//----------------------
// <auto-generated>
// This file was automatically generated. Any changes to it will be lost if and when the file is regenerated.
// </auto-generated>
//----------------------
#pragma warning disable

using System;
using SQEX.Luminous.Core.Object;
using System.Collections.Generic;
using CodeDom = System.CodeDom;

namespace Black.Save.Player
{
    [Serializable, CodeDom.Compiler.GeneratedCode("Luminaire", "0.1")]
    public partial class SavePlayerPositionStruct
    {
        new public static ObjectType ObjectType { get; private set; }
        private static PropertyContainer fieldProperties;
		
		public bool available_;
		public SQEX.Luminous.Math.DoubleVector4 double_vector_;
		public UnityEngine.Vector4 rotation_;
		
        
        new public static void SetupObjectType()
        {
            if (ObjectType != null)
            {
                return;
            }

            var dummy = new SavePlayerPositionStruct();
            var properties = dummy.GetFieldProperties();

            ObjectType = new ObjectType("Black.Save.Player.SavePlayerPositionStruct", 0, Black.Save.Player.SavePlayerPositionStruct.ObjectType, null, properties, 0, 64);
        }
		
        public  ObjectType GetObjectType()
        {
            return ObjectType;
        }

        protected  PropertyContainer GetFieldProperties()
        {
            if (fieldProperties != null)
            {
                return fieldProperties;
            }

            fieldProperties = new PropertyContainer("Black.Save.Player.SavePlayerPositionStruct", null, -1276031611, -1240206129);
            
			
			
			fieldProperties.AddProperty(new Property("available_", 3905236805, "bool", 0, 1, 1, Property.PrimitiveType.Bool, 0, (char)0));
			fieldProperties.AddProperty(new Property("double_vector_", 1533191671, "Luminous.Math.DoubleVector4", 8, 32, 1, Property.PrimitiveType.DoubleVector4, 0, (char)0));
			fieldProperties.AddProperty(new Property("rotation_", 36328192, "Luminous.Math.VectorA", 48, 16, 1, Property.PrimitiveType.Vector4, 0, (char)0));
			
			
			return fieldProperties;
        }

		
    }
}