data/texts/generation_total.txt
Generate a seamless isometric 2.5D tilemap with intricate structures, haunting architectural embellishments, and drab colors in the style of Bloodborne. The tilemap should represent a depressing snowy atmosphere showcasing forests, mountainsides with different elevations that ideally integrates shoreline and depth details that have different elevations. You also needing unique cohesive adjoining seamless tiles that are visual sections of forest tiles with linking corners as smooth intersection edges with all parts: like the mountainsides with short and long debris on diverse ground formations meshes.
generation_total