data/texts/generation_total.txt
Create a full-body representation of Killmonger as a demonic creature in 3D, incorporating intricate and dark details using the Devilcore and Magewave styles. This representation should have the intensity of a close-up view with attention to hyper-realistic details, and cast in a gaming-centric aura. Utilize Unreal Engine 5 towards this ambience, creating massive hyper-realistic picture quality as seen through Airbrush Art along with showing intricate use of hatching combined with similarly authentic Dragon Art themes. The image format should achieve maximum possible output using a resolution of 32K UHD.
generation_total