02 = "driven by the relentless pursuit of economic and military might";
	public const string G_EI_12_03 = "Their nationalist ideals soon clashed with Gallente liberalism";
	public const string G_EI_13_01 = "Destruction and suffering once again";
	public const string G_EI_13_02 = "became the defining essence of our civilization";
	public const string G_EI_13_03 = "Four races...";
	public const string G_EI_13_04 = "torn apart by two horrific wars";
	public const string G_EI_13_05 = "When all that remained were the smoldering ruins";
	public const string G_EI_13_06 = "of lost cities and shattered lives";
	public const string G_EI_13_07 = "a universal truce was declared to end the despair";
	public const string G_EI_14_01 = "For more than a century the races of EVE have coexisted in relative peace";
	public const string G_EI_14_02 = "Prosperity and the pursuit of wealth govern the mission of mankind";
	public const string G_EI_15_01 = "We have a destiny to meet...";
	public const string G_EI_15_02 = "and the courage of our pilots will show us the path";
	public const string G_EI_15_03 = "On the strength of your wings the fate of empires";
	public const string G_EI_15_04 = "and the hopes of worlds will be decided";
	public const string G_EI_15_05 = "Take control of the destiny that is rightfully yours";
	public const string G_INTRO_01 = "You are about to become what all men should fear";
	public const string G_INTRO_02_A = "You will roam the heavens";
	public const string G_INTRO_02_B = "commanding the most powerful machines ever built";
	public const string G_INTRO_03_A = "So unbound";
	public const string G_INTRO_03_B = "that not even death itself can claim you";
	public const string G_INTRO_04_A = "For you are immortal";
	public const string G_INTRO_04_B = "with all eternity to seize a destiny that is yours to define";
	public const string G_INTRO_05 = "But you are not alone with such power";
	public const string G_INTRO_06 = "Other demigods roam these stars as well";
	public const string G_INTRO_07_A = "And they are no less driven to succeed or to rule";
	public const string G_INTRO_07_B = "as you";
	public const string G_INTRO_08 = "There are more paths than one to greatness";
	public const string G_INTRO_09_A = "If you have intellect";
	public const string G_INTRO_09_B = "you will survive the darkest days";
	public const string G_INTRO_10_A = "If you have courage";
	public const string G_INTRO_10_B = "you will claim the bounties of man and nature";
	public const string G_INTRO_11_A = "If you have patience";
	public const string G_INTRO_11_B = "you will amass the wealth of empires";
	public const string G_INTRO_12_A = "And if you can lead";
	public const string G_INTRO_12_B = "there is no limit to what you can become";
	public const string G_INTRO_13 = "What you dare to become rests on your will to be bold";
	public const string G_INTRO_14 = "Dare to be bold, Pilot ";
	public const string G_INTRO_15 = "Forge your own path to greatness";
	public const string GAME_EVENTS = "Game Events";
	public const string GAME_POLICIES = "Game Policies";
	public const string GAME_TIME_EXTENDED = "Game time successfully extended";
	public const string GC_PAYMENT_COMPLETED = "congratulations, you've completed the GC payment process";
	public const string GCARD_ADD_TO_ACCOUNT = "<b>Add subscription time to an account</b>\r\n<ol>\r\n<li>Go to the <a href=\"https://secure.eve-online.com/AccountManMenu.aspx\">Account management</a> section of the Eve website\r\n<li>Enter your user name and password\r\n<li>Click \"Login\"\r\n<li>On the next page, click on the \"Subscription Details\"\r\n<li>Click \"Submit\"\r\n<li>On the next page, click \"Extend\"\r\n<li>Scratch off the grey area at the top of the Game Time Card gently to reveal your unique Game Time code\r\n<li>Enter the 16-digit Game Time code from the Game Time Card in to the field provided on the website (Note: The code is case sensitive)\r\n<li>Click \"Next\"\r\n<li> Your subscription has now been extended - Welcome back to the world of Eve Online.\r\n</ol>";
	public const string GCARD_CREATE_ACCOUNT = "<b>Create an Account with Game Time Card</b>\r\n<ol>\r\n<li>Go to the <a href=\"https://secure.eve-online.com/cklregister.aspx\">Account management</a> section of the Eve website \r\n<li>Fill in the account creation details\r\n<li>Click \"Next\"\r\n<li>Select \"EVE Time Code\" as your chosen payment method <li>Click \"Next\"\r\n<li>Scratch off the grey area at the top of the Game Time Card gently to reveal your unique Game Time code\r\n<li>Enter the 16-digit Game Time code from the Game Time Card in to the field provided on the website (Note: The code is case sensitive)\r\n<li>Click \"Next\"\r\n<li> Your account has now been created - Welcome to the world of Eve Online.\r\n</ol>";
	public const string GCARD_THANKS_FOR_PURCHASING = "Thank you for purchasing your new EVE Online Game Time Card, please follow the instructions below to credit your account and start playing.";
	public const string GD_AGENTS_MISSIONS = "Agents / Missions";
	public const string GD_BSD_MY_OPEN_CHANGES = "BSD - My Open Changes";
	public const string GD_MLS_MY_TASKS = "MLS - My Tasks";
	public const string GD_NO_ENTITY_CLASS_ASSIGNED = "No class assigned";
	public const string GD_TEXT_MESSAGES = "Texts / Messages";
	public const string GD_TYPE_ADDBLUEPRINTFORTYPE = "Add Blueprint for Type";
	public const string GD_TYPE_BASEPRICE = "BasePrice";
	public const string GD_TYPE_BLUEPRINTTYPENAME_NOT_NORMALL = "blueprintTypeName is NOT NORMAL";
	public const string GD_TYPE_CHANCEOFDUPLICATING = "ChanceOfDuplicating";
	public const string GD_TYPE_CONQUERABLE = "Conquerable";
	public const string GD_TYPE_DOCKENTRY = "dockEntry";
	public const string GD_TYPE_DOCKINGBAYGRAPHICID = "dockingBayGraphicID";
	public const string GD_TYPE_DOCKOTIENTATION = "dockOrientation";
	public const string GD_TYPE_ENTITYCLASS = "Entity Class";
	public const string GD_TYPE_NOTNORMAL = "NOT NORMAL";
	public const string GD_TYPE_PUBLISHED = "Published";
	public const string GD_TYPE_TYPEHASNOBLUEPRINT = "Type has no blueprint";
	public const string GD_TYPE_TYPEMSG1 = "value in types table";
	public const string GD_UNIVERSE_ARCHETYPE = "archetype";
	public const string GD_UNIVERSE_ASTEROIDBELT_MSG = "Asteroids in asteroid belt";
	public const string GD_UNIVERSE_CELESTIAL = "Celestial";
	public const string GD_UNIVERSE_CELESTRIALSINORBITAROUND = "Celestials in orbit around: ";
	public const string GD_UNIVERSE_EDITCELESTIALNAMEFORM_SERVERWILLHAVETOBE = "Server will have to be restarted to activate changes";
	public const string GD_UNIVERSE_FREE_FACTORYSLOTS = "Free Factory Slots";
	public const string GD_UNIVERSE_FREE_OFFICESLOTS = "Free Office Slots";
	public const string GD_UNIVERSE_FREESLOTS = "Free Slots";
	public const string GD_UNIVERSE_JUMPS = "Jumps";
	public const string GD_UNIVERSE_JUNKYARD = "Junkyard";
	public const string GD_UNIVERSE_MAP = "Universe - Map";
	public const string GD_UNIVERSE_OFFICESLOTS = "Office Slots";
	public const string GD_UNIVERSE_ONLYTOP50RECORDSLISTED = "Only top 50 records listed";
	public const string GD_UNIVERSE_PRODUCTDISTRIBUTIONS = "Product Distributions";
	public const string GD_UNIVERSE_SECURITYCLASS = "Security Class";
	public const string GD_UNIVERSE_SYSTEMS = "Systems";
	public const string GENDER = "Gender";
	public const string GENDER_FEMALE = "Female";
	public const string GENDER_MALE = "Male";
	public const string GENDER_SPECIFY = "Please specify gender";
	public const string GENDERTEXT = "Gender";
	public const string GENERAL_NOTICE = "General Notice:";
	public const string GENERIC_ACCEPTOR = "Acceptor";
	public const string GENERIC_ACCOUNT = "Account";
	public const string GENERIC_ACCOUNTING = "Accounting";
	public const string GENERIC_ACT = "act";
	public const string GENERIC_ACTION = "Action";
	public const string GENERIC_ADDITIONAL = "Additional";
	public const string GENERIC_AGE = "Age";
	public const string GENERIC_AMARR = "Amarr";
	public const string GENERIC_ANCHORABLE = "Anchorable";
	public const string GENERIC_ANCHORED_SA = "anchored";
	public const string GENERIC_ANCHORING = "anchoring";
	public const string GENERIC_ASK = "Ask";
	public const string GENERIC_ASSIGNEE = "Assignee";
	public const string GENERIC_ASTEROIDBELTS = "Asteroid Belts";
	public const string GENERIC_ASTEROIDS = "Asteroids";
	public const string GENERIC_AT = "At";
	public const string GENERIC_AUDIT = "Audit";
	public const string GENERIC_AUTHOR = "Author";
	public const string GENERIC_BANNED = "Banned";
	public const string GENERIC_BECAUSE = "Because";
	public const string GENERIC_BELT = "Belt";
	public const string GENERIC_BID = "bid";
	public const string GENERIC_BILLCAPB = "Bill";
	public const string GENERIC_BLACKROLE = "Black = Role";
	public const string GENERIC_BLUEPRINT = "Blueprint";
	public const string GENERIC_BORDER = "border";
	public const string GENERIC_BROKEN = "BROKEN";
	public const string GENERIC_BRUTOR = "Brutor";
	public const string GENERIC_BUT_UPPER = "BUT";
	public const string GENERIC_BY = "By";
	public const string GENERIC_CALDARI = "Caldari";
	public const string GENERIC_CENTER = "center";
	public const string GENERIC_CHANGE_UPPER = "CHANGE";
	public const string GENERIC_CHARACTERCAPC = "Character";
	public const string GENERIC_CHARISMA_LOWER = "Charisma";
	public const string GENERIC_CIVIRE = "Civire";
	public const string GENERIC_CLAIMED = "Claimed";
	public const string GENERIC_COMPLEXES = "Complexes";
	public const string GENERIC_CONFIG = "Config";
	public const string GENERIC_CONFIGURATION = "Configuration";
	public const string GENERIC_CONSTELLATION_LOWER = "constellation";
	public const string GENERIC_CORPORATIONLOWER = "corporation";
	public const string GENERIC_CORRIDOR = "corridor";
	public const string GENERIC_CREATION = "Creation";
	public const string GENERIC_CURRENCY = "CURRENCY";
	public const string GENERIC_CURRENT = "Current";
	public const string GENERIC_DAY = "day";
	public const string GENERIC_DAY_LOWER = "day";
	public const string GENERIC_DAYS_LOWER = "days";
	public const string GENERIC_DEBTOR = "Debtor";
	public const string GENERIC_DELETED = "Deleted";
	public const string GENERIC_DELETEDLOWER = "deleted";
	public const string GENERIC_DELETEDUPPER = "DELETED";
	public const string GENERIC_DESTROY_LOWER = "destroy";
	public const string GENERIC_DETEIS = "Deteis";
	public const string GENERIC_DROP = "Drop";
	public const string GENERIC_DUEDATE = "Due Date";
	public const string GENERIC_DUPLICATES = "Duplicates";
	public const string GENERIC_ECONOMY = "Economy";
	public const string GENERIC_EFFICIENCY = "Efficiency";
	public const string GENERIC_ENDED = "Ended";
	public const string GENERIC_ERROR = "error";
	public const string GENERIC_ERRORS = "Errors";
	public const string GENERIC_EUR = "EUR";
	public const string GENERIC_EXCLUDE = "exclude";
	public const string GENERIC_EXPIRATION = "expiration";
	public const string GENERIC_EXTREME = "EXTREME";
	public const string GENERIC_FACTOR = "Factor";
	public const string GENERIC_FACTORIES = "Factories";
	public const string GENERIC_FACWAR_REPORTS = "Fac War Reports";
	public const string GENERIC_FEE = "Fee";
	public const string GENERIC_FRINGE = "fringe";
	public const string GENERIC_GALLENTE = "Gallente";
	public const string GENERIC_GM = "GM";
	public const string GENERIC_GM_AND_PETITIONS = "GM & Petitions...";
	public const string GENERIC_GMTRACKING = "GM Tracking";
	public const string GENERIC_GRANTABLE = "Grantable";
	public const string GENERIC_GRAPHIC = "Graphic";
	public const string GENERIC_HAS = "Has";
	public const string GENERIC_HOWEVER = "however";
	public const string GENERIC_HQ = "HQ";
	public const string GENERIC_HUB = "hub";
	public const string GENERIC_IMPLANT = "Implant";
	public const string GENERIC_INFO = "INFO";
	public const string GENERIC_INITIAL = "Initial";
	public const string GENERIC_INSTANCE = "Instance";
	public const string GENERIC_INTAKI = "Intaki";
	public const string GENERIC_INTELLIGENCE = "intelligence";
	public const string GENERIC_INTERNATIONAL = "international";
	public const string GENERIC_INVENTOR = "Inventor";
	public const string GENERIC_IP = "IP";
	public const string GENERIC_ITEMS = "Items";
	public const string GENERIC_KILL = "Kill";
	public const string GENERIC_LAST = "Last";
	public const string GENERIC_LINK = "Link";
	public const string GENERIC_LINKPAY = "PAY";
	public const string GENERIC_LISTUPPER = "LIST";
	public const string GENERIC_LKACTION = "ACTION";
	public const string GENERIC_LOCATION = "Location";
	public const string GENERIC_LOCATIONS = "Locations";
	public const string GENERIC_LOGS = "Logs";
	public const string GENERIC_LOST = "lost";
	public const string GENERIC_LUMINOSITY = "luminosity";
	public const string GENERIC_MAIN = "Main";
	public const string GENERIC_MANUFACTURE = "Manufacture";
	public const string GENERIC_MASS = "Mass";
	public const string GENERIC_MEMO = "Memo";
	public const string GENERIC_MEMORY = "memory";
	public const string GENERIC_MENU_OVERVIEW = "Overview";
	public const string GENERIC_MILITIASTATS = "Militia Stats";
	public const string GENERIC_MINMARTAR = "Minmatar";
	public const string GENERIC_MODIFICATION = "Modification";
	public const string GENERIC_MOONS = "Moons";
	public const string GENERIC_MOVE = "Move";
	public const string GENERIC_NEXTPAGE = "Next page";
	public const string GENERIC_NIKUNNI = "Ni-Kunni";
	public const string GENERIC_NORESULT = "NO RESULT";
	public const string GENERIC_NOT_CORRECT = "Not Correct";
	public const string GENERIC_NOTE = "Note";
	public const string GENERIC_NPC = "NPC";
	public const string GENERIC_OFFERED = "Offered";
	public const string GENERIC_OFFLINE_LOWER = "offline";
	public const string GENERIC_ONLINE_LOWER = "online";
	public const string GENERIC_ONLINING_LOWER = "onling";
	public const string GENERIC_OPERATION = "Operation";
	public const string GENERIC_OWNERS = "Owners";
	public const string GENERIC_PENALTY = "Penalty";
	public const string GENERIC_PERCEPTION_LOWER = "Perception";
	public const string GENERIC_PERMISSION = "permission";
	public const string GENERIC_PETITION = "Petition";
	public const string GENERIC_PETITION_REPORTS = "Petition Reports";
	public const string GENERIC_PETITIONEE = "Petitionee";
	public const string GENERIC_PETITIONER = "Petitioner";
	public const string GENERIC_PICKUP = "Pickup";
	public const string GENERIC_PLANET = "Planet";
	public const string GENERIC_PLANETS = "Planets";
	public const string GENERIC_PORTION = "Portion";
	public const string GENERIC_PORTRAIT = "Portrait";
	public const string GENERIC_PRESSCRTLENTERFORSUBMISSION = "Press Ctrl and Enter key for submission.";
	public const string GENERIC_PREVIOUSPAGE = "Previous page";
	public const string GENERIC_PRODUCT = "Product";
	public const string GENERIC_PRODUCT_DISTRIBUTIONS = "Product Distributions";
	public const string GENERIC_PROLONG = "Prolong";
	public const string GENERIC_PROPERTIES = "Properties";
	public const string GENERIC_PUNISHER = "Punisher";
	public const string GENERIC_PUT = "Put";
	public const string GENERIC_QUANTITY = "quantity";
	public const string GENERIC_QUEUE = "Queue";
	public const string GENERIC_QUEUENAME = "Queue name";
	public const string GENERIC_QUEUES = "Queues";
	public const string GENERIC_RANGE = "range";
	public const string GENERIC_RECIEVED = "recieved";
	public const string GENERIC_RECORDS_UPPER = "RECORDS";
	public const string GENERIC_REFERENCE = "Reference";
	public const string GENERIC_REGIONAL_LOWER = "regional";
	public const string GENERIC_REIMBURSEMENT = "Reimbursement";
	public const string GENERIC_RELEASE = "Release";
	public const string GENERIC_REPONSE = "reponse";
	public const string GENERIC_REPORT = "Report";
	public const string GENERIC_REPORTS = "Reports";
	public const string GENERIC_REPROCESSING = "Reprocessing";
	public const string GENERIC_REQUEST = "request";
	public const string GENERIC_REQUESTED = "requested";
	public const string GENERIC_RESPONSETIME = "Response time";
	public const string GENERIC_ROLE = "Role";
	public const string GENERIC_ROWS = "Rows";
	public const string GENERIC_SCRIPT = "Script";
	public const string GENERIC_SEBIESTOR = "Sebiestor";
	public const string GENERIC_SECONDARY = "Seconday";
	public const string GENERIC_SECURITY = "Security";
	public const string GENERIC_SEND = "Send";
	public const string GENERIC_SLOTS = "Slots";
	public const string GENERIC_SPAWNPOINTS = "Spawnpoints";
	public const string GENERIC_STARTED = "Started";
	public const string GENERIC_STATIONCAP = "STATION";
	public const string GENERIC_SUN_LOWER = "sun";
	public const string GENERIC_SUNS = "Suns";
	public const string GENERIC_SYSTEM_UPPER = "SYSTEM";
	public const string GENERIC_TASK_MASTER = "TaskMaster";
	public const string GENERIC_TERMINATION = "Termination";
	public const string GENERIC_TEXT = "Text";
	public const string GENERIC_THE_SKILL = "the skill";
	public const string GENERIC_TIMESTAMP = "Timestamp";
	public const string GENERIC_TRACKING = "Tracking";
	public const string GENERIC_TRAINING = "Training";
	public const string GENERIC_TYPES = "Types";
	public const string GENERIC_UNANCHORED_SA = "unanchored";
	public const string GENERIC_UNANCHORING = "unanchoring";
	public const string GENERIC_UNCLAIMED = "Unclaimed";
	public const string GENERIC_UNIQUE = "Unique";
	public const string GENERIC_UNSPECIFIED = "Unspecified";
	public const string GENERIC_USAGE = "Usage";
	public const string GENERIC_USD = "USD";
	public const string GENERIC_USER_REPORTS = "User Reports";
	public const string GENERIC_USERID = "UserID";
	public const string GENERIC_USERS = "Users";
	public const string GENERIC_VALUE = "Value";
	public const string GENERIC_WARNING_UPPER = "WARNING:";
	public const string GENERIC_WARNINGS = "Warnings";
	public const string GENERIC_WEAPON = "Weapon";
	public const string GENERIC_WEBBORADS = "Web Boards";
	public const string GENERIC_WEIGHT = "Weight";
	public const string GENERIC_WILLPOWER = "Willpower";
	public const string GERMAN_ENGLISH_WEBSITE = "German/English speaking website.";
	public const string GERMAN_WEBSITE = "German website.";
	public const string GERMANY = "Germany";
	public const string GET_BACK_IN_GAME = "Get back in the game. And continue to build your empire of power";
	public const string GET_FREE_TRIAL_NOW = "GET YOUR FREE TRIAL NOW";
	public const string GET_MORE_MONEY_3_OR_6 = "You get more for your money on a three or six month plan";
	public const string GIFT_CERTIFICATE = "Your gift certificate came with 30 days, to continue play you will have to select one of your three payment methods. You can do this at any time and the days that remain on your gift certificate will be preserverd and you will be able to continue playing all your characters.";
	public const string GIFT_CERTIFICATE_2 = "Gift Certificate";
	public const string GOT_A_NEW_CREDIT_CARD = "Got A New Credit Card?";
	public const string GOT_TIME_CODE_FEEL_LOST = "Do you have a 16 digit EVE Time Code and feel a bit lost?";
	public const string GROUP = "Group";
	public const string HAS_BEEN_TRANSFERED_FROM_ACCOUNT = "has been transferred from account";
	public const string HAS_SUCCESSFULLY_PLACED_A_SELL_ORDER = "has successfully placed a sell order for\r\n\t\t\tthe EVE Time Code";
	public const string HAS_SUCCESSFULLY_PURCHASED_THE = "has successfully purchased the";
	public const string HAVE_TO_UPDATE_CREDIT_CARD = "will not succeed and you will have to enter updated Credit Card information.";
	public const string HD_AMMO = "Ammo";
	public const string HD_AMOUNTS = "amount";
	public const string HD_AVG = "Avg";
	public const string HD_BODY = "body";
	public const string HD_CHAR = "Char";
	public const string HD_CHOSENEXECID = "Chosen Executor ID";
	public const string HD_CLAIM = "claim";
	public const string HD_COMMANDS = "Commands";
	public const string HD_CONTENT_AND_GAMEDESIGN = "Content & Game Design...";
	public const string HD_COST = "cost";
	public const string HD_COSTPERPEROID = "Cost per period";
	public const string HD_COUNT = "Count";
	public const string HD_CYCLES = "Cycles";
	public const string HD_DISCONTINUE = "discontinue";
	public const string HD_DISCOUNTPERPOINT = "Discount Per +Point";
	public const string HD_DUEDATETIME = "dueDateTime";
	public const string HD_ESCROW = "escrow";
	public const string HD_EXTERNALID = "externalID";
	public const string HD_FLAG = "Flag";
	public const string HD_INFO = "Info...";
	public const string HD_INTEREST = "interest";
	public const string HD_ISCORP = "Is Corporation";
	public const string HD_ISEXECUTOR = "IsExecutor";
	public const string HD_ITERATION = "Iteration";
	public const string HD_KEY = "Key";
	public const string HD_KIND = "Kind";
	public const string HD_LASTMODIFIED = "Last Modified";
	public const string HD_LEVEL = "level";
	public const string HD_LISTLOWER = "list";
	public const string HD_MAPCONSTELLATIONS = "mapConstellations";
	public const string HD_MAX = "Max";
	public const string HD_MEMBERSINCE = "Member Since";
	public const string HD_MESSAGESCAP = "MESSAGES";
	public const string HD_MIN = "Min";
	public const string HD_MINVOLUME = "Min. volume";
	public const string HD_MISSIONCAP = "MISSION";
	public const string HD_MODIFIED = "Modified";
	public const string HD_NAMES = "Names";
	public const string HD_NPC = "npc";
	public const string HD_OWNER = "OWNER";
	public const string HD_PAID = "paid";
	public const string HD_PERIOD = "period";
	public const string HD_PLAYERCOUNT = "Player Member Count";
	public const string HD_PO = "po";
	public const string HD_PUBLIC = "public";
	public const string HD_PUBLICLYAVAILABLE = "publiclyAvailable";
	public const string HD_QTYPERCYCLE = "Qty (per cycle)";
	public const string HD_QTYPRESENT = "Qty (present)";
	public const string HD_REF = "Ref.";
	public const string HD_RELATIONSHIPS = "RELATIONSHIPS";
	public const string HD_REMAINIGTIME = "Remaining Time";
	public const string HD_REMOVE = "REMOVE";
	public const string HD_RENTALPERIODINDAYS = "Rental period in days";
	public const string HD_RENTPERIODINDAYS = "rentPeriodInDays";
	public const string HD_SELECTLOWER = "select";
	public const string HD_SERVICE = "Service";
	public const string HD_SKILL = "skill";
	public const string HD_STANDING = "Standing";
	public const string HD_STARBASE = "Starbase";
	public const string HD_STARTTIME = "Start Time";
	public const string HD_STDEV = "Stdev";
	public const string HD_SUBTYPEID = "subTypeID";
	public const string HD_SUM = "Sum";
	public const string HD_SUPPLYDEMAND = "supplyDemand";
	public const string HD_SURCHARGEPERPOINT = "Surcharge Per -Point";
	public const string HD_TO = "To";
	public const string HD_TOPOWNERID = "Top ownerID";
	public const string HD_TOWER = "Tower";
	public const string HD_VIEW_UPPER = "VIEW";
	public const string HD_WEBSITE = "WEBSITE";
	public const string HIDDEN_FOR_SECURITY_REASONS = "Hidden for security reasons";
	public const string HONOR_PAYMENT_WISH_TO_CHANGE = " to honor that payment. If you wish to change the payment type from ";
	public const string HYDRALISK_NET = "Hydralisk.net";
	public const string I_LIVE_IN = "I live in";
	public const string ID = "ID";
	public const string IENUMERABLE_NAMED = "IEnumerable named ";
	public const string IF_CARD_IS_EXPIRED = "if it has expired or you are not using that Credit Card anymore the transaction made on ";
	public const string IF_YOU_HAVE_ALREADY_SIGNED_UP = "If you have already signed up for a 14-Day Trial Account, you may download EVE Online and skip this process.";
	public const string IGROSHOP = "Igroshop";
	public const string IMGBGUTTON_EMPYREAN_CONTIONUE = "~/bitmaps/empyrean/buttons/button-continue.jpg";
	public const string IMGBGUTTON_EMPYREAN_DOWNLOADLATER = "~/bitmaps/empyrean/buttons/downloadlater.jpg";
	public const string IMGBGUTTON_EMPYREAN_DOWNLOADLIN = "~/bitmaps/empyrean/buttons/downloadlin.jpg";
	public const string IMGBGUTTON_EMPYREAN_DOWNLOADMAC = "~/bitmaps/empyrean/buttons/downloadmac.jpg";
	public const string IMGBGUTTON_EMPYREAN_DOWNLOADNOW = "~/bitmaps/empyrean/buttons/downloadnow.jpg";
	public const string IMGBGUTTON_EMPYREAN_DOWNLOADWINDOWS = "~/bitmaps/empyrean/buttons/downloadwin.jpg";
	public const string IMGBGUTTON_EMPYREAN_EDIT = "~/bitmaps/empyrean/buttons/editbutton.jpg";
	public const string IMGBUTTON_EMPYREAN_RETURN_TO_EVE_ONLINE = "~/bitmaps/empyrean/buttons/returntoeveonline.png";
	public const string IMGBUTTON_EMPYREAN_SIGNUP_14_DAYS_FREE = "~/bitmaps/empyrean/buttons/signupbutton.jpg";
	public const string IMGBUTTON_RETURN_TO_EVE_ONLINE = "~/bitmaps/empyrean/buttons/returntoeveonline.png";
	public const string IMGBUTTON_SIGNUP_14_DAYS_FREE = "~/bitmaps/empyrean/buttons/signupbutton.jpg";
	public const string IN = "in";
	public const string IN_CONTAINER = "In Container";
	public const string IN_LESS_THAN_TEN_MINUTES = "In less than ten minutes, with three easy steps, you can Fly Free for 14 Days.<br /><br />Your whole world is about to change as the latest EVE Online expansion makes its way onto your gaming rig. Join more than 250,000 pilots in a real-time, intergalactic battle for power, honor and prestige, all within one persistent universe.";
	public const string INCLUDES_GAMES_TIME_ABLE_TO_PLAY = "19.95 and includes 30 days of game time. You will be able to continue playing all your characters. Press the link for more details.";
	public const string INFO = "Info";
	public const string INITIAL_REGISTRATION_FEE = "+Initial account registration";
	public const string INSTALLATION_INSTRUCTIONS = "<h3>\r\n\t\t\t\tInstallation Instructions\r\n\t\t\t</h3>\r\n\t\t\t<b>Windows</b><br />\r\n\t\t\tDouble-click the EVE executable you downloaded and follow the install process.\r\n\t\t\t<br />\r\n\t\t\t<br />\r\n\t\t\t<b>Mac</b><br />\r\n\t\t\tDouble-click the .dmg file you download and then drag the EVE Online Icon to your\r\n\t\t\tApplications folder.\r\n\t\t\t<br />\r\n\t\t\t<br />\r\n\t\t\t<b>Linux</b><br />\r\n\t\t\tInstallation instructions can be found <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=387\"\r\n\t\t\t\ttarget=\"_blank\">here</a><br />\r\n\t\t\t<br />\r\n\t\t\t<div class=\"hzline\" />\r\n\t\t\t<h3>\r\n\t\t\t\tStarting EVE Online\r\n\t\t\t</h3>\r\n\t\t\tStart EVE Online by selecting Play EVE in the EVE folder in your Programs list and\r\n\t\t\tlog in using the account you created.\r\n\t\t\t<br />\r\n\t\t\t<br />\r\n\t\t\tTo learn how to use EVE Online, please refer to the <a href=\"http://www.eveonline.com/guide/en/\">\r\n\t\t\t\tPlayer Guide</a>";
	public const string INSTANT_ACCESS = "Instant access to the EVE Universe";
	public const string INSURANCE_MAIL_EXPIRE_BODY = "Dear valued customer,<br><br>\r\nThe insurance contract between yourself and SCC for the insurance of the ship <b>%(shipName)s</a></b> issued at %(startDate)s has expired. Please purchase a new insurance as quickly as possible to protect your investment.<br><br>\r\nBest,<br>\r\nThe Secure Commerce Commission,<br>\r\nReference ID: %(refID)s";
	public const string INSURANCE_MAIL_EXPIRE_TITLE = "Insurance Contract Expired";
	public const string INSURANCE_MAIL_ISSUE_BODY = "Dear valued customer,<br><br>\r\n\r\nCongratulations on the insurance on your ship. A very wise choice indeed.<br>\r\nThis letter is to confirm that we have issued an insurance contract for your ship, <a href=\"showinfo:%(typeID)s//%(itemID)s\">%(shipName)s</a> (%(typeName)s) at a level of %(level)s%%.<br>\r\nThis contract will expire at %(endDate)s, after %(numWeeks)s weeks.\r\n<br><br>\r\nBest,<br>\r\nThe Secure Commerce Commission,<br>\r\nReference ID: %(refID)s";
	public const string INSURANCE_MAIL_ISSUE_TITLE = "Insurance Contract Issued";
	public const string INSURANCE_MAIL_NOOBSHIP_BODY = "We from the friendly insurance company Pend Insurance regret the recent loss of your spacecraft. According to the agreement between Pend Insurance and SCC, we hereby grant you a brand new %(ship)s, fully fitted. Also included is a gratuity gift of %(gift)s.";
	public const string INSURANCE_MAIL_NOOBSHIP_GIFTOFKINDTHOUGHTS = "kind thoughts";
	public const string INSURANCE_MAIL_NOOBSHIP_TITLE = "Pend Insurance Inc.";
	public const string INTERGAMES = "Intergames";
	public const string INTERSTELLAR_SVCS_DEPT = "Interstellar Svcs Dept";
	public const string INTROTEXT = "<p>Your whole world is about to change, as the newest - and most beautiful - EVE Online expansion makes its way onto your gaming rig.</p>\r\n<p>Join more than 250,000 pilots in a real-time, intergalactic battle for power, honor and prestige, all within one persistent, real-time universe.</p>";
	public const string INV_CONTAINER_PASSWORD_MAIL_BODY = "This is an automated message. The %s password for the %s in %s is: %s";
	public const string INV_CONTAINER_PASSWORD_MAIL_TITLE = "Authentication code for %s";
	public const string INV_CORPMARKET_ADD_USERERROR = "This is a delivery bay. You can only pick up items up from here that have been bought on the market or returned from the market.";
	public const string INV_CORPMARKET_LIST_USERERROR = "You do not have the role <b>Accountant</b> or <b>Junior Accountant</b> or <b>Trader</b>.";
	public const string INV_CORPMARKET_QUERYTAKE_USERERROR = "You do not have the role <b>Accountant</b> or <b>Trader</b>.";
	public const string INV_CORPORATEHANGARARRAY_CHALIST_USERERROR1 = "This office does not belong to your corporation.";
	public const string INV_CORPORATEHANGARARRAY_CHALIST_USERERROR2 = "Your security access level is too low to view the content of this container.";
	public const string INV_CORPORATEHANGARARRAY_QUERYTAKE_USERERROR1 = "The item is not in any known location.";
	public const string INV_CORPORATEHANGARARRAY_QUERYTAKE_USERERROR2 = "This office does not belong to your corporation.";
	public const string INV_INVENTORYMGR_GETINVENTORY_USERERROR1 = "You can not see that which does not exist.";
	public const string INV_INVENTORYMGR_GETINVENTORY_USERERROR2 = "Your corporation does not have an office at this station.";
	public const string INV_INVENTORYMGR_GETINVENTORY_USERERROR3 = "You do not have the role <b>Security Officer</b>.";
	public const string INV_INVENTORYMGR_GETINVENTORY_USERERROR4 = "The requested hangar does not belong to a member of your corporation.";
	public const string INV_INVENTORYMGR_GETINVENTORY_USERERROR5 = "You don't get delivery bays in the middle of nowhere.";
	public const string INV_INVENTORYMGR_GETINVENTORY_USERERROR6 = "You do not have the role <b>Accountant</b>, <b>Junior Accountant</b> or <b>Trader</b>.";
	public const string INV_INVENTORYMGR_GETINVENTORY_USERERROR7 = "The requested market delivery area does not belong to your corporation.";
	public const string INV_INVENTORYMGR_VALIDATEACTORCANOPENIFITEMINOFFICE_USERERROR1 = "You can not open items in the delivery bay.";
	public const string INV_INVENTORYMGR_VALIDATEACTORCANOPENIFITEMINOFFICE_USERERROR2 = "You can not open that as it does belong to your corporation.";
	public const string INV_INVENTORYMGR_VALIDATEACTORCANOPENIFITEMINOFFICE_USERERROR3 = "You can not open that as you can not see it.";
	public const string INV_INVENTORYMGR_VALIDATEACTORCANOPENIFITEMINOFFICE_USERERROR4 = "You require take access to open the container requested.";
	public const string INV_LAUCHER_ADD_USERERROR1 = "launchers now store their charges differently using a different API, when the UI code switches over this warning should go away.";
	public const string INV_OFFICE_ADD_USERERROR1 = "This office does not belong to your corporation.";
	public const string INV_OFFICE_LIST_USERERROR1 = "This office does not belong to your corporation.";
	public const string INV_OFFICE_LIST_USERERROR2 = "Your security access level is too low to view the content of this container.";
	public const string INV_SHIP_CHECKSHIP_YOURSHIP = "Your ship";
	public const string INVALID_BILLING_ADDRESS = "The submited billing email address is invalid";
	public const string INVALID_CARD_NUMBER = "Invalid card number, please enter valid credit card number";
	public const string INVALID_TIME_CODE = "Invalid EVE time code, please verify your code and try again";
	public const string INVALID_USERNAME = "Invalid username";
	public const string INVALID_USERNAME_OR_PASSWORD = "Invalid Username or Password";
	public const string ISK = "ISK";
	public const string ITEM = "Item";
	public const string ITEM_DATABASE = "Item Database";
	public const string ITEM_TEXT = "Item";
	public const string ITEMS_IN_SESSION = " items in Session contents collection:<HR>";
	public const string JCB = "JCB";
	public const string JOIN_THE_WAR = "Join the war";
	public const string JUMP_IN = "Now it's time to jump in the cockpit and test your will. Once you log in, you\u2019ll<br />\r\n\t\t\t\t\t\t\t\t\t    be able to create your character and begin your intergalactic adventure.";
	public const string K_FOR_THOUSAND = "K";
	public const string KM = "km";
	public const string KNOWLEDGEBASE = "Knowledgebase";
	public const string LANDING_DOWNLOAD_BUTTON_LINUX = "~/bitmaps/interface/trial_landing/button_linux.png";
	public const string LANDING_DOWNLOAD_BUTTON_MAC = "~/bitmaps/interface/trial_landing/button_mac.png";
	public const string LANDING_DOWNLOAD_BUTTON_WIN = "~/bitmaps/interface/trial_landing/button_win.png";
	public const string LANDING_TRINITY_ABOUT = "~/bitmaps/interface/trial_landing/trinity/hdr_about.gif";
	public const string LANDING_TRINITY_ACCOUNT_INFO = "~/bitmaps/interface/trial_landing/accinfo.png";
	public const string LANDING_TRINITY_BTNTRIAL = "~/bitmaps/interface/trial_landing/trinity/btn_trial.jpg";
	public const string LANDING_TRINITY_BUTTONREGISTER = "~/bitmaps/interface/trial_landing/ButtonRegister.png";
	public const string LANDING_TRINITY_BUYEVENOW = "~/bitmaps/interface/trial_landing/trinity/btn_subscipt.jpg";
	public const string LANDING_TRINITY_CHOOSE = "~/bitmaps/interface/trial_landing/trinity/hd_choose.gif";
	public const string LANDING_TRINITY_DOWNLOAD = "~/bitmaps/interface/trial_landing/Download.png";
	public const string LANDING_TRINITY_EXPERIENCE = "~/bitmaps/interface/trial_landing/trinity/hd_experience.gif";
	public const string LANDING_TRINITY_HEADLINE = "~/bitmaps/interface/trial_landing/trinity/headline.gif";
	public const string LANDING_TRINITY_NEWGRAPHICS = "~/bitmaps/interface/trial_landing/trinity/subhd01.gif";
	public const string LANDING_TRINITY_NOCC = "~/bitmaps/interface/trial_landing/trinity/subhd_cc.jpg";
	public const string LANDING_TRINITY_ONEUNIVERSE = "~/bitmaps/interface/trial_landing/trinity/subhd02.gif";
	public const string LANDING_TRINITY_SIGNUP = "~/bitmaps/interface/trial_landing/trinity/hd_signup.gif";
	public const string LANDING_TRINITY_SUBHEADING03 = "~/bitmaps/interface/trial_landing/trinity/subhd03.gif";
	public const string LANDING_TRINITY_SUBSCRIBE = "~/bitmaps/interface/trial_landing/trinity/hd_subscribe.gif";
	public const string LANDING_TRINITY_THUMBNAILS = "~/bitmaps/interface/trial_landing/trinity/thumbnails.jpg";
	public const string LANGUAGE = "Language";
	public const string LANGUAGE_RESOURCES = "<h3>Introduction to EVE</h3>\r\nHundreds of thousands of players compete within a single persistent universe for military, economic, and political power. Players explore the suns of New Eden, mine and refine resources, drive the economy, and wage war on one another in a richly detailed virtual world far from Earth. \r\n<h3>Account Management</h3>\r\nUse the Account Management page to change subscription plans, choose billing options, or purchase additional features and services.\r\n<h3>Knowledge Base</h3>\r\nThe knowledge base contains extensive information on every aspect of EVE Online. The answers to most frequently asked questions can be found <a href=\"http://support.eve-online.com/Pages/KB/\">here</a>.\r\n<h3>How to Petition</h3>\r\n<a href=\"https://support.eve-online.com/Pages/Petitions/CreatePetition.aspx\">Petitions</a> allow players to contact support regarding the billing, gameplay and technical issues that they cannot find an answer for in the Knowledge Base.  \r\n<h3>Fansites</h3>\r\nEnjoy game-related information and entertainment created by fans of EVE Online around the world.\r\n";
	public const string LANGUAGE_RESOURCES_FANSITES = "A full list of community fansites in many other languages can be found <a href=\"http://www.eveonline.com/community/fansites.asp\">here</a>.";
	public const string LANGUAGE_RESOURCES_FANSITES_LIST = "German comunity fansites:";
	public const string LAST_FIVE_PAYMENTS = "Last 5 Payments";
	public const string LAST_NAME = "Last Name";
	public const string LAST_NAME_PLEASE_ENTER = "Please enter your last name";
	public const string LATEST_EXPANSION = "<a target=\"_blank\" href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=124\">Learn About the Latest Expansion</a>";
	public const string LEARN_ABOUT_LATEST_EXPANSION = "Learn About the Latest Expansion";
	public const string LEARN_MORE = "Learn more...";
	public const string LIGHT_WINDOW_NEW_FEATURE = "../ft/lightwindow/NewFeatures.html";
	public const string LIGHT_WINDOW_PRICING = "../ft/lightwindow/EVE-OnlinePricing.html";
	public const string LIGHT_WINDOW_PRICING_EURO = "../ft/lightwindow/EVE-OnlinePricing.html";
	public const string LIGHT_WINDOW_SYSTEM_REQ = "../ft/lightwindow/SystemRequirements.html";
	public const string LINUX_INSTALL_INSTRUCTIONS = "Installation instructions can be found <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=387\">here";
	public const string LIST_OF = "List of ";
	public const string LIST_OF_COOKIE_CONTENTS = "List of Cookie Contents";
	public const string LOCATION = "Location";
	public const string LOG_AUDITLOG_ACCOUNTCANQUERY = "Account %(num)s Can Query";
	public const string LOG_AUDITLOG_ACCOUNTCANTAKE = "Account %(num)s Can Take";
	public const string LOG_AUDITLOG_HANGARCANQUERY = "Hangar %(num)s Can Query";
	public const string LOG_AUDITLOG_HANGARCANTAKE = "Hangar %(num)s Can Take";
	public const string LOG_CHARACTERNOTFOUND = "Character not found";
	public const string LOG_DEFAULT_MSG1 = "Database logs have some times been used for...";
	public const string LOG_DEFAULT_MSG2 = "Solving mysteries";
	public const string LOG_DEFAULT_MSG3 = "Peeking at bank accounts";
	public const string LOG_DEFAULT_MSG4 = "Checking how many sex toys the president buys each year";
	public const string LOG_DEFAULT_MSG5 = "Counting sheeps jumping over a fence";
	public const string LOG_EDITEDGRANTEDROLES = "Edited the <b>grantable roles</b>";
	public const string LOG_EDITEDROLES = "Edited the <b>roles</b>";
	public const string LOG_END_MSG1 = "when reinforced period ends";
	public const string LOG_END_MSG2 = "when operating period ends";
	public const string LOG_FULLCHARACTERNAMENEEDED = "Full characterName needed";
	public const string LOG_FULLUSERNAMENEEDED = "Full userName needed";
	public const string LOG_ITEMLOG_CRIMES = "Crimes";
	public const string LOG_ITEMLOGDETAILS_LOGDETAILS = "Log Details";
	public const string LOG_ON_TO_ACCOUNT_MANAGEMENT_BY_LOGIN = "            Log on to your account management by using the login prompt on this page.<br>\r\n            <br>\r\n            Go to \"Subscription Details\" and select the \"Extend\" or \"Reactivate\" option and\r\n            enter the 16 digit code into the field when promted.<br>\r\n            <br>\r\n            If your account is still active under a different billing scheme you can change\r\n            that and the remaining days of that active subscription will be preserved.\r\n";
	public const string LOG_ON_TO_YOUR_ACCOUNT_MANAGEMENT = "Log on to your account management";
	public const string LOG_RESEARCH_POINTS_LOST = "Research points lost";
	public const string LOG_RESEARCHFIELD = "Research Field";
	public const string LOG_ROLLBACKMISSION_SUBMITTEXT1 = "TRY AGAIN AFTER PASTE";
	public const string LOG_ROLLBACKMISSIONFORM_MSG1 = "Note: Standings can change while you are thinking, so think quickly but also make sure everything is in order";
	public const string LOG_ROLLBACKMISSIONFORM_MSG2 = "Found duplicate records, paste in the correct mission text (msg) and try again!";
	public const string LOG_ROLLBACKMISSIONFORM_MSG3 = "If the mission text is the same for duplicates, standings must be rollbacked manually on standing events";
	public const string LOG_ROLLBACKMISSIONFORM_MSG4 = "This mission failed event has been rollbacked already!";
	public const string LOG_ROLLBACKSTANDING = "ROLLBACK STANDING";
	public const string LOG_SLASHCOMMAND_MSG = "A slash command or ESP probably took this structure directly to this state (see log dateTime entry for when this was done)";
	public const string LOG_STANDINGEVENT_ROLLBACK_ALREADY = "This standing event has been rollbacked already!";
	public const string LOG_START_MSG1 = "when anchoring started";
	public const string LOG_START_MSG2 = "when onlining started";
	public const string LOG_START_MSG3 = "when unanchoring started";
	public const string LOG_STATE_CHANGED_BY = "state changed by";
	public const string LOG_STATE_CHANGED_TO = "state changed to";
	public const string LOG_USERMUSTBESELECTED = "User must be selected";
	public const string LOG_USERNOTFOUND = "User not found";
	public const string LOG_WASONLYLASTWEEK = "THIS WAS ONLY LAST WEEK";
	public const string LOGIN = "Login";
	public const string LOGIN_FAILED = "Incorrect username or password";
	public const string LOGIN_INTRO = "Use your EVE Online username and password to login here to change subscription plans, billing options, cancel subscription or\r\nchange a trial account to a paying account.";
	public const string LOGIN_PASSWORD_IS_REQUIRED = "Password is required";
	public const string LOGIN_PASSWORD_LENGTH = "The password must be between 4 and 64 characters";
	public const string LOGIN_REACTIVATE_CHOOSE_OFFER = "\t\t<h2>ARE YOU READY FOR YOUR IMMINENT RETURN?</h2>\r\n<p>\r\nRejoin EVE now with your ship, skills, weaponry and ISK intact \u2013 just choose one of the great offers below and rejoin the EVE universe. \r\n</p>\r\n<p>\r\nGrab the controls and set your course toward your imminent destiny in EVE.\r\n</p>\r\n";
	public const string LOGIN_REACTIVATE_LOGIN_1MONTH = "Once you log in to your account, you will need to input your Credit Card information in order to accept the terms of this offer. Your Credit Card will be charged for two months of game play, and your account will remain active for the full three-month period. The One Month Free Offer begins once you input your Credit Card information into your account. ";
	public const string LOGIN_REACTIVATE_LOGIN_7DAYS = "Logging in to your account will complete the authorization process. You will not need to input your Credit Card number or any additional personal information that doesn\u2019t already exist within your User Account Profile. The 7 Day Free Offer begins once you log in to your account. ";
	public const string LOGIN_REACTIVATE_OFFER = "<h2>ARE YOU READY FOR YOUR IMMINENT RETURN?</h2>\r\n\r\nRejoin EVE now with your ship, skills, weaponry and ISK intact \u2013 just  log back into your <br/>account below to take advantage of the reactivation offer. \r\n<br /><br />\r\nGrab the controls and set your course toward your imminent destiny in EVE.<br /><br />";
	public const string LOGIN_REACTIVATE_OFFER_1MONTH = "<h2>ARE YOU READY FOR YOUR IMMINENT RETURN?</h2>\r\n\r\nRejoin EVE now with your ship, skills, weaponry and ISK intact \u2013 just log back into your account below to activate your One Free Month Offer. \r\n<br /><br />\r\nGrab the controls and set your course toward your imminent destiny in EVE.<br /><br />";
	public const string LOGIN_REACTIVATE_OFFER_7DAYS = "<h2>ARE YOU READY FOR YOUR IMMINENT RETURN?</h2>\r\n\r\nRejoin EVE now with your ship, skills, weaponry and ISK intact \u2013 just  log back into your account below to activate your Free 7 Day Offer. \r\n<br /><br />\r\nGrab the controls and set your course toward your imminent destiny in EVE.<br /><br />";
	public const string LOGIN_REACTIVATION_OFFER_PLEX = "<h2>TURN YOUR UNUSED ISK INTO GAMETIME</h2>\r\nUse your ISK to purchase a Pilot License Extension (PLEX) and rejoin EVE now with your ship, skills, weaponry and ISK intact \u2013 just log back into your account below to take advantage of this 1 day reactivation offer.<BR/>\r\n<BR/>\r\nMore information about PLEX can be found in the <a href=\"http://wiki.eveonline.com/wiki/30_days_Concord_Pilot_License_Extension\">EVE Wiki</a>. PLEX can also be purchased directly through Account Management when you log in below.<BR/>\r\n<BR/>\r\nGrab the controls and set your course toward your imminent destiny in EVE.\r\n";
	public const string LOGIN_TO_ACCEPT_POWER_OF_TWO = "Use your EVE Online username and password to login and accept the Power of 2 offer";
	public const string LOGIN_USERNAME_IS_REQUIRED = "Username is required";
	public const string LOGO_TRINITY = "~/bitmaps/interface/trial_landing/trinity/logo_trinity.png";
	public const string LOGOUT = "Logout";
	public const string LSC_ACCESS_CONTROL_BAD_CONTEXT = "You must be a GM to access control a channel outside of character context";
	public const string LSC_ACCESS_CONTROL_GENERAL_FAILURE = "I really don't know why, but the access control op failed.";
	public const string LSC_ACCESS_CONTROL_ILLEGAL_ON_SYS_CHANNELS = "Only persistent channels can have access control lists";
	public const string LSC_ACCESS_CONTROL_INSUFFICIENT_PRIVILEDGES = "You do not have sufficient priviledges to perform that access control operation";
	public const string LSC_ACCESS_CONTROL_INVALID_MODE = "Invalid mode";
	public const string LSC_CREATE_CHANNEL_ALREADY_EXISTS = "A channel or mailing list with that name already exists";
	public const string LSC_CREATE_CHANNEL_ALREADY_EXISTS_AND_ACCESS_DENIED = "A channel or mailing list with that name already exists, but you don't have access to it.";
	public const string LSC_CREATE_CHANNEL_BAD_CONTEXT_FOR_CREATE = "You must be a GM to create a channel outside of character context";
	public const string LSC_CREATE_CHANNEL_BAD_CONTEXT_FOR_FOLDERS = "You must have role ROLE_CHTADMINISTRATOR or ROLE_GMH to assign channels to folders";
	public const string LSC_CREATE_CHANNEL_BAD_CONTEXT_FOR_OWNERSHIP = "You must have role ROLE_CHTADMINISTRATOR or ROLE_GMH to create channels in the name of somebody else";
	public const string LSC_CREATE_CHANNEL_GENERAL_FAILURE = "You cannot create that channel or mailing list, but I don't know why (Ok, the internal error code was %(errorCode)s).";
	public const string LSC_CREATE_CHANNEL_MAILING_LISTS_ARE_MEMBERLESS = "A mailing list must be memberless.";
	public const string LSC_CREATE_CHANNEL_TOO_MANY_CHANNELS = "You may own at most %(maxChannels)s channels or mailing lists. \r\nRemove a channel or mailing list found under \"My Channels\" or \"My Mailing Lists\" in the channels and mailing lists window before creating a new one.";
	public const string LSC_CREATE_CHANNEL_WRONG_TYPE_MAILING_LIST = "A channel with that name already exists, but you were attempting to create/join it as a mailing list.";
	public const string LSC_CREATE_CHANNEL_WRONG_TYPE_NOT_MAILING_LIST = "A mailing list with that name already exists, but you were attempting to create/join it as a channel.";
	public const string LSC_DELETE_MESSAGES_PERMISSION_FAILURE = "You do not have permission to delete messages from this mailbox";
	public const string LSC_DESTROY_CHANNEL_CREATOR_ONLY = "Only the creator of a channel or mailing list may destroy it";
	public const string LSC_DESTROY_CHANNEL_ILLEGAL_ON_SYS_CHANNELS = "System channels may not be destroyed";
	public const string LSC_DESTROY_CHANNEL_NO_SUCH_CHANNEL = "There is no such channel or mailing list";
	public const string LSC_GET_MESSAGE_DETAILS_NO_SUCH_MESSAGE = "The message you requested doesn't exist.  Perhaps it has been deleted?";
	public const string LSC_JOIN_CHANNEL_DISALLOWED = "You have been banned from %(channelName)s, or it does not allow public access.";
	public const string LSC_JOIN_CHANNEL_FAILED_OVERLOADED = "You cannot join the channel because it is overloaded.  Due to scalability issues, at most %(maxUsers)s users are allowed at any given time on a channel that is configured with Immediate-mode memberlist management.";
	public const string LSC_JOIN_CHANNEL_GENERAL_FAILURE = "You cannot join %(channelName)s (error: %(errorCode)s)";
	public const string LSC_JOIN_CHANNEL_NO_SUCH_CHANNEL = "That channel does not exist (channel: %(channelID)s)";
	public const string LSC_JOIN_CHANNEL_NOT_INVITED = "You have not been invited to %(channelName)s";
	public const string LSC_JOIN_CHANNEL_PASSWORD_REQUIRED = "Password required for '%(channelName)s' channel";
	public const string LSC_JOIN_CHANNEL_ROOKIE_HELP_FAILED = "Only rookies, game masters, volunteers, etc may join the rookie help channel";
	public const string LSC_LANG_RESTRICT_BAD_CONTEXT = "You must be a GM to set a channel language restrictions outside of character context";
	public const string LSC_LANG_RESTRICT_ILLEGAL_ON_SYS_CHANNELS = "System channels may not have language restrictions";
	public const string LSC_LANG_RESTRICT_OPERATOR_ONLY = "Only a channel operator may set the channel's language restrictions";
	public const string LSC_NO_SUCH_CHANNEL = "There is no such channel";
	public const string LSC_PAGE_ACCESS_DENIED_GENERAL_FAILURE = "You cannot speak on that mailing list (error: %(errorCode)s)";
	public const string LSC_PAGE_ACCESS_DENIED_MODE_DISALLOWED = "You, your corporation, or your alliance has been blocked from that recipient or mailing list (Mode: Disallowed)";
	public const string LSC_PAGE_ACCESS_DENIED_MODE_LISTENER_ONLY = "You, your corporation, or your alliance has not been granted the required priviledges to communicate with that recipient or mailing list (Mode: Listener Only)";
	public const string LSC_PAGE_ACCESS_DENIED_MODE_NOT_SPECIFIED = "You, your corporation, or your alliance has not been granted the required priviledges to communicate with that recipient or mailing list (Mode: Not Specified)";
	public const string LSC_PAGE_NO_SUCH_MAILING_LIST = "That mailing list does not exist";
	public const string LSC_PERSISTANT_CHANNEL_MUST_HAVE_NAME = "A persistant channel must have a name";
	public const string LSC_RENAME_CHANNEL_ALREADY_EXISTS = "A persistent channel with that name already exists";
	public const string LSC_RENAME_CHANNEL_BAD_CONTEXT = "You must be a GM to rename a channel outside of character context";
	public const string LSC_RENAME_CHANNEL_ONLY_CREATOR_MAY_RENAME = "Only the creator of a channel may rename it";
	public const string LSC_RENAME_CHANNEL_SYS_NOT_RENAMABLE = "System channels may not be renamed";
	public const string LSC_SE_NOT_MEMBER_OF_ALLIANCE = "You are not a member of that alliance";
	public const string LSC_SE_NOT_MEMBER_OF_CORPORATION = "You are not a member of that corporation";
	public const string LSC_SE_NOT_MEMBER_OF_GANG = "You are not a member of that fleet";
	public const string LSC_SE_NOT_PRESENT_IN_CONSTELLATION = "You are not present in that constellation";
	public const string LSC_SE_NOT_PRESENT_IN_REGION = "You are not present in that region";
	public const string LSC_SE_NOT_PRESENT_IN_SOLARSYSTEM = "You are not present in that solar system or any of it's stations";
	public const string LSC_SET_CREATOR_BAD_CONTEXT = "You must have ROLE_CHTADMINISTRATOR or ROLE_GMH to change a channel's creator";
	public const string LSC_SET_CREATOR_ILLEGAL_ON_SYS_CHANNELS = "System channels cannot be access controlled in this manner";
	public const string LSC_SET_CSPA_BAD_CONTEXT = "You must be a GM to set a CSPA configuration outside of character context";
	public const string LSC_SET_CSPA_ILLEGAL_ON_SYS_CHANNELS = "System channels may not have persistant CSPA configurations";
	public const string LSC_SET_CSPA_INVALID_CHARGE_VALUE = "CSPA charges must in the range of 0 ISK - 100.000 ISK";
	public const string LSC_SET_CSPA_INVALID_CHARGE_VALUE2 = "CSPA charges must in the range of %(minval)s ISK - %(maxval)s ISK";
	public const string LSC_SET_CSPA_OPERATOR_ONLY = "Only an operator may configure a channel's CSPA fee";
	public const string LSC_SET_MEMBERLESS_BAD_CONTEXT = "You must be a GM to flip a channels memberless status outside of character context";
	public const string LSC_SET_MEMBERLESS_CANNOT_SWITCH_OVERLOADED = "You cannot switch the channel to Immediate-mode memberlist management because it is overloaded.  Due to scalability issues, at most %(maxUsers)s users are allowed at any given time on a channel that is configured with Immediate-mode memberlist management.";
	public const string LSC_SET_MEMBERLESS_ILLEGAL_ON_SYS_CHANNELS = "System channels decide whether or not to be memberless on their own accord";
	public const string LSC_SET_MEMBERLESS_OPERATOR_ONLY = "Only an operator may switch between immediate and delayed member list management mode";
	public const string LSC_SET_MOTD_BAD_CONTEXT = "You must be a GM to set a channel MOTD outside of character context";
	public const string LSC_SET_MOTD_ONLY_CHANNEL_OPERATOR = "Only a channel operator may set the channel's MOTD";
	public const string LSC_SET_PASSWORD_BAD_CONTEXT = "You must be a GM to set a channel password outside of character context";
	public const string LSC_SET_PASSWORD_ILLEGAL_ON_SYS_CHANNELS = "System channels may not have passwords";
	public const string LSC_SET_PASSWORD_INCORRECT_PASSWORD = "The channel's password has changed since you last entered it.  You must rejoin the channel prior to configuring the password.";
	public const string LSC_SET_PASSWORD_OPERATOR_ONLY = "Only an operator may set a channel's password";
	public const string LSC_SYS_CHANNELS_NOT_SUPPORT_MOTD = "System channels may not have MOTDs";
	public const string M_FOR_MILLION = "M";
	public const string M_IN_METER = "m";
	public const string MAC_DOWNLOAD_UNAVAILABLE = "Our Mac client is temporarily unavailable. We are working on the issue and apologize for any inconvenience.";
	public const string MACHONET_DELAYEDCLOSENOTIFICATION_ACCOUNTBANNED = "Your connection to the server will now be terminated because your account has been banned.  Contact customer support for further information.";
	public const string MACHONET_DELAYEDCLOSENOTIFICATION_ACCOUNTNOTACTIVE = "Your connection to the server will now be terminated because your account is no longer active.  Please check your subscription details.";
	public const string MACHONET_GETSERVERSTATUS_BADADDRESS = "Bad Address";
	public const string MACHONET_GETSERVERSTATUS_CLUSTERFULL = "Cluster Full";
	public const string MACHONET_GETSERVERSTATUS_HEADOFQUEUE = "OK";
	public const string MACHONET_GETSERVERSTATUS_HEADOFQUEUEAGO = "#1 in Queue (%(checked)s ago).  Connect to continue.";
	public const string MACHONET_GETSERVERSTATUS_INCOMPATIBLE_BUILD = "Incompatible (Build)";
	public const string MACHONET_GETSERVERSTATUS_INCOMPATIBLE_PROTOCOL = "Incompatible (Protocol)";
	public const string MACHONET_GETSERVERSTATUS_INCOMPATIBLE_REGION = "Incompatible (Region)";
	public const string MACHONET_GETSERVERSTATUS_INCOMPATIBLE_RELEASE = "Incompatible (Release)";
	public const string MACHONET_GETSERVERSTATUS_INCOMPATIBLE_VERSION = "Incompatible (Version)";
	public const string MACHONET_GETSERVERSTATUS_INQUEUE = "#%(position)d in queue";
	public const string MACHONET_GETSERVERSTATUS_INQUEUEETA = "#%(position)d in queue, ETA %(prediction)s";
	public const string MACHONET_GETSERVERSTATUS_IPBANNED = "IP Banned";
	public const string MACHONET_GETSERVERSTATUS_IPNOTALLOWED = "Exclusive Mode - IP Not Allowed";
	public const string MACHONET_GETSERVERSTATUS_NOTACCEPTING = "Not accepting connections";
	public const string MACHONET_GETSERVERSTATUS_OK = "OK";
	public const string MACHONET_GETSERVERSTATUS_OKAGO = "OK (Checked %(checked)s ago)";
	public const string MACHONET_GETSERVERSTATUS_PROXYFULL = "Proxy Full";
	public const string MACHONET_GETSERVERSTATUS_PROXYNOTCONNECTED = "Proxy Not Connected";
	public const string MACHONET_GETSERVERSTATUS_SHUTTINGDOWN = "Shutting Down...";
	public const string MACHONET_GETSERVERSTATUS_STARTINGUP = "Starting up (%(progress)s)";
	public const string MACHONET_GETSERVERSTATUS_UNKNOWN = "Unknown";
	public const string MACHONET_TRANSPORTCLOSED_ACCOUNTBANNED = "Your connection to the server has been terminated because your account has been banned.  Contact customer support for further information.";
	public const string MACHONET_TRANSPORTCLOSED_ACCOUNTNOTACTIVE = "Your connection to the server has been terminated because your account is no longer active.  Please check your subscription details.";
	public const string MACHONET_TRANSPORTCLOSED_ACL_ACCEPTDELAY = "Starting up...(%(seconds)d sec.)";
	public const string MACHONET_TRANSPORTCLOSED_ACL_CLUSTERFULL = "Cluster full (limit=%(limit)d)";
	public const string MACHONET_TRANSPORTCLOSED_ACL_IPADDRESSBAN = "Your IP address (%s) has been banned";
	public const string MACHONET_TRANSPORTCLOSED_ACL_IPADDRESSNOTALLOWED = "Your IP address (%s) has not been specifically allowed and the cluster is running in exclusive mode";
	public const string MACHONET_TRANSPORTCLOSED_ACL_NOTACCEPTING = "The cluster is not currently accepting connections";
	public const string MACHONET_TRANSPORTCLOSED_ACL_PROXYFULL = "Proxy full (limit=%(limit)d)";
	public const string MACHONET_TRANSPORTCLOSED_ACL_PROXYNOTCONNECTED = "Proxy not connected to sol servers";
	public const string MACHONET_TRANSPORTCLOSED_ACL_SHUTTINGDOWN = "The cluster is shutting down @ %(when)s";
	public const string MACHONET_TRANSPORTCLOSED_CLIENTDISCONNECTED = "Connection Closed - Client initiated disconnect";
	public const string MACHONET_TRANSPORTCLOSED_GAMETIMEEXPIRED = "Connection Closed - Game Time Expired";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_CORRUPT = "Connection Fault - Handshake Corrupt";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_FAILEDHASHMISMATCH = "Handshake Failed - Incorrect Response to Server Challenge - Hash Mismatch";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_FAILEDVERIFICATION = "Connection Failure - Handshake Error";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_FAILEDVIPKEY = "Handshake Failed - VIP Key must match user name";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_INCOMPATIBLEBUILD = "Incompatible (Build)";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_INCOMPATIBLEPROTOCOL = "Incompatible (Protocol)";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_INCOMPATIBLEPUBLICKEY = "Incompatible (Public Key)";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_INCOMPATIBLEREGION = "Incompatible (Region)";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_INCOMPATIBLERELEASE = "Incompatible (Release)";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_INCOMPATIBLEVERSION = "Incompatible (Version)";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_INCORRECTPADDING = "Handshake Failed - Incorrect Handshake Padding - Length is %(current)s but should be %(expected)s";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_SERVERFAILURE = "Handshake Failed - Server Failure";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_AUTHENTICATED = "Connection Timeout - The client stalled after authentication for an unreasonable amount of time";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_CLIENTCOMPATIBILITYHANDSHAKE = "Connection Timeout - The client did not respond to the compatibility-handshake within a reasonable amount of time";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_CLIENTRESPONSETOSERVERCHALLENGE = "Connection Timeout - The client did not respond to the server's secure challenge within a reasonable amount of time";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_CLIENTSECUREHANDSHAKE = "Connection Timeout - The client did not initiate the secure-handshake within a reasonable amount of time";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_FAILEDSERVERINITIATECOMPATIBILITYHANDSHAKE = "Connection Timeout - The server did not initiate the compatibility-handshake within a reasonable amount of time";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_SERVERDIDNOTACKNOWLEDGECHALLENGERESPONSE = "Server didn't Acknowledge our Challenge-Response";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_SERVERKEYEXCHANGE = "The server failed to respond to the client's queueing and key exchange request within a reasonable amount of time";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_SERVERRESPONSETOCLIENTCHALLENGE = "Connection Timeout - The server failed to acknowledge the client's response to the server's challenge within a reasonable amount of time";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_TIMEOUT_SERVERSECUREHANDSHAKE = "Connection Timeout - The server did not respond to the client's secure-handshake request within a reasonable amount of time";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_VERIFICATIONFAILURE = "Handshake Failed - Incorrect Response to Server Challenge - Verification Failure - %(verification)s";
	public const string MACHONET_TRANSPORTCLOSED_HANDSHAKE_VERSIONCHECKCOMPLETE = "OK";
	public const string MACHONET_TRANSPORTCLOSED_KEEPALIVEEXPIRED = "Connection Closed - The connection's keep-alive timer expired";
	public const string MACHONET_TRANSPORTCLOSED_NODEDEATH = "Connection Lost - A server process that you were using has gone offline";
	public const string MACHONET_TRANSPORTCLOSED_SOCKETCLOSED = "Connection Lost - Socket Closed";
	public const string MACHONET_TRANSPORTCLOSED_UNHANDLEDEXCEPTION = "Connection Lost - An unexpected error has occurred";
	public const string MAIL_TEMPLATE_ACCEPT_COURIER_MISSION_BODY = "Manifest:<t>%(description)s<br>Pickup at:<t>%(pickupStationName)s<br>Deliver at:<t>%(deliverStationName)s<br>Courier:<t>%(courierName)s";
	public const string MAIL_TEMPLATE_ACCEPT_COURIER_MISSION_SUBJECT = "Spacemail package tracking report";
	public const string MAIL_TEMPLATE_ALLIANCE_MAINTENANCE_DUE_BODY = "Maintenance bill for %(allianceName)s is due for payment on %(dueDate)s. Please make sure the bill is paid in time, otherwise the alliance will be automatically disbanded.";
	public const string MAIL_TEMPLATE_ALLIANCE_MAINTENANCE_DUE_HEADER = "Due maintenance bill";
	public const string MAIL_TEMPLATE_APP_ACCEPTED_BY_CORP_BODY2 = "Dear %(applicantName)s. Your application to join <b>%(corporationName)s</b> has been accepted.\r\n<br><br>\r\n%(message)s";
	public const string MAIL_TEMPLATE_APP_ACCEPTED_BY_CORP_SUBJECT = "Welcome to %(corporationName)s!";
	public const string MAIL_TEMPLATE_APP_REJECTED_BY_CORP_BODY2 = "Dear %(applicantName)s. Your application to join <b>%(corporationName)s</b> has been REJECTED.\r\n<br>\r\n<br>\r\n%(message)s";
	public const string MAIL_TEMPLATE_APP_REJECTED_BY_CORP_SUBJECT = "Rejected application to join %(corporationName)s";
	public const string MAIL_TEMPLATE_APP_RENEGOTIATED_BY_CORP_BODY = "Dear %(applicantName)s. Thank you for your interest in %(corporationName)s. We have changed the offer, please review it and send it back to us.";
	public const string MAIL_TEMPLATE_APP_RENEGOTIATED_BY_CORP_SUBJECT = "Re: Application to join %(corporationName)s";
	public const string MAIL_TEMPLATE_BILL_PAID_BODY = "This is an automatic message. A debt of %(amount)s owed to you by the sender of this message, due %(dueDate)s has been paid %(currentDate)s.";
	public const string MAIL_TEMPLATE_BILL_PAID_SUBJECT = "Bill paid";
	public const string MAIL_TEMPLATE_CEO_ROLES_REVOKED_BODY = "%(candidateName)s is running for CEO in %(corporationName)s. Your roles as CEO have been revoked for the duration of the voting period.";
	public const string MAIL_TEMPLATE_CEO_ROLES_REVOKED_SUBJECT = "CEO roles revoked";
	public const string MAIL_TEMPLATE_CLAIM_BOUNTY_BODY = "For your termination of %(playerName)s we have paid you the bounty that was set to his head: %(paymentAmount)s";
	public const string MAIL_TEMPLATE_CLAIM_BOUNTY_SUBJECT = "Bounty payment";
	public const string MAIL_TEMPLATE_CONCORD_INVALIDATES_WAR_BODY = "CONCORD has declared this war invalid as it breaches one or more articles in the Yulai Convention. The war will be declared as being over after approximately 24 hours.";
	public const string MAIL_TEMPLATE_CONCORD_INVALIDATES_WAR_SUBJECT = "CONCORD invalidates war declared by %(declaredByName)s against %(againstName)s";
	public const string MAIL_TEMPLATE_CORPORATE_VOTE_SUBJECT = "Corporate Vote - %(voteCaseText)s";
	public const string MAIL_TEMPLATE_DECLARES_WAR_AGAINST_BODY = "%(declaredByName)s has declared war on %(againstName)s.<br>Within 24 hours fighting can legally occur between those involved.<br><br>";
	public const string MAIL_TEMPLATE_DECLARES_WAR_AGAINST_BODY2 = "%(declaredByName)s has declared war on %(againstName)s.\r\nWithin %(hours)s hours fighting can legally occur between those involved.";
	public const string MAIL_TEMPLATE_DECLARES_WAR_AGAINST_SUBJECT = "%(declaredByName)s Declares War Against %(againstName)s";
	public const string MAIL_TEMPLATE_DELIVER_COURIER_MISSION_BODY = "A package for you has been delivered on %(stationName)s. Manifest description: %(description)s";
	public const string MAIL_TEMPLATE_DELIVER_COURIER_MISSION_SUBJECT = "Package delivered";
	public const string MAIL_TEMPLATE_DIVIDEND_BODY = "%(corporationName)s may have credited your account as part of a total payout of %(amount)s ISK to their shareholders.";
	public const string MAIL_TEMPLATE_DIVIDEND_SUBJECT = "Dividend from %(corporationName)s";
	public const string MAIL_TEMPLATE_EXPIRE_MISSION_BODY = "A courier mission you previously issued is expired. Manifest description: %(description)s";
	public const string MAIL_TEMPLATE_EXPIRE_MISSION_SUBJECT = "Courier mission expired.";
	public const string MAIL_TEMPLATE_FACTION_CORP_ACTIVE_BODY = "%(corporationName)s has joined the %(factionName)s faction at war. Fighting may begin.";
	public const string MAIL_TEMPLATE_FACTION_CORP_ACTIVE_SUBJECT = "%(corporationName)s has joined %(factionName)s";
	public const string MAIL_TEMPLATE_FACTION_CORP_GONE_BODY = "%(corporationName)s has left the %(factionName)s faction and may no longer legally fight on its behalf.";
	public const string MAIL_TEMPLATE_FACTION_CORP_GONE_SUBJECT = "%(corporationName)s has left %(factionName)s";
	public const string MAIL_TEMPLATE_FACTION_CORP_INALLIANCE_BODY = "%(corporationName)s can't join the %(factionName)s faction at war because it has joined an alliance.";
	public const string MAIL_TEMPLATE_FACTION_CORP_INALLIANCE_SUBJECT = "%(corporationName)s not accepted in %(factionName)s";
	public const string MAIL_TEMPLATE_FACTION_CORP_JOINING_BODY = "%(corporationName)s is joining the %(factionName)s faction at war. Within 24 hours all enemies of the %(factionName)s faction will be enemies of %(corporationName)s and fighting may begin.";
	public const string MAIL_TEMPLATE_FACTION_CORP_JOINING_SUBJECT = "%(corporationName)s is joining %(factionName)s";
	public const string MAIL_TEMPLATE_FACTION_CORP_KICKED_BODY = "%(corporationName)s has been expelled from the %(factionName)s faction because the standing of %(currentStanding)s is less than the minimum required standing of %(requiredStanding)s";
	public const string MAIL_TEMPLATE_FACTION_CORP_KICKED_SUBJECT = "%(corporationName)s expelled from %(factionName)s";
	public const string MAIL_TEMPLATE_FACTION_CORP_LEAVING_BODY = "%(corporationName)s is leaving the %(factionName)s faction within 24 hours. After that time %(corporationName)s may no longer fight on behalf of %(factionName)s.";
	public const string MAIL_TEMPLATE_FACTION_CORP_LEAVING_SUBJECT = "%(corporationName)s is leaving %(factionName)s";
	public const string MAIL_TEMPLATE_FACTION_CORP_STAYING_BODY = "%(corporationName)s has withdrawn its request to leave the %(factionName)s faction.";
	public const string MAIL_TEMPLATE_FACTION_CORP_STAYING_SUBJECT = "%(corporationName)s has withdrawn request to leave %(factionName)s";
	public const string MAIL_TEMPLATE_FACTION_CORP_WARNING_BODY = "%(corporationName)s's standing towards the %(factionName)s faction has dropped to %(currentStanding)s which is below the minimum of %(requiredStanding)s. If the standing has not improved within 24 hours, %(corporationName)s will be expelled from the %(factionName)s faction.";
	public const string MAIL_TEMPLATE_FACTION_CORP_WARNING_SUBJECT = "Low standing warning";
	public const string MAIL_TEMPLATE_FACTION_CORP_WITHDRAWN_BODY = "%(corporationName)s has withdrawn its request to join the %(factionName)s faction at war.";
	public const string MAIL_TEMPLATE_FACTION_CORP_WITHDRAWN_SUBJECT = "%(corporationName)s has withdrawn request to join %(factionName)s";
	public const string MAIL_TEMPLATE_FACTION_MEMBER_KICKED_BODY = "You have been expelled from the %(corporationName)s because your standing of %(currentStanding)s towards the %(factionName)s faction is below the %(requiredStanding)s minimum";
	public const string MAIL_TEMPLATE_FACTION_MEMBER_KICKED_SUBJECT = "Expelled from %(corporationName)s";
	public const string MAIL_TEMPLATE_FACTION_MEMBER_WARNING_BODY = "Your standing towards the %(factionName)s faction has dropped to %(currentStanding)s which is below the minimum of %(requiredStanding)s. If the standing has not improved within 24 hours, you will be expelled from the %(corporationName)s.";
	public const string MAIL_TEMPLATE_FACTION_MEMBER_WARNING_SUBJECT = "Low standing warning";
	public const string MAIL_TEMPLATE_LIQUIDATION_BODY = "%(corporationName)s may have credited your account as part of a total payout of %(amount)s ISK from funds generated from the liquidation of the corporation.";
	public const string MAIL_TEMPLATE_LIQUIDATION_SUBJECT = "Liquidation Settlement from %(corporationName)s";
	public const string MAIL_TEMPLATE_MISSION_CANCELLED_BODY = "The mission issuer has been annihlated. This renders the mission null and void :(";
	public const string MAIL_TEMPLATE_MISSION_CANCELLED_HEADER = "Mission %(missionID)s cancelled - issuer annihilated";
	public const string MAIL_TEMPLATE_NEW_APPLICATION_RESPONSE_BODY = "Dear %(applicantName)s. Thank you for your interest in %(corporationName)s. We will get back to you when we have reviewed your application.";
	public const string MAIL_TEMPLATE_NEW_APPLICATION_RESPONSE_SUBJECT = "Re: Application to join %(corporationName)s";
	public const string MAIL_TEMPLATE_NEW_APPLICATION_SUBJECT = "New application from %(playerName)s";
	public const string MAIL_TEMPLATE_OFFER_ACCEPTED_RESPONSE_BODY = "Dear %(applicantName)s. Thank you for joining %(corporationName)s.";
	public const string MAIL_TEMPLATE_OFFER_ACCEPTED_RESPONSE_SUBJECT = "Welcome to %(corporationName)s";
	public const string MAIL_TEMPLATE_OFFER_ACCEPTED_SUBJECT = "Offer accepted by %(playerName)s";
	public const string MAIL_TEMPLATE_OFFER_REJECTED_RESPONSE_BODY = "Dear %(applicantName)s. We are sorry to hear of your decision. However if you change your mind, please feel free to contact %(corporationName)s for employment opportunities.";
	public const string MAIL_TEMPLATE_OFFER_REJECTED_RESPONSE_SUBJECT = "Re: Application to join %(corporationName)s";
	public const string MAIL_TEMPLATE_OFFER_REJECTED_SUBJECT = "Offer rejected by %(playerName)s";
	public const string MAIL_TEMPLATE_PAYOUT_BODY = "%(corporationName)s has credited your account with %(amount)s ISK (before tax) as part of a total payout of %(payoutAmount)s ISK to their members.";
	public const string MAIL_TEMPLATE_PAYOUT_BODY_TAIL = "The amount awarded is based upon the number of shares you hold, in relation to the total number of shares issued by the corporation.";
	public const string MAIL_TEMPLATE_PAYOUT_SUBJECT = "Payout from %(corporationName)s";
	public const string MAIL_TEMPLATE_REPORTPODKILL = "Report: Pod Kill - ";
	public const string MAIL_TEMPLATE_REPORTSHIPDESTRUCTION = "Report: Ship Destruction - ";
	public const string MAIL_TEMPLATE_REPORTSTARBASEKILL = "Report: Starbase Kill - ";
	public const string MAIL_TEMPLATE_RETRACTS_WAR_BODY = "The war between %(declaredByName)s and %(againstName)s is coming to an end. %(declaredByName)s has retracted the war against %(againstName)s. The war will be declared as being over after approximately 24 hours.";
	public const string MAIL_TEMPLATE_RETRACTS_WAR_SUBJECT = "%(declaredByName)s Retracts War Against %(againstName)s";
	public const string MAIL_TEMPLATE_SURRENDERS_BODY = "The war between %(againstName)s and %(declaredByName)s is coming to an end. %(againstName)s has surrendered to %(declaredByName)s. The war will be declared as being over after approximately 24 hours.";
	public const string MAIL_TEMPLATE_SURRENDERS_SUBJECT = "%(againstName)s surrenders to %(declaredByName)s";
	public const string MAIL_TEMPLATE_TAX_RATE_CHANGED_BODY = "This is an automated message: The tax rate for %(corporationName)s members has been changed from %(oldTaxRate)s%% to %(newTaxRate)s%%.";
	public const string MAIL_TEMPLATE_TAX_RATE_CHANGED_SUBJECT = "Tax Rate Changed To %(newTaxRate)s%%";
	public const string MAIL_TEMPLATE_UPDATED_APPLICATION_RESPONSE_BODY = "Dear %(applicantName)s. Thank you for your interest in %(corporationName)s. We regret to inform you that we can not improve on the offer we have made you.";
	public const string MAIL_TEMPLATE_UPDATED_APPLICATION_RESPONSE_SUBJECT = "Re: Application to join %(corporationName)s";
	public const string MAIL_TEMPLATE_UPDATED_APPLICATION_SUBJECT = "Updated application from %(playerName)s";
	public const string MAIL_TEMPLATE_WAR_MAIL_FIGHTING_IS_LEGAL = "%(declaredByName)s has declared war on %(againstName)s.<br>Fighting can legally occur between those involved.<br><br>";
	public const string MAIL_TEMPLATE_WAR_STANDARD_BODY = "For your convenience we have included the appropriate CONCORD War Rules:<br><br>The weekly cost is %(cost)s and you will receive a bill which needs to be paid promptly to maintain the war. If the bill is not paid before it is due then the war will be cancelled. If the war is cancelled then do not pay any outstanding bills for that war.<br><br>When an active war has been cancelled, there is a 24 hour grace period during which you can still be legally attacked.<br><br>If you are at war with a corporation that joins an alliance then the war will change from being against the corporation to being against the alliance.<br><br>If you are at war with an alliance and a corporation leaves that alliance then you will still be at war with the alliance but also temporarily at war with the corporation that left. The war against the corporation that leaves an alliance lasts 24 hours during this period you can attack them until the war expires.<br><br>Should you wish to resume hostilities against such a corporation then you need to declare war again.";
	public const string MAIL_TEMPLATE_X_CREATES_Y_SHARES = "%(corporationName)s creates %(amount)s shares";
	public const string MAIL_TEMPLATE_X_DECLARES_WAR_ON_Y = "%(corporationX)s declares war on %(corporationY)s";
	public const string MAIL_TEMPLATE_X_EXPELLS_Y = "%(corporationName)s expells %(playerName)s";
	public const string MAIL_TEMPLATE_X_HAS_LEFT_Y_BODY = "Dear %(corporationName)s,<br>I here by tender my resignation to you.<br>%(playerName)s.";
	public const string MAIL_TEMPLATE_X_HAS_LEFT_Y_SUBJECT = "%(playerName)s has left %(corporationName)s";
	public const string MAIL_TEMPLATE_X_NO_LONGER_AT_WAR_WITH_Y = "%(corporationX)s is no longer at war with %(corporationY)s";
	public const string MALAYSIAN_WEBSITE = "Malaysian website.";
	public const string MALE = "Male";
	public const string MAMMON_28DAYS_ERROR_GENERAL = "You are unable to activate the 30 Day Pilot's License Extension at this time.  Please contact customer support.";
	public const string MAMMON_28DAYS_SUBSCRIPTION_INFO_CONFIRM = "You have now activated your 30 Day Pilot's License Extension. ##NumberOfDays## days have been added to your current subscription. Your next subscription is now due on ##DueDatePost##.";
	public const string MAMMON_28DAYS_SUBSCRIPTION_INFO_RECURRING = "The next subscription for your account is due on ##DueDatePre##. Using this 30 Day Pilot's License Extension will add ##NumberOfDays## days to your current subscription. \r\n\r\nYour next subscription will then be due on ##DueDatePost##.\r\n";
	public const string MAMMON_28DAYS_SUBSCRIPTION_INFO_TOPUP = "The next subscription for your account is due on ##DueDatePre##. Using this 30 Day Pilot's License Extension will add ##NumberOfDays## days to your current subscription. Your current subscription will then expire on ##DueDatePost##. \r\n\r\nYou will need to top up your account after this date. \r\n";
	public const string MANTIS = "Mantis";
	public const string MARKEE_DRAGON = "Markee Dragon";
	public const string MARKET_AUTH = "Auth";
	public const string MARKET_BURYER = "Buyer";
	public const string MARKET_BUYS = "Buys";
	public const string MARKET_REFUND = "Refund";
	public const string MARKET_SALE = "Sale";
	public const string MARKET_SELLER = "Seller";
	public const string MARKET_SELLS = "Sells";
	public const string MARKET_TRADES = "Trades";
	public const string MASTERCARD = "Mastercard";
	public const string MEDIAN_NOTIFICATION = "We recently made some changes to our billing system that will cause your subscription to expire by the end of your current cycle. In order to avoid this we ask that you re-enter your billing information via the \'Subscription Details\' link.\r\n<br/><br/>\r\nIf you experience any problems regarding this change or if you have any questions, please contact customer support at <a href=\"mailto:support@eve-online.com\">support@eve-online.com</a>\r\n";
	public const string MGT_CHAR_CLONE_SERVICE_DISABLED = "Your clone has been transferred to %(newStationName)s as the cloning service at %(oldStationName)s is disabled.";
	public const string MGT_CHAR_CLONEMGR_ACTIVATEDCLONE_WARNING1 = "Note to self: That self-destruct feature was maybe not such a cool idea after all.";
	public const string MGT_CHAR_CLONEMGR_ACTIVATEDCLONE_WARNING2 = "Note to self: Beware of %(name)s.  They seem to be out to get us.";
	public const string MGT_CHAR_CLONEMGR_CLONEACTIVATED = "Clone activated";
	public const string MGT_SOL_LIENMGR_HANDLESHIPDESTRUCTION = "Ship was destroyed twice, exploit or more likely an accident";
	public const string MGT_SOL_LIENMGR_HANDLESHIPDESTRUCTION_INVALIDCONTRACT = "the ship is not your property it belongs to %(name)s";
	public const string MGT_SOL_LIENMGR_PAYOUT_MSG = "&nbsp This payout is the default payout for an uninsured ship. If you are interested in better insurance then please visit a station with an Insurance Service for further details.";
	public const string MGT_SOL_LIENMGR_SENDMAILFORINVALIDCONTRACT_MSG = "RefID:%(shipID)s This is an automated message. The contract for ship insurance you made for a %(type)s from %(startDate)s to %(endDate)s is considered invalid because %(reason)s. Due to this no payment is being made for the reported destruction of this ship.";
	public const string MILLION = "Million";
	public const string MILLIONS = "Millions";
	public const string MILLISECOND = "Millisecond";
	public const string MILLISECONDS = "Milliseconds";
	public const string MINUTE_SHORT = "Min";
	public const string MISS_AVAILABILITYID = "availabilityID";
	public const string MISS_BEENEXPIRED = "has been expired";
	public const string MISS_CHARACTERSMISSIONS = "Characters Missions";
	public const string MISS_CRATERID = "craterID";
	public const string MISS_DESCRIPTION = "description";
	public const string MISS_INORDER = "inOrder";
	public const string MISS_KIND = "kind";
	public const string MISS_NOMISSTODISPLAY = "No missions to display";
	public const string MISS_STATE = "state";
	public const string MOBIUS_GAMES = "Mobius Games";
	public const string MOBIUSGAMES_NET = "www.mobiusgames.net";
	public const string MOLDOVIAN_WEBSITE = "Moldovian website.";
	public const string MONTH_1 = "1 month for 14.95";
	public const string MONTH_1_TEXT = "1 Month";
	public const string MONTH_1_TEXT_2 = "1 month for ";
	public const string MONTH_1_VALUE = "14.95";
	public const string MONTHS = "months";
	public const string MONTHS_12 = "12 months for 131.40";
	public const string MONTHS_12_TEXT = "12 Months";
	public const string MONTHS_12_TEXT_2 = "12 months for ";
	public const string MONTHS_12_VALUE = "131.4";
	public const string MONTHS_3 = "3 months for 38.85";
	public const string MONTHS_3_TEXT = "3 Months";
	public const string MONTHS_3_TEXT_2 = "3 months for ";
	public const string MONTHS_3_VALUE = "38.85";
	public const string MONTHS_6 = "6 months for 71.70";
	public const string MONTHS_6_TEXT = "6 Months";
	public const string MONTHS_6_TEXT_2 = "6 months for ";
	public const string MONTHS_6_VALUE = "71.7";
	public const string MOON = "Moon";
	public const string MV_ARE_YOU_LOOKING = "Are you looking for a virtual world where your destination is not planned out for you?<br /><br />Where your character\u2019s history is unique and its future is entirely up to you?<br /><br />Are you looking for a game where each decision you make has the potential to not only affect you but 250,000 other players?";
	public const string MV_ARE_YOU_THE_ONE = "Are you the one that people look towards to buy their top end equipment?<br /><br />Does an active market with 2,000 transactions a minute pique your interest in playing the economy?<br /><br />Are you looking for a game where one can build renown as a financial market leader, CEO of a company, or even just the main guy to go to for the biggest and best battleships?";
	public const string MV_CHOOSE_FROM_HUNDREDS_OF_SKILLS = "Choose from hundreds of skills";
	public const string MV_CHOOSE_YOUR_PATH = "CHOOSE YOUR PATH - Control your Destiny, Decide your Fate, Carve Your Future";
	public const string MV_EXPAND_YOUR_SKILLS = "Expand your skills, your fleet, and your influence";
	public const string MV_EXPLOIT_RESOURCES = "Exploit resources to build your empire";
	public const string MV_EXPLORE_OVER_5000 = "Explore over 5,000 star systems";
	public const string MV_EXTERMINATE_YOUR_ENEMIES = "Exterminate your enemies";
	public const string MV_FUEL_YOUR_ALLIANCE = "Fuel your alliance";
	public const string MV_IGM_DOM_VIDEO = "images/video.jpg";
	public const string MV_IGM_SUBHEADER = "images/subheader.png";
	public const string MV_IMG_BUY_NOW = "images/btn_buynow.jpg";
	public const string MV_IMG_COMMON_MANIPULATE = "../bitmaps/free_trial/mvlanding/common/manipulate.png";
	public const string MV_IMG_COMMON_TITLE = "../bitmaps/free_trial/mvlanding/common/title.png";
	public const string MV_IMG_COMMON_TITLE2 = "images/title2.png";
	public const string MV_IMG_COMMON_UNIVERSE = "../bitmaps/free_trial/mvlanding/common/universe.png";
	public const string MV_IMG_TRY_NOW = "images/btn_trynow.jpg";
	public const string MV_LARGE_SCALE_WARFACE = "Large scale warfare \u2013600-1000 players in a single battle occur in EVE Online. Battles of hundreds at a time are commonplace. <br /><br />Built-in tools for Combat \u2013Squadron and fleet management windows help to control and communicate group commands and calls to action. EVE Voice allows for direction voice communication among team members, complete with tools for moderation, muting and security.<br /><br />True World-affecting Conquest \u2013 Players compete for control of actual regions of the game world.<br /><br />Multiple levels of PvP \u2013 Players can choose the form of PvP that best suits their play style. Factional Warfare provides beginners and small scale warriors a chance to engage in meaningful skirmishes and battles. Alliance Warfare allows those interested in domination of whole star systems to test their mettle in large scale warfare. Piracy is a viable option as well, allowing pilots to play the villain, the greedy scoundrel and the ruthless cutthroat.";
	public const string MV_MANAGE_ASSEMBLY_PLANTS = "Manage assembly plants";
	public const string MV_MANIPULATE_THE_MARKET = "Manipulate the market";
	public const string MV_MANIPULATE_THE_STRINGS = "Manipulate the Strings of Entire Empires";
	public const string MV_MASSIVELY_MULTIPLAYER_GAME = "A Massively Mutliplayer Game Set 21,000 Years in the Future";
	public const string MV_NO_CLASSES_NO_RESTRICTIONS = "No classes, no restrictions \u2013 players are not locked into a single path. Changing your career is as simple as learning new skills. All previously learned skills and abilities are still available to you.<br /><br />\r\nLimitless opportunities to excel \u2013 player corporations are always looking for another market mogul, savvy diplomat, skilled fighter, or ambitious miner. Advancement among your peers is limitless.<br /><br />\r\nImpact the Game World \u2013 Decisions you make have a rippling effect. Market prices, region control, and availability of resources all fluctuate and change based on player choices and behavior.<br /><br />\r\nInteract in a Truly Massive Game World -  No dead areas, no ghost towns. Even the most remote regions of space see over 400 people pass through them every day. Active areas can be inhabited by thousands. Make your mark in a game world that is active and alive around the clock.";
	public const string MV_RESEARCH_BUILD_MANUFACTURE = "Research, build, manufacture";
	public const string MV_RUN_THE_WARMACHINE = "Run the war machine";
	public const string MV_THE_UNIVERS_IS_YOURS = "The Universe is Yours";
	public const string MY_ACCOUNT = "My account:";
	public const string MY_ACCOUNT_2 = "My Account";
	public const string MY_CHARACTER = "My Character";
	public const string MY_NAME = "My Name";
	public const string MY_PAYSAFE = "My PaySafe";
	public const string MY_PETITIONS = "My Petitions";
	public const string NAME = "Name";
	public const string NAME_ON_CARD = "Name on card";
	public const string NEED_HELP_WITH_PROCESS = "Need help with this process or have a question?<br /><br /> Contact <a target=\"_blank\" href=\"https://support.eve-online.com/Pages/Petitions/CreatePetition.aspx\">Customer Support</a>";
	public const string NEED_THE_CLIENT_TO_PLAY = "For ##priceByCountry## you can create an account, including 30 days of game time. To play the game you\r\n                        need the <a href=\"http://www.eve-online.com/download/\">EVE Online client</a>.";
	public const string NETHERLANDS = "Netherlands";
	public const string NETWORK_ADAPTERS = "Network Adapters";
	public const string NETWORK_COMPUTERNAME = "Network Computer Name";
	public const string NETWORK_DOMAINNAME = "Network Domain Name";
	public const string NETWORK_USERNAME = "Network User Name";
	public const string NEVER_PAY_FOR_UPGRADES = "Never pay for upgrades";
	public const string NEW_FEATURES_QUANTUM_RISE = "<div style=\"color:Black; margin: 50px 50px 25px 35px; \">\r\n\t    <h3><b>New Features in the Quantum Rise Expansion</b></h3>\r\n        <ul>\r\n\r\n            <li style=\"margin-bottom: 7px\"><b>Stackless IO and EVE64</b> - Vastly outperforming previous network technology, Stackless IO brings reduced latency and faster response to EVE Online. With Stackless IO, the groundwork has been laid for pushing the limits of today\'s server technology to new heights. With EVE64, we\'ve migrated our key servers to 64-bit software, making possible fleet combat with 1,000+ ships engaged and improving performance in extremely high traffic regions of space.</li>\r\n            <li style=\"margin-bottom: 7px\"><b>Alchemy</b> - Opportunities arise in the Tech 2 device market as newly discovered reaction methods yield alternatives to the rare and coveted minerals needed to build high end equipment.</li>\r\n            <li style=\"margin-bottom: 7px\"><b>New Toys for the Industrialists</b> - The Orca has arrived, putting a new industrial capital ship in play. New Assembly Arrays are now available for manufacturers of battleships, freighters and industrial command ships.</li>\r\n            <li style=\"margin-bottom: 7px\"><b>User Interface Changes</b> - UI flexibility has increased with several new added features! Weapon Grouping automates the simultaneous firing of all weapons at once. Module Recharge Timers allow players to gauge how long before the next activation. Movable HUD gives players even more control over their UI layout.</li>\r\n\r\n            <li style=\"margin-bottom: 7px\"><b>Certificates and Medals</b> - Earn official recognition for accomplishing certain levels of skill training in all areas from trading to combat. Certificates are a powerful tool to reinforce your bragging rights and bargaining power. Corporation heads can offer customized rewards to those deserving of extra recognition. Rare medals from influential people offer a level of prestige that one simply can\'t buy.</li>\r\n            <li style=\"margin-bottom: 7px\"><b>New Stargates and Improved Travel</b> - Stargates get a facelift as our artists continue to travel the universe looking for various ways to make EVE\'s eye candy just that much better. Autopilot travel now has a new Avoidance system, allowing pilots to flag certain systems as \"no fly zones\" when plotting their courses. New travel routes have also been added in high traffic regions.</li>\r\n            <li style=\"margin-bottom: 7px\"><b>New RealX Tracks</b> - RealX returns with ten soothing new songs added to the in game jukebox. Enjoy relaxing tunes while crushing your adversaries and building your galactic empire.</li>           \r\n            <li style=\"margin-bottom: 7px\"><b>ETC Secure Trading Evolved</b> - A completely new in-game system that allows you to trade 30 day game time tokens for ISK, the in-game currency, with other players via the EVE market. CCP\'s revolutionary approach to enabling anyone to play EVE for a bit of elbow grease!</li>           \r\n        </ul>\r\n\r\n</div>";
	public const string NEW_PASSWORD = "New password:";
	public const string NEW_PASSWORD_DO_NOT_MATCH = "New passwords do not match, please retry";
	public const string NEW_ZEALAND_WEBSITE = "New Zealand website.";
	public const string NEWS_ARCHIVE = "News Archive";
	public const string NEWSLETTERS = "Newsletters";
	public const string NEXT = "Next >>";
	public const string NEXT_BILLING_DATE = "Next Billing Date";
	public const string NEXT_TEXT = "Next";
	public const string NO = "No";
	public const string NO_CREDIT_CARD = "NO CREDIT CARD REQUIRED";
	public const string NO_CREDIT_CARD_NEEDED = "No Credit Card needed";
	public const string NO_EVE_TIME_CODE_SELL_ORDER_FOUND = "\t\t<blockquote>\r\n\t\tNo Eve Time Code sell order found<br>\r\n\t\t<br>\r\n\t\tThe reason can be any of the following:<ul>\r\n\t\t\t<li>The URL is incorrect</li><li>The timeframe of this transaction (48 hours) has ended.</li><li>\r\n\t\t\t\tThe ETC code is not valid</li>\r\n\t\t\t\t<li>The seller has cancelled the order</li></ul>\r\n\t\tPlease contact the seller\r\n\t\t</blockquote>\r\n";
	public const string NO_LANGUAGE_SPECIFIC_OR_SPECIAL_CHARACTERS = "Input invalid. You may not use any language specific or special characters";
	public const string NO_SERVER_HOPPING = "No server hopping here. All players exist within one persistent, single-shard server. And like our world, when you log off for the night, the EVE universe does not.";
	public const string NONE = "NONE";
	public const string NOT_CREATED_A_CHARACTER = "You have not created a\r\n\t\t\tcharacter";
	public const string NOTE = "Note";
	public const string NOTE_SEMICOLUMN = "NOTE: ";
	public const string OBMEN_US = "Obmen.us";
	public const string OFFERING = "Offering";
	public const string OFFLINE = "Offline";
	public const string OK = "OK";
	public const string ONE_OFF_PAYMENT = "\xa0 <span style=\"color: white;\">Please Note:</span> <span style=\"color: silver;\">\r\n\t\t\t\t\t\tYou are performing a one-off payment using Direct Debit. Your subscription runs\r\n\t\t\t\t\t\tout in 30 days after which you will have to re-activate your account. </span>";
	public const string ONE_OFF_PAYMENT_TEXT = "\t\t\t\t<span style=\"color:white;\">Please Note:</span>\r\n\t\t\t\t\t<span style=\"color:silver;\">\r\n\t\t\t\t\t\tYou are performing a one-off payment using Direct Debit but not initiating a recurring Direct Debit Process. Your subscription runs out at \r\n\t\t\t\t\t\tthe end of the selected months time span after which you will have to re-activate your account.\r\n\t\t\t\t\t</span>\r\n";
	public const string ONE_UNIVERSE_ONE_SERVER = "One Universe, One Server";
	public const string ONLINE = "Online";
	public const string ONLINE_CD_KEY = "Online CD Key";
	public const string OPEN_ETC_SELL_ORDERS = "Open Etc sell orders";
	public const string OR = "or";
	public const string OR_SUBSCRIBE = "...  OR SUBSCRIBE AT REDUCED RATES Purchase a 3 or 6-month subscription at special, reduced rates.";
	public const string ORDER_REFERENCE = "Order Reference";
	public const string ORDER_TRACKING = "Order Tracking";
	public const string ORDER_TRANSACTION_SUCCEEDED = "Order Transaction Succeeded";
	public const string ORIGINAL = "Original";
	public const string OTHER_METHODS_OF_PAYING = "Although most of our players subscribe to EVE, there are always people who prefer other methods of paying for the game. \r\nEVE Time Codes can be bought through various websites. Here is a list of official ETC resellers.";
	public const string OUTPOST_MAIL_AGGRESSION_HOSTILE_OWNER = "Aggressor: %s<br>";
	public const string OUTPOST_MAIL_AGGRESSION_HOSTILE_PILOT = "Aggressing Pilot: %s<br>";
	public const string OUTPOST_MAIL_AGGRESSION_HOSTILE_PILOT_CORP = "Aggressing Pilot's Corporation: %s<br>";
	public const string OUTPOST_MAIL_AGGRESSION_LOCATION = "<br>Solar System: %s<br>";
	public const string OUTPOST_MAIL_AGGRESSION_SHIELD = "Current Shield Level: %02d%%<br>";
	public const string OUTPOST_MAIL_AGGRESSION_TITLE = "Report: Station \"%s\" is under attack";
	public const string OUTPOST_MAIL_CONQUER_LOCATION = "<br>Solar System: %s<br>";
	public const string OUTPOST_MAIL_CONQUER_LOSER = "Conquered Corporation: %s<br>";
	public const string OUTPOST_MAIL_CONQUER_PILOT = "Conquering Character: %s<br>";
	public const string OUTPOST_MAIL_CONQUER_TITLE = "Report: Station \"%s\" has been conquered";
	public const string OUTPOST_MAIL_CONQUER_WINNER = "Conquering Corporation: %s<br>";
	public const string OUTPOST_MAIL_SERVICE_AGGRESSION_TITLE = "Report: \"%(service)s\" is under attack at %(station)s";
	public const string OUTPOST_MAIL_STATE_CHANGE_LOCATION = "Solar System: %s";
	public const string OUTPOST_MAIL_STATE_DISABLED_TITLE = "Report: \"%(service)s\" at \"%(station)s\" has been disabled";
	public const string OUTPOST_MAIL_STATE_REENABLED_TITLE = "Report: \"%(service)s\" at \"%(station)s\" has been reenabled";
	public const string OWNER = "Owner";
	public const string OWNERSHIP_CD_KEY = "Passwords are the responsibility of the account owner. If a shared password leads to abuse of the account, it is the responsibility of the account owner and customer support cannot reimburse the loss. \r\n\r\nAll forms of account sharing are a violation of our EULA.";
	public const string PASSWORD = "Password";
	public const string PASSWORD_CANNOT_CONTAIN_SPACES = "The password cannot contain spaces";
	public const string PASSWORD_CREATE = "Create a Password";
	public const string PASSWORD_ENTER_MATCHING = "Please enter matching passwords";
	public const string PASSWORD_HIDDEN_STORE_INFORMATION = "<p>\r\n\t\t<b>Password</b>: hidden for security reasons</p>\r\n\t<p>\r\n\t\tStore this information in a safe place and remember to not share it with anyone or you may compromise your account.</p>";
	public const string PASSWORD_LENGTH = "Password must be between 4 and 64 characters long";
	public const string PASSWORD_NO_SPACES = "Passwords cannot contain spaces";
	public const string PASSWORD_NOT_TRANSMITTED = "If you have forgotten your password you can retrieve a new one through our password retrieval tool here: https://secure.eve-online.com/forgotpassword.aspx";
	public const string PASSWORD_PLEASE_ENTER = "Please enter a password";
	public const string PASSWORD_RETYPE = "Re-type Password";
	public const string PASSWORD_SHOULD_BE_4_TO_64_CHARACTERS = "Your password should be 4 to 64 characters long and may not contain a space.";
	public const string PASSWORD_STRENGTH = "Password Strength";
	public const string PASSWORD_SUCCESSFULLY_CHANGED = "Password successfully changed";
	public const string PATCH_NOTES = "Patch Notes";
	public const string PAUSE = "Pause";
	public const string PAY_BY_CASH = "PayByCash";
	public const string PAY_BY_CASH_12MONTHS = "12-Month subscription to EVE - Online";
	public const string PAY_BY_CASH_3MONTHS = "3-Month subscription to EVE - Online";
	public const string PAY_BY_CASH_6MONTHS = "6-Month subscription to EVE - Online";
	public const string PAY_BY_CASH_ACCOUNT_CREATED = "<h3>\r\n            Your account has been successfully reserved!</h3>\r\n        <p>\r\n            Your Account will get activated as soon as CCP receives order information from PayByCash\u2122.</p>\r\n        <p>\r\n            <a href=\"http://www.eve-online.com/\">Continue >></a></p>";
	public const string PAY_BY_CASH_CLICK_TO_SEE_PAYMENT_OPTIONS = "Click here to see a list of all 20 different payment\r\n            options PayByCash\u2122 offers.";
	public const string PAY_BY_CASH_DESCRIPTION_1 = "<script language=javascript>\r\n  <!--\r\n  function optList(){\r\n    winOptList = window.open(\'pbcpaymentoptions.htm\',\'winOptList\',\'toolbar=0,location=0,directories=no,status=no,menubar=no,scrollbars=no,resizable=no,width=400,height=400\');\r\n  }\r\n  -->\r\n</script>\r\n<p>\r\n            PayByCash\u2122 offers payment solutions for customers who wish to pay via check,\r\n            direct debit (ACH), bank transfer, CertaPay, money order, PayPal, Western Union,\r\n            Cyphermint\'s PayCash system, Citibank\'s C2it, or many other payment methods.</p>\r\n        <p>\r\n            Once you click the \"Next >>\" button on the bottom of this page, you will be taken\r\n            to the PayByCash\u2122 website where you will enter your order details. As soon\r\n            as PayByCash\u2122 informs CCP that they have recieved payment your account will\r\n            get activated and the 30 days game time period commences.</p>\r\n        <p>\r\n            <a href=\"javascript:optList();\">Click here to see a list of all 20 different payment\r\n                options PayByCash\u2122 offers.</a></p>\r\n        <p>\r\n            The price for the inital account registration and 30 days of game time is <b>";
