/*
 * drmmodeset - DRM Modesetting Example
 *
 * Written 2014 by Girish Sharma at eInfochips <girish.sharma@einfochips.com>
 *
 * This example is written to run on Qualcomm Snapdragon 600 series board
 * IFC6410 Current IFC6410 boards uses binary blobs for intializing hardware
 * peripherals like DSP, Internal cores, GPU Adreno etc. Android BSP Rel v 1.5,
 * which you need to download from Inforce Techweb. The ZIP file
 * Inforce-IFC6410_AndroidBSP_880160_Rel_Beta_V1.5.zip includes all the
 * proprietary firmware blobs required for IFC6410 to intialize GPU at runtime
 * which should get detected as /dev/dri/card0 by udevfs at boottime.
 *
 * To install the firmware blobs, first locate the file proprietary.tar.gz
 * in the source folder after extracting the Inforce BSP release ZIP file.
 * Then follow the next instructions on how to extract firmware image included
 * in the release
 *
 * $ mkdir image
 * $ sudo tar xzf proprietary.tar.gz -C image/ --strip-components 8
 * proprietary/prebuilt/target/product/msm8960/system/etc/firmware/ $ sudo cp
 * -rf image/firmware /<path-to-ifc6410-rootfs>/lib/ $ rmdir image
 *
 *
 * But it is very generic and run on any embedded device whose kernel support
 * DRM/KMS Also run you can test on your host machine Compilation commands are
 * "gcc -o drmmodeset drmmodeset.c `pkg-config --cflags --libs libdrm` -Wall -O0
 * -g"
 *
 * Dedicated to the Public Domain.
 */

/*
 * DRM Modesetting Howto
 * This document describes the DRM modesetting API. Before we can use the DRM
 * API, we have to include xf86drm.h and xf86drmMode.h. Both are provided by
 * libdrm which every major distribution ships by default. It has no other
 * dependencies and is pretty small.
 *
 * Please ignore all forward-declarations of functions which are used later. I
 * reordered the functions so you can read this document from top to bottom. If
 * you reimplement it, you would probably reorder the functions to avoid all the
 * nasty forward declarations.
 *
 * For easier reading, we ignore all memory-allocation errors of malloc() and
 * friends here. However, we try to correctly handle all other kinds of errors
 * that may occur.
 *
 * All functions and global variables are prefixed with "drmmodeset_*" in this
 * file. So it should be clear whether a function is a local helper or if it is
 * provided by some external library.
 */

#define _GNU_SOURCE
#include <errno.h>
#include <fcntl.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/mman.h>
#include <time.h>
#include <unistd.h>
#include <xf86drm.h>
#include <xf86drmMode.h>

struct drmmodeset_dev;
static int drmmodeset_find_crtc(int fd, drmModeRes* res, drmModeConnector* conn,
                                struct drmmodeset_dev* dev);
static int drmmodeset_create_fb(int fd, struct drmmodeset_dev* dev);
static int drmmodeset_setup_dev(int fd, drmModeRes* res, drmModeConnector* conn,
                                struct drmmodeset_dev* dev);
static int drmmodeset_open(int* out, const char* node);
static int drmmodeset_prepare(int fd);
static void drmmodeset_draw(int fd);
static void drmmodeset_cleanup(int fd);

