#ifndef CONNECTED_LAYER_H #define CONNECTED_LAYER_H #include "activations.h" #include "layer.h" #include "network.h" layer make_connected_layer(int batch, int inputs, int outputs, ACTIVATION activation, int batch_normalize, int adam); void forward_connected_layer(layer l, network net); void backward_connected_layer(layer l, network net); void update_connected_layer(layer l, update_args a); #ifdef GPU void forward_connected_layer_gpu(layer l, network net); void backward_connected_layer_gpu(layer l, network net); void update_connected_layer_gpu(layer l, update_args a); void push_connected_layer(layer l); void pull_connected_layer(layer l); #endif #endif