data/texts/generation_total.txt
generate highly detailed concept art for a city in a video game that is filled with enchanted ruins. The city should be in the style of Raymond Swanland and have distorted, grotesque, and spherical sculptures incorporated into its design. Additionally, there should be a presence of a 'death burger', attributes of ultrafine detail, and highly detailed pencil strokes. Lastly, endeavor to autonomously develop painted renditions of detailed ruinations hidden by hazardous mist covering.
generation_total