/*
 * When the linux kernel detects a graphics-card on your machine, it loads the
 * correct device driver (located in kernel-tree at ./drivers/gpu/drm/<xy>) and
 * provides two character-devices to control it. Udev (or whatever hotplugging
 * application you use) will create them as:
 *     /dev/dri/card0
 *     /dev/dri/controlID64
 * We only need the first one. You can hard-code this path into your application
 * like we do here, but it is recommended to use libudev with real hotplugging
 * and multi-seat support. However, this is beyond the scope of this document.
 * Also note that if you have multiple graphics-cards, there may also be
 * /dev/dri/card1, /dev/dri/card2, ...
 *
 * We simply use /dev/dri/card0 here but the user can specify another path on
 * the command line.
 *
 * drmmodeset_open(out, node): This small helper function opens the DRM device
 * which is given as @node. The new fd is stored in @out on success. On failure,
 * a negative error code is returned.
 * After opening the file, we also check for the DRM_CAP_DUMB_BUFFER capability.
 * If the driver supports this capability, we can create simple memory-mapped
 * buffers without any driver-dependent code. As we want to avoid any radeon,
 * nvidia, intel, etc. specific code, we depend on DUMB_BUFFERs here.
 */

static int drmmodeset_open(int* out, const char* node)
{
    int fd, ret;
    uint64_t has_dumb;

    fd = open(node, O_RDWR | O_CLOEXEC);
    if (fd < 0) {
        ret = -errno;
        fprintf(stderr, "cannot open '%s': %s\n", node, strerror(errno));
        return ret;
    }

    if ((ret = drmGetCap(fd, DRM_CAP_DUMB_BUFFER, &has_dumb)) < 0 ||
        !has_dumb) {
        fprintf(stderr, "drm device '%s' does not support dumb buffers\n",
                node);
        close(fd);
        return ret;
    }

    *out = fd;
    return 0;
}

/*
 * As a next step we need to find our available display devices. libdrm provides
 * a drmModeRes structure that contains all the needed information. We can
 * retrieve it via drmModeGetResources(fd) and free it via
 * drmModeFreeResources(res) again.
 *
 * A physical connector on your graphics card is called a "connector". You can
 * plug a monitor into it and control what is displayed. We are definitely
 * interested in what connectors are currently used, so we simply iterate
 * through the list of connectors and try to display a test-picture on each
 * available monitor.
 * However, this isn't as easy as it sounds. First, we need to check whether the
 * connector is actually used (a monitor is plugged in and turned on). Then we
 * need to find a CRTC that can control this connector. CRTCs are described
 * later on. After that we create a framebuffer object. If we have all this, we
 * can mmap() the framebuffer and draw a test-picture into it. Then we can tell
 * the DRM device to show the framebuffer on the given CRTC with the selected
 * connector.
 *
 * As we want to draw moving pictures on the framebuffer, we actually have to
 * remember all these settings. Therefore, we create one "struct drmmodeset_dev"
 * object for each connector+crtc+framebuffer pair that we successfully
 * initialized and push it into the global device-list.
 *
 * Each field of this structure is described when it is first used. But as a
 * summary:
 * "struct drmmodeset_dev" contains: {
 *  - @next: points to the next device in the single-linked list
 *
 *  - @width: width of our buffer object
 *  - @height: height of our buffer object
 *  - @stride: stride value of our buffer object
 *  - @size: size of the memory mapped buffer
 *  - @handle: a DRM handle to the buffer object that we can draw into
 *  - @map: pointer to the memory mapped buffer
 *
 *  - @mode: the display mode that we want to use
 *  - @fb: a framebuffer handle with our buffer object as scanout buffer
 *  - @conn: the connector ID that we want to use with this buffer
 *  - @crtc: the crtc ID that we want to use with this connector
 *  - @saved_crtc: the configuration of the crtc before we changed it. We use it
 *                 so we can restore the same mode when we exit.
 * }
 */

struct drmmodeset_dev {
    struct drmmodeset_dev* next;

    uint32_t width;
    uint32_t height;
    uint32_t stride;
    uint32_t size;
    uint32_t handle;
    uint8_t* map;

    drmModeModeInfo mode;
    uint32_t fb;
    uint32_t conn;
    uint32_t crtc;
    drmModeCrtc* saved_crtc;
};

static struct drmmodeset_dev* drmmodeset_list = NULL;