	public const string PAY_BY_CASH_DESCRIPTION_2 = "19.95</b></p>\r\n        <p>\r\n            After the inital game time the prices for purchasing subscription access to EVE\r\n            - Online via PayByCash are according to the following schedule:</p>";
	public const string PAY_BY_CASH_DESCRIPTION_3 = "<script language=javascript>\r\n  <!--\r\n  function optList(){\r\n    winOptList = window.open(\'pbcpaymentoptions.htm\',\'winOptList\',\'toolbar=0,location=0,directories=no,status=no,menubar=no,scrollbars=no,resizable=no,width=400,height=400\');\r\n  }\r\n  -->\r\n</script><p>PayByCash\u2122 offers payment solutions for customers who wish to pay via check, direct debit (ACH), bank transfer, CertaPay, money order, PayPal, Western Union, Cyphermint\'s PayCash system, Citibank\'s C2it, or many other payment methods.</p>\r\n\t\t<p><a href=\"javascript:optList();\">Click here to see a list of all 20 different payment options PayByCash\u2122 offers.</a></p>\r\n\t\t<p>\r\n\t\t\tIf you click on the \"Change To PayByCash\u2122\" button below you will be taken to their\r\n\t\t\twebsite, there you will fill out an order and select payment method. When that payment is settled with PayByCash\u2122 they will\r\n\t\t\tnotify CCP, at that point your subscription payment type will get changed.\r\n\t\t</p>";
	public const string PAY_BY_CASH_DESCRIPTION_4 = "<script language=javascript>\r\n  <!--\r\n  function optList(){\r\n    winOptList = window.open(\'pbcpaymentoptions.htm\',\'winOptList\',\'toolbar=0,location=0,directories=no,status=no,menubar=no,scrollbars=no,resizable=no,width=400,height=400\');\r\n  }\r\n  -->\r\n</script><p>\r\n            PayByCash\u2122 offers payment solutions for customers who wish to pay via check,\r\n            direct debit (ACH), bank transfer, CertaPay, money order, PayPal, Western Union,\r\n            Cyphermint\'s PayCash system, Citibank\'s C2it, or many other payment methods.</p>\r\n        <p>\r\n            <a href=\"javascript:optList();\">Click here to see a list of all 20 different payment\r\n                options PayByCash\u2122 offers.</a></p>\r\n";
	public const string PAY_BY_CASH_DESCRIPTION_5 = "PayByCash\u2122 offers payment solutions for customers who wish to pay via check,\r\n            direct debit (ACH), bank transfer, CertaPay, money order, PayPal, Western Union,\r\n            Cyphermint's PayCash system, Citibank's C2it, or many other payment methods.";
	public const string PAY_BY_CASH_MONTHLY = "Monthly, automatically recurring Direct Debit\xa0\xa0";
	public const string PAY_BY_CASH_NEXT = "Hit the \"Next >>\"\" button to reserve your username and go to PayByCash\u2122.";
	public const string PAY_BY_CASH_ONCE_YOU_CLICK_NEXT = "Once you click the \"Next >>\" button on the bottom of this page your newly registered\r\n            username will be reserved and you will be taken to the PayByCash\u2122 website\r\n            where you will enter your order details. As soon as PayByCash\u2122 informs CCP\r\n            that you have placed an order with them your account will get activated and your";
	public const string PAY_BY_CASH_TEXT = "You will be charged ##1MonthSubPrice## for every month of game time, depending on the PayByCash payment option you choose. You will be charged an additional ##signupFee## registration fee with your first payment, which will not be charged again. Please note you may be charged additional fees by PayByCash. Your account will be activated as soon as CCP receives information about the completion of the payment.";
	public const string PAY_SAFE_CARD_ENTER_CODE = "Please enter your PaySafeCard PIN code";
	public const string PAY_SAFE_CARD_LOGO = "PaySafeCard Logo";
	public const string PAYBYCASH_FEE = "PayByCash Fee";
	public const string PAYBYCASH_MIGHT_CHARGE_MORE = "Note that PayBayCash might apply additional charges depending on your payment method with them. <br />\r\n\t<br />\r\n\tWhen you click proceed you will be redirected to the Pay By Cash website.";
	public const string PAYBYCASH_TEXT1 = "PayByCash\u2122 has been offering the most comprehensive suite of secure, \r\n\t\tconvenient, non-credit card payment options for more than five years.";
	public const string PAYBYCASH_TEXT2 = "You will be charged ##1MonthSubPrice## for every month of game time, depending on the PayByCash payment option you choose. Please note you may be charged additional fees by PayByCash. Your account will be activated as soon as CCP receives information about the completion of the payment. Your payment method will be changed when PayByCash\u2122 communicate your payment to us. \r\n";
	public const string PAYBYCASH_TM = "PayByCash\u2122";
	public const string PAYBYCASH_WILL_ADD_CHARGE = "Please note that PayByCash\u2122 will add a transaction charge to the amount listed\r\n            below, the transaction fee varies for the different payment methods PayByCash\u2122\r\n            offers.";
	public const string PAYMENT_INFO_EDIT_MORE_THAN_30_DAYS = "We are sorry but you can not update your payment details unless you have less than 30 days playtime remaining on your current subscription.";
	public const string PAYMENT_INFO_EDIT_NEW_CHARGE = "If you choose to change your payment details now, you\'ll be charged <span style=\"color:Red;\">##offerPrice## for ##offerName##</span>,\r\n\t<br />\r\n\tgiving you a new total remaining playtime of ##newRemainingPlaytime## until your next billing date!";
	public const string PAYMENT_INFO_EDIT_REMAINING_PLAYTIME = "Your remaining playtime is ##remainingPlaytime##";
	public const string PAYMENT_INFORMATION = "Payment information";
	public const string PAYMENT_METHOD = "Payment method";
	public const string PAYMENT_METHOD_SELECTION_CREDIT_CARD_CHARGED = "Your card will be automatically charged ##1MonthSubPrice## for every month of game time until you change your payment method or cancel your account. You will be charged an additional ##signupFee## registration fee with your first payment, which will not be charged again. Your account will be activated immediately";
	public const string PAYMENT_TYPE = "Payment Type";
	public const string PAYMENT_YOU_HAVE_UNTIL = " payment. You have until ";
	public const string PAYMENTID = "PaymentID";
	public const string PAYMENTS_MADE = "Payments made";
	public const string PAYPAL = "PayPal";
	public const string PAYPAL_DESC = "PayPal\u2122 is a payment service through which users can pay for their EVE accounts. The service provides an alternative payment solution for users that, for example, are having problems paying for their subscription with credit cards. In order to use PayPal\u2122 you first need to register an account at www.paypal.com (if you do not have one already). ";
	public const string PAYPAL_DESC2 = "By selecting the \u201cNEXT\u201d button, you will be forwarded to the PayPal\u2122 website where you log onto your PayPal\u2122 account and complete the payment. Once done you will be brought back to the EVE Online account registration page where your subscription payment verification  should be visible to you and your account will become active. ";
	public const string PAYPAL_DESC4 = "PayPal\u2122 payments are not reoccurring and therefore the payment registration process will have to be repeated at the end of each billing cycle.";
	public const string PAYPAL_ERROR = "An error occured while processing your paypal transaction, please try again or contact <a target=\"_blank\" href=\"https://support.eve-online.com/Pages/Petitions/CreatePetition.aspx\">Customer Support</a>\r\n<br><br> ";
	public const string PAYPAL_HIT_NEXT_TO_PAY = "By selecting the \u201cNEXT\u201d button, you will be forwarded to the PayPal\u2122 website to complete the payment. ";
	public const string PAYPAL_PROCESSING = "We are processing your PayPal payment. Please wait...";
	public const string PAYPAL_TEXT = "You will be charged ##1MonthSubPrice##  for a month of game time. You will be charged an additional ##signupFee## registration fee with your first payment, which will not be charged again. Please note that recurring payment options are not available for PayPal \u2122. We do not accept eChecks through PayPal. Your account will be activated immediately.";
	public const string PAYPAL_TEXT2 = "You will be charged ##1MonthSubPrice## for a month of game time. Please note that recurring payment options are not available for PayPal \u2122. We do not accept eChecks through PayPal. Your payment method will change immediately.";
	public const string PAYSAFE_CARDS = "paysafecard";
	public const string PAYSAFE_CARDS_DESC1 = "paysafecard allows you to pay for EVE Online without a credit card. The cards are available throughout the UK and parts of Europe with an <a href=\"http://www.paysafecard.com/pos\">online locator</a> available to locate a distributor near you. Each paysafecard has a 16-digit PIN code. \r\n<br/>\r\n<br/>\r\nBy selecting the \u201cNEXT\u201d button, you will be forwarded to the paysafecards payment page where you can enter the 16-digit PIN code from your card. Once done, you will be brought back to the EVE Online account registration page where your subscription payment verification should be visible to you and your account will become active.";
	public const string PAYSAFE_CARDS_DESC2 = "Payment through paysafecard cannot be setup for recurring payments and will need to be repeated at the end of each billing cycle.\r\n<br/>\r\n<br/>\r\nBy selecting the \u201cNEXT\u201d button, you will be forwarded to the paysafecard website to complete the payment\r\n";
	public const string PAYSAFE_CARDS_TEXT = "You will be charged ##1MonthSubPrice## for a month of game time. You will be charged an additional ##signupFee## registration fee with your first payment, which will not be charged again. Please note that recurring payment options are not available for paysafecard. Your account will be activated immediately.";
	public const string PAYSAFECARD_INTRO_TEXT = "Europe's leading prepaid internet payment card. You can use a PaySafeCard to make quick, hassle-free payments via the internet without giving out your credit card number or any personal details.";
	public const string PAYSAFECARD_TITLE = "PaySafeCard";
	public const string PERSONAL_INFORMATION = "Personal information";
	public const string PERSONSPEAKS = "%(charName)s speaks";
	public const string PETI_ACCESSCONTROL = "Access control";
	public const string PETI_ADDARTICLE = "Add article";
	public const string PETI_ADDCATEGORY = "Add category";
	public const string PETI_ADDSTATUSES = "Add statuses";
	public const string PETI_AGENTS_ALLOCATEDBUTEXPIRED = "Allocated, but expired";
	public const string PETI_AGENTS_LEVELQUALITY = " (level %(numLevel)d, quality %(numQuality)d)";
	public const string PETI_AGENTS_NOBUTSEQUENCEINPROGRESS = "No, but sequence in progress";
	public const string PETI_AGENTTYPE = "Agent Type";
	public const string PETI_ALERT1 = "alert('The petition no longer exists or has already been claimed by somebody else');";
	public const string PETI_ALERT2 = "alert('The petition no longer exists or was not claimed by you');";
	public const string PETI_ALERT_CHARACTERID = "alert(characterID)";
	public const string PETI_ALERT_CREATFORCUSTOMER = "alert('Created for customer.')";
	public const string PETI_ALLARTICLES = "All articles";
	public const string PETI_ALTERCREATED = "alert('The petition has been created, and will be handled as soon as possible.')";
	public const string PETI_ALTERT = "alert('The petition no longer exists or there was some other error ?!?');";
	public const string PETI_ANSWERPETITIONS = "Answer Petitions";
	public const string PETI_ARTICLE = "Article";
	public const string PETI_ARTICLEHISTORY = "Article history";
	public const string PETI_ARTICLESINCATEGORY = "Articles in this category";
	public const string PETI_AUTOESCALATESTO = "Auto escalates To";
	public const string PETI_BEENCANCELLED = "The petition has been cancelled.";
	public const string PETI_BEENDELETED = "The petition has been deleted.";
	public const string PETI_BRIEFHISTORY = "Brief Petition History";
	public const string PETI_BRIEFHISTORYSHORT = "Brief History";
	public const string PETI_CATEGORIES = "Categories";
	public const string PETI_CATEGORYID = "CategoryID";
	public const string PETI_CATEGORYPROPETTYMAN = "Category Property Management";
	public const string PETI_CATEGORYSETTINGS = "Category Settings";
	public const string PETI_CHATLOG = "Chat Log";
	public const string PETI_CHATLOGS = "Chat Logs";
	public const string PETI_CHEAT = "Cheat";
	public const string PETI_CHEATER = "Cheater";
	public const string PETI_CLAIMEDPETITIONS = "Claimed Petitions";
	public const string PETI_CLOSEDPETIIONS = "Closed petitions";
	public const string PETI_COMBATLOG = "Combat Log";
	public const string PETI_COMBATLOGS = "Combat Logs";
	public const string PETI_COMPLETEHISTORY = "Complete History";
	public const string PETI_CONFIRM_END_SESSION = "Are you sure you want to end this user's sessions?";
	public const string PETI_COPY_TO_PETITION_WINDOW = "Copy To Petition Window";
	public const string PETI_CREATEAPETITION = "Create a Petition";
	public const string PETI_CREATEPETITION_STEP1 = "Create a petition - step 1, select a charcacter to associate with peittion";
	public const string PETI_CREATEPETITION_STEP2 = "Create a petition - step 2, select a category for your petition";
	public const string PETI_CREATEPETITION_STEP3 = "Create a petition - step 3, enter petition text and data";
	public const string PETI_CURRENTRATING = "Current rating";
	public const string PETI_DEFAULT_QUEUE_MESSAGE = "\"The \"Game Master\" is the default queue from which to pull. Any selections below will be tried first.\"";
	public const string PETI_DELETEDPETITIONS = "Deleted petitions";
	public const string PETI_DISPLAYNAME = "Display name";
	public const string PETI_DISPLAYORDER = "Display order";
	public const string PETI_DISPLAYSEQUENCE = "Display sequence";
	public const string PETI_END_USER_SESSIONS = "End this user's sessions";
	public const string PETI_ESCALATESTO = "Escalates To";
	public const string PETI_EXPOILT = "Exploit";
	public const string PETI_FILTEROUTOFFLINE = "Filter Out Offline";
	public const string PETI_FINDANDFILTER = "Find and filter";
	public const string PETI_FINDITEM_ALLIANCEDELETEGRAVEYARD = "Alliance Delete Graveyard";
	public const string PETI_FINDITEM_ALLIANCEGRAVEYARD = "Alliance Graveyard";
	public const string PETI_FINDITEM_ASTEROIDJUNKYARD = "Asteroid Junkyard";
	public const string PETI_FINDITEM_ASTEROIDMIERALJUNKYARD = "Asteroid & Mineral Junkyard - Week XX\"";
	public const string PETI_FINDITEM_CHARACTERDELETEJUNKYARD = "Character Delete Junkyard";
	public const string PETI_FINDITEM_CHARACTERGRAVEYARD = "Character Graveyard";
	public const string PETI_FINDITEM_CORPDELETEJUNKYARD = "Corporation Delete Junkyard";
	public const string PETI_FINDITEM_CORPGRAVEYARD = "Corporation Graveyard";
	public const string PETI_FINDITEM_DELETEDTYPESJUNKYARD = "Deleted Types Junkyard";
	public const string PETI_FINDITEM_DRONESJUNKYARD = "Drones Junkyard";
	public const string PETI_FINDITEM_GMJUNKYARD = "GM Junkyard";
	public const string PETI_FINDITEM_INSERTJUNKYARD = "Insert Junkyard";
	public const string PETI_FINDITEM_JUNKYARDMONTHXX = "Junkyard - Month XX";
	public const string PETI_FINDITEM_KILLJUNKYARD = "Kill Junkyard";
	public const string PETI_FINDITEM_MARKETJUNKYARD = "Market Junkyard";
	public const string PETI_FINDITEM_MISSIONJUNKYARD = "Mission Junkyard";
	public const string PETI_FINDITEM_NONSINGLETONJUNKYARD = "Non-Singleton Junkyard - Week XX";
	public const string PETI_FINDITEM_OLDGRAVEYARD = "OLD Graveyard";
	public const string PETI_FINDITEM_OLDJUNKYARD = "OLD Junkyard";
	public const string PETI_FINDITEM_OLDRECYCLER = "OLD Recycler";
	public const string PETI_FINDITEM_OLDSINGLETONJUNKYARD = "OLD Singleton Junkyard";
	public const string PETI_FINDITEM_OUTPOSTJUNKYARD = "Outpost Junkyard";
	public const string PETI_FINDITEM_SCENARIOJUNKYARD = "Scenario Junkyard";
	public const string PETI_FINDITEM_SIINSTALLEDITEMS = "Science & Industry Installed Items";
	public const string PETI_FINDITEM_SINGLETONNOPARENTJUNKYARD = "Singleton Non-Parent Junkyard - Week XX";
	public const string PETI_FINDITEM_SINGLETONPARENTJUNKYARD = "Singleton Parent Junkyard - Week XX";
	public const string PETI_FINDITEM_TRADESESSIONJUNKYARD = "Trade Session Junkyard";
	public const string PETI_FINDITEM_UNIVERSEASTEROIDJUNKYARD = "Universe Asteroid Junkyard";
	public const string PETI_FINDITEM_UNIVERSEJUNKYARD = "Universe Junkyard";
	public const string PETI_FINDITEM_VERYOLDJUNKYARD = "VERY OLD Junkyard";
	public const string PETI_FINDITEM_VERYOLDRECYCLER = "VERY OLD Recycler";
	public const string PETI_FINDITEM_VERYOLDSINGLETONJUNKYARD = "VERY OLD Singleton Junkyard";
	public const string PETI_GAMEMASTERS = "Game Masters";
	public const string PETI_GROUP_ADDMEMBER = "Add Group member";
	public const string PETI_GROUP_CANNOT_REMOVE = "Could not remove. DUDE! There are still users in the group";
	public const string PETI_GROUP_CREATE = "Create new Group";
	public const string PETI_GROUP_MEMBER = "Group Member";
	public const string PETI_GROUP_MEMBERS = "Group Members";
	public const string PETI_GROUP_NAME = "Group Name";
	public const string PETI_GROUP_REMOVE = "Remove group";
	public const string PETI_GROUP_REMOVE_MEMBERS = "Remove Group Members";
	public const string PETI_GROUPS_MANAGEMENT = "Staff group management";
	public const string PETI_GROUPS_STAFFGROUPS = "Staff Groups";
	public const string PETI_HARRASSMENT = "Harrassment";
	public const string PETI_HARRASSOR = "Harrassor";
	public const string PETI_HIDEFROMCLIENT = "Hide from client";
	public const string PETI_ITEM_NOT_IN_DB = "This item is not in the database";
	public const string PETI_KEYWORDS = "Keywords";
	public const string PETI_KILLLOGS = "Kill Logs";
	public const string PETI_KILLLOGS_MSG1 = "<br>&nbsp;&middot;&nbsp;<font color=red>Pod Killed - %(time)s (%(minute)s minutes later)</font>";
	public const string PETI_KILLLOGS_MSG2 = "There were <b>%(number)s</b> additional old ship killed events found which have become invalid for resurrection.";
	public const string PETI_KILLLOGS_SHIPBEENIMBURSED = "Ship has already been reimbursed";
	public const string PETI_KNOWLEDGEBASE = "Knowledgebase";
	public const string PETI_LISTOFSUMMARIES = "List of summaries";
	public const string PETI_MAXPEPETIONS = "Max petitions";
	public const string PETI_MESSAGELIST = "Message List";
	public const string PETI_NEW_REPLY = "Create New Reply";
	public const string PETI_NO_TRANSACTION_WAS_SELECTED = "No transaction was selected";
	public const string PETI_NOASSIGNTOPARENT = "Cannot assign petition to a parent category";
	public const string PETI_NOCHATLOG = "No Chat Log";
	public const string PETI_NOCOMBATLOG = "No Combat Log";
	public const string PETI_NOMESSAGE = "There are no messages in this petition";
	public const string PETI_NOTCANCELLED = "The petition was NOT cancelled.";
	public const string PETI_NOTDELETED = "The petition was NOT deleted.";
	public const string PETI_NPCFILTER = "NPC senders";
	public const string PETI_OFFENDERSUMMARIES_BYUSER = "Offender Summaries by User";
	public const string PETI_OPENPETITIONS = "Open petitions";
	public const string PETI_OTHEROPENPETITIONS = "Other Open Petitions";
	public const string PETI_OTHERPETITIONS = "Other Petitions";
	public const string PETI_PARENT = "Parent";
	public const string PETI_PETITIONERSUMMERIES_BYCHAR = "Petitioner Summaries by Character";
	public const string PETI_PETITIONERSUMMERIES_BYUSER = "Petitioner Summaries by User";
	public const string PETI_PETITIONINFO = "Petition Info";
	public const string PETI_PETITIONMANAGEMENT = "Petition Management";
	public const string PETI_PETITIONQUEUES = "Petition Queues";
	public const string PETI_QUEUESETTINGS = "Queue Settings";
	public const string PETI_QUEUESUMMARY = "Queue Summary";
	public const string PETI_RELATEDTO = "Related to";
	public const string PETI_RENAME = "Rename";
	public const string PETI_RESEARCHAGENT_LEVELQUALITY = " (Research Agent, level %(numLevel)d, quality %(numQuality)d)";
	public const string PETI_REVERSE_SELECTED = "Reverse Selected";
	public const string PETI_SATISFACTION = "Satisfaction Metering";
	public const string PETI_SELECT_STAFFGROUP = "Please select staff group above";
	public const string PETI_SENDPETITION = "Send Petition";
	public const string PETI_SESSION_ENDED_BY_GM = "The session was ended by GM action";
	public const string PETI_SHOWCATEGORIES = "Show Categories";
	public const string PETI_SHOWCREATEPETIFORM_DETAILEDPURPOSE = "This category should be used to file complaints about harassment which is considered breach of TOS. Please be advised that petitions filed here regarding other issues than harassment will be deleted. ";
	public const string PETI_SHOWSTATUSES = "Show statuses";
	public const string PETI_STANDARD_REPLIES = "Standard Replies";
	public const string PETI_STARTSINQUEUE = "Starts in queue";
	public const string PETI_STATUSNAME = "Status name";
	public const string PETI_SUMMARIES = "Summaries";
	public const string PETI_TEXTMESSAGE = "The message has been sent.";
	public const string PETI_TEXTMESSAGE1 = "Please enter a message in the New Message field";
	public const string PETI_TEXTNOTRETRIEVE = "Petition Could Not Be Retrieved [EOF]";
	public const string PETI_TRANSACTION_WAS_REVERTED_SUCCESSFULLY = "Transaction was reverted successfully";
	public const string PETI_TRANSFER = "Transfer";
	public const string PETI_UNCLAIMALLPETITIONS = "Unclaim All Petitions (Leave shift)";
	public const string PETI_UPDATE = "Update";
	public const string PETI_VISIBLEEXTERNAL = "Visible external";
	public const string PETI_VISIBLEINTERNAL = "Visible internal";
	public const string PETITION_CLOSED_BY_SYSTEM = "This petition was closed by system, timed out while waiting for customer reply";
	public const string PHONE = "Phone number";
	public const string PLANET = "Planet";
	public const string PLAY = "PLAY";
	public const string PLAY_FOR = "Play for ";
	public const string PLAYER_GUIDE = "Player Guide";
	public const string PLAYERS_NEWS_CENTER = "Players News Center";
	public const string PLEASE_CHOOSE_RECURRING_PAYMENT_CYCLE = "Please choose the time frame for your recurring payment cycle";
	public const string PLEASE_COMPLETE_PAYBYCASH = "<h3>\r\n            Please complete your PayByCash\u2122 order registration on their page.</h3>\r\n        <p>\r\n            Your Account will get extended as soon as CCP receives order information from PayByCash\u2122.</p>\r\n        <p>\r\n            <a href=\"/subscriptioninfo.aspx\">Continue >></a></p>";
	public const string PLEASE_ENTER_A_CDKEY = "Please enter a cdkey";
	public const string PLEASE_ENTER_A_CHARACTER_NAME = "Please enter a charactername";
	public const string PLEASE_ENTER_A_VALID_EXPIRY_DATE = "Please enter a valid expiry date (past dates not allowed)";
	public const string PLEASE_ENTER_A_VALID_NEW_PASSWORD = "Please enter a valid new password";
	public const string PLEASE_ENTER_A_VALID_ZIP_CODE = "Please enter a valid zip code(max. length 10 letters)";
	public const string PLEASE_ENTER_AN_AMOUNT = "Please enter an amount";
	public const string PLEASE_ENTER_BANK_INFO = "Please enter your personal and Direct Debit bank information.";
	public const string PLEASE_ENTER_BILLING_AND_CREDIT_INFO = "Please enter your billing and credit card information below. Once you've successfully paid for two months of subscription for ##currencySign## 29.90 your account will be activated and stay active until ##date##.";
	public const string PLEASE_ENTER_COUNTRY = "Please enter your country";
	public const string PLEASE_ENTER_CVV_OR_CVC2 = "Please enter your CVV or CVC2 number";
	public const string PLEASE_ENTER_EMAIL = "Please enter your email address";
	public const string PLEASE_ENTER_FULL_NAME = "Please enter your full name";
	public const string PLEASE_ENTER_MATCHING_EMAILS = "Please enter matching emails";
	public const string PLEASE_ENTER_NAME_ON_CARD = "Please enter your name as it appears on your card";
	public const string PLEASE_ENTER_TIMECODE = "Please enter a timecode";
	public const string PLEASE_ENTER_VALID_CARD_NUMBER = "Please enter a valid credit card number (no spaces or dashes)";
	public const string PLEASE_ENTER_VERIFICATION_NUMBER = "Please enter your card verification number";
	public const string PLEASE_ENTER_YOUR_ADDRESS = "Please enter your street address";
	public const string PLEASE_ENTER_YOUR_BILLING_EMAIL = "Please enter your billing email address";
	public const string PLEASE_ENTER_YOUR_CREDIT_CARD_NUMBER = "Please enter your credit card number";
	public const string PLEASE_ENTER_YOUR_ZIP_OR_POSTAL = "Please enter your zip or postal code";
	public const string PLEASE_FILL_OUT_USERNAME_AND_EMAIL = "Please fill out both the username and the e-mail field below.";
	public const string PLEASE_NOTE_REACTIVATING_SUBSCRIPTION = "<span style=\"color: white;\">Please Note:</span> <span style=\"color: silver;\">You are\r\n\t\t\t\t\t\tre-activating a game <i>subscription.</i> Your credit card will be charged recurrently\r\n\t\t\t\t\t\tat the end of each game time period until you cancel the subscription. Subscriptions\r\n\t\t\t\t\t\tcan be cancelled at any time from the account management website. </span>";
	public const string PLEASE_NOTE_RECURRENT = "<span style=\"color: white;\">Please Note:</span> <span style=\"color: silver;\">You are\r\n\t\t\t\t\t\tsigning up for a game subscription. Your credit card will be charged recurrently\r\n\t\t\t\t\t\tat the end of each game time period until you cancel the subscription. Subscriptions\r\n\t\t\t\t\t\tcan be cancelled at any time from the account management website. </span>";
	public const string PLEASE_NOTE_RECURRING_DIRECTDEBIT = "Please note: You are signing up for a recurring directdebit subscription and will be billed at the end of each time period until you cancel or change your method of payment";
	public const string PLEASE_NOTE_SUBSCRIPTION_STILL_HAS = "Please Note: Your current subscription still has ##numberOfDays## days remaining.";
	public const string PLEASE_NOTE_THE = "Please Note: The";
	public const string PLEASE_REENTER_CREDITCARD_INFO = "Please reenter creditcard details for reactivation";
	public const string PLEASE_SELECT = "Please select";
	public const string PLEASE_SELECT_DIFFERENT_CHARACTER = "Please select a different character than the source character";
	public const string PLEASE_SELECT_GENDER = "Please select gender";
	public const string PLEASE_SELECT_SOURCE_CHARACTER = "Please select source character";
	public const string PLEASE_SELECT_SUBSCRIPTION_LENGTH = "Please select between a 1,3,6 or 12 month subscription";
	public const string PLEASE_SELECT_TARGET_CHARACTER = "Please select target character";
	public const string PLEASE_TRY_AGAIN_LATER = "Please try again at a later time, if problem persists, you can contact <a target=\"_blank\" href=\"https://support.eve-online.com/Pages/Petitions/CreatePetition.aspx\">customer support</a>";
	public const string PLEASE_VERIFY_PERSONAL_INFORMATION = "Please verify your personal information below and make changes by clicking the Edit button. Click Continue when you are finished.";
	public const string PLEX_DAILY_LIMIT_REACHED = "PLEX sales are limited to one transactions per day, please try again tomorrow.";
	public const string PLEX_ERROR_NOT_PLEX = "Item is not PLEX.";
	public const string PLEX_MAXIMUM_PER_DAY_EXCEEDED = "Purchase exceeds maximum PLEX purchases per day.";
	public const string PLEX_MAXIMUM_QUANTITY_EXCEEDED = "Quantity exceeded maximum allowed quantity.";
	public const string PLEX_ONLY_FOR_PAYING = "Only paying subscribers can purchase in game pilot licenses";
	public const string PLEX_PURCHASE_2X = "2x 30 day EVE Pilot license";
	public const string PLEX_PURCHASE_4X = "4x 30 day EVE Pilot license";
	public const string PLEX_PURCHASE_6X = "6x 30 day EVE Pilot license";
	public const string PLEX_PURCHASE_HEADER = "Purchase Concord 30 Day Pilot License Extension (PLEX)";
	public const string PLEX_SELECT_HOW_MANY = "Select how many licenses you would like to purchase and fill in all fields of the form below.";
	public const string PLEX_SUSPENDED = "PLEX sales have been momentarily suspended, please try again at a later time";
	public const string PLEX_UNCLAIMED_PLEXS = "Please claim your outstanding PLEX items in game before purchasing additional PLEX items.";
	public const string PLEX_WHAT_IS_A_PLEX = "The Concord 30 Day Pilot License Extension (PLEX), when activated in-game, will add thirty (30) days of game time to your account.  You can buy PLEX directly from CCP and buy and sell directly from other players on the market or through contracts.  PLEX can also be created in-game using an EVE Time Code.  More information can be found at the following sites:\r\n<br />\r\n<a href=\"http://wiki.eveonline.com/wiki/30_Day_Concord_Pilot_License_Extension\">EVElopedia</a>\r\n<br />\r\n<a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=495\">\r\nEVE Online website</a>";
	public const string PLEX_YOU_ARE_BUYING = "You are buying";
	public const string POLISH_WEBSITE = "Polish website.";
	public const string PORTRAITS_HAVE_BEEN_SWAPPED = "<p>\r\n\t\t\tYour characters portraits have been swapped<br>\r\n\t\t\t<i>Please note that due to caching in various places you protraits might not fully update\r\n\t\t\t\tin all places untill after 24 hours</i>\r\n\t\t</p>";
	public const string POWER_OF_2_ACCOUNT_CREATED = "Your Power of 2 account ##userName## has been created.";
	public const string Premium = "Premium";
	public const string PRESS_ARTICLES = "Press Articles";
	public const string PRESS_LINK_TO_UPGRADE = "Press the link here above to upgrade your trial account to a paying one. This has the fee of ";
	public const string PRESS_RELEASES = "Press Releases";
	public const string PRESS_REVIEWS = "Press Reviews";
	public const string PRICES_FOR_PURCHASING_SUBSCRIPTION = "        <p>\r\n            After the inital game time the prices for purchasing subscription access to EVE\r\n            - Online via PayByCash are according to the following schedule:</p>\r\n";
	public const string PRICES_FOR_PURCHASING_SUBSCRIPTION_2 = "The prices for purchasing subscription access to EVE - Online via PayByCash are\r\n            according to the following schedule";
	public const string PROCESSING_PAYBYCASH_AUTHENTICATION = "Processing PayByCash authentication";
	public const string PRODUCT = "Product";
	public const string PURCHASE_EVE_TIME_CODES = "Purchase Eve Time Codes";
	public const string PURCHASE_FUNNEL_BACK_BUTTON = "~/bitmaps/purchase/buttons/back.png";
	public const string PURCHASE_FUNNEL_CONFIRM_BUTTON = "~/bitmaps/purchase/buttons/confirm.png";
	public const string PURCHASE_FUNNEL_CONTINUE_BUTTON = "~/bitmaps/purchase/buttons/continue.png";
	public const string PURCHASE_FUNNEL_NEXT_BUTTON = "~/bitmaps/purchase/buttons/next.png";
	public const string PURCHASE_PLEX_ONLINE = "\r\n<b>Buying PLEX directly from the EVE Online website</b>\r\n<ol>\r\n<li>  Log in to your account in the EVE Account Management site.\r\n<li>  In the My Account section of the site, click on the Buy PLEX option in \"Common Tasks\".\r\n<li> Select the number of PLEX you wish to buy and fill out the form with your name and billing information and click \"Next\".\r\n<li> Log in to EVE and select the \"Redeem Items\" button in the character selection screen.\r\n<li> Select the character who will receive the items in the window that is displayed and confirm your decision to receive the PLEX.\r\n</ol>\r\n";
	public const string PURCHASE_REFRENCE = "Your transaction reference number is: ##paymentID##";
	public const string QUOTES = "Quotes";
	public const string RACE = "Race";
	public const string RACE_AMARR = "Powerful by their sheer numbers alone, the highly religious and traditional Amarr Empire make up more than 40% of the population in EVE.";
	public const string RACE_CALDARI = "One might think the Caldari State is one large corporation. And, to an extent, it is. They crave power and ownership, and will cast everything aside to get it.";
	public const string RACE_GALLENTE = "This cunning bloodline consists of government officials, pompous liberalists and cheap porn peddlers. Whether one is friend or foe, be sure to keep a watchful eye.";
	public const string RACE_MINMATAR = "Having spent hundreds of years fighting persecution, the Minmatar's natural instinct is to fight. They're the toughest race in EVE, just not the prettiest.";
	public const string RANK_OVERVIEWOFRANKINGSTUFF = "Overview of ranking stuff";
	public const string RANK_RANKTYPES = "Rank Types";
	public const string REACTIVATE = "Reactivate";
	public const string REACTIVATE_ACCOUNT = "Reactivate Account";
	public const string REACTIVATE_AND_GET_ONE_MONTH_FREE = "Reactivate your account and get one month free when you sign up for a three-month account. Click the button above to take advantage of this offer and find out what you missed in the EVE universe.";
	public const string REACTIVATE_CREDIT_CARD = "Your card will be automatically charged ##1MonthSubPrice## for every month of game time until you change your payment method or cancel your account. Your account will be reactivated immediately.";
	public const string REACTIVATE_DIRECT_DEBET = "Your bank account will be automatically charged ##1MonthSubPrice## for every month of game time until you change your payment method or cancel your account. Your account will be reactivated immediately, however your payment may take up to five working days to be cleared.\r\n<br/><i>Available for customers in Germany, Austria, Spain and The Netherlands.</i>\r\n";
	public const string REACTIVATE_DIRECT_DEBET_OFFER = "Your bank account will be automatically charged ##offerAmount## for the first month and ##subAmount## for every month of game time thereafter until you change your payment method or cancel your account. Your subscription will be activated immediately, however your payment may take up to five working days to be cleared. \r\nAvailable for customers in Germany, Austria, Spain and The Netherlands.\r\n";
	public const string REACTIVATE_ETC = "EVE Time Codes are prepaid game time cards or game time codes. Your account will be reactivated immediately.";
	public const string REACTIVATE_EXPIRED = "This offer has expired.";
	public const string REACTIVATE_PAYBYCASH = "You will be charged ##1MonthSubPrice## for every month of game time, depending on the PayByCash payment option you choose. Please note you may be charged additional fees by PayByCash. Your account will be reactivated as soon as CCP receives information about the completion of the payment.";
	public const string REACTIVATE_PAYPAL = "You will be charged ##1MonthSubPrice## for a month of game time. Please note that recurring payment options are not available for PayPal \u2122. Your account will be reactivated immediately.";
	public const string REACTIVATE_PAYPAL_OFFER = "You will be charged ##offerAmount## for a month of game time. Please note that recurring payment options are not available for PayPal \u2122. Your subscription will be activated immediately. ";
	public const string REACTIVATE_PAYSAFECARD = "You will be charged ##1MonthSubPrice## for a month of game time. Please note that recurring payment options are not available for paysafecard. Your account will be reactivated immediately.";
	public const string REACTIVATE_PAYSAFECARD_OFFER = "You will be charged ##offerAmount## for a month of game time. Please note that recurring payment options are not available for paysafecard. Your subscription will be activated immediately. ";
	public const string REACTIVATE_TRIAL_ACCOUNT = "Reactivate Trial Account";
	public const string REACTIVATE_WEBMONEY = "You will be charged ##1MonthSubPrice## for a month of game time. Please note that recurring payment options are not available for WebMoney Transfer. Your account will be reactivated immediately.";
	public const string REACTIVATE_WEBMONEY_OFFER = "You will be charged ##offerAmount## for a month of game time. Please note that recurring payment options are not available for WebMoney transfer. Your subscription will be activated immediately. ";
	public const string REACTIVATE_YOUR_ACCOUNT = "Reactivate Your Account";
	public const string REACTIVATED_EMPYREAN_AGE_NOT_AVAILIBLE_ERROR = "The reactivation offer is no longer available.";
	public const string REACTIVATION_1_DAY_FREE_TERMS_AND_CONDITIONS = "Terms and Conditions\r\n<ul>\r\n</li>\r\n<li>This offer will be valid until the ##endDate##</li>\r\n<li>This offer is not valid for trial accounts</li>\r\n</ul>";
	public const string REACTIVATION_FIVE_DAYS_FREE_DISCLAIMER_1 = "At the end of the free 5 days, you will be able to reactivate your account for ##currencysign##9.95";
	public const string REACTIVATION_FIVE_DAYS_FREE_TERMS_AND_CONDITIONS = "Terms and Conditions\r\n<ul>\r\n</li>\r\n<li>This offer will be valid until the ##endDate##</li>\r\n<li>This offer is not valid for trial accounts</li>\r\n<li>The ##currencysign##9.95 offer is only valid after you have signed up for the free 5 days</li>\r\n<li>The ##currencysign##9.95 offer can only be purchased with Direct Debit or Credit Cards. ETC, Pay By Cash (PayPal) or Plexes cannot be used with this offer</li>\r\n<li>When you sign up for ##currencysign##9.95 the subscription is recurring.You will be  charged ##currencysign##14.95 after the first 30 days</li>\r\n</ul>";
	public const string REACTIVATION_LOGIN_BUTTON_PATH = "~/bitmaps/img/reactivate.png";
	public const string REACTIVATION_LOGIN_BUTTON_TEXT = "REACTIVATE TODAY!\r\nLOG ON USING YOUR EVE USERNAME AND PASSWORD";
	public const string REACTIVATION_LOGIN_CONTENT_HEADER_PATH = "reactivate707.jpg";
	public const string REACTIVATION_LOGIN_CONTENT_HEADER_TEXT = "FLY NOW WITH A FREE 5-DAY PASS\r\nLOG IN TO CLAIM YOUR FREE 5 DAYS";
	public const string REACTIVATION_LOGIN_PLEX_CONTENT_HEADER_PATH = "plex_reactivation_background.jpg";
	public const string REACTIVATION_OFFER_TEXT = "You are reactivating your account, 1 month for ##currency##9.95.  Your subscription will continue at the end of the subscription period at ##currency##14.95";
	public const string REACTIVATION_PLEX_BUTTON = "~/bitmaps/img/plex_button.png";
	public const string REACTIVATION_REJOIN_BUTTON_PATH = "~/bitmaps/img/rejoin_eve_button.png";
	public const string REACTIVATION_REJOIN_BUTTON_TEXT = "REJOIN EVE FOR 9.95";
	public const string REASON = "Reason";
	public const string RECENT_TRANSACTIONS = "Recent Transactions";
	public const string REGION = "Region";
	public const string REGISTER_AMOUNT_TOTAL = "Total";
	public const string REGISTER_PURCHASE_SUBSCRIPTION = "You have chosen to purchase a subscription to EVE-Online\r\n";
	public const string REGISTRATION_FEE = "Registration Fee";
	public const string REMAINING_DAYS = "Remaining Days";
	public const string REMAINING_PLAYTIME = "Remaining Playtime";
	public const string REPORT_BALLS = "Balls";
	public const string REPORT_BLUEPRINTMSG = "More than one blueprint for type, only one shown here";
	public const string REPORT_CATEGORYREPORT_MSG1 = "Category Report for categoryID";
	public const string REPORT_CATEGORYREPORT_MSG2 = "Category not in database";
	public const string REPORT_COUNTMSG = "Note that deletedCount and activeCount is inaccurate because items inside deleted containers are counted as active";
	public const string REPORT_CURRENTFLAG = "Current Flag";
	public const string REPORT_CURRENTOWNER = "Current Owner";
	public const string REPORT_DELETEDPREPAREDATETIME = "deletePrepareDateTime";
	public const string REPORT_DOGMAINSTANCEINFO = "Dogma instance info";
	public const string REPORT_EDITITEMFORM_MSG1 = "EDIT TO HANGAR IN LAST STATION";
	public const string REPORT_EDITITEMFORM_MSG2 = "GM Junkyard (1011) is the only allowed junkyard";
	public const string REPORT_EDITITEMLOCATEDINFORM_MSG1 = "EDIT ITEMS LOCATED IN";
	public const string REPORT_EDITITEMLOCATEDINFORM_MSG2 = "Editing items located in means editing all the items located under the item, not the item itself.";
	public const string REPORT_EDITITEMLOCATEDINFORM_MSG3 = "The process is not doen within a transaction, so if editing item nr. 10 fails, items 1-9 have still been edited.";
	public const string REPORT_EDITITEMLOCATEDINFORM_MSG4 = "EDIT ALL ITEMS TO HANGAR IN LAST STATION";
	public const string REPORT_EDITITEMLOCATEDINFORM_MSG5 = "EDIT ALL ITEMS";
	public const string REPORT_FINDITEM_MSG1 = "Input here overrides combo selection";
	public const string REPORT_FINDITEM_MSG2 = "Leaving this empty means XX is current week/month";
	public const string REPORT_FINDITEM_MSG3 = "Input here overrides picker selection";
	public const string REPORT_FRACTION = "Fraction";
	public const string REPORT_GROUPREPORT_MSG1 = "Group Report for groupID";
	public const string REPORT_IDREPORT_MSG = "Note: Character, ships, modules and many other things are items";
	public const string REPORT_ILLEGALITEMID = "Illegal itemID";
	public const string REPORT_INFONOTFOUND = "info not found";
	public const string REPORT_INSTANCE_ZERO_MSG = "Instance record with all zeros !!!";
	public const string REPORT_ITEMDELETED_MSG = "deleted and owned by itemID";
	public const string REPORT_ITEMREPORT = "Item Report";
	public const string REPORT_ITEMREPORT_INVALIDSERACHSTRING = "The format of your search string is invalid.";
	public const string REPORT_ITEMREPORT_MSG = "Item Report, not items located in itemID";
	public const string REPORT_ITEMREPORT_SHOULDBEANINT = "should be an integer.";
	public const string REPORT_LASTSTATIONS = "Last stations";
	public const string REPORT_LOGOFF = "Logoff";
	public const string REPORT_LOGON = "Logon";
	public const string REPORT_METAT = "Meta";
	public const string REPORT_NODE_RESOURCE_GRAPH = "Node Resource Graph";
	public const string REPORT_NOTINDATABASE = "not in database";
	public const string REPORT_OWNEDBY = "Owned By";
	public const string REPORT_SECURITYCLASS = "securityClass";
	public const string REPORT_STATIONFOLDERINFO = "Station Folder Info";
	public const string REPORT_STATIONFOLDERINFO_NOTFOUND = "Station folder info not found !!!";
	public const string REPORT_TYPE_NOTFOUND = "Type not found";
	public const string REPORT_TYPENOTINDB = "Type not in database";
	public const string REPORT_USER_REPORTFOR_USERID = "User Report for userID";
	public const string REPORT_USERNOTINDB = "User not in database";
	public const string REQUEST_TO_CANCEL_SUBSCRIPTION = "General Notice:<br>You have requested your subscription to be cancelled on next due date, ";
	public const string RESTRICTED = "Restricted";
	public const string RESUME = "Resume";
	public const string RETAIL_BOX_ACTIVATION = "RETAIL BOX ACTIVATION";
	public const string RETAIL_BOX_ADD_GAMETIME = "Please enter your existing account name and password to add your gametime";
	public const string RETAIL_BOX_BONUS_ITEMS_TEXT = "If you would like to redeem the bonus items, you must use the NEW EVE USER button to create a new account. The bonus items can then be traded to the character of your choice. ";
	public const string RETAIL_BOX_BUY_MORE_TIME = "Remember, you can<asp:HyperLink runat=\"server\" ID=\"lnkBuyMoreTime\" NavigateUrl=\"https://secure.eve-online.com/AccountManMenu.aspx\"> purchase additional EVE Online playtime</asp:HyperLink>\r\n                    at any time.";
	public const string RETAIL_BOX_CAREER_GUIDE = "Download your exclusive <a href=\"http://www.eveonline.com/careerguide\">EVE Career Guide here.</a>";
	public const string RETAIL_BOX_CAREER_GUIDE_WARNING = "Warning: This is a large download, please use \"Right click, Save As\".  Link will not be available outside of this page.";
	public const string RETAIL_BOX_ETC_ITEMS_CONFIRMATION = "CONFIRMATION REQUIRED";
	public const string RETAIL_BOX_ETC_ITEMS_CONFIRMATION_TEXT = "You have just entered a code from the Atari Retail Box. If you proceed, it will add 60 days of game time to the current account, but you will not receive the bonus items. \r\n        <b><p>IMPORTANT</p>\r\n<p>If you would like to redeem the bonus items as well as the 60 days of game time, click CANCEL and then create a NEW ACCOUNT using this code.</b> </p>If you still would like to apply just the game time to the current account, then click OK.";
	public const string RETAIL_BOX_EXISTING_ACCOUNT_TEXT = "If you purchased the EVE Online retail box and would like to redeem the game time on an existing EVE Online account, click here.";
	public const string RETAIL_BOX_EXISTING_USER_BUTTON = "~/bitmaps/img/Steam_button_existinguser.png";
	public const string RETAIL_BOX_GAME_TIME_ADDED = "Your game time has been added to your account.";
	public const string RETAIL_BOX_ISSUE_1 = "Issue 1: Under Windows Vista, with USER ACCOUNTS CONTROL (UAC) enabled; the game installer can take a long time to invoke after the initial verification screen.\r\nThis is a known issue with UAC activated, as the system verifies that the entire file has not been modified since signing. For large files, this can take a great deal of time. If you want to change UAC settings in Vista, follow instructions given in this link: http://technet.microsoft.com/en-us/library/cc709691.aspx\r\n";
	public const string RETAIL_BOX_ISSUE_2 = "Issue 2: Under Windows Vista, when the parental control is applied, the user is unable to proceed beyond the splash screen.\r\nAn incorrect system date is causing the game to crash only if the Parental Control is switched ON. Please check that your system date is correct or update it, or turn off Parental Control. \r\n";
	public const string RETAIL_BOX_NEW_ACCOUNT_TEXT = "If you purchased the EVE Online retail box and would like to create a new EVE Online account, click here. The account you create will automatically have the game time code and all bonus items and features applied to it.";
	public const string RETAIL_BOX_NEW_USER_BUTTON = "~/bitmaps/img/Steam_button_newuser.png";
	public const string RETAIL_BOX_PASSWORD_HIDDEN = "For security reasons, we do not display your password, if you lose or forget your password you can retrieve a new password with our retrieval tool";
	public const string RETAIL_BOX_SUPPORT_TEXT = "Feel free to browse the EVE Online Knowledgebase at <a href=\"http://support.eve-online.com\">http://support.eve-online.com</a> and Player Guide at <a href=\"http://www.eveonline.com/guide\">http://www.eveonline.com/guide</a> if you have any questions about anything from billing to advanced gameplay. In addition to this, you can always email <a href=\"mailto:support@eve-online.com\">support@eve-online.com</a> and one of our customer support representatives will be more than happy to assist you. ";
	public const string RETAIL_BOX_YOU_ARE_NOW_PART = "            <p>\r\n\t\t\t\tYou are now part of an online community filled with thousands of brave pilots, savage pirates and calculating player-run corporations. Since you have entered an Atari retail box code, 60 days of game time has been added to your account. All retail promotional items and bonuses are activated and will be available to a character that you create on this account. To collect your bonus items, click the \u2018Redeem Items\u2019 button on either the login page or the configuration menu (ESC) in game.\r\n            </p>\r\n            <p>\r\n                The following account has been created:\r\n            </p>";
	public const string RETAIL_BOX_YOU_ARE_NOW_PART_NOITEMS = "You are now part of an online community filled with thousands of brave pilots, savage pirates and calculating player-run corporations. 60 days of game time has been added to your account. \r\n\r\nThe following account has been created: ";
	public const string RETYPE_NEW_PASSWORD = "Re-type new password:";
	public const string REVIEW_SYSTEM_REQUIREMENTS = "Review <a href=\"ft/lightwindow/SystemRequirements.html\" params=\"lightwindow_width=581,lightwindow_height=569\" class=\"lightwindow\" cssStyle=\"contents_bgimage\">system requirements</a>";
	public const string REVIEW_SYSTEM_REQUIREMENTS_FREETRIAL = "Review <a href=\"lightwindow/SystemRequirements.html\" params=\"lightwindow_width=581,lightwindow_height=569\" class=\"lightwindow\" cssStyle=\"contents_bgimage\">system requirements</a>";
	public const string ROMANIAN_WEBSITE = "Romanian website.";
	public const string ROOT = "Root";
	public const string RSS_FEED = "RSS Feed";
	public const string RUSSIAN_WEBSITE = "Russian website.";
	public const string SAVINGS_OF_THIRTEEN_PERCENT = "12.95 per month - a savings of 13%. Your \r\naccount will be billed a total amount of ";
	public const string SCHOOL = "School";
	public const string SCHOOLS = "Schools";
	public const string SCREENSHOTS_ART = "Screenshots & Art";
	public const string SEARCH_ASTEROIDBELTFILTER = "Asteroid Belt Filter";
	public const string SEARCH_CHARACTER = "Find Character";
	public const string SEARCH_CORPORATION = "Find Corporation";
	public const string SEARCH_LOCATION = "Find Location";
	public const string SEARCH_OWNER = "Find Owner";
	public const string SEARCH_SOLAR_SYSTEM = "Find Solar System";
	public const string SEARCH_STATIONFILER = "Station Filter";
	public const string SEARCH_SUNFILTER = "Sun Filter";
	public const string SEARCH_SYSTEMFILTER = "System Filter";
	public const string SEARCH_TOP100LISTED = "Only TOP 100 records listed\"";
	public const string SEARCH_USER = "Find User";
	public const string SEARCH_USERFILTER = "User Filter";
	public const string SECOND_SHORT = "Sec";
	public const string SECURELY_BUY_EVE_TIME_CODE = "\t\t<p>\r\n\t\t\t<b>Securely Buy Eve Time Code</b>\r\n\t\t\t<br>\r\n\t\t\t<br>\r\n\t\t\tHere you can view offers that you have for securely buying Time Codes. Please follow\r\n\t\t\tthe instructions to accept an offer. As soon as you accept an offer, the ISK will\r\n\t\t\tbe removed from your character and the Game Time will be added to your account.\r\n\t\t\t<ul>\r\n\t\t\t\t<li><a href=\"secbuyetcfaq.aspx\">Frequently Asked Questions</a><br>\r\n\t\t\t\t\t\xa0</li></ul>\r\n\t\t</p>\r\n";
	public const string SECURELY_BUY_EVE_TIME_CODE_FAQ = "<p><strong>Securely Buy EVE Time Code F.A.Q.</strong></p>\r\n\r\n<p><strong>How does the Time Code Exchange work?</strong><br />\r\nThe Secure Time Code Exchange is a web service to ensure that players can trade Time Codes for ISK without the risk of not receiving their payment, or getting a code that has already been used. The seller and buyer can negotiate the trade ingame, on the forums or anywhere else. The seller then logs into his account management pages, selects a character, enters the time code, enters the amount in ISK and finally makes an offer to the buyer. The web service checks if the code is valid and then the buyer will receive and evemail with details of the offer. The buyer then has 48 hours to consider the offer and complete the transaction. The buyer has to log into his/hers account management pages to complete the transaction, at which time the ISK will be automatically transferred to the seller and the time will be automatically added to the buyers account.\r\n<br />\xa0\r\n</p>\r\n<p><strong>What if the code I get has already been used?</strong><br />\r\nThe seller is not able to sell codes that have already been used or are being offered for sale to someone else. The system checks the code before sending the offer to the buyer.\r\n<br />\xa0\r\n</p>\r\n<p><strong>How long is my offer active?</strong><br />\r\nThe offer to buy the code is active for 48 hours. If the buyer does not complete the transaction within that time the offer will be automatically canceled and the code will remain in the possession of the seller.\r\n<br />\xa0\r\n</p>\r\n<p><strong>What if the buyer doesn\'t have enough ISK?</strong><br />\r\nIf the buyer does not have enough ISK on his character he/she will not be able to complete the transaction. The buyer can still try to raise the ISK while the offer is still valid.\r\n<br />\xa0\r\n</p>\r\n<p><strong>What if I can\'t accept the offer in time?</strong><br />\r\nThen the offer will be automatically canceled and you will not be able to buy the code anymore.\r\n<br />\xa0\r\n</p>\r\n<p><strong>Can I get the same offer again if I can\'t accept?</strong><br />\r\nYou can try contacting the seller and ask him to send you the offer again, but you are not guaranteed the same price.\r\n<br />\xa0\r\n</p>\r\n<p><strong>Can I resell the code to someone else once I get it?</strong><br />\r\nNo. A Time Code that you buy will automatically be added to your account and can not be sold again. If you have multiple accounts, make sure that the receiving character is on the account that you want the time added to.\r\n<br />\xa0\r\n</p>\r\n<p><strong>What do I do if I don\'t get the code?</strong><br />\r\nFile a petition. The EVE Game Masters will investigate your case as soon as possible. If they confirm that you paid for a code and did not receive it, you may be given the ISK back or the time may be added to your account at the GM discretion.\r\n<br />\xa0\r\n</p>\r\n<p><strong>What if I bought a code through the forums, e-mail, or other sources, and didn\'t get the code or it had already been used?</strong><br />\r\nThe Secure Time Code Exchange is the only supported method of trading EVE Time Codes for ISK. Any other methods of trading Time Codes are done at your own risk. The EVE Customer Support will not investigate such claims and petitions regarding such trades may be closed.\r\n</p>\r\n\r\n<p><a href=\"javascript:history.go(-1);\"><< Back</a></p>";
	public const string SECURELY_SELL_EVE_TIME_CODE = "Securely Sell EVE Time Code";
	public const string SECURELY_SELL_EVE_TIME_CODE_FAQ = "<p><strong>Securely Sell EVE Time Code F.A.Q.</strong></p>\r\n<p><strong>How does the Secure Time Code Exchange work?</strong><br />\r\nThe Secure Time Code Exchange is a web service to ensure that players can trade Time Codes for ISK without the risk of not receiving their payment, or getting a code that has already been used. The seller and buyer can negotiate the trade ingame, on the forums or anywhere else. The seller then logs into his account management pages, selects a character, enters the time code, enters the amount in ISK and finally makes an offer to the buyer. The web service checks if the code is valid and then the buyer will receive and evemail with details of the offer. The buyer then has 48 hours to consider the offer and complete the transaction. The buyer has to log into his/hers account management pages to complete the transaction, at which time the ISK will be automatically transferred to the seller and the time will be automatically added to the buyers account.\r\n<br />\xa0\r\n</p>\r\n<p><strong>How is this a safe way to sell Time Codes?</strong><br />\r\nThis is a safe way to trade Time Codes both for the seller and the buyer. As a seller you are guaranteed that you get your ISK, and the buyer can not use the code until he/she has paid you. As a buyer you are guaranteed to receive a valid code for your ISK.\r\n<br />\xa0\r\n</p>\r\n<p><strong>What if the code I want to sell has already been used?</strong><br />\r\nYou cannot sell codes that have already been used. The system will check if the code has been used or is already being offered for sale.\r\n<br />\xa0\r\n</p>\r\n<p><strong>How long is my offer active?</strong><br />\r\nYour offer to sell the time code will be active for 48 hours. If the buyer does not complete the transaction within that time the offer will be canceled and the code will remain in your possession. At that point you can offer it to someone else.\r\n<br />\xa0\r\n</p>\r\n<p><strong>What if the buyer doesn\'t have enough ISK?</strong><br />\r\nIf the buyer does not have enough ISK on his character he/she will not be able to complete the transaction. The buyer can still try to raise the ISK while the offer is still valid.\r\n<br />\xa0\r\n</p>\r\n<p><strong>How will I know that the transaction has gone through?</strong><br />\r\nAs soon as the transaction goes through you will receive the ISK into your wallet.<br />\xa0\r\n</p>\r\n<p><strong>What do I do if I don\'t get the ISK?</strong><br />\r\nFile a petition. The EVE Game Masters will investigate your case as soon as possible, and if they confirm that you traded a code, you may be reimbursed.\r\n<br />\xa0\r\n</p>\r\n<p><strong>What if I trade a code through e-mail, or other sources, and don\'t get my ISK? </strong><br />\r\nThe Secure Time Code Exchange is the only supported method of trading EVE Time Codes for ISK. Any other methods of trading Time Codes are not allowed. The EVE Customer Support will not support such trade and action may be taken against accounts who trade in timecodes outside our system.\r\n<br />\xa0\r\n</p>\r\n\r\n<p><a href=\"secselletc.aspx\"><< Back</a></p>\r\n";
	public const string SECURELY_SELL_EVE_TIME_CODE_TEXT = "\t\t\tHere you can sell EVE Time Codes for ISK without the risk of not receiving payment.\r\n\t\t\tThe buyer will receive an evemail with your offer and complete the transaction through\r\n\t\t\this/her account management pages. Please follow the instructions below to sell a\r\n\t\t\tTime Code to another character.\r\n\t\t\t<ul>\r\n\t\t\t\t<li><a href=\"SecSellEtcFaq.aspx\">Frequently Asked Questions</a><br>\r\n\t\t\t\t\t\xa0</li><li>Choose the character you want receiveing payment.</li><li>Enter the character\r\n\t\t\t\t\t\tname you want to sell the EVE Time Code to.</li><li>Enter the EVE Time Code you want\r\n\t\t\t\t\t\t\tto sell</li><li>Enter the asking amount (in ISK)</li></ul>\r\n";
	public const string SECURITY = "Security";
	public const string SEE_DETAILS_BELOW = "See details below";
	public const string SELECT_CHARACTER = "Select Character";
	public const string SELECT_CONTINUED_SUBSCRIPTION_METHOD = "Select Continued Subscription Method";
	public const string SELECT_DOWNLOAD = "<h3>\r\n\t\t\t\tDownload\r\n\t\t\t</h3>\r\n\t\t\tSelect Your Operating System below to begin downloading the game. If you are having\r\n\t\t\ttrouble downloading the client please consider using a Download Manager. Once the\r\n\t\t\tgame has completely downloaded, install EVE Online following the instructions below.";
	public const string SELECT_ID_PASSWORD = "2. Select an ID and Password";
	public const string SELECT_LENGTH_OF_SUBSCRIPTION = "Please select the length of the subscription you want to purchase";
	public const string SELECT_PAYMENT = "Please select which type of payment you would like to use for your subscription.";
	public const string SELECT_PAYMENT_METHOD = "Please select a payment method";
	public const string SELECT_PAYMENT_OPTION = "Please select a payment option";
	public const string SELECT_SELLING_CHARACTER = "Select selling Character";
	public const string SELECT_SOURCE_CHARACTER = "Select source Character";
	public const string SELECT_TARGET_CHARACTER = "Select target Character";
	public const string SELECT_TO_UPGRADE_TO_THREE_MONTH = "By selecting the Confirmation Button below, you are upgrading your account to \r\na three-month subscription at a cost of ";
	public const string SELL_EVE_TIME_CODES = "Sell EVE Time Codes to other players for ISK.";
	public const string SELL_ORDER_REFERENCE = "Sell order reference";
	public const string SELL_TO_CHARACTER = "Sell to character";
	public const string SELLER = "Seller";
	public const string SELLING_CHARACTER = "Selling Character";
	public const string SELLING_PLEX_CONTRACT = "<b>Selling PLEX in a contract</b>\r\n<ol>\r\n<li>To create a contract, right-click the object (PLEX) in your hangar and select \u201cCreate Contract\u201d. \r\n\r\n<li>In the first contract creation window (1/4), select the type \u201cItem Exchange\u201d, select its availability and click \u201cNext\u201d. \r\n\r\n<li>Select the PLEX item and click \u201cNext\u201d.  You may wish to unstack the items by holding down SHIFT and clicking the stack before selling PLEX.\r\n\r\n<li>Choose the amount that you wish to receive for the PLEX and click next.  Confirm that the amount is correct in the following window (4/4).\r\n\r\n<li>Click \u201cFinish\u201d to confirm the information and complete the creation of the contract.\r\n\r\n<ol>\r\n";
	public const string SEND = "Send";
	public const string SEND_EMAIL_TO = "Send Email To";
	public const string SERVER_VARIABLE = "Server Variable";
	public const string SERVICE_DISABLED = "\t\t<p>\r\n\t\t\tThis service has been temoprarily disabled. Our engineers are working on fixing\r\n\t\t\tthe problem.</p>\r\n\t\t<p>\r\n\t\t\tIf you have been trying to use this service and have had problems then please contact\r\n\t\t\t<a href=\"http://support.eve-online.com/\">customer support</a></p>\r\n";
	public const string SET_PAYMENT_TYPE = "Set a payment type";
	public const string SHARED_ACTIONFAILED = "Action Failed";
	public const string SHARED_AFFILIATE = "Affiliate";
	public const string SHARED_BACKTO = "Back to";
	public const string SHARED_BACKTOLIST = "back to list";
	public const string SHARED_BANNEDNAMES = "Banned Names";
	public const string SHARED_BANNEDWORDS = "Banned Words";
	public const string SHARED_BATCH = "Batch";
	public const string SHARED_BATCHCREATED = "Batch Created";
	public const string SHARED_BATCHCREATEDBY = "Batch Created By";
	public const string SHARED_BILLINGINFO1 = "CARD_CHANGE_RE_OPEN_COUNTER";
	public const string SHARED_BILLINGINFO2 = "No Billing Info Available From Median Server";
	public const string SHARED_BILLINGINFO3 = "Median Billing Info";
	public const string SHARED_BROADCASTMSG = "Broadcast Message";
	public const string SHARED_BUDDY = "Buddy";
	public const string SHARED_CANONLYCOMPAREAMOUNTATTRIBUTES = "You can only compare %(amount)s attributes at a time.";
	public const string SHARED_CB = "Central Bank";
	public const string SHARED_CCPSTOREDINFO = "CCP Stored Information";
	public const string SHARED_CENTRALBANK = "Central Bank contains";
	public const string SHARED_CERTJOURNAL = "Certificate Journal";
	public const string SHARED_CHANGES = "CHANGES";
	public const string SHARED_CLOSENOW = "Close Now";
	public const string SHARED_COMMANDCOMPLETE = "The command compelted successfully";
	public const string SHARED_COMMANDTEXT = "CommandText";
	public const string SHARED_CONSTELLATION_JUMPS = "Constellation Jumps";
	public const string SHARED_CONTRABAND = "contraband";
	public const string SHARED_CONTROLTOWER = "Control Tower";
	public const string SHARED_CONTROLTOWERS = "Control Towers";
	public const string SHARED_CORPSTATEMENT = "Corporations Statements";
	public const string SHARED_CURCODEVERSIONS = "Current Code Versions";
	public const string SHARED_DISIRED = "Desired";
	public const string SHARED_DRAWN = "drawn";
	public const string SHARED_EDITLP = "Edit LPs";
	public const string SHARED_EDITSTANDING = "EDIT STANDING";
	public const string SHARED_ERRORACCESSMSG = "You to have the role: \\\"game-master-level-1\\\" to access this page";
	public const string SHARED_ERRORNOTAUTHORIZED = "You are not authorized to access this page";
	public const string SHARED_ERROROCCURED = "An error occured!";
	public const string SHARED_ERRORTEXT = "There was an error";
	public const string SHARED_EVENT_NOT_FOUND = "Event not found";
	public const string SHARED_FACTORYITEMS = "Factory Items";
	public const string SHARED_FILTER = "Filter";
	public const string SHARED_FILTEROBSOLETE = "filterObsolete";
	public const string SHARED_FILTERURL = "filterURL";
	public const string SHARED_FINDITEM = "Find Item";
	public const string SHARED_FITTEDSTUFF = "Fitted stuff";
	public const string SHARED_GAMEMASTERING = "Game Mastering";
	public const string SHARED_GAMEMASTERTHROUGHESP = "Game Mastering through ESP";
	public const string SHARED_GIVEDAYS = "Give Days";
	public const string SHARED_GIVEDAYSACTIVE = "Give Days (Active Users)";
	public const string SHARED_GIVEGRACE = "Give Grace";
	public const string SHARED_GMBILLINGCHANGES = "GM Billing Changes";
	public const string SHARED_GOBACK = "Go Back";
	public const string SHARED_GREENROLE = "Green = Role and grantable role";
	public const string SHARED_GUID = "GUID";
	public const string SHARED_HDBASE = "base";
	public const string SHARED_HDCONTRABAND = "Contraband";
	public const string SHARED_HDROLES = "Roles";
	public const string SHARED_HEADERCCV = "CurrentCodeVersions";
	public const string SHARED_HOMESTATION_LOWER = "home station";
	public const string SHARED_ICON = "icon";
	public const string SHARED_ISSUER = "Issuer";
	public const string SHARED_ITEMFILTER = "Item Filter";
	public const string SHARED_KILLED = "Killed";
	public const string SHARED_LIFTED = "Lifted";
	public const string SHARED_LIFTNOW = "Lift Now";
	public const string SHARED_MOVEMENT = "Movement";
	public const string SHARED_MOVETO = "Move to";
	public const string SHARED_MOVETOLASTSTATION = "Move to last station";
	public const string SHARED_MOVETOLASTSYSTEM = "Move to last system";
	public const string SHARED_MUSTHAVEGML2ROLETOACCESS = "You must have the role: \\\"game-master-level-2\\\" to access this page";
	public const string SHARED_NEXT100 = "Next 100";
	public const string SHARED_NEXTDUEDATE = "NEXT_DUE_DATE";
	public const string SHARED_NPCFROMTOPAIR_BUGGEROFF = "That's an NPC from->to pair. Bugger off.";
	public const string SHARED_OFFICEITEMS = "Office Items";
	public const string SHARED_ONLYTOP500LISTED = "Only TOP 500 records are listed";
	public const string SHARED_PERSONNEL_MANAGER = "Personnel Manager";
	public const string SHARED_PICKER = "Picker";
	public const string SHARED_PUBLISHED = "published";
	public const string SHARED_RB = "Recycle Bin";
	public const string SHARED_RECYCLEBIN = "The Recycle Bin contains";
	public const string SHARED_REDROLE = "Red = Only grantable role";
	public const string SHARED_REFERENCETYPES = "Reference types";
	public const string SHARED_RENTED = "Rented";
	public const string SHARED_RESEARCHING = "Researching";
	public const string SHARED_RESULT = "Result";
	public const string SHARED_ROLE_ACCESS_REQUIREMENET = "You must have the role: \\\"game-master-level-1\\\" to access this page";
	public const string SHARED_ROLEBACKFAILEDMISSION = "ROLLBACK FAILED MISSION";
	public const string SHARED_ROLEBASE = "roles (Base)";
	public const string SHARED_ROLESHQ = "roles (HQ)";
	public const string SHARED_ROLESOTHER = "roles (Other)";
	public const string SHARED_ROLETYPE = "Role Type";
	public const string SHARED_ROLLBACK = "Rollback";
	public const string SHARED_SCATTED = "Scattered";
	public const string SHARED_SELECTGRAPHIC = "Select Graphic";
	public const string SHARED_SINGLETON = "Singleton";
	public const string SHARED_SLASH = "Slash";
	public const string SHARED_STATIONITEMS = "Station Items";
	public const string SHARED_SYSTEM_JUMPS = "System Jumps";
	public const string SHARED_TEXT_OWNER = "Submit with no entry lists items for all stations which means scanning over lots of items in the database. Captain Haddock won't like it on bit but it works";
	public const string SHARED_UNAUTHORIZEDACCESS = "Unauthorized Access";
	public const string SHARED_UNTILWHEN = "Until When";
	public const string SHARED_URL3D = "url3D";
	public const string SHARED_URLWEB = "urlWeb";
	public const string SHARED_VOLUMEENTERED = "Volume entered";
	public const string SHARED_VOLUMEREMAIN = "Volume remaining";
	public const string SHARED_WAITTIMEOUT = "Wait Timeout";
	public const string SHARED_WPBILLINGINFO = "wpBillingInfo";
	public const string SHARED_YOUHAVETHEFOLLOWINGROLES = "You have the following roles";
	public const string SHARED_YOUNEEDTHEFOLLOWINGROLES = "You need any of the following roles to access this page";
	public const string SHIP = "Ship";
	public const string SHIPPING_PRICES = "Shipping Prices";
	public const string SHOP_BATTLECLINIC = "shop.battleclinic.com";
	public const string SHOP_COMPUTERGAMES_RO = "shop.computergames.ro";
	public const string SIGN_UP_FOR_SUBSCRIPTION = "Sign up for a subscription";
	public const string SIGNUP_ENTER_BASIC_ACCOUNT_INFORMATION = "Please select a username and enter basic account information.";
	public const string SIGNUP_FEE = "signup fee\r\n";
	public const string SIGNUP_FOR_14_DAY_FREE_ACCOUNT = "Sign up for your 14-day free trial account";
	public const string SIGNUP_PROCESS = "Signup process";
	public const string SINCLAIR_SOFTWARE = "Sinclair Software";
	public const string SINGLE_PAYMENT_NON_REOCCURING = "Single Payment / Non-Reoccuring";
	public const string SIX_MONTH_DISCOUNT = "6 - Months: 20% Off";
	public const string SIX_MONTH_GAMETIME = "<b>6 month game time period</b><br/>";
	public const string SIZE = "Size";
	public const string SKILL_ANALYSISTEXT1 = "has gathered a total of";
	public const string SKILL_ANALYSISTEXT10 = "of skill points gained per minute, this depends on attributes though.";
	public const string SKILL_ANALYSISTEXT2 = "skill points, including character creation skill points.";
	public const string SKILL_ANALYSISTEXT3 = "All in all, the char has gained";
	public const string SKILL_ANALYSISTEXT4 = "skill points per day.";
	public const string SKILL_ANALYSISTEXT5 = "That means:";
	public const string SKILL_ANALYSISTEXT6 = "skill points per hour,";
	public const string SKILL_ANALYSISTEXT7 = "skill points per minute.";
	public const string SKILL_ANALYSISTEXT8 = "As a rule of thumb,";
	public const string SKILL_ANALYSISTEXT9 = "is the";
	public const string SKILL_AVERAGE = "average";
	public const string SKILL_GIVESALLSKILL = "Select required type to give all skills for";
	public const string SKILL_GIVESKILL = "Give skill";
	public const string SKILL_LEFTMENUTEXT1 = "Top 20 advancers last day";
	public const string SKILL_LEFTMENUTEXT2 = "Top 20 skill givers last day";
	public const string SKILL_LEFTMENUTEXT3 = "Top 20 advanced skills last day";
	public const string SKILL_LEVEL = "level";
	public const string SKILL_REVERSE = "reverse";
	public const string SKILL_RUNTIMEERROR = "Not the same character";
	public const string SKILL_SELECTSKILLGIVETOCHARACTER = "Select skill to give to character";
	public const string SKILL_SKILLPOINTANALYSIS = "Skill Point Analysis";
	public const string SKILL_TRAINING_COMPLETE_MAIL_BODY = "Training of the skill %s to level %d has been completed.";
	public const string SKILL_TRAINING_COMPLETE_MAIL_TITLE = "Skill training completed";
	public const string SKILL_TRIAL_ACCOUNT_RESTRICTION = "Training %s skill.";
	public const string SKILL_VIEWLASTDAY = "View last day";
	public const string SKILL_VIEWLASTENTRIES = "View all entries";
	public const string SKILL_VIEWLASTWEEK = "View last week";
	public const string SLOVENIAN_WEBSITE = "Slovenian website.";
	public const string SOON = "soon";
	public const string SOUTHEAST_ASIAN = "Southeast Asian";
	public const string SOVEREIGNTYLEVEL = "Sovereignty Level";
	public const string SPAIN = "Spain";
	public const string SPECIALITY = "Speciality";
	public const string STANDING_BYNAME = "By Name";
	public const string STANDING_SELECTOWNER_MSG1 = "Select a character, corporation or faction to view the standings of";
	public const string STANDING_STANDINGS_FROMOTHERS_TO = "Standings from others to";
	public const string STANDING_WARNING_INFO = "These numbers don\u2019t take into account the effects of skills that affect standings. In such cases you must check ingame to get an accurate number.";
	public const string STAR = "Star";
	public const string STARBASE = "Starbase";
	public const string STARBASE_AGGRESSION = "aggression";
	public const string STARBASE_ALLOWALLIANCEMEMBERS = "allowAllianceMembers";
	public const string STARBASE_ALLOWCORPMEMEBERS = "allowCorpMembers";
	public const string STARBASE_ANCHOR = "anchor";
	public const string STARBASE_ANCHORED = "ANCHORED";
	public const string STARBASE_ATTEMPT_STARBASE_FIX_MSG1 = "THERE WAS PROBABLY AN ERROR!";
	public const string STARBASE_ATTEMPT_STARBASEFIX_MSG2 = "PLEASE SEND THE FOLLOWING TO";
	public const string STARBASE_ATTEMPT_STARBASEFIX_MSG3 = "ALONG WITH THE URL OF THIS PAGE.";
	public const string STARBASE_ATTEMPT_STARBASEFIX_MSG4 = "It looks like this starbase was fixed.";
	public const string STARBASE_ATTEMPT_STARBASEFIX_MSG5 = "if it still appears on the 'broken starbases' page, it is something you should let richard@ccpgames.com know about.  Include the following information:";
	public const string STARBASE_CHANGESTRCTURESATE_ERROR = "ChangeStructureState: Error";
	public const string STARBASE_CHECKBOX_MSG1 = "Whether to attack on a corporation standing drop";
	public const string STARBASE_CHECKBOX_MSG2 = "Whether to attack anyone who enters range with a corporation standing less than this value.  Enter 'None' to disable this feature.";
	public const string STARBASE_CHECKBOX_MSG3 = "Whether to attack on a security status drop";
	public const string STARBASE_CHECKBOX_MSG4 = "Whether to attack anyone who enters range with a security status less than this value.  Enter 'None' to disable this feature.";
	public const string STARBASE_CHECKBOX_MSG5 = "Whether to attack anyone who commits aggression within range";
	public const string STARBASE_CHECKBOX_MSG6 = "Whether to attack anyone who enters range and is at war with the corporation";
	public const string STARBASE_CHECKBOX_MSG7 = "The new password.  Enter 'Leave' to leave it unchanged. Its not possible to clear it once set, at this time.";
	public const string STARBASE_CHECKBOX_MSG8 = "Allow corporation members to enter.";
	public const string STARBASE_CHECKBOX_MSG9 = "Allow alliance members to enter.";
	public const string STARBASE_CORPWAR = "corpWar";
	public const string STARBASE_CUSTOMTYPE = "customType";
	public const string STARBASE_DETECTED_AS_BROKEN = "Starbases: Detected as broken";
	public const string STARBASE_EDITFIELDSETTINGS = "Edit Field Settings";
	public const string STARBASE_EDITSENTRYSETTINGS = "Edit Sentry Settings";
	public const string STARBASE_FIX = "FIX";
	public const string STARBASE_FORCEFIELDSETTINGS = "Force Field Settings";
	public const string STARBASE_INTERRUPT = "interrupt";
	public const string STARBASE_LASTCYCLE = "lastCycle";
	public const string STARBASE_LOADSENTRYAMMOTEXT = "Starbase Overview - Ammo Selection Error";
	public const string STARBASE_MAIL_ANCHORING_ALLIANCE_BIT = ", Alliance: %s";
	public const string STARBASE_MAIL_ANCHORING_CORP_BIT = "<br>Corp: %s";
	public const string STARBASE_MAIL_ANCHORING_SYSTEM = "<br>System: %s<br>";
	public const string STARBASE_MAIL_ANCHORING_TITLE = "Report: Control tower anchored in %s";
	public const string STARBASE_MAIL_ANCHORING_TOWER_BIT = "<br>Moon: %(moonName)s, Type: %(towerType)s";
	public const string STARBASE_MAIL_ANCHORING_TOWERS = "<br>These towers are also present in the system:<br>";
	public const string STARBASE_MAIL_ANCHORING_TOWERS_NONE = "<br>There are no other towers present in the system.<br>";
	public const string STARBASE_MAIL_DAMAGE_ARMOR = "Current Armor Integrity: %02d%%<br>";
	public const string STARBASE_MAIL_DAMAGE_ATTACKER = "Aggressing Pilot: %s<br>";
	public const string STARBASE_MAIL_DAMAGE_ATTACKER_ALLIANCE = "Aggressing Pilot's Alliance: %s<br>";
	public const string STARBASE_MAIL_DAMAGE_ATTACKER_CORP = "Aggressing Pilot's Corporation: %s<br>";
	public const string STARBASE_MAIL_DAMAGE_ATTACKING_OWNER = "Aggressor: %s<br>";
	public const string STARBASE_MAIL_DAMAGE_HULL = "Current Hull Integrity: %02d%%<br>";
	public const string STARBASE_MAIL_DAMAGE_LOCATION = "<br>Solar System: %s<br>";
	public const string STARBASE_MAIL_DAMAGE_MISSING = "Status: Missing, presumed destroyed.<br>";
	public const string STARBASE_MAIL_DAMAGE_MOON = "Moon: %s <br>\r\n";
	public const string STARBASE_MAIL_DAMAGE_SHIELD = "Current Shield Level: %02d%%<br>";
	public const string STARBASE_MAIL_DAMAGE_TARGET = "<br>Attacked object: %s<br>";
	public const string STARBASE_MAIL_DAMAGE_TITLE = "Report: Starbase in %s is under attack";
	public const string STARBASE_MAIL_RESOURCE_LOCATION = "<br>Solar System: %s";
	public const string STARBASE_MAIL_RESOURCE_NEEDS = "<br>Types and quantities present:<br>";
	public const string STARBASE_MAIL_RESOURCE_PREFACE = "<br>This mail was sent to advise you that there are not enough resources present to last a day of full Starbase activity.<br>";
	public const string STARBASE_MAIL_RESOURCE_QTY = "Quantity: %d<br>";
	public const string STARBASE_MAIL_RESOURCE_TITLE = "Report: Starbase low on resources in %s";
	public const string STARBASE_MAIL_RESOURCE_TYPE = "Type: %s<br>";
	public const string STARBASE_MANAGESTRUCTURE_MSG1 = "Starbase Overview - Structure Management";
	public const string STARBASE_MANAGESTRUCTURE_MSG2 = "If this amount is more than will fit, it will be capped to the maximum";
	public const string STARBASE_MANAGETOWERRESOURCES_MSG1 = "Starbase Overview - Tower Resource Management";
	public const string STARBASE_MANAGETOWERRESOURCES_MSG2 = "The amount of power and cpu resources required per cycle is the maximum if all the power or cpu is in use.  If the maximum is not used, then the amount required scales down proportionally.  The amount of cycles that the amounts of resources present support for each purpose is just an estimate.";
	public const string STARBASE_MANAGETOWERRESOURCES_MSG3 = "This is just a very simple way to get some resources into a control tower, so that it can be brought online through ESP.";
	public const string STARBASE_MOONCAPM = "Moon";
	public const string STARBASE_ONLINE = "ONLINE";
	public const string STARBASE_ONLING = "ONLINING";
	public const string STARBASE_OPERATING = "OPERATING";
	public const string STARBASE_POWER = "Power";
	public const string STARBASE_REINFORCED = "REINFORCED";
	public const string STARBASE_RESOURCELINKS = "Resource Links";
	public const string STARBASE_RESOURCETYPE = "resourceType";
	public const string STARBASE_RETURNTO = "Return to";
	public const string STARBASE_SENTRYSETTINGS = "Sentry Settings";
	public const string STARBASE_SOURCEID = "sourceID";
	public const string STARBASE_SOURCETYPE = "sourceType";
	public const string STARBASE_STANDING = "standing";
	public const string STARBASE_STANDINGDROP = "standingDrop";
	public const string STARBASE_STARBASE = "STARBASE";
	public const string STARBASE_STARBASE_OVERVIEW = "Starbase overview";
	public const string STARBASE_STARBASE_ROLE_OVERVIEW = "Starbase Role Overview";
	public const string STARBASE_STARBASE_SOLARSYSTEM = "Starbase solarsystem";
	public const string STARBASE_STARBASEOVERVIEW_MSG1 = "This only works when the solarsystem the tower is located in is loaded.  The reason for this is because there is logic that has to check that the desired state can be achieved and maintained, and directly changing state in the DB for the next solarsystem load may result in unexpected errors.";
	public const string STARBASE_STARBASEOVERVIEW_MSG2 = "Putting a control tower into a reinforced state requires that it be damaged to the appropriate level and that it have sufficient resources of the required type inside it.  The damage is done as part of the command, but resources need to be provided manually.  A failed attempt may leave it in a damaged state where it was not in one before.";
	public const string STARBASE_STARBASEOVERVIEW_MSG3 = "Skip state transition delays (instantly changes states):";
	public const string STARBASE_STARBASES = "Starbases";
	public const string STARBASE_STATE_TIMESTAMP = "State timestamp";
	public const string STARBASE_STATUSDROP = "statusDrop";
	public const string STARBASE_STRUCTURE = "STRUCTURE";
	public const string STARBASE_STRUCTURE_ROLE_OVERVIEW = "Structure Role Overview";
	public const string STARBASE_STRUCTURE_SETTINGS = "Structure Settings";
	public const string STARBASE_STRUCTUREID = "structureID";
	public const string STARBASE_STRUCTURETYPE = "structureType";
	public const string STARBASE_STRUCTUREUSAGE = "Structure Usage\"";
	public const string STARBASE_TEMPLATE_ALLIANCE_BIT = ", Alliance: %s";
	public const string STARBASE_TEMPLATE_CORP_BIT = "Corp: %s";
	public const string STARBASE_TEMPLATE_MOON_BIT = "<br>Moon: %s, ";
	public const string STARBASE_TEMPLATE_TOWER_BIT = "Type: %s<br>";
	public const string STARBASE_THISCYCLE = "thisCycle";
	public const string STARBASE_TOPUPTOWERRESOURCES = "Top Up Tower Resources";
	public const string STARBASE_TOWER_SETTINGS = "Tower Settings";
	public const string STARBASE_TOWERRESOURCES = "Tower Resources";
	public const string STARBASE_TOWERSETTINGS_MSG1 = "This only works when the solarsystem the tower is located in, is loaded, for now.";
	public const string STARBASE_UNANCHOR = "unanchor";
	public const string STARBASE_UNANCHORED = "UNANCHORED";
	public const string STARBASE_UNKNOWN = "UNKNOWN!";
	public const string STARGATE = "Stargate";
	public const string STARTED_RESET_PASSWORD_PROCESS = "You have successfully started the reset password process. We have sent you an email to ##email## with further instructions.";
	public const string STATE_PROVINCE = "State/Province";
	public const string STATION = "Station";
	public const string STATION_ASSEMBLYLINES = "Assembly Lines";
	public const string STATION_BUILD_TIME = "Build Time";
	public const string STATION_BUILT_TIME = "Built Time";
	public const string STATION_DISCOUNTPERGOODSTANDINGPOINT = "discountPerGoodStandingPoint";
	public const string STATION_EDITSTANDINGMODIFIERFORM_NOT_GOOD_THING = "Not good thing happened with GetStationManagementServiceCostModifiersEx";
	public const string STATION_OPERATIONIDINVALID = "The operationID for this station is invalid!";
	public const string STATION_PLATFORM_ID = "Platform ID";
	public const string STATION_PLATFORM_TYPE = "Paltform Type";
	public const string STATION_POST_UPGRADE_LEVEL = "Post Upgrade Level";
	public const string STATION_RENTALCOSTS = "Rental Costs";
	public const string STATION_SAMPLE_DOCKING_COSTS = "Sample docking costs using current settings";
	public const string STATION_STATIONDETAILS_RENTABLE = "Rentable";
	public const string STATION_SURCHARGEPERSTANDINGPOINT = "surchargePerBadStandingPoint";
	public const string STATION_UPGRADE_LEVEL = "Upgrade Level";
	public const string STATUS = "Status";
	public const string STATUS_TEXT = "Status";
	public const string STILL_IN_OFFER_INFO = "INFO";
	public const string STILL_IN_OFFER_TEXT = "You have a 14day free offer availible to you. If you want to accept this offer please go to account management: <a href=\"https://secure.eve-online.com/AccountManMenu.aspx\">https://secure.eve-online.com/AccountManMenu.aspx</a>";
	public const string STILL_NOT_WORKING = "Still not working?";
	public const string STREET_ADDRESS_1 = "Street Address 1";
	public const string STREET_ADDRESS_2 = "Street address 2";
	public const string STREET_ADDRESS_PLEASE_ENTER = "Please enter street address";
	public const string SUBCRIPTION_IS_AUTOMATICALLY_CHARGED = "Your card will be automatically charged ##1MonthSubPrice## for every month of game time until you change your payment method or cancel your account. Your payment method will change as soon as your credit card is validated.";
	public const string SUBCRIPTION_IS_AUTOMATICALLY_CHARGED_OFFER = "Your card will be automatically charged ##offerAmount## for the first month and ##subAmount## for every month of game time thereafter until you change your payment method or cancel your account. Your subscription will be activated immediately. ";
	public const string SUBSCRIPTION_DETAILS = "Subscription Details";
	public const string SUBSCRIPTION_INTERVAL = "Subscription interval";
	public const string SUBSCRIPTION_IS_AUTOMATICALLY_CHARGED = "Subscription amount is automatically charged monthly. Your account gets re-activated\r\n            immediately.";
	public const string SUBSCRIPTION_IS_AUTOMATICALLY_CHARGED_2 = "Subscription amount is automatically charged monthly. Your account gets activated\r\n                    immediately. Your card does not get charged until after 30 days of free game time.";
	public const string SUBSCRIPTION_IS_AUTOMATICALLY_CHARGED_DEBIT = "Subscription ammount is automatically charged monthly. Your payment type will change as soon as your debit card is validated";
	public const string SUBSCRIPTION_STATUS = "Subscription Status";
	public const string SUBSCRIPTION_SUCCESSFULLY_CANCELED = "Subscription successfully canceled";
	public const string SUBSCRIPTION_TO_EVE_VIA_PAYBYCASH = "You have selected to purchase ##offer## subscription to EVE-ONLINE via Pay By Cash for ##currencySign####amount##.";
	public const string SUBSCRIPTION_TYPE = "Subscription type";
	public const string SUCCESS = "Success!";
	public const string SUMMARY = "Summary";
	public const string SUPPORT_ATTACHMENT = "Attachment";
	public const string SUPPORT_BODY = "Body";
	public const string SUPPORT_BODY_MISSSING = "Body text is missing";
	public const string SUPPORT_CATEGORY = "Category";
	public const string SUPPORT_CATEGORY_10 = "Buying and joining EVE Online";
	public const string SUPPORT_CATEGORY_11 = "Minimum requirements";
	public const string SUPPORT_CATEGORY_16 = "Game Play\r\n";
	public const string SUPPORT_CATEGORY_17 = "Character Creation & Skills";
	public const string SUPPORT_CATEGORY_18 = "Combat";
	public const string SUPPORT_CATEGORY_19 = "Market & Commodities";
	public const string SUPPORT_CATEGORY_20 = "Agents & All Missions";
	public const string SUPPORT_CATEGORY_21 = "Factories, Labs & Blueprints";
	public const string SUPPORT_CATEGORY_22 = "Interfaces, Controls & Menus";
	public const string SUPPORT_CATEGORY_23 = "Ships & Items";
	public const string SUPPORT_CATEGORY_24 = "Security Status & Faction Standings";
	public const string SUPPORT_CATEGORY_25 = "Corporations & Alliances";
	public const string SUPPORT_CATEGORY_26 = "Community";
	public const string SUPPORT_CATEGORY_27 = "Please file any questions about Player owned structures here. You may ask for help with problems here but any reimbursement requests should go through the reimbursement category.\r\n";
	public const string SUPPORT_CATEGORY_28 = "Event";
	public const string SUPPORT_CATEGORY_29 = "Technical Support";
	public const string SUPPORT_CATEGORY_30 = "Installation & Patching";
	public const string SUPPORT_CATEGORY_32 = "Logging In";
	public const string SUPPORT_CATEGORY_34 = "Graphic Problem";
	public const string SUPPORT_CATEGORY_35 = "Sound Issues";
	public const string SUPPORT_CATEGORY_36 = "Crashes/Lock Ups";
	public const string SUPPORT_CATEGORY_38 = "Website";
	public const string SUPPORT_CATEGORY_39 = "Stuck Characters";
	public const string SUPPORT_CATEGORY_4 = "Harassment";
	public const string SUPPORT_CATEGORY_40 = "Rules & Policies";
	public const string SUPPORT_CATEGORY_41 = "EULA & Terms of Service";
	public const string SUPPORT_CATEGORY_42 = "This category should be used for questions and complaints about the Game Masters and ISD Volunteers.";
	public const string SUPPORT_CATEGORY_43 = "Character Names";
	public const string SUPPORT_CATEGORY_46 = "Exploits";
	public const string SUPPORT_CATEGORY_48 = "Bans";
	public const string SUPPORT_CATEGORY_49 = "Billing & Account";
	public const string SUPPORT_CATEGORY_52 = "Payment Methods & Subscription Costs";
	public const string SUPPORT_CATEGORY_53 = "Please use this category if you are trying to reactivate a cancelled account or have questions regarding a suspended account.";
	public const string SUPPORT_CATEGORY_54 = "Lost Accounts & Passwords";
	public const string SUPPORT_CATEGORY_56 = "Trial Accounts";
	public const string SUPPORT_CATEGORY_57 = "Other Issues";
	public const string SUPPORT_CATEGORY_58 = "For any questions to marketing, please use this category.";
	public const string SUPPORT_CATEGORY_59 = "Volunteer Program";
	public const string SUPPORT_CATEGORY_62 = "Ships & Combat";
	public const string SUPPORT_CATEGORY_63 = "Skills";
	public const string SUPPORT_CATEGORY_67 = "Player Owned Structures";
	public const string SUPPORT_CATEGORY_7 = "Stuck";
	public const string SUPPORT_CATEGORY_70 = "Jump Clones";
	public const string SUPPORT_CATEGORY_71 = "Missions";
	public const string SUPPORT_CATEGORY_72 = "Escrow and trading";
	public const string SUPPORT_CATEGORY_73 = "Market and Trading";
	public const string SUPPORT_CATEGORY_74 = "Standings";
	public const string SUPPORT_CATEGORY_75 = "Corporation Names";
	public const string SUPPORT_CATEGORY_78 = "EVE Voice";
	public const string SUPPORT_CATEGORY_8 = "Agent missions in progress";
	public const string SUPPORT_CATEGORY_83 = "Other Issues";
	public const string SUPPORT_CATEGORY_9 = "Reimbursement";
	public const string SUPPORT_CATEGORY_91 = "Mac";
	public const string SUPPORT_CATEGORY_92 = "Please use this category for problems with Linux";
	public const string SUPPORT_CATEGORY_93 = "Character Transfers";
	public const string SUPPORT_CATEGORY_94 = "Character Portrait Swaps";
	public const string SUPPORT_CATEGORY_95 = "EVE Time Codes";
	public const string SUPPORT_CATEGORY_96 = "Payment Issues";
	public const string SUPPORT_CATEGORY_DESC34 = "If you are experiencing graphic problems please file in this category. Make sure to attach a DirectX diagnostics file to the petition.\r\n";
	public const string SUPPORT_CATEGORY_DESC_10 = "Please use this category for any questions regarding buying EVE or creating accounts.";
	public const string SUPPORT_CATEGORY_DESC_11 = "Please file here if you have questions about the minmum requirements for EVE.";
	public const string SUPPORT_CATEGORY_DESC_16 = "Please file all game play related petitions here. Note that you can get answers to many game play questions in the ingame \u2018Help\u2019 channel and on our website.\r\n";
	public const string SUPPORT_CATEGORY_DESC_17 = "For any questions regarding the character creation process.";
	public const string SUPPORT_CATEGORY_DESC_18 = "Please use this category for any questions regarding the combat system. Please note that any reimbursement requests must go through the reimbursement category and will not be answered if they are filed here.";
	public const string SUPPORT_CATEGORY_DESC_19 = "For any questions regarding the market and trading. Direct trading and Contracts go into this category as well.";
	public const string SUPPORT_CATEGORY_DESC_20 = "For any questions about agents, or if you are having problems with an agent or a mission.";
	public const string SUPPORT_CATEGORY_DESC_21 = "If you have questions about the Science and Industry system please file them here.";
	public const string SUPPORT_CATEGORY_DESC_22 = "For any questions or suggestions regarding the EVE Interface. If you are having a technical problem, please direct it to the technical category.";
	public const string SUPPORT_CATEGORY_DESC_23 = "For questions regarding any ships or items in the game.";
	public const string SUPPORT_CATEGORY_DESC_24 = "Please file any questions about Security status and Standings here.";
	public const string SUPPORT_CATEGORY_DESC_25 = "Please use this category for any petitions about Corporations and Alliances.";
	public const string SUPPORT_CATEGORY_DESC_26 = "Questions about the EVE community should be filed here.";
	public const string SUPPORT_CATEGORY_DESC_27 = "Player Owned Structures\tPlease file any questions about Player owned structures here. You may ask for help with problems here but any reimbursement requests should go through the reimbursement category.";
	public const string SUPPORT_CATEGORY_DESC_28 = "Please direct any questions about events here.";
	public const string SUPPORT_CATEGORY_DESC_29 = "This category is for all technical issues. Please be advised that petitions filed here regarding other issues will be deleted.";
	public const string SUPPORT_CATEGORY_DESC_30 = "Please use this category for problems with downloading and installing the game or patches.";
	public const string SUPPORT_CATEGORY_DESC_32 = "Please use this category if you are having problems logging into the game.";
	public const string SUPPORT_CATEGORY_DESC_35 = "Please use this category if you are experiencing issues with the sound in the game. Please attach a DirectX diagnostics file so we can see detailed information about your hardware and drivers.";
	public const string SUPPORT_CATEGORY_DESC_36 = "Please use this category if you are experiencing frequent crashes or disconnects.  Please attach a DirectX diagnostics file to the petition so we can see detailed information about your computer hardware and drivers.";
	public const string SUPPORT_CATEGORY_DESC_38 = "Please use this category to report website problems or ask questions about the website.";
	public const string SUPPORT_CATEGORY_DESC_39 = "Is your character stuck in space or station and cant play the game?. These petitions will be given high priority. Please be advised that petitions filed here regarding other issues than stuck characters will be deleted and repeated attempts may lead to an official warning.";
	public const string SUPPORT_CATEGORY_DESC_4 = "This category should be used to file complaints about harassment which is considered breach of TOS. Please be advised that petitions filed here regarding other issues than harassment will be deleted.\r\n";
	public const string SUPPORT_CATEGORY_DESC_40 = "If you have any questions regarding our rules and policies, please use this category. Please be advised that petitions filed here regarding other issues will be deleted.";
	public const string SUPPORT_CATEGORY_DESC_41 = "Please file any questions about the EULA or other policies here.";
	public const string SUPPORT_CATEGORY_DESC_42 = "This category should be used for questions and complaints about the Game Masters and ISD Volunteers.";
	public const string SUPPORT_CATEGORY_DESC_43 = "Please use this category for problems with Character Portrait Swaps";
	public const string SUPPORT_CATEGORY_DESC_46 = "Please use this category if you want to know if something is considered an exploit or report the use of an exploit.";
	public const string SUPPORT_CATEGORY_DESC_48 = "Please use this category for any questions regarding bans.";
	public const string SUPPORT_CATEGORY_DESC_49 = "Please file all account or billing related issues here. Please be advised that petitions filed here regarding other issues than Billing or account concerns will be deleted.";
	public const string SUPPORT_CATEGORY_DESC_52 = "For any questions regarding our payment methods or cost of subscription.";
	public const string SUPPORT_CATEGORY_DESC_53 = "Please use this category if you are trying to reactivate a cancelled account or have questions regarding a suspended account.";
	public const string SUPPORT_CATEGORY_DESC_54 = "Please go to the Lost password page to retrieve your password: https://secure.eve-online.com/forgotpassword.asp.  If you still need help, please file a petition in this category.";
	public const string SUPPORT_CATEGORY_DESC_56 = "Any questions regarding trial accounts should be filed here.\r\n";
	public const string SUPPORT_CATEGORY_DESC_57 = "Any issues that do not fit into any of the other categories should be filed here.";
	public const string SUPPORT_CATEGORY_DESC_58 = "For any questions to marketing, please use this category.";
	public const string SUPPORT_CATEGORY_DESC_59 = "For any questions about the volunteer program. Please note that you can apply to the volunteer program here: http://myeve.eve-online.com/isd.asp?sid=61173561. ";
	public const string SUPPORT_CATEGORY_DESC_62 = "If you have lost a ship in combat please use this category. You must select the ship from the drop down list and include the kill mail if possible.";
	public const string SUPPORT_CATEGORY_DESC_63 = "For any skill reimbursement petitions. Please note that training time lost dues to server downtime is not reimbursed.";
	public const string SUPPORT_CATEGORY_DESC_67 = "Please file here if you want to request reimbursement for a Player owned structure. Please make sure to include the location.";
	public const string SUPPORT_CATEGORY_DESC_7 = "Is your character stuck in space or station and cant play the game?. These petitions will be given high priority. Please be advised that petitions filed here regarding other issues than stuck characters will be deleted and repeated attempts may lead to an official warning.";
	public const string SUPPORT_CATEGORY_DESC_70 = "Please use this category for petitions regarding jump clones.";
	public const string SUPPORT_CATEGORY_DESC_71 = "For any mission reimbursement please file here. Please note that reimbursement is never given for the loss of Time Bonus.";
	public const string SUPPORT_CATEGORY_DESC_72 = "If you have suffered a loss while trading please use this category.";
	public const string SUPPORT_CATEGORY_DESC_73 = "If you have suffered a loss while trading please use this category.";
	public const string SUPPORT_CATEGORY_DESC_74 = "If you have suffered a standing loss please use this category. ";
	public const string SUPPORT_CATEGORY_DESC_75 = "Please use this category to report inappropriate corporation names or tickers.\r\n";
	public const string SUPPORT_CATEGORY_DESC_78 = "For any issues regarding ingame voice chat (Vivox).";
	public const string SUPPORT_CATEGORY_DESC_8 = "If you are having problems with an agent mission which prevents you from finishing it, please file a petition here. Please be advised that petitions filed here regarding other issues than agent missions in progress will be deleted.";
	public const string SUPPORT_CATEGORY_DESC_9 = "Please use this category if you have suffered a loss and believe you qualify for reimbursement. Make sure you read the Reimbursement Policy on our website before you submit your petition. ::http://www.eve-online.com/pnp/reimbursment_mb.asp";
	public const string SUPPORT_CATEGORY_DESC_91 = "Please use this category for problems with Mac.";
	public const string SUPPORT_CATEGORY_DESC_92 = "Please use this category for problems with Linux.";
	public const string SUPPORT_CATEGORY_DESC_93 = "Please use this category for problems with Character Transfers";
	public const string SUPPORT_CATEGORY_DESC_94 = "Please use this category for problems with Character Portrait Swaps";
	public const string SUPPORT_CATEGORY_DESC_95 = "Please use this category for problems with EVE Time Codes.";
	public const string SUPPORT_CATEGORY_DESC_96 = "Please use this category for problems with Payment Issues.";
	public const string SUPPORT_CREATE_NEW_PETITION = "Create New Petition";
