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Running
/** | |
* @author alteredq / http://alteredqualia.com/ | |
* @author Lewy Blue https://github.com/looeee | |
* | |
* The model is expected to follow real world car proportions. You can try unusual car types | |
* but your results may be unexpected. Scaled models are also not supported. | |
* | |
* Defaults are rough estimates for a real world scale car model | |
* | |
*/ | |
THREE.Car = ( function ( ) { | |
// private variables | |
var steeringWheelSpeed = 1.5; | |
var maxSteeringRotation = 0.6; | |
var acceleration = 0; | |
var maxSpeedReverse, accelerationReverse, deceleration; | |
var controlKeys = { LEFT: 37, UP: 38, RIGHT: 39, DOWN: 40, BRAKE: 32 }; | |
var wheelOrientation = 0; | |
var carOrientation = 0; | |
var root = null; | |
var frontLeftWheelRoot = null; | |
var frontRightWheelRoot = null; | |
var frontLeftWheel = new THREE.Group(); | |
var frontRightWheel = new THREE.Group(); | |
var backLeftWheel = null; | |
var backRightWheel = null; | |
var steeringWheel = null; | |
var wheelDiameter = 1; | |
var length = 1; | |
var loaded = false; | |
var controls = { | |
brake: false, | |
moveForward: false, | |
moveBackward: false, | |
moveLeft: false, | |
moveRight: false | |
}; | |
function Car( maxSpeed, acceleration, brakePower, turningRadius, keys ) { | |
this.enabled = true; | |
this.elemNames = { | |
flWheel: 'wheel_fl', | |
frWheel: 'wheel_fr', | |
rlWheel: 'wheel_rl', | |
rrWheel: 'wheel_rr', | |
steeringWheel: 'steering_wheel', // set to null to disable | |
}; | |
// km/hr | |
this.maxSpeed = maxSpeed || 180; | |
maxSpeedReverse = - this.maxSpeed * 0.25; | |
// m/s | |
this.acceleration = acceleration || 10; | |
accelerationReverse = this.acceleration * 0.5; | |
// metres | |
this.turningRadius = turningRadius || 6; | |
// m/s | |
deceleration = this.acceleration * 2; | |
// multiplied with deceleration, so breaking deceleration = ( acceleration * 2 * brakePower ) m/s | |
this.brakePower = brakePower || 10; | |
// exposed so that a user can use this for various effect, e.g blur | |
this.speed = 0; | |
// keys used to control car - by default the arrow keys and space to brake | |
controlKeys = keys || controlKeys; | |
// local axes of rotation - these are likely to vary between models | |
this.wheelRotationAxis = 'x'; | |
this.wheelTurnAxis = 'z'; | |
this.steeringWheelTurnAxis = 'y'; | |
document.addEventListener( 'keydown', this.onKeyDown, false ); | |
document.addEventListener( 'keyup', this.onKeyUp, false ); | |
} | |
Car.prototype = { | |
constructor: Car, | |
onKeyDown: function ( event ) { | |
switch ( event.keyCode ) { | |
case controlKeys.BRAKE: | |
controls.brake = true; | |
controls.moveForward = false; | |
controls.moveBackward = false; | |
break; | |
case controlKeys.UP: controls.moveForward = true; break; | |
case controlKeys.DOWN: controls.moveBackward = true; break; | |
case controlKeys.LEFT: controls.moveLeft = true; break; | |
case controlKeys.RIGHT: controls.moveRight = true; break; | |
} | |
}, | |
onKeyUp: function ( event ) { | |
switch ( event.keyCode ) { | |
case controlKeys.BRAKE: controls.brake = false; break; | |
case controlKeys.UP: controls.moveForward = false; break; | |
case controlKeys.DOWN: controls.moveBackward = false; break; | |
case controlKeys.LEFT: controls.moveLeft = false; break; | |
case controlKeys.RIGHT: controls.moveRight = false; break; | |
} | |
}, | |
dispose: function () { | |
document.removeEventListener( 'keydown', this.onKeyDown, false ); | |
document.removeEventListener( 'keyup', this.onKeyUp, false ); | |
}, | |
update: function ( delta ) { | |
if ( ! loaded || ! this.enabled ) return; | |
var brakingDeceleration = 1; | |
if ( controls.brake ) brakingDeceleration = this.brakePower; | |
if ( controls.moveForward ) { | |
this.speed = THREE.Math.clamp( this.speed + delta * this.acceleration, maxSpeedReverse, this.maxSpeed ); | |
acceleration = THREE.Math.clamp( acceleration + delta, - 1, 1 ); | |
} | |
