def ray_cast(origin, direction, distance):
    """Cast a ray onto the mesh.

		Parameters:	
		co (Vector) – Start location of the ray in object space.
		direction (Vector) – Direction of the ray in object space.
		distance (float) – Maximum distance threshold.
		
		Returns: Returns a tuple (Vector location, Vector normal, int index, float distance), Values will all be None if no hit is found.

		Return type: tuple"""
    from . import Vector
    return Vector, Vector, 1, 1.0
