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Update sportbet.py
Browse files- sportbet.py +288 -180
sportbet.py
CHANGED
@@ -1,217 +1,325 @@
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import discord
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from discord import app_commands
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import aiohttp
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import asyncio
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from datetime import datetime, timezone
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from cash import user_cash
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async def fetch_nhl_scores():
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async with aiohttp.ClientSession() as session:
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async with session.get("https://nhl-score-api.herokuapp.com/api/scores/latest") as response:
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return await response.json()
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class GameSelect(discord.ui.Select):
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def __init__(self, games):
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options = [
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discord.SelectOption(
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label=f"{game['teams']['away']['teamName']} vs {game['teams']['home']['teamName']}",
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value=f"{game['teams']['away']['abbreviation']}_{game['teams']['home']['abbreviation']}",
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description=f"Start time: <t:{int(datetime.fromisoformat(game['startTime'].replace('Z', '+00:00')).timestamp())}:R>"
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) for game in games
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]
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super().__init__(placeholder="Select a game", options=options)
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class TeamSelect(discord.ui.Select):
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def __init__(self, away_team, home_team):
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options = [
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discord.SelectOption(label=away_team['teamName'], value=away_team['abbreviation']),
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discord.SelectOption(label=home_team['teamName'], value=home_team['abbreviation'])
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]
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super().__init__(placeholder="Select a team to bet on", options=options)
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class BetModal(discord.ui.Modal, title="Place Your Bet"):
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bet_amount = discord.ui.TextInput(label="Bet Amount", placeholder="Enter bet amount")
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def __init__(self, team, user_id, game_data):
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super().__init__()
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self.team = team
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self.user_id = user_id
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self.game_data = game_data
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async def on_submit(self, interaction: discord.Interaction):
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try:
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bet_amount = int(self.bet_amount.value)
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if bet_amount <= 0:
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raise ValueError("Bet more than 0 dollars")
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if bet_amount > user_cash.get(self.user_id, 0):
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raise ValueError("You are too poor. Check your balance and try again")
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user_cash[self.user_id] -= bet_amount
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await interaction.response.send_message(f"Bet placed on {self.team} for ${bet_amount}")
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user = await interaction.client.fetch_user(self.user_id)
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embed = discord.Embed(title="Bet Placed", color=0x787878)
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embed.add_field(name="Team", value=self.team, inline=False)
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embed.add_field(name="Amount", value=f"${bet_amount}", inline=False)
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embed.add_field(name="Game", value=f"{self.game_data['teams']['away']['teamName']} vs {self.game_data['teams']['home']['teamName']}", inline=False)
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embed.add_field(name="Start Time", value=f"<t:{int(datetime.fromisoformat(self.game_data['startTime'].replace('Z', '+00:00')).timestamp())}:R>", inline=False)
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await user.send(embed=embed)
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if self.user_id not in user_bets:
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user_bets[self.user_id] = []
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user_bets[self.user_id].append({
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"team": self.team,
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"amount": bet_amount,
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"game_data": self.game_data
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})
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asyncio.create_task(self.monitor_game(interaction, bet_amount))
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except ValueError as e:
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await interaction.response.send_message(str(e), ephemeral=True)
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game = next((g for g in scores['games'] if g['teams']['away']['abbreviation'] == self.game_data['teams']['away']['abbreviation'] and
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g['teams']['home']['abbreviation'] == self.game_data['teams']['home']['abbreviation']), None)
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if game is None or game['status']['state'] == 'PREVIEW':
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await asyncio.sleep(60)
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continue
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team_name = game['teams']['away']['teamName'] if team == game['teams']['away']['abbreviation'] else game['teams']['home']['teamName']
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await user.send(f"{team_name} SCORED! Current score: {current_scores[self.game_data['teams']['away']['abbreviation']]} - {current_scores[self.game_data['teams']['home']['abbreviation']]}")
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previous_scores = current_scores.copy()
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if game['status']['state'] == 'FINAL':
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winner = self.game_data['teams']['away']['abbreviation'] if current_scores[self.game_data['teams']['away']['abbreviation']] > current_scores[self.game_data['teams']['home']['abbreviation']] else self.game_data['teams']['home']['abbreviation']
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if winner == self.team:
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winnings = bet_amount * 2
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user_cash[self.user_id] += winnings
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await user.send(f"Congratulations! Your team won. You won ${winnings}!")
