def glGetAttachedShaders(program: int, maxCount: int, count: int, shaders: int
    ):
    """Returns the handles of the shader objects attached to a program object. 

    :param program: Specifies the program object to be queried. 
    :type program: int
    :param maxCount: Specifies the size of the array for storing the returned object names. 
    :type maxCount: int
    :param count: Returns the number of names actually returned in objects. 
    :type count: int
    :param shaders: Specifies an array that is used to return the names of attached shader objects. 
    :type shaders: int
    """
    pass
