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import * as THREE from 'three';
import * as TWEEN from '@tweenjs/tween.js';

const scene = new THREE.Scene();
scene.background = new THREE.Color(
	// 0xcccccc
	'white'
);
const clock = new THREE.Clock();
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 2000);
camera.position.set(0, 30, 50);
camera.lookAt(0, 3, 0);
const controls = new (<any>THREE).OrbitControls(camera);
const ambientLight = new THREE.AmbientLight(0xffffff, 1);
scene.add(ambientLight);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const stats = new Stats();
document.body.appendChild(stats.dom);
/// Anim mixer
const mixers: THREE.AnimationMixer[] = [];

class Assets {
	private static loadEggMtl(): Promise<THREE.Material[]> {
		return new Promise((resolve, reject) => {
			const loader: THREE.AnyLoader = new (<any>THREE).MTLLoader();
			loader.load(
				`models/Egg_from_Poly_uovo/Egg from Poly uovo.mtl`,
				(materials) => {
					materials.preload();
					resolve(materials);
				},
				(xhr) => {},
				reject
			);
		});
	}
	private static loadEggObj(materials: THREE.Material[]): Promise<THREE.Object3D> {
		return new Promise((resolve, reject) => {
			const loader: THREE.AnyLoader = new (<any>THREE).OBJLoader();
			(<any>loader).setMaterials(materials);
			loader.load(
				`models/Egg_from_Poly_uovo/Egg from Poly uovo.obj`,
				(object: THREE.Object3D) => {
					resolve(object);
				},
				(xhr) => {
					// c.log(`${ xhr.loaded / xhr.total * 100 }% loaded`);
				},
				(error) => {
					c.error(error);
					reject(error);
				}
			);
		});
	}
	static async loadEgg(): Promise<THREE.Object3D> {
		const materialCreator = await this.loadEggMtl();
		return this.loadEggObj(materialCreator);
	}
	static loadEggGltf(): Promise<THREE.Scene> {
		return new Promise((resolve, reject) => {
			const loader: THREE.AnyLoader = new (<any>THREE).GLTFLoader();
			loader.load(
				`models/Egg_gltf/Egg from Poly uovo copy.gltf`,
				(gltf) => {
					c.log(gltf);
					resolve(gltf.scene);
				}
			);
		});
	}
	static loadDogDae(): Promise<{
		animations: THREE.AnimationClip[];
		scene:      THREE.Group;
	}> {
		/// In Dae/Collada: did not manage to get 
		/// either the anims or the texture.
		return new Promise((resolve, reject) => {
			const loader: THREE.AnyLoader = new (<any>THREE).ColladaLoader();
			loader.load(
				`models/dog/pup_lohound.dae`,
				(collada) => {
					resolve(collada);
				}
			);
		});
	}
	static loadDogFbx(): Promise<THREE.Group> {
		return new Promise((resolve, reject) => {
			const loader: THREE.AnyLoader = new (<any>THREE).FBXLoader();
			loader.load(
				`models/dog_fbx/puppy-snapchat.fbx`,
				(fbx) => {
					resolve(fbx);
				}
			);
		});
	}
	static loadBoloss(): Promise<{
		animations: THREE.AnimationClip[];
		scene:      THREE.Group;
	}> {
		return new Promise((resolve, reject) => {
			const loader: THREE.AnyLoader = new (<any>THREE).ColladaLoader();
			loader.load(
				`models/boloss/Boloss-3d v10.dae`,
				(collada) => {
					resolve(collada);
				}
			);
		});
	}
}
class TUtils {
	static boundingBox(o: THREE.Object3D): THREE.Box3 {
		const bbox = new THREE.Box3().setFromObject(o);
		return bbox;
	}
	static flushYZero(o: THREE.Object3D) {
		o.position.y = -(this.boundingBox(o)).min.y;
	}
	static perform(tween: TWEEN.Tween): Promise<void> {
		return new Promise(resolve => {
			tween.onComplete(resolve).start();
		});
	}
}
(async () => {
	/**
	 * scene construction
	 */
	const gridHelper = new THREE.GridHelper(100, 100);
	scene.add(gridHelper);
	const axesHelper = new THREE.AxesHelper(50);
	scene.add(axesHelper);
	