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else:
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await user.send(f"Sorry, your team lost. Better luck next time!")
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user_bets[self.user_id] = [bet for bet in user_bets[self.user_id] if bet['game_data'] != self.game_data]
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break
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await asyncio.sleep(60) # Check for updates every minute
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async def bet_again(self, interaction: discord.Interaction, button: discord.ui.Button):
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await show_game_selection(interaction)
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await show_current_bets(interaction)
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selected_game = next(game for game in upcoming_games if f"{game['teams']['away']['abbreviation']}_{game['teams']['home']['abbreviation']}" == game_select.values[0])
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team_view = discord.ui.View()
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team_select = TeamSelect(selected_game['teams']['away'], selected_game['teams']['home'])
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team_view.add_item(team_select)
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selected_team = team_select.values[0]
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await interaction.response.send_modal(BetModal(selected_team, interaction.user.id, selected_game))
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if user_id not in user_bets or not user_bets[user_id]:
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await interaction.response.send_message("You have no active bets.")
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return
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score = "N/A"
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else:
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status = game['status']['state'] if game else "Unknown"
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score = f"{game['scores'][bet['game_data']['teams']['away']['abbreviation']]} - {game['scores'][bet['game_data']['teams']['home']['abbreviation']]}" if game and 'scores' in game else "Unknown"
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embed.add_field(name=f"Bet {i+1}", value=(
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f"Team: {bet['team']}\n"
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f"Amount: ${bet['amount']}\n"
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f"Game: {bet['game_data']['teams']['away']['teamName']} vs {bet['game_data']['teams']['home']['teamName']}\n"
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f"Status: {status}\n"
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f"Current Score: {score}\n"
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f"Start Time: <t:{int(start_time.timestamp())}:F>"
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), inline=False)
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async def
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot
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return
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async def sportbet(interaction: discord.Interaction):
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user_id = interaction.user.id
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else:
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await
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import discord
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from discord import app_commands
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import aiohttp
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import random
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import time
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import asyncio
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from cash import user_cash
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luck_multipliers = {}
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luck_expiration = {}
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luck_opportunities = {}
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used_luck_opportunities = {}
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first_luck_claimed = set()
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auto_roll_users = set()
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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async with aiohttp.ClientSession() as session:
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async with session.get(url) as response:
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if response.status == 200:
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return await response.json()
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return None
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rap_data = await fetch_data("https://rapapi.deno.dev/")
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collection_data = await fetch_data("https://petsapi.deno.dev/")
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if not rap_data or not collection_data:
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return None
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pets = [pet for pet in collection_data['data'] if pet['configName'] in [p['configData']['id'] for p in rap_data['data']]]
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if not pets:
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return None
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user_id = interaction.user.id
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luck_multiplier = luck_multipliers.get(user_id, 1)
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sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])
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max_index = len(sorted_pets) - 1
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index = int(max_index * (luck_multiplier - 1) / 9)
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rolled_pet = random.choice(sorted_pets[:index+1])
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pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)
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if not pet_rap:
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return None
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rap_value = pet_rap['value']
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thumbnail_id = rolled_pet['configData']['thumbnail'].split('://')[1]
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thumbnail_url = f"https://api.rbxgleaks1.workers.dev/asset/{thumbnail_id}"
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def format_difficulty(difficulty):
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if difficulty >= 1_000_000_000:
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return f"{difficulty / 1_000_000_000:.1f}B ({difficulty:,})"
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elif difficulty >= 1_000_000:
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return f"{difficulty / 1_000_000:.1f}M ({difficulty:,})"
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elif difficulty >= 1_000:
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return f"{difficulty / 1_000:.1f}K ({difficulty:,})"
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else:
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return f"{difficulty} ({difficulty:,})"
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embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
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embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
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embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
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embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
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embed.set_thumbnail(url=thumbnail_url)
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luck_text = ""
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if user_id in luck_expiration:
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remaining_time = int(luck_expiration[user_id] - time.time())
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if remaining_time > 0:
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luck_percentage = (luck_multiplier - 1) * 100
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luck_text = f"\nYou have {remaining_time // 60} minutes and {remaining_time % 60} seconds of luck left! ({luck_percentage}% luck)"
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else:
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del luck_multipliers[user_id]
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del luck_expiration[user_id]
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embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")
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roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
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async def roll_again_callback(interaction: discord.Interaction):
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await interaction.response.defer()
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result = await perform_roll(interaction)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("An error occurred.")
