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Update petroll.py
Browse files- petroll.py +40 -49
petroll.py
CHANGED
@@ -13,6 +13,7 @@ luck_opportunities = {}
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used_luck_opportunities = {}
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first_luck_claimed = set()
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auto_roll_users = set()
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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@@ -193,7 +194,7 @@ async def perform_roll(interaction: discord.Interaction):
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auto_roll_users.add(user_id)
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auto_roll_button.style = discord.ButtonStyle.danger
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auto_roll_button.label = "Stop Auto Roll"
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await interaction.response.send_message("Auto roll started.", ephemeral=True)
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asyncio.create_task(auto_roll(interaction))
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await interaction.message.edit(view=view)
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@@ -201,6 +202,37 @@ async def perform_roll(interaction: discord.Interaction):
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auto_roll_button.callback = auto_roll_callback
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view.add_item(auto_roll_button)
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return embed, view
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async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
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@@ -247,7 +279,13 @@ async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_
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async def auto_roll(interaction: discord.Interaction):
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user_id = interaction.user.id
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while user_id in auto_roll_users:
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result = await perform_roll(interaction)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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@@ -275,51 +313,4 @@ async def dice(interaction: discord.Interaction, bet: int):
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await roll_dice(interaction, bet)
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async def roll_dice(interaction: discord.Interaction, bet: int):
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balance = user_cash.get(user_id, 0)
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if bet <= 0:
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await interaction.response.send_message("Bet Higher than 0 Idiot.")
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return
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if bet > balance:
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await interaction.response.send_message(f"You don't have enough cash. Your current balance is ${balance:.2f}")
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return
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embed = discord.Embed(title="Dice Roll", description=f"{interaction.user.name} is betting ${bet:.2f}", color=0x787878)
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embed.add_field(name="Current Balance", value=f"${balance:.2f}", inline=False)
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roll_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll the Dice", custom_id="roll_dice")
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async def roll_dice_callback(interaction: discord.Interaction):
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nonlocal balance
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result = random.choice(["win", "lose"])
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if result == "win":
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winnings = bet
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balance += winnings
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result_text = f"You won ${winnings:.2f}!"
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else:
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balance -= bet
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result_text = f"You lost ${bet:.2f}."
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user_cash[user_id] = balance
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embed.clear_fields()
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embed.add_field(name="Result", value=result_text, inline=False)
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embed.add_field(name="New Balance", value=f"${balance:.2f}", inline=False)
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roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
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async def roll_again_callback(interaction: discord.Interaction):
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if interaction.user.id == user_id:
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await roll_dice(interaction, bet)
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else:
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await interaction.response.send_message("you cant roll this", ephemeral=True)
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roll_again_button.callback = roll_again_callback
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new_view = discord.ui.View()
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new_view.add_item(roll_again_button)
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await interaction.response.edit_
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used_luck_opportunities = {}
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first_luck_claimed = set()
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auto_roll_users = set()
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auto_sell_users = set()
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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auto_roll_users.add(user_id)
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auto_roll_button.style = discord.ButtonStyle.danger
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auto_roll_button.label = "Stop Auto Roll"
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await interaction.response.send_message("Auto roll started. It will automatically stop after 3 minutes.", ephemeral=True)
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asyncio.create_task(auto_roll(interaction))
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await interaction.message.edit(view=view)
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auto_roll_button.callback = auto_roll_callback
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view.add_item(auto_roll_button)
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auto_sell_button = discord.ui.Button(
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style=discord.ButtonStyle.primary if user_id not in auto_sell_users else discord.ButtonStyle.danger,
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label="Auto Pet Sell" if user_id not in auto_sell_users else "Stop Auto Pet Sell",
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custom_id="auto_pet_sell"
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)
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async def auto_sell_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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return
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if user_id in auto_sell_users:
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auto_sell_users.remove(user_id)
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auto_sell_button.style = discord.ButtonStyle.primary
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auto_sell_button.label = "Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
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else:
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auto_sell_users.add(user_id)
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auto_sell_button.style = discord.ButtonStyle.danger
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auto_sell_button.label = "Stop Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell started.", ephemeral=True)
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await interaction.message.edit(view=view)
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auto_sell_button.callback = auto_sell_callback
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view.add_item(auto_sell_button)
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if user_id in auto_sell_users:
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user_cash[user_id] = user_cash.get(user_id, 0) + rap_value
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embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${rap_value}. New balance: ${user_cash[user_id]}", inline=False)
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return embed, view
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async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
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async def auto_roll(interaction: discord.Interaction):
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user_id = interaction.user.id
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start_time = time.time()
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while user_id in auto_roll_users:
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if time.time() - start_time >= 180: # 3 minutes
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auto_roll_users.remove(user_id)
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await interaction.followup.send("Auto roll has been automatically stopped after 3 minutes. You can start it again if you wish.", ephemeral=True)
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break
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result = await perform_roll(interaction)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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await roll_dice(interaction, bet)
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async def roll_dice(interaction: discord.Interaction, bet: int):
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user_i
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