def tris_convert_to_quads(face_threshold: float=0.698132, shape_threshold:
    float=0.698132, uvs: bool=False, vcols: bool=False, seam: bool=False,
    sharp: bool=False, materials: bool=False):
    """Join triangles into quads 

    :param face_threshold: Max Face Angle, Face angle limit 
    :type face_threshold: float
    :param shape_threshold: Max Shape Angle, Shape angle limit 
    :type shape_threshold: float
    :param uvs: Compare UVs 
    :type uvs: bool
    :param vcols: Compare VCols 
    :type vcols: bool
    :param seam: Compare Seam 
    :type seam: bool
    :param sharp: Compare Sharp 
    :type sharp: bool
    :param materials: Compare Materials 
    :type materials: bool
    """
    pass
