namespace EVESharp.Common.Constants;

public static class Network
{
    /// <summary>
    /// The maximum memory reserved for any kind of I/O buffer in sockets
    /// </summary>
    public const int PACKET_BUFFER = 64 * 1024;

    /// <summary>
    /// Maximum allowed packet for any network operation (this is hardcoded on the client's code)
    /// </summary>
    public const int MAX_PACKET_SIZE = 10 * 1024 * 1024;

    /// <summary>
    /// The ID for the proxy node
    /// </summary>
    public const int PROXY_NODE_ID = 0xFFAA;
}