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develop an inventive character design with Dua al Set art combining Nintendocore and Y2K aesthetic, while utilizing practical effects and low budget digital effects on the Anubis armor set modeled and sculpted in the style of Xbox360 graphics merged with PS1 graphics. Achieve the avant garde approach mixed with the Hyper-realism and Figuratism technology executed with Cinestill 50d trace-free non-C-41 chemical on a vibrant Groovy crisp design. Apply the style principle with unexpected pops, achieved by coarse Jay Anacleo thick and quick based paint layers giving a glazed lead exposure reminiscent from an old-found footage sprinkle at ultra-fine level Groitty molding subjects while including with realism. Furthermore, portray with the usual high-bounded designs focus parodically whilst integrating dynamic textures representative for each both inanimate objects or general landscape via narrow-field photo booth with deeply macro zooming equippers at thirty-two HD scrutinization preserving grain excess ranges combined fascinatingly conjoined with diverse group of outsider, mind splitting glitch work element processed in post I divided arrangements for illustration through such hybrid vision approaching resolution concerns with ultra reach enhanced surrealist burst design filtered game filters ripping Nintendocore woven surreal harpcords simultaneous narrations while incorporating unique and pop culture-d items including obtained culture of the internet along with cyber music trending portraying glorification achievable brilliantly .
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