//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace FF1Randomizer {
    
    
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.10.0.0")]
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
        
        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
        
        public static Settings Default {
            get {
                return defaultInstance;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("")]
        public string RomFilename {
            get {
                return ((string)(this["RomFilename"]));
            }
            set {
                this["RomFilename"] = value;
            }
        }
        
        [global::System.Configuration.UserScopedSettingAttribute()]
        [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
        [global::System.Configuration.DefaultSettingValueAttribute("")]
        public string ResourcePackFilename {
            get {
                return ((string)(this["ResourcePackFilename"]));
            }
            set {
                this["ResourcePackFilename"] = value;
            }
        }

		[global::System.Configuration.UserScopedSettingAttribute()]
		[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
		[global::System.Configuration.DefaultSettingValueAttribute("")]
		public string GamePreferences
		{
			get
			{
				return ((string)(this["GamePreferences"]));
			}
			set
			{
				this["GamePreferences"] = value;
			}
		}
	}
}
