web3d / node_modules /three /examples /js /MorphBlendMesh.js
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/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.MorphBlendMesh = function ( geometry, material ) {
THREE.Mesh.call( this, geometry, material );
this.animationsMap = {};
this.animationsList = [];
// prepare default animation
// (all frames played together in 1 second)
var numFrames = Object.keys( this.morphTargetDictionary ).length;
var name = '__default';
var startFrame = 0;
var endFrame = numFrames - 1;
var fps = numFrames / 1;
this.createAnimation( name, startFrame, endFrame, fps );
this.setAnimationWeight( name, 1 );
};
THREE.MorphBlendMesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
constructor: THREE.MorphBlendMesh,
createAnimation: function ( name, start, end, fps ) {
var animation = {
start: start,
end: end,
length: end - start + 1,
fps: fps,
duration: ( end - start ) / fps,
lastFrame: 0,
currentFrame: 0,
active: false,
time: 0,
direction: 1,
weight: 1,
directionBackwards: false,
mirroredLoop: false
};
this.animationsMap[ name ] = animation;
this.animationsList.push( animation );
},
autoCreateAnimations: function ( fps ) {
var pattern = /([a-z]+)_?(\d+)/i;
var firstAnimation, frameRanges = {};
var i = 0;
for ( var key in this.morphTargetDictionary ) {
var chunks = key.match( pattern );
if ( chunks && chunks.length > 1 ) {
var name = chunks[ 1 ];
if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
var range = frameRanges[ name ];
if ( i < range.start ) range.start = i;
if ( i > range.end ) range.end = i;
if ( ! firstAnimation ) firstAnimation = name;
}
i ++;
}
for ( var name in frameRanges ) {
var range = frameRanges[ name ];
this.createAnimation( name, range.start, range.end, fps );
}
this.firstAnimation = firstAnimation;
},
setAnimationDirectionForward: function ( name ) {
var animation = this.animationsMap[ name ];
if ( animation ) {
animation.direction = 1;
animation.directionBackwards = false;
}
},
setAnimationDirectionBackward: function ( name ) {
var animation = this.animationsMap[ name ];
if ( animation ) {
animation.direction = - 1;
animation.directionBackwards = true;
}
},
setAnimationFPS: function ( name, fps ) {
var animation = this.animationsMap[ name ];
if ( animation ) {
animation.fps = fps;
animation.duration = ( animation.end - animation.start ) / animation.fps;
}
},
setAnimationDuration: function ( name, duration ) {
var animation = this.animationsMap[ name ];
if ( animation ) {
animation.duration = duration;
animation.fps = ( animation.end - animation.start ) / animation.duration;
}
},
setAnimationWeight: function ( name, weight ) {
var animation = this.animationsMap[ name ];
if ( animation ) {
animation.weight = weight;
}
},
setAnimationTime: function ( name, time ) {
var animation = this.animationsMap[ name ];
if ( animation ) {
animation.time = time;
}
},
getAnimationTime: function ( name ) {
var time = 0;
var animation = this.animationsMap[ name ];
if ( animation ) {
time = animation.time;
}
return time;
},
getAnimationDuration: function ( name ) {
var duration = - 1;
var animation = this.animationsMap[ name ];
if ( animation ) {
duration = animation.duration;
}
return duration;
},
playAnimation: function ( name ) {
var animation = this.animationsMap[ name ];
if ( animation ) {
animation.time = 0;
animation.active = true;
} else {
console.warn( "THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" );
}
},
stopAnimation: function ( name ) {
var animation = this.animationsMap[ name ];
if ( animation ) {
animation.active = false;
}
},
update: function ( delta ) {
for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) {
var animation = this.animationsList[ i ];
if ( ! animation.active ) continue;
var frameTime = animation.duration / animation.length;
animation.time += animation.direction * delta;
if ( animation.mirroredLoop ) {
if ( animation.time > animation.duration || animation.time < 0 ) {
animation.direction *= - 1;
if ( animation.time > animation.duration ) {
animation.time = animation.duration;
animation.directionBackwards = true;
}
if ( animation.time < 0 ) {
animation.time = 0;
animation.directionBackwards = false;
}
}
} else {
animation.time = animation.time % animation.duration;
if ( animation.time < 0 ) animation.time += animation.duration;
}
var keyframe = animation.start + THREE.Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
var weight = animation.weight;
if ( keyframe !== animation.currentFrame ) {
this.morphTargetInfluences[ animation.lastFrame ] = 0;
this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
this.morphTargetInfluences[ keyframe ] = 0;
animation.lastFrame = animation.currentFrame;
animation.currentFrame = keyframe;
}
var mix = ( animation.time % frameTime ) / frameTime;
if ( animation.directionBackwards ) mix = 1 - mix;
if ( animation.currentFrame !== animation.lastFrame ) {
this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
} else {
this.morphTargetInfluences[ animation.currentFrame ] = weight;
}
}
}
} );