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Update roulette.py
Browse files- roulette.py +48 -110
roulette.py
CHANGED
@@ -2,129 +2,67 @@ import discord
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from discord import app_commands
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import random
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from cash import user_cash
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def __init__(self, user_id: int, bet: int, balance: float):
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super().__init__(timeout=None)
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self.user_id = user_id
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self.bet = bet
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self.balance = balance
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self.add_item(RollRouletteButton())
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class RollRouletteButton(discord.ui.Button):
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def __init__(self):
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super().__init__(style=discord.ButtonStyle.primary, label="Spin the Wheel", custom_id="roll_roulette")
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async def callback(self, interaction: discord.Interaction):
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if interaction.user.id != self.view.user_id:
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await interaction.response.send_message("You can't spin this wheel.", ephemeral=True)
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return
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# Simulate roulette spin
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number = random.randint(0, 36)
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color = self.get_color(number)
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win = False
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payout = 0
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# Simple roulette logic: win if number is even, lose otherwise
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if number != 0 and number % 2 == 0:
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win = True
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payout = self.view.bet # 1:1 payout
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if win:
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self.view.balance += payout
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result_text = f"π You won ${payout:.2f}! The ball landed on {number} ({color})."
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else:
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self.view.balance -= self.view.bet
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result_text = f"π You lost ${self.view.bet:.2f}. The ball landed on {number} ({color})."
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# Update user's balance
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user_cash[self.view.user_id] = self.view.balance
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# Create a new embed with the result
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embed = discord.Embed(title="π° Roulette Spin", description=result_text, color=0x787878)
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embed.add_field(name="New Balance", value=f"${self.view.balance:.2f}", inline=False)
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# Update the view with a "Spin Again" button
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self.view.clear_items()
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self.view.add_item(SpinAgainButton())
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await interaction.response.edit_message(embed=embed, view=self.view)
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@staticmethod
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def get_color(number: int) -> str:
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if number == 0:
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return "Green"
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# Simplified color assignment for demonstration
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return "Red" if number % 2 == 0 else "Black"
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class SpinAgainButton(discord.ui.Button):
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def __init__(self):
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super().__init__(style=discord.ButtonStyle.success, label="Spin Again", custom_id="spin_again")
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async def callback(self, interaction: discord.Interaction):
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if interaction.user.id != self.view.user_id:
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await interaction.response.send_message("You can't spin this wheel.", ephemeral=True)
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return
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# Prevent betting if balance is insufficient
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if self.view.bet > self.view.balance:
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await interaction.response.send_message(
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f"You don't have enough cash to spin again. Your current balance is ${self.view.balance:.2f}",
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ephemeral=True
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)
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return
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await interaction.response.defer()
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# Create an embed to show the betting status
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embed = discord.Embed(
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title="π° Roulette Spin",
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description=f"{interaction.user.name} is betting ${self.view.bet:.2f}",
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color=0xFFA500
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)
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embed.add_field(name="Current Balance", value=f"${self.view.balance:.2f}", inline=False)
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# Replace buttons with a new roll button
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self.view.clear_items()
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self.view.add_item(RollRouletteButton())
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await interaction.edit_message(embed=embed, view=self.view)
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@app_commands.command(name="roulette", description="Play roulette and place a bet.")
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async def roulette(interaction: discord.Interaction, bet: int):
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await play_roulette(interaction, bet)
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async def play_roulette(interaction: discord.Interaction, bet: int):
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user_id = interaction.user.id
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balance = user_cash.get(user_id, 0)
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if bet <= 0:
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await interaction.response.send_message("
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return
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if bet > balance:
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await interaction.response.send_message(
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f"β You don't have enough cash to bet ${bet:.2f}. Your current balance is ${balance:.2f}.",
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ephemeral=True
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)
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return
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embed = discord.Embed(
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title="π° Roulette Spin",
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description=f"{interaction.user.name} is betting ${bet:.2f}",
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color=0xFFA500
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)
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embed.add_field(name="Current Balance", value=f"${balance:.2f}", inline=False)
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# Initialize the view with the Spin button
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view = RouletteView(user_id=user_id, bet=bet, balance=balance)
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if interaction.response.is_done():
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await interaction.followup.send(embed=embed, view=view)
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else:
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from discord import app_commands
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import random
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from cash import user_cash
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@app_commands.command(name="roulette", description="Play roulette and bet")
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async def roulette(interaction: discord.Interaction, bet: int):
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await play_roulette(interaction, bet)
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async def play_roulette(interaction: discord.Interaction, bet: int):
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user_id = interaction.user.id
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balance = user_cash.get(user_id, 0)
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if bet <= 0:
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await interaction.response.send_message("Bet higher than 0, please.")
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return
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if bet > balance:
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await interaction.response.send_message(f"You don't have enough cash. Your current balance is ${balance:.2f}")
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return
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embed = discord.Embed(title="Roulette Game", description=f"{interaction.user.name} is betting ${bet:.2f}", color=0x3498db)
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embed.add_field(name="Current Balance", value=f"${balance:.2f}", inline=False)
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spin_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Spin the Roulette", custom_id="spin_roulette")
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async def spin_roulette_callback(interaction: discord.Interaction):
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nonlocal balance
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result = random.choice(["win", "lose"])
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if result == "win":
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winnings = bet * 2 # Assuming a simple win condition for demonstration
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balance += winnings
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result_text = f"You won ${winnings:.2f}!"
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else:
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balance -= bet
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result_text = f"You lost ${bet:.2f}."
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user_cash[user_id] = balance
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embed.clear_fields()
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embed.add_field(name="Result", value=result_text, inline=False)
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embed.add_field(name="New Balance", value=f"${balance:.2f}", inline=False)
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spin_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Spin Again", custom_id="spin_again")
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async def spin_again_callback(interaction: discord.Interaction):
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if interaction.user.id == user_id:
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await play_roulette(interaction, bet)
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else:
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await interaction.response.send_message("You can't spin this.", ephemeral=True)
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spin_again_button.callback = spin_again_callback
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new_view = discord.ui.View()
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new_view.add_item(spin_again_button)
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await interaction.response.edit_message(embed=embed, view=new_view)
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spin_button.callback = spin_roulette_callback
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view = discord.ui.View()
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view.add_item(spin_button)
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if interaction.response.is_done():
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await interaction.followup.send(embed=embed, view=view)
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else:
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