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Update petroll.py
Browse files- petroll.py +69 -66
petroll.py
CHANGED
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from discord import app_commands
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import aiohttp
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import random
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@@ -117,6 +117,11 @@ async def perform_roll(interaction: discord.Interaction):
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sell_button.callback = sell_pet_callback
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view.add_item(sell_button)
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if user_id not in first_luck_claimed:
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first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
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@@ -221,83 +226,81 @@ async def perform_roll(interaction: discord.Interaction):
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auto_sell_button.label = "Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
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else:
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auto_sell_users.add(user_id)
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auto_sell_button.style = discord.ButtonStyle.danger
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auto_sell_button.label = "Stop Auto Pet Sell"
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user_cash[user_id] = user_cash.get(user_id, 0) + rap_value
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embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${rap_value}. New balance: ${user_cash[user_id]}", inline=False)
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async def schedule_next_luck_opportunity(interaction:
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async def increase_luck_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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return
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if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
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await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
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return
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if user_id not in used_luck_opportunities:
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used_luck_opportunities[user_id] = set()
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used_luck_opportunities[user_id].add(luck_opportunities[user_id])
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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view = interaction.message.components[0]
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for item in view.children:
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if item.custom_id == interaction.custom_id:
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view.remove_item(item)
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break
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await interaction.message.edit(view=view)
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increase_luck_button.callback = increase_luck_callback
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view = interaction.message.components[0]
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view.add_item(increase_luck_button)
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await interaction.message.edit(view=view)
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@app_commands.command(name="petroll", description="Roll for a random pet")
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async def petroll(interaction: discord.Interaction):
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import discord
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from discord import app_commands
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import aiohttp
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import random
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sell_button.callback = sell_pet_callback
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view.add_item(sell_button)
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# Automatically process sale when auto-sell is active
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if user_id in auto_sell_users:
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user_cash[user_id] += rap_value
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embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${rap_value}. New balance: ${user_cash[user_id]}", inline=False)
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if user_id not in first_luck_claimed:
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first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
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auto_sell_button.label = "Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
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# Re-add the normal sell button when stopping auto-sell
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sell_button.style=discord.ButtonStyle.success
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sell_button.label=f"Sell Pet for ${rap_value}"
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view.add_item(sell_button)
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else:
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auto_sell_users.add(user_id)
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auto_sell_button.style = discord.ButtonStyle.danger
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auto_sell_button.label = "Stop Auto Pet Sell"
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# Automatically add cash and notify when starting auto-sell
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user_cash[user_id] += rap_value
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embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${rap_value}. New balance: ${user_cash[user_id]}", inline=False)
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await interaction.response.send_message(f"Auto pet sell started. Pet sold for ${rap_value}. New balance is ${user_cash[user_id]}.", ephemeral=True)
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await interaction.message.edit(view=view)
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auto_sell_button.callback=auto_sell_callback
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view.add_item(auto_sell_button)
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return embed, view
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async def schedule_next_luck_opportunity(interaction:discord.Interaction,user id:int):
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await asyncio.sleep(1800) # Wait for 30 minutes
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luck_opportunities[user id]=luck_opportunities.get(user id,0)+1
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increase_luck_button=discord.ui.Button(style=discord.ButtonStyle.success,label="Increase Luck",custom id=f"increase luck {luck opportunities[user id]}")
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async def increase_luck_callback(interaction:discord.Interaction):
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if interaction.user.id!=user id:
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await interaction.response.send message("You cannot use this button.",ephemeral=True)
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return
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if user id in used luck opportunities and len(used luck opportunities[user id])>=4:
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await interaction.response.send message("You have already used all your luck opportunities.",ephemeral=True)
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return
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current luck=luck multipliers.get(user id,1)
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new luck=min(current luck+1,10)
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luck multipliers[user id]=new luck
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luck expiration[user id]=time.time()+1800
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if user id not in used luck opportunities:
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used luck opportunities[user id]=set()
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used luck opportunities[user id].add(luck opportunities[user id])
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luck percentage=(new luck-1)*100
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await interaction.response.send message(f"Your luck has been increased to {luck percentage}% for 30 minutes!",ephemeral=True)
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view=interaction.message.components[0]
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for item in view.children:
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if item.custom id==interaction.custom id:
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view.remove item(item)
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break
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await interaction.message.edit(view=view)
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# Schedule the next luck opportunity
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asyncio.create task(schedule next luck opportunity(interaction,user id))
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increase.luck button.callback=increase.luck callback
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view=interaction.message.components[0]
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view.add item(increase.luck button)
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await interaction.message.edit(view=view)
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async def.auto roll(interaction:discord.Interaction):
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user id=interaction.user.id
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start time=time.time()
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while useridinauto roll users:
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if time.time()-start time>=180:#3minutes
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autoroll users.remove(userid)
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await.interaction.followup send("auto roll stopped, to auto roll again roll normally and start it",ephemeral=True) break
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result=await.perform roll(interaction)
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if result:await.interaction.followup send(embed=result[0],view=result[1])else:await.interaction.followup send("An error occurred.")await.asyncio.sleep(5)#Waitfor5secondsbetweenrolls
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@app_commands.command(name="petroll", description="Roll for a random pet")
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async def petroll(interaction: discord.Interaction):
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