	public const string SUPPORT_NOTE = "Note";
	public const string SUPPORT_NOTE_DESC = "If you have an EVE Online account, please <a href=\"/Pages/Login.aspx\">Login</a> to create the petition for that account. <BR> This will help speed up the handling of petitions and makes the GMs happy.";
	public const string SUPPORT_NOTE_DESC2 = "If you have an EVE Online account, please <a href=\\\"/Pages/Login.aspx\\\">Login</a> to create the petition for that account. <BR> This will help speed up the handling of petitions and makes the GMs happy.";
	public const string SUPPORT_PETITION_GUIDELINES = "<h3>Petition Guidelines</h3>\r\n\r\n<ol>\r\n<li>If you are requesting reimbursement, please read our <a href=\"http://www.eve-online.com/pnp/reimbursment.asp\">Reimbursement Policy</a> first to find out if your case could be eligible for reimbursement.</li><li>Please note that we don\u2019t reimburse the following:\r\n<ul>\r\n   <li>Agent mission time bonus</li>\r\n   <li>Contents of loot cans</li>\r\n   <li>Skill training time</li>\r\n   </ul>\r\n</li>\r\n<li>Please do not file a petition to report lag. We have plenty of tools to monitor the server and are aware of when it is lagging. For further information on what we are doing to address the current lag problems, see our <a href=\"http://www.eve-online.com/news\">news page</a></a>\r\n</li>\r\n<li>Please take all minor issues and gameplay questions to the ingame help channel, before filing a petition.</li>\r\n<li>Please do not file multiple petitions about the same subject. This will only increase the petition load and doing so repeatedly may result in actions being taken against your account.</li>\r\n<li>Please do not file petitions to ask if your petition will be answered soon. Unfortunately the waiting time is very long at the moment but we assure you that your petition is in the queue and will be answered when the time comes.</li>\r\n</ol>";
	public const string SUPPORT_PLEASE_SELECT_CATEGORY = "Please Select A Category ...";
	public const string SUPPORT_SUBJECT = "Subject";
	public const string SUPPORT_SUBJECT_MISSING = "Subject is missing";
	public const string SUPPORT_SUBMIT_PETITION = "Submit Petition";
	public const string SUPPORT_VERIFY_EMAIL = "Verify Email";
	public const string SUPPORTED_DIS_REQUIREMENTS = "Supported distributions and their requirements can be found <a href=\"http://support.eve-online.com/Pages/KB/Article.aspx?id=124\">here";
	public const string SUSPEND_ACCOUNT = "Need a break from EVE ? Suspend your account. You can Re-activate at any time";
	public const string SUSPENDED = "Suspended";
	public const string SWAP_CHAR_PORTRAIT_CACHE_WARNING = "<b><i>Please note that you might have to delete the \"Portrait\" folder in your cache directory to see the new portrait. The portraits are cached in the folder<br><br>\r\n\r\nWindows: <br>\r\n \"C:\\Documents and Settings\\%username%\\Local Settings\\Application Data\\CCP\\EVE\\c_program_files_ccp_eve_tranquility\\cache\\Pictures\\Portraits\" if you are on Windows 2000/XP, or \"C:\\Users\\%user%\\AppData\\Local\\CCP\\EVE\\c_program_files_ccp_eve_tranquility\\cache\\Pictures\\Portraits\" on Windows Vista assuming EVE is installed at C:\\Program Files\\CCP\\EVE \r\n<br>\r\nSimply copy and paste the paths into the explorers address bar or into the field you get by Start-Run (or Windows-Key + R).\r\n<br><br>\r\nMacintosh:<br>\r\n/Users/username/Library/Preferences/Eve Online Preferences/p_drive/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/cache/Pictures/Portraits\r\n\r\n\r\n</i></b>\r\n<br><br>\r\n\r\n\r\nSimply copy and paste the paths into the explorers address bar or into the field you get by Start-Run (or Windows-Key + R).</i></b>";
	public const string SWAP_CHARACTER_PORTRAIT = "Swap Character Portrait";
	public const string SWAP_CHARACTER_PORTRAIT_FAQ = "<p><strong>1. Swapping portraits, what is that good for? </strong><br />\r\n  For players that are not happy with their original portrait creation. They can \r\n  now create a new character, matching their main character in bloodline and gender \r\n  and make a portrait for that character they are happy with. Once the new character \r\n  is created they can use this option to swap the portraits of their new and main \r\n  character, thus changing the portrait of their main character to something that \r\n  they are happier with. </p>\r\n<p><strong>2 Why do I need to pay for swapping the portraits of my characters?</strong><br />\r\n  Your character portrait is a big part of your identity in EVE the change of \r\n  any part of that identity needs to be limited. CCP understands that late on \r\n  in the game you might start to regret the original choices you made with regards \r\n  to your character portrait. This is why the portrait swapping is supported and \r\n  the surest way of preventing identity hopping is to have real monetary transactions \r\n  behind each portrait swap. </p>\r\n<p><strong>3. Why does gender and bloodline have to match when swapping portraits?</strong><br />\r\n  As bloodline and gender define a lot about your character the portraits that \r\n  are going to be swapped need to have same bloodline and gender. The swapping \r\n  is only meant to fix elements you are not happy about with your original portrait \r\n  creation, it is not meant for gender and ancestry changes. </p>\r\n<p><strong>4. I just swapped the portraits of two of my character but I don\u2019t see the change in-game or on the forums.</strong><br /> As the portrait of your character is cached in various places, it can take up to 24 hours for all caches to be updated with your new portrait settings. Please note that you might also have to delete the \"Portrait\" folder in your cache directory to see the new portrait.<br /><br /> \r\n\r\nThe portraits are cached in the folder <br><br>\r\n\r\n<strong>If you are on Windows 2000/XP:</strong><br /><br />\r\n\r\n\"C:\\Documents and Settings\\%username%\\Local Settings\\Application Data\\CCP\\EVE\\c_program_files_ccp_eve_tranquility\\cache\\Pictures\\Portraits\"<br /><br />\r\n\r\n<strong>If you are on Windows Vista assuming EVE is installed at C:\\Program Files\\CCP\\EVE:</strong><br /><br />\r\n\r\n\"C:\\Users\\%user%\\AppData\\Local\\CCP\\EVE\\c_program_files_ccp_eve_tranquility\\cache\\Pictures\\Portraits\". <br /><br />\r\n\r\nSimply copy and paste the paths into the explorers address bar or into the field you get by Start-Run (or Windows-Key + R).<br />\r\n<br />\r\n<strong>Macintosh:</strong><br/><br />\r\n/Users/username/Library/Preferences/Eve Online Preferences/p_drive/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/cache/Pictures/Portraits\r\n<br />\r\n</p>";
	public const string SYSTEM = "System";
	public const string SYSTEM_REQUIREMENTS = "System Requirements";
	public const string SYSTEM_REQUIREMENTS_LINK = "System Requirements";
	public const string SYSTEM_REQUIREMENTS_LINUX = "<div style=\"color:Black; margin: 50px 50px 25px 50px; \">\r\n\t<h3><b><span>Linux</span></b></h3><br/>\r\n\t<h3>Minimum System Requirements:</h3>\r\n  \t<hr>\r\n        <ul>\r\n\t    <li>OS: <b>32 or 64 bit Ubuntu 7.04 or higher, Linspire 6 or higher, OpenSuSE 10.2 or higher.</b></li>\r\n            <li>CPU: <b>1.1 GHz</b></li>\r\n            <li>RAM: <b>512 MB or more</b></li>\r\n            <li>HD space: <b>6.0 GB</b></li>\r\n            <li>Network: <b>56k modem or better Internet connection</b></li>\r\n            <li>Video: <b>64 MB NVIDIA GeForce FX class card or better, ATI graphics cards are not supported.</b></li>           \r\n        </ul>\r\n        <br />\r\n\r\n\t<h3>Recommended System Configuration for Running EVE Online:</h3>\r\n  \t<hr> \r\n        <ul>\r\n\r\n            <li>OS: <b>32-Bit Ubuntu, OpenSuSE, Linspire</b></li>\r\n            <li>CPU: <b>1.5 GHz or better </b></li>\r\n            <li>RAM: <b>1024 MB or more</b></li>\r\n            <li>HD space: <b>6.0 GB</b></li>\r\n            <li>Network: <b>Broadband Internet connection</b></li>\r\n            <li>Video: <b>NVIDIA GeForce 6XXX series card or better, ATI graphics cards are not supported. </b></li>\r\n\t    <li>Alsa supported soundcard </li>           \r\n        </ul>\r\n\t<br/>\r\n\t<span><b>Kernel</b></span>\r\n\t<br/>\r\n\t<ul>\r\n            <li>Kernel 2.6.20 or newer</li>\r\n            <li>XFree86 4.0 or higher (4.3 is recommended) or the latest Xorg release</li>         \r\n        </ul>\r\n\t<br/>\r\n\t<span><b>OpenSuSE Dependencies:</b></span>\r\n\t<br/>\r\n\t<ul>\r\n            <li>python >= 2.4</li>\r\n            <li>python-gtk >= 2.6</li>\r\n            <li>gtk2 >= 2.6 </li>\r\n            <li>wget</li>\r\n            <li>dbus-1-python</li>        \r\n        </ul>\r\n\t<br/>\r\n\t<span><b>Ubuntu/Linspire Dependencies</b></span>\r\n\t<br/>\r\n\t<ul>\r\n            <li>libc6 (>= 2.2.4-4)</li>\r\n            <li>xlibmesa3 | libgl1</li>\r\n            <li>python (>= 2.4)</li>\r\n            <li>python2.4-dbus</li>\r\n            <li>python-gtk2 (>= 2.6)</li>\r\n\t    <li>python-glade2, wget</li>        \r\n        </ul>\r\n\t<br/>\r\n\t<span>A list of unsupported Linux distributions and their requirements can be found here</span>\r\n\t<br/>\r\n\t<ul>\r\n            <li>Make sure you have the latest working drivers installed from NVIDIA.</li>\r\n            <li>If using a 64bit operating system you must install the 32bit libraries for that system.</li>         \r\n        </ul>\r\n</div>";
	public const string SYSTEM_REQUIREMENTS_MAC = "<div style=\"color:Black; margin: 50px 50px 25px 50px; \">\r\n\t<h3><b><span>Mac</span></b></h3><br/>\r\n\t<h3>Minimum System Requirements:</h3>\r\n  \t<hr>\r\n        <ul>\r\n\t    <li>The client does not run on a PowerPC (G3/G4/G5) based Macintosh Machines (PowerMac). MacBook laptops are also not supported nor the Mac Mini.</li>\r\n\t    <li>Supported hardware is MacBook Pro laptops, Mac Pro machines and iMacs. All these machines have to meet the following minimum requirements below: </li>\r\n            <li>OS: <b>OS X 10.4.9 or later.</b></li>\r\n            <li>CPU: <b>Intel based computer with CPU speed equal or greater than 1.8GHz</b></li>\r\n            <li>RAM: <b>1024 MB or more</b></li>\r\n            <li>HD space: <b>6.0 GB</b></li>\r\n            <li>Network: <b>56k modem or better Internet connection</b></li>\r\n            <li>Video: <b>ATI X1600 or NVIDIA GeForce 7300 GT or higher with 128 MB of Video RAM</b></li>           \r\n        </ul>\r\n        <br />\r\n\r\n\t<h3>Recommended System Configuration for Running EVE Online:</h3>\r\n  \t<hr> \r\n        <ul>\r\n\r\n            <li>OS: <b>OS X 10.4.9 or later</b></li>\r\n            <li>CPU: <b>Intel based 2 GHz or better </b></li>\r\n            <li>RAM: <b>1024 MB or more</b></li>\r\n            <li>HD space: <b>6.0 GB</b></li>\r\n            <li>Network: <b>Broadband Internet connection</b></li>\r\n            <li>Video: <b>ATI X1900 or NVIDIA GeForce 7600 </b></li>           \r\n        </ul>\r\n\t<br/>\r\n\t<span>Do note that MacPro computers allow changing graphics cards</span>\r\n</div>";
	public const string SYSTEM_REQUIREMENTS_WINDOWS = "<div style=\"color:Black; margin: 50px 50px 25px 50px; \">\r\n\t<h3><b><span>Windows</span></b></h3><br/>\r\n\t<h3><b><span>Classic</span></b></h3><br/>\r\n\t<h3>Minimum System Requirements:</h3>\r\n  \t<hr>\r\n        <ul>\r\n\r\n            <li>OS: <b>Windows &trade; XP / Vista</b></li>\r\n            <li>CPU: <b>Intel Pentium &trade; III 800 MHz or AMD Athlon 800 MHz</b></li>\r\n            <li>RAM: <b>512 MB or more</b></li>\r\n            <li>HD space: <b>6.0 GB</b></li>\r\n            <li>Network: <b>56k modem or better Internet connection</b></li>\r\n            <li>Video: <b>32 MB 3D graphics card. NVIDIA GeForce 2 Series or greater, ATi Radeon 7200 or greater and Similar chips from other manufacturers</b></li>\r\n            <li>Drivers: <b>DirectX &trade; 9.0c (included) and latest video drivers</b></li>           \r\n        </ul>\r\n        <br />\r\n\r\n\t<h3>Recommended System Configuration for Running EVE Online:</h3>\r\n  \t<hr> \r\n        <ul>\r\n\r\n            <li>OS: <b>Windows &trade; XP / Vista</b></li>\r\n            <li>CPU: <b>Intel Pentium &trade; IV 1.5 GHz or AMD XP 1500+ MHz</b></li>\r\n            <li>RAM: <b>1024 MB or more</b></li>\r\n            <li>HD space: <b>6.0 GB</b></li>\r\n            <li>Network: <b>Broadband Internet connection</b></li>\r\n            <li>Video: <b>128 MB 3D graphics card. NVIDIA GeForce 6200 class card or higher, ATI 9000 series or higher and Similar chips from other manufacturers</b></li>\r\n            <li>Drivers: <b>DirectX &trade; 9.0c (included) and latest video drivers</b></li>           \r\n        </ul>\r\n\t<br />\r\n\t<h3><b><span>Premium</span></b></h3><br/>\r\n\t<h3>Minimum System Requirements:</h3>\r\n  \t<hr>\r\n        <ul>\r\n\r\n            <li>OS: <b>Windows &trade; XP / Vista</b></li>\r\n            <li>CPU: <b>Intel Pentium &trade; IV 1.5 GHz or AMD XP 1500+ MHz</b></li>\r\n            <li>RAM: <b>1024 MB or more</b></li>\r\n            <li>HD space: <b>8.0 GB</b></li>\r\n            <li>Network: <b>56k modem or better Internet connection</b></li>\r\n            <li>Video: <b>128 MB Shader Model 3.0 Graphics cards such as NVIDIA GeForce 6 class card or higher, ATI X1300 or higher and Similar chips from other manufacturers</b></li>\r\n            <li>Drivers: <b>DirectX &trade; 9.0c (included) and latest video drivers</b></li>           \r\n        </ul>\r\n        <br />\r\n\r\n\t<h3>Recommended System Configuration for Running EVE Online:</h3>\r\n  \t<hr> \r\n        <ul>\r\n\r\n            <li>OS: <b>Windows &trade; XP / Vista</b></li>\r\n            <li>CPU: <b>Intel Pentium &trade; IV 2 GHz or AMD XP 2000+ MHz</b></li>\r\n            <li>RAM: <b>2048 MB or more</b></li>\r\n            <li>HD space: <b>8.0 GB</b></li>\r\n            <li>Network: <b>Broadband Internet connection</b></li>\r\n            <li>Video: <b>256 MB 3D graphics card. NVIDIA GeForce 7950 or higher, ATI Radeon X1900 or higher and Similar chips from other manufacturers</b></li>\r\n            <li>Drivers: <b>DirectX &trade; 9.0c (included) and latest video drivers</b></li>           \r\n        </ul>\r\n\t<br/>\r\n\t<span>The minimum screen resolution for EVE is 1024x768. Audio hardware must be Direct Sound compatible. For optimum performance, use latest drivers available. Please note that Windows 95, Windows 98, ME, NT and 2000 below SP2 are not supported.</span>\r\n</div>";
	public const string T_FOR_TRILLION = "T";
	public const string TERMS_OF_SERVICE = "Website terms of service";
	public const string TEST_SUCCESSFUL_SERVER = "Test Successful, server";
	public const string TEXT_NO = "No";
	public const string TEXT_YES = "Yes";
	public const string THANKS_FOR_JOINING = "~/bitmaps/interface/trial_landing/ThankYou.png";
	public const string THANKS_FOR_PURCHASING_VIVOX = "Thank you for purchasing your Vivox subscription.";
	public const string THAT_YOU_HAVE_MADE = " that you have made an order ";
	public const string THIRTY_DAY_GAMETIME = "<b>30 day game time period</b><br/>\r\n";
	public const string THIRTY_DAY_GAMETIME_UNTIL_CHARGED = "<strong>30 day game time period<br />\r\n                </strong>Your credit card will not be charged until your 30 days of free\r\n                <br />\r\n                game time have expired.</td>";
	public const string THIS = "This";
	public const string THIS_WILL_HELP_IMPROVE = "This will help us to improve our service.";
	public const string THOUSAND = "Thousand";
	public const string THOUSANDS = "Thousands";
	public const string THREE_MONTH_DISCOUNT = "3 - Months: 10% Off";
	public const string THREE_MONTH_GAMETIME = "<b>3 month game time period</b><br/>";
	public const string THREE_MONTHS_FOR_THE_PRICE_OF_TWO = "<b>3 month game time period</b><br>\t\t\t\t\t\r\n\t\t\t\t\tFor the price of two months</td>";
	public const string TIME_CODE_BUY_ORDERS = "Eve Time Code buy orders";
	public const string TIME_CODE_MUST_BE_16_CHARS = "Time code must be 16 alphanumerical characters";
	public const string TIME_CODE_OFFERED = "Another player has offered to sell you Eve Time Codes for ISK, click here to view offers";
	public const string TIME_ZONE = "Time zone";
	public const string TIMECODE_ONLY_100_DAYS = "Please note you can only use 100 day time codes.";
	public const string TIMECODES_EU = "TimeCodes.eu";
	public const string TO_ACCOUNT = "to account";
	public const string TO_EXTEND_GAME_TIME = "To extend your game time simply fill out your personal and Direct Debit bank information in the form below and press the <span style=\"color:silver\">\'Next\'</span> button.";
	public const string TO_EXTEND_GAME_TIME_ETC = "To extend your game time simply enter the Game Time code in the form below and press the <span style=\"color:silver\">\'Next\'</span> button";
	public const string TO_RE_ACTIVATE_YOUR_ACCOUNT = "To re-activate your account simply fill out your personal and Direct Debit bank information in the form below and press the <span style=\"color:silver\">\'Next\'</span> button.";
	public const string TOP_OFF_ACCOUNT = "Top up your current account";
	public const string TOTAL_CHARGES_MADE = "Total Charges Made";
	public const string TOTAL_NUMBER_OF_PAYMENTS = "Total Number Of Payments";
	public const string TOTD_COMMON_MESSAGE1 = "If you find your security status low, tag along with a friend on a few missions to improve it.";
	public const string TOTD_COMMON_MESSAGE10 = "The sidebar map can be opened by pressing F11";
	public const string TOTD_COMMON_MESSAGE11 = "Wrecks and containers will not survive the harsh environments of space for longer than 2 hours.";
	public const string TOTD_COMMON_MESSAGE12 = "The overview can be customized by clicking the triangle left of the \"Overview\" text and selecting \"Open overview settings\".";
	public const string TOTD_COMMON_MESSAGE13 = "You can view your current frame rate in game by pressing 'ctrl' and 'F'.\r\n";
	public const string TOTD_COMMON_MESSAGE14 = "You can deactivate any active modules on a target, by clicking on their icons on the right side of the target.";
	public const string TOTD_COMMON_MESSAGE15 = "Dragging a ships icon to the station background will activate that ship.";
	public const string TOTD_COMMON_MESSAGE16 = "Make sure that you have an up to date clone at all times!\r\n";
	public const string TOTD_COMMON_MESSAGE17 = "Canceling a science and industry job will render the slot unavailable until the allocated time has passed.\r\n";
	public const string TOTD_COMMON_MESSAGE18 = "Kill rights do not allow pod killing!";
	public const string TOTD_COMMON_MESSAGE19 = "You can move grouped windows together by holding 'shift' while dragging the windows.";
	public const string TOTD_COMMON_MESSAGE2 = "You can quickly target an opponent or any object by pressing 'ctrl' and the left mouse button upon them. ";
	public const string TOTD_COMMON_MESSAGE20 = "The autopilot will warp you at 15km range from stargates. You can manually warp to 0km.\r\n";
	public const string TOTD_COMMON_MESSAGE21 = "The EVE Online knowledge base has a wealth of information that is updated on a regular basis. https://support.eve-online.com/Pages/KB/\r\n";
	public const string TOTD_COMMON_MESSAGE22 = "To flip through open windows and chats you can hold down 'Ctrl' and repeatedly press 'Tab'.\r\n";
	public const string TOTD_COMMON_MESSAGE23 = "By pressing 'Ctrl' and 'F9' you can hide the user interface completely.\r\n";
	public const string TOTD_COMMON_MESSAGE24 = "Yellow containers and wrecks belong to someone else. Taking from these will result in you being flagged as a thief towards the owner and his corporation.\r\n";
	public const string TOTD_COMMON_MESSAGE25 = "You can interact with billboards around stargates. Try right clicking on it.";
	public const string TOTD_COMMON_MESSAGE26 = "The Tactical Overlay shows the range of all of your modules, including mining lasers, and electronic warfare.  Hover your mouse over the module to bring up its range.";
	public const string TOTD_COMMON_MESSAGE27 = "Double clicking a players avatar will instantly open the information about the player.";
	public const string TOTD_COMMON_MESSAGE28 = "The solarsystem map can show all your bookmarks and their location.";
	public const string TOTD_COMMON_MESSAGE29 = "By pressing 'Ctrl' and 'A' you can select all items in a container or hangar.";
	public const string TOTD_COMMON_MESSAGE3 = "Items can be dragged from containers and wrecks directly to the cargohold icon on the HUD.";
	public const string TOTD_COMMON_MESSAGE30 = "When in doubt, right  click!";
	public const string TOTD_COMMON_MESSAGE31 = "Did you know that you can buy PLEX in the account management page on www.eveonline.com  or on the EVE market like any other trade-good?";
	public const string TOTD_COMMON_MESSAGE4 = "Upon the destruction of your capsule, all implants in your head will be destroyed.";
	public const string TOTD_COMMON_MESSAGE5 = "To quit instantly, you can press 'ctrl' and 'Q'.";
	public const string TOTD_COMMON_MESSAGE6 = "To drop partial amounts from a stack of items, hold down the 'shift' button while dragging and dropping.";
	public const string TOTD_COMMON_MESSAGE7 = "In some missions, the item required to complete your mission is dropped by the last NPC killed.";
	public const string TOTD_COMMON_MESSAGE8 = "While in a fleet, you can not shoot at others unless you are in the same corporation or at war. Doing so will result in CONCORD intervention and the destruction of your ship.";
	public const string TOTD_COMMON_MESSAGE9 = "To cancel your warp, press 'Ctrl' and 'space'. This will stop your ship and cancel your warp.";
	public const string TRANSACTION_REFERENCE = "Transaction reference";
	public const string TRANSACTION_SUCCEEDED = "Transaction Succeeded";
	public const string TRANSACTION_SUCCESS = "Transaction Success";
	public const string TRANSFER_A_CHARACTER = "Transfer a character, change the portrait of a character or sell EVE Time Codes.";
	public const string TRANSFER_CHARACTER = "Transfer Character";
	public const string TRANSFER_CHARACTER_FAQ = "\t<strong>1. Why do I have to pay for transferring my character?</strong><br>\r\n\tAs your character is your identity in EVE the transfer of such an identity needs\r\n\tto be limited. Identity hopping and alternate character abuse are immersion breakers\r\n\tin any virtual world; this is why CCP has chosen to limit this as much as possible.\r\n\tIt is clear that some players wish to donate their characters to their friends so\r\n\twe want to keep this possibility open. The surest way to prevent abuse of this feature\r\n\tis to have credit card records backing the transfer. All abuse/hacking/exploitation\r\n\tof this feature will be treated as credit card fraud.\r\n\t<p>\r\n\t\t<strong>2. I have suspended my account and I can't transfer a character from that account,\r\n\t\t\twhy is that?<br>\r\n\t\t</strong>To prevent possible exploit your account needs to be in active state, i.e.\r\n\t\tsubscription is paid for. This is to prevent assets on frozen, banned or otherwise\r\n\t\tsuspended accounts from being transferred.</p>\r\n\t<p>\r\n\t\t<strong>3. Why does my character have to be in an NPC corporation to be transferred?<br>\r\n\t\t</strong>Being in a player corporation is a serious commitment. There is no way\r\n\t\tfor CCP to verify that you are transferring your character with the consent of your\r\n\t\tfellow corporation members. To transfer such a character you need to first resign\r\n\t\tfrom your corporation, after the transfer the character can reapply for the corporation\r\n\t\tand the corpmates then have the option of evaluating if they choose to reaccept\r\n\t\tthe character under the changed circumstances.\r\n\t</p>\r\n\t<p>\r\n\t\t<strong>4. Why does my character have to be 14 days old or more to be transferred?<br>\r\n\t\t</strong>Transferring a character that is less than 14 days old makes little sense.\r\n\t\tThis limitation is put in place mainly to prevent accidental transfers of wrong\r\n\t\tcharacters.\r\n\t</p>";
	public const string TRANSFER_ONE_CHARACTER_TO_ANOTHER_ACCOUNT = "Transfer one of your characters to another account. This transaction has a flat one time fee of ##currencySign####amount## per transfer.";
	public const string TRANSFER_TO = "Transfer to";
	public const string TRANSFERS_ONE_CHARACTER_TO_ANOTHER = "Transfers one of your characters to another account. There is a flat fee of ##currencySign####amount##, charged once to your credit card. Please follow the instructions below to transfer a character.";
	public const string TRANSITION = "Transition";
	public const string TRIAL = "Trial";
	public const string TRIAL_ACCOUNT_EXTENDED = "Your 3-day trial has been extended to 7-days!  Account successfully created.";
	public const string TRIAL_ACTIVATION_ERROR = "Operation performed an unexpected error, Unable to activate trial, please review information and try again.";
	public const string TRIAL_CONFIRMATION_EMAIL_HEADER = "EVE Online: Registration Confirmation";
	public const string TRIAL_CONFIRMATION_EMAIL_SENDER = "EVE Online Registration";
	public const string TRIAL_LANDING_BOX_2 = "Hundreds of thousands of players compete within a single persistent universe for military, economic, and political power. Players explore the suns of New Eden, mine and refine resources, drive the economy, and wage war on one another in a richly detailed virtual world far from Earth.";
	public const string TRIAL_SIGNUP_ALT = "SIGN UP FOR A FREE 14-DAY ACCESS";
	public const string TRILLION = "Trillion";
	public const string TRILLIONS = "Trillions";
	public const string TRINITY_D3DX_NOTFOUND_MSG2 = "Failed to find an install of %(pathName)s.  An attempt was made to run the installer for this file but this doesn't seem to have addressed the problem.  Possibly the current user does not have privileges to install software onto this computer.  Do you want to continue?";
	public const string TRINITY_D3DX_NOTFOUND_TITLE2 = "Failed to install required version of D3DX";
	public const string TRINITY_DX_OUTDATED_MSG = "DirectX %(currMajor)s.%(currMinor)s%(currLetter)s detected but this application needs %(reqMajor)s.%(reqMinor)s%(reqLetter)s.\r\nClick Yes to continue, but the application may not run.\r\nClick No to go to support web page where you can download the\r\nlatest DirectX runtime files.";
	public const string TRINITY_DX_OUTDATED_TITLE = "Try to continue with old DirectX version?";
	public const string TSUNAMI_DISASTER_RELIEF_EFFORT = "Tsunami disaster relief effort";
	public const string TWELVE_MONTH_GAMETIME = "<b>12 month game time period</b><br/>\r\n";
	public const string TWO_PHASE_PAYMENT_INIT_PRICE = "The price for the initial registration includes an additional ##CurrencySign####RegistrationFee## fee, this fee is not charged again:";
	public const string TYPE = "Type";
	public const string UI_ARENAS_ACTIVATINGNEWSHIP = "Activating New Ship";
	public const string UI_ARENAS_ALLIANCE = "Alliance";
	public const string UI_ARENAS_BACK = "Back";
	public const string UI_ARENAS_CHALLENGE = "Challenge";
	public const string UI_ARENAS_CHALLENGINGPLAYER = "Challenging player";
	public const string UI_ARENAS_CHARACTER = "Character";
	public const string UI_ARENAS_COMBAT_RESULTS = "Won::Lost::Draw::Unknown";
	public const string UI_ARENAS_COMBATLOG = "Match Log";
	public const string UI_ARENAS_COMBATLOG_HEADER = "LogID::Start Time::End Time::Opponent::Result";
	public const string UI_ARENAS_COMBATSIMULATOR = "<h4><center><b>COMBAT SIMULATOR</b></center></h4>\r\n<br>\r\n<br>\r\n<i>\r\nThe Combat Simulator allows capsuleers to compete in a one-on-one deathmatch in a virtual environment where defeat means losing only the ISK wagered\u2026 and personal pride. Access is restricted to pilots who have the necessary skills to pilot the ship class of their choosing and who have purchased the relevant 24-hour access ticket. \r\n<br>\r\n<br>\r\nISK is wagered on a per match basis and the winner takes all (minus 8% handling fee). The wager amount is fixed (by ship class) for an automatic match-up \u2013 the system automatically matches similarly ranked opponents \u2013 but can be specified for custom matches. The outcome of every match is recorded and the participants\u2019 global ranking altered accordingly; trackable via the Combat Simulator Leaderboard.\r\n</i>\r\n<ul>\r\n<br>\r\n<br>\r\n<h4><center><b>QUICKSTART GUIDE</b></center></h4>\r\n<br>\r\n<br>\r\n<Li>Purchase an access ticket for the ship class of your choice.\r\n<Li>Select your ship.\r\n<Li>Fit your chosen ship.\r\n<Li>Find a match using the default matchmaking settings or customize the query using the provided filters.\r\n<Li>Have fun!\r\n<br>\r\n<br>\r\n<b>Note:</b> Purchasing a ticket for a ship class you already have a ticket for will extend the access time by an additional 24 hours.\r\n<br>";
	public const string UI_ARENAS_CONFIRMFIT = "Confirm Fit";
	public const string UI_ARENAS_CORP = "Corp";
	public const string UI_ARENAS_CUSTOMMATCH = "Custom Match";
	public const string UI_ARENAS_ENTERINGLOBBY = "Entering Combat Simulator";
	public const string UI_ARENAS_ESCCANCEL = "Press ESC to cancel";
	public const string UI_ARENAS_EXIT = "Exit";
	public const string UI_ARENAS_EXITARENA = "Exit Arena";
	public const string UI_ARENAS_FILTER = "Match Filters";
	public const string UI_ARENAS_FINDMATCH_DESC = "Welcome to the Combat Simulator Lobby\r\nSelect <B>\"Find Match\"</B> to be instantly \r\njoined up in a match with other players.\r\nUse custom filters tailor your match making \r\nif you choose, or right-click on any \r\ncharacter portait via <B>People & Places</B>, or \r\nthrough <B>Chat</B> to issue a direct challenge.";
	public const string UI_ARENAS_FITTING = "Fitting";
	public const string UI_ARENAS_INSIDERINFO = "Insider Info";
	public const string UI_ARENAS_ITEMSELECTION = "Item Selection";
	public const string UI_ARENAS_LEADERBOARDS = "Leaderboard";
	public const string UI_ARENAS_LEADERBOARDS_HEADER = "Pilot::ECR::Wins::Losses::Kills";
	public const string UI_ARENAS_LEAVINGLOBBY = "Leaving Combat Simulator";
	public const string UI_ARENAS_LOBBY = "Lobby";
	public const string UI_ARENAS_MATCHMAKINGINPROGRESS = "matchmaking in progress";
	public const string UI_ARENAS_MY_TICKETS = "My Tickets";
	public const string UI_ARENAS_MY_TICKETS_HEADER = "Ticket Type::Expire Time";
	public const string UI_ARENAS_NEXT = "Next";
	public const string UI_ARENAS_NOTICKET = "You have no valid ticket. Please buy a ticket first.";
	public const string UI_ARENAS_QUICKMATCH = "Find Match";
	public const string UI_ARENAS_SEARCHSTRING = "SEARCH STRING";
	public const string UI_ARENAS_SEARCHTYPE = "SEARCH TYPE";
	public const string UI_ARENAS_SELECTEDSHIP = "Selected Ship Class: %(type)s";
	public const string UI_ARENAS_SHIP = "Ship";
	public const string UI_ARENAS_STEP2 = "Select Ship";
	public const string UI_ARENAS_STEP3 = "Fit Ship";
	public const string UI_ARENAS_STEP4 = "Enter Match";
	public const string UI_ARENAS_STEPINFO1 = "Purchase Ticket";
	public const string UI_ARENAS_TICKET = "Tickets";
	public const string UI_ARENAS_TICKETCLASS = "<B>%(class)s CLASS TICKET</B>";
	public const string UI_ARENAS_TICKETEXPIRYDATE = "Expires in %(expireDate)s";
	public const string UI_ARENAS_TICKETMINWAGER = "(Minimum wager: %(minWager)s ISK)";
	public const string UI_ARENAS_TICKETMINWAGER2 = "Minimum Wager: %(minWager)s ISK";
	public const string UI_ARENAS_TICKETPRICE = "%(price)s ISK";
	public const string UI_ARENAS_TICKETPURCHASE = "<B>CLICK HERE</B> TO BUY (%(price)s ISK)";
	public const string UI_ARENAS_TICKETS_NAMES = "Tickets::Frigate::Destroyer::Cruiser::Battlecruiser::Battleship";
	public const string UI_ARENAS_TOFITTING = "To fitting page";
	public const string UI_ARENAS_TOLOBBY = "To lobby";
	public const string UI_ARENAS_TOSHIPPAGE = "To ship selection";
	public const string UI_ARENAS_TOTICKETPAGE = "To ticket page";
	public const string UI_ARENAS_UNCONFIRMFIT = "Unconfirm Fit";
	public const string UI_ARENAS_WAIT = "Please wait";
	public const string UI_AUDIO_AMBIENT002 = "Miner Stories";
	public const string UI_AUDIO_AMBIENT003 = "Hidden Mementos";
	public const string UI_AUDIO_AMBIENT004 = "War Relics";
	public const string UI_AUDIO_AMBIENT005 = "Red Glowing Dust";
	public const string UI_AUDIO_AMBIENT006 = "Costs of Conflict";
	public const string UI_AUDIO_AMBIENT007 = "Jovian Riddle";
	public const string UI_AUDIO_AMBIENT008 = "Lost Wormhole";
	public const string UI_AUDIO_AMBIENT009 = "Below the Asteroids";
	public const string UI_AUDIO_AMBIENT010 = "Forsaken Ruins";
	public const string UI_AUDIO_AMBIENT011 = "Surplus of Rare Artifacts";
	public const string UI_AUDIO_AMBIENT012 = "The Green Nebula";
	public const string UI_AUDIO_AMBIENT013 = "Primordial Star Clouds";
	public const string UI_AUDIO_AMBIENT014 = "The Jovian Front";
	public const string UI_AUDIO_AMBIENT015 = "My Other Residency";
	public const string UI_AUDIO_AMBIENT016 = "Merchants, Looters and Ghosts";
	public const string UI_AUDIO_AMBIENT017 = "Safe Trade Routes";
	public const string UI_AUDIO_AMBIENT018 = "Last Power Cell";
	public const string UI_AUDIO_AMBIENT020 = "EVE of Battle";
	public const string UI_AUDIO_AMBIENT021 = "Nouvelle Rouvenor Hero";
	public const string UI_AUDIO_AMBIENT022 = "Inter-Spatial-Flexure";
	public const string UI_AUDIO_AMBIENT023 = "Infinite Distortion of Space and Time";
	public const string UI_AUDIO_AMBIENT024 = "Tomorrows Neverending Yesterday";
	public const string UI_AUDIO_AMBIENT025 = "Gallentean Refuge";
	public const string UI_AUDIO_AMBIENT026 = "Love, Honour and Obey";
	public const string UI_AUDIO_AMBIENT028 = "Everyday Zone";
	public const string UI_AUDIO_AMBIENT029 = "Object Almost Accomplished";
	public const string UI_AUDIO_AMBIENT030 = "Ride Out the Storm";
	public const string UI_AUDIO_AMBIENT031 = "At the End of Your Journey";
	public const string UI_AUDIO_AMBIENT032 = "Do You Know Where You Are?";
	public const string UI_AUDIO_AMBIENT033 = "Home at Last";
	public const string UI_AUDIO_AMBIENT034 = "Miners Heaven";
	public const string UI_AUDIO_AMBIENT035 = "Quaesitum Finished";
	public const string UI_AUDIO_AMBIENT036 = "My Own Binary System";
	public const string UI_AUDIO_AMBIENT037 = "Something Old, Something New";
	public const string UI_AUDIO_AMBIENT038 = "I Saw Your Ship";
	public const string UI_AUDIO_AMBIENT039 = "We Fight Proud for the Holder";
	public const string UI_AUDIO_AMBIENT040 = "The Hunt";
	public const string UI_AUDIO_AMBIENT041 = "Amongst Allies";
	public const string UI_AUDIO_AMBIENT042 = "Theme Of The Universe";
	public const string UI_AUDIO_AMBIENT043 = "Defenders of the Orphic World";
	public const string UI_AUDIO_AMBIENT044 = "Treasure the Obscure";
	public const string UI_AUDIO_AMBIENT045 = "Rose Of Victory";
	public const string UI_AUDIO_AMBIENT046 = "It's Full of Stars";
	public const string UI_AUDIO_AMBIENT047 = "Smoke From Down Below";
	public const string UI_AUDIO_AMBIENT048 = "...But Still We Go On";
	public const string UI_AUDIO_AMBIENT049 = "In The Depth Of Space";
	public const string UI_AUDIO_AMBIENT050 = "Minmatar Rebel Alliance";
	public const string UI_AUDIO_AMBIENT051 = "All Which Was Lost Has Now Been Regained";
	public const string UI_AUDIO_AMBIENT052 = "Borderlines";
	public const string UI_AUDIO_AMBIENT053 = "Wonderlands of the Mind";
	public const string UI_AUDIO_AMBIENT054 = "Omens";
	public const string UI_AUDIO_AMBIENT056 = "The Solitary Pilot";
	public const string UI_AUDIO_AMBIENT057 = "Times Of Sanguinity";
	public const string UI_AUDIO_AMBIENT058 = "Doomed Forever";
	public const string UI_AUDIO_AMBIENT059 = "Path Of The Cursed";
	public const string UI_AUDIO_AMBIENT060 = "On The Outskirts";
	public const string UI_AUDIO_AMBIENT061 = "Forgotten Places";
	public const string UI_AUDIO_AMBIENT062 = "Precious Ore";
	public const string UI_AUDIO_AMBIENT063 = "It Ends Here";
	public const string UI_AUDIO_AMBIENT064 = "Shifting The Balance Of Power";
	public const string UI_AUDIO_AMBIENT065 = "Where Evil Lurks";
	public const string UI_AUDIO_AMBIENT066 = "Point Of No Return";
	public const string UI_AUDIO_AMBIENT067 = "Theme From Jita";
	public const string UI_AUDIO_AMBIENT068 = "New Moon";
	public const string UI_AUDIO_AMBIENT069 = "Seek And You Shall Find";
	public const string UI_AUDIO_AMBIENT070 = "Learning From The Past";
	public const string UI_AUDIO_AMBIENT071 = "Close To A Holy Place";
	public const string UI_AUTHENTICATION_TRIALACCOUNT = "<html>\r\n<head>\r\n</head>\r\n<body link=#ffa500 alink=#DCBA5080 vlink=#DCBA50>\r\n\r\n\t<b>Welcome to EVE Online %(username)s.</b>\r\n\t<br><br>\r\n\tYou are on a <b>%(trialLen)s day trial</b>. Your account was created <b>%(createDate)s</b> meaning that you have <b>%(daysLeft)s days left</b> on your trial.\r\n\t<br><br>\r\n\tAt any time you can log in to the <b><a\r\n\thref=\"shellexec:https://secure.eve-online.com/login.asp?username=%(username)s\">account management page</a></b>\r\n\tand change your trial account to a paying account and continue playing your character.\r\n\t<br><br>\r\n\tCurrently there are <b>%(totalPlayers)s</b> players on the server and of that <b>%(totalTrial)s</b> are trial accounts.\r\n\t\r\n</body>\r\n</html>";
	public const string UI_AUTHENTICATION_TRIALACCOUNT_LIMIT = "<html>\r\n<body>\r\n    We need to limit the amount of concurrent trials accounts on our servers.<br>\r\nWe are sorry to inform you that you cannot enter the world of EVE at this time.\r\n    You can either wait until the number of logged on trial accounts reduces or\r\n    login to account management to sign up for a subscription to login straight away.\r\n</body>\r\n</html>\r\n";
	public const string UI_CAL_CALENDAR = "Calendar";
	public const string UI_CAL_DISMISS_EVENT = "Dismiss";
	public const string UI_CAL_END_TIME = "Ends";
	public const string UI_CAL_FRIDAY = "Friday";
	public const string UI_CAL_LOCATION = "Location";
	public const string UI_CAL_LOCATION_NOWHERE = "N/A";
	public const string UI_CAL_MODIFY_EVENT = "Modify";
	public const string UI_CAL_MONDAY = "Monday";
	public const string UI_CAL_MONTH = "Month";
	public const string UI_CAL_NEW_CORP_EVENT = "New Corporation Event";
	public const string UI_CAL_NEW_EVENT = "New Event";
	public const string UI_CAL_NEXT = "Next";
	public const string UI_CAL_PREV = "Prev";
	public const string UI_CAL_SATURDAY = "Saturday";
	public const string UI_CAL_START_TIME = "Starts";
	public const string UI_CAL_SUNDAY = "Sunday";
	public const string UI_CAL_THURSDAY = "Thursday";
	public const string UI_CAL_TODAY = "Today";
	public const string UI_CAL_TODAY_DAY = "Today (%s)";
	public const string UI_CAL_TOMORROW = "Tomorrow";
	public const string UI_CAL_TOPIC = "Topic";
	public const string UI_CAL_TRAINING_FINISHES = "Training of %s finishes.";
	public const string UI_CAL_TUESDAY = "Tuesday";
	public const string UI_CAL_WEDNESDAY = "Wednesday";
	public const string UI_CAL_WEEK = "Week";
	public const string UI_CAL_WEEK_BETWEEN = "Week of %(start)s - %(end)s";
	public const string UI_CELINFO_AGE = "Age";
	public const string UI_CELINFO_DENSITY = "Density";
	public const string UI_CELINFO_ECCENTRICITY = "Eccentricity";
	public const string UI_CELINFO_ESCAPEVELOCITY = "Escape velocity";
	public const string UI_CELINFO_FRAGMENTED = "Fragmented";
	public const string UI_CELINFO_LIFE = "Life";
	public const string UI_CELINFO_LOCKED = "Locked";
	public const string UI_CELINFO_LUMINOSITY = "Luminosity";
	public const string UI_CELINFO_MASS = "Mass";
	public const string UI_CELINFO_MASSDUST = "Mass";
	public const string UI_CELINFO_MASSGAS = "Mass gas";
	public const string UI_CELINFO_ORBITPERIOD = "Orbit period";
	public const string UI_CELINFO_ORBITRADIUS = "Orbit radius";
	public const string UI_CELINFO_PRESSURE = "Pressure";
	public const string UI_CELINFO_RADIUS = "Radius";
	public const string UI_CELINFO_ROTATIONRATE = "Rotation rate";
	public const string UI_CELINFO_SPECTRALCLASS = "Spectral class";
	public const string UI_CELINFO_SURFACEGRAVITY = "Surface gravity";
	public const string UI_CELINFO_TEMPERATURE = "Temperature";
	public const string UI_CERT_RECLEVEL0 = "Recommendation Level 0";
	public const string UI_CERT_RECLEVEL1 = "Recommendation Level 1";
	public const string UI_CERT_RECLEVEL2 = "Recommendation Level 2";
	public const string UI_CERT_RECLEVEL3 = "Recommendation Level 3";
	public const string UI_CERT_RECLEVEL4 = "Recommendation Level 4";
	public const string UI_CERT_RECLEVEL5 = "Recommendation Level 5";
	public const string UI_CHARCREA_ANCESTRY = "Ancestry";
	public const string UI_CHARCREA_ANCESTRYSELECTION = "Choose your ancestry";
	public const string UI_CHARCREA_ANCESTRYSELECTION_ACT = "Ancestry";
	public const string UI_CHARCREA_ANCESTRYSELECTION_TEXT = "Within each bloodline are a host of subcultures, tradecrafts, and sects which have risen to prominence. They help define your character's individual origins, without limiting the paths you might follow or the successes you might achieve in EVE.";
	public const string UI_CHARCREA_APPEARANCE = "Appearance\r\n";
	public const string UI_CHARCREA_APPEARANCESELECTION = "Create your appearance";
	public const string UI_CHARCREA_ATTRIBUTE = "Attribute";
	public const string UI_CHARCREA_ATTRIBUTES = "Attributes";
	public const string UI_CHARCREA_ATTRIBUTESBUTTONHINT = "Click to show the attributes you are getting with your current selections.<br><br><b>Note:</b> Attributes that you get through Learning skills are marked in yellow.";
	public const string UI_CHARCREA_ATTRIBUTESOVERVIEW = "Attributes Overview";
	public const string UI_CHARCREA_ATTRIBUTESSELECTION = "Distribute your attribute points";
	public const string UI_CHARCREA_ATTRIBUTESSELECTION_ACT = "Attributes";
	public const string UI_CHARCREA_ATTRIBUTESSELECTION_TEXT = "Your attributes dictate how quickly you are able to learn skills. The higher your attributes, the faster you learn the skills that depend on them. <b>You must distribute all available points before continuing.</b>\r\n\r\nAttributes have no effect on the proficiency with which you use those skills.";
	public const string UI_CHARCREA_BLOODLINE = "Bloodline";
	public const string UI_CHARCREA_BLOODLINESELECTION = "Choose your bloodline";
	public const string UI_CHARCREA_BLOODLINESELECTION_ACT = "Bloodline";
	public const string UI_CHARCREA_BLOODLINESELECTION_TEXT = "The dominant bloodlines of each population not only represent the strongest of those who have survived over the millennia, but also reveal the diverse origins of those special individuals now capable of commanding the most powerful technologies ever constructed.";
	public const string UI_CHARCREA_CAREER = "Career";
	public const string UI_CHARCREA_CAREERSELECTION = "Choose your career";
	public const string UI_CHARCREA_CAREERSELECTION_ACT = "Career";
	public const string UI_CHARCREA_CAREERSELECTION_TEXT = "Your choice of career dictates your general sphere of interest and what school you enter to specialize in subjects relating to it.\r\n\r\nYour choice of career will influence your skills and, through them, your attributes.";
	public const string UI_CHARCREA_CHECKAVAILABILITY = "Check availability";
	public const string UI_CHARCREA_CURRENTATTRIBUTES = "Current Attributes";
	public const string UI_CHARCREA_CURRENTSKILLS = "Current Skills (%(points)s pts.)";
	public const string UI_CHARCREA_DECREASEATTRIBUTE = "Decrease value of %(attributeName)s by %(amount)s";
	public const string UI_CHARCREA_ERROR_ILLEGALCHARACTERS = "Name contains illegal characters.";
	public const string UI_CHARCREA_ERROR_MORETHANONESPACE = "Name contains more than one space.";
	public const string UI_CHARCREA_ERROR_NAMEALREADYTAKEN = "Name is already taken.";
	public const string UI_CHARCREA_ERROR_NAMEBANNED = "Name is banned.";
	public const string UI_CHARCREA_ERROR_TOOLONG = "Name is too long.";
	public const string UI_CHARCREA_ERROR_TOOSHORT = "Name is too short.";
	public const string UI_CHARCREA_ERROR_UNAVAILABLE = "Name is unavailable.";
	public const string UI_CHARCREA_GENDER = "Gender";
	public const string UI_CHARCREA_GENDERSELECTION = "Choose your gender";
	public const string UI_CHARCREA_GENDERSELECTION_ACT = "Gender";
	public const string UI_CHARCREA_GENDERSELECTION_TEXT = "Working together, men and women overcame the challenges that met the colonists of EVE and spread mankind across space. <b>Your choice of gender is a social choice and is likely to subtly influence how pilots will respond to you</b>\r\n\r\nYour choice will not influence your skills.";
	public const string UI_CHARCREA_HINTCHECKAVAILABILITY = "Allows you to continue if the desired name is available";
	public const string UI_CHARCREA_HINTCLEARSELECTION = "Review general information about %(step)s";
	public const string UI_CHARCREA_HINTCONFIRM = "Confirm %(step)s";
	public const string UI_CHARCREA_HINTJUMPTO = "Jump To %(step)s";
	public const string UI_CHARCREA_HINTMORPH = "Morph %(morph)s ";
	public const string UI_CHARCREA_HINTPREVIOUS = "Reconsider %(step)s";
	public const string UI_CHARCREA_HINTSHOWDETAILEDINFO = "Shows detailed information about the %(item)s %(type)s";
	public const string UI_CHARCREA_INCREASEATTRIBUTE = "Increase value of %(attributeName)s by %(amount)s";
	public const string UI_CHARCREA_LOADINGPORTRAIT = "Loading Portrait";
	public const string UI_CHARCREA_NAME = "Name";
	public const string UI_CHARCREA_NAMESELECTION = "Choose your name";
	public const string UI_CHARCREA_PORTRAIT = "Appearance";
	public const string UI_CHARCREA_RACE = "Race";
	public const string UI_CHARCREA_RACESELECTION = "Choose your race";
	public const string UI_CHARCREA_RACESELECTION_ACT = "Race";
	public const string UI_CHARCREA_RACESELECTION_TEXT = "The four main races have survived by rediscovering and advancing lost technology from the early colonization period of EVE. At first, the races flourished independently of each other, building their civilizations to greatness one hardship or conquest at a time. They would eventually clash in thunderous conflicts whose tragic consequences can be felt to this day. The empires are the most powerful nation-states of EVE, and the birthplace of almost all the capsuleers in New Eden.";
	public const string UI_CHARCREA_REMAININGPOINTSLEFT = "%(num)s remaining points left";
	public const string UI_CHARCREA_REPLAYAUDIO = "Replay audio introduction for the %(step)s part of the character creation";
	public const string UI_CHARCREA_RETURNTOCHARSEL = "Return to character selection";
	public const string UI_CHARCREA_SKILLSBUTTONHINT = "Click to show the skills you are getting with your current selections";
	public const string UI_CHARCREA_SPECIALITY = "Specialization";
	public const string UI_CHARCREA_SPECIALITYSELECTION = "Choose your specialization";
	public const string UI_CHARCREA_SPECIALITYSELECTION_ACT = "Specialization";
	public const string UI_CHARCREA_SPECIALITYSELECTION_TEXT = "Your specialization indicates the direction of your studies on the later stages of your education.\r\n\r\nYour choice of specialization will influence your skills and, through them, your attributes.";
	public const string UI_CHARCREA_STARTINSPACE = "Start in Space";
	public const string UI_CHARCREA_STARTINSTATION = "Start in Station";
	public const string UI_CHARCREA_WELCOMETEXT1 = "The ultimate journey begins with the creation of your capsuleer character. Although every inhabitant of New Eden shares a distant common origin, the four main empires vary greatly in culture, expression, and history. The race you choose shapes your identity, but not your ability, for each contributes something unique to EVE, and are all equally capable of great accomplishments. No matter which path you take, it is your own ambition that will guide your destiny in EVE.";
	public const string UI_CHARSEL_ABORTTERMINATION = "Abort Termination";
	public const string UI_CHARSEL_ACCESSORIES = "accessories";
	public const string UI_CHARSEL_ACCESSORY = "accessory";
	public const string UI_CHARSEL_ANCESTRY = "Ancestry";
	public const string UI_CHARSEL_APPEARANCE = "Appearance";
	public const string UI_CHARSEL_AQUIREDATTRIBUTES = "Acquired attributes";
	public const string UI_CHARSEL_AQUIREDSKILLS = "Acquired skills";
	public const string UI_CHARSEL_ATTRIBUTES = "Attributes";
	public const string UI_CHARSEL_ATTRIBUTESYOUAQUIRE = "Attributes you aquire";
	public const string UI_CHARSEL_BACKGROUND = "background";
	public const string UI_CHARSEL_BACKGROUNDS = "backgrounds";
	public const string UI_CHARSEL_BEARD = "beard";
	public const string UI_CHARSEL_BEARDS = "beards";
	public const string UI_CHARSEL_BLOODLINEANDGENDER = "Bloodline And Gender";
	public const string UI_CHARSEL_BOUNTY = "Bounty";
	public const string UI_CHARSEL_BROWSE = "Browse";
	public const string UI_CHARSEL_CAREER = "Career";
	public const string UI_CHARSEL_CHANGESTEP = "Change step";
	public const string UI_CHARSEL_CHARACTERSELECTION = "Character Selection";
	public const string UI_CHARSEL_CHOOSEBLOODLINEANDGENDER = "Choose bloodline and gender";
	public const string UI_CHARSEL_CHOOSERACE = "Choose Race";
	public const string UI_CHARSEL_COMMANDER = "Commander";
	public const string UI_CHARSEL_COMPLETETERMINATION = "Complete Termination";
	public const string UI_CHARSEL_COSTUME = "costume";
	public const string UI_CHARSEL_COSTUMES = "costumes";
	public const string UI_CHARSEL_CREATECHARACTER = "Create Character";
	public const string UI_CHARSEL_CREATECHARERROR1 = "Would you like to try for new name? If you choose No you will be taken back to the character selection screen.";
	public const string UI_CHARSEL_CREATENEWCHARACTER = "Create New Character";
	public const string UI_CHARSEL_CUSTOM = "Custom";
	public const string UI_CHARSEL_DECO = "deco";
	public const string UI_CHARSEL_DECOS = "decos";
	public const string UI_CHARSEL_DEPARTMENT = "Department";
	public const string UI_CHARSEL_DESTINATION = "Destination: %(destinationName)s";
	public const string UI_CHARSEL_DISTATTRIBUTEPOINTS = "Distribute Attribute points";
	public const string UI_CHARSEL_ENTERGAME = "Enter game";
	public const string UI_CHARSEL_ENTERGAMEAS = "Entering game as %(name)s...";
	public const string UI_CHARSEL_ENTERINGCHARSEL = "Entering character selection";
	public const string UI_CHARSEL_ENTERNAME = "Enter Name";
	public const string UI_CHARSEL_ENTERNEWNAME = "Enter new name";
	public const string UI_CHARSEL_EYEBROWS = "eyebrows";
	public const string UI_CHARSEL_EYES = "Eyes";
	public const string UI_CHARSEL_FAILED = "Failed";
	public const string UI_CHARSEL_FAILEDNAMETAKEN = "Failed, this name is taken";
	public const string UI_CHARSEL_FAILEDSOMEREASON = "Failed for some reason";
	public const string UI_CHARSEL_FETCHINGDATA = "Fetching data";
	public const string UI_CHARSEL_FIELD = "Field";
	public const string UI_CHARSEL_FIGHTER = "Fighter";
	public const string UI_CHARSEL_GETTINGPICTURE = "Getting picture";
	public const string UI_CHARSEL_HAIR = "hair";
	public const string UI_CHARSEL_HAIRS = "hairs";
	public const string UI_CHARSEL_HEAD = "Head";
	public const string UI_CHARSEL_INSERTRECORD = "Inserting record";
	public const string UI_CHARSEL_JAWS = "Jaws";
	public const string UI_CHARSEL_LIGHT = "light";
	public const string UI_CHARSEL_LIGHTS = "lights";
	public const string UI_CHARSEL_LIPSTICK = "lipstick";
	public const string UI_CHARSEL_LIPSTICKS = "lipsticks";
	public const string UI_CHARSEL_LOGONDATETIME = "Last Login";
	public const string UI_CHARSEL_MAKEUP = "makeup";
	public const string UI_CHARSEL_MAKEUPS = "makeups";
	public const string UI_CHARSEL_MANAGER = "Manager";
	public const string UI_CHARSEL_MANUFACTURER = "Manufacturer";
	public const string UI_CHARSEL_MEMBERINFO = "Member of %(corpname)s corporation [%(ticker)s] for %(corpage)s";
	public const string UI_CHARSEL_MEMBERINFO2 = "Member of %(name)s %(type)s [%(ticker)s] for %(age)s";
	public const string UI_CHARSEL_MEMBERINFO_ALLIANCE = "Member of %(name)s alliance [%(ticker)s] for %(age)s";
	public const string UI_CHARSEL_MEMBERINFO_CORP = "Member of %(name)s corporation [%(ticker)s] for %(age)s";
	public const string UI_CHARSEL_MINER = "Miner";
	public const string UI_CHARSEL_MORPHAREAS = "Morph areas";
	public const string UI_CHARSEL_MOUTH = "Mouth";
	public const string UI_CHARSEL_NAME = "Name";
	public const string UI_CHARSEL_NAMEHINT1 = "Enter the name you desire.<br> <br>The name must have between 3 and 24 characters, no more than two words, no punctuation, and no offensive words.";
	public const string UI_CHARSEL_NEXTTIP = "Next tip";
	public const string UI_CHARSEL_NODESCRIPTION = "No description available";
	public const string UI_CHARSEL_POINTSLEFT = "Points left";
	public const string UI_CHARSEL_PREVIOUSTIP = "Previous tip";
	public const string UI_CHARSEL_RACE = "Race";
	public const string UI_CHARSEL_RANDOMMORPH = "Random morph";
	public const string UI_CHARSEL_RANDOMOPTIONS = "Random options";
	public const string UI_CHARSEL_RANDOMTIP = "Random tip";
	public const string UI_CHARSEL_REDEEM = "Redeem Items!";
	public const string UI_CHARSEL_SCHOOL = "School";
	public const string UI_CHARSEL_SCIENTIST = "Scientist";
	public const string UI_CHARSEL_SELECTANCESTRY = "Select Ancestry";
	public const string UI_CHARSEL_SELECTCHARACTER = "Select Character";
	public const string UI_CHARSEL_SELECTDEPARTMENT = "Select Department";
	public const string UI_CHARSEL_SELECTFIELD = "Select Field";
	public const string UI_CHARSEL_SELECTORCREATECHARACTER = "Select or Create Character";
	public const string UI_CHARSEL_SELECTSCHOOL = "Select School";
	public const string UI_CHARSEL_SELECTSPECIALITY = "Select Speciality";
	public const string UI_CHARSEL_SEQUUENCEPOS = "Step %(pos)s of %(total)s";
	public const string UI_CHARSEL_SKILLSYOUAQUIRE = "Skills you aquire";
	public const string UI_CHARSEL_SKIN = "skin";
	public const string UI_CHARSEL_SKINS = "skins";
	public const string UI_CHARSEL_SLANTTHEHEAD = "Slant the Head";
	public const string UI_CHARSEL_SPECIALITY = "Speciality";
	public const string UI_CHARSEL_TERMINATE = "Terminate";
	public const string UI_CHARSEL_TIPOFTHEDAY = "Tip of the day";
	public const string UI_CHARSEL_TURNTHEEYES = "Turn the eyes";
	public const string UI_CHARSEL_TURNTHEHEAD = "Turn the Head";
	public const string UI_CHARSEL_YOUHAVENUMTOKENS = "You can redeem %(num)s item(s)";
	public const string UI_CMD_ABANDONDRONE = "Abandon Drone";
	public const string UI_CMD_ABORT = "Abort";
	public const string UI_CMD_ABORTTRAINING = "Pause Training";
	public const string UI_CMD_ACCELERATE = "Accelerate";
	public const string UI_CMD_ACCEPT = "Accept";
	public const string UI_CMD_ACCEPTMISSION = "Accept Mission";
	public const string UI_CMD_ACCEPTQUOTE = "Accept Quote";
	public const string UI_CMD_ACCESSACTIVECRYSTAL = "Access Active Crystal";
	public const string UI_CMD_ACCESSAMMUNITION = "Access Ammunition";
	public const string UI_CMD_ACCESSCRYSTALSTORAGE = "Access Crystal Storage";
	public const string UI_CMD_ACCESSFUELSTORAGE = "Access fuel bay";
	public const string UI_CMD_ACCESSORIES = "Accessories";
	public const string UI_CMD_ACCESSREFINERY = "Access Refinery";
	public const string UI_CMD_ACCESSRSOURCES = "Access Resources";
	public const string UI_CMD_ACCESSSTORAGE = "Access Storage";
	public const string UI_CMD_ACCESSTRONTIUMSTORAGE = "Access Strontium Bay";
	public const string UI_CMD_ACCESSVESSELS = "Access Vessels";
	public const string UI_CMD_ACTIVATE_PROBE = "Activate Probe";
	public const string UI_CMD_ACTIVATEAUTOPILOT = "Activate autopilot";
	public const string UI_CMD_ACTIVATEGATE = "Activate Gate";
	public const string UI_CMD_ACTIVATEHIGHPOWERSLOT1 = "Activate High Power Slot 1";
	public const string UI_CMD_ACTIVATEHIGHPOWERSLOT2 = "Activate High Power Slot 2";
	public const string UI_CMD_ACTIVATEHIGHPOWERSLOT3 = "Activate High Power Slot 3";
	public const string UI_CMD_ACTIVATEHIGHPOWERSLOT4 = "Activate High Power Slot 4";
	public const string UI_CMD_ACTIVATEHIGHPOWERSLOT5 = "Activate High Power Slot 5";
	public const string UI_CMD_ACTIVATEHIGHPOWERSLOT6 = "Activate High Power Slot 6";
	public const string UI_CMD_ACTIVATEHIGHPOWERSLOT7 = "Activate High Power Slot 7";
	public const string UI_CMD_ACTIVATEHIGHPOWERSLOT8 = "Activate High Power Slot 8";
	public const string UI_CMD_ACTIVATELOWPOWERSLOT1 = "Activate Low Power Slot 1";
	public const string UI_CMD_ACTIVATELOWPOWERSLOT2 = "Activate Low Power Slot 2";
	public const string UI_CMD_ACTIVATELOWPOWERSLOT3 = "Activate Low Power Slot 3";
	public const string UI_CMD_ACTIVATELOWPOWERSLOT4 = "Activate Low Power Slot 4";
	public const string UI_CMD_ACTIVATELOWPOWERSLOT5 = "Activate Low Power Slot 5";
	public const string UI_CMD_ACTIVATELOWPOWERSLOT6 = "Activate Low Power Slot 6";
	public const string UI_CMD_ACTIVATELOWPOWERSLOT7 = "Activate Low Power Slot 7";
	public const string UI_CMD_ACTIVATELOWPOWERSLOT8 = "Activate Low Power Slot 8";
	public const string UI_CMD_ACTIVATEMEDIUMPOWERSLOT1 = "Activate Medium Power Slot 1";
	public const string UI_CMD_ACTIVATEMEDIUMPOWERSLOT2 = "Activate Medium Power Slot 2";
	public const string UI_CMD_ACTIVATEMEDIUMPOWERSLOT3 = "Activate Medium Power Slot 3";
	public const string UI_CMD_ACTIVATEMEDIUMPOWERSLOT4 = "Activate Medium Power Slot 4";
	public const string UI_CMD_ACTIVATEMEDIUMPOWERSLOT5 = "Activate Medium Power Slot 5";
	public const string UI_CMD_ACTIVATEMEDIUMPOWERSLOT6 = "Activate Medium Power Slot 6";
	public const string UI_CMD_ACTIVATEMEDIUMPOWERSLOT7 = "Activate Medium Power Slot 7";
	public const string UI_CMD_ACTIVATEMEDIUMPOWERSLOT8 = "Activate Medium Power Slot 8";
	public const string UI_CMD_ACTIVATESUPERWEAPON = "Activate %(weapon)s";
	public const string UI_CMD_ADD = "Add";
	public const string UI_CMD_ADD_TAB = "Add Tab";
	public const string UI_CMD_ADDBOOKMARK = "Add Bookmark";
	public const string UI_CMD_ADDBOUNTY = "Add Bounty";
	public const string UI_CMD_ADDFIRSTWAYPOINT = "Add as first waypoint";
	public const string UI_CMD_ADDMESSAGE = "Add Message";
	public const string UI_CMD_ADDMISSION = "Add Mission";
	public const string UI_CMD_ADDREICEIVER = "Add Receiver";
	public const string UI_CMD_ADDREMOVE = "Add/Remove";
	public const string UI_CMD_ADDTOADDRESSBOOK = "Add to Addressbook";
	public const string UI_CMD_ADDTOAUDIOMUTE = "Voice mute";
	public const string UI_CMD_ADDTOMARKETQUICKBAR = "Add to market quickbar";
	public const string UI_CMD_ADDTOOVERVIEW = "Add %(item)s to overview";
	public const string UI_CMD_ADDTOSELECTION = "Add to selection";
	public const string UI_CMD_ADDWAYPOINT = "Add waypoint";
	public const string UI_CMD_ALIGNBOTTOM = "Align Bottom";
	public const string UI_CMD_ALIGNLEFT = "Align Left";
	public const string UI_CMD_ALIGNRIGHT = "Align Right";
	public const string UI_CMD_ALIGNTO = "Align To";
	public const string UI_CMD_ALIGNTOP = "Align Top";
	public const string UI_CMD_ALLHANGARS = "All Hangars";
	public const string UI_CMD_ALLOWROLES = "Allow New Roles";
	public const string UI_CMD_ALLOWSPEAKING = "Unmute";
	public const string UI_CMD_ANALYZE = "Analyze";
	public const string UI_CMD_ANCHOR = "Anchor";
	public const string UI_CMD_ANCHORHERE = "Anchor Here";
	public const string UI_CMD_ANCHORSTRUCTURE = "Anchor Structure";
	public const string UI_CMD_ANNOTATE = "Annotate";
	public const string UI_CMD_APPLY = "Apply";
	public const string UI_CMD_APPLYBRACKETFILTERS = "Apply bracket filtering";
	public const string UI_CMD_APPLYCOLORCHANGE = "Apply color change";
	public const string UI_CMD_APPLYPILOTLICENCE = "Apply 30 Day Pilot's License";
	public const string UI_CMD_APPLYTOJOIN = "Apply To Join";
	public const string UI_CMD_APPROACH = "Approach";
	public const string UI_CMD_APPROACHLOCATION = "Approach Location";
	public const string UI_CMD_ASSEMBLECONTAINER = "Assemble Container";
	public const string UI_CMD_ASSEMBLEPLATFORM = "Assemble Platform";
	public const string UI_CMD_ASSEMBLESHIP = "Assemble Ship";
	public const string UI_CMD_ASSIST = "Assist";
	public const string UI_CMD_AUDIOMUTEALL = "Mute All";
	public const string UI_CMD_AUDIOUNMUTEALL = "Unmute All";
	public const string UI_CMD_AUTOLINK = "Auto Link";
	public const string UI_CMD_AUTORELOADOFF = "Set auto-reload off";
	public const string UI_CMD_AUTORELOADON = "Set auto-reload on";
	public const string UI_CMD_AUTOREPEATOFF = "Set auto-repeat off";
	public const string UI_CMD_AUTOREPEATON = "Set auto-repeat on";
	public const string UI_CMD_AVOIDITEM = "Avoid %(item)s";
	public const string UI_CMD_AWARDDECORATION = "Award Decoration";
	public const string UI_CMD_BACK = "Back";
	public const string UI_CMD_BANISKSPAMMER = "Ban for ISK spamming";
	public const string UI_CMD_BLINKOFF = "Blink Off";
	public const string UI_CMD_BLINKON = "Blink On";
	public const string UI_CMD_BLOCK = "Block";
	public const string UI_CMD_BOARDSHIP = "Board Ship";
	public const string UI_CMD_BOARDSHIPFROMBAY = "Board Ship From Bay";
	public const string UI_CMD_BOOKMARK = "Bookmark";
	public const string UI_CMD_BOOKMARKLOCATION = "Bookmark location\u2026";
	public const string UI_CMD_BOOKMARKS = "Bookmarks";
	public const string UI_CMD_BREAK = "Break\u2026";
	public const string UI_CMD_BRIDGETO = "Bridge To";
	public const string UI_CMD_BRIDGETOMEMBER = "Bridge to member";
	public const string UI_CMD_BROWSERBOOKMARKS = "Bookmarks";
	public const string UI_CMD_BROWSEWINDOWMENU = "Browse Window Menu";
	public const string UI_CMD_BROWSEWINDOWMENUUPWARDS = "Browse Window Menu Upwards";
	public const string UI_CMD_BUILD = "Build";
	public const string UI_CMD_BUY = "Buy";
	public const string UI_CMD_BUYTHIS = "Buy this";
	public const string UI_CMD_BUYTHISTYPE = "Buy this type";
	public const string UI_CMD_CANCEL = "Cancel";
	public const string UI_CMD_CANCELANCHORING = "Cancel Anchoring";
	public const string UI_CMD_CANCELINSURANCE = "Cancel Insurance";
	public const string UI_CMD_CANCELJOB = "Cancel Job";
	public const string UI_CMD_CANCELMUTUAL = "Cancel Mutual";
	public const string UI_CMD_CANCELORDER = "Cancel Order";
	public const string UI_CMD_CANCELPETITION = "Cancel Petition";
	public const string UI_CMD_CANCELREPAIR = "Cancel repair";
	public const string UI_CMD_CAPTURELOG = "Capture gamelog";
	public const string UI_CMD_CAPTUREPORTRAIT = "Capture Portrait";
	public const string UI_CMD_CENTERONSCREEN = "Center on screen";
	public const string UI_CMD_CHANGE = "Change";
	public const string UI_CMD_CHANGE_BRACKET_SETTINGS = "Change Bracket Settings";
	public const string UI_CMD_CHANGE_OVERVIEW_SETTINGS = "Change Overview Settings";
	public const string UI_CMD_CHANGEANCIENTRELIC = "Change Ancient Relic";
	public const string UI_CMD_CHANGEBLUEPRINT = "Change blueprint";
	public const string UI_CMD_CHANGEDIVISION = "Change division";
	public const string UI_CMD_CHANGEHARVESTEDMAT = "Change Harvested Material";
	public const string UI_CMD_CHANGEINSTALLATION = "Change Installation";
	public const string UI_CMD_CHANGELABEL = "Change Label";
	public const string UI_CMD_CHANGENAME = "Change Name\u2026";
	public const string UI_CMD_CHANGESILOTYPE = "Change Silo Type";
	public const string UI_CMD_CHANGESTATION = "Change station";
	public const string UI_CMD_CHANGETYPE = "Change Type";
	public const string UI_CMD_CHANNEL = "Channel";
	public const string UI_CMD_CLAIM = "Claim";
	public const string UI_CMD_CLAIMCERTIFICATE = "Claim certificate";
	public const string UI_CMD_CLAIMLEADERSHIP = "Claim Leadership";
	public const string UI_CMD_CLAIMPETITION2 = "Claim Petition 2";
	public const string UI_CMD_CLEAR = "Clear";
	public const string UI_CMD_CLEAR_ALL_IGNORED_SCAN_RESULTS = "Clear all ignored results";
	public const string UI_CMD_CLEAR_IGNORED_SCAN_RESULT = "Clear ignored result";
	public const string UI_CMD_CLEARALLCACHEFILES = "Clear all cache files";
	public const string UI_CMD_CLEARSELECTION = "Clear selection";
	public const string UI_CMD_CLEARSHORTCUT = "Clear Shortcut";
	public const string UI_CMD_CLONEJUMP = "Clone Jump";
	public const string UI_CMD_CLOSE = "Close";
	public const string UI_CMD_CLOSEACTIVEWINDOW = "Close Active Window";
	public const string UI_CMD_CLOSEALLWINDOWS = "Close All Windows";
	public const string UI_CMD_CLOSEIME = "Close IME";
	public const string UI_CMD_CLOSEMAP = "Close Map";
	public const string UI_CMD_CLOSEMODALWINDOWSANDOPENCONFIGMENU = "Close modal windows and open config menu";
	public const string UI_CMD_CLOSEPETITION = "Close Petition";
	public const string UI_CMD_CLOSETRANSMISSIONS = "Close";
	public const string UI_CMD_CLOSEVIEW = "Close View";
	public const string UI_CMD_CLOSEWELCOMEPAGE = "Close Welcome Page";
	public const string UI_CMD_CLOSEWINDOW = "Close window";
	public const string UI_CMD_CLOSEWINDOWSTACK = "Close Stack";
	public const string UI_CMD_COLLAPSE = "Collapse";
	public const string UI_CMD_COMBINESTACKS = "Combine Stacks";
	public const string UI_CMD_COMMITACTIONSONTARGETS = "COMMIT ACTIONS ON TARGETS";
	public const string UI_CMD_COMPLETETERMINATION = "Complete Termination";
	public const string UI_CMD_CONFIGURECONTAINER = "Configure Container";
	public const string UI_CMD_CONFIGURESHIP = "Configure Ship";
	public const string UI_CMD_CONFIRMALLOWROLES = "Confirm allow new roles";
	public const string UI_CMD_CONFIRMEXPELMEMBER = "Confirm Expel Member";
	public const string UI_CMD_CONFIRMQUITCORP = "Confirm Quit Corporation";
	public const string UI_CMD_CONFIRMREASIGNASCEO = "Confirm Resign As CEO";
	public const string UI_CMD_CONFIRMREMOVEALLROLES = "Confirm Remove All Roles And Grantable Roles";
	public const string UI_CMD_CONSUME = "Consume";
	public const string UI_CMD_CONTRACTTHISITEM = "Create Contract";
	public const string UI_CMD_CONVERTETC = "Convert ETC";
	public const string UI_CMD_COPY = "Copy";
	public const string UI_CMD_COPYALL = "Copy All";
	public const string UI_CMD_COPYIDQTY = "Copy ID/Qty";
	public const string UI_CMD_COPYLOG = "Copy log to clipboard";
	public const string UI_CMD_COPYSELECTED = "Copy Selected";
	public const string UI_CMD_COPYURL = "Copy url";
	public const string UI_CMD_CORPHANGAR = "Corp Hangar";
	public const string UI_CMD_CREATE = "Create";
	public const string UI_CMD_CREATE_CHANNEL = "Create Channel";
	public const string UI_CMD_CREATE_MAILINGLIST = "Create Mailing List";
	public const string UI_CMD_CREATEFOLDER = "Create Folder";
	public const string UI_CMD_CREATEGROUP = "Create Group";
	public const string UI_CMD_CREATEJOIN = "Create / Join";
	public const string UI_CMD_CREATEJOIN_CHANNEL = "Create / Join Channel";
	public const string UI_CMD_CREATEJOIN_MAILINGLIST = "Create / Join Mailing List";
	public const string UI_CMD_CREATENEW = "Create New";
	public const string UI_CMD_CREATENEWCORP = "Create New Corporation";
	public const string UI_CMD_CREATENEWPETITION = "Create New petition";
	public const string UI_CMD_CUBMITCONTRACT = "Submit Contract";
	public const string UI_CMD_CURRENTRANGE = "Current (%(range)s)";
	public const string UI_CMD_CUT = "Cut";
	public const string UI_CMD_CUTSELECTED = "Cut Selected";
	public const string UI_CMD_DAMAGE = "Damage";
	public const string UI_CMD_DEACTIVATE_PROBE = "Deactivate Probe";
	public const string UI_CMD_DEACTIVATEAUTOPILOT = "Deactivate autopilot";
	public const string UI_CMD_DECELERATE = "Decelerate";
	public const string UI_CMD_DECLAREMUTUAL = "Declare Mutual";
	public const string UI_CMD_DECLAREWAR = "Declare War";
	public const string UI_CMD_DECLINE = "Decline";
	public const string UI_CMD_DEFAULTS = "Defaults";
	public const string UI_CMD_DELEGATECONTROL = "Delegate Control";
	public const string UI_CMD_DELETE = "Delete";
	public const string UI_CMD_DELETE_TAB = "Delete Tab";
	public const string UI_CMD_DELETECHANNEL = "Delete Channel";
	public const string UI_CMD_DELETEFITTING = "Delete Fitting";
	public const string UI_CMD_DELETEFOLDER = "Delete Folder";
	public const string UI_CMD_DELETEGROUPOBJECTS = "Delete Group Objects";
	public const string UI_CMD_DELETELIST = "Delete List";
	public const string UI_CMD_DELETEMESSAGE = "Delete message";
	public const string UI_CMD_DELETEMESSAGES = "Delete messages";
	public const string UI_CMD_DELETENOTE = "Delete Note";
	public const string UI_CMD_DELETEPETITION = "Delete Petition";
	public const string UI_CMD_DELETESELECTED = "Delete selected";
	public const string UI_CMD_DELETESENDER = "Delete sender";
	public const string UI_CMD_DELGROUP = "Delete group";
	public const string UI_CMD_DELIVERIES = "Deliveries";
	public const string UI_CMD_DELIVERPACKAGE = "Deliver Package";
	public const string UI_CMD_DESELECTALL = "Deselect All";
	public const string UI_CMD_DESTNAMEINSYSTEMNAME = "%(destination)s in %(system)s";
	public const string UI_CMD_DESTROY = "Destroy";
	public const string UI_CMD_DESTROYACTIVEPROBES = "Destroy active probes";
	public const string UI_CMD_DESTROYCLONE = "Destroy Clone";
	public const string UI_CMD_DESTROYPROBE = "Destroy Probe";
	public const string UI_CMD_DISABLECOMBATVIEW = "Toggle Combat View";
	public const string UI_CMD_DISABLEEFFECTS = "Disable effects";
	public const string UI_CMD_DISABLETURRETEFFECTS = "Disable turret effects";
	public const string UI_CMD_DISBANDGANG = "Disband Fleet";
	public const string UI_CMD_DIVIDENDS = "Dividends";
	public const string UI_CMD_DIVISIONS = "Divisions";
	public const string UI_CMD_DOCK = "Dock";
	public const string UI_CMD_DONE = "Done";
	public const string UI_CMD_DOYOUACCEPT = "Do you accept?";
	public const string UI_CMD_DRONESENGAGE = "All Drones: Engage";
	public const string UI_CMD_DRONESRETURNANDORBIT = "All Drones: Return and orbit";
	public const string UI_CMD_DRONESRETURNTOBAY = "All Drones: Return to dronebay";
	public const string UI_CMD_EDIT = "Edit";
	public const string UI_CMD_EDITALLIANCE = "Edit Alliance";
	public const string UI_CMD_EDITCORPSTANDINGS = "Edit Corp Standings";
	public const string UI_CMD_EDITDETAILS = "Edit details";
	public const string UI_CMD_EDITMEMBER = "Edit Member?";
	public const string UI_CMD_EDITSHORTCUT = "Edit Shortcut";
	public const string UI_CMD_EDITSTANDINGS = "Edit Standings";
	public const string UI_CMD_EDITVIEWLOCATION = "Edit/View Location";
	public const string UI_CMD_EJECT = "Eject\u2026";
	public const string UI_CMD_ENGAGETARGET = "Engage Target";
	public const string UI_CMD_ENTERSTARBASEPASSWORD = "Enter Starbase Forcefield Password\u2026";
	public const string UI_CMD_ENTERWORMHOLE = "Enter Wormhole";
	public const string UI_CMD_ESCALATE = "Escalate";
	public const string UI_CMD_ESCALATEPETITION = "Escalate Petition";
	public const string UI_CMD_EXECUTE = "Execute";
	public const string UI_CMD_EXECUTEQUERY = "EXECUTE QUERY";
	public const string UI_CMD_EXITSTATION = "Exit Station";
	public const string UI_CMD_EXPAND = "Expand";
	public const string UI_CMD_EXPELMEMBER = "Expel Member";
	public const string UI_CMD_EXPORT = "Export";
	public const string UI_CMD_EXPORTFITTINGS = "Export Fittings";
	public const string UI_CMD_EXPORTOVERVIEWSETTINGS = "Export Overview Settings";
	public const string UI_CMD_FILEPETITION = "Create new petition";
	public const string UI_CMD_FILTER = "Filter";
	public const string UI_CMD_FINISH = "Finish";
	public const string UI_CMD_FIT = "Fit";
	public const string UI_CMD_FITTOACTIVESHIP = "Fit to active ship";
	public const string UI_CMD_FLATTENMAP = "Flatten map";
	public const string UI_CMD_FORGETCHANNEL = "Forget Channel";
	public const string UI_CMD_FORGETLIST = "Forget List";
	public const string UI_CMD_FORMFLEETWITH = "Form Fleet With...";
	public const string UI_CMD_FORMGANGWITH = "Form fleet with %(charname)s";
	public const string UI_CMD_FROMYOUTOCHAR = "from you to %(charname)s\u2026";
	public const string UI_CMD_FROMYOUTOCORP = "from you to %(charname)s%(ss)s corporation\u2026";
	public const string UI_CMD_GAGISKSPAMMER = "Gag ISK Spammer";
	public const string UI_CMD_GANGLEADERTALK = "Gang leader talk";
	public const string UI_CMD_GENERALSETTINGS = "General Settings";
	public const string UI_CMD_GETJOBS = "Get Jobs";
	public const string UI_CMD_GETREPAIRQUOTE = "Get Repair Quote";
	public const string UI_CMD_GIVE = "Give";
	public const string UI_CMD_GIVEMONEY = "Give Money";
	public const string UI_CMD_GIVESHARES = "Give Shares";
	public const string UI_CMD_GMEXTRAS = "GM / WM Extras";
	public const string UI_CMD_GUARD = "Guard";
	public const string UI_CMD_HANJA = "Hanja";
	public const string UI_CMD_HIDEQUERY = "Hide Query";
	public const string UI_CMD_HIDETACTICALOVERLEY = "Hide tactical overlay";
	public const string UI_CMD_HIDEWINDOW = "Hide window";
	public const string UI_CMD_HIDEWINDOWS = "Hide windows";
	public const string UI_CMD_IGNORE_OTHER_SCAN_RESULTS = "Ignore other results";
	public const string UI_CMD_IGNORE_SCAN_RESULT = "Ignore result";
	public const string UI_CMD_IGNOREDSITES = "Ignored Sites";
	public const string UI_CMD_IMPORT = "Import";
	public const string UI_CMD_IMPORTFITTINGS = "Import fittings";
	public const string UI_CMD_IMPORTOVERVIEWSETTINGS = "Import Overview Settings";
	public const string UI_CMD_INFLIGHT = "Inflight";
	public const string UI_CMD_INSPECTMERCHANDISE = "Inspect Merchandise";
	public const string UI_CMD_INSTALL = "Install";
	public const string UI_CMD_INSTALLJOB = "Install Job";
	public const string UI_CMD_INSURE = "Insure";
	public const string UI_CMD_INVERSESELECTION = "Invert selection";
	public const string UI_CMD_INVITE = "Invite";
	public const string UI_CMD_INVITETO = "Invite to\u2026";
	public const string UI_CMD_JETTISON = "Jettison";
	public const string UI_CMD_JOIN = "Join";
	public const string UI_CMD_JOIN_CHANNEL = "Join Channel";
	public const string UI_CMD_JOIN_MAILINGLIST = "Join Mailing List";
	public const string UI_CMD_JOINAUDIO = "Join Audio";
	public const string UI_CMD_JOINCHANNEL = "Join Channel";
	public const string UI_CMD_JOINCORP = "JOIN CORP";
	public const string UI_CMD_JOINFLEET = "Click to join this fleet";
	public const string UI_CMD_JUMP = "Jump";
	public const string UI_CMD_JUMPTHROUGH = "Jump Through";
	public const string UI_CMD_JUMPTHROUGHTOSYSTEM = "Jump through to %(system)s";
	public const string UI_CMD_JUMPTO = "Jump To";
	public const string UI_CMD_JUMPTOMEMBER = "Jump to member";
	public const string UI_CMD_KEEPATRANGE = "Keep at Range";
	public const string UI_CMD_KICK = "Kick";
	public const string UI_CMD_KICKMEMBER = "Kick Member";
	public const string UI_CMD_LAUNCHDRONES = "Launch Drones";
	public const string UI_CMD_LAUNCHFORCORP = "Launch for corp";
	public const string UI_CMD_LAUNCHFORSELF = "Launch for self";
	public const string UI_CMD_LAUNCHSHIP = "Launch Ship";
	public const string UI_CMD_LAUNCHSHIPFROMBAY = "Launch Ship From Bay";
	public const string UI_CMD_LEAVE = "Leave";
	public const string UI_CMD_LEAVEAUDIO = "Leave Audio";
	public const string UI_CMD_LEAVECHANNEL = "Leave Channel";
	public const string UI_CMD_LEAVEGANG = "Leave fleet";
	public const string UI_CMD_LEAVESHIP = "Leave Ship";
	public const string UI_CMD_LOAD = "Load";
	public const string UI_CMD_LOAD_BRACKET_PROFILE = "Load Bracket Profile";
	public const string UI_CMD_LOAD_OVERVIEW_PROFILE = "Load Overview Profile";
	public const string UI_CMD_LOADDEFAULT = "Load Default";
	public const string UI_CMD_LOADFITTING = "Load Fitting";
	public const string UI_CMD_LOADTHUMBNAIL = "Load thumbnail";
	public const string UI_CMD_LOCATION = "Location";
	public const string UI_CMD_LOCKITEM = "Lock Item";
	public const string UI_CMD_LOCKOVERLOADSTATE = "Lock Overload status";
	public const string UI_CMD_LOCKTARGET = "Lock Target";
	public const string UI_CMD_LOGOFF = "Log off";
	public const string UI_CMD_LOOKAT = "Look At";
	public const string UI_CMD_MAKEACTIVE = "Make Active";
	public const string UI_CMD_MAKELEADER = "Make Leader";
	public const string UI_CMD_MAKENOTTRUSTED = "Make Not Trusted";
	public const string UI_CMD_MAKEOFFER = "Make offer";
	public const string UI_CMD_MAKEPRIMARY = "Make primary";
	public const string UI_CMD_MAKESPEAKINGCHANNEL = "Make Speaking Channel";
	public const string UI_CMD_MAKETRUSTED = "Make Trusted";
	public const string UI_CMD_MANAGE = "Manage";
	public const string UI_CMD_MAPSHORTCUT = "Map Shortcut";
	public const string UI_CMD_MARKALLREAD = "Mark all as read";
	public const string UI_CMD_MARKWRECKNOTVIEWED = "Mark Wreck as Not Viewed";
	public const string UI_CMD_MARKWRECKVIEWED = "Mark Wreck as Viewed";
	public const string UI_CMD_MAXIMIZE = "Maximize";
	public const string UI_CMD_MAXIMIZEWINDOWSTACK = "Maximize Stack";
	public const string UI_CMD_MEMBERHANGARS = "Member Hangars";
	public const string UI_CMD_MESSAGE = "Message";
	public const string UI_CMD_MINE = "Mine";
	public const string UI_CMD_MINEREPEATEDLY = "Mine Repeatedly";
	public const string UI_CMD_MINIMIZE = "Minimize";
	public const string UI_CMD_MINIMIZEACTIVEWINDOW = "Minimize Active Window";
	public const string UI_CMD_MINIMIZEALLWINDOWS = "Minimize All Windows";
	public const string UI_CMD_MINIMIZEWINDOWSTACK = "Minimize Stack";
	public const string UI_CMD_MINING = "Mining";
	public const string UI_CMD_MODIFYDNA = "Remap now";
	public const string UI_CMD_MODIFYORDER = "Modify Order";
	public const string UI_CMD_MOONS = "Moons";
	public const string UI_CMD_MOONSUBMENU = "Moon %(num)s";
	public const string UI_CMD_MOVEDRONE = "Move drone";
	public const string UI_CMD_MOVEHQHERE = "Move HQ here";
	public const string UI_CMD_MOVETODRONEBAY = "Move to Drone Bay";
	public const string UI_CMD_MUTE = "Mute";
	public const string UI_CMD_MUTECHANNEL = "Mute Channel";
	public const string UI_CMD_MUTEINMYCHANNEL = "Mute in %(name)s channel";
	public const string UI_CMD_NAME = "Name";
	public const string UI_CMD_NAMEREVERSED = "Name (Reversed)";
	public const string UI_CMD_NEGOTIATE = "Negotiate";
	public const string UI_CMD_NEWFOLDER = "New Folder";
	public const string UI_CMD_NEWGROUP = "New group...";
	public const string UI_CMD_NEWNOTE = "New Note";
	public const string UI_CMD_NEWSCAN = "New scan";
	public const string UI_CMD_NEWVIEW = "New View";
	public const string UI_CMD_NEXT = "Next";
	public const string UI_CMD_NO = "No";
	public const string UI_CMD_NOMOONS = "This planet has no moons";
	public const string UI_CMD_NOOPTIONS = "No options!";
	public const string UI_CMD_OFFERCLONEINSTALLATION = "Offer Clone Installation";
	public const string UI_CMD_OFFERMONEY = "Offer money";
	public const string UI_CMD_OK = "OK";
	public const string UI_CMD_OPEN = "Open";
	public const string UI_CMD_OPENALLIANCEPANEL = "Open Alliance Panel";
	public const string UI_CMD_OPENAMMOHOLD = "Open Ammo Hold";
	public const string UI_CMD_OPENASSETS = "Open Assets";
	public const string UI_CMD_OPENBOUNTY = "Open Bounty Office";
	public const string UI_CMD_OPENBROWSER = "Open Browser";
	public const string UI_CMD_OPENCALCULATOR = "Open Calculator";
	public const string UI_CMD_OPENCAPITALNAVIGATION = "Open Capital Ship Navigation";
	public const string UI_CMD_OPENCARGO = "Open Cargo";
	public const string UI_CMD_OPENCARGOHOLD = "Open Cargohold";
	public const string UI_CMD_OPENCARGOHOLDOFACTIVESHIP = "Open Cargo Hold of Active Ship";
	public const string UI_CMD_OPENCERTIFICATEPLANNER = "Open Certification Planner";
	public const string UI_CMD_OPENCHANNELS = "Open Channels";
	public const string UI_CMD_OPENCHARACTERSHEET = "Open Character Sheet";
	public const string UI_CMD_OPENCONFIGMENU = "Open Config Menu";
	public const string UI_CMD_OPENCONTAINER = "Open Container";
	public const string UI_CMD_OPENCONTRACTS = "Open Contracts";
	public const string UI_CMD_OPENCORPDELIVERIES = "Open Corp Deliveries";
	public const string UI_CMD_OPENCORPHANGARS = "Open Corporate Hangars";
	public const string UI_CMD_OPENCORPORATIONPANEL = "Open Corporation Panel";
	public const string UI_CMD_OPENDESCRIPTION = "Open Description";
	public const string UI_CMD_OPENDRONEBAY = "Open Drone Bay";
	public const string UI_CMD_OPENDRONEBAYOFACTIVESHIP = "Open Drone Bay Of Active Ship";
	public const string UI_CMD_OPENEVEVOICE = "Open EVE Voice";
	public const string UI_CMD_OPENFACTORIES = "Open Science & Industry";
	public const string UI_CMD_OPENFACTORY = "Open Factory";
	public const string UI_CMD_OPENFITTING = "Use Fitting Service";
	public const string UI_CMD_OPENFPSMONITOR = "Open Fps Monitor";
	public const string UI_CMD_OPENFUELBAY = "Open Fuel Bay";
	public const string UI_CMD_OPENGASHOLD = "Open Gas Hold";
	public const string UI_CMD_OPENGROUPWINDOW = "Open group window";
	public const string UI_CMD_OPENHANGARFLOOR = "Open Hangar Floor";
	public const string UI_CMD_OPENHELP = "Open Help";
	public const string UI_CMD_OPENIME = "Open IME";
	public const string UI_CMD_OPENINBOX = "Open Inbox";
	public const string UI_CMD_OPENINDUSTRIALSHIPHOLD = "Open Industrial Ship Hold";
	public const string UI_CMD_OPENINNEWVIEW = "Open in new view";
	public const string UI_CMD_OPENINSURANCE = "Open Insurance Outlet";
	public const string UI_CMD_OPENJOURNAL = "Open Journal";
	public const string UI_CMD_OPENJUKEBOX = "Open Jukebox";
	public const string UI_CMD_OPENKNOWLEDGEBASE = "Open Knowledgebase";
	public const string UI_CMD_OPENLARGESHIPHOLD = "Open Large Ship Hold";
	public const string UI_CMD_OPENLOG = "Open Log";
	public const string UI_CMD_OPENLPSTORE = "Open Loyalty Point Store";
	public const string UI_CMD_OPENMAPBROWSER = "Open Map Browser";
	public const string UI_CMD_OPENMARKET = "Open Market";
	public const string UI_CMD_OPENMEDICAL = "Open Medical ";
	public const string UI_CMD_OPENMEDIUMSHIPHOLD = "Open Medium Ship Hold";
	public const string UI_CMD_OPENMILITIA = "Open Militia Office";
	public const string UI_CMD_OPENMINERALHOLD = "Open Mineral Hold";
	public const string UI_CMD_OPENMISSIONS = "Open Bounty Office";
	public const string UI_CMD_OPENMONITOR = "Open Monitor";
	public const string UI_CMD_OPENMOONMINING = "Open Moon Mining";
	public const string UI_CMD_OPENMYCARGO = "Open My Cargo";
	public const string UI_CMD_OPENMYDRONEBAY = "Open My Drone Bay";
	public const string UI_CMD_OPENNOTEPAD = "Open Notepad";
	public const string UI_CMD_OPENOREHOLD = "Open Ore Hold";
	public const string UI_CMD_OPENOVERVIEWSETTINGS = "Open Overview Settings";
	public const string UI_CMD_OPENPEOPLEANDPLACES = "Open People And Places";
	public const string UI_CMD_OPENPETITIONS = "Your Petitions";
	public const string UI_CMD_OPENREPAIRSHOP = "Open Repair Shop ";
	public const string UI_CMD_OPENREPROCESSINGPLANT = "Open Reprocessing Plant";
	public const string UI_CMD_OPENSALVAGEHOLD = "Open Salvage Hold";
	public const string UI_CMD_OPENSCANNER = "Open Scanner";
	public const string UI_CMD_OPENSHIPCONFIG = "Open Ship Config";
	public const string UI_CMD_OPENSHIPHANGAR = "Open Ship Hangar";
	public const string UI_CMD_OPENSHIPHOLD = "Open Ship Hold";
	public const string UI_CMD_OPENSHIPMAINTENANCEBAY = "Open Ship Maintenance Bay";
	public const string UI_CMD_OPENSKILLQUEUEWINDOW = "Open Training Queue";
	public const string UI_CMD_OPENSMALLSHIPHOLD = "Open Small Ship Hold";
	public const string UI_CMD_OPENSTATIONMANAGEMENT = "Open Station Management";
	public const string UI_CMD_OPENSTOREFRONTS = "Open Storefront Search";
	public const string UI_CMD_OPENTUTORIALS = "Open Tutorials";
	public const string UI_CMD_OPENWALLET = "Open Wallet";
	public const string UI_CMD_OPTIONS = "Options";
	public const string UI_CMD_ORBIT = "Orbit";
	public const string UI_CMD_OUTOFTHISGROUP = "Out of this group";
	public const string UI_CMD_OVERLOADHIGHPOWERRACK = "Toggle Overload on High Power Rack";
	public const string UI_CMD_OVERLOADHIGHPOWERSLOT1 = "Toggle Overload on High Power Slot 1";
	public const string UI_CMD_OVERLOADHIGHPOWERSLOT2 = "Toggle Overload on High Power Slot 2";
	public const string UI_CMD_OVERLOADHIGHPOWERSLOT3 = "Toggle Overload on High Power Slot 3";
	public const string UI_CMD_OVERLOADHIGHPOWERSLOT4 = "Toggle Overload on High Power Slot 4";
	public const string UI_CMD_OVERLOADHIGHPOWERSLOT5 = "Toggle Overload on High Power Slot 5";
	public const string UI_CMD_OVERLOADHIGHPOWERSLOT6 = "Toggle Overload on High Power Slot 6";
	public const string UI_CMD_OVERLOADHIGHPOWERSLOT7 = "Toggle Overload on High Power Slot 7";
	public const string UI_CMD_OVERLOADHIGHPOWERSLOT8 = "Toggle Overload on High Power Slot 8";
	public const string UI_CMD_OVERLOADLOWPOWERRACK = "Toggle Overload on Low Power Rack";
	public const string UI_CMD_OVERLOADLOWPOWERSLOT1 = "Toggle Overload on Low Power Slot 1";
	public const string UI_CMD_OVERLOADLOWPOWERSLOT2 = "Toggle Overload on Low Power Slot 2";
	public const string UI_CMD_OVERLOADLOWPOWERSLOT3 = "Toggle Overload on Low Power Slot 3";
	public const string UI_CMD_OVERLOADLOWPOWERSLOT4 = "Toggle Overload on Low Power Slot 4";
	public const string UI_CMD_OVERLOADLOWPOWERSLOT5 = "Toggle Overload on Low Power Slot 5";
	public const string UI_CMD_OVERLOADLOWPOWERSLOT6 = "Toggle Overload on Low Power Slot 6";
	public const string UI_CMD_OVERLOADLOWPOWERSLOT7 = "Toggle Overload on Low Power Slot 7";
	public const string UI_CMD_OVERLOADLOWPOWERSLOT8 = "Toggle Overload on Low Power Slot 8";
	public const string UI_CMD_OVERLOADMEDIUMPOWERRACK = "Toggle Overload on Medium Power Rack";
	public const string UI_CMD_OVERLOADMEDIUMPOWERSLOT1 = "Toggle Overload on Medium Power Slot 1";
	public const string UI_CMD_OVERLOADMEDIUMPOWERSLOT2 = "Toggle Overload on Medium Power Slot 2\r\n";
	public const string UI_CMD_OVERLOADMEDIUMPOWERSLOT3 = "Toggle Overload on Medium Power Slot 3";
	public const string UI_CMD_OVERLOADMEDIUMPOWERSLOT4 = "Toggle Overload on Medium Power Slot 4";
	public const string UI_CMD_OVERLOADMEDIUMPOWERSLOT5 = "Toggle Overload on Medium Power Slot 5";
	public const string UI_CMD_OVERLOADMEDIUMPOWERSLOT6 = "Toggle Overload on Medium Power Slot 6";
	public const string UI_CMD_OVERLOADMEDIUMPOWERSLOT7 = "Toggle Overload on Medium Power Slot 7";
	public const string UI_CMD_OVERLOADMEDIUMPOWERSLOT8 = "Toggle Overload on Medium Power Slot 8";
	public const string UI_CMD_OVERLOADRACK = "Overload Rack";
	public const string UI_CMD_PASTE = "Paste";
	public const string UI_CMD_PAUSE = "Pause";
	public const string UI_CMD_PAYBILL = "Pay Bill";
	public const string UI_CMD_PETITIONS = "Petitions";
	public const string UI_CMD_PICK = "Pick";
	public const string UI_CMD_PICK_SETTING = "Pick setting";
	public const string UI_CMD_PICKANCIENTRELIC = "Pick ancient relic";
	public const string UI_CMD_PICKBLUEPRINT = "Pick blueprint";
	public const string UI_CMD_PICKINSTALLATION = "Pick installation";
	public const string UI_CMD_PICKNEWITEM = "Pick new Item";
	public const string UI_CMD_PILOT = "Pilot";
	public const string UI_CMD_PLACE = "Place";
	public const string UI_CMD_PLACEBUYORDER = "Place Buy Order";
	public const string UI_CMD_PLUGIN = "Plug In";
	public const string UI_CMD_POSTGANGINVITATION = "Post Fleet Invitation";
	public const string UI_CMD_PREVIEW = "Preview";
	public const string UI_CMD_PREVIOUS = "Previous";
	public const string UI_CMD_PRINTSCREEN = "Print screen";
	public const string UI_CMD_PROPOSE_LOCKDOWN_VOTE = "Propose Lockdown Vote";
	public const string UI_CMD_PROPOSE_UNLOCK_VOTE = "Propose Unlock Vote";
	public const string UI_CMD_PUTOFFLINE = "Put Offline";
	public const string UI_CMD_PUTONLINE = "Put Online";
	public const string UI_CMD_QUANTITY = "Quantity";
	public const string UI_CMD_QUANTITYREVERSED = "Quantity (Reversed)";
	public const string UI_CMD_QUIT = "Quit";
	public const string UI_CMD_QUITALLIANCE = "Quit Alliance";
	public const string UI_CMD_QUITCORP = "Quit Corporation?";
	public const string UI_CMD_QUITCORP2 = "Quit Corp";
	public const string UI_CMD_QUITGAME = "Quit Game";
	public const string UI_CMD_RATE = "Rate";
	public const string UI_CMD_READDETAILS = "Read details";
	public const string UI_CMD_READNEWS = "Read news";
	public const string UI_CMD_REASIGNASCEO = "Resign As CEO?";
	public const string UI_CMD_RECONNECTACTIEVPROBES = "Reconnect to lost probes";
	public const string UI_CMD_RECOVER_PROBE = "Recover Probe";
	public const string UI_CMD_RECOVERACTIEVPROBES = "Recover active probes";
	public const string UI_CMD_REFINE = "Refine";
	public const string UI_CMD_REFRESH = "Refresh";
	public const string UI_CMD_REFUSE = "Refuse";
	public const string UI_CMD_REGROUP = "Regroup";
	public const string UI_CMD_REJECT = "Reject";
	public const string UI_CMD_RELOAD = "Reload";
	public const string UI_CMD_RELOAD_USED = "Reload used";
	public const string UI_CMD_RELOADALL = "Reload all";
	public const string UI_CMD_RELOADAMMO = "Reload Ammo";
	public const string UI_CMD_RELOADIMAGE = "Reload Image";
	public const string UI_CMD_REMOVE = "Remove";
	public const string UI_CMD_REMOVEALLROLES = "Remove All Roles And Grantable Roles?";
	public const string UI_CMD_REMOVEALLROLES2 = "Prepare to Quit Corp";
	public const string UI_CMD_REMOVEATTACHMENT = "Remove Attachment";
	public const string UI_CMD_REMOVEBOOKMARK = "Remove Bookmark";
	public const string UI_CMD_REMOVECHAR = "Remove Char";
	public const string UI_CMD_REMOVECHARGE = "Remove Charge";
	public const string UI_CMD_REMOVECONNECTION = "Remove Connection";
	public const string UI_CMD_REMOVEFROMADDRESSBOOK = "Remove from Addressbook";
	public const string UI_CMD_REMOVEFROMAUDIOMUTE = "Exclude from mute";
	public const string UI_CMD_REMOVEFROMBIOMASSQUEUE = "Remove from biomass queue";
	public const string UI_CMD_REMOVEFROMMARKETQUICKBAR = "Remove from market quickbar";
	public const string UI_CMD_REMOVEFROMOVERVIEW = "Remove %(item)s from overview";
	public const string UI_CMD_REMOVEFROMSELECTION = "Remove from selection";
	public const string UI_CMD_REMOVEGROUP = "Remove Group";
	public const string UI_CMD_REMOVELOCATION = "Remove Location";
	public const string UI_CMD_REMOVENOTE = "Remove Note";
	public const string UI_CMD_REMOVEOFFER = "Remove Offer From Journal";
	public const string UI_CMD_REMOVEREACTIONBP = "Remove Reaction BP";
	public const string UI_CMD_REMOVESELECTED = "Remove Selected";
	public const string UI_CMD_REMOVEWAYPOINT = "Remove waypoint";
	public const string UI_CMD_RENAMEGROUP = "Rename Group";
	public const string UI_CMD_RENAMENOTE = "Rename Note";
	public const string UI_CMD_RENEGOTIATE = "Renegotiate";
	public const string UI_CMD_RENTOFFICE = "Rent office";
	public const string UI_CMD_REPACKAGE = "Repackage\u2026";
	public const string UI_CMD_REPAIR = "Repair";
	public const string UI_CMD_REPAIRALL = "Repair all";
	public const string UI_CMD_REPAIRITEM = "Repair Item";
	public const string UI_CMD_REPLY = "Reply";
	public const string UI_CMD_REPROCESS = "Reprocess";
	public const string UI_CMD_RESET = "Reset";
	public const string UI_CMD_RESETCAMERA = "Reset camera";
	public const string UI_CMD_RESETCORPSTANDINGS = "Reset Corp Standings";
	public const string UI_CMD_RESETDEFAULTSHORTCUTMAP = "Reset to default shortcut mapping";
	public const string UI_CMD_RESETDEFAULTWNDCOL = "Reset to default window colors";
	public const string UI_CMD_RESETDEFAULTWNDPOS = "Reset to default window positions";
	public const string UI_CMD_RESETFORM = "Reset form";
	public const string UI_CMD_RESETMONITOR = "Reset Monitor";
	public const string UI_CMD_RESETSTANDINGS = "Reset Standings";
	public const string UI_CMD_RESIGNLEADERSHIP = "Resign Leadership";
	public const string UI_CMD_RETRIEVEPASSWORD = "Retrieve Password";
	public const string UI_CMD_RETURNANDORBIT = "Return And Orbit";
	public const string UI_CMD_RETURNCONTROL = "Return Control";
	public const string UI_CMD_RETURNTODRONEBAY = "Return To Drone Bay";
	public const string UI_CMD_REVERT = "Revert";
	public const string UI_CMD_REVOKE = "Revoke";
	public const string UI_CMD_RUNREFININGPROCESS = "Run Refining Process";
	public const string UI_CMD_SAVE = "Save";
	public const string UI_CMD_SAVEAS = "Save as";
	public const string UI_CMD_SAVECHANGES = "Save Changes";
	public const string UI_CMD_SAVECURRENTTYPESELECTION = "Save current type selection as\u2026";
	public const string UI_CMD_SAVELOCATION = "Save Location";
	public const string UI_CMD_SCAN = "Scan";
	public const string UI_CMD_SCOOPTOCARGOBAY = "Scoop to cargo bay";
	public const string UI_CMD_SCOOPTOCARGOHOLD = "Scoop To Cargo Hold";
	public const string UI_CMD_SCOOPTODRONEBAY = "Scoop to drone bay";
	public const string UI_CMD_SCOOPTOMAINTENANCEBAY = "Scoop To Ship Maintenance Bay";
	public const string UI_CMD_SEARCH = "Search";
	public const string UI_CMD_SELECT = "Select";
	public const string UI_CMD_SELECTALL = "Select All";
	public const string UI_CMD_SELECTDIVISION = "Select Division";
	public const string UI_CMD_SELECTPILOT = "Select a pilot";
	public const string UI_CMD_SELFDESTRUCT = "Self Destruct\u2026";
	public const string UI_CMD_SELL = "Sell";
	public const string UI_CMD_SELLTHISITEM = "Sell this Item";
	public const string UI_CMD_SEND = "Send";
	public const string UI_CMD_SENDASATTACHMENT = "Send as Attachment";
	public const string UI_CMD_SENDGROUPMAIL = "Send group mail\u2026";
	public const string UI_CMD_SENDMESSAGE = "Send Message";
	public const string UI_CMD_SET = "Set";
	public const string UI_CMD_SETACCESSPASSWORD = "Set access password\u2026";
	public const string UI_CMD_SETACTIVE = "Set Active";
	public const string UI_CMD_SETALL = "Set All";
	public const string UI_CMD_SETASACTIVEWALLET = "Set as Active Wallet";
	public const string UI_CMD_SETASHOMEPAGE = "Set as Homepage";
	public const string UI_CMD_SETASINTEREST = "Set as Interest";
	public const string UI_CMD_SETASPARENT = "Set as parent";
	public const string UI_CMD_SETBUILDPASSWORD = "Set build password\u2026";
	public const string UI_CMD_SETDEFAULTRANGE = "Set Default";
	public const string UI_CMD_SETDESTINATION = "Set destination";
	public const string UI_CMD_SETNAME = "Set Name\u2026";
	public const string UI_CMD_SETNEWCONFIGURATIONPASSWORD = "Set new configuration password\u2026";
	public const string UI_CMD_SETNEWPASSWORD = "Set new password\u2026";
	public const string UI_CMD_SETPASSWORD = "Set Password";
	public const string UI_CMD_SETSTANDINGS = "Set Standings\u2026";
	public const string UI_CMD_SETSTANDINGSUB = "Set Standing";
	public const string UI_CMD_SETTINGS = "Settings";
	public const string UI_CMD_SHAPE = "Shape";
	public const string UI_CMD_SHOW_CHARGE_INFO = "Show Charge Info";
	public const string UI_CMD_SHOWALLBRACKETS = "Show all brackets";
	public const string UI_CMD_SHOWCOMP = "Show Compositions";
	public const string UI_CMD_SHOWCONTRACT = "Show Contract";
	public const string UI_CMD_SHOWCONTRACTS = "Show Contracts";
	public const string UI_CMD_SHOWFITTING = "Show Fitting";
	public const string UI_CMD_SHOWGRAPH = "Show graph";
	public const string UI_CMD_SHOWINFO = "Show Info";
	public const string UI_CMD_SHOWINFOORDERTYPE = "Show order type info";
	public const string UI_CMD_SHOWITEMONMAP = "Show %(item)s on map";
	public const string UI_CMD_SHOWITEMONMAPBROWSER = "Show %(item)s in mapbrowser";
	public const string UI_CMD_SHOWNOBRACKETS = "Hide all brackets";
	public const string UI_CMD_SHOWNOTE = "Show Note";
	public const string UI_CMD_SHOWONMAP = "Show on map";
	public const string UI_CMD_SHOWQUERY = "Show Query";
	public const string UI_CMD_SHOWROUTE = "Show Route";
	public const string UI_CMD_SHOWSSINMAPBR = "Show solar system in mapbrowser";
	public const string UI_CMD_SHOWSSONMAP = "Show solar system on map";
	public const string UI_CMD_SHOWTABLE = "Show table";
	public const string UI_CMD_SHOWTACTICALOVERLEY = "Show tactical overlay";
	public const string UI_CMD_SHOWTRANSACTIONS = "Show Transactions";
	public const string UI_CMD_SHOWWELCOMEPAGE = "Show Welcome Page";
	public const string UI_CMD_SHOWWINDOW = "Show Window";
	public const string UI_CMD_SHOWWINDOWS = "Show Windows";
	public const string UI_CMD_SORTBY = "Sort by";
	public const string UI_CMD_SPLITSTACK = "Split Stack...";
	public const string UI_CMD_STACKALL = "Stack All";
	public const string UI_CMD_STANDARD = "Standard";
	public const string UI_CMD_START = "Start";
	public const string UI_CMD_STARTCONVERSATION = "Start Conversation";
	public const string UI_CMD_STARTCONVERSATIONWITH = "Start Conversation with";
	public const string UI_CMD_STATION = "Station";
	public const string UI_CMD_STATIONMANAGEMENT = "STATION MGMT.";
	public const string UI_CMD_STOP = "Stop";
	public const string UI_CMD_STOPAVOIDITEM = "Do not avoid %(item)s";
	public const string UI_CMD_STOPMYCAPSULE = "Stop my capsule";
	public const string UI_CMD_STOPMYSHIP = "Stop my ship";
	public const string UI_CMD_STOPOVERLOADRACK = "Stop Overloading Rack";
	public const string UI_CMD_STOPSHIP = "Stop Ship";
	public const string UI_CMD_STOPSHOWALLBRACKETS = "Stop showing all brackets";
	public const string UI_CMD_STOPSHOWNOBRACKETS = "Stop hiding all brackets";
	public const string UI_CMD_STOREVESSEL = "Store Vessel";
	public const string UI_CMD_STRIPFITTING = "Strip Fitting";
	public const string UI_CMD_SUB = "Sub";
	public const string UI_CMD_SUBMIT = "Submit";
	public const string UI_CMD_SUBSCRIBE = "Subscribe";
	public const string UI_CMD_SUBSCRIBETOLIST = "Subscribe to List";
	public const string UI_CMD_SUGGEST = "SUGGEST";
	public const string UI_CMD_SURRENDER = "Surrender";
	public const string UI_CMD_SWITCHCHANNELUNLOADOFF = "Off";
	public const string UI_CMD_SWITCHCHANNELUNLOADON = "On";
	public const string UI_CMD_SYMBOL = "Symbol";
	public const string UI_CMD_TABBETWEENEDITFIELDS = "Tab between edit fields";
	public const string UI_CMD_TAGITEM = "Tag item";
	public const string UI_CMD_TAGLETTER = "Letter";
	public const string UI_CMD_TAGNUMBER = "Number";
	public const string UI_CMD_TAKEMONEY = "Take Money";
	public const string UI_CMD_TAKEOUTTRASH = "Take out trash";
	public const string UI_CMD_TALK = "Talk";
	public const string UI_CMD_TERMINATE = "Terminate";
	public const string UI_CMD_TOGGLE_ONLINE = "Toggle Online";
	public const string UI_CMD_TOGGLEAGGRESSIVEPASSIVE = "Drone Settings: Toggle Aggressive/Passive";
	public const string UI_CMD_TOGGLEAUDIO = "Toggle Audio";
	public const string UI_CMD_TOGGLEAUTOPILOT = "Toggle Autopilot";
	public const string UI_CMD_TOGGLEDRONEFOCUSFIRE = "Drone Settings: Toggle focus fire";
	public const string UI_CMD_TOGGLEFIGHTERATTACKANDFOLLOW = "Fighter Settings: Toggle attack and follow";
	public const string UI_CMD_TOGGLEMAP = "Toggle Map";
	public const string UI_CMD_TOGGLEOVERLOAD = "Toggle Overload";
