File size: 6,799 Bytes
3093cbf
 
 
 
 
 
f40a4ac
 
3093cbf
 
 
f40a4ac
3093cbf
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f40a4ac
 
 
3093cbf
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f40a4ac
3093cbf
 
 
 
 
 
f40a4ac
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3093cbf
 
 
 
 
f40a4ac
3093cbf
 
f40a4ac
d703e81
f40a4ac
 
3093cbf
 
 
 
f40a4ac
3093cbf
 
f40a4ac
3093cbf
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
d703e81
f40a4ac
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
import discord
from discord import app_commands
import aiohttp
import random
import time

from cash import user_cash

luck_multipliers = {}
luck_expiration = {}
luck_opportunities = {}
used_luck_opportunities = set()

async def perform_roll(interaction: discord.Interaction):
    async def fetch_data(url):
        async with aiohttp.ClientSession() as session:
            async with session.get(url) as response:
                if response.status == 200:
                    return await response.json()
                return None

    rap_data = await fetch_data("https://petsgo.biggamesapi.io/api/Rap")
    collection_data = await fetch_data("https://petsgo.biggamesapi.io/api/collection/Pets")

    if not rap_data or not collection_data:
        return None

    pets = [pet for pet in collection_data['data'] if pet['configName'] in [p['configData']['id'] for p in rap_data['data']]]
    
    if not pets:
        return None

    user_id = interaction.user.id
    luck_multiplier = luck_multipliers.get(user_id, 1)
    
    sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])
    
    max_index = len(sorted_pets) - 1
    index = int(max_index * (luck_multiplier - 1) / 9)
    
    rolled_pet = random.choice(sorted_pets[:index+1])

    pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)

    if not pet_rap:
        return None

    rap_value = pet_rap['value']
    thumbnail_id = rolled_pet['configData']['thumbnail'].split('://')[1]
    thumbnail_url = f"https://api.rbxgleaks1.workers.dev/asset/{thumbnail_id}"

    def format_difficulty(difficulty):
        if difficulty >= 1_000_000_000:
            return f"{difficulty / 1_000_000_000:.1f}B ({difficulty:,})"
        elif difficulty >= 1_000_000:
            return f"{difficulty / 1_000_000:.1f}M ({difficulty:,})"
        elif difficulty >= 1_000:
            return f"{difficulty / 1_000:.1f}K ({difficulty:,})"
        else:
            return f"{difficulty} ({difficulty:,})"

    embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
    embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
    embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
    embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
    embed.set_thumbnail(url=thumbnail_url)
    
    luck_text = ""
    if user_id in luck_expiration:
        remaining_time = int(luck_expiration[user_id] - time.time())
        if remaining_time > 0:
            luck_percentage = (luck_multiplier - 1) * 100
            luck_text = f"\nYou have {remaining_time // 60} minutes and {remaining_time % 60} seconds of luck left! ({luck_percentage}% luck)"
        else:
            del luck_multipliers[user_id]
            del luck_expiration[user_id]
    
    embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")

    roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
    
    async def roll_again_callback(interaction: discord.Interaction):
        await interaction.response.defer()
        result = await perform_roll(interaction)
        if result:
            await interaction.followup.send(embed=result[0], view=result[1])
        else:
            await interaction.followup.send("An error occurred.")

    roll_again_button.callback = roll_again_callback

    view = discord.ui.View()
    view.add_item(roll_again_button)

    sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value // 100}", custom_id="sell_pet")

    async def sell_pet_callback(interaction: discord.Interaction):
        if interaction.user.id != user_id:
            await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
            return

        sell_value = rap_value // 100
        user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
        await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
        for item in view.children:
            if item.custom_id == "sell_pet":
                view.remove_item(item)
                break
        await interaction.message.edit(view=view)

    sell_button.callback = sell_pet_callback
    view.add_item(sell_button)

    if random.random() < 0.2 and user_id not in used_luck_opportunities:
        luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
        increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
        
        async def increase_luck_callback(interaction: discord.Interaction):
            if interaction.user.id != user_id:
                await interaction.response.send_message("You cannot use this button.", ephemeral=True)
                return
            
            if user_id in used_luck_opportunities:
                await interaction.response.send_message("You have already used your luck opportunity.", ephemeral=True)
                return

            current_luck = luck_multipliers.get(user_id, 1)
            new_luck = min(current_luck + 1, 10)
            luck_multipliers[user_id] = new_luck
            luck_expiration[user_id] = time.time() + 1800
            used_luck_opportunities.add(user_id)
            
            luck_percentage = (new_luck - 1) * 100
            await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
            
            for item in view.children:
                if item.custom_id == interaction.custom_id:
                    view.remove_item(item)
                    break
            await interaction.message.edit(view=view)
        
        increase_luck_button.callback = increase_luck_callback
        view.add_item(increase_luck_button)

    return embed, view

@app_commands.command(name="petroll", description="Roll for a random pet")
async def petroll(interaction: discord.Interaction):
    await interaction.response.defer()
    result = await perform_roll(interaction)
    if result:
        await interaction.followup.send(embed=result[0], view=result[1])
    else:
        await interaction.followup.send("An error occurred.")

@app_commands.command(name="balance", description="Check your current balance")
async def balance(interaction: discord.Interaction):
    user_id = interaction.user.id
    current_balance = user_cash.get(user_id, 0)
    await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)