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ACTIVATION get_activation(char *s); | |
char *get_activation_string(ACTIVATION a); | |
float activate(float x, ACTIVATION a); | |
float gradient(float x, ACTIVATION a); | |
void gradient_array(const float *x, const int n, const ACTIVATION a, float *delta); | |
void activate_array(float *x, const int n, const ACTIVATION a); | |
void activate_array_gpu(float *x, int n, ACTIVATION a); | |
void gradient_array_gpu(float *x, int n, ACTIVATION a, float *delta); | |
static inline float stair_activate(float x) | |
{ | |
int n = floor(x); | |
if (n%2 == 0) return floor(x/2.); | |
else return (x - n) + floor(x/2.); | |
} | |
static inline float hardtan_activate(float x) | |
{ | |
if (x < -1) return -1; | |
if (x > 1) return 1; | |
return x; | |
} | |
static inline float linear_activate(float x){return x;} | |
static inline float logistic_activate(float x){return 1./(1. + exp(-x));} | |
static inline float loggy_activate(float x){return 2./(1. + exp(-x)) - 1;} | |
static inline float relu_activate(float x){return x*(x>0);} | |
static inline float elu_activate(float x){return (x >= 0)*x + (x < 0)*(exp(x)-1);} | |
static inline float selu_activate(float x){return (x >= 0)*1.0507*x + (x < 0)*1.0507*1.6732*(exp(x)-1);} | |
static inline float relie_activate(float x){return (x>0) ? x : .01*x;} | |
static inline float ramp_activate(float x){return x*(x>0)+.1*x;} | |
static inline float leaky_activate(float x){return (x>0) ? x : .1*x;} | |
static inline float tanh_activate(float x){return (exp(2*x)-1)/(exp(2*x)+1);} | |
static inline float plse_activate(float x) | |
{ | |
if(x < -4) return .01 * (x + 4); | |
if(x > 4) return .01 * (x - 4) + 1; | |
return .125*x + .5; | |
} | |
static inline float lhtan_activate(float x) | |
{ | |
if(x < 0) return .001*x; | |
if(x > 1) return .001*(x-1) + 1; | |
return x; | |
} | |
static inline float lhtan_gradient(float x) | |
{ | |
if(x > 0 && x < 1) return 1; | |
return .001; | |
} | |
static inline float hardtan_gradient(float x) | |
{ | |
if (x > -1 && x < 1) return 1; | |
return 0; | |
} | |
static inline float linear_gradient(float x){return 1;} | |
static inline float logistic_gradient(float x){return (1-x)*x;} | |
static inline float loggy_gradient(float x) | |
{ | |
float y = (x+1.)/2.; | |
return 2*(1-y)*y; | |
} | |
static inline float stair_gradient(float x) | |
{ | |
if (floor(x) == x) return 0; | |
return 1; | |
} | |
static inline float relu_gradient(float x){return (x>0);} | |
static inline float elu_gradient(float x){return (x >= 0) + (x < 0)*(x + 1);} | |
static inline float selu_gradient(float x){return (x >= 0)*1.0507 + (x < 0)*(x + 1.0507*1.6732);} | |
static inline float relie_gradient(float x){return (x>0) ? 1 : .01;} | |
static inline float ramp_gradient(float x){return (x>0)+.1;} | |
static inline float leaky_gradient(float x){return (x>0) ? 1 : .1;} | |
static inline float tanh_gradient(float x){return 1-x*x;} | |
static inline float plse_gradient(float x){return (x < 0 || x > 1) ? .01 : .125;} | |