	public const string UI_CMD_TOGGLESHOWALLBRACKETS = "Toggle show all brackets";
	public const string UI_CMD_TOGGLESHOWNOBRACKETS = "Toggle show no brackets";
	public const string UI_CMD_TOGGLESHOWSPECIALBRACKETS = "Toggle Special Bracket Display";
	public const string UI_CMD_TOGGLETIMESTAMP = "Toggle timestamp";
	public const string UI_CMD_TOGGLEWINDOWED = "Toggle Windowed";
	public const string UI_CMD_TOHANGARANDREFINE = "To hangar and Refine";
	public const string UI_CMD_TRADE = "Trade";
	public const string UI_CMD_TRAINSKILL = "Train skill";
	public const string UI_CMD_TRAINTOLEVEL = "Train to level";
	public const string UI_CMD_TRAINTOLEVEL2 = "Train to level %(level)s";
	public const string UI_CMD_TRANSFER = "Transfer";
	public const string UI_CMD_TRANSFERCORPCASH = "Transfer Corp Cash";
	public const string UI_CMD_TRANSFERMONEY = "Transfer money";
	public const string UI_CMD_TRANSFERMONEYFROM = "Transfer Money From";
	public const string UI_CMD_TRANSFERMONEYTO = "Transfer Money To";
	public const string UI_CMD_TRANSFERTOCARGO = "Transfer to cargo";
	public const string UI_CMD_TRASHIT = "Trash It\u2026";
	public const string UI_CMD_TRUSTEDSITES = "Trusted Sites";
	public const string UI_CMD_TURNAUTOHIDEOFF = "Turn autohide off";
	public const string UI_CMD_TURNAUTOHIDEON = "Turn autohide on";
	public const string UI_CMD_TURNICONZOOMOFF = "Turn iconzoom off";
	public const string UI_CMD_TURNICONZOOMON = "Turn iconzoom on";
	public const string UI_CMD_TUTORIALS = "Tutorials";
	public const string UI_CMD_TYPE = "Type";
	public const string UI_CMD_TYPEREVERSED = "Type (Reversed)";
	public const string UI_CMD_UNANCHOR = "Unanchor";
	public const string UI_CMD_UNANCHORSTRUCTURE = "Unanchor Structure";
	public const string UI_CMD_UNBLOCK = "Unblock";
	public const string UI_CMD_UNBRIDGEFROM = "Unbridge from %(location)s.";
	public const string UI_CMD_UNCLAIM = "Unclaim";
	public const string UI_CMD_UNCLAIMPETITION = "Unclaim Petition";
	public const string UI_CMD_UNDOCKFROMSTATION = "Undock from Station";
	public const string UI_CMD_UNFIT = "Unfit";
	public const string UI_CMD_UNFIT_ALL = "Unfit all";
	public const string UI_CMD_UNFIT_MODULE = "Unfit Module";
	public const string UI_CMD_UNFLATTEN = "Unflatten";
	public const string UI_CMD_UNLINK = "Clear group";
	public const string UI_CMD_UNLOADTOCARGO = "Unload to cargo";
	public const string UI_CMD_UNLOCKITEM = "Unlock Item";
	public const string UI_CMD_UNLOCKOVERLOADSTATUS = "Unlock Overload Status";
	public const string UI_CMD_UNLOCKSTRUCTURETARGET = "Unlock Structure Target";
	public const string UI_CMD_UNLOCKTARGET = "Unlock Target";
	public const string UI_CMD_UNMUTECHANNEL = "Unmute channel";
	public const string UI_CMD_UNMUTEINMYCHANNEL = "Unmute in %(name)s channel";
	public const string UI_CMD_UNPLUG = "Unplug";
	public const string UI_CMD_UNRENTOFFICE = "Unrent office";
	public const string UI_CMD_UNSUBSCRIBE = "Unsubscribe";
	public const string UI_CMD_UNSUBSCRIBEFROMLIST = "Unsubscribe from List";
	public const string UI_CMD_UPDATE = "Update";
	public const string UI_CMD_UPDATENEOCOMSETTINGS = "Update neocom settings";
	public const string UI_CMD_UPGRADECLONE = "Upgrade clone";
	public const string UI_CMD_USEASSEMBLYLINE = "Use assemblyline";
	public const string UI_CMD_USEBASEPRICE = "Use baseprice";
	public const string UI_CMD_UTILITIES = "Utilities";
	public const string UI_CMD_VIEW = "View";
	public const string UI_CMD_VIEWAPPLICATION = "View Application";
	public const string UI_CMD_VIEWJOURNAL = "View Journal";
	public const string UI_CMD_VIEWLOG = "View Log";
	public const string UI_CMD_VIEWMARKETDETAILS = "View market details";
	public const string UI_CMD_VIEWMEMBERDETAILS = "View Member Details";
	public const string UI_CMD_VIEWMESSAGE = "View Message";
	public const string UI_CMD_VIEWPETITON = "View Petition";
	public const string UI_CMD_VIEWRESULT = "View result";
	public const string UI_CMD_VIEWSKILLHISTORY = "View Skill History";
	public const string UI_CMD_VIEWSOURCE = "View Source";
	public const string UI_CMD_VIEWTRANSACTIONS = "View Transactions";
	public const string UI_CMD_VOTES = "Votes";
	public const string UI_CMD_WARPFLEETTOMEMBER = "Warp fleet to member";
	public const string UI_CMD_WARPGANG = "Warp Fleet";
	public const string UI_CMD_WARPGANGTOLOCATION = "Warp Fleet To Location";
	public const string UI_CMD_WARPGANGTOLOCATIONWITHIN = "Warp Fleet To Location within %(dist)s";
	public const string UI_CMD_WARPGANGTOMEMBER = "Warp Fleet To Member";
	public const string UI_CMD_WARPGANGTOMEMBERDIST = "Warp Fleet To Member Within %(dist)s";
	public const string UI_CMD_WARPGANGTOWITHIN = "Warp Fleet To within %(dist)s";
	public const string UI_CMD_WARPSQUAD = "Warp Squad";
	public const string UI_CMD_WARPSQUADTOLOCATION = "Warp Squad To Location";
	public const string UI_CMD_WARPSQUADTOLOCATIONWITHIN = "Warp Squad To Location Within %(dist)s";
	public const string UI_CMD_WARPSQUADTOWITHIN = "Warp Squad To Within %(dist)s";
	public const string UI_CMD_WARPTO = "Warp To";
	public const string UI_CMD_WARPTOLOCATION = "Warp To Location";
	public const string UI_CMD_WARPTOLOCATIONWITHIN = "Warp To Location within %(dist)s";
	public const string UI_CMD_WARPTOMEMBER = "Warp to member";
	public const string UI_CMD_WARPTOMEMBERDIST = "Warp to member within %(dist)s";
	public const string UI_CMD_WARPTOSUBMENU = "Within %(dist)s";
	public const string UI_CMD_WARPTOWITHIN = "Warp To within %(dist)s";
	public const string UI_CMD_WARPWING = "Warp Wing";
	public const string UI_CMD_WARPWINGTOLOCATION = "Warp Wing To Location";
	public const string UI_CMD_WARPWINGTOLOCATIONWITHIN = "Warp Wing To Location Within %(dist)s";
	public const string UI_CMD_WARPWINGTOWITHIN = "Warp Wing To Within %(dist)s";
	public const string UI_CMD_WITHDRAW = "Withdraw";
	public const string UI_CMD_YES = "Yes";
	public const string UI_CMD_ZOOMIN = "Zoom In";
	public const string UI_CMD_ZOOMOUT = "Zoom Out";
	public const string UI_COMBATLOG_COMBATDETAILS = "Combat Details";
	public const string UI_COMBATLOG_CONFIRMEDKILLS = "Confirmed Kills";
	public const string UI_COMBATLOG_COPYKILLINFO = "Copy Kill Information";
	public const string UI_COMBATLOG_RECORDEDLOSSES = "Recorded Losses";
	public const string UI_COMMAND_SHIPSTOPPING = "Ship stopping";
	public const string UI_CONTENT_DOWNLOADTHROTTLE = "Throttle Download";
	public const string UI_CONTENT_START_DOWNLOAD = "Start Download";
	public const string UI_CONTENTDOWNLOAD_DONOTSHOWAGAINLINK = "<a href=\"localsvc:service=patch&method=SuppressContentDownloadMessage\">Do not show again</a>";
	public const string UI_CONTENTDOWNLOAD_ERRORLOOKINGFORPATCHFILE = "Server Error occurred looking for content patch file.<br>%(error)s";
	public const string UI_CONTENTDOWNLOAD_ERRORNOTFOUND = "No content patch file for this build found on server.";
	public const string UI_CONTENTDOWNLOAD_ERRORTOONEW = "The current build number (%(clientVersion)s) is newer than the one returned by the web server.";
	public const string UI_CONTENTDOWNLOAD_ERRORUNEXPECTEDRESPONSE = "Unexpected response from server: %(error)s";
	public const string UI_CONTENTDOWNLOAD_INSTALL = "Install Upgrade";
	public const string UI_CONTENTDOWNLOAD_INSTALL_LINK = "Click <a href=\"localsvc:service=patch&method=CompleteContentUpgradeDownload&install=True\">here</a> to install the upgrade now.";
	public const string UI_CONTENTDOWNLOAD_MANUAL = "Manual Download";
	public const string UI_CONTENTDOWNLOAD_MANUAL_LINK = "Click <a href=\"shellexec:http://eve-online.com/patches/content.asp\">here</a> if you want further instructions on how to manually download the content upgrade.";
	public const string UI_CONTENTDOWNLOAD_PAUSELINK = "Click <a href=\"localsvc:service=patch&method=PauseContentUpgradeDownload\">here</a> to pause the download.";
	public const string UI_CONTENTDOWNLOAD_RESUMELINK = "Click <a href=\"localsvc:service=patch&method=ResumeContentUpgradeDownload\">here</a> to resume the download.";
	public const string UI_CONTENTDOWNLOADCOMPLETE = "The content upgrade has been downloaded.";
	public const string UI_CONTENTDOWNLOADERROR = "There was a problem downloading the content upgrade.";
	public const string UI_CONTENTDOWNLOADING = "Your content upgrade is downloading. %(progress)s%% done.";
	public const string UI_CONTENTDOWNLOADNOBITS = "Your computer qualifies for premium graphics content but does not support background downloads.";
	public const string UI_CONTENTDOWNLOADPAUSED = "Your content upgrade download is currently paused at %(progress)s%%. ";
	public const string UI_CONTENTDOWNLOADSTARTLINK = "Click <a href=\"localsvc:service=patch&method=StartContentUpgradeDownload\">here</a> to start downloading it in the background.";
	public const string UI_CONTENTDOWNLOADTRANSIENTERROR = "Your content download is stopped because of a network problem. %(progress)s%%done.<br>Downloading will automatically resume when the network is back up.";
	public const string UI_CONTRACTS_14DAYS = "2 weeks";
	public const string UI_CONTRACTS_1_JUMP_AWAY = "1 jump away";
	public const string UI_CONTRACTS_24HOURS = "1 day";
	public const string UI_CONTRACTS_48HOURS = "2 days";
	public const string UI_CONTRACTS_7DAYS = "7 days";
	public const string UI_CONTRACTS_8HOURS = "8 hours";
	public const string UI_CONTRACTS_ACCEPT = "Accept";
	public const string UI_CONTRACTS_ACCEPT_FORCORP = "Accept (Corp)";
	public const string UI_CONTRACTS_ACCEPTED = "Accepted";
	public const string UI_CONTRACTS_ACCEPTEDBY = "Accepted By";
	public const string UI_CONTRACTS_ACCEPTORACCOUNTKEY = "Acceptor Account Key";
	public const string UI_CONTRACTS_ACTIVEBYREGION = "Number of active contracts by region";
	public const string UI_CONTRACTS_ADDITEMSABOVE = "Add Items Above";
	public const string UI_CONTRACTS_ADVERTCHARGE = "Advertisment Fee";
	public const string UI_CONTRACTS_AFFORDABLE = "Affordable";
	public const string UI_CONTRACTS_ALL = "ALL";
	public const string UI_CONTRACTS_ALLREGIONS = "All Regions";
	public const string UI_CONTRACTS_AREYOUSUREYOUWANTTODELETECONTRACT = "Are you sure you want to delete this contract?";
	public const string UI_CONTRACTS_ASSIGNEDTO = "Assigned To";
	public const string UI_CONTRACTS_ATLEAST = "At least";
	public const string UI_CONTRACTS_AUCTION = "Auction";
	public const string UI_CONTRACTS_AUCTIONFINISHED = "Auction finished";
	public const string UI_CONTRACTS_AUCTIONTIME = "Auction Time";
	public const string UI_CONTRACTS_AVAILABILITY = "Availability";
	public const string UI_CONTRACTS_AVAILABLECONTRACTS = "Available Contracts";
	public const string UI_CONTRACTS_BASICINFO = "Basic Information";
	public const string UI_CONTRACTS_BID = "Bid";
	public const string UI_CONTRACTS_BIDAMOUNT = "Bid Amount";
	public const string UI_CONTRACTS_BIDDER = "Bidder";
	public const string UI_CONTRACTS_BIDDING_ON_CONTRACT = "Bidding on contract...";
	public const string UI_CONTRACTS_BIDDINGON_NAME = "You are bidding on <b>%(name)s</b>.";
	public const string UI_CONTRACTS_BIDONBY = "Bid On By";
	public const string UI_CONTRACTS_BIDS = "bids";
	public const string UI_CONTRACTS_BIDSSOFAR = "bids so far";
	public const string UI_CONTRACTS_BORROWEDITEMS = "Borrowed items";
	public const string UI_CONTRACTS_BORROWNUMDAYS = "You will have to return the items within %(numdays)s day(s).";
	public const string UI_CONTRACTS_BROKERSFEE = "Broker's Fee";
	public const string UI_CONTRACTS_BUYERISOFFERING = "Buyer is offering";
	public const string UI_CONTRACTS_BUYOUT = "Buyout";
	public const string UI_CONTRACTS_BUYOUTPRICE = "Buyout Price";
	public const string UI_CONTRACTS_BUYOUTPRICEOPTIONAL = "Buyout price (optional)";
	public const string UI_CONTRACTS_CANCEL = "Cancel";
	public const string UI_CONTRACTS_CANCELLATIONFEE = "Cancellation Fee";
	public const string UI_CONTRACTS_CATEGORY = "Item Category";
	public const string UI_CONTRACTS_COLLATERAL = "Collateral";
	public const string UI_CONTRACTS_COMPLETE = "Complete";
	public const string UI_CONTRACTS_COMPLETEBEFORE = "Complete Before";
	public const string UI_CONTRACTS_COMPLETEIN = "Complete in";
	public const string UI_CONTRACTS_CONFIRM = "Confirm";
	public const string UI_CONTRACTS_CONFIRMACCEPT_GETMONEY = "You will receive the following sum of money: <b>%(money)s</b><br>";
	public const string UI_CONTRACTS_CONFIRMACCEPT_ITEMSGET = "You will receive the following items:<br>\r\n%(items)s<br>";
	public const string UI_CONTRACTS_CONFIRMACCEPT_ITEMSPAY = "You will have to <b>pay</b> with the following items:<br>\r\n%(items)s<br>";
	public const string UI_CONTRACTS_CONFIRMACCEPT_PAYMONEY = "You will have to <b>pay</b> the following sum of money: <b>%(money)s</b><br>";
	public const string UI_CONTRACTS_CONFIRMACCEPTCORPITEMS = "<b>Note:</b> These items must be in your personal hangar.<br>";
	public const string UI_CONTRACTS_CONFIRMFAIL_LOSECOLLATERAL = "You will also lose your collateral of <b>%(collateral)s</b>.<br>";
	public const string UI_CONTRACTS_CONTACTINGREGION = "Establishing connection with %(region)s...";
	public const string UI_CONTRACTS_CONTRACT = "Contract";
	public const string UI_CONTRACTS_CONTRACTAVAILABILITY = "Availability";
	public const string UI_CONTRACTS_CONTRACTID = "Contract ID";
	public const string UI_CONTRACTS_CONTRACTLIST = "Contracts List";
	public const string UI_CONTRACTS_CONTRACTLISTHINT_CLICKGETCONTRACTS = "Click \"Get Contracts\" to fetch contracts";
	public const string UI_CONTRACTS_CONTRACTLISTHINT_NOCONTRACTSFOUND = "No contracts found";
	public const string UI_CONTRACTS_CONTRACTNOTFOUND = "Contract Not Found";
	public const string UI_CONTRACTS_CONTRACTOR = "Contractor";
	public const string UI_CONTRACTS_CONTRACTS = "Contracts";
	public const string UI_CONTRACTS_CONTRACTSBYSTATUS = "Number of Contracts by status";
	public const string UI_CONTRACTS_CONTRACTSBYTYPE = "Number of contracts by type";
	public const string UI_CONTRACTS_CONTRACTSFOR = "Contracts for %(name)s";
	public const string UI_CONTRACTS_CONTRACTSFOUND = "Contracts found";
	public const string UI_CONTRACTS_CONTRACTSREGISTEREDINTHESYSTEM = "Contracts Registered in the system";
	public const string UI_CONTRACTS_CONTRACTSREQUIREYOURATTENTION = "One or more contracts require your attention";
	public const string UI_CONTRACTS_CONTRACTSREQUIREYOURATTENTION_NUM = "<b>%(num)s</b> contracts require your attention";
	public const string UI_CONTRACTS_CONTRACTTAX = "Contract Tax";
	public const string UI_CONTRACTS_CONTRACTTYPE = "Contract Type";
	public const string UI_CONTRACTS_CORPCONTRACTSREQUIREYOURATTENTION_NUM = "<b>%(num)s</b> corporation contracts require your attention";
	public const string UI_CONTRACTS_COST = "Cost";
	public const string UI_CONTRACTS_COURIER = "Courier";
	public const string UI_CONTRACTS_CRATELABEL = "Contract :: Confidential contents";
	public const string UI_CONTRACTS_CREATECONTRACT = "Create Contract";
	public const string UI_CONTRACTS_CREATEWIZ_1 = "You have entered a name into the \"Private\" field but you have not specified that option. Either clear the name field or change Availability to \"Private\"";
	public const string UI_CONTRACTS_CREATEWIZ_10 = "You cannot loan money as well as ask for collateral. Choose either \"Collateral\" or \"Money Lent\".";
	public const string UI_CONTRACTS_CREATEWIZ_11 = "The minimum reward for a public Courier contract is 1000.00 ISK. Otherwize there would be no reason for people to take this contract.";
	public const string UI_CONTRACTS_CREATEWIZ_12 = "The minimum collateral for a public contract is 1000.00 ISK. Otherwise people would just steal your stuff!";
	public const string UI_CONTRACTS_CREATEWIZ_13 = "You have to provide a title with this contract";
	public const string UI_CONTRACTS_CREATEWIZ_14 = "You have to provide a description with this contract";
	public const string UI_CONTRACTS_CREATEWIZ_15 = "The maximum length of the contract description is <b>%(max)s</b> characters. You have written <b>%(len)s</b> characters.<br><br>Please remove some of the text and try again.";
	public const string UI_CONTRACTS_CREATEWIZ_16 = "The maximum length of the contract title is <b>%(max)s</b> characters. You have written <b>%(len)s</b> characters.<br><br>Please remove some of the text and try again.";
	public const string UI_CONTRACTS_CREATEWIZ_17 = "You have reached the maximum number of contracts you can create for your skill level (<b>%(num)s</b>).<br>Either delete one of your outstanding contracts or wait for it to expire before continuing. Note that expired contracts still have to be completed by you before you can create a new contract.%(info)s";
	public const string UI_CONTRACTS_CREATEWIZ_18 = "Your corporation is not in an alliance.";
	public const string UI_CONTRACTS_CREATEWIZ_19 = "You have written something into the \"Item Type\" field. You will have to click \"Add Item\" to add it to your list of requested items. You can also remove the text from the \"Item Type\" field if you do not wish to request this item.";
	public const string UI_CONTRACTS_CREATEWIZ_2 = "You cannot create this type of contract for public availability. Please select one of the other contract types or specify a named entity to issue this contract to (this includes \"My Corporation\" and \"My Alliance\").";
	public const string UI_CONTRACTS_CREATEWIZ_20 = "You cannot create a public Item Exchange contract without requesting at least 1000 ISK or some items in return. People would just steal your stuff!";
	public const string UI_CONTRACTS_CREATEWIZ_21 = "You should put a description on this contract.";
	public const string UI_CONTRACTS_CREATEWIZ_22 = "A ship included in this contract has live charges loaded into its weapons. For example, the charge type \"<b>%(example)s</b>\" is loaded and ready to fire. Don\'t you know how dangerous that is? <br>If you continue all loaded charges will be removed from your ship and placed in the hangar.<br><br>Do you want to continue?";
	public const string UI_CONTRACTS_CREATEWIZ_23 = "You cannot create a public Item Exchange contract where you're just asking for stuff. That's just rude!";
	public const string UI_CONTRACTS_CREATEWIZ_24 = "You cannot create a private auction to a character or to a corporation that is not your own.\r\n<br>\r\nYou may want to try an Item Exchange contract.";
	public const string UI_CONTRACTS_CREATEWIZ_3 = "You have to select a station for this contract. Even if you do not select any items, you still need a starting point.";
	public const string UI_CONTRACTS_CREATEWIZ_4 = "You have to select items to enter into this contract.";
	public const string UI_CONTRACTS_CREATEWIZ_5 = "The minimum starting bid for public auctions is %(min)s ISK.";
	public const string UI_CONTRACTS_CREATEWIZ_6 = "You cannot specify a starting bid that is higher than your buyout price.";
	public const string UI_CONTRACTS_CREATEWIZ_7 = "You must specify a destination station for this Courier contract.";
	public const string UI_CONTRACTS_CREATEWIZ_8 = "You cannot receive as well as give money. Choose either \"I will pay\" or \"I will receive\".";
	public const string UI_CONTRACTS_CREATEWIZ_9 = "You cannot create a public contract where you give items without getting anything in return. The minimum amount of money you can enter is 1000.00 ISK.";
	public const string UI_CONTRACTS_CREATEWIZ_MAXNUMINFO_INCREASESKILL = "<br>You might be able to increase your level in the skill <b>%(skill)s</b> in order to have more concurrent outstanding contracts.";
	public const string UI_CONTRACTS_CREATINGCONTRACT = "Creating Contract...";
	public const string UI_CONTRACTS_CUBEMETRES = "m^3";
	public const string UI_CONTRACTS_CURRENTBID = "Current Bid";
	public const string UI_CONTRACTS_CURRENTREGION = "Current Region";
	public const string UI_CONTRACTS_CURRENTSOLARSYSTEM = "Current System";
	public const string UI_CONTRACTS_CURRENTSTATION = "Current Station";
	public const string UI_CONTRACTS_DATEACCEPTED = "Date Accepted";
	public const string UI_CONTRACTS_DATECOMPLETED = "Date Completed";
	public const string UI_CONTRACTS_DATEEXPIRED = "Date Expired";
	public const string UI_CONTRACTS_DATEISSUED = "Date Issued";
	public const string UI_CONTRACTS_DAYS = "days";
	public const string UI_CONTRACTS_DECRIPTIONOPTIONAL = "Description (optional)";
	public const string UI_CONTRACTS_DELETE = "Delete";
	public const string UI_CONTRACTS_DELETECONTRACT = "Delete Contract";
	public const string UI_CONTRACTS_DELIVER = "Deliver";
	public const string UI_CONTRACTS_DEPOSIT = "Deposit";
	public const string UI_CONTRACTS_DESCRIPTION = "Description";
	public const string UI_CONTRACTS_DESTINATION = "Destination";
	public const string UI_CONTRACTS_DISMISS = "Dismiss";
	public const string UI_CONTRACTS_ENDSTATIONPOSINFO = "The Delivery station for this contract is <b>%(name)s</b> which is privately owned by the corporation <b>%(owner)s</b>. Unless you are on good terms with them you will not be able to deliver the courier package.<br>";
	public const string UI_CONTRACTS_ENTIREREGION = "Entire Region";
	public const string UI_CONTRACTS_EXACTITEMTYPE = "Item Type (exact)";
	public const string UI_CONTRACTS_EXPIRATION = "Expiration";
	public const string UI_CONTRACTS_EXPIRED = "Expired!";
	public const string UI_CONTRACTS_FAIL = "Fail";
	public const string UI_CONTRACTS_FAILED = "Failed";
	public const string UI_CONTRACTS_FETCHCONTRACTS = "Fetch Contracts";
	public const string UI_CONTRACTS_FETCHINGCONTRACT = "Fetching Contract";
	public const string UI_CONTRACTS_FETCHINGDATA_ALLREGIONS = "Fetching public contracts in all regions";
	public const string UI_CONTRACTS_FETCHINGDATA_PRIVATE = "Fetching private contracts";
	public const string UI_CONTRACTS_FETCHINGDATA_REGION = "Fetching public contracts in current region";
	public const string UI_CONTRACTS_FETCHINGDATA_STATION = "Fetching public contracts in current station";
	public const string UI_CONTRACTS_FETCHINGDATA_SYSTEM = "Fetching public contracts in current system";
	public const string UI_CONTRACTS_FINDMORE = "Find contracts with item";
	public const string UI_CONTRACTS_FINDTRANSACTION = "Find Transaction";
	public const string UI_CONTRACTS_FINISHED = "Finished";
	public const string UI_CONTRACTS_FINISHEDCONTRACTOR = "Unclaimed by seller";
	public const string UI_CONTRACTS_FINISHEDCONTRACTOR_FREEFORM = "Reported as finished by contractor";
	public const string UI_CONTRACTS_FINISHEDGETMONEY = "Finished - Get Money!";
	public const string UI_CONTRACTS_FINISHEDISSUER = "Items not yet claimed";
	public const string UI_CONTRACTS_FINISHINGTHEPAPERWORK = "Just finishing off the paperwork...";
	public const string UI_CONTRACTS_FREEFORM = "Freeform";
	public const string UI_CONTRACTS_FREEFORMTIME = "Days to complete";
	public const string UI_CONTRACTS_FRONTPAGE = "Front Page";
	public const string UI_CONTRACTS_GETCONTRACTS = "Get Contracts";
	public const string UI_CONTRACTS_GETITEMS = "Get Items";
	public const string UI_CONTRACTS_GETMONEY = "Get Money";
	public const string UI_CONTRACTS_GETTINGITEMS = "Retrieving item list...";
	public const string UI_CONTRACTS_GETTINGITEMSTXT = "Getting items from %(station)s.";
	public const string UI_CONTRACTS_GROUP = "Item Group";
	public const string UI_CONTRACTS_IGNORE = "Ignore issuers";
	public const string UI_CONTRACTS_IGNOREFROMTHIS = "Ignore Contracts from this issuer";
	public const string UI_CONTRACTS_IGNOREHEADER = "Double-click on an entry to remove a character or corporation from your Ignored Issuer's list.";
	public const string UI_CONTRACTS_IGNORELIST = "Ignore List";
	public const string UI_CONTRACTS_INFOBYISSUER = "Info by Issuer";
	public const string UI_CONTRACTS_INPROGRESS = "In Progress";
	public const string UI_CONTRACTS_INPROGRESSACCEPTEDBY = "In Progress - Accepted By";
	public const string UI_CONTRACTS_INPROGRESSISSUEDBY = "In Progress - Issued By";
	public const string UI_CONTRACTS_ISSUED = "Issued";
	public const string UI_CONTRACTS_ISSUEDBY = "Issued By";
	public const string UI_CONTRACTS_ISSUEDBYACCOUNTKEY = "Issued By Account Key";
	public const string UI_CONTRACTS_ISSUEDBYCHAR = "Issued By Character";
	public const string UI_CONTRACTS_ISSUEDBYCORP = "Issued By Corp";
	public const string UI_CONTRACTS_ISSUEDDATE = "Date Issued";
	public const string UI_CONTRACTS_ISSUEDTO = "Issued To";
	public const string UI_CONTRACTS_ISSUEDTOACCOUNTKEY = "Issued To Account Key";
	public const string UI_CONTRACTS_ISSUEDTOBY = "Issued To/By";
	public const string UI_CONTRACTS_ISSUER = "Issuer";
	public const string UI_CONTRACTS_ISSUERDESC = "Description By Issuer";
	public const string UI_CONTRACTS_ISSUERTITLE = "Title By Issuer";
	public const string UI_CONTRACTS_ITEMDETAILS_BLUEPRINTCOPY = "<b>BLUEPRINT COPY</b> - Runs: %(runs)s - Material Level: %(ME)s - Productivity Level: %(PE)s";
	public const string UI_CONTRACTS_ITEMDETAILS_BLUEPRINTORIGINAL = "<b>ORIGINAL BLUEPRINT</b> - Material Level: %(ME)s - Productivity Level: %(PE)s";
	public const string UI_CONTRACTS_ITEMEXCHANGE = "Item Exchange";
	public const string UI_CONTRACTS_ITEMS = "Items";
	public const string UI_CONTRACTS_ITEMSFORSALE = "Items for sale";
	public const string UI_CONTRACTS_ITEMSREQUIRED = "Items Required";
	public const string UI_CONTRACTS_ITEMTYPE = "Item Type";
	public const string UI_CONTRACTS_IWANTTHEFOLLOWINGITEMS = "I want the following items";
	public const string UI_CONTRACTS_IWILLPAY = "I will pay";
	public const string UI_CONTRACTS_IWILLRECEIVE = "I will receive";
	public const string UI_CONTRACTS_JUMPSFROMCURRENT = "jumps from current location";
	public const string UI_CONTRACTS_JUMPSFROMSTART = "jumps from start location";
	public const string UI_CONTRACTS_LESSTHANADAY = "Less than a day";
	public const string UI_CONTRACTS_LESSTHANANHOUR = "Less than an hour";
	public const string UI_CONTRACTS_LOADTEMPLATE = "Load template";
	public const string UI_CONTRACTS_LOAN = "Loan";
	public const string UI_CONTRACTS_LOANHASSHIP = "<br><b>Note: This loan contract contains a ship. You will have to return the <i>exact</i> same ship when you complete the contract. If you repackage the ship or replace it you will <i>not</i> be able to return it.</b><br>";
	public const string UI_CONTRACTS_LOANTIME = "Loan Time (days)";
	public const string UI_CONTRACTS_LOCATION = "Location";
	public const string UI_CONTRACTS_LONG = "Long";
	public const string UI_CONTRACTS_MARKASFINISHED = "Mark as Finished";
	public const string UI_CONTRACTS_MARKCONTRACTASFINISHEDCONFIRMGM = "Are you sure you want to mark this contract as FINISHED? This action will forcefully set the contract status to finished and delete all notifications. If the contract is outstanding any money or items in the contract will be locked in there!";
	public const string UI_CONTRACTS_MAXPRICE = "Max Price";
	public const string UI_CONTRACTS_MAXSALESTAX = "Max %(amt)s";
	public const string UI_CONTRACTS_MESSAGE_ACCEPTED = "The contract %(title)s has been accepted";
	public const string UI_CONTRACTS_MESSAGE_ASSIGNED = "The contract %(title)s has been assigned to you";
	public const string UI_CONTRACTS_MESSAGE_BUYOUT = "The auction %(title)s received a buyout";
	public const string UI_CONTRACTS_MESSAGE_COMPLETED = "The contract %(title)s has been completed";
	public const string UI_CONTRACTS_MESSAGE_FAILED = "The contract %(title)s has been <color=red>failed</color>";
	public const string UI_CONTRACTS_MESSAGE_OUTBID = "You have been outbid on %(title)s";
	public const string UI_CONTRACTS_MESSAGE_REJECTED = "The contract %(title)s has been rejected";
	public const string UI_CONTRACTS_MINPRICE = "Min Price";
	public const string UI_CONTRACTS_MONEYBORROWED = "Money Borrowed";
	public const string UI_CONTRACTS_MONEYLENT = "Money Lent";
	public const string UI_CONTRACTS_MONEYOFFERED = "Money Offered";
	public const string UI_CONTRACTS_MORETHAN = "More than";
	public const string UI_CONTRACTS_MULTIPLEITEMS = "[Multiple Items]";
	public const string UI_CONTRACTS_MYALLIANCE = "My Alliance";
	public const string UI_CONTRACTS_MYCONTRACTS = "My Contracts";
	public const string UI_CONTRACTS_MYCORP = "My Corporation";
	public const string UI_CONTRACTS_MYPAGE_ASSIGNED = "Contracts assigned to you: <u>%(n)s</u>";
	public const string UI_CONTRACTS_MYPAGE_ASSIGNED_DESC = "Be careful about accepting a contract from someone you do not know.";
	public const string UI_CONTRACTS_MYPAGE_ASSIGNEDCORP = "There are <u>%(n)s</u> contract(s) assigned to your corporation";
	public const string UI_CONTRACTS_MYPAGE_ASSIGNEDCORP_DESC = "There are private contracts assigned to your corporation.";
	public const string UI_CONTRACTS_MYPAGE_BIDDINGON = "You are bidding on <u>%(n)s</u> active auctions.";
	public const string UI_CONTRACTS_MYPAGE_BIDDINGON_DESC = "The currently active auctions you have bid on can be viewed in your journal.";
	public const string UI_CONTRACTS_MYPAGE_BIDDINGONCORP = "Your corporation is bidding on <u>%(n)s</u> active auction(s)";
	public const string UI_CONTRACTS_MYPAGE_BIDDINGONCORP_DESC = "The currently active auctions your corporation has bid on can be viewed in your journal.";
	public const string UI_CONTRACTS_MYPAGE_IGNORING = "You are ignoring contracts from %(n)s issuers";
	public const string UI_CONTRACTS_MYPAGE_IGNORING_DESC = "You can ignore a total of <u>80</u> issuers from your Available Contracts list. ";
	public const string UI_CONTRACTS_MYPAGE_INPROGRESS = "Contracts in progress: <u>%(n)s</u>";
	public const string UI_CONTRACTS_MYPAGE_INPROGRESS_DESC = "You are working on contracts assigned to you by someone else.";
	public const string UI_CONTRACTS_MYPAGE_INPROGRESSCORP = "Your corporation has <u>%(n)s</u> contracts in progress";
	public const string UI_CONTRACTS_MYPAGE_INPROGRESSCORP_DESC = "Your corporation is currently working on contracts assigned by someone else.";
	public const string UI_CONTRACTS_MYPAGE_REQATT = "<u>%(n)s</u> contract(s) require your attention\r\n";
	public const string UI_CONTRACTS_MYPAGE_REQATT_DESC = "You will need to go through your expired/overdue contracts and finish them.";
	public const string UI_CONTRACTS_MYPAGE_REQATTCORP = "<u>%(n)s</u> corporation contract(s) require your attention";
	public const string UI_CONTRACTS_MYPAGE_REQATTCORP_DESC = "You will need to go through your corporations expired/overdue contracts and finish them.";
	public const string UI_CONTRACTS_MYPAGE_YOUCANCREATE = "You can create <u>%(n)s</u> more contract(s)";
	public const string UI_CONTRACTS_MYPAGE_YOUCANCREATE_DESC1 = "Your skill level allows you to have a total of %(n1)s outstanding public contract(s) at any time. You have %(n2)s left.";
	public const string UI_CONTRACTS_MYPAGE_YOUCANCREATE_DESC1NEW = "Your skill level allows you to have a total of <u>%(n1)s</u> outstanding public contract(s) at any time.";
	public const string UI_CONTRACTS_MYPAGE_YOUCANCREATE_DESC2 = "You can create <u>%(n)s</u> more contract(s) issued to your corporation or members of your corporation.";
	public const string UI_CONTRACTS_MYPAGE_YOUCANCREATE_DESC3 = "You can create <u>%(n)s</u> more public contracts on behalf of your corporation.";
	public const string UI_CONTRACTS_MYSELF = "Me";
	public const string UI_CONTRACTS_MYSTARTPAGE = "My Contracts Start Page";
	public const string UI_CONTRACTS_NOBIDS = "No Bids";
	public const string UI_CONTRACTS_NOBUYOUT = "No Buyout Price";
	public const string UI_CONTRACTS_NOBUYOUTPRICE = "No buyout price";
	public const string UI_CONTRACTS_NOCONTRACTSFOUND = "No Contracts Found";
	public const string UI_CONTRACTS_NOIGNORED = "No one is being ignored";
	public const string UI_CONTRACTS_NOITEMSFOUND = "No Items found";
	public const string UI_CONTRACTS_NONE = "(None)";
	public const string UI_CONTRACTS_NOREQUIREDITEMS = "No Required Items";
	public const string UI_CONTRACTS_NOTIFICATIONS = "Notifications";
	public const string UI_CONTRACTS_NOTISSUEDBY = "Not issued by";
	public const string UI_CONTRACTS_NUM_JUMPS_AWAY = "%(numJumps)s jumps away";
	public const string UI_CONTRACTS_NUMBEROFOUTSTANDING = "Number of outstanding contracts";
	public const string UI_CONTRACTS_OFFEREDITEMS = "Offered Items";
	public const string UI_CONTRACTS_OFSELLPRICE = "of sell price.";
	public const string UI_CONTRACTS_ONBEHALFOFCORP = "On behalf of <b>%(corpname)s</b>";
	public const string UI_CONTRACTS_ONECONTRACTREQUIRESYOURATTENTION = "A contract requires your attention";
	public const string UI_CONTRACTS_ONECORPCONTRACTREQUIRESYOURATTENTION = "A corporation contract requires your attention";
	public const string UI_CONTRACTS_OPENFORITEMS = "Contract contains multiple items. Open it to view them.";
	public const string UI_CONTRACTS_OTHERREGION = "Other Region";
	public const string UI_CONTRACTS_OUTSTANDING = "Outstanding";
	public const string UI_CONTRACTS_OVERDUE = "Overdue!";
	public const string UI_CONTRACTS_OVERDUE_AGO = "<color=red><b>Overdue!</b></color> (%s ago)</font>";
	public const string UI_CONTRACTS_PICKITEMS = "Pick Items";
	public const string UI_CONTRACTS_PLACEBID = "Place Bid";
	public const string UI_CONTRACTS_PLACEBIDONBEHALFOFCORP = "Place bid on behalf of corporation";
	public const string UI_CONTRACTS_PRICE = "Price";
	public const string UI_CONTRACTS_PRIVATE = "Private";
	public const string UI_CONTRACTS_PUBLIC = "Public";
	public const string UI_CONTRACTS_REJECT = "Reject";
	public const string UI_CONTRACTS_REJECTED = "Rejected";
	public const string UI_CONTRACTS_REQUIREDITEMS = "Required items";
	public const string UI_CONTRACTS_REQUIRESATTENTION = "Requires Attention";
	public const string UI_CONTRACTS_RETURNIN = "Return in";
	public const string UI_CONTRACTS_REWARD = "Reward";
	public const string UI_CONTRACTS_SALESTAX = "Sales Tax";
	public const string UI_CONTRACTS_SAVEDESCRIPTIONASTEMPLATE = "Save Description as Template";
	public const string UI_CONTRACTS_SAVETEMPLATE = "Save template";
	public const string UI_CONTRACTS_SELECTCONTRACTTYPE = "Select Contract Type";
	public const string UI_CONTRACTS_SELECTITEMTYPE = "Select Item Type";
	public const string UI_CONTRACTS_SELECTNOTEPADFOLDER = "Select Folder";
	public const string UI_CONTRACTS_SELECTOPTIONS = "Select Options";
	public const string UI_CONTRACTS_SELECTREGION = "Select Region";
	public const string UI_CONTRACTS_SELECTSTATIONTOGETITEMSFROM = "Select station to get items from";
	public const string UI_CONTRACTS_SELECTTEMPLATE = "Select Template";
	public const string UI_CONTRACTS_SF_CREATESF = "Create storefront";
	public const string UI_CONTRACTS_SF_CREATESF2 = "Create a storefront on behalf of your corporation.";
	public const string UI_CONTRACTS_SF_MANAGESF = "Manage %(storefrontName)s";
	public const string UI_CONTRACTS_SF_MANAGESF2 = "Manage your corporation's storefront.";
	public const string UI_CONTRACTS_SF_OPENSFNAME = "View %(storefrontName)s";
	public const string UI_CONTRACTS_SF_OPENSFNAME2 = "View your corporation's storefront in %(stationName)s.";
	public const string UI_CONTRACTS_SHORT = "Short";
	public const string UI_CONTRACTS_SHOWROUTE = "show route";
	public const string UI_CONTRACTS_SHUFFLINGTHROUGHTHEPILE = "Shuffling through the pile...";
	public const string UI_CONTRACTS_SIMPLEVIEW = "Simple View";
	public const string UI_CONTRACTS_SORTPAGE = "Sort page by";
	public const string UI_CONTRACTS_STARTINGBID = "Starting Bid";
	public const string UI_CONTRACTS_STARTPAGE = "Start Page";
	public const string UI_CONTRACTS_STARTSTATIONPOSINFO = "The Pick-Up station for this contract is <b>%(name)s</b> which is privately owned by the corporation <b>%(owner)s</b>. Unless you are on good terms with them you will not be able to claim the goods.<br>";
	public const string UI_CONTRACTS_STATISTICS = "Statistics";
	public const string UI_CONTRACTS_STATUS = "Status";
	public const string UI_CONTRACTS_SUCCEED = "Succeed";
	public const string UI_CONTRACTS_TEMPLATENAME = "Template Name";
	public const string UI_CONTRACTS_THEREGION = "The <b>%(name)s</b> region";
	public const string UI_CONTRACTS_THISISAPRIVATECONTRACT = "This is a private contract";
	public const string UI_CONTRACTS_TIMELEFT = "Time Left";
	public const string UI_CONTRACTS_TIMELEFT_VALUE = "%(time)s left";
	public const string UI_CONTRACTS_TIMEOUT = "Timeout";
	public const string UI_CONTRACTS_TITLE = "Title";
	public const string UI_CONTRACTS_TRIALACCOUNTS = "All actions involving contracts are forbidden on trial accounts.";
	public const string UI_CONTRACTS_TYPE = "Contract Type";
	public const string UI_CONTRACTS_VERYLONG = "Very Long";
	public const string UI_CONTRACTS_VERYSHORT = "Very Short";
	public const string UI_CONTRACTS_VIEWCONTRACT = "View Contract";
	public const string UI_CONTRACTS_VIEWNOTIFICATIONS = "View Notifications";
	public const string UI_CONTRACTS_VOLUME = "Volume";
	public const string UI_CONTRACTS_WANTAGIFT = "[Want A Gift]";
	public const string UI_CONTRACTS_WANTTOBUY = "[Want To Buy]";
	public const string UI_CONTRACTS_WANTTOTRADE = "[Want To Trade]";
	public const string UI_CONTRACTS_WONTHISAUCTION = "won this auction";
	public const string UI_CONTRACTS_WRITEDESCRIPTION = "Write Description";
	public const string UI_CONTRACTS_YOUARETHEHIGHESTBIDDER = "You are the highest bidder";
	public const string UI_CONTRACTS_YOUHAVEBEENOUTBID = "You have been outbid";
	public const string UI_CONTRACTS_YOULOST = "You lost this auction";
	public const string UI_CONTRACTS_YOURBID = "Your bid";
	public const string UI_CONTRACTS_YOURCORP_NAME = "You, on behalf of your corporation <b>%(corpname)s</b>, ";
	public const string UI_CONTRACTS_YOURCORP_NAME2 = "You, on behalf of your corporation <b>%(corpname)s</b> (wallet division %(wallet)s), ";
	public const string UI_CONTRACTS_YOURCORPHASBEENOUTBID = "Your corporation has been outbid";
	public const string UI_CONTRACTS_YOURCORPISTHEHIGHESTBIDDER = "Your corporation is the highest bidder";
	public const string UI_CONTRACTS_YOURCORPLOST = "Your corporation lost this auction";
	public const string UI_CONTRACTS_YOURCORPWON = "Your Corp won this auction";
	public const string UI_CONTRACTS_YOURCORPWONGETITEMS = "Your corp won this auction - Get Items!";
	public const string UI_CONTRACTS_YOUWILLHAVETOPROVIDECOLLATERAL_AMOUNT = "You will have to provide the following amount as collateral: <b>%(collateral)s</b><br>";
	public const string UI_CONTRACTS_YOUWILLRECEIVEREWARD_AMOUNT = "If the issuer deems this contract a success you will receive the following amount as payment: <b>%(reward)s</b><br>";
	public const string UI_CONTRACTS_YOUWON = "You won this auction";
	public const string UI_CONTRACTS_YOUWONGETITEMS = "You won this auction - Get Items!";
	public const string UI_CORP_ABOUTTHISCORP = "About this corporation";
	public const string UI_CORP_ACCEPTED = "Accepted";
	public const string UI_CORP_ACCESSDENIED1 = "The role Accountant is required for paying bills.";
	public const string UI_CORP_ACCESSDENIED10 = "Access denied, only shareholders and the CEO can view open votes";
	public const string UI_CORP_ACCESSDENIED11 = "You are not a director of the executive corporation in your alliance.";
	public const string UI_CORP_ACCESSDENIED12 = "You are not the active CEO.";
	public const string UI_CORP_ACCESSDENIED13 = "You do not have the role <b>Security Officer</b>.";
	public const string UI_CORP_ACCESSDENIED14 = "You do not have the role <b>Accountant</b>, <b>Junior Accountant</b> or <b>Trader</b>.";
	public const string UI_CORP_ACCESSDENIED15 = "Due to this you are denied access to the %(service)s service at this station.";
	public const string UI_CORP_ACCESSDENIED16 = "<b>%(owner)s</b> does not like you, your corporation or your alliance. %(excuse)s";
	public const string UI_CORP_ACCESSDENIED17 = "%(owner)s regards you as too much of a security liability. %(excuse)s";
	public const string UI_CORP_ACCESSDENIED18 = "%(owner)s regard your corporation as too much of a security liability. %(excuse)s";
	public const string UI_CORP_ACCESSDENIED19 = "%(owner)s think you are regarded too highly by CONCORD. %(excuse)s";
	public const string UI_CORP_ACCESSDENIED2 = "The role Accountant or Junior Accountant is required for obtaining the balance of bills.";
	public const string UI_CORP_ACCESSDENIED20 = "%(owner)s think your corporation is regarded too highly by CONCORD. %(excuse)s";
	public const string UI_CORP_ACCESSDENIED3 = "The role Accountant or Junior Accountant is required for viewing bills.";
	public const string UI_CORP_ACCESSDENIED4 = "You are not allowed to kick this member out of your corp. They probably have too many shares or they are the CEO, or you just lost your Director rights.";
	public const string UI_CORP_ACCESSDENIED5 = "Only the active CEO can perform this operation.";
	public const string UI_CORP_ACCESSDENIED6 = "Access Denied - You need to have the role Accountant or Junior Accountant to view this information";
	public const string UI_CORP_ACCESSDENIED7 = "Access Denied - You need to have the role Accountant to view this information";
	public const string UI_CORP_ACCESSDENIED8 = "Access Denied - You need to have the role Director to view this information.";
	public const string UI_CORP_ACCESSDENIED9 = "Access Denied, you must be the CEO, a Director or a shareholder to view this information";
	public const string UI_CORP_ACCESSTOWALLETDIVISIONDENIED = "You do not have access to this wallet division.";
	public const string UI_CORP_ACCOUNTS = "Accounts";
	public const string UI_CORP_ACTIVEWALLETDIVISION = "Active Wallet Division";
	public const string UI_CORP_ADDRECRUITMENTDETAILS = "Add recruitment details";
	public const string UI_CORP_ADOPTWARS = "Adopt Wars?";
	public const string UI_CORP_AGAINST = "AGAINST";
	public const string UI_CORP_ALLIANCE_NOT_PAID_BILLS = "The alliance has not paid it's maintainance bills.";
	public const string UI_CORP_ALLIANCEAPPLICATION = "Alliance Application";
	public const string UI_CORP_ALLIANCENAME = "Alliance Name";
	public const string UI_CORP_ALLIANCESHORTNAME = "Alliance Short Name";
	public const string UI_CORP_ALLRENTS = "All Rents";
	public const string UI_CORP_AMOUNT_OF_SHARES_TOO_LARGE = "The amount of shares specified is too large.";
	public const string UI_CORP_AMOUNT_OF_SHARES_TOO_LOW = "The amount of shares specified is too low.";
	public const string UI_CORP_AND_THE_FOLLOWING_GRANTABLE_ROLES = " and the following grantable roles: ";
	public const string UI_CORP_APP_UNDER_REVIEW_BY_APPLICANT_CANNOT_UPDATE = "You can not change the application as it is currently under review by the applicant.";
	public const string UI_CORP_APPLICATION_NOT_FOUND_CANNOT_UPDATE = "The corporation you are applying to has no record of your previous application. Thus it is not possible to update it.";
	public const string UI_CORP_APPLICATION_REJECTED_STANDING_TOO_LOW = "Thank you for your application. We are sorry to inform you that we are currently only hiring people that we have a good standing with. You may want to consider doing some missions for one of our agents and then reapplying.";
	public const string UI_CORP_APPLICATION_UNDER_REVIEW_CANNOT_UPDATE = "You can not change the application as it is currently under review by the corporation.";
	public const string UI_CORP_APPLICATIONS = "Applications";
	public const string UI_CORP_APPLICATIONTEXT = "Application Text";
	public const string UI_CORP_APPLIED = "Applied";
	public const string UI_CORP_APPLIEDFORMEMBERSHIPOF = "Applied for membership of";
	public const string UI_CORP_APPLIEDFORMEMBERSHIPOF2 = "Applied for membership of %(corpName)s";
	public const string UI_CORP_ASSET_MANAGEMENT = "Asset Management";
	public const string UI_CORP_ASSET_MANAGEMENT_DELIVERY_REPORT = "Asset Management Delivery Report";
	public const string UI_CORP_ASSET_MANAGEMENT_HINT = "Asset management for offices and starbases";
	public const string UI_CORP_ASSETS = "Assets";
	public const string UI_CORP_AUDITING = "Auditing";
	public const string UI_CORP_BASE_GRANTABLE_ROLES = "Base grantable roles ";
	public const string UI_CORP_BASE_ROLES = "Base roles ";
	public const string UI_CORP_BECAMECEOOF = "Became CEO of";
	public const string UI_CORP_BECAMECEOOF2 = "Became CEO of %(corpName)s";
	public const string UI_CORP_BILLDUE = "Bill due";
	public const string UI_CORP_CAN_ONLY_PERFORM_OP_WHEN_DOCKED = "You can only perform this operation when you are docked.";
	public const string UI_CORP_CAN_ONLY_QUIT_WHEN_DOCKED = "You can only quit your corporation when you are docked.";
	public const string UI_CORP_CANFIGHT = "Can fight";
	public const string UI_CORP_CANNOT_BLOCK_ROLES_FOR_OTHERS = "You can not block new roles for other members.";
	public const string UI_CORP_CANNOT_EDIT_NONE_CORP_MEMBERS = "You cannot edit members of other corporations.";
	public const string UI_CORP_CANNOT_EXPEL_MEMBER_IN_SPACE = "You cannot expel this member as they are currently in space.";
	public const string UI_CORP_CANNOT_ISSUE_CEO_VOTE_JUST_YET = "You cannot run for CEO as there has been a CEO vote issued within the last two weeks.";
	public const string UI_CORP_CANNOT_NEGOTIATE_SURENDER_NOT_DIRECTOR = "You can not negotiate a surender as you are not a Director.";
	public const string UI_CORP_CANNOT_NEGOTIATE_SURRENDER_FOR_ALLIANCE = "You cannot negotiate a surender as you are not a Director of the executor corporation in your alliance.";
	public const string UI_CORP_CANNOT_UNLOCK_NO_LOCKDOWN_SANCTIONEDACTION = "The item cannot be unlocked as there is no lockdown sanctioned action in effect for this item. The item is probably being locked down by a vote that has not completed yet.";
	public const string UI_CORP_CANNOT_UPDATE_APPLICATION_ALREADY_A_MEMBER = "You can not update this application as you are already a member of the corporation.";
	public const string UI_CORP_CANTAKE = "Can Take From Division %(number)s Hangar";
	public const string UI_CORP_CANTAKE_CONTAINERS = "Can Take Containers From Division %(number)s Hangar";
	public const string UI_CORP_CARETAKER = "Starbase Fuel Technician";
	public const string UI_CORP_CEO_IS_ALREADY_A_CEO = "The CEO specified is already a CEO.";
	public const string UI_CORP_CEO_IS_IN_GRAVEYARD = "The CEO specified is in the graveyard.";
	public const string UI_CORP_CEO_ISNT_IN_THIS_CORP = "The CEO specified is not a member of this corporation.";
	public const string UI_CORP_CEO_MUST_RESIGN_TO_APPLY_TO_OTHER_CORP = "You are the CEO of a corporation. You must resign from the CEO position before attempting to join another corporation.";
	public const string UI_CORP_CHANGERELATIONSHIPTYPE = "Change Relationship Type";
	public const string UI_CORP_CHOSENEXECUTOR = "chosen executor";
	public const string UI_CORP_CLOSEDVOTES = "Closed Votes";
	public const string UI_CORP_CLOSEDVOTES_SHOWALL = "Show All";
	public const string UI_CORP_COMPETITOR = "Competitor";
	public const string UI_CORP_COMPETITORS = "Competitors";
	public const string UI_CORP_CONFIGMANAGER = "Config Starbase Equipment";
	public const string UI_CORP_CONTDECLAREWAR = "Don't declare war";
	public const string UI_CORP_CORP = "Corp";
	public const string UI_CORP_CORPASSETS = "Corporation Assets";
	public const string UI_CORP_CORPMEMBERS = "Corp Members";
	public const string UI_CORP_CORPNAME = "Corp name";
	public const string UI_CORP_CORPORATIONFOUNDED = "Corporation Founded";
	public const string UI_CORP_CORPORATIONFOUNDEDDETAIL = "%(corp)s founded on %(date)s";
	public const string UI_CORP_CORPSHARES = "Corp Shares";
	public const string UI_CORP_CORPTICKER = "Corp Ticker";
	public const string UI_CORP_CREATEALLIANCE = "Create Alliance";
	public const string UI_CORP_CREATECORPORATION = "Create Corporation";
	public const string UI_CORP_CREATED = "Created";
	public const string UI_CORP_CREATEDBY = "Created By";
	public const string UI_CORP_CREATEDBYCORP = "Created By Corporation";
	public const string UI_CORP_CREATEDCORPORATION = "Created Corporation";
	public const string UI_CORP_CREATEDCORPORATION2 = "Created Corporation %(corpName)s";
	public const string UI_CORP_CREATESHARES = "Create Shares";
	public const string UI_CORP_CREATESOMESHARES = "Create %(what)s shares";
	public const string UI_CORP_CREATIONOFSHARES = "Creation of shares";
	public const string UI_CORP_CURRENTCOST = "Current Cost";
	public const string UI_CORP_CURRENTVOTETYPE = "Current vote type";
	public const string UI_CORP_DATEOFBIRTH = "Date Of Birth";
	public const string UI_CORP_DAYSTOLIVE = "Days to live";
	public const string UI_CORP_DECLARATIONOFEXECUTORSUPPORT = "Declaration of Executor Support";
	public const string UI_CORP_DECLARATIONOFWAR = "Declaration of War";
	public const string UI_CORP_DECLARE = "Declare";
	public const string UI_CORP_DECLARE_EXEC_SUPPORT_DIRECTOR_ONLY = "You require the role Director to declare executor support for your corporation.";
	public const string UI_CORP_DECLARE_WAR_DIRECTOR_ONLY = "You require the role Director to declare wars.";
	public const string UI_CORP_DECLARE_WAR_EXECUTOR_ONLY = "Only the current executor can declare wars.";
	public const string UI_CORP_DECLAREAGAINSTOWNER = "Declaring war against %(owner)s";
	public const string UI_CORP_DECLAREDBY = "DECLARED BY";
	public const string UI_CORP_DECLARESUPPORT = "Declare Support";
	public const string UI_CORP_DECLAREWARAGAINST = "Declare War Against";
	public const string UI_CORP_DECLARINGWAR = "Declaring War";
	public const string UI_CORP_DELAYED15MINUTES = "Delayed 15 minutes";
	public const string UI_CORP_DELAYED5MINUTES = "Delayed 5 minutes";
	public const string UI_CORP_DELETE_MEMBER_DIRECTOR_ONLY = "You require the role Director to remove members.";
	public const string UI_CORP_DELETE_MEMBER_EXECUTOR_CANT_LEAVE = "The current executor can't quit while there are other members in the alliance.";
	public const string UI_CORP_DELETE_MEMBER_EXECUTOR_ONLY = "Only the current executor can remove other members.";
	public const string UI_CORP_DELETE_RELATIONSHIP_DIRECTOR_ONLY = "You require the role Director to remove relationships.";
	public const string UI_CORP_DELETE_RELATIONSHIP_EXECUTOR_ONLY = "Only the current executor can remove relationships.";
	public const string UI_CORP_DELETEDCORPORATION = "Deleted Corporation";
	public const string UI_CORP_DELETEDCORPORATION2 = "Deleted Corporation %(corpName)s";
	public const string UI_CORP_DELIVERIES = "Deliveries";
	public const string UI_CORP_DICTATORIAL = "Dictatorial";
	public const string UI_CORP_DIVISION_FIFTHDIVISION = "5th Division";
	public const string UI_CORP_DIVISION_FIFTHWALLETDIVISION = "5th Wallet Division";
	public const string UI_CORP_DIVISION_FIRSTDIVISION = "1st Division";
	public const string UI_CORP_DIVISION_FOURTHDIVISION = "4th Division";
	public const string UI_CORP_DIVISION_FOURTHWALLETDIVISION = "4th Wallet Division";
	public const string UI_CORP_DIVISION_SECONDDIVISION = "2nd Division";
	public const string UI_CORP_DIVISION_SECONDWALLETDIVISION = "2nd Wallet Division";
	public const string UI_CORP_DIVISION_SEVENTHDIVISION = "7th Division";
	public const string UI_CORP_DIVISION_SEVENTHWALLETDIVISION = "7th Wallet Division";
	public const string UI_CORP_DIVISION_SIXTHDIVISION = "6th Division";
	public const string UI_CORP_DIVISION_SIXTHWALLETDIVISION = "6th Wallet Division";
	public const string UI_CORP_DIVISION_THIRDDIVISION = "3rd Division";
	public const string UI_CORP_DIVISION_THIRDWALLETDIVISION = "3rd Wallet Division";
	public const string UI_CORP_DIVISIONNAME = "Division Name";
	public const string UI_CORP_DIVISIONNAMES = "Division Names";
	public const string UI_CORP_DO_NOT_HAVE_ROLE_DIRECTOR = "You do not have the role <b>Director</b>.";
	public const string UI_CORP_DONOTCREATESHARES = "Do not create any shares";
	public const string UI_CORP_DONOTTARGETTHESEMEMBERS = "Do not target these members";
	public const string UI_CORP_DONTCHANGECEO = "Don't change the CEO";
	public const string UI_CORP_DONTEXPELSOMEONEFROMCORP = "Don't expel %(who)s from the corporation";
	public const string UI_CORP_DONTLOCKDOWNTHE = "Don't lockdown the";
	public const string UI_CORP_DONTUNLOCKTHE = "Don't unlock the";
	public const string UI_CORP_EDITCORPDETAILS = "Edit Corporation Details";
	public const string UI_CORP_EDITEDGRANTABLEROLES = "edited the grantable roles";
	public const string UI_CORP_EDITEDTHEROLES = "edited the roles";
	public const string UI_CORP_EDITRECRUITMENTDETAILS = "Edit recruitment details";
	public const string UI_CORP_EFFECTIVE = "Effective";
	public const string UI_CORP_ENEMIES = "Enemies";
	public const string UI_CORP_ENEMY = "Enemy";
	public const string UI_CORP_ENTERDESCRIPTIONHERE = "Enter a description of your corporation here";
	public const string UI_CORP_EXECUTOR = "Executor";
	public const string UI_CORP_EXECUTORCORP = "Executor Corp";
	public const string UI_CORP_EXPEL = "Expel";
	public const string UI_CORP_EXPELSOMEONEFROMCORP = "Expel %(who)s from the corporation";
	public const string UI_CORP_EXPULSION = "Expulsion";
	public const string UI_CORP_FACTIONALWARFARE = "Factional Warfare";
	public const string UI_CORP_FACTIONJOIN_DENIED_ACTIVE = "Your corporation is already in a faction.";
	public const string UI_CORP_FACTIONJOIN_DENIED_INALLIANCE = "Your corporation is in an alliance or has existing alliance applications. Please make sure you are not in an alliance and that you have deleted any rejected applications.";
	public const string UI_CORP_FACTIONJOIN_DENIED_LEAVING = "Your corporation is waiting to leave its current faction within the next 24 hours.";
	public const string UI_CORP_FACTIONJOIN_DENIED_LOWSTANDING = "Your corporation is not regarded highly enough by the faction. The standing with the faction is only %(currentStanding)s but needs to be at least %(requiredStanding)s.";
	public const string UI_CORP_FACTIONJOIN_DENIED_NOTWARFACTION = "This faction is not active in factional warfare.";
	public const string UI_CORP_FACTIONJOIN_DENIED_PENDING = "Your corporation is already waiting to join a faction within the next 24 hours.";
	public const string UI_CORP_FACTIONJOIN_DENIED_RECENTLYINALLIANCE = "Your corporation was in an alliance in the last 24 hours and may still be involved in wars. Please wait until 24 hours have passed before joining factional warfare.";
	public const string UI_CORP_FACTIONJOINLEAVE_DENIED_DIRECTOR_ONLY = "You require the role Director to join or leave a faction.";
	public const string UI_CORP_FACTIONLEAVE_DENIED_LEAVING = "Your corporation has already requested to retire and will leave the faction within the next 24 hours.";
	public const string UI_CORP_FACTIONLEAVE_DENIED_NOTMEMBER = "Your corporation is not a member of that faction.";
	public const string UI_CORP_FACTIONLEAVE_DENIED_PENDING = "Your corporation is not a member of the faction yet, but has a pending request to join. If you don't want to join, you can withdraw the pending request.";
	public const string UI_CORP_FACTIONSTAY_DENIED_NOTLEAVING = "Your corporation has not requested to leave that faction.";
	public const string UI_CORP_FACTIONWITHDRAW_DENIED_NOTJOINING = "Your corporation has not requested to join that faction.";
	public const string UI_CORP_FACTORYSLOT = "Factory Slot";
	public const string UI_CORP_FINDMEMBERINROLE = "Find Member In Role";
	public const string UI_CORP_FRIEND = "Friend";
	public const string UI_CORP_FRIENDS = "Friends";
	public const string UI_CORP_FW_ENLISTME = "Enlist Me";
	public const string UI_CORP_FW_ENLISTMYCORP = "Enlist my corp";
	public const string UI_CORP_FW_INFORMATION = "Factional Warfare Information";
	public const string UI_CORP_FW_JOINFW = "Join Factional Warfare";
	public const string UI_CORP_FW_RETIRE = "Retire";
	public const string UI_CORP_FW_RETIRECORP = "Retire my Corporation";
	public const string UI_CORP_GENERALVOTE = "General vote";
	public const string UI_CORP_GRANTABLEROLE = "Grantable Role";
	public const string UI_CORP_GRANTABLEROLEATBASE = "Grantable Role at base";
	public const string UI_CORP_GRANTABLEROLEATHQ = "Grantable Role at HQ";
	public const string UI_CORP_GRANTABLEROLEATOTHER = "Grantable Role at other";
	public const string UI_CORP_GRANTABLEROLES = "Grantable Roles";
	public const string UI_CORP_GROUPTYPE = "Group Type";
	public const string UI_CORP_HEADQUARTERS = "Headquarters";
	public const string UI_CORP_HINT1 = "You require the role Director to view this data";
	public const string UI_CORP_HINT10 = "Your alliance will be sent weekly bills for keeping the war declaration in effect.";
	public const string UI_CORP_HINT11 = "The billable amount will reflect the number of none mutual wars declared against the victim.";
	public const string UI_CORP_HINT12 = "At the present time it will cost your alliance %(cost)s to sanction this war.";
	public const string UI_CORP_HINT13 = "Directors of the executor corporation can declare war";
	public const string UI_CORP_HINT14 = "The executive corporation of your alliance will be charged %(cost)s to sanction this war.";
	public const string UI_CORP_HINT15 = "This price may go up or down depending upon how many wars you have declared.";
	public const string UI_CORP_HINT16 = "Your alliance will also be sent weekly bills for keeping the war declaration in effect.";
	public const string UI_CORP_HINT17 = "The billable amount will reflect the amount of wars you have declared.";
	public const string UI_CORP_HINT18 = "Directors of the executor corporation can set relationships";
	public const string UI_CORP_HINT19 = "Dear %(ceo)s<br>%(mycorp)s would be grateful if you would consider allowing us to join %(alliancename)s<br>Yours in good faith<br>%(myname)s<br>CEO of %(mycorpname)s";
	public const string UI_CORP_HINT2 = "%(owner)s is not in any alliance at the moment";
	public const string UI_CORP_HINT20 = "If you have already applied to another alliance";
	public const string UI_CORP_HINT21 = "then this application will delete the other.";
	public const string UI_CORP_HINT22 = "You haven't rented anything";
	public const string UI_CORP_HINT23 = "You require the role Personnel Manager to view this data";
	public const string UI_CORP_HINT24 = "Your application has not been processed yet.";
	public const string UI_CORP_HINT25 = "Your renegotiated offer has not been reviewed yet.";
	public const string UI_CORP_HINT26 = "You have accepted this offer.";
	public const string UI_CORP_HINT27 = "You have rejected this offer.";
	public const string UI_CORP_HINT28 = "Your offer has been rejected.";
	public const string UI_CORP_HINT29 = "OK well how about the following then.";
	public const string UI_CORP_HINT3 = "No Applications Found";
	public const string UI_CORP_HINT30 = "The corporation has a new offer for you.";
	public const string UI_CORP_HINT31 = "That's got me interested.";
	public const string UI_CORP_HINT32 = "I am not interested in your offer.";
	public const string UI_CORP_HINT33 = "The corporation has accepted your application.";
	public const string UI_CORP_HINT34 = "I accept with immediate effect.";
	public const string UI_CORP_HINT35 = "I am not interested in your offer.";
	public const string UI_CORP_HINT36 = "I might sign up if you change the following";
	public const string UI_CORP_HINT37 = "Select the type of dividend to pay out.";
	public const string UI_CORP_HINT38 = "Pay the dividend to:";
	public const string UI_CORP_HINT39 = "Please enter the total amount you would like to pay out.";
	public const string UI_CORP_HINT4 = "The specified application text is too long (%(len)s characters). The text can be a maximum of 1000 characters long.";
	public const string UI_CORP_HINT40 = "The amount will be divided between the recipients.";
	public const string UI_CORP_HINT41 = "Pay Dividend";
	public const string UI_CORP_HINT42 = "Only the CEO can edit division names.";
	public const string UI_CORP_HINT43 = "Assign names for each division within corporation hangars";
	public const string UI_CORP_HINT44 = "Your corporation has no offices";
	public const string UI_CORP_HINT45 = "Your corporation owns no stations";
	public const string UI_CORP_HINT46 = "You need to have the role Auditor to view this information";
	public const string UI_CORP_HINT47 = "You still have to find a member";
	public const string UI_CORP_HINT48 = "Include implied roles (Directors/Active CEO have all roles)";
	public const string UI_CORP_HINT49 = "Show results using";
	public const string UI_CORP_HINT5 = "Accepting this application will cause the following wars to be adopted by your alliance.";
	public const string UI_CORP_HINT50 = "Select the actions you want to apply to the members listed in the 'targets' section.";
	public const string UI_CORP_HINT51 = "Select the members you want to target with the actions listed in the 'actions' section.";
	public const string UI_CORP_HINT52 = "You can not implement this sanctioned action unless you are the active CEO of the corporation.";
	public const string UI_CORP_HINT53 = "No corporations can be found that start with '%(search)s'";
	public const string UI_CORP_HINT54 = "No corporations or alliances which is named '%(search)s' found";
	public const string UI_CORP_HINT55 = "No corporations or alliances can be found that start with '%(search)s'";
	public const string UI_CORP_HINT56 = "Click 'Pick' to select a corporation or alliance";
	public const string UI_CORP_HINT57 = "Click 'Pick' to select a member";
	public const string UI_CORP_HINT58 = "You do not have any locked items in this location.";
	public const string UI_CORP_HINT59 = "All locked items at this station";
	public const string UI_CORP_HINT6 = "Are you sure you want to accept this application?";
	public const string UI_CORP_HINT60 = "Select Item to unlock<br>(requires view access)";
	public const string UI_CORP_HINT61 = "No corporate hangar is available to you at this location to select an item from.";
	public const string UI_CORP_HINT62 = "Select Item to lockdown<br>(requires view access)";
	public const string UI_CORP_HINT63 = "Only used blueprint originals can be locked down.";
	public const string UI_CORP_HINT64 = "Sorry you can not start a war with your own people.";
	public const string UI_CORP_HINT65 = "Select the member that you want to expel";
	public const string UI_CORP_HINT66 = "You can not expel yourself.";
	public const string UI_CORP_HINT67 = "Enter the text for option %(num)s here";
	public const string UI_CORP_HINT68 = "The option text can not be empty.";
	public const string UI_CORP_HINT69 = "The title can not be empty.";
	public const string UI_CORP_HINT7 = "Only CEO in corporations with no declared wars can create an alliance";
	public const string UI_CORP_HINT70 = "The description can not be empty.";
	public const string UI_CORP_HINT71 = "The cost of declaring war depends upon two main factors. The first is the number of non mutual wars declared against the enemy or by your corporation and the second is whether an alliance is involved in the declaration. <br>\r\nYour corporation will be sent weekly bills for keeping the war declaration in effect. The billable amount will reflect the number of non mutual wars declared against the enemy. At the present time it will cost your corporation <b>%(cost)s</b> to sanction this war.";
	public const string UI_CORP_HINT72 = "You can not go to war against no one, please pick a corporation or alliance.";
	public const string UI_CORP_HINT73 = "You have to set the amount of shares you want to propose";
	public const string UI_CORP_HINT74 = "You have to pick a member";
	public const string UI_CORP_HINT75 = "You must have at least two options if you are going to propose a vote";
	public const string UI_CORP_HINT76 = "Your ship is too large to dock here.";
	public const string UI_CORP_HINT77 = "You require the role Rent Office.";
	public const string UI_CORP_HINT78 = "You are not welcome at this station.";
	public const string UI_CORP_HINT79 = "Your corporation is regarded as too much a security liability";
	public const string UI_CORP_HINT8 = "Directors of the executor corporation can edit these details and declare war";
	public const string UI_CORP_HINT80 = "Accountant or Trader";
	public const string UI_CORP_HINT81 = "Your corporation does not own this station.";
	public const string UI_CORP_HINT82 = "You need the role Station Manager to access the requested data.";
	public const string UI_CORP_HINT83 = "You need the role Station Manager to update the requested data.";
	public const string UI_CORP_HINT9 = "War declaration price depends upon the number of non-mutual wars declared against the victim.";
	public const string UI_CORP_HOME = "Home";
	public const string UI_CORP_HOWMANUSHARESGIVETO = "How many shares do you want to give to %(owner)s?";
	public const string UI_CORP_HQ_GRANTABLE_ROLES = "HQ grantable roles ";
	public const string UI_CORP_HQ_ROLES = "HQ roles ";
	public const string UI_CORP_IMPLEMENTACTION = "Implement Action";
	public const string UI_CORP_IMPOUNDED = "Impounded";
	public const string UI_CORP_INEFFECT = "In Effect";
	public const string UI_CORP_INPROCESS = "In process";
	public const string UI_CORP_INPROGRESS = "In Progress";
	public const string UI_CORP_INSERT_APPLICATION_NOTE = "Thank you for your application. We await your reply.";
	public const string UI_CORP_INSPACE = "In Space";
	public const string UI_CORP_INSTALLEDBY = "installed by";
	public const string UI_CORP_INSUFFICIENT_RIGHTS_TO_EDIT_MEMBERS_DETAILS = "You do not have sufficient rights to change the corporation members details.";
	public const string UI_CORP_INSUFFICIENT_RIGHTS_TO_EDIT_MEMBERS_TITLES = "You do not have sufficient rights to change the corporation members titles.";
	public const string UI_CORP_ISINALLIANCE = "Corporation is in an alliance";
	public const string UI_CORP_ISINALLIANCENOT = "Corporation is not in an alliance";
	public const string UI_CORP_JOBS = "Jobs";
	public const string UI_CORP_JOINED = "Joined";
	public const string UI_CORP_JOINEDCORP = "Joined";
	public const string UI_CORP_JOINEDCORP2 = "Joined %(corpName)s";
	public const string UI_CORP_JOURNAL = "Journal";
	public const string UI_CORP_LASTDAY = "Last Day";
	public const string UI_CORP_LASTMONTH = "Last Month";
	public const string UI_CORP_LASTWEEK = "Last Week";
	public const string UI_CORP_LEFTCEOPOSOF = "Left CEO position of";
	public const string UI_CORP_LEFTCEOPOSOF2 = "Left CEO position of %(corpName)s";
	public const string UI_CORP_LEFTCORP = "Left";
	public const string UI_CORP_LEFTCORP2 = "Left %(corpName)s";
	public const string UI_CORP_LICENSEDRUNSREMAINING = "licensed runs remaining";
	public const string UI_CORP_LICENSEDRUNSREMAINING2 = "licensed runs remaining:%(runsRemaining)s";
	public const string UI_CORP_LIMITBYSKILLS = "Limit by skillpoints";
	public const string UI_CORP_LIMITBYSKILLSNOT = "Don't limit by skillpoints";
	public const string UI_CORP_LOCKBLUEPRINT = "Lock Blueprint";
	public const string UI_CORP_LOCKDOWN = "Lockdown";
	public const string UI_CORP_LOCKDOWN_DESCRIPTION = "Are you sure you want to lock down these blueprints? Proceeding with this action will lock down the blueprints until a vote is passed to unlock them.";
	public const string UI_CORP_LOCKDOWNTHE = "Lockdown the";
	public const string UI_CORP_LOCKDOWNTHE2 = "Lockdown the %(item)s";
	public const string UI_CORP_LOGO = "Logo";
	public const string UI_CORP_MASTERWALLET = "Master Wallet";
	public const string UI_CORP_MEMBERLIMIT = "Member limit";
	public const string UI_CORP_MEMBERLIST = "Member List";
	public const string UI_CORP_MEMBERS = "Members";
	public const string UI_CORP_MEMBERSPERPAGE = "Members Per Page";
	public const string UI_CORP_MILITIAJOIN_DENIED_LOWSTANDING = "You are not regarded highly enough by the faction. Your standing with the faction is only %(currentStanding)s but needs to be at least %(requiredStanding)s";
	public const string UI_CORP_MILITIAJOIN_DENIED_NOCORP = "The faction is not accepting new members at this time";
	public const string UI_CORP_MILITIAJOIN_DENIED_TOOFREQUENT = "You have already joined a militia in the last 24 hours, you must wait approximately %(hours)s hour(s) before enlisting again";
	public const string UI_CORP_MILITIAJOIN_TRIALRESTRICTION = "You can not join factional warfare";
	public const string UI_CORP_MORETHANAMONTH = "More than a month";
	public const string UI_CORP_MUTUAL = "Mutual";
	public const string UI_CORP_MUTUAL_WAR_FLAG_DIRECTOR_ONLY = "You require the role Director to change the mutual flag of a war.";
	public const string UI_CORP_MUTUAL_WAR_FLAG_EXECUTOR_ONLY = "Only the current executor can change the mutual flag of a war.";
	public const string UI_CORP_MYAPPLICATIONS = "My Applications";
	public const string UI_CORP_MYWARS = "%(name)s's Wars";
	public const string UI_CORP_NAMEALLIANCE = "%(name)s Alliance";
	public const string UI_CORP_NAP = "NAP";
	public const string UI_CORP_NEED_ROLE_ACCOUNTANT_OR_BETTER = "You need to have the role accountant or better to perform this operation.";
	public const string UI_CORP_NEED_ROLE_JRACCOUNTANT_OR_BETTER = "You need to have the role accountant or junior accountant or better to perform this operation.";
	public const string UI_CORP_NEED_ROLE_PERS_MAN_OR_DIRECT = "You need to have the role personnel manager or director perform this operation.";
	public const string UI_CORP_NEED_ROLE_PERS_MAN_TO_MANAGE_ADS = "You require the role Personnel Manager in order to be able to manage recruitment ads for your corporation.";
	public const string UI_CORP_NEED_ROLE_PERS_MAN_TO_MANAGE_APPLICATIONS = "You require the role Personnel Manager in order to be able to manage applications to your corporation.";
	public const string UI_CORP_NEGOTIATE_SURRENDER_UNEXPECTED_ALLIANCE_CEO = "The CEO of the executor corporation of the alliance you are negotiating with has just changed, please try again.";
	public const string UI_CORP_NEGOTIATE_SURRENDER_UNEXPECTED_CEO = "The CEO of the other corporation has just changed, please try again.";
	public const string UI_CORP_NEW = "New";
	public const string UI_CORP_NEWCEO = "New CEO";
	public const string UI_CORP_NO_OFFER_MADE_TO_ACCEPT = "You have not been made an offer, so you cannot accept it.";
	public const string UI_CORP_NO_RIGHTS_TO_SET_APPLICATION_STATE = "You do not have the rights to put the application in the requested state.";
	public const string UI_CORP_NO_RIGHTS_TO_VIEW_VOTING_DATA = "Insufficient permission to obtain requested voting data.";
	public const string UI_CORP_NO_SUCH_CEO = "The CEO specified does not exist.";
	public const string UI_CORP_NO_SUCH_VOTE_TO_VOTE_IN = "There is no such vote to vote in.";
	public const string UI_CORP_NOCLOSEDVOTES = "No closed votes";
	public const string UI_CORP_NODETAILSFOUND = "No Details Found";
	public const string UI_CORP_NOITEMSFOUND = "No items found";
	public const string UI_CORP_NOMAMBERSFOUND = "No Members Found";
	public const string UI_CORP_NOMATCHESWITHFILTER = "Your query did not return any results with the current set of filters.";
	public const string UI_CORP_NONAGGRESSIONPACT = "Non-Aggression Pact";
	public const string UI_CORP_NOOPENVOTES = "No open votes";
	public const string UI_CORP_NORANKINGSFOUND = "No Rankings Found";
	public const string UI_CORP_NORECORDSFOUND = "No Records Found";
	public const string UI_CORP_NORELATIONSHIPSFOUND = "No Relationships Found";
	public const string UI_CORP_NOT_ACTIVE_CEO_OR_DIRECTOR = "You are not the active CEO or a Director.";
	public const string UI_CORP_NOT_MEMBER_OF_THIS_CORP = "You are not a member of this corporation.";
	public const string UI_CORP_NOT_YOUR_STATION = "The station does not belong to your corporation.";
	public const string UI_CORP_NOTINEFFECT = "Not In Effect";
	public const string UI_CORP_NUMBEROFDAYS = "Number Of Days";
	public const string UI_CORP_NUMBEROFOPTIONS = "Number Of Options";
	public const string UI_CORP_NUMBEROFSHARES = "Number Of Shares";
	public const string UI_CORP_OFCHARINCORP = "of %(char)s in %(corp)s";
	public const string UI_CORP_OFFER = "Offer";
	public const string UI_CORP_OFFER_ACCEPTED_BODY = "An offer to join %(corporationName)s, approved by %(personnelManagerName)s, has been accepted by %(applicantName)s. Please contact %(personnelManagerName)s in order to be properly welcomed into the corporation. The text of the application was: %(applicationText)s";
	public const string UI_CORP_OFFERMADE = "Offer made";
	public const string UI_CORP_OFFERS = "Offers";
	public const string UI_CORP_OFFICE = "Office";
	public const string UI_CORP_OFFICES = "Offices";
	public const string UI_CORP_ONLY_DIRECTOR_DELETE_ALLIANCE = "You require the role Director to delete the alliance.";
	public const string UI_CORP_ONLY_EXECUTOR_DELETE_ALLIANCE = "Only the current executor can delete the alliance.";
	public const string UI_CORP_OPENVOTES = "Open Votes";
	public const string UI_CORP_OPTION = "Option";
	public const string UI_CORP_OPTIONTEXT = "Option Text";
	public const string UI_CORP_OTHER_LOCATION_GRANTABLE_ROLES = "Other location grantable roles ";
	public const string UI_CORP_OTHER_LOCATION_ROLES = "Other location roles ";
	public const string UI_CORP_OTHERADVERTS = "Other Adverts";
	public const string UI_CORP_OTHERWARS = "Other Wars";
	public const string UI_CORP_OURADVERTS = "Our Adverts";
	public const string UI_CORP_OURWARS = "Our wars";
	public const string UI_CORP_OWNEDBYCORP = "Owned By Corp";
	public const string UI_CORP_OWNERNOTINANYALLIANCE = "%(owner)s is not in any alliance";
	public const string UI_CORP_OWNERNOTINANYALLIANCEATM = "%(owner)s is not in any alliance at the moment";
	public const string UI_CORP_PAYMENT_TOO_LARGE = "The payment specified is too large.";
	public const string UI_CORP_PAYMENT_TOO_LOW = "The payment specified is too low.";
	public const string UI_CORP_PERIODCOST = "Period cost";
	public const string UI_CORP_PLEASESELCORP = "Please select a corporation";
	public const string UI_CORP_PLEDGESUPPORTTO = "Pledge support to";
	public const string UI_CORP_POLITICS = "Politics";
	public const string UI_CORP_PROPERTY = "Property";
	public const string UI_CORP_PROPOSEVOTE = "Propose Vote";
	public const string UI_CORP_RANKCACHED5 = "Rankings are cached for 5 minutes";
	public const string UI_CORP_RANKINGS = "Rankings";
	public const string UI_CORP_RECRUITMENT = "Recruitment";
	public const string UI_CORP_REGISTRY = "Registry";
	public const string UI_CORP_REJECTED = "Rejected";
	public const string UI_CORP_RELATIONSHIPS = "Relationships";
	public const string UI_CORP_RENEGOTIABLE = "Renegotiable";
	public const string UI_CORP_RENEGOTIATED = "Renegotiated";
	public const string UI_CORP_RENTEDAT = "Rented at";
	public const string UI_CORP_RENTPERIOD = "Rent period";
	public const string UI_CORP_RENTS = "Rents";
	public const string UI_CORP_REQUSTED_DIVISION_NOT_CURRENT = "The requested division is not your current one.";
	public const string UI_CORP_RESCINDED = "Rescinded";
	public const string UI_CORP_RESEARCHFACTORYSLOT = "Research Facility Slot";
	public const string UI_CORP_RESULTS = "Results";
	public const string UI_CORP_RETRACT = "Retract";
	public const string UI_CORP_RETRACT_WAR_DIRECTOR_ONLY = "You require the role Director to retract wars.";
	public const string UI_CORP_RETRACT_WAR_EXECUTOR_ONLY = "Only the current executor can retract wars.";
	public const string UI_CORP_RETRACTED = "Retracted";
	public const string UI_CORP_RMLIST = "Role Management List";
	public const string UI_CORP_ROLE = "Role";
	public const string UI_CORP_ROLE_DIRECTOR_REQUIRED_FOR_OP = "You require the role director to perform this operation.";
	public const string UI_CORP_ROLEATBASE = "Role at base";
	public const string UI_CORP_ROLEATHQ = "Role at HQ";
	public const string UI_CORP_ROLEATOTHER = "Role at other";
	public const string UI_CORP_ROLEBYTITLE = "Role by title";
	public const string UI_CORP_ROLEMANAGEMENT = "Role Management";
	public const string UI_CORP_ROLES = "Roles";
	public const string UI_CORP_ROLESADDED = "Roles added";
	public const string UI_CORP_ROLESKEPT = "Roles kept";
	public const string UI_CORP_ROLESREMOVED = "Roles removed";
	public const string UI_CORP_ROLESSUMMARY = "Roles summary";
	public const string UI_CORP_RUNFORCEO = "Run for CEO";
	public const string UI_CORP_SANCTIONABLEACTIONS = "Sanctionable Actions";
	public const string UI_CORP_SAVINGCHANGES = "Saving Changes";
	public const string UI_CORP_SEARCH_AND = "AND";
	public const string UI_CORP_SEARCH_CONTAINS = "contains";
	public const string UI_CORP_SEARCH_ENDS_WITH = "ends with";
	public const string UI_CORP_SEARCH_IS = "is";
	public const string UI_CORP_SEARCH_LIKE = "like";
	public const string UI_CORP_SEARCH_OR = "OR";
	public const string UI_CORP_SEARCH_ROLES_INCLUDE = "include";
	public const string UI_CORP_SEARCH_ROLES_NOT_INCLUDE = "not include";
	public const string UI_CORP_SEARCH_STARTS_WITH = "starts with";
	public const string UI_CORP_SEARCHING = "Searching...";
	public const string UI_CORP_SEARCHMEMBER = "Search Member";
	public const string UI_CORP_SEARCHTITLES = "Search titles";
	public const string UI_CORP_SECRET = "Secret";
	public const string UI_CORP_SELCORPORALLIANCE = "Select Corporation Or Alliance";
	public const string UI_CORP_SELECT_CORPORATION = "Select corporation";
	public const string UI_CORP_SELECT_MEMBER_TO_DELIVER_TO = "Select the member to deliver to.";
	public const string UI_CORP_SELECTCORP = "Select Corporation";
	public const string UI_CORP_SELECTCORPORALLIANCE = "Select a corporation or alliance";
	public const string UI_CORP_SELECTMEMBER = "Select Member";
	public const string UI_CORP_SELECTPLAYERCORP = "Select Player Corporation";
	public const string UI_CORP_SELECTREPLACEMENTCEO = "Select Replacement CEO";
	public const string UI_CORP_SELECTREPLACEMENTCEOTEXT = "Select the character that you want to leave in charge of the corporation.";
	public const string UI_CORP_SELECTSHORTNAME = "Select ShortName";
	public const string UI_CORP_SELECTTICKER = "SELECT TICKER";
	public const string UI_CORP_SELECTVOTETYPE = "Select Vote Type";
	public const string UI_CORP_SELWARABLECORPORALLIANCE = "Select Warable Corporation Or Alliance";
	public const string UI_CORP_SET_RELATIONSHIP_DIRECTOR_ONLY = "You require the role Director to update relationships.";
	public const string UI_CORP_SET_RELATIONSHIP_EXECUTOR_ONLY = "Only the current executor can update relationships.";
	public const string UI_CORP_SETRELATIONSHIP = "Set Relationship";
	public const string UI_CORP_SHAREHOLDERS = "Shareholders";
	public const string UI_CORP_SHARESTOCREATE = "Shares to create";
	public const string UI_CORP_SHORTNAME = "Short Name";
	public const string UI_CORP_SIGNEDUP = "Signed up";
	public const string UI_CORP_SIMPLELIST = "Simple List";
	public const string UI_CORP_SOMEONEFORCEO = "%(who)s for CEO";
	public const string UI_CORP_SOMEONEISNOTINVOLVED = "%(who)s is not involved in any wars currently";
	public const string UI_CORP_STANDINGS = "Standings";
	public const string UI_CORP_STARTDATE = "Start Date";
	public const string UI_CORP_SUGGESTSHORTNAME = "Suggested Short Names";
	public const string UI_CORP_TARGETTHESEMEMBERS = "Target these members";
	public const string UI_CORP_TERMSANDCOND = "Terms and Conditions";
	public const string UI_CORP_TICKER_TOO_LONG = "The ticker name specified is too long. It can not be longer than 5 characters.";
	public const string UI_CORP_TIMEACTEDUPON = "Time Acted Upon";
	public const string UI_CORP_TIMERESCINDED = "Time Rescinded";
	public const string UI_CORP_TITLE = "Title";
	public const string UI_CORP_TITLEMANAGEMENT = "Title Management";
	public const string UI_CORP_TITLES = "Titles";
	public const string UI_CORP_TITLES_UNTITLED1 = "Untitled 1";
	public const string UI_CORP_TITLES_UNTITLED10 = "Untitled 10";
	public const string UI_CORP_TITLES_UNTITLED11 = "Untitled 11";
	public const string UI_CORP_TITLES_UNTITLED12 = "Untitled 12";
	public const string UI_CORP_TITLES_UNTITLED13 = "Untitled 13";
	public const string UI_CORP_TITLES_UNTITLED14 = "Untitled 14";
	public const string UI_CORP_TITLES_UNTITLED15 = "Untitled 15";
	public const string UI_CORP_TITLES_UNTITLED16 = "Untitled 16";
	public const string UI_CORP_TITLES_UNTITLED2 = "Untitled 2";
	public const string UI_CORP_TITLES_UNTITLED3 = "Untitled 3";
	public const string UI_CORP_TITLES_UNTITLED4 = "Untitled 4";
	public const string UI_CORP_TITLES_UNTITLED5 = "Untitled 5";
	public const string UI_CORP_TITLES_UNTITLED6 = "Untitled 6";
	public const string UI_CORP_TITLES_UNTITLED7 = "Untitled 7";
	public const string UI_CORP_TITLES_UNTITLED8 = "Untitled 8";
	public const string UI_CORP_TITLES_UNTITLED9 = "Untitled 9";
	public const string UI_CORP_TMLIST = "Task Management List";
	public const string UI_CORP_TOO_MANY_VOTE_CASE_OPTIONS = "vote case options (must be greater than 0 and less than 256)";
	public const string UI_CORP_TRACKING_CACHING = "Member tracking information is cached for 15 minutes.";
	public const string UI_CORP_TRIALRESTRICTION = "You can have at most %(num)s corporate applications open at any one time.";
	public const string UI_CORP_UNLOCK = "Unlock";
	public const string UI_CORP_UNLOCK_VOTE_ALREADY_EXISTS = "An unlock vote which has not completed already exists for this item.";
	public const string UI_CORP_UNLOCKBLUEPRINT = "Unlock Blueprint";
	public const string UI_CORP_UNLOCKTHE = "Unlock the";
	public const string UI_CORP_UNLOCKTHE2 = "Unlock the %(item)s";
	public const string UI_CORP_UNPROCESSED = "Unprocessed";
	public const string UI_CORP_UNUSED_CORP_OFFICE = "Unused Corporation Office";
	public const string UI_CORP_UPDATE_ALLIANCE_EXECUTOR_ONLY = "Only the current executor can update applications.";
	public const string UI_CORP_UPDATE_ALLIANCE_NOT_DIRECTOR = "You require the role Director to update the alliance's details.";
	public const string UI_CORP_UPDATE_ALLIANCE_NOT_EXECUTOR = "Only the current executor can update the alliance's details.";
	public const string UI_CORP_UPDATE_APPLICATION_DIRECTOR_ONLY = "You require the role Director to update applications.";
	public const string UI_CORP_UPDATEALLIANCE = "Update Alliance";
	public const string UI_CORP_UPDATED = "Updated";
	public const string UI_CORP_UPDATEDBY = "Updated by";
	public const string UI_CORP_UPDATEDNEFOTIATIONS = "Updated Negotiations";
	public const string UI_CORP_UPDATEDOFFERREJECTED = "Updated (Offer rejected)";
	public const string UI_CORP_UPDATEWITHMYSKILLS = "Update With My Skills";
	public const string UI_CORP_VIEWAPPLICATIONDETAILS = "View Application Details";
	public const string UI_CORP_VIEWCONTRACTDETAILS = "View Contract Details";
	public const string UI_CORP_VIEWRECRUITMENTDETAILS = "View recruitment details";
	public const string UI_CORP_VOTE = "Vote";
	public const string UI_CORP_VOTEDETAILS = "Vote Details";
	public const string UI_CORP_VOTEOPS = "Vote Options";
	public const string UI_CORP_VOTES = "Votes";
	public const string UI_CORP_VOTESOMEONEFORCEO = "Vote %(who)s for CEO";
	public const string UI_CORP_VOTESUMMARY = "Vote Summary";
	public const string UI_CORP_WALLETDIVISION = "Wallet Division";
	public const string UI_CORP_WALLETDIVISIONNAME = "Wallet Division Name";
	public const string UI_CORP_WARS = "Wars";
	public const string UI_CORP_WE_DONT_NEGOTIATE_CONTRACTS = "Thank you for your interest unfortunately we do not negotiate contracts. We await your reply.";
	public const string UI_CORP_YOU_ARE_NOT_AN_AUDITOR = "You are not an auditor.";
	public const string UI_CORP_YOUR_CORP_UNKNOWN_APP_CANNOT_UPDATE = "Your corporation has no record of this application. Thus it is not possible to update it.";
	public const string UI_CORP_YOUR_NOT_AN_ACCOUNTANT_OR_JUNIOR = "You are not an accountant or junior accountant.";
	public const string UI_CORP_YOURAPPLICATIONTOJOIN = "Your application to join <b>%(corp)s</b>";
	public const string UI_CORP_YOURE_NOT_AN_ACCOUNTANT = "You are not an accountant.";
	public const string UI_CORP_YOURE_NOT_AN_ACCOUNTANT_OR_TRADER = "You are not an accountant or trader.";
	public const string UI_EDITION = "Edition";
	public const string UI_EVEVOICE_CREATINGVOICEACCOUNT = "Creating voice account";
	public const string UI_EVEVOICE_CREATINGVOICEACCOUNTFAILED = "Creating voice account failed</br>\r\n%(statusText)s";
	public const string UI_EVEVOICE_CREATINGVOICEACCOUNTFAILEDDUPLICATEUSER = "Create account failed, this username already exists";
	public const string UI_EVEVOICE_EVEVOICE = "Eve Voice";
	public const string UI_EVEVOICE_INIVITENOTVOICEENABLED = "The person you tried to invite is not voice enabled.";
	public const string UI_EVEVOICE_INVITEBUSY = "The person you tried to invite is already in another private converstation.";
	public const string UI_EVEVOICE_INVITENOTINFLEETWITHYOU = "The person you tried to invite is not in fleet with you.";
	public const string UI_EVEVOICE_JOINEDCHANNEL = "Joined Voice Channel: <b>%(name)s</b>";
	public const string UI_EVEVOICE_LEFTCHANNEL = "Left Voice Channel: <b>%(name)s</b>";
	public const string UI_EVEVOICE_LOGGEDOUT = "You were logged out of audio chat";
	public const string UI_EVEVOICE_NOERROR = "NO ERROR DETECTED";
	public const string UI_EVEVOICE_NOTENABLED = "You need to have EVE voice enabled to use this feature.";
	public const string UI_EVEVOICE_OPTION1 = "Option 1";
	public const string UI_EVEVOICE_OPTION2 = "Option 2";
	public const string UI_EVEVOICE_OPTION3 = "Option 3";
	public const string UI_EVEVOICE_PRIVATECHANNELREADY = "Private Voice Channel with <b>%(name)s</b> Ready";
	public const string UI_EVEVOICE_PRIVATETIMEOUT = "We had to wait too long for participant to join Private Channel";
	public const string UI_EVEVOICE_STILLINITIALIZING = "Voice account still initializing";
	public const string UI_EVEVOICE_TOOMANYCHANNELS = "You can only select two audio channels at a time, please leave a channel before joining.";
	public const string UI_EVEVOICE_VOICEACCOUNTINIT = "Voice account initializing";
	public const string UI_EVEVOICE_VOICEACCOUNTNOTFOUND = "Could not find a voice chat account";
	public const string UI_FACWAR_ACTIVE = "Active";
	public const string UI_FACWAR_ALL = "All";
	public const string UI_FACWAR_ALREADY_IN_MILITIA = "You are already a member of a Militia.  You must leave this Militia before joining another.";
	public const string UI_FACWAR_ALREADY_IN_MILITIA2 = "You are a member of the %(factionName)s. If you want to join this militia you will need to retire from the %(factionName)s.";
	public const string UI_FACWAR_AT_WAR_WITH = "At war with: %(factionNames)s";
	public const string UI_FACWAR_CANCEL_APPLICATION = "Withdraw Application";
	public const string UI_FACWAR_CANCEL_RETIREMENT = "Cancel retirement";
	public const string UI_FACWAR_CONFIRM_CANCEL_APPL = "Your corp has applied to fight for the %(factionName)s. Are you sure you want to withdraw the application?";
	public const string UI_FACWAR_CONFIRM_CANCEL_APPL_HEADER = "Withdraw Application?";
	public const string UI_FACWAR_CONFIRM_CANCELRETIREMENT = "Do you wish to cancel your corporation's retirement from %(factionName)s?";
	public const string UI_FACWAR_CONFIRM_CANCELRETIREMENT_HEADER = "Cancel Retirement?";
	public const string UI_FACWAR_CONFIRM_JOIN_HEADER = "Join the Militia?";
	public const string UI_FACWAR_CONFIRM_JOINCORP = "You are about to enlist your corporation and all its members to fight for the %(factionName)s, are you certain you wish to proceed? ";
	public const string UI_FACWAR_CONFIRM_JOINPLAYER = "You are about to enlist to fight for the %(factionName)s, are you certain you wish to proceed? ";
	public const string UI_FACWAR_CONFIRM_RETIRE = "You are about to retire from fighting for the %(factionName)s.  Are you sure you wish to proceed?  ";
	public const string UI_FACWAR_CONFIRM_RETIRE_HEADER = "Retire from the Militia?";
	public const string UI_FACWAR_COPYTABLE = "Copy Table";
	public const string UI_FACWAR_ENEMYMILITIA = "Enemy Militia";
	public const string UI_FACWAR_ENLISTINFO1 = "Pilot, this is your chance to fight for the %(factionName)s as part of the %(militiaName)s in the continuing struggle against our enemies.  \r\n<p>\r\nBefore you enlist with the %(militiaName)s, you need to be aware of some of the consequences of this choice. Please read the following carefully!\r\n<p>\r\n \u2022 You will be at war with our enemy\u2019s militia.\r\n \u2022 Entering enemy-controlled high-security space will result in your being attacked by the powerful navies of that faction.  ";
	public const string UI_FACWAR_ENLISTINFO2 = "You may only enlist your corporation at this station.  Individual enlistment is disabled at this station due to its location in our factional enemy\u2019s high security space.";
	public const string UI_FACWAR_ENLISTINFO_500001 = "<i>\"The State had lost its way. The corporations forgot the principles upon which they were founded. The people suffered. The State suffered. We were an embarrassment. Our forefathers turned in their graves at the depths to which our leaders had allowed our State to fall.\r\n\r\nNo more. We are strong once again. We are Caldari once again. We are the State once again, and our homeland is ours at last. \r\n\r\nWe are at war.\r\n\r\nThe State calls out to you, the capsuleer, for we need your strength and your leadership to fend off the encroaching Gallente menace. They seek to bring us to heel. The State! The State bends for no one and no thing. The State stands strong, The State will not fall. \r\n\r\nJoin us. Fight. Win.\"</i>";
	public const string UI_FACWAR_ENLISTINFO_500002 = "<i>\"Millions of souls cry out for emancipation, begging to be freed from a life where they are treated no better than captive animals. The Minmatar heart sings for freedom and the Minmatar soul strives for open skies, but the Minmatar heart withers away in captivity. It is now up to you, the capsuleer. You hold the power to free our people. You are the heroes of your generation. \r\n\r\nIt is finally time to make the Amarr pay for their atrocities. We will find those who called themselves \"masters\", and we will bring them to their knees!\r\n\r\nLook to your heart, look to our people.  Join us!  Death to Amarr!\"</i>";
	public const string UI_FACWAR_ENLISTINFO_500003 = "<i>\"The Amarr Empire used to shine as a beacon to humanity of what it meant to be civilized: To be strong, and to lead by example. Through God\'s words we spread civilization throughout the stars and it is by our leadership that New Eden achieved its wings. \r\n\r\nIt is up to you to carry this example, the lessons of God\'s chosen, and reinstate the Empire of Amarr to its former and rightful glory . We need you to reclaim the Minmatar from the drudge, chaos and inhumanity in which they currently dwell, and into God\'s light. We are their angels. We must be their saviors. \r\n\r\nBy your power they shall be rescued from the dark. God wills it, and so it shall be.\"</i>";
	public const string UI_FACWAR_ENLISTINFO_500004 = "<i>\"The Federation is the standard, indeed the only example, of equality, justice, freedom and sanity in today\'s universe. While the rest of the Empires seek to expand in willful acts of destruction, the Federation seeks to protect its people and its borders from the deprivations of the Caldari who have shown unprovoked aggression against us. We attempted to be civilized, to talk, to travel the road of peace, but they refused. \r\n\r\nThe Federation has awoken to the threat, and now its strength shall be tried. We wanted peace, and now we are faced with war. We are the Federation. We shall not stumble, we shall not falter. We shall stand victorious on the field of battle, a testament to the values of liberty and justice.\r\n\r\nThe people of the Federation need you. With your strength and your conviction we shall endure.\"</i>";
	public const string UI_FACWAR_ENLISTME = "Enlist me";
	public const string UI_FACWAR_FACTION_500001_RANK_0 = "Protectorate Ensign";
	public const string UI_FACWAR_FACTION_500001_RANK_1 = "Second Lieutenant";
	public const string UI_FACWAR_FACTION_500001_RANK_2 = "First Lieutenant";
	public const string UI_FACWAR_FACTION_500001_RANK_3 = "Captain";
	public const string UI_FACWAR_FACTION_500001_RANK_4 = "Major";
	public const string UI_FACWAR_FACTION_500001_RANK_5 = "Lieutenant Colonel";
	public const string UI_FACWAR_FACTION_500001_RANK_6 = "Colonel";
	public const string UI_FACWAR_FACTION_500001_RANK_7 = "Wing Commander";
	public const string UI_FACWAR_FACTION_500001_RANK_8 = "Strike Commander";
	public const string UI_FACWAR_FACTION_500001_RANK_9 = "Brigadier General";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_0 = "Protectorate Ensign is the lowest commissioned rank in the State Protectorate.  It ranks immediately below Second Lieutenant.<br><br>\r\n<i>\"Slowly but surely we are betraying the legacy left to us, the children of the Raata. The light of the Caldari spirit grows ever darker under the encroaching shadow of our would-be masters. Our very identity as a people is being subsumed by the Federation and we must act to preserve it.\"\r\n</i><br>\r\n- Excerpt from a National Address, delivered by Kalaakiota CEO Matias Sobaseki. CE 23154.6.26\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_1 = "Second Lieutenant is a junior commissioned rank in the State Protectorate. It ranks above Protectorate Ensign and immediately below First Lieutenant.<br><br>\r\n<i>\"It is rather strange that the good of the many seems to constantly coincide with whatever policies weaken the Caldari, the Intaki, and the Mannar and keep them under the heel of the Gallente.\"\r\n</i><br>\r\n- Caldari Senator Kiriusu Otenga, Senate session 23154/T3782. CE 23154.11.21\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_2 = "First Lieutenant is a junior commissioned rank in the State Protectorate. It ranks above Second Lieutenant and immediately below Captain.<br><br>\r\n<i>\"We will not permit you to tell us how to be Caldari, and so you leave us with no choice\"\r\n</i><br>\r\n- Excerpt from the Caldari Proclamation of Secession. CE 23154.11.22\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_3 = "Captain is a junior commissioned rank in the State Protectorate. It ranks above First Lieutenant and immediately below Major.<br><br>\r\n<i>\"We survived on this world for thousands of years without the Gallente. Do they think we will starve now?\"\r\n</i><br>\r\n- Wiyrkomi CEO Taaiko Wiyrkomi, Response to the Gallente blockade of Caldari Prime. CE 23154.11.30\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_4 = "Major is a commissioned rank in the State Protectorate. It ranks above Captain and immediately below Lieutenant Colonel.<br><br>\r\n<i>\"They will retaliate. We must be prepared.\"  \r\n</i><br>\r\n\u2013 Vice-Admiral Orlan Mito, Caldari Navy, Morning after the Nouvelle Rouvenor attack. CE 23155.1.14\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_5 = "Lieutenant Colonel is a commissioned rank in the State Protectorate. It ranks above Major and immediately below Colonel.<br><br>\r\n<i>\"Caldari Prime burns, those left behind are choking on the dust and ash that fills the air, and you demand our surrender? Is this a joke? You have only hardened our resolve. Every drop of blood you have taken from us will be repaid -- with interest.\"</i><br>\r\n- CEP response to Federation demands for unconditional surrender after initial bombardment of Caldari Prime. CE 23155.1.18\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_6 = "Colonel is a commissioned rank in the State Protectorate. It ranks above Lieutenant Colonel and immediately below Wing Commander.<br><br>\r\n<i>\"As we make the tea, you must take it. The Caldari way demands it.\"\r\n</i><br>\r\n- Matias Sobaseki, CEO of Kaalakiota, Morning of Reasoning. CE 23155.2.10\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_7 = "Wing Commander is a senior commissioned rank in the State Protectorate. It ranks above Colonel and immediately below Strike Commander.<br><br>\r\n<i>\"Their fleet is in total control of Caldari Prime\'s Orbit. We\'re heavily outnumbered and outgunned. To be able to effectively evacuate the population we need exactly one month of complete orbital control. Ideas anyone?\"\r\n</i><br>\r\n- Admiral Orlan Mito, Caldari High Command Session. CE 23155.2.21\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_8 = "Strike Commander is a senior commissioned rank in the State Protectorate. It ranks above Wing Commander and immediately below Brigadier General.<br><br>\r\n<i>\"High command need more time to complete the evacuation. We shall provide.\"\r\n</i><br>\r\n- Admiral Yakiya Tovil-Toba\u2019s personal log entry #21A231. CE 23155.3.7\r\n";
	public const string UI_FACWAR_FACTION_500001_RANKDESCRIPTION_9 = "Brigadier General is the most senior commissioned rank in the State Protectorate. It ranks above Strike Commander.<br><br>\r\n<i>\"Non-essential personnel, abandon ship.\"\r\n</i><br>\r\n- Admiral Yakiya Tovil-Toba\u2019s last command. CE 23155.3.15\r\n";
	public const string UI_FACWAR_FACTION_500002_RANK_0 = "Nation Warrior";
	public const string UI_FACWAR_FACTION_500002_RANK_1 = "Spike Lieutenant";
	public const string UI_FACWAR_FACTION_500002_RANK_2 = "Spear Lieutenant";
	public const string UI_FACWAR_FACTION_500002_RANK_3 = "Venge Captain";
	public const string UI_FACWAR_FACTION_500002_RANK_4 = "Lance Commander";
	public const string UI_FACWAR_FACTION_500002_RANK_5 = "Blade Commander";
	public const string UI_FACWAR_FACTION_500002_RANK_6 = "Talon Commander";
	public const string UI_FACWAR_FACTION_500002_RANK_7 = "Voshud Major";
	public const string UI_FACWAR_FACTION_500002_RANK_8 = "Matar Colonel";
