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develop a design for a karate game called 'DRAGON PUNCH' that features silhouette fighters with big Asian logos and text in the style of light maroon and beige akin to presention used for Neo-plasticist designed album covers continuing from 1970 to present paradigm simulated in redscale film or using the gongen method of stylization supplemented with suggestions drawn from other ancient-style-like settings, meant to appear prominently representative in the label/packaging show above unto Nintendo Entertainmen Systems cartridge [conceptualize].
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