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create a photorealistic fashion image in Unreal Engine with full body hardware-inspired cyber-skeleton design and face-obscuring featureless mask layered with surreal Bauhaus and high contrast graphic design elements reminscent of 1980s anime and solarpunk themes; incorporate white marbled background with irridescent MCE detailing; parts heavily inspired by Art Deco space shuttle set pieces, hyperdetailed with intricate obsidian plastic infills, realistic filament and a dual cracked glass motif depicting the angular minimalism of n-dimensional constructivism with interchangeable CAD interface symmetry.
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