<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\gdsoglviewer\gdsobject_ogl.h" />
    <ClInclude Include="..\gdsoglviewer\gdsparse_ogl.h" />
    <ClInclude Include="..\gdsoglviewer\glext.h" />
    <ClInclude Include="..\gdsoglviewer\key_list.h" />
    <ClInclude Include="..\gdsoglviewer\listview.h" />
    <ClInclude Include="..\gdsoglviewer\renderer.h" />
    <ClInclude Include="..\gdsoglviewer\ui_element.h" />
    <ClInclude Include="..\gdsoglviewer\ui_highlight.h" />
    <ClInclude Include="..\gdsoglviewer\ui_ruler.h" />
    <ClInclude Include="..\gdsoglviewer\windowmanager.h" />
    <ClInclude Include="..\gdsoglviewer\win_keymap.h" />
    <ClInclude Include="..\gdsoglviewer\win_legend.h" />
    <ClInclude Include="..\gdsoglviewer\win_topmap.h" />
    <ClInclude Include="..\libgdsto3d\gdselements.h" />
    <ClInclude Include="..\libgdsto3d\gdsobject.h" />
    <ClInclude Include="..\libgdsto3d\gdsobjectlist.h" />
    <ClInclude Include="..\libgdsto3d\gdsparse.h" />
    <ClInclude Include="..\libgdsto3d\gdspath.h" />
    <ClInclude Include="..\libgdsto3d\gdspolygon.h" />
    <ClInclude Include="..\libgdsto3d\gdstext.h" />
    <ClInclude Include="..\libgdsto3d\gds_globals.h" />
    <ClInclude Include="..\libgdsto3d\process_cfg.h" />
    <ClInclude Include="..\math\AA_BOUNDING_BOX.h" />
    <ClInclude Include="..\math\FRUSTUM.h" />
    <ClInclude Include="..\math\Maths.h" />
    <ClInclude Include="..\math\MATRIX4X4.h" />
    <ClInclude Include="..\math\PLANE.h" />
    <ClInclude Include="..\math\VECTOR3D.h" />
    <ClInclude Include="..\math\VECTOR4D.h" />
    <ClInclude Include="main.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\gdsoglviewer\gdsobject_ogl.cpp" />
    <ClCompile Include="..\gdsoglviewer\gdsparse_ogl.cpp" />
    <ClCompile Include="..\gdsoglviewer\listview.cpp" />
    <ClCompile Include="..\gdsoglviewer\renderer.cpp" />
    <ClCompile Include="..\gdsoglviewer\ui_highlight.cpp" />
    <ClCompile Include="..\gdsoglviewer\ui_ruler.cpp" />
    <ClCompile Include="..\gdsoglviewer\windowmanager.cpp" />
    <ClCompile Include="..\gdsoglviewer\win_keymap.cpp" />
    <ClCompile Include="..\gdsoglviewer\win_legend.cpp" />
    <ClCompile Include="..\gdsoglviewer\win_topmap.cpp" />
    <ClCompile Include="..\libgdsto3d\gdsobject.cpp" />
    <ClCompile Include="..\libgdsto3d\gdsobjectlist.cpp" />
    <ClCompile Include="..\libgdsto3d\gdsparse.cpp" />
    <ClCompile Include="..\libgdsto3d\gdspath.cpp" />
    <ClCompile Include="..\libgdsto3d\gdspolygon.cpp" />
    <ClCompile Include="..\libgdsto3d\gdstext.cpp" />
    <ClCompile Include="..\libgdsto3d\gds_globals.cpp" />
    <ClCompile Include="..\libgdsto3d\process_cfg.cpp" />
    <ClCompile Include="..\math\AA_BOUNDING_BOX.cpp" />
    <ClCompile Include="..\math\FRUSTUM.cpp" />
    <ClCompile Include="..\math\MATRIX4X4.cpp" />
    <ClCompile Include="..\math\PLANE.cpp" />
    <ClCompile Include="..\math\VECTOR3D.cpp" />
    <ClCompile Include="..\math\VECTOR4D.cpp" />
    <ClCompile Include="main.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\CHANGELOG.txt" />
    <None Include="..\FIXME.txt" />
    <None Include="..\LICENSE.txt" />
    <None Include="..\README.txt" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{46F581B6-F491-4ABE-B6E5-F7DA26650362}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>GDS3D</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>./</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>./</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\libgdsto3d;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <CallingConvention>StdCall</CallingConvention>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <RegisterOutput>false</RegisterOutput>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <ProgramDatabaseFile>$(Configuration)\$(TargetName).pdb</ProgramDatabaseFile>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;_RELEASE;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\libgdsto3d;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <CallingConvention>StdCall</CallingConvention>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalDependencies>opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>