/*
 * So as next step we need to actually prepare all connectors that we find. We
 * do this in this little helper function:
 *
 * drmmodeset_prepare(fd): This helper function takes the DRM fd as argument and
 * then simply retrieves the resource-info from the device. It then iterates
 * through all connectors and calls other helper functions to initialize this
 * connector (described later on).
 * If the initialization was successful, we simply add this object as new device
 * into the global drmmodeset device list.
 *
 * The resource-structure contains a list of all connector-IDs. We use the
 * helper function drmModeGetConnector() to retrieve more information on each
 * connector. After we are done with it, we free it again with
 * drmModeFreeConnector().
 * Our helper drmmodeset_setup_dev() returns -ENOENT if the connector is
 * currently unused and no monitor is plugged in. So we can ignore this
 * connector.
 */

static int drmmodeset_prepare(int fd)
{
    drmModeRes* res;
    drmModeConnector* conn;
    unsigned int i;
    struct drmmodeset_dev* dev;
    int ret;

    /* retrieve resources */
    res = drmModeGetResources(fd);
    if (!res) {
        fprintf(stderr, "cannot retrieve DRM resources (%d): %s\n", errno,
                strerror(errno));
        return -errno;
    }

    /* iterate all connectors */
    for (i = 0; i < res->count_connectors; ++i) {
        /* get information for each connector */
        conn = drmModeGetConnector(fd, res->connectors[i]);
        if (!conn) {
            fprintf(stderr, "cannot retrieve DRM connector %u:%lu (%d): %s\n",
                    i, res->connectors[i], errno, strerror(errno));
            continue;
        }

        /* create a device structure */
        dev = malloc(sizeof(*dev));
        memset(dev, 0, sizeof(*dev));
        dev->conn = conn->connector_id;

        /* call helper function to prepare this connector */
        ret = drmmodeset_setup_dev(fd, res, conn, dev);
        if (ret) {
            if (ret != -ENOENT) {
                errno = -ret;
                fprintf(stderr,
                        "cannot setup device for connector %u:%lu (%d): %s\n",
                        i, res->connectors[i], errno, strerror(errno));
            }
            free(dev);
            drmModeFreeConnector(conn);
            continue;
        }

        /* free connector data and link device into global list */
        drmModeFreeConnector(conn);
        dev->next = drmmodeset_list;
        drmmodeset_list = dev;
    }

    /* free resources again */
    drmModeFreeResources(res);
    return 0;
}

/*
 * Now we dig deeper into setting up a single connector. As described earlier,
 * we need to check several things first:
 *   * If the connector is currently unused, that is, no monitor is plugged in,
 *     then we can ignore it.
 *   * We have to find a suitable resolution and refresh-rate. All this is
 *     available in drmModeModeInfo structures saved for each crtc. We simply
 *     use the first mode that is available. This is always the mode with the
 *     highest resolution.
 *     A more sophisticated mode-selection should be done in real applications,
 *     though.
 *   * Then we need to find an CRTC that can drive this connector. A CRTC is an
 *     internal resource of each graphics-card. The number of CRTCs controls how
 *     many connectors can be controlled indepedently. That is, a graphics-cards
 *     may have more connectors than CRTCs, which means, not all monitors can be
 *     controlled independently.
 *     There is actually the possibility to control multiple connectors via a
 *     single CRTC if the monitors should display the same content. However, we
 *     do not make use of this here.
 *     So think of connectors as pipelines to the connected monitors and the
 *     CRTCs are the controllers that manage which data goes to which pipeline.
 *     If there are more pipelines than CRTCs, then we cannot control all of
 *     them at the same time.
 *   * We need to create a framebuffer for this connector. A framebuffer is a
 *     memory buffer that we can write XRGB32 data into. So we use this to
 *     render our graphics and then the CRTC can scan-out this data from the
 *     framebuffer onto the monitor.
 */

static int drmmodeset_setup_dev(int fd, drmModeRes* res, drmModeConnector* conn,
                                struct drmmodeset_dev* dev)
{
    int ret;

