// <copyright file="ManifestAction.cs" company="Nicolas Gnyra">
// DynamicOpenVR - Unity scripts to allow dynamic creation of OpenVR actions at runtime.
// Copyright © 2019-2023 Nicolas Gnyra
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see http://www.gnu.org/licenses/.
// </copyright>

using Newtonsoft.Json;

namespace DynamicOpenVR.SteamVR.Actions
{
    internal class ManifestAction
    {
        public string name { get; set; }

        public string requirement { get; set; }

        public string type { get; set; }

        [JsonProperty(NullValueHandling = NullValueHandling.Ignore)]
        public string skeleton { get; set; }
    }
}