	public const string UI_FACWAR_FACTION_500002_RANK_9 = "Valklear General";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_0 = "Nation Warrior is the lowest commissioned rank in the Tribal Liberation Force.  It ranks immediately below Spike Lieutenant.<br><br>\r\n<i>\"Though free I am bound by the chains of my brothers\"</i><br>\r\n- Inscription from a stone in the Remembering\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_1 = "Spike Lieutenant is a junior commissioned rank in the Tribal Liberation Force. It ranks above Nation Warrior and immediately below Spear Lieutenant.<br><br>\r\n<i>\"At this exact junction in history we have within our grasp the means to loosen our tormentors\u2019 hold and win freedom for our kin. Opportunities are there to be taken. <br>Brothers, we must rise.\"\r\n</i><br>\r\n- Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th. YC 107\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_2 = "Spear Lieutenant is a junior commissioned rank in the Tribal Liberation Force. It ranks above Spike Lieutenant and immediately below Venge Captain.<br><br>\r\n<i>\"The initial volleys neutralized sixty-eight separate defense batteries while removing a mere ninety-eight thousand Minmatar from the viable worker stock. Praise unto God.\"\r\n</i><br>\r\n- Intercepted Amarr Navy transmission during orbital bombardment of \"Eanna\", Planet VI, The Hror System\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_3 = "Venge Captain is a junior commissioned rank in the Tribal Liberation Force. It ranks above Spear Lieutenant and immediately below Lance Commander.<br><br>\r\n<i>\"The holder stood atop his tower and preached salvation to the baying horde of slaves below. In answer, Korgoth raised his fist and let out a roar of defiance. The throats of a thousand Minmatar joined him, tearing through the air in a wave of pure hatredv\r\n</i><br>\r\n- Battle of Ariti, \"Tales of the Rebellion\", Minmatar Archives\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_4 = "Lance Commander is a commissioned rank in the Tribal Liberation Force. It ranks above Venge Captain and immediately below Blade Commander.<br><br>\r\n<i>\"Their military handbook regulated the guarding of gates, chokepoints, treelines and skies. it neglected, however, to mention sewers.\"\r\n</i><br>\r\n- Commander Skioth, \"Tales of the Rebellion\", Minmatar Archives\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_5 = "Blade Commander is a commissioned rank in the Tribal Liberation Force. It ranks above Lance Commander and immediately below Talon Commander.<br><br>\r\n<i>\"Our people assaulted the ship en masse. Those with weapons fired at it, those without hurled whatever was at hand even though they knew such acts to be futile. This is how the last of the Amarrian ships fled our world\"\r\n</i><br>\r\n- Unknown Author, \"Tales of the Rebellion\", Minmatar Archives\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_6 = "Talon Commander is a commissioned rank in the Tribal Liberation Force. It ranks above Blade Commander and immediately below Voshud Major.<br><br>\r\n<i>\"There were once men who stood strong against the Amarrians no matter what they threw at them. They never knelt before them, they never called them masters. These men were called the Defiants. We will carry their name into the heart of Amarr and make them tremble at the sound of it. We will stand victorious or we will die with our hands around the slavers throats.\"\r\n</i><br>\r\n- Karishal Muritor addressing his fleet before the strike on the Imperial Shipyards of Beloth Tor\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_7 = "Voshud Major is a senior commissioned rank in the Tribal Liberation Force. It ranks above Talon Commander and immediately below Matar Colonel.<br><br>\r\n<i>\"The Matari spirit is an indomitable fire. Be sure when fanning those flames that you do not burn this world of ours down. Seeds cannot grow in a soil of ash.\"\r\n</i><br>\r\n- \"The Elder\u2019s Tome\", Matari Chronicles\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_8 = "Matar Colonel is a senior commissioned rank in the Tribal Liberation Force. It ranks above Voshud Major and immediately below Valklear General.<br><br>\r\n<i>\"War is within our hearts. It is a raging beast which we must harness lest it consume us\"\r\n</i><br>\r\n- \"Teachings of Valla.\"\r\n";
	public const string UI_FACWAR_FACTION_500002_RANKDESCRIPTION_9 = "Valklear General is the most senior commissioned rank in the Tribal Liberation Force. It ranks above Matar Colonel.<br><br>\r\n<i>\"We have struggled through pain and grief; we have faced our torments with unbowed heads; we have lived as men. And in the end, what counts is not the years in our lives, but the unyielding life in our years.\"\r\n</i><br>\r\n- Inscription from a stone in the Remembering\r\n";
	public const string UI_FACWAR_FACTION_500003_RANK_0 = "Paladin Crusader";
	public const string UI_FACWAR_FACTION_500003_RANK_1 = "Templar Lieutenant";
	public const string UI_FACWAR_FACTION_500003_RANK_2 = "Cardinal Lieutenant";
	public const string UI_FACWAR_FACTION_500003_RANK_3 = "Arch Lieutenant";
	public const string UI_FACWAR_FACTION_500003_RANK_4 = "Imperial Major";
	public const string UI_FACWAR_FACTION_500003_RANK_5 = "Marshal Commander";
	public const string UI_FACWAR_FACTION_500003_RANK_6 = "Imperator Commander";
	public const string UI_FACWAR_FACTION_500003_RANK_7 = "Tribunus Colonel";
	public const string UI_FACWAR_FACTION_500003_RANK_8 = "Legatus Commodore";
	public const string UI_FACWAR_FACTION_500003_RANK_9 = "Divine Commodore";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_0 = "Paladin Crusader is the lowest commissioned rank in the 24th Imperial Crusade.  It ranks immediately below Templar Lieutenant.<br><br>\r\n<i>\"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity.\"\r\n</i><br>\r\n- The Scriptures, The Prophet Kuria, \"Paladin\u2019s Creed\"\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_1 = "Templar Lieutenant is a junior commissioned rank in the 24th Imperial Crusade. It ranks above Paladin Crusader and immediately below Cardinal Lieutenant.<br><br>\r\n<i>\"War is not hell, far from it. War is beautiful. War is divine.\"\r\n</i><br>\r\n- Grand Admiral Mekioth Sarum, excerpt from a commencement speech to Paladin graduates of the Imperial Academy.  CE 23215\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_2 = "Cardinal Lieutenant is a junior commissioned rank in the 24th Imperial Crusade. It ranks above Templar Lieutenant and immediately below Arch Lieutenant.<br><br>\r\n<i>\"Surround yourself with the faithful, stand together, for there is no strength like it under the heavens.\"\r\n</i><br>\r\n- The Scriptures, Book of Missions, 71:21\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_3 = "Arch Lieutenant is a junior commissioned rank in the 24th Imperial Crusade. It ranks above Cardinal Lieutenant and immediately below Imperial Major.<br><br>\r\n<i>\"The word of the Lord is pure, <br>\r\nIt is a shield for the faithful, <br>\r\nBrought unto men by the Angels, <br>\r\nAs a guiding light in the darkness \"\r\n</i><br>\r\n- The Scriptures, Book of the Prophet Anoyia, 8:15\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_4 = "Imperial Major is a commissioned rank in the 24th Imperial Crusade. It ranks above Arch Lieutenant and immediately below Marshal Commander.<br><br>\r\n<i>\"God\u2019s compassion is all encompassing; His vengeance, all consuming.\"\r\n</i><br>\r\n- Grand Admiral Sundara The Kor-Azor charge. YC 110.6.10\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_5 = "Marshal Commander is a commissioned rank in the 24th Imperial Crusade. It ranks above Imperial Major and immediately below Imperator Commander.<br><br>\r\n<i>\"And the Lord spoke to him from the heavens, <br>\r\nDescribed to him his holy purpose, <br>\r\nBestowed upon him the wisdom, <br>\r\nOf God\'s holy embrace.\" <br>\r\n</i><br>\r\n- The Scriptures, Gheinok the First, 2:8\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_6 = "Imperator Commander is a commissioned rank in the 24th Imperial Crusade. It ranks above Marshal Commander and immediately below Tribunus Colonel.<br><br>\r\n<i>\"To know the true path, but yet, to never follow it. That is possibly the gravest sin\"\r\n</i><br>\r\n- The Scriptures, Book of Missions, 13:21\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_7 = "Tribunus Colonel is a senior commissioned rank in the 24th Imperial Crusade. It ranks above Imperator Commander and immediately below Legatus Commodore.<br><br>\r\n<i>\"Assign turrets one through seven, radio crystals, designate target Omega-One!\" <br>\r\n\"Target Omega-One locked!\" <br>\r\n\"For the Emperor\" <br>\r\n\"Fire!\" <br>\r\n</i><br>\r\n- Opening salvo of the Battle of Vak\u2019Aioth\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_8 = "Legatus Commodore is a senior commissioned rank in the 24th Imperial Crusade. It ranks above Tribunus Colonel and immediately below Divine Commodore.<br><br>\r\n<i>\"By His light, and His will\"\r\n</i><br>\r\n- The Scriptures, Gheinok the First, 12:32\r\n";
	public const string UI_FACWAR_FACTION_500003_RANKDESCRIPTION_9 = "Divine Commodore is the most senior commissioned rank in the 24th Imperial Crusade. It ranks above Legatus Commodore.<br><br>\r\n<i>\"Run and you shall be crushed.<br>\r\nStand and you shall fall.<br>\r\nKneel and you shall be saved.\"\r\n</i><br>- Emperor Arrach Sarum. CE 21423";
	public const string UI_FACWAR_FACTION_500004_RANK_0 = "Federation Minuteman";
	public const string UI_FACWAR_FACTION_500004_RANK_1 = "Defender Lieutenant";
	public const string UI_FACWAR_FACTION_500004_RANK_2 = "Guardian Lieutenant";
	public const string UI_FACWAR_FACTION_500004_RANK_3 = "Lieutenant Sentinel";
	public const string UI_FACWAR_FACTION_500004_RANK_4 = "Shield Commander";
	public const string UI_FACWAR_FACTION_500004_RANK_5 = "Aegis Commander";
	public const string UI_FACWAR_FACTION_500004_RANK_6 = "Vice Commander";
	public const string UI_FACWAR_FACTION_500004_RANK_7 = "Major General";
	public const string UI_FACWAR_FACTION_500004_RANK_8 = "Lieutenant General";
	public const string UI_FACWAR_FACTION_500004_RANK_9 = "Luminaire General";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_0 = "Federation Minuteman is the lowest commissioned rank in the Federal Defence Union.  It ranks immediately below Defender Lieutenant.<br><br>\r\n<i>\"The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.\"\r\n</i><br>\r\n- President of the Federation, Arlette Villers. CE 23154.6.2\r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_1 = "Defender Lieutenant is a junior commissioned rank in the Federal Defence Union. It ranks above Federation Minuteman and immediately below Guardian Lieutenant.<br><br>\r\n<i>\"The laws of the Federation were written for the good of the many. Not the good of the Gallente nor the good of the Caldari. Hopefully, we can help them remember this.\"\r\n</i><br>\r\n-\tGallente Senator Fronte Belliare, Senate session 23154/T3782. CE 23154.11.21\r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_2 = "Guardian Lieutenant is a junior commissioned rank in the Federal Defence Union. It ranks above Defender Lieutenant and immediately below Lieutenant Sentinel.<br><br>\r\n<i>\"You have long since made your choice. What you make now is a mistake\"\r\n</i><br>\r\n- Excerpt from the Federation Presidents response to the Caldari Proclamation of Secession. CE 23154.11.22\r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_3 = "Lieutenant Sentinel is a junior commissioned rank in the Federal Defence Union. It ranks above Guardian Lieutenant and immediately below Shield Commander.<br><br>\r\n<i>\u201cThey seek to fragment the Federation for their own selfish pride. Take their planet, strangle it and let's see how proud they stand after.\u201d\r\n</i><br>\r\n- Vice Admiral Eisen Piroit, Addressing the Senate. CE 23154.11.28\r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_4 = "Shield Commander is a commissioned rank in the Federal Defence Union. It ranks above Lieutenant Sentinel and immediately below Aegis Commander.<br><br>\r\n<i>\"A moment of silence is not enough. For their crimes, we must make the Caldari silence permanent.\" \r\n</i><br>\r\n- Luc Duvailer, newly sworn in President of the Federation, after the Nouvelle Rouvenor attack. CE 23155.1.15\r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_5 = "Aegis Commander is a commissioned rank in the Federal Defence Union. It ranks above Shield Commander and immediately below Vice Commander<br><br>\r\n<i>[04:00][Command] Orbital Bombardment to begin T minus one hour<br>\r\n[04:05][Command] Fleet begin deployment into close orbit <br>\r\n[04:40][Command] Begin Lock Targets. Orbital spread. Pattern Delta-Four-Two <br>\r\n[04:59][Command] Admiral Signals: For the people of Nouvelle Rouvenor <br>\r\n[05:00][Command] Authorize weapons free. Execute bombardment </i><br>\r\n- Fleet Log, Caldari Prime Orbital Bombardment. CE 23155.1.17 \r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_6 = "Vice Commander is a senior commissioned rank in the Federal Defence Union. It ranks above Aegis Commander and immediately below Major General.<br><br><i>\"The savages have murdered the only ones with any sense among them. They lit the fire, now they will burn in it.\"\r\n</i><br>\r\n- Senator Fronte Belliare, Morning of Reasoning. CE 23155.2.10 \r\n\r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_7 = "Major General  is a senior commissioned rank in the Federal Defence Union. It ranks above Vice Commander and immediately below Lieutenant General.<br><br>\r\n<i>\"This Federation is now at war. We have no time for dissenters, our Admirals will follow the will of this government or we will replace them.\"\r\n</i><br>\r\n- Hume Roir, newly appointed Gallente Minster of Defence. CE 23155.2.18\r\n\r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_8 = "Lieutenant General is a senior commissioned rank in the Federal Defence Union. It ranks above Major General and immediately below Luminaire General.<br><br>\r\n<i>\"He is a cunning one this Tovil-Toba, but he can not evade us forever and his destruction will serve as an example to all Caldari.\" \r\n</i><br>\r\n- Admiral Eisen Piroit, Gallente Navy. CE 23155.3.10\r\n";
	public const string UI_FACWAR_FACTION_500004_RANKDESCRIPTION_9 = "Luminaire General is the most senior commissioned rank in the Federal Defence Union. It ranks above Lieutenant General.<br><br>\r\n<i>\"Hueromont was our failure yes - our failure to strike harder and strike faster to destroy those traitorous bastards where they stand\" \r\n</i><br>\r\n- Luc Duvailer, President of the Federation. CE 23155.3.16\r\n\r\n\r\n";
	public const string UI_FACWAR_FACTIONALWARFARE = "Factional Warfare";
	public const string UI_FACWAR_FACTIONALWARFARE_FACTION = "Militia Faction";
	public const string UI_FACWAR_FACTIONWARSFOR = "Faction Wars For <b>%(name)s</b> (%(faction)s)";
	public const string UI_FACWAR_FACWARCORPS = "FacWar Corporations";
	public const string UI_FACWAR_FACWARSTATSFOR = "Factional Warfare Statistics for <b>%(name)s</b>";
	public const string UI_FACWAR_HIGHEST_RANK = "Highest Rank";
	public const string UI_FACWAR_INFOTEST = "Pilot, this is your chance to fight for the (Faction Name) as part of the (Militia Name) in its continuing struggles against our enemies.<br>  \r\nIf you should choose to enlist with the (Militia Name) you need to be aware of the dangers.  Please read the following carefully!\r\n\u2022 You will be at war with our factional enemies militia.   This means that our factional enemies will be able to attack your ship and pod at any time without penalties.   Conversely you will be able to attack ships and pods belonging to our factional enemies militia at anytime without penalties.\r\n\u2022 Entering our factional enemies high security space will result in you being attacked by the powerful Navies of that faction.  Fly in enemy high-sec at your own risk!";
	public const string UI_FACWAR_JOIN_HEADER = "Fight for the %(factionName)s";
	public const string UI_FACWAR_JOINFACTIONALWARFARE = "Join Factional Warfare";
	public const string UI_FACWAR_LEAVEFACTIONALWARFARE = "Leave Factional Warfare";
	public const string UI_FACWAR_LEAVING = "Leaving";
	public const string UI_FACWAR_LOSER = "Loser";
	public const string UI_FACWAR_MEMBERSINCE = "Member since:";
	public const string UI_FACWAR_MILITANAME = "%(militiaName)s";
	public const string UI_FACWAR_MILITIA = "Militia";
	public const string UI_FACWAR_MILITIA_INFORMATION = "Battlefield Intelligence";
	public const string UI_FACWAR_MILITIA_RECRUITMENT = "Militia Recruitment";
	public const string UI_FACWAR_MILITIACORP = "Militia Corporation";
	public const string UI_FACWAR_MYMILITIA = "My Militia";
	public const string UI_FACWAR_NORANK = "No Rank";
	public const string UI_FACWAR_NOTSTARTEDYET = "Not started yet";
	public const string UI_FACWAR_OPENWINDOW_NOFACTION = "%(owner)s is currently not affiliated with any faction at war. To join the war, visit one of the settled systems where one of the following corporations reside: %(corporations)s";
	public const string UI_FACWAR_OPENWINDOW_NOFACTIONINSPACE = "To join the war, visit one of the settled systems where one of the following corporations reside: %(corporations)s";
	public const string UI_FACWAR_PENDING = "Pending";
	public const string UI_FACWAR_PILOTS = "Pilots";
	public const string UI_FACWAR_POINTS = "Points";
	public const string UI_FACWAR_RANKDEMOTION = "Demotion";
	public const string UI_FACWAR_RANKGAINED_500001 = "In response to your continuing victories against enemies of the State you have been promoted to the rank of %(rank)s.";
	public const string UI_FACWAR_RANKGAINED_500002 = "You have been promoted to the rank of %(rank)s for your efforts in fighting for the liberation of the Minmatar people.";
	public const string UI_FACWAR_RANKGAINED_500003 = "For your efforts in bringing Gods word to the heathens you have been promoted to the rank of %(rank)s.";
	public const string UI_FACWAR_RANKGAINED_500004 = "Your continuing efforts to defend the Federation from those who seek to destroy us have earned you a promotion to the rank of %(rank)s.";
	public const string UI_FACWAR_RANKLOST_500001 = "In response to your continuing aggression against the State you have been demoted to the rank of %(rank)s.";
	public const string UI_FACWAR_RANKLOST_500002 = "You have been demoted to the rank of %(rank)s for your acts of brutality against the Minmatar people.";
	public const string UI_FACWAR_RANKLOST_500003 = "For crimes against God and the Empire you are hereby demoted to the rank of %(rank)s.";
	public const string UI_FACWAR_RANKLOST_500004 = "Your actions against the Federation, and your attacks upon the values it upholds have forced us to demote you to the rank of %(rank)s";
	public const string UI_FACWAR_RANKPROMOTION = "Promotion";
	public const string UI_FACWAR_RETIRE = "Retire";
	public const string UI_FACWAR_RETIRE_FROM = "Retire corp from %(factionName)s";
	public const string UI_FACWAR_RETIRECORP = "Retire corp";
	public const string UI_FACWAR_SIGNUP_CORP = "Sign up my corporation";
	public const string UI_FACWAR_SIGNUP_INFO = "As a CEO or director of your corp, when enlisting you sign up your entire corporation.";
	public const string UI_FACWAR_SIGNUPCORPHINT = "As CEO or director, you can sign up as a corporation";
	public const string UI_FACWAR_STATS_CONQUERED = "Conquered Systems";
	public const string UI_FACWAR_STATS_CONQUERED_HEADER_HINT = "The most recent systems to have been conquered.";
	public const string UI_FACWAR_STATS_CONQUERED_HINT = "Conquered by %(factionName)s\r\n%(time)s";
	public const string UI_FACWAR_STATS_DANGEROUS = "Dangerous systems";
	public const string UI_FACWAR_STATS_DANGEROUS_HEADER_HINT = "Systems with the highest recent kills";
	public const string UI_FACWAR_STATS_DANGEROUS_HINT = "Kills: %(numKills)s";
	public const string UI_FACWAR_STATS_KILLS_LASTWEEK = "Kills in the last week";
	public const string UI_FACWAR_STATS_KILLS_TOTAL = "Kills total";
	public const string UI_FACWAR_STATS_KILLS_YESTERDAY = "Kills yesterday";
	public const string UI_FACWAR_STATS_NEARBY = "Nearby Systems";
	public const string UI_FACWAR_STATS_NEARBY_HEADER_HINT = "The closest enemy controlled systems to this station.";
	public const string UI_FACWAR_STATS_NEARBY_HINT = "Occupied by %(occupier)s\r\n%(num)s jumps away";
	public const string UI_FACWAR_STATS_ON_MAP = "More stats can be found on the map";
	public const string UI_FACWAR_STATS_SYSCONTROLLED = "Systems Controlled";
	public const string UI_FACWAR_STATS_VP_LASTWEEK = "Victory points last week";
	public const string UI_FACWAR_STATS_VP_TOTAL = "Victory points total";
	public const string UI_FACWAR_STATS_VP_YESTERDAY = "Victory points yesterday";
	public const string UI_FACWAR_TIME_IN_MILITIA = "Time in Militia";
	public const string UI_FACWAR_TOP = "Top";
	public const string UI_FACWAR_VICTORYPOINTSHISTORY = "Victory Points History";
	public const string UI_FACWAR_WELCOME_CORP = "You have enlisted your corp and it will become active in FW within 24 hours blabla...\r\nYou can cancel your application blabla\r\n[needs to be replaced]";
	public const string UI_FACWAR_WELCOME_PLAYER = "Now you're in FW, have fun!\r\n[needs to be replaced]";
	public const string UI_FACWAR_WINNER = "Winner";
	public const string UI_FACWAR_YOU = "You";
	public const string UI_FACWAR_YOUR = "Your";
	public const string UI_FILE_NOT_VALID = "File not valid";
	public const string UI_FITTING_ARMOR_REPAIR_RATE_ACTIVE = "Armor Repair Rate";
	public const string UI_FITTING_BROWSE = "Browse";
	public const string UI_FITTING_CAPACITOR_CHARGERATE = "Capacitor capacity /<br>capacitor recharge rate";
	public const string UI_FITTING_CAPDEPLETES = "Depletes in %(time)s";
	public const string UI_FITTING_CAPNOTSUSTAINABLE = "Cap sustainable for %(TTL)s";
	public const string UI_FITTING_CAPSUSTAINABLE = "Cap sustainable at %(balance)s";
	public const string UI_FITTING_EFFECTIVE_HP = "Effective Hitpoints";
	public const string UI_FITTING_EXCESSCAPACITORRECHARGERATE = "Excess capacitor recharge rate";
	public const string UI_FITTING_HULL_REPAIR_RATE_ACTIVE = "Hull Repair Rate";
	public const string UI_FITTING_MALFORMEDXML = "The information could not be fully imported because the following type names are not recognized.";
	public const string UI_FITTING_MAXLOCKEDTARGETS = "Max locked targets";
	public const string UI_FITTING_MODULESNOTSUSTAINABLE = "Recharge rate is insufficient to sustain modules indefinitely.";
	public const string UI_FITTING_MODULESSUSTAINABLE = "Modules can be sustained indefinitely";
	public const string UI_FITTING_PASSIVE_SHIELD_RECHARGE = "Passive Shield Recharge";
	public const string UI_FITTING_SHIELD_BOOST_RATE_ACTIVE = "Shield Boost Rate";
	public const string UI_FITTING_SHIELDHP_CHARGERATE = "Shield Hitpoints and <br>Shield Recharge Time";
	public const string UI_FITTING_STABLE = "Stable";
	public const string UI_FITTING_STRIP = "Strip";
	public const string UI_GANG_ABBREV_COMMANDER = "Cmdr";
	public const string UI_GANG_ABBREV_JOBCREATOR = "Boss";
	public const string UI_GANG_ABBREV_JOBSCOUT = "Scout";
	public const string UI_GANG_ACTIVITY = "Activity:";
	public const string UI_GANG_ADDSQUADTOWATCHLIST = "Add Squad members to watch list";
	public const string UI_GANG_ADDTOWATCHLIST = "Add to Watch List";
	public const string UI_GANG_ALREADYFLEET = "This gang is already in a fleet configuration.";
	public const string UI_GANG_ALREADYINGANG = "That person is already in a fleet";
	public const string UI_GANG_BOOSTER = "Booster";
	public const string UI_GANG_BOSS = "Boss";
	public const string UI_GANG_BROADCAST = "Broadcast";
	public const string UI_GANG_BROADCAST_ALIGNTO = "Align To";
	public const string UI_GANG_BROADCAST_ENEMYSPOTTED = "Enemy Spotted";
	public const string UI_GANG_BROADCAST_HEALARMOR = "Need Armor";
	public const string UI_GANG_BROADCAST_HEALCAPACITOR = "Need Capacitor";
	public const string UI_GANG_BROADCAST_HEALSHIELD = "Need Shield";
	public const string UI_GANG_BROADCAST_HOLDPOSITION = "Hold Position";
	public const string UI_GANG_BROADCAST_INPOSITION = "In Position";
	public const string UI_GANG_BROADCAST_JUMPBEACON = "Jump Beacon";
	public const string UI_GANG_BROADCAST_JUMPTO = "Jump To";
	public const string UI_GANG_BROADCAST_LOCATION = "Location";
	public const string UI_GANG_BROADCAST_NEEDBACKUP = "Need Backup";
	public const string UI_GANG_BROADCAST_TARGET = "Target";
	public const string UI_GANG_BROADCAST_TRAVELTO = "Travel To";
	public const string UI_GANG_BROADCAST_WARPTO = "Warp To";
	public const string UI_GANG_BROADCASTBEACON = "Broadcast Jump Beacon";
	public const string UI_GANG_BROADCASTHISTORY = "Broadcast history";
	public const string UI_GANG_BROADCASTLOCATION = "Broadcast Location";
	public const string UI_GANG_BROADCASTRECEIVEDAT = "Received at %(time)s";
	public const string UI_GANG_BROADCASTS = "Broadcasts";
	public const string UI_GANG_BROADCASTSETTINGS = "Gang Broadcast Settings";
	public const string UI_GANG_BROADCASTSETTINGSHELP = "Check the message types that you wish to receive.\r\n\r\nUncheck the message types that you want to ignore.\r\n(Note that you will still receive these if they come from a leader in your fleet).";
	public const string UI_GANG_CHANGENAME = "Change Name";
	public const string UI_GANG_CHANGESQUADNAME = "Change Squad Name";
	public const string UI_GANG_CHANGEWINGNAME = "Change Wing Name";
	public const string UI_GANG_CHANNEL_NOT_SET = "Channel not set";
	public const string UI_GANG_CHANNELS = "Channels";
	public const string UI_GANG_CLICKTOJOIN_HINT = "Click to join this channel";
	public const string UI_GANG_CLOSEALLSQUADS = "Close all squads";
	public const string UI_GANG_COMMANDER = "Commander";
	public const string UI_GANG_CONNECTINGOTHERUSER = "Connecting the other user";
	public const string UI_GANG_CONVERTTOFLEET = "Convert to Fleet";
	public const string UI_GANG_CONVERTTOGANG = "Convert to Gang";
	public const string UI_GANG_CREATED = "Created";
	public const string UI_GANG_CREATESQUAD = "Create Squad";
	public const string UI_GANG_CREATEWING = "Create Wing";
	public const string UI_GANG_DELETESQUAD = "Delete Squad";
	public const string UI_GANG_DELETEWING = "Delete Wing";
	public const string UI_GANG_DETAILS = "Details:";
	public const string UI_GANG_FLEET = "Fleet";
	public const string UI_GANG_FLEETBOOSTER = "Fleet Booster";
	public const string UI_GANG_FLEETCOMMANDER = "Fleet Commander";
	public const string UI_GANG_FLEETFINDER = "Fleet Finder";
	public const string UI_GANG_FLEETINITIAL = "F";
	public const string UI_GANG_FLEETMENU = "Fleet Actions";
	public const string UI_GANG_FREEPOSITION = "Squad Member";
	public const string UI_GANG_GANG = "Fleet";
	public const string UI_GANG_GANGCONVERTEDTOFLEET = "Your <b>gang</b> has been converted to a <b>fleet</b>";
	public const string UI_GANG_GANGCONVERTEDTOGANG = "Your <b>fleet</b> has been converted to a <b>gang</b>";
	public const string UI_GANG_GANGMENU = "Fleet Actions";
	public const string UI_GANG_GANGS = "Fleets";
	public const string UI_GANG_GETTINGBONUSESFROMFLEET = "You are getting bonuses from this fleet.";
	public const string UI_GANG_GETTINGBONUSESFROMSQUADRON = "You are getting bonuses from this squadron.";
	public const string UI_GANG_GETTINGBONUSESFROMWING = "You are getting bonuses from this wing.";
	public const string UI_GANG_GIVINGBONUSFLEET = "Bonuses are applied in this system from Fleet Booster";
	public const string UI_GANG_GIVINGBONUSSQUAD = "Bonuses are applied in this system from Squad Booster";
	public const string UI_GANG_GIVINGBONUSWING = "Bonuses are applied in this system from Wing Booster";
	public const string UI_GANG_IN_LOCATION = "In %(location)s";
	public const string UI_GANG_INSTANT = "Private";
	public const string UI_GANG_INVITEDBY = "Invited By";
	public const string UI_GANG_INVITEREJECTED = "<b>%(name)s</b> has rejected your invitation to join the fleet. ";
	public const string UI_GANG_INVITETOFLEET = "Invite to fleet";
	public const string UI_GANG_INVITETOGANG = "Invite to fleet";
	public const string UI_GANG_ISFLEET = "Is Fleet";
	public const string UI_GANG_ISSPEAKINGIN = "<b>%(who)s</b> is speaking in <b>%(where)s</b>";
	public const string UI_GANG_JOB = "Job";
	public const string UI_GANG_KICKMEMBER = "Kick member";
	public const string UI_GANG_LEADER = "Leader";
	public const string UI_GANG_LEAVE = "Leave Fleet";
	public const string UI_GANG_LEAVEPRIVATEVOICECHANNEL = "Leave Private Voice Channel";
	public const string UI_GANG_LISTENING_HINT = "You are listening to this channel but cannot speak\r\nClick to leave channel";
	public const string UI_GANG_MAKELEADER = "Make Boss";
	public const string UI_GANG_MAYSPEAK_HINT = "You are listening to this channel and may speak\r\nClick to set as speaking channel";
	public const string UI_GANG_MEDEMOTED = "You have been demoted to %(newrank)s.";
	public const string UI_GANG_MEJOINED = "You have joined the fleet as %(newrank)s.";
	public const string UI_GANG_MEMBERCHANGING = "Member Changing...";
	public const string UI_GANG_MEMBERNOLONGERHERE = "( Not here anymore )";
	public const string UI_GANG_MEMBERS = "Members";
	public const string UI_GANG_MEMOVED = "You have been moved to a new position in the fleet.";
	public const string UI_GANG_MEPROMOTED = "You have been promoted to %(newrank)s.";
	public const string UI_GANG_MOVEDBY = "Moved By";
	public const string UI_GANG_MOVEFAILED = "The fleet member <b>%(name)s</b> could not be moved because he did not respond in a timely fashion. You should remove this member from your fleet.";
	public const string UI_GANG_MOVEFAILED_KICKED = "The fleet member %(name)s could not be moved because he did not respond in a timely fashion. He has been removed from your fleet.";
	public const string UI_GANG_MOVEMEMBER = "Move member";
	public const string UI_GANG_MUTED = "Muted";
	public const string UI_GANG_MUTED_IN_CHANNEL = "Muted in channel";
	public const string UI_GANG_NOBROADCASTS = "(No Broadcasts)";
	public const string UI_GANG_NOCOMMANDER = "(no commander)";
	public const string UI_GANG_NOCOMMANDERORSQUADS = "empty";
	public const string UI_GANG_NOGANGMEMBERSFOUND = "No fleet members found";
	public const string UI_GANG_NOMEMBER = "No Member";
	public const string UI_GANG_NOMEMBERS = "empty";
	public const string UI_GANG_NONMEMBER = "Non-member";
	public const string UI_GANG_NORESPONSE = "There was no response from the invitee";
	public const string UI_GANG_NOTGETTINGBONUS_NOCMDR = "You do not have a legal squad commander in this system";
	public const string UI_GANG_NOTGETTINGBONUS_TOOMANY = "Your squad commander cannot control this many members";
	public const string UI_GANG_NOTGETTINGBONUSESFROMFLEET = "You are not getting bonuses from this fleet.";
	public const string UI_GANG_NOTGETTINGBONUSESFROMSQUADRON = "You are not getting bonuses from this squadron.";
	public const string UI_GANG_NOTGETTINGBONUSESFROMWING = "You are not getting bonuses from this wing.";
	public const string UI_GANG_NOTGIVINGBONUSES = "Not giving bonuses";
	public const string UI_GANG_NOTGIVINGBONUSFLEET_TOOFEW = "You need at least one other member in your fleet in the current system";
	public const string UI_GANG_NOTGIVINGBONUSFLEET_TOOMANY = "You do not have the necessary skill level to control this many active wings in your solar system";
	public const string UI_GANG_NOTGIVINGBONUSSQUAD_NOCMDR = "You do not have the Leadership skill to control a squad";
	public const string UI_GANG_NOTGIVINGBONUSSQUAD_TOOFEW = "A squad must have at least one other member in this system";
	public const string UI_GANG_NOTGIVINGBONUSSQUAD_TOOMANY = "You do not have the necessary skill level to control a squad of this size";
	public const string UI_GANG_NOTGIVINGBONUSWING = "You do not have the necessary skill level to control a wing of this size";
	public const string UI_GANG_NOTRECEIVINGBONUSES = "Not receiving bonuses";
	public const string UI_GANG_NOVOICEBROADCASTS = "(No Voice Notifications)";
	public const string UI_GANG_NUMMEMBERS = "Member Count";
	public const string UI_GANG_OPENALLSQUADS = "Open all squads";
	public const string UI_GANG_OPENBROADCASTSETTINGS = "Open Broadcast Settings";
	public const string UI_GANG_OPENPRIVATEVOICECHANNEL = "Open Private Voice Channel";
	public const string UI_GANG_OPTIONAL_CHANNEL = "Optional channel";
	public const string UI_GANG_OTHERDEMOTED = "%(name)s has been demoted to %(newrank)s.";
	public const string UI_GANG_OTHERJOINED = "%(name)s has joined the fleet as %(newrank)s.";
	public const string UI_GANG_OTHERLEFT = "%(rank)s %(name)s has left the fleet.";
	public const string UI_GANG_OTHERMOVED = "%(name)s has been moved from/to your chain of command.";
	public const string UI_GANG_OTHERPROMOTED = "%(name)s has been promoted to %(newrank)s.";
	public const string UI_GANG_OUTSTANDINGINVITATIONS = "Outstanding Invitations";
	public const string UI_GANG_PENDINGMOVEACTIONS = "Pending Move Actions";
	public const string UI_GANG_PRIVATE = "Private";
	public const string UI_GANG_REASON = "Reason: %(reason)s.";
	public const string UI_GANG_REGISTERFLEET = "Register Fleet";
	public const string UI_GANG_REGROUP = "Regroup";
	public const string UI_GANG_REMOVEFROMWATCHLIST = "Remove from Watch List";
	public const string UI_GANG_REQUESTS = "Requests:";
	public const string UI_GANG_REVOKEBOOSTER = "Revoke Booster";
	public const string UI_GANG_REVOKESCOUT = "Revoke Scout";
	public const string UI_GANG_ROLE = "Fleet Role";
	public const string UI_GANG_ROLECHANGED = "Your fleet role has changed to <b>%(role)s</b>";
	public const string UI_GANG_SCOUT = "Scout";
	public const string UI_GANG_SET_AS_SPEAKING_CHANNEL = "Set as speaking channel";
	public const string UI_GANG_SETFLAT = "View as Flat List";
	public const string UI_GANG_SETFLEETBOOSTER = "Set Fleet Booster";
	public const string UI_GANG_SETFREEMOVE = "Set Free-Move";
	public const string UI_GANG_SETHEIRARCHY = "View as Hierarchy";
	public const string UI_GANG_SETSCOUT = "Set Scout";
	public const string UI_GANG_SETSELFINVITE = "Set Self Invite";
	public const string UI_GANG_SETSELFINVITE_ALLIANCE = "Allow Alliance to Self Invite";
	public const string UI_GANG_SETSELFINVITE_CORP = "Allow Corporation to Self Invite";
	public const string UI_GANG_SETSQUADBOOSTER = "Set Squad Booster";
	public const string UI_GANG_SETVOICEENABLED = "Set Voice-Enabled";
	public const string UI_GANG_SETWINGBOOSTER = "Set Wing Booster";
	public const string UI_GANG_SPEAKERS = "Last Speakers";
	public const string UI_GANG_SPEAKING_HINT = "You are speaking in this channel\r\nClick to stop speaking in the channel";
	public const string UI_GANG_SPEAKING_IN_CHANNEL = "Speaking in channel";
	public const string UI_GANG_SQUAD = "Squad";
	public const string UI_GANG_SQUADBOOSTER = "Squad Booster";
	public const string UI_GANG_SQUADCOMMANDER = "Squad Commander";
	public const string UI_GANG_SQUADINITIAL = "S";
	public const string UI_GANG_SQUADMEMBER = "Squad Member";
	public const string UI_GANG_SQUADMENU = "Squad Actions";
	public const string UI_GANG_TIMELEFT = "Time Left";
	public const string UI_GANG_TRAVELTOME = "Travel To My System";
	public const string UI_GANG_TURNOFFDAMAGEUPDATES = "Turn off Damage Updates";
	public const string UI_GANG_TURNONDAMAGEUPDATES = "Turn on Damage Updates";
	public const string UI_GANG_UNMUTED = "Unmuted";
	public const string UI_GANG_UNSETFREEMOVE = "Unset Free-Move";
	public const string UI_GANG_UNSETSELFINVITE = "Unset Self Invite";
	public const string UI_GANG_UNSETVOICEENABLED = "Unset Voice-Enabled";
	public const string UI_GANG_VOICEEVENTS = "Voice Events";
	public const string UI_GANG_VOICEHISTORY = "Voice history";
	public const string UI_GANG_WARPSQUADTOMEMBER = "Warp Squad To Member";
	public const string UI_GANG_WARPSQUADTOMEMBERDIST = "Warp Squad To Member Within %(dist)s";
	public const string UI_GANG_WARPWINGTOMEMBER = "Warp Wing To Member";
	public const string UI_GANG_WARPWINGTOMEMBERDIST = "Warp Wing To Member Within %(dist)s";
	public const string UI_GANG_WATCHLIST = "Watch List";
	public const string UI_GANG_WING = "Wing";
	public const string UI_GANG_WINGBOOSTER = "Wing Booster";
	public const string UI_GANG_WINGCOMMANDER = "Wing Commander";
	public const string UI_GANG_WINGINITIAL = "W";
	public const string UI_GANG_WINGMENU = "Wing Actions";
	public const string UI_GANG_YOUAREGETTINGBONUSESFROM = "You are receiving bonuses from:";
	public const string UI_GENERIC_1YEARSHORT = "year";
	public const string UI_GENERIC_ACCEPTED = "Accepted";
	public const string UI_GENERIC_ACCESSDENIED = "Access denied";
	public const string UI_GENERIC_ACCOUNTKEY = "Account key";
	public const string UI_GENERIC_ACCOUNTS = "Accounts";
	public const string UI_GENERIC_ACCURACY = "Accuracy";
	public const string UI_GENERIC_ACTEDUPON = "Acted Upon";
	public const string UI_GENERIC_ACTION = "Action";
	public const string UI_GENERIC_ACTIONS = "Actions";
	public const string UI_GENERIC_ACTIVATED = "Activated";
	public const string UI_GENERIC_ACTIVE = "Active";
	public const string UI_GENERIC_ACTIVITY = "Activity";
	public const string UI_GENERIC_ACTOR = "Actor";
	public const string UI_GENERIC_ADD = "Add";
	public const string UI_GENERIC_ADDITEM = "Add Item";
	public const string UI_GENERIC_ADMIN = "Admin";
	public const string UI_GENERIC_ADVANCED = "Advanced";
	public const string UI_GENERIC_AGENT = "Agent";
	public const string UI_GENERIC_AGENTINFO = "Agent Info";
	public const string UI_GENERIC_AGENTLIST = "Agentlist";
	public const string UI_GENERIC_AGENTMISSIONS = "Agent Missions";
	public const string UI_GENERIC_AGENTS = "Agents";
	public const string UI_GENERIC_AGGRESSION = "Aggression";
	public const string UI_GENERIC_AGO = "ago";
	public const string UI_GENERIC_AGO_WITH_FORMAT = "%(time)s ago";
	public const string UI_GENERIC_ALIGN = "Align";
	public const string UI_GENERIC_ALL = "All";
	public const string UI_GENERIC_ALLEGIANCE = "Allegiance";
	public const string UI_GENERIC_ALLIANCE = "Alliance";
	public const string UI_GENERIC_ALLIANCEBILLS = "Alliance Bills";
	public const string UI_GENERIC_ALLIANCEHIST = "Alliance History";
	public const string UI_GENERIC_ALLIANCES = "Alliances";
	public const string UI_GENERIC_ALLNOTES = "All Notes";
	public const string UI_GENERIC_ALLTYPES = "All types";
	public const string UI_GENERIC_ALLY = "Ally";
	public const string UI_GENERIC_AMMOHOLD = "Ammo Hold";
	public const string UI_GENERIC_AMOUNT = "Amount";
	public const string UI_GENERIC_AMOUNTOFUNIT = "%(units)s unit of %(typename)s";
	public const string UI_GENERIC_AMOUNTOFUNITS = "%(units)s units of %(typename)s";
	public const string UI_GENERIC_ANALYZING = "Analyzing...";
	public const string UI_GENERIC_ANCHORED = "anchored";
	public const string UI_GENERIC_ANCHORING = "Anchoring";
	public const string UI_GENERIC_ANCIENTRELIC = "Ancient Relic";
	public const string UI_GENERIC_AND = "and";
	public const string UI_GENERIC_ANGLE = "Angle";
	public const string UI_GENERIC_ANGULARVELOCITY = "Angular Velocity";
	public const string UI_GENERIC_ANY = "Any";
	public const string UI_GENERIC_APPEARANCE = "Appearance";
	public const string UI_GENERIC_APPLY = "Apply";
	public const string UI_GENERIC_APPROXIMATENUMBER = "approx. %(value)s";
	public const string UI_GENERIC_APRIL = "April";
	public const string UI_GENERIC_APRILSHORT = "Apr";
	public const string UI_GENERIC_ARCHETYPE = "Archetype";
	public const string UI_GENERIC_ARCHIVE = "Archive";
	public const string UI_GENERIC_ARGUMENT1 = "ARG_1";
	public const string UI_GENERIC_ARGUMENT2 = "ARG_2";
	public const string UI_GENERIC_ARMOR = "Armor";
	public const string UI_GENERIC_ARMORSHORT = "AR";
	public const string UI_GENERIC_ARRANGE = "Arrange";
	public const string UI_GENERIC_ASKPROCEED = "Proceed?";
	public const string UI_GENERIC_ASKTRUST1 = "The site you are viewing is requesting that you add '%(url)s' to your list of trusted sites.<br><br>Sites in this list can access some information about you (name, location, corporation and role).";
	public const string UI_GENERIC_ASKTRUST2 = "This site wants to add the following for your consideration:";
	public const string UI_GENERIC_ASKTRUSTEDSITES = "Add To Trusted Sites?";
	public const string UI_GENERIC_ASKTRUSTEDSITESSUPPRESS = "Don't ask me about this site again.";
	public const string UI_GENERIC_ASSEMBLED = "Assembled";
	public const string UI_GENERIC_ASSIGNEDTO = "Assigned to";
	public const string UI_GENERIC_ASTEROID = "Asteroid";
	public const string UI_GENERIC_ASTEROIDBELT = "Asteroid belt";
	public const string UI_GENERIC_ASTEROIDBELTS = "Asteroid belts";
	public const string UI_GENERIC_ATLEAST = " at least";
	public const string UI_GENERIC_ATTRIBUTES = "Attributes";
	public const string UI_GENERIC_AUGMENTATIONS = "Augmentations";
	public const string UI_GENERIC_AUGUST = "August";
	public const string UI_GENERIC_AUGUSTSHORT = "Aug";
	public const string UI_GENERIC_AUTOPILOT = "Autopilot";
	public const string UI_GENERIC_AVAILABLEOFFICE = "Offices available: %(numslots)s ";
	public const string UI_GENERIC_AVAILABLEOFFICES = "%(numslots)s Offices available";
	public const string UI_GENERIC_AVERAGESHORT = "Avg.";
	public const string UI_GENERIC_AWARDED = "Awarded";
	public const string UI_GENERIC_AWARDEDTIME = "Number of times awarded: %(times)s";
	public const string UI_GENERIC_AWARDREASON = "Award reason";
	public const string UI_GENERIC_AWAY = "away";
	public const string UI_GENERIC_BACK = "Back";
	public const string UI_GENERIC_BACKGROUND = "Background";
	public const string UI_GENERIC_BALANCE = "Balance";
	public const string UI_GENERIC_BALANCEDUE = "Balance Due";
	public const string UI_GENERIC_BANUSERESP = "Ban User (ESP)";
	public const string UI_GENERIC_BASE = "Base";
	public const string UI_GENERIC_BASIC = "Basic";
	public const string UI_GENERIC_BENCHMARK = "Benchmark";
	public const string UI_GENERIC_BENCHMARKNAME = "Benchmark Name";
	public const string UI_GENERIC_BILLION = "Billion";
	public const string UI_GENERIC_BILLISSUED = "Bill issued";
	public const string UI_GENERIC_BILLOFMATERIALS = "Bill Of Materials";
	public const string UI_GENERIC_BILLS = "Bills";
	public const string UI_GENERIC_BILLTYPE = "Bill type";
	public const string UI_GENERIC_BIO = "Bio";
	public const string UI_GENERIC_BLING = "bling";
	public const string UI_GENERIC_BLOCKED = "Blocked";
	public const string UI_GENERIC_BLOODLINE = "Bloodline";
	public const string UI_GENERIC_BLUEPRINT = "Blueprint";
	public const string UI_GENERIC_BOLD = "Bold";
	public const string UI_GENERIC_BOOKMARK = "Bookmark";
	public const string UI_GENERIC_BOOKMARKS = "Bookmarks";
	public const string UI_GENERIC_BOOSTER = "Booster";
	public const string UI_GENERIC_BOOSTERS = "Boosters";
	public const string UI_GENERIC_BOTH = "Both";
	public const string UI_GENERIC_BOUNTY = "Bounty";
	public const string UI_GENERIC_BROKEN = "Broken";
	public const string UI_GENERIC_BRONZE = "Bronze";
	public const string UI_GENERIC_BROWSERBOOKMARKSHEADER = "Bookmarks";
	public const string UI_GENERIC_BUDDIES = "Buddies";
	public const string UI_GENERIC_BUDDYLIST = "Buddylist";
	public const string UI_GENERIC_BUILDNO = "Build no";
	public const string UI_GENERIC_BUY = "Buy";
	public const string UI_GENERIC_BUYORSELL = "Buy/Sell";
	public const string UI_GENERIC_CALCULATOR = "Calculator";
	public const string UI_GENERIC_CALIBRATION = "Calibration";
	public const string UI_GENERIC_CANTCLEARCACHE = "The application is unable to clear the cache.\r\nIf you are running other instances of Eve Online, please exit them.\r\nIf the problem persists you should restart your system.";
	public const string UI_GENERIC_CANTCLEARCACHEHDR = "Cannot clear cache!";
	public const string UI_GENERIC_CANTRENAMEOBJECT = "You cannot rename this type of object.";
	public const string UI_GENERIC_CAPACITOR = "Capacitor";
	public const string UI_GENERIC_CAPACITY = "Capacity";
	public const string UI_GENERIC_CARGO = "Cargo";
	public const string UI_GENERIC_CARGOCAPACITY = "Capacity";
	public const string UI_GENERIC_CARGOHOLD = "Cargohold";
	public const string UI_GENERIC_CASH = "Cash";
	public const string UI_GENERIC_CATEGORY = "Category";
	public const string UI_GENERIC_CELESTIALS = "Celestials";
	public const string UI_GENERIC_CEO = "CEO";
	public const string UI_GENERIC_CEONAME = "Ceo name";
	public const string UI_GENERIC_CHANGE = "Change";
	public const string UI_GENERIC_CHANGEFONTSIZE = "Change to fontsize %(value)s";
	public const string UI_GENERIC_CHANNEL = "Channel";
	public const string UI_GENERIC_CHARACTER = "Character";
	public const string UI_GENERIC_CHARACTEREXACT = "Character (exact)";
	public const string UI_GENERIC_CHARACTERS = "Characters";
	public const string UI_GENERIC_CHARGE = "Charge";
	public const string UI_GENERIC_CHARGES = "Charges";
	public const string UI_GENERIC_CHAT = "Chat";
	public const string UI_GENERIC_CHOICE = "choice";
	public const string UI_GENERIC_CHOICES = "choices";
	public const string UI_GENERIC_CHOOSEONE = "Choose One";
	public const string UI_GENERIC_CLASS = "Class";
	public const string UI_GENERIC_CLEAR = "Clear";
	public const string UI_GENERIC_CLEARHISTORY = "Clear History";
	public const string UI_GENERIC_CLEARLINKS = "Clear Links";
	public const string UI_GENERIC_CLICK_AND_DRAG_PROBE_RANGE = "Click and drag to set the range of the probe";
	public const string UI_GENERIC_CLIENT = "Client";
	public const string UI_GENERIC_CLONE = "Clone";
	public const string UI_GENERIC_CLONETYPE = "Clone type";
	public const string UI_GENERIC_CLOSE = "CLOSE";
	public const string UI_GENERIC_CLOSED = "Closed";
	public const string UI_GENERIC_CLOSEWINDOWSTACK = "Close Stack";
	public const string UI_GENERIC_COLLATERAL = "collateral";
	public const string UI_GENERIC_COLORARMYGREEN = "Army Green";
	public const string UI_GENERIC_COLORBLACK = "Black";
	public const string UI_GENERIC_COLORBLUE = "Blue";
	public const string UI_GENERIC_COLORCOOLGRAY = "Cool Grey";
	public const string UI_GENERIC_COLORDARKBLUE = "Dark Blue";
	public const string UI_GENERIC_COLORDARKOPAQUE = "Dark Opaque";
	public const string UI_GENERIC_COLORDARKTURQUOISE = "Dark Turquoise";
	public const string UI_GENERIC_COLORDESERT = "Desert";
	public const string UI_GENERIC_COLORGREEN = "Green";
	public const string UI_GENERIC_COLORINDIGO = "Indigo";
	public const string UI_GENERIC_COLORMIDGRAY = "Mid Gray";
	public const string UI_GENERIC_COLORMIRAGE = "Mirage";
	public const string UI_GENERIC_COLORNERO = "Nero";
	public const string UI_GENERIC_COLOROIL = "Oil";
	public const string UI_GENERIC_COLORORANGE = "Orange";
	public const string UI_GENERIC_COLORPURPLE = "Purple";
	public const string UI_GENERIC_COLORRED = "Red";
	public const string UI_GENERIC_COLORREV = "Revelations";
	public const string UI_GENERIC_COLORREV2 = "Revelations II";
	public const string UI_GENERIC_COLORRMR = "Red Moon Rising";
	public const string UI_GENERIC_COLORSILVER = "Silver";
	public const string UI_GENERIC_COLORSTEALTH = "Stealth";
	public const string UI_GENERIC_COLORSTEELGRAY = "Steel Grey";
	public const string UI_GENERIC_COLORSWAMP = "Swamp";
	public const string UI_GENERIC_COLORTAG = "Colortag";
	public const string UI_GENERIC_COLORTRANSP = "Transp.";
	public const string UI_GENERIC_COLORTRINITY = "Trinity";
	public const string UI_GENERIC_COLORTURQUOISE = "Turquoise";
	public const string UI_GENERIC_COLORWHITE = "White";
	public const string UI_GENERIC_COLORYELLOW = "Yellow";
	public const string UI_GENERIC_COLUMNS = "Columns";
	public const string UI_GENERIC_COMBAT = "Combat";
	public const string UI_GENERIC_COMBATLOG = "Combat Log";
	public const string UI_GENERIC_COMBATZONE = "Combat Zone";
	public const string UI_GENERIC_COMBATZONES = "Combat Zones";
	public const string UI_GENERIC_COMMAND = "Command";
	public const string UI_GENERIC_COMMENT = "Comment";
	public const string UI_GENERIC_COMMENTS = "Comments";
	public const string UI_GENERIC_COMPLETED = "Completed";
	public const string UI_GENERIC_CONCORDNPC = "CONCORD NPC";
	public const string UI_GENERIC_CONFIGURATION = "Configuration";
	public const string UI_GENERIC_CONFIGURE = "Configure";
	public const string UI_GENERIC_CONFIRM = "Confirm";
	public const string UI_GENERIC_CONSTELLATION = "Constellation";
	public const string UI_GENERIC_CONSTELLATIONS = "Constellations";
	public const string UI_GENERIC_CONSTELLATIONSHORT = "CON";
	public const string UI_GENERIC_CONSTELLATIONSOVEREIGNTY = "Constellation Sovereignty";
	public const string UI_GENERIC_CONSTELLATIONSOVEREIGNTYCAPITAL = "Constellation Sovereignty Capital";
	public const string UI_GENERIC_CONTAINER = "Container";
	public const string UI_GENERIC_CONTEXTHELP = "Context-sensitive help";
	public const string UI_GENERIC_CONTINUEQUESTION = "Continue?";
	public const string UI_GENERIC_CONTROL = "Control";
	public const string UI_GENERIC_COORDINATE = "Coordinate";
	public const string UI_GENERIC_COPY = "Copy";
	public const string UI_GENERIC_COPYING = "Copying";
	public const string UI_GENERIC_CORP = "Corp";
	public const string UI_GENERIC_CORPHANGAR = "Corp Hangar";
	public const string UI_GENERIC_CORPORATE = "Corporate";
	public const string UI_GENERIC_CORPORATION = "Corporation";
	public const string UI_GENERIC_CORPORATIONFITTINGS = "Corporation Fittings";
	public const string UI_GENERIC_CORPORATIONS = "Corporations";
	public const string UI_GENERIC_CORPSTANDING = "Corporation Standing";
	public const string UI_GENERIC_COST = "Cost";
	public const string UI_GENERIC_COUNT = "Count";
	public const string UI_GENERIC_COUNTDOWN = "Countdown";
	public const string UI_GENERIC_COURIER = "Courier";
	public const string UI_GENERIC_COURIERMISSION = "courier mission";
	public const string UI_GENERIC_COURIERMISSIONSYSTEM = "courier mission system";
	public const string UI_GENERIC_CPU = "CPU";
	public const string UI_GENERIC_CPULOAD = "CPU Load";
	public const string UI_GENERIC_CREATE_NEW_FILTER = "Create new filter";
	public const string UI_GENERIC_CREATED = "Created";
	public const string UI_GENERIC_CREATEDECORATION = "Create Decoration";
	public const string UI_GENERIC_CREATETEMPLATE = "Create Template";
	public const string UI_GENERIC_CREATOR = "Creator";
	public const string UI_GENERIC_CREDIT = "Credit";
	public const string UI_GENERIC_CREDITOR = "Creditor";
	public const string UI_GENERIC_CURRENT = "Current";
	public const string UI_GENERIC_CURRENTCONSTELLATION = "Current Constellation";
	public const string UI_GENERIC_CURRENTREGION = "Current Region";
	public const string UI_GENERIC_CURRENTRP = "Current RP";
	public const string UI_GENERIC_CURRENTSOLARSYS = "Current Solarsystem";
	public const string UI_GENERIC_CURRENTSOLARSYSTEM = "Current Solarsystem";
	public const string UI_GENERIC_CURRENTSTATION = "Current Station";
	public const string UI_GENERIC_CURRENTSYSTEM = "current system";
	public const string UI_GENERIC_CURRENTUNIVERSE = "Current Universe";
	public const string UI_GENERIC_CUSTOMSNPC = "Customs NPC";
	public const string UI_GENERIC_DAMAGE = "Damage";
	public const string UI_GENERIC_DAMAGEPERRUN = "Damage Per Run";
	public const string UI_GENERIC_DATA = "Data";
	public const string UI_GENERIC_DATE = "Date";
	public const string UI_GENERIC_DAY = "Day";
	public const string UI_GENERIC_DAYLOWER = "day";
	public const string UI_GENERIC_DAYS = "Days";
	public const string UI_GENERIC_DAYSLOWER = "days";
	public const string UI_GENERIC_DAYVERYSHORT = "D";
	public const string UI_GENERIC_DEAD_END = "Dead End";
	public const string UI_GENERIC_DECEMBER = "December";
	public const string UI_GENERIC_DECEMBERSHORT = "Dec";
	public const string UI_GENERIC_DECISION = "Decision";
	public const string UI_GENERIC_DECORATION = "Decoration";
	public const string UI_GENERIC_DECORATIONS = "Decorations";
	public const string UI_GENERIC_DECREASEFONTSIZE = "Decrease font size";
	public const string UI_GENERIC_DEFAULT = "Default";
	public const string UI_GENERIC_DEFAULTMINING = "Default mining";
	public const string UI_GENERIC_DEFENCE = "Defence";
	public const string UI_GENERIC_DEFENSIVE = "Defensive";
	public const string UI_GENERIC_DELETE = "Delete";
	public const string UI_GENERIC_DELETE_CURRENT_FILTER = "Delete current filter";
	public const string UI_GENERIC_DELIVER_TO = "Deliver to";
	public const string UI_GENERIC_DELIVERIN = "deliver in";
	public const string UI_GENERIC_DEMAND = "Demand";
	public const string UI_GENERIC_DERIVEDSTANDING = "Derived Standing";
	public const string UI_GENERIC_DESCRIPTION = "Description";
	public const string UI_GENERIC_DESCRIPTIONSHORT = "Desc.";
	public const string UI_GENERIC_DESTINATION = "Destination";
	public const string UI_GENERIC_DETAILS = "Details";
	public const string UI_GENERIC_DETENTION = "Detention";
	public const string UI_GENERIC_DEVICEMGR1 = "Level of full-scene multisampling available.";
	public const string UI_GENERIC_DEVICEMGR2 = "Enable multisample quality";
	public const string UI_GENERIC_DEVICEMGR3 = "Vertex buffer surface";
	public const string UI_GENERIC_DEVICEMGR4 = "%(bit)s index buffer";
	public const string UI_GENERIC_DEVICEMGR5 = "%(totalbits)s-bit z-buffer";
	public const string UI_GENERIC_DEVICEMGR6 = "with %(bit)s-bit stencil";
	public const string UI_GENERIC_DEVICEMGR7 = "%(bit)s-bit color";
	public const string UI_GENERIC_DEVICEMGR8 = "with %(bit)s-bit alpha";
	public const string UI_GENERIC_DISABLED = "Disabled";
	public const string UI_GENERIC_DISBANDED = "Disbanded";
	public const string UI_GENERIC_DISLIKEDBY = "Disliked by";
	public const string UI_GENERIC_DISLIKES = "Dislikes";
	public const string UI_GENERIC_DISTANCE = "Distance";
	public const string UI_GENERIC_DISTANCESHORT = "Dist.";
	public const string UI_GENERIC_DIVIDESTACK = "Divide stack";
	public const string UI_GENERIC_DIVISION = "Division";
	public const string UI_GENERIC_DOESNOTHAVESKILL = "You do not have the skills required.";
	public const string UI_GENERIC_DOESNOTHAVESKILLSFORFITTING = "You do not have the skills for this fitting.";
	public const string UI_GENERIC_DOGMA = "Dogma";
	public const string UI_GENERIC_DONE = "Done";
	public const string UI_GENERIC_DONTSPEAK = "Don't speak";
	public const string UI_GENERIC_DRONEBAY = "Drone bay";
	public const string UI_GENERIC_DRONES = "Drones";
	public const string UI_GENERIC_DRONESINSHIP = "Drones in Ship";
	public const string UI_GENERIC_DUBLICATE = "Duplicate";
	public const string UI_GENERIC_DUBLICATING = "Duplicating";
	public const string UI_GENERIC_DURATION = "Duration";
	public const string UI_GENERIC_EDIT_CURRENT_FILTER = "Edit current filter";
	public const string UI_GENERIC_EDITSTANDINGS = "Edit Standings";
	public const string UI_GENERIC_EFFECTIVE_HP = "Effective Hp";
	public const string UI_GENERIC_EFFECTS = "Effects";
	public const string UI_GENERIC_EFFECTS_TOOLTIP = "Various explosions and lighting effects can be disabled for performance debugging circumstances.";
	public const string UI_GENERIC_EMPLOYMENTHIST = "Employment History";
	public const string UI_GENERIC_EMPLOYMENTHISTORY = "Employment History";
	public const string UI_GENERIC_EMPTY = "Empty";
	public const string UI_GENERIC_EMPTY_HIGH_POWER_SLOT = "Empty high power slot";
	public const string UI_GENERIC_EMPTY_LOW_POWER_SLOT = "Empty low power slot";
	public const string UI_GENERIC_EMPTY_MEDIUM_POWER_SLOT = "Empty medium power slot";
	public const string UI_GENERIC_EMPTY_RIG_SLOT = "Empty rig slot";
	public const string UI_GENERIC_EMPTY_SUBSYSTEM_SLOT = "Empty subsystem slot";
	public const string UI_GENERIC_EMPTYSLOT = "Empty Slot";
	public const string UI_GENERIC_ENDS = "Ends";
	public const string UI_GENERIC_ENTERLINK = "Enter Link";
	public const string UI_GENERIC_ENTERPASSWORD = "Enter password";
	public const string UI_GENERIC_ENTERREASON = "Enter Reason";
	public const string UI_GENERIC_ENTITY = "Entity";
	public const string UI_GENERIC_EPGMWINDOWCAPTION = "Select the next step in the escalating path.  If you do not choose a step, or do not choose one within a reasonable amount of time, the random pick will be chosen for you.";
	public const string UI_GENERIC_EPGMWINDOWTITLE = "GMH EP Choice";
	public const string UI_GENERIC_EPIC_ARC_TITLE = "Arcs";
	public const string UI_GENERIC_EPIC_BRANCHING_POINT = "Branch Point";
	public const string UI_GENERIC_EPIC_JOURNAL = "Epic Journal";
	public const string UI_GENERIC_ERROR = "Error";
	public const string UI_GENERIC_ESCROW = "Escrow";
	public const string UI_GENERIC_ETA = "ETA";
	public const string UI_GENERIC_EVESYSTEM = "EVE System";
	public const string UI_GENERIC_EWAR = "EWAR";
	public const string UI_GENERIC_EXPIRED = "Expired";
	public const string UI_GENERIC_EXPIREINDAYS = "Expire (in days)";
	public const string UI_GENERIC_EXPIRES = "Expires";
	public const string UI_GENERIC_EXPIRESIN = "Expires in";
	public const string UI_GENERIC_EXPORT = "Export";
	public const string UI_GENERIC_EXTENT = "Extent";
	public const string UI_GENERIC_FACTION = "Faction";
	public const string UI_GENERIC_FACTIONNAVYNPC = "Faction Navy NPC";
	public const string UI_GENERIC_FACTIONS = "Factions";
	public const string UI_GENERIC_FACTORQTY = "Factor";
	public const string UI_GENERIC_FACTORY = "Factory";
	public const string UI_GENERIC_FAIL = "Fail";
	public const string UI_GENERIC_FAST = "Fast";
	public const string UI_GENERIC_FATAL = "Fatal";
	public const string UI_GENERIC_FEBRUARY = "February";
	public const string UI_GENERIC_FEBRUARYSHORT = "Feb";
	public const string UI_GENERIC_FEMALE = "Female";
	public const string UI_GENERIC_FETCHING = "Fetching";
	public const string UI_GENERIC_FIELD = "Field";
	public const string UI_GENERIC_FILENAME = "File name";
	public const string UI_GENERIC_FILTER = "Filter";
	public const string UI_GENERIC_FILTER_NAME = "Filter name";
	public const string UI_GENERIC_FILTERINGOPTIONS = "Filtering options";
	public const string UI_GENERIC_FILTERS = "Filters";
	public const string UI_GENERIC_FINISHED = "Finished";
	public const string UI_GENERIC_FITTING = "Fitting";
	public const string UI_GENERIC_FITTING_BROWSETOOLTIP = "Browse Saved Fittings";
	public const string UI_GENERIC_FITTING_HP = "hp";
	public const string UI_GENERIC_FITTING_HPEFFECTIVE = "hp effective";
	public const string UI_GENERIC_FITTING_HPPERSEC = "hp/s";
	public const string UI_GENERIC_FITTING_MANAGER = "Fitting Manager";
	public const string UI_GENERIC_FITTING_MISSINGITEM = "item missing";
	public const string UI_GENERIC_FITTING_MISSINGITEMS = "Not all the items could be fitted.";
	public const string UI_GENERIC_FITTING_MISSINGITEMS0 = "Subsystems:";
	public const string UI_GENERIC_FITTING_MISSINGITEMS1 = "Rigs:";
	public const string UI_GENERIC_FITTING_MISSINGITEMS2 = "Modules:";
	public const string UI_GENERIC_FITTING_MISSINGITEMS3 = "Charges:";
	public const string UI_GENERIC_FITTING_MISSINGITEMS4 = "Drones:";
	public const string UI_GENERIC_FITTING_MISSINGSLOT = "slot unavailable";
	public const string UI_GENERIC_FITTING_NOMODULE = "No module";
	public const string UI_GENERIC_FITTING_SAVETOOLTIP = "Save Current Fitting";
	public const string UI_GENERIC_FITTING_STRIPTOOLTIP = "Strip Current Fitting";
	public const string UI_GENERIC_FITTINGICONHINT = "Click to preview / Drag to share";
	public const string UI_GENERIC_FITTINGMANAGEMENT = "Fitting Management";
	public const string UI_GENERIC_FITTINGS = "Fittings";
	public const string UI_GENERIC_FITTINGTRUNCATED = "The fitting profile was too big to be sent over communication system and has been truncated.";
	public const string UI_GENERIC_FOLDERNAME = "Folder name";
	public const string UI_GENERIC_FONTSIZE = "Font Size";
	public const string UI_GENERIC_FORWARD = "Forward";
	public const string UI_GENERIC_FOUNDER = "Founder";
	public const string UI_GENERIC_FPS_AVG_FPS = "Avg. FPS:";
	public const string UI_GENERIC_FPS_EXPORT = "Export to clipboard";
	public const string UI_GENERIC_FPS_FPS = "FPS:";
	public const string UI_GENERIC_FPS_SCALE = "Scale";
	public const string UI_GENERIC_FPS_TOGGLE_AVG = "Toggle Average FPS";
	public const string UI_GENERIC_FPS_TOGGLE_GRAPH = "Toggle Graph";
	public const string UI_GENERIC_FROM = "From";
	public const string UI_GENERIC_FROMANYBODY = "From anybody";
	public const string UI_GENERIC_FROMDATE = "From Date";
	public const string UI_GENERIC_FROMNUMBER = "From";
	public const string UI_GENERIC_FUELBAY = "Fuel Bay";
	public const string UI_GENERIC_FUELREQUIREMENTS = "Fuel Requirements";
	public const string UI_GENERIC_GAG = "Gag";
	public const string UI_GENERIC_GAGUSER = "Gag User";
	public const string UI_GENERIC_GANG = "Fleet";
	public const string UI_GENERIC_GANGINVITE = "<url=gang:%(gangid)s>Fleet Invitation (%(corporalliance)s)</url>";
	public const string UI_GENERIC_GANGMATE = "Gangmate";
	public const string UI_GENERIC_GANGMATES = "Gangmates";
	public const string UI_GENERIC_GASHOLD = "Gas Hold";
	public const string UI_GENERIC_GENDER = "Gender";
	public const string UI_GENERIC_GENERAL = "General";
	public const string UI_GENERIC_GENERALINFO = "General Information";
	public const string UI_GENERIC_GIRL = "Girl";
	public const string UI_GENERIC_GLOBAL = "Global";
	public const string UI_GENERIC_GMGIVESKILL = "GM Skill Gift";
	public const string UI_GENERIC_GOLD = "Gold";
	public const string UI_GENERIC_GRADE = "Grade";
	public const string UI_GENERIC_GROUP = "Group";
	public const string UI_GENERIC_GROUPNAME = "Group Name";
	public const string UI_GENERIC_GUEST = "Guest";
	public const string UI_GENERIC_GUESTS = "Guests";
	public const string UI_GENERIC_HANGAR = "Hangar";
	public const string UI_GENERIC_HARVESTABLE_CLOUD = "Harvestable Cloud";
	public const string UI_GENERIC_HASSKILL = "You have the skills required.";
	public const string UI_GENERIC_HASSKILLSFORFITTING = "You have the skills for this fitting.";
	public const string UI_GENERIC_HE = "he";
	public const string UI_GENERIC_HEADERSUBHEADERCOLOR = "Header and Subheader Color";
	public const string UI_GENERIC_HER = "her";
	public const string UI_GENERIC_HER_PRONOUN = "her";
	public const string UI_GENERIC_HIDE = "Hide";
	public const string UI_GENERIC_HIGH = "High";
	public const string UI_GENERIC_HIM = "him";
	public const string UI_GENERIC_HIS = "his";
	public const string UI_GENERIC_HISTORY = "History";
	public const string UI_GENERIC_HOMEPAGE = "Home page";
	public const string UI_GENERIC_HOUR = "Hour";
	public const string UI_GENERIC_HOURLOWER = "hour";
	public const string UI_GENERIC_HOURS = "Hours";
	public const string UI_GENERIC_HOURSLOWER = "hours";
	public const string UI_GENERIC_HOURVERYSHORT = "H";
	public const string UI_GENERIC_HOWMANYITEMS = "How many items would you like to transfer to your new stack?";
	public const string UI_GENERIC_HUGE = "Huge";
	public const string UI_GENERIC_ICON = "Icon";
	public const string UI_GENERIC_ICONS = "Icons";
	public const string UI_GENERIC_ID = "ID";
	public const string UI_GENERIC_IF = "if";
	public const string UI_GENERIC_IMMEDIATE = "Immediate";
	public const string UI_GENERIC_IMPLANT = "Implant";
	public const string UI_GENERIC_IMPLANTS = "Implants";
	public const string UI_GENERIC_IMPORTANT = "Important";
	public const string UI_GENERIC_IMPORTEDFITTING = "Imported %(shipName)s";
	public const string UI_GENERIC_IN = "in";
	public const string UI_GENERIC_IN_WITH_FORMAT = "In %(time)s";
	public const string UI_GENERIC_INACTION = "In Action";
	public const string UI_GENERIC_INACTIVE = "Inactive";
	public const string UI_GENERIC_INBOXRE = "Re:";
	public const string UI_GENERIC_INCAPACITATED = "Incapacitated";
	public const string UI_GENERIC_INCORRECTPASSWORD = "Incorrect Password";
	public const string UI_GENERIC_INCREASEFONTSIZE = "Increase font size";
	public const string UI_GENERIC_INDUSTRIALSHIPHOLD = "Industrial Ship Hold";
	public const string UI_GENERIC_INFINITE = "Infinite";
	public const string UI_GENERIC_INFINITY = "Infinity";
	public const string UI_GENERIC_INFORMATION = "Information";
	public const string UI_GENERIC_INPROGRESS = "In Progress";
	public const string UI_GENERIC_INSTANT = "Instant";
	public const string UI_GENERIC_INSURANCE = "Insurance";
	public const string UI_GENERIC_INSURING = "Insuring";
	public const string UI_GENERIC_INTEREST = "Interest";
	public const string UI_GENERIC_ISK = "ISK";
	public const string UI_GENERIC_ISSUED = "Issued";
	public const string UI_GENERIC_ISSUEDBY = "Issued by";
	public const string UI_GENERIC_ITALIC = "Italic";
	public const string UI_GENERIC_ITEM = "Item";
	public const string UI_GENERIC_ITEMORDERID = "Item / OrderID";
	public const string UI_GENERIC_ITEMS = "Items";
	public const string UI_GENERIC_ITEMTYPE = "Item Type";
	public const string UI_GENERIC_ITIS = "it is";
	public const string UI_GENERIC_JANUARY = "January";
	public const string UI_GENERIC_JANUARYSHORT = "Jan";
	public const string UI_GENERIC_JITTER = "Jitter";
	public const string UI_GENERIC_JOURNAL = "Journal";
	public const string UI_GENERIC_JULY = "July";
	public const string UI_GENERIC_JULYSHORT = "Jul";
	public const string UI_GENERIC_JUMP = "Jump";
	public const string UI_GENERIC_JUMPBRIDGES = "Jump Bridges";
	public const string UI_GENERIC_JUMPCLONE = "Jump Clone";
	public const string UI_GENERIC_JUMPCLONES = "Jump Clones";
	public const string UI_GENERIC_JUMPING = "Jumping";
	public const string UI_GENERIC_JUMPING_WORMHOLE = "Jumping through wormhole";
	public const string UI_GENERIC_JUMPS = "Jumps";
	public const string UI_GENERIC_JUNE = "June";
	public const string UI_GENERIC_JUNESHORT = "Jun";
	public const string UI_GENERIC_KEYPAD = "Keypad";
	public const string UI_GENERIC_KEYWORD = "Keyword";
	public const string UI_GENERIC_KILLRIGHTS = "Kill Rights";
	public const string UI_GENERIC_KILLS = "Kills";
	public const string UI_GENERIC_KNOWLEDGEBASE = "Knowledge Base";
	public const string UI_GENERIC_LABEL = "Label";
	public const string UI_GENERIC_LANGENGLISH = "English";
	public const string UI_GENERIC_LANGFRENCH = "French";
	public const string UI_GENERIC_LANGGERMAN = "German";
	public const string UI_GENERIC_LANGSPANISH = "Spanish";
	public const string UI_GENERIC_LARGE = "Large";
	public const string UI_GENERIC_LARGESHIPHOLD = "Large Ship Hold";
	public const string UI_GENERIC_LAST = "Last";
	public const string UI_GENERIC_LASTONLINE = "Last Online";
	public const string UI_GENERIC_LEAVINGSHIP = "Leaving ship";
	public const string UI_GENERIC_LEFT = "left";
	public const string UI_GENERIC_LEFTMOUSEBUTTON = "Left mouse button";
	public const string UI_GENERIC_LEGALITY = "Legality";
	public const string UI_GENERIC_LESS = "Less";
	public const string UI_GENERIC_LESSSECURE = "Less secure";
	public const string UI_GENERIC_LESSTHANA = "less than a ";
	public const string UI_GENERIC_LESSTHANADAY = "less than a day";
	public const string UI_GENERIC_LESSTHANAHOUR = "less than an hour";
	public const string UI_GENERIC_LESSTHANAMILLISECOND = "less than a millisecond";
	public const string UI_GENERIC_LESSTHANAMINUTE = "less than a minute";
	public const string UI_GENERIC_LESSTHANAMONTH = "less than a month";
	public const string UI_GENERIC_LESSTHANASECOND = "less than a second";
	public const string UI_GENERIC_LESSTHANAYEAR = "less than a year";
	public const string UI_GENERIC_LEVEL = "Level";
	public const string UI_GENERIC_LIKEDBY = "Liked by";
	public const string UI_GENERIC_LIKES = "Likes";
	public const string UI_GENERIC_LINKED = "Linked";
	public const string UI_GENERIC_LIST = "List";
	public const string UI_GENERIC_LOAD = "Load";
	public const string UI_GENERIC_LOADING = "Loading";
	public const string UI_GENERIC_LOADINGINDICATOR = "Loading indicator";
	public const string UI_GENERIC_LOCAL = "Local";
	public const string UI_GENERIC_LOCALLYSAVEDFITTINGS = "Locally saved fittings";
	public const string UI_GENERIC_LOCATION = "Location";
	public const string UI_GENERIC_LOCK = "Lock";
	public const string UI_GENERIC_LOCKED = "Locked";
	public const string UI_GENERIC_LOCUSSIGN = "Locus Signature";
	public const string UI_GENERIC_LOCUSSIGN_SCANNING = "Scanning extragalactic loci...";
	public const string UI_GENERIC_LOGMESSAGE = "Log Message";
	public const string UI_GENERIC_LONGAXIS = "Long Axis";
	public const string UI_GENERIC_LOSSES = "Losses";
	public const string UI_GENERIC_LOW = "Low";
	public const string UI_GENERIC_LP = "LP";
	public const string UI_GENERIC_LPCOST = "LP cost";
	public const string UI_GENERIC_MAIN = "Main";
	public const string UI_GENERIC_MALE = "Male";
	public const string UI_GENERIC_MAN = "Man";
	public const string UI_GENERIC_MANUFACTURING = "Manufacturing";
	public const string UI_GENERIC_MAPKEYERROR1 = "You have to select at least one of Control, Alt or Shift for alphanumeric keys.<br><br>You must also use Shift with Control or Alt for alphanumeric keys.";
	public const string UI_GENERIC_MAPKEYERROR2 = "Now choose the key by pressing it.";
	public const string UI_GENERIC_MAPKEYERROR3 = "The Command: %(cmd)s is used for %(func)s.";
	public const string UI_GENERIC_MAPKEYERROR4 = "You can not change this shortcut.";
	public const string UI_GENERIC_MAPKEYERROR5 = "You should use more than only Shift for alphanumeric keys.";
	public const string UI_GENERIC_MAPSHORTCUTFOR = "Map shortcut for %(funcname)s";
	public const string UI_GENERIC_MARCH = "March";
	public const string UI_GENERIC_MARCHSHORT = "Mar";
	public const string UI_GENERIC_MARTKETACTIVITY = "Market Activity";
	public const string UI_GENERIC_MATERIAL = "Material";
	public const string UI_GENERIC_MATERIALEFF = "material efficiency";
	public const string UI_GENERIC_MATERIALREQUIREMENTS = "Material Requirements";
	public const string UI_GENERIC_MATERIALS = "Materials";
	public const string UI_GENERIC_MAX = "Max.";
	public const string UI_GENERIC_MAXQTY = "Max Qty";
	public const string UI_GENERIC_MAY = "May";
	public const string UI_GENERIC_MAYSHORT = "May";
	public const string UI_GENERIC_ME = "Me";
	public const string UI_GENERIC_MEDAL = "Medal";
	public const string UI_GENERIC_MEDAL_MESSAGE_BODY = "The %(medalName)s decoration has been awarded to you by %(issuerCorp)s for %(reason)s. This decoration has the following description:\r\n<br><br>\r\n%(medalDescription)s\r\n<br><br>\r\nIf you wish to show off this decoration publicly or trash it, you can do so in the decorations tab of your character sheet. ";
	public const string UI_GENERIC_MEDAL_MESSAGE_TITLE = "You have been awarded the %(medalName)s";
	public const string UI_GENERIC_MEDALDELETED = "One or more medals that you are trying to update have been deleted.  The permission change was not made on that or those medals.";
	public const string UI_GENERIC_MEDALS = "Medals";
	public const string UI_GENERIC_MEDIUM = "Medium";
	public const string UI_GENERIC_MEDIUMSHIPHOLD = "Medium Ship Hold";
	public const string UI_GENERIC_MEGAWATTSHORT = "MW";
	public const string UI_GENERIC_MEMBER = "Member";
	public const string UI_GENERIC_MEMBERCORPS = "Member Corps";
	public const string UI_GENERIC_MEMBERCOUNT = "Member Count";
	public const string UI_GENERIC_MEMBERS = "Members";
	public const string UI_GENERIC_MESSAGE = "Message";
	public const string UI_GENERIC_MESSAGES = "Messages";
	public const string UI_GENERIC_METERSSHORT = "m";
	public const string UI_GENERIC_MIDDLEMOUSEBUTTON = "Middle mouse button";
	public const string UI_GENERIC_MILITIA = "Militia";
	public const string UI_GENERIC_MILLION = "Million";
	public const string UI_GENERIC_MILLISECOND = "Millisecond";
	public const string UI_GENERIC_MILLISECONDLOWER = "millisecond";
	public const string UI_GENERIC_MILLISECONDS = "Milliseconds";
	public const string UI_GENERIC_MILLISECONDSLOWER = "milliseconds";
	public const string UI_GENERIC_MILLISECVERYSHORT = "ms";
	public const string UI_GENERIC_MIN = "Min.";
	public const string UI_GENERIC_MINERALHOLD = "Mineral Hold";
	public const string UI_GENERIC_MINERALS = "Minerals";
	public const string UI_GENERIC_MINIMIZEWARN = "Minimize! (You are not supposed to close this window)";
	public const string UI_GENERIC_MINIMUM = "Minimum";
	public const string UI_GENERIC_MINPRICE = "Min Price";
	public const string UI_GENERIC_MINQTY = "Min Qty";
	public const string UI_GENERIC_MINQUANTITY = "Min Qty";
	public const string UI_GENERIC_MINUTE = "Minute";
	public const string UI_GENERIC_MINUTELOWER = "minute";
	public const string UI_GENERIC_MINUTES = "Minutes";
	public const string UI_GENERIC_MINUTESLOWER = "minutes";
	public const string UI_GENERIC_MINUTEVERYSHORT = "M";
	public const string UI_GENERIC_MINVALUE = "Min Value";
	public const string UI_GENERIC_MINVOLUME = "Min volume";
	public const string UI_GENERIC_MISC = "Misc";
	public const string UI_GENERIC_MISSING = "Missing";
	public const string UI_GENERIC_MISSINGAMOUNTOFUNIT = "%(first)s of %(second)s unit missing";
	public const string UI_GENERIC_MISSINGAMOUNTOFUNITS = "%(first)s of %(second)s units missing";
	public const string UI_GENERIC_MISSION = "Mission";
	public const string UI_GENERIC_MISSIONNPC = "Mission NPC";
	public const string UI_GENERIC_MISSIONS = "Missions";
	public const string UI_GENERIC_MODIFYSTANDINGS = "Modify standings from %(from)s to %(to)s";
	public const string UI_GENERIC_MODULE = "Module";
	public const string UI_GENERIC_MODULES = "Modules";
	public const string UI_GENERIC_MONEY = "Money";
	public const string UI_GENERIC_MONTH = "Month";
	public const string UI_GENERIC_MONTHLOWER = "month";
	public const string UI_GENERIC_MONTHS = "Months";
	public const string UI_GENERIC_MONTHSLOWER = "months";
	public const string UI_GENERIC_MONTHVERYSHORT = "month";
	public const string UI_GENERIC_MOON = "Moon";
	public const string UI_GENERIC_MOONS = "Moons";
	public const string UI_GENERIC_MORE = "More";
	public const string UI_GENERIC_MOREINFO = "More Info";
	public const string UI_GENERIC_MOSTWANTED = "Most Wanted";
	public const string UI_GENERIC_MOUSE = "mouse";
	public const string UI_GENERIC_MPERS = "m/s";
	public const string UI_GENERIC_MY = "My";
	public const string UI_GENERIC_MYCARGO = "My Cargo";
	public const string UI_GENERIC_MYCORPORATION = "My Corporation";
	public const string UI_GENERIC_MYHANGAR = "My hangar";
	public const string UI_GENERIC_MYPLACES = "My places";
	public const string UI_GENERIC_MYSHIP = "My ship";
	public const string UI_GENERIC_MYSPECIALBAY = "My %s";
	public const string UI_GENERIC_NAME = "Name";
	public const string UI_GENERIC_NATIONAL = "National";
	public const string UI_GENERIC_NAVIGATION = "Navigation";
	public const string UI_GENERIC_NEAREST = "Nearest";
	public const string UI_GENERIC_NETCLIENTGPS_GPSBADADDRESS_MSG1 = "The specified port is not valid.  Ports range from 1 through 65535.";
	public const string UI_GENERIC_NETCLIENTGPS_GPSBADADDRESS_MSG2 = "The specified address does not have a valid port number.  Ports numbers are integers.";
	public const string UI_GENERIC_NETCLIENTGPS_GPSBADADDRESS_MSG3 = "The specified address sure looked like bogus to me.";
	public const string UI_GENERIC_NETCLIENTGPS_GPSTRANSPORTCLOSED_MSG1 = "Could not connect to the specified address.  Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong.";
	public const string UI_GENERIC_NETCLIENTGPS_GPSTRANSPORTCLOSED_MSG2 = "Could not connect to the specified address.  Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong.";
	public const string UI_GENERIC_NETCLIENTGPS_GPSTRANSPORTCLOSED_MSG3 = "An unexpected exception occurred while connecting to the specified address.  Odds are that you have not established an internet connection, the server isn't running, the server address or port number was wrong, or something funky is going on.";
	public const string UI_GENERIC_NETCLIENTGPS_NETCLIENTTRANSPORTCLOSE_MSG1 = "The connection to the server was closed.";
	public const string UI_GENERIC_NETCLIENTGPS_NETCLIENTTRANSPORTCLOSE_MSG2 = "The socket was closed";
	public const string UI_GENERIC_NETCLIENTGPS_NETCLIENTTRANSPORTCLOSE_MSG3 = "Something horrible happened, and the socket was closed";
	public const string UI_GENERIC_NETCLIENTGPS_NETCLIENTTRANSPORTCLOSE_MSG4 = "Something truly horrible happened, and the socket was closed";
	public const string UI_GENERIC_NETCLIENTGPS_NETCLIENTTRANSPORTCLOSE_MSG5 = "Process or Thread terminating";
	public const string UI_GENERIC_NETWORK = "Network";
	public const string UI_GENERIC_NEUTRALORHOSTILE = "neutral or hostile";
	public const string UI_GENERIC_NEUTRALORPOSITIVE = "neutral or positive";
	public const string UI_GENERIC_NEW = "New";
	public const string UI_GENERIC_NEW_SETTING = "New setting";
	public const string UI_GENERIC_NO = "No";
	public const string UI_GENERIC_NO_EPIC_ARCS = "You are not on an epic arc";
	public const string UI_GENERIC_NO_SCAN_RESULT = "No scan result";
	public const string UI_GENERIC_NOAUTOCHANNELSAVAILABLE = "No audio channels available";
	public const string UI_GENERIC_NOCHANNELACCESS_WORMHOLE = "Unable to lock onto subspace communication beacon";
	public const string UI_GENERIC_NOCHARGESTOFIT = "You don't have any charges to fit";
	public const string UI_GENERIC_NOCHOICES = "No choices";
	public const string UI_GENERIC_NOCOMPINFOAVAILABLE = "No composition information available";
	public const string UI_GENERIC_NODATAAVAIL = "No Data Available";
	public const string UI_GENERIC_NODECORATIONS = "No Decorations Found";
	public const string UI_GENERIC_NODESTINATION = "No destination";
	public const string UI_GENERIC_NODRONESINSHIP = "You don't have any drones in your ship";
	public const string UI_GENERIC_NOITEM = "No item";
	public const string UI_GENERIC_NOITEMSFOUND = "No Items Found";
	public const string UI_GENERIC_NONE = "None";
	public const string UI_GENERIC_NOREASONWASSPECIFIED = "No reason was specified";
	public const string UI_GENERIC_NORECORDSFOUND = "No records found";
	public const string UI_GENERIC_NORMAL = "Normal";
	public const string UI_GENERIC_NOTACCEPTED = "Not Accepted";
	public const string UI_GENERIC_NOTAVAILABLESHORT = "n/a";
	public const string UI_GENERIC_NOTENAME = "Note name";
	public const string UI_GENERIC_NOTES = "Notes";
	public const string UI_GENERIC_NOTHING = "Nothing";
	public const string UI_GENERIC_NOTHINGFOUND = "Nothing found";
	public const string UI_GENERIC_NOTHINGINCARGOHOLD = "You don't have anything in your cargohold";
	public const string UI_GENERIC_NOTHINGTOFIT = "You don't have anything to fit";
	public const string UI_GENERIC_NOTRANSACTIONSAVAILABLE = "No transactions available";
	public const string UI_GENERIC_NOTRATED = "Not rated";
	public const string UI_GENERIC_NOTSAVED = "Not saved";
	public const string UI_GENERIC_NOTSET = "Not Set";
	public const string UI_GENERIC_NOTTRUSTED = "Not Trusted";
	public const string UI_GENERIC_NOVEMBER = "November";
	public const string UI_GENERIC_NOVEMBERSHORT = "Nov";
	public const string UI_GENERIC_NOW = "Now";
	public const string UI_GENERIC_NPC = "NPC";
	public const string UI_GENERIC_NUM_TARGET = "%(num)s Targets";
	public const string UI_GENERIC_NUMBERSHORT = "No.";
	public const string UI_GENERIC_NUMITEMS = "Number of Items";
	public const string UI_GENERIC_NUMJUMPS = "Number of Jumps";
	public const string UI_GENERIC_OBJECTS = "Objects";
	public const string UI_GENERIC_OCCUPANCY = "Occupancy";
	public const string UI_GENERIC_OCTOBER = "October";
	public const string UI_GENERIC_OCTOBERSHORT = "Oct";
	public const string UI_GENERIC_OF = "Of";
	public const string UI_GENERIC_OFF = "Off";
	public const string UI_GENERIC_OFFENSIVE = "Offensive";
	public const string UI_GENERIC_OFFER = "Offer";
	public const string UI_GENERIC_OFFERED = "Offered";
	public const string UI_GENERIC_OFFERS = "Offers";
	public const string UI_GENERIC_OFFICE = "Office";
	public const string UI_GENERIC_OFFICENUMBER = "Office Number";
	public const string UI_GENERIC_OFFLINE = "Offline";
	public const string UI_GENERIC_OFFSET = "Offset";
	public const string UI_GENERIC_OK = "OK";
	public const string UI_GENERIC_OLD = "Old";
	public const string UI_GENERIC_ON = "On";
	public const string UI_GENERIC_ONBOARDSCANNER = "On-Board Scanner";
	public const string UI_GENERIC_ONE_TARGET = "1 Target";
	public const string UI_GENERIC_ONLINE = "Online";
	public const string UI_GENERIC_ONLINEACTIVE = "online - active";
	public const string UI_GENERIC_ONLINEONLY = "Online Only";
	public const string UI_GENERIC_ONLINESTART = "online - start";
	public const string UI_GENERIC_ONLINESTARTINGUP = "online - starting up";
	public const string UI_GENERIC_ONLINING = "Onlining";
	public const string UI_GENERIC_OPEN = "Open";
	public const string UI_GENERIC_OPENING = "Opening";
	public const string UI_GENERIC_OPERATING = "Operating";
	public const string UI_GENERIC_OPTIONAL = "Optional";
	public const string UI_GENERIC_OPTIONS = "Options";
	public const string UI_GENERIC_OR = "or";
	public const string UI_GENERIC_ORBITALBODIES = "Orbital Bodies";
	public const string UI_GENERIC_ORBITITEMS = "Orbit items";
	public const string UI_GENERIC_ORDER = "order";
	public const string UI_GENERIC_ORDERS = "Orders";
	public const string UI_GENERIC_ORE = "Ore";
	public const string UI_GENERIC_OREHOLD = "Ore Hold";
	public const string UI_GENERIC_ORIGINAL = "Original";
	public const string UI_GENERIC_OTHER = "Other";
	public const string UI_GENERIC_OVERDUE = "overdue";
	public const string UI_GENERIC_OVERLOADSTATUS = "Overload Status";
	public const string UI_GENERIC_OVERVIEW = "Overview";
	public const string UI_GENERIC_OVERVIEW_TABS = "Overview Tabs";
	public const string UI_GENERIC_OVERWRITE = "Overwrite";
	public const string UI_GENERIC_OWEDBY = "Owed by";
	public const string UI_GENERIC_OWNEDBY = "Owned By";
	public const string UI_GENERIC_OWNER = "Owner";
	public const string UI_GENERIC_OWNERS = "Owners";
	public const string UI_GENERIC_PACKAGED = "packaged";
	public const string UI_GENERIC_PALETTE = "Palette";
	public const string UI_GENERIC_PASSWORD = "Password";
	public const string UI_GENERIC_PASSWORDREQUIRED = "Password Required";
	public const string UI_GENERIC_PAYABLE = "Payable";
	public const string UI_GENERIC_PAYOUTVALUE = "Payout Value";
	public const string UI_GENERIC_PERFECT = "Perfect";
	public const string UI_GENERIC_PERSON = "person";
	public const string UI_GENERIC_PERSONAL = "Personal";
	public const string UI_GENERIC_PERSONALASSETS = "Personal Assets";
	public const string UI_GENERIC_PERSONALFITTINGS = "Personal Fittings";
	public const string UI_GENERIC_PERSONALHANGAR = "Personal hangar";
	public const string UI_GENERIC_PERSONALLOCAL = "Personal Local";
	public const string UI_GENERIC_PERSONALLOCALFITTINGS = "Personal Local Fittings";
	public const string UI_GENERIC_PERSONALMODULECHARGES = "Personal Module Charges";
	public const string UI_GENERIC_PERSONALSHIPMODULES = "Personal Ship Modules";
	public const string UI_GENERIC_PETRATECOMMENT = "If you have any comments on why you graded us as you did, please enter them below";
	public const string UI_GENERIC_PETRATEHEADER = "How well did we do?";
	public const string UI_GENERIC_PETRATENOTVALID = "Not valid rating";
	public const string UI_GENERIC_PETRATESCALE = "Please rate our services on the scale of 0-100";
	public const string UI_GENERIC_PICKERROR1 = "Can't choose more than %(num)s %(choice)s";
	public const string UI_GENERIC_PICKERROR2_1CHOICE = "Must select 1 choice.";
	public const string UI_GENERIC_PICKERROR2A = "Must select at least %(num)s.";
	public const string UI_GENERIC_PICKERROR2B = "Must select %(num)s.";
	public const string UI_GENERIC_PICKONE = "Pick one";
	public const string UI_GENERIC_PICKSUBSYSTEMS = "Pick Sub Systems";
	public const string UI_GENERIC_PILOT = "Pilot";
	public const string UI_GENERIC_PINWINDOW = "Pin";
	public const string UI_GENERIC_PIRATENPC = "Pirate NPC";
	public const string UI_GENERIC_PLACEBOUNTY = "Place bounty";
	public const string UI_GENERIC_PLACES = "Places";
	public const string UI_GENERIC_PLATINUM = "Platinum";
	public const string UI_GENERIC_PLAYER = "Player";
	public const string UI_GENERIC_PLEASE_NAME_FILTER = "Please give the filter a name";
	public const string UI_GENERIC_PLEASEENTERPASSWORD = "Please enter password";
	public const string UI_GENERIC_PLEASETRYAGAIN = "Please try again";
	public const string UI_GENERIC_PLEASEWAIT = "Please wait";
	public const string UI_GENERIC_POINTS = "points";
	public const string UI_GENERIC_POINTSREMAINING = "Points Remaining:";
	public const string UI_GENERIC_POLICENPC = "Police NPC";
	public const string UI_GENERIC_POSITION = "Position";
	public const string UI_GENERIC_POSSESSIVESPECIALBAY = "%(owner)s %(item)s";
	public const string UI_GENERIC_POWER = "Power";
	public const string UI_GENERIC_POWERGRID = "PowerGrid";
	public const string UI_GENERIC_POWERLOAD = "Power load";
	public const string UI_GENERIC_PREPARINGTOUPDATE = "Preparing to update";
	public const string UI_GENERIC_PREVIEW = "Preview";
	public const string UI_GENERIC_PREVIOUS = "Previous";
	public const string UI_GENERIC_PRICE = "Price";
	public const string UI_GENERIC_PRIVATE = "Private";
	public const string UI_GENERIC_PROBES_IN_SPACE = "Probes in space";
	public const string UI_GENERIC_PROCEED = "Proceed";
	public const string UI_GENERIC_PROCESSES = "Processes";
	public const string UI_GENERIC_PRODUCTIVITY = "productivity";
	public const string UI_GENERIC_PRODUCTS = "Products";
	public const string UI_GENERIC_PROFILER = "Profiler";
	public const string UI_GENERIC_PROPULSION = "Propulsion";
	public const string UI_GENERIC_PUBLIC = "Public";
	public const string UI_GENERIC_PUBLICLYAVAILABLE = "Publicly Available";
	public const string UI_GENERIC_PURPOSE = "Purpose";
	public const string UI_GENERIC_QTY = "Qty";
	public const string UI_GENERIC_QUALITY = "Quality";
	public const string UI_GENERIC_QUANTITY = "Quantity";
	public const string UI_GENERIC_QUERY = "Query";
	public const string UI_GENERIC_QUESTION = "Question";
	public const string UI_GENERIC_QUITBYUSER = "User requesting close";
	public const string UI_GENERIC_RACE = "Race";
	public const string UI_GENERIC_RACES = "Races";
	public const string UI_GENERIC_RADIALVELOCITY = "Radial velocity";
	public const string UI_GENERIC_RADIUS = "Radius";
	public const string UI_GENERIC_RANGE = "Range";
	public const string UI_GENERIC_RANK = "Rank";
	public const string UI_GENERIC_RANKS = "Ranks";
	public const string UI_GENERIC_RATING = "Rating";
	public const string UI_GENERIC_REACTION = "Reaction";
	public const string UI_GENERIC_REACTOR = "Reactor";
	public const string UI_GENERIC_READONLY = "Read only";
	public const string UI_GENERIC_REASON = "Reason";
	public const string UI_GENERIC_RECHARGERATE = "Recharge rate";
	public const string UI_GENERIC_RECHARGETIME = "Recharge time";
	public const string UI_GENERIC_RECIPIENT = "Recipient";
	public const string UI_GENERIC_RECYCLING = "Recycling";
	public const string UI_GENERIC_REDEEMDESC_ATARI = "EVE Online Box Gift";
	public const string UI_GENERIC_REDEEMDESC_ATARISHUTTLE = "A unique shuttle commissioned by Duvolle Laboratories";
	public const string UI_GENERIC_REDEEMDESC_GIFTFROMCCP = "A gift from CCP Games";
	public const string UI_GENERIC_REDEEMDESC_HAPPYHOLIDAYS = "Happy Holidays from CCP Games";
	public const string UI_GENERIC_REDEEMDESC_PURCHASEDFROMWEB = "Item purchased from the EVE Online website";
	public const string UI_GENERIC_REDEEMDESC_RECOMMENDATIONLETTER = "Your instant access into Factional Warfare";
	public const string UI_GENERIC_REDEEMING = "Redeeming";
	public const string UI_GENERIC_REDEEMITEMS = "Redeem Items";
	public const string UI_GENERIC_REDEEMLINE1 = "You can redeem %(num)s item(s) to %(char)s";
	public const string UI_GENERIC_REDEEMLINE2 = "Items will be delivered to %(station)s";
	public const string UI_GENERIC_REDEEMLINE3 = "<color=red>Your character must be located in an NPC station to claim these items</color>";
	public const string UI_GENERIC_REDEEMSELECTED = "Redeem Selected Items";
	public const string UI_GENERIC_REFERENCETYPE = "Reference type";
	public const string UI_GENERIC_REFINE = "Refine";
	public const string UI_GENERIC_REFINED = "Refined";
	public const string UI_GENERIC_REFINING = "Refining";
	public const string UI_GENERIC_REFRESH = "Refresh";
	public const string UI_GENERIC_REGION = "Region";
	public const string UI_GENERIC_REGIONAL = "Regional";
	public const string UI_GENERIC_REGIONS = "Regions";
	public const string UI_GENERIC_REGIONSHORT = "REG";
	public const string UI_GENERIC_REICEIVABLE = "Receivable";
	public const string UI_GENERIC_REINFORCED = "Reinforced";
	public const string UI_GENERIC_REINFORCED_SHORT = "Reinf";
	public const string UI_GENERIC_RELATIONSHIP = "Relationship";
	public const string UI_GENERIC_RELOAD = "Reload";
	public const string UI_GENERIC_REMAINING = "remaining";
	public const string UI_GENERIC_REMOVE = "remove";
	public const string UI_GENERIC_REMOVEITEM = "Remove Item";
	public const string UI_GENERIC_RENAMED = "Renamed";
	public const string UI_GENERIC_RENTEDBY = "Rented By";
	public const string UI_GENERIC_REPACKAGED = "Repackaged";
	public const string UI_GENERIC_REPROCESS = "Reprocess";
	public const string UI_GENERIC_REPROCESSED = "Reprocessed";
	public const string UI_GENERIC_REPROCESSING = "Reprocessing";
	public const string UI_GENERIC_REQUIRED = "Required";
	public const string UI_GENERIC_REQUIREDSKILL = "Required skills";
	public const string UI_GENERIC_REQUIREDSKILLTRUNC = "Req. skills";
	public const string UI_GENERIC_RESEARCH = "Research";
	public const string UI_GENERIC_RESEARCH_POINTS = "Research Points";
	public const string UI_GENERIC_RESEARCHINGMATERIALEFF = "Researching Material Efficiency";
	public const string UI_GENERIC_RESEARCHTIMEPROD = "Researching Time Productivity";
	public const string UI_GENERIC_RESETALL = "Reset All";
	public const string UI_GENERIC_RESOURCES = "Resources";
	public const string UI_GENERIC_RESULTS = "Results";
	public const string UI_GENERIC_REVERSEENGINEERING = "Invention";
	public const string UI_GENERIC_REVERSEENGINEERING2 = "Reverse Engineering";
	public const string UI_GENERIC_REWARD = "Reward";
	public const string UI_GENERIC_RIBBON = "Ribbon";
	public const string UI_GENERIC_RIBBONS = "Ribbons";
	public const string UI_GENERIC_RIGHT = "right";
	public const string UI_GENERIC_RIGHTNOW = "right now";
	public const string UI_GENERIC_RIGS = "Rigs";
	public const string UI_GENERIC_RIGSLOTS = "Rig slots";
	public const string UI_GENERIC_ROLE = "Role";
	public const string UI_GENERIC_ROTATE = "Rotate";
	public const string UI_GENERIC_ROTATION = "ROTATION";
	public const string UI_GENERIC_ROUTE = "Route";
	public const string UI_GENERIC_RPDAY = "RP/DAY";
	public const string UI_GENERIC_RUNCOPY = "%(n)s run copy";
	public const string UI_GENERIC_RUNS = "Runs";
	public const string UI_GENERIC_SAFER = "Safer";
	public const string UI_GENERIC_SAFEST = "Safest";
	public const string UI_GENERIC_SALVAGEHOLD = "Salvage Hold";
	public const string UI_GENERIC_SCAN_DIRECTIONAL_NORESULT = "No result from directional scan";
	public const string UI_GENERIC_SCAN_GROUP = "Scan Group";
	public const string UI_GENERIC_SCAN_RESULTS = "Scan results";
	public const string UI_GENERIC_SCAN_WAITING_FOR_PROBES = "Analyzing: Waiting for probes";
	public const string UI_GENERIC_SCANNER = "Scanner";
	public const string UI_GENERIC_SCANNER_FILTER_EDITOR = "Scanner filter editor";
	public const string UI_GENERIC_SCANRESULT = "Scanresult";
	public const string UI_GENERIC_SCANRESULT_FILTER = "Scan result filter";
	public const string UI_GENERIC_SEARCHBY = "Search By";
	public const string UI_GENERIC_SEARCHING = "Searching";
	public const string UI_GENERIC_SECOND = "Second";
	public const string UI_GENERIC_SECONDLOWER = "second";
	public const string UI_GENERIC_SECONDS = "Seconds";
	public const string UI_GENERIC_SECONDSHORT = "Sec.";
	public const string UI_GENERIC_SECONDSHORTS = "secs.";
	public const string UI_GENERIC_SECONDSLOWER = "seconds";
	public const string UI_GENERIC_SECONDSSHORT = "Secs.";
	public const string UI_GENERIC_SECONDVERYSHORT = "S";
	public const string UI_GENERIC_SECURITY = "Security";
	public const string UI_GENERIC_SECURITYSHORT = "Sec.";
	public const string UI_GENERIC_SECURITYSTATUS = "Security Status";
	public const string UI_GENERIC_SELECT = "Select";
	public const string UI_GENERIC_SELECT_GROUPS_FOR_FILTER = "Please select some groups to use in this filter";
	public const string UI_GENERIC_SELECT_GROUPS_TO_FILTER = "Select the groups you would like to be used in this filter";
	public const string UI_GENERIC_SELECTDIVISION = "Select Division";
	public const string UI_GENERIC_SELECTEDITEM = "Selected Item";
	public const string UI_GENERIC_SELECTITEMTYPE = "Select Item Type";
	public const string UI_GENERIC_SELL = "Sell";
	public const string UI_GENERIC_SENDER = "Sender";
	public const string UI_GENERIC_SENT = "Sent";
	public const string UI_GENERIC_SEPTEMBER = "September";
	public const string UI_GENERIC_SEPTEMBERSHORT = "Sep";
	public const string UI_GENERIC_SERVICES = "Services";
	public const string UI_GENERIC_SESSIONCHANGEHINT = "Session changing... %(time)s left";
	public const string UI_GENERIC_SETNAME = "Set name";
	public const string UI_GENERIC_SETOUTPOSTASCAPITAL = "Make this station the capital of the %(constellation)s constellation";
	public const string UI_GENERIC_SETPASSWORD = "Set Password";
	public const string UI_GENERIC_SETTINGS = "Settings";
	public const string UI_GENERIC_SHARES = "Shares";
	public const string UI_GENERIC_SHE = "she";
	public const string UI_GENERIC_SHIELD = "Shield";
	public const string UI_GENERIC_SHIELDSHORT = "SH";
	public const string UI_GENERIC_SHIP = "Ship";
	public const string UI_GENERIC_SHIPHOLD = "Ship Hold";
	public const string UI_GENERIC_SHIPS = "Ships";
	public const string UI_GENERIC_SHIPTO = "Ship to";
	public const string UI_GENERIC_SHORTCUT = "Shortcut";
	public const string UI_GENERIC_SHORTER = "Shorter";
	public const string UI_GENERIC_SHORTEST = "Shortest";
	public const string UI_GENERIC_SHORTHERTZ = "Hz";
	public const string UI_GENERIC_SHORTQTY = "Short";
	public const string UI_GENERIC_SHOW = "Show";
	public const string UI_GENERIC_SHOWHINT = "Show hint";
	public const string UI_GENERIC_SHOWINESP = "Show in ESP";
	public const string UI_GENERIC_SHOWTEXTONLY = "Show text only";
	public const string UI_GENERIC_SHOWTEXTWITHBIGPORTRAIT = "Show text with big portrait";
	public const string UI_GENERIC_SHOWTEXTWITHSMALLPORTRAIT = "Show text with small portrait";
	public const string UI_GENERIC_SIGNALSTRENGTH = "Signal strength";
	public const string UI_GENERIC_SILO = "Silo";
	public const string UI_GENERIC_SIMPLE = "Simple";
	public const string UI_GENERIC_SINCEFORDAYDURATION = "Since %(date)s for %(days)s";
	public const string UI_GENERIC_SIZE = "Size";
	public const string UI_GENERIC_SKILL = "Skill";
	public const string UI_GENERIC_SKILLCLONEPENALTY = "Skill Clone Penalty ";
	public const string UI_GENERIC_SKILLMEETREQUIREMENTS = "You meet the requirements to train this skill";
	public const string UI_GENERIC_SKILLNOTMEETREQUIREMENTS = "You do not meet the requirements to train this skill";
	public const string UI_GENERIC_SKILLPOINTS = "Skillpoints";
	public const string UI_GENERIC_SKILLS = "Skills";
	public const string UI_GENERIC_SKILLTRAININGCANCELLED = "Skill Training Canceled";
	public const string UI_GENERIC_SKILLTRAININGCOMPLETE = "Skill Training Complete";
	public const string UI_GENERIC_SKILLTRAININGSTARTED = "Skill Training Started";
	public const string UI_GENERIC_SLOT = "Slot";
	public const string UI_GENERIC_SMALL = "Small";
	public const string UI_GENERIC_SMALLSHIPHOLD = "Small Ship Hold";
	public const string UI_GENERIC_SMART_FILTERS = "Smart Filters";
	public const string UI_GENERIC_SOLARSYSTEM = "Solar System";
	public const string UI_GENERIC_SOLARSYSTEMMAP = "Solarsystem map";
	public const string UI_GENERIC_SOLARSYSTEMS = "Solar Systems";
	public const string UI_GENERIC_SOLARSYSTEMSHORT = "SOL";
	public const string UI_GENERIC_SOLARSYSTEMSYSTEM = "System";
	public const string UI_GENERIC_SOMEALLIANCE = "Some alliance";
	public const string UI_GENERIC_SOMEMARKET = "Some market";
	public const string UI_GENERIC_SOMEONE = "Someone";
	public const string UI_GENERIC_SOMESTATION = "Some station";
	public const string UI_GENERIC_SOMETHING = "Something";
	public const string UI_GENERIC_SOMEWHERE = "Somewhere";
	public const string UI_GENERIC_SOUNDVOLUME = "Volume";
	public const string UI_GENERIC_SPACE = "Space";
	public const string UI_GENERIC_SPEAK = "Speak";
	public const string UI_GENERIC_SPEAKINGINCHANNEL = "Speaking in channel";
	public const string UI_GENERIC_SPEED = "Speed";
	public const string UI_GENERIC_SPLITSTACK = "Split Stack";
	public const string UI_GENERIC_STANDARD = "Standard";
	public const string UI_GENERIC_STANDING = "Standing";
	public const string UI_GENERIC_STANDINGAGREEABLE = "Agreeable";
	public const string UI_GENERIC_STANDINGAPPALLING = "Appalling";
	public const string UI_GENERIC_STANDINGAUSPICIOUS = "Auspicious";
	public const string UI_GENERIC_STANDINGAWFUL = "Awful";
	public const string UI_GENERIC_STANDINGBAD = "Bad";
	public const string UI_GENERIC_STANDINGBANDIT = "Bandit";
	public const string UI_GENERIC_STANDINGBONUS = "(%(bonus)s raises your effective standing from %(value).2f)";
	public const string UI_GENERIC_STANDINGCHAMPION = "Champion";
	public const string UI_GENERIC_STANDINGCOMPOSITION = "Standing Compositions";
	public const string UI_GENERIC_STANDINGCOMPOSITIONOFTO = "Standing Composition of %(of)s to %(to)s";
	public const string UI_GENERIC_STANDINGCONNECTIONS = "Connections %(value)d";
	public const string UI_GENERIC_STANDINGCRIMELORD = "Crime Lord";
	public const string UI_GENERIC_STANDINGCRIMINAL = "Criminal";
	public const string UI_GENERIC_STANDINGCRIMINALCONNECTIONS = "Criminal Connections %(value)d";
	public const string UI_GENERIC_STANDINGDECENT = "Decent";
	public const string UI_GENERIC_STANDINGDELINQUENT = "Delinquent";
	public const string UI_GENERIC_STANDINGDIPLOMACY = "Diplomacy %(value)d";
	public const string UI_GENERIC_STANDINGDISLIKED = "Disliked";
	public const string UI_GENERIC_STANDINGDISTINGUISHED = "Distinguished";
	public const string UI_GENERIC_STANDINGESTEEMED = "Esteemed";
	public const string UI_GENERIC_STANDINGEVENTTYPE = "Event Type";
	public const string UI_GENERIC_STANDINGEXCELLENT = "Excellent";
	public const string UI_GENERIC_STANDINGEXEMPLARY = "Exemplary";
	public const string UI_GENERIC_STANDINGFAIR = "Fair";
	public const string UI_GENERIC_STANDINGFAVORABLE = "Favorable";
	public const string UI_GENERIC_STANDINGFINE = "Fine";
	public const string UI_GENERIC_STANDINGFROMYOURCORPTO = "From your corporation to %(name)s";
	public const string UI_GENERIC_STANDINGFROMYOUTO = "From you to %(name)s";
	public const string UI_GENERIC_STANDINGGOOD = "Good";
	public const string UI_GENERIC_STANDINGGREAT = "Great";
	public const string UI_GENERIC_STANDINGHONORED = "Honored";
	public const string UI_GENERIC_STANDINGIMMORAL = "Immoral";
	public const string UI_GENERIC_STANDINGINDIFFERENT = "Indifferent";
	public const string UI_GENERIC_STANDINGINFLUENTIAL = "Influential";
	public const string UI_GENERIC_STANDINGLOUSY = "Lousy";
	public const string UI_GENERIC_STANDINGMASTERCRIMINAL = "Master criminal";
	public const string UI_GENERIC_STANDINGNEUTRAL = "Neutral";
	public const string UI_GENERIC_STANDINGNOMINAL = "Nominal";
	public const string UI_GENERIC_STANDINGOFFENDER = "Offender";
	public const string UI_GENERIC_STANDINGOUTLAW = "Outlaw";
	public const string UI_GENERIC_STANDINGPOOR = "Poor";