    /* check if a monitor is connected */
    if (conn->connection != DRM_MODE_CONNECTED) {
        fprintf(stderr, "ignoring unused connector %lu\n", conn->connector_id);
        return -ENOENT;
    }

    /* check if there is at least one valid mode */
    if (conn->count_modes == 0) {
        fprintf(stderr, "no valid mode for connector %lu\n",
                conn->connector_id);
        return -EFAULT;
    }

    /* copy the mode information into our device structure */
    memcpy(&dev->mode, &conn->modes[0], sizeof(dev->mode));
    dev->width = conn->modes[0].hdisplay;
    dev->height = conn->modes[0].vdisplay;
    fprintf(stderr, "mode for connector %lu is %lux%lu\n", conn->connector_id,
            dev->width, dev->height);

    /* find a crtc for this connector */
    ret = drmmodeset_find_crtc(fd, res, conn, dev);
    if (ret) {
        fprintf(stderr, "no valid crtc for connector %lu\n",
                conn->connector_id);
        return ret;
    }

    /* create a framebuffer for this CRTC */
    ret = drmmodeset_create_fb(fd, dev);
    if (ret) {
        fprintf(stderr, "cannot create framebuffer for connector %lu\n",
                conn->connector_id);
        return ret;
    }

    return 0;
}

/*
 * drmmodeset_find_crtc(fd, res, conn, dev): This small helper tries to find a
 * suitable CRTC for the given connector. We have actually have to introduce one
 * more DRM object to make this more clear: Encoders.
 * Encoders help the CRTC to convert data from a framebuffer into the right
 * format that can be used for the chosen connector. We do not have to
 * understand any more of these conversions to make use of it. However, you must
 * know that each connector has a limited list of encoders that it can use. And
 * each encoder can only work with a limited list of CRTCs. So what we do is
 * trying each encoder that is available and looking for a CRTC that this
 * encoder can work with. If we find the first working combination, we are happy
 * and write it into the @dev structure.
 * But before iterating all available encoders, we first try the currently
 * active encoder+crtc on a connector to avoid a full modeset.
 *
 * However, before we can use a CRTC we must make sure that no other device,
 * that we setup previously, is already using this CRTC. Remember, we can only
 * drive one connector per CRTC! So we simply iterate through the
 * "drmmodeset_list" of previously setup devices and check that this CRTC wasn't
 * used before. Otherwise, we continue with the next CRTC/Encoder combination.
 */

static int drmmodeset_find_crtc(int fd, drmModeRes* res, drmModeConnector* conn,
                                struct drmmodeset_dev* dev)
{
    drmModeEncoder* enc;
    unsigned int i, j;
    int32_t crtc;
    struct drmmodeset_dev* iter;

    /* first try the currently conected encoder+crtc */
    if (conn->encoder_id)
        enc = drmModeGetEncoder(fd, conn->encoder_id);
    else
        enc = NULL;

    if (enc) {
        if (enc->crtc_id) {
            crtc = enc->crtc_id;
            for (iter = drmmodeset_list; iter; iter = iter->next) {
                if (iter->crtc == crtc) {
                    crtc = -1;
                    break;
                }
            }

            if (crtc >= 0) {
                drmModeFreeEncoder(enc);
                dev->crtc = crtc;
                return 0;
            }
        }

        drmModeFreeEncoder(enc);
    }

    /* If the connector is not currently bound to an encoder or if the
     * encoder+crtc is already used by another connector (actually unlikely
     * but lets be safe), iterate all other available encoders to find a
     * matching CRTC. */
    for (i = 0; i < conn->count_encoders; ++i) {
        enc = drmModeGetEncoder(fd, conn->encoders[i]);
        if (!enc) {
            fprintf(stderr, "cannot retrieve encoder %u:%lu (%d): %s\n", i,
                    conn->encoders[i], errno, strerror(errno));
            continue;
        }

