|
<h1>CharTurner</h1> |
|
|
|
Hey there! I'm a working artist, and I loathe doing character turnarounds, I find it the least fun part of character design. I've been working on an embedding that helps with this process, and, though it's not where I want it to be, I was encouraged to release it under the Minimum Viable Product principle. |
|
|
|
I'm also working on a few more character embeddings, including a head turn around and an expression sheet. They're still way too raw to release tho. |
|
|
|
Is there some type of embedding that would be useful for you? Let me know, i'm having fun making tools to fix all the stuff I hate doing by hand. |
|
|
|
|
|
<h2>v1 is still a little bit... fiddly.</h2> |
|
|
|
**Sampler: I use DPM++ 2m Karras or DDIM most often. |
|
|
|
**Highres. fix ON for best results |
|
|
|
**landscape orientation will get you more 'turns'; square images tend toward just front and back. |
|
|
|
|
|
I like https://civitai.com/models/2540/elldreths-stolendreams-mix to make characters in. |
|
|
|
I use an embedding trained on my own art (smoose) that I will release if people want it? But it's an aesthetic thing, just my own vibe. |
|
|
|
I didn't really test this in any of the waifu/NAI type models, as I don't usually use them. Looks like it works but it probably has its own special dance. |
|
|
|
|
|
<h1>Things I'm working on for v2:</h1> |
|
|
|
It fights you on style sometimes. I'm adding more various types of art styles to the dataset to combat this. |
|
|
|
Open front coats and such tend to be open 'back' on the back view. Adding more types of clothing to the dataset to combat this. |
|
|
|
Tends toward white and 'fit' characters, which isn't useful. Adding more diversity in body and skin tone to the dataset to combat this. |
|
|
|
Helps create multiple full body views of a character. The intention is to get at least a front and back, and ideally, a front, 3/4, profile, 1/4 and back versions, in the same outfit. |