	public const string UI_GENERIC_STANDINGRESPECTED = "Respected";
	public const string UI_GENERIC_STANDINGRIGHTEOUS = "Righteous";
	public const string UI_GENERIC_STANDINGS = "Standings";
	public const string UI_GENERIC_STANDINGSATISFACTORY = "Satisfactory";
	public const string UI_GENERIC_STANDINGSUPERB = "Superb";
	public const string UI_GENERIC_STANDINGTERRIBLE = "Terrible";
	public const string UI_GENERIC_STANDINGTERRORIST = "Terrorist";
	public const string UI_GENERIC_STANDINGTEXT1 = "Everybody is %(notPositive)s towards %(you)s";
	public const string UI_GENERIC_STANDINGTEXT2 = "%(you)s %(notPositive)s towards everybody";
	public const string UI_GENERIC_STANDINGTEXT3 = "Please enter a reason for this standing change for the logs";
	public const string UI_GENERIC_STANDINGTEXT4 = "NPC standings towards a player corporation are calculated from the average of all members' individual standings.\r\n\r\nOnly members that are in the player corporation for more than seven days straight count toward the standing average.";
	public const string UI_GENERIC_STANDINGTEXTYOU = "you";
	public const string UI_GENERIC_STANDINGTHEIRVIEWS = "Their Views";
	public const string UI_GENERIC_STANDINGTRANSACTIONS = "Standing Transactions";
	public const string UI_GENERIC_STANDINGUNKOWN = "Unkown Standing";
	public const string UI_GENERIC_STANDINGVERYBAD = "Very bad";
	public const string UI_GENERIC_STANDINGVERYGOOD = "Very good";
	public const string UI_GENERIC_STANDINGVERYPOOR = "Very poor";
	public const string UI_GENERIC_STANDINGVILLAIN = "Villain";
	public const string UI_GENERIC_STANDINGYOURVIEWS = "Your Views";
	public const string UI_GENERIC_STARBASES = "Starbases";
	public const string UI_GENERIC_STARGATE = "Stargate";
	public const string UI_GENERIC_STARGATES = "Stargates";
	public const string UI_GENERIC_STARMAP = "Star map";
	public const string UI_GENERIC_STARTDATETIME = "Start Date/Time";
	public const string UI_GENERIC_STARTED = "Started";
	public const string UI_GENERIC_STATE = "State";
	public const string UI_GENERIC_STATES = "States";
	public const string UI_GENERIC_STATION = "Station";
	public const string UI_GENERIC_STATIONS = "Stations";
	public const string UI_GENERIC_STATISTICS = "Statistics";
	public const string UI_GENERIC_STATUS = "Status";
	public const string UI_GENERIC_STRING = "String";
	public const string UI_GENERIC_STRUCTURE = "Structure";
	public const string UI_GENERIC_STRUCTURESHORT = "ST";
	public const string UI_GENERIC_SUBJECT = "Subject";
	public const string UI_GENERIC_SUBLOCATION = "Sub location";
	public const string UI_GENERIC_SUBSCRIBERS = "subscribers";
	public const string UI_GENERIC_SUCCESS = "Success";
	public const string UI_GENERIC_SUPPLY = "Supply";
	public const string UI_GENERIC_SYSTEM = "System";
	public const string UI_GENERIC_SYSTEMS = "Systems";
	public const string UI_GENERIC_TACTICAL = "Tactical";
	public const string UI_GENERIC_TAG = "Tag";
	public const string UI_GENERIC_TAKE = "Take";
	public const string UI_GENERIC_TAKES = "Takes";
	public const string UI_GENERIC_TAKES2 = "Takes %(time)s";
	public const string UI_GENERIC_TARGET = "Target";
	public const string UI_GENERIC_TARGETING = "Targeting";
	public const string UI_GENERIC_TARGETS = "Targets";
	public const string UI_GENERIC_TAXRATE = "Tax Rate";
	public const string UI_GENERIC_TECHLEVEL2 = "Tech Level II";
	public const string UI_GENERIC_TECHLEVEL3 = "Tech Level III";
	public const string UI_GENERIC_TERAFLOPSSHORT = "tf";
	public const string UI_GENERIC_TEXTCOLOR = "Text Color";
	public const string UI_GENERIC_THESEWERE = "These were";
	public const string UI_GENERIC_THEYWERE = "they were";
	public const string UI_GENERIC_THISDAY = "this day";
	public const string UI_GENERIC_THISONEWAS = "This one was";
	public const string UI_GENERIC_THISSESSION = "This Session";
	public const string UI_GENERIC_TICKER = "Ticker";
	public const string UI_GENERIC_TICKERNAME = "Ticker Name";
	public const string UI_GENERIC_TIME = "Time";
	public const string UI_GENERIC_TIMELEFT = "Time left";
	public const string UI_GENERIC_TIMERS = "Timers";
	public const string UI_GENERIC_TINY = "Tiny";
	public const string UI_GENERIC_TITLE = "Title";
	public const string UI_GENERIC_TO = "To";
	public const string UI_GENERIC_TOANYBODY = "To anybody";
	public const string UI_GENERIC_TODATE = "To Date";
	public const string UI_GENERIC_TOGGLE = "Toggle";
	public const string UI_GENERIC_TOLOCATION = "To";
	public const string UI_GENERIC_TOMAILRECEIVER = "To";
	public const string UI_GENERIC_TONUMBER = "To";
	public const string UI_GENERIC_TOPERSON = "To";
	public const string UI_GENERIC_TOTAL = "Total";
	public const string UI_GENERIC_TOTAL_BLUEPRINTS = "Total Blueprints";
	public const string UI_GENERIC_TOTALVOLUMEM3 = "Total volume";
	public const string UI_GENERIC_TRACK = "Track";
	public const string UI_GENERIC_TRANSACTIONS = "Transactions";
	public const string UI_GENERIC_TRANSITIONSPEED = "Transition speed";
	public const string UI_GENERIC_TRANSVERSALVELOCITY = "Transversal velocity";
	public const string UI_GENERIC_TRUNCATED = "truncated";
	public const string UI_GENERIC_TRUSTED = "Trusted";
	public const string UI_GENERIC_TRUSTEDSITE = "Trusted site";
	public const string UI_GENERIC_TURRETS = "Turrets";
	public const string UI_GENERIC_TYPE = "Type";
	public const string UI_GENERIC_TYPEGROUPNAME = "Type group name";
	public const string UI_GENERIC_TYPEINNEWNAME = "Type in new name";
	public const string UI_GENERIC_TYPEINNEWNAMEFOLDER = "Type in new name for the folder";
	public const string UI_GENERIC_TYPENAME = "Type name";
	public const string UI_GENERIC_TYPENAMEFORGROUP = "Type name for the new group";
	public const string UI_GENERIC_TYPES = "Types";
	public const string UI_GENERIC_UNANCHORED = "Unanchored";
	public const string UI_GENERIC_UNANCHORING = "Unanchoring";
	public const string UI_GENERIC_UNASSIGNEDATTRIBUTEPOINTS = "Unassigned Attribute Points";
	public const string UI_GENERIC_UNCHARTED = "Uncharted";
	public const string UI_GENERIC_UNDERLINE = "Underline";
	public const string UI_GENERIC_UNDOCK = "Undock";
	public const string UI_GENERIC_UNDONE = "Undone";
	public const string UI_GENERIC_UNGAG = "Ungag";
	public const string UI_GENERIC_UNIT = "Unit";
	public const string UI_GENERIC_UNITS = "Units";
	public const string UI_GENERIC_UNKNOWN = "Unknown";
	public const string UI_GENERIC_UNKNOWNKEY = "Unknown key";
	public const string UI_GENERIC_UNLIMITED = "Unlimited";
	public const string UI_GENERIC_UNLINKED = "Unlinked";
	public const string UI_GENERIC_UNLOCK = "Unlock";
	public const string UI_GENERIC_UNLOCKED = "Unlocked";
	public const string UI_GENERIC_UNPINWINDOW = "Unpin";
	public const string UI_GENERIC_UNREACHABLE = "unreachable";
	public const string UI_GENERIC_UNREAD = "Unread";
	public const string UI_GENERIC_UNTRUSTEDSITE = "Untrusted site";
	public const string UI_GENERIC_UNUSED = "Unused";
	public const string UI_GENERIC_UPDATED = "Updated";
	public const string UI_GENERIC_UPDATING = "Updating";
	public const string UI_GENERIC_URL = "URL";
	public const string UI_GENERIC_USE = "Use";
	public const string UI_GENERIC_USED = "Used";
	public const string UI_GENERIC_VALUE = "Value";
	public const string UI_GENERIC_VARIATIONS = "Variations";
	public const string UI_GENERIC_VELOCITY = "Velocity";
	public const string UI_GENERIC_VERYLOW = "Very low";
	public const string UI_GENERIC_VIEW = "View";
	public const string UI_GENERIC_VIEWAWARDEES = "View Awardees";
	public const string UI_GENERIC_VIEWMORE = "View more";
	public const string UI_GENERIC_VOLUME = "Volume";
	public const string UI_GENERIC_WAITING = "Waiting";
	public const string UI_GENERIC_WALLETDIVISION = "Wallet Division";
	public const string UI_GENERIC_WALLETDIVISIONS = "Wallet Divisions";
	public const string UI_GENERIC_WANTED = "Wanted";
	public const string UI_GENERIC_WARNING = "Warning";
	public const string UI_GENERIC_WAS = "was";
	public const string UI_GENERIC_WAYPOST = "Waypost";
	public const string UI_GENERIC_WEALTH = "Wealth";
	public const string UI_GENERIC_WEEK = "Week";
	public const string UI_GENERIC_WEEKS = "Weeks";
	public const string UI_GENERIC_WERE = "were";
	public const string UI_GENERIC_WHEN = "When";
	public const string UI_GENERIC_WHERE = "Where";
	public const string UI_GENERIC_WHO = "Who";
	public const string UI_GENERIC_WHOIS = "%(who)s is";
	public const string UI_GENERIC_WORMHOLECLASS_1 = "unknown space";
	public const string UI_GENERIC_WORMHOLECLASS_2 = "unknown space";
	public const string UI_GENERIC_WORMHOLECLASS_3 = "unknown space";
	public const string UI_GENERIC_WORMHOLECLASS_4 = "unknown space";
	public const string UI_GENERIC_WORMHOLECLASS_5 = "deep unknown space";
	public const string UI_GENERIC_WORMHOLECLASS_6 = "deep unknown space";
	public const string UI_GENERIC_WORMHOLECLASS_7 = "high security space";
	public const string UI_GENERIC_WORMHOLECLASS_8 = "low security space";
	public const string UI_GENERIC_WORMHOLECLASS_9 = "null security space";
	public const string UI_GENERIC_WORMHOLEPASSAGE_1 = "You have successfully navigated the wormhole and entered class 1 wormhole space.";
	public const string UI_GENERIC_WORMHOLEPASSAGE_2 = "You have successfully navigated the wormhole and entered class 2 wormhole space.";
	public const string UI_GENERIC_WORMHOLEPASSAGE_3 = "You have successfully navigated the wormhole and entered class 3 wormhole space";
	public const string UI_GENERIC_WORMHOLEPASSAGE_4 = "You have successfully navigated the wormhole and entered class 4 wormhole space";
	public const string UI_GENERIC_WORMHOLEPASSAGE_5 = "You have successfully navigated the wormhole and entered class 5 wormhole space";
	public const string UI_GENERIC_WORMHOLEPASSAGE_6 = "You have successfully navigated the wormhole and entered class 6 wormhole space";
	public const string UI_GENERIC_WORMHOLEPASSAGE_7 = "You have successfully navigated the wormhole and entered high-sec known space";
	public const string UI_GENERIC_WORMHOLEPASSAGE_8 = "You have successfully navigated the wormhole and entered low-sec known space";
	public const string UI_GENERIC_WORMHOLEPASSAGE_9 = "You have successfully navigated the wormhole and entered null-sec known space";
	public const string UI_GENERIC_WORMHOLEPASSAGE_COLLAPSED = "As you pass through the wormhole you realize that it collapses behind you.<br>Have you become trapped?";
	public const string UI_GENERIC_XLARGE = "XLarge";
	public const string UI_GENERIC_YEAR = "Year";
	public const string UI_GENERIC_YEARLOWER = "year";
	public const string UI_GENERIC_YEARS = "Years";
	public const string UI_GENERIC_YEARSHORT = "years";
	public const string UI_GENERIC_YEARSLOWER = "years";
	public const string UI_GENERIC_YES = "Yes";
	public const string UI_GENERIC_YOU = "You";
	public const string UI_GENERIC_YOUALREADYKNOWTHISSKILL = "You already know this skill";
	public const string UI_GENERIC_YOUARE = "You are";
	public const string UI_GENERIC_YOUARELISTENING = "You are listening to this channel";
	public const string UI_GENERIC_YOUARESPEAKING = "You are speaking in this channel";
	public const string UI_GENERIC_YOUR = "Your";
	public const string UI_GENERIC_ZOOMLEVEL = "Zoom level";
	public const string UI_INFLIGHT_ABSOLUTEREADOUT = "Absolute readout";
	public const string UI_INFLIGHT_ABUNDANCE = "Abundance";
	public const string UI_INFLIGHT_ACCESS = "Access";
	public const string UI_INFLIGHT_AGGRESSIONRADIUS = "Aggression radius";
	public const string UI_INFLIGHT_ALIGNCENTRES = "Align centres";
	public const string UI_INFLIGHT_ALLOWALLIANCEMEMBERS = "Allow alliance members";
	public const string UI_INFLIGHT_ALLOWCORPORATIONMEMBERS = "Allow corporation members";
	public const string UI_INFLIGHT_ALLOWGANGUSAGE = "Allow fleet member usage";
	public const string UI_INFLIGHT_ANALYSING = "Analyzing...";
	public const string UI_INFLIGHT_ANALYZETEXT1 = "You need at least 3  probes to be able to analyze";
	public const string UI_INFLIGHT_ANALYZETEXT2 = "Select 3 probes to start analysis";
	public const string UI_INFLIGHT_ANALYZETEXT3 = "You need to launch scan probes";
	public const string UI_INFLIGHT_ANCHOR = "Anchor";
	public const string UI_INFLIGHT_ANCHORED = "Anchored";
	public const string UI_INFLIGHT_APPLYTOSHIPS = "Apply to ships and drones only";
	public const string UI_INFLIGHT_APPROACHING = "Approaching";
	public const string UI_INFLIGHT_ARANGETARGETSHORIZONTALLY = "Arrange targets horizontally";
	public const string UI_INFLIGHT_ARANGETARGETSVERTICALLY = "Arrange targets vertically";
	public const string UI_INFLIGHT_ARMORSTATUS = "Armor status: %(portion)d%%<br>(%(left)d left of maximum %(max)d armor hitpoints)";
	public const string UI_INFLIGHT_ASSISTING = "Assisting";
	public const string UI_INFLIGHT_ASSUMECONTROL = "Assume control";
	public const string UI_INFLIGHT_ATTACKIFAGGRESSION = "Attack if aggression";
	public const string UI_INFLIGHT_ATTACKIFATWAR = "Attack if at war";
	public const string UI_INFLIGHT_ATTACKIFOTHERSTANDINGISDROPPING = "Attack if other security status is dropping";
	public const string UI_INFLIGHT_ATTACKIFSECURITYSTATUSBELOW = "Attack if security status below";
	public const string UI_INFLIGHT_ATTACKIFSTANDINGLOWERTHEN = "Attack if standing lower than";
	public const string UI_INFLIGHT_AUTOPILOTDISABLED = "Autopilot disabled";
	public const string UI_INFLIGHT_AUTORELOADFAILEDCAUSENOAMMO = "Auto Reload failed, because there was no ammo found of same type";
	public const string UI_INFLIGHT_BOARDINGSHIP = "Boarding Ship";
	public const string UI_INFLIGHT_BRACKETPROFILE = "Bracket Profile";
	public const string UI_INFLIGHT_BRACKETSETTINGS = "Bracket Settings";
	public const string UI_INFLIGHT_CALCULATINGSTELLARDISTANCES = "Calculating Stellar Distances";
	public const string UI_INFLIGHT_CANNOTCHANGESPEEDWHILEWARPING = "You cannot change speed while warping";
	public const string UI_INFLIGHT_CAPACITORSTATUS = "Capacitor status: %(portion)d%%<br>(%(left)d left of maximum %(max)d power capacity)";
	public const string UI_INFLIGHT_CAPCHARGE = "Capacitors Charge";
	public const string UI_INFLIGHT_CAPITALNAVIGATION = "Capital Navigation";
	public const string UI_INFLIGHT_CAPITALNAVIGATIONONLYSTATIC = "Only onlined starbase beacons will be displayed in this list";
	public const string UI_INFLIGHT_CAPTURED = "Captured";
	public const string UI_INFLIGHT_CAPTURING = "Capturing";
	public const string UI_INFLIGHT_CARGOHOLDSTATUS = "Cargo hold status";
	public const string UI_INFLIGHT_CARGOSCANRESULT = "Cargo Scan Results";
	public const string UI_INFLIGHT_CARGOSCANRESULT2 = "%(name)s's Cargo Scan Results [%(num)s]";
	public const string UI_INFLIGHT_CHANGINGAMMO = "changing ammo";
	public const string UI_INFLIGHT_CHARGENOCHARGE = "Charge: No charge";
	public const string UI_INFLIGHT_CHARGEPCS = "Charge: %(qty)s (%(type)s pcs.)";
	public const string UI_INFLIGHT_CHECKINGNAVSYSTEMS = "Checking navigation systems";
	public const string UI_INFLIGHT_CLAIM = "Claim";
	public const string UI_INFLIGHT_CLAIMNOTE = "Note: It will take up to 6 days until your change is in effect.";
	public const string UI_INFLIGHT_CLAIMSETTINGS = "Claim Settings:";
	public const string UI_INFLIGHT_CLAIMTOWER = "This control tower contributes to territorial control of %(allianceName)s and is therefore shown on the map.";
	public const string UI_INFLIGHT_CLICKTOSETSPEEDTO = "Click to set speed to";
	public const string UI_INFLIGHT_CLONEINSTALLATIONABORTED = "Clone Installation Aborted";
	public const string UI_INFLIGHT_CLONEINSTALLATIONDENIED = "Clone Installation Denied";
	public const string UI_INFLIGHT_CLONEINSTALLATIONFINISHED = "Clone Installation finished";
	public const string UI_INFLIGHT_CONTAINERCONFIGURATION = "Container Configuration";
	public const string UI_INFLIGHT_CONTESTED = "Contested";
	public const string UI_INFLIGHT_CPUSTATUS = "CPU Load: %(portion)d%% (%(left)d/%(max)d)";
	public const string UI_INFLIGHT_CURRENTSPEED = "Current speed";
	public const string UI_INFLIGHT_CURRENTSTATUS = "Current status";
	public const string UI_INFLIGHT_CURSORSIZECLAMPING = "Cursor size clamping";
	public const string UI_INFLIGHT_DEFAULTLOCKED = "Items placed by me into this container are";
	public const string UI_INFLIGHT_DEFENSE = "Defense";
	public const string UI_INFLIGHT_DESTINATIONIS = "Destination: %(dest)s in %(solarsystem)s solarsystem";
	public const string UI_INFLIGHT_DESTROYINSTALLEDCLONE1 = "your jump clone at this station";
	public const string UI_INFLIGHT_DESTROYINSTALLEDCLONE2 = "your jump clone that is located at %(location)s";
	public const string UI_INFLIGHT_DESTROYINSTALLEDCLONE3 = "%(name)s jump clone that is located at your ship %(location)s?";
	public const string UI_INFLIGHT_DESTROYINSTALLEDCLONE4 = "Do you really want to destroy %(text)s?";
	public const string UI_INFLIGHT_DIRECTIONALSCAN = "Directional scan";
	public const string UI_INFLIGHT_DISTANCETOWARPBUBBLECOLLAPSE = "to warp bubble collapse";
	public const string UI_INFLIGHT_DISTRIBUTECENTRES = "Distribute centres";
	public const string UI_INFLIGHT_DOCKING = "Docking";
	public const string UI_INFLIGHT_DRONE_AGGRESSION = "Drone Aggression";
	public const string UI_INFLIGHT_DRONE_ATTACK_AND_FOLLOW = "Attack and Follow";
	public const string UI_INFLIGHT_DRONE_ISAGGRESSIVE = "Aggressive";
	public const string UI_INFLIGHT_DRONE_ISPASSIVE = "Passive";
	public const string UI_INFLIGHT_DRONE_NOT_ATTACK_AND_FOLLOW = "Don't attack and follow";
	public const string UI_INFLIGHT_DRONE_SETTINGS = "Drone Settings";
	public const string UI_INFLIGHT_DRONEPANELHEADER = "(%(inSpace)d of max %(maxTotal)d in space)";
	public const string UI_INFLIGHT_DRONESINBAY = "Drones in bay";
	public const string UI_INFLIGHT_DRONESINDISTANTSPACE = "Drones in distant space";
	public const string UI_INFLIGHT_DRONESINLOCALSPACE = "Drones in local space";
	public const string UI_INFLIGHT_DUNGEON = "Dungeon";
	public const string UI_INFLIGHT_DUNGEONEDITOR = "Dungeon Editor";
	public const string UI_INFLIGHT_DUNGEONS = "Dungeons";
	public const string UI_INFLIGHT_DUNGEONSRADQUANT = "Radius/quantity: (only works on asteroids and clouds)";
	public const string UI_INFLIGHT_DUNGEONTEMPLATES = "Templates";
	public const string UI_INFLIGHT_EDITROOM = "Edit Room";
	public const string UI_INFLIGHT_EMPTYHIGHSLOT = "Empty high power slot";
	public const string UI_INFLIGHT_EMPTYLOWSLOT = "Empty low power slot";
	public const string UI_INFLIGHT_EMPTYMEDIUMSLOT = "Empty medium power slot";
	public const string UI_INFLIGHT_EMPTYSTRUCTURECONTROLSLOT = "Empty Structure Control Slot";
	public const string UI_INFLIGHT_ENGAGE = "Engaging";
	public const string UI_INFLIGHT_ENTERHARMONICPASSW = "Enter the shield harmonic password for your ship";
	public const string UI_INFLIGHT_ENTERTHESHAREDSECRET = "Enter the shared secret";
	public const string UI_INFLIGHT_FIGHTER_SETTINGS = "Fighter Settings";
	public const string UI_INFLIGHT_FIGHTING = "Fighting";
	public const string UI_INFLIGHT_FILTERDUNGEONS = "Filter Dungeons";
	public const string UI_INFLIGHT_FLEEING = "Fleeing";
	public const string UI_INFLIGHT_FLOATINGCARGO = "Floating Cargo";
	public const string UI_INFLIGHT_FOCUS_FIRE = "Focus fire";
	public const string UI_INFLIGHT_FOLLOWING = "Following";
	public const string UI_INFLIGHT_FORCEFIELD = "Force Field";
	public const string UI_INFLIGHT_FORCEFIELDACTIVE = "The force field is active.";
	public const string UI_INFLIGHT_FORCEFIELDHARMONICSETTINGS = "Force Field Harmonic Settings";
	public const string UI_INFLIGHT_FORCEFIELDINACTIVE = "The forcefield is inactive.";
	public const string UI_INFLIGHT_FUEL = "Fuel";
	public const string UI_INFLIGHT_GOINGONLINE = "going online";
	public const string UI_INFLIGHT_GOTOSELECTEDROOM = "Go to selected room";
	public const string UI_INFLIGHT_GROUPNAMEEXISTS = "Cannot rename %(groupName)s: A group with the name you specified already exists.  Specify a new group name.";
	public const string UI_INFLIGHT_GROUPS = "Groups";
	public const string UI_INFLIGHT_GUARDING = "Guarding";
	public const string UI_INFLIGHT_HARMONICPASSWTEXT = "Note that the setting of this password is temporary and that if you eject from the ship, log out or downtime happens, the password will be cleared.";
	public const string UI_INFLIGHT_HARVESTER = "Harvester";
	public const string UI_INFLIGHT_HARVESTERLOAD1 = "This harvester is correctly linked to another structure.";
	public const string UI_INFLIGHT_HARVESTERLOAD2 = "This harvester is not currently linked to another structure, and any harvested material will be lost.";
	public const string UI_INFLIGHT_HARVESTERLOAD3 = "You must change the type that this harvester will gather from the moon before putting it online.<br>Only one harvester can gather a specific type from a moon at once.";
	public const string UI_INFLIGHT_HARVESTERLOAD4 = "This harvester is set to harvest %(units)s units of %(type)s every %(time)d minutes.";
	public const string UI_INFLIGHT_HARVESTERLOAD5 = "This harvester is not configured to harvest a resource of the moon. Set the resource to harstest before bringing it online.";
	public const string UI_INFLIGHT_HARVESTERLOAD6 = "You need to bring this structure online in order for it to start harvesting, after which it will take roughly %(min)d minutes before it starts producing harvested material.";
	public const string UI_INFLIGHT_HARVESTERLOAD7 = "This harvester will become active %(min)d minutes after it began starting up and will start supplying %(units)s units of %(type)s every %(min2)d minutes after that.";
	public const string UI_INFLIGHT_HARVESTERLOAD8 = "You must change the type that this harvester will gather from the moon before putting it online.<br>Only one harvester can gather a specific type from a moon at once.";
	public const string UI_INFLIGHT_HARVESTERLOAD9 = "This harvester is active and will supply %(units)s units of %(type)s every %(min)d minutes.";
	public const string UI_INFLIGHT_HEATSTATUS = "Heat status (L/M/H): %(low)d%%/%(med)d%%/%(high)d%%";
	public const string UI_INFLIGHT_HIDEBUTTONS = "Hide buttons";
	public const string UI_INFLIGHT_HIDEEMPTYSLOTS = "Hide empty module slots";
	public const string UI_INFLIGHT_HIDEMODULES = "Hide modules";
	public const string UI_INFLIGHT_HIDEPASSIVEMODULES = "Hide passive modules";
	public const string UI_INFLIGHT_HIDEREADOUT = "Hide readout";
	public const string UI_INFLIGHT_IDLE = "Idle";
	public const string UI_INFLIGHT_INCAPACITATED = "Incapacitated";
	public const string UI_INFLIGHT_INSTALLATIONINVITE = "The Installation Invite has been sent to %(name)s";
	public const string UI_INFLIGHT_INSTALLCLONE = "Do you really want to install a clone at this station?";
	public const string UI_INFLIGHT_JAMMING = "Jamming";
	public const string UI_INFLIGHT_JAMMINGSHORT = "Jam";
	public const string UI_INFLIGHT_JUMPBRIDGECONSUMPTIONFORSHIP = "Note: the fuel consumption for this jump bridge is calculated specifically for the %(type)s you're currently flying.";
	public const string UI_INFLIGHT_JUMPBRIDGEDISTANCECONSUMPTION = "Distance Bridged: %(dist)s ly,\r\nConsumption: %(consumption)s Units of %(type)s";
	public const string UI_INFLIGHT_JUMPBRIDGEUNLINKEDDISTANCE = "Unbridged, \r\n%(dist)s ly away from current location";
	public const string UI_INFLIGHT_JUMPINGTO = "Jumping to %(location)s in %(solarsystem)s solarsystem";
	public const string UI_INFLIGHT_LOCKED = "Locked";
	public const string UI_INFLIGHT_LOCKMODULES = "Lock Modules";
	public const string UI_INFLIGHT_LOCKTARGETORIGIN = "Lock target origin position";
	public const string UI_INFLIGHT_MAXCONCURRENTACCESS = "max. concurrent access: %(pilots)s pilots<br>max. fitting range: %(range)s";
	public const string UI_INFLIGHT_MINERALSCANIMPOSSIBLE = "Moon mineral scan impossible because the control tower is not online.";
	public const string UI_INFLIGHT_MINING = "Mining";
	public const string UI_INFLIGHT_MISCELLANEOUS = "Miscellaneous";
	public const string UI_INFLIGHT_MISCELLANEOUSSHORT = "Msc";
	public const string UI_INFLIGHT_MODULESFITTED = "modules fitted";
	public const string UI_INFLIGHT_MOONANALYSIS = "Moon Analysis";
	public const string UI_INFLIGHT_MOONPRODUCES = "Moon Produces";
	public const string UI_INFLIGHT_MOONPRODUCT = "Moon product";
	public const string UI_INFLIGHT_MULTIITEMSSELECTED = "Multiple items selected";
	public const string UI_INFLIGHT_NAMELESS = "Nameless?";
	public const string UI_INFLIGHT_NOANCHOREDSTRUCTURESFOUND = "No anchored structures found in range of the Control Tower.";
	public const string UI_INFLIGHT_NOCHARGE = "No Charge";
	public const string UI_INFLIGHT_NOCLONESINSTALLED = "No clones installed at your ship";
	public const string UI_INFLIGHT_NOCONFIGURABLECOMODULES = "Your ship has no configurable modules.";
	public const string UI_INFLIGHT_NODESTPATHSET = "no destination path set";
	public const string UI_INFLIGHT_NODISTANCESET = "(No distance set)";
	public const string UI_INFLIGHT_NODRONES = "No drones";
	public const string UI_INFLIGHT_NODUNGEONOBJECTSFOUND = "No dungeon objects found";
	public const string UI_INFLIGHT_NODUNGEONSELECTED = "No dungeon selected";
	public const string UI_INFLIGHT_NOFILTER = "No filter";
	public const string UI_INFLIGHT_NOGANG = "No fleet";
	public const string UI_INFLIGHT_NOHARVESTABLERESOURCES = "This moon does not provide harvestable resources.";
	public const string UI_INFLIGHT_NOJUMPBRIDGES = "Your corporation does not have any jump bridges";
	public const string UI_INFLIGHT_NOMATERIALSET = "No material set";
	public const string UI_INFLIGHT_NOMODULESDETECTED = "No modules detected";
	public const string UI_INFLIGHT_NOMOREUNITS = "No more units in source location.";
	public const string UI_INFLIGHT_NOMOREUNITSINSOURCE = "No more units in source location.";
	public const string UI_INFLIGHT_NOOBJECTSELECTED = "No object selected";
	public const string UI_INFLIGHT_NOOTHERCONTROLTOWERS = "You have no other control towers.";
	public const string UI_INFLIGHT_NOOTHERSTRUCTURESINRANGE = "No other structures in range";
	public const string UI_INFLIGHT_NOPASSWORDSET = "No password set";
	public const string UI_INFLIGHT_NOPROBESFOUND = "No probes found";
	public const string UI_INFLIGHT_NOREACTIONBP = "No Reaction Blueprint installed";
	public const string UI_INFLIGHT_NOROOMFORMORE = "No room for more in destination container.";
	public const string UI_INFLIGHT_NOROOMFORMOREINDEST = "No room for more in destination container.";
	public const string UI_INFLIGHT_NOTATTACHEDTOMOON = "(Not attached to moon)";
	public const string UI_INFLIGHT_NOTCONNECTED = "Not connected";
	public const string UI_INFLIGHT_NOTERENAMESTRUCTURES = "Note: don't forget you can rename your structures to fit to the scheme you like best, we recommend renaming your control towers to reflect the moon they are at.";
	public const string UI_INFLIGHT_NOTETHISSETTINGS = "Note that this setting does not get saved and when you leave this solarsystem, it will be reset.";
	public const string UI_INFLIGHT_NUMTOANALYZE = "# to analyze";
	public const string UI_INFLIGHT_OBJECTS = "Objects";
	public const string UI_INFLIGHT_OFFLINE = "Offline";
	public const string UI_INFLIGHT_ONLINE = "Online";
	public const string UI_INFLIGHT_OPERATING = "Operating";
	public const string UI_INFLIGHT_OPTIONALFILTERS = "Optional Filters";
	public const string UI_INFLIGHT_OTHERSTARBASES = "control towers";
	public const string UI_INFLIGHT_OVERVIEW_BROADCASTS_TO_TOP = "Move entries with broadcasts to top.";
	public const string UI_INFLIGHT_OVERVIEWHINT1 = "Change displayed state by selecting it, change color by right clicking and modify priority by moving up and down.";
	public const string UI_INFLIGHT_OVERVIEWHINT2 = "Change displayed state by selecting it and modify the order by moving up and down.";
	public const string UI_INFLIGHT_OVERVIEWHINT3 = "Hide corp ticker if pilot is in Alliance";
	public const string UI_INFLIGHT_OVERVIEWPROFILE = "Overview Profile";
	public const string UI_INFLIGHT_OVERVIEWSETTINGS = "Overview settings";
	public const string UI_INFLIGHT_OVERVIEWTYPEPRESETS = "Overview type presets";
	public const string UI_INFLIGHT_PASSWANDCONFIRMNOTMATCH = "Password and Confirm do not match";
	public const string UI_INFLIGHT_PERCENTAGEREADOUT = "Percentage readout";
	public const string UI_INFLIGHT_PLAYDUNGEON = "Play Dungeon";
	public const string UI_INFLIGHT_POWERSTATUS = "Power Load: %(portion)d%% (%(left)d/%(max)d)";
	public const string UI_INFLIGHT_PRESETS = "Presets:";
	public const string UI_INFLIGHT_PROBEID = "Probe ID";
	public const string UI_INFLIGHT_PROCESSCONTROL = "Process Control";
	public const string UI_INFLIGHT_PRODUCTION = "Production";
	public const string UI_INFLIGHT_PRODUCTIONLABEL = "%(typeName)s - %(qty)s Batch%(multiBatch)s/Cycle (%(moonMiningAmount)s units every %(rate)s minutes)";
	public const string UI_INFLIGHT_PRODUCTIONLABEL1_MANY = "%(qty)s Batches/Cycle";
	public const string UI_INFLIGHT_PRODUCTIONLABEL1_ONE = "1 Batch/Cycle\r\n\r\n";
	public const string UI_INFLIGHT_PRODUCTIONLABEL2 = "(%(moonMiningAmount)s units every %(rate)s minutes)";
	public const string UI_INFLIGHT_PUTOFFLINE = "Put Offline";
	public const string UI_INFLIGHT_PUTONLINE = "Put Online";
	public const string UI_INFLIGHT_RANGEKM = "Range (km)";
	public const string UI_INFLIGHT_REACTORLOAD1 = "This reactor is correctly linked to other structures.";
	public const string UI_INFLIGHT_REACTORLOAD2 = "This reactor is not fully linked to other structures, It will not be active until all resources and reagents are connected.";
	public const string UI_INFLIGHT_REACTORLOAD3 = "This reactor is offline, and can be loaded with a reaction if the tower is not in reinforced mode. Once a reaction is loaded into it, put it online and it will configure itself for that reaction.";
	public const string UI_INFLIGHT_REACTORLOAD4 = "This reactor has currently no reaction installed.";
	public const string UI_INFLIGHT_REACTORLOAD5 = "This reactor has a reaction installed. Put this reactor online to configure it for this reaction";
	public const string UI_INFLIGHT_REACTORLOAD6 = "This reactor is online and will become active when it is supplied with all reagents that it requires. You also need a silo to collect reagents together if you don't have enough produced to run it continuously";
	public const string UI_INFLIGHT_REACTORLOAD7 = "This reactor is active and will supply %(units)s units of %(type)s every %(min)d minutes.";
	public const string UI_INFLIGHT_RELEASE = "RELEASE";
	public const string UI_INFLIGHT_RELINQUISHCONTROL = "Relinquish control";
	public const string UI_INFLIGHT_RELOADINGAMMO = "reloading ammo";
	public const string UI_INFLIGHT_REPAIR = "Repairing";
	public const string UI_INFLIGHT_REQUESTTODOCKAT = "Requested to dock at %(station)s station";
	public const string UI_INFLIGHT_REQUIREPASSWORDFOR = "Require password for";
	public const string UI_INFLIGHT_RESET = "Reset";
	public const string UI_INFLIGHT_RESETCOLUMNS = "Reset Columns";
	public const string UI_INFLIGHT_RESETOVERVIEW = "Reset All Overview Settings";
	public const string UI_INFLIGHT_RESULTID = "ResultID";
	public const string UI_INFLIGHT_RETURNINGTOSHIP = "Returning";
	public const string UI_INFLIGHT_ROOMOBJECTS = "Room objects";
	public const string UI_INFLIGHT_ROTATEOBJ = "Rotate objects";
	public const string UI_INFLIGHT_RUNCYCLE = "Run Cycle";
	public const string UI_INFLIGHT_SAVEROOM = "Save Room";
	public const string UI_INFLIGHT_SCANCOSMICANOMALY = "Cosmic Anomaly";
	public const string UI_INFLIGHT_SCANCOSMICSIGNATURE = "Cosmic Signature";
	public const string UI_INFLIGHT_SCANDRONEANDPROBE = "Drone & Probe";
	public const string UI_INFLIGHT_SCANGRAVIMETRIC = "Gravimetric";
	public const string UI_INFLIGHT_SCANLADAR = "Ladar";
	public const string UI_INFLIGHT_SCANMAGNETOMETRIC = "Magnetometric";
	public const string UI_INFLIGHT_SCANRADAR = "Radar";
	public const string UI_INFLIGHT_SCANRANGE = "Scan Range";
	public const string UI_INFLIGHT_SCANRESULT = "SCAN RESULTS";
	public const string UI_INFLIGHT_SCRAMBLING = "Scrambling";
	public const string UI_INFLIGHT_SCRAMBLINGSHORT = "Scr";
	public const string UI_INFLIGHT_SEARCHDUNGEONS = "Search Dungeons";
	public const string UI_INFLIGHT_SELECTDUNGEON = "Select Dungeon";
	public const string UI_INFLIGHT_SELECTGROUPTOSCAN = "Select group to scan for";
	public const string UI_INFLIGHT_SELECTMOONMAT = "Select Moon Material";
	public const string UI_INFLIGHT_SELECTROOM = "Select Room";
	public const string UI_INFLIGHT_SELECTSILOTYPE = "Select Silo Type";
	public const string UI_INFLIGHT_SENTRYGUNSETTINGS = "Sentry gun settings";
	public const string UI_INFLIGHT_SETDEFAULTDIST = "Set Default %(typeName)s distance\u2026";
	public const string UI_INFLIGHT_SETDEFAULTDISTHINT = "Set Default %(typeName)s distance between %(fromDist)s and %(toDist)s meters";
	public const string UI_INFLIGHT_SETFULLSPEED = "Set full speed";
	public const string UI_INFLIGHT_SETMINANDMAX = "Set min and max";
	public const string UI_INFLIGHT_SETRADIUS = "Set radius";
	public const string UI_INFLIGHT_SETROTATION = "Set rotation";
	public const string UI_INFLIGHT_SETTINGS = "Settings";
	public const string UI_INFLIGHT_SHIELDSTATUS = "Shield status: %(portion)d%%<br>(%(left)d left of maximum %(max)d shield capacity)";
	public const string UI_INFLIGHT_SHIPCONFIG = "Ship Config";
	public const string UI_INFLIGHT_SHIPSHIELDHARMONIC = "Ship Shield Harmonic";
	public const string UI_INFLIGHT_SHIPSTOPPING = "Ship stopping";
	public const string UI_INFLIGHT_SHOW_ECM = "Show entities using ECM on me";
	public const string UI_INFLIGHT_SHOW_RSD = "Show entities using sensor dampeners on me";
	public const string UI_INFLIGHT_SHOW_TD = "Show entities using tracking disruptors on me";
	public const string UI_INFLIGHT_SHOW_TP = "Show entities using target painter on me";
	public const string UI_INFLIGHT_SHOW_WEB = "Show entities using webifier on me";
	public const string UI_INFLIGHT_SHOW_WS = "Show entities warp scrambling me";
	public const string UI_INFLIGHT_SHOWAGGRESSIONRAD = "Show agression radius of selected objects";
	public const string UI_INFLIGHT_SHOWAGGRESSIONRADALL = "Show agression radius of all objects";
	public const string UI_INFLIGHT_SHOWBUTTONS = "Show buttons";
	public const string UI_INFLIGHT_SHOWEMPTYSLOTS = "Show empty module slots";
	public const string UI_INFLIGHT_SHOWMODULES = "Show modules";
	public const string UI_INFLIGHT_SHOWPASSIVEMODULES = "Show passive modules";
	public const string UI_INFLIGHT_SHOWREADOUT = "Show readout";
	public const string UI_INFLIGHT_SILO_ADD_DESIRED = "a designated type which at this time is not designated";
	public const string UI_INFLIGHT_SILOLOAD1 = "This silo is offline and may contain up to %(units)d units of %(type)s.";
	public const string UI_INFLIGHT_SILOLOAD2 = "While it is offline and the tower is not in reinforced mode, you may remove or add to its content, but it will be unable to supply or be supplied by other structures.";
	public const string UI_INFLIGHT_SILOLOAD3 = "This silo is online and may contain up to %(units)d units of %(type)s.";
	public const string UI_INFLIGHT_SILOLOAD4 = "While it is online, it may receive the output of other structures and supply structures, but you may not remove or add anything to it.";
	public const string UI_INFLIGHT_SILOLOAD5 = "This silo has no storage type set.";
	public const string UI_INFLIGHT_SOURCE = "Source";
	public const string UI_INFLIGHT_SPEEDCHANGEDTO = "Speed changed to";
	public const string UI_INFLIGHT_STATE_ECM = "Pilot is jamming me";
	public const string UI_INFLIGHT_STATE_SENSORDAMPENED = "Pilot is sensor dampening me\r\n";
	public const string UI_INFLIGHT_STATE_TARGETPAINTED = "Pilot is target painting me";
	public const string UI_INFLIGHT_STATE_TRACKINGDISRUPTED = "Pilot is tracking disrupting me";
	public const string UI_INFLIGHT_STATE_WARPSCRAMBLED = "Pilot is warp scrambling me";
	public const string UI_INFLIGHT_STATE_WEBIFIED = "Pilot is webifying me";
	public const string UI_INFLIGHT_STATETXT1 = "Pilot is an outlaw";
	public const string UI_INFLIGHT_STATETXT10 = "Pilot has horrible standing";
	public const string UI_INFLIGHT_STATETXT11 = "Pilot has bounty on him";
	public const string UI_INFLIGHT_STATETXT12 = "Pilot (agent) is interactable";
	public const string UI_INFLIGHT_STATETXT13 = "True if pilot has worse than -5.0 security status or has aggressed against you and can be attacked everywhere";
	public const string UI_INFLIGHT_STATETXT14 = "True if pilot has worse than 0.0 security status but cant be attacked";
	public const string UI_INFLIGHT_STATETXT15 = "True if the pilot is in the same fleet as you are";
	public const string UI_INFLIGHT_STATETXT16 = "True if the pilot is in the same corporation as you are";
	public const string UI_INFLIGHT_STATETXT17 = "True if the pilot is in a corporation which is at war with you";
	public const string UI_INFLIGHT_STATETXT18 = "True if the pilot is in the same alliance as you are";
	public const string UI_INFLIGHT_STATETXT19 = "True if pilot has +5.0 or higher personal or corporation standing";
	public const string UI_INFLIGHT_STATETXT2 = "Pilot has a security status below 0";
	public const string UI_INFLIGHT_STATETXT20 = "True if pilot has positive personal or corporation standing";
	public const string UI_INFLIGHT_STATETXT21 = "True if pilot has negative personal or corporation standing";
	public const string UI_INFLIGHT_STATETXT22 = "True if pilot has worse than -5.0 personal or corporation standing";
	public const string UI_INFLIGHT_STATETXT23 = "True if someboy has set a bounty on pilot";
	public const string UI_INFLIGHT_STATETXT24 = "True if pilot is an agent and you are able to interact with it";
	public const string UI_INFLIGHT_STATETXT25 = "additional text, only shown when corp ticker is available";
	public const string UI_INFLIGHT_STATETXT26 = "only shown for player corps";
	public const string UI_INFLIGHT_STATETXT27 = "only shown when available";
	public const string UI_INFLIGHT_STATETXT28 = "Pilot has neutral standing";
	public const string UI_INFLIGHT_STATETXT29 = "True if pilot has neutral personal or corporation standing";
	public const string UI_INFLIGHT_STATETXT3 = "Pilot is in your fleet";
	public const string UI_INFLIGHT_STATETXT30 = "Wreck is Empty";
	public const string UI_INFLIGHT_STATETXT31 = "True if this is a wreck with no loot in it.";
	public const string UI_INFLIGHT_STATETXT32 = "Wreck is Already Viewed";
	public const string UI_INFLIGHT_STATETXT33 = "True if this is a wreck you have opened or marked as viewed.";
	public const string UI_INFLIGHT_STATETXT34 = "Pilot is in your faction";
	public const string UI_INFLIGHT_STATETXT35 = "True if the pilot is in the same faction as you are";
	public const string UI_INFLIGHT_STATETXT36 = "Pilot is at war with your corporation/alliance";
	public const string UI_INFLIGHT_STATETXT37 = "Pilot is at war with your alliance";
	public const string UI_INFLIGHT_STATETXT38 = "Pilot is at war with your militia";
	public const string UI_INFLIGHT_STATETXT39 = "True if the pilot is in a corporation or alliance which is at war with your corporation or alliance";
	public const string UI_INFLIGHT_STATETXT4 = "Pilot is in your corporation";
	public const string UI_INFLIGHT_STATETXT40 = "True if the pilot is in a alliance which is at war with you";
	public const string UI_INFLIGHT_STATETXT41 = "True if the pilot is in a militia which is at war with you";
	public const string UI_INFLIGHT_STATETXT42 = "Pilot is in your militia";
	public const string UI_INFLIGHT_STATETXT43 = "True if the pilot is in the same militia as you are";
	public const string UI_INFLIGHT_STATETXT5 = "Pilot is at war with you";
	public const string UI_INFLIGHT_STATETXT6 = "Pilot is in your alliance";
	public const string UI_INFLIGHT_STATETXT7 = "Pilot has high standing";
	public const string UI_INFLIGHT_STATETXT8 = "Pilot has good standing";
	public const string UI_INFLIGHT_STATETXT9 = "Pilot has bad standing";
	public const string UI_INFLIGHT_STATUS = "Status";
	public const string UI_INFLIGHT_STOPTHESHIP = "Stop the ship";
	public const string UI_INFLIGHT_STRUCTURELISTFORMAT = "%(typeName)s (%(quality)s unit%(qualityMulti)s)";
	public const string UI_INFLIGHT_STRUCTURES = "Structures";
	public const string UI_INFLIGHT_STRUCTURESTATUS = "Structure status: %(portion)d%%<br>(%(left)d left of maximum %(max)d hitpoints)";
	public const string UI_INFLIGHT_SUPERWEAPON = "Super Weapon";
	public const string UI_INFLIGHT_SURVEYSCANRESULTS = "SURVEY SCAN RESULTS";
	public const string UI_INFLIGHT_SYSTEMCONTESTED = "Contested";
	public const string UI_INFLIGHT_SYSTEMLOST = "Lost";
	public const string UI_INFLIGHT_SYSTEMSCANNER = "System Scanner";
	public const string UI_INFLIGHT_SYSTEMUNCONTESTED = "Uncontested";
	public const string UI_INFLIGHT_SYSTEMVULNERABLE = "Vulnerable";
	public const string UI_INFLIGHT_TAB = "Tab";
	public const string UI_INFLIGHT_TAB_NAME = "Tab Name";
	public const string UI_INFLIGHT_TESTING = "TESTING";
	public const string UI_INFLIGHT_TOOFARAWAYFROMCONTROLTOWER = "Too far away from Control Tower";
	public const string UI_INFLIGHT_TOWERSHIELDHARMONIC = "Tower Shield Harmonic";
	public const string UI_INFLIGHT_TRAFFICADV = "Traffic Advisory";
	public const string UI_INFLIGHT_TRANSFORM = "Transform";
	public const string UI_INFLIGHT_TRANSMISSIONS = "Information";
	public const string UI_INFLIGHT_TYPELABEL = "Type in label";
	public const string UI_INFLIGHT_TYPELABELFORPRESET = "Type in label for the preset";
	public const string UI_INFLIGHT_UNANCHOR = "Unanchor";
	public const string UI_INFLIGHT_UNANCHORED = "Unanchored";
	public const string UI_INFLIGHT_UNLOCKMODULES = "Unlock Modules";
	public const string UI_INFLIGHT_UNLOCKTARGETORIGIN = "Unlock target origin position";
	public const string UI_INFLIGHT_UPONTERMINATION = "upon termination";
	public const string UI_INFLIGHT_USEACTIVEOVERVIEWSETTINGS = "Use active overview settings";
	public const string UI_INFLIGHT_USEOVERVIEWSETTINGS = "Use overview settings";
	public const string UI_INFLIGHT_USESMALLCOLORTAGS = "Use small colortags";
	public const string UI_INFLIGHT_VERSION = "Version";
	public const string UI_INFLIGHT_WAITINGACKNOWLEDGE = "Awaiting acknowledgment";
	public const string UI_INFLIGHT_WAITINGFORACTIVETARGET = "waiting for active target";
	public const string UI_INFLIGHT_WANTEDFORCRIMES = "Wanted for crimes";
	public const string UI_INFLIGHT_WARPDRIVEACTIVE = "Warp Drive Active";
	public const string UI_INFLIGHT_WARPING = "Warping";
	public const string UI_INFLIGHT_WARPINGTOLOCATION = "Warping to %(location)s";
	public const string UI_INFLIGHT_WARPTOPRIORLOCATION = "Warping to %(location)s prior to making docking attempt";
	public const string UI_INFLIGHT_WHICHPASSWORD = "Which password?";
	public const string UI_INFLIGHT_WORKINGCOPY = "Working Copy";
	public const string UI_INFLIGHT_WORMHOLEJUMPING = "You are sucked through the wormhole into a system in %(space)s";
	public const string UI_INFLIGHT_WRECK = "Wreck";
	public const string UI_INFOWND_ADJACENTCONSTELLATIONS = "Adjacent constellations";
	public const string UI_INFOWND_ADJACENTREGIONS = "Adjacent regions";
	public const string UI_INFOWND_ADJACENTSOLARSYSTEMS = "Adjacent solar systems";
	public const string UI_INFOWND_AGENTTYPE1 = "Storyline / Important - Provides missions related to the ongoing story of EVE";
	public const string UI_INFOWND_AGENTTYPE2 = "Storyline / Important - Provides missions related to the ongoing story of EVE";
	public const string UI_INFOWND_AGENTTYPE3 = "Tutorial - Provides tutorial services for new pilots";
	public const string UI_INFOWND_AGENTTYPE4 = "Event - Provides missions related to specific world events";
	public const string UI_INFOWND_ASTEROIDVOLUME = "Volume";
	public const string UI_INFOWND_ATTACKINSEC = "attack in sec";
	public const string UI_INFOWND_AVAILABLETOYOU = "Available to you";
	public const string UI_INFOWND_BASEARMORDMG = "Base Armor Damage";
	public const string UI_INFOWND_BASESHIELDDMG = "Base Shield Damage";
	public const string UI_INFOWND_BOMTEXT1 = "Bill of Materials does not take into affect the efficiency of an Installation";
	public const string UI_INFOWND_BOMTEXT2 = "GML: Create in cargo";
	public const string UI_INFOWND_BOMTEXT3 = "Number of runs required";
	public const string UI_INFOWND_BOMTEXT4 = "Displayed are rounded off amounts for 1 batch. \r\nOn multiple batches, amounts may deviate by up to 0.5 units per batch. ";
	public const string UI_INFOWND_BOUNTYNOTE = "There is a bounty of total %(bounty)s on this pilot";
	public const string UI_INFOWND_CANBEKILLEDBY = "Can Be Killed By";
	public const string UI_INFOWND_CANKILL = "Can Kill";
	public const string UI_INFOWND_CEOANDFOUNDER = "CEO and Founder";
	public const string UI_INFOWND_CHILDREN = "Children";
	public const string UI_INFOWND_CLICKFORALLEGIANCEINFO = "Click for allegiance information";
	public const string UI_INFOWND_CLICKFORALLIANCEINFO = "Click for alliance information";
	public const string UI_INFOWND_CLICKFORCORPINFO = "Click for corporation information";
	public const string UI_INFOWND_CLICKFORFACTIONINFO = "Click for faction information";
	public const string UI_INFOWND_CLICKFORPILOTINFO = "Click for pilot information";
	public const string UI_INFOWND_COMPARE = "Compare";
	public const string UI_INFOWND_COMPAREHINT1 = "Please drag a module, ship, drone or charge in this window";
	public const string UI_INFOWND_COMPAREHINT2 = "Nothing to compare";
	public const string UI_INFOWND_COMPARETOOL = "Compare Tool";
	public const string UI_INFOWND_COMPARETXT1 = "You can only have 10 attributes checked at all times and a maximum of 40 modules to compare";
	public const string UI_INFOWND_COMPATIBILITY = "Compatibility";
	public const string UI_INFOWND_CONFISCATIONINSEC = "confiscation in sec";
	public const string UI_INFOWND_CONSTELLAIONTJUMP = "constellation jump";
	public const string UI_INFOWND_CONTROLLEDTERRITORY = "Controlled Territory";
	public const string UI_INFOWND_CREATEDBY = "Created By";
	public const string UI_INFOWND_CREATEDBYCORP = "Created By Corporation";
	public const string UI_INFOWND_DESTINSOL = "%(destination)s in %(solarsystem)s";
	public const string UI_INFOWND_DICTATORIAL = "Dictatorial";
	public const string UI_INFOWND_EFFECTIVEQUALITY = "Effective Quality";
	public const string UI_INFOWND_EFFECTIVEQUALITYDETAIL = "taking your Connections, Criminal Connections, Diplomacy, Negotiation and standings into account in addition to the agent's quality.";
	public const string UI_INFOWND_EXECUTOR = "Executor";
	public const string UI_INFOWND_FACTIONALLEGIANCEINFO = "Faction Allegiance Information";
	public const string UI_INFOWND_FINEOFESTMARKETVALUE = "fine %(value)s%% of estimated market value";
	public const string UI_INFOWND_FITTEDCHARGES = "Fitted Charges";
	public const string UI_INFOWND_FITTEDMODULES = "Fitted Modules";
	public const string UI_INFOWND_FORDAY = "for %(day)s";
	public const string UI_INFOWND_FOUNDER = "Founder";
	public const string UI_INFOWND_FROMTO = "from %(from)s to %(to)s";
	public const string UI_INFOWND_FUELREQUIREMENTRATE = "%(qty)s per %(rate)s";
	public const string UI_INFOWND_HEADQUARTERS = "Head Quarters";
	public const string UI_INFOWND_HIERARCHY = "Hierarchy";
	public const string UI_INFOWND_ILLEGALTYPES = "Illegal Types";
	public const string UI_INFOWND_INERTIALMASS = "Inertial Mass";
	public const string UI_INFOWND_INFOWINDOW = "Infowindow";
	public const string UI_INFOWND_INSURANCEDETAILS = "Insurance Details";
	public const string UI_INFOWND_INSUREDBY = "Insured By";
	public const string UI_INFOWND_JUMPDRIVESYS = "Jump Drive Systems";
	public const string UI_INFOWND_KILLRIGHTSINFO = "If someone in secure space destroys your ship, you have the right to destroy theirs - once. Everyone that participates in destroying your ship will always be a fair target for you to shoot back, once. When you blow up his ship, you have gotten your revenge. Pod killing is <b>never allowed</b> and not supported under the kill rights system.";
	public const string UI_INFOWND_LANDMARKINFO = "Landmark Information";
	public const string UI_INFOWND_LEGALIMPLICATIONS = "legal implications";
	public const string UI_INFOWND_LICENSEDPRODRUNSREMAINING = "Licensed Production Runs Remaining";
	public const string UI_INFOWND_LOYALTYPOINTS = "Loyalty Points";
	public const string UI_INFOWND_MANUFACTURINGTIME = "Manufacturing Time";
	public const string UI_INFOWND_MARKETENTRYTEXT = "%(catname)s / %(groupname)s / %(typename)s for %(price)s";
	public const string UI_INFOWND_MARKETENTRYTEXT2 = "(last transaction was %(lDate)s: %(amt)d units at %(location)s";
	public const string UI_INFOWND_MATERIALLEVEL = "Material Level";
	public const string UI_INFOWND_MEMBEROF = "Member of";
	public const string UI_INFOWND_MEMBEROFALLIANCE = "Member of %(allianceName)s";
	public const string UI_INFOWND_MEMBEROFCORP = "Member of %(corpName)s [%(tickerName)s]";
	public const string UI_INFOWND_MEMBERRACES = "Member Races";
	public const string UI_INFOWND_NEIGHBORS = "Neighbors";
	public const string UI_INFOWND_NOPUBLICDECORATIONS = "This character has no public decorations";
	public const string UI_INFOWND_NOTAVAILABLETOYOU = "Not available to you";
	public const string UI_INFOWND_PRODUCES = "Produces";
	public const string UI_INFOWND_PRODUCTIVITYEVEL = "Productivity Level";
	public const string UI_INFOWND_PROPERTYVALUE = "%(propertyName)s - Level %(qty)s";
	public const string UI_INFOWND_REGIONJUMP = "region jump";
	public const string UI_INFOWND_RELATEDCONSTELLATIONS = "Related constellations";
	public const string UI_INFOWND_RELATEDREGIONS = "Related regions";
	public const string UI_INFOWND_RELATEDSOLARSYSTEMS = "Related solar systems";
	public const string UI_INFOWND_REQSKILLGMH = "GMH: Give me these skills";
	public const string UI_INFOWND_RESEARCHCOPYTIME = "Research Copy Time";
	public const string UI_INFOWND_RESEARCHMATERIALTIME = "Research Material Time";
	public const string UI_INFOWND_RESEARCHPRODUCTIVITYTIME = "Research Productivity Time";
	public const string UI_INFOWND_RESEARCHTECHTIME = "Research Tech Time";
	public const string UI_INFOWND_SECURITYLEVEL = "Security Level";
	public const string UI_INFOWND_SETTLEDBY = "Settled by";
	public const string UI_INFOWND_SETTLEDSYSTEMS = "Settled Systems";
	public const string UI_INFOWND_SHAREDFAC = "Shared Facilities";
	public const string UI_INFOWND_SHORTNAME = "Short Name";
	public const string UI_INFOWND_STANDINGLOSS = "standing loss";
	public const string UI_INFOWND_STARTDATE = "Start Date";
	public const string UI_INFOWND_TYPEATTRS = "Type Attributes";
	public const string UI_INFOWND_UNITSTOREFINE = "Units to Refine";
	public const string UI_INFOWND_WASTAGEFACTOR = "Wastage Factor";
	public const string UI_INFOWND_WORMHOLE_AGE1 = "This wormhole has not yet begun its natural cycle of decay and should last at least another day.";
	public const string UI_INFOWND_WORMHOLE_AGE2 = "This wormhole is beginning to decay, and probably won't last another day.";
	public const string UI_INFOWND_WORMHOLE_AGE3 = "This wormhole is reaching the end of its natural lifetime.";
	public const string UI_INFOWND_WORMHOLE_AGE4 = "This wormhole is on the verge of dissipating into the ether.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_1 = "This wormhole seems to lead into unknown parts of space.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_2 = "This wormhole seems to lead into unknown parts of space.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_3 = "This wormhole seems to lead into unknown parts of space.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_4 = "This wormhole seems to lead into dangerous unknown parts of space.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_5 = "This wormhole seems to lead into dangerous unknown parts of space.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_6 = "This wormhole seems to lead into deadly unknown parts of space.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_7 = "This wormhole seems to lead into high security space.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_8 = "This wormhole seems to lead into low security space.";
	public const string UI_INFOWND_WORMHOLE_DESTDESC_9 = "This wormhole seems to lead into null security space.";
	public const string UI_INFOWND_WORMHOLE_REMAININGMASS1 = "This wormhole has not yet had its stability significantly disrupted by ships passing through it.";
	public const string UI_INFOWND_WORMHOLE_REMAININGMASS2 = "This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet.";
	public const string UI_INFOWND_WORMHOLE_REMAININGMASS3 = "This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse.";
	public const string UI_INFOWND_YOUPERSINGLECOPY = "(You per single copy)";
	public const string UI_JUMPQUEUED_KEYEXPIRED = "%(system)s Traffic Control:  Your jump-in clearance has expired";
	public const string UI_JUMPQUEUED_KEYISSUED = "%(system)s Traffic Control:  You have been cleared for jump-in within %(interval)s";
	public const string UI_JUMPQUEUED_WAITING = "%(system)s Traffic Control:  You are #%(pos)d in queue for jump-in";
	public const string UI_LOAD_COMPILEPREFS = "Compile preferences";
	public const string UI_LOAD_DONEETTINGCHARACTERS = "Done getting characters";
	public const string UI_LOAD_DOWNLOADINGPATCH = "Downloading update";
	public const string UI_LOAD_GETTINGCHARACTERS = "Getting characters";
	public const string UI_LOAD_PATCHDOWNLOADED = "Patch downloaded";
	public const string UI_LOAD_REGISTERING = "Registering...";
	public const string UI_LOAD_SEARCHHINT = "for owner with %(name)s in its name";
	public const string UI_LOAD_SEARCHHINT2 = "for station with %(name)s in its name";
	public const string UI_LOGIN_ACCOUNTMGMT = "Account Management";
	public const string UI_LOGIN_CHECKINGSTATUS = "Checking status...";
	public const string UI_LOGIN_CHECKPATCHSTATUS = "Checking patch status...";
	public const string UI_LOGIN_CLICKCONNECTTOAUTPPATCH = "Click \"%(connect)s\" to start autopatch.";
	public const string UI_LOGIN_CONNECT = "CONNECT";
	public const string UI_LOGIN_CONNECTINGCLUSTER = "Connecting cluster";
	public const string UI_LOGIN_CREATEACCOUNT = "Create Account";
	public const string UI_LOGIN_ENTERINGINTRO = "Entering introduction";
	public const string UI_LOGIN_EULA = "EULA";
	public const string UI_LOGIN_INCOMPATIBLE = "Incompatible";
	public const string UI_LOGIN_INVALIDPORTNUMBER = "Invalid port number";
	public const string UI_LOGIN_LOGGINGIN = "Logging In";
	public const string UI_LOGIN_NEWS = "News";
	public const string UI_LOGIN_PASSWORD = "Password";
	public const string UI_LOGIN_PATCHINFO = "Patch info";
	public const string UI_LOGIN_PATCHING = "Patching";
	public const string UI_LOGIN_PATCHPROGRESS = "%(currentBytes)d%% read of %(totalBytes)d KB";
	public const string UI_LOGIN_PLAYERS = "players";
	public const string UI_LOGIN_PLEASESELECTASERVER = "Please select a server<br>If you don\'t know what server to select<br> select \"a random server\".";
	public const string UI_LOGIN_PORT = "PORT";
	public const string UI_LOGIN_SAVE_PASSWORD = "Save password";
	public const string UI_LOGIN_SCROLLTOBOTTOM = "<center>Scroll to bottom to continue";
	public const string UI_LOGIN_SELECTALTERNATIVESYSTEM = "The solar system you are located in is too heavily congested to accept your spacetime footprint.\r\n\r\nWould you like CONCORD to tow your ship to a nearby system? If you click cancel you will not be able to log in now but you can try your luck later";
	public const string UI_LOGIN_SELECTMOREALTERNATIVESYSTEM = "The solar system you selected is also too heavily congested to accept your spacetime footprint. \r\n\r\nWould you like to select another system for CONCORD to tow your ship to? If you click cancel you will not be able to log in now but you can try your luck later.";
	public const string UI_LOGIN_SELECTSERVER = "Select Server";
	public const string UI_LOGIN_SERVER = "Server";
	public const string UI_LOGIN_SERVERFAQ = "SERVER FAQ";
	public const string UI_LOGIN_SHOWINTROMOVIE = "Show introduction movie";
	public const string UI_LOGIN_SHOWINTROMOVIE2 = "Show introduction movie on next login";
	public const string UI_LOGIN_STATUS = "Server Status";
	public const string UI_LOGIN_SUPPORT = "Support";
	public const string UI_LOGIN_SYSTEMCONGESTED = "System congested";
	public const string UI_LOGIN_UNABLETOCONNECTTO = "Unable to connect to %(ip)s on port %(port)s";
	public const string UI_LOGIN_UNABLETOGETSERVERSTATUS = "Unable to get server status on other port than %(port)d";
	public const string UI_LOGIN_USERNAME = "Username";
	public const string UI_LOGIN_VERSION = "Version";
	public const string UI_LPSTORE_ACCEPT = "Accept";
	public const string UI_LPSTORE_CANNOTACCEPTHINT = "You cannot accept this offer because you don't meet all its requirements.";
	public const string UI_LPSTORE_DELETEHINT = "Delete this preset.";
	public const string UI_LPSTORE_DONTHAVEISKHINT = "This offer requires more money than you have.";
	public const string UI_LPSTORE_DONTHAVEITEMHINT = "You don't have enough items of this type in your hangar floor.";
	public const string UI_LPSTORE_DONTHAVELPSHINT = "This offer requires more Loyalty Points than you have.";
	public const string UI_LPSTORE_DONTHAVESTANDINGHINT = "This offer requires higher standings than you have.";
	public const string UI_LPSTORE_EDITFILTERS = "Edit Filters";
	public const string UI_LPSTORE_ERROREXISTINGNAME = "There is already a filter preset with that name.<br><br>If you want to change an existing preset, select it and click Overwrite.";
	public const string UI_LPSTORE_ERRORNONAME = "You need to provide a name.<br><br>Click Cancel if you don't want to create a new preset anymore. ";
	public const string UI_LPSTORE_FILTERACTIVEPRESET = "Active Preset";
	public const string UI_LPSTORE_FILTERPRESETS = "Presets";
	public const string UI_LPSTORE_FILTERREQITEMSHEADER = "Hide offers requiring items that";
	public const string UI_LPSTORE_FILTERREQITEMSILLEGAL = "Are illegal";
	public const string UI_LPSTORE_FILTERREQITEMSNOTINHANGAR = "I don't have that particular item at this hangar";
	public const string UI_LPSTORE_FILTERREQITEMSTYPE = "Hide orders not requiring any of";
	public const string UI_LPSTORE_FILTERS = "LP Store Filters";
	public const string UI_LPSTORE_ISKCOST = "ISK Cost";
	public const string UI_LPSTORE_LOADHINT = "Load the filters in the selected preset.<br><br>Both this window and the LP Store window will be refreshed with the new filters.";
	public const string UI_LPSTORE_LPCOST = "LP Cost";
	public const string UI_LPSTORE_LPS = "Loyalty Points";
	public const string UI_LPSTORE_LPSTORE = "LP Store";
	public const string UI_LPSTORE_MAXISKCOST = "Hide offers with ISK cost <b>more</b> than";
	public const string UI_LPSTORE_MAXLPCOST = "Hide offers with LP cost <b>more</b> than";
	public const string UI_LPSTORE_MAXREQSTANDING = "Hide offers with minimum standing <b>higher</b> than";
	public const string UI_LPSTORE_MINISKCOST = "Hide offers with ISK cost <b>less</b> than";
	public const string UI_LPSTORE_MINLPCOST = "Hide offers with LP cost <b>less</b> than";
	public const string UI_LPSTORE_MINREQSTANDING = "Hide offers with minimum standing <b>lower</b> than";
	public const string UI_LPSTORE_NEWHINT = "Add a new preset using the current filters.";
	public const string UI_LPSTORE_NOLPS = "You don't have any loyalty points";
	public const string UI_LPSTORE_NOMATCHINGOFFERS = "No offers matching the current filters";
	public const string UI_LPSTORE_OFFERSFILTEREDBY = "Offers Filtered By";
	public const string UI_LPSTORE_OPEN = "Open LP Store";
	public const string UI_LPSTORE_OVERWRITEHINT = "Replace this preset with the currently selected filters.";
	public const string UI_LPSTORE_PRESETAFFORDABLE = "Show Affordable Only";
	public const string UI_LPSTORE_PRESETALL = "Show All";
	public const string UI_LPSTORE_PRESETNONE = "No preset (custom filters)";
	public const string UI_LPSTORE_REQUIREDITEMS = "Required Items";
	public const string UI_LPSTORE_REQUIREDSTANDING = "Required Standing";
	public const string UI_LPSTORE_REWARD = "Reward";
	public const string UI_MARKET_ANDUP = "and up";
	public const string UI_MARKET_ASKPRICE = "Ask price";
	public const string UI_MARKET_AUTOREFRESH = "Automatically refresh market data";
	public const string UI_MARKET_BESTMATCHABLE = "Best matchable";
	public const string UI_MARKET_BESTPRICEIN = "Best price in %(where)s is:";
	public const string UI_MARKET_BESTREGIONAL = "Best regional";
	public const string UI_MARKET_BIDPRICE = "Bid price";
	public const string UI_MARKET_BROKERSFEE = "Broker's fee";
	public const string UI_MARKET_BROWSE = "browse";
	public const string UI_MARKET_BUY = "Buy";
	public const string UI_MARKET_BUYERS = "Buyers";
	public const string UI_MARKET_BUYING = "Buying";
	public const string UI_MARKET_CANNOTPLACEORDER_STATIONLESSSYSTEM = "You cannot place a remote buy order in a system without a station. <br>The market transaction subsystems require a relay point in order to operate.";
	public const string UI_MARKET_CLICKFORDETAIL = "Click for detailed market info";
	public const string UI_MARKET_CORPORDERS = "Corporation orders";
	public const string UI_MARKET_DEEPQUICKBAR = "You are about to create a folder structure that is %(num)s folders deep. Having a deep folder structure can impact the performance of the quickbar. <br><br>Are you sure you want to continue?";
	public const string UI_MARKET_DETAILS = "Details";
	public const string UI_MARKET_DONCHIANCHANNEL = "Donchian Channel";
	public const string UI_MARKET_ERROR1 = "Your current skill level only allows you to place arbitrary bids in stations";
	public const string UI_MARKET_ERROR2 = "Your current skill level only allows you to sell items while in same stations";
	public const string UI_MARKET_EXPORT = "Export";
	public const string UI_MARKET_EXPORTINFO = "<b>%(sell)s</b> sell orders and <b>%(buy)s</b> buy orders for <b>%(typename)s</b> exported to: %(filename)s";
	public const string UI_MARKET_EXPORTNODATA = "There were no buy or sell orders found.";
	public const string UI_MARKET_EXPORTTOFILE = "Export to file";
	public const string UI_MARKET_FETCHINGORDERS = "Fetching Orders";
	public const string UI_MARKET_FILTER_FOUNDMORE = "Found %(num)s more entries<br>Turn Filters Off";
	public const string UI_MARKET_FILTER_FOUNDMORE1 = "Additional entries found: %(num)s";
	public const string UI_MARKET_FILTER_FOUNDMORE2 = "Turn filters off";
	public const string UI_MARKET_FILTERS = "Filters are applied to the results";
	public const string UI_MARKET_FILTERS_APPLY_TO_DETAILS = "apply to details tab";
	public const string UI_MARKET_FILTERS_BROWSE = "Browse Filters:";
	public const string UI_MARKET_FILTERS_BUYDEV = "Buy Orders Deviation";
	public const string UI_MARKET_FILTERS_BY_CPUPOWER = "Filter by CPU and POWER";
	public const string UI_MARKET_FILTERS_BY_SKILLS = "Filter by skills";
	public const string UI_MARKET_FILTERS_BYCPUPOWER_TOOLTIP = "Only show items if the current ship can use them";
	public const string UI_MARKET_FILTERS_BYSKILLS_TOOLTIP = "Only show items the character has skills to use ";
	public const string UI_MARKET_FILTERS_DETAIL = "Detail Filters:";
	public const string UI_MARKET_FILTERS_DEV_TOOLTIP = "Range of allowed % deviation from regional average.<br><br><b>Example:</b><br>Regional average of an object = 1000 ISK<br>Selected deviation range = [-10%,20%]<br>Only orders in the price range 900 ISK to 1200 ISK will be displayed.";
	public const string UI_MARKET_FILTERS_DEV_TOOLTIP_BUY = "Range of allowed % deviation from regional average of outstanding buy orders.\r\n\r\nExample:\r\nRegional average of an object = 1000 ISK\r\nSelected deviation range = [-10%,20%]\r\nOnly orders in the price range 900 ISK to 1200 ISK will be displayed.";
	public const string UI_MARKET_FILTERS_DEV_TOOLTIP_SELL = "Range of allowed % deviation from regional average of outstanding sell orders.\r\n\r\nExample:\r\nRegional average of an object = 1000 ISK\r\nSelected deviation range = [-10%,20%]\r\nOnly orders in the price range 900 ISK to 1200 ISK will be displayed.";
	public const string UI_MARKET_FILTERS_HIGH_SEC = "Display orders in high security systems";
	public const string UI_MARKET_FILTERS_HIGHSEC_TOOLTIP = "Display orders in systems with Security Level = 0.5 - 1.0";
	public const string UI_MARKET_FILTERS_IGNOREHIGHER1 = "Ignore <b>sell orders</b> that are more than";
	public const string UI_MARKET_FILTERS_IGNOREHIGHER2 = "% above regional avg";
	public const string UI_MARKET_FILTERS_IGNORELOWER1 = "Ignore <b>buy orders</b> that are more than";
	public const string UI_MARKET_FILTERS_IGNORELOWER2 = "% below regional avg";
	public const string UI_MARKET_FILTERS_LIST = "Filters applied";
	public const string UI_MARKET_FILTERS_LOW_SEC = "Display orders in low security systems";
	public const string UI_MARKET_FILTERS_LOWSEC_TOOLTIP = "Display orders in systems with Security Level = 0.1 - 0.4";
	public const string UI_MARKET_FILTERS_NEWSKILLS = "Filter by trained skills";
	public const string UI_MARKET_FILTERS_NEWSKILLS_TOOLTIP = "Only show the skills the character doesn't already know";
	public const string UI_MARKET_FILTERS_NOHIGHSEC = "Don't show orders in high sec";
	public const string UI_MARKET_FILTERS_NOLOWSEC = "Don't show orders in low sec";
	public const string UI_MARKET_FILTERS_NOZEROSEC = "Don't show orders in zero sec";
	public const string UI_MARKET_FILTERS_QTYTIP = "Only display orders if the amount being traded is in the selected quantity range.\r\nIf the value in 'From' is higher or equal to the value in 'To', all orders above the 'From' value will be displayed.";
	public const string UI_MARKET_FILTERS_SECURITY = "Security Filters:";
	public const string UI_MARKET_FILTERS_SELLDEV = "Sell Orders Deviation";
	public const string UI_MARKET_FILTERS_TURNON = "Turn Filters on";
	public const string UI_MARKET_FILTERS_ZERO_SEC = "Display orders in zero security systems";
	public const string UI_MARKET_FILTERS_ZEROSEC_TOOLTIP = "Display orders in systems with Security Level = 0.0";
	public const string UI_MARKET_FITLERS_JUMPTIP = "Only display orders in the selected jump range.\r\nIf the value in 'From' is higher or equal to the value in 'To', all orders above the 'From' value will be displayed.";
	public const string UI_MARKET_FITLERS_PRICETIP = "Only display orders in the selected price range. \r\nIf the value in 'From' is higher or equal to the value in 'To', all orders above the 'From' value will be displayed.";
	public const string UI_MARKET_GROUPS = "Groups";
	public const string UI_MARKET_INSAMESTATION = "in same station";
	public const string UI_MARKET_INSAMESTATIONASITEMS = "in same station as these items";
	public const string UI_MARKET_INTHISSTATION = "in this station";
	public const string UI_MARKET_INTHISSYSTEM = "in this system";
	public const string UI_MARKET_JUMPAWAY = "%(jumps)i jump away.";
	public const string UI_MARKET_JUMPFROMTHISITEM = "%(jumps)s jump from this item's location";
	public const string UI_MARKET_JUMPSAWAY = "%(jumps)i jumps away.";
	public const string UI_MARKET_JUMPSFROMTHISITEM = "%(jumps)s jumps from this item's location";
	public const string UI_MARKET_LIMITEDTOJUMPS = "limited to %(jumps)s %(jump)s";
	public const string UI_MARKET_LIMITEDTOREGIONS = "limited to regions";
	public const string UI_MARKET_LIMITEDTOSOLARSYSTEMS = "limited to solar systems";
	public const string UI_MARKET_LIMITEDTOSTATIONS = "limited to stations";
	public const string UI_MARKET_MARKET = "Market";
	public const string UI_MARKET_MARKETDATA = "Market Data";
	public const string UI_MARKET_MEDIANDAYPRICE = "Median day price";
	public const string UI_MARKET_MINMAX = "Min/Max";
	public const string UI_MARKET_MISSINGSKILLLEVEL = "missing (%(skill)s level %(level)s)";
	public const string UI_MARKET_MOVING_AVG = "Moving Avg.";
	public const string UI_MARKET_MOVINGAVG20 = "Moving Avg. (20 d)";
	public const string UI_MARKET_MOVINGAVG5 = "Moving Avg. (5 d)";
	public const string UI_MARKET_MYORDERS = "My orders";
	public const string UI_MARKET_NEWBUYPRICE = "New buy price";
	public const string UI_MARKET_NEWSELLPRICE = "New sell price";
	public const string UI_MARKET_NOHISTORICDATA = "No historic data available";
	public const string UI_MARKET_NONEAVAIL = "None available";
	public const string UI_MARKET_NOORDERSFOUND = "No orders found";
	public const string UI_MARKET_NOORDERSMATCHED = "No Orders Found Matching Your Search Criteria";
	public const string UI_MARKET_NOTHINGFOUNDWITHSEARCH = "Nothing found with \"%(search)s\" in its name";
	public const string UI_MARKET_NOTYPEINQUICKBAR = "No type in quickbar";
	public const string UI_MARKET_NOTYPESELECTED = "No type selected";
	public const string UI_MARKET_NOTYPETOBUY = "You cannot place a buy order when there is no type selected";
	public const string UI_MARKET_OLDBUYPRICE = "Old buy price";
	public const string UI_MARKET_OLDSELLPRICE = "Old sell price";
	public const string UI_MARKET_PERCENTABOVE = "% above";
	public const string UI_MARKET_PERCENTBELOW = "% below";
	public const string UI_MARKET_PLEASETYPEANDSEARCH = "Type in search string and press \"Search\"";
	public const string UI_MARKET_PRICEHISTORY = "Price History";
	public const string UI_MARKET_PRICEHISTORYCHARTHINT = "Right click graph to configure filters";
	public const string UI_MARKET_QTYREMAINING = "Quantity remaining";
	public const string UI_MARKET_QUICKBAR = "quickbar";
	public const string UI_MARKET_QUICKBAR_ADDGROUPTOFOLDER = "Add Group To Quickbar Folder";
	public const string UI_MARKET_QUICKBAR_ADDGROUPTOROOT = "Add Group To Quickbar Root";
	public const string UI_MARKET_QUICKBAR_SELECTFOLDER = "Select a Folder";
	public const string UI_MARKET_RANGEFILTER = "Range Filter";
	public const string UI_MARKET_REGIONALAVG = "Regional average";
	public const string UI_MARKET_REGIONALMARKET = "regional market";
	public const string UI_MARKET_REMEMBER_SETTINGS = "Remember Settings";
	public const string UI_MARKET_RESET_QUICKBAR = "Reset Quickbar";
	public const string UI_MARKET_SALESTAX = "Sales Tax";
	public const string UI_MARKET_SEARCH = "search";
	public const string UI_MARKET_SELECTGROUPTOBROWSE = "Select group from the \"Browse\" tab on the left.";
	public const string UI_MARKET_SELECTITEM = "Select Item";
	public const string UI_MARKET_SELECTSTATION = "Select Station";
	public const string UI_MARKET_SELECTSTATIONFORREMOTEBUYORDER = "Enter partial station name for remote buy order.";
	public const string UI_MARKET_SELL = "Sell";
	public const string UI_MARKET_SELLERS = "Sellers";
	public const string UI_MARKET_SELLING = "Selling";
	public const string UI_MARKET_SHOWONLYAVAIL = "Show only available";
	public const string UI_MARKET_SKILLRANGE1 = "orders bound to the station you are currently in";
	public const string UI_MARKET_SKILLRANGE2 = "remote orders bound to stations in the same solar system that you are currently in";
	public const string UI_MARKET_SKILLRANGE3 = "remote orders bound to stations within %(jump)s jump%(s)s distance from your location";
	public const string UI_MARKET_SOLD = "Sold";
	public const string UI_MARKET_TEXT1 = "Orders Remaining: %(remaining)s out of %(maxCount)s max open %(order)s<br>Total in Escrow: %(escrow)s (additional %(totalleft)s to cover)<br>Base Broker Fee: %(feelimit)s%% of order value<br>Transaction Tax: %(acclimit)s%% of sales value";
	public const string UI_MARKET_TEXT10 = "There are no buyers for %(item)s in this %(location)s who are prepared to collect deliveries from this station.";
	public const string UI_MARKET_TEXT11 = "No one is selling %(item)s in this %(location)s at the moment.";
	public const string UI_MARKET_TEXT12 = "%(qty)s %(item)s available at this price";
	public const string UI_MARKET_TEXT13 = "No bids (immediate orders will fail)";
	public const string UI_MARKET_TEXT14 = "No matches (immediate orders will fail)";
	public const string UI_MARKET_TEXT15 = "(a minimum volume of %(min)s required)";
	public const string UI_MARKET_TEXT1_2 = "Orders Remaining: %(remaining)s out of %(maxCount)s max open %(order)s\r\nTotal in Escrow: %(escrow)s (additional %(totalleft)s to cover)\r\nBase Broker Fee: %(feelimit)s%% of order value\r\nTransaction Tax: %(acclimit)s%% of sales value\r\nSell Orders Total: %(income)s\r\nBuy Orders total: %(expenses)s";
	public const string UI_MARKET_TEXT2 = "Ask Range: limited to stations<br>Bid Range: limited to stations<br>Modification Range: limited to stations";
	public const string UI_MARKET_TEXT3 = "Ask Range: %(askText)s<br>Bid Range: %(bidText)s<br>Modification Range: %(modText)s<br>Remote Bid Range: %(visText)s";
	public const string UI_MARKET_TEXT4 = "Choose a station to relay your order";
	public const string UI_MARKET_TEXT5 = "Sell item from station:";
	public const string UI_MARKET_TEXT6 = "There is no %(type)s at %(station)s, would you like to try another station?";
	public const string UI_MARKET_TEXT7 = "Select the item you wish to be sold";
	public const string UI_MARKET_TEXT8 = "this match is in another station in this system";
	public const string UI_MARKET_TEXT9 = "this match is %(jumps)s %(jump)s away";
	public const string UI_MARKET_TOTALCHANGE = "Total change";
	public const string UI_MARKET_TRYANOTHERSTATION = "Try another station?";
	public const string UI_MARKET_UNITAVAILABLE = "Units available: %(units)s ";
	public const string UI_MARKET_UNITMATCHABLE = "unit matchable";
	public const string UI_MARKET_UNITSMATCHABLE = "units matchable";
	public const string UI_MARKET_USECORPACCOUNT = "Use corp account";
	public const string UI_MARKET_VIEWDETAILS = "View details";
	public const string UI_MENU_KEEPINRANGEFALSE = "You cannot keep %(groupName)s in a range";
	public const string UI_MENU_NODISTANCE = "No distance available";
	public const string UI_MENUHINT_BADTYPE = "You can't do that with a %s";
	public const string UI_MENUHINT_CHECKAPPROACHDIST = "You are in approach range";
	public const string UI_MENUHINT_CHECKAPPROACHDISTNOT = "You are not in approach range";
	public const string UI_MENUHINT_CHECKAUTOPILOT = "autopilot is active";
	public const string UI_MENUHINT_CHECKAUTOPILOTNOT = "autopilot is not active";
	public const string UI_MENUHINT_CHECKBEINGTARGETED = "Being targeted";
	public const string UI_MENUHINT_CHECKBEINGTARGETEDNOT = "Not being targeted";
	public const string UI_MENUHINT_CHECKBOOKMARKDEADSPACE = "Location is in deadspace";
	public const string UI_MENUHINT_CHECKBOOKMARKDEADSPACENOT = "Location is not in deadspace";
	public const string UI_MENUHINT_CHECKBOOKMARKWARPTO = "Location found in current system";
	public const string UI_MENUHINT_CHECKBOOKMARKWARPTONOT = "Location not found in current system";
	public const string UI_MENUHINT_CHECKBP = "Your are in space";
	public const string UI_MENUHINT_CHECKBPNOT = "You are not in space";
	public const string UI_MENUHINT_CHECKCANUSEGATE = "Ship allowed to use gate";
	public const string UI_MENUHINT_CHECKCANUSEGATENOT = "Ship not allowed to use gate";
	public const string UI_MENUHINT_CHECKCONFIGDIST = "You are within maximum configuration distance";
	public const string UI_MENUHINT_CHECKCONFIGDISTNOT = "You are not within maximum configuration distance";
	public const string UI_MENUHINT_CHECKDIST1000000 = "Within range";
	public const string UI_MENUHINT_CHECKDIST1000000NOT = "Not in range";
	public const string UI_MENUHINT_CHECKDRONE = "Drone is OK";
	public const string UI_MENUHINT_CHECKDRONENOT = "Drone is Incapacitated";
	public const string UI_MENUHINT_CHECKGANG = "You are in a fleet";
	public const string UI_MENUHINT_CHECKGANGNOT = "You are not in a fleet";
	public const string UI_MENUHINT_CHECKIFACTIVEBEACON = "Cynosural field active";
	public const string UI_MENUHINT_CHECKIFACTIVEBEACONNOT = "No cynosural field";
	public const string UI_MENUHINT_CHECKIFIMINSTATION = "Your are at station";
	public const string UI_MENUHINT_CHECKIFIMINSTATIONNOT = "You are not at station";
	public const string UI_MENUHINT_CHECKIFIMLEADER = "You are fleet leader";
	public const string UI_MENUHINT_CHECKIFIMLEADERNOT = "You are not fleet leader";
	public const string UI_MENUHINT_CHECKIFINHANGAR = "Item is in hangar";
	public const string UI_MENUHINT_CHECKIFINHANGARNOT = "Item is not in hangar";
	public const string UI_MENUHINT_CHECKIFINSHIPMA = "Item is in a ship maintenance array (structure)";
	public const string UI_MENUHINT_CHECKIFINSHIPMANOT = "Item is not in a ship maintenance array (structure)";
	public const string UI_MENUHINT_CHECKIFINSHIPMASHIP2 = "Item is in a ship maintenance array / not own ship (ship)";
	public const string UI_MENUHINT_CHECKIFINSHIPMASHIP2NOT = "Item is not in a ship maintenance array / is own ship (ship)";
	public const string UI_MENUHINT_CHECKIFINSPACE = "You are in space";
	public const string UI_MENUHINT_CHECKIFINSPACENOT = "You are not in space";
	public const string UI_MENUHINT_CHECKIFME = "This is you";
	public const string UI_MENUHINT_CHECKIFMEMBER = "Character is member of your fleet";
	public const string UI_MENUHINT_CHECKIFMEMBERNOT = "Character is not member of your fleet";
	public const string UI_MENUHINT_CHECKIFMENOT = "This is not you";
	public const string UI_MENUHINT_CHECKINCAPSULE = "You are in capsule";
	public const string UI_MENUHINT_CHECKINCAPSULENOT = "You are not in capsule";
	public const string UI_MENUHINT_CHECKINSPACE = "Your are in space";
	public const string UI_MENUHINT_CHECKINSPACENOT = "You are not in space";
	public const string UI_MENUHINT_CHECKINSYSTEM = "Location found in current system";
	public const string UI_MENUHINT_CHECKINSYSTEMNOT = "Location not found in current system";
	public const string UI_MENUHINT_CHECKINTARGETS = "Already targeted";
	public const string UI_MENUHINT_CHECKINTARGETSNOT = "Not in targets";
	public const string UI_MENUHINT_CHECKISMINEORCORPSORALLIANCES = "You/your corp/your alliance own this item";
	public const string UI_MENUHINT_CHECKISMINEORCORPSORALLIANCESNOT = "You/your corp/your alliance do not own this item";
	public const string UI_MENUHINT_CHECKISNPC = "Character is NPC";
	public const string UI_MENUHINT_CHECKISNPCNOT = "Character is not NPC";
	public const string UI_MENUHINT_CHECKJUMPDIST = "You are in within maximum jumping distance";
	public const string UI_MENUHINT_CHECKJUMPDISTNOT = "You are not within maximum jumping distance";
	public const string UI_MENUHINT_CHECKLOOKATDIST = "Withing looking range";
	public const string UI_MENUHINT_CHECKLOOKATDISTNOT = "Outside looking range";
	public const string UI_MENUHINT_CHECKLOOKINGATITEM = "Looking at this item";
	public const string UI_MENUHINT_CHECKLOOKINGATITEMNOT = "Not looking at this item";
	public const string UI_MENUHINT_CHECKMULTISELECTION = "Multiple items selected";
	public const string UI_MENUHINT_CHECKMULTISELECTIONNOT = "Not multiple items selected";
	public const string UI_MENUHINT_CHECKMYSHIP = "This is your ship";
	public const string UI_MENUHINT_CHECKMYSHIPNOT = "Not your ship";
	public const string UI_MENUHINT_CHECKONETWO = "There is only one jump destination";
	public const string UI_MENUHINT_CHECKONETWONOT = "There are several jump destinations";
	public const string UI_MENUHINT_CHECKRESETCAMERA = "Looking at some item";
	public const string UI_MENUHINT_CHECKRESETCAMERANOT = "Looking at your self";
	public const string UI_MENUHINT_CHECKSAMELOCATION = "Item is in same location as you";
	public const string UI_MENUHINT_CHECKSAMELOCATIONNOT = "You are not in same locaiton as the item";
	public const string UI_MENUHINT_CHECKSCOOPABLE = "Drone can be scooped";
	public const string UI_MENUHINT_CHECKSCOOPABLENOT = "Drone can not be scooped";
	public const string UI_MENUHINT_CHECKSCOOPDIST = "Drone within scoop distance";
	public const string UI_MENUHINT_CHECKSCOOPDISTNOT = "Drone outside scoop range";
	public const string UI_MENUHINT_CHECKSHIP = "This is ship";
	public const string UI_MENUHINT_CHECKSHIPNOT = "This is not ship";
	public const string UI_MENUHINT_CHECKSINGLEJUMPDEST = "There is only one jump destination";
	public const string UI_MENUHINT_CHECKSINGLEJUMPDESTNOT = "There are several jump destinations";
	public const string UI_MENUHINT_CHECKSINGLETON = "This item is singleton";
	public const string UI_MENUHINT_CHECKSINGLETONNOT = "This item is not singleton";
	public const string UI_MENUHINT_CHECKSPACEPIG = "This is an Agent";
	public const string UI_MENUHINT_CHECKSPACEPIGNOT = "This is not an Agent";
	public const string UI_MENUHINT_CHECKSTARGATE = "This is stargate";
	public const string UI_MENUHINT_CHECKSTARGATENOT = "This is not stargate";
	public const string UI_MENUHINT_CHECKSTATION = "This is station";
	public const string UI_MENUHINT_CHECKSTATIONNOT = "This is not station";
	public const string UI_MENUHINT_CHECKTARGETINGRANGE = "Within targeting range";
	public const string UI_MENUHINT_CHECKTARGETINGRANGENOT = "Not in targeting range";
	public const string UI_MENUHINT_CHECKTRANSFERDIST = "You are within maximum transfer distance";
	public const string UI_MENUHINT_CHECKTRANSFERDISTNOT = "You are not within maximum transfer distance";
	public const string UI_MENUHINT_CHECKWARPACTIVE = "You are in warp";
	public const string UI_MENUHINT_CHECKWARPACTIVENOT = "You are not in warp";
	public const string UI_MENUHINT_CHECKWARPDIST = "You are in warp range";
	public const string UI_MENUHINT_CHECKWARPDISTNOT = "You are not in warp range";
	public const string UI_MENUHINT_CHECKWARPGATE = "This is acceleration gate";
	public const string UI_MENUHINT_CHECKWARPGATENOT = "This is not acceleration gate";
	public const string UI_MENUHINT_CHECKWORMHOLEDIST = "You are close enough to enter";
	public const string UI_MENUHINT_CHECKWORMHOLEDISTNOT = "You are not close enough to enter";
	public const string UI_MENUHINT_CONTROLDRONE = "You control this drone";
	public const string UI_MENUHINT_DONTCONTROLDRONE = "You don't control this drone";
	public const string UI_MENUHINT_DONTOWNDRONE = "You don't own this drone";
	public const string UI_MENUHINT_INGANG = "You are in a gang";
	public const string UI_MENUHINT_NOTINGANG = "You are not in a gang";
	public const string UI_MENUHINT_OWNDRONE = "You own this drone";
	public const string UI_MENUHINT_PILOTINSHIP = "There is already pilot in this ship";
	public const string UI_MENUHINT_THISIS = "This is";
	public const string UI_MENUHINT_THISISNOT = "This is not";
	public const string UI_OPTIONAL_UPGRADE = "Optional Upgrade";
	public const string UI_OPTIONAL_UPGRADE_AVAILABLE = "There is an optional upgrade available";
	public const string UI_PETITION_LOSEINFO = "You will lose any information you have entered.";
	public const string UI_PETITION_MUSTSEARCH = "You MUST hit SEARCH to confirm the selection";
	public const string UI_PETITION_NARROWSEARCH = "Too many results may have been generated. Only first 25 will be used. \r\nPlease narrow your search if you do not find what you are looking for. ";
	public const string UI_PETITION_PETCREATED = "Petition has been created successfully.";
	public const string UI_PETITION_PETITIONTEXT = "Petition text";
	public const string UI_PETITION_RATING_EDITTIME = "You can change this rating until: ";
	public const string UI_PETITION_SELECT_PARENT_CATEGORY = "Please select category group";
	public const string UI_PETITION_SELECTAGENT = "Please select agent";
	public const string UI_PETITION_SELECTCHARACTER = "Please select character";
	public const string UI_PETITION_SELECTGROUP = "Please select group above";
	public const string UI_PETITION_SELECTOS = "Please select operating system";
	public const string UI_RMR_ACCEPTQUOTE = "Accept Quote?";
	public const string UI_RMR_ACTIVITY = "Activity";
	public const string UI_RMR_ALL = "All";
	public const string UI_RMR_ALLACTIVITIES = "All activities";
	public const string UI_RMR_ALLOWALLIANCEMEMBERUSAGE = "Allow Alliance Member usage";
	public const string UI_RMR_ALLOWBYSTANDINGRANGE = "Allow By Standing range";
	public const string UI_RMR_ALLOWCORPMEMBERUSAGE = "Allow Corporation Member usage";
	public const string UI_RMR_ALLOWSECURITYRANGE = "Allow By Security range";
	public const string UI_RMR_ANYACTIVESTATE = "Any Active state";
	public const string UI_RMR_ASSEMBLY_LINE_IN_SHIP = "The assembly line you have selected is your ship. It can only use materials, blueprints etc which are located on the floor of you cargo bay.";
	public const string UI_RMR_ASSEMBLYARRAYS = "Assembly Arrays";
	public const string UI_RMR_BADSTANDINGSURCHARGE = "Bad standing surcharge %";
	public const string UI_RMR_BASE_ITEM = "Base Item";
	public const string UI_RMR_BLUEPRINTS = "Blueprints";
	public const string UI_RMR_CALCULATINGQUOTE = "Calculating Quote";
	public const string UI_RMR_CANCELLINGINSTALLATION = "Cancelling Installation";
	public const string UI_RMR_CANCELLINGJOBS = "Cancelling Jobs";
	public const string UI_RMR_CANCELLINGQUOTE = "Cancelling Quote";
	public const string UI_RMR_COMPLETINGINSTALLATION = "Completing Installation";
	public const string UI_RMR_COMPLETINGJOBS = "Completing Jobs";
	public const string UI_RMR_COMPLETINGJOBSOFTOTAL = "Completing job %(jobs)s of %(total)s";
	public const string UI_RMR_COMPONENTTYPE = "Type";
	public const string UI_RMR_COPIES = "Copies";
	public const string UI_RMR_COPYING = "Copying";
	public const string UI_RMR_CORPBLUEPRINTS = "Corp Blueprints";
	public const string UI_RMR_COSTPERHOUR = "Cost per hour";
	public const string UI_RMR_CURRBLUEPRINTLOCATION = "Current Blueprint Location";
	public const string UI_RMR_DAMAGEPERJOB = "Dmg/Job";
	public const string UI_RMR_DECRYPTOR = "Decryptor";
	public const string UI_RMR_DELIVER = "Deliver";
	public const string UI_RMR_DELIVERED = "Delivered";
	public const string UI_RMR_DIVISION = "Division";
	public const string UI_RMR_DUBLICATING = "Duplicating";
	public const string UI_RMR_ENDDATE = "End date";
	public const string UI_RMR_ENDME = "End. M.E.";
	public const string UI_RMR_ENDPE = "End P.E.";
	public const string UI_RMR_EXTRAMATERIAL = "Extra Material";
	public const string UI_RMR_FAILED = "Failed";
	public const string UI_RMR_FAILEDTOGETDATA = "Failed to get data";
	public const string UI_RMR_FETCHINGDATA = "Fetching Data";
	public const string UI_RMR_FETCHINGINSTALLATIONS = "Fetching installations";
	public const string UI_RMR_GETTINGQUOTEFROMINSTALLATION = "Getting Quote From Installation";
	public const string UI_RMR_GOODSTANDINGDISCOUNT = "Good standing discount %";
	public const string UI_RMR_INPROGRESS = "In progress";
	public const string UI_RMR_INPUTLOCATION = "Input Location";
	public const string UI_RMR_INPUTOUTPUT = "Input/Output";
	public const string UI_RMR_INSTALLATION = "Installation";
	public const string UI_RMR_INSTALLATIONS = "Installations";
	public const string UI_RMR_INSTALLATIONTYPE = "Installation type";
	public const string UI_RMR_INSTALLCOST = "Install cost";
	public const string UI_RMR_INSTALLDATE = "Install date";
	public const string UI_RMR_INSTALLER = "Installer";
	public const string UI_RMR_INSTALLINGJOB = "Installing Job";
	public const string UI_RMR_INSTALLINGJOBHINT = "Installing your job in the current installation";
	public const string UI_RMR_INSTALLME = "Install M.E.";
	public const string UI_RMR_INSTALLPE = "Install P.E.";
	public const string UI_RMR_INVENTION = "Invention";
	public const string UI_RMR_INVENTIONRESULT1 = "This job was so easy you feel you could do it again in your sleep.";
	public const string UI_RMR_INVENTIONRESULT10 = "This job requires lot of diligence and hard work on your part if you want to succeed.";
	public const string UI_RMR_INVENTIONRESULT11 = "You feel a bit out of your league, succeeding this job requires a fair bit of luck.";
	public const string UI_RMR_INVENTIONRESULT12 = "You never saw the light, this job is almost impossible for you to complete.";
	public const string UI_RMR_INVENTIONRESULT2 = "You have a good feeling this job is perfectly suited to someone of your talents.";
	public const string UI_RMR_INVENTIONRESULT3 = "Completing this job was fairly comfortable for you and didn't tax your talents too much.";
	public const string UI_RMR_INVENTIONRESULT4 = "You're happy with your success, for succeeding this job was far from certain.";
	public const string UI_RMR_INVENTIONRESULT5 = "You succeeded, but you have a nagging feeling that you can't count on it every time.";
	public const string UI_RMR_INVENTIONRESULT6 = "Despite valiant efforts you failed the job with success at your fingertips.";
	public const string UI_RMR_INVENTIONRESULT7 = "You've got a good feel for this job, even if nothing of value came out of it this time.";
	public const string UI_RMR_INVENTIONRESULT8 = "Although you have a firm understanding of the basics of this job you were never close to a solution.";
	public const string UI_RMR_INVENTIONRESULT9 = "This is far from an impossible job, but one that might require a few tries before succeeding.";
	public const string UI_RMR_JOBS = "Jobs";
	public const string UI_RMR_LICENCEDRUNS = "Licenced runs";
	public const string UI_RMR_LIMITEDTOJUMPS = "limited to %(jumps)s %(jump)s";
	public const string UI_RMR_LIMITEDTOREGIONS = "limited to regions";
	public const string UI_RMR_LIMITEDTOSOLARSYSTEMS = "limited to solar systems";
	public const string UI_RMR_LIMITEDTOSTATIONS = "limited to stations";
	public const string UI_RMR_MANAGEASSEMBLYLINES = "Manage AssemblyLines";
	public const string UI_RMR_MANUFACTURING = "Manufacturing";
	public const string UI_RMR_MATERIALMULTIPL1 = "Material multiplier (assembly line & item)";
	public const string UI_RMR_MATERIALMULTIPL2 = "Material multiplier (skill based)";
	public const string UI_RMR_MATERIALMULTIPLIER = "Material multiplier";
	public const string UI_RMR_MATERIALRESEARCH = "Material Research";
	public const string UI_RMR_MAXCHARACTERSECURITY = "Max. Character security";
	public const string UI_RMR_MAXCORPORATIONSECURITY = "Max. Corporation security";
	public const string UI_RMR_MAXMANUFACTURINGJOBS = "Max. Manufacturing Jobs";
	public const string UI_RMR_MAXRANGE = "%(location)s - Out of range. Max access range is: %(maxRange)s";
	public const string UI_RMR_MAXRESEARCHJOBS = "Max. Research Jobs";
	public const string UI_RMR_MINCHARACTERSECURITY = "Min. Character security";
	public const string UI_RMR_MINCORPORATIONSECURITY = "Min. Corporation security";
	public const string UI_RMR_MINSTANDING = "Min. standing";
	public const string UI_RMR_MISSINGMATERIALORSKILL = "One or more materials or skills are missing";
	public const string UI_RMR_ML = "Ml";
	public const string UI_RMR_MLLEVELS = "M.L. +";
	public const string UI_RMR_MOBILELABS = "Mobile Laboratories";
	public const string UI_RMR_MYBLUEPRINTS = "My Blueprints";
	public const string UI_RMR_NEEDFACTORYMANAGERROLE = "You do not possess the role \\\"Factory Manager\\\" or equivalent, which is needed to install a job into the type of assembly line you are trying to use.";
	public const string UI_RMR_NEEDROLE_FACTORYMANAGER = "You do not possess the role \\\"Factory Manager\\\" or equivalent, which is needed to install a job into the type of assembly line you are trying to use.";
	public const string UI_RMR_NEEDROLE_RENTFACTORY = "You do not possess the role Rent Factory Slot or equivalent, which is needed to rent the type of assembly line you are trying to use.";
	public const string UI_RMR_NEEDROLE_RENTRESEARCH = "You do not possess the role Rent Research Slot or equivalent, which is needed to rent the type of assembly line you are trying to use.";
	public const string UI_RMR_NEXTFREETIME = "Next free time";
	public const string UI_RMR_NOQUOTEFOUND = "No materials required";
	public const string UI_RMR_NUM_BLUEPRINT = "%(num)s Blueprint";
	public const string UI_RMR_NUM_BLUEPRINTS = "%(num)s Blueprints";
	public const string UI_RMR_ORIGINALS = "Originals";
	public const string UI_RMR_OUTPUTLOCATION = "Output Location";
	public const string UI_RMR_OUTPUTTYPE = "Output Type";
	public const string UI_RMR_PARAMETERS = "Parameters";
	public const string UI_RMR_PENDING = "Pending";
	public const string UI_RMR_PICKONEASSEMBLYLINE = "Pick one assembly line";
	public const string UI_RMR_PICKONEINSTALLATION = "Pick one installation";
	public const string UI_RMR_PL = "Pl";
	public const string UI_RMR_PLLEVELS = "P.L. +";
	public const string UI_RMR_PRODCATEGORY = "Prod. category";
	public const string UI_RMR_PRODGROUP = "Prod. group";
	public const string UI_RMR_PRODUCABLECATEGS = "Producible Categories";
	public const string UI_RMR_PRODUCABLEGROUPS = "Producible Groups";
	public const string UI_RMR_PRODUCTIONLIMIT = "Max Runs per Blueprint Copy";
	public const string UI_RMR_PRODUCTIONRUNS = "Production Runs";
	public const string UI_RMR_PRODUCTIONSTARTTIME = "Production Start Time";
	public const string UI_RMR_PRODUCTIONTIME = "Production Time";
	public const string UI_RMR_QUANTITYLEVEL = "Qty/Lvl";
	public const string UI_RMR_QUOTENOTACCEPTED = "Quote not accepted";
	public const string UI_RMR_RAWMATERIAL = "Raw Material";
	public const string UI_RMR_READY = "Ready";
	public const string UI_RMR_REMOTEMANUFACTURING = "Remote Manufacturing";
	public const string UI_RMR_REMOTERESEARCH = "Remote Research";
	public const string UI_RMR_REQUIREMENT = "Requirement";
	public const string UI_RMR_RESTRICTIONMASK = "Restriction Mask";
	public const string UI_RMR_RESTRICTIONMASKS = "Restriction Masks";
	public const string UI_RMR_REVERSEENGINEERING = "Reverse Engineering";
	public const string UI_RMR_SCIENCEANDINDUSTRY = "Science & Industry";
	public const string UI_RMR_SCIENCEANDINDUSTRYPICKBP = "Science & Industry - Pick blueprint";
	public const string UI_RMR_SCIENCEANDINDUSTRYPICKINST = "Science & Industry - Pick Installation";
	public const string UI_RMR_SELECTASSEMBLYLINEABOVE = "Select Assembly Line above...";
	public const string UI_RMR_SELECTBASEITEM = "Select Base Item (optional)";
	public const string UI_RMR_SELECTBASEITEM_NOTFOUND = "No Base Item found";
	public const string UI_RMR_SELECTDECRYPTOR = "Select Decryptor (Optional)";
	public const string UI_RMR_SELECTDECRYPTOR_NOTFOUND = "No Decryptors found";
	public const string UI_RMR_SELECTDECRYPTORREQUIRED = "Select Decryptor (Required)";
	public const string UI_RMR_SETTINGS_INPUTOUTPUT = "Input/Output Settings";
	public const string UI_RMR_SETTINGSBYBLUEPRINTLOCATION = "Defined By Blueprint Hangar Location";
	public const string UI_RMR_SETTINGSBYUSERDEFINITION = "Defined By User";
	public const string UI_RMR_SHOWASSEMBLYLINESACT = "Show Assemblylines that:";
	public const string UI_RMR_SHOWLESSOPTIONS = "Show fewer options";
	public const string UI_RMR_SHOWMOREOPTIONS = "Show More options";
	public const string UI_RMR_TECHNOLOGY = "Technology";
	public const string UI_RMR_TEXT1 = "On applying filters, the total blueprint count will still show the total amount in that station. (results are cached for 5 minutes)";
	public const string UI_RMR_TEXT10 = "The filters you applied returned no results";
	public const string UI_RMR_TEXT2 = "No corporation blueprints found in the region \"%(location)s\"";
	public const string UI_RMR_TEXT3 = "No blueprints found in the region \"%(location)s\"";
	public const string UI_RMR_TEXT4 = "Click \"Get Jobs\" to fetch jobs with current filters";
	public const string UI_RMR_TEXT5 = "There are no jobs installed matching the filters you have set";
	public const string UI_RMR_TEXT6 = "There are no jobs installed";
	public const string UI_RMR_TEXT7 = "No installations found using the filters set";
	public const string UI_RMR_TEXT8 = "Pick an installation from the list above...";
	public const string UI_RMR_TEXT9 = "You do not have any blueprints in the region \"%(location)s\"";
	public const string UI_RMR_TIMEEFFICIENCYRESEARCH = "Time Efficiency Research";
	public const string UI_RMR_TIMEMULTIPL1 = "Time multiplier (assembly line & item)";
	public const string UI_RMR_TIMEMULTIPL2 = "Time multiplier (skill based)";
	public const string UI_RMR_TIMEMULTIPLIER = "Time multiplier";
	public const string UI_RMR_TOGGLEFULLLIST = "Toggle Full List";
	public const string UI_RMR_TOTALCOST = "Total cost";
	public const string UI_RMR_TTC = "TTC";
	public const string UI_RMR_UNITOFTYPE = "1 unit of %(type)s";
	public const string UI_RMR_UNITSOFTYPE = "%(num)s units of %(type)s";
	public const string UI_RMR_UNKNOWNACTIVITYID = "Unknown %(id)s";
	public const string UI_RMR_UPDATEASSEMBLYLINESETTINGS = "Update AssemblyLine Settings";
	public const string UI_RMR_USAGECOST = "Usage cost";
	public const string UI_RMR_WASTE = "Waste";
	public const string UI_RMR_WASTEMATERIAL = "Waste Material";
	public const string UI_RUNNING_AN_OPTIONAL_UPGRADE = "Your client is running an optional upgrade.";
	public const string UI_SHADER_MODEL_ERROR = "Your computer does not meet the minimum requirements for EVE. You need to have a graphics card that supports Shader Model 2 or higher.";
	public const string UI_SHARED_28DAYSCONFIRM_CDKEY = "You are an CD KEY user. Applying this Game Time will add <b>%(numdays)s</b> days to your account. Your account will therefore expire at <b>%(dt)s</b>.";
	public const string UI_SHARED_28DAYSCONFIRM_ETC = "You are an ETC user. Applying this Game Time will add <b>%(numdays)s</b> days to your account. Your account will therefore expire at <b>%(dt)s</b>.";
	public const string UI_SHARED_28DAYSCONFIRM_PBC = "You are a PayByCash user. Applying this Game Time will add <b>%(numdays)s</b> days to your account. Your account will therefore expire at <b>%(dt)s</b>.";
	public const string UI_SHARED_28DAYSCONFIRM_TRIAL = "You are currently using a trial account. Your account will now be converted to an <b>EVE Time Code</b> account. \r\nApplying this Game Time will add <b>%(numdays)s</b> days to your account. Your account will therefore expire at <b>%(dt)s</b>.\r\n<br>\r\nNote: In order to activate your full account you will have to log out and back in once the transaction is completed.";
	public const string UI_SHARED_28DAYSRECEIPT_CDKEY = "You have successfully added <b>%(numdays)s</b> to your CD KEY account. Your current subscription will expire at <b>%(dt)s</b>.";
	public const string UI_SHARED_28DAYSRECEIPT_ETC = "You have successfully added <b>%(numdays)s</b> to your EVE Time Code (ETC) account. Your current subscription will expire at <b>%(dt)s</b>.";
	public const string UI_SHARED_28DAYSRECEIPT_PBC = "You have successfully added <b>%(numdays)s</b> to your PayByCash account. Your current subscription will expire at <b>%(dt)s</b>.";