        /* iterate all global CRTCs */
        for (j = 0; j < res->count_crtcs; ++j) {
            /* check whether this CRTC works with the encoder */
            if (!(enc->possible_crtcs & (1 << j))) continue;

            /* check that no other device already uses this CRTC */
            crtc = res->crtcs[j];
            for (iter = drmmodeset_list; iter; iter = iter->next) {
                if (iter->crtc == crtc) {
                    crtc = -1;
                    break;
                }
            }

            /* we have found a CRTC, so save it and return */
            if (crtc >= 0) {
                drmModeFreeEncoder(enc);
                dev->crtc = crtc;
                return 0;
            }
        }

        drmModeFreeEncoder(enc);
    }

    fprintf(stderr, "cannot find suitable CRTC for connector %lu\n",
            conn->connector_id);
    return -ENOENT;
}

/*
 * drmmodeset_create_fb(fd, dev): After we have found a crtc+connector+mode
 * combination, we need to actually create a suitable framebuffer that we can
 * use with it. There are actually two ways to do that:
 *   * We can create a so called "dumb buffer". This is a buffer that we can
 *     memory-map via mmap() and every driver supports this. We can use it for
 *     unaccelerated software rendering on the CPU.
 *   * We can use libgbm to create buffers available for hardware-acceleration.
 *     libgbm is an abstraction layer that creates these buffers for each
 *     available DRM driver. As there is no generic API for this, each driver
 *     provides its own way to create these buffers.
 *     We can then use such buffers to create OpenGL contexts with the mesa3D
 *     library.
 * We use the first solution here as it is much simpler and doesn't require any
 * external libraries. However, if you want to use hardware-acceleration via
 * OpenGL, it is actually pretty easy to create such buffers with libgbm and
 * libEGL. But this is beyond the scope of this document.
 *
 * So what we do is requesting a new dumb-buffer from the driver. We specify the
 * same size as the current mode that we selected for the connector.
 * Then we request the driver to prepare this buffer for memory mapping. After
 * that we perform the actual mmap() call. So we can now access the framebuffer
 * memory directly via the dev->map memory map.
 */

static int drmmodeset_create_fb(int fd, struct drmmodeset_dev* dev)
{
    struct drm_mode_create_dumb creq;
    struct drm_mode_destroy_dumb dreq;
    struct drm_mode_map_dumb mreq;
    int ret;

    /* create dumb buffer */
    memset(&creq, 0, sizeof(creq));
    creq.width = dev->width;
    creq.height = dev->height;
    creq.bpp = 32;
    ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &creq);
    if (ret < 0) {
        fprintf(stderr, "cannot create dumb buffer (%d): %s\n", errno,
                strerror(errno));
        return -errno;
    }
    dev->stride = creq.pitch;
    dev->size = creq.size;
    dev->handle = creq.handle;

    /* create framebuffer object for the dumb-buffer */
    ret = drmModeAddFB(fd, dev->width, dev->height, 24, 32, dev->stride,
                       dev->handle, &dev->fb);
    if (ret) {
        fprintf(stderr, "cannot create framebuffer (%d): %s\n", errno,
                strerror(errno));
        ret = -errno;
        goto err_destroy;
    }

    /* prepare buffer for memory mapping */
    memset(&mreq, 0, sizeof(mreq));
    mreq.handle = dev->handle;
    ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq);
    if (ret) {
        fprintf(stderr, "cannot map dumb buffer (%d): %s\n", errno,
                strerror(errno));
        ret = -errno;
        goto err_fb;
    }

    /* perform actual memory mapping */
    dev->map =
        mmap(0, dev->size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, mreq.offset);
    if (dev->map == MAP_FAILED) {
        fprintf(stderr, "cannot mmap dumb buffer (%d): %s\n", errno,
                strerror(errno));
        ret = -errno;
        goto err_fb;
    }