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roll_again_button.callback = roll_again_callback
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view = discord.ui.View()
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view.add_item(roll_again_button)
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sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value}", custom_id="sell_pet")
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100 |
+
async def sell_pet_callback(interaction: discord.Interaction):
|
101 |
+
if interaction.user.id != user_id:
|
102 |
+
await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
|
103 |
+
return
|
104 |
|
105 |
+
sell_value = rap_value
|
106 |
+
user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
|
107 |
+
await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
|
108 |
+
for item in view.children:
|
109 |
+
if item.custom_id == "sell_pet":
|
110 |
+
view.remove_item(item)
|
111 |
+
break
|
112 |
+
await interaction.message.edit(view=view)
|
113 |
|
114 |
+
sell_button.callback = sell_pet_callback
|
115 |
+
view.add_item(sell_button)
|
|
|
|
|
|
|
116 |
|
117 |
+
if user_id not in first_luck_claimed:
|
118 |
+
first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
|
119 |
+
|
120 |
+
async def first_luck_callback(interaction: discord.Interaction):
|
121 |
+
if interaction.user.id != user_id:
|
122 |
+
await interaction.response.send_message("You cannot use this button.", ephemeral=True)
|
123 |
+
return
|
124 |
+
|
125 |
+
luck_multipliers[user_id] = 10 # 100% luck
|
126 |
+
first_luck_claimed.add(user_id)
|
127 |
+
|
128 |
+
await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
|
129 |
+
|
130 |
+
for item in view.children:
|
131 |
+
if item.custom_id == "first_luck":
|
132 |
+
view.remove_item(item)
|
133 |
+
break
|
134 |
+
await interaction.message.edit(view=view)
|
135 |
+
|
136 |
+
first_luck_button.callback = first_luck_callback
|
137 |
+
view.add_item(first_luck_button)
|
138 |
|
139 |
+
elif random.random() < 0.6 and luck_opportunities.get(user_id, 0) < 4:
|
140 |
+
luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
|
141 |
+
increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
|
142 |
|
143 |
+
async def increase_luck_callback(interaction: discord.Interaction):
|
144 |
+
if interaction.user.id != user_id:
|
145 |
+
await interaction.response.send_message("You cannot use this button.", ephemeral=True)
|
146 |
+
return
|
147 |
+
|
148 |
+
if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
|
149 |
+
await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
|
150 |
+
return
|
151 |
+
|
152 |
+
current_luck = luck_multipliers.get(user_id, 1)
|
153 |
+
new_luck = min(current_luck + 1, 10)
|
154 |
+
luck_multipliers[user_id] = new_luck
|
155 |
+
luck_expiration[user_id] = time.time() + 1800
|
156 |
+
|
157 |
+
if user_id not in used_luck_opportunities:
|
158 |
+
used_luck_opportunities[user_id] = set()
|
159 |
+
used_luck_opportunities[user_id].add(luck_opportunities[user_id])
|
160 |
+
|
161 |
+
luck_percentage = (new_luck - 1) * 100
|
162 |
+
await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
|
163 |
+
|
164 |
+
for item in view.children:
|
165 |
+
if item.custom_id == interaction.custom_id:
|
166 |
+
view.remove_item(item)
|
167 |
+
break
|
168 |
+
await interaction.message.edit(view=view)
|
169 |
+
|
170 |
+
# Schedule the next luck opportunity
|
171 |
+
asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id))
|
172 |
|
173 |
+
increase_luck_button.callback = increase_luck_callback
|
174 |
+
view.add_item(increase_luck_button)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
