data/texts/generation_total.txt
Generate a photorealistic life-like monster in the style of Peter Mohrbacher, Andreas Marschall, John Dyer Baizley and Paul Romano using a wide angle lens. Utilize the Unreal engine to implement multiple layers that add intricate details to the design. Incorporate unsplash images for reference as necessary.  Pay special attention ensuring the monster shows a sense of multiple options employing the uniquely holographic and three-dimensional multidimensional framework emphasizing overlaid layers to feature shallow foreground to exceptional advantage. Use HDR setting of Canon EF/M 32 mm lens, f/3.4 for multi-polar symbolic diction.
generation_total