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import streamlit as st
import pyaudio
import wave
import threading
import numpy as np
def record_audio():
global RECORDING, frames
FORMAT = pyaudio.paInt16
CHANNELS = 1
RATE = 44100
CHUNK = 1024
frames = []
p = pyaudio.PyAudio()
stream = p.open(format=FORMAT,
channels=CHANNELS,
rate=RATE,
input=True,
frames_per_buffer=CHUNK)
while RECORDING:
data = stream.read(CHUNK)
frames.append(data)
stream.stop_stream()
stream.close()
p.terminate()
def main():
global RECORDING, frames
st.title('Audio Recorder')
RECORDING = False
if st.button('Start Recording'):
global recording_thread
RECORDING = True
frames = [] # Clear previous recording data
recording_thread = threading.Thread(target=record_audio)
recording_thread.start()
st.write('Recording...')
if st.button('Stop Recording'):
global recorded_audio
RECORDING = False
recording_thread.join()
recorded_audio = np.frombuffer(b''.join(frames), dtype=np.int16)
st.audio(recorded_audio, format='audio/wav')
# Use 'recorded_audio' variable in your program as needed
# For example, you can pass it to a function for further processing
# YourFunction(recorded_audio)
if __name__ == '__main__':
main()
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