def vector_curve_node_remap(node):
    """
    Remap values of vector curve node from normalized to absolute values
    """
    if node.bl_idname == 'ShaderNodeVectorCurve':
        node.mapping.use_clip = False
        for curve in node.mapping.curves:
            for point in curve.points:
                point.location.x = point.location.x * 2.0 - 1.0
                point.location.y = (point.location.y - 0.5) * 2.0
        node.mapping.update()
