matlok
's Collections
Papers - Image - Gaussian Splatting and NeRF
updated
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
Paper
•
2403.12365
•
Published
•
10
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust
Real-Time Rendering with 900+ FPS
Paper
•
2403.13806
•
Published
•
18
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time
Rendering
Paper
•
2403.14554
•
Published
•
12
DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric
Diffusion
Paper
•
2403.17237
•
Published
•
9
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Paper
•
2403.17888
•
Published
•
27
Gamba: Marry Gaussian Splatting with Mamba for single view 3D
reconstruction
Paper
•
2403.18795
•
Published
•
18
EgoLifter: Open-world 3D Segmentation for Egocentric Perception
Paper
•
2403.18118
•
Published
•
10
Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field
Representation and Generation
Paper
•
2403.19319
•
Published
•
12
Robust Gaussian Splatting
Paper
•
2404.04211
•
Published
•
8
DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic
Gaussian Splatting
Paper
•
2404.06903
•
Published
•
18
CompGS: Efficient 3D Scene Representation via Compressed Gaussian
Splatting
Paper
•
2404.09458
•
Published
•
6
Does Gaussian Splatting need SFM Initialization?
Paper
•
2404.12547
•
Published
•
8
PhysDreamer: Physics-Based Interaction with 3D Objects via Video
Generation
Paper
•
2404.13026
•
Published
•
23
Interactive3D: Create What You Want by Interactive 3D Generation
Paper
•
2404.16510
•
Published
•
18