data/texts/generation_total.txt
Using Unreal Engine and draft inphotorealistic finish according to high detail parameters in creating and generating an encounter scenario involving a green and magenta Inflatable dragon instigating enough momentum causing a row of architectural mediums to mold and mesh fluently with distinguished blinking variants suggesting Ray Tracing Reflections settings and ambiance. Vary camera shots creatively and put finishing touches like high distinctive bokeh on Digital Overall Frames for HQ finishing looks.
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