data/texts/generation_total.txt
Create a Voxel-themed Egyptian pyramid environment with dynamic lighting in Unreal Engine 5 with macrophotography included. Leverage plastic-based materials to add as much detail as possible and create LEGO-style Building Block textures. Use a low shot angle for a heightened sense of dramatic scale, emphasize bokeh effects, and highlight rendering textures, suitably supplementing the architecture of the pyramid and taking consistent care every step of the way!
generation_total