def update_game_session_queue(Name=None, TimeoutInSeconds=None,
    PlayerLatencyPolicies=None, Destinations=None):
    """
    Updates settings for a game session queue, which determines how new game session requests in the queue are processed. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
    See also: AWS API Documentation
    
    
    :example: response = client.update_game_session_queue(
        Name='string',
        TimeoutInSeconds=123,
        PlayerLatencyPolicies=[
            {
                'MaximumIndividualPlayerLatencyMilliseconds': 123,
                'PolicyDurationSeconds': 123
            },
        ],
        Destinations=[
            {
                'DestinationArn': 'string'
            },
        ]
    )
    
    
    :type Name: string
    :param Name: [REQUIRED]
            Descriptive label that is associated with queue. Queue names must be unique within each region.
            

    :type TimeoutInSeconds: integer
    :param TimeoutInSeconds: Maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.

    :type PlayerLatencyPolicies: list
    :param PlayerLatencyPolicies: Collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, it is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. When updating policies, provide a complete collection of policies.
            (dict) --Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed at any destination in a region where a player is reporting latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
            Latency policy-related operations include:
            CreateGameSessionQueue
            UpdateGameSessionQueue
            StartGameSessionPlacement
            MaximumIndividualPlayerLatencyMilliseconds (integer) --The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
            PolicyDurationSeconds (integer) --The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
            
            

    :type Destinations: list
    :param Destinations: List of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order. When updating this list, provide a complete list of destinations.
            (dict) --Fleet designated in a game session queue. Requests for new game sessions in the queue are fulfilled by starting a new game session on any destination configured for a queue.
            DestinationArn (string) --Amazon Resource Name (ARN) assigned to fleet or fleet alias. ARNs, which include a fleet ID or alias ID and a region name, provide a unique identifier across all regions.
            
            

    :rtype: dict
    :return: {
        'GameSessionQueue': {
            'Name': 'string',
            'GameSessionQueueArn': 'string',
            'TimeoutInSeconds': 123,
            'PlayerLatencyPolicies': [
                {
                    'MaximumIndividualPlayerLatencyMilliseconds': 123,
                    'PolicyDurationSeconds': 123
                },
            ],
            'Destinations': [
                {
                    'DestinationArn': 'string'
                },
            ]
        }
    }
    
    
    :returns: 
    CreateGameSessionQueue
    UpdateGameSessionQueue
    StartGameSessionPlacement
    
    """
    pass
