//----------------------
// <auto-generated>
// This file was automatically generated. Any changes to it will be lost if and when the file is regenerated.
// </auto-generated>
//----------------------
#pragma warning disable

using System;
using SQEX.Luminous.Core.Object;
using System.Collections.Generic;
using CodeDom = System.CodeDom;

namespace Black.Actor.Component.Enemy.Individual.ComponentData
{
    [Serializable, CodeDom.Compiler.GeneratedCode("Luminaire", "0.1")]
    public partial class NiflSoldierWireArmIndividualComponentData : Black.Actor.Component.Enemy.Individual.ComponentData.EnemyIndividualComponentDataBase
    {
        new public static ObjectType ObjectType { get; private set; }
        private static PropertyContainer fieldProperties;
		
		public int wireWeaponSlot_;
		public uint wireAttachJoint_;
		public UnityEngine.Vector4 wireAttachRotation_;
		
        
        new public static void SetupObjectType()
        {
            if (ObjectType != null)
            {
                return;
            }

            var dummy = new NiflSoldierWireArmIndividualComponentData();
            var properties = dummy.GetFieldProperties();

            ObjectType = new ObjectType("Black.Actor.Component.Enemy.Individual.ComponentData.NiflSoldierWireArmIndividualComponentData", 0, Black.Actor.Component.Enemy.Individual.ComponentData.NiflSoldierWireArmIndividualComponentData.ObjectType, Construct, properties, 0, 96);
        }
		
        public override ObjectType GetObjectType()
        {
            return ObjectType;
        }

        protected override PropertyContainer GetFieldProperties()
        {
            if (fieldProperties != null)
            {
                return fieldProperties;
            }

            fieldProperties = new PropertyContainer("Black.Actor.Component.Enemy.Individual.ComponentData.NiflSoldierWireArmIndividualComponentData", base.GetFieldProperties(), 1123837994, -731442856);
            
			
			
			fieldProperties.AddProperty(new Property("wireWeaponSlot_", 210284845, "int32_t", 64, 4, 1, Property.PrimitiveType.Int32, 0, (char)0));
			fieldProperties.AddProperty(new Property("wireAttachJoint_", 1175607808, "SQEX.Ebony.Std.Fixid", 68, 4, 1, Property.PrimitiveType.Fixid, 0, (char)0));
			fieldProperties.AddProperty(new Property("wireAttachRotation_", 466579672, "Luminous.Math.VectorA", 80, 16, 1, Property.PrimitiveType.Vector4, 0, (char)0));
			
			
			return fieldProperties;
        }

		
        private static BaseObject Construct()
        {
            return new NiflSoldierWireArmIndividualComponentData();
        }
		
    }
}