def glDepthRange(zNear: int, zFar: int):
    """Specify mapping of depth values from normalized device coordinates to window coordinates 

    :param zNear: Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0. 
    :type zNear: int
    :param zFar: Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1. 
    :type zFar: int
    """
    pass