175 |
|
176 |
+
auto_roll_button = discord.ui.Button(
|
177 |
+
style=discord.ButtonStyle.primary if user_id not in auto_roll_users else discord.ButtonStyle.danger,
|
178 |
+
label="Auto Roll" if user_id not in auto_roll_users else "Stop Auto Roll",
|
179 |
+
custom_id="auto_roll"
|
180 |
+
)
|
181 |
|
182 |
+
async def auto_roll_callback(interaction: discord.Interaction):
|
183 |
if interaction.user.id != user_id:
|
184 |
+
await interaction.response.send_message("You cannot use this button.", ephemeral=True)
|
185 |
return
|
186 |
|
187 |
+
if user_id in auto_roll_users:
|
188 |
+
auto_roll_users.remove(user_id)
|
189 |
+
auto_roll_button.style = discord.ButtonStyle.primary
|
190 |
+
auto_roll_button.label = "Auto Roll"
|
191 |
+
await interaction.response.send_message("Auto roll stopped.", ephemeral=True)
|
192 |
+
else:
|
193 |
+
auto_roll_users.add(user_id)
|
194 |
+
auto_roll_button.style = discord.ButtonStyle.danger
|
195 |
+
auto_roll_button.label = "Stop Auto Roll"
|
196 |
+
await interaction.response.send_message("Auto roll started.", ephemeral=True)
|
197 |
+
asyncio.create_task(auto_roll(interaction))
|
198 |
+
|
199 |
+
await interaction.message.edit(view=view)
|
200 |
+
|
201 |
+
auto_roll_button.callback = auto_roll_callback
|
202 |
+
view.add_item(auto_roll_button)
|
203 |
+
|
204 |
+
return embed, view
|
205 |
+
|
206 |
+
async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
|
207 |
+
await asyncio.sleep(1800) # Wait for 30 minutes
|
208 |
+
luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
|
209 |
+
increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
|
210 |
+
|
211 |
+
async def increase_luck_callback(interaction: discord.Interaction):
|
212 |
+
if interaction.user.id != user_id:
|
213 |
+
await interaction.response.send_message("You cannot use this button.", ephemeral=True)
|
214 |
+
return
|
215 |
+
|
216 |
+
if user_id in used_luck_opportunities and len(used_luck_opportunities[user_id]) >= 4:
|
217 |
+
await interaction.response.send_message("You have already used all your luck opportunities.", ephemeral=True)
|
218 |
+
return
|
219 |
|
220 |
+
current_luck = luck_multipliers.get(user_id, 1)
|
221 |
+
new_luck = min(current_luck + 1, 10)
|
222 |
+
luck_multipliers[user_id] = new_luck
|
223 |
+
luck_expiration[user_id] = time.time() + 1800
|
224 |
+
|
225 |
+
if user_id not in used_luck_opportunities:
|
226 |
+
used_luck_opportunities[user_id] = set()
|
227 |
+
used_luck_opportunities[user_id].add(luck_opportunities[user_id])
|
228 |
+
|
229 |
+
luck_percentage = (new_luck - 1) * 100
|
230 |
+
await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
|
231 |
+
|
232 |
+
view = interaction.message.components[0]
|
233 |
+
for item in view.children:
|
234 |
+
if item.custom_id == interaction.custom_id:
|
235 |
+
view.remove_item(item)
|
236 |
+
break
|
237 |
+
await interaction.message.edit(view=view)
|
238 |
|
239 |
+
# Schedule the next luck opportunity
|
240 |
+
asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id))
|
241 |
+
|
242 |
+
increase_luck_button.callback = increase_luck_callback
|
243 |
+
|
244 |
+
view = interaction.message.components[0]
|
245 |
+
view.add_item(increase_luck_button)
|
246 |
+
await interaction.message.edit(view=view)
|
247 |
|
248 |
+
async def auto_roll(interaction: discord.Interaction):
|
|
|
249 |
user_id = interaction.user.id
|
250 |
+
while user_id in auto_roll_users:
|
251 |
+
result = await perform_roll(interaction)
|
252 |
+
if result:
|
253 |
+
await interaction.followup.send(embed=result[0], view=result[1])
|
254 |
+
else:
|
255 |
+
await interaction.followup.send("An error occurred.")
