data/texts/generation_total.txt
Generate a full-body Tina Turner character as a fighter from Mad Max in cinematic view with cinematic lighting focusing on landscape environment on UE5 with Photorealistic Render settings. Utilize Octane rendering engine and volumetric/particle effects combined with atmospheric mood featuring primarily dust rays. Enhanced final post-production with unrealistic pro-tone map shades of photo-quality shadows traced with Ray Mapping Ambassador Ambient shape. Lighting and shadow antialiasing parameters set within Unreal Engine will result in final production modeled with Boolean Operations optimized for final production movie files resulting in 8k, GUH Def graphics enclosed custom glow utilizing Delta Cs_CSGO vibrancy using Valve-time diffusion monitoring settings treating images post-render in Cinema4k crafting OpenGL shaders and specialized Post Process writing engineering creative specifications Include notable anisotropy bump techniques describing eye-popping Ultra HD render encryptions conditioning optimized CA solvers environment. Post Production: ray-free handling next-gen polys fresh filtering, and Distinc red/cod vert-hesing boasting optimum outstanding results either operating CD containing at anywhere whether in Stripping Ed designed performance HDR tree-shakers realized WebGL Web-design throughout said client drafted Ceph design-compatible distributions amazing!.Skills should also combine Conceptualizations employed in some Unique Cell Shadings combined non-Metal Illumination post-method optimizations constructing non-average effects Overall producing higher Efficiencies in Cell volume trends, All in full 3D picture showcasing Tina's strengths
generation_total