    /* clear the framebuffer to 0 */
    memset(dev->map, 0, dev->size);

    return 0;

err_fb:
    drmModeRmFB(fd, dev->fb);
err_destroy:
    memset(&dreq, 0, sizeof(dreq));
    dreq.handle = dev->handle;
    drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
    return ret;
}

/*
 * Finally! We have a connector with a suitable CRTC. We know which mode we want
 * to use and we have a framebuffer of the correct size that we can write to.
 * There is nothing special left to do. We only have to program the CRTC to
 * connect each new framebuffer to each selected connector for each combination
 * that we saved in the global modeset_list.
 * This is done with a call to drmModeSetCrtc().
 *
 * So we are ready for our main() function. First we check whether the user
 * specified a DRM device on the command line, otherwise we use the default
 * /dev/dri/card0. Then we open the device via drmmodeset_open().
 * drmmodeset_prepare() prepares all connectors and we can loop over
 * "drmmodeset_list" and call drmModeSetCrtc() on every CRTC/connector
 * combination.
 *
 * But printing empty black pages is boring so we have another helper function
 * drmmodeset_draw() that draws some colors into the framebuffer for 5 seconds
 * and then returns. And then we have all the cleanup functions which correctly
 * free all devices again after we used them. All these functions are described
 * below the main() function.
 *
 * As a side note: drmModeSetCrtc() actually takes a list of connectors that we
 * want to control with this CRTC. We pass only one connector, though. As
 * explained earlier, if we used multiple connectors, then all connectors would
 * have the same controlling framebuffer so the output would be cloned. This is
 * most often not what you want so we avoid explaining this feature here.
 * Furthermore, all connectors will have to run with the same mode, which is
 * also often not guaranteed. So instead, we only use one connector per CRTC.
 *
 * Before calling drmModeSetCrtc() we also save the current CRTC configuration.
 * This is used in drmmodeset_cleanup() to restore the CRTC to the same mode as
 * was before we changed it. If we don't do this, the screen will stay blank
 * after we exit until another application performs modesetting itself.
 */

int main(int argc, char** argv)
{
    int ret, fd;
    const char* card;
    struct drmmodeset_dev* iter;

    /* check which DRM device to open */
    if (argc > 1)
        card = argv[1];
    else
        card = "/dev/dri/card0";

    fprintf(stderr, "using card '%s'\n", card);

    /* open the DRM device */
    ret = drmmodeset_open(&fd, card);
    if (ret) goto out_return;

    /* prepare all connectors and CRTCs */
    ret = drmmodeset_prepare(fd);
    if (ret) goto out_close;

    /* perform actual modesetting on each found connector+CRTC */
    for (iter = drmmodeset_list; iter; iter = iter->next) {
        iter->saved_crtc = drmModeGetCrtc(fd, iter->crtc);
        ret = drmModeSetCrtc(fd, iter->crtc, iter->fb, 0, 0, &iter->conn, 1,
                             &iter->mode);
        if (ret)
            fprintf(stderr, "cannot set CRTC for connector %lu (%d): %s\n",
                    iter->conn, errno, strerror(errno));
    }

    /* draw some colors for 5seconds */
    drmmodeset_draw(fd);

    /* cleanup everything */
    drmmodeset_cleanup(fd);

    ret = 0;

out_close:
    close(fd);
out_return:
    if (ret) {
        errno = -ret;
        fprintf(stderr, "drmmodeset failed with error %d: %s\n", errno,
                strerror(errno));
    } else {
        fprintf(stderr, "exiting\n");
    }
    return ret;
}

