<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <TargetFramework>net472</TargetFramework>
    <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <OutDir>..\..\Binaries\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
    <DebugType>full</DebugType>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
    <DebugType>pdbonly</DebugType>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="SharpDX, Version=2.4.2.0, Culture=neutral, PublicKeyToken=627a3d6d1956f55a, processorArchitecture=MSIL">
      <HintPath>.\SharpDX.dll</HintPath>
      <SpecificVersion>False</SpecificVersion>
    </Reference>
    <Reference Include="SharpDX.DirectSound, Version=2.4.2.0, Culture=neutral, PublicKeyToken=627a3d6d1956f55a, processorArchitecture=MSIL">
      <HintPath>.\SharpDX.DirectSound.dll</HintPath>
      <SpecificVersion>False</SpecificVersion>
    </Reference>
    <Reference Include="WindowsBase" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="..\CommonAssemblyInfo.cs" Link="CommonAssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\AudioLibrary\AudioLibrary.csproj" />
    <ProjectReference Include="..\ContactPoint.Common\ContactPoint.Common.csproj" />
    <ProjectReference Include="..\SipekSDK\SipekSdk\SipekSdk.csproj" />
  </ItemGroup>
  <ItemGroup>
    <None Include="SharpDX.DirectSound.dll">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
    <None Include="SharpDX.dll">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
  </ItemGroup>
</Project>