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/**
* @author alteredq / http://alteredqualia.com/
* @author Lewy Blue https://github.com/looeee
*
* The model is expected to follow real world car proportions. You can try unusual car types
* but your results may be unexpected. Scaled models are also not supported.
*
* Defaults are rough estimates for a real world scale car model
*
*/
THREE.Car = ( function ( ) {
// private variables
var steeringWheelSpeed = 1.5;
var maxSteeringRotation = 0.6;
var acceleration = 0;
var maxSpeedReverse, accelerationReverse, deceleration;
var controlKeys = { LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40, BRAKE: 32 };
var wheelOrientation = 0;
var carOrientation = 0;
var root = null;
var frontLeftWheelRoot = null;
var frontRightWheelRoot = null;
var frontLeftWheel = new THREE.Group();
var frontRightWheel = new THREE.Group();
var backLeftWheel = null;
var backRightWheel = null;
var steeringWheel = null;
var wheelDiameter = 1;
var length = 1;
var loaded = false;
var controls = {
brake: false,
moveForward: false,
moveBackward: false,
moveLeft: false,
moveRight: false
};
function Car( maxSpeed, acceleration, brakePower, turningRadius, keys ) {
this.enabled = true;
this.elemNames = {
flWheel: 'wheel_fl',
frWheel: 'wheel_fr',
rlWheel: 'wheel_rl',
rrWheel: 'wheel_rr',
steeringWheel: 'steering_wheel', // set to null to disable
};
// km/hr
this.maxSpeed = maxSpeed || 180;
maxSpeedReverse = - this.maxSpeed * 0.25;
// m/s
this.acceleration = acceleration || 10;
accelerationReverse = this.acceleration * 0.5;
// metres
this.turningRadius = turningRadius || 6;
// m/s
deceleration = this.acceleration * 2;
// multiplied with deceleration, so breaking deceleration = ( acceleration * 2 * brakePower ) m/s
this.brakePower = brakePower || 10;
// exposed so that a user can use this for various effect, e.g blur
this.speed = 0;
// keys used to control car - by default the arrow keys and space to brake
controlKeys = keys || controlKeys;
// local axes of rotation - these are likely to vary between models
this.wheelRotationAxis = 'x';
this.wheelTurnAxis = 'z';
this.steeringWheelTurnAxis = 'y';
document.addEventListener( 'keydown', this.onKeyDown, false );
document.addEventListener( 'keyup', this.onKeyUp, false );
}
Car.prototype = {
constructor: Car,
onKeyDown: function ( event ) {
switch ( event.keyCode ) {
case controlKeys.BRAKE:
controls.brake = true;
controls.moveForward = false;
controls.moveBackward = false;
break;
case controlKeys.UP: controls.moveForward = true; break;
case controlKeys.DOWN: controls.moveBackward = true; break;
case controlKeys.LEFT: controls.moveLeft = true; break;
case controlKeys.RIGHT: controls.moveRight = true; break;
}
},
onKeyUp: function ( event ) {
switch ( event.keyCode ) {
case controlKeys.BRAKE: controls.brake = false; break;
case controlKeys.UP: controls.moveForward = false; break;
case controlKeys.DOWN: controls.moveBackward = false; break;
case controlKeys.LEFT: controls.moveLeft = false; break;
case controlKeys.RIGHT: controls.moveRight = false; break;
}
},
dispose: function () {
document.removeEventListener( 'keydown', this.onKeyDown, false );
document.removeEventListener( 'keyup', this.onKeyUp, false );
},
update: function ( delta ) {
if ( ! loaded || ! this.enabled ) return;
var brakingDeceleration = 1;
if ( controls.brake ) brakingDeceleration = this.brakePower;
if ( controls.moveForward ) {
this.speed = THREE.Math.clamp( this.speed + delta * this.acceleration, maxSpeedReverse, this.maxSpeed );
acceleration = THREE.Math.clamp( acceleration + delta, - 1, 1 );
}
if ( controls.moveBackward ) {
this.speed = THREE.Math.clamp( this.speed - delta * accelerationReverse, maxSpeedReverse, this.maxSpeed );
acceleration = THREE.Math.clamp( acceleration - delta, - 1, 1 );
}
if ( controls.moveLeft ) {
wheelOrientation = THREE.Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
}
if ( controls.moveRight ) {
wheelOrientation = THREE.Math.clamp( wheelOrientation - delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation );
}
// this.speed decay
if ( ! ( controls.moveForward || controls.moveBackward ) ) {
if ( this.speed > 0 ) {
var k = exponentialEaseOut( this.speed / this.maxSpeed );
this.speed = THREE.Math.clamp( this.speed - k * delta * deceleration * brakingDeceleration, 0, this.maxSpeed );
acceleration = THREE.Math.clamp( acceleration - k * delta, 0, 1 );
} else {
var k = exponentialEaseOut( this.speed / maxSpeedReverse );
this.speed = THREE.Math.clamp( this.speed + k * delta * accelerationReverse * brakingDeceleration, maxSpeedReverse, 0 );
acceleration = THREE.Math.clamp( acceleration + k * delta, - 1, 0 );
}
}
// steering decay
if ( ! ( controls.moveLeft || controls.moveRight ) ) {
if ( wheelOrientation > 0 ) {
wheelOrientation = THREE.Math.clamp( wheelOrientation - delta * steeringWheelSpeed, 0, maxSteeringRotation );
} else {
wheelOrientation = THREE.Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, 0 );
}
}
var forwardDelta = - this.speed * delta;
carOrientation -= ( forwardDelta * this.turningRadius * 0.02 ) * wheelOrientation;
// movement of car
root.position.x += Math.sin( carOrientation ) * forwardDelta * length;
root.position.z += Math.cos( carOrientation ) * forwardDelta * length;
// angle of car
root.rotation.y = carOrientation;
// wheels rolling
var angularSpeedRatio = - 2 / wheelDiameter;
var wheelDelta = forwardDelta * angularSpeedRatio * length;
frontLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
frontRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
backLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
backRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta;
// rotation while steering
frontLeftWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
frontRightWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation;
steeringWheel.rotation[ this.steeringWheelTurnAxis ] = -wheelOrientation * 6;
},
setModel: function ( model, elemNames ) {
if ( elemNames ) this.elemNames = elemNames;
root = model;
this.setupWheels();
this.computeDimensions();
loaded = true;
},
setupWheels: function () {
frontLeftWheelRoot = root.getObjectByName( this.elemNames.flWheel );
frontRightWheelRoot = root.getObjectByName( this.elemNames.frWheel );
backLeftWheel = root.getObjectByName( this.elemNames.rlWheel );
backRightWheel = root.getObjectByName( this.elemNames.rrWheel );
if ( this.elemNames.steeringWheel !== null ) steeringWheel = root.getObjectByName( this.elemNames.steeringWheel );
while ( frontLeftWheelRoot.children.length > 0 ) frontLeftWheel.add( frontLeftWheelRoot.children[ 0 ] );
while ( frontRightWheelRoot.children.length > 0 ) frontRightWheel.add( frontRightWheelRoot.children[ 0 ] );
frontLeftWheelRoot.add( frontLeftWheel );
frontRightWheelRoot.add( frontRightWheel );
},
computeDimensions: function () {
var bb = new THREE.Box3().setFromObject( frontLeftWheelRoot );
var size = new THREE.Vector3();
bb.getSize( size );
wheelDiameter = Math.max( size.x, size.y, size.z );
bb.setFromObject( root );
size = bb.getSize( size );
length = Math.max( size.x, size.y, size.z );
}
};
function exponentialEaseOut( k ) {
return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1;
}
return Car;
} )();