	public const string UI_SHARED_28DAYSRECEIPT_TRIAL = "You have successfully added <b>%(numdays)s</b> to your account and converted your user account into an ETC account. Your current subscription will expire at <b>%(dt)s</b>.\r\n<br>\r\n<b>Note: You will have to log out and back in in order to take advantage of your upgraded account.</b>";
	public const string UI_SHARED_ACCEPTINGCOURIERMISSION = "Accepting courier mission";
	public const string UI_SHARED_ACCESSPASSWORDREQUIRED = "Access Password Required";
	public const string UI_SHARED_ACTIVATIONTIMEROFF = "Hide Activation Timers";
	public const string UI_SHARED_ACTIVATIONTIMERON = "Show Activation Timers";
	public const string UI_SHARED_ACTIVECRYSTALCONTAINER = "Active Crystal";
	public const string UI_SHARED_ADDLINKHINT = "Add Link<br>(mark first)";
	public const string UI_SHARED_ADDTHISMESSAGEASCOMMENT = "Add this message as a comment";
	public const string UI_SHARED_AGENTISREQUESTING = "The agent is requesting the following as payment for the item";
	public const string UI_SHARED_AGENTMISSIONS = "Agent Missions";
	public const string UI_SHARED_ALLAGENTS = "All agents";
	public const string UI_SHARED_ALLBUDDIES = "All buddies";
	public const string UI_SHARED_ALLIANCE_TICKER = "Alliance Ticker";
	public const string UI_SHARED_ALLITEMS = "All items";
	public const string UI_SHARED_AMMOSIZECONSTRAINT = "Ammo Size Constraints";
	public const string UI_SHARED_AMMUNITIONCONTAINER = "Ammunition";
	public const string UI_SHARED_AMOUNTREMAINING = "%(amount)s Remaining";
	public const string UI_SHARED_ASSAMBLYARRAYCONTAINER = "Assembly Array";
	public const string UI_SHARED_ATSTATION = "at a station";
	public const string UI_SHARED_AUDITLOGSECCONTAINER = "Audit Log Secure Container Audit Log";
	public const string UI_SHARED_BASEPOINTS = "%d Base Point(s)";
	public const string UI_SHARED_BOOKMARKID = "BookmarkID";
	public const string UI_SHARED_BROWSER = "Browser";
	public const string UI_SHARED_BROWSERBACK = "Back";
	public const string UI_SHARED_BROWSERBACKTO = "Back to";
	public const string UI_SHARED_BROWSERFORWARD = "Forward";
	public const string UI_SHARED_BROWSERFORWARDTO = "Forward to";
	public const string UI_SHARED_BROWSERGOHOME = "Go Home";
	public const string UI_SHARED_BROWSERHOME = "Home";
	public const string UI_SHARED_BROWSERHTMLSOURCEOF = "HTML Source of";
	public const string UI_SHARED_BROWSERNOHOMEPAGE = "No homepage set";
	public const string UI_SHARED_BROWSERRELOAD = "Reload";
	public const string UI_SHARED_BROWSERSTOP = "Stop";
	public const string UI_SHARED_BROWSERVIEW = "View";
	public const string UI_SHARED_BUTTON = "Button";
	public const string UI_SHARED_BUTTONS = "Buttons";
	public const string UI_SHARED_CACHEDFOR5MIN = "This information only updates every 5 minutes.";
	public const string UI_SHARED_CANNOTPOSTPETITION1 = "You can only have one active petition in each category at a time.";
	public const string UI_SHARED_CANNOTPOSTPETITION2 = "This user has already exceeded the number of \"Stuck\" petitions that can be open at a time.";
	public const string UI_SHARED_CANNOTPOSTPETITION3 = "No character selected";
	public const string UI_SHARED_CANNOTPOSTPETITION4 = "Invalid character";
	public const string UI_SHARED_CANNOTPOSTPETITION5 = "Too many characters in description field.";
	public const string UI_SHARED_CANNOTPOSTPETITION6 = "The amount of open petitions for this user has already been reached.";
	public const string UI_SHARED_CANNOTPOSTPETITION7 = "The maximum amount of open petitions from this email address has already been reached. ";
	public const string UI_SHARED_CANNOTSAVEUNASSIGNEDPOINTS = "Cannot save due to unassigned points";
	public const string UI_SHARED_CARGOVIEW = "View";
	public const string UI_SHARED_CERT_APPLYFORALL = "Claim all certificates";
	public const string UI_SHARED_CERT_AWARDED = "You have been awarded the following certificates:";
	public const string UI_SHARED_CERT_AWARDEDALL = "Certificates awarded: %(numCert)s";
	public const string UI_SHARED_CERT_AWARDEDHEADER = "Certificates awarded";
	public const string UI_SHARED_CERT_AWARDEDNONE = "You don't qualify for any certificates at this time";
	public const string UI_SHARED_CERT_AWARDING = "Awarding Certificates";
	public const string UI_SHARED_CERT_COLLECTING = "Collecting Certificates";
	public const string UI_SHARED_CERT_CURRENTLEVEL = "Current: %(currentLevel)s";
	public const string UI_SHARED_CERT_GRANTINGALL = "Granting Certificates";
	public const string UI_SHARED_CERT_NOCERTSREQ = "No certificate requirements";
	public const string UI_SHARED_CERT_NOSKILLSREQ = "No skill requirements";
	public const string UI_SHARED_CERT_RECOMMENDED = "Recommended";
	public const string UI_SHARED_CERT_RECOMMENDEDFOR = "Recommended For";
	public const string UI_SHARED_CERT_REQUESTING = "Requesting Certificates";
	public const string UI_SHARED_CERT_SETVISIBILITY = "Set visibility to %(visibility)s";
	public const string UI_SHARED_CERT_SETVISIBILITY_ALL = "Set visibility of all certificates to %(visibility)s";
	public const string UI_SHARED_CERT_SHOWALLPREREQ = "Only show certificates I can claim now";
	public const string UI_SHARED_CERT_SHOWCURRENT = "Only show my current certificates";
	public const string UI_SHARED_CERT_SHOWOWNPREREQ = "Only show certificates I have at least one prerequisite for";
	public const string UI_SHARED_CERT_VERIFYCRITERIA = "Verifying Criteria";
	public const string UI_SHARED_CERTCAT1 = "Fitting";
	public const string UI_SHARED_CERTCAT3 = "Core";
	public const string UI_SHARED_CERTGRADE1 = "Basic";
	public const string UI_SHARED_CERTGRADE2 = "Standard";
	public const string UI_SHARED_CERTGRADE3 = "Improved";
	public const string UI_SHARED_CERTGRADE4 = "Advanced";
	public const string UI_SHARED_CERTGRADE5 = "Elite";
	public const string UI_SHARED_CERTHINT1 = "Have the certificate";
	public const string UI_SHARED_CERTHINT2 = "Have at least one of the prerequisites";
	public const string UI_SHARED_CERTHINT3 = "Don't have any of the prerequisites";
	public const string UI_SHARED_CERTHINT4 = "Have all of the prerequisites";
	public const string UI_SHARED_CERTIFICATES = "Certificates";
	public const string UI_SHARED_CERTIFICATES2 = "CERTIFICATES";
	public const string UI_SHARED_CERTLEVEL = "Level %(level)s";
	public const string UI_SHARED_CERTNOFOUND = "No Certificates Found";
	public const string UI_SHARED_CERTPLANNER = "Certification Planner";
	public const string UI_SHARED_CERTPREREQ = "Prerequisites";
	public const string UI_SHARED_CHANGESSAVEDIMMEDIATELY = "Changes will be saved immediately";
	public const string UI_SHARED_CHANNEL = "Channel";
	public const string UI_SHARED_CHANNELACCEPTANDADDTO = "Accept the invitation and add %(name)s to my personal addressbook";
	public const string UI_SHARED_CHANNELACCEPTINV = "Accept the invitation";
	public const string UI_SHARED_CHANNELACCESSALLOWED = "Channel default access set to Allowed by %(name)s. This channel will now only reject people on the blocked list.";
	public const string UI_SHARED_CHANNELACCESSALLOWEDSP = "Channel default access set to Allowed (Speaker only) by %(name)s. This channel will now only reject people on the blocked list,";
	public const string UI_SHARED_CHANNELACCESSBLOCKED = "Channel default access set to Blocked by %(name)s. This channel will now only accept people on the allowed list.";
	public const string UI_SHARED_CHANNELACCESSMODERATED = "Channel default access set to Moderated by %(name)s. This channel is now effectively running in moderated mode.";
	public const string UI_SHARED_CHANNELADDTOALLOWED = "Add to allowed list";
	public const string UI_SHARED_CHANNELADDTOBLOCKED = "Add to blocked list";
	public const string UI_SHARED_CHANNELADDTOOPERATOR = "Add to operators list";
	public const string UI_SHARED_CHANNELALLOWED = "Allowed";
	public const string UI_SHARED_CHANNELBLOCKED = "Blocked";
	public const string UI_SHARED_CHANNELBLOCKINVFROM = "Block all invitations from %(name)s";
	public const string UI_SHARED_CHANNELBLOCKTHISPERS = "Block this person";
	public const string UI_SHARED_CHANNELCHANGEDTO = "Channel changed to";
	public const string UI_SHARED_CHANNELCHANGEDTO_WORM = "Subspace communication beacon unreachable. Channel list unavailable.";
	public const string UI_SHARED_CHANNELCHANGENAME = "Channel name changed to: \"%(name)s\" by %(changername)s.";
	public const string UI_SHARED_CHANNELCHATINVITE = "Chat Invite";
	public const string UI_SHARED_CHANNELCONFIGURATION = "Channel Configuration";
	public const string UI_SHARED_CHANNELCPSACHARGE = "CSPA Charge";
	public const string UI_SHARED_CHANNELCPSACHARGENOTEXCEED = "CSPA charge cannot exceed 1.000.000.000 ISK";
	public const string UI_SHARED_CHANNELCPSACHARGENOTEXCEED2 = "CSPA charge cannot exceed %(value)s ISK";
	public const string UI_SHARED_CHANNELCPSACHARGENOTNEG = "CSPA charge cannot be negative";
	public const string UI_SHARED_CHANNELCPSACHARGEPOSITIVE = "CSPA charge should be a positive integer, or 0.";
	public const string UI_SHARED_CHANNELCSPA = "CSPA Controlled Messaging";
	public const string UI_SHARED_CHANNELDEFACCESS = "Default Access";
	public const string UI_SHARED_CHANNELEFFECTIVEUNTIL = "Effective until %(date)s";
	public const string UI_SHARED_CHANNELERROR1 = "The specified address is not a characterID.";
	public const string UI_SHARED_CHANNELERROR2 = "You can only chat with player characters.";
	public const string UI_SHARED_CHANNELERROR3 = "You are not able to speak on this channel. Either it is running in Moderated mode, or you have been gagged.";
	public const string UI_SHARED_CHANNELHINT1 = "This channel does not provide a recent speaker list";
	public const string UI_SHARED_CHANNELHINT10 = "You already have %(name)s as a buddy";
	public const string UI_SHARED_CHANNELHINT11 = "%(name)s isn't your buddy";
	public const string UI_SHARED_CHANNELHINT12 = "Delayed Mode member list management engaged by %(name)s. This channel's member list will henceforth be updated in a delayed fashion, allowing for an unlimited member count.";
	public const string UI_SHARED_CHANNELHINT13 = "Immediate Mode member list management engaged by %(name)s. This channel's member list will henceforth be updated in an immediate fashion. The maximum member count will however be limited to %(num)d.";
	public const string UI_SHARED_CHANNELHINT14 = "%(name)s is inviting you to a conversation but %(heshe)s is not in your personal addressbook. What would you like to do about it?";
	public const string UI_SHARED_CHANNELHINT15 = "Access control information already exists for %(name)s. Please modify or remove it.";
	public const string UI_SHARED_CHANNELHINT16 = "To mute someone use the right-mouse-menu on his entry in the member list.";
	public const string UI_SHARED_CHANNELHINT17 = "Hide member list";
	public const string UI_SHARED_CHANNELHINT18 = "Member List (Recent Speakers). Please note that this channel uses 'Recent Speakers' member list tracking. This implies that announcements regarding join or leave events are made and the member list is updated automatically. The channel however only tracks the member announcements made in the last 15 minutes";
	public const string UI_SHARED_CHANNELHINT2 = "This channel does not provide a member list";
	public const string UI_SHARED_CHANNELHINT3 = "Member List (Delayed). Please note that this channel uses 'Delayed Mode' member list tracking. This implies that announcements regarding join or leave events are not made and the member list is updated at most once every five minutes.";
	public const string UI_SHARED_CHANNELHINT4 = "Member List (Immediate). Please note that this channel uses 'Immediate Mode' member list tracking. This implies that announcements regarding join or leave events are made and the member list is updated automatically. The channel is however subject to member count limitations. ";
	public const string UI_SHARED_CHANNELHINT5 = "You are not able to speak on this channel";
	public const string UI_SHARED_CHANNELHINT6 = "The voices in your head won't let you block yourself.";
	public const string UI_SHARED_CHANNELHINT7 = "You cannot block agents";
	public const string UI_SHARED_CHANNELHINT8 = "You already have %(name)s blocked";
	public const string UI_SHARED_CHANNELHINT9 = "Although you are indeed swell, you cannot add yourself to the buddy list";
	public const string UI_SHARED_CHANNELINVITATIONFROM = "Chat Invitation from %(name)s";
	public const string UI_SHARED_CHANNELKICKMSG = "%(name)s was kicked from the channel by %(kickername)s. %(details)s";
	public const string UI_SHARED_CHANNELLANGUAGERESTRICTION = "Language Restriction";
	public const string UI_SHARED_CHANNELLANGUAGERESTRICTION_OFF = "Any Language";
	public const string UI_SHARED_CHANNELLANGUAGERESTRICTION_ON = "English Only";
	public const string UI_SHARED_CHANNELLANGUAGERESTRICTIONCLEARED = "Channel Language Restriction Removed by %(changername)s";
	public const string UI_SHARED_CHANNELLANGUAGERESTRICTIONSET = "Channel Language Restriction Enabled by %(changername)s";
	public const string UI_SHARED_CHANNELMAILLIST = "Mailing List Configuration";
	public const string UI_SHARED_CHANNELMAILLISTNAME = "Mailing List Name";
	public const string UI_SHARED_CHANNELMEMBERLIST = "Member List";
	public const string UI_SHARED_CHANNELMODERATED = "Moderated";
	public const string UI_SHARED_CHANNELMOTD = "Channel MOTD";
	public const string UI_SHARED_CHANNELMOTDCHANGE = "Channel MOTD changed to \"%(name)s\" by %(changername)s";
	public const string UI_SHARED_CHANNELMOTDCLEARED = "Channel MOTD cleared by %(name)s";
	public const string UI_SHARED_CHANNELMUTED = "Muted";
	public const string UI_SHARED_CHANNELMUTEDBY = "%(name)s was muted by %(byName)s.%(details)s";
	public const string UI_SHARED_CHANNELNAME = "Channel Name";
	public const string UI_SHARED_CHANNELNOTVALIDNAME = "'%(name)s' is not a valid creator for a channel.";
	public const string UI_SHARED_CHANNELOPERATORS = "Operators";
	public const string UI_SHARED_CHANNELOWNERCHANGE = "Channel owner changed from %(fname)s to %(tname)s";
	public const string UI_SHARED_CHANNELPASSWORDCHANGED = "Channel Password changed by %(name)s";
	public const string UI_SHARED_CHANNELPASSWORDCLEARED = "Channel Password cleared by %(name)s.";
	public const string UI_SHARED_CHANNELRETYPEPASSW = "Retype Password";
	public const string UI_SHARED_CHANNELS = "Channels";
	public const string UI_SHARED_CHANNELSANDMAILINGLISTS = "Channels & Mailing Lists";
	public const string UI_SHARED_CHANNELUNMUTEDBY = "%(name)s was unmuted by %(byName)s.";
	public const string UI_SHARED_CHARACTERSHEET = "Character Sheet";
	public const string UI_SHARED_CHARSHEETRESPECHINT = "You are able to change your attributes once every twelve months.";
	public const string UI_SHARED_CHARSHEETRESPECHINT_FREE = "You are currently able to change your attributes without delay. This perk is only available a limited number of times.<br><br>After your remappings are exhausted, you will be able to change your attributes once every 12 months.";
	public const string UI_SHARED_CHATALONE = "Chat (alone)";
	public const string UI_SHARED_CHATDELAYEDMODE = "Delayed Mode";
	public const string UI_SHARED_CHATIMMEDIATEMODE = "Immediate Mode (Max %(max)d users)";
	public const string UI_SHARED_CHECKALL_OFF = "Uncheck all";
	public const string UI_SHARED_CHECKALL_ON = "Check All";
	public const string UI_SHARED_CHECKS = "Checks";
	public const string UI_SHARED_CHOOSEAPPEARNCE = "Choose your appearance";
	public const string UI_SHARED_CLAIMED = "Claimed";
	public const string UI_SHARED_CLAIMEDPETITIONS = "Claimed Petitions";
	public const string UI_SHARED_CLAIMINGESCROW = "Claiming escrow";
	public const string UI_SHARED_CLEARNOTE = "Clear Note";
	public const string UI_SHARED_CLEARTEXT = "Clear Text";
	public const string UI_SHARED_CLICKFORMOREDETAIL = "(Click for more detail)";
	public const string UI_SHARED_CLICKLOADTOFETCH = "Click \"Load\" to fetch data";
	public const string UI_SHARED_CLICKTOSETATTR = "<br>Click here to set %s<br>to %s base points";
	public const string UI_SHARED_CLOSE_MAPBROWSER = "Close Map Browser";
	public const string UI_SHARED_CLOSINGCOURIERMISSION = "Closing courier mission";
	public const string UI_SHARED_CLOSINGESCROW = "Closing escrow";
	public const string UI_SHARED_CLUSTERSHUTDOWN = "Cluster Shutdown in";
	public const string UI_SHARED_CLUSTERSHUTDOWNDELAYED = "Cluster Shutdown Delayed";
	public const string UI_SHARED_COMPLETIONIMMINENT = "Completion imminent\u2026";
	public const string UI_SHARED_CONDENSEDCOMBATLOG = "Show Condensed Combat Logs";
	public const string UI_SHARED_CONFIGURATION_PASSWORD_REQUIRED = "Configuration Password Required";
	public const string UI_SHARED_CONGESTEDSINCE = "Congested since %(date)s";
	public const string UI_SHARED_CONSTELLATIONCHANNEL = "Constellation Channel";
	public const string UI_SHARED_CONSTELLATIONSOVEREIGNTY = "Const. Sovereignty";
	public const string UI_SHARED_CONVERTETC = "Convert EVE Time Code";
	public const string UI_SHARED_CONVERTINGETC = "Converting EVE Time Code...";
	public const string UI_SHARED_CORPHANGARARRAYCONTAINER = "Corporate Hangar Array";
	public const string UI_SHARED_CORPWALLET = "Corporation Wallet";
	public const string UI_SHARED_CREATE_COURIER_OR_ESCROW_CONTRACTS = "Create courier or escrow contracts.";
	public const string UI_SHARED_CREATED = "Created";
	public const string UI_SHARED_CREATEPETITIONSTEP1 = "Create a petition - step 1, select a category for your petition";
	public const string UI_SHARED_CREATEPETITIONSTEP2 = "Create a petition - step 2, enter petition text and data";
	public const string UI_SHARED_CRIMESOFYOURCORP = "Crimes of your corporation";
	public const string UI_SHARED_CRYSTALSTORAGECONTAINER = "Crystal Storage";
	public const string UI_SHARED_DATESENT = "date sent";
	public const string UI_SHARED_DED = "(DED: %(difficulty)s)";
	public const string UI_SHARED_DELETEFROM = "Delete from";
	public const string UI_SHARED_DELIVERCOURIREMPACKAGE = "Delivering courier mission package";
	public const string UI_SHARED_DETAIL = "Detail";
	public const string UI_SHARED_DISABLED = "Disabled";
	public const string UI_SHARED_DISABLEWELCOMEPAGES = "Disable all welcome pages";
	public const string UI_SHARED_DNAMODIFICATION = "Neural Remapping";
	public const string UI_SHARED_DNAMODIFICATIONTAGLINE = "Neuroplasticity treatment at its finest";
	public const string UI_SHARED_EDITLOCATION = "Edit Location";
	public const string UI_SHARED_ENABLED = "Enabled";
	public const string UI_SHARED_ENTERNOTELABEL = "Enter a note label";
	public const string UI_SHARED_ESCROWCONTENT = "Escrow content";
	public const string UI_SHARED_ESCROWFMT1 = "%(qty)s item of %(typeName)s%(original)s%(runs)s";
	public const string UI_SHARED_ESCROWFMT1S = "%(qty)s items of %(typeName)s%(original)s%(runs)s";
	public const string UI_SHARED_ESCROWHINT1 = "You are about to claim escrow which contains:";
	public const string UI_SHARED_ESCROWHINT2 = "It expires in %(exp)s and will cost you %(cost)s.";
	public const string UI_SHARED_ESCROWHINT3 = "Do you still want to continue with this action?";
	public const string UI_SHARED_ESCROWRUNS = "has %(runs)s runs left";
	public const string UI_SHARED_ESCROWUNLIMITEDRUNS = "has unlimited runs";
	public const string UI_SHARED_EVEBROWSER = "EVE Browser";
	public const string UI_SHARED_EVEHELP = "EVE Help";
	public const string UI_SHARED_EVEMAIL = "EVE Mail";
	public const string UI_SHARED_EVEMAILRESTRICTIONTIME = "You can post an eve-mail once every minute. Please wait %(timeleft)s before posting again.";
	public const string UI_SHARED_EVENT = "Event";
	public const string UI_SHARED_EXPEDITIONGANGTEXT = "%(charName)s just received an updated mission objective in relationship to this particular location.\r\n\r\n%(journalEntry)s";
	public const string UI_SHARED_EXPEDITIONS = "Expeditions";
	public const string UI_SHARED_FINDINGLOCATION = "Finding location";
	public const string UI_SHARED_FITTINGCONSTRAINTS = "Fitting Constraints";
	public const string UI_SHARED_FOLDEREXISTS = "A folder with that name already exists";
	public const string UI_SHARED_FORMAT_AGENTBUYOFF = "Agent Buy Off";
	public const string UI_SHARED_FORMAT_AGENTDONATION = "Agent Donation";
	public const string UI_SHARED_FORMAT_AGENTMISSIONBONUS = "Agent Mission Bonus";
	public const string UI_SHARED_FORMAT_AGENTMISSIONCOMPLETED = "Agent Mission Completed";
	public const string UI_SHARED_FORMAT_AGENTMISSIONDECLINED = "Agent Mission Declined";
	public const string UI_SHARED_FORMAT_AGENTMISSIONFAILED = "Agent Mission Failed";
	public const string UI_SHARED_FORMAT_AGENTMISSIONOFFEREXPIRED = "Agent Mission Offer Expired";
	public const string UI_SHARED_FORMAT_ALLIANCEREGISTRATIONFEE = "Alliance registration fee";
	public const string UI_SHARED_FORMAT_ATMCASHDEPOSITBY = "ATM cash deposit by %(name)s at %(location)s";
	public const string UI_SHARED_FORMAT_ATMCASHWITHDRAWALBY = "ATM cash withdrawal by %(name)s at %(location)s";
	public const string UI_SHARED_FORMAT_ATTRIBUTERESPEC = "Neural Remapping Fee";
	public const string UI_SHARED_FORMAT_BACKWARDCOMPATIBILITY = "(backward compatibility reftype=%(type)s, o1=%(o1)s, o2=%(o2)s, arg1=%(arg)s)";
	public const string UI_SHARED_FORMAT_BLUEPRINTCOPYINGJOBFEE = "Blueprint copying job fee between %(name1)s and %(name2)s (Job ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_CASHTRANSFERFROMAGENTTO = "Cash transfer from agent %(name1)s to %(name2)s";
	public const string UI_SHARED_FORMAT_CASHTRANSFERREDFROMTO = "Cash transfer from %(name1)s's account to %(name2)s's account";
	public const string UI_SHARED_FORMAT_CLONEACTIVATION = "Clone activation";
	public const string UI_SHARED_FORMAT_CLONETRANSFERTO = "Clone transfer to %(location)s";
	public const string UI_SHARED_FORMAT_COMBATAGGRESSION = "Combat - Aggression";
	public const string UI_SHARED_FORMAT_COMBATASSISTANCE = "Combat - Assistance";
	public const string UI_SHARED_FORMAT_COMBATOTHER = "Combat - Other";
	public const string UI_SHARED_FORMAT_COMBATPODKILL = "Combat - Pod Kill";
	public const string UI_SHARED_FORMAT_COMBATSHIPKILL = "Combat - Ship Kill";
	public const string UI_SHARED_FORMAT_COMBATSIMULATOR = "Combat Simulator";
	public const string UI_SHARED_FORMAT_COMPANYSHARESTRANSACTION = "Company shares transaction";
	public const string UI_SHARED_FORMAT_CONCORDRELATIONSBYAGENT = "CONCORD relations by agent %(name1)s on behalf of %(name2)s";
	public const string UI_SHARED_FORMAT_CONTRACTAUCTIONBID = "A bid on an Auction";
	public const string UI_SHARED_FORMAT_CONTRACTAUCTIONBIDCORP = "A bid on an Auction authorized by %(name)s (contract ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_CONTRACTAUCTIONBIDREFUND = "Auction Bid refund. You have been outbid.";
	public const string UI_SHARED_FORMAT_CONTRACTAUCTIONSOLD = "Bid payout for a completed Auction contract";
	public const string UI_SHARED_FORMAT_CONTRACTBROKERSFEE = "Contract Broker's Fee";
	public const string UI_SHARED_FORMAT_CONTRACTBROKERSFEECORP = "Contract Broker's Fee authorized by %(name)s (contract ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_CONTRACTCOLLATERAL = "Collateral for a contract";
	public const string UI_SHARED_FORMAT_CONTRACTCOLLATERALCORP = "Collateral for a contract authorized by %(name)s (contract ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_CONTRACTCOLLATERALPAYOUT = "Collateral Payout because of a failed contract";
	public const string UI_SHARED_FORMAT_CONTRACTCOLLATERALREFUND = "Refund of collateral for a contract";
	public const string UI_SHARED_FORMAT_CONTRACTDEPOSIT = "Contract Deposit";
	public const string UI_SHARED_FORMAT_CONTRACTDEPOSITCORP = "Contract Deposit authorized by %(name)s (contract ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_CONTRACTDEPOSITREFUND = "Deposit refunded for completion of a contract";
	public const string UI_SHARED_FORMAT_CONTRACTDEPOSITSALESTAX = "Contract Deposit return with Sales Tax deducted";
	public const string UI_SHARED_FORMAT_CONTRACTPRICE = "Price for accepting a contract";
	public const string UI_SHARED_FORMAT_CONTRACTPRICECORP = "Price for accepting a contract authorized by %(name)s (contract ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_CONTRACTREWARD = "Reward for completing a contract";
	public const string UI_SHARED_FORMAT_CONTRACTREWARDADDED = "Reward deposited for completing a contract";
	public const string UI_SHARED_FORMAT_CONTRACTREWARDADDEDCORP = "Reward deposited for completing a contract authorized by %(name)s (contract ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_CONTRACTREWARDCORP = "Reward for completing a contract authorized by %(name)s (contract ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_CONTRACTREWARDREFUND = "Reward refund for a cancelled or completed contract";
	public const string UI_SHARED_FORMAT_CONTRACTSALESTAX = "Contract Sales Tax";
	public const string UI_SHARED_FORMAT_CORPSET = "Corp Set";
	public const string UI_SHARED_FORMAT_COURIERMISSIONESCROW = "Courier mission escrow";
	public const string UI_SHARED_FORMAT_CSPASERVICECHARGE_FORFAILEDCOM = "CSPA service charge refunded by CONCORD to %(name1)s for failed communications initiation attempt with %(name2)s";
	public const string UI_SHARED_FORMAT_CSPASERVICECHARGE_PAIDBY = "CSPA service charge paid by %(name1)s to initiate communications with %(name2)s";
	public const string UI_SHARED_FORMAT_CSPASERVICECHARGE_PAIDBYWITHVARIOUSPARTIES = "CSPA service charge paid by %(name)s to initiate communications with various parties";
	public const string UI_SHARED_FORMAT_DECAY = "Decay";
	public const string UI_SHARED_FORMAT_DEPOSITEDCASHINTO = "%(name1)s deposited cash into %(name2)s's account";
	public const string UI_SHARED_FORMAT_DERIVEDMODIFICATION = "Derived Modification";
	public const string UI_SHARED_FORMAT_DERIVEDMODIFICATIONNEG = "Derived Modification Negative";
	public const string UI_SHARED_FORMAT_DERIVEDMODIFICATIONPOS = "Derived Modification Positive";
	public const string UI_SHARED_FORMAT_DIRECTTRADEBETWEEN = "Direct trade between %(name1)s and %(name2)s";
	public const string UI_SHARED_FORMAT_DOCKINGFEEBETWEEN = "Docking fee between %(amount1)s and %(amount2)s";
	public const string UI_SHARED_FORMAT_DONATIONFROMTO = "Donation from %(name1)s to agent %(name2)s";
	public const string UI_SHARED_FORMAT_ETCEXCHANGEBETWEEN = "%(name1)s bought ETC [%(arg)s] from %(name2)s";
	public const string UI_SHARED_FORMAT_FACTORYSLOTRENTALFEE = "Factory slot rental fee between %(amount1)s and %(amount2)s";
	public const string UI_SHARED_FORMAT_FEEFORTHEMAINTAINANCE = "Fee for the maintainance of %(name)s.";
	public const string UI_SHARED_FORMAT_FEEFORUSINGACCELERATIONGATE = "Fee for using %(name)s's acceleration gate in %(location)s";
	public const string UI_SHARED_FORMAT_FEEFORWARAGAINST = "Fee for war against %(name)s.";
	public const string UI_SHARED_FORMAT_FINEFORCONSTRABANDSMUGGLING = "Fine for contraband smuggling";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG1 = "All standings decay by a certain amount on a regular basis.\r\n\r\nAn exception to this rule is made for players that haven't logged in\r\nrecently.";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG10 = "This player standing was set by the player himself/herself.  The reason specified was:  %(message)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG11 = "This player corp standing was set by %(ownerName)s.  The reason specified was:  %(msg)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG12 = "This standing increase was granted for the successful completion of the mission '%(msg)s'";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG13 = "This standing penalty was incurred by declining the mission '%(msg)s'";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG14 = "This standing penalty was incurred for failing mission '%(message)s'";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG15 = "This standing penalty was incurred for not accepting a mission";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG16 = "This standing penalty was incurred for not accepting mission '%(message)s'";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG17 = "This standing change was granted as a bonus within the mission '%(arg)s'";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG18 = "This standing change was granted as a penalty within the mission '%(arg)s'";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG19 = "This standing change was granted by CONCORD as an award for actions performed against %(ownerName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG2 = "%(name1)s was pleased by actions on you performed for %(name2)s's friends, or against %(name3)s's enemies";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG20 = "This standing change was initiated by a change from %(name1)s towards %(name2)s.";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG21 = "This standing change was granted for promotion to rank %(rankName)s within the %(corpName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG22 = "This penalty was incurred for podding a member of the %(factionName)s in %(locationName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG23 = "This penalty was incurred for assisting %(typeName)s belonging to a member of the %(factionName)s when attacking a member of your militia in %(locationName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG24 = "This standing change was granted for helping the %(factionName)s defend a tactical site from the %(enemyFactionName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG25 = "This standing change was granted for helping the %(factionName)s conquer a tactical site from the %(enemyFactionName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG26 = "This penalty was incurred for attacking %(typeName)s belonging to a member of the %(factionName)s in %(locationName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG27 = "This penalty was incurred for destroying %(typeName)s belonging to a member of the %(factionName)s in %(locationName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG28 = "This standing increase was granted as part of the capsuleer graduation process.";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG3 = "%(name1)s was displeased by actions on you performed against %(name2)s's friends, or for %(name3)s's enemies.";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG4 = "This penalty was incurred for attacking %(ownerName)s's %(typeName)s in %(locationName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG5 = "This penalty was incurred for Assisting %(ownerName)s's %(typeName)s in %(locationName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG6 = "This penalty was incurred for destroying %(owerName)s's %(typeName)s in %(locationName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG7 = "This penalty was incurred for podding %(ownerName)s in %(locationName)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG8 = "This modification was performed directly by %(ownerName)s.  The reason specified was:  %(message)s";
	public const string UI_SHARED_FORMAT_FMTSTANDINGTRANSACTION_MSG9 = "This standing was reset by a GM.";
	public const string UI_SHARED_FORMAT_GAVECASHTOBOUNTYPOOL = "%(name1)s gave cash to %(name2)s's bounty pool";
	public const string UI_SHARED_FORMAT_GMINTERVENTION = "GM Intervention";
	public const string UI_SHARED_FORMAT_GMISSUEDTRANSACTION = "GM [%(arg)s] issued transaction between %(name1)s and %(name2)s";
	public const string UI_SHARED_FORMAT_GOTBOUNTYPRIZEFORKILLING = "%(name1)s got bounty prize for killing %(name2)s";
	public const string UI_SHARED_FORMAT_GOTBOUNTYPRIZES = "%(name1)s got bounty prizes for killing pirates in %(location)s";
	public const string UI_SHARED_FORMAT_INCORRECTFORMATSTATEMENT = "Incorrect format statement used, 'nn' would result in a return value of None for all input.";
	public const string UI_SHARED_FORMAT_INHERITANCEFROM = "Inheritance from %(name)s";
	public const string UI_SHARED_FORMAT_INITIALCORPAGENT = "Initial Corp Agent";
	public const string UI_SHARED_FORMAT_INITIALFACTIONALLY = "Initial Faction Ally";
	public const string UI_SHARED_FORMAT_INITIALFACTIONCORP = "Initial Faction Corp";
	public const string UI_SHARED_FORMAT_INITIALFACTIONENEMY = "Initial Faction Enemy";
	public const string UI_SHARED_FORMAT_INSURANCEPAIDBYCOVERINGLOSS = "Insurance paid by %(name1)s to %(name2)s covering loss of a %(itemname)s";
	public const string UI_SHARED_FORMAT_INSURANCEPAIDBYFORSHIP = "Insurance paid by %(name1)s to %(name2)s for ship %(location)s (Insurance RefID:%(refID)s)";
	public const string UI_SHARED_FORMAT_INSURANCEPAIDBYTO = "Insurance paid by %(name1)s to %(name2)s";
	public const string UI_SHARED_FORMAT_ITEMDUPLICATIONJOBFEE = "Item duplication job fee between %(name1)s and %(name2)s (Job ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_JUMPCLONEINSTALLATIONFEE = "Fee for installing a Jump Clone";
	public const string UI_SHARED_FORMAT_LAW_ENFORCEMENT = "Law Enforcement";
	public const string UI_SHARED_FORMAT_LAWENFORCEMENT = "Law Enforcement - Security Status Gain";
	public const string UI_SHARED_FORMAT_MANUFACTURINGJOBFEE = "Manufacturing job fee between %(name1)s and %(name2)s (Job ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_MARKETBOUGHTSTUFF = "Market: %(name1)s bought stuff from %(name2)s";
	public const string UI_SHARED_FORMAT_MARKETESCROW = "Market escrow";
	public const string UI_SHARED_FORMAT_MARKETESCROWAUTHORIZEDBY = "Market escrow authorized by: %(name)s";
	public const string UI_SHARED_FORMAT_MARKETESCROWRELEASE = "Market escrow release";
	public const string UI_SHARED_FORMAT_MARKETORDERCOMMISSION = "Market order commission to broker";
	public const string UI_SHARED_FORMAT_MARKETORDERCOMMISSIONAUTHORIZEDBY = "Market order commission to broker authorized by: %(name)s";
	public const string UI_SHARED_FORMAT_MARKETPAIDFINE = "Market: paid fine";
	public const string UI_SHARED_FORMAT_MATERIALPRODUCTIVITYRESEARCHJOBFEE = "Material productivity research job fee between %(name1)s and %(name2)s (Job ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_MEDALCREATIONFEE = "Medal creation fee between %(amount1)s and %(amount2)s";
	public const string UI_SHARED_FORMAT_MEDALISSUINGFEE = "Medal issuing fee between %(amount1)s and %(amount2)s";
	public const string UI_SHARED_FORMAT_MISCPAYMENTTOAGENT = "Payment to agent for miscellaneous services rendered";
	public const string UI_SHARED_FORMAT_MISSIOINREWARD = "Mission reward";
	public const string UI_SHARED_FORMAT_MISSIONBONUS = "Mission Bonus - %(arg)s";
	public const string UI_SHARED_FORMAT_MISSIONCOLLATERALPAIDBY = "Mission collateral paid by %(name1)s to agent %(name2)s";
	public const string UI_SHARED_FORMAT_MISSIONCOLLATERALREFUNDEDBY = "Mission collateral refunded by agent %(name1)s to %(name2)s";
	public const string UI_SHARED_FORMAT_MISSIONCOMPLETED = "Mission Completed - %(message)s";
	public const string UI_SHARED_FORMAT_MISSIONCOMPLETION = "Mission completion";
	public const string UI_SHARED_FORMAT_MISSIONCOST = "Mission cost";
	public const string UI_SHARED_FORMAT_MISSIONDECLINED = "Mission Declined - %(message)s";
	public const string UI_SHARED_FORMAT_MISSIONFAILURE = "Mission Failure - %(message)s";
	public const string UI_SHARED_FORMAT_MISSIONOFFEREXPIRED = "Mission Offer Expired - %(message)s";
	public const string UI_SHARED_FORMAT_MISSIONPENALTY = "Mission Penalty - %(arg)s";
	public const string UI_SHARED_FORMAT_MISSIONREWARDBONUSFROMTO = "Mission reward bonus from agent %(name1)s to %(name2)s";
	public const string UI_SHARED_FORMAT_MISSIONREWARDFROMAGENTTO = "Mission reward from agent %(name1)s to %(name2)s";
	public const string UI_SHARED_FORMAT_MISSIONROLLBACKDUETO = "Mission rollback due to expiration";
	public const string UI_SHARED_FORMAT_OFFICERENTALFEEBETWEEN = "Office rental fee between %(amount1)s and %(amount2)s";
	public const string UI_SHARED_FORMAT_PAIDAGENTTOLOCATE = "Paid agent to locate somebody";
	public const string UI_SHARED_FORMAT_PAIDCORPADVERTISEMENTFEE = "%(name)s paid corporation advertisement fee";
	public const string UI_SHARED_FORMAT_PAIDCORPREGISTRATIONFEE = "%(name)s paid corporation registration fee";
	public const string UI_SHARED_FORMAT_PAIDFOR_RELEASEOFIMPOUNDED = "%(name1)s paid %(name2)s for release of impounded property at %(location)s";
	public const string UI_SHARED_FORMAT_PAIDFORLOGOCHANGE = "%(name1)s paid for logo change on %(name2)s";
	public const string UI_SHARED_FORMAT_PAYINGDIVIDENDS = "%(name)s paying dividends";
	public const string UI_SHARED_FORMAT_PLAYERCORPSETSTANDING = "Player Corp Set Standing";
	public const string UI_SHARED_FORMAT_PLAYERSET = "Player Set";
	public const string UI_SHARED_FORMAT_PLAYERSETSTANDING = "Player Set Standing";
	public const string UI_SHARED_FORMAT_PROMOTION = "Promotion";
	public const string UI_SHARED_FORMAT_PROPERTYDAMAGE = "Property Damage";
	public const string UI_SHARED_FORMAT_RECALCENTITYKILLS = "ReCalc Entity Kills";
	public const string UI_SHARED_FORMAT_RECALCMISSIONFAILURE = "ReCalc Mission Failure";
	public const string UI_SHARED_FORMAT_RECALCMISSIONSUCESS = "ReCalc Mission Success";
	public const string UI_SHARED_FORMAT_RECALCPIRATEKILLS = "ReCalc Pirate Kills";
	public const string UI_SHARED_FORMAT_RECALCPLAYERSETSTANDING = "ReCalc Player Set Standing";
	public const string UI_SHARED_FORMAT_RECEIVINGDIVIDENDPAYMENTFROM = "%(name1)s receiving dividend payment from %(name2)s";
	public const string UI_SHARED_FORMAT_RECOMMENDATIONLETTERUSED = "Letter of Recommendation used";
	public const string UI_SHARED_FORMAT_RECOMMENDATIONLETTERUSED_BODY = "A Letter of Recommendation used to instantly join the war effort for this faction.";
	public const string UI_SHARED_FORMAT_REPAIRBILLBETWEEN = "Repair bill between %(name1)s and %(name2)s";
	public const string UI_SHARED_FORMAT_REVERSEENGINEERINGJOBFEE = "Invention job fee between %(name1)s and %(name2)s (Job ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_SALESTAXPAID = "Sales tax paid to the SCC";
	public const string UI_SHARED_FORMAT_SHORTAMOUNTTIME = "a short amount of time";
	public const string UI_SHARED_FORMAT_SITECONQUERED = "Tactical site conquered";
	public const string UI_SHARED_FORMAT_SITEDEFENDED = "Tactical site defended";
	public const string UI_SHARED_FORMAT_SLASHSET = "Slash Set";
	public const string UI_SHARED_FORMAT_STANDINGCHANGE = "Standing Change";
	public const string UI_SHARED_FORMAT_STANDINGDECAY = "Standing Decay";
	public const string UI_SHARED_FORMAT_STANDINGRESET = "Standing reset";
	public const string UI_SHARED_FORMAT_TECHNOLOGICALRESEARCHJOBFEE = "Technological research job fee between %(name1)s and %(name2)s (Job ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_TIMEPRODUCTIVITY_RESEARCHJOBFEE = "Time productivity research job fee between %(name1)s and %(name2)s (Job ID: %(arg)s)";
	public const string UI_SHARED_FORMAT_TRANSFEREDCASHFROM = "%(name1)s transferred cash from %(name2)s's corporate account to %(name3)s's account";
	public const string UI_SHARED_FORMAT_TRANSFERREDCASHFROMTO = "%(arg)s transferred cash from %(name1)s's account to %(name2)s's account";
	public const string UI_SHARED_FORMAT_TUTORIALAGENTINITIAL = "Tutorial Agent Initial";
	public const string UI_SHARED_FORMAT_UNDEFINEDREFTYPE = "(undefined reftype=%(type)s, o1=%(o1)s, o2=%(o2)s, arg1=%(arg)s)";
	public const string UI_SHARED_FORMAT_UNKNOWNREFERENCE = "(unknown reference %(ID)s, %(o1)s, %(o2)s, %(arg)s)";
	public const string UI_SHARED_FORMAT_UPDATESTANDING = "Update standing";
	public const string UI_SHARED_FORMAT_VALUEMUSTBE = "Value must be Int, Long or Float";
	public const string UI_SHARED_FREEDNAMODIFICATIONS = "Free Neural Remaps Available";
	public const string UI_SHARED_FUELCONTAINER = "Fuel";
	public const string UI_SHARED_FULLACCESS = "Full access";
	public const string UI_SHARED_FULLSCREEN = "Fullscreen";
	public const string UI_SHARED_GENERALSETTINGS = "General Settings";
	public const string UI_SHARED_GENERATELINK = "Generate Link";
	public const string UI_SHARED_GENERATINGPICTURE = "Generating picture";
	public const string UI_SHARED_GETHELP = "Get help";
	public const string UI_SHARED_GLOBALCRIMINAL = "Global Criminal";
	public const string UI_SHARED_GLOBALCRIMINALFLAG = "Global Criminal Flag";
	public const string UI_SHARED_GROUPLABELSKILL = "%(groupName)s, %(numSkills)s skill";
	public const string UI_SHARED_GROUPLABELSKILLS = "%(groupName)s - skills: %(numSkills)s";
	public const string UI_SHARED_HANGAR_NAME = "%(name)s's Hangar";
	public const string UI_SHARED_HELP = "Help";
	public const string UI_SHARED_HELPANDTUTORIALS = "Help & Tutorials";
	public const string UI_SHARED_HEREYOUCANTYPEBIO = "Here you can type in your biography";
	public const string UI_SHARED_HIGHLIGHTPARTIALLYTRAINED = "Highlight partially trained skills";
	public const string UI_SHARED_HOLDCTRLTOSELECTGROUPS = "Hold CTRL to select multiple groups";
	public const string UI_SHARED_HOMEPAGE = "Homepage";
	public const string UI_SHARED_HOWINSERTBOOKMARK = "How do you want to insert this Bookmark?";
	public const string UI_SHARED_HOWINSERTCHARACTER = "How do you want to insert this Character?";
	public const string UI_SHARED_HOWINSERTITEM = "How do you want to insert this Item?";
	public const string UI_SHARED_HOWINSERTLOCATION = "How do you want to insert this location?";
	public const string UI_SHARED_HOWINSERTNOTE = "How do you want to insert this Note?";
	public const string UI_SHARED_HTMLERROR1 = "File not found";
	public const string UI_SHARED_HTMLERROR10 = "Page not supported";
	public const string UI_SHARED_HTMLERROR2 = "The following file could not be located:";
	public const string UI_SHARED_HTMLERROR3 = "Please check the spelling of this URL.";
	public const string UI_SHARED_HTMLERROR4 = "OSError";
	public const string UI_SHARED_HTMLERROR5 = "Host Not Found";
	public const string UI_SHARED_HTMLERROR6 = "The host could not be located.";
	public const string UI_SHARED_HTMLERROR7 = "host:";
	public const string UI_SHARED_HTMLERROR8 = "URL Error";
	public const string UI_SHARED_HTMLERROR9 = "Value Error";
	public const string UI_SHARED_IGNOREDSITES = "Ignored sites";
	public const string UI_SHARED_INBOX = "Inbox";
	public const string UI_SHARED_INCONSTELLATION = "in this constellation";
	public const string UI_SHARED_INDUSTRIALCORPHANGAR = "Industrial Corporate Hangar";
	public const string UI_SHARED_INREGION = "in this region";
	public const string UI_SHARED_INSOLARSYSTEM = "in this solarsystem";
	public const string UI_SHARED_INTRAINING = "in training";
	public const string UI_SHARED_INTRAINING2 = "( %(num)s in training )";
	public const string UI_SHARED_INVALIDCHANNELNAME = "Invalid channel name";
	public const string UI_SHARED_ISSUEDVIA = "Issued via: %(corpName)s";
	public const string UI_SHARED_ITEMTYPE = "Item Type";
	public const string UI_SHARED_JUKEBOX = "Jukebox";
	public const string UI_SHARED_JUKEBOXNEXT = "Next";
	public const string UI_SHARED_JUKEBOXPAUSE = "Pause";
	public const string UI_SHARED_JUKEBOXPLAY = "Play";
	public const string UI_SHARED_JUKEBOXPREV = "Prev";
	public const string UI_SHARED_JUKEBOXSTOP = "Stop";
	public const string UI_SHARED_JUKEBOXTRACK = "Track";
	public const string UI_SHARED_KBSEARCHHINT = "The knowledgebase has various articles about EVE.";
	public const string UI_SHARED_KEEPCHANGES = "Keep changes?";
	public const string UI_SHARED_KNOWLEDGEBASEARTICLES = "Knowledgebase Articles";
	public const string UI_SHARED_LASTCLONEJUMP = "Last Clone Jump";
	public const string UI_SHARED_LASTUPDATE = "Last update";
	public const string UI_SHARED_LINKTOCONTRACT = "Link To Contract";
	public const string UI_SHARED_LINKTONOTE = "Link to note";
	public const string UI_SHARED_LINKTOSHOWINFO = "Link to Show Info";
	public const string UI_SHARED_LINKTOSHOWINFOITEM = "Link to Show Info item";
	public const string UI_SHARED_LINKTOSHOWINFOTYPE = "Link to Show Info type";
	public const string UI_SHARED_LIST = " \u2022 %(item)s";
	public const string UI_SHARED_LISTITEMSINSOLARSYSTEM = "list items in solarsystem";
	public const string UI_SHARED_LISTITEMSINSYSTEM = "List %(typeName)s in %(where)s";
	public const string UI_SHARED_LOCALCHANNEL = "Local Channel";
	public const string UI_SHARED_LOCATEDAT = "Located at";
	public const string UI_SHARED_LOCATEDATSOMEWHERE = "Located at %(location)s";
	public const string UI_SHARED_LOCATEDIN = "Located in";
	public const string UI_SHARED_LOCATIONFILTER = "Location filter";
	public const string UI_SHARED_LOG = "Log";
	public const string UI_SHARED_LOGCOMBAT = "Combat";
	public const string UI_SHARED_LOGERROR = "Error";
	public const string UI_SHARED_LOGGAMELOG = "Gamelog";
	public const string UI_SHARED_LOGHINT = "Hint";
	public const string UI_SHARED_LOGINFO = "Info";
	public const string UI_SHARED_LOGLISTENER = "Listener";
	public const string UI_SHARED_LOGNOTIFY = "Notify";
	public const string UI_SHARED_LOGQUESTION = "Question";
	public const string UI_SHARED_LOGSESSIONSTARTED = "Session started";
	public const string UI_SHARED_LOGSHOWCOMBAT = "show combat messages";
	public const string UI_SHARED_LOGSHOWERROR = "show error messages";
	public const string UI_SHARED_LOGSHOWINFO = "show info messages";
	public const string UI_SHARED_LOGSHOWNOTIFY = "show notify messages";
	public const string UI_SHARED_LOGSHOWNUMMESSAGES = "Show %(num)s messages in log view";
	public const string UI_SHARED_LOGSHOWQUESTION = "show question messages";
	public const string UI_SHARED_LOGSHOWWARN = "show warning messages";
	public const string UI_SHARED_LOGSLASH = "Slash";
	public const string UI_SHARED_LOGWARNING = "Warning";
	public const string UI_SHARED_MAILINGLIST = "Mailing List";
	public const string UI_SHARED_MAILINGLISTS = "Mailing Lists";
	public const string UI_SHARED_MANYGROUPSFOUNDWITH = "%(num)s %(group)ss were found with '%(with)s' in their name, if you don't see the name you are looking for, please enter more specific search text.";
	public const string UI_SHARED_MANYSTAIONSFOUNDWITH = "%(num)s stations were found with \"%(with)s\" in the begining of their name, please pick the one you are looking for.";
	public const string UI_SHARED_MAP = "Map";
	public const string UI_SHARED_MAP24HOURS = "24 hours";
	public const string UI_SHARED_MAPACTIVECYNO = "Active cynosural fields";
	public const string UI_SHARED_MAPACTIVEFIELD = "active field";
	public const string UI_SHARED_MAPACTIVEGENERATOR = "active generator";
	public const string UI_SHARED_MAPALLIANCES = "Factions & Alliances";
	public const string UI_SHARED_MAPALLIMPORTANCE = "All importance levels";
	public const string UI_SHARED_MAPANIMATION = "Animation";
	public const string UI_SHARED_MAPAPPLYINGFILTER = "Applying filter";
	public const string UI_SHARED_MAPAUTOPILOTSETTINGS = "Autopilot Settings";
	public const string UI_SHARED_MAPAVOIDANCE = "Avoidance List";
	public const string UI_SHARED_MAPAVOIDPODKILLS = "Avoid pod kills";
	public const string UI_SHARED_MAPAVOIDSELSYS = "Avoid systems on your Avoidance List";
	public const string UI_SHARED_MAPAVOIDSYS = "Avoid systems where pod killing has recently occurred";
	public const string UI_SHARED_MAPAVOIDTOLLS = "Avoid Tolls";
	public const string UI_SHARED_MAPBROWSER = "Map Browser";
	public const string UI_SHARED_MAPBUILDINGMAP = "Building map";
	public const string UI_SHARED_MAPBUILDINGMODEL = "Building model";
	public const string UI_SHARED_MAPCANNOTSHIFTSELECT = "You cannot shift-select solarsystems";
	public const string UI_SHARED_MAPCLEARALLWAYPOINTS = "Clear all waypoints";
	public const string UI_SHARED_MAPCOLORLINESBY = "Color lines by";
	public const string UI_SHARED_MAPCOLORSTARSBY = "Color stars by";
	public const string UI_SHARED_MAPCOLORSTARSMYREG = "Color stars by region";
	public const string UI_SHARED_MAPCONNLINES = "Connection lines";
	public const string UI_SHARED_MAPCURRENTDESTINATION = "Current destination";
	public const string UI_SHARED_MAPCURRENTLOCTION = "Current location";
	public const string UI_SHARED_MAPDISPLAYSETTINGS = "Display Settings";
	public const string UI_SHARED_MAPDOCKEDIN = "docked in";
	public const string UI_SHARED_MAPFINDASSOCIATES = "Find associates";
	public const string UI_SHARED_MAPFINDSTATIONSVC = "Find station services";
	public const string UI_SHARED_MAPGETLANDMARKSFROM = "Get Landmarks from Server";
	public const string UI_SHARED_MAPGETTINGDATA = "Getting data";
	public const string UI_SHARED_MAPGETTINGSTATIONANSSYSNAMES = "Getting station and system names.";
	public const string UI_SHARED_MAPGETTINGSTATIONNAMES = "Getting station names";
	public const string UI_SHARED_MAPGMDEADCOMPL = "[GM] Deadspace complexes";
	public const string UI_SHARED_MAPHIDELANDMARKS = "Hide landmarks";
	public const string UI_SHARED_MAPHINT1 = "You will be attacked for carrying %(stuff)s";
	public const string UI_SHARED_MAPHINT2 = "%(item)s will be confiscated in this system";
	public const string UI_SHARED_MAPHINT3 = "faction ships destroyed in the last 24 hours.";
	public const string UI_SHARED_MAPHINT4 = "Can't set waypoint - must be planet, constellation or region.";
	public const string UI_SHARED_MAPHINT5 = "The higher this value, the stricter the exclusion of systems with security outside the limit chosen above";
	public const string UI_SHARED_MAPIMPORTANCE = "Importance";
	public const string UI_SHARED_MAPINITINGMAP = "Initializing map";
	public const string UI_SHARED_MAPINSYSTEM = "in system";
	public const string UI_SHARED_MAPJUMPSINTHELASTHOUR = "jumps in the last hour in system.";
	public const string UI_SHARED_MAPJUMPTYPE = "Jump type";
	public const string UI_SHARED_MAPLABELS = "Labels";
	public const string UI_SHARED_MAPLASTVISITED = "Last visited";
	public const string UI_SHARED_MAPLEGEND = "Map Legend";
	public const string UI_SHARED_MAPLINES = "Lines";
	public const string UI_SHARED_MAPLINKTO = "Link to %(linkto)s which is in %(parent)s %(group)s";
	public const string UI_SHARED_MAPMILITIASHIPSDESTROYEDINTIME = "militia ships destroyed in the last";
	public const string UI_SHARED_MAPMOVEDOWN = "Move down";
	public const string UI_SHARED_MAPMOVETOBOTTOM = "To bottom";
	public const string UI_SHARED_MAPMOVETOTOP = "To top";
	public const string UI_SHARED_MAPMOVEUP = "Move up";
	public const string UI_SHARED_MAPMYASSOCIATES = "My associates:";
	public const string UI_SHARED_MAPNEXTSYSINROUTE = "Next system in route: ( %(jumps)s to go )";
	public const string UI_SHARED_MAPNOPATHFOUND = "No path found to";
	public const string UI_SHARED_MAPOPS1 = "Prefer shorter - ignore security status";
	public const string UI_SHARED_MAPOPS10 = "All lines";
	public const string UI_SHARED_MAPOPS11 = "Actual color";
	public const string UI_SHARED_MAPOPS12 = "Security status";
	public const string UI_SHARED_MAPOPS13 = "Tax Level";
	public const string UI_SHARED_MAPOPS14 = "My bookmarks";
	public const string UI_SHARED_MAPOPS15 = "My assets";
	public const string UI_SHARED_MAPOPS16 = "Average pilots in space in the last 30 minutes";
	public const string UI_SHARED_MAPOPS17 = "Number of pilots currently docked and active";
	public const string UI_SHARED_MAPOPS18 = "Jumps in the last hour";
	public const string UI_SHARED_MAPOPS19 = "Ships destroyed in the last hour";
	public const string UI_SHARED_MAPOPS2 = "Prefer safer - stay in 0.5 to 1.0 where possible";
	public const string UI_SHARED_MAPOPS20 = "Ships destroyed in the last 24 hours";
	public const string UI_SHARED_MAPOPS21 = "Escape pods destroyed in the last hour";
	public const string UI_SHARED_MAPOPS22 = "Escape pods destroyed in the last 24 hours";
	public const string UI_SHARED_MAPOPS23 = "Pirate and police ships destroyed in the last 24 hours";
	public const string UI_SHARED_MAPOPS24 = "Systems I've visited";
	public const string UI_SHARED_MAPOPS25 = "Station Count";
	public const string UI_SHARED_MAPOPS26 = "My Cargo Illegality";
	public const string UI_SHARED_MAPOPS27 = "Cynosural Fields";
	public const string UI_SHARED_MAPOPS28 = "My corp members now in space";
	public const string UI_SHARED_MAPOPS29 = "My fleet members now in space";
	public const string UI_SHARED_MAPOPS3 = "Prefer less secure - stay in 0.0 to 0.4 where possible";
	public const string UI_SHARED_MAPOPS30 = "My available agents";
	public const string UI_SHARED_MAPOPS31 = "Assassination Missions";
	public const string UI_SHARED_MAPOPS32 = "Black Market";
	public const string UI_SHARED_MAPOPS33 = "Bounty Missions";
	public const string UI_SHARED_MAPOPS34 = "Cloning";
	public const string UI_SHARED_MAPOPS35 = "Courier Missions";
	public const string UI_SHARED_MAPOPS36 = "DNA Therapy";
	public const string UI_SHARED_MAPOPS37 = "Factory";
	public const string UI_SHARED_MAPOPS38 = "Fitting";
	public const string UI_SHARED_MAPOPS39 = "Gambling";
	public const string UI_SHARED_MAPOPS4 = "Disable autopilot at each waypoint";
	public const string UI_SHARED_MAPOPS40 = "Insurance";
	public const string UI_SHARED_MAPOPS41 = "Interbus";
	public const string UI_SHARED_MAPOPS42 = "Laboratory";
	public const string UI_SHARED_MAPOPS43 = "Market";
	public const string UI_SHARED_MAPOPS44 = "News";
	public const string UI_SHARED_MAPOPS45 = "Paintshop";
	public const string UI_SHARED_MAPOPS46 = "Refinery";
	public const string UI_SHARED_MAPOPS47 = "Repair Facilities";
	public const string UI_SHARED_MAPOPS48 = "Reprocessing Plant";
	public const string UI_SHARED_MAPOPS49 = "Stock Exchange";
	public const string UI_SHARED_MAPOPS5 = "Continue non-stop to final waypoint";
	public const string UI_SHARED_MAPOPS50 = "Storage";
	public const string UI_SHARED_MAPOPS51 = "Surgery";
	public const string UI_SHARED_MAPOPS52 = "All factions and alliances";
	public const string UI_SHARED_MAPOPS53 = "Auto frame selection";
	public const string UI_SHARED_MAPOPS54 = "Auto zoom to selection";
	public const string UI_SHARED_MAPOPS55 = "No Region names";
	public const string UI_SHARED_MAPOPS56 = "Selected Region";
	public const string UI_SHARED_MAPOPS57 = "Selected Region and Neighbors";
	public const string UI_SHARED_MAPOPS58 = "All Region Names";
	public const string UI_SHARED_MAPOPS59 = "Constellation names";
	public const string UI_SHARED_MAPOPS6 = "No lines";
	public const string UI_SHARED_MAPOPS60 = "Solar system names";
	public const string UI_SHARED_MAPOPS61 = "Landmark names";
	public const string UI_SHARED_MAPOPS62 = "Traffic Advisories";
	public const string UI_SHARED_MAPOPS63 = "DED Deadspace Report";
	public const string UI_SHARED_MAPOPS64 = "Traffic Congestion";
	public const string UI_SHARED_MAPOPS65 = "Avoid all queues";
	public const string UI_SHARED_MAPOPS66 = "Avoid short queues";
	public const string UI_SHARED_MAPOPS67 = "Avoid long queues";
	public const string UI_SHARED_MAPOPS68 = "DED Agent Site Report";
	public const string UI_SHARED_MAPOPS69 = "All Alliances";
	public const string UI_SHARED_MAPOPS7 = "Selection's lines only";
	public const string UI_SHARED_MAPOPS70 = "All Militias";
	public const string UI_SHARED_MAPOPS71 = "Militia ships destroyed in the last hour";
	public const string UI_SHARED_MAPOPS72 = "Militia ships destroyed in the last 24 hours";
	public const string UI_SHARED_MAPOPS73 = "Avoidance Systems";
	public const string UI_SHARED_MAPOPS74 = "Empire factions";
	public const string UI_SHARED_MAPOPS8 = "Selection's Region lines";
	public const string UI_SHARED_MAPOPS9 = "Selection's Region and Neighboring Region Lines";
	public const string UI_SHARED_MAPOPTIMIZE = "optimize";
	public const string UI_SHARED_MAPOPTIONS = "Options";
	public const string UI_SHARED_MAPOTHERLABELS = "Other labels";
	public const string UI_SHARED_MAPPATHFINDERSETTINGS = "Pathfinder settings hint";
	public const string UI_SHARED_MAPPERSONAL = "My Information";
	public const string UI_SHARED_MAPPILOTSDOCKED = "pilots docked";
	public const string UI_SHARED_MAPPILOTSINSPACE = "pilots in space";
	public const string UI_SHARED_MAPPODKILLSINLAST = "pod kills in the last";
	public const string UI_SHARED_MAPPOPULATINGMAP = "Populating map";
	public const string UI_SHARED_MAPQUESTION1 = "You have %(num)s waypoints set. It can take ridiculous amount of time to calculate the optimal route when waypoints are more than 12.<br><br>Are you sure you want to continue?";
	public const string UI_SHARED_MAPQUESTION2 = "You have %(num)s waypoints set. It can take great amount of time to calculate the optimal route when waypoints are more than 10.<br><br>Are you sure you want to continue?";
	public const string UI_SHARED_MAPREGIONLABELS = "Region labels";
	public const string UI_SHARED_MAPROUTEPLANNING = "Route planning";
	public const string UI_SHARED_MAPSAVEROUTE = "Safe Route Type";
	public const string UI_SHARED_MAPSEARCH = "Search";
	public const string UI_SHARED_MAPSECSTATUS = "Security status";
	public const string UI_SHARED_MAPSECURITYPENALTY = "Security penalty";
	public const string UI_SHARED_MAPSELECTCURRENT = "Select current";
	public const string UI_SHARED_MAPSELECTWAYPOINT = "Select waypoint";
	public const string UI_SHARED_MAPSERVICES = "Services";
	public const string UI_SHARED_MAPSETPATHFINDERSETTINGS = "Set Pathfinder settings";
	public const string UI_SHARED_MAPSHIPSDESTROYEDINTIME = "ships destroyed in the last";
	public const string UI_SHARED_MAPSHORTESTROUTE = "Shortest Route Type";
	public const string UI_SHARED_MAPSHOWABSTRACT = "Show map abstract";
	public const string UI_SHARED_MAPSHOWASSETS = "Show assets";
	public const string UI_SHARED_MAPSHOWBOOKMARKS = "Show bookmarks";
	public const string UI_SHARED_MAPSHOWDEADSPACECOMPL = "Show deadspace complexes";
	public const string UI_SHARED_MAPSHOWFACTIONSHIPS = "Show faction ships destroyed";
	public const string UI_SHARED_MAPSHOWINWORLDMAP = "Show in world map";
	public const string UI_SHARED_MAPSHOWMILITIASHIPSDESTROYED = "Show militia ships destroyed";
	public const string UI_SHARED_MAPSHOWNONABSTRACT = "Show map non abstract";
	public const string UI_SHARED_MAPSHOWPODSDESTROYED = "Show pods destroyed";
	public const string UI_SHARED_MAPSHOWRECENTJUMPS = "Show recent jumps";
	public const string UI_SHARED_MAPSHOWSHIPSDESTROYED = "Show ships destroyed";
	public const string UI_SHARED_MAPSHOWSOCCUPANCY = "Show occupancy data";
	public const string UI_SHARED_MAPSHOWSTATIONCOUNT = "Show station count";
	public const string UI_SHARED_MAPSHOWVISITEDSYSTEMS = "Show systems visited";
	public const string UI_SHARED_MAPSORTINGDATA = "Sorting data";
	public const string UI_SHARED_MAPSOVEREIGNTY = "Sovereignty";
	public const string UI_SHARED_MAPSOVEREIGNTYMAP = "Sovereignty map";
	public const string UI_SHARED_MAPSTARS = "Stars";
	public const string UI_SHARED_MAPSTATIONSERVICES = "Station services:";
	public const string UI_SHARED_MAPSTATIONSINSYSTEM = "stations in system";
	public const string UI_SHARED_MAPSTATISTICS = "Statistics";
	public const string UI_SHARED_MAPSYSTEMISAVOIDED = "System is on your Avoidance List";
	public const string UI_SHARED_MAPTAXLEVEL = "Tax Level";
	public const string UI_SHARED_MAPTHEPATHBETWEENWILLTAKEYOU = "The %(path)s route from %(startlocation)s to %(endlocation)s will take you %(hops)s%(jumptype)s %(jump)s";
	public const string UI_SHARED_MAPTHEPATHWILLTAKEYOU = "The %(path)s route to %(endlocation)s will take you %(hops)s%(jumptype)s %(jump)s";
	public const string UI_SHARED_MAPTHEPATHWILLTAKEYOU2 = "The %(path)s route to %(endlocation)s will take you %(hops)s %(jump)s";
	public const string UI_SHARED_MAPTYPELOCATIONNAME = "Type In location name";
	public const string UI_SHARED_MAPUNSAVEROUTE = "Unsafe Route Type";
	public const string UI_SHARED_MAPUPDATESERVERLANDMARKS = "Update server with Landmarks";
	public const string UI_SHARED_MAPWAYPOINT = "Waypoint";
	public const string UI_SHARED_MAPWAYPOINTS = "Waypoints";
	public const string UI_SHARED_MAPWAYPOINTSEXPANDED = "Waypoints expanded";
	public const string UI_SHARED_MAPWORLDCTRLPANEL = "World Map Control Panel";
	public const string UI_SHARED_MAPWORLDINFO = "World Information";
	public const string UI_SHARED_MAPYOUAREHERE = "You are here";
	public const string UI_SHARED_MARKETBASE_SHOWGROUPLIST_MSG1 = "There is no item available in this market group.";
	public const string UI_SHARED_MARKETBASE_SHOWGROUPLIST_MSG2 = "Try to turn off the \"Show only available\" checkbox on the left if you want to browse the items that are in this market group.";
	public const string UI_SHARED_MATERIALEFF2 = "material efficiency:%(materialLevel)s";
	public const string UI_SHARED_MAXSESSIONTIMEEXPIRING = "Game Time running out in";
	public const string UI_SHARED_MEMBERDETAILS = "Member Details";
	public const string UI_SHARED_MINQUANTITY = "min. Quantity";
	public const string UI_SHARED_MINTOINF = "Minutes (0 for infinite)";
	public const string UI_SHARED_MISSIONDESCRIPTION = "Mission Description";
	public const string UI_SHARED_MISSIONEXPIRED = "Mission Expired";
	public const string UI_SHARED_MORETHEN10STATIONSFOUND = "More than ten stations were found which have %(what)s in the begining of their name, please be more specific.";
	public const string UI_SHARED_MORETHEN25STATIONSFOUND = "More than 25 stations were found with '%(with)s' in the begining of their name, if you don't see that station you are looking for in this list then you should enter a larger portion of the name";
	public const string UI_SHARED_MOTD = "MOTD";
	public const string UI_SHARED_MSGMAXATTACHMENT = "Message can only have 6 attachments";
	public const string UI_SHARED_MSGMAXRECEIVER = "At most ten receivers per message, please.";
	public const string UI_SHARED_MSGNEWMESSAGE = "New Message";
	public const string UI_SHARED_MSGNORECEIVER = "There is no receiver for this message, please add some by dragging one or more from your addressbook or any userlist.";
	public const string UI_SHARED_MYCARGO = "My cargo";
	public const string UI_SHARED_MYCOURIERMISSIONS = "My Courier Missions";
	public const string UI_SHARED_MYPETITIONS = "My Petitions";
	public const string UI_SHARED_MYWALLET = "My Wallet";
	public const string UI_SHARED_NEVERCLONEJUMPED = "You have never clone jumped.";
	public const string UI_SHARED_NEWBOOKMARK = "New Bookmark";
	public const string UI_SHARED_NEWMASSMSG = "New Mass Message to '%(to)s'";
	public const string UI_SHARED_NEXTCLONEJUMP = "Next clone jump availability";
	public const string UI_SHARED_NEXTDNAMODIFICATION = "Neural Remap Available:";
	public const string UI_SHARED_NOACTIVEEXPEDITIONS = "You have no active expeditions";
	public const string UI_SHARED_NOALLCORPCHARWITH = "No alliances, corporations or characters can be found that start with '%(searchstr)s'";
	public const string UI_SHARED_NOASSETS = "You do not have any assets";
	public const string UI_SHARED_NOATTRSFOUND = "No attributes found";
	public const string UI_SHARED_NOAVOIDANCEITEMS = "No Avoidance Items";
	public const string UI_SHARED_NOBOUNTIES = "No bounties found";
	public const string UI_SHARED_NOBUDDIES = "No buddies?";
	public const string UI_SHARED_NOCORPCHARWITH = "No corporations or characters can be found that start with '%(searchstr)s'";
	public const string UI_SHARED_NOCORPMEMBERS = "No corporation members";
	public const string UI_SHARED_NODEPTHBUFFER = "No depth buffer";
	public const string UI_SHARED_NOGROUPFOUNDWITH = "No %(group)s can be found with '%(with)s' in the beginning of its name.";
	public const string UI_SHARED_NOIMPLANTSINSTALLED = "No Implants installed";
	public const string UI_SHARED_NOIMPLANTSORBOOSTER = "No implants or booster in effect";
	public const string UI_SHARED_NOITEMATSTATION = "You don't have any %(type)s at this station";
	public const string UI_SHARED_NOITEMSAT = "You do not have any assets %(where)s";
	public const string UI_SHARED_NOITEMSCATATSTATION = "There are no items in this category, at this station";
	public const string UI_SHARED_NOJUMPCLONESFOUND = "No Jump Clones found";
	public const string UI_SHARED_NOKILLRIGHTSFOUND = "No Kill Rights found";
	public const string UI_SHARED_NOKNOWNPLACES = "No known places";
	public const string UI_SHARED_NOMESSAGES = "No Messages";
	public const string UI_SHARED_NOMISSIONOFFERD = "No missions currently offered or accepted";
	public const string UI_SHARED_NONEBLOCKEDYET = "You haven't blocked anybody yet";
	public const string UI_SHARED_NOREASONGIVEN = "No reason given";
	public const string UI_SHARED_NOSKILLINTRAINING = "No skill in training";
	public const string UI_SHARED_NOSTATIONFOUNDWITH = "No station can be found with %(with)s in the begining of its name.";
	public const string UI_SHARED_NOSUBJECT = "No subject";
	public const string UI_SHARED_NOTECONTENTS = "Note Contents";
	public const string UI_SHARED_NOTEEXISTS = "A note with that name already exists";
	public const string UI_SHARED_NOTEPAD = "Notepad";
	public const string UI_SHARED_NOTEPADINTRO = "Create notes with the \"New Note\" button or drag Characters or Bookmarks into the tree view area.";
	public const string UI_SHARED_NOTETOOLONG = "Your note is too long";
	public const string UI_SHARED_NOTROOKIE = "You are not a rookie";
	public const string UI_SHARED_NOTSPECIFIED = "Not Specified";
	public const string UI_SHARED_NOWAYPOINTS = "No waypoints";
	public const string UI_SHARED_NUM_ITEM = "%(num)s Item";
	public const string UI_SHARED_NUM_ITEMS = "%(num)s Items";
	public const string UI_SHARED_NUM_JUMP = "%(num)s Jump";
	public const string UI_SHARED_NUM_JUMPS = "%(num)s Jumps";
	public const string UI_SHARED_NUMBEROFREMAPS = "%(remap)s Remaps";
	public const string UI_SHARED_NUMPOINT = "%(points)s point";
	public const string UI_SHARED_NUMPOINTS = "points: %(points)s ";
	public const string UI_SHARED_OCCUPANCY = "Occupancy";
	public const string UI_SHARED_OFFERDESCRIPTION = "Offer Description";
	public const string UI_SHARED_OFFEREDITEM = "Offered Item:";
	public const string UI_SHARED_OFFEREXPIRED = "Offer Expired";
	public const string UI_SHARED_ONEGROUPFOUNDWITH = "One %(group)s was found with \"%(with)s\" in the beginning of its name";
	public const string UI_SHARED_ONESTATIONFOUNDWITH = "One station was found with %(what)s in the begining of its name, is this the one you are looking for?";
	public const string UI_SHARED_OPERATOR = "Operator";
	public const string UI_SHARED_OPERATORS = "Operators";
	public const string UI_SHARED_OPTICBANWORDS = "admin\r\nAIDS\r\naids\r\nAids\r\nasshole\r\nbitch\r\nbitch\r\nBITCH\r\nDick\r\nfuck\r\nfuck\r\nFUCK\r\nG.M\r\ng.m\r\nG+MAI-M\r\ng+MAI-m\r\nGM\r\nGM\r\ngm\r\nGm\r\ngM\r\nGT\r\nSARS\r\nSB\r\nsb\r\nSG\r\nsuck\r\n+lj9iQQ\r\n+lj9iyWzVcnk\r\n+gn5uyw\r\n+gn5uy3XF\r\n+dn2eH2VPWSs\r\n+Z39Xo1+BVtuQzg\r\n+ZywAt2LJdns\r\n+ZyxiyXZ7\r\n+UbBr0g\r\n+XgODsVwU\r\n+XgNOwA\r\n+ZM1RSZAa\r\n+ZM1re1FJkBo\r\n+ZvlSGl3d\r\n+lkhPL4++\r\n+lkiCb1uH\r\n+lkhsNGJB\r\n+lkhOkQ\r\n+j76NVg\r\n+j75bUA\r\n+WSeCsQ-B\r\n+WSeeuw\r\n+WSdTa2VZ\r\n+TuN+ww\r\n+UVpOO14t\r\n+kFNlWQ\r\n+kJNcD15z\r\n+ThxnYYLxZzo\r\n+Thx6gWa0UqhUjHLsess\r\n+ThxOYYMCX7c\r\n+ThxOmnXFWSs\r\n+a9KNKQ\r\n+cux6yw\r\n+bNWPbg\r\n+bNWPblKf\r\n+bNWJf2Wv\r\n+T1tlWQ\r\n+T1t5Vg\r\n+mthOPWjSW1A\r\n+gY+Db2XX\r\n+UXFOp1Fa\r\n+UXFOp047Tkk\r\n+UXFTKg\r\n+YwJnOg\r\n+Xn91MFuPa8U\r\n+kO1PL5bE\r\n+Vv1sEVFa\r\n+Vv1SoZZi\r\n+bXdtG1bg\r\n+jTpW/V86\r\n+gOGVJm2b\r\n+gOFUL3rL\r\n+gOGAAJCm\r\n+grFn8w\r\n+U05W/ZUL\r\n+nsSDyg\r\n+Vt5W3g \r\n+Vt5lWQ\r\n+Vt6Cb3OJ\r\n+V/p3Yw\r\n+V/p3Y2VZ\r\n+jT5ehmeX\r\n+bF8-core\r\n+bF9s/WwR\r\n+hItOy3fz\r\n+hIt+z1b9\r\n+hItOLWtj\r\n+kdFl5WIQ\r\n+kdFrY2Xl\r\n+Xrd1Hw\r\n+UUtnl5h/\r\n+W8dmU08f\r\n+Ysl2ew\r\n+YslZxmWvg/JcFF+3\r\n+Z06Vf2Yl\r\n+Z052e4+J\r\n+Z05bzGYl\r\n+Z05tKl/X\r\n+Z05cmm4F\r\n+Z06eTw\r\n+Z050XnOv\r\n+Z05RSF/1\r\n+j95iGA\r\n+Z5dfag\r\n+UhhTTm4F\r\n+Uhhtxw\r\n+UhhcEVlH\r\n+UhhOkVxx\r\n+UW1W2w\r\n+VBV5wIOy\r\n+f1decg\r\n+WYh2hFFJkBo\r\n+mmxmU492\r\n+a9ts/U4c\r\n+aIVtJX+ObLuQzg\r\n+f45W/Q\r\n+W8Zblw\r\n+bBGP21Fa \r\n+ZGmV6GVZ\r\n+ZyhnUVF1WSqQzg\r\n+ekZ/VZ7YX7c\r\n+ekZlr2eX\r\n+U1eG7ltQ\r\n+XnNsvJqQTgCQzg\r\n+TsaIVw\r\n+Zm5OrA\r\n+TlR38w\r\n+TrJsEVFa\r\n+XEhsX22b\r\n+ZeU-GT\r\n+ZeVre1FJkBo\r\n+hCiPvlnG\r\n+XHFnLE6UU0FRbQ\r\n+eT5PGk47Tkk\r\n+VyNrzQ\r\n+VyNiGA\r\n+a3tRSZAa\r\n+Z35RiG0LU/M\r\n+Z35OlXfzaDk\r\n+W4tpWnRc\r\n+W4tecw\r\n+fSBOug\r\n+W1llhw\r\n+W1mQOE7Z\r\n+W1lOLVxx\r\n+U/By7A\r\n+U/CAVA\r\n+U/Bufg\r\n+U/BufnLsess\r\n+lnaU+A\r\n+WSlbiZXo\r\n+WSl2hw\r\n+Vx+ApVOfjSROjA\r\n+WRZjAg\r\n+bGpOHFF0\r\n+c4tSGg\r\n+c4tOUGzJ\r\n+c4uPwVUQ\r\n+c4tRRlb9\r\n+XAlQZYhM\r\n+bilbtlud\r\n+VDSQplb9\r\n+VDRbmGtj\r\n+VDRPypdS\r\n+VDRO6g\r\n+a2aF5Hrg\r\n+iX+Fz3Lsess\r\n+iX+Fz1WHVhs\r\n+XgxiyVFL\r\n+XgxiyZHM\r\n+XgxyeVLS\r\n+fPt+3w\r\n+nJxlzw\r\n+hCdsSVNO\r\n+XA939lb9Zi0\r\n+XA9syX6vTgCQzg\r\n+XA9l5Wcs\r\n+ZbBRWg\r\n+ZbCV+1H6ckhgO39y\r\n+WdpPnWeX\r\n+gDZUjFNO\r\n+gDZ6Iw\r\n+gDZ6Iw\r\n+U/ZSUYLx\r\n+TgCNL5BT\r\n+Twplr1Fw\r\n+bDiRzk/ujqs\r\n+T95rY1jw\r\n+Zv5X+XCO\r\n+Zv5ehn6i\r\n+XyBmJWhl\r\n+XyBft2xf\r\n+XyB6y2YM\r\n+jXV9K5Yz\r\n+dx90BmVZ\r\n+dx9OFnVM\r\n+Ti1RcQ\r\n+Ti1RcU4tWS4\r\n+Ti1W/VFxTqdRWg\r\n+Ti1TTmwRVv0\r\n+Ti1TV213\r\n+Ti1bo5Do\r\n+Ti1ZLnU1icZT8A\r\n+VGhgaWdl\r\n+VGhsOF63\r\n+ZzFftw\r\n+ZzGR0Vu5V/o\r\n+ZzFbuVf6\r\n+ZzGVVVf6\r\n+j2xs1Y9u\r\n+YDt0Bg\r\n+VH1UDVFzlS6LzQ\r\n+W6JnDQ\r\n+W6JiN2cNUqE\r\n+e6F0Bg\r\n+W5hluQ\r\n+fPt+3w\r\n+Ywdb/A\r\n";
	public const string UI_SHARED_PATCHSERVICEFAILUER_MSG1 = "An update file for your build number is not available.<br>You will have to update manually.";
	public const string UI_SHARED_PEOPLEANDPLACES = "People & Places";
	public const string UI_SHARED_PERMISSIONS = "Permissions";
	public const string UI_SHARED_PETITIONPERMDELETED = "Your petition will be permanently deleted!";
	public const string UI_SHARED_PETITIONS = "Petitions";
	public const string UI_SHARED_PICKDESTINATION = "Pick a destination";
	public const string UI_SHARED_PILOTNAME = "Pilot Name";
	public const string UI_SHARED_PLAYLISTSHORT = "PL";
	public const string UI_SHARED_PLEASE_ENTER_ACCESSPASSWORD = "Please enter the access password";
	public const string UI_SHARED_PLEASE_ENTER_CONFIGURATIONPASSWORD = "Please enter the configuration password";
	public const string UI_SHARED_PLEASECHOOSENAME = "Please choose a name for this site";
	public const string UI_SHARED_PLEASEENTERPARTSTATIONNAME = "Please enter part of the name of the station you are searching for";
	public const string UI_SHARED_PLEASEENTERURL = "Please enter an URL to add.";
	public const string UI_SHARED_PLEASESELCORP = "Please select a corporation or character";
	public const string UI_SHARED_PLEASESELECTSITE = "Please select a site.";
	public const string UI_SHARED_PLEASETYPE3LETTERS = "Please enter at least 3 characters and then try again";
	public const string UI_SHARED_PLEASETYPESOMETHING = "Please enter at least 1 character and then try again.";
	public const string UI_SHARED_PLEASETYPESOMETHINGINFO = "Please enter at least 1 character and then try again.";
	public const string UI_SHARED_POINTSFROMIMPLANTS = "%d Point(s) from Implants";
	public const string UI_SHARED_POINTSFROMSKILLS = "%d Point(s) from Skills";
	public const string UI_SHARED_POSTPETITION = "Post Petition";
	public const string UI_SHARED_PRIVATEPENDING = "Private pending";
	public const string UI_SHARED_PROBE_STATE_AVOIDING = "Avoiding";
	public const string UI_SHARED_PROBE_STATE_CALIBRATING = "Calibrating";
	public const string UI_SHARED_PROBE_STATE_IDLE = "Idle";
	public const string UI_SHARED_PROBE_STATE_MOVING = "Moving";
	public const string UI_SHARED_PROBE_STATE_RETURNING = "Returning";
	public const string UI_SHARED_PROBE_STATE_SCANNING = "Scanning";
	public const string UI_SHARED_PROBE_STATE_WARPING = "Warping";
	public const string UI_SHARED_PROCESSINGAREACONTAINER = "Processing Area";
	public const string UI_SHARED_PRODUCTIVITY2 = "productivity:%(productivityLevel)s";
	public const string UI_SHARED_PUBLICPENDING = "Public pending";
	public const string UI_SHARED_RANDOM = "Random";
	public const string UI_SHARED_REFRESHINGCHANGE = "Refreshing Changes";
	public const string UI_SHARED_REGIONCHANNEL = "Region Channel";
	public const string UI_SHARED_REMOVEFROM = "Remove from";
	public const string UI_SHARED_REPROCESSINPROGRESS = "Reprocessing in progress";
	public const string UI_SHARED_RESET = "Reset";
	public const string UI_SHARED_RESOURCESCONTAINER = "Resources";
	public const string UI_SHARED_RESPECFOOTER = "Please observe CONCORD guidelines on usage frequency to avoid permanent brain damage.";
	public const string UI_SHARED_RESPECHEADER = "Cutting-edge neuroscience allows capsuleers to shift their natural strengths and weaknesses around between the five key cognitive areas. This technique is frequently used to facilitate a change in the direction of a capsuleer\u2019s skill plan.";
	public const string UI_SHARED_SEARCHEXACT = "Search Exact";
	public const string UI_SHARED_SEARCHINGFOROWNER = "for owner with %(search)s in its name";
	public const string UI_SHARED_SEARCHSTRING = "Search string";
	public const string UI_SHARED_SEARCHTYPE = "Search type";
	public const string UI_SHARED_SELECTALLCORPCHAR = "Select Alliance, Corporation or Character";
	public const string UI_SHARED_SELECTCORPORCHAR = "Select Corporation or Character";
	public const string UI_SHARED_SETDEFDISTANCE = "Set Default %(type)s distance";
	public const string UI_SHARED_SETQTY = "Set Quantity";
	public const string UI_SHARED_SETQTYBETWEEN = "Set Quantity between %(from)s and %(to)s";
	public const string UI_SHARED_SETTINGSARESTORED = "Settings are stored for each Pilot.";
	public const string UI_SHARED_SEVENOFNINE = "%(first)s of %(second)s";
	public const string UI_SHARED_SHIPMAINTENANCECONTAINER = "Ship Maintenance Array";
	public const string UI_SHARED_SHIPNAME = "Ship Name";
	public const string UI_SHARED_SHIPTYPE = "Ship Type";
	public const string UI_SHARED_SHOWALLCERTS = "Show all certificates";
	public const string UI_SHARED_SHOWALLTRAINABLESKILLS = "Show all skills";
	public const string UI_SHARED_SHOWCURRENTSKILLS = "Only show my current skills";
	public const string UI_SHARED_SHOWHIDEBTNS = "Mark the buttons you want to appear under accessories";
	public const string UI_SHARED_SHOWHIDEBTNS2 = "Mark the buttons you want to be regrouped under \"%(category)s\"";
	public const string UI_SHARED_SHOWHIDEINFO = "Mark the information you want to appear under the \"Current location\" listing";
	public const string UI_SHARED_SHOWMYTRAINABLESKILLS = "Only show skills that I can currently train";
	public const string UI_SHARED_SHOWNOTE = "Show note";
	public const string UI_SHARED_SHOWTHISWELCOMEPAGE = "Disable this welcome page";
	public const string UI_SHARED_SILOCONTAINER = "Silo";
	public const string UI_SHARED_SKILLS_CERTAVAILABLE = "1 certificate available";
	public const string UI_SHARED_SKILLS_CERTSAVAILABLE = "%(num)s certificates available";
	public const string UI_SHARED_SKILLS_CLOSENOTIFICATION = "Close notification";
	public const string UI_SHARED_SKILLS_INJECT = "Inject Skill";
	public const string UI_SHARED_SKILLS_NOSKILLSINQUEUE = "No skills in queue";
	public const string UI_SHARED_SKILLS_NUMSKILLS = "%(num)s skills";
	public const string UI_SHARED_SKILLS_SKILLLEVEL = "lvl %(num)s";
	public const string UI_SHARED_SOLARSYSTEMCHANNEL = "System Channel";
	public const string UI_SHARED_SOMEONESCARGOHOLD2 = "%(name)s Cargo Hold";
	public const string UI_SHARED_SOMEONESDRONEBAY = "%(name)s Drone Bay";
	public const string UI_SHARED_SOMETHINGATSOMEWHERE = "%(typeName)s Located at %(location)s";
	public const string UI_SHARED_SOVEREIGNTYCAPITAL = "Constellation Capital";
	public const string UI_SHARED_SOVEREIGNTYLEVEL = "Sovereignty Level";
	public const string UI_SHARED_SOVEREIGNTYPROTECTORATE = "Protectorate";
	public const string UI_SHARED_SOVEREIGNTYPROVINCE = "Province";
	public const string UI_SHARED_SOVEREIGNTYTERRITORY = "Territory";
	public const string UI_SHARED_SPOTINSOLARSYSTEM = "spot in %(name)s solarsystem";
	public const string UI_SHARED_SQ_ADDTOEND = "Add to end of queue";
	public const string UI_SHARED_SQ_ADDTOFRONT = "Add to front of queue";
	public const string UI_SHARED_SQ_CANONLYMOVEONE = "You can only move one item at a time";
	public const string UI_SHARED_SQ_DONTHAVESKILL = "You can only add skills you have already";
	public const string UI_SHARED_SQ_FINISHES = "Finishes %(date)s";
	public const string UI_SHARED_SQ_FITINTIMEFRAME = "Skills that fit within queue's timeframe";
	public const string UI_SHARED_SQ_LEVEL5PLANNED = "You already have this skill planned up to level 5";
	public const string UI_SHARED_SQ_MYPARTIALLYTRAINED = "My partially trained skills";
	public const string UI_SHARED_SQ_MYSKILLS = "My Skills";
	public const string UI_SHARED_SQ_OPENTRAININGQUEUE = "Open Training Queue";
	public const string UI_SHARED_SQ_QUEUEISFULL = "The training queue is full";
	public const string UI_SHARED_SQ_SKILLSINQUEUE = "(%(num)s in queue)";
	public const string UI_SHARED_SQ_TRAINAFTER = "Train after current queue (Level %(num)s)";
	public const string UI_SHARED_SQ_TRAININGQUEUE = "Training Queue";
	public const string UI_SHARED_SQ_TRAINNOW = "Train now to level %(num)s";
	public const string UI_SHARED_STANDINGTOPERSON = "To %(person)s";
	public const string UI_SHARED_STANDINGVALUE = "Standing value:";
	public const string UI_SHARED_STATIONSERVICEBUTTONHINT = "%(displayName)s<br>Shortcut: %(shortCut)s<br>Status: %(serviceStatus)s";
	public const string UI_SHARED_STILLROOKIE = "You are still a rookie";
	public const string UI_SHARED_STORYLINE = "Storyline";
	public const string UI_SHARED_STRONTIUM = "Strontium";
	public const string UI_SHARED_STRUCTURECONTAINER = "Structure";
	public const string UI_SHARED_SUPPRESS1 = "Do not show this message again.";
	public const string UI_SHARED_SUPPRESS2 = "Do not ask me again.";
	public const string UI_SHARED_SUPPRESS3 = "Don't show again";
	public const string UI_SHARED_SUPPRESS4 = "Remember my preference and do not ask me again.";
	public const string UI_SHARED_SYSTEMCHANNELS = "System Channels";
	public const string UI_SHARED_TEXT1 = "You can only send messages to players, player corps, alliances and mailing lists.";
	public const string UI_SHARED_TEXT2 = "NOTE: Should you notice a player not abiding by the Terms of Service, you may report him/her through the petition system.";
	public const string UI_SHARED_TEXT3 = "For a more personalized response, you may want to try joining the Help chat channel.";
	public const string UI_SHARED_TEXT4 = "If you need additional help regarding gameplay issues, are being harassed by another player, or wish to report an exploit, you can create a petition to our Game Masters.";
	public const string UI_SHARED_TEXT5 = "Getting help is easy!";
	public const string UI_SHARED_TEXTONLY = "Text only";
	public const string UI_SHARED_THESEITEMSAREBEINGOFFERED = "These items are being offered to you by your agent";
	public const string UI_SHARED_THISITEMISBEINGOFFERED = "This item is being offered to you by your agent";
	public const string UI_SHARED_THISITEMISCONTRABAND = "This item is an contraband";
	public const string UI_SHARED_THISMISSIONDOESNOTEXPIRE = "This mission does not expire";
	public const string UI_SHARED_THISMISSIONEXPIRED = "This mission has already expired";
	public const string UI_SHARED_THISMISSIONEXPIRESAT = "This mission expires at";
	public const string UI_SHARED_THISMISSIONEXPIRESIN = "This mission will expire in";
	public const string UI_SHARED_THISMISSIONUNDEFINEDEXP = "This mission has an undefined expiration date.";
	public const string UI_SHARED_THISOFFERDOESNOTEXPIRE = "This offer does not expire";
	public const string UI_SHARED_THISOFFEREXPIRED = "This offer has already expired";
	public const string UI_SHARED_THISOFFERSEXPIRESAT = "This offer expires at";
	public const string UI_SHARED_THISOFFERSEXPIRESIN = "This offer will expire in";
	public const string UI_SHARED_THISOFFERSUNDEFINEDEXP = "This offer has an undefined expiration date.";
	public const string UI_SHARED_THISQUEUEHASNOPETITIONS = "This queue has no petitions";
	public const string UI_SHARED_TOGGLEBLINK = "Toggle Blink";
	public const string UI_SHARED_TOGGLEONECERTGROUP = "Toggle one certificate group at a time";
	public const string UI_SHARED_TOGGLEONECERTPERMSGROUP = "Toggle one permissions group at a time";
	public const string UI_SHARED_TOGGLEONEGROUP = "Only toggle one group at a time.";
	public const string UI_SHARED_TOGGLEONESKILLGROUP = "Only toggle one skill group at a time.";
	public const string UI_SHARED_TOGGLES = "Toggles";
	public const string UI_SHARED_TOOLONGSEARCHSTRING = "Too long search string";
	public const string UI_SHARED_TRAINEDANDOFREQLEVEL = "Trained and of required level";
	public const string UI_SHARED_TRAINEDBUTNOT = "Not trained";
	public const string UI_SHARED_TRAINEDBUTNOTREQLEVEL = "Trained but not of required level";
	public const string UI_SHARED_TRAININGLEVEL = "Training level";
	public const string UI_SHARED_TRANSACTIONDETAILS = "Transaction Details";
	public const string UI_SHARED_TRANSFERISKTOANOTHERACCOUNT = "Transfer ISK to another account.";
	public const string UI_SHARED_TRANSFERMONEY = "Transfer money";
	public const string UI_SHARED_TRANSFERMONEYFROMCORPTO = "Transfer money from the corporation account to %(name)s's account";
	public const string UI_SHARED_TRANSFERMONEYFROMYOUTO = "Transfer money from your account to %(name)s's account";
	public const string UI_SHARED_TRUSTEDSITEHINT1 = "Trusted sites get informed of your identity and location when you access them.<br><br>Select a site and click 'remove' to remove it from this list, or enter the URL of a new site to add it.";
	public const string UI_SHARED_TRUSTEDSITEHINT2 = "These are the sites which you have chosen not to get further dialogs asking for you to add them to your trusted sites list.<br><br>Select a site and click 'remove' to remove it from this list, or enter the URL of a new site to add it.";
	public const string UI_SHARED_TRUSTEDSITEHINT3 = "Select a site and click 'remove' to remove it from this list, or enter a name and the URL of a new site to add it.";
	public const string UI_SHARED_TRUSTEDSITES = "Trusted sites";
	public const string UI_SHARED_TUTORIAL = "Tutorial";
	public const string UI_SHARED_TYPEFOLDERNAME = "Enter a folder name";
	public const string UI_SHARED_TYPEINETC = "Type in EVE Time Code";
	public const string UI_SHARED_TYPEINNAME = "Type in name";
	public const string UI_SHARED_TYPENAME = "Type Name";
	public const string UI_SHARED_TYPENAMEFORFOLDER = "Type name for the folder";
	public const string UI_SHARED_TYPENAMEORPART = "Type name or part of one";
	public const string UI_SHARED_TYPENEWFOLDERNAME = "Type in new folder name";
	public const string UI_SHARED_TYPESEARCHSTR = "Type Search string";
	public const string UI_SHARED_UNASSIGNEDPOINTSHINT = "%d Point(s) Unassigned";
	public const string UI_SHARED_UNCLAIMED = "Unclaimed";
	public const string UI_SHARED_UNKNOWNTYPESLOT = "Unknown type Slot";
	public const string UI_SHARED_UNREADFORMAT = "%(num)s of %(of)s unread";
	public const string UI_SHARED_UNTIL = "Until";
	public const string UI_SHARED_UNTILNOTSPECIFIED = "Until:  Not Specified";
	public const string UI_SHARED_UPDATESTOGLOBAL = "Updates to Global assets reports are delayed 5 minutes";
	public const string UI_SHARED_USERENTRYTEXT1 = "then all pilots which are selected under the \"All\" group";
	public const string UI_SHARED_USERISNOWOFFLINE = "%(name)s is now offline";
	public const string UI_SHARED_USERISNOWONLINE = "%(name)s is now online";
	public const string UI_SHARED_VIEWFILTER = "View filter";
	public const string UI_SHARED_VIEWPETITON = "View Petition";
	public const string UI_SHARED_VISITS = "visits";
	public const string UI_SHARED_WAITINGTOJUMPCOUNT = "Ships waiting to jump: %(waiting)s";
	public const string UI_SHARED_WALLET = "Wallet";
	public const string UI_SHARED_WALLETBALANCEDELAY = "Balance Delay Effect";
	public const string UI_SHARED_WALLETBLINK1 = "Blink wallet button on balance changes";
	public const string UI_SHARED_WALLETBLINK2 = "Blink wallet button on bill changes";
	public const string UI_SHARED_WALLETBLINK3 = "Blink wallet button on share changes";
	public const string UI_SHARED_WALLETBLINK4 = "Blink wallet button on transaction changes";
	public const string UI_SHARED_WALLETBLINK5 = "Blink wallet button on order changes";
	public const string UI_SHARED_WALLETCORPTRANSACTION = "Made on behalf of corporation";
	public const string UI_SHARED_WALLETFETCHINGDIVISIONS = "Fetching Divisions...";
	public const string UI_SHARED_WALLETHINT1 = "You require the role Accountant or Junior Accountant to view the corporate wallet";
	public const string UI_SHARED_WALLETHINT10 = "No transactions found";
	public const string UI_SHARED_WALLETHINT11 = "You must have the role Accountant to view this data";
	public const string UI_SHARED_WALLETHINT12 = "You don't own any shares";
	public const string UI_SHARED_WALLETHINT13 = "To (Owner name)";
	public const string UI_SHARED_WALLETHINT14 = "Rented for %(days)d days, next bill %(isk)s ISK due %(when)s";
	public const string UI_SHARED_WALLETHINT15 = "You don't have any receivable bills";
	public const string UI_SHARED_WALLETHINT16 = "You don't have any payable bills";
	public const string UI_SHARED_WALLETHINT17 = "Your corporation doesn't have any receivable bills";
	public const string UI_SHARED_WALLETHINT18 = "Your corporation doesn't have any payable bills";
	public const string UI_SHARED_WALLETHINT19 = "Your alliance doesn't have any receivable bills";
	public const string UI_SHARED_WALLETHINT2 = "You don't have any %(type)s bills";
	public const string UI_SHARED_WALLETHINT20 = "Your alliance doesn't have any payable bills";
	public const string UI_SHARED_WALLETHINT21 = "Your corporation owns no shares";
	public const string UI_SHARED_WALLETHINT3 = "Your corporation doesn't have any %(type)s bills";
	public const string UI_SHARED_WALLETHINT4 = "You must have the role Accountant or Junior Accountant to view this data";
	public const string UI_SHARED_WALLETHINT5 = "Your alliance doesn't have any %(type)s bills";
	public const string UI_SHARED_WALLETHINT6 = "a factory slot or an office";
	public const string UI_SHARED_WALLETHINT7 = "No rented slots found";
	public const string UI_SHARED_WALLETHINT8 = "You need to have the role Accountant or Junior Accountant to view this information";
	public const string UI_SHARED_WALLETHINT9 = "There are no more transactions registered on your account";
	public const string UI_SHARED_WALLETSHOWCENTS = "Show ISK cents on amounts";
	public const string UI_SHARED_WARPINGTOTUTSITE = "Warping to tutorial site";
	public const string UI_SHARED_WBUFFER = "W Buffer";
	public const string UI_SHARED_WEAPONLINK_CANTLINK = "You cannot merge two module groups. Please clear one and drag individual modules into the other.";
	public const string UI_SHARED_WEAPONLINK_ENTERLINKMODE = "Enter grouping mode";
	public const string UI_SHARED_WEAPONLINK_EXITLINKMODE = "Exit grouping mode";
	public const string UI_SHARED_WEAPONLINK_GROUPNUM = "Group %(groupNumber)s";
	public const string UI_SHARED_WEAPONLINK_NOTSAME = "You can only group modules of the same type and meta level together.";
	public const string UI_SHARED_WEAPONLINK_NOTTHISTYPE = "You can only group turrets and launchers";
	public const string UI_SHARED_WEAPONLINK_OFFLINE = "This module is in a group and proceeding with that action will also offline the group. Are you sure you want to do that?";
	public const string UI_SHARED_WEAPONLINK_UNFIT = "This module is in a group and proceeding with that action will clear the group. Are you sure you want to do that?";
	public const string UI_SHARED_WEAPONLINK_UNFITMANY = "One of the items you are trying to move is a module in a weapon group. Proceeding with this action will clear the group. Are you sure you want to do that?";
	public const string UI_SHARED_WEAPONLINK_WEAPONGROUP = "Weapon Group: %(numModules)s modules";
	public const string UI_SHARED_WINDOWMODE = "Window mode";
	public const string UI_SHARED_WOULDYOULIKETOOPENPETITION = "Would you like to open the petition?";
	public const string UI_SHARED_YOU_CURRENTLY_HAVE_SKILL_SPEED_BONUS = "You currently have a <b><color=0xFFFFFFFFF>%(num)d%%</color></b> bonus to your training speed";
	public const string UI_SHARED_YOU_CURRENTLY_HAVE_SKILL_SPEED_BONUS_HINT = "You have been granted a bonus to your skill training speed. You benefit from this bonus until 1.6m skill points.";
	public const string UI_SHARED_YOUARENTPERFORMINGANYRESEARCH = "You aren't performing any research";
	public const string UI_SHARED_YOUCURRENTLYHAVESKILLS = "Current skills: %(numSkill)s (skill points: %(skillPoints)s)";
	public const string UI_SHARED_YOUDONTHAVEANYOFFERS = "You don't have any offers";
	public const string UI_SHARED_YOUDONTKNOWANYAGENTS = "You don't know any agents";
	public const string UI_SHARED_YOUHAVENOCLAIMEDPETITIONS = "You have no claimed petitions";
	public const string UI_SHARED_YOUHAVENOPETITIONS = "You have no petitions";
	public const string UI_SHARED_YOURCRIMES = "Your crimes";
	public const string UI_SHARED_YOURSKILLSALLOWNUMGROUPS = "Your skills allow you to select up to %(maxGroups)s groups";
	public const string UI_SHARED_YOURVOTE = "(your vote)";
	public const string UI_SHARED_YOYHAVETOSELECTONEGROUP = "You have to select at least one group";
	public const string UI_SHARED_ZBUFFER = "Z Buffer";
	public const string UI_SHARED_ZOOMLEVEL = "Zoomlevel";
	public const string UI_SHIPMAINTENANCEBAY = "Ship Maintenance Bay";
	public const string UI_SKILLJOURNAL_SKILLNAME = "Skill Name (partial)";
	public const string UI_STATION_ABORTUNDOCK = "Abort undock";
	public const string UI_STATION_ACCESSCONTROLFORSVC = "Access Control For %(service)s";
	public const string UI_STATION_ADDCOURIER = "Add Courier";
	public const string UI_STATION_AGENTSOFINTEREST = "Agents of Interest";
	public const string UI_STATION_APPLYFORMEMBERSHIPTO = "Apply for membership to <b>%(corp)s</b>.";
	public const string UI_STATION_ASSEMBLYLINEQUANTITYIMPROVEMENTHINT = "+%(quantity)s to the number existing '%(type)s', if any. ";
	public const string UI_STATION_ASSEMBLYLINETYPEIMPROVEMENTHINT = "Converts an '%(oldType)s' assembly line to '%(newType)s'. ";
	public const string UI_STATION_ASSEMBLYLINETYPEQUANTITYIMPROVEMENTHINT = "+%(quantity)s assembly lines of type '%(type)s'.";
	public const string UI_STATION_AVAILABLECOURIERMISSIONS = "Available Courier missions";
	public const string UI_STATION_AVAILABLEMISSIONS = "available missions";
	public const string UI_STATION_AVAILABLETOALL = "available to all";
	public const string UI_STATION_AVAILABLETOYOU = "Available to you";
	public const string UI_STATION_AVAILESCROWDEALS = "available escrow deals";
	public const string UI_STATION_AVERAGEDAMAGE = "Avg: %(damage).1f%% Damaged";
	public const string UI_STATION_BOUNTY = "Bounty Office";
	public const string UI_STATION_CANTAKENOTVIEW = "Can take but cannot view";
	public const string UI_STATION_CLEARINGCURRENTSTATE = "Clearing current state";
	public const string UI_STATION_CLONECONTRACTS = "Clone Contracts";
	public const string UI_STATION_CLONECONTRACTSBYCORP = "Clone Contracts By Corporation";
	public const string UI_STATION_COMBATSIMULATOR = "Combat Simulator";
	public const string UI_STATION_CONSTELLATIONSOVEREIGNTYCAPITALELSEWHERE = "You already have a capital station in this constellation";
	public const string UI_STATION_COSTMODIFIER_LABEL = "These percentages multiply with standings for individual cost modifiers. ";
	public const string UI_STATION_COSTMODIFIERS = "Cost Modifiers";
	public const string UI_STATION_CREATENEWESCROW = "Create new Escrow?";
	public const string UI_STATION_CREATENEWMISSION = "Create new Mission?";
	public const string UI_STATION_CURRENTTAXRATEFOR = "The current tax rate for %(corp)s is <b>%(taxrate)s%%</b>.";
	public const string UI_STATION_DELAYED2HOURS = "Delayed 2 hours";
	public const string UI_STATION_DELIVERIES_NAME = "%(name)s's Market Deliveries / Returns";
	public const string UI_STATION_DOCKINGCOSTPERVOL = "Docking Cost per Volume";
	public const string UI_STATION_ENTERINGSPACE = "Entering space";
	public const string UI_STATION_ENTERINGSTATION = "Entering Station";
	public const string UI_STATION_ENTERITEMSINTOESCROW = "enter items into escrow";
	public const string UI_STATION_FACTORYSLOTS = "Factory Slots";
	public const string UI_STATION_FITTING = "Fitting";
	public const string UI_STATION_GETQUOTE = "Get Quote";
	public const string UI_STATION_GUESTHANGAR = "Guest's Hangar";
	public const string UI_STATION_HINT1 = "You do not have sufficient rights to view the contents of this hangar";
	public const string UI_STATION_IMPROVEMENTINSTALLED = "Installed";
	public const string UI_STATION_IMPROVEMENTNOTINSTALLED = "Not Installed";
	public const string UI_STATION_IMPROVEMENTS = "Improvements";
	public const string UI_STATION_INCURRENT = "in current";
	public const string UI_STATION_INSURANCE = "Insurance";
	public const string UI_STATION_INSURANCEQUOTES = "Insurance Quotes";
	public const string UI_STATION_JOINCORPORATION = "Join Corporation";
	public const string UI_STATION_MARKETDELRET = "Market Deliveries / Returns";
	public const string UI_STATION_MATERIAL = "Material";
	public const string UI_STATION_MAXASHIPVOLDOCKABLE = "Max Ship Volume Dockable";
	public const string UI_STATION_MEDICAL = "Medical";
	public const string UI_STATION_MEMBERSHANGAR = "Member's Hangar";
	public const string UI_STATION_MILITIAOFFICE = "Militia Office";
	public const string UI_STATION_MISSIONS = "Missions";
	public const string UI_STATION_MUSTSELECT5SUBSYSTEMS = "You must select 5 subsystems. One from each category";
	public const string UI_STATION_NOHEADQUARTER = "No Corporation currently has its headquarters at this station";
	public const string UI_STATION_NOOFFICESLOTS = "No Corporation is currently renting an office at this station";
	public const string UI_STATION_NOQUOTE = "You don't have a quote yet for your selection";
	public const string UI_STATION_NOTAVAILABLETOYOU = "Not available to you";
	public const string UI_STATION_NOTHINGFITFORREPROCESSING = "You don't have any items selected for reprocessing";
	public const string UI_STATION_OFFICEJUNK = "Office Junk";
	public const string UI_STATION_OFFICESLOTSIMPROVEMENTHINT = "+%(quantity)s Office Slots.";
	public const string UI_STATION_OUTPOSTUPGRADELEVEL = "Upgraded to Level";
	public const string UI_STATION_PREPARETOUNDOCK = "Prepare to undock";
	public const string UI_STATION_PREPARINGSHIP = "Preparing ship";
	public const string UI_STATION_RENTALOFFICECOST = "Office Rental Cost";
	public const string UI_STATION_REPAIRCOST = "Repair costs";
	public const string UI_STATION_REPAIRSHOP = "Repairshop";
	public const string UI_STATION_REPROCESSINGEFFICIENCYIMPROVEMENTHINT = "+%(bonus)s%% Reprocessing Efficiency.";
	public const string UI_STATION_REPROCESSINGPLANT = "Reprocessing plant";
	public const string UI_STATION_REPROCESSINGSTATIONSTAKE = "Reprocessing Stations Take";
	public const string UI_STATION_REPROCESSINGSTATS = "Base Yield:<t>%(yield)s<br>Net Yield:<t>%(combinedyield)s<br>Standings:<t>%(wetake1)s<br>We Take:<t>%(wetake2)s";
	public const string UI_STATION_REPROCESSSTANDARDTEXT = "Welcome to %(owner)s refinery services at %(location)s<br><br>. Our refining equipment at this station gives <b>%(yieldPercent)s%%</b> yield.<br>Your skills at refinery equipment operation give a net yield of <b>%(combinedyieldPercent)s%%</b> when combined with our hardware. Note that this does not take into account any specialty skills that you might have, such as Scordite Processing or Scrapmetal Processing, check refining quote for detailed information.<br><br>We here at %(owner2)s hold you in standing of <b>%(wetake)s</b> (taking skills into account) so we will take <b>%(wetakePercent)s%%</b> of all recoverable minerals that come out of your reprocessing/recycling here.";
	public const string UI_STATION_REQUESTINGUNDOCK = "Requesting undock permission";
	public const string UI_STATION_SELECTHANGAR = "Select Hangar";
	public const string UI_STATION_SELECTITEMTOREPROCESS = "Select items to reprocess";
	public const string UI_STATION_SELECTSHIP = "Select ship";
	public const string UI_STATION_SERVICESIMPROVEMENTHINT = "Provides %(services)s.";
	public const string UI_STATION_SETUPSTATION = "Setup station";
	public const string UI_STATION_SHIPREADY = "Ship ready";
	public const string UI_STATION_SHOWALL = "Show all";
	public const string UI_STATION_SHOWONLY = "Show only";
	public const string UI_STATION_SHOWONLYAFFORDABLE = "Show only affordable escrow deals";
	public const string UI_STATION_SHOWONLYAFFORDABLECOURIER = "Show only affordable courier missions";
	public const string UI_STATION_SHOWONLYESCROWISSUEDBYME = "Show only escrow issued by me";
	public const string UI_STATION_SHOWONLYPACKAGESFITTING = "Show only packages which fit active ship";
	public const string UI_STATION_STATIONDETAILS = "Station Details";
	public const string UI_STATION_STATIONINFORMATION = "Station Information";
	public const string UI_STATION_STATIONINSOLARSYSTEM = "%(stationname)s station in %(solarsystemname)s solarsystem";
	public const string UI_STATION_STATIONMANAGEMENT = "Station Management";
	public const string UI_STATION_STATIONSWITHCLONING = "Stations With Cloning Facilities";
	public const string UI_STATION_STATIONSWITHOUTCLONING = "Stations Without Cloning Facilities";
	public const string UI_STATION_STSERVICES = "Station services";
	public const string UI_STATION_SVCACCESSCONTROL = "Service Access Control";
	public const string UI_STATION_TEXT1 = "You have nothing worth insuring";
	public const string UI_STATION_TEXT10 = "%(this)s excluded because %(it)s not valid item for %(what)s.";
	public const string UI_STATION_TEXT11 = "%(this)s will automatically leave the escrow after %(expire)s %(days)s if no one has claimed %(it)s for the set price of %(isk)s.";
	public const string UI_STATION_TEXT12 = "You have set the mission to expire after %(expire)s %(days)s and asked for a collateral of %(isk)s.";
	public const string UI_STATION_TEXT13 = "The %(what)s is not restricted to anyone";
	public const string UI_STATION_TEXT14 = "Claiming the %(what)s is restricted to the members of %(name)s corporation";
	public const string UI_STATION_TEXT15 = "Claiming the %(what)s is restricted to %(name)s";
	public const string UI_STATION_TEXT16 = "and upon completion you will payout a reward of %(isk)s.";
	public const string UI_STATION_TEXT17 = "Please note that once items enter escrow they cannot leave escrow unless claimed or expired";