/*
 * A short helper function to compute a changing color value. No need to
 * understand it.
 */

static uint8_t next_color(bool* up, uint8_t cur, unsigned int mod)
{
    uint8_t next;

    next = cur + (*up ? 1 : -1) * (rand() % mod);
    if ((*up && next < cur) || (!*up && next > cur)) {
        *up = !*up;
        next = cur;
    }

    return next;
}

/*
 * drmmodeset_draw(): This draws a solid color into all configured framebuffers.
 * Every 100ms the color changes to a slightly different color so we get some
 * kind of smoothly changing color-gradient.
 *
 * The color calculation can be ignored as it is pretty boring. So the
 * interesting stuff is iterating over "drmmodeset_list" and then through all
 * lines and width. We then set each pixel individually to the current color.
 *
 * We do this 50 times as we sleep 100ms after each redraw round. This makes
 * 50*100ms = 5000ms = 5s so it takes about 5seconds to finish this loop.
 *
 * Please note that we draw directly into the framebuffer. This means that you
 * will see flickering as the monitor might refresh while we redraw the screen.
 * To avoid this you would need to use two framebuffers and a call to
 * drmModeSetCrtc() to switch between both buffers.
 * You can also use drmModePageFlip() to do a vsync'ed pageflip. But this is
 * beyond the scope of this document.
 */

static void drmmodeset_draw(int fd)
{
    uint8_t r, g, b;
    bool r_up, g_up, b_up;
    unsigned int i, j, k, off;
    struct drmmodeset_dev* iter;

    srand(time(NULL));
    r = rand() % 0xff;
    g = rand() % 0xff;
    b = rand() % 0xff;
    r_up = g_up = b_up = true;

    for (i = 0; i < 50; ++i) {
        r = next_color(&r_up, r, 20);
        g = next_color(&g_up, g, 10);
        b = next_color(&b_up, b, 5);

        for (iter = drmmodeset_list; iter; iter = iter->next) {
            for (j = 0; j < iter->height; ++j) {
                for (k = 0; k < iter->width; ++k) {
                    off = iter->stride * j + k * 4;
                    *(uint32_t*)&iter->map[off] = (r << 16) | (g << 8) | b;
                }
            }

            drmModePageFlip(fd, iter->crtc, iter->fb, 0, NULL);
            /* drmModeSetCrtc(fd, iter->crtc, iter->fb, 0, 0, &iter->conn, 1, */
            /*                &iter->mode); */
        }

        usleep(100000);
    }
}

/*
 * drmmodeset_cleanup(fd): This cleans up all the devices we created during
 * drmmodeset_prepare(). It resets the CRTCs to their saved states and
 * deallocates all memory. It should be pretty obvious how all of this
 * works.
 */

static void drmmodeset_cleanup(int fd)
{
    struct drmmodeset_dev* iter;
    struct drm_mode_destroy_dumb dreq;

    while (drmmodeset_list) {
        /* remove from global list */
        iter = drmmodeset_list;
        drmmodeset_list = iter->next;

        /* restore saved CRTC configuration */
        drmModeSetCrtc(fd, iter->saved_crtc->crtc_id,
                       iter->saved_crtc->buffer_id, iter->saved_crtc->x,
                       iter->saved_crtc->y, &iter->conn, 1,
                       &iter->saved_crtc->mode);
        drmModeFreeCrtc(iter->saved_crtc);

        /* unmap buffer */
        munmap(iter->map, iter->size);

        /* delete framebuffer */
        drmModeRmFB(fd, iter->fb);

        /* delete dumb buffer */
        memset(&dreq, 0, sizeof(dreq));
        dreq.handle = iter->handle;
        drmIoctl(fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);

        /* free allocated memory */
        free(iter);
    }
}

/*
 * I hope this was a short but easy overview of the DRM modesetting API.
 *
 * Understanding how modesetting (as described in this document) works, is
 * essential to understand all further DRM topics.
 *
 * Any feedback is welcome. Feel free to use this code freely for your own
 * documentation or projects.
 *
 *  - Hosted on http://github.com/girish2k44/drmmodeset
 *  - Written by Girish Sharma at eInfochips <girish.sharma@einfochips.com>
 */