if ( controls.moveBackward ) { | |
this.speed = THREE.Math.clamp( this.speed - delta * accelerationReverse, maxSpeedReverse, this.maxSpeed ); | |
acceleration = THREE.Math.clamp( acceleration - delta, - 1, 1 ); | |
} | |
if ( controls.moveLeft ) { | |
wheelOrientation = THREE.Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation ); | |
} | |
if ( controls.moveRight ) { | |
wheelOrientation = THREE.Math.clamp( wheelOrientation - delta * steeringWheelSpeed, - maxSteeringRotation, maxSteeringRotation ); | |
} | |
// this.speed decay | |
if ( ! ( controls.moveForward || controls.moveBackward ) ) { | |
if ( this.speed > 0 ) { | |
var k = exponentialEaseOut( this.speed / this.maxSpeed ); | |
this.speed = THREE.Math.clamp( this.speed - k * delta * deceleration * brakingDeceleration, 0, this.maxSpeed ); | |
acceleration = THREE.Math.clamp( acceleration - k * delta, 0, 1 ); | |
} else { | |
var k = exponentialEaseOut( this.speed / maxSpeedReverse ); | |
this.speed = THREE.Math.clamp( this.speed + k * delta * accelerationReverse * brakingDeceleration, maxSpeedReverse, 0 ); | |
acceleration = THREE.Math.clamp( acceleration + k * delta, - 1, 0 ); | |
} | |
} | |
// steering decay | |
if ( ! ( controls.moveLeft || controls.moveRight ) ) { | |
if ( wheelOrientation > 0 ) { | |
wheelOrientation = THREE.Math.clamp( wheelOrientation - delta * steeringWheelSpeed, 0, maxSteeringRotation ); | |
} else { | |
wheelOrientation = THREE.Math.clamp( wheelOrientation + delta * steeringWheelSpeed, - maxSteeringRotation, 0 ); | |
} | |
} | |
var forwardDelta = - this.speed * delta; | |
carOrientation -= ( forwardDelta * this.turningRadius * 0.02 ) * wheelOrientation; | |
// movement of car | |
root.position.x += Math.sin( carOrientation ) * forwardDelta * length; | |
root.position.z += Math.cos( carOrientation ) * forwardDelta * length; | |
// angle of car | |
root.rotation.y = carOrientation; | |
// wheels rolling | |
var angularSpeedRatio = - 2 / wheelDiameter; | |
var wheelDelta = forwardDelta * angularSpeedRatio * length; | |
frontLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta; | |
frontRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta; | |
backLeftWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta; | |
backRightWheel.rotation[ this.wheelRotationAxis ] -= wheelDelta; | |
// rotation while steering | |
frontLeftWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation; | |
frontRightWheelRoot.rotation[ this.wheelTurnAxis ] = wheelOrientation; | |
steeringWheel.rotation[ this.steeringWheelTurnAxis ] = -wheelOrientation * 6; | |
}, | |
setModel: function ( model, elemNames ) { | |
if ( elemNames ) this.elemNames = elemNames; | |
root = model; | |
this.setupWheels(); | |
this.computeDimensions(); | |
loaded = true; | |
}, | |
setupWheels: function () { | |
frontLeftWheelRoot = root.getObjectByName( this.elemNames.flWheel ); | |
frontRightWheelRoot = root.getObjectByName( this.elemNames.frWheel ); | |
backLeftWheel = root.getObjectByName( this.elemNames.rlWheel ); | |
backRightWheel = root.getObjectByName( this.elemNames.rrWheel ); | |
if ( this.elemNames.steeringWheel !== null ) steeringWheel = root.getObjectByName( this.elemNames.steeringWheel ); | |
while ( frontLeftWheelRoot.children.length > 0 ) frontLeftWheel.add( frontLeftWheelRoot.children[ 0 ] ); | |
while ( frontRightWheelRoot.children.length > 0 ) frontRightWheel.add( frontRightWheelRoot.children[ 0 ] ); | |
frontLeftWheelRoot.add( frontLeftWheel ); | |
frontRightWheelRoot.add( frontRightWheel ); | |
}, | |
computeDimensions: function () { | |
var bb = new THREE.Box3().setFromObject( frontLeftWheelRoot ); | |
var size = new THREE.Vector3(); | |
bb.getSize( size ); | |
wheelDiameter = Math.max( size.x, size.y, size.z ); | |
bb.setFromObject( root ); | |
size = bb.getSize( size ); | |
length = Math.max( size.x, size.y, size.z ); | |
} | |
}; | |
function exponentialEaseOut( k ) { | |
return k === 1 ? 1 : - Math.pow( 2, - 10 * k ) + 1; | |
} | |
return Car; | |
} )(); | |