	public const string UI_STATION_TEXT18 = "Please select some items";
	public const string UI_STATION_TEXT19 = "not valid for the mission";
	public const string UI_STATION_TEXT2 = "Select Level Of Insurance (12 weeks)";
	public const string UI_STATION_TEXT20 = "To create new %(type)s start by choosing start location in the selection box below.";
	public const string UI_STATION_TEXT21 = "Select Station to transport from";
	public const string UI_STATION_TEXT22 = "You have selected %(what)s, now select the items you want in the escrow.<br>Basic cost of an escrow is %(isk)s.";
	public const string UI_STATION_TEXT23 = "Restrict to a pilot or<br>corporation members";
	public const string UI_STATION_TEXT24 = "When you place an item in escrow, select the price that a player or corp needs to pay to claim the item from the escrow<br>Basic cost of a %(what)s is %(isk)s.";
	public const string UI_STATION_TEXT25 = "Get notified on status changes";
	public const string UI_STATION_TEXT26 = "Note that courier mission packages can not be bigger than %(max)s m\xb3";
	public const string UI_STATION_TEXT27 = "courier missions starting";
	public const string UI_STATION_TEXT28 = "escrow located";
	public const string UI_STATION_TEXT29 = "%(name)s has already %(isk)s isk put to %(hisher)s head.";
	public const string UI_STATION_TEXT3 = "You have no clones at this station";
	public const string UI_STATION_TEXT30 = "How much would you like to add to that?";
	public const string UI_STATION_TEXT31 = "%(name)s has no bounty set to %(hisher)s head.";
	public const string UI_STATION_TEXT32 = "How much would you like to put to %(hisher)s head?";
	public const string UI_STATION_TEXT33 = "Your current balance is %(isk)s.";
	public const string UI_STATION_TEXT34 = "You have to have at least %(isk)s.";
	public const string UI_STATION_TEXT35 = "Minimum bounty is %(isk)s.";
	public const string UI_STATION_TEXT36 = "Surrender Negotiation With %(name)s";
	public const string UI_STATION_TEXT37 = "Trade with %(name)s";
	public const string UI_STATION_TEXT38 = "%(name)s Negotiating Surrender";
	public const string UI_STATION_TEXT39 = "Double click an item to get a repair quote";
	public const string UI_STATION_TEXT4 = "Click for clone type information";
	public const string UI_STATION_TEXT40 = "You appear to have nothing to repair. The Repair Shop fixes assembled ships, drones, modules, and cargo containers.";
	public const string UI_STATION_TEXT41 = "Apply the following percentage of damage";
	public const string UI_STATION_TEXT42 = "How much would you like to repair? Full repair cost is %(isk)s";
	public const string UI_STATION_TEXT43 = "Welcome to %(ownername)s refinery services at %(locationname)s.<br><br>Our refining equipment at this station gives <b>%(yield)s</b> yield.<br>Your skills at refinery equipment operation give a net yield of <b>%(combinedyield)s</b> when combined with our hardware. Note that this does not take into account any specialty skills that you might have, such as Scordite Processing or Scrapmetal Processing, check refining quote for detailed information.<br><br>We here at %(ownername)s hold you in standing of <b>%(wetake1)s</b> (taking skills into account) so we will take <b>%(wetake2)s</b> of all recoverable minerals that come out of your reprocessing here";
	public const string UI_STATION_TEXT44 = "You don't have any items selected for reprocessing";
	public const string UI_STATION_TEXT45 = "You can not reprocess your active ship";
	public const string UI_STATION_TEXT46 = "Quote for %(verb)s %(qty)s %(items)s of type %(typeName)s";
	public const string UI_STATION_TEXT47 = "No division hangars available for outputing reprocessing take to.";
	public const string UI_STATION_TEXT48 = "Reprocessing Output";
	public const string UI_STATION_TEXT49 = "Moves all clone contracts away from this station";
	public const string UI_STATION_TEXT5 = "Select new home station";
	public const string UI_STATION_TEXT50 = "View members with contracts at this station";
	public const string UI_STATION_TEXT51 = "Clone Contracts For Corporation %(name)s";
	public const string UI_STATION_TEXT52 = "Return to the previous list";
	public const string UI_STATION_TEXT53 = "Moves the clone contract away from this station";
	public const string UI_STATION_TEXT54 = "%(quantity)s items of %(typename)s";
	public const string UI_STATION_TEXT55 = "%(quantity)s item of %(typename)s";
	public const string UI_STATION_TEXT56 = "Keeps %(skillPoints)s skill points";
	public const string UI_STATION_TEXT6 = "Skill Points Kept";
	public const string UI_STATION_TEXT7 = "Current number of skill points: %(num)s";
	public const string UI_STATION_TEXT8 = "Select clone type";
	public const string UI_STATION_TEXT9 = "You are about to enter following into %(what)s:";
	public const string UI_STATION_TRANSFER_OWNERSHIP = "Transfer Ownership";
	public const string UI_STATION_UNDOCKCONFIRMED = "Undocking confirmed";
	public const string UI_STATION_UNDOCKINGFROMTO = "Undocking from %(from)s to %(to)s solar system.";
	public const string UI_STATION_UNRECOVERABLE = "Unrecoverable";
	public const string UI_STATION_WAITINGFORCONFIRM = "Waiting for confirmation";
	public const string UI_STATION_WETAKE = "We take";
	public const string UI_STATION_YOURECEIVE = "You receive";
	public const string UI_STATION_YOURESCROW = "your escrow";
	public const string UI_SYSMENU_12PIXELWINDOWSNAPDISTANCE = "12 pixel Window snap distance";
	public const string UI_SYSMENU_24PIXELWINDOWSNAPDISTANCE = "24 pixel Window snap distance";
	public const string UI_SYSMENU_6PIXELWINDOWSNAPDISTANCE = "6 pixel Window snap distance";
	public const string UI_SYSMENU_ABOUTEVE = "About Eve";
	public const string UI_SYSMENU_ACCESSIBILITY = "Accessibility";
	public const string UI_SYSMENU_ADAPTERANDDEVICE = "Adapter and device";
	public const string UI_SYSMENU_ADAPTERREFRESHRATE = "Adapter refreshrate";
	public const string UI_SYSMENU_ADAPTERRESOLUTION = "Adapter resolution";
	public const string UI_SYSMENU_ADAPTERRESOLUTION_TOOLTIP = "Resizes your game client to the resolution indicated. In full screen mode, the adapter resolution stretches to fit. Make sure it fits your physical screen resolution.";
	public const string UI_SYSMENU_ADVANCEDSETTINGS = "Advanced settings";
	public const string UI_SYSMENU_ADVCAMMENU = "Advanced Camera Menu";
	public const string UI_SYSMENU_ADVCAMMENU_TOOLTIP = "Enables a set of additional camera controls focused at video makers.";
	public const string UI_SYSMENU_AGENTDECLINEIMPORTANTMISSIONWARNING = "Agent Decline Important Mission Warning";
	public const string UI_SYSMENU_AGENTDECLINEMISSIONSEQUENCEWARNING = "Agent Decline Storyline Mission Sequence Warning";
	public const string UI_SYSMENU_AGENTDECLINEONLYMISSIONWARNING = "Agent Decline Mission Warning";
	public const string UI_SYSMENU_AGENTMISSIONACCEPTBIGCARGO = "Agent mission accept big cargo";
	public const string UI_SYSMENU_AGENTMISSIONDECLINEWARNING = "Agent mission decline warning";
	public const string UI_SYSMENU_AGENTMISSIONOFFERWARNING = "Agent mission offer warning";
	public const string UI_SYSMENU_AGENTMISSIONSEQUENCEDECLINEWARNING = "Agent mission sequence decline warning";
	public const string UI_SYSMENU_AGENTQUITIMPORTANTMISSIONWARNING = "Agent Quit Important Mission Warning";
	public const string UI_SYSMENU_AGENTQUITMISSIONSEQUENCEWARNING = "Agent Quit Storyline Mission Sequence Warning";
	public const string UI_SYSMENU_AGENTQUITMISSIONWARNING = "Agent Quit Mission Warning";
	public const string UI_SYSMENU_AGENTTUTORIAL = "Agent Tutorial";
	public const string UI_SYSMENU_ALWAYSOPENINFOWINDOW = "Always open info window";
	public const string UI_SYSMENU_AUDIO = "Audio";
	public const string UI_SYSMENU_AUDIOANDCHAT = "Audio & Chat";
	public const string UI_SYSMENU_AUDIODEVSETTINGS = "Device Settings";
	public const string UI_SYSMENU_AUDIODISABLED = "Audio disabled";
	public const string UI_SYSMENU_AUDIODRIVER = "Audio Output Device";
	public const string UI_SYSMENU_AUDIOENABLED = "Audio enabled";
	public const string UI_SYSMENU_AUDIOENGSETTINGS = "Audio Engine Settings";
	public const string UI_SYSMENU_AUDIOHWACC = "Hardware Acceleration";
	public const string UI_SYSMENU_AUDIONOTSUPPORTED = "<b>Game Audio has been disabled!</b><br><br>EVE requires a CPU with SSE support in order to play in-game audio. Your system hardware does not appear to meet this minimum requirement for in-game audio playback.";
	public const string UI_SYSMENU_AUDIOWIZARD = "Audio Wizard";
	public const string UI_SYSMENU_AUTOJOINFLEETVOICE = "Show auto-join fleet voice channels pop-up";
	public const string UI_SYSMENU_AUTOJOINFLEETVOICE_TOOLTIP = "When enabled you get automatically invited to join audio on fleet channels when a fleet is voice enabled by the fleet commander. ";
	public const string UI_SYSMENU_AUTOREJECTINVITATIONS = "Auto reject invitations";
	public const string UI_SYSMENU_AUTOTARGETBACKTARGETS = "Auto Target Back";
	public const string UI_SYSMENU_BACKGRCOLOR = "Background color";
	public const string UI_SYSMENU_BLOOM = "Bloom";
	public const string UI_SYSMENU_BLOOM_ENABLED = "Bloom Enabled";
	public const string UI_SYSMENU_BLOOM_TOOLIP = "The bloom effect produces fringes of light around very bright objects in an image, reproducing an imaging artifact of real-world cameras where the image of the bright light appears to bleed beyond its natural borders.  The cost of enabling this effect is only dependent on your display resolution and not on the number of objects in the 3D scene, i.e., the performance impact of enabling bloom will not grow with scene complexity.";
	public const string UI_SYSMENU_CACHE_ENABLED = "Resource Cache Enabled";
	public const string UI_SYSMENU_CACHE_SIZE = "Cache Size";
	public const string UI_SYSMENU_CACHE_TOOLTIP = "Enabling Resource Cache might improve performance at the cost of memory";
	public const string UI_SYSMENU_CACHESIZE_EXTREME = "Extreme - %(num)s MB";
	public const string UI_SYSMENU_CACHESIZE_HIGH = "High - %(num)s MB";
	public const string UI_SYSMENU_CACHESIZE_LOW = "Low - %(num)s MB";
	public const string UI_SYSMENU_CACHESIZE_NORMAL = "Normal - %(num)s MB";
	public const string UI_SYSMENU_CACHESIZE_OFF = "Off";
	public const string UI_SYSMENU_CACHESIZE_TOOLIP = "This controls how much memory to use for resource caching. The higher this setting, the more memory the client will use, but loading scenes will be considerably faster for models that have been loaded before.";
	public const string UI_SYSMENU_CAMERA = "Camera";
	public const string UI_SYSMENU_CAMERASHAKE = "Camera Shake";
	public const string UI_SYSMENU_CAMERASHAKE_TOOLTIP = "Toggle the camera shaking when warping and when your ship is hit.";
	public const string UI_SYSMENU_CHANNELPRIORITIZE = "Enable channel priority muting";
	public const string UI_SYSMENU_CHANNELPRIORITIZE_TOOLTIP = "When enabled the fleet voice channel overrides the wing/squad channels when it is in use. ";
	public const string UI_SYSMENU_CHANNELSPECIFICSETTINGS = "Channel-specific Settings";
	public const string UI_SYSMENU_CHARPICS = "Character Pictures";
	public const string UI_SYSMENU_COLORDEPTH = "Color depth";
	public const string UI_SYSMENU_COLORDEPTH_TOOLTIP = "EVE Online is created with 24 bit color and 8 bit alpha as the target platform. Reducing color depth can increase performance on very old computers.";
	public const string UI_SYSMENU_COMMON_GRAPHIC_SETTINGS = "Common Graphics Settings";
	public const string UI_SYSMENU_CONDENSED = "Condensed";
	public const string UI_SYSMENU_CONFIRMABANDONDRONE = "Confirm Abandon Drone";
	public const string UI_SYSMENU_CONFIRMACTIVATINGANAREAOFEFFECTMODULEINEMPIRESPACE = "Confirm activating an area of effect module in empire space";
	public const string UI_SYSMENU_CONFIRMACTIVATIONOFAREAEFFECTMODULEINEMPIRESPACE = "Confirm activation of area effect module in empire space";
	public const string UI_SYSMENU_CONFIRMAIDINGAENEMYPLAYERINEMPIRESPACE = "Confirm aiding a enemy player in empire space";
	public const string UI_SYSMENU_CONFIRMAIDINGANOUTLAWINEMPIRESPACE = "Confirm aiding an outlaw in empire space";
	public const string UI_SYSMENU_CONFIRMAIDINGCRIMINALFLAGGEDPLAYERINEMPIRE = "Confirm aiding criminal flagged player in empire";
	public const string UI_SYSMENU_CONFIRMATTACKINGAGOODNPC = "Confirm attacking a good NPC";
	public const string UI_SYSMENU_CONFIRMATTACKINGOFANINNOCENTPLAYERINEMPIRESPACE = "Confirm attacking of an innocent player in empire space";
	public const string UI_SYSMENU_CONFIRMATTACKINGPLAYEROWNEDSTUFFINNON = "Confirm attacking player owned stuff in non-empire space";
	public const string UI_SYSMENU_CONFIRMCLEARTEXT = "Confirm clear text";
	public const string UI_SYSMENU_CONFIRMDELAYMISSION = "Confirm delay mission offer decision";
	public const string UI_SYSMENU_CONFIRMDELETINGOFFOLDERS = "Confirm deleting of folders";
	public const string UI_SYSMENU_CONFIRMEJECTINGOFBPFROMFACTORY = "Confirm ejecting of BP from factory";
	public const string UI_SYSMENU_CONFIRMJETTISIONOFITEMS = "Confirm jettision of items";
	public const string UI_SYSMENU_CONFIRMJUMPTOUNSAFESOLARSYSTEM = "Confirm jump to unsafe solar system";
	public const string UI_SYSMENU_CONFIRMMODIFYINCHARACTERCREATION = "Confirm modify in character creation";
	public const string UI_SYSMENU_CONFIRMONEWAYITEMMOVE = "Confirm one way item move";
	public const string UI_SYSMENU_CONFIRMQUITGAME = "Confirm quit game";
	public const string UI_SYSMENU_CONTEXTMENUFONTSIZE = "Context menu fontsize";
	public const string UI_SYSMENU_CONTEXTMENUFONTSIZE10PIXELS = "Context menu font size 10 pixels";
	public const string UI_SYSMENU_CONTEXTMENUFONTSIZE12PIXELS = "Context menu font size 12 pixels";
	public const string UI_SYSMENU_CREDITS = "<html>\r\n<head>\r\n</head>\r\n\r\n<title>About EVE</title>\r\n\r\n<body link=#ffa500 alink=#DCBA5080 vlink=#DCBA50>\r\n\r\n<center>\r\n\r\n\r\n<h1>%(title)s</h1>\r\n<h2>%(subtitle)s</h2>\r\nVersion: %(version)s\r\n<br>\r\n\r\n<br>\r\n<h4>EVE is a product of CCP hf.</h4>\r\nCopyright \xa9 CCP 1997-%(year)s. All rights reserved.<br>\r\n\r\nPlease visit our homepage <a href=\"shellexec:http://www.ccpgames.com/\">http://www.ccpgames.com/</a> for more information.<br>\r\nFor support, check out <a href=\"shellexec:http://support.eve-online.com/\">http://support.eve-online.com/</a></center><br>\r\n\r\n</center>\r\n\r\n\r\n\r\n\r\n<p>\r\n<p>\r\n<h2>Credits</h2>\r\n<p>\r\nSpecial thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families.\r\n<p>\r\n<br>\r\n<table>\r\n\r\n\r\n    <tr>\r\n        <td>\r\n\r\n        </td>\r\n        <td>\r\n            <h6>Customer Support - Game Masters</h6>\r\n            \r\n            <br><br>\r\n        </td>\r\n    </tr>\r\n\r\n\r\n    <tr>\r\n        <td>\r\n\r\n        </td>\r\n        <td>\r\n            <h6>Interstellar Services Department</h6>\r\n            The ISD is an organization of players helping players to familiarize themselves with the mechanics of the game and the game universe, assist players in resolving technical issues, act as liaisons between the players and the Game Masters and will also serve as Good Will ambassadors across the EVE galaxy. Without the immense help of the ISD volunteers, EVE wouldn\u2019t be the universe it is today. You can apply here <a href=\"shellexec:http://myeve.eve-online.com/isd.asp\">http://myeve.eve-online.com/isd.asp</a>\r\n            <br><br>\r\n        </td>\r\n    </tr>\r\n\r\n    <tr>\r\n        <td>\r\n\r\n        </td>\r\n        <td>\r\n            <h6>The EVE community</h6>\r\n            EVE was created with tremendous community support, please take a look at our forums and check out the various fansites <a href=\"shellexec:http://www.eve-online.com/community/fansites.asp\">http://www.eve-online.com/community/fansites.asp</a>\r\n            <br>\r\n        </td>\r\n    </tr>\r\n\r\n\r\n\r\n</table>\r\n\r\n\r\n<p>\r\n<br>\r\n<h3>Software Acknowledgment</h3>\r\nThis product includes software that is based in part of the work of the <a href=\"shellexec:http://www.freetype.org/\">Freetype team.</a><br>\r\nThis product includes software that is based in part on the work of the <a href=\"shellexec:http://www.ijg.org/\">Independent JPEG Group.</a><br>\r\nThis product includes software that is based in part of the work of the <a href=\"shellexec:http://www.libpng.org/pub/png/\">PNG Development Group.</a><br>\r\nThis product contains and uses <a href=\"shellexec:http://www.zlib.net/\">Zlib</a>, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.<br>\r\n\r\n<br>\r\n<br>\r\n\r\nThis product includes software that is based in part of the work of the <a href=\"shellexec:http://www.vorbis.com/\">Xiph.Org Foundation.</a>\r\n<br>\r\n\xa9 2005, Xiph.Org Foundation\r\n<br>\r\nRedistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: <br>\r\n\r\n<ul>\r\n    <li>Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.</li>\r\n    <li>Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.</li>\r\n    <li>Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.</li>\r\n</ul>\r\n\r\n<br>\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \u201cAS IS\u201d AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r\n\r\n</body>\r\n</html>\r\n\r\n";
	public const string UI_SYSMENU_CREDITS2 = "<html>\r\n<head>\r\n</head>\r\n\r\n<title>About EVE</title>\r\n\r\n<body link=#ffa500 alink=#DCBA5080 vlink=#DCBA50>\r\n\r\n<center>\r\n\r\n\r\n<h1>%(title)s</h1>\r\n<h2>%(subtitle)s</h2>\r\nVersion: %(version)s\r\n<br>\r\n\r\n<br>\r\n<h4>EVE is a product of CCP hf.</h4>\r\nCopyright \xa9 CCP 1997-%(year)s. All rights reserved.<br>\r\n\r\nPlease visit our homepage <a href=\"shellexec:http://www.ccpgames.com/\">http://www.ccpgames.com/</a> for more information.<br>\r\nFor support, check out <a href=\"shellexec:http://support.eve-online.com/\">http://support.eve-online.com/</a></center><br></center>\r\n\r\n<p>\r\n\r\n<p>\r\n<h2>Credits</h2>\r\n<p>\r\n\r\nSpecial thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families.\r\n\r\n<p>\r\n%(evecredits)s\r\n\r\n<p>\r\n<h2>Special Acknowledgments</h2>\r\n<p>\r\n\r\nSpecial thanks to the State of Georgia, USA.\r\n\r\n<p>\r\n<h2>Software Acknowledgments</h2>\r\n<p>\r\n\r\nThis product includes the following software:<br>\r\n<br>\r\nUses software that is based in part on the work of the <a href=\"shellexec:http://www.ijg.org/\">Independent JPEG Group.</a><br>\r\nUses software that is based in part of the work of the <a href=\"shellexec:http://www.libpng.org/pub/png/\">PNG Development Group.</a><br>\r\nUses <a href=\"shellexec:http://www.zlib.net/\">Zlib</a>, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.<br>\r\nUses ChartDirector by Advanced Software Engineering.<br>\r\nUses Umbra by Umbra Software Ltd.<br>\r\nUses Wwise. Copyright \xa9 2006-2009 Audiokinetic Inc. All rights reserved.<br>\r\nUses Bink Video. Copyright \xa9 1997-2008 by RAD Game Tools, Inc.<br>\r\nUses Granny Animation. Copyright \xa9 1999-2008 by RAD Game Tools, Inc.<br>\r\nUses Simplygon\xae Copyright \xa9 2009 Donya\xae Labs AB.<br>\r\nPortions of this software are copyright \xa9 2001-2008 Python Software Foundation, all rights reserved.<br>\r\nPortions of this software are copyright \xa9 2008 <a href=\"shellexec:http://www.freetype.org/\">The FreeType Project</a>, all rights reserved.<br>\r\n\r\n<br>\r\n<br>\r\n\r\nThis product includes software that is based in part of the work of the <a href=\"shellexec:http://www.vorbis.com/\">Xiph.Org Foundation.</a>\r\n<br>\r\n\xa9 2005, Xiph.Org Foundation\r\n<br>\r\nRedistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: <br>\r\n\r\n<ul>\r\n    <li>Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.</li>\r\n    <li>Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.</li>\r\n    <li>Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.</li>\r\n</ul>\r\n\r\n<br>\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \u201cAS IS\u201d AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r\n\r\n</body>\r\n</html>";
	public const string UI_SYSMENU_CUSTOMCOL = "Custom color";
	public const string UI_SYSMENU_DAMAGEMESSAGES = "Damage notifications";
	public const string UI_SYSMENU_DAMAGEMESSAGES_ENEMY = "Show incurred hit notifications";
	public const string UI_SYSMENU_DAMAGEMESSAGES_MINE = "Show inflicted hit notifications";
	public const string UI_SYSMENU_DAMAGEMESSAGES_SIMPLE = "Simple Damage Notifications";
	public const string UI_SYSMENU_DAMAGEMESSAGESONOFF = "Show Damage notifications";
	public const string UI_SYSMENU_DAMAGEMESSAGESONOFF_NODAMAGE = "Show Missed Hit notifications";
	public const string UI_SYSMENU_DEBUG = "Debug";
	public const string UI_SYSMENU_DEBUGENGLISH = "Append original texts";
	public const string UI_SYSMENU_DEPTHBUFFERTYPE = "Depth Buffer Type";
	public const string UI_SYSMENU_DEPTHSTENCILFORMAT = "Depth/Stencil<br>format";
	public const string UI_SYSMENU_DEPTHSTENCILFORMAT_TOOLTIP = "As the sizes of EVE Online scenes are astronomical, 32 bit z buffer is recommended. Reducing the size can increase performance at the cost of z buffering artifacts that often represent themselves as flicker.";
	public const string UI_SYSMENU_DEVICESETTINGS = "Device settings";
	public const string UI_SYSMENU_DISABLEDCHARSETTINGHINT = "You have to have active character to alter this setting. This setting is registered per character.";
	public const string UI_SYSMENU_DISABLEDUSERSETTINGHINT = "You have to be logged on to alter this setting, this setting is registered per account.";
	public const string UI_SYSMENU_DISPLAY = "Display";
	public const string UI_SYSMENU_DISPLAYADADAPTER = "Display<br>Adapter";
	public const string UI_SYSMENU_DISPLAYADADAPTER_TOOLTIP = "If you have multiple graphics cards in your computer you can switch between them here.";
	public const string UI_SYSMENU_DISPLAYANDAUDIO = "Display & Audio";
	public const string UI_SYSMENU_DISPLAYANDGRAPHICS = "Display & Graphics";
	public const string UI_SYSMENU_DISPLAYEXAMPLE = "Display Example";
	public const string UI_SYSMENU_DISPLAYMODESETTINGS = "Display mode settings";
	public const string UI_SYSMENU_DISPLAYSETUP = "Display Setup";
	public const string UI_SYSMENU_DISPLAYSETUP_DESCRIPTION = "These parameters controls the window which you allow your computer to create for EVE Online.";
	public const string UI_SYSMENU_DISTANCEINLY = "Distances are in light years.";
	public const string UI_SYSMENU_DITHER = "Dither";
	public const string UI_SYSMENU_DONTSNAP = "Don't snap";
	public const string UI_SYSMENU_DRONEMODELS = "Drone Models";
	public const string UI_SYSMENU_DRONEMODELS_TOOLTIP = "Turning off drone models might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game play.";
	public const string UI_SYSMENU_EASYTHEMESELECTION = "Easy Theme Selection";
	public const string UI_SYSMENU_ENABLEADVANCEDGRAPHICS = "Advanced Graphics Enabled";
	public const string UI_SYSMENU_ENABLEEWARMESSAGES_TOOLTIP = "Tactical Notifications include information about ships being warp scrambled, self destructing etc. Note that even if you disable this you will always get these messages for your own ship.";
	public const string UI_SYSMENU_ENABLEHIGHQSHOTS = "Save Screenshots in High Quality";
	public const string UI_SYSMENU_ENABLENATPOINTTRACK = "NaturalPoint TrackIR head tracking enabled";
	public const string UI_SYSMENU_ENABLENOTIFYMESSAGES = "Show Tactical Notifications";
	public const string UI_SYSMENU_ENABLENOTIFYMESSAGES_TOOLTIP = "Show notifications when someone is being warp scrambled, is self destructing, etc. These notifications are always active for yourself.";
	public const string UI_SYSMENU_EVECREDITS = "<h2>Apocrypha Development Team</h2>\r\n\r\n<h3>Art</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\"  width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Art Producer :</b></td><td>Benjamin Bohn</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Associate Art Producer :</b></td><td>J\xf3hann Reynisson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Assistant Art Producer :</b></td><td>Dilj\xe1 \xc1mundad\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Art Director :</b></td><td>\xc1sgeir J\xf3n \xc1sgeirsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Creative Director :</b></td><td>Reynir Har\xf0arson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Technical Art Supervisor :</b></td><td>Sveinbj\xf6rn Magn\xfasson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Lead Technical Artist :</b></td><td>Vigf\xfas \xd3marsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Artists :</b></td><td>Christian Damm, \xd3li Dan, Harpa Einarsd\xf3ttir, B\xf6rkur Eir\xedksson, K\xe1ri Gunnarsson, Ragnar Hansson, Georg Hilmarsson, Hans Alan T\xf3masson, L\xfa\xf0v\xedk Kalmar V\xed\xf0isson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Technical Artists :</b></td><td>Willem Van Billj\xf3n, Hj\xf6rtur Bjarnason, Svanur Bj\xf6rnsson, Andr\xe9 Bragason, Mike Chaney, Robert Dixon, Eugene Geer, Bjarni M\xe1r Gu\xf0laugsson, Kasper \xd8. Hansen, \xd3lafur \xc1g\xfast Haraldsson, Bj\xf6rn J\xf3nsson, \xddmir J\xf3nsson, G\xedsli Konr\xe1\xf0sson, Tim Lindsey, Vincent Lombardo, Ben Mathis, Weston Reid, Michael Todd, Brice Vandermoortele, Dan\xedel \xde\xf3r\xf0arson </td></tr>\r\n</table>\r\n\r\n<h3>Audio</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Sound Engineer/Composer :</b></td><td>J\xf3n Hallur Haraldsson</td></tr>\r\n</table>\r\n\r\n<h3>EVE Software Group</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Software Director :</b></td><td>Erlendur S. \xdeorsteinsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Technical Director :</b></td><td>J\xf3n Bjarnason</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Software Engineers :</b></td><td>Ari P\xe1ll Albertsson, Robert Babiak, Ian Dundore, Einar \xde\xf3r Einarsson, Berglind R\xf3s Gu\xf0mundsd\xf3ttir, B\xe1ra Gunnarsd\xf3ttir, Gu\xf0mundur Ingi Gunnarsson, \xc1g\xfast Karlsson, Freyr Magn\xfasson, Hrafnkell Freyr Magn\xfasson, Oddur Sn\xe6r Magn\xfasson, P\xe1ll Ragnar P\xe1lsson, Unnar Steinn Sigtryggsson, Kristinn \xde\xf3r Sigurbergsson </td></tr>\r\n</table>\r\n\r\n<h3>Atlanta Software Group</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Software Director :</b></td><td>Mark Kalmes</td></tr>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Game Programmers :</b></td><td>Jeff Bishop, Cary Collins, Richard Tew</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Associate Game Programmers :</b></td><td>Eric Johnson, Ashutosh Mimani, John Rittenhouse</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Associate Automation Engineer :</b></td><td>Conrad Hubbard</td></tr>\r\n</table>\r\n\r\n<h3>Shanghai Software Group</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Technical Director :</b></td><td>Matth\xedas Gu\xf0mundsson </td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Programmers :</b></td><td>Wang Hao, Wu Hhao, Wang Lu</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Engineer :</b></td><td>Zhang Lei</td></tr>\r\n</table>\r\n\r\n<h3>Core Technology Group</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Chief Technology Officer :</b></td><td>Halld\xf3r Fannar</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Software Engineers :</b></td><td>Fri\xf0rik \xd6rn Haraldsson, Andri Mar J\xf3nsson, Kristj\xe1n Valur J\xf3nsson, Gabe Mahoney, Steve Manekeller, J\xf6rundur Matth\xedasson, A\xf0alsteinn \xd3ttarsson, Dan Speed, Snorri Sturluson, Bj\xf6rn Swift, Vilhelm P\xe1ll S\xe6varsson, Pete Thacker</td></tr>\r\n</table>\r\n\r\n<h3>Engineering Services</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Director of Engineering Services :</b></td><td>Leifur Bj\xf6rn Bj\xf6rnsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Software Engineers :</b></td><td>Ragnar \xc1g\xfast E\xf0valdsson, Alexander O\u2019Donovan-Jones, Patrick Reister</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Release Engineers :</b></td><td>Patrick James Friedrich Jr.,Devin Hendriksson, Eysteinn Kristinsson, Stuart Webb</td></tr>\r\n</table>\r\n\r\n<h3>Quality Assurance</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Quality Assurance Manager :</b></td><td>Kurt Van Meter</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Game Test Lead :</b></td><td>Svavar Ragnarsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Testers :</b></td><td>Rory Abbott, Kate Bagdasian, Ana Barbuta, Kevin Biloski, Haf\xfe\xf3r Brynd\xedsarson, Carlos Cardoza, Kenny Crowe, Henrik Fernlund, Asbj\xf8rn Z. Kj\xe6r, Ryan O\'Neill, Stefan Schubert, Kristoffer Touborg</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>QA Web Test Lead :</b></td><td>Finnur K. Gu\xf0nason</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Web Tester :</b></td><td>Anne Walsh</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>QA Shanghai/Localization Lead :</b></td><td>Bing Xi</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>QA Shanghai Testers :</b></td><td>Wenqi Guo, Jennifer Mou, Chris Zhang</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Localization QA :</b></td><td>Lion Chen, Toby Zhang </td></tr>\r\n</table>\r\n\r\n<h3>Game Design</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Lead Game Designer :</b></td><td>Noah C. Ward</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Senior Game Designers :</b></td><td> Carl Christian Fredriksen, P\xe1ll \xcdvarsson, Chantal Zuurmond </td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Game Designers :</b></td><td> \xcdvar Emilsson, Colin Finney, Guilhem Marin, Matthew Woodward </td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Technical Designer :</b></td><td>Gr\xe9tar Hannesson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>UI Designer :</b></td><td>Steinar P\xe1lsson</td></tr>\r\n</table>\r\n\r\n<h3>Content Development</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Content Director :</b></td><td>Arnar Hrafn Gylfason</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Content Developers :</b></td><td>Nick Blood, Kristj\xe1n Bl\xf6ndal, Jason Bolte, Christopher J. Cowger, Hilmir \xde\xf3r Einarsson, Stef\xe1n Fri\xf0riksson, Scott Holden, Orrin A. Loria, Fr\xf3\xf0i Snorrason</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Content Writers :</b></td><td>Russell Bailey, Kelley Barnes-Hermann, Eddy Webb</td></tr>\r\n</table>\r\n\r\n<h3>Story Development</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Storyline Development :</b></td><td>Tony Gonzales</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Lead Writer :</b></td><td>Hjalti Dan\xedelsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Writers :</b></td><td> Russell Bailey, Ian Bishop, Scott Holden, Matthew Woodward </td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Editor :</b></td><td>Gauti Fri\xf0riksson</td></tr>\r\n</table>\r\n\r\n<h3>Production</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Excecutive Producer :</b></td><td>Nathan Richardsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Senior Producer :</b></td><td>Torfi Frans \xd3lafsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Senior Producer - Strategic Planning :</b></td><td>Sigurl\xedna V. Ingvarsd\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Technical Producer :</b></td><td>A\xf0alsteinn R\xfanar \xd3ttarsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Assistant Technical Producer :</b></td><td>Pete Thacker</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Localization Producer :</b></td><td>Li Tang</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Associate Localization Producer :</b></td><td>Ben Cockerill</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Associate Producers :</b></td><td>Jeremy Albert, Mar\xeda Gu\xf0mundsd\xf3ttir, Arnar Hrafn Gylfason, Kitty Lapka, Arend St\xfchrmann, Teemu Vilen</td></tr>\r\n</table>\r\n\r\n<br>\r\n<br>\r\n<h2>Apocrypha Publishing Team</h2>\r\n\r\n<h3>Operations</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>IT Director :</b></td><td>Jon-Carlos Mayes</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>VW Administrators :</b></td><td>Andr\xe9s Birkir Sighvatsson, James Wyld, Sigurvin Brei\xf0fj\xf6r\xf0 P\xe1lsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Database Administrators :</b></td><td>Emil Fri\xf0riksson, Sveinbj\xf6rn Hafsteinsson, Sven Scharmuller</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Network Administrators :</b></td><td>S. Stef\xe1n Sigur\xf0sson, Benedikt Sveinsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Systems Administrators :</b></td><td>\xde\xf3rir Baldursson, J\xf3hannes J\xf3hannesson, Arnar D. J\xf3nsson, Ian O\'Brien, R\xf3bert S T\xf3masson</td></tr>\r\n</table>\r\n\r\n<h3>Web Development</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Web Development Manager :</b></td><td>Hilmar Hauksson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Web Developers :</b></td><td>Frank Arthur Bl\xf6ndahl Cassata, Sigmundur Halld\xf3rsson, \xde\xf3r\xf0ur Halld\xf3rsson, David Hughes, Atli Geir J\xf3hannesson, H\xf6r\xf0ur Sm\xe1ri J\xf3hannesson, Stef\xe1n J. Sigur\xf0arson, Gu\xf0ni P S\xe6land, Arnar Valdimarsson, \xd6rvar Atli \xdeorgeirsson, \xdeorsteinn M. \xdeorsteinsson </td></tr>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Technical Writer :</b></td><td>Alex MacNeil</td></tr>\r\n</table>\r\n\r\n<h3>Marketing</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Chief Marketing Officer :</b></td><td>Ryan Scott Dancey</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Senior Director of Sales :</b></td><td>Magn\xfas Bergsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Marketing Creative Director :</b></td><td>J\xf3hann H. J\xf3nsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Senior Director of PR & Community Management :</b></td><td>Valerie Massey</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Asian Marketing Director :</b></td><td>Horace Xiong</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>European Marketing Director :</b></td><td>El\xedsabet Gr\xe9tarsd\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>North American Marketing Director :</b></td><td>Greg Fountain</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Business Intelligence :</b></td><td>Ing\xf3lfur Vignir \xc6varsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Project Management :</b></td><td>Michael Read</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>EVE IP Development :</b></td><td>Tony Gonzales</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Graphic Designers :</b></td><td> \xdeorm\xf3\xf0ur Kristj\xe1n A\xf0albj\xf6rnsson, \xc1rni Gu\xf0mundsson, S\xf6lvi Hrafn Ingimundarson, Brieve Lyon, Haraldur I. \xdeorleifsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Marketing Associates :</b></td><td>Kelley Barnes-Hermann, Oscar Garza, Yuko Ishii, Lyuba Kharitonova, Ryan Verniere</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Public Relations Associate :</b></td><td>Ned Coker</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>TQ Community Manager :</b></td><td>Christian Danhill</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>SE Community Manager :</b></td><td>Phil Wang</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Associate Community Managers :</b></td><td>Misty Matonis</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Community Representatives :</b></td><td>Peter McKay, Sam Okada, Alisa Wang, Nicholas Wirtz, William Zhu</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Sales Associates :</b></td><td>Nikola Cavic </td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Video Production :</b></td><td>Greg Kruk, Oliver Nicholson </td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Copywriter :</b></td><td>John Albano</td></tr>\r\n</table>\r\n\r\n<h3>Customer Support</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Director of Customer Support :</b></td><td>Ingibj\xf6rg Reynisd\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Lead Game Masters :</b></td><td> Hrafnhildur Gu\xf0mundsd\xf3ttir, Reynir Ari Gu\xf0r\xe1\xf0sson, Rafn Herlufsen, Einar Sigur\xf0ur Hrei\xf0arsson, Sveinn J\xf3hannesson Kjarval, Gu\xf0mundur Kristj\xe1nsson, Diego Noriega, Steven Shen, Jason Todd</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Senior Game Masters :</b></td><td>Magn\xfas Gunnlaugsson, G\xfastaf Halld\xf3r G\xfastafsson, Hinrik Haraldsson, The\xf3d\xf3r L\xedndal Helgason, Justice Liu, Gu\xf0mundur Freyr Matth\xedasson, Petri R\xe4s\xe4nen, Dav\xed\xf0 Arnar Run\xf3lfsson, Kristj\xe1n Sigur\xf0sson, Eir\xedkur Hrafn Thorarensen</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Game Masters :</b></td><td>Anna Albano, Nathan Binder, Cindy Carter, Olivier Dacla, Margreth Dane, Olivier Derache, Dav\xed\xf0 Einarsson, Cameron Eisnaugle, James Fu, Maria Grygorashvili, Sigur\xf0ur Gu\xf0mundsson, Sven van Heerden, Robert Hoerenz, Gan Jie, Oxana Kabanova, Karl Vikar Kristj\xe1nsson, Michael Kubetzka, Julie Lee, Lisa Lee, Vivienne Lee, St\xe9phane Leray, Stanislav Pankov, James Pearson, Jonathan Schwellinger, Hilmar Seehusen, Jaimie Sherrill, Martin Stasch, Romain Th\xe9ry, Anna Tivell, Jack Wang, Nick Wu, Alfred Xu, Sammy Xu, Duoduo Ye, Kristleifur \xdeorsteinsson, Magn\xfas \xdeorsteinsson</td></tr>\r\n</table>\r\n\r\n<h3>Internal Affairs</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Director of Internal Affairs :</b></td><td>Ari Eldon J\xf3nsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Internal Affairs Agent :</b></td><td>Sindre Lundberg</td></tr>\r\n</table>\r\n\r\n<h3>Research and Statistics</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Lead Economist :</b></td><td>Eyj\xf3lfur Gu\xf0mundsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Researchers :</b></td><td>Brynj\xf3lfur Erlingsson, Kjartan \xde\xf3r Halld\xf3rsson, P\xe9tur J\xf3hannes \xd3skarsson, John Turbefield</td></tr>\r\n</table>\r\n\r\n<h3>Volunteers</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Volunteer Manager :</b></td><td>Ian Bishop</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Volunteer Teams :</b></td><td>Equipment Certification and Anomaly Investigations Division [ECAID], Interstellar Correspondents [IC], Mercury [M], Support Team and Resources [STAR], Yulai Archives & Record Repository Team [YARR]</td></tr>\r\n</table>\r\n\r\n<br>\r\n<br>\r\n\r\n<h2>CCP Iceland</h2>\r\n\r\n<h3>Administration</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Chief Executive Officer :</b></td><td>Hilmar Veigar P\xe9tursson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Chief Financial Officer :</b></td><td>\xcdvar Kristj\xe1nsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Chief Operating Officer :</b></td><td>J\xf3n H\xf6r\xf0dal J\xf3nasson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>VP of Engineering :</b></td><td>Gabe Mahoney</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Human Resources Manager :</b></td><td>Helgi M\xe1r \xde\xf3r\xf0arson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>CEO\'s Assistant :</b></td><td>Lilja D\xf6gg Val\xfe\xf3rsd\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Business Development :</b></td><td>\xdeorsteinn H\xf6gni Gunnarsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Corporate Communication Manager :</b></td><td>Peri Desai</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Store Manager :</b></td><td>Sn\xe6d\xeds Perla C. Sigur\xf0ard\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Receptionist :</b></td><td>Sign\xfd Hei\xf0a Gu\xf0nad\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Finance :</b></td><td>Snorri \xc1rnason, Mar\xeda Bj\xf6rk G\xedslad\xf3ttir, El\xedsabet J\xf3hannesd\xf3ttir, Gunnhildur Kjartansd\xf3ttir, Anna Katr\xedn \xd3lafsd\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Human Resources :</b></td><td> Arna Gar\xf0arsd\xf3ttir, H\xf3lmfr\xed\xf0ur Eygl\xf3 A. Gunnarsd\xf3ttir, Fr\xed\xf0a \xcdsbj\xf6rg Kjartansd\xf3ttir, Boga Krist\xedn Kristinsd\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Head Chef :</b></td><td>S\xf3lveig M. Magn\xfasd\xf3ttir</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Chefs :</b></td><td>Hr\xf6nn Hallsd\xf3ttir, Hafd\xeds Hrei\xf0arsd\xf3ttir, Ewa Wicik, Marek Wicik</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Facility Managers :</b></td><td>Barry Kegebein, B\xf6\xf0var Valt\xfdsson</td></tr>\r\n</table>\r\n\r\n<br>\r\n<br>\r\n\r\n<h2>CCP Asia</h2>\r\n\r\n<h3>Administration</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>Managing Director :</b></td><td>Kjartan Pierre Emilsson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Business Development Manager :</b></td><td>Xiong Zhen</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Office Manager :</b></td><td>Sharon Liang</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Cultural Advisor :</b></td><td>Shao Yan</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Finance :</b></td><td>Emily Wang</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Office IT :</b></td><td>Guangyi Chen, Jade Mah</td></tr>\r\n</table>\r\n\r\n<br>\r\n<br>\r\n\r\n<h2>CCP North America</h2>\r\n\r\n<h3>Administration</h3>\r\n<hr>\r\n<table VALIGN=\"top\" CELLSPACING=\"0\" CELLPADDING=\"4\" width=100%>\r\n<tr VALIGN=\"top\"><td width=325 align=right><b>President :</b></td><td>Mike Tinney</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Human Resources Director :</b></td><td>David Bockman</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Operations Manager :</b></td><td>Aaron Voss </td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Operations :</b></td><td>Chad Brown</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Human Resources :</b></td><td>Marisa Lynskey</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Office Assistant :</b></td><td>Stacey Eustice</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Business Development Associate :</b></td><td>Merry Luong</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Finance :</b></td><td>Yas Bennet, Benjamin Monk</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>IT Director :</b></td><td>Sigtryggur \xd6. Sigur\xf0sson</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>IT :</b></td><td>David Delmont, Richard Guyton</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Head Chef :</b></td><td>Theron Thackery</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Chef :</b></td><td>Liza Benton</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Warehouse :</b></td><td>Jamal Dezrick</td></tr>\r\n<tr VALIGN=\"top\"><td align=right><b>Building Manager :</b></td><td>Mark Gelkpe</td></tr>\r\n</table>";
	public const string UI_SYSMENU_EVEVOICEENABLED = "EVE Voice Enabled";
	public const string UI_SYSMENU_EVEVOICEENABLED_TOOLTIP = "Connects you to the Eve Voice server. Once connected you will be able to join audio on regular chat channels and talk to others that have done the same. ";
	public const string UI_SYSMENU_EXPANDACTIONMENU = "Expand action menu with:";
	public const string UI_SYSMENU_EXPANDACTIONMENUWITHLEFT = "Expand Action menu with left-mousebutton";
	public const string UI_SYSMENU_EXPANDACTIONMENUWITHMIDDLE = "Expand Action menu with middle-mousebutton";
	public const string UI_SYSMENU_EXPANDED = "Expanded";
	public const string UI_SYSMENU_EXPLOSIONEFFECTS = "Ship Explosions";
	public const string UI_SYSMENU_EXPLOSIONEFFECTS_TOOLTIP = "Turning off ship explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game play.";
	public const string UI_SYSMENU_FONTWIDTH = "Font width";
	public const string UI_SYSMENU_GENERAL = "General";
	public const string UI_SYSMENU_GENERIC = "Generic";
	public const string UI_SYSMENU_GENPICONCLICK = "Generate character picture when clicked";
	public const string UI_SYSMENU_GRAPHIC_CONTENT_SETTING_DESCRIPTION = "These settings allow you to tweak performance and quality of the rendering in EVE Online.";
	public const string UI_SYSMENU_GRAPHIC_CONTENT_SETTINGS = "Graphic Content Settings";
	public const string UI_SYSMENU_GRAPHICS = "Graphics";
	public const string UI_SYSMENU_HDR_ENABLED = "HDR Enabled";
	public const string UI_SYSMENU_HDR_TOOLIP = "High Dynamic Range (HDR) rendering adds a layer of realism where metallic effects shine brighter and lights penetrate smoke and fog like light does in the real world. Works particularly well when coupled with \"Enable Bloom\". Note that enabling HDR puts great stress on graphics cards not designed with HDR in mind. Only recommended for top of the line graphics cards.";
	public const string UI_SYSMENU_INPUTMETHODEDITOR = "Input Method Editor";
	public const string UI_SYSMENU_INTERVAL_DEFAULT = "Interval default";
	public const string UI_SYSMENU_INTERVAL_FOUR = "Interval four";
	public const string UI_SYSMENU_INTERVAL_IMMEDIATE = "Interval immediate";
	public const string UI_SYSMENU_INTERVAL_ONE = "Interval one";
	public const string UI_SYSMENU_INTERVAL_THREE = "Interval three";
	public const string UI_SYSMENU_INTERVAL_TWO = "Interval two";
	public const string UI_SYSMENU_KEEPINFOWINDOWPOSITIONS = "Keep info window positions";
	public const string UI_SYSMENU_LANGUAGE = "Language";
	public const string UI_SYSMENU_LEFTALT = "Left Alt";
	public const string UI_SYSMENU_LEFTCTRL = "Left Ctrl";
	public const string UI_SYSMENU_LOADSTATIONENVIRONMENT = "Load station environment";
	public const string UI_SYSMENU_LOADSTATIONENVIRONMENT_TOOLTIP = "Turning this off will leave you with a static background while docked in stations.";
	public const string UI_SYSMENU_LOCKEDSHORTCUTHINT = "You can not change this shortcut";
	public const string UI_SYSMENU_LOCKWHENPINNED = "Lock windows when pinned";
	public const string UI_SYSMENU_LOD_QUALITY = "LOD QUALITY";
	public const string UI_SYSMENU_LOD_QUALITY_TOOLTIP = "Changing the level of detail quality influences performance, especially on older graphics cards.";
	public const string UI_SYSMENU_LODHINT = "Changes to LOD settings become visible only after a new scene load";
	public const string UI_SYSMENU_LOGCHATTOFILE = "Log chat to file";
	public const string UI_SYSMENU_MASTERLEVEL = "Master Level";
	public const string UI_SYSMENU_MENUS = "Menus";
	public const string UI_SYSMENU_MERGEITEMSANDSHIPSINTOSTATIONPANEL = "Merge \"Items\" and \"Ships\" into station panel";
	public const string UI_SYSMENU_MIDDLEMOUSE = "Middle Mouse";
	public const string UI_SYSMENU_MINIMIZEWINDOWONDOUBLECLICK = "Minimize window on double-click";
	public const string UI_SYSMENU_MISC = "Miscellaneous ";
	public const string UI_SYSMENU_MISSILEEFFECTS = "Missile Effects";
	public const string UI_SYSMENU_MOUSE = "Mouse";
	public const string UI_SYSMENU_MOUSETALK = "USE MIDDLE MOUSE BUTTON TO TALK.";
	public const string UI_SYSMENU_MULTISAMPLEQUALITY = "Multisample<br>quality";
	public const string UI_SYSMENU_MULTISAMPLETYPE = "Multisample<br>type";
	public const string UI_SYSMENU_MUSICLEVEL = "Music Level";
	public const string UI_SYSMENU_NEVERGENPIC = "Never Generate Picture";
	public const string UI_SYSMENU_NORMAL = "Normal";
	public const string UI_SYSMENU_ONDOUBLECLICK = "On Double-Click";
	public const string UI_SYSMENU_ONLYGROUPWINDOWSIFSHIFTPRESSED = "Only group windows if SHIFT pressed";
	public const string UI_SYSMENU_ONLYSTACKWINDOWSIFSHIFTPRESSED = "Only stack windows if SHIFT pressed";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS = "Optimize Settings";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS_MEMORY = "Optimize Settings for Memory";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS_MEMORY_INFO = "Optimizing your settings for Memory will set Texture Quality to \"Low\", Shader to \"Low\", LOD Quality to \"Medium\" and if applicable, turn off Shadows, HDR and Bloom.<br>\r\nThis will also disable a few of the graphical options if you are logged in.<br>\r\nThis setting is recommended if you are running multiple clients or have low system memory or video memory.";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS_PERFORMANCE = "Optimize Settings for Performance";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS_PERFORMANCE_INFO = "Optimizing your settings for Performance will set Texture Quality to \"Medium\", Shader to \"Low\", LOD Quality to \"Low\" and if applicable, turn off Shadows, HDR and Bloom.<br>\r\nThis will also disable most of the graphical options if you are logged in.<br>\r\nThis setting is recommended for minimum spec hardware.";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS_QUALITY = "Optimize Settings for Quality";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS_QUALITY_INFO = "Optimizing your settings for Quality will set Texture Quality to \"High\", Shader to \"High\", LOD Quality to \"High\" and if applicable, turn Shadows, HDR and Bloom on.<br>\r\nThis will also enable all of the graphical options if you are logged in.<br>\r\nThis setting is recommended if you have high-end desktop hardware.";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS_SELECT = "Select Preset Settings";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGS_SELECT_INFO = "Select a Preset from the drop-down above and hit Apply to change your graphical settings to best match your performance vs. quality needs.";
	public const string UI_SYSMENU_OPTIMIZE_SETTINGSBTN = "Optimize Settings...";
	public const string UI_SYSMENU_ORBITSTATION = "Orbit station";
	public const string UI_SYSMENU_ORBITSTATION_TOOLTIP = "Controls whether your camera automatically orbits your ship while docked in a station.";
	public const string UI_SYSMENU_PARTIALMOVEBECAUSEOFLIMITEDSPACE = "Partial move because of limited space";
	public const string UI_SYSMENU_PRESENTINTERVAL = "Present<br>interval";
	public const string UI_SYSMENU_PRESENTINTERVAL_TOOLTIP = "Changing the Presentation Interval can increase your maximum fps but it doesn't really affect the real performance of EVE Online.";
	public const string UI_SYSMENU_PRESETS = "Presets";
	public const string UI_SYSMENU_PRIMARYCOLOR = "Primary Color";
	public const string UI_SYSMENU_PUTSTATIONSERVICESONTOP = "Put station services on top of other windows when clicked";
	public const string UI_SYSMENU_REBOOTCLIENTONDISCONNECT = "Reboot client on disconnect";
	public const string UI_SYSMENU_RESETGRAPHICSSETTINGS = "Reset Graphics Settings";
	public const string UI_SYSMENU_RESETSETTINGS = "Reset settings";
	public const string UI_SYSMENU_RESETSUPPRESSMESSAGESETTINGS = "Reset Suppress Message settings";
	public const string UI_SYSMENU_RESETTODEFAULT = "Reset to Default";
	public const string UI_SYSMENU_RESETTUTORIALSTATE = "Reset Tutorial state";
	public const string UI_SYSMENU_RIGHTALT = "Right Alt";
	public const string UI_SYSMENU_RIGHTCTRL = "Right Ctrl";
	public const string UI_SYSMENU_RIGHTSHIFT = "Right Shift";
	public const string UI_SYSMENU_SCREENSHOTS = "Screenshots";
	public const string UI_SYSMENU_SECONDARYCOLOR = "Secondary Color";
	public const string UI_SYSMENU_SHADER_QUALITY = "Shader Quality";
	public const string UI_SYSMENU_SHADER_QUALITY_TOOLTIP = "Changing shader quality might impact the performance of the game greatly. ";
	public const string UI_SYSMENU_SHADOWBUFFER_SIZE = "Shadow Quality";
	public const string UI_SYSMENU_SHADOWS_ENABLED = "Shadows Enabled";
	public const string UI_SYSMENU_SHADOWS_TOOLTIP = "Shadows require more video memory and will impact performance on lower-end hardware.";
	public const string UI_SYSMENU_SHORTCUTS = "Shortcuts";
	public const string UI_SYSMENU_SHOWEXCEPTIONWINDOWS = "Show Exception Windows";
	public const string UI_SYSMENU_SHOWSESSIONTIMER = "Show Session-Change Timer";
	public const string UI_SYSMENU_SHOWSHIPUIREADOUTSASPERCENT = "Show Shipui readouts as percent";
	public const string UI_SYSMENU_SHOWTIMESTAMPINCHAT = "Show timestamp in chat";
	public const string UI_SYSMENU_SHOWTUTORIALS = "Show Tutorials";
	public const string UI_SYSMENU_SHOWWELCOMEPAGES = "Show welcome pages";
	public const string UI_SYSMENU_SHOWWINDOWIDENTIFICATION = "Show window identification";
	public const string UI_SYSMENU_SMALLSTATIONSERVICEBUTTONS = "Small station service buttons";
	public const string UI_SYSMENU_SUNISOCCLUDEDBYSHIPS = "Sun is occluded by ships";
	public const string UI_SYSMENU_SUNISOCCLUDEDBYSHIPS_TOOLTIP = "Makes the objects in the scene occlude the sun. Turning this off can help with performance and stability of old graphics cards.";
	public const string UI_SYSMENU_SUPPRESSTURRETS = "Quieter Turret Sounds";
	public const string UI_SYSMENU_TALKDEVICE = "Audio Input Device";
	public const string UI_SYSMENU_TALKECHOINSTRUCTIONS = "Note that the echo test takes about five seconds to initialize, then hold down your talk key while speaking. ";
	public const string UI_SYSMENU_TALKKEY = "TALK KEY";
	public const string UI_SYSMENU_TALKLINE = "Audio Input Line";
	public const string UI_SYSMENU_TALKMETER = "Input meter";
	public const string UI_SYSMENU_TALKMETERINACTIVE = "can not display meter while in channel";
	public const string UI_SYSMENU_TALKMICBOOST = "Microphone boost";
	public const string UI_SYSMENU_TALKMICSOFWAREBOOST = "Microphone Software Boost";
	public const string UI_SYSMENU_TALKMOVELASTSPEAKERTOTOP = "Move the last speaker to top";
	public const string UI_SYSMENU_TALKMOVELASTSPEAKERTOTOP_TOOLTIP = "Moves the last speaker in an Eve Voice channel's user list to the top, for easier identification of who is speaking. ";
	public const string UI_SYSMENU_TALKOUTPUT = "Audio Output Driver";
	public const string UI_SYSMENU_TALKSTARTECHOTEST = "Echo Test";
	public const string UI_SYSMENU_TALKSTOPECHOTEST = "Stop Echo Test";
	public const string UI_SYSMENU_TALKVOLUME = "Input Volume";
	public const string UI_SYSMENU_TARGETCROSSHAIR = "Show targeting crosshair";
	public const string UI_SYSMENU_TERTIARYCOLOR = "Tertiary Color";
	public const string UI_SYSMENU_TEXELALIGNMENT = "Texel Alignment";
	public const string UI_SYSMENU_TEXTURE_QUALITY = "Texture Quality";
	public const string UI_SYSMENU_TEXTURE_QUALITY_TOOLTIP = "Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory.";
	public const string UI_SYSMENU_TRAILSONOFF = "Trails";
	public const string UI_SYSMENU_TRAILSONOFF_TOOLTIP = "Disabling the trails of space ships in EVE Online can help when debugging performance issues.";
	public const string UI_SYSMENU_TRANSPARENTMODALWINDOWS = "Transparent modal windows";
	public const string UI_SYSMENU_TROUBLESHOOTER = "Troubleshooter";
	public const string UI_SYSMENU_TRYUSEEXSISTINGINFOWIN = "Try to use existing info window if any (except if shift is pressed)";
	public const string UI_SYSMENU_TURRETEFFECTS = "Turret Effects";
	public const string UI_SYSMENU_TURRETEFFECTS_TOOLTIP = "Each ship in EVE Online can hold multiple turrets. Turning off turret animations can help fps in massive fleet combat scenes but usually doesn't change performance under normal circumstances.";
	public const string UI_SYSMENU_UI_AGTNOTSHARE = "Agent not sharing warning";
	public const string UI_SYSMENU_UI_AGTSHARE = "Mission Reward Sharing Preference";
	public const string UI_SYSMENU_UISOUNDLEVEL = "UI sound Level";
	public const string UI_SYSMENU_USEEVEIME = "Use EVE IME";
	public const string UI_SYSMENU_USELOD = "Use LOD";
	public const string UI_SYSMENU_USELOD_TOOLTIP = "Allows you to disable the level of detail system in EVE Online. Placed here for debugging purposes only.";
	public const string UI_SYSMENU_VOICEFORCEENGLISH = "Always Use English Voice";
	public const string UI_SYSMENU_VOICELEVEL = "UI Speech Level";
	public const string UI_SYSMENU_VOICEOPTIONS = "Voice Options";
	public const string UI_SYSMENU_VOICESETTINGS = "Voice Settings";
	public const string UI_SYSMENU_VOLUMELEVEL = "Volume Level";
	public const string UI_SYSMENU_WARNWHENDELETINGFROMADDRESSBOOK = "Warn when deleting from addressbook";
	public const string UI_SYSMENU_WIDESCREEN = "Widescreen";
	public const string UI_SYSMENU_WIDESCREEN_TOOLTIP = "Alters the aspect ratio to a widescreen viewport for your viewing pleasure.";
	public const string UI_SYSMENU_WINDOWCOL = "Window Color";
	public const string UI_SYSMENU_WINDOWEDORFULLSCREEN = "Windowed or<br>fullscreen";
	public const string UI_SYSMENU_WINDOWEDORFULLSCREEN_TOOLTIP = "To fully immerse yourself in EVE Online select full screen mode. Full screen increases performance on some computers as well.";
	public const string UI_SYSMENU_WINDOWS = "Windows";
	public const string UI_SYSMENU_WINDOWSIZE = "Window size";
	public const string UI_SYSMENU_WINDOWSIZE_TOOLTIP = "Resizes your game client to the resolution indicated. In windowed mode, regardless of your physical screen resolution, the aspect ratio of the game will always be correct.";
	public const string UI_SYSMENU_WINDOWSNAPDISTANCE = "Window snap distance";
	public const string UI_SYSMENU_WORLDLEVEL = "World Level";
	public const string UI_TUTORIAL_AGENTINSAMECONSTELLATION = "This agent is in a station in a solar system that is in the same constellation as the solar system you are currently in";
	public const string UI_TUTORIAL_AGENTINSAMEREGION = "This agent is in a station in a solar system that is in the same region as the solar system you are currently in";
	public const string UI_TUTORIAL_AGENTINSAMESTATION = "This agent is in the same station you are currently in";
	public const string UI_TUTORIAL_AGENTINSAMESYSTEM = "This agent is in a station in the same solar system you are currently in";
	public const string UI_TUTORIAL_AGENTNOTINSAMEREGION = "This agent is in a station in a solar system that is in a region other than the region you are currently in.";
	public const string UI_TUTORIAL_BUSINESS = "Business";
	public const string UI_TUTORIAL_BUSINESS_DESC = "These pilots are masters of arbitrage, profiteering, and generally making a space-buck off the sweat of another man's brow. Join this career if you prefer to sit in a leather executive chair, smoking a cigar and counting your billions as the proletariat does the real work.";
	public const string UI_TUTORIAL_CAREERFUNNEL = "Career Advancement";
	public const string UI_TUTORIAL_CAREERFUNNELHEADER = "Advancing in New Eden's Careers";
	public const string UI_TUTORIAL_CAREERFUNNELINTRO = "These agents will introduce you to their respective careers, guiding you into one of the many paths to glory in New Eden and equipping you, as you progress, to face the rigors of your chosen profession.";
	public const string UI_TUTORIAL_CAREERFUNNELINTRO2 = "You may visit and learn from any or all of these agents at any time.";
	public const string UI_TUTORIAL_CHANNELS = "Channels";
	public const string UI_TUTORIAL_CLONING = "Cloning";
	public const string UI_TUTORIAL_CMD_OPENCAREERFUNNEL = "Show Career Agents";
	public const string UI_TUTORIAL_EVETUTORIALS = "EVE TUTORIALS";
	public const string UI_TUTORIAL_FITTING = "Fitting";
	public const string UI_TUTORIAL_HEREISLISTOF = "Here is a list of all available tutorials in Eve.";
	public const string UI_TUTORIAL_INDUSTRY = "Industry";
	public const string UI_TUTORIAL_INDUSTRY_DESC = "Industrial pilots are the rugged individuals tearing asunder asteroids and reforging them into materiel to sate the galaxy's ravenous engines of war. Join this career if you wish to transmute useless space rocks into the mightiest machines mankind has ever known.";
	public const string UI_TUTORIAL_INFLIGHT = "Inflight";
	public const string UI_TUTORIAL_INSURANCE = "Insurance";
	public const string UI_TUTORIAL_JUMPTO = "Jump to:";
	public const string UI_TUTORIAL_MILITARY = "Military";
	public const string UI_TUTORIAL_MILITARY_DESC = "Military pilots live for war, wielding unimaginable destructive forces that daily reforge the landscape of New Eden. Join this career if you enjoy lasers, missiles and generally making sure that someone else has a really bad day.";
	public const string UI_TUTORIAL_NOTINRIGHTSYSTEM = "You do not seem to be in one of the beginner's systems. The beginner's systems include Chaven, Sehmy, Emrayur, Kisogo, Todaki, Amsen, Duripant, Bourynes, Cistuvaert, Ammold, Ryddinjorn and Hulm.\r\n\r\n\r\n";
	public const string UI_TUTORIAL_OPENCAREERFUNNELEXPLANATION = "Opens the Career Advancement window, which shows you the career agents.";
	public const string UI_TUTORIAL_PAGEOF = "Page %(num)s of %(total)s";
	public const string UI_TUTORIAL_PODKILL = "Podkill";
	public const string UI_TUTORIAL_PODRISK = "Podrisk";
	public const string UI_TUTORIAL_STATION = "Station";
	public const string UI_TUTORIAL_THISSTATIONISINADIFFERENTSOLARSYSTEM = "This station is in another solar system. You can navigate to there by right clicking here and select \"Set Destination\" from the drop-down menu. Activating your Autopilot will then take you there.<br><br>The Autopilot button is next to the Capacitor, a circular graphic usually located towards the bottom of the screen.";
	public const string UI_TUTORIAL_TUTORIALGOODIE_ALREADY_RECEIVED = "You have already received items from this tutorial page.";
	public const string UI_TUTORIAL_UNKNOWN = "Unknown";
	public const string UI_TUTORIAL_UNKNOWNTUTORIAL = "Error:<br>Unknown tutorial requested;";
	public const string UI_TUTORIAL_WAROTOAGENTSSTATION = "Dock at agent's station";
	public const string UI_TUTORIAL_YOUNEEDTOEXITTHESTATION = "You need to exit the station you are in before you can go to this station. Use the undock button on your Neocom to enter space.";
	public const string UI_UNINSTALL = "Uninstall";
	public const string UNABLE_TO_GET_OPEN_SELL_ORDERS = "Unable to get open sell orders";
	public const string UNABLE_TO_GIVE_7_DAYS = "Unable to give your account 7 days";
	public const string UNABLE_TO_SET_ACCOUNT_TO_3_MONTH_INTERVAL = "Unable to set account to 3 month interval";
	public const string UNEXPECTED_ERROR = "An unexpected error has occured, please try pressing your browsers back button and try again.  If the problem persists contact support.";
	public const string UNEXPECTED_ERROR_OCCURRED = "An unexpected error occured, please try again later.  If problem persists please contact support";
	public const string UNEXPECTED_ERROR_OCCURRED_2 = "<br />An unexpected error occured, please contact support";
	public const string UNEXPECTED_ERROR_OCCURRED_3 = "Operation performed an unexpected error, review information and try again";
	public const string UNIVERSE = "Universe";
	public const string UNKNOWN = "Unknown";
	public const string UPDATE_CREDIT_CARD_DETAILS = "Update credit card";
	public const string UPDATE_CREDITCARD_INFO = "Enter your updated creditcard info now, so you don't miss out a day of EVE";
	public const string UPDATE_SUBSCRIPTION_INTERVAL = "Update Subscription Interval";
	public const string UPDATED_CREDITCARD_WILL_BE_USED_NEXT = "General Notice:<br>Your updated credit card information will not be used until your next billing date, which is ";
	public const string UPGRADE_TO_SUBSCRIPTION = "Upgrade to Subscription";
	public const string UPGRADE_TRIAL_ACCOUNT = "Upgrade your trial account to a paying one. This has the fee of ##currencySign####amount## and includes 30 days of game time. You will be able to continue playing all your characters.";
	public const string UPGRADE_TRIAL_PROCESS = "Upgrade Trial Process";
	public const string UPGRADE_TRIAL_TO_SUBSCRIPTION = "Upgrade Trial Account to Subscription";
	public const string URL_NOT_WORKING = "\t\t\t<b>URL not working?</b><br>\r\n\t\t\tIf your url is not working you can try to manually enter your email and verification\r\n\t\t\tcode.</p>\r\n\t\t<p>\r\n\t\t\tCheck your E-mail for the individual E-mail address and Verification Code <i>(Almost\r\n\t\t\t\tat the end of the E-mail)</i>.</p>\r\n";
	public const string USE_CODE_TO_CREATE_ACCOUNT = "Use the Time Code to create a brand new EVE account.";
	public const string USER = "User";
	public const string USER_ACQUIRED_USER_LIST = "Acquired user list (at most 300 selected)";
	public const string USER_ACTIVATED = "Activated";
	public const string USER_ACTIVATEDBY = "Activated By";
	public const string USER_ACTIVATEDON = "Activated On";
	public const string USER_ACTIVATION = "Activation";
	public const string USER_ACTIVATIONGUID = "activationGUID";
	public const string USER_ACTIVEBANS = "Active Bans";
	public const string USER_ADDEDFROMESP = "Added from ESP";
	public const string USER_ADDEDFROMWEB = "Added from Web";
	public const string USER_ADDNEWTAG = "Add New Tag";
	public const string USER_ADDTOKEN = "Add Token";
	public const string USER_ADDTOWATCHLIST = "Add to Watch List";
	public const string USER_ADDTOWATCHLISTHINT = "(New Trial accounts with same alias will be placed in detention)";
	public const string USER_AFFLIATE = "Affliate";
	public const string USER_ALIAS = "Alias";
	public const string USER_ALIASES = "Aliases";
	public const string USER_ALIASES_MSG1 = "No users have logged in with the same IP + Hash(Windows ProductID) as the specified user recently";
	public const string USER_ALIASES_MSG10 = "No users have logged in with the same network login name and domain name as the specified user recently.";
	public const string USER_ALIASES_MSG11 = "The following users have logged in with the same network login name and domain name as the specified user recently.  (At most 300 shown)";
	public const string USER_ALIASES_MSG12 = "No users have logged in with the same computer name as the specified user recently.";
	public const string USER_ALIASES_MSG13 = "The following users have logged in with the same computer name as the specified user recently.  (At most 300 shown)";
	public const string USER_ALIASES_MSG14 = "No users have logged in with the same network adapters as the specified user recently.";
	public const string USER_ALIASES_MSG15 = "The following users have logged in with the same network adapters as the specified user recently.  (At most 300 shown)";
	public const string USER_ALIASES_MSG2 = "The following users have logged in with the same IP + Hash(Windows ProductID) as the specified user recently";
	public const string USER_ALIASES_MSG3 = "No users have the same eMail address as the specified user.";
	public const string USER_ALIASES_MSG4 = "The following users have the same eMail address as the specified user.  (At most 300 shown)";
	public const string USER_ALIASES_MSG5 = "No users have the same full name as the specified user.";
	public const string USER_ALIASES_MSG6 = "The following users have the same full name as the specified user.  (At most 300 shown)";
	public const string USER_ALIASES_MSG7 = "The following users have used a computer with the same IP address as the specified user in the last";
	public const string USER_ALIASES_MSG8 = "No users have logged in with the same IP address as the specified user recently.";
	public const string USER_ALIASES_MSG9 = "The following users have logged in with the same IP address as the specified user recently.  (At most 300 shown)";
	public const string USER_ALIASESBYHASH = "By Hash(Windows ProductID)";
	public const string USER_ALSOBANNED = "Also show Banned Accounts";
	public const string USER_APPROVE = "Approve";
	public const string USER_BANNED_USER_ALIASES = "Banned User Aliases";
	public const string USER_BANNEDACCOUNTSFOUND = "Banned User Accounts found";
	public const string USER_BANNEDISKSELLING = "Banned for ISK Selling.";
	public const string USER_BANNEDISKSPAMMING = "Banned for ISK Spamming.";
	public const string USER_BANTEXT1 = "You have been banned for";
	public const string USER_BANTEXT2 = "The reason specified was:";
	public const string USER_BANUSER = "Ban User";
	public const string USER_BANUSER_MSG = "You have been banned permanently by";
	public const string USER_BANUSERPEND_MSG = "You have been banned pending investigation by ";
	public const string USER_BILLINGINFO = "Billing Information";
	public const string USER_BYIPPLUSHASH = "By IP + Hash (Windows ProductID)";
	public const string USER_BYPRODUCTHASH = "By Product Hash";
	public const string USER_CDKEY = "CD Key";
	public const string USER_CDKEYINUSE = "CDKEY IN USE:";
	public const string USER_CDKEYNOTEXIST = "CD KEY DOES NOT EXIST";
	public const string USER_CDKEYNOTUSE = "CD KEY HAS NOT BEEN USED";
	public const string USER_CHANGECURRENCY = "Change Currency";
	public const string USER_CHANGEEXPIRYDATE = "Change Expiry Date";
	public const string USER_CHANGENDD = "Change Next Due Date";
	public const string USER_CHANGESTATUS = "Change Status";
	public const string USER_CHECKCDKEY = "Check CdKey";
	public const string USER_CHECKKEY = "Check Key";
	public const string USER_CLAIMEDFROMMASS = "Redeemed from Mass Token";
	public const string USER_CODENOTEXIST = "Code does not exist";
	public const string USER_CODEVERSIONS = "Code Versions";
	public const string USER_CONNECTIONDETAILS = "Connection Details";
	public const string USER_CONNECTIONS = "Connections";
	public const string USER_COUNTRY = "Country";
	public const string USER_CREATE_MASTER_PASSWORD = "Create Master Password";
	public const string USER_DELETECORPAPPLICATIONS = "Delete corp applications";
	public const string USER_DELETESENTMESSAGES = "Delete sent messages";
	public const string USER_DETENTIONALIASES = "Detention Aliases";
	public const string USER_DETENTIONSUSPECTS = "Detention Suspects";
	public const string USER_EMAIL = "Email";
	public const string USER_EULAVIOLATION = "EULA Violation";
	public const string USER_EXPIRED = "Expired";
	public const string USER_FINDCODE = "Find Code";
	public const string USER_FINDTIMECODE = "Find Time Code";
	public const string USER_FIRSTTYPE = "first type";
	public const string USER_FULLNAME = "Full Name";
	public const string USER_GOBACK = "Go Back";
	public const string USER_HASH = "Hash";
	public const string USER_HEADERDATETIME = "dateTime";
	public const string USER_HOST = "Host";
	public const string USER_IDENTIFIEDBY = "Identified By";
	public const string USER_INCLUDENAME = "Also include only-name matches";
	public const string USER_INWATCHLIST = "In Alias Watchlist";
	public const string USER_IPADDRESS = "IP Address";
	public const string USER_ISKSELLER = "Isk Seller";
	public const string USER_ISKSPAMMER = "Isk Spammer";
	public const string USER_LASTCHANGE = "Last Change";
	public const string USER_LASTONLINE = "Last Online";
	public const string USER_LIFTDETENTION = "Lift Detention";
	public const string USER_LISTTAGGEDUSERS = "List Tagged Users";
	public const string USER_LISTTAGTYPES = "List Tag Types";
	public const string USER_LOGONCOUNT = "Logon Count";
	public const string USER_LOGONTIME = "Logon Time";
	public const string USER_MANAGETAGS = "Manage Tags";
	public const string USER_MASSBAN = "Mass Ban";
	public const string USER_MASSBANUSER = "Mass Ban User";
	public const string USER_MASTERPASSWORD = "Master Password";
	public const string USER_MASTERPASSWORD_MSG = "Valid only for this user for the next 5 minutes";
	public const string USER_MEDIANCHANGECUR = "MedianChangeCurrency";
	public const string USER_MEDIANCHANGENDD = "MedianChangeNextDueDate";
	public const string USER_MEDIANCHANGESTA = "MedianChangeStatus";
	public const string USER_MEDIANHISTORY = "Median History";
	public const string USER_MEDIANREFUNDLAST = "MedianRefundLast";
	public const string USER_NAME = "User name";
	public const string USER_NETWORK_HEARTBEAT = "Heartbeat";
	public const string USER_NETWORK_LOAD = "Load";
	public const string USER_NETWORK_LOCKEDSINCE = "Locked Since";
	public const string USER_NETWORK_NODE = "Node";
	public const string USER_NETWORK_NODEDEATHS = "Node Deaths";
	public const string USER_NETWORK_PORT = "Port";
	public const string USER_NETWORK_STUCK_MSG1 = "The following systems are known to be stuck (or are currently loading under heavy lag).  Their service lock has been locked for way too long.";
	public const string USER_NETWORK_STUCK_MSG2 = "No known and automatically diagnosable stuck systems.";
	public const string USER_NETWORK_STUCKSYSTEMS = "Stuck systems";
	public const string USER_NETWORK_UNSTICK = "Unstick";
	public const string USER_NOORDERLINE = "No orderline exists for this user.";
	public const string USER_NOTACTIVATED = "Not Activated";
	public const string USER_NOTCLAIMED = "Not redeemed";
	public const string USER_ONLINING = "onlining";
	public const string USER_ONLYTRIAL = "Only Trial Accounts";
	public const string USER_PBCCHANGEED = "PBCChangeExpiryDate";
	public const string USER_PETITIONHISTORY = "Petition History";
	public const string USER_PRODUCTHASH = "Product Hash";
	public const string USER_REDEEM_HELPTEXT = "You can give the <i>user</i> a token which allows him to redeem an item or a stack of items onto one of his characters.<br>\r\nYou must either provide a textID (from MLS->Texts) for multi-lingual support or write a short description yourself.<br>\r\nYou can only add types and quantities that are specified in the <i>Redeeming Whitelist</i>.";
	public const string USER_REDEEM_HELPTITLE = "Redeeming System";
	public const string USER_REDEEMING_CLAIMED = "Redeemed Tokens";
	public const string USER_REDEEMING_OUTSTANDING = "Outstanding Tokens";
	public const string USER_REDEEMINGMASSTOKEN = "Redeeming Mass Token";
	public const string USER_REDEEMINGTOKEN = "Redeeming Token";
	public const string USER_REFUNDLAST = "Refund Last";
	public const string USER_REMOVE = "remove";
	public const string USER_RESETCOUNTER = "Reset Counter";
	public const string USER_SEARCH_MSG = "only the top 100 lines are listed";
	public const string USER_SETTINGSINFO = "Settings Info";
	public const string USER_SKIPTAGGED = "Skip tagged users";
	public const string USER_TAGGEDAS = "Tagged As: ";
	public const string USER_TAGGEDUSERS = "Tagged Users";
	public const string USER_TEXT1 = "will refund the last payment and close the account.";
	public const string USER_TEXT2 = "This is feasable if the user is in another billing scheme, has stoped playing or the account is already closed";
	public const string USER_TEXT3 = "will refund the given amount to the credit card that is in the Median system.";
	public const string USER_TEXT4 = "This does not affect the status of the user. The card in the system is:";
	public const string USER_TEXT5 = "Click the button to reset the counter";
	public const string USER_TIMECODEFIND = "TimeCodeFind";
	public const string USER_TIMEZONE = "TimeZone";
	public const string USER_TOGGLEWATCHLIST = "Toggle Watch List";
	public const string USER_TOTALUSERS = "Total Users";
	public const string USER_TYPE_TRIAL_USER = "Trial user";
	public const string USER_UPDATEUSER = "UpdateUser";
	public const string USER_USERACTIONS = "User Actions";
	public const string USER_USERERROR1 = "Couldn't get an identity stat...";
	public const string USER_USERERROR2 = "User Cluster Errors";
	public const string USER_USERINFOMSG1 = "The following users have used a computer with the same Windows ProductID as the specified user in the last %d days";
	public const string USER_USERINFOMSG2 = "The following users have the same eMail address as the specified user";
	public const string USER_USERINFOMSG3 = "The following users have the same full name as the specified user";
	public const string USER_USERINFOMSG4 = "The following users have used a computer with the same IP address as the specified user in the last %d days";
	public const string USER_USERISBANNED = "User is Banned";
	public const string USER_USERISINDETENTION = "User is in Detention";
	public const string USER_USERSVERSION = "Users of Code Version";
	public const string USER_VIEWALIASWATCH = "View Watched Aliases";
	public const string USER_WATCHLIST = "Watch List";
	public const string USER_YOUHAVETHEFOLLOWINGROLESASSIGNED = "You have the following roles assigned to you";
	public const string USER_YOUNEEDTHEFOLLOWINGROLES = "You need the following roles to access this page";
	public const string USERNAME = "Username";
	public const string USERNAME_HELP_TEXT = "Use 4 to 64 characters. You may use letters, numbers and \\\". , - _\\\" symbols";
	public const string USERNAME_IN_USE = "The username you selected has already been taken, please select a different username.";
	public const string USERNAME_INVALID_OR_TAKEN = "Username invalid or already taken";
	public const string USERNAME_LOWER = "username";
	public const string USERNAME_OR_EMAIL_INCORRECT = "The entered username or e-mail is incorrect, no match found.";
	public const string USERNAME_PLEASE_ENTER = "Please enter a username";
	public const string USERNAME_RESERVED_FOR_YOU = "This username has been reserved for you and cannot be changed";
	public const string USERNAME_RULES = "<span style=\"color:red\">Usernames:<ul><li>must be between 4 and 64 characters long</li><li>cannot contain white spaces</li><li>can only contain alphanumeric characters a-z and 0-9</li></ul></span>";
	public const string USERNAME_RULES_SHORT = "Invalid username*";
	public const string USERNAME_SUGGESTIONS = "Here are some suggestions:<br/>";
	public const string USERNAME_TOO_LONG = "Username too long";
	public const string USERNAME_TOO_LONG_RULE = "Your username must not be more than 64 characters long";
	public const string USERNAME_TOO_SHORT = "Username too short";
	public const string USERNAME_TOO_SHORT_RULE = "Your username must be at least 4 characters long";
	public const string USERNAME_UNAVAILABLE = "Username unavailable";
	public const string USERNAME_VALID_RULE = "Your username contains an invalid symbol.</br>Please us only letters, numbers or \\\". , - _\\\" symbols";
	public const string USERNAME_VALIDATION_MESSAGE = "Please wait... we are checking available usernames.";
	public const string VALIDATE_EMAIL_CDKEY_ERROR = "Validate email&cdkey error - ";
	public const string VALUE = "Value";
	public const string VAT_INCLUDED = "VAT included";
	public const string VERIFICATION_CODE = "Verification Code";
	public const string VERIFY_EMAIL_BEFORE_CREATE_ACCOUNT = "\t\t<p>\r\n\t\t\tBefore you can create your account, we must verify your email address.</p>\r\n\t\t<p>\r\n\t\t\tPlease fill in your E-mail address in the field below and submit the form. You will\r\n\t\t\timmediately receive an email containing instructions on how to continue the registration\r\n\t\t\tprocess, which will only take a few minutes to complete. If you are using a webmail\r\n\t\t\tservice, make sure that this email isn't automatically filtered out in the bulk\r\n\t\t\tor trash section.</p>\r\n\t\tPlease enter your email address:\r\n";
	public const string VERIFY_PERSONAL_INFORMATION = "Verify Your Personal Information";
	public const string VIDEO_ADAPTER_GUID = "Video Adapter GUID";
	public const string VIEW_AND_MODIFY_PLAN_SETTINGS = "View and modify your subscription plan settings.";
	public const string VIEW_AND_UPDATE_INFO = "View and update your name, email, address etc.";
	public const string VISA = "VISA";
	public const string VISA_DELTA = "VISA Delta";
	public const string VISA_ELECTRON = "VISA Electron";
	public const string VIVOX_ONLY_ENABLED_THIRTY_DAY_CODES = "Vivox can only be enabled using 30 day ETC codes.";
	public const string VOICE_ALREADY_ENABLED = "Voice already enabled for account name ";
	public const string VOLUNTEER_PROGRAM = "Volunteer Program";
	public const string WAR_AGAINST = "Against";
	public const string WAR_ATPEACE = "At peace";
	public const string WAR_CANBLOWSTUFFUP = "Can Blow Stuff Up";
	public const string WAR_DECLAREDBY = "Declared by";
	public const string WAR_ENDWAR = "End War";
	public const string WAR_ENDWARFORCIBLY = "END WAR FORCIBLY";
	public const string WAR_RAGES = "War rages across the stars of EVE, and new pilots are needed to decide the outcome. Fight for one of four factions, or start your own corporation.";
	public const string WAR_RANKS_MEDALS = "Ranks And Medals";
	public const string WAR_SELECTWARABLEENTITY = "Select Warable Entity (Alliance / Corp)";
	public const string WAR_TIMEDECLARED = "Time Declared";
	public const string WAR_TIMEFINISHED = "Time Finished";
	public const string WAR_WARABLENTITIES = "Warable Entities";
	public const string WAR_WARS = "Wars";
	public const string WAR_WILLBEATPEACE = "Will be at peace at";
	public const string WE_RECEIVED_INFO_FROM = "We have received information from ";
	public const string WEB_GENERATOR_ALLIANCE_BODY = "                    <tr>\r\n                        <td colspan=\"2\"><hr style=\"border:0px;height:1px;noshade\"></td>\r\n                    </tr>\r\n                    <tr>\r\n                        <td valign=\"top\" class=\"leftImage\" width=\"140\">\r\n                            <a href=\"http://myeve.eve-online.com/ingameboard.asp?a=lastposts&cid=%(CORP_CEOID)s\"><img class=\"imagePadd images\" src=\"http://img.eve.is/serv.asp?c=%(CORP_CEOID)s&s=256\" height=\"128\" width=\"128\" border=\"0\"></a>\r\n                            <div align=\"center\">CEO<br/><b>%(CORP_CEO)s</b></div>\r\n                        </td>\r\n                        <td valign=\"top\" class=\"rightCol\">\r\n                            <b>%(CORP_NAME)s</b><br>\r\n                            %(EXEC)s\r\n                            Member of %(ALLIANCE_NAME)s since %(ALLIANCE_MEMBEROFSINCE)s\r\n                            %(CORP_URL)s\r\n                            <div style=\"border:1px solid #404040;margin:5px 0px;background:#2C2C38; color:white; font-style:bold; line-height:1.5; padding:3px;\">%(CORP_DESC)s</div>\r\n                            %(CORP_NAME)s consists of <i>%(CORP_MEMBERS)s members</i><br><br>\r\n                        </td>\r\n                    </tr>";
	public const string WEB_GENERATOR_ALLIANCE_MAIN = "                        <%%\r\n                        documentCharset     = \"utf-8\"\r\n                        documentWidth       = 500\r\n                        documentTitle       = \"EVE Online | The World of EVE | Alliances | %(ALLIANCE_NAME)s\"\r\n                        documentTopic       = \"Alliances: %(ALLIANCE_NAME)s\"\r\n                    \r\n                        documentDescription = \"EVE: The Second Genesis, is a massively multiplayer, online, persistent world game. Players are spaceship captains cruising around a distant universe, trading, fighting and communicating with other players\"\r\n                        documentKeywords    = \"EVE,EVE:the second genesis,EVE-online,online,The Second Genesis,massive,massively,massively multiplayer,multiplayer massively,multiplayer, MMORPG,MMOPG,online,persistent,persistent world,world,game,fantasy, universe,Space,spaceship,spaceship captains,captains,cruising, alive,kicking,alive and kicking, world alive,alive world,world,alive,Players,universe,trading,fighting,fighting and trading,communicating,The fuel,fuel,fantasy,Beta testing,Beta,testing,2001,\"\r\n                        parentPages         = \"background,alliances\"\r\n                        ContentGroup        = \"Alliances\"\r\n                        ContentHeader       = \"world_of_eve_organizations.jpg\"\r\n                        CustomPadding       = \"-10px\"\r\n                        AlternateCss        = \"/includes/css/eve_itemdb.css\"\r\n                        Boxes               = Array(\"random170x123\",\"random170x123\",\"fansites\")\r\n                    %%>\r\n                    <!-- #include Virtual=\"/includes/html-top.asp\" -->\r\n                    \r\n                    <table border=\"0\" cellspacing=\"0\" width=100%%>\r\n\r\n                    %(ALLIANCE_LIST)s\r\n\r\n                    </table>\r\n                    \r\n                    <span align=\"center\" style=\"font-size: 10px;\"><b>last update on:</b> %(LASTUPDATE)s, pages generated daily</span>                    \r\n                    <!-- #include Virtual=\"/includes/html-bottom.asp\" --> ";
	public const string WEB_GENERATOR_ALLIANCE_NAVIGATION = "<tr>\r\n    <td colspan=\"2\" align=\"center\" style=\"border:1px solid #404040;margin:5px 0px;background:#2C2C38; color:white; font-style:bold; line-height:1.5; padding:3px;\">\r\n        %(ALLIANCE_PAGING)s\r\n    </td>\r\n</tr>\r\n<tr>\r\n  <td colspan=\"2\">&nbsp;</td>\r\n</tr>";
	public const string WEB_GENERATOR_ALLIANCE_ROW = "                    <tr>\r\n                        <td valign=\"top\" class=\"leftImage\" width=\"140\">\r\n                        <a href=\"a_%(ALLIANCE_ID)s.asp\"><img alt=\"%(ALLIANCE_NAME)s - %(ALLIANCE_TICKER)s\" class=\"images\" src=\"%(ALLIANCE_LOGO)s\" height=\"128\" width=\"128\" border=\"0\"></a><div style=\"margin-top:5px;\" align=\"center\">%(ALLIANCE_WEBSITE)s</div></td>\r\n                        <td valign=\"top\" class=\"rightCol\">\r\n                            <b><a href=\"a_%(ALLIANCE_ID)s.asp\">%(ALLIANCE_NAME)s</a> [%(ALLIANCE_TICKER)s]</b><br>\r\n                            Established on %(ALLIANCE_CREATEDATE)s\r\n                            <div style=\"border:1px solid #404040;margin:5px 0px;background:#2C2C38; color:white; font-style:bold; line-height:1.5; padding:3px;\">%(ALLIANCE_DESC)s</div>\r\n                            %(ALLIANCE_TICKER)s consists of <i>%(ALLIANCE_CORPCOUNT)s</i>, <i>%(ALLIANCE_MEMBERCOUNT)s pilots</i> reside under its sovereignty.<br><br>\r\n                            <a href=\"a_%(ALLIANCE_ID)s.asp\">Corporations in [%(ALLIANCE_TICKER)s] >></a>\r\n                        </td>\r\n                    </tr>\r\n                    <tr>\r\n                        <td colspan=\"2\"><hr style=\"border:0px;height:1px;noshade\"></td>\r\n                    </tr>";
	public const string WEB_GENERATOR_ITEMS_BODY = "\r\n                    <%\r\n                        documentWidth       = 500\r\n                        documentTitle       = \"EVE Online | The World of EVE | Item Database | %(theTypeName)s\"\r\n                        documentTopic       = \"Item Database: %(theAbsoluteTypeName)s\"\r\n                    \r\n                        documentDescription = \"EVE: The Second Genesis, is a massively multiplayer, online, persistent world game. Players are spaceship captains cruising around a distant universe, trading, fighting and communicating with other players\"\r\n                        documentKeywords    = \"EVE,EVE:the second genesis,EVE-online,online,The Second Genesis,massive,massively,massively multiplayer,multiplayer massively,multiplayer, MMORPG,MMOPG,online,persistent,persistent world,world,game,fantasy, universe,Space,spaceship,spaceship captains,captains,cruising, alive,kicking,alive and kicking, world alive,alive world,world,alive,Players,universe,trading,fighting,fighting and trading,communicating,The fuel,fuel,fantasy,Beta testing,Beta,testing,2001,\"\r\n                        parentPages         = \"%(rootCat)s\"\r\n                    \r\n                        documentLanguage    = \"%(LANGUAGE_ID)s\"\r\n                        ContentGroup        = \"itemDatabase\"\r\n                        ContentHeader       = \"item_and_equipment_database.jpg\"\r\n                        CustomPadding       = \"-15px\"\r\n                        Boxes               = Array(\"random170x123\",\"random170x123\",\"fansites\")\r\n                        AlternateCss        = \"/includes/css/eve_itemdb.css\"\r\n                    %>\r\n                    \r\n                    <!-- #include Virtual=\"/includes/html-top.asp\" -->\r\n                    \r\n                        <div class=\"DGM_theContainer\">\r\n                    \r\n                            %(contentNavigation)s\r\n                    \r\n                            <div class=\"DGM_navigation\" >\r\n                                %(PATHSTRING)s\r\n                            </div>\r\n                            <center>\r\n                    \r\n                            <div style=\"width:50%;float:left;margin:0px;padding:0px;\">\r\n                                %(theHeader)s\r\n                                %(contentFitting)s\r\n                                %(contentShield)s\r\n                                %(contentArmor)s\r\n                                %(contentStructure)s\r\n                                %(contentCapacitor)s\r\n                                %(contentTargeting)s\r\n                                %(contentMisc)s\r\n                    \r\n                                %(contentBuys)s\r\n                    \r\n                            </div>\r\n                            <div style=\"width:49%;float:left;margin:0px;padding:0px;\">\r\n                                %(contentBlueprint)s\r\n                                %(contentProduces)s\r\n                    \r\n                                %(contentSells)s\r\n                    \r\n                                %(contentReaction)s\r\n                                %(contentSkills)s\r\n                                %(contentManufacture)s\r\n                                %(contentRecycle)s\r\n                                %(contentMetaTypes)s\r\n                                %(contentTechTypes)s\r\n                            </div>\r\n                    \r\n                            </center>\r\n                            <div class=\"DGM_cleaner\"></div>\r\n                        </div>\r\n                    \r\n                    <!-- #include Virtual=\"/includes/html-bottom.asp\" -->\r\n";
	public const string WEB_GENERATOR_ITEMS_MAIN = "                    \r\n                    <%%%\r\n                        documentWidth       = 500\r\n                        documentTitle       = \"EVE Online | The World of EVE | Item Database | %(theTypeName)s\"\r\n                        documentTopic       = \"Item Database: %(theTypeName)s\"\r\n                    \r\n                        documentDescription = \"EVE: The Second Genesis, is a massively multiplayer, online, persistent world game. Players are spaceship captains cruising around a distant universe, trading, fighting and communicating with other players\"\r\n                        documentKeywords    = \"EVE,EVE:the second genesis,EVE-online,online,The Second Genesis,massive,massively,massively multiplayer,multiplayer massively,multiplayer, MMORPG,MMOPG,online,persistent,persistent world,world,game,fantasy, universe,Space,spaceship,spaceship captains,captains,cruising, alive,kicking,alive and kicking, world alive,alive world,world,alive,Players,universe,trading,fighting,fighting and trading,communicating,The fuel,fuel,fantasy,Beta testing,Beta,testing,2001,\"\r\n                        parentPages         = \"%(rootCat)s\"\r\n                    \r\n                        documentLanguage    = \"%(LANGUAGE_ID)s\"\r\n                        ContentGroup        = \"itemDatabase\"\r\n                        ContentHeader       = \"item_and_equipment_database.jpg\"\r\n                        CustomPadding =     \"-15px\"\r\n                        Boxes               = Array(\"random170x123\",\"random170x123\",\"fansites\")\r\n                        AlternateCss        = \"/includes/css/eve_itemdb.css\"\r\n                    %%%>\r\n                    \r\n                    <!-- #include Virtual=\"/includes/html-top.asp\" -->\r\n                    \r\n                        <div class=\"DGM_theContainer\">\r\n                            <div class=\"DGM_navigation\" >\r\n                                %(PATHSTRING)s\r\n                            </div>\r\n                            <center>\r\n                    \r\n                            <div style=\"width:50%;float:left;margin:0px;padding:0px;\">\r\n                                %(firstOne)s\r\n                            </div>\r\n                    \r\n                            <div style=\"width:49%;float:left;margin:0px;padding:0px;\">\r\n                                %(secondOne)s\r\n                            </div>\r\n                    \r\n                            </center>\r\n                            <div class=\"DGM_cleaner\"></div>\r\n                        </div>\r\n                    \r\n                    <!-- #include Virtual=\"/includes/html-bottom.asp\" -->\r\n";
	public const string WEBBOARD_BACKTOWEBSITES = "Back to websites";
	public const string WEBBOARD_CHANNEL = "Channel";
	public const string WEBBOARD_CHANNELS_ON_WEBSITE = "Channels on website:";
	public const string WEBBOARD_CONFIG_SUCCESSFULLY_SAVED = "Config was successfully saved";
	public const string WEBBOARD_COPYCONFIGFROM = "Copy Config From";
	public const string WEBBOARD_MODERATORS = "Moderators";
	public const string WEBBOARD_NEWTOPIC = "New Topic";
	public const string WEBBOARD_POSTS = "Posts";
	public const string WEBBOARD_REPLYTOTOPIC = "Reply to Topic";
	public const string WEBBOARD_SETCONFIG = "Set Config";
	public const string WEBBOARD_WEBSITE = "Website";
	public const string WEBBOARD_WEBSITECONFIG = "Website Config";
	public const string WEBBOARD_WEBSITES = "Websites";
	public const string WEBMONEY_TRANSFER = "WebMoney Transfer";
	public const string WEBMONEY_TRANSFER_DESC1 = "WebMoney is a payment and money transfer service through which users can pay for their EVE accounts. The service provides an alternative payment solution for users that, for example, are unable to pay for their subscription with credit cards. In order to use this service, you must have the WebMoney client interface installed and a registered WebMoney ID. If you do not have one, you can apply for one at <a href=\"http://www.wmtransfer.com\">wmtransfer.com</a> \r\n<br/>\r\n<br/>\r\nBy selecting the \u201cNEXT\u201d button, you will be forwarded to the WebMoney Transfer website where you log in using your WebMoney ID and transfer the funds for payment. Once done, you will be brought back to the EVE Online account registration page where your subscription payment verification should be visible to you and your account will become active.";
	public const string WEBMONEY_TRANSFER_DESC2 = "WebMoney transfers are not reoccurring and therefore the transfer process will have to be repeated at the end of each billing cycle.\r\n<br/>\r\n<br/>\r\nBy selecting the \u201cNEXT\u201d button, you will be forwarded to the WebMoney website to complete the payment\r\n";
	public const string WEBMONEY_TRANSFER_TEXT = "You will be charged ##1MonthSubPrice## for a month of game time. You will be charged an additional ##signupFee## registration fee with your first payment, which will not be charged again. Please note that recurring payment options are not available for WebMoney Transfer. Your account will be activated immediately.";
	public const string WELCOME_TO_EVE_ONLINE = "WELCOME TO EVE ONLINE";
	public const string WHAT_IS_PLEX = "<b>What is PLEX?</b>\r\n<br/>\r\nA Pilot License Extension (PLEX) is an item that adds 30 days of game time to your EVE Online account.  It can be converted from any EVE Time Code and, like any other item it can be traded on the EVE market.\r\n<br/>\r\nPLEX offers an alternative way for people to pay for their subscription without the use of our more conventional payment methods.  Using PLEX, pilots can earn game time simply by playing EVE.\r\n\r\n\r\n";
	public const string WHAT_IS_THIS = "What is this";
	public const string WHAT_IS_WINGMAN = "What is Wingman?";
	public const string WHEN_YOU_JOIN = "When you join EVE Online with a paid subscription, you never have to pay for expansions. Every enhancement we make is available free, always.";
	public const string WHEN_YOU_JOIN_EVE = "When you join EVE Online with a paid subscription, you never have to pay for expansions. Every enhancement we make is available free, always.";
	public const string WHY_CANCEL = "Why are you cancelling?";
	public const string WILL_BE_BILLED_TO_CARD_ON_FILE = "You will be billed to the Credit Card currently on file ";
	public const string WILL_BE_SUSPENDED = "Will be suspended";
	public const string WITH_A_CONFIRMATION_LINK = "with a confirmation link that will allow you to continue the registration process.\r\n\t\t\tThis link will be valid for the next 48 hours.";
	public const string WITH_FURTHER_INSTRUCTIONS = "with further instructions.";
	public const string WITH_THEM_FOR_A = " with them for a ";
	public const string WORD_TO_THE_WISE = "~/bitmaps/interface/trial_landing/WiseWord.png";
	public const string WORLDS_LARGEST_GAME = "The World's Largest Game Universe";
	public const string WORMHOLE = "Wormhole";
	public const string WRECK_NAME = "%s Wreck";
	public const string WWW_CROVORTEX = "www.crovortex.com";
	public const string WWW_DRLCENTRE = "www.drlcentre.com";
	public const string WWW_EGAMING = "www.egaming.co.nz";
	public const string WWW_EVEBG = "www.eve-bg.com";
	public const string WWW_EVETIMECODE = "www.evetimecode.com";
	public const string WWW_IGAMES = "www.igames.de";
	public const string WWW_IGROSHOP = "www.igroshop.com";
	public const string WWW_MANTISPLUS = "www.mantisplus.com";
	public const string WWW_OBMEN = "www.obmen.us";
	public const string WWW_ONLINECDKEY = "www.onlinecdkey.com";
	public const string WWW_PLAY = "www.play.pl";
	public const string WWW_SHATTEREDCRYSTAL = "www.shatteredcrystal.com";
	public const string WWW_SINCLAIR = "www.sinclair-software.de";
	public const string WWW_TIMECODES = "www.timecodes.eu";
	public const string X_DAY_TRIAL_ACCOUNT_SUCCESSFULLY_CREATED = "-day trial account has been successfully created.";
	public const string XXXX = " XXXX XXXX XXXX ";
	public const string YES = "Yes";
	public const string YOU_HAVE_SELECTED_TO_PURCHASE = "You have selected to purchase ";
	public const string YOU_HAVE_SELECTED_TO_PURCHASE_PAYBYCASH_SUBSCRIPTION = "You have selected to purchase ##productName## subscription to EVE-ONLINE via Pay By Cash for ##currencySign####amount##.";
	public const string YOU_MUST_BE_AT_LEAST_13 = "You must be at least 13 to register EVE";
	public const string YOU_WILL_NEED_RETAIL_ETC_CODE = "NOTE: You will need an EVE Time Code card from the retail box to complete this process";
	public const string YOUR = "Your ";
	public const string YOUR_ACCOUNT_DETAILS = "Your Account Details:";
	public const string YOUR_BUYING_CHARACTER = "Your buying character";
	public const string YOUR_CHARACTER = "Your character";
	public const string YOUR_EVE_TIME_CODES = "Your Eve Time Codes";
	public const string YOUR_OPTIONS_ARE = "Your options are";
	public const string YOUR_SUBSCRIPTION_INTERVAL_HAS_BEEN_CHANGED = "Your Subscription interval has been changed";
	public const string YOUR_USER_NAME_IS = "Your user name is:";
	public const string ZIP_POSTALCODE = "Zip/PostalCode";
	public const string ZIP_POSTALCODE_PLEASE_ENTER = "Please enter a postal code";
}