	
	{
		const egg = await Assets.loadEgg();
		c.log(egg);
		egg.scale.setScalar(.2);
		egg.rotateX(-Math.PI / 2);
		egg.position.x = -18;
		TUtils.flushYZero(egg);
		const box = new THREE.BoxHelper(egg);
		scene.add(box);
		scene.add(egg);
		///// Manually set the material, for fun.
		// const eggFace = egg.getObjectByName("CallKit-IconMask") as THREE.Mesh;
		// c.log(eggFace.material);
		// (<THREE.MeshPhongMaterial>(eggFace.material)).color.set(0x000000);
	}
	{
		const egg = await Assets.loadEggGltf();
		c.log(egg);
		egg.scale.setScalar(100);
		egg.position.x = -28;
		TUtils.flushYZero(egg);
		egg.remove(egg.getObjectByName('Camera')!);
		scene.add(egg);
		// c.log(Utils.boundingBox(egg));
		const box = new THREE.BoxHelper(egg, new THREE.Color('red'));
		scene.add(box);
	}
	{
		////// dog_fbx
		const dog = await Assets.loadDogFbx();
		// c.log((<any>dog).animations);
		const mixer = new THREE.AnimationMixer(dog);
		const clip: THREE.AnimationClip = (<any>dog).animations.find(clip => clip.name === "lohound|lohoundAction");
		/// ^^ this is the main parent animation! Do not play all children.
		c.log(clip);
		mixer.clipAction(clip).play();
		mixers.push(mixer);
		const container = new THREE.Group();
		container.add(dog);
		container.scale.setScalar(0.007); /// <- scale a container, not the dog itself or it'll fuck the anims.
		container.position.x = -6;
		scene.add(container);
		const box = new THREE.BoxHelper(container, new THREE.Color('green'));
		scene.add(box);
	}
	{
		const boloss = (await Assets.loadBoloss()).scene;
		c.log(boloss);
		boloss.position.x = 16;
		TUtils.flushYZero(boloss);
		scene.add(boloss);
		const box = new THREE.BoxHelper(boloss, new THREE.Color('blue'));
		scene.add(box);
		/// Anims like in AudioBoloss
		const rootModel = boloss.getObjectByName(`SketchUp`)!;
		const pupilL = boloss.getObjectByName(`Pupil-left`)!;
		const pupilR = boloss.getObjectByName(`Pupil-right`)!;
		const pupils = new THREE.Group();
		pupils.add(pupilL, pupilR);
		rootModel.add(pupils);
		(async () => {
			while (true) {
				const translatePupil = new TWEEN.Tween(pupils.position)
					.to({ x: "-1", y: "-1" }, 200)
					.easing(TWEEN.Easing.Quadratic.Out)
				;
				const translatePupilRev = new TWEEN.Tween(pupils.position)
					.to({ x: "+1", y: "+1" }, 200)
					.easing(TWEEN.Easing.Quadratic.Out)
				;
				await TUtils.perform(translatePupil);
				await Utils.wait(4, 1);
				await TUtils.perform(translatePupilRev);
				await Utils.wait(8, 3);
			}
		})();
		const eyebrowL = boloss.getObjectByName(`Eyebrow-left`)!;
		const eyebrowR = boloss.getObjectByName(`Eyebrow-right`)!;
		const eyebrows = new THREE.Group();
		eyebrows.add(eyebrowL, eyebrowR);
		rootModel.add(eyebrows);
		(async () => {
			while (true) {
				const scaleEyebrow = new TWEEN.Tween(eyebrows.scale)
					.to({ x: 1.08, y: 1.08, z: 1.08 }, 100)
					.easing(TWEEN.Easing.Quadratic.InOut)
				;
				const scaleEyebrowRev = new TWEEN.Tween(eyebrows.scale)
					.to({ x: 1, y: 1, z: 1 }, 100)
					.easing(TWEEN.Easing.Quadratic.InOut)
				;
				await Utils.wait(6, 6);
				await TUtils.perform(scaleEyebrow);
				await TUtils.perform(scaleEyebrowRev);
				await Utils.wait(0.14);
				await TUtils.perform(scaleEyebrow);
				await TUtils.perform(scaleEyebrowRev);
			}
		})();
		(async () => {
			while (true) {
				const angle = Utils.randomFloat(-0.2, 0.3);
				const dummyL = new THREE.Object3D();
				dummyL.rotateOnAxis(new THREE.Vector3(0, 1, 0.8), angle);
				const dummyR = new THREE.Object3D();
				dummyR.rotateOnAxis(new THREE.Vector3(0, -1, -0.8), angle);
				/// ^^ exact same result as keeping the same vector and negating the angle.
				const rotateBrowL = new TWEEN.Tween(eyebrowL.rotation)
					.to({
						x: dummyL.rotation.x,
						y: dummyL.rotation.y,
						z: dummyL.rotation.z,
					}, 300)
				;
				const rotateBrowR = new TWEEN.Tween(eyebrowR.rotation)
					.to({
						x: dummyR.rotation.x,
						y: dummyR.rotation.y,
						z: dummyR.rotation.z,
					}, 300)
				;
				await Promise.all([
					TUtils.perform(rotateBrowL),
					TUtils.perform(rotateBrowR),
				]);
				await Utils.wait(1, 1);
				await Promise.all([
					TUtils.perform(
						new TWEEN.Tween(eyebrowL.rotation).to({ x: 0, y: 0, z: 0 }, 300)
					),
					TUtils.perform(
						new TWEEN.Tween(eyebrowR.rotation).to({ x: 0, y: 0, z: 0 }, 300)
					),
				]);
				await Utils.wait(1, 1);
				/// ^^ not the exact same behavior as in AudioBoloss (all waits are actually randoms there.)
			}
		})();
	}

})();

/**
 * MAIN()
 */
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
	camera.aspect = window.innerWidth / window.innerHeight;
	camera.updateProjectionMatrix();
	renderer.setSize(window.innerWidth, window.innerHeight);
}
function render() {
	const delta = clock.getDelta();
	for (const mixer of mixers) {
		mixer.update(delta);
	}
	renderer.render(scene, camera);
}
function animate() {
	requestAnimationFrame(animate);
	TWEEN.update();
	render();
	stats.update();
}
animate();