|
256 |
+
await asyncio.sleep(5) # Wait for 5 seconds between rolls
|
257 |
+
|
258 |
+
@app_commands.command(name="petroll", description="Roll for a random pet")
|
259 |
+
async def petroll(interaction: discord.Interaction):
|
260 |
+
await interaction.response.defer()
|
261 |
+
result = await perform_roll(interaction)
|
262 |
+
if result:
|
263 |
+
await interaction.followup.send(embed=result[0], view=result[1])
|
264 |
else:
|
265 |
+
await interaction.followup.send("errer")
|
266 |
+
|
267 |
+
@app_commands.command(name="balance", description="Check your current balance")
|
268 |
+
async def balance(interaction: discord.Interaction):
|
269 |
+
user_id = interaction.user.id
|
270 |
+
current_balance = user_cash.get(user_id, 0)
|
271 |
+
await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)
|
272 |
+
|
273 |
+
@app_commands.command(name="dice", description="Roll the dice and bet")
|
274 |
+
async def dice(interaction: discord.Interaction, bet: int):
|
275 |
+
await roll_dice(interaction, bet)
|
276 |
+
|
277 |
+
async def roll_dice(interaction: discord.Interaction, bet: int):
|
278 |
+
user_id = interaction.user.id
|
279 |
+
balance = user_cash.get(user_id, 0)
|
280 |
+
|
281 |
+
if bet <= 0:
|
282 |
+
await interaction.response.send_message("Bet Higher than 0 Idiot.")
|
283 |
+
return
|
284 |
+
|
285 |
+
if bet > balance:
|
286 |
+
await interaction.response.send_message(f"You don't have enough cash. Your current balance is ${balance:.2f}")
|
287 |
+
return
|
288 |
+
|
289 |
+
embed = discord.Embed(title="Dice Roll", description=f"{interaction.user.name} is betting ${bet:.2f}", color=0x787878)
|
290 |
+
embed.add_field(name="Current Balance", value=f"${balance:.2f}", inline=False)
|
291 |
+
|
292 |
+
roll_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll the Dice", custom_id="roll_dice")
|
293 |
+
|
294 |
+
async def roll_dice_callback(interaction: discord.Interaction):
|
295 |
+
nonlocal balance
|
296 |
+
result = random.choice(["win", "lose"])
|
297 |
+
|
298 |
+
if result == "win":
|
299 |
+
winnings = bet
|
300 |
+
balance += winnings
|
301 |
+
result_text = f"You won ${winnings:.2f}!"
|
302 |
+
else:
|
303 |
+
balance -= bet
|
304 |
+
result_text = f"You lost ${bet:.2f}."
|
305 |
+
|
306 |
+
user_cash[user_id] = balance
|
307 |
+
|
308 |
+
embed.clear_fields()
|
309 |
+
embed.add_field(name="Result", value=result_text, inline=False)
|
310 |
+
embed.add_field(name="New Balance", value=f"${balance:.2f}", inline=False)
|
311 |
+
|
312 |
+
roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
|
313 |
+
|
314 |
+
async def roll_again_callback(interaction: discord.Interaction):
|
315 |
+
if interaction.user.id == user_id:
|
316 |
+
await roll_dice(interaction, bet)
|
317 |
+
else:
|
318 |
+
await interaction.response.send_message("you cant roll this", ephemeral=True)
|
319 |
+
|
320 |
+
roll_again_button.callback = roll_again_callback
|
321 |
+
|
322 |
+
new_view = discord.ui.View()
|
323 |
+
new_view.add_item(roll_again_button)
|
324 |
+
|
325 |
+
await interaction.response.edit_
|