def from_builtin(shader_name: str):
    """Shaders that are embedded in the blender internal code. They all read the uniform ‘mat4 ModelViewProjectionMatrix’, which can be edited by the ‘gpu.matrix’ module. For more details, you can check the shader code with the function ‘gpu.shader.code_from_builtin’; 

    :param shader_name: One of these builtin shader names: { ‘2D_UNIFORM_COLOR’, ‘2D_FLAT_COLOR’, ‘2D_SMOOTH_COLOR’, ‘2D_IMAGE’, ‘3D_UNIFORM_COLOR’, ‘3D_FLAT_COLOR’, ‘3D_SMOOTH_COLOR’} 
    :type shader_name: str
    :return:  Shader object corresponding to the given name